Files
Tower-Defense/include/protocol/packets/RemoveTowerPacket.h
2023-08-12 14:53:50 +02:00

28 lines
650 B
C++

#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
namespace td {
namespace protocol {
class RemoveTowerPacket : public DelayedPacket {
private:
game::TowerID m_TowerID;
public:
RemoveTowerPacket() {}
RemoveTowerPacket(game::TowerID id) : m_TowerID(id) {}
virtual ~RemoveTowerPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::TowerID GetTowerID() const { return m_TowerID; }
virtual PacketType GetType() const { return PacketType::RemoveTower; }
};
} // namespace protocol
} // namespace td