146 Commits

Author SHA1 Message Date
d2e42c33a0 change DelayedPacket name 2023-08-12 14:53:50 +02:00
8bddbce07a add more timedpacket 2023-08-12 14:51:18 +02:00
add62fb24a fix Lobby timer 2023-08-12 14:48:38 +02:00
68b389f938 debug summon menu 2023-08-12 14:43:38 +02:00
f3adb639c3 close server when empty 2023-08-12 14:43:28 +02:00
88a9020da7 timed packets 2023-08-12 14:43:20 +02:00
0a814233a4 Change Lobby timer 2023-08-12 12:22:36 +02:00
b4836847f5 fix WorldBeginDataPacket 2023-08-12 11:00:30 +02:00
f941862637 Packets Refactor
commit 497a601c424e8e728ef0a8e61f049982f2d4af16
Author: Persson-dev <sim16.prib@gmail.com>
Date:   Sat Aug 12 10:32:52 2023 +0200

    fix warning

commit 1bfd019a1ea00dcdb6323d1f285e2cdd3ebb4020
Author: Persson-dev <sim16.prib@gmail.com>
Date:   Tue Jul 25 19:05:13 2023 +0200

    refactor: update cast

commit 5bbc23a7d37e53eb74a885685f18e714f9448fd9
Author: Persson-dev <sim16.prib@gmail.com>
Date:   Tue Jul 25 19:04:15 2023 +0200

    moved GetImguiTeamColor

commit fd0e2d2470ea5cca3553acf280aa371de5c06f4c
Author: Persson-dev <sim16.prib@gmail.com>
Date:   Tue Jul 25 19:03:37 2023 +0200

    packets forward declaration

commit 06eb9b99a96731f4b9a2167c00ed0bcd03702e3b
Author: Persson-dev <sim16.prib@gmail.com>
Date:   Tue Jul 25 18:30:55 2023 +0200

    remove Protocol.h includes

commit 165f63d2e8b468f3e38992baddc221270010f801
Author: Persson-dev <sim16.prib@gmail.com>
Date:   Tue Jul 25 18:30:30 2023 +0200

    split packets into separate source files

commit f247f146c6c1e804a44b86f65cf3059859c07c6c
Author: Persson-dev <sim16.prib@gmail.com>
Date:   Tue Jul 25 17:45:24 2023 +0200

    split packets into separate headers
2023-08-12 10:41:39 +02:00
36f37b6548 Revert "Merge branch 'discord'"
This reverts commit e7b9a57723, reversing
changes made to 02b4aa3c91.

Revert "moved rapidjson files"

This reverts commit f5012f770c.
2023-06-21 23:36:20 +02:00
1dde1dbf1e fix vertex cache 2023-06-20 16:27:41 +02:00
f5012f770c moved rapidjson files 2023-06-08 12:30:05 +02:00
e7b9a57723 Merge branch 'discord' 2023-06-08 12:21:54 +02:00
02b4aa3c91 xmake add_files 2023-06-08 12:16:50 +02:00
f184982bc1 change release optimization 2023-06-07 12:39:58 +02:00
1cdc738839 refactor: rename zoom function 2023-06-07 12:36:31 +02:00
368bc450ce better cam controls 2023-06-07 12:33:10 +02:00
148b5f397a more vect operators 2023-06-07 12:32:24 +02:00
f62322752d use of td pi 2023-06-06 17:59:48 +02:00
fb9e125f16 refactor: format 2023-06-06 17:58:27 +02:00
b70e8f7790 approximative cam movement 2023-06-06 17:56:19 +02:00
39bdd0a11e remove useless pi digits 2023-06-06 17:17:00 +02:00
c95c8b7fde clamp camera + pi 2023-06-06 17:15:44 +02:00
e984ed9085 fixed cam distance 2023-06-06 17:04:17 +02:00
92035d7b9e remove useless variable 2023-06-06 13:09:02 +02:00
48841fa4e9 camera fixing 2023-06-06 13:07:42 +02:00
83ab8c70f0 cache transpose 2023-06-06 12:45:34 +02:00
ccdcdac7c6 working mouse picking 2023-06-06 12:36:05 +02:00
a2b5424888 fix inverse assert 2023-06-05 18:06:02 +02:00
a4fb56b549 camera yaw and pitch 2023-06-05 13:50:45 +02:00
22e62df04d remove unused variables 2023-06-05 13:17:04 +02:00
faf544f997 basic camera movement 2023-06-05 13:15:27 +02:00
b72f4a7673 fix inverted zoom 2023-06-05 13:12:43 +02:00
19c03010cb remove useless computation 2023-06-05 13:07:56 +02:00
41f8c152eb really bad controls 2023-06-04 13:02:41 +02:00
051c9d8744 fix format error 2023-06-04 12:42:58 +02:00
193e4db651 fix mouse picking 2023-06-03 20:43:40 +02:00
cb5f5a4cf8 fixing transpose 2023-06-03 19:46:37 +02:00
bc7e5914ce invert assert 2023-06-03 19:44:05 +02:00
0365902971 moved Mat4 definition 2023-06-03 19:40:50 +02:00
f2fcc348d7 more maths 2023-06-03 18:22:01 +02:00
95c92ec6c9 rename lookat function 2023-06-03 17:54:59 +02:00
721f15b601 fix tower rendering 2023-06-03 17:49:00 +02:00
3970103b01 kinda 3d 2023-06-03 17:41:46 +02:00
4e866c1032 shaders to 3d 2023-06-03 16:35:17 +02:00
ca268781fd shader better logging 2023-06-03 16:30:32 +02:00
a2d8984199 shader matrix support 2023-06-03 16:30:23 +02:00
e7f9ca2b6c fix maths warning 2023-06-03 16:23:56 +02:00
deb0075aac add maths utils 2023-06-02 17:54:58 +02:00
28b8659e16 fix linux compiling 2023-06-02 16:26:17 +02:00
0b9fc0520e fix compiling mingw 2023-06-02 16:19:42 +02:00
c54017c7be update presence 2023-06-02 13:34:01 +02:00
bbfe341d23 base discord rpc 2023-06-02 13:18:09 +02:00
14efe2cc39 simplified health bar display 2023-01-02 16:58:31 +01:00
fcda12e321 add hit "animation" 2023-01-02 16:37:18 +01:00
1200a6e087 moved TowerUpgradePopop into its own file 2023-01-02 15:56:20 +01:00
512fb23d0e add server mspt (+procotol format) 2023-01-02 15:07:34 +01:00
5a547b6514 move towers implementations 2023-01-02 14:47:02 +01:00
ed45995645 add mob send cooldown 2023-01-02 14:32:37 +01:00
0b6d826eba remove unused glm package 2023-01-02 13:55:54 +01:00
6d0c6be166 server side safe checks 2023-01-02 13:18:49 +01:00
222b79b40a indent with tabs 2023-01-02 13:05:43 +01:00
8f95b1a750 remove format warning 2023-01-02 12:27:08 +01:00
7d30017742 moved Color to Defines.h 2023-01-02 12:21:27 +01:00
386ea5b6ad forward declare Updater 2023-01-02 12:05:20 +01:00
8949c37891 chore: bump version to alpha-0.3.0 2023-01-01 19:42:49 +01:00
019174128c fix: COMPRESSION 2023-01-01 19:40:23 +01:00
4e8b095e31 xmake.lua show wine console output 2022-12-11 13:04:00 +01:00
0e0368cada add wine xmake.lua 2022-12-11 12:59:57 +01:00
Simon Pribylski
6e0923ac75 remove glm dependency 2022-10-13 12:24:15 +02:00
Simon Pribylski
bba9ef8219 Add glm dependency 2022-09-07 18:54:10 +02:00
fd2288ac3c refactor xmake.lua 2022-09-03 16:55:36 +02:00
660952aed3 add example map 2022-07-18 12:12:53 +02:00
243b153309 remove unsed variable 2022-07-18 11:51:52 +02:00
73fa10d8d6 fixing log 2022-07-18 11:50:30 +02:00
0b8a7d8db7 hmmm 2022-07-14 18:42:46 +02:00
e2ec9d6a3b add player getter 2022-07-14 18:40:52 +02:00
eb5b3c8ce2 explicit cast zlib functions 2022-07-14 18:39:28 +02:00
ddbba7399d use of loge 2022-07-14 18:39:06 +02:00
9ce1f4a1a8 add loge 2022-07-14 18:35:11 +02:00
ea4349af4c fix log android 2022-07-14 18:34:26 +02:00
d6fbb58da8 using log calls 2022-07-14 18:32:32 +02:00
66376eaeda allow custom opengl loader 2022-07-14 18:04:13 +02:00
85eb9bbc32 add exp sync 2022-07-14 13:09:38 +02:00
bbb84c0061 add log 2022-07-14 13:08:20 +02:00
2f1161959b remove unused includes 2022-07-14 13:07:41 +02:00
f506307653 refactor databuffer write 2022-07-04 11:17:30 +02:00
40f0d50991 util format function 2022-07-04 11:13:26 +02:00
663ad60ee3 util player methods 2022-07-04 11:13:11 +02:00
3fbb6acac7 fix initial stats 2022-07-04 10:42:31 +02:00
377e98f583 fix warnings 2022-07-04 10:24:18 +02:00
ef9712629f remove use of loops in protocol 2022-06-29 12:42:21 +02:00
ed481de03e add databuffer helper functions 2022-06-29 12:35:36 +02:00
7d667d9c5e add buy packets 2022-06-29 12:13:58 +02:00
16006adc6e fix more warnings 2022-06-27 13:33:24 +02:00
19062b5c77 fix warnings 2022-06-27 13:12:39 +02:00
d3c6ff3988 fix MobSend size 2022-06-27 13:12:20 +02:00
31a0027bfc add namespace comments 2022-06-27 12:29:22 +02:00
d4b1805998 refactor: forgot this one 2022-04-27 19:46:41 +02:00
b84f1fd302 fix: remove useless warning flag 2022-04-27 19:46:09 +02:00
98f73f467d fix: change ChunkCoords hashing 2022-04-27 19:44:16 +02:00
dc8a4ce947 refactor: alpha sort methods 2022-04-27 19:41:03 +02:00
113a831f39 refactor: removed unused semicolon 2022-04-27 19:35:45 +02:00
f906aa1bf0 refactor: more casts 2022-04-27 19:34:45 +02:00
1bbf607b22 refactor: show override 2022-04-27 19:34:12 +02:00
d5b42caf39 refactor: cpp style casts 2022-04-27 19:25:36 +02:00
d3edc0cb6c refactor: spaces instead of tabs 2022-04-27 18:44:22 +02:00
87e4e65843 refactor: remove useless namespace 2022-04-27 18:38:10 +02:00
7509cc1bf2 feat: add player upgrades 2022-04-27 18:37:07 +02:00
6df59b1487 GIGA REFACTOR 2022-03-02 18:51:42 +01:00
553b2f6aad feat: show demo window on debug only 2022-02-17 19:39:07 +01:00
916fa0e7c0 format 2022-02-17 19:35:09 +01:00
bc271bc01e protocol rework + map packet ids removal 2022-02-17 19:35:02 +01:00
97a33e5517 BIG REFACTOR Part 2 2022-02-16 18:34:49 +01:00
bdebabb79e BIG REFACTOR 2022-02-16 17:54:33 +01:00
387cff36ad style: more space 2022-02-16 16:32:05 +01:00
790237a1b5 refactor: changed to PlayerID type 2022-02-16 16:31:18 +01:00
840d5edbe4 refactor: changed exp and money update 2022-02-16 16:18:25 +01:00
36a9e1921c refactor: use of const reference 2022-01-07 18:30:37 +01:00
784c558840 chore: bump version to "alpha-0.2.0" 2021-12-19 18:40:44 +01:00
5d366b6f6c feat: sync game 2021-12-19 18:40:14 +01:00
f70661694b chore: bump version to "alpha-0.1.2" 2021-12-19 11:58:36 +01:00
36a1ab0572 feat: close server when game finished 2021-12-19 11:57:47 +01:00
409268b604 refactor: use of GuiManager 2021-12-19 11:56:41 +01:00
174d144d26 refactor: add default server tps 2021-12-19 11:38:54 +01:00
360258e4cf feat: add end game disconnect 2021-12-13 20:05:20 +01:00
2148c0050c refactor: add game listener 2021-12-13 19:45:01 +01:00
61166023df feat: don't show tile select when tooltip 2021-12-12 16:59:57 +01:00
e7bf22cea6 feat: add pseudo end game 2021-12-12 16:59:35 +01:00
f09f79198d fix: windows build 2021-12-12 16:41:48 +01:00
8c19d3cc3c refactor: removed unused constant 2021-12-12 16:27:59 +01:00
208892d266 chore: update to alpha-0.1.1 2021-12-12 16:17:53 +01:00
4384806cf0 refactor: removed unused comment 2021-12-12 16:14:24 +01:00
1a091baeaf feat: add map background color 2021-12-12 16:13:05 +01:00
43f21ffd44 chore: bump verssion to alpha-0.1.0 2021-12-12 13:33:12 +01:00
24617c539f feat: add castle tooltip 2021-12-12 13:32:39 +01:00
4611a198c9 fix: add mob spawn border 2021-12-12 13:31:01 +01:00
d40ffe8f6c refactor: removed unused include 2021-12-12 11:36:56 +01:00
384b7ad51e chore: bump version to alpha-0.0.5 2021-12-11 20:07:26 +01:00
fd9b448fa4 feat: mob castle damage 2021-12-11 20:06:52 +01:00
c4a2b08416 feat: add mob spawn notification 2021-12-11 19:56:03 +01:00
a241d7691b refactor: mob die event 2021-12-11 19:51:45 +01:00
0af4cd506c refactor: moved mob functions 2021-12-11 19:30:31 +01:00
6b5c56b37d feat: notify when mob touches castle 2021-12-11 18:46:47 +01:00
1474220a77 refactor: separate mob ans world listener 2021-12-11 18:43:49 +01:00
a802b5cef5 fix: windows compilation 2021-12-08 17:24:29 +01:00
191 changed files with 7682 additions and 5692 deletions

148
include/Defines.h Normal file
View File

@@ -0,0 +1,148 @@
#pragma once
#include <cstdint>
namespace td {
static constexpr float PI = 3.141592653f;
template<typename T>
struct Vec2 {
union {
T x;
T r;
};
union {
T y;
T g;
};
constexpr Vec2(T X = 0, T Y = 0) : x(X), y(Y) {}
};
template<typename T>
inline bool operator==(const Vec2<T>& vec2, const Vec2<T>& other) {
return vec2.x == other.x && vec2.y == other.y;
}
template<typename T>
struct Vec3 {
union {
T x;
T r;
};
union {
T y;
T g;
};
union {
T z;
T b;
};
constexpr Vec3(T X = 0, T Y = 0, T Z = 0) : x(X), y(Y), z(Z) {}
};
template<typename T>
inline bool operator==(const Vec3<T>& vec3, const Vec3<T>& other) {
return vec3.x == other.x && vec3.y == other.y && vec3.z == other.z;
}
template<typename T>
struct Vec4 {
union {
T x;
T r;
};
union {
T y;
T g;
};
union {
T z;
T b;
};
union {
T w;
T a;
};
constexpr Vec4(Vec3<T> vec, T W = 1) : x(vec.x), y(vec.y), z(vec.z), w(W) {}
constexpr Vec4(T X = 0, T Y = 0, T Z = 0, T W = 0) : x(X), y(Y), z(Z), w(W) {}
};
template<typename T>
inline bool operator==(const Vec4<T>& vec4, const Vec4<T>& other) {
return vec4.x == other.x && vec4.y == other.y && vec4.z == other.z && vec4.w = other.w;
}
using Vec2i = Vec2<int>;
using Vec2u = Vec2<unsigned int>;
using Vec2f = Vec2<float>;
using Vec2d = Vec2<double>;
using Vec3i = Vec3<int>;
using Vec3u = Vec3<unsigned int>;
using Vec3f = Vec3<float>;
using Vec3d = Vec3<double>;
using Vec4i = Vec4<int>;
using Vec4u = Vec4<unsigned int>;
using Vec4f = Vec4<float>;
using Vec4d = Vec4<double>;
using Color = Vec3<unsigned char>;
template<typename T>
struct Mat4 {
static const std::size_t MATRIX_SIZE = 4;
T x0, x1, x2, x3;
T y0, y1, y2, y3;
T z0, z1, z2, z3;
T w0, w1, w2, w3;
T operator[] (std::size_t offset) const {
return reinterpret_cast<const T*>(this)[offset];
}
T& operator[] (std::size_t offset) {
return reinterpret_cast<T*>(this)[offset];
}
T* data() {
return reinterpret_cast<T*>(this);
}
const T* data() const{
return reinterpret_cast<const T*>(this);
}
T at(std::size_t row, std::size_t column) const {
return operator[](row * MATRIX_SIZE + column);
}
T& at(std::size_t row, std::size_t column) {
return operator[](row * MATRIX_SIZE + column);
}
};
typedef Mat4<float> Mat4f;
typedef Mat4<int> Mat4i;
typedef Mat4<double> Mat4d;
template<typename T>
inline bool operator==(const Mat4<T>& mat, const Mat4<T>& other) {
return mat.x0 == other.x0 && mat.y0 == other.y0 && mat.z0 == other.z0 && mat.w0 == other.w0 &&
mat.x1 == other.x1 && mat.y1 == other.y1 && mat.z1 == other.z1 && mat.w1 == other.w1 &&
mat.x2 == other.x2 && mat.y2 == other.y2 && mat.z2 == other.z2 && mat.w2 == other.w2 &&
mat.x3 == other.x3 && mat.y3 == other.y3 && mat.z3 == other.z3 && mat.w3 == other.w3;
}
} // namespace td

View File

@@ -12,42 +12,62 @@ enum class GameState : std::uint8_t {
Game,
EndGame,
Disconnected,
Closed
};
typedef std::map<std::uint8_t, Player> PlayerList;
class Game {
class GameListener {
public:
virtual void OnPlayerJoin(PlayerID player) {}
virtual void OnPlayerLeave(PlayerID player) {}
virtual void OnGameStateUpdate(GameState newState) {}
virtual void OnGameBegin() {}
virtual void OnGameEnd() {}
virtual void OnGameClose() {}
};
typedef utils::ObjectNotifier<GameListener> GameNotifier;
class Game : public GameNotifier {
protected:
World* m_World;
std::array<Team, 2> m_Teams = { Team{TeamColor::Red}, Team{TeamColor::Blue} };
TeamList m_Teams = { Team{TeamColor::Red}, Team{TeamColor::Blue} };
GameState m_GameState = GameState::Lobby;
PlayerList m_Players;
std::uint64_t m_GameStartTime = 0;
public:
Game(World* world);
virtual ~Game();
virtual void tick(std::uint64_t delta);
virtual void Tick(std::uint64_t delta);
Team& getRedTeam() { return m_Teams[(std::uint8_t)TeamColor::Red]; }
const Team& getRedTeam() const { return m_Teams[(std::uint8_t)TeamColor::Red]; }
Team& GetRedTeam() { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
const Team& GetRedTeam() const { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
Team& getBlueTeam() { return m_Teams[(std::uint8_t)TeamColor::Blue]; }
const Team& getBlueTeam() const { return m_Teams[(std::uint8_t)TeamColor::Blue]; }
Team& GetBlueTeam() { return m_Teams[static_cast<std::uint8_t>(TeamColor::Blue)]; }
const Team& GetBlueTeam() const { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
Team& getTeam(TeamColor team) { return m_Teams[(std::uint8_t)team]; }
const Team& getTeam(TeamColor team) const { return m_Teams[(std::uint8_t)team]; }
Team& GetTeam(TeamColor team) { return m_Teams[static_cast<std::uint8_t>(team)]; }
const Team& GetTeam(TeamColor team) const { return m_Teams[static_cast<std::uint8_t>(team)]; }
GameState getGameState() const { return m_GameState; }
void setGameState(GameState gameState) { m_GameState = gameState; };
GameState GetGameState() const { return m_GameState; }
void SetGameState(GameState gameState) { m_GameState = gameState; };
const World* getWorld() const { return m_World; }
World* getWorld() { return m_World; }
const World* GetWorld() const { return m_World; }
World* GetWorld() { return m_World; }
const PlayerList& getPlayers() const { return m_Players; }
PlayerList& getPlayers() { return m_Players; }
const PlayerList& GetPlayers() const { return m_Players; }
PlayerList& GetPlayers() { return m_Players; }
const Player& getPlayerById(PlayerID id) const { return m_Players.find(id)->second; }
Player& getPlayerById(PlayerID id) { return m_Players.find(id)->second; }
const Player* GetPlayerById(PlayerID id) const;
Player* GetPlayerById(PlayerID id);
const TeamList& GetTeams() const { return m_Teams; }
std::uint64_t GetGameStartTime() const { return m_GameStartTime; }
};

View File

@@ -20,14 +20,14 @@ public:
Connexion(protocol::PacketDispatcher* dispatcher, network::TCPSocket& socket);
virtual ~Connexion();
virtual bool updateSocket();
void closeConnection();
virtual bool UpdateSocket();
void CloseConnection();
bool connect(const std::string& address, std::uint16_t port);
bool Connect(const std::string& address, std::uint16_t port);
network::Socket::Status getSocketStatus() const { return m_Socket.GetStatus(); }
network::Socket::Status GetSocketStatus() const { return m_Socket.GetStatus(); }
void sendPacket(const protocol::Packet* packet);
void SendPacket(const protocol::Packet* packet);
REMOVE_COPY(Connexion);
};

View File

@@ -10,12 +10,12 @@
namespace GameManager {
void render();
void init();
void destroy();
void tick();
void Render();
void Init();
void Destroy();
void Tick();
void startServer();
void StartServer();
}

View File

@@ -1,17 +1,20 @@
#pragma once
#include "Defines.h"
#include "Towers.h"
#include "Types.h"
#include "Team.h"
#include "misc/ObjectNotifier.h"
#include <vector>
#include <memory>
#include <glm/glm.hpp>
namespace td {
namespace game {
struct WalkableTile;
enum class EffectType : std::uint8_t {
Slowness = 0,
Stun,
@@ -44,37 +47,37 @@ class MobStats {
private:
float m_Damage;
float m_Speed;
glm::vec2 m_Size;
Vec2f m_Size;
std::uint16_t m_MoneyCost;
std::uint16_t m_ExpCost;
std::uint16_t m_MaxLife;
std::uint16_t m_ExpReward;
public:
MobStats(float damage, float speed, glm::vec2 size, std::uint16_t moneyCost,
MobStats(float damage, float speed, Vec2f size, std::uint16_t moneyCost,
std::uint16_t expCost, std::uint16_t expReward,
std::uint16_t maxLife) : m_Damage(damage), m_Speed(speed),
m_Size(size), m_MoneyCost(moneyCost), m_ExpCost(expCost),
m_MaxLife(maxLife), m_ExpReward(expReward) {
}
float getDamage() const { return m_Damage; }
float getMovementSpeed() const { return m_Speed; }
const glm::vec2& getSize() const { return m_Size; }
std::uint16_t getMoneyCost() const { return m_MoneyCost; }
std::uint16_t getExpCost() const { return m_ExpCost; }
std::uint16_t getExpReward() const { return m_ExpReward; }
std::uint16_t getMaxLife() const { return m_MaxLife; }
float GetDamage() const { return m_Damage; }
float GetMovementSpeed() const { return m_Speed; }
const Vec2f& GetSize() const { return m_Size; }
std::uint16_t GetMoneyCost() const { return m_MoneyCost; }
std::uint16_t GetExpCost() const { return m_ExpCost; }
std::uint16_t GetExpReward() const { return m_ExpReward; }
std::uint16_t GetMaxLife() const { return m_MaxLife; }
};
struct EffectDuration {
EffectType type;
float duration; // in seconds
const Tower* tower; // the tower that gived the effect
Tower* tower; // the tower that gived the effect
};
const MobStats* getMobStats(MobType type, std::uint8_t level);
const TowerImmunities& getMobTowerImmunities(MobType type, std::uint8_t level);
const EffectImmunities& getMobEffectImmunities(MobType type, std::uint8_t level);
const MobStats* GetMobStats(MobType type, std::uint8_t level);
const TowerImmunities& GetMobTowerImmunities(MobType type, std::uint8_t level);
const EffectImmunities& GetMobEffectImmunities(MobType type, std::uint8_t level);
class Mob : public utils::shape::Rectangle {
protected:
@@ -86,138 +89,173 @@ private:
Direction m_Direction;
std::vector<EffectDuration> m_Effects;
const Tower* m_LastDamage; // the last tower that damaged the mob
bool m_HasReachedCastle; // if true, no need to walk anymore
float m_HitCooldown;
utils::Timer m_EffectFireTimer;
utils::Timer m_EffectPoisonTimer;
utils::Timer m_EffectHealTimer;
TeamCastle* m_CastleTarget;
utils::CooldownTimer m_AttackTimer;
public:
Mob(MobID id, MobLevel level, PlayerID sender) : m_Sender(sender), m_Level(level),
m_HasReachedCastle(false), m_EffectFireTimer(1000), m_EffectPoisonTimer(1000),
m_EffectHealTimer(1000) {
m_HitCooldown(0), m_EffectFireTimer(1000), m_EffectPoisonTimer(1000),
m_EffectHealTimer(1000), m_CastleTarget(nullptr), m_AttackTimer(1000) {
}
virtual MobType getType() const = 0;
virtual MobType GetType() const = 0;
virtual void tick(std::uint64_t delta);
virtual void Tick(std::uint64_t delta, World* world);
virtual bool OnDeath(World* world) { return true; }
const TowerImmunities& getTowerImmunities() const { return getMobTowerImmunities(getType(), m_Level); }
const EffectImmunities& getEffectImmunities() const { return getMobEffectImmunities(getType(), m_Level); }
PlayerID getSender() const { return m_Sender; }
MobLevel getLevel() const { return m_Level; }
const MobStats* getStats() const { return getMobStats(getType(), m_Level); }
float getHealth() const { return m_Health; }
bool isDead() const { return m_Health <= 0; }
bool isAlive() const { return m_Health > 0; }
const Tower* getLastDamageTower() { return m_LastDamage; }
bool hasReachedEnemyCastle() { return m_HasReachedCastle; }
MobID GetMobID() const { return m_ID; }
const TowerImmunities& GetTowerImmunities() const { return GetMobTowerImmunities(GetType(), m_Level); }
const EffectImmunities& GetEffectImmunities() const { return GetMobEffectImmunities(GetType(), m_Level); }
PlayerID GetSender() const { return m_Sender; }
MobLevel GetLevel() const { return m_Level; }
const MobStats* GetStats() const { return GetMobStats(GetType(), m_Level); }
void SetHealth(float newHealth) { m_Health = newHealth; }
float GetHealth() const { return m_Health; }
bool IsDead() const { return m_Health <= 0; }
bool IsAlive() const { return m_Health > 0; }
const Tower* GetLastDamageTower() { return m_LastDamage; }
bool HasReachedEnemyCastle() { return m_CastleTarget != nullptr; }
void damage(float dmg, const Tower* damager) { m_Health = std::max(0.0f, m_Health - dmg); m_LastDamage = damager; }
void heal(float heal) { m_Health = std::min(static_cast<float>(getStats()->getMaxLife()), m_Health + heal); }
void setMobReachedCastle() { m_HasReachedCastle = true; } // used when mob is in front of the castle
void Damage(float dmg, const Tower* damager) {
m_Health = std::max(0.0f, m_Health - dmg);
m_LastDamage = damager;
m_HitCooldown = 0.1;
}
bool isImmuneTo(TowerType type);
void Heal(float heal) {
m_Health = std::min(static_cast<float>(GetStats()->GetMaxLife()), m_Health + heal);
}
bool isImmuneTo(EffectType type);
void addEffect(EffectType type, float durationSec, const Tower* tower);
bool hasEffect(EffectType type);
void SetMobReachedCastle(TeamCastle* castle) { m_CastleTarget = castle; } // used when mob is in front of the castle
float getTileX() { return getCenterX() - static_cast<float>(static_cast<std::int32_t>(getCenterX())); } // returns a float between 0 and 1 excluded
float getTileY() { return getCenterY() - static_cast<float>(static_cast<std::int32_t>(getCenterY())); } // returns a float between 0 and 1 excluded
bool IsImmuneTo(TowerType type);
Direction getDirection() const { return m_Direction; }
void setDirection(Direction dir) { m_Direction = dir; }
bool IsImmuneTo(EffectType type);
void AddEffect(EffectType type, float durationSec, Tower* tower);
bool HasEffect(EffectType type);
bool HasTakenDamage() { return m_HitCooldown > 0; }
float GetTileX() { return GetCenterX() - static_cast<float>(static_cast<std::int32_t>(GetCenterX())); } // returns a float between 0 and 1 excluded
float GetTileY() { return GetCenterY() - static_cast<float>(static_cast<std::int32_t>(GetCenterY())); } // returns a float between 0 and 1 excluded
Direction GetDirection() const { return m_Direction; }
void SetDirection(Direction dir) { m_Direction = dir; }
protected:
void initMob() {
m_Health = static_cast<float>(getStats()->getMaxLife());
setSize(getStats()->getSize().x, getStats()->getSize().y);
void InitMob() {
m_Health = static_cast<float>(GetStats()->GetMaxLife());
SetSize(GetStats()->GetSize().x, GetStats()->GetSize().y);
}
private:
void updateEffects(std::uint64_t delta);
EffectDuration& getEffect(EffectType type);
void UpdateEffects(std::uint64_t delta, World* world);
void AttackCastle(std::uint64_t delta, World* world);
void Move(std::uint64_t delta, World* world);
void Walk(std::uint64_t delta, World* world);
void MoveBack(const TeamCastle& castle, World* world);
void ChangeDirection(const WalkableTile& tile, World* world);
bool IsTouchingCastle(const TeamCastle& castle) const;
EffectDuration& GetEffect(EffectType type);
};
typedef std::shared_ptr<Mob> MobPtr;
class Zombie : public Mob {
public:
Zombie(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
Zombie(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
virtual MobType getType() const { return MobType::Zombie; }
virtual MobType GetType() const { return MobType::Zombie; }
};
class Spider : public Mob {
public:
Spider(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
Spider(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
virtual MobType getType() const { return MobType::Spider; }
virtual MobType GetType() const { return MobType::Spider; }
};
class Skeleton : public Mob {
public:
Skeleton(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
Skeleton(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
virtual MobType getType() const { return MobType::Skeleton; }
virtual MobType GetType() const { return MobType::Skeleton; }
};
class PigMan : public Mob {
public:
PigMan(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
PigMan(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
virtual MobType getType() const { return MobType::Pigman; }
virtual MobType GetType() const { return MobType::Pigman; }
};
class Creeper : public Mob {
public:
Creeper(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
Creeper(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
virtual MobType getType() const { return MobType::Creeper; }
virtual MobType GetType() const { return MobType::Creeper; }
};
class Silverfish : public Mob {
public:
Silverfish(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
Silverfish(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
virtual MobType getType() const { return MobType::Silverfish; }
virtual MobType GetType() const { return MobType::Silverfish; }
};
class Blaze : public Mob {
public:
Blaze(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
Blaze(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
virtual MobType getType() const { return MobType::Blaze; }
virtual MobType GetType() const { return MobType::Blaze; }
};
class Witch : public Mob {
public:
Witch(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
Witch(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
virtual MobType getType() const { return MobType::Witch; }
virtual MobType GetType() const { return MobType::Witch; }
};
class Slime : public Mob {
public:
Slime(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
Slime(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
virtual MobType getType() const { return MobType::Slime; }
virtual MobType GetType() const { return MobType::Slime; }
};
class Giant : public Mob {
public:
Giant(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
Giant(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
virtual MobType getType() const { return MobType::Giant; }
virtual MobType GetType() const { return MobType::Giant; }
};
namespace MobFactory {
MobPtr createMob(MobID id, MobType type, std::uint8_t level, PlayerID sender);
std::string getMobName(MobType type);
MobPtr CreateMob(MobID id, MobType type, std::uint8_t level, PlayerID sender);
std::string GetMobName(MobType type);
}
class MobListener {
public:
virtual void OnMobSpawn(Mob* mob) {}
virtual void OnMobDie(Mob* mob) {}
virtual void OnMobDamage(Mob* target, float damage, Tower* damager) {}
virtual void OnMobTouchCastle(Mob* damager, TeamCastle* enemyCastle) {}
virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {}
};
typedef utils::ObjectNotifier<MobListener> MobNotifier;
} // namespace game
} // namespace td

View File

@@ -1,56 +1,50 @@
#pragma once
#include <cstdint>
#include <string>
#include "game/Team.h"
#include "game/PlayerUpgrades.h"
namespace td {
namespace game {
class Player {
private:
game::TeamColor m_TeamColor;
TeamColor m_TeamColor;
PlayerUpgrades m_Upgrades;
std::uint32_t m_Gold;
std::uint32_t m_Exp;
std::string m_Name;
std::uint8_t m_ID;
PlayerID m_ID;
std::uint8_t m_GoldPerSecond;
bool m_GoldChanged;
bool m_ExpChanged;
public:
Player(std::uint8_t id = 0) : m_TeamColor(game::TeamColor::None), m_Gold(0), m_Exp(0), m_ID(id), m_GoldPerSecond(5),
m_GoldChanged(false), m_ExpChanged(false) {}
const std::string& getName() const { return m_Name; }
void setName(const std::string& name) { m_Name = name; }
Player(std::uint8_t id = 0) : m_TeamColor(TeamColor::None), m_Gold(0), m_Exp(0), m_ID(id) {}
game::TeamColor getTeamColor() const { return m_TeamColor; }
void setTeamColor(game::TeamColor teamColor) { m_TeamColor = teamColor; }
const std::string& GetName() const { return m_Name; }
void SetName(const std::string& name) { m_Name = name; }
std::uint8_t getGoldPerSecond() const { return m_GoldPerSecond; }
void setGoldPerSecond(std::uint8_t goldPerSecond) { m_GoldPerSecond = goldPerSecond; }
TeamColor GetTeamColor() const { return m_TeamColor; }
void SetTeamColor(TeamColor teamColor) { m_TeamColor = teamColor; }
std::uint32_t getGold() const { return m_Gold; }
void setGold(std::uint32_t gold) { m_GoldChanged = true; m_Gold = gold; }
void addGold(std::uint32_t gold) { m_GoldChanged = true; m_Gold += gold; }
void removeGold(std::uint32_t gold) { m_GoldChanged = true; m_Gold -= gold; }
std::uint32_t GetGold() const { return m_Gold; }
void SetGold(std::uint32_t gold) { m_Gold = gold; }
void AddGold(std::uint32_t gold) { m_Gold += gold; }
void RemoveGold(std::uint32_t gold) { m_Gold -= gold; }
std::uint32_t getExp() const { return m_Exp; }
void setExp(std::uint32_t exp) { m_ExpChanged = true; m_Exp = exp; }
void addExp(std::uint32_t exp) { m_ExpChanged = true; m_Exp += exp; }
void removeExp(std::uint32_t exp) { m_ExpChanged = true; m_Exp -= exp; }
std::uint32_t GetExp() const { return m_Exp; }
void SetExp(std::uint32_t exp) { m_Exp = exp; }
void AddExp(std::uint32_t exp) { m_Exp += exp; }
void RemoveExp(std::uint32_t exp) { m_Exp -= exp; }
bool hasGoldChanged() const { return m_GoldChanged; }
bool hasExpChanged() const { return m_ExpChanged; }
const PlayerUpgrades& getUpgrades() const { return m_Upgrades; }
PlayerUpgrades& getUpgrades() { return m_Upgrades; }
void updateGold() { m_GoldChanged = false; }
void updateExp() { m_ExpChanged = false; }
bool HasEnoughGold(std::uint32_t gold) const { return m_Gold >= gold; }
bool HasEnoughExp(std::uint32_t exp) const { return m_Exp >= exp; }
std::uint8_t getID() const { return m_ID; }
PlayerID GetID() const { return m_ID; }
};
} // namespace game

View File

@@ -0,0 +1,34 @@
#pragma once
#include "Mobs.h"
namespace td {
namespace game {
class PlayerUpgrades {
private:
std::uint8_t m_ClickerLevel;
std::uint8_t m_GoldPerSecond;
std::array<std::uint8_t, static_cast<std::size_t>(MobType::MOB_COUNT)> m_MobsUpgradeLevel;
public:
static const int MAX_MOB_LEVEL = 5;
static const int MAX_CLICKER_LEVEL = 3;
PlayerUpgrades() : m_ClickerLevel(1), m_GoldPerSecond(5) {}
std::uint8_t GetClickerLevel() const { return m_ClickerLevel; }
std::uint8_t GetMobUpgradeLevel(MobType mob) const { return m_MobsUpgradeLevel.at(static_cast<std::size_t>(mob)); }
std::uint8_t GetGoldPerSecond() const { return m_GoldPerSecond; }
void UpgradeMob(MobType mob) {
std::uint8_t& mobLevel = m_MobsUpgradeLevel.at(static_cast<std::size_t>(mob));
mobLevel = std::min(mobLevel + 1, MAX_MOB_LEVEL);
}
void UpgradeClicker() { m_ClickerLevel = std::min(m_ClickerLevel + 1, MAX_CLICKER_LEVEL); }
void SetGoldPerSecond(std::uint8_t goldPerSecond) { m_GoldPerSecond = goldPerSecond; }
};
} // namespace game
} // namespace td

View File

@@ -24,28 +24,43 @@ private:
Direction m_Direction;
public:
Spawn() {
setWidth(5);
setHeight(5);
SetWidth(5);
SetHeight(5);
}
Direction getDirection() const { return m_Direction; }
Direction GetDirection() const { return m_Direction; }
void setDirection(Direction direction) { m_Direction = direction; }
void SetDirection(Direction direction) { m_Direction = direction; }
};
struct TeamCastle : public utils::shape::Rectangle{
class Team;
class TeamCastle : public utils::shape::Rectangle {
private:
const Team* m_Team;
float m_Life;
public:
TeamCastle() : m_Life(1000) {
setWidth(5);
setHeight(5);
static constexpr int CastleMaxLife = 1000;
TeamCastle(const Team* team) : m_Team(team), m_Life(CastleMaxLife) {
SetWidth(5);
SetHeight(5);
}
float getLife() const { return m_Life; }
TeamCastle() : TeamCastle(nullptr) {}
void setLife(float life) { m_Life = life; }
void damage(float damage) { m_Life = std::max(0.0f, m_Life - damage); }
float GetLife() const { return m_Life; }
const Team* GetTeam() const { return m_Team; }
void SetTeam(const Team* team) { m_Team = team; }
void SetLife(float life) { m_Life = life; }
void Damage(float damage) { m_Life = std::max(0.0f, m_Life - damage); }
void SetShape(utils::shape::Rectangle rect) {
SetCenter(rect.GetCenter());
SetSize(rect.GetSize());
}
};
class Team {
@@ -57,19 +72,21 @@ private:
public:
Team(TeamColor color);
void addPlayer(Player* newPlayer);
void removePlayer(const Player* player);
void AddPlayer(Player* newPlayer);
void RemovePlayer(const Player* player);
TeamColor getColor() const;
TeamColor GetColor() const;
const Spawn& getSpawn() const { return m_Spawn; }
Spawn& getSpawn() { return m_Spawn; }
const Spawn& GetSpawn() const { return m_Spawn; }
Spawn& GetSpawn() { return m_Spawn; }
const TeamCastle& getCastle() const { return m_TeamCastle; }
TeamCastle& getCastle() { return m_TeamCastle; }
const TeamCastle& GetCastle() const { return m_TeamCastle; }
TeamCastle& GetCastle() { return m_TeamCastle; }
std::uint8_t getPlayerCount() const;
std::uint8_t GetPlayerCount() const;
};
typedef std::array<Team, 2> TeamList;
} // namespace game
} // namespace td

View File

@@ -1,6 +1,5 @@
#pragma once
#include <cstdint>
#include <string>
#include <memory>
@@ -55,9 +54,9 @@ public:
m_Range(range) {
}
float getDamageRate() const { return m_Rate; }
float getDamage() const { return m_Damage; }
std::uint8_t getRange() const { return m_Range; }
float GetDamageRate() const { return m_Rate; }
float GetDamage() const { return m_Damage; }
std::uint8_t GetRange() const { return m_Range; }
};
class TowerLevel {
@@ -70,20 +69,20 @@ public:
TowerLevel() : m_Level(1), m_Path(TowerPath::Base) {}
TowerLevel(std::uint8_t level, TowerPath path) : m_Level(level), m_Path(path) {}
std::uint8_t getLevel() const { return m_Level; }
TowerPath getPath() const { return m_Path; }
std::uint8_t GetLevel() const { return m_Level; }
TowerPath GetPath() const { return m_Path; }
void setLevel(std::uint8_t level) { m_Level = level; }
void setPath(TowerPath path) { m_Path = path; }
void SetLevel(std::uint8_t level) { m_Level = level; }
void SetPath(TowerPath path) { m_Path = path; }
// operator to sort maps
friend bool operator<(const TowerLevel& level, const TowerLevel& other) {
return level.getLevel() + static_cast<std::uint8_t>(level.getPath()) * 4 <
other.getLevel() + static_cast<std::uint8_t>(other.getPath()) * 4;
return level.GetLevel() + static_cast<std::uint8_t>(level.GetPath()) * 4 <
other.GetLevel() + static_cast<std::uint8_t>(other.GetPath()) * 4;
}
};
const TowerStats* getTowerStats(TowerType type, TowerLevel level);
const TowerStats* GetTowerStats(TowerType type, TowerLevel level);
typedef std::uint16_t TowerID;
@@ -97,36 +96,36 @@ protected:
utils::CooldownTimer m_Timer;
public:
Tower(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) : utils::shape::Circle(x + 0.5f, y + 0.5f, 0), m_ID(id), m_Type(type), m_Builder(builder),
m_Timer(getStats()->getDamageRate() * 1000) { // converting seconds to millis
setRadius(getStats()->getRange());
m_Timer(GetStats()->GetDamageRate() * 1000) { // converting seconds to millis
SetRadius(GetStats()->GetRange());
}
virtual TowerType getType() const = 0;
virtual TowerSize getSize() const = 0;
virtual void tick(std::uint64_t delta, World* world) = 0;
virtual TowerType GetType() const = 0;
virtual TowerSize GetSize() const = 0;
virtual void Tick(std::uint64_t delta, World* world) = 0;
void upgrade(std::uint8_t level, TowerPath path) {
m_Level.setLevel(level);
m_Level.setPath(path);
m_Timer.setCooldown(getStats()->getDamageRate() * 1000); // converting seconds to millis
m_Timer.reset();
setRadius(getStats()->getRange());
void Upgrade(std::uint8_t level, TowerPath path) {
m_Level.SetLevel(level);
m_Level.SetPath(path);
m_Timer.SetCooldown(GetStats()->GetDamageRate() * 1000); // converting seconds to millis
m_Timer.Reset();
SetRadius(GetStats()->GetRange());
}
std::uint16_t getID() const { return m_ID; }
const TowerLevel& getLevel() const { return m_Level; }
const TowerStats* getStats() const { return getTowerStats(m_Type, m_Level); }
PlayerID getBuilder() const { return m_Builder; }
std::uint16_t GetID() const { return m_ID; }
const TowerLevel& GetLevel() const { return m_Level; }
const TowerStats* GetStats() const { return GetTowerStats(m_Type, m_Level); }
PlayerID GetBuilder() const { return m_Builder; }
bool isMobInRange(MobPtr mob);
bool IsMobInRange(MobPtr mob);
};
typedef std::shared_ptr<Tower> TowerPtr;
namespace TowerFactory {
TowerPtr createTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder);
std::string getTowerName(TowerType type);
TowerPtr CreateTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder);
std::string GetTowerName(TowerType type);
} // namespace TowerFactory
@@ -137,15 +136,16 @@ private:
bool m_IsBigTower;
public:
TowerInfo(std::string&& name, std::string&& description, bool big) : m_Name(std::move(name)),
m_Description(std::move(description)), m_IsBigTower(big) {}
m_Description(std::move(description)), m_IsBigTower(big) {
}
const std::string& getName() const { return m_Name; }
const std::string& getDescription() const { return m_Description; }
const std::string& GetName() const { return m_Name; }
const std::string& GetDescription() const { return m_Description; }
bool isBigTower() const { return m_IsBigTower; }
bool IsBigTower() const { return m_IsBigTower; }
};
const TowerInfo& getTowerInfo(TowerType type);
const TowerInfo& GetTowerInfo(TowerType type);
// ---------- Little Towers ----------
@@ -153,77 +153,77 @@ class LittleTower : public Tower {
public:
LittleTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
virtual TowerSize getSize() const { return TowerSize::Little; }
virtual TowerSize GetSize() const { return TowerSize::Little; }
virtual TowerType getType() const = 0;
virtual void tick(std::uint64_t delta, World* world) = 0;
virtual TowerType GetType() const = 0;
virtual void Tick(std::uint64_t delta, World* world) = 0;
};
class ArcherTower : public LittleTower {
public:
ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
constexpr static float ExplosionRadius = 1.5f;
constexpr static float FireDurationSec = 10.0f;
virtual TowerType getType() const { return TowerType::Archer; }
virtual void tick(std::uint64_t delta, World* world);
virtual TowerType GetType() const { return TowerType::Archer; }
virtual void Tick(std::uint64_t delta, World* world);
};
class IceTower : public LittleTower {
public:
IceTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
IceTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Ice; }
virtual void tick(std::uint64_t delta, World* world);
virtual TowerType GetType() const { return TowerType::Ice; }
virtual void Tick(std::uint64_t delta, World* world);
};
class MageTower : public LittleTower {
public:
MageTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
MageTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Mage; }
virtual void tick(std::uint64_t delta, World* world);
virtual TowerType GetType() const { return TowerType::Mage; }
virtual void Tick(std::uint64_t delta, World* world);
};
class PoisonTower : public LittleTower {
public:
PoisonTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
PoisonTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Poison; }
virtual void tick(std::uint64_t delta, World* world);
virtual TowerType GetType() const { return TowerType::Poison; }
virtual void Tick(std::uint64_t delta, World* world);
};
class QuakeTower : public LittleTower {
public:
QuakeTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
QuakeTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Quake; }
virtual void tick(std::uint64_t delta, World* world);
virtual TowerType GetType() const { return TowerType::Quake; }
virtual void Tick(std::uint64_t delta, World* world);
};
class ArtilleryTower : public LittleTower {
public:
ArtilleryTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
ArtilleryTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Artillery; }
virtual void tick(std::uint64_t delta, World* world);
virtual TowerType GetType() const { return TowerType::Artillery; }
virtual void Tick(std::uint64_t delta, World* world);
};
class SorcererTower : public LittleTower {
public:
SorcererTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
SorcererTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Sorcerer; }
virtual void tick(std::uint64_t delta, World* world);
virtual TowerType GetType() const { return TowerType::Sorcerer; }
virtual void Tick(std::uint64_t delta, World* world);
};
class ZeusTower : public LittleTower {
public:
ZeusTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
ZeusTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Zeus; }
virtual void tick(std::uint64_t delta, World* world);
virtual TowerType GetType() const { return TowerType::Zeus; }
virtual void Tick(std::uint64_t delta, World* world);
};
// ---------- Big Towers ----------
@@ -232,34 +232,34 @@ class BigTower : public Tower {
public:
BigTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
virtual TowerSize getSize() const { return TowerSize::Big; }
virtual TowerSize GetSize() const { return TowerSize::Big; }
virtual TowerType getType() const = 0;
virtual void tick(std::uint64_t delta, World* world) = 0;
virtual TowerType GetType() const = 0;
virtual void Tick(std::uint64_t delta, World* world) = 0;
};
class TurretTower : public BigTower {
public:
TurretTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
TurretTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, GetType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Turret; }
virtual void tick(std::uint64_t delta, World* world);
virtual TowerType GetType() const { return TowerType::Turret; }
virtual void Tick(std::uint64_t delta, World* world);
};
class NecromancerTower : public BigTower {
public:
NecromancerTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
NecromancerTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, GetType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Necromancer; }
virtual void tick(std::uint64_t delta, World* world);
virtual TowerType GetType() const { return TowerType::Necromancer; }
virtual void Tick(std::uint64_t delta, World* world);
};
class LeachTower : public BigTower {
public:
LeachTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
LeachTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, GetType(), x, y, builder) {}
virtual TowerType getType() const { return TowerType::Leach; }
virtual void tick(std::uint64_t delta, World* world);
virtual TowerType GetType() const { return TowerType::Leach; }
virtual void Tick(std::uint64_t delta, World* world);
};
} // namespace game

View File

@@ -2,6 +2,9 @@
#include <cstdint>
// include Log for every files
#include "misc/Log.h"
namespace td {
namespace game {

View File

@@ -4,33 +4,37 @@
#include <vector>
#include <map>
#include <unordered_map>
#include <glm/glm.hpp>
#include <array>
#include "Mobs.h"
#include "Team.h"
#include "misc/ObjectNotifier.h"
namespace td {
namespace game {
typedef std::pair<std::int16_t, std::int16_t> ChunkCoord;
struct ChunkCoord {
std::int16_t x, y;
friend bool operator==(const td::game::ChunkCoord& first, const td::game::ChunkCoord& other) {
return first.x == other.x && first.y == other.y;
}
};
}
}
namespace std {
template <>
struct hash<td::game::ChunkCoord> {
std::size_t operator()(const td::game::ChunkCoord& key) const {
// Compute individual hash values for first,
// second and third and combine them using XOR
// and bit shifting:
return ((std::hash<std::int16_t>()(key.first) ^ (std::hash<std::int16_t>()(key.second) << 1)) >> 1);
std::size_t operator()(const td::game::ChunkCoord& key) const noexcept {
return std::hash<std::int16_t>()(key.x << 16 | key.y);
}
};
}
namespace td {
namespace protocol {
class WorldBeginDataPacket;
@@ -54,31 +58,34 @@ enum class TileType : std::uint8_t {
Ice,*/
};
struct Color {
std::uint8_t r, g, b;
};
static constexpr Color BLACK{ 0, 0, 0 };
static constexpr Color WHITE{ 255, 255, 255 };
static constexpr Color RED{ 255, 0, 0 };
static constexpr Color GREEN{ 0, 255, 0 };
static constexpr Color BLUE{ 0, 0, 255 };
struct Tile {
virtual TileType getType() const = 0;
virtual TileType GetType() const = 0;
};
struct TowerTile : Tile {
std::uint8_t color_palette_ref;
TeamColor team_owner;
virtual TileType getType() const { return TileType::Tower; }
virtual TileType GetType() const { return TileType::Tower; }
};
struct WalkableTile : Tile {
Direction direction;
virtual TileType getType() const { return TileType::Walk; }
virtual TileType GetType() const { return TileType::Walk; }
};
struct DecorationTile : Tile {
std::uint16_t color_palette_ref;
virtual TileType getType() const { return TileType::Decoration; }
virtual TileType GetType() const { return TileType::Decoration; }
};
typedef std::shared_ptr<Tile> TilePtr;
@@ -86,17 +93,18 @@ typedef std::vector<std::uint16_t> ChunkPalette;
typedef std::shared_ptr<WalkableTile> WalkableTilePtr;
typedef std::array<std::uint16_t, 32 * 32> ChunkData;
typedef std::uint32_t TileIndex;
//32 x 32 area
struct Chunk {
enum { ChunkWidth = 32, ChunkHeight = 32, ChunkSize = ChunkWidth * ChunkHeight };
typedef std::array<std::uint16_t, ChunkSize> ChunkData;
// stores index of tile palette
ChunkData tiles{ 0 };
ChunkPalette palette;
TileIndex getTileIndex(std::uint16_t tileNumber) const {
TileIndex GetTileIndex(std::uint16_t tileNumber) const {
TileIndex chunkPaletteIndex = tiles.at(tileNumber);
if (chunkPaletteIndex == 0) // index 0 means empty tile index 1 = first tile
return 0;
@@ -127,19 +135,16 @@ public:
virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) {}
virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {}
virtual void OnMobDamage(MobPtr target, float damage, Tower* damager) {}
virtual void OnMobDead(MobPtr mob) {}
};
typedef utils::ObjectNotifier<WorldListener> WorldNotifier;
class World : public WorldNotifier, public WorldListener {
class World : public WorldListener, public MobListener {
protected:
TowerTileColorPalette m_TowerPlacePalette;
Color m_WalkablePalette;
std::vector<Color> m_DecorationPalette;
Color m_Background;
std::unordered_map<ChunkCoord, ChunkPtr> m_Chunks;
@@ -152,81 +157,88 @@ protected:
TowerList m_Towers;
Game* m_Game;
WorldNotifier m_WorldNotifier;
MobNotifier m_MobNotifier;
public:
World(Game* game);
static constexpr std::uint8_t CastleWidth = 5, CastleHeight = 5;
bool LoadMap(const protocol::WorldBeginDataPacket* worldHeader);
bool LoadMap(const protocol::WorldDataPacket* worldData);
bool loadMap(const protocol::WorldBeginDataPacket* worldHeader);
bool loadMap(const protocol::WorldDataPacket* worldData);
bool LoadMapFromFile(const std::string& fileName);
bool SaveMap(const std::string& fileName) const;
bool loadMapFromFile(const std::string& fileName);
bool saveMap(const std::string& fileName) const;
void Tick(std::uint64_t delta);
void tick(std::uint64_t delta);
void SpawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
void spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
TowerPtr PlaceTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
TowerPtr RemoveTower(TowerID id);
TowerPtr placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
TowerPtr removeTower(TowerID id);
TilePtr GetTile(std::int32_t x, std::int32_t y) const;
TilePtr getTile(std::int32_t x, std::int32_t y) const;
const TowerTileColorPalette& GetTowerTileColorPalette() const { return m_TowerPlacePalette; }
const Color& GetWalkableTileColor() const { return m_WalkablePalette; }
const std::vector<Color>& GetDecorationPalette() const { return m_DecorationPalette; }
const Color& GetBackgroundColor() const { return m_Background; }
const TowerTileColorPalette& getTowerTileColorPalette() const { return m_TowerPlacePalette; }
const Color& getWalkableTileColor() const { return m_WalkablePalette; }
const std::vector<Color>& getDecorationPalette() const { return m_DecorationPalette; }
const TilePalette& GetTilePalette() const { return m_TilePalette; }
const TilePalette& getTilePalette() const { return m_TilePalette; }
TilePtr getTilePtr(TileIndex index) const {
TilePtr GetTilePtr(TileIndex index) const {
if (index == 0)
return nullptr;
return m_TilePalette.at(index - 1);
}
bool CanPlaceLittleTower(const glm::vec2& worldPos, PlayerID player) const;
bool CanPlaceBigTower(const glm::vec2& worldPos, PlayerID player) const;
bool CanPlaceLittleTower(const Vec2f& worldPos, PlayerID player) const;
bool CanPlaceBigTower(const Vec2f& worldPos, PlayerID player) const;
TowerPtr getTower(const glm::vec2& position) const; // returns null if no tower is here
TowerPtr GetTower(const Vec2f& position) const; // returns null if no tower is here
const std::unordered_map<ChunkCoord, ChunkPtr>& getChunks() const { return m_Chunks; }
const std::unordered_map<ChunkCoord, ChunkPtr>& GetChunks() const { return m_Chunks; }
const Color& getSpawnColor(TeamColor color) const { return m_SpawnColorPalette[(std::size_t)color]; }
const SpawnColorPalette& getSpawnColors() const { return m_SpawnColorPalette; }
const Color& GetSpawnColor(TeamColor color) const { return m_SpawnColorPalette[static_cast<std::size_t>(color)]; }
const SpawnColorPalette& GetSpawnColors() const { return m_SpawnColorPalette; }
const MobList& getMobList() const { return m_Mobs; }
MobList& getMobList() { return m_Mobs; }
const MobList& GetMobList() const { return m_Mobs; }
MobList& GetMobList() { return m_Mobs; }
const Color* getTileColor(TilePtr tile) const;
const Color* GetTileColor(TilePtr tile) const;
Team& getRedTeam();
const Team& getRedTeam() const;
Team& GetRedTeam();
const Team& GetRedTeam() const;
Team& getBlueTeam();
const Team& getBlueTeam() const;
Team& GetBlueTeam();
const Team& GetBlueTeam() const;
Team& getTeam(TeamColor team);
const Team& getTeam(TeamColor team) const;
Team& GetTeam(TeamColor team);
const Team& GetTeam(TeamColor team) const;
const TowerList& getTowers() const { return m_Towers; };
TowerPtr getTowerById(TowerID tower);
const TeamList& GetTeams() const;
const TowerList& GetTowers() const { return m_Towers; }
TowerPtr GetTowerById(TowerID tower);
const Player* GetPlayerById(PlayerID id) const;
WorldNotifier& GetWorldNotifier() { return m_WorldNotifier; }
MobNotifier& GetMobNotifier() { return m_MobNotifier; }
// WorldListener
virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter);
virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter) override;
virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) override;
virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) override;
virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter);
virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter);
// MobListener
virtual void OnMobDamage(Mob* target, float damage, Tower* source) override;
virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) override;
virtual void OnMobDamage(MobPtr target, float damage, Tower* source);
private:
void moveMobs(std::uint64_t delta);
void moveMob(MobPtr mob, std::uint64_t delta);
void moveBackMob(MobPtr mob, const TeamCastle& castle);
void changeMobDirection(MobPtr mob, WalkableTilePtr tile);
bool isMobTouchingCastle(MobPtr mob, const TeamCastle& castle) const;
void tickMobs(std::uint64_t delta);
void cleanDeadMobs();
void TickMobs(std::uint64_t delta);
void CleanDeadMobs();
};
} // namespace game

View File

@@ -7,6 +7,7 @@
#include "game/Player.h"
#include "protocol/Protocol.h"
#include "protocol/packets/SendMobsPacket.h"
#include "render/Renderer.h"
@@ -19,32 +20,36 @@ class Client {
private:
render::Renderer* m_Renderer;
ClientConnexion m_Connexion;
ClientGame m_Game;
std::unique_ptr<ClientGame> m_Game;
bool m_Connected;
public:
Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(this), m_Connected(false) {}
Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(std::make_unique<ClientGame>(this)), m_Connected(false) {}
const ClientGame& getGame() const { return m_Game; }
const ClientConnexion& getConnexion() const { return m_Connexion; }
render::Renderer* getRenderer() const { return m_Renderer; }
const ClientGame& GetGame() const { return *m_Game; }
const ClientConnexion& GetConnexion() const { return m_Connexion; }
render::Renderer* GetRenderer() const { return m_Renderer; }
ClientGame& getGame() { return m_Game; }
ClientConnexion& getConnexion() { return m_Connexion; }
ClientGame& GetGame() { return *m_Game; }
ClientConnexion& GetConnexion() { return m_Connexion; }
void tick(std::uint64_t delta);
const game::Player* GetPlayer() { return m_Game->GetPlayer(); }
void render();
void Tick(std::uint64_t delta);
bool connect(const network::IPAddresses& addresses, std::uint16_t port);
void closeConnection();
void Render();
bool isConnected() const { return m_Connexion.getSocketStatus() == network::Socket::Connected; }
bool Connect(const network::IPAddresses& addresses, std::uint16_t port);
void CloseConnection();
void selectTeam(game::TeamColor team);
void sendMobs(const std::vector<protocol::MobSend>& mobSends);
void placeTower(game::TowerType type, const glm::vec2& position);
void upgradeTower(game::TowerID tower, game::TowerLevel level);
void removeTower(game::TowerID tower);
bool IsConnected() const { return m_Connexion.GetSocketStatus() == network::Socket::Connected; }
void SelectTeam(game::TeamColor team);
void SendMobs(const std::vector<protocol::MobSend>& mobSends);
void PlaceTower(game::TowerType type, const Vec2f& position);
void UpgradeTower(game::TowerID tower, game::TowerLevel level);
void RemoveTower(game::TowerID tower);
private:
void Reset();
};
} // namespace client

View File

@@ -12,25 +12,27 @@ private:
std::uint8_t m_ConnectionID;
std::string m_DisconnectReason;
float m_ServerTPS;
float m_ServerMSPT;
int m_Ping = 0;
public:
ClientConnexion();
virtual bool updateSocket();
virtual bool UpdateSocket();
virtual void HandlePacket(const protocol::KeepAlivePacket* packet);
virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet);
virtual void HandlePacket(const protocol::DisconnectPacket* packet);
virtual void HandlePacket(const protocol::ServerTpsPacket* packet);
virtual void HandlePacket(const protocol::KeepAlivePacket* packet) override;
virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet) override;
virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
virtual void HandlePacket(const protocol::ServerTpsPacket* packet) override;
const std::string& getDisconnectReason() const { return m_DisconnectReason; }
float getServerTPS() const { return m_ServerTPS; }
int getServerPing() const { return m_Ping; }
const std::string& GetDisconnectReason() const { return m_DisconnectReason; }
float GetServerTPS() const { return m_ServerTPS; }
float GetServerMSPT() const { return m_ServerMSPT; }
int GetServerPing() const { return m_Ping; }
REMOVE_COPY(ClientConnexion);
private:
void registerHandlers();
void login();
void RegisterHandlers();
void Login();
};
} // namespace client

View File

@@ -18,7 +18,7 @@ class ClientGame : public protocol::PacketHandler, public game::Game {
private:
Client* m_Client;
std::uint8_t m_ConnexionID;
std::uint32_t m_LobbyTime = 0;
std::uint64_t m_LobbyStartTime = 0;
game::Player* m_Player = nullptr;
render::Renderer* m_Renderer;
client::WorldClient m_WorldClient;
@@ -27,28 +27,29 @@ public:
ClientGame(Client* client);
virtual ~ClientGame();
virtual void tick(std::uint64_t delta);
virtual void Tick(std::uint64_t delta);
void renderWorld();
void RenderWorld();
std::uint32_t getLobbyTime() const { return m_LobbyTime; }
const game::Player* getPlayer() const { return m_Player; }
const WorldClient& getWorld() const { return m_WorldClient; }
Client* getClient() const { return m_Client; }
std::uint64_t GetLobbyStartTime() const { return m_LobbyStartTime; }
const game::Player* GetPlayer() const { return m_Player; }
const WorldClient& GetWorld() const { return m_WorldClient; }
Client* GetClient() const { return m_Client; }
render::Renderer* getRenderer() const { return m_Renderer; }
WorldClient& getWorld() { return m_WorldClient; }
render::Renderer* GetRenderer() const { return m_Renderer; }
WorldClient& GetWorldClient() { return m_WorldClient; }
virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet);
virtual void HandlePacket(const protocol::PlayerJoinPacket* packet);
virtual void HandlePacket(const protocol::PlayerLeavePacket* packet);
virtual void HandlePacket(const protocol::PlayerListPacket* packet);
virtual void HandlePacket(const protocol::UpdatePlayerTeamPacket* packet);
virtual void HandlePacket(const protocol::UpdateGameStatePacket* packet);
virtual void HandlePacket(const protocol::UpdateLobbyTimePacket* packet);
virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet);
virtual void HandlePacket(const protocol::DisconnectPacket* packet);
virtual void HandlePacket(const protocol::WorldDataPacket* packet);
virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet) override;
virtual void HandlePacket(const protocol::PlayerJoinPacket* packet) override;
virtual void HandlePacket(const protocol::PlayerLeavePacket* packet) override;
virtual void HandlePacket(const protocol::PlayerListPacket* packet) override;
virtual void HandlePacket(const protocol::UpdatePlayerTeamPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateGameStatePacket* packet) override;
virtual void HandlePacket(const protocol::UpdateLobbyTimePacket* packet) override;
virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateExpPacket* packet) override;
virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
};

View File

@@ -14,12 +14,14 @@ private:
public:
WorldClient(ClientGame* game);
virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet);
virtual void HandlePacket(const protocol::WorldDataPacket* packet);
virtual void HandlePacket(const protocol::SpawnMobPacket* packet);
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet);
virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet);
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet);
virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet) override;
virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
virtual void HandlePacket(const protocol::SpawnMobPacket* packet) override;
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet) override;
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateMobStatesPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateCastleLifePacket* packet) override;
};

View File

@@ -13,7 +13,7 @@ class Lobby {
private:
Server* m_Server;
bool m_GameStarted = false;
std::uint64_t m_StartTimerTime = 0;
std::uint64_t m_StartTime = 0;
std::vector<std::uint8_t> m_Players;
utils::AutoTimer m_Timer;
public:
@@ -22,9 +22,9 @@ public:
void OnPlayerJoin(std::uint8_t playerID);
void OnPlayerLeave(std::uint8_t playerID);
void sendTimeRemaining();
void SendTimeRemaining();
void tick();
void Tick();
//static constexpr int LobbyWaitingTime = 2 * 60 * 1000; // in millis
static constexpr int LobbyWaitingTime = 5 * 1000; // in millis

View File

@@ -1,6 +1,5 @@
#pragma once
#include <cstdint>
#include <map>
#include <thread>
@@ -23,30 +22,34 @@ typedef std::map<std::uint8_t, ServerConnexion> ConnexionMap;
class TickCounter {
private:
float m_TPS;
float m_MSPT;
std::uint64_t m_LastTPSTime;
std::uint8_t m_TickCount;
public:
TickCounter() {}
void reset() {
void Reset() {
m_TPS = SERVER_TPS;
m_LastTPSTime = utils::getTime();
m_LastTPSTime = utils::GetTime();
m_TickCount = 0;
}
bool update() { // return true when tps is updated
bool Update() { // return true when tps is updated
m_TickCount++;
if (m_TickCount >= SERVER_TPS) {
std::uint64_t timeElapsedSinceLast20Ticks = td::utils::getTime() - m_LastTPSTime;
m_TPS = (float)SERVER_TPS / (float)(timeElapsedSinceLast20Ticks / 1000.0f);
std::uint64_t timeElapsedSinceLast20Ticks = td::utils::GetTime() - m_LastTPSTime;
m_TPS = static_cast<float>(SERVER_TPS) / static_cast<float>(timeElapsedSinceLast20Ticks / 1000.0f);
m_TickCount = 0;
m_LastTPSTime = td::utils::getTime();
m_LastTPSTime = td::utils::GetTime();
return true;
}
return false;
}
float getTPS() const { return m_TPS; }
float GetTPS() const { return m_TPS; }
float GetMSPT() const { return m_MSPT; }
void SetMSPT(float mspt) { m_MSPT = mspt; }
};
class Server {
@@ -61,36 +64,38 @@ private:
bool m_ServerRunning;
public:
Server(const std::string& worldFilePath);
virtual ~Server() {}
virtual ~Server();
bool start(std::uint16_t port);
void stop();
bool Start(std::uint16_t port);
void Stop(); // force the server to stop
void Close(); // at the end of a game
void lauchGame();
void RemoveConnexion(std::uint8_t connexionID);
void removeConnexion(std::uint8_t connexionID);
void BroadcastPacket(const protocol::Packet* packet);
void broadcastPacket(const protocol::Packet* packet);
float GetTPS() const { return m_TickCounter.GetTPS(); }
float getTPS() const { return m_TickCounter.getTPS(); }
bool IsRunning() { return m_ServerRunning; }
const ServerGame& getGame() const { return m_Game; }
ServerGame& getGame() { return m_Game; }
const ServerGame& GetGame() const { return m_Game; }
ServerGame& GetGame() { return m_Game; }
const Lobby& getLobby() const { return m_Lobby; }
const ConnexionMap& getConnexions() const { return m_Connections; }
ConnexionMap& getConnexions() { return m_Connections; }
const Lobby& GetLobby() const { return m_Lobby; }
const ConnexionMap& GetConnexions() const { return m_Connections; }
ConnexionMap& GetConnexions() { return m_Connections; }
const game::PlayerList& getPlayers() const { return m_Game.getPlayers(); }
game::PlayerList& getPlayers() { return m_Game.getPlayers(); }
const game::PlayerList& GetPlayers() const { return m_Game.GetPlayers(); }
game::PlayerList& GetPlayers() { return m_Game.GetPlayers(); }
private:
void accept();
void updateSockets();
void Accept();
void UpdateSockets();
void startThread();
void stopThread();
void tick(std::uint64_t delta);
void Clean();
void StartThread();
void StopThread();
void Tick(std::uint64_t delta);
void OnPlayerJoin(std::uint8_t id);
void OnPlayerLeave(std::uint8_t id);

View File

@@ -11,8 +11,7 @@ namespace server {
class Server;
struct KeepAlive
{
struct KeepAlive {
std::uint64_t keepAliveID = 0;
std::uint64_t sendTime;
bool recievedResponse = false;
@@ -31,29 +30,29 @@ public:
ServerConnexion(ServerConnexion&& move);
virtual ~ServerConnexion();
void setServer(Server* server);
void SetServer(Server* server);
virtual void HandlePacket(const protocol::PlayerLoginPacket* packet);
virtual void HandlePacket(const protocol::KeepAlivePacket* packet);
virtual void HandlePacket(const protocol::SelectTeamPacket* packet);
virtual void HandlePacket(const protocol::DisconnectPacket* packet);
virtual void HandlePacket(const protocol::PlaceTowerPacket* packet);
virtual void HandlePacket(const protocol::SendMobsPacket* packet);
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet);
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet);
virtual void HandlePacket(const protocol::PlayerLoginPacket* packet) override;
virtual void HandlePacket(const protocol::KeepAlivePacket* packet) override;
virtual void HandlePacket(const protocol::SelectTeamPacket* packet) override;
virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
virtual void HandlePacket(const protocol::PlaceTowerPacket* packet) override;
virtual void HandlePacket(const protocol::SendMobsPacket* packet) override;
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet) override;
std::uint8_t getID() const { return m_ID; }
const game::Player* getPlayer() const { return m_Player; }
game::Player* getPlayer() { return m_Player; }
std::uint8_t GetID() const { return m_ID; }
const game::Player* GetPlayer() const { return m_Player; }
game::Player* GetPlayer() { return m_Player; }
virtual bool updateSocket();
virtual bool UpdateSocket();
REMOVE_COPY(ServerConnexion);
private:
void registerHandlers();
void checkKeepAlive();
void sendKeepAlive();
void initConnection();
void RegisterHandlers();
void CheckKeepAlive();
void SendKeepAlive();
void InitConnection();
};
} // namespace server

View File

@@ -9,23 +9,34 @@ namespace server {
class Server;
class ServerGame : public game::Game {
class ServerGame : public game::Game, public game::GameListener {
private:
Server* m_Server;
ServerWorld m_ServerWorld;
utils::AutoTimer m_GoldMineTimer{ 1000, std::bind(&ServerGame::updateGoldMines, this) };
utils::AutoTimer m_GoldMineTimer;
utils::AutoTimer m_MobStatesTimer;
utils::CooldownTimer m_EndGameCooldown;
public:
ServerGame(Server* server);
~ServerGame() {}
ServerWorld* getServerWorld() { return &m_ServerWorld; }
ServerWorld* GetServerWorld() { return &m_ServerWorld; }
virtual void tick(std::uint64_t delta);
void startGame();
virtual void Tick(std::uint64_t delta);
void StartGame();
// GameListener
virtual void OnGameStateUpdate(game::GameState newState) override;
virtual void OnGameBegin() override;
virtual void OnGameEnd() override;
virtual void OnGameClose() override;
private:
void balanceTeams();
void updateGoldMines();
void updatePlayerStats();
void BalanceTeams();
void InitPlayerStats();
void UpdateMobStates();
void UpdateGoldMines();
void UpdatePlayerStats();
};
} // namespace game

View File

@@ -14,10 +14,15 @@ private:
game::TowerID m_CurrentTowerID;
Server* m_Server;
public:
static constexpr float MobSpawnBorder = 0.01f;
ServerWorld(Server* server, ServerGame* game);
void spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count);
game::TowerPtr placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder);
void SpawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count);
game::TowerPtr PlaceTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder);
virtual void OnMobDie(game::Mob* mob) override;
virtual void OnMobCastleDamage(game::Mob* damager, game::TeamCastle* enemyCastle, float damage) override;
};

View File

@@ -338,7 +338,7 @@
#include <thread>
#include <basetsd.h>
typedef SSIZE_T ssize_t;
//typedef SSIZE_T ssize_t;
#ifndef NOMINMAX
#define NOMINMAX

View File

@@ -6,6 +6,9 @@
namespace td {
namespace utils {
std::uint64_t Inflate(const std::string& source, std::string& dest);
std::uint64_t Deflate(const std::string& source, std::string& dest);
DataBuffer Compress(const DataBuffer& buffer);
DataBuffer Decompress(DataBuffer& buffer);
DataBuffer Decompress(DataBuffer& buffer, std::uint64_t packetLength);

View File

@@ -1,5 +1,4 @@
#ifndef MCLIB_COMMON_DATA_BUFFER_H_
#define MCLIB_COMMON_DATA_BUFFER_H_
#pragma once
#include <vector>
#include <algorithm>
@@ -13,7 +12,7 @@ class DataBuffer {
private:
typedef std::vector<std::uint8_t> Data;
Data m_Buffer;
std::size_t m_ReadOffset = 0;
std::size_t m_ReadOffset;
public:
typedef Data::iterator iterator;
@@ -23,7 +22,7 @@ public:
DataBuffer();
DataBuffer(const DataBuffer& other);
DataBuffer(const DataBuffer& other, std::size_t offset);
DataBuffer(const DataBuffer& other, Data::difference_type offset);
DataBuffer(DataBuffer&& other);
DataBuffer(const std::string& str);
@@ -64,7 +63,7 @@ public:
template <typename T>
DataBuffer& operator>>(T& data) {
assert(m_ReadOffset + sizeof(T) <= GetSize());
data = *(T*)&m_Buffer[m_ReadOffset];
data = *(reinterpret_cast<T*>(&m_Buffer[m_ReadOffset]));
//std::reverse((std::uint8_t*)&data, (std::uint8_t*)&data + sizeof(T));
m_ReadOffset += sizeof(T);
return *this;
@@ -72,42 +71,55 @@ public:
DataBuffer& operator>>(DataBuffer& data) {
data.Resize(GetSize() - m_ReadOffset);
std::copy(m_Buffer.begin() + m_ReadOffset, m_Buffer.end(), data.begin());
std::copy(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset), m_Buffer.end(), data.begin());
m_ReadOffset = m_Buffer.size();
return *this;
}
DataBuffer& operator>>(std::string& str) {
std::size_t stringSize = strlen((const char*)m_Buffer.data() + m_ReadOffset) + 1; // including null character
std::size_t stringSize = strlen(reinterpret_cast<const char*>(m_Buffer.data()) + m_ReadOffset) + 1; // including null character
str.resize(stringSize);
std::copy(m_Buffer.begin() + m_ReadOffset, m_Buffer.begin() + m_ReadOffset + stringSize, str.begin());
std::copy(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset),
m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset + stringSize), str.begin());
m_ReadOffset += stringSize;
return *this;
}
void WriteSome(const char* buffer, std::size_t amount) {
std::size_t end_pos = m_Buffer.size();
m_Buffer.resize(m_Buffer.size() + amount);
memcpy(m_Buffer.data() + end_pos, buffer, amount);
}
void WriteSome(const std::uint8_t* buffer, std::size_t amount) {
std::size_t end_pos = m_Buffer.size();
m_Buffer.resize(m_Buffer.size() + amount);
memcpy(m_Buffer.data() + end_pos, buffer, amount);
}
void ReadSome(char* buffer, std::size_t amount) {
assert(m_ReadOffset + amount <= GetSize());
std::copy_n(m_Buffer.begin() + m_ReadOffset, amount, buffer);
std::copy_n(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset), amount, buffer);
m_ReadOffset += amount;
}
void ReadSome(std::uint8_t* buffer, std::size_t amount) {
assert(m_ReadOffset + amount <= GetSize());
std::copy_n(m_Buffer.begin() + m_ReadOffset, amount, buffer);
std::copy_n(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset), amount, buffer);
m_ReadOffset += amount;
}
void ReadSome(DataBuffer& buffer, std::size_t amount) {
assert(m_ReadOffset + amount <= GetSize());
buffer.Resize(amount);
std::copy_n(m_Buffer.begin() + m_ReadOffset, amount, buffer.begin());
std::copy_n(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset), amount, buffer.begin());
m_ReadOffset += amount;
}
void ReadSome(std::string& buffer, std::size_t amount) {
assert(m_ReadOffset + amount <= GetSize());
buffer.resize(amount);
std::copy_n(m_Buffer.begin() + m_ReadOffset, amount, buffer.begin());
std::copy_n(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset), amount, buffer.begin());
m_ReadOffset += amount;
}
@@ -163,5 +175,3 @@ public:
std::ostream& operator<<(std::ostream& os, const DataBuffer& buffer);
} // ns td
#endif

View File

@@ -7,63 +7,63 @@ constexpr float PI = 3.14159274101257324219;
/* Sine functions */
float easeInSine(float x);
float easeOutSine(float x);
float easeInOutSine(float x);
float EaseInSine(float x);
float EaseOutSine(float x);
float EaseInOutSine(float x);
/* Cubic functions */
float easeInCubic(float x);
float easeOutCubic(float x);
float easeInOutCubic(float x);
float EaseInCubic(float x);
float EaseOutCubic(float x);
float EaseInOutCubic(float x);
/* Quint functions */
float easeInQuint(float x);
float easeOutQuint(float x);
float easeInOutQuint(float x);
float EaseInQuint(float x);
float EaseOutQuint(float x);
float EaseInOutQuint(float x);
/* Circ functions */
float easeInCirc(float x);
float easeOutCirc(float x);
float easeInOutCirc(float x);
float EaseInCirc(float x);
float EaseOutCirc(float x);
float EaseInOutCirc(float x);
/* Elastic functions */
float easeInElastic(float x);
float easeOutElastic(float x);
float easeInOutElastic(float x);
float EaseInElastic(float x);
float EaseOutElastic(float x);
float EaseInOutElastic(float x);
/* Quad functions */
float easeInQuad(float x);
float easeOutQuad(float x);
float easeInOutQuad(float x);
float EaseInQuad(float x);
float EaseOutQuad(float x);
float EaseInOutQuad(float x);
/* Quart functions */
float easeInQuart(float x);
float easeOutQuart(float x);
float easeInOutQuart(float x);
float EaseInQuart(float x);
float EaseOutQuart(float x);
float EaseInOutQuart(float x);
/* Expo functions */
float easeInExpo(float x);
float easeOutExpo(float x);
float easeInOutExpo(float x);
float EaseInExpo(float x);
float EaseOutExpo(float x);
float EaseInOutExpo(float x);
/* Back functions */
float easeInBack(float x);
float easeOutBack(float x);
float easeInOutBack(float x);
float EaseInBack(float x);
float EaseOutBack(float x);
float EaseInOutBack(float x);
/* Bounce functions */
float easeInBounce(float x);
float easeOutBounce(float x);
float easeInOutBounce(float x);
float EaseInBounce(float x);
float EaseOutBounce(float x);
float EaseInOutBounce(float x);
} // namespace utils
} // namespace td

23
include/misc/Format.h Normal file
View File

@@ -0,0 +1,23 @@
#pragma once
#include <string>
#include <memory>
#include <stdexcept>
namespace td {
namespace utils {
template <typename... Args>
std::string format(const std::string& format, Args... args) {
int size = snprintf(nullptr, 0, format.c_str(), args...) + 1; // Extra space for '\0'
if (size <= 0) {
throw std::runtime_error("Error during formatting.");
}
std::unique_ptr<char[]> buf(new char[size]);
snprintf(buf.get(), static_cast<std::size_t>(size), format.c_str(), args...);
return std::string(buf.get(), buf.get() + size - 1); // We don't want the '\0' inside
}
} // namespace utils
} // namespace td

13
include/misc/Log.h Normal file
View File

@@ -0,0 +1,13 @@
#pragma once
#include <string>
namespace td {
namespace utils {
void LOG(const std::string& msg);
void LOGD(const std::string& msg);
void LOGE(const std::string& err);
} // namespace utils
} // namespace td

177
include/misc/Maths.h Normal file
View File

@@ -0,0 +1,177 @@
#pragma once
#include "Defines.h"
#include <cmath>
namespace td {
//////////////////////////////////////////////////////////////////
// Operators //
//////////////////////////////////////////////////////////////////
template<typename T>
Vec2<T> operator+(const Vec2<T>& vect, const Vec2<T>& other) {
return {vect.x + other.x, vect.y + other.y};
}
template<typename T>
Vec2<T> operator- (const Vec2<T>& vect) {
return { -vect.x, -vect.y };
}
template<typename T>
Vec2<T> operator- (const Vec2<T>& vect, const Vec2<T>& other) {
return vect + (-other);
}
template<typename T>
Vec3<T> operator- (const Vec3<T>& vect) {
return { -vect.x, -vect.y, -vect.z };
}
template<typename T>
Vec3<T> operator+ (const Vec3<T>& vect, const Vec3<T>& other) {
return { vect.x + other.x, vect.y + other.y, vect.z + other.y };
}
template<typename T>
Vec3<T> operator- (const Vec3<T>& vect, const Vec3<T>& other) {
return vect + (-other);
}
template<typename T>
Vec4<T> operator- (const Vec4<T>& vect) {
return { -vect.x, -vect.y, -vect.z, -vect.w };
}
template<typename T>
Vec4<T> operator+ (const Vec4<T>& vect, const Vec4<T>& other) {
return { vect.x + other.x, vect.y + other.y, vect.z + other.y, vect.w + other.w };
}
template<typename T>
Vec4<T> operator- (const Vec4<T>& vect, const Vec4<T>& other) {
return vect + (-other);
}
//////////////////////////////////////////////////////////////////
// Vectors //
//////////////////////////////////////////////////////////////////
namespace maths {
template<typename T>
T Length(const Vec3<T>& vect) {
return std::sqrt(vect.x * vect.x + vect.y * vect.y + vect.z * vect.z);
}
template<typename T>
Vec3<T> Normalize(const Vec3<T>& vect) {
T length = Length(vect);
return { vect.x / length, vect.y / length, vect.z / length };
}
template<typename T>
Vec4<T> Normalize(const Vec4<T>& vect) {
T length = std::sqrt(vect.x * vect.x + vect.y * vect.y + vect.z * vect.z + vect.w * vect.w);
return { vect.x / length, vect.y / length, vect.z / length, vect.w / length };
}
template<typename T>
T Dot(const Vec3<T>& vect, const Vec3<T>& other) {
return vect.x * other.x + vect.y * other.y + vect.z * other.z;
}
template<typename T>
Vec3<T> Cross(const Vec3<T>& vect, const Vec3<T>& other) {
return {
vect.y * other.z - vect.z * other.y,
vect.z * other.x - vect.x * other.z,
vect.x * other.y - vect.y * other.x,
};
}
template<typename T>
T Dot(const Vec4<T>& vect, const Vec4<T>& other) {
return vect.x * other.x + vect.y * other.y + vect.z * other.z + vect.w * other.w;
}
template<typename T>
T Distance(const Vec3<T>& vect, const Vec3<T>& other) {
return Length(vect - other);
}
//////////////////////////////////////////////////////////////////
// Matricies //
//////////////////////////////////////////////////////////////////
template<typename T>
Vec4<T> Dot(const Mat4<T>& mat, const Vec4<T>& vect) {
return {
mat.x0 * vect.x + mat.x1 * vect.y + mat.x2 * vect.z + mat.x3 * vect.w,
mat.y0 * vect.x + mat.y1 * vect.y + mat.y2 * vect.z + mat.y3 * vect.w,
mat.z0 * vect.x + mat.z1 * vect.y + mat.z2 * vect.z + mat.z3 * vect.w,
mat.w0 * vect.x + mat.w1 * vect.y + mat.w2 * vect.z + mat.w3 * vect.w
};
}
template<typename T>
Mat4<T> Dot(const Mat4<T>& mat, const Mat4<T>& other) {
Mat4<T> result {};
for (std::size_t i = 0; i < Mat4<T>::MATRIX_SIZE; i++) {
for (std::size_t j = 0; j < Mat4<T>::MATRIX_SIZE; j++) {
for (std::size_t k = 0; k < Mat4<T>::MATRIX_SIZE; k++) {
result.at(i, j) += mat.at(i, k) * other.at(k, j);
}
}
}
return result;
}
template<typename T>
Mat4<T> Identity() {
Mat4<T> result{};
result.x0 = static_cast<T>(1);
result.y1 = static_cast<T>(1);
result.z2 = static_cast<T>(1);
result.w3 = static_cast<T>(1);
return result;
}
template<typename T>
Mat4<T> Transpose(const Mat4<T>& mat) {
Mat4<T> result;
result.x1 = mat.y0;
result.x2 = mat.z0;
result.x3 = mat.w0;
result.y0 = mat.x1;
result.y2 = mat.z1;
result.y3 = mat.w1;
result.z0 = mat.x2;
result.z1 = mat.y2;
result.z3 = mat.w2;
result.w0 = mat.x3;
result.w1 = mat.y3;
result.w2 = mat.z3;
result.x0 = mat.x0;
result.y1 = mat.y1;
result.z2 = mat.z2;
result.w3 = mat.w3;
return result;
}
Mat4f Perspective(float fovY, float aspectRatio, float zNear, float zFar);
Mat4f Look(const Vec3f& eye, const Vec3f& center, const Vec3f& up);
Mat4f Inverse(const Mat4f& mat);
} // namespace maths
} // namespace td

View File

@@ -13,11 +13,11 @@ protected:
std::vector<Listener*> m_Listeners;
public:
void bindListener(Listener* listener) {
void BindListener(Listener* listener) {
m_Listeners.push_back(listener);
}
void unbindListener(Listener* listener) {
void UnbindListener(Listener* listener) {
auto iter = std::find(m_Listeners.begin(), m_Listeners.end(), listener);
if (iter == m_Listeners.end()) return;
@@ -26,7 +26,7 @@ public:
}
template <typename Func, typename... Args>
void notifyListeners(Func function, Args... args) {
void NotifyListeners(Func function, Args... args) {
for (Listener* listener : m_Listeners)
std::bind(function, listener, args...)();
}

View File

@@ -18,7 +18,7 @@ enum class Architecture {
Unknown,
};
inline Os getSystemOs() {
inline Os GetSystemOs() {
#if defined(_WIN32) || defined(_WIN64)
return Os::Windows;
#elif defined(__ANDROID__)
@@ -31,7 +31,7 @@ inline Os getSystemOs() {
#endif
}
inline Architecture getSystemArchitecture() {
inline Architecture GetSystemArchitecture() {
#if defined(_WIN64)
return Architecture::x86_64;
#elif defined(_WIN32)

View File

@@ -6,7 +6,7 @@ namespace td {
namespace utils {
template<typename NumberType>
NumberType getRandomInt(NumberType min, NumberType max) {
NumberType GetRandomInt(NumberType min, NumberType max) {
std::random_device randomDevice;
std::mt19937 generator(randomDevice());
std::uniform_int_distribution<NumberType> distrib(min, max);
@@ -14,7 +14,7 @@ NumberType getRandomInt(NumberType min, NumberType max) {
}
template<typename NumberType>
NumberType getRandomReal(NumberType min, NumberType max) {
NumberType GetRandomReal(NumberType min, NumberType max) {
std::random_device randomDevice;
std::mt19937 generator(randomDevice());
std::uniform_real_distribution<NumberType> distrib(min, max);

View File

@@ -13,14 +13,14 @@ public:
Point() : m_X(0), m_Y(0) {}
Point(float x, float y) : m_X(x), m_Y(y) {}
float getX() const { return m_X; }
float getY() const { return m_Y; }
float GetX() const { return m_X; }
float GetY() const { return m_Y; }
void setX(float x) { m_X = x; }
void setY(float y) { m_Y = y; }
void SetX(float x) { m_X = x; }
void SetY(float y) { m_Y = y; }
float distance(const Point& point) const;
float distanceSquared(const Point& point) const;
float Distance(const Point& point) const;
float DistanceSquared(const Point& point) const;
};
class Circle;
@@ -32,31 +32,34 @@ private:
public:
Rectangle() {}
const Point& getCenter() const { return m_Center; }
float getCenterX() const { return m_Center.getX(); }
float getCenterY() const { return m_Center.getY(); }
const Point& GetCenter() const { return m_Center; }
float GetCenterX() const { return m_Center.GetX(); }
float GetCenterY() const { return m_Center.GetY(); }
float getWidth() const { return m_Width; }
float getHeight() const { return m_Height; }
float GetWidth() const { return m_Width; }
float GetHeight() const { return m_Height; }
Point getTopLeft() const { return { m_Center.getX() - (m_Width / 2.0f), m_Center.getY() - (m_Height / 2.0f) }; }
Point getBottomRight() const { return { m_Center.getX() + (m_Width / 2.0f), m_Center.getY() + (m_Height / 2.0f) }; }
Point GetTopLeft() const { return { m_Center.GetX() - (m_Width / 2.0f), m_Center.GetY() - (m_Height / 2.0f) }; }
Point GetBottomRight() const { return { m_Center.GetX() + (m_Width / 2.0f), m_Center.GetY() + (m_Height / 2.0f) }; }
void setCenter(const Point& center) { m_Center = center; }
void setCenterX(float x) { m_Center.setX(x); }
void setCenterY(float y) { m_Center.setY(y); }
void SetCenter(const Point& center) { m_Center = center; }
void SetCenterX(float x) { m_Center.SetX(x); }
void SetCenterY(float y) { m_Center.SetY(y); }
void setSize(float width, float height) { setWidth(width); setHeight(height); }
void setWidth(float width) { m_Width = width; }
void setHeight(float height) { m_Height = height; }
void SetSize(float width, float height) { SetWidth(width); SetHeight(height); }
void SetSize(Point size) { SetSize(size.GetX(), size.GetY()); }
Point GetSize() { return { m_Width, m_Height }; }
bool collidesWith(const Point& point) const;
bool collidesWith(const Rectangle& rect) const;
bool collidesWith(const Circle& circle) const;
void SetWidth(float width) { m_Width = width; }
void SetHeight(float height) { m_Height = height; }
bool CollidesWith(const Point& point) const;
bool CollidesWith(const Rectangle& rect) const;
bool CollidesWith(const Circle& circle) const;
// distance from the closest side of the rectangle
float distance(const Circle& circle) const;
float distanceSquared(const Circle& circle) const;
float Distance(const Circle& circle) const;
float DistanceSquared(const Circle& circle) const;
};
class Circle {
@@ -67,25 +70,25 @@ public:
Circle(float x, float y, float radius) : m_Center(x, y), m_Radius(radius) {}
Circle() : m_Radius(0) {}
const Point& getCenter() const { return m_Center; }
float getCenterX() const { return m_Center.getX(); }
float getCenterY() const { return m_Center.getY(); }
const Point& GetCenter() const { return m_Center; }
float GetCenterX() const { return m_Center.GetX(); }
float GetCenterY() const { return m_Center.GetY(); }
float getRadius() const { return m_Radius; }
float GetRadius() const { return m_Radius; }
void setCenter(const Point& center) { m_Center = center; }
void setCenterX(float x) { m_Center.setX(x); }
void setCenterY(float y) { m_Center.setY(y); }
void SetCenter(const Point& center) { m_Center = center; }
void SetCenterX(float x) { m_Center.SetX(x); }
void SetCenterY(float y) { m_Center.SetY(y); }
void setRadius(float radius) { m_Radius = radius; }
void SetRadius(float radius) { m_Radius = radius; }
bool collidesWith(const Point& point) const;
bool collidesWith(const Rectangle& rect) const;
bool collidesWith(const Circle& circle) const;
bool CollidesWith(const Point& point) const;
bool CollidesWith(const Rectangle& rect) const;
bool CollidesWith(const Circle& circle) const;
// distance from the closest side of the rectangle
float distance(const Rectangle& rect) const;
float distanceSquared(const Rectangle& rect) const;
float Distance(const Rectangle& rect) const;
float DistanceSquared(const Rectangle& rect) const;
};
} // namespace shape

View File

@@ -6,7 +6,7 @@
namespace td {
namespace utils {
std::uint64_t getTime();
std::uint64_t GetTime();
typedef std::function<void()> TimerExecFunction;
@@ -17,23 +17,23 @@ private:
std::uint64_t m_Interval;
TimerExecFunction m_Function;
std::uint64_t m_LastTime = getTime();
std::uint64_t m_LastTime = GetTime();
std::uint64_t m_InternalTime = 0;
public:
AutoTimer() : m_Interval(0), m_Function(nullptr) {}
AutoTimer(std::uint64_t interval) : m_Interval(interval), m_Function(nullptr) {}
AutoTimer(std::uint64_t interval, TimerExecFunction callback) : m_Interval(interval), m_Function(callback) {}
void update();
void update(std::uint64_t delta);
void Update();
void Update(std::uint64_t delta);
void reset();
void Reset();
void setInterval(std::uint64_t newInterval) { m_Interval = newInterval; }
std::uint64_t getInterval() const { return m_Interval; }
void SetInterval(std::uint64_t newInterval) { m_Interval = newInterval; }
std::uint64_t GetInterval() const { return m_Interval; }
void setCallbackFunction(TimerExecFunction newCallback) { m_Function = newCallback; }
TimerExecFunction getCallbackFunction() const { return m_Function; }
void SetCallbackFunction(TimerExecFunction newCallback) { m_Function = newCallback; }
TimerExecFunction GetCallbackFunction() const { return m_Function; }
};
// utililty class to call function at regular period of time
@@ -45,15 +45,15 @@ public:
Timer() : m_Interval(0) {}
Timer(std::uint64_t interval) : m_Interval(interval) {}
bool update(std::uint64_t delta);
bool Update(std::uint64_t delta);
void reset();
void Reset();
void setInterval(std::uint64_t newInterval) { m_Interval = newInterval; }
std::uint64_t getInterval() const { return m_Interval; }
void SetInterval(std::uint64_t newInterval) { m_Interval = newInterval; }
std::uint64_t GetInterval() const { return m_Interval; }
};
// utililty class to call function at regular period of time with a cooldown (used for towers)
// utililty class to call function at regular period of time with a cooldown (used for towers and mobs )
class CooldownTimer {
private:
std::uint64_t m_Cooldown; // in millis
@@ -62,14 +62,14 @@ public:
CooldownTimer() : m_Cooldown(0), m_CooldownTime(0) {}
CooldownTimer(std::uint64_t cooldown) : m_Cooldown(0), m_CooldownTime(cooldown) {}
bool update(std::uint64_t delta);
bool Update(std::uint64_t delta);
void applyCooldown();
void ApplyCooldown();
void reset();
void Reset();
void setCooldown(std::uint64_t newCooldown) { m_CooldownTime = newCooldown; }
std::uint64_t getCooldown() const { return m_CooldownTime; }
void SetCooldown(std::uint64_t newCooldown) { m_CooldownTime = newCooldown; }
std::uint64_t GetCooldown() const { return m_CooldownTime; }
};
} // namespace utils

View File

@@ -13,17 +13,18 @@ public:
TCPListener();
~TCPListener();
bool listen(std::uint16_t port, int maxConnections);
bool accept(TCPSocket& newSocket);
bool Listen(std::uint16_t port, int maxConnections);
bool Accept(TCPSocket& newSocket);
void destroy();
bool close();
bool setBlocking(bool blocking);
void Destroy();
bool Close();
bool SetBlocking(bool blocking);
std::uint16_t getListeningPort() const {
std::uint16_t GetListeningPort() const {
return m_Port;
}
int getMaximumConnections() const {
int GetMaximumConnections() const {
return m_MaxConnections;
}

View File

@@ -15,7 +15,7 @@ class TCPSocket : public Socket {
private:
IPAddress m_RemoteIP;
uint16_t m_Port;
sockaddr_in m_RemoteAddr;
sockaddr m_RemoteAddr;
public:
TCPSocket();

View File

@@ -20,7 +20,9 @@ public:
bool Connect(const IPAddress& address, std::uint16_t port);
std::size_t Send(const std::uint8_t* data, std::size_t size);
DataBuffer Receive(std::size_t amount);
virtual DataBuffer Receive(std::size_t amount);
virtual std::size_t Receive(DataBuffer& buffer, std::size_t amount);
};
} // ns network

View File

@@ -6,7 +6,7 @@ namespace td {
namespace protocol {
namespace PacketFactory {
PacketPtr createPacket(PacketType type, DataBuffer& buffer);
PacketPtr CreatePacket(PacketType type, DataBuffer& buffer);
}
} // namespace protocol

View File

@@ -1,6 +1,7 @@
#pragma once
#include "protocol/Protocol.h"
#include "protocol/PacketsForward.h"
namespace td {
namespace protocol {
@@ -16,28 +17,32 @@ public:
PacketDispatcher* GetDispatcher() { return m_Dispatcher; }
virtual void HandlePacket(const PlayerLoginPacket* packet) {}
virtual void HandlePacket(const WorldBeginDataPacket* packet) {}
virtual void HandlePacket(const WorldDataPacket* packet) {}
virtual void HandlePacket(const ConnexionInfoPacket* packet) {}
virtual void HandlePacket(const DisconnectPacket* packet) {}
virtual void HandlePacket(const KeepAlivePacket* packet) {}
virtual void HandlePacket(const UpdateMoneyPacket* packet) {}
virtual void HandlePacket(const UpdateExpPacket* packet) {}
virtual void HandlePacket(const UpdateLobbyTimePacket* packet) {}
virtual void HandlePacket(const UpdateGameStatePacket* packet) {}
virtual void HandlePacket(const PlayerListPacket* packet) {}
virtual void HandlePacket(const PlaceTowerPacket* packet) {}
virtual void HandlePacket(const PlayerBuyItemPacket* packet) {}
virtual void HandlePacket(const PlayerBuyMobUpgradePacket* packet) {}
virtual void HandlePacket(const PlayerJoinPacket* packet) {}
virtual void HandlePacket(const PlayerLeavePacket* packet) {}
virtual void HandlePacket(const ConnexionInfoPacket* packet) {}
virtual void HandlePacket(const PlayerListPacket* packet) {}
virtual void HandlePacket(const PlayerLoginPacket* packet) {}
virtual void HandlePacket(const RemoveTowerPacket* packet) {}
virtual void HandlePacket(const SelectTeamPacket* packet) {}
virtual void HandlePacket(const UpdatePlayerTeamPacket* packet) {}
virtual void HandlePacket(const DisconnectPacket* packet) {}
virtual void HandlePacket(const SendMobsPacket* packet) {}
virtual void HandlePacket(const ServerTpsPacket* packet) {}
virtual void HandlePacket(const SpawnMobPacket* packet) {}
virtual void HandlePacket(const PlaceTowerPacket* packet) {}
virtual void HandlePacket(const WorldAddTowerPacket* packet) {}
virtual void HandlePacket(const RemoveTowerPacket* packet) {}
virtual void HandlePacket(const SendMobsPacket* packet) {}
virtual void HandlePacket(const UpdateCastleLifePacket* packet) {}
virtual void HandlePacket(const UpdateExpPacket* packet) {}
virtual void HandlePacket(const UpdateGameStatePacket* packet) {}
virtual void HandlePacket(const UpdateLobbyTimePacket* packet) {}
virtual void HandlePacket(const UpdateMobStatesPacket* packet) {}
virtual void HandlePacket(const UpdateMoneyPacket* packet) {}
virtual void HandlePacket(const UpdatePlayerTeamPacket* packet) {}
virtual void HandlePacket(const UpgradeTowerPacket* packet) {}
virtual void HandlePacket(const WorldAddTowerPacket* packet) {}
virtual void HandlePacket(const WorldBeginDataPacket* packet) {}
virtual void HandlePacket(const WorldDataPacket* packet) {}
};
} // namespace protocol

View File

@@ -0,0 +1,27 @@
#include "packets/ConnectionInfoPacket.h"
#include "packets/DisconnectPacket.h"
#include "packets/KeepAlivePacket.h"
#include "packets/PlaceTowerPacket.h"
#include "packets/PlayerBuyItemPacket.h"
#include "packets/PlayerBuyMobUpgradePacket.h"
#include "packets/PlayerJoinPacket.h"
#include "packets/PlayerLeavePacket.h"
#include "packets/PlayerListPacket.h"
#include "packets/PlayerLoginPacket.h"
#include "packets/RemoveTowerPacket.h"
#include "packets/SelectTeamPacket.h"
#include "packets/SendMobsPacket.h"
#include "packets/ServerTpsPacket.h"
#include "packets/SpawnMobPacket.h"
#include "packets/UpdateCastleLifePacket.h"
#include "packets/UpdateExpPacket.h"
#include "packets/UpdateGameStatePacket.h"
#include "packets/UpdateLobbyTimePacket.h"
#include "packets/UpdateMobStatesPacket.h"
#include "packets/UpdateMoneyPacket.h"
#include "packets/UpdatePlayerTeamPacket.h"
#include "packets/UpgradeTowerPacket.h"
#include "packets/WorldAddTowerPacket.h"
#include "packets/WorldAddTowerPacket.h"
#include "packets/WorldBeginDataPacket.h"
#include "packets/WorldDataPacket.h"

View File

@@ -0,0 +1,34 @@
#pragma once
namespace td {
namespace protocol {
class PlayerLoginPacket;
class WorldBeginDataPacket;
class WorldDataPacket;
class KeepAlivePacket;
class UpdateExpPacket;
class UpdateMoneyPacket;
class UpdateLobbyTimePacket;
class UpdateGameStatePacket;
class PlayerListPacket;
class PlayerJoinPacket;
class PlayerLeavePacket;
class ConnexionInfoPacket;
class SelectTeamPacket;
class UpdatePlayerTeamPacket;
class DisconnectPacket;
class ServerTpsPacket;
class SpawnMobPacket;
class PlaceTowerPacket;
class WorldAddTowerPacket;
class RemoveTowerPacket;
class SendMobsPacket;
class UpgradeTowerPacket;
class UpdateCastleLifePacket;
class UpdateMobStatesPacket;
class PlayerBuyItemPacket;
class PlayerBuyMobUpgradePacket;
} // namespace protocol
} // namespace td

View File

@@ -1,8 +1,6 @@
#pragma once
#include "misc/DataBuffer.h"
#include "game/World.h"
#include "game/BaseGame.h"
#include <memory>
@@ -33,31 +31,18 @@ enum class PacketType : std::uint8_t {
UpdatePlayerTeam,
ServerTps,
WorldAddTower,
UpdateMobStates,
UpdateCastleLife,
// client <--> server
KeepAlive,
Disconnect,
UpgradeTower,
RemoveTower,
};
PlayerBuyItem,
PlayerBuyMobUpgrade,
struct WorldHeader {
game::TowerTileColorPalette m_TowerPlacePalette;
game::Color m_WalkablePalette;
std::vector<game::Color> m_DecorationPalette;
game::SpawnColorPalette m_SpawnColorPalette;
game::TilePalette m_TilePalette;
game::Spawn m_RedSpawn, m_BlueSpawn;
game::TeamCastle m_RedCastle, m_BlueCastle;
const game::World* m_World;
};
struct WorldData {
std::unordered_map<game::ChunkCoord, game::ChunkPtr> m_Chunks;
PACKET_COUNT
};
class Packet {
@@ -65,453 +50,41 @@ public:
Packet() {}
virtual ~Packet() {}
virtual DataBuffer Serialize() const = 0;
virtual DataBuffer Serialize(bool packetID = true) const = 0;
virtual void Deserialize(DataBuffer& data) = 0;
virtual void Dispatch(PacketHandler* handler) const = 0;
virtual PacketType getType() const = 0;
std::uint8_t getID() const { return (std::uint8_t)getType(); }
virtual void WritePacketID(DataBuffer& data, bool packetID) const;
virtual PacketType GetType() const = 0;
std::uint8_t GetID() const { return static_cast<std::uint8_t>(GetType()); }
virtual bool IsTimed() const { return false; }
};
class DelayedPacket : public Packet {
protected:
std::uint64_t m_PacketTime = 69;
public:
DelayedPacket() {}
virtual ~DelayedPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const = 0;
virtual void Deserialize(DataBuffer& data) = 0;
virtual void Dispatch(PacketHandler* handler) const = 0;
virtual void WritePacketID(DataBuffer& data, bool packetID) const override;
virtual PacketType GetType() const = 0;
virtual bool IsTimed() const override { return true; }
void SetPacketTime(std::uint64_t packetTime) { m_PacketTime = packetTime; }
};
typedef std::unique_ptr<Packet> PacketPtr;
typedef std::unique_ptr<DelayedPacket> DelayedPacketPtr;
class KeepAlivePacket : public Packet {
private:
std::uint64_t m_AliveID;
public:
KeepAlivePacket() {}
KeepAlivePacket(std::uint64_t aliveID) : m_AliveID(aliveID) {}
virtual ~KeepAlivePacket() {}
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
std::uint64_t getAliveID() const { return m_AliveID; }
virtual PacketType getType() const { return PacketType::KeepAlive; }
};
class PlayerLoginPacket : public Packet {
private:
std::string m_PlayerName;
public:
PlayerLoginPacket() {}
PlayerLoginPacket(std::string playerName) : m_PlayerName(playerName) {}
virtual ~PlayerLoginPacket() {}
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual PacketType getType() const { return PacketType::PlayerLogin; }
const std::string& getPlayerName() const { return m_PlayerName; }
};
class WorldBeginDataPacket : public Packet {
private:
WorldHeader m_Header;
public:
WorldBeginDataPacket() {}
WorldBeginDataPacket(const game::World* world) {
m_Header.m_World = world;
}
virtual ~WorldBeginDataPacket() {}
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual PacketType getType() const { return PacketType::WorldBeginData; }
const game::TowerTileColorPalette& getTowerTilePalette() const { return m_Header.m_TowerPlacePalette; }
const game::Color& getWalkableTileColor() const { return m_Header.m_WalkablePalette; }
const std::vector<game::Color>& getDecorationPalette() const { return m_Header.m_DecorationPalette; }
const game::Spawn& getRedSpawn() const { return m_Header.m_RedSpawn; }
const game::Spawn& getBlueSpawn() const { return m_Header.m_BlueSpawn; }
const game::SpawnColorPalette& getSpawnPalette() const { return m_Header.m_SpawnColorPalette; }
const game::TeamCastle& getRedCastle() const { return m_Header.m_RedCastle; }
const game::TeamCastle& getBlueCastle() const { return m_Header.m_BlueCastle; }
const game::TilePalette getTilePalette() const { return m_Header.m_TilePalette; }
DataBuffer SerializeCustom() const; // allow serialisation with invalid World member
void setWorldHeader(const WorldHeader& header) { m_Header = header; }
};
class WorldDataPacket : public Packet {
private:
WorldData m_WorldData;
const game::World* m_World;
public:
WorldDataPacket() {}
WorldDataPacket(const game::World* world) : m_World(world) {}
virtual ~WorldDataPacket() {}
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual PacketType getType() const { return PacketType::WorldData; }
const std::unordered_map<game::ChunkCoord, game::ChunkPtr>& getChunks() const { return m_WorldData.m_Chunks; }
DataBuffer SerializeCustom() const; // allow serialisation with invalid World member
void setWorldData(const WorldData& worldData) { m_WorldData = worldData; }
};
class UpdateMoneyPacket : public Packet {
private:
std::uint32_t m_NewAmount;
public:
UpdateMoneyPacket() {}
UpdateMoneyPacket(std::uint32_t newAmount) : m_NewAmount(newAmount) {}
virtual ~UpdateMoneyPacket() {}
std::uint32_t getGold() const { return m_NewAmount; }
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual PacketType getType() const { return PacketType::UpdateMoney; }
};
class UpdateExpPacket : public Packet {
private:
std::uint32_t m_NewAmount;
public:
UpdateExpPacket() {}
UpdateExpPacket(std::uint32_t newAmount) : m_NewAmount(newAmount) {}
virtual ~UpdateExpPacket() {}
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual PacketType getType() const { return PacketType::UpdateEXP; }
};
class UpdateLobbyTimePacket : public Packet {
private:
std::uint32_t m_RemainingTime;
public:
UpdateLobbyTimePacket() {}
UpdateLobbyTimePacket(std::uint32_t remainingTime) : m_RemainingTime(remainingTime) {}
virtual ~UpdateLobbyTimePacket() {}
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
std::uint32_t getRemainingTime() const { return m_RemainingTime; }
virtual PacketType getType() const { return PacketType::UpdateLobbyTime; }
};
class UpdateGameStatePacket : public Packet {
private:
game::GameState m_GameState;
public:
UpdateGameStatePacket() {}
UpdateGameStatePacket(game::GameState gameState) : m_GameState(gameState) {}
virtual ~UpdateGameStatePacket() {}
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::GameState getGameState() const { return m_GameState; }
virtual PacketType getType() const { return PacketType::UpdateGameState; }
};
struct PlayerInfo {
std::string name;
game::TeamColor team;
};
class PlayerListPacket : public Packet {
private:
std::map<std::uint8_t, PlayerInfo> m_Players;
public:
PlayerListPacket() {}
PlayerListPacket(std::map<std::uint8_t, PlayerInfo> players) : m_Players(players) {}
virtual ~PlayerListPacket() {}
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
const std::map<std::uint8_t, PlayerInfo>& getPlayers() const { return m_Players; }
virtual PacketType getType() const { return PacketType::PlayerList; }
};
class PlayerJoinPacket : public Packet {
private:
std::uint8_t m_PlayerID;
std::string m_PlayerName;
public:
PlayerJoinPacket() {}
PlayerJoinPacket(std::uint8_t playerID, const std::string& playerName) : m_PlayerID(playerID), m_PlayerName(playerName) {}
virtual ~PlayerJoinPacket() {}
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
std::uint8_t getPlayerID() const { return m_PlayerID; }
const std::string& getPlayerName() const { return m_PlayerName; }
virtual PacketType getType() const { return PacketType::PlayerJoin; }
};
class PlayerLeavePacket : public Packet {
private:
std::uint8_t m_PlayerID;
public:
PlayerLeavePacket() {}
PlayerLeavePacket(std::uint8_t playerID) : m_PlayerID(playerID) {}
virtual ~PlayerLeavePacket() {}
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
std::uint8_t getPlayerID() const { return m_PlayerID; }
virtual PacketType getType() const { return PacketType::PlayerLeave; }
};
class ConnexionInfoPacket : public Packet {
private:
std::uint8_t m_ConnectionID;
public:
ConnexionInfoPacket() {}
ConnexionInfoPacket(std::uint8_t connectionID) : m_ConnectionID(connectionID) {}
virtual ~ConnexionInfoPacket() {}
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
std::uint8_t getConnectionID() const { return m_ConnectionID; }
virtual PacketType getType() const { return PacketType::ConnectionInfo; }
};
class SelectTeamPacket : public Packet {
private:
game::TeamColor m_SelectedTeam;
public:
SelectTeamPacket() {}
SelectTeamPacket(game::TeamColor selectedTeam) : m_SelectedTeam(selectedTeam) {}
virtual ~SelectTeamPacket() {}
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::TeamColor getSelectedTeam() const { return m_SelectedTeam; }
virtual PacketType getType() const { return PacketType::SelectTeam; }
};
class UpdatePlayerTeamPacket : public Packet {
private:
std::uint8_t m_PlayerID;
game::TeamColor m_SelectedTeam;
public:
UpdatePlayerTeamPacket() {}
UpdatePlayerTeamPacket(std::uint8_t playerID, game::TeamColor selectedTeam) : m_PlayerID(playerID), m_SelectedTeam(selectedTeam) {}
virtual ~UpdatePlayerTeamPacket() {}
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::TeamColor getSelectedTeam() const { return m_SelectedTeam; }
std::uint8_t getPlayerID() const { return m_PlayerID; }
virtual PacketType getType() const { return PacketType::UpdatePlayerTeam; }
};
class DisconnectPacket : public Packet {
private:
std::string m_Reason; // only when sent from server
public:
DisconnectPacket() {}
DisconnectPacket(std::string reason) : m_Reason(reason) {}
virtual ~DisconnectPacket() {}
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
const std::string& getReason() const { return m_Reason; }
virtual PacketType getType() const { return PacketType::Disconnect; }
};
class ServerTpsPacket : public Packet {
private:
float m_TPS;
std::uint64_t m_PacketSendTime; // used to calculate ping
public:
ServerTpsPacket() {}
ServerTpsPacket(float tps, std::uint64_t sendTime) : m_TPS(tps), m_PacketSendTime(sendTime) {}
virtual ~ServerTpsPacket() {}
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
float getTPS() const { return m_TPS; }
std::uint64_t getPacketSendTime() const { return m_PacketSendTime; }
virtual PacketType getType() const { return PacketType::ServerTps; }
};
struct MobSend { // represents a mob send
game::MobType mobType;
game::MobLevel mobLevel;
std::uint8_t mobCount; // the max is 12
};
class SendMobsPacket : public Packet {
private:
std::vector<MobSend> m_MobSends;
public:
SendMobsPacket() {}
SendMobsPacket(const std::vector<MobSend>& mobSends) : m_MobSends(mobSends) {}
virtual ~SendMobsPacket() {}
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
const std::vector<MobSend>& getMobSends() const { return m_MobSends; }
virtual PacketType getType() const { return PacketType::SendMobs; }
};
class SpawnMobPacket : public Packet {
private:
game::MobID m_MobID;
game::MobType m_MobType;
game::MobLevel m_MobLevel;
game::Direction m_MobDirection;
game::PlayerID m_Sender;
float m_MobX, m_MobY;
public:
SpawnMobPacket() {}
SpawnMobPacket(game::MobID id, game::MobType type, std::uint8_t level, game::PlayerID sender,
float x, float y, game::Direction dir) : m_MobID(id), m_MobType(type), m_MobLevel(level),
m_MobDirection(dir), m_Sender(sender), m_MobX(x), m_MobY(y) {}
virtual ~SpawnMobPacket() {}
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::MobID getMobID() const { return m_MobID; }
game::MobType getMobType() const { return m_MobType; }
game::MobLevel getMobLevel() const { return m_MobLevel; }
game::Direction getMobDirection() const { return m_MobDirection; }
game::PlayerID getSender() const { return m_Sender; }
float getMobX() const { return m_MobX; }
float getMobY() const { return m_MobY; }
virtual PacketType getType() const { return PacketType::SpawnMob; }
};
class PlaceTowerPacket : public Packet {
private:
std::int32_t m_TowerX, m_TowerY;
game::TowerType m_TowerType;
public:
PlaceTowerPacket() {}
PlaceTowerPacket(std::int32_t x, std::int32_t y, game::TowerType type) :
m_TowerX(x), m_TowerY(y), m_TowerType(type) {}
virtual ~PlaceTowerPacket() {}
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
std::int32_t getTowerX() const { return m_TowerX; }
std::int32_t getTowerY() const { return m_TowerY; }
game::TowerType getTowerType() const { return m_TowerType; }
virtual PacketType getType() const { return PacketType::PlaceTower; }
};
class WorldAddTowerPacket : public Packet {
private:
game::TowerID m_TowerID;
std::int32_t m_TowerX, m_TowerY;
game::TowerType m_TowerType;
game::PlayerID m_Builder;
public:
WorldAddTowerPacket() {}
WorldAddTowerPacket(game::TowerID id, std::int32_t x, std::int32_t y, game::TowerType type, game::PlayerID player) :
m_TowerID(id), m_TowerX(x), m_TowerY(y), m_TowerType(type), m_Builder(player) {}
virtual ~WorldAddTowerPacket() {}
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::TowerID getTowerID() const { return m_TowerID; }
std::int32_t getTowerX() const { return m_TowerX; }
std::int32_t getTowerY() const { return m_TowerY; }
game::TowerType getTowerType() const { return m_TowerType; }
game::PlayerID getBuilder() const { return m_Builder; }
virtual PacketType getType() const { return PacketType::WorldAddTower; }
};
class RemoveTowerPacket : public Packet {
private:
game::TowerID m_TowerID;
public:
RemoveTowerPacket() {}
RemoveTowerPacket(game::TowerID id) : m_TowerID(id) {}
virtual ~RemoveTowerPacket() {}
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::TowerID getTowerID() const { return m_TowerID; }
virtual PacketType getType() const { return PacketType::RemoveTower; }
};
class UpgradeTowerPacket : public Packet {
private:
game::TowerID m_TowerID;
game::TowerLevel m_TowerLevel;
public:
UpgradeTowerPacket() {}
UpgradeTowerPacket(game::TowerID tower, game::TowerLevel level) : m_TowerID(tower), m_TowerLevel(level) {}
virtual ~UpgradeTowerPacket() {}
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::TowerID getTowerID() const { return m_TowerID; }
game::TowerLevel getTowerLevel() const { return m_TowerLevel; }
virtual PacketType getType() const { return PacketType::UpgradeTower; }
};
}
}
} // namespace protocol
} // namespace td

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#pragma once
#include "protocol/Protocol.h"
namespace td {
namespace protocol {
class ConnexionInfoPacket : public Packet {
private:
std::uint8_t m_ConnectionID;
public:
ConnexionInfoPacket() {}
ConnexionInfoPacket(std::uint8_t connectionID) : m_ConnectionID(connectionID) {}
virtual ~ConnexionInfoPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
std::uint8_t GetConnectionID() const { return m_ConnectionID; }
virtual PacketType GetType() const { return PacketType::ConnectionInfo; }
};
} // namespace protocol
} // namespace td

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#pragma once
#include "protocol/Protocol.h"
namespace td {
namespace protocol {
class DisconnectPacket : public Packet {
private:
std::string m_Reason; // only when sent from server
public:
DisconnectPacket() {}
DisconnectPacket(std::string reason) : m_Reason(reason) {}
virtual ~DisconnectPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
const std::string& GetReason() const { return m_Reason; }
virtual PacketType GetType() const { return PacketType::Disconnect; }
};
} // namespace protocol
} // namespace td

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#pragma once
#include "protocol/Protocol.h"
namespace td {
namespace protocol {
class KeepAlivePacket : public Packet{
private:
std::uint64_t m_AliveID;
public:
KeepAlivePacket() {}
KeepAlivePacket(std::uint64_t aliveID) : m_AliveID(aliveID) {}
virtual ~KeepAlivePacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
std::uint64_t GetAliveID() const { return m_AliveID; }
virtual PacketType GetType() const { return PacketType::KeepAlive; }
};
} // namespace protocol
} // namespace td

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#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
namespace td {
namespace protocol {
class PlaceTowerPacket : public Packet {
private:
std::int32_t m_TowerX, m_TowerY;
game::TowerType m_TowerType;
public:
PlaceTowerPacket() {}
PlaceTowerPacket(std::int32_t x, std::int32_t y, game::TowerType type) :
m_TowerX(x), m_TowerY(y), m_TowerType(type) {
}
virtual ~PlaceTowerPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
std::int32_t GetTowerX() const { return m_TowerX; }
std::int32_t GetTowerY() const { return m_TowerY; }
game::TowerType GetTowerType() const { return m_TowerType; }
virtual PacketType GetType() const { return PacketType::PlaceTower; }
};
} // namespace protocol
} // namespace td

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#pragma once
#include "protocol/Protocol.h"
namespace td {
namespace protocol {
enum class ItemType : std::uint8_t {
// Upgrades
ClickerUpgrade,
GoldPerSecUpgrade,
// Items
};
/** Packet used by the client to buy items or upgrades
Packet used by the server to confirm transaction */
class PlayerBuyItemPacket : public Packet {
private:
ItemType m_ItemType;
std::uint8_t m_Count;
public:
PlayerBuyItemPacket() {}
PlayerBuyItemPacket(ItemType itemType, std::uint8_t count) : m_ItemType(itemType), m_Count(count) {}
virtual ~PlayerBuyItemPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
ItemType GetItemType() const { return m_ItemType; }
std::uint8_t GetCount() const { return m_Count; }
virtual PacketType GetType() const { return PacketType::PlayerBuyItem; }
};
} // namespace protocol
} // namespace td

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#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
namespace td {
namespace protocol {
/** Packet used by the client to buy mob upgrades
Packet used by the server to confirm transaction */
class PlayerBuyMobUpgradePacket : public Packet {
private:
game::MobType m_MobType;
std::uint8_t m_MobLevel;
public:
PlayerBuyMobUpgradePacket() {}
PlayerBuyMobUpgradePacket(game::MobType mobType, std::uint8_t level) : m_MobType(mobType), m_MobLevel(level) {}
virtual ~PlayerBuyMobUpgradePacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::MobType GetMobType() const { return m_MobType; }
std::uint8_t GetLevel() const { return m_MobLevel; }
virtual PacketType GetType() const { return PacketType::PlayerBuyMobUpgrade; }
};
} // namespace protocol
} // namespace td

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#pragma once
#include "protocol/Protocol.h"
namespace td {
namespace protocol {
class PlayerJoinPacket : public Packet {
private:
std::uint8_t m_PlayerID;
std::string m_PlayerName;
public:
PlayerJoinPacket() {}
PlayerJoinPacket(std::uint8_t playerID, const std::string& playerName) : m_PlayerID(playerID), m_PlayerName(playerName) {}
virtual ~PlayerJoinPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
std::uint8_t GetPlayerID() const { return m_PlayerID; }
const std::string& GetPlayerName() const { return m_PlayerName; }
virtual PacketType GetType() const { return PacketType::PlayerJoin; }
};
} // namespace protocol
} // namespace td

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#pragma once
#include "protocol/Protocol.h"
namespace td {
namespace protocol {
class PlayerLeavePacket : public Packet {
private:
std::uint8_t m_PlayerID;
public:
PlayerLeavePacket() {}
PlayerLeavePacket(std::uint8_t playerID) : m_PlayerID(playerID) {}
virtual ~PlayerLeavePacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
std::uint8_t GetPlayerID() const { return m_PlayerID; }
virtual PacketType GetType() const { return PacketType::PlayerLeave; }
};
} // namespace protocol
} // namespace td

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#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
namespace td {
namespace protocol {
struct PlayerInfo {
std::string name;
game::TeamColor team;
};
class PlayerListPacket : public Packet {
private:
std::map<std::uint8_t, PlayerInfo> m_Players;
public:
PlayerListPacket() {}
PlayerListPacket(std::map<std::uint8_t, PlayerInfo> players) : m_Players(players) {}
virtual ~PlayerListPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
const std::map<std::uint8_t, PlayerInfo>& GetPlayers() const { return m_Players; }
virtual PacketType GetType() const { return PacketType::PlayerList; }
};
} // namespace protocol
} // namespace td

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#pragma once
#include "protocol/Protocol.h"
namespace td {
namespace protocol {
class PlayerLoginPacket : public Packet {
private:
std::string m_PlayerName;
public:
PlayerLoginPacket() {}
PlayerLoginPacket(std::string playerName) : m_PlayerName(playerName) {}
virtual ~PlayerLoginPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual PacketType GetType() const { return PacketType::PlayerLogin; }
const std::string& GetPlayerName() const { return m_PlayerName; }
};
} // namespace protocol
} // namespace td

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#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
namespace td {
namespace protocol {
class RemoveTowerPacket : public DelayedPacket {
private:
game::TowerID m_TowerID;
public:
RemoveTowerPacket() {}
RemoveTowerPacket(game::TowerID id) : m_TowerID(id) {}
virtual ~RemoveTowerPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::TowerID GetTowerID() const { return m_TowerID; }
virtual PacketType GetType() const { return PacketType::RemoveTower; }
};
} // namespace protocol
} // namespace td

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#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
namespace td {
namespace protocol {
class SelectTeamPacket : public Packet {
private:
game::TeamColor m_SelectedTeam;
public:
SelectTeamPacket() {}
SelectTeamPacket(game::TeamColor selectedTeam) : m_SelectedTeam(selectedTeam) {}
virtual ~SelectTeamPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::TeamColor GetSelectedTeam() const { return m_SelectedTeam; }
virtual PacketType GetType() const { return PacketType::SelectTeam; }
};
} // namespace protocol
} // namespace td

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#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
namespace td {
namespace protocol {
struct MobSend { // represents a mob send
game::MobType mobType : 4;
game::MobLevel mobLevel : 4;
std::uint8_t mobCount; // the max is 12
};
class SendMobsPacket : public Packet {
private:
std::vector<MobSend> m_MobSends;
public:
SendMobsPacket() {}
SendMobsPacket(const std::vector<MobSend>& mobSends) : m_MobSends(mobSends) {}
virtual ~SendMobsPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
const std::vector<MobSend>& GetMobSends() const { return m_MobSends; }
virtual PacketType GetType() const { return PacketType::SendMobs; }
};
} // namespace protocol
} // namespace td

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#pragma once
#include "protocol/Protocol.h"
namespace td {
namespace protocol {
class ServerTpsPacket : public Packet {
private:
float m_TPS;
float m_MSPT;
std::uint64_t m_PacketSendTime; // used to calculate ping
public:
ServerTpsPacket() {}
ServerTpsPacket(float tps, float mspt, std::uint64_t sendTime) : m_TPS(tps), m_MSPT(mspt), m_PacketSendTime(sendTime) {}
virtual ~ServerTpsPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
float GetTPS() const { return m_TPS; }
float GetMSPT() const { return m_MSPT; }
std::uint64_t GetPacketSendTime() const { return m_PacketSendTime; }
virtual PacketType GetType() const { return PacketType::ServerTps; }
};
} // namespace protocol
} // namespace td

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#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
namespace td {
namespace protocol {
class SpawnMobPacket : public Packet {
private:
game::MobID m_MobID;
game::MobType m_MobType;
game::MobLevel m_MobLevel;
game::Direction m_MobDirection;
game::PlayerID m_Sender;
float m_MobX, m_MobY;
public:
SpawnMobPacket() {}
SpawnMobPacket(game::MobID id, game::MobType type, std::uint8_t level, game::PlayerID sender,
float x, float y, game::Direction dir) : m_MobID(id), m_MobType(type), m_MobLevel(level),
m_MobDirection(dir), m_Sender(sender), m_MobX(x), m_MobY(y) {
}
virtual ~SpawnMobPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::MobID GetMobID() const { return m_MobID; }
game::MobType GetMobType() const { return m_MobType; }
game::MobLevel GetMobLevel() const { return m_MobLevel; }
game::Direction GetMobDirection() const { return m_MobDirection; }
game::PlayerID GetSender() const { return m_Sender; }
float GetMobX() const { return m_MobX; }
float GetMobY() const { return m_MobY; }
virtual PacketType GetType() const { return PacketType::SpawnMob; }
};
} // namespace protocol
} // namespace td

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#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
namespace td {
namespace protocol {
class UpdateCastleLifePacket : public Packet {
private:
std::uint16_t m_CastleLife;
game::TeamColor m_Team;
public:
UpdateCastleLifePacket() {}
UpdateCastleLifePacket(std::uint16_t life, game::TeamColor team) : m_CastleLife(life), m_Team(team) {}
virtual ~UpdateCastleLifePacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
std::uint16_t GetCastleLife() const { return m_CastleLife; }
game::TeamColor GetTeamColor() const { return m_Team; }
virtual PacketType GetType() const { return PacketType::UpdateCastleLife; }
};
} // namespace protocol
} // namespace td

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#pragma once
#include "protocol/Protocol.h"
namespace td {
namespace protocol {
class UpdateExpPacket : public Packet {
private:
std::uint32_t m_NewAmount;
public:
UpdateExpPacket() {}
UpdateExpPacket(std::uint32_t newAmount) : m_NewAmount(newAmount) {}
virtual ~UpdateExpPacket() {}
std::uint32_t GetExp() const { return m_NewAmount; }
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual PacketType GetType() const { return PacketType::UpdateEXP; }
};
} // namespace protocol
} // namespace td

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#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
namespace td {
namespace protocol {
class UpdateGameStatePacket : public Packet {
private:
game::GameState m_GameState;
public:
UpdateGameStatePacket() {}
UpdateGameStatePacket(game::GameState gameState) : m_GameState(gameState) {}
virtual ~UpdateGameStatePacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::GameState GetGameState() const { return m_GameState; }
virtual PacketType GetType() const { return PacketType::UpdateGameState; }
};
} // namespace protocol
} // namespace td

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#pragma once
#include "protocol/Protocol.h"
namespace td {
namespace protocol {
class UpdateLobbyTimePacket : public Packet {
private:
std::uint64_t m_StartTime; // unix millis
public:
UpdateLobbyTimePacket() {}
UpdateLobbyTimePacket(std::uint64_t startTime) : m_StartTime(startTime) {}
virtual ~UpdateLobbyTimePacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
std::uint64_t GetStartTime() const { return m_StartTime; }
virtual PacketType GetType() const { return PacketType::UpdateLobbyTime; }
};
} // namespace protocol
} // namespace td

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#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
namespace td {
namespace protocol {
class MobState {
using Point = utils::shape::Point;
private:
game::MobID m_MobID;
Point m_MobPosition;
float m_MobLife;
game::Direction m_MobDirection;
public:
MobState() {}
MobState(game::MobID id, const Point& position, float life, game::Direction direction) :
m_MobID(id), m_MobPosition(position), m_MobLife(life), m_MobDirection(direction) {
}
game::MobID GetMobId() const { return m_MobID; }
Point GetMobPosition() const { return m_MobPosition; }
float GetMobLife() const { return m_MobLife; }
game::Direction GetMobDirection() const { return m_MobDirection; }
};
class UpdateMobStatesPacket : public DelayedPacket {
private:
std::vector<MobState> m_MobStates;
public:
UpdateMobStatesPacket() {}
virtual ~UpdateMobStatesPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
void addMobState(MobState mobState) { m_MobStates.push_back(mobState); }
const std::vector<MobState>& GetMobStates() const { return m_MobStates; }
virtual PacketType GetType() const { return PacketType::UpdateMobStates; }
};
} // namespace protocol
} // namespace td

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#pragma once
#include "protocol/Protocol.h"
namespace td {
namespace protocol {
class UpdateMoneyPacket : public Packet {
private:
std::uint32_t m_NewAmount;
public:
UpdateMoneyPacket() {}
UpdateMoneyPacket(std::uint32_t newAmount) : m_NewAmount(newAmount) {}
virtual ~UpdateMoneyPacket() {}
std::uint32_t GetGold() const { return m_NewAmount; }
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual PacketType GetType() const { return PacketType::UpdateMoney; }
};
} // namespace protocol
} // namespace td

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#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
namespace td {
namespace protocol {
class UpdatePlayerTeamPacket : public Packet {
private:
std::uint8_t m_PlayerID;
game::TeamColor m_SelectedTeam;
public:
UpdatePlayerTeamPacket() {}
UpdatePlayerTeamPacket(std::uint8_t playerID, game::TeamColor selectedTeam) : m_PlayerID(playerID), m_SelectedTeam(selectedTeam) {}
virtual ~UpdatePlayerTeamPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::TeamColor GetSelectedTeam() const { return m_SelectedTeam; }
std::uint8_t GetPlayerID() const { return m_PlayerID; }
virtual PacketType GetType() const { return PacketType::UpdatePlayerTeam; }
};
} // namespace protocol
} // namespace td

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#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
namespace td {
namespace protocol {
class UpgradeTowerPacket : public DelayedPacket {
private:
game::TowerID m_TowerID;
game::TowerLevel m_TowerLevel;
public:
UpgradeTowerPacket() {}
UpgradeTowerPacket(game::TowerID tower, game::TowerLevel level) : m_TowerID(tower), m_TowerLevel(level) {}
virtual ~UpgradeTowerPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::TowerID GetTowerID() const { return m_TowerID; }
game::TowerLevel GetTowerLevel() const { return m_TowerLevel; }
virtual PacketType GetType() const { return PacketType::UpgradeTower; }
};
} // namespace protocol
} // namespace td

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@@ -0,0 +1,36 @@
#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
namespace td {
namespace protocol {
class WorldAddTowerPacket : public DelayedPacket {
private:
game::TowerID m_TowerID;
std::int32_t m_TowerX, m_TowerY;
game::TowerType m_TowerType;
game::PlayerID m_Builder;
public:
WorldAddTowerPacket() {}
WorldAddTowerPacket(game::TowerID id, std::int32_t x, std::int32_t y, game::TowerType type, game::PlayerID player) :
m_TowerID(id), m_TowerX(x), m_TowerY(y), m_TowerType(type), m_Builder(player) {
}
virtual ~WorldAddTowerPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::TowerID GetTowerID() const { return m_TowerID; }
std::int32_t GetTowerX() const { return m_TowerX; }
std::int32_t GetTowerY() const { return m_TowerY; }
game::TowerType GetTowerType() const { return m_TowerType; }
game::PlayerID GetBuilder() const { return m_Builder; }
virtual PacketType GetType() const { return PacketType::WorldAddTower; }
};
} // namespace protocol
} // namespace td

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@@ -0,0 +1,60 @@
#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
namespace td {
namespace protocol {
struct WorldHeader {
game::TowerTileColorPalette m_TowerPlacePalette;
Color m_WalkablePalette;
std::vector<Color> m_DecorationPalette;
Color m_Background;
game::SpawnColorPalette m_SpawnColorPalette;
game::TilePalette m_TilePalette;
game::Spawn m_RedSpawn, m_BlueSpawn;
game::TeamCastle m_RedCastle, m_BlueCastle;
const game::World* m_World;
};
class WorldBeginDataPacket : public Packet {
private:
WorldHeader m_Header;
public:
WorldBeginDataPacket() {}
WorldBeginDataPacket(const game::World* world) {
m_Header.m_World = world;
}
virtual ~WorldBeginDataPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual PacketType GetType() const { return PacketType::WorldBeginData; }
const game::TowerTileColorPalette& GetTowerTilePalette() const { return m_Header.m_TowerPlacePalette; }
const Color& GetWalkableTileColor() const { return m_Header.m_WalkablePalette; }
const std::vector<Color>& GetDecorationPalette() const { return m_Header.m_DecorationPalette; }
const Color& GetBackgroundColor() const { return m_Header.m_Background; }
const game::Spawn& GetRedSpawn() const { return m_Header.m_RedSpawn; }
const game::Spawn& GetBlueSpawn() const { return m_Header.m_BlueSpawn; }
const game::SpawnColorPalette& GetSpawnPalette() const { return m_Header.m_SpawnColorPalette; }
const game::TeamCastle& GetRedCastle() const { return m_Header.m_RedCastle; }
const game::TeamCastle& GetBlueCastle() const { return m_Header.m_BlueCastle; }
const game::TilePalette GetTilePalette() const { return m_Header.m_TilePalette; }
void setWorldHeader(const WorldHeader& header) { m_Header = header; }
};
} // namespace protocol
} // namespace td

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#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
namespace td {
namespace protocol {
struct WorldData {
std::unordered_map<game::ChunkCoord, game::ChunkPtr> m_Chunks;
};
class WorldDataPacket : public Packet {
private:
WorldData m_WorldData;
const game::World* m_World;
public:
WorldDataPacket() {}
WorldDataPacket(const game::World* world) : m_World(world) {}
virtual ~WorldDataPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual PacketType GetType() const { return PacketType::WorldData; }
const std::unordered_map<game::ChunkCoord, game::ChunkPtr>& GetChunks() const { return m_WorldData.m_Chunks; }
DataBuffer SerializeCustom() const; // allow serialisation with invalid World member
void SetWorldData(const WorldData& worldData) { m_WorldData = worldData; }
};
} // namespace protocol
} // namespace td

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@@ -1,8 +1,62 @@
#pragma once
#ifdef __ANDROID__
#include <GLES3/gl3.h>
#if !defined(TD_IMPL_OPENGL_ES2) \
&& !defined(TD_IMPL_OPENGL_ES3) \
&& !defined(TD_IMPL_OPENGL_LOADER_GL3W) \
&& !defined(TD_IMPL_OPENGL_LOADER_GLEW) \
&& !defined(TD_IMPL_OPENGL_LOADER_GLAD) \
&& !defined(TD_IMPL_OPENGL_LOADER_GLBINDING2) \
&& !defined(TD_IMPL_OPENGL_LOADER_GLBINDING3) \
&& !defined(TD_IMPL_OPENGL_LOADER_CUSTOM) \
&& !defined(__ANDROID__)
#if defined(__has_include)
#if __has_include(<GL/glew.h>)
#define TD_IMPL_OPENGL_LOADER_GLEW
#elif __has_include(<glad/glad.h>)
#define TD_IMPL_OPENGL_LOADER_GLAD
#elif __has_include(<GL/gl3w.h>)
#define TD_IMPL_OPENGL_LOADER_GL3W
#elif __has_include(<glbinding/glbinding.h>)
#define TD_IMPL_OPENGL_LOADER_GLBINDING3
#elif __has_include(<glbinding/Binding.h>)
#define TD_IMPL_OPENGL_LOADER_GLBINDING2
#else
#include "glbinding/gl/gl.h"
using namespace gl;
#error "Cannot detect OpenGL loader!"
#endif
#else
#error "Cannot detect loader with include detection !"
#endif
#endif
// Include correct files
#if defined(__ANDROID__)
#include <GLES3/gl3.h>
#elif defined(TD_IMPL_OPENGL_LOADER_GL3W)
#include <GL/gl3w.h> // Needs to be initialized with gl3wInit() in user's code
#elif defined(TD_IMPL_OPENGL_LOADER_GLEW)
#include <GL/glew.h> // Needs to be initialized with glewInit() in user's code.
#elif defined(TD_IMPL_OPENGL_LOADER_GLAD)
#include <glad/glad.h> // Needs to be initialized with gladLoadGL() in user's code.
#elif defined(TD_IMPL_OPENGL_LOADER_GLBINDING2)
#ifndef GLFW_INCLUDE_NONE
#define GLFW_INCLUDE_NONE // GLFW including OpenGL headers causes ambiguity or multiple definition errors.
#endif
#include <glbinding/Binding.h> // Needs to be initialized with glbinding::Binding::initialize() in user's code.
#include <glbinding/gl/gl.h>
using namespace gl;
#elif defined(TD_IMPL_OPENGL_LOADER_GLBINDING3)
#ifndef GLFW_INCLUDE_NONE
#define GLFW_INCLUDE_NONE // GLFW including OpenGL headers causes ambiguity or multiple definition errors.
#endif
#include <glbinding/glbinding.h>// Needs to be initialized with glbinding::initialize() in user's code.
#include <glbinding/gl/gl.h>
using namespace gl;
#else
#include TD_IMPL_OPENGL_LOADER_CUSTOM
#endif

View File

@@ -1,14 +1,6 @@
/*
* Renderer.h
*
* Created on: 4 nov. 2020
* Author: simon
*/
#pragma once
#ifndef RENDER_RENDERER_H_
#define RENDER_RENDERER_H_
#include <glm/glm.hpp>
#include "Defines.h"
#include <memory>
#include "loader/GLLoader.h"
#include "render/shaders/WorldShader.h"
@@ -17,46 +9,63 @@
namespace td {
namespace render {
struct Camera {
Mat4f viewMatrix;
Mat4f projectionMatrix;
Mat4f InvViewMatrix;
Mat4f InvProjectionMatrix;
float CamDistance = 25.0f;
Vec3f CamPos {0, CamDistance, 0};
Vec2f CamLook {};
float m_Yaw = -PI / 2.0f;
float m_Pitch = -PI / 2.0f + 0.0000001f;
};
class Renderer {
public:
static constexpr float m_AnimationSpeed = 2.0f;
static constexpr float m_MouseSensitivity = 200.0f;
struct Model {
GL::VertexArray* vao;
glm::vec2 positon;
Vec3f positon;
Vec3f color = { 1, 1, 1 };
};
private:
std::unique_ptr<WorldShader> m_WorldShader;
std::unique_ptr<EntityShader> m_EntityShader;
std::unique_ptr<shader::WorldShader> m_WorldShader;
std::unique_ptr<shader::EntityShader> m_EntityShader;
bool m_IsometricView = true;
float m_IsometricShade = m_IsometricView;
glm::vec2 m_CamPos{};
Vec2i m_WindowSize;
Vec3f m_BackgroundColor;
Camera m_Camera {};
public:
Renderer();
~Renderer();
bool init();
bool Init();
void prepare();
void resize(const int width, const int height);
void Prepare();
void Resize(const int width, const int height);
void renderVAO(const GL::VertexArray& vao);
void renderModel(const Model& model);
void RenderVAO(const GL::VertexArray& vao);
void RenderModel(const Model& model);
void setZoom(float zoom);
void setCamMovement(const glm::vec2& mov);
void setCamPos(const glm::vec2& newPos);
void setIsometricView(bool isometric); // false = 2D true = Isometric
void AddZoom(float zoom);
void SetCamAngularMovement(const Vec2f& mov);
void SetCamMovement(const Vec2f& lastCursorPos, const Vec2f& currentCursorPos);
void SetCamLook(const Vec2f& worldPos);
glm::vec2 getCursorWorldPos(const glm::vec2& cursorPos, float aspectRatio, float zoom, float windowWidth, float windowHeight);
void SetBackgroundColor(const Vec3f& color) { m_BackgroundColor = color; }
Vec2f GetCursorWorldPos(const Vec2f& cursorPos, float windowWidth, float windowHeight);
private:
void updateIsometricView();
void updateIsometricFade();
void initShader();
void InitShaders();
void SetCamPos(const Vec3f& newPos);
};
} // namespace render
} // namespace td
#endif /* RENDER_RENDERER_H_ */

View File

@@ -25,13 +25,13 @@ private:
public:
VertexCache() : m_VertexCount(0) {}
void addData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors);
void removeData(std::uint64_t index);
void clear();
void updateVertexArray();
void AddData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors);
void RemoveData(std::uint64_t index);
void Clear();
void UpdateVertexArray();
const GL::VertexArray& getVertexArray() const { return *m_VertexArray; }
bool isEmpty() const { return m_VertexArray == nullptr; }
const GL::VertexArray& GetVertexArray() const { return *m_VertexArray; }
bool IsEmpty() const { return m_VertexArray == nullptr; }
};
} // namespace render

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@@ -6,11 +6,9 @@
#include "render/VertexCache.h"
#include "render/gui/TowerPlacePopup.h"
#include "render/gui/TowerUpgradePopup.h"
#include "render/gui/MobTooltip.h"
#include "render/gui/imgui/imgui.h"
#include <glm/glm.hpp>
#include "render/gui/CastleTooltip.h"
namespace td {
@@ -20,7 +18,6 @@ class ClientGame;
} // namespace client
namespace render {
class WorldRenderer : public game::WorldListener {
@@ -29,53 +26,55 @@ private:
Renderer* m_Renderer;
game::World* m_World;
std::unique_ptr<GL::VertexArray> m_WorldVao, m_MobVao, m_SelectTileVao;
glm::vec2 m_CamPos;
glm::vec2 m_CursorPos;
glm::vec2 m_HoldCursorPos;
glm::vec2 m_LastClicked;
Vec2f m_CamPos;
Vec2f m_CursorPos;
Vec2f m_HoldCursorPos;
Vec2f m_LastClicked;
float m_Zoom;
float m_CamSensibility = 1;
bool m_PopupOpened = false;
VertexCache m_TowersCache;
std::unique_ptr<gui::TowerPlacePopup> m_TowerPlacePopup;
std::unique_ptr<gui::TowerUpgradePopup> m_TowerUpgradePopup;
std::unique_ptr<gui::MobTooltip> m_MobTooltip;
std::unique_ptr<gui::CastleTooltip> m_CastleTooltip;
public:
WorldRenderer(game::World* world, client::ClientGame* client);
~WorldRenderer();
void loadModels();
void LoadModels();
static ImVec4 getImGuiTeamColor(game::TeamColor color);
void Update();
void Render();
void update();
void render();
void SetCamPos(float camX, float camY);
void setCamPos(float camX, float camY);
void moveCam(float relativeX, float relativeY, float aspectRatio);
void changeZoom(float zoom);
void MoveCam(float relativeX, float relativeY);
void ChangeZoom(float zoom);
// WorldListener
virtual void OnTowerAdd(game::TowerPtr tower);
virtual void OnTowerRemove(game::TowerPtr tower);
private:
void click();
void renderWorld() const;
void renderTowers() const;
void renderMobs() const;
void renderTileSelect() const;
void renderPopups();
void renderTowerUpgradePopup();
void renderMobTooltip() const;
void detectClick();
void detectMobHovering() const;
void removeTower();
glm::vec2 getCursorWorldPos() const;
glm::vec2 getClickWorldPos() const;
void Click();
void RenderWorld() const;
void RenderTowers() const;
void RenderMobs() const;
void RenderTileSelect() const;
void RenderPopups();
void RenderMobTooltip() const;
void RenderCastleTooltip() const;
void DetectClick();
void DetectMobHovering() const;
void DetectCastleHovering() const;
void RenderTooltips() const;
void RemoveTower();
Vec2f GetCursorWorldPos() const;
Vec2f GetClickWorldPos() const;
void updateCursorPos();
void UpdateCursorPos();
};
} // namespace render

View File

@@ -0,0 +1,28 @@
#pragma once
#include "GuiWidget.h"
namespace td {
namespace game {
class TeamCastle;
} // namespace game
namespace gui {
class CastleTooltip : public GuiWidget {
private:
const game::TeamCastle* m_Castle;
public:
CastleTooltip(client::Client* client);
virtual void Render();
void SetCastle(const game::TeamCastle* castle) { m_Castle = castle; }
bool IsShown() { return m_Castle != nullptr; }
};
} // namespace gui
} // namespace td

View File

@@ -13,7 +13,7 @@ private:
public:
FrameMenu(client::Client* client);
virtual void render();
virtual void Render();
};
} // namespace gui

View File

@@ -11,13 +11,13 @@ private:
public:
GameMenu(client::Client* client);
virtual void render();
virtual void Render();
private:
void showTPS();
void showStats();
void showPlayers();
void showLobbyProgress();
void showTeamSelection();
void ShowTPS();
void ShowStats();
void ShowPlayers();
void ShowLobbyProgress();
void ShowTeamSelection();
};
} // namespace gui

View File

@@ -10,15 +10,17 @@ namespace gui {
class GuiManager {
private:
std::vector<std::shared_ptr<GuiWidget>> m_Widgets;
std::vector<std::unique_ptr<GuiWidget>> m_Widgets;
public:
void renderWidgets() {
for (auto widget : m_Widgets) {
widget->render();
GuiManager() {}
void RenderWidgets() {
for (auto& widget : m_Widgets) {
widget->Render();
}
}
void addWidgets(const std::shared_ptr<GuiWidget>& widget) {
void AddWidget(std::unique_ptr<GuiWidget>&& widget) {
m_Widgets.push_back(std::move(widget));
}
};

View File

@@ -14,9 +14,9 @@ protected:
public:
GuiWidget(client::Client* client) : m_Client(client) {}
client::Client* getClient() { return m_Client; }
client::Client* GetClient() { return m_Client; }
virtual void render() = 0;
virtual void Render() = 0;
};
} // namespace gui

View File

@@ -0,0 +1,13 @@
#pragma once
#include "render/gui/imgui/imgui.h"
#include "game/Team.h"
namespace td {
namespace render {
ImVec4 GetImGuiTeamColor(game::TeamColor color);
} // namespace render
} // namespace td

View File

@@ -0,0 +1,9 @@
#pragma once
namespace td {
namespace gui {
extern void RenderLifeProgress(float progress);
} // namespace gui
} // namespace td

View File

@@ -26,11 +26,11 @@ public:
MainMenu(client::Client* client);
~MainMenu();
virtual void render();
virtual void Render();
const server::Server* getServer() const { return m_Server.get(); }
const server::Server* GetServer() const { return m_Server.get(); }
private:
bool startServer();
bool StartServer();
};
} // namespace gui

View File

@@ -18,9 +18,10 @@ private:
public:
MobTooltip(client::Client* client);
virtual void render();
virtual void Render();
void setMob(const game::Mob* mob) { m_Mob = mob; }
void SetMob(const game::Mob* mob) { m_Mob = mob; }
bool IsShown() { return m_Mob != nullptr; }
};
} // namespace gui

View File

@@ -12,14 +12,18 @@ class SummonMenu : public GuiWidget {
private:
bool m_MenuOpened;
int m_ImageWidth = 100;
float m_Cooldown;
float m_LastCooldown;
static constexpr int m_MobTypeCount = static_cast<std::size_t>(td::game::MobType::MOB_COUNT);
std::array<int, static_cast<std::size_t>(m_MobTypeCount)> m_Values;
public:
SummonMenu(client::Client* client);
virtual void render();
void SetCooldown(float cooldown);
virtual void Render();
private:
void setSummonMax(int valueIndex);
void SetSummonMax(int valueIndex);
};
} // namespace gui

View File

@@ -9,6 +9,8 @@
#include <memory>
#include "render/gui/GuiManager.h"
struct SDL_Window;
typedef void* SDL_GLContext;
@@ -20,15 +22,6 @@ class Client;
} // namespace client
namespace gui {
class MainMenu;
class GameMenu;
class FrameMenu;
class UpdateMenu;
} // namespace gui
namespace render {
class Renderer;
@@ -38,21 +31,18 @@ private:
SDL_Window* m_Window;
SDL_GLContext m_GlContext;
td::render::Renderer* m_Renderer;
td::gui::GuiManager m_GuiManager;
std::unique_ptr<td::client::Client> m_Client;
std::unique_ptr<td::gui::MainMenu> m_MainMenu;
std::unique_ptr<td::gui::GameMenu> m_GameMenu;
std::unique_ptr<td::gui::FrameMenu> m_FrameMenu;
std::unique_ptr<td::gui::UpdateMenu> m_UpdateMenu;
public:
TowerGui(SDL_Window* wndow, SDL_GLContext glContext, td::render::Renderer* renderer);
~TowerGui();
void render();
void Render();
private:
void initWidgets();
void tick();
void beginFrame();
void endFrame();
void InitWidgets();
void Tick();
void BeginFrame();
void EndFrame();
};
} // namespace render

View File

@@ -2,20 +2,20 @@
#include "GuiWidget.h"
#include <glm/glm.hpp>
#include "Defines.h"
namespace td {
namespace gui {
class TowerPlacePopup : public GuiWidget {
private:
glm::vec2 m_ClickWorldPos;
Vec2f m_ClickWorldPos;
public:
TowerPlacePopup(client::Client* client);
virtual void render();
virtual void Render();
void setClickPos(const glm::vec2& worldPos);
void SetClickPos(const Vec2f& worldPos);
private:
static constexpr float m_TowerPopupTileWidth = 200.0f;
static constexpr float m_TowerPopupTileHeight = 200.0f;

View File

@@ -0,0 +1,32 @@
#pragma once
#include "GuiWidget.h"
#include "Defines.h"
namespace td {
namespace gui {
class TowerUpgradePopup : public GuiWidget {
private:
Vec2f m_ClickWorldPos;
bool m_ShouldBeClosed;
bool m_Opened;
public:
TowerUpgradePopup(client::Client* client);
virtual void Render();
void SetClickPos(const Vec2f& worldPos);
bool IsPopupOpened();
private:
static constexpr float m_TowerPopupTileWidth = 200.0f;
static constexpr float m_TowerPopupTileHeight = 200.0f;
static constexpr float m_PlaceTowerButtonWidth = 150.0f;
static constexpr float m_PlaceTowerButtonHeight = 35.0f;
};
} // namespace gui
} // namespace td

View File

@@ -2,27 +2,34 @@
#include "GuiWidget.h"
#include "updater/Updater.h"
#include <future>
#include <memory>
namespace td {
namespace utils {
class Updater;
} // namespace utils
namespace gui {
class UpdateMenu : public GuiWidget {
private:
bool m_Opened;
std::string m_Error;
utils::Updater m_Updater;
std::unique_ptr<utils::Updater> m_Updater;
std::shared_future<bool> m_UpdateAvailable;
public:
UpdateMenu(client::Client* client);
virtual ~UpdateMenu();
virtual void render();
virtual void Render();
private:
void checkUpdates();
bool isUpdateChecked();
void renderErrorPopup();
void CheckUpdates();
bool IsUpdateChecked();
void RenderErrorPopup();
};
} // namespace gui

View File

@@ -107,8 +107,20 @@ namespace ImGui
}
*/
#ifdef __ANDROID__
#define IMGUI_IMPL_OPENGL_ES3
#else
#include "render/GL.h"
#if defined(__ANDROID__)
#define IMGUI_IMPL_OPENGL_LOADER_ES3
#elif defined(TD_IMPL_OPENGL_LOADER_GL3W)
#define IMGUI_IMPL_OPENGL_LOADER_GL3W
#elif defined(TD_IMPL_OPENGL_LOADER_GLEW)
#define IMGUI_IMPL_OPENGL_LOADER_GLEW
#elif defined(TD_IMPL_OPENGL_LOADER_GLAD)
#define IMGUI_IMPL_OPENGL_LOADER_GLAD
#elif defined(TD_IMPL_OPENGL_LOADER_GLBINDING2)
#define IMGUI_IMPL_OPENGL_LOADER_GLBINDING2
#elif defined(TD_IMPL_OPENGL_LOADER_GLBINDING3)
#define IMGUI_IMPL_OPENGL_LOADER_GLBINDING3
#else
#define IMGUI_IMPL_OPENGL_LOADER_CUSTOM
#endif

View File

@@ -17,8 +17,9 @@
namespace GL {
struct VertexAttribPointer {
unsigned int m_Index, m_Size;
int m_Offset;
unsigned int m_Index;
unsigned int m_Size;
unsigned int m_Offset;
};
class VertexBuffer {
@@ -27,6 +28,7 @@ private:
std::vector<VertexAttribPointer> m_VertexAttribs;
public:
REMOVE_COPY(VertexBuffer);
VertexBuffer(VertexBuffer&& other) {
m_VertexAttribs = std::move(other.m_VertexAttribs);
m_ID = other.m_ID;
@@ -34,12 +36,14 @@ public:
other.m_ID = 0;
other.m_DataStride = 0;
}
VertexBuffer(const std::vector<float>& data, unsigned int stride);
~VertexBuffer();
void bind() const;
void unbind() const;
void addVertexAttribPointer(unsigned int index, unsigned int coordinateSize, unsigned int offset);
void bindVertexAttribs() const;
void Bind() const;
void Unbind() const;
void AddVertexAttribPointer(unsigned int index, unsigned int coordinateSize, unsigned int offset);
void BindVertexAttribs() const;
};
class VertexArray {
@@ -48,6 +52,7 @@ private:
std::vector<VertexBuffer> m_VertexBuffers; //use to destroy vbos when become unused
public:
REMOVE_COPY(VertexArray);
VertexArray(VertexArray&& other) {
m_ID = other.m_ID;
m_VertexCount = other.m_VertexCount;
@@ -55,12 +60,14 @@ public:
other.m_VertexCount = 0;
other.m_ID = 0;
}
VertexArray(unsigned int vertexCount);
~VertexArray();
unsigned int getVertexCount() const { return m_VertexCount; }
void bindVertexBuffer(VertexBuffer& vbo);
void bind() const;
void unbind() const;
unsigned int GetVertexCount() const { return m_VertexCount; }
void BindVertexBuffer(VertexBuffer& vbo);
void Bind() const;
void Unbind() const;
};
}

View File

@@ -9,7 +9,9 @@
#define RENDER_LOADER_TEXTURELOADER_H_
namespace TextureLoader {
const unsigned int loadGLTexture(const char* fileName);
unsigned int LoadGLTexture(const char* fileName);
}

View File

@@ -13,10 +13,10 @@ struct RenderData {
std::vector<float> colors;
};
GL::VertexArray loadMobModel();
GL::VertexArray loadWorldModel(const td::game::World* world);
GL::VertexArray loadTileSelectModel();
RenderData loadTowerModel(game::TowerPtr tower);
GL::VertexArray LoadMobModel();
GL::VertexArray LoadWorldModel(const td::game::World* world);
GL::VertexArray LoadTileSelectModel();
RenderData LoadTowerModel(game::TowerPtr tower);
} // namespace WorldLoader

View File

@@ -2,17 +2,27 @@
#include "ShaderProgram.h"
namespace td {
namespace shader {
class EntityShader : public ShaderProgram {
private:
unsigned int location_cam = 0, location_zoom = 0, location_aspect_ratio = 0, location_translation = 0, location_viewtype = 0;
unsigned int m_LocationProjectionMatrix = 0;
unsigned int m_LocationViewMatrix = 0;
unsigned int m_LocationPosition = 0;
unsigned int m_LocationColorEffect = 0;
protected:
void getAllUniformLocation();
virtual void GetAllUniformLocation();
public:
EntityShader();
void loadShader();
void setCamPos(const glm::vec2& camPos);
void setZoom(float zoom);
void setAspectRatio(float aspectRatio);
void setModelPos(const glm::vec2& modelPos);
void setIsometricView(float isometric);
void LoadShader();
void SetColorEffect(const Vec3f& color);
void SetProjectionMatrix(const Mat4f& proj) const;
void SetViewMatrix(const Mat4f& view) const;
void SetModelPos(const Vec3f& pos) const;
};
} // namespace shader
} // namespace td

View File

@@ -1,44 +1,43 @@
/*
* ShaderProgram.h
*
* Created on: 31 janv. 2020
* Author: simon
*/
#ifndef RENDER_SHADERS_SHADERPROGRAM_H_
#define RENDER_SHADERS_SHADERPROGRAM_H_
#pragma once
#include <string>
#include <glm/glm.hpp>
#include "Defines.h"
#include "render/GL.h"
namespace td {
namespace shader {
class ShaderProgram {
public:
ShaderProgram();
virtual ~ShaderProgram();
void start() const;
void stop() const;
void loadProgramFile(const std::string& vertexFile, const std::string& fragmentFile);
void loadProgram(const std::string& vertexSource, const std::string& fragmentSource);
void Start() const;
void Stop() const;
void LoadProgramFile(const std::string& vertexFile, const std::string& fragmentFile);
void LoadProgram(const std::string& vertexSource, const std::string& fragmentSource);
protected:
virtual void getAllUniformLocation() = 0;
int getUniformLocation(const std::string& uniformName)const;
void loadFloat(const int location, const float value)const;
void loadInt(const int& location, const int& value)const;
void loadVector(const int& location, const glm::vec2& vector)const;
void loadVector(const int& location, const glm::vec3& vector)const;
void loadVector(const int& location, const glm::vec4& vector)const;
void loadBoolean(const int& location, const bool& value)const;
void loadMatrix(const int& location, const glm::mat4& matrix);
void cleanUp() const;
virtual void GetAllUniformLocation() = 0;
int GetUniformLocation(const std::string& uniformName) const;
void LoadFloat(unsigned int location, float value) const;
void LoadInt(unsigned int location, int value) const;
void LoadVector(unsigned int location, const Vec2f& vector) const;
void LoadVector(unsigned int location, const Vec3f& vector) const;
void LoadBoolean(unsigned int location, bool value) const;
void LoadMat4(unsigned int location, const Mat4f& mat) const;
void CleanUp() const;
private:
unsigned int programID;
unsigned int vertexShaderID;
unsigned int fragmentShaderID;
int loadShaderFromFile(const std::string& file, GLenum type);
int loadShader(const std::string& source, GLenum type);
unsigned int m_ProgramID;
unsigned int m_VertexShaderID;
unsigned int m_FragmentShaderID;
unsigned int LoadShaderFromFile(const std::string& file, GLenum type);
unsigned int LoadShader(const std::string& source, GLenum type);
};
#endif /* RENDER_SHADERS_SHADERPROGRAM_H_ */
} // namespace shader
} // namespace td

View File

@@ -1,27 +1,22 @@
/*
* GameShader.h
*
* Created on: 4 nov. 2020
* Author: simon
*/
#ifndef RENDER_SHADERS_GAMESHADER_H_
#define RENDER_SHADERS_GAMESHADER_H_
#pragma once
#include "ShaderProgram.h"
namespace td {
namespace shader {
class WorldShader : public ShaderProgram {
private:
unsigned int location_cam = 0, location_zoom = 0, location_aspect_ratio = 0, location_viewtype = 0;
unsigned int m_LocationProjection = 0, m_LocationView = 0;
protected:
void getAllUniformLocation();
void GetAllUniformLocation();
public:
WorldShader();
void loadShader();
void setCamPos(const glm::vec2& camPos);
void setZoom(float zoom);
void setAspectRatio(float aspectRatio);
void setIsometricView(float isometric);
void LoadShader();
void SetProjectionMatrix(const Mat4f& proj) const;
void SetViewMatrix(const Mat4f& view) const;
};
#endif /* RENDER_SHADERS_GAMESHADER_H_ */
} // namespace shader
} // namespace td

View File

@@ -2,9 +2,7 @@
#include "misc/DataBuffer.h"
#include <ctime>
#define TD_VERSION "alpha-0.0.4"
#define TD_VERSION "alpha-0.3.0"
namespace td {
namespace utils {
@@ -20,26 +18,26 @@ private:
public:
Updater() : m_Progress(0), m_DownloadComplete(false), m_FileWrited(false), m_CancelDownload(false) {}
bool checkUpdate();
void downloadUpdate();
void cancelDownload() { m_CancelDownload = true; m_Progress = 0.0f; m_DownloadComplete = false; }
bool writeFile();
bool CheckUpdate();
void DownloadUpdate();
void CancelDownload() { m_CancelDownload = true; m_Progress = 0.0f; m_DownloadComplete = false; }
bool WriteFile();
void clearCache() { m_FileBuffer.Clear(); }
void ClearCache() { m_FileBuffer.Clear(); }
float getDownloadProgress() { return m_Progress; }
bool isDownloadComplete() { return m_DownloadComplete; }
bool isFileWrited() { return m_FileWrited; }
float GetDownloadProgress() { return m_Progress; }
bool IsDownloadComplete() { return m_DownloadComplete; }
bool IsFileWrited() { return m_FileWrited; }
static std::string getLocalFilePath();
static void removeOldFile();
static std::string GetLocalFilePath();
static void RemoveOldFile();
static std::string getCurrentVersion() { return TD_VERSION; }
std::string getLastVersion() { return m_LastVersion; }
static std::string GetCurrentVersion() { return TD_VERSION; }
std::string GetLastVersion() { return m_LastVersion; }
bool canUpdate();
bool CanUpdate();
private:
std::string getDownloadFileURL();
std::string GetDownloadFileURL();
};
} // namespace utils

View File

@@ -11,19 +11,19 @@
namespace Display {
bool create();
void render();
void update();
void destroy();
void pollEvents();
bool Create();
void Render();
void Update();
void Destroy();
void PollEvents();
bool isCloseRequested();
bool IsCloseRequested();
bool isMouseDown(int button);
bool IsMouseDown(int button);
float getAspectRatio();
int getWindowWidth();
int getWindowHeight();
float GetAspectRatio();
int GetWindowWidth();
int GetWindowHeight();
}

View File

@@ -20,18 +20,20 @@ extern "C"
#endif
int main(int argc, const char* args[]) {
#if !defined(NDEBUG)
// setup signal handling
backward::SignalHandling sh;
#endif
// remove the outdated binary
td::utils::Updater::removeOldFile();
td::utils::Updater::RemoveOldFile();
Display::create();
while (!Display::isCloseRequested()) {
Display::pollEvents();
Display::render();
Display::update();
Display::Create();
while (!Display::IsCloseRequested()) {
Display::PollEvents();
Display::Render();
Display::Update();
}
Display::destroy();
Display::Destroy();
return 0;
}

View File

@@ -11,11 +11,27 @@ Game::~Game() {
}
void Game::tick(std::uint64_t delta) {
void Game::Tick(std::uint64_t delta) {
if (m_GameState == GameState::Game) {
m_World->tick(delta);
m_World->Tick(delta);
}
}
Player* Game::GetPlayerById(PlayerID id) {
auto it = m_Players.find(id);
if (it == m_Players.end()) return nullptr;
return &it->second;
}
const Player* Game::GetPlayerById(PlayerID id) const {
auto it = m_Players.find(id);
if (it == m_Players.end()) return nullptr;
return &it->second;
}
} // namespace game
} // namespace td

View File

@@ -28,7 +28,7 @@ Connexion::Connexion(protocol::PacketDispatcher* dispatcher, network::TCPSocket&
}
bool Connexion::updateSocket() {
bool Connexion::UpdateSocket() {
if (m_Socket.GetStatus() != network::Socket::Connected)
return false;
@@ -47,13 +47,13 @@ bool Connexion::updateSocket() {
protocol::PacketType packetType;
decompressed >> packetType;
PacketPtr packet = protocol::PacketFactory::createPacket(packetType, decompressed);
PacketPtr packet = protocol::PacketFactory::CreatePacket(packetType, decompressed);
GetDispatcher()->Dispatch(packet);
}
return true;
}
bool Connexion::connect(const std::string& address, std::uint16_t port) {
bool Connexion::Connect(const std::string& address, std::uint16_t port) {
if (!m_Socket.Connect(address, port)) {
return false;
}
@@ -61,11 +61,11 @@ bool Connexion::connect(const std::string& address, std::uint16_t port) {
return true;
}
void Connexion::sendPacket(const protocol::Packet* packet) {
void Connexion::SendPacket(const protocol::Packet* packet) {
network::SendPacket(packet->Serialize(), m_Socket);
}
void Connexion::closeConnection() {
void Connexion::CloseConnection() {
m_Socket.Disconnect();
}

View File

@@ -1,4 +1,6 @@
#include "game/Mobs.h"
#include "game/Player.h"
#include "game/World.h"
#include <map>
#include <algorithm>
@@ -6,54 +8,227 @@
namespace td {
namespace game {
bool Mob::isImmuneTo(TowerType type) {
return std::find(getTowerImmunities().begin(), getTowerImmunities().end(), type) != getTowerImmunities().end();
bool Mob::IsImmuneTo(TowerType type) {
return std::find(GetTowerImmunities().begin(), GetTowerImmunities().end(), type) != GetTowerImmunities().end();
}
bool Mob::isImmuneTo(EffectType type) {
return std::find(getEffectImmunities().begin(), getEffectImmunities().end(), type) != getEffectImmunities().end();
bool Mob::IsImmuneTo(EffectType type) {
return std::find(GetEffectImmunities().begin(), GetEffectImmunities().end(), type) != GetEffectImmunities().end();
}
EffectDuration& Mob::getEffect(EffectType effectType) {
EffectDuration& Mob::GetEffect(EffectType effectType) {
return *std::find_if(m_Effects.begin(), m_Effects.end(), [&effectType](EffectDuration effect) { return effect.type == effectType;});
}
void Mob::addEffect(EffectType effectType, float durationSec, const Tower* tower) {
if (isImmuneTo(effectType))
void Mob::AddEffect(EffectType effectType, float durationSec, Tower* tower) {
if (IsImmuneTo(effectType))
return;
if (hasEffect(effectType)) {
EffectDuration& effect = getEffect(effectType);
if (HasEffect(effectType)) {
EffectDuration& effect = GetEffect(effectType);
if (effect.duration < durationSec)
effect.duration = durationSec; // setting new duration if it's greater then the actual
effect.duration = durationSec; // Setting new duration if it's greater then the actual
} else {
m_Effects.push_back({ effectType, durationSec, tower });
}
}
void Mob::tick(std::uint64_t delta) {
updateEffects(delta);
void Mob::AttackCastle(std::uint64_t delta, World* world) {
if (!HasReachedEnemyCastle()) return;
if (m_AttackTimer.Update(delta)) {
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobCastleDamage, this, m_CastleTarget, GetStats()->GetDamage());
m_AttackTimer.ApplyCooldown();
}
}
void Mob::updateEffects(std::uint64_t delta) {
float deltaSec = (float)delta / 1000.0f;
void Mob::Walk(std::uint64_t delta, World* world) {
float mobWalkSpeed = GetStats()->GetMovementSpeed();
float walkAmount = mobWalkSpeed * (static_cast<float>(delta) / 1000.0f);
if (HasEffect(EffectType::Slowness))
walkAmount *= 0.70; // walk 30% slower
switch (GetDirection()) {
case Direction::NegativeX: {
SetCenterX(GetCenterX() - walkAmount);
break;
}
case Direction::PositiveX: {
SetCenterX(GetCenterX() + walkAmount);
break;
}
case Direction::NegativeY: {
SetCenterY(GetCenterY() - walkAmount);
break;
}
case Direction::PositiveY: {
SetCenterY(GetCenterY() + walkAmount);
break;
}
default:
break;
}
}
void Mob::Move(std::uint64_t delta, World* world) {
TilePtr tile = world->GetTile(GetCenter().GetX(), GetCenter().GetY());
if (tile != nullptr && tile->GetType() == TileType::Walk) {
WalkableTilePtr walkTile = std::static_pointer_cast<WalkableTile>(tile);
ChangeDirection(*walkTile, world);
}
if (HasReachedEnemyCastle()) return;
Walk(delta, world);
TeamColor mobTeam = world->GetPlayerById(GetSender())->GetTeamColor();
TeamCastle* enemyCastle = nullptr;
if (mobTeam == TeamColor::Red) {
enemyCastle = &world->GetBlueTeam().GetCastle();
} else if (mobTeam == TeamColor::Blue) {
enemyCastle = &world->GetRedTeam().GetCastle();
}
if (IsTouchingCastle(*enemyCastle)) {
MoveBack(*enemyCastle, world);
SetMobReachedCastle(enemyCastle);
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobTouchCastle, this, enemyCastle);
}
}
void Mob::MoveBack(const TeamCastle& enemyCastle, World* world) {
switch (GetDirection()) {
case Direction::NegativeX: {
SetCenterX(enemyCastle.GetBottomRight().GetX() + GetWidth() / 2.0f);
break;
}
case Direction::PositiveX: {
SetCenterX(enemyCastle.GetTopLeft().GetX() - GetWidth() / 2.0f);
break;
}
case Direction::NegativeY: {
SetCenterY(enemyCastle.GetBottomRight().GetY() + GetHeight() / 2.0f);
break;
}
case Direction::PositiveY: {
SetCenterY(enemyCastle.GetTopLeft().GetY() - GetHeight() / 2.0f);
break;
}
default:
break;
}
}
void Mob::ChangeDirection(const WalkableTile& tile, World* world) {
if (GetDirection() == tile.direction) return;
float tileX = static_cast<float>(static_cast<std::int32_t>(GetCenterX()));
float tileY = static_cast<float>(static_cast<std::int32_t>(GetCenterY()));
switch (GetDirection()) {
case Direction::PositiveY: {
if (tile.direction == Direction::NegativeX) {
if (GetTileY() > GetTileX()) {
SetCenterY(tileY + GetTileX());
SetDirection(tile.direction);
}
} else { // tile->direction = Direction::PositiveX
if (GetTileY() > 1 - GetTileX()) {
SetCenterY(tileY + (1 - GetTileX()));
SetDirection(tile.direction);
}
}
return;
}
case Direction::NegativeY: {
if (tile.direction == Direction::PositiveX) {
if (GetTileY() < GetTileX()) {
SetCenterY(tileY + GetTileX());
SetDirection(tile.direction);
}
} else { // tile.direction = Direction::NegativeX
if (GetTileY() < 1 - GetTileX()) {
SetCenterY(tileY + (1 - GetTileX()));
SetDirection(tile.direction);
}
}
return;
}
case Direction::PositiveX: {
if (tile.direction == Direction::NegativeY) {
if (GetTileX() > GetTileY()) {
SetCenterX(tileX + GetTileY());
SetDirection(tile.direction);
}
} else { // tile.direction = Direction::PositiveY
if (GetTileX() > 1 - GetTileY()) {
SetCenterX(tileX + (1 - GetTileY()));
SetDirection(tile.direction);
}
}
return;
}
case Direction::NegativeX: {
if (tile.direction == Direction::PositiveY) {
if (GetTileX() < GetTileY()) {
SetCenterX(tileX + GetTileY());
SetDirection(tile.direction);
}
} else { // tile.direction = Direction::NegativeY
if (GetTileX() < 1 - GetTileY()) {
SetCenterX(tileX + (1 - GetTileY()));
SetDirection(tile.direction);
}
}
return;
}
default:
break;
}
}
bool Mob::IsTouchingCastle(const TeamCastle& enemyCastle) const {
return enemyCastle.CollidesWith(*this);
}
void Mob::Tick(std::uint64_t delta, World* world) {
m_HitCooldown = std::max(0.0f, m_HitCooldown - static_cast<float>(delta / 1000.0f));
UpdateEffects(delta, world);
Move(delta, world);
AttackCastle(delta, world);
}
void Mob::UpdateEffects(std::uint64_t delta, World* world) {
float deltaSec = static_cast<float>(delta / 1000.0f);
for (std::size_t i = 0; i < m_Effects.size(); i++) {
EffectDuration& effect = m_Effects[i];
effect.duration -= deltaSec;
if (effect.duration < 0) { // effect has gone
m_Effects.erase(m_Effects.begin() + i);
m_Effects.erase(m_Effects.begin() + static_cast<int>(i));
switch (effect.type) {
case EffectType::Fire: {
m_EffectFireTimer.reset();
m_EffectFireTimer.Reset();
break;
}
case EffectType::Poison: {
m_EffectPoisonTimer.reset();
m_EffectPoisonTimer.Reset();
break;
}
case EffectType::Heal: {
m_EffectHealTimer.reset();
m_EffectHealTimer.Reset();
}
default:
@@ -61,24 +236,24 @@ void Mob::updateEffects(std::uint64_t delta) {
}
}
}
if (hasEffect(EffectType::Fire)) {
if (m_EffectFireTimer.update(delta)) {
damage(3, getEffect(EffectType::Fire).tower);
if (HasEffect(EffectType::Fire)) {
if (m_EffectFireTimer.Update(delta)) {
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, this, 3.0f, GetEffect(EffectType::Fire).tower);
}
}
if (hasEffect(EffectType::Poison)) {
if (m_EffectPoisonTimer.update(delta)) {
damage(1, getEffect(EffectType::Poison).tower);
if (HasEffect(EffectType::Poison)) {
if (m_EffectPoisonTimer.Update(delta)) {
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, this, 1.0f, GetEffect(EffectType::Poison).tower);
}
}
if (hasEffect(EffectType::Heal)) {
if (m_EffectFireTimer.update(delta)) {
heal(10);
if (HasEffect(EffectType::Heal)) {
if (m_EffectFireTimer.Update(delta)) {
Heal(10);
}
}
}
bool Mob::hasEffect(EffectType type) {
bool Mob::HasEffect(EffectType type) {
return std::find_if(m_Effects.begin(), m_Effects.end(), [&type](EffectDuration effect) { return effect.type == type;}) != m_Effects.end();
}
@@ -87,7 +262,7 @@ bool Mob::hasEffect(EffectType type) {
typedef std::pair<MobType, std::uint8_t> MobKey;
const std::map<MobKey, MobStats> MobConstants = {
static const std::map<MobKey, MobStats> MobConstants = {
// damage speed size money_cost exp_cost exp_reward max_health
{{MobType::Zombie, 1},{MobStats{1, 1.6, {1, 1}, 15, 0, 7, 40}}},
{{MobType::Zombie, 2},{MobStats{1, 1.6, {1, 1}, 18, 88, 9, 56}}},
@@ -150,11 +325,11 @@ const std::map<MobKey, MobStats> MobConstants = {
{{MobType::Giant, 5},{MobStats{50, 0.8, {1, 1}, 6407, 22000, 648, 31640}}},
};
const MobStats* getMobStats(MobType type, std::uint8_t level) {
const MobStats* GetMobStats(MobType type, std::uint8_t level) {
return &MobConstants.at(MobKey{ type, level });
}
const std::map<MobKey, TowerImmunities> MobsTowerImmunities = {
static const std::map<MobKey, TowerImmunities> MobsTowerImmunities = {
{{MobType::Zombie, 1},{}},
{{MobType::Zombie, 2},{}},
{{MobType::Zombie, 3},{}},
@@ -216,11 +391,11 @@ const std::map<MobKey, TowerImmunities> MobsTowerImmunities = {
{{MobType::Giant, 5},{}},
};
const TowerImmunities& getMobTowerImmunities(MobType type, std::uint8_t level) {
const TowerImmunities& GetMobTowerImmunities(MobType type, std::uint8_t level) {
return MobsTowerImmunities.at({ type, level });
}
const std::map<MobKey, EffectImmunities> MobsEffectImmunities = {
static const std::map<MobKey, EffectImmunities> MobsEffectImmunities = {
{{MobType::Zombie, 1},{}},
{{MobType::Zombie, 2},{}},
{{MobType::Zombie, 3},{}},
@@ -282,14 +457,14 @@ const std::map<MobKey, EffectImmunities> MobsEffectImmunities = {
{{MobType::Giant, 5},{EffectType::Stun}},
};
const EffectImmunities& getMobEffectImmunities(MobType type, std::uint8_t level) {
const EffectImmunities& GetMobEffectImmunities(MobType type, std::uint8_t level) {
return MobsEffectImmunities.at({ type, level });
}
MobPtr MobFactory::createMob(MobID id, MobType type, std::uint8_t level, PlayerID sender) {
MobPtr MobFactory::CreateMob(MobID mobId, MobType mobType, std::uint8_t mobLevel, PlayerID mobSender) {
using MobCreator = std::function<std::shared_ptr<Mob>(MobID, std::uint8_t, PlayerID)>;
static std::map<MobType, MobCreator> mobFactory = {
static const std::map<MobType, MobCreator> mobFactory = {
{MobType::Zombie, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Zombie>(id, level, sender);} },
{MobType::Spider, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Spider>(id, level, sender);} },
{MobType::Skeleton, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Skeleton>(id, level, sender);} },
@@ -302,10 +477,10 @@ MobPtr MobFactory::createMob(MobID id, MobType type, std::uint8_t level, PlayerI
{MobType::Giant, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Giant>(id, level, sender);} },
};
return mobFactory[type](id, level, sender);
return mobFactory.at(mobType)(mobId, mobLevel, mobSender);
}
std::string MobFactory::getMobName(MobType type) {
std::string MobFactory::GetMobName(MobType type) {
switch (type) {
case MobType::Zombie:
return "Zombie";

View File

@@ -5,21 +5,21 @@
namespace td {
namespace game {
Team::Team(TeamColor color) : m_Color(color) {}
Team::Team(TeamColor color) : m_Color(color), m_TeamCastle(this) {}
void Team::addPlayer(Player* newPlayer) {
void Team::AddPlayer(Player* newPlayer) {
m_Players.push_back(newPlayer);
}
void Team::removePlayer(const Player* player) {
void Team::RemovePlayer(const Player* player) {
m_Players.erase(std::find(m_Players.begin(), m_Players.end(), player));
}
TeamColor Team::getColor() const {
TeamColor Team::GetColor() const {
return m_Color;
}
std::uint8_t Team::getPlayerCount() const {
std::uint8_t Team::GetPlayerCount() const {
return m_Players.size();
}

View File

@@ -6,10 +6,10 @@
namespace td {
namespace game {
bool Tower::isMobInRange(MobPtr mob) {
if (mob->isDead())
bool Tower::IsMobInRange(MobPtr mob) {
if (mob->IsDead())
return false;
return mob->collidesWith(*this);
return mob->CollidesWith(*this);
}
const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
@@ -115,7 +115,7 @@ const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
{{TowerType::Necromancer, {3, TowerPath::Bottom}}, {0, 30, 0}},
};
const TowerStats* getTowerStats(TowerType type, TowerLevel level) {
const TowerStats* GetTowerStats(TowerType type, TowerLevel level) {
auto it = TowerConstants.find({ type, level });
if (it == TowerConstants.end()) return nullptr;
return &it->second;
@@ -139,7 +139,7 @@ static const std::map<TowerType, TowerInfo> TowerInfoConstants = {
{TowerType::Zeus, {"Zeus", "Strike lightning", false}},
};
const TowerInfo& getTowerInfo(TowerType type) {
const TowerInfo& GetTowerInfo(TowerType type) {
return TowerInfoConstants.at(type);
}
@@ -165,11 +165,11 @@ static const std::map<TowerType, TowerCreator> towerFactory = {
{TowerType::Turret, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<TurretTower>(id, x, y , builder);} },
};
TowerPtr createTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) {
TowerPtr CreateTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) {
return towerFactory.at(type)(id, x, y, builder);
}
std::string getTowerName(TowerType type) {
std::string GetTowerName(TowerType type) {
switch (type) {
case TowerType::Archer:
@@ -201,119 +201,5 @@ std::string getTowerName(TowerType type) {
}
} // namespace TowerFactory
void ArcherTower::tick(std::uint64_t delta, World* world) {
if (m_Timer.update(delta)) {
std::uint8_t arrowsShot = 0;
bool explosiveArrows = getLevel().getPath() == TowerPath::Bottom;
std::uint8_t arrows = explosiveArrows ? 2 : getLevel().getLevel();
for (MobPtr mob : world->getMobList()) {
if (isMobInRange(mob)) {
world->notifyListeners(&WorldListener::OnArcherTowerShot, mob, this);
m_Timer.applyCooldown();
arrowsShot++;
if (arrowsShot >= arrows)
break;
}
}
}
}
void IceTower::tick(std::uint64_t delta, World* world) {
if (m_Timer.update(delta)) {
float damage = getStats()->getDamage();
for (MobPtr mob : world->getMobList()) {
if (isMobInRange(mob)) {
mob->addEffect(EffectType::Slowness, 1, this); // slowness for 1s every second
if(damage > 0)
world->notifyListeners(&WorldListener::OnMobDamage, mob, damage, this);
m_Timer.applyCooldown();
}
}
}
}
void MageTower::tick(std::uint64_t delta, World* world) {
if (m_Timer.update(delta)) {
for (MobPtr mob : world->getMobList()) {
if (isMobInRange(mob)) {
mob->addEffect(EffectType::Fire, getLevel().getLevel() * 3, this);
m_Timer.applyCooldown();
}
}
}
}
void PoisonTower::tick(std::uint64_t delta, World* world) {
if (m_Timer.update(delta)) {
for (MobPtr mob : world->getMobList()) {
if (isMobInRange(mob)) {
if (getLevel().getPath() == TowerPath::Bottom) {
world->notifyListeners(&WorldListener::OnMobDamage, mob, getStats()->getDamage(), this);
} else {
float durationSec;
switch (getLevel().getLevel()) {
case 1:
durationSec = 5;
break;
case 2:
durationSec = 15;
break;
case 3:
durationSec = 30;
break;
case 4:
durationSec = 1e10; // about 3 million hours. It should be enough
break;
default:
durationSec = 0; // how did we get there ?
break;
}
mob->addEffect(EffectType::Poison, durationSec, this);
}
m_Timer.applyCooldown();
}
}
}
}
void QuakeTower::tick(std::uint64_t delta, World* world) {
}
void ZeusTower::tick(std::uint64_t delta, World* world) {
}
void ArtilleryTower::tick(std::uint64_t delta, World* world) {
}
void SorcererTower::tick(std::uint64_t delta, World* world) {
}
void LeachTower::tick(std::uint64_t delta, World* world) {
}
void TurretTower::tick(std::uint64_t delta, World* world) {
}
void NecromancerTower::tick(std::uint64_t delta, World* world) {
}
} // namespace game
} // namespace td

View File

@@ -1,22 +1,24 @@
#include "game/World.h"
#include "protocol/PacketDispatcher.h"
#include "protocol/Protocol.h"
#include "protocol/packets/WorldBeginDataPacket.h"
#include "protocol/packets/WorldDataPacket.h"
#include "game/BaseGame.h"
#include "misc/Random.h"
#include "misc/Compression.h"
#include "misc/Format.h"
#include <cmath>
#include "misc/Compression.h"
#include <iostream>
namespace td {
namespace game {
World::World(Game* game) : m_Game(game) {
bindListener(this);
GetWorldNotifier().BindListener(this);
GetMobNotifier().BindListener(this);
}
TilePtr World::getTile(std::int32_t x, std::int32_t y) const {
TilePtr World::GetTile(std::int32_t x, std::int32_t y) const {
std::int16_t chunkX = x / Chunk::ChunkWidth;
std::int16_t chunkY = y / Chunk::ChunkHeight;
@@ -29,101 +31,101 @@ TilePtr World::getTile(std::int32_t x, std::int32_t y) const {
ChunkPtr chunk = chunkIt->second;
return getTilePtr(chunk->getTileIndex(subChunkY * Chunk::ChunkWidth + subChunkX));
return GetTilePtr(chunk->GetTileIndex(subChunkY * Chunk::ChunkWidth + subChunkX));
}
bool World::loadMap(const protocol::WorldBeginDataPacket* worldHeader) {
m_TowerPlacePalette = worldHeader->getTowerTilePalette();
m_WalkablePalette = worldHeader->getWalkableTileColor();
m_DecorationPalette = worldHeader->getDecorationPalette();
bool World::LoadMap(const protocol::WorldBeginDataPacket* worldHeader) {
m_TowerPlacePalette = worldHeader->GetTowerTilePalette();
m_WalkablePalette = worldHeader->GetWalkableTileColor();
m_DecorationPalette = worldHeader->GetDecorationPalette();
m_Background = worldHeader->GetBackgroundColor();
getRedTeam().getSpawn() = worldHeader->getRedSpawn();
getBlueTeam().getSpawn() = worldHeader->getBlueSpawn();
GetRedTeam().GetSpawn() = worldHeader->GetRedSpawn();
GetBlueTeam().GetSpawn() = worldHeader->GetBlueSpawn();
m_SpawnColorPalette = worldHeader->getSpawnPalette();
m_SpawnColorPalette = worldHeader->GetSpawnPalette();
getRedTeam().getCastle() = worldHeader->getRedCastle();
getBlueTeam().getCastle() = worldHeader->getBlueCastle();
GetRedTeam().GetCastle() = worldHeader->GetRedCastle();
GetRedTeam().GetCastle().SetTeam(&GetRedTeam());
m_TilePalette = worldHeader->getTilePalette();
GetBlueTeam().GetCastle() = worldHeader->GetBlueCastle();
GetBlueTeam().GetCastle().SetTeam(&GetBlueTeam());
m_TilePalette = worldHeader->GetTilePalette();
return true;
}
bool World::loadMap(const protocol::WorldDataPacket* worldData) {
m_Chunks = worldData->getChunks();
bool World::LoadMap(const protocol::WorldDataPacket* worldData) {
m_Chunks = worldData->GetChunks();
return true;
}
bool World::loadMapFromFile(const std::string& fileName) {
bool World::LoadMapFromFile(const std::string& fileName) {
DataBuffer buffer;
if (!buffer.ReadFile(fileName)) {
std::cerr << "Failed to load map from file " << fileName << " !\n";
utils::LOGE(utils::format("Failed to load map from file %s", fileName.c_str()));
return false;
}
std::cout << "Read file : " << fileName << " (File size : " << buffer.GetSize() << ")" << std::endl;
utils::LOG(utils::format("Read file : %s (File size : %u)", fileName.c_str(), buffer.GetSize()));
DataBuffer mapHeaderPacketBuffer = utils::Decompress(buffer);
DataBuffer mapDataPacketBuffer = utils::Decompress(buffer);
protocol::PacketType packetType;
mapHeaderPacketBuffer >> packetType;
protocol::WorldBeginDataPacket headerPacket;
headerPacket.Deserialize(mapHeaderPacketBuffer);
mapDataPacketBuffer >> packetType;
protocol::WorldDataPacket dataPacket;
dataPacket.Deserialize(mapDataPacketBuffer);
loadMap(&headerPacket);
loadMap(&dataPacket);
LoadMap(&headerPacket);
LoadMap(&dataPacket);
return true;
}
bool World::saveMap(const std::string& fileName) const {
bool World::SaveMap(const std::string& fileName) const {
protocol::WorldBeginDataPacket headerPacket(this);
protocol::WorldDataPacket dataPacket(this);
DataBuffer mapHeaderCompressed = utils::Compress(headerPacket.Serialize());
DataBuffer mapDataCompressed = utils::Compress(dataPacket.Serialize());
DataBuffer mapHeaderCompressed = utils::Compress(headerPacket.Serialize(false));
DataBuffer mapDataCompressed = utils::Compress(dataPacket.Serialize(false));
std::cout << "Header Packet Size : " << mapHeaderCompressed.GetSize() << std::endl;
std::cout << "World Data Packet Size : " << mapDataCompressed.GetSize() << std::endl;
utils::LOG(utils::format("Header Packet Size : %u", mapHeaderCompressed.GetSize()));
utils::LOG(utils::format("World Data Packet Size : %u", mapDataCompressed.GetSize()));
DataBuffer buffer = mapHeaderCompressed << mapDataCompressed;
std::cout << "Total Size : " << buffer.GetSize() << std::endl;
utils::LOG(utils::format("Total Size : %u", buffer.GetSize()));
return buffer.WriteFile(fileName);
}
void World::tick(std::uint64_t delta) {
moveMobs(delta);
tickMobs(delta);
void World::Tick(std::uint64_t delta) {
if (m_Game->GetGameState() != GameState::Game) return;
TickMobs(delta);
for (TowerPtr tower : m_Towers) {
tower->tick(delta, this);
tower->Tick(delta, this);
}
cleanDeadMobs();
CleanDeadMobs();
}
void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir) {
MobPtr mob = MobFactory::createMob(id, type, level, sender);
mob->setCenter({ x, y });
mob->setDirection(dir);
void World::SpawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir) {
MobPtr mob = MobFactory::CreateMob(id, type, level, sender);
mob->SetCenter({ x, y });
mob->SetDirection(dir);
m_Mobs.push_back(mob);
GetMobNotifier().NotifyListeners(&MobListener::OnMobSpawn, mob.get());
}
TowerPtr World::placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
TowerPtr tower = TowerFactory::createTower(type, id, x, y, builder);
TowerPtr World::PlaceTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
TowerPtr tower = TowerFactory::CreateTower(type, id, x, y, builder);
m_Towers.push_back(tower);
return tower;
}
TowerPtr World::removeTower(TowerID towerId) {
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerId](TowerPtr tower) { return tower->getID() == towerId;});
TowerPtr World::RemoveTower(TowerID towerId) {
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerId](TowerPtr tower) { return tower->GetID() == towerId;});
if (it == m_Towers.end()) return nullptr;
TowerPtr tower = *it;
@@ -133,203 +135,49 @@ TowerPtr World::removeTower(TowerID towerId) {
return tower;
}
void World::tickMobs(std::uint64_t delta) {
void World::TickMobs(std::uint64_t delta) {
for (MobPtr mob : m_Mobs) {
mob->tick(delta);
mob->Tick(delta, this);
}
}
void World::changeMobDirection(MobPtr mob, WalkableTilePtr tile) {
if (mob->getDirection() == tile->direction) return;
float tileX = static_cast<float>(static_cast<std::int32_t>(mob->getCenterX()));
float tileY = static_cast<float>(static_cast<std::int32_t>(mob->getCenterY()));
switch (mob->getDirection()) {
case Direction::PositiveY: {
if (tile->direction == Direction::NegativeX) {
if (mob->getTileY() > mob->getTileX()) {
mob->setCenterY(tileY + mob->getTileX());
mob->setDirection(tile->direction);
}
} else { // tile->direction = Direction::PositiveX
if (mob->getTileY() > 1 - mob->getTileX()) {
mob->setCenterY(tileY + (1 - mob->getTileX()));
mob->setDirection(tile->direction);
}
}
return;
}
case Direction::NegativeY: {
if (tile->direction == Direction::PositiveX) {
if (mob->getTileY() < mob->getTileX()) {
mob->setCenterY(tileY + mob->getTileX());
mob->setDirection(tile->direction);
}
} else { // tile->direction = Direction::NegativeX
if (mob->getTileY() < 1 - mob->getTileX()) {
mob->setCenterY(tileY + (1 - mob->getTileX()));
mob->setDirection(tile->direction);
}
}
return;
}
case Direction::PositiveX: {
if (tile->direction == Direction::NegativeY) {
if (mob->getTileX() > mob->getTileY()) {
mob->setCenterX(tileX + mob->getTileY());
mob->setDirection(tile->direction);
}
} else { // tile->direction = Direction::PositiveY
if (mob->getTileX() > 1 - mob->getTileY()) {
mob->setCenterX(tileX + (1 - mob->getTileY()));
mob->setDirection(tile->direction);
}
}
return;
}
case Direction::NegativeX: {
if (tile->direction == Direction::PositiveY) {
if (mob->getTileX() < mob->getTileY()) {
mob->setCenterX(tileX + mob->getTileY());
mob->setDirection(tile->direction);
}
} else { // tile->direction = Direction::NegativeY
if (mob->getTileX() < 1 - mob->getTileY()) {
mob->setCenterX(tileX + (1 - mob->getTileY()));
mob->setDirection(tile->direction);
}
}
return;
}
}
}
void World::moveMobs(std::uint64_t delta) {
for (MobPtr mob : m_Mobs) {
TilePtr tile = getTile(mob->getCenter().getX(), mob->getCenter().getY());
if (tile != nullptr && tile->getType() == TileType::Walk) {
WalkableTilePtr walkTile = std::static_pointer_cast<WalkableTile>(tile);
changeMobDirection(mob, walkTile);
}
if (mob->hasReachedEnemyCastle()) continue;
moveMob(mob, delta);
TeamColor mobTeam = m_Game->getPlayerById(mob->getSender()).getTeamColor();
const TeamCastle* enemyCastle = nullptr;
if (mobTeam == TeamColor::Red) {
enemyCastle = &getBlueTeam().getCastle();
} else if (mobTeam == TeamColor::Blue) {
enemyCastle = &getRedTeam().getCastle();
}
if (isMobTouchingCastle(mob, *enemyCastle)) {
moveBackMob(mob, *enemyCastle);
mob->setMobReachedCastle();
}
}
}
void World::moveMob(MobPtr mob, std::uint64_t delta) {
float mobWalkSpeed = mob->getStats()->getMovementSpeed();
float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
if (mob->hasEffect(EffectType::Slowness))
walkAmount *= 0.70; // walk 30% slower
switch (mob->getDirection()) {
case Direction::NegativeX: {
mob->setCenterX(mob->getCenterX() - walkAmount);
break;
}
case Direction::PositiveX: {
mob->setCenterX(mob->getCenterX() + walkAmount);
break;
}
case Direction::NegativeY: {
mob->setCenterY(mob->getCenterY() - walkAmount);
break;
}
case Direction::PositiveY: {
mob->setCenterY(mob->getCenterY() + walkAmount);
break;
}
}
}
bool World::isMobTouchingCastle(MobPtr mob, const TeamCastle& enemyCastle) const {
return enemyCastle.collidesWith(*mob);
}
void World::moveBackMob(MobPtr mob, const TeamCastle& enemyCastle) {
switch (mob->getDirection()) {
case Direction::NegativeX: {
mob->setCenterX(enemyCastle.getBottomRight().getX() + mob->getWidth() / 2.0f);
break;
}
case Direction::PositiveX: {
mob->setCenterX(enemyCastle.getTopLeft().getX() - mob->getWidth() / 2.0f);
break;
}
case Direction::NegativeY: {
mob->setCenterY(enemyCastle.getBottomRight().getY() + mob->getHeight() / 2.0f);
break;
}
case Direction::PositiveY: {
mob->setCenterY(enemyCastle.getTopLeft().getY() - mob->getHeight() / 2.0f);
break;
}
}
}
const Color* World::getTileColor(TilePtr tile) const {
switch (tile->getType()) {
const Color* World::GetTileColor(TilePtr tile) const {
switch (tile->GetType()) {
case TileType::Tower: {
TowerTile* towerTile = (TowerTile*)tile.get();
TowerTile* towerTile = dynamic_cast<TowerTile*>(tile.get());
return &m_TowerPlacePalette[towerTile->color_palette_ref];
}
case TileType::Walk: {
return &m_WalkablePalette;
}
case TileType::Decoration: {
DecorationTile* towerTile = (DecorationTile*)tile.get();
DecorationTile* towerTile = dynamic_cast<DecorationTile*>(tile.get());
return &m_DecorationPalette[towerTile->color_palette_ref];
break;
}
case TileType::None: {
default: {
return nullptr;
}
}
return nullptr;
}
bool World::CanPlaceLittleTower(const glm::vec2& worldPos, PlayerID playerID) const {
TilePtr tile = getTile(worldPos.x, worldPos.y);
const Player& player = m_Game->getPlayers()[playerID];
bool World::CanPlaceLittleTower(const Vec2f& worldPos, PlayerID playerID) const {
TilePtr tile = GetTile(worldPos.x, worldPos.y);
const Player& player = m_Game->GetPlayers()[playerID];
if (tile == nullptr) {
return false;
}
if (tile->getType() == game::TileType::Tower) {
const TowerTile* towerTile = (const TowerTile*)tile.get();
if (towerTile->team_owner != player.getTeamColor())
if (tile->GetType() == game::TileType::Tower) {
const TowerTile* towerTile = dynamic_cast<TowerTile*>(tile.get());
if (towerTile->team_owner != player.GetTeamColor())
return false;
for (int x = -1; x < 2; x++) {
for (int y = -1; y < 2; y++) {
game::TilePtr adjacentTile = getTile(worldPos.x + x, worldPos.y + y);
if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower || getTower({ worldPos.x + x, worldPos.y + y }) != nullptr) {
game::TilePtr adjacentTile = GetTile(worldPos.x + x, worldPos.y + y);
if (adjacentTile == nullptr || adjacentTile->GetType() != game::TileType::Tower || GetTower({ worldPos.x + x, worldPos.y + y }) != nullptr) {
return false;
}
}
@@ -340,24 +188,24 @@ bool World::CanPlaceLittleTower(const glm::vec2& worldPos, PlayerID playerID) co
return false;
}
bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const {
bool World::CanPlaceBigTower(const Vec2f& worldPos, PlayerID playerID) const {
if (!CanPlaceLittleTower(worldPos, playerID)) return false;
TilePtr tile = getTile(worldPos.x, worldPos.y);
const Player& player = m_Game->getPlayers()[playerID];
TilePtr tile = GetTile(worldPos.x, worldPos.y);
const Player& player = m_Game->GetPlayers()[playerID];
if (tile == nullptr) {
return false;
}
if (tile->getType() == game::TileType::Tower) {
const TowerTile* towerTile = (const TowerTile*)tile.get();
if (towerTile->team_owner != player.getTeamColor())
if (tile->GetType() == game::TileType::Tower) {
const TowerTile* towerTile = dynamic_cast<const TowerTile*>(tile.get());
if (towerTile->team_owner != player.GetTeamColor())
return false;
for (int x = -2; x < 3; x++) {
for (int y = -2; y < 3; y++) {
game::TilePtr adjacentTile = getTile(worldPos.x + x, worldPos.y + y);
if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower || getTower({ worldPos.x + x, worldPos.y + y }) != nullptr) {
game::TilePtr adjacentTile = GetTile(worldPos.x + x, worldPos.y + y);
if (adjacentTile == nullptr || adjacentTile->GetType() != game::TileType::Tower || GetTower({ worldPos.x + x, worldPos.y + y }) != nullptr) {
return false;
}
}
@@ -368,34 +216,26 @@ bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const
return false;
}
void World::cleanDeadMobs() {
void World::CleanDeadMobs() {
// safely remove mobs when unused
for (std::size_t i = 0; i < m_Mobs.size(); i++) {
MobPtr mob = m_Mobs[i];
if (mob->isDead()) {
if (mob->OnDeath(this)) {
//reward players
Player& sender = m_Game->getPlayerById(mob->getSender());
sender.addExp(mob->getStats()->getExpReward());
Player& killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
killer.addGold(mob->getStats()->getMoneyCost());
m_Mobs.erase(m_Mobs.begin() + i);
}
if (mob->IsDead()) {
m_Mobs.erase(m_Mobs.begin() + static_cast<int>(i));
}
}
}
TowerPtr World::getTower(const glm::vec2& position) const {
TowerPtr World::GetTower(const Vec2f& position) const {
for (TowerPtr tower : m_Towers) {
if (tower->getSize() == TowerSize::Big) {
if (tower->getCenterX() - 2.5f < position.x && tower->getCenterX() + 2.5f > position.x &&
tower->getCenterY() - 2.5f < position.y && tower->getCenterY() + 2.5f > position.y) {
if (tower->GetSize() == TowerSize::Big) {
if (tower->GetCenterX() - 2.5f < position.x && tower->GetCenterX() + 2.5f > position.x &&
tower->GetCenterY() - 2.5f < position.y && tower->GetCenterY() + 2.5f > position.y) {
return tower;
}
} else { // little tower
if (tower->getCenterX() - 1.5f < position.x && tower->getCenterX() + 1.5f > position.x &&
tower->getCenterY() - 1.5f < position.y && tower->getCenterY() + 1.5f > position.y) {
if (tower->GetCenterX() - 1.5f < position.x && tower->GetCenterX() + 1.5f > position.x &&
tower->GetCenterY() - 1.5f < position.y && tower->GetCenterY() + 1.5f > position.y) {
return tower;
}
}
@@ -403,68 +243,83 @@ TowerPtr World::getTower(const glm::vec2& position) const {
return nullptr;
}
TowerPtr World::getTowerById(TowerID towerID) {
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerID](TowerPtr tower) { return tower->getID() == towerID;});
TowerPtr World::GetTowerById(TowerID towerID) {
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerID](TowerPtr tower) { return tower->GetID() == towerID;});
if (it == m_Towers.end()) return nullptr;
return *it;
}
void World::OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {
bool fireArrows = shooter->getLevel().getPath() == TowerPath::Bottom;
bool explosiveArrows = shooter->getLevel().getLevel() == 4 && fireArrows;
void World::OnArcherTowerShot(MobPtr tarGet, ArcherTower* shooter) {
bool fireArrows = shooter->GetLevel().GetPath() == TowerPath::Bottom;
bool explosiveArrows = shooter->GetLevel().GetLevel() == 4 && fireArrows;
notifyListeners(&WorldListener::OnArrowShot, target, fireArrows, shooter);
GetWorldNotifier().NotifyListeners(&WorldListener::OnArrowShot, tarGet, fireArrows, shooter);
if (explosiveArrows) {
notifyListeners(&WorldListener::OnExplosion, utils::shape::Circle{ target->getCenterX(), target->getCenterY(), ArcherTower::ExplosionRadius }, shooter->getStats()->getDamage(), shooter);
GetWorldNotifier().NotifyListeners(&WorldListener::OnExplosion, utils::shape::Circle{ tarGet->GetCenterX(), tarGet->GetCenterY(), ArcherTower::ExplosionRadius }, shooter->GetStats()->GetDamage(), shooter);
}
}
void World::OnArrowShot(MobPtr target, bool fireArrow, Tower* shooter) {
notifyListeners(&WorldListener::OnMobDamage, target, shooter->getStats()->getDamage(), shooter);
void World::OnArrowShot(MobPtr tarGet, bool fireArrow, Tower* shooter) {
GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, tarGet.get(), shooter->GetStats()->GetDamage(), shooter);
if (fireArrow) {
target->addEffect(EffectType::Fire, ArcherTower::FireDurationSec, shooter);
tarGet->AddEffect(EffectType::Fire, ArcherTower::FireDurationSec, shooter);
}
}
void World::OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {
for (MobPtr mob : m_Mobs) {
if (mob->isAlive() && mob->collidesWith(explosion)) {
if (mob->IsAlive() && mob->CollidesWith(explosion)) {
// linear distance damage reduction
float explosionDamage = mob->distance(explosion) / explosion.getRadius() * centerDamage;
notifyListeners(&WorldListener::OnMobDamage, mob, explosionDamage, shooter);
float explosionDamage = mob->Distance(explosion) / explosion.GetRadius() * centerDamage;
GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, mob.get(), explosionDamage, shooter);
}
}
}
void World::OnMobDamage(MobPtr target, float damage, Tower* source) {
target->damage(damage, source);
if (target->isDead()) {
notifyListeners(&WorldListener::OnMobDead, target);
void World::OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {
enemyCastle->Damage(damage);
if (enemyCastle->GetLife() <= 0) {
m_Game->NotifyListeners(&GameListener::OnGameEnd);
}
}
Team& World::getRedTeam() {
return m_Game->getRedTeam();
void World::OnMobDamage(Mob* tarGet, float damage, Tower* source) {
tarGet->Damage(damage, source);
if (tarGet->IsDead()) {
GetMobNotifier().NotifyListeners(&MobListener::OnMobDie, tarGet);
}
}
const Team& World::getRedTeam() const {
return m_Game->getRedTeam();
Team& World::GetRedTeam() {
return m_Game->GetRedTeam();
}
Team& World::getBlueTeam() {
return m_Game->getBlueTeam();
const Team& World::GetRedTeam() const {
return m_Game->GetRedTeam();
}
const Team& World::getBlueTeam() const {
return m_Game->getBlueTeam();
Team& World::GetBlueTeam() {
return m_Game->GetBlueTeam();
}
Team& World::getTeam(TeamColor team) {
return m_Game->getTeam(team);
const Team& World::GetBlueTeam() const {
return m_Game->GetBlueTeam();
}
const Team& World::getTeam(TeamColor team) const {
return m_Game->getTeam(team);
Team& World::GetTeam(TeamColor team) {
return m_Game->GetTeam(team);
}
const Team& World::GetTeam(TeamColor team) const {
return m_Game->GetTeam(team);
}
const Player* World::GetPlayerById(PlayerID id) const {
return m_Game->GetPlayerById(id);
}
const TeamList& World::GetTeams() const {
return m_Game->GetTeams();
}
} // namespace game

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