Xeon0X
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30b646fb54
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Merge pull request #5 from KAymeric/main
Buildings v1
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2024-06-14 14:10:38 +02:00 |
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AKreuzer
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990b66051c
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Merge remote-tracking branch 'upstream/main' into main
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2024-06-14 03:32:23 +02:00 |
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AKreuzer
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fdc93e0cb6
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some comments
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2024-06-14 03:28:48 +02:00 |
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KAymeric
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0e88be750a
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Merge pull request #2 from KAymeric/Entrance
Entrance
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2024-06-14 03:22:54 +02:00 |
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AKreuzer
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d95ae00fde
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no style but entrance and roof added
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2024-06-14 03:22:16 +02:00 |
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KAymeric
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e3dc4ba79a
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list index out of range lmao
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2024-06-13 22:47:50 +02:00 |
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9b87874e13
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Working polylines demo
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2024-06-13 19:49:38 +02:00 |
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df23de7908
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Remove debug print
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2024-06-13 18:35:45 +02:00 |
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32485d86bc
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Everything cleaned and tested
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2024-06-13 18:34:10 +02:00 |
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f82d02cd06
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Clean up
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2024-06-13 17:27:50 +02:00 |
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Xeon0X
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60db33571c
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Merge pull request #4 from NichiHachi/main
Highway map and skeleton
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2024-06-13 16:42:43 +02:00 |
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NichiHachi
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18ce4872dd
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Refactor: Added print for the console
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2024-06-13 16:38:51 +02:00 |
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d76f4aefa9
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Merge Enums to general file
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2024-06-13 15:52:16 +02:00 |
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AKreuzer
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22f6362e06
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place entrance (not fied)
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2024-06-13 12:43:33 +02:00 |
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NichiHachi
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528c0a2a30
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Refactor: More accurate highway map
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2024-06-13 03:51:25 +02:00 |
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NichiHachi
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192c1a9c63
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Oopsi, I forgor
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2024-06-13 00:41:25 +02:00 |
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NichiHachi
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1557bcb4ef
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Merge remote-tracking branch 'origin/main'
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2024-06-13 00:36:35 +02:00 |
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NichiHachi
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03e1e441e5
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Skeleton highway
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2024-06-13 00:36:19 +02:00 |
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143a574235
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Fix thick bresenham
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2024-06-13 00:01:11 +02:00 |
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48db1202aa
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Add random test generator
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2024-06-12 23:01:33 +02:00 |
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KAymeric
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919b8f8aab
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start door placement
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2024-06-12 22:59:24 +02:00 |
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aec9db1d0d
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Probably working!
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2024-06-12 22:38:14 +02:00 |
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490dc25a94
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Add image visualisation
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2024-06-12 22:01:49 +02:00 |
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a84a57d901
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Radii in polylines still to big
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2024-06-12 21:38:22 +02:00 |
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bbdd59ca9b
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Fix 3d bresenham
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2024-06-12 20:49:20 +02:00 |
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7ad9b45f6c
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Working radii
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2024-06-12 16:14:09 +02:00 |
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Eclairsombre
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6cd1bab14f
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adding entrance
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2024-06-12 13:10:59 +02:00 |
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Kévin Angelier-Leplan
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4bdd5a9909
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Merge branch 'Xeon0X:main' into main
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2024-06-12 00:57:23 +02:00 |
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NichiHachi
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2b2d5ba869
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Added data analysis (WORK IN PROGRESS)
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2024-06-12 00:56:55 +02:00 |
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57f7e9140e
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Add tests
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2024-06-11 19:36:04 +02:00 |
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dfc277ddf2
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Add perpendicular
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2024-06-11 19:34:28 +02:00 |
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f98af90b3e
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Move to_vectors to Points
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2024-06-11 18:59:14 +02:00 |
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229c43c308
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Add sort_by_rotation
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2024-06-11 18:45:16 +02:00 |
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9c215a5d24
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Add optimized path to Points
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2024-06-11 17:39:17 +02:00 |
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ac86f8588e
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Add nearest support to Point3D
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2024-06-11 17:04:40 +02:00 |
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b39c9d13dd
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Add circle_points to Circle and round() to Points
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2024-06-11 15:29:57 +02:00 |
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Xeon0X
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f42019fc74
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Merge pull request #2 from NichiHachi/main
Custom district generator and non-functional Metro (sadge)
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2024-06-11 14:18:20 +02:00 |
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NichiHachi
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c8abb90a84
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Added custom district generator and old GDMC functions and classes (to get the height, water and tree map)
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2024-06-11 04:56:54 +02:00 |
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9433503ddd
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Fix Segments
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2024-06-11 03:45:25 +02:00 |
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c879f209d8
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Fix Circle
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2024-06-11 03:27:55 +02:00 |
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d993232a1a
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Clean Polyline and Points
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2024-06-11 03:23:15 +02:00 |
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KAymeric
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8911a090f8
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Merge pull request #1 from KAymeric/balcony
Balcony
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2024-06-11 03:09:09 +02:00 |
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AKreuzer
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de3950d376
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corrections corners bugs, clean tree structure and start entrance
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2024-06-11 03:06:06 +02:00 |
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5ea926c9f8
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Clean distance
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2024-06-11 02:26:18 +02:00 |
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0070fc531d
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Clean is_in_triangle
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2024-06-11 02:23:26 +02:00 |
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41cab8c2ac
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Add 3d objects
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2024-06-11 02:13:16 +02:00 |
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a50fc34ed2
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Create even more objects
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2024-06-11 01:57:42 +02:00 |
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0c18414176
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Add and clean proper objects for Polyline, Point2D, Circle
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2024-06-11 01:29:07 +02:00 |
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Kévin Angelier-Leplan
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6e5359c8af
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Merge branch 'Xeon0X:main' into main
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2024-06-10 23:28:40 +02:00 |
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23fa587292
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Working alpha_assign
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2024-06-10 19:58:32 +02:00 |
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