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GDMC-2024/buildings/elements/Balcony.py
2024-06-14 03:22:16 +02:00

135 lines
6.6 KiB
Python

import random as rd
from gdpc import Editor, Block, geometry
from utils.functions import *
from utils.Enums import BALCONY_BORDER_RADIUS,COLLUMN_STYLE
from buildings.geometry.Point import Point
from buildings.geometry.Vertice import Vertice
from buildings.elements.Window import Window
class Balcony:
def __init__(self,
rdata,
max_width : int,
windows : Window,
collumn_style : COLLUMN_STYLE):
self.rdata = rdata
self.windows = windows
self.max_width = max_width
self.collumn_style = collumn_style
self.length = self.get_len()
self.has_multiple = self.has_multiple()
self.has_details = self.has_details()
self.border_radius = self.has_border_radius()
self.follow_window = self.follow_window()
self.structure = self.get_structures()
self.editor, self.materials = None,None
def build(self, editor : Editor, materials : list[str]):
self.editor = editor
self.materials = materials
for s in self.structure:
s.fill(editor, materials[0])
self.build_rembard(s)
self.build_details(s)
self.build_border_radius(s)
def build_rembard(self, s : Vertice):
geometry.placeCuboid(self.editor,(s.point1.x,1,-1),(s.point1.x,1,-self.length),Block(self.materials[3]))
geometry.placeCuboid(self.editor,(s.point2.x,1,-1),(s.point2.x,1,-self.length),Block(self.materials[3]))
geometry.placeCuboid(self.editor,(s.point1.x,1,-self.length),(s.point2.x,1,-self.length),Block(self.materials[3]))
def build_details(self, s : Vertice):
if not self.has_details: return
geometry.placeCuboid(self.editor,(s.point1.x,0,-1),(s.point1.x,0,-self.length),Block(self.materials[4], {"facing": "east", "half": "top"}))
geometry.placeCuboid(self.editor,(s.point2.x,0,-1),(s.point2.x,0,-self.length),Block(self.materials[4], {"facing": "west", "half": "top"}))
geometry.placeCuboid(self.editor,(s.point1.x,0,-self.length),(s.point2.x,0,-self.length),Block(self.materials[4], {"facing": "south", "half": "top"}))
def build_border_radius(self, s : Vertice):
if self.border_radius == BALCONY_BORDER_RADIUS.NONE: return
geometry.placeCuboid(self.editor,(s.point1.x,0,-self.length),(s.point1.x,1,-self.length),Block("air"))
geometry.placeCuboid(self.editor,(s.point2.x,0,-self.length),(s.point2.x,1,-self.length),Block("air"))
self.editor.placeBlock((s.point1.x+1,1,-self.length+1), Block(self.materials[3]))
self.editor.placeBlock((s.point2.x-1,1,-self.length+1), Block(self.materials[3]))
if self.has_details:
self.editor.placeBlock((s.point1.x,0,-self.length+1), Block(self.materials[4], {"facing": "south", "half": "top"}))
self.editor.placeBlock((s.point1.x+1,0,-self.length), Block(self.materials[4], {"facing": "east", "half": "top"}))
self.editor.placeBlock((s.point2.x,0,-self.length+1), Block(self.materials[4], {"facing": "south", "half": "top"}))
self.editor.placeBlock((s.point2.x-1,0,-self.length), Block(self.materials[4], {"facing": "west", "half": "top"}))
if self.border_radius == BALCONY_BORDER_RADIUS.FULL:
self.editor.placeBlock((s.point1.x+1,0,-self.length+1), Block(self.materials[4], {"facing": "east", "half": "top"}))
self.editor.placeBlock((s.point2.x-1,0,-self.length+1), Block(self.materials[4], {"facing": "west", "half": "top"}))
def get_structures(self) -> list[Vertice]:
# structures are the base shape of the balcony
attach_points = self.get_attach_points()
len_attach_points = len(attach_points)-1
min_wid = self.rdata["size"]["min_width"]
min_gap = self.rdata["multiple"]["min_gap"]
growth_chance = self.rdata["growth"]
midpoint = len_attach_points//2
x1,x2 = midpoint, len_attach_points - midpoint
structures = []
centered = True
while x1 > 0:
x1 -= 1
x2 += 1 if centered else 0
leng = attach_points[x2] - attach_points[x1] - 1
if x1 == 0:
if leng >= min_wid: self.append_structure(structures, x1, x2, attach_points, len_attach_points, centered)
break
if leng < min_wid: continue
if growth_chance < rd.random():
self.append_structure(structures, x1, x2, attach_points, len_attach_points, centered)
if not self.has_multiple: break
else:
centered = False
if attach_points[x1]-min_wid < min_gap: break
gap = rd.randint(min_gap, attach_points[x1]-min_wid)
x2 = x1-gap
x1 = x2-min_wid+1
return structures
def get_attach_points(self) -> list[int]:
# points where the structures can start/finish
padding = 0 if self.collumn_style.value < 2 else 1 # collumn_style < 2 = no outer collumns
points = [i + padding for i in range(self.max_width)]
if self.follow_window:
pad = self.windows.padding
for w in self.windows.windows:
for i in range(pad+w.x1, pad+w.x2+1):
points.remove(i)
return points
def create_structure(self, x1 : int, x2 : int) -> Vertice:
return Vertice(Point(x = x1), Point(x = x2,z = -self.length))
def append_structure(self, structures : list[Vertice], x1 : int, x2 : int, attach_points : list[int], len_attach_points : int, centered : bool):
structures.append(self.create_structure(attach_points[x1], attach_points[x2]))
if not centered:
structures.append(self.create_structure(attach_points[len_attach_points-x1], attach_points[len_attach_points-x2]))
def follow_window(self) -> bool:
return not self.windows.ypadding > 3
def has_multiple(self) -> bool:
if self.max_width < self.rdata["multiple"]["min_width"]: return False
return self.rdata["multiple"]["proba"] >= rd.random()
def has_details(self) -> bool:
return self.rdata["details"] >= rd.random()
def has_border_radius(self) -> bool:
if self.length < 2: return BALCONY_BORDER_RADIUS.NONE
return select_random(self.rdata["border_radius"], BALCONY_BORDER_RADIUS)
def get_len(self) -> int:
return rd.randint(self.rdata["size"]["min_len"], self.rdata["size"]["max_len"])