Refactor: Added print for the console

This commit is contained in:
NichiHachi
2024-06-13 16:38:51 +02:00
parent 528c0a2a30
commit 18ce4872dd
4 changed files with 22 additions and 18 deletions

View File

@@ -93,14 +93,12 @@ class City:
"""
Loop the expansion of all districts in the city until all districts are fully expanded.
"""
loop_count = 0
print("[City] Start expanding districts...")
while not self.is_expend_finished():
self.update_expend_district()
loop_count += 1
if loop_count % 100 == 0:
print("[City] Loop count: ", loop_count)
print("[City] Finished expanding districts.")
def custom_district_draw_map(self):
def district_draw_map(self):
"""
Draw the map of the city with different colors for each district.
"""
@@ -116,12 +114,13 @@ class City:
else:
img.putpixel((x, y), colors[self.map_data[y][x]])
img.save('./data/custom_district.png')
img.save('./data/district.png')
print("[City] District map created.")
if __name__ == '__main__':
city = City()
for i in range(10):
city.add_district(Position(random.randint(0, 400), random.randint(0, 400)))
city.add_district(Position(random.randint(0, 800), random.randint(0, 800)))
city.loop_expend_district()
city.custom_district_draw_map()
city.district_draw_map()

View File

@@ -18,6 +18,7 @@ class Skeleton:
self.set_skeleton(data)
def set_skeleton(self, data: np.ndarray):
print("[Skeleton] Start skeletonization...")
binary_skeleton = skeletonize(data, method="lee")
graph, coordinates = skeleton_to_csgraph(binary_skeleton)
@@ -33,6 +34,7 @@ class Skeleton:
for i in range(len(coordinates[0])):
# print((coordinates[0][i], coordinates[1][i], coordinates[2][i]))
self.coordinates.append((coordinates[0][i], coordinates[1][i], coordinates[2][i]))
print("[Skeleton] Skeletonization completed.")
def find_next_elements(self, key: str) -> list:
"""Find the very nearest elements"""
@@ -85,6 +87,7 @@ class Skeleton:
return line
def parse_graph(self, parse_orphan: bool = False):
print("[Skeleton] Start parsing the graph", ("with orphans" if parse_orphan else "") + "...")
for key, value in sorted(
Counter(self.graph.row).items(), key=lambda kv: kv[1], reverse=True
):
@@ -136,6 +139,7 @@ class Skeleton:
if not already_inside:
self.lines.append(line)
print("[Skeleton] Graph parsing completed.")
def map(self) -> Image:
"""
@@ -145,6 +149,7 @@ class Skeleton:
Returns:
image: 2D path of the skeleton on top of the heightmap.
"""
print("[Skeleton] Start mapping the skeleton...")
# editor = Editor()
# buildArea = editor.getBuildArea()
@@ -206,5 +211,5 @@ class Skeleton:
# (int(self.intersections[i][2]), int(self.intersections[i][0])),
# (255, 0, 255),
# )
print("[Skeleton] Mapping completed.")
return heightmap # , roadsArea

View File

@@ -111,7 +111,7 @@ class World:
buildRect = buildArea.toRect()
xzStart = buildRect.begin
print(xzStart, "xzStart")
print("[World]", '('+str(xzStart[0])+', '+str(xzStart[1])+')', "xzStart")
xzDistance = (max(buildRect.end[0], buildRect.begin[0]) - min(buildRect.end[0], buildRect.begin[0]),
max(buildRect.end[1], buildRect.begin[1]) - min(buildRect.end[1], buildRect.begin[1]))
watermap = Image.new("L", xzDistance, 0)
@@ -125,12 +125,9 @@ class World:
for x in range(0, xzDistance[0]):
for z in range(0, xzDistance[1]):
y = heightmapData[x][z] - 1
yTree = treesmapData[x][z] - 1
print('getData', xzStart[0] + x, y, xzStart[1] + z)
biome = slice.getBiome((x, y, z))
block = slice.getBlock((x, y, z))
maybeATree = slice.getBlock((x, yTree, z))
@@ -149,7 +146,7 @@ class World:
if (0 <= x + i < xzDistance[0]) and (0 <= z + j < xzDistance[1]):
k = heightmapData[x + i][z + j] - 1
print('getData for tree', xzStart[0] + x + i, k, xzStart[1] + z + j)
# print('getData for tree', xzStart[0] + x + i, k, xzStart[1] + z + j)
blockNeighbor = slice.getBlock((x + i, k, z + j))
if blockNeighbor.id not in lookup.TREES:
@@ -157,7 +154,7 @@ class World:
number += 1
if number != 0:
average = round(height / number)
print(average, "average")
# print(average, "average")
heightmap.putpixel((x, z), (average, average, average))
if (biome in waterBiomes) or (block.id in waterBlocks):
@@ -170,7 +167,6 @@ class World:
return heightmap, watermap, treesmap
def propagate(self, coordinates, scanned=[]):
print('propagate', coordinates)
i = 0
editor = Editor(buffering=True)
if self.isInVolume(coordinates):

View File

@@ -7,10 +7,12 @@ from typing import Union
def get_data(world: World):
print("[Data Analysis] Generating data...")
heightmap, watermap, treemap = world.getData()
heightmap.save('./data/heightmap.png')
watermap.save('./data/watermap.png')
treemap.save('./data/treemap.png')
print("[Data Analysis] Data generated.")
return heightmap, watermap, treemap
@@ -176,6 +178,7 @@ def filter_remove_details(image: Union[str, Image], n: int = 20) -> Image:
def highway_map() -> Image:
print("[Data Analysis] Generating highway map...")
smooth_sobel = filter_smooth("./data/sobelmap.png", 1)
negative_smooth_sobel = filter_negative(smooth_sobel)
negative_smooth_sobel_water = subtract_map(negative_smooth_sobel, './data/watermap.png')
@@ -188,6 +191,7 @@ def highway_map() -> Image:
image = Image.fromarray(array_sobel_water)
image_no_details = filter_remove_details(image, 15)
image_no_details.save('./data/highwaymap.png')
print("[Data Analysis] Highway map generated.")
return image_no_details
@@ -211,8 +215,8 @@ def convert_2D_to_3D(image: Union[str, Image], make_it_flat: bool = False) -> np
return volume
def skeleton_highway_map(map: Union[str, Image]):
image_array = convert_2D_to_3D(map, True)
def skeleton_highway_map(image: Union[str, Image] = './data/highwaymap.png'):
image_array = convert_2D_to_3D(image, True)
skeleton = Skeleton(image_array)
skeleton.parse_graph(True)
heightmap_skeleton = skeleton.map()