fix inverted zoom
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@@ -86,7 +86,7 @@ void Renderer::Resize(int width, int height) {
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}
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void Renderer::SetZoom(float zoom) {
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m_Camera.CamPos.y = std::max(1.0f, m_Camera.CamPos.y + zoom);
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m_Camera.CamPos.y = std::max(1.0f, m_Camera.CamPos.y - zoom);
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}
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void Renderer::SetCamMovement(const Vec2f& mov) {
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