refactor: use of GuiManager

This commit is contained in:
2021-12-19 11:56:41 +01:00
parent 174d144d26
commit 409268b604
5 changed files with 21 additions and 26 deletions

View File

@@ -10,15 +10,17 @@ namespace gui {
class GuiManager {
private:
std::vector<std::shared_ptr<GuiWidget>> m_Widgets;
std::vector<std::unique_ptr<GuiWidget>> m_Widgets;
public:
GuiManager(){}
void renderWidgets() {
for (auto widget : m_Widgets) {
for (auto& widget : m_Widgets) {
widget->render();
}
}
void addWidgets(const std::shared_ptr<GuiWidget>& widget) {
void addWidget(std::unique_ptr<GuiWidget>&& widget) {
m_Widgets.push_back(std::move(widget));
}
};

View File

@@ -9,6 +9,8 @@
#include <memory>
#include "render/gui/GuiManager.h"
struct SDL_Window;
typedef void* SDL_GLContext;
@@ -20,15 +22,6 @@ class Client;
} // namespace client
namespace gui {
class MainMenu;
class GameMenu;
class FrameMenu;
class UpdateMenu;
} // namespace gui
namespace render {
class Renderer;
@@ -38,11 +31,8 @@ private:
SDL_Window* m_Window;
SDL_GLContext m_GlContext;
td::render::Renderer* m_Renderer;
td::gui::GuiManager m_GuiManager;
std::unique_ptr<td::client::Client> m_Client;
std::unique_ptr<td::gui::MainMenu> m_MainMenu;
std::unique_ptr<td::gui::GameMenu> m_GameMenu;
std::unique_ptr<td::gui::FrameMenu> m_FrameMenu;
std::unique_ptr<td::gui::UpdateMenu> m_UpdateMenu;
public:
TowerGui(SDL_Window* wndow, SDL_GLContext glContext, td::render::Renderer* renderer);
~TowerGui();

View File

@@ -14,6 +14,8 @@ GameMenu::GameMenu(client::Client* client) : GuiWidget(client), m_SummonMenu(std
}
void GameMenu::render() {
if(!m_Client->isConnected()) return;
if (getClient()->getGame().getGameState() == td::game::GameState::Lobby) {
ImGui::Begin("Lobby");

View File

@@ -18,6 +18,12 @@ MainMenu::~MainMenu() {
}
void MainMenu::render() {
if (m_Server != nullptr && !m_Server->isRunning()) {
m_Server.reset(0); // destroying server if it stoped
}
if(m_Client->isConnected()) return;
ImGui::Begin("Main Menu");
if (ImGui::Button("Rejoindre une partie##join")) {
ImGui::OpenPopup("Rejoindre une partie##join_popup");

View File

@@ -22,10 +22,10 @@ namespace td {
namespace render {
void TowerGui::initWidgets() {
m_MainMenu = std::make_unique<td::gui::MainMenu>(m_Client.get());
m_GameMenu = std::make_unique<td::gui::GameMenu>(m_Client.get());
m_FrameMenu = std::make_unique<td::gui::FrameMenu>(m_Client.get());
m_UpdateMenu = std::make_unique<td::gui::UpdateMenu>(m_Client.get());
m_GuiManager.addWidget(std::make_unique<td::gui::MainMenu>(m_Client.get()));
m_GuiManager.addWidget(std::make_unique<td::gui::GameMenu>(m_Client.get()));
m_GuiManager.addWidget(std::make_unique<td::gui::FrameMenu>(m_Client.get()));
m_GuiManager.addWidget(std::make_unique<td::gui::UpdateMenu>(m_Client.get()));
}
TowerGui::TowerGui(SDL_Window* sdl_window, SDL_GLContext glContext, td::render::Renderer* renderer) : m_Window(sdl_window),
@@ -69,13 +69,8 @@ void TowerGui::render() {
beginFrame();
m_Client->render();
if (m_Client->isConnected())
m_GameMenu->render();
else
m_MainMenu->render();
m_FrameMenu->render();
m_UpdateMenu->render();
m_GuiManager.renderWidgets();
endFrame();
}