no style but entrance and roof added

This commit is contained in:
AKreuzer
2024-06-14 03:22:16 +02:00
parent e3dc4ba79a
commit d95ae00fde
14 changed files with 133 additions and 41 deletions

View File

@@ -4,6 +4,7 @@ from gdpc import Editor, Block, geometry
from buildings.Foundations import Foundations
from buildings.Facade import Facade
from buildings.Entrance import Entrance
from buildings.Roof import Roof
class Building:
def __init__(self,rdata, position : tuple[int,int], size : tuple[int, int], matrice : list[list[int]], floors : int):
@@ -18,10 +19,14 @@ class Building:
self.foundations = Foundations(rdata["foundations"], size, matrice, tile_size,)
self.facade = Facade(rdata["facade"], self.foundations.vertices, self.foundations.is_inner_or_outer)
self.entrance = Entrance(rdata, self.foundations.vertices, DIRECTION.EAST, self.foundations.is_inner_or_outer)
self.roof = Roof(rdata["roof"], self.foundations.polygon)
def build(self, editor : Editor, materials : list[str]):
for y in range(self.floors):
with editor.pushTransform((self.position[0], y*(self.foundations.floor_height+1), self.position[1])):
for y in range(self.floors+1):
with editor.pushTransform((self.position[0], y*(self.foundations.floor_height+1) -1, self.position[1])):
if y == self.floors:
self.roof.build(editor, materials)
break
self.foundations.build(editor, materials)
if y == 0: self.entrance.build(editor, materials)
else : self.facade.build(editor, materials)

View File

@@ -5,24 +5,55 @@ from buildings.geometry.Vertice import Vertice
from buildings.Facade import Facade
class Entrance:
def __init__(self, rdata, vertices : list[Vertice], direction : DIRECTION, collumn_style : COLLUMN_STYLE):
self.vertices = vertices
def __init__(self,
rdata,
vertices : list[Vertice],
direction : DIRECTION,
collumn_style : COLLUMN_STYLE):
self.vertices = self.correct_vertices(vertices)
self.direction = direction
self.rdata = rdata
self.collumn_style = collumn_style
self.is_centered = self.is_centered()
self.door_vertice, self.facade = self.get_door_and_facade()
self.door_width, self.door_height, self.padding, self.ypadding = self.get_door_dimention()
self.editor, self.materials = None,None
def build(self, editor : Editor, materials : list[str]):
self.facade.build(editor, materials)
self.door_vertice.fill(editor, materials[0])
self.editor = editor
self.materials = materials
self.correct_facade()
with self.editor.pushTransform((0,1,0)):
self.facade.build(self.editor, self.materials)
self.build_door()
def build_door(self):
# self.padding is the padding from the door to the facade, padding is the padding from the door+self.padding to the end of the vertice
padding = (len(self.door_vertice) - (self.padding*2 + self.door_width // 2)) // 2
self.door_vertice.fill(self.editor, self.materials[0],
y = self.door_height+self.ypadding,
xpadding = padding,
zpadding = padding)
# padding is now the padding from the door to the end of the vertice
padding += self.padding
self.door_vertice.fill(self.editor, "air",
y = self.door_height,
xpadding = padding,
zpadding = padding)
def correct_facade(self):
self.facade.has_balcony = False
def correct_vertices(self, vertices : list[Vertice]) -> list[Vertice]:
for v in vertices:
v.point2.set_position(y=v.point2.y-1)
return vertices
def is_centered(self) -> bool:
return rd.random() <= self.rdata["entrance"]["centered"]
def get_door_and_facade(self) -> tuple[Vertice, Facade]:
oriented_vertices = self.get_oriented_vertices()
facade_vertices = self.vertices.copy()
door_vertice = None
if self.is_centered:
@@ -31,41 +62,53 @@ class Entrance:
ver1, ver2 = oriented_vertices[mid], oriented_vertices[-mid-1]
if ver1.point1.x != ver2.point1.x and ver1.point1.z != ver2.point1.z:
door_vertice = rd.choice(ver1, ver2)
facade_vertices.remove(door_vertice)
door_vertice = rd.choice([ver1, ver2])
elif ver1.point1.position == ver2.point1.position:
door_vertice = ver1
facade_vertices.remove(door_vertice)
else :
door_vertice = Vertice(ver2.point1, ver1.point2)
facade_vertices.remove(ver1)
facade_vertices.remove(ver2)
door_vertice = Vertice(ver2.point1.copy(), ver1.point2.copy())
else:
door_vertice = rd.choice(oriented_vertices)
facade_vertices.remove(door_vertice)
facade = Facade(self.rdata["facade"], facade_vertices, self.collumn_style)
facade = Facade(self.rdata["facade"], self.vertices, self.collumn_style)
return(door_vertice, facade)
def get_oriented_vertices(self) -> list[Vertice]:
# Get all the vertice that can contain the door
# if direction is north or south, compare by x, else compare by z
compare = lambda v: (v.point1.x,v.point1.z) if self.direction.value % 2 == 0 else (v.point1.z,v.point1.x)
compare = lambda v: (v.point1.z,v.point1.x) if self.direction.value % 2 == 0 else (v.point1.x,v.point1.z)
# if direction is north or west, the most off_centered is the maximum, else it is the minimum
off_centered = lambda p1,p2: max(p1,p2) if self.direction == DIRECTION.NORTH or self.direction == DIRECTION.WEST else min(p1,p2)
oriented_vertices = []
for v in self.vertices:
if v.facing != self.direction: continue
oriented_vertices.append(v)
sortby,position = compare(v)
alreadyset = False
for ov in oriented_vertices:
ov_sorted, ov_position = compare(ov)
if position == ov_position:
if off_centered(sortby,ov_sorted) == sortby: oriented_vertices.remove(ov)
else: oriented_vertices.remove(v)
else: alreadyset = True
if not alreadyset: oriented_vertices.append(v)
return oriented_vertices
def get_door_dimention(self) -> tuple[int,int,int,int]: # return width, height, padding, ypadding
max_width = len(self.door_vertice) - 2
max_height = self.door_vertice.get_height() - 1
door_width = rd.randint(self.rdata["entrance"]["door"]["size"]["min_width"], self.rdata["entrance"]["door"]["size"]["max_width"])
door_height = rd.randint(self.rdata["entrance"]["door"]["size"]["min_height"], self.rdata["entrance"]["door"]["size"]["max_height"])
xpadding = rd.randint(1, self.rdata["entrance"]["door"]["padding"]["max"])
ypadding = rd.randint(1, self.rdata["entrance"]["door"]["padding"]["max_top"])
if door_width > max_width: door_width = max_width
if door_height > max_height: door_height = max_height
if xpadding*2 + door_width > max_width: xpadding += (max_width - (xpadding*2 + door_width)-1)//2
if ypadding + door_height > max_height: ypadding += max_height - (ypadding + door_height)
return door_width,door_height,xpadding,ypadding

View File

@@ -8,7 +8,10 @@ from buildings.elements.Window import Window
from buildings.elements.Balcony import Balcony
class Facade:
def __init__(self, rdata, vertices : list[Vertice], collumn_style : COLLUMN_STYLE):
def __init__(self,
rdata,
vertices : list[Vertice],
collumn_style : COLLUMN_STYLE):
self.rdata = rdata
self.vertices = vertices
self.collumn_style = collumn_style
@@ -60,7 +63,7 @@ class Facade:
def get_window(self) -> Window:
if self.collumn_style.value >= 2: # collumn_style >= 2 = outer collumns
self.padding = 1
max_width = self.length-2*self.padding
max_height = min(self.height, self.rdata["windows"]["size"]["max_height"])
@@ -81,6 +84,6 @@ class Facade:
def has_inter_floor(self) -> bool:
return (self.rdata["inter_floor"]["proba"] >= rd.random(), select_random(self.rdata["inter_floor"]["border_style"], INTER_FLOOR_BORDER))
def get_dimentions(self) -> tuple[int]:
def get_dimentions(self) -> tuple[int,int]:
return ( self.vertices[0].get_height(), len(self.vertices[0]))

View File

@@ -45,7 +45,7 @@ class Foundations:
for collumn in self.collumns:
if collumn.is_outer and self.is_inner_or_outer == COLLUMN_STYLE.INNER: continue
if not collumn.is_outer and self.is_inner_or_outer == COLLUMN_STYLE.OUTER: continue
collumn.fill(editor, materials[7], self.floor_height)
collumn.fill(editor, materials[7], self.floor_height+1)
def add_tile(self, tile : Tile):
self.tiles.append(tile)

15
buildings/Roof.py Normal file
View File

@@ -0,0 +1,15 @@
import random as rd
from buildings.geometry.Polygon import Polygon
class Roof:
def __init__(self,rdata, polygon : Polygon):
self.rdata = rdata
self.polygon = polygon
self.has_rembard = self.has_rembard()
def build(self, editor, materials : list[str]):
self.polygon.fill(editor, materials[0])
if self.has_rembard: self.polygon.fill_vertice(editor, materials[9],1)
def has_rembard(self):
return rd.random() <= self.rdata["rembard"]

View File

@@ -14,4 +14,6 @@ pilliers quand trop de fenêtres + pas de pilliers si tile trop petite
limitateur taille
facade lisses/ immeubles collés
matrices pré-distribués
angles 270
angles 270
bug entrée au milieu du O
bug entrée dans le pillier

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@@ -7,7 +7,11 @@ from buildings.geometry.Vertice import Vertice
from buildings.elements.Window import Window
class Balcony:
def __init__(self, rdata, max_width : int, windows : Window, collumn_style : COLLUMN_STYLE):
def __init__(self,
rdata,
max_width : int,
windows : Window,
collumn_style : COLLUMN_STYLE):
self.rdata = rdata
self.windows = windows
self.max_width = max_width

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@@ -5,7 +5,7 @@ class FacadeDetails:
self.zones = zones
self.sizes = self.get_sizes()
def get_sizes(self) -> list[tuple[int]]:
def get_sizes(self) -> list[tuple[int,int,int]]:
# foreach different zone sizes in self.zones, we will gen different details
sizes = []
center_for_symetry = len(self.zones) // 2

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@@ -8,7 +8,12 @@ from buildings.geometry.Vertice import Vertice
from buildings.elements.WindowElt.Glass import Glass
class Window:
def __init__(self, rdata, max_width : int, max_height : int, facade_len : int, facade_height : int):
def __init__(self,
rdata,
max_width : int,
max_height : int,
facade_len : int,
facade_height : int):
self.rdata = rdata
self.width, self.height = self.get_size(max_width, max_height)
self.is_grounded = self.is_grounded()
@@ -121,7 +126,7 @@ class Window:
rd.randint(self.rdata["size"]["min_height"],max_height)
)
def get_padding(self, facade_len : int, facade_height : int) -> tuple[int]:
def get_padding(self, facade_len : int, facade_height : int) -> tuple[int,int]:
padding,ypadding = 0,0
if not self.is_grounded: ypadding = (facade_height - self.height)//2

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@@ -1,12 +1,12 @@
class Point:
def __init__(self, x : int = 0, y : int = 0, z : int = 0, p : tuple[int] = None):
def __init__(self, x : int = 0, y : int = 0, z : int = 0, p : tuple[int,int,int] = None):
if p != None: x,y,z = p
self.x = x
self.y = y
self.z = z
self.position = (x,y,z)
def set_position(self, x : int = 0, y : int = 0, z : int = 0, p : tuple[int] = None):
def set_position(self, x : int = None, y : int = None, z : int = None, p : tuple[int,int,int] = None):
if p != None: x,y,z = p
self.x = x if x != None else self.x
self.y = y if y != None else self.y
@@ -14,4 +14,7 @@ class Point:
self.position = (self.x,self.y,self.z)
def __repr__(self):
return f"Point({self.position})"
return f"Point({self.position})"
def copy(self) -> 'Point':
return Point(self.x, self.y, self.z)

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@@ -18,9 +18,10 @@ class Polygon:
rect.fill(editor, material, y2)
def fill_vertice(self, editor : Editor, material : str, y : int, y2 : int = None):
if y2 == None: y2 = y
if y2 == None: y2 = 0
for vertice in self.vertices:
vertice.fill(editor, Block(material), y, y2)
with editor.pushTransform(Transform((0,y,0))):
vertice.fill(editor, material, y2)
def compress(self, tiles : list[Tile], vertices : list[Vertice]):
remaining_tiles = tiles.copy()
@@ -58,9 +59,9 @@ class Polygon:
has_next2 = self._has_next(neighbors[1], current.facing, remaining_vertices)
if has_next1:
current = Vertice(has_next1.point1, current.point2, current.facing)
current = Vertice(has_next1.point1.copy(), current.point2.copy(), current.facing)
elif has_next2:
current = Vertice(current.point1, has_next2.point2, current.facing)
current = Vertice(current.point1.copy(), has_next2.point2.copy(), current.facing)
else:
self.vertices.append(current)
current = remaining_vertices.pop()
@@ -89,7 +90,7 @@ class Polygon:
for tile in new_line: remaining_tiles.remove(tile)
line = new_line
def _has_neighbor(self, target : tuple[int], tiles : list[Tile]) -> bool|Tile:
def _has_neighbor(self, target : Point, tiles : list[Tile]) -> bool|Tile:
for tile in tiles:
if tile.pos.position == target.position:
return tile

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@@ -64,13 +64,13 @@ class Tile:
# 0 = north, 1 = east, 2 = south, 3 = west
match(vertice):
case 0 :
return Vertice(self.north_west, self.north_east, DIRECTION.NORTH)
return Vertice(self.north_west.copy(), self.north_east.copy(), DIRECTION.NORTH)
case 1 :
return Vertice(self.north_east, self.south_east, DIRECTION.EAST)
return Vertice(self.north_east.copy(), self.south_east.copy(), DIRECTION.EAST)
case 2 :
return Vertice(self.south_west, self.south_east, DIRECTION.SOUTH)
return Vertice(self.south_west.copy(), self.south_east.copy(), DIRECTION.SOUTH)
case 3 :
return Vertice(self.north_west, self.south_west, DIRECTION.WEST)
return Vertice(self.north_west.copy(), self.south_west.copy(), DIRECTION.WEST)
case DIRECTION.WEST :
return self.west_vertice
case DIRECTION.EAST :
@@ -82,7 +82,7 @@ class Tile:
def set_vertice(self, direction : DIRECTION, vertice : Vertice, height : int):
self.has_vertice = True
vertice.point2.y = height
vertice.point2.set_position(y = height)
match(direction):
case DIRECTION.WEST :
self.west_vertice = vertice

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@@ -33,7 +33,7 @@ buildings.append(Building(random_data["buildings"], (0, 35), (30,30), shapes[6][
buildings.append(Building(random_data["buildings"], (35, 35), (20,20), shapes[7]['matrice'], 1))
for building in buildings :
building.build(editor, ["stone_bricks","glass_pane","glass","cobblestone_wall","stone_brick_stairs","oak_planks","white_concrete","cobblestone","stone_brick_slab"])
building.build(editor, ["stone_bricks","glass_pane","glass","cobblestone_wall","stone_brick_stairs","oak_planks","white_concrete","cobblestone","stone_brick_slab","iron_bars"])
# # Get a block

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@@ -77,4 +77,15 @@ buildings:
min_height: 5
max_height: 9
door:
size:
min_height: 2
max_height: 4
min_width: 1
max_width: 3
padding:
max: 2
max_top: 2
roof:
rembard: 0.5