Files
Tower-Defense/src/render/gui/GameMenu.cpp

98 lines
3.2 KiB
C++

#include "render/gui/GameMenu.h"
#include "render/gui/imgui/imgui.h"
#include "render/WorldRenderer.h"
#include "game/client/Client.h"
#include "game/server/Lobby.h"
namespace td {
namespace gui {
GameMenu::GameMenu(client::Client* client) : GuiWidget(client), m_SummonMenu(std::make_unique<SummonMenu>(client)) {
}
void GameMenu::render() {
if(!m_Client->isConnected()) return;
if (getClient()->getGame().getGameState() == td::game::GameState::Lobby) {
ImGui::Begin("Lobby");
showTPS();
showPlayers();
showLobbyProgress();
showTeamSelection();
ImGui::End();
}
if (getClient()->getGame().getGameState() == td::game::GameState::Game) {
ImGui::Begin("Game");
showTPS();
showStats();
showPlayers();
ImGui::End();
m_SummonMenu->render();
}
}
void GameMenu::showPlayers() {
if (ImGui::TreeNode(std::string("Players (" + std::to_string(getClient()->getGame().getPlayers().size()) + ")##player_list").c_str())) {
for (auto pair : getClient()->getGame().getPlayers()) {
const td::game::Player& player = pair.second;
ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(player.getTeamColor()));
ImGui::Text("%s", player.getName().c_str());
ImGui::PopStyleColor();
}
ImGui::TreePop();
}
}
void GameMenu::showTeamSelection() {
if (getClient()->getGame().getPlayer() == nullptr)
return;
td::game::TeamColor playerTeam = getClient()->getGame().getPlayer()->getTeamColor();
if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Red ? "Leave" : "Join") + std::string(" Red Team")).c_str())) {
if (playerTeam == td::game::TeamColor::Red)
getClient()->selectTeam(td::game::TeamColor::None);
else
getClient()->selectTeam(td::game::TeamColor::Red);
}
ImGui::SameLine();
if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Blue ? "Leave" : "Join") + std::string(" Blue Team")).c_str())) {
if (playerTeam == td::game::TeamColor::Blue)
getClient()->selectTeam(td::game::TeamColor::None);
else
getClient()->selectTeam(td::game::TeamColor::Blue);
}
}
void GameMenu::showLobbyProgress() {
const int timePassed = server::Lobby::LobbyWaitingTime - getClient()->getGame().getLobbyTime();
const float progress = (float)timePassed / (float)(server::Lobby::LobbyWaitingTime);
if (progress > 0 && progress < 1) {
ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f), std::string(std::to_string(getClient()->getGame().getLobbyTime() / 1000) + "s").c_str());
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::Text("Time Remaining");
} else {
ImGui::Text("Waiting for players ...\n");
}
}
void GameMenu::showTPS() {
ImGui::Text("Server TPS : %.1f", getClient()->getConnexion().getServerTPS());
ImGui::Text("Server Ping : %i", getClient()->getConnexion().getServerPing());
}
void GameMenu::showStats() {
ImGui::Text("Gold : %i", getClient()->getGame().getPlayer()->getGold());
ImGui::Text("EXP: %i", getClient()->getGame().getPlayer()->getExp());
}
} // namespace gui
} // namespace td