Clean is_in_triangle
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@@ -14,3 +14,32 @@ class Point2D:
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def __repr__(self):
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return f"Point2D(x: {self.x}, y: {self.y})"
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def is_in_triangle(self, xy0: Type[Point2D], xy1: Type[Point2D], xy2: Type[Point2D]):
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"""Returns True is the point is in a triangle defined by 3 others points.
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Args:
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xy0 (Type[Point2D]): Point of the triangle.
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xy1 (Type[Point2D]): Point of the triangle.
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xy2 (Type[Point2D]): Point of the triangle.
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Returns:
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bool: False if the point is not inside the triangle.
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"""
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# https://stackoverflow.com/questions/2049582/how-to-determine-if-a-point-is-in-a-2d-triangle#:~:text=A%20simple%20way%20is%20to,point%20is%20inside%20the%20triangle.
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dx = self.x - xy0.x
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dy = self.y - xy0.y
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dx2 = xy2.x - xy0.x
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dy2 = xy2.y - xy0.y
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dx1 = xy1.x - xy0.x
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dy1 = xy1.y - xy0.y
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s_p = (dy2 * dx) - (dx2 * dy)
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t_p = (dx1 * dy) - (dy1 * dx)
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d = (dx1 * dy2) - (dy1 * dx2)
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if d > 0:
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return (s_p >= 0) and (t_p >= 0) and (s_p + t_p) <= d
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else:
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return (s_p <= 0) and (t_p <= 0) and (s_p + t_p) >= d
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@@ -3,55 +3,6 @@ import numpy as np
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from networks.geometry.segment_tools import discrete_segment, middle_point, parallel
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def circle(center, radius):
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"""
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Can be used for circle or disc. Works in 2d but supports 3d.
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Args:
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xyC (tuple): Coordinates of the center.
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r (int): Radius of the circle.
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Returns:
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dict: Keys are distance from the circle. Value is a list of all
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coordinates at this distance. 0 for a circle. Negative values
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for a disc, positive values for a hole.
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"""
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area = (
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(round(center[0]) - round(radius), round(center[-1]) - round(radius)),
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(round(center[0]) + round(radius) + 1,
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round(center[-1]) + round(radius) + 1),
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)
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circle = {}
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for x in range(area[0][0], area[1][0]):
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for y in range(area[0][1], area[1][1]):
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d = round(distance((x, y), (center))) - radius
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if circle.get(d) == None:
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circle[d] = []
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circle[d].append((x, y))
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return circle
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def is_in_triangle(point, xy0, xy1, xy2):
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# Works in 2d but supports 3d.
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# https://stackoverflow.com/questions/2049582/how-to-determine-if-a-point-is-in-a-2d-triangle#:~:text=A%20simple%20way%20is%20to,point%20is%20inside%20the%20triangle.
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dX = point[0] - xy0[0]
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dY = point[-1] - xy0[-1]
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dX20 = xy2[0] - xy0[0]
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dY20 = xy2[-1] - xy0[-1]
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dX10 = xy1[0] - xy0[0]
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dY10 = xy1[-1] - xy0[-1]
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s_p = (dY20 * dX) - (dX20 * dY)
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t_p = (dX10 * dY) - (dY10 * dX)
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D = (dX10 * dY20) - (dY10 * dX20)
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if D > 0:
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return (s_p >= 0) and (t_p >= 0) and (s_p + t_p) <= D
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else:
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return (s_p <= 0) and (t_p <= 0) and (s_p + t_p) >= D
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def distance(xy1, xy2): # TODO : Can be better.
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# Works in 2d but supports 3d.
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return sqrt((xy2[0] - xy1[0]) ** 2 + (xy2[-1] - xy1[-1]) ** 2)
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