fixed cam distance
This commit is contained in:
@@ -35,9 +35,14 @@ Vec3<T> operator- (const Vec3<T>& vect, const Vec3<T>& other) {
|
||||
return vect + (-other);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T Length(const Vec3<T>& vect) {
|
||||
return std::sqrt(vect.x * vect.x + vect.y * vect.y + vect.z * vect.z);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vec3<T> Normalize(const Vec3<T>& vect) {
|
||||
T length = std::sqrt(vect.x * vect.x + vect.y * vect.y + vect.z * vect.z);
|
||||
T length = Length(vect);
|
||||
|
||||
return { vect.x / length, vect.y / length, vect.z / length };
|
||||
}
|
||||
@@ -68,6 +73,11 @@ T Dot(const Vec4<T>& vect, const Vec4<T>& other) {
|
||||
return vect.x * other.x + vect.y * other.y + vect.z * other.z + vect.w * other.w;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T Distance(const Vec3<T>& vect, const Vec3<T>& other) {
|
||||
return Length(vect - other);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// Matricies //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -15,8 +15,8 @@ struct Camera {
|
||||
Mat4f InvViewMatrix;
|
||||
Mat4f InvProjectionMatrix;
|
||||
|
||||
Vec3f CamPos {0, 25, 0};
|
||||
|
||||
float CamDistance = 25.0f;
|
||||
Vec3f CamPos {0, CamDistance, 0};
|
||||
Vec2f CamLook {};
|
||||
|
||||
float m_Yaw = -3.141592653f / 2.0f;
|
||||
|
||||
@@ -88,6 +88,7 @@ void Renderer::Resize(int width, int height) {
|
||||
|
||||
void Renderer::SetZoom(float zoom) {
|
||||
m_Camera.CamPos.y = std::max(1.0f, m_Camera.CamPos.y - zoom);
|
||||
m_Camera.CamDistance = std::max(1.0f, m_Camera.CamDistance - zoom);
|
||||
SetCamLook(m_Camera.CamLook);
|
||||
}
|
||||
|
||||
@@ -116,6 +117,8 @@ void Renderer::SetCamPos(const Vec3f& newPos) {
|
||||
}
|
||||
|
||||
void Renderer::SetCamLook(const Vec2f& worldPos) {
|
||||
static const float WORLD_HEIGHT = 0;
|
||||
|
||||
m_Camera.CamLook = worldPos;
|
||||
|
||||
Vec3f front = {
|
||||
@@ -124,11 +127,11 @@ void Renderer::SetCamLook(const Vec2f& worldPos) {
|
||||
std::sin(m_Camera.m_Yaw) * std::cos(m_Camera.m_Pitch)
|
||||
};
|
||||
|
||||
static const float WORLD_HEIGHT = 0;
|
||||
|
||||
float lambda = (m_Camera.CamPos.y - WORLD_HEIGHT) / front.y;
|
||||
|
||||
SetCamPos({lambda * front.x + m_Camera.CamLook.x, m_Camera.CamPos.y, lambda * front.z + m_Camera.CamLook.y});
|
||||
SetCamPos({
|
||||
-m_Camera.CamDistance * front.x + m_Camera.CamLook.x,
|
||||
-m_Camera.CamDistance * front.y + WORLD_HEIGHT,
|
||||
-m_Camera.CamDistance * front.z + m_Camera.CamLook.y
|
||||
});
|
||||
}
|
||||
|
||||
Vec2f Renderer::GetCursorWorldPos(const Vec2f& cursorPos, float windowWidth, float windowHeight) {
|
||||
|
||||
Reference in New Issue
Block a user