#include "render/gui/GameMenu.h" #include "render/gui/imgui/imgui.h" #include "render/WorldRenderer.h" #include "game/client/Client.h" #include "game/server/Lobby.h" namespace td { namespace gui { GameMenu::GameMenu(client::Client* client) : GuiWidget(client), m_SummonMenu(std::make_unique(client)) { } void GameMenu::render() { if(!m_Client->isConnected()) return; if (getClient()->getGame().getGameState() == td::game::GameState::Lobby) { ImGui::Begin("Lobby"); showTPS(); showPlayers(); showLobbyProgress(); showTeamSelection(); ImGui::End(); } if (getClient()->getGame().getGameState() == td::game::GameState::Game) { ImGui::Begin("Game"); showTPS(); showStats(); showPlayers(); ImGui::End(); m_SummonMenu->render(); } } void GameMenu::showPlayers() { if (ImGui::TreeNode(std::string("Players (" + std::to_string(getClient()->getGame().getPlayers().size()) + ")##player_list").c_str())) { for (auto pair : getClient()->getGame().getPlayers()) { const td::game::Player& player = pair.second; ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(player.getTeamColor())); ImGui::Text("%s", player.getName().c_str()); ImGui::PopStyleColor(); } ImGui::TreePop(); } } void GameMenu::showTeamSelection() { if (getClient()->getGame().getPlayer() == nullptr) return; td::game::TeamColor playerTeam = getClient()->getGame().getPlayer()->getTeamColor(); if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Red ? "Leave" : "Join") + std::string(" Red Team")).c_str())) { if (playerTeam == td::game::TeamColor::Red) getClient()->selectTeam(td::game::TeamColor::None); else getClient()->selectTeam(td::game::TeamColor::Red); } ImGui::SameLine(); if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Blue ? "Leave" : "Join") + std::string(" Blue Team")).c_str())) { if (playerTeam == td::game::TeamColor::Blue) getClient()->selectTeam(td::game::TeamColor::None); else getClient()->selectTeam(td::game::TeamColor::Blue); } } void GameMenu::showLobbyProgress() { const int timePassed = server::Lobby::LobbyWaitingTime - getClient()->getGame().getLobbyTime(); const float progress = (float)timePassed / (float)(server::Lobby::LobbyWaitingTime); if (progress > 0 && progress < 1) { ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f), std::string(std::to_string(getClient()->getGame().getLobbyTime() / 1000) + "s").c_str()); ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); ImGui::Text("Time Remaining"); } else { ImGui::Text("Waiting for players ...\n"); } } void GameMenu::showTPS() { ImGui::Text("Server TPS : %.1f", getClient()->getConnexion().getServerTPS()); ImGui::Text("Server Ping : %i", getClient()->getConnexion().getServerPing()); } void GameMenu::showStats() { ImGui::Text("Gold : %i", getClient()->getGame().getPlayer()->getGold()); ImGui::Text("EXP: %i", getClient()->getGame().getPlayer()->getExp()); } } // namespace gui } // namespace td