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36
.github/workflows/ubuntu.yml
vendored
Normal file
@@ -0,0 +1,36 @@
|
||||
name: Linux arm64
|
||||
run-name: Build And Test
|
||||
|
||||
on: [push]
|
||||
|
||||
|
||||
env:
|
||||
XMAKE_ROOT: y
|
||||
|
||||
jobs:
|
||||
Build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Check out repository code
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Prepare XMake
|
||||
uses: xmake-io/github-action-setup-xmake@v1
|
||||
with:
|
||||
xmake-version: latest
|
||||
actions-cache-folder: '.xmake-cache'
|
||||
actions-cache-key: 'ubuntu'
|
||||
|
||||
- name: Install SFML
|
||||
run: |
|
||||
apt update
|
||||
apt install -y libsfml-dev
|
||||
|
||||
- name: XMake config
|
||||
run: xmake f -p linux -y
|
||||
|
||||
- name: Build
|
||||
run: xmake
|
||||
|
||||
- name: Test
|
||||
run: xmake test
|
||||
7
.gitignore
vendored
@@ -10,7 +10,10 @@ build/
|
||||
|
||||
# personnal documentation
|
||||
doc/*.txt
|
||||
doc/*.violet.html
|
||||
doc/diagrams/*.violet.html
|
||||
doc/mockups/*
|
||||
|
||||
# pieces files
|
||||
# data files
|
||||
data/pieces/*.bin
|
||||
data/config/*.bin
|
||||
data/config/keybinds/*.bin
|
||||
|
||||
4
.vscode/c_cpp_properties.json
vendored
@@ -1,10 +1,10 @@
|
||||
{
|
||||
"configurations": [
|
||||
{
|
||||
"name": "JMinos",
|
||||
"name": "jminos",
|
||||
"cppStandard": "c++20",
|
||||
"compileCommands": ".vscode/compile_commands.json"
|
||||
}
|
||||
],
|
||||
"version": 4
|
||||
}
|
||||
}
|
||||
|
||||
130
README.md
@@ -1,8 +1,65 @@
|
||||
# jminos
|
||||
|
||||
## Manual build and run
|
||||
Modern stacker game with every polyominoes from size 1 to 15, made in C++ with [SFML 3](https://www.sfml-dev.org/)!
|
||||
|
||||
You need to install xmake and have a compiler with c++20 compatibility
|
||||
## Download
|
||||
|
||||
You can download the latest release [here](https://git.ale-pri.com/TetrisNerd/jminos/releases)!
|
||||
This game has been tested on Windows 11 and Linux, and releases are provided for theses two systems.
|
||||
If your OS isn't compatible, you can try [manually building the project](#manual-build).
|
||||
|
||||
## How to play
|
||||
|
||||
Choose which pieces you want to play with and stack them up until you either win or top out!
|
||||
Make full lines to make them dissapear.
|
||||
Use the different spins to kick the pieces in spot you couldn't imagine were attaignable!
|
||||
Each gamemode has its own objective, but you can play as you wish.
|
||||
|
||||
You can see and change in-game keybinds in the **SETTINGS** section of the main menu!
|
||||
All of in-menu navigation is done with the **arrow keys**, the **Enter key** and the **Escape key**. Theses are unchangeable keybinds.
|
||||
You will find more infos about the Rotation System, the scoring system, or the different pieces type in the **INFO** section of the main menu.
|
||||
|
||||
## Features
|
||||
|
||||
- Every polyominoes up to pentedecaminoes!
|
||||
- 7bag with proportionnality for each polyomino size!
|
||||
- AutoRS as the Rotation System!
|
||||
- 0° rotations!
|
||||
- All spin!
|
||||
- IRS, IHS, infinite hold, and other leniency mechanics!
|
||||
- Customizable board size!
|
||||
- Customizable keybinds!
|
||||
- Very bland interface!! (i'm not a designer)
|
||||
|
||||
### Available gamemodes
|
||||
|
||||
- SPRINT : clear 40 lines as fast as possible!
|
||||
- MARATHON : clear 200 lines with increasing gravity!
|
||||
- ULTRA : scores as much as possible in only 2 minutes!
|
||||
- MASTER : clear 200 lines at levels higher than maximum gravity!
|
||||
- INVISIBLE : get 1000 grade while not being able to see the board!
|
||||
- ZEN : practice indefinitely in this mode with no gravity!
|
||||
|
||||
### Screenshots
|
||||
|
||||
Pentedecamino jumpscare
|
||||

|
||||
|
||||
Pieces select screen
|
||||

|
||||
|
||||
AutoRS demonstration
|
||||

|
||||
|
||||
0° spins demonstration
|
||||

|
||||
|
||||
## Manual build
|
||||
|
||||
This project uses xmake for compiling, xmake is cross-platform and works in most OS, xmake also automatically install supported librairies.
|
||||
To be able to build this project, you need to [have xmake installed](https://xmake.io) and have a compiler with C++20 compatibility.
|
||||
|
||||
If you want to contribute or are simply curious, you can check the [wiki](https://git.ale-pri.com/TetrisNerd/jminos/wiki)!
|
||||
|
||||
### Build the project
|
||||
|
||||
@@ -13,10 +70,71 @@ You need to install xmake and have a compiler with c++20 compatibility
|
||||
If you need to change the toolchain (for example using gcc):
|
||||
``xmake f --toolchain=gcc``
|
||||
|
||||
If you want to build for another platform (for example with mingw):
|
||||
``xmake f -p mingw``
|
||||
|
||||
### Run the project
|
||||
|
||||
Graphical version:
|
||||
``xmake run graph``
|
||||
``xmake run``
|
||||
|
||||
Command line version:
|
||||
``xmake run text``
|
||||
The program will generate the polyomino files for you if you don't have them.
|
||||
As this is a lengthy process, debug mode limits pieces size to 10.
|
||||
To switch between debug and release mode:
|
||||
``xmake f -m debug``
|
||||
``xmake f -m release``
|
||||
|
||||
If for some reasons you wanna run the command line version:
|
||||
``xmake build text``
|
||||
``xmake run text``
|
||||
The command line version is **not** updated.
|
||||
|
||||
### Package the project
|
||||
|
||||
To package the executable manually properly, follow theses steps:
|
||||
|
||||
1. Clone the project into a new folder.
|
||||
2. If you already have all 15 pieces files, copy them over to the ``data/pieces`` folder, else you will be generating them at the next step.
|
||||
3. Go into release mode (``xmake f -m release``) and run the project once (``xmake`` and ``xmake run``). This is to generate the default config files, close the game immediately after it started.
|
||||
4. Make a new folder named ``jminos`` and copy the executable (should be located somewhere like ``build/linux/x86_64/release/graph``) as well as the ``data/pieces`` and ``data/config`` folders.
|
||||
5. Zip the newly created ``jminos`` folder into a file named ``jminos_{platform}``.
|
||||
|
||||
## Benchmarks
|
||||
|
||||
### One-sided n-polyominoes
|
||||
|
||||
| n | Number | Generation | File storing | File retrieving | File size |
|
||||
| -: | -: | :-: | :-: | :-: | -: |
|
||||
| 1 | 1 | 0s 0.005471ms | 0s 0.14436ms | 0s 0.022223ms | 3 bytes |
|
||||
| 2 | 1 | 0s 0.006979ms | 0s 0.036624ms | 0s 0.011424ms | 4 bytes |
|
||||
| 3 | 2 | 0s 0.018718ms | 0s 0.035885ms | 0s 0.013246ms | 9 bytes |
|
||||
| 4 | 7 | 0s 0.060544ms | 0s 0.056277ms | 0s 0.019395ms | 36 bytes |
|
||||
| 5 | 18 | 0s 0.220348ms | 0s 0.166593ms | 0s 0.036526ms | 76 bytes |
|
||||
| 6 | 60 | 0s 0.773924ms | 0s 0.283423ms | 0s 0.063492ms | 186 bytes |
|
||||
| 7 | 196 | 0s 3.00331ms | 0s 0.827344ms | 0s 0.163653ms | 546 bytes |
|
||||
| 8 | 704 | 0s 13.142ms | 0s 3.68255ms | 0s 0.630044ms | 1 898 bytes |
|
||||
| 9 | 2500 | 0s 50.9272ms | 0s 16.1929ms | 0s 2.35157ms | 6889 bytes |
|
||||
| 10 | 9189 | 0s 204.031ms | 0s 87.1819ms | 0s 10.5841ms | 25302 bytes |
|
||||
| 11 | 33896 | 0s 832.82ms | 0s 412.466ms | 0s 57.6399ms | 93711 bytes |
|
||||
| 12 | 126759 | 3s 425.907ms | 1s 982.715ms | 0s 226.816ms | 350325 bytes |
|
||||
| 13 | 476270 | 14s 570.595ms | 9s 945.511ms | 0s 972.036ms | 1327156 bytes |
|
||||
| 14 | 1802312 | 56s 394.426ms | 41s 675.672ms | 4s 79.0436ms | 5035148 bytes |
|
||||
| 15 | 6849777 | 258s 219.666ms | 223s 386.329ms | 16s 483.426ms | 19392417 bytes |
|
||||
|
||||
_File storing includes type checking and sorting all polyominoes before writing them to the file._
|
||||
The files are compressed, they used to be about 5x as large.
|
||||
|
||||
Run it yourself by typing:
|
||||
``xmake f -m release``
|
||||
``xmake build bmark``
|
||||
``xmake run bmark``
|
||||
|
||||
## Credits
|
||||
|
||||
Library used: [SFML 3](https://www.sfml-dev.org/).
|
||||
Font used: [Press Start](https://www.zone38.net/font/#pressstart).
|
||||
|
||||
Inspired by other modern stacker games such as Techmino, jstris, tetr.io, etc.
|
||||
This game isn't affiliated with any of them.
|
||||
|
||||
Special thanks to my friend [Simon](https://git.ale-pri.com/Persson-dev) who did most of the outside stuff (github actions, files compression, asset manager, xmake).
|
||||
All the code in src/Common/, src/Utils/ and xmake/ comes from him.
|
||||
|
||||
17
data/fonts/pressstart/license.txt
Normal file
@@ -0,0 +1,17 @@
|
||||
Thanks for downloading one of codeman38's retro video game fonts, as seen on Memepool, BoingBoing, and all around the blogosphere.
|
||||
|
||||
So, you're wondering what the license is for these fonts? Pretty simple; it's based upon that used for Bitstream's Vera font set <http://www.gnome.org/fonts/>.
|
||||
|
||||
Basically, here are the key points summarized, in as little legalese as possible; I hate reading license agreements as much as you probably do:
|
||||
|
||||
With one specific exception, you have full permission to bundle these fonts in your own free or commercial projects-- and by projects, I'm referring to not just software but also electronic documents and print publications.
|
||||
|
||||
So what's the exception? Simple: you can't re-sell these fonts in a commercial font collection. I've seen too many font CDs for sale in stores that are just a repackaging of thousands of freeware fonts found on the internet, and in my mind, that's quite a bit like highway robbery. Note that this *only* applies to products that are font collections in and of themselves; you may freely bundle these fonts with an operating system, application program, or the like.
|
||||
|
||||
Feel free to modify these fonts and even to release the modified versions, as long as you change the original font names (to ensure consistency among people with the font installed) and as long as you give credit somewhere in the font file to codeman38 or zone38.net. I may even incorporate these changes into a later version of my fonts if you wish to send me the modifed fonts via e-mail.
|
||||
|
||||
Also, feel free to mirror these fonts on your own site, as long as you make it reasonably clear that these fonts are not your own work. I'm not asking for much; linking to zone38.net or even just mentioning the nickname codeman38 should be enough.
|
||||
|
||||
Well, that pretty much sums it up... so without further ado, install and enjoy these fonts from the golden age of video games.
|
||||
|
||||
[ codeman38 | cody@zone38.net | http://www.zone38.net/ ]
|
||||
BIN
data/fonts/pressstart/prstart.ttf
Normal file
BIN
data/fonts/pressstart/prstartk.ttf
Normal file
BIN
data/images/keybinds/Harddrop.png
Normal file
|
After Width: | Height: | Size: 619 B |
BIN
data/images/keybinds/Hold.png
Normal file
|
After Width: | Height: | Size: 618 B |
BIN
data/images/keybinds/Moveleft.png
Normal file
|
After Width: | Height: | Size: 604 B |
BIN
data/images/keybinds/Moveright.png
Normal file
|
After Width: | Height: | Size: 603 B |
BIN
data/images/keybinds/Pause.png
Normal file
|
After Width: | Height: | Size: 591 B |
BIN
data/images/keybinds/Retry.png
Normal file
|
After Width: | Height: | Size: 600 B |
BIN
data/images/keybinds/Rotate0.png
Normal file
|
After Width: | Height: | Size: 624 B |
BIN
data/images/keybinds/Rotate180.png
Normal file
|
After Width: | Height: | Size: 627 B |
BIN
data/images/keybinds/RotateCCW.png
Normal file
|
After Width: | Height: | Size: 622 B |
BIN
data/images/keybinds/RotateCW.png
Normal file
|
After Width: | Height: | Size: 623 B |
BIN
data/images/keybinds/Softdrop.png
Normal file
|
After Width: | Height: | Size: 606 B |
|
Before Width: | Height: | Size: 164 KiB After Width: | Height: | Size: 164 KiB |
BIN
doc/diagrams/class_diagramm_graphicalUI.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
|
Before Width: | Height: | Size: 54 KiB After Width: | Height: | Size: 54 KiB |
BIN
doc/diagrams/package_diagramm.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
@@ -2,11 +2,11 @@
|
||||
|
||||
## Pieces
|
||||
|
||||
If you don't know what a polyomino is, check [this other file](Pieces_representation.md#what-are-polyominoes).
|
||||
_Note: the current algorithm has been adapted to use file compression. There is currently no documentation on how the compression work, but you can check the code in the [src/Common](https://git.ale-pri.com/TetrisNerd/jminos/src/branch/main/src/Common) folder._
|
||||
|
||||
Generating polyominoes of size n is exponential in regard to n. Because of this, we will store the pieces beforehand and load them upon launching the game.
|
||||
|
||||
We want the pieces to be always sorted in the same order, always attributed the same block type, and always set at the same spawn position, no matter how they were generated. We also want them to be separated in 3 categories : convex, not convex but without a hole, and with a hole. Theses problematics are already resolved internally, but will be calculated before storage as to not need extra calculcations upon load (except for the block type which is trivially computed).
|
||||
We want the pieces to be always sorted in the same order, always attributed the same block type, and always set at the same spawn position, no matter how they were generated. We also want them to be separated in 3 categories : convex, not convex but without a hole, and with a hole. Theses problematics are already solved internally, but will be calculated before storage as to not need extra calculcations upon load (except for the block type which is trivially computed).
|
||||
|
||||
Pieces are stored in binary files. Each file simply contains every polyomino of one size, one after the other. Since each file contains all polyominoes of the same size, we know how much stuff to read and don't need delimiters. We know we've read all pieces simply when we reach the end of file character.
|
||||
|
||||
@@ -37,11 +37,22 @@ _Repeat for every avaible actions._
|
||||
|
||||
The settings file has the following format:
|
||||
|
||||
- The versions of the file format, stored with 1 byte
|
||||
- The previous maximum pieces size selected, stored with 1 byte
|
||||
- The number of the chosen keybinds (from 0 to 4), stored with 1 byte
|
||||
- The size multiplier of the window, stored with 1 byte
|
||||
- The DAS of the player, stored with 1 byte
|
||||
- The ARR of the player, stored with 1 byte
|
||||
- The SDR of the player, stored with 1 byte
|
||||
- The window size mode, stored with 1 byte
|
||||
- The master volume, stored with 1 byte
|
||||
- The number of the last selected gamemode (converted from an Enum), stored with 1 byte
|
||||
- The last selected width of the board, stored with 1 byte
|
||||
- The last selected height of the board, stored with 1 byte
|
||||
- The uniformity mode (0 for default distribution, 1 for uniformous distribution, 2 for custom distribution), stored with 1 byte
|
||||
- If custom distribution is set, store the proportion of each size (15x1 byte total)
|
||||
- Every selected pieces, using 1 byte for the type of selection (once again converted from an Enum) and 1 byte for the actual value
|
||||
- For each size, store the custom proportion (from 0 to 20) (15x1 byte total)
|
||||
- Every selected pieces
|
||||
- For every groupe of piece (ALL, CONVEX, HOLELESS, OTHER), use 1 byte for the type (once again converted from an Enum) and 1 byte for the size
|
||||
- For every single piece, use 1 byte for (the size + encoding that it is a single piece),
|
||||
and 3 bytes to store the number of the piece (allows number up to 16M, size 15 has 6M pieces).
|
||||
|
||||
When starting the game, it will verify if the current settings file is in the latest format, if it is not it will be regenerated with default values.
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
# Game logic
|
||||
|
||||
This section will detail how the player's action are interpreted into the game.
|
||||
We will only talk about pieces and not polyominoes. In this project, pieces are an abstraction of a polyomino. Though if you want to know more the polyominoes in this project, check [this other file](Pieces_representation.md).
|
||||
We will only talk about pieces and not polyominoes. In this project, pieces are an abstraction of a polyomino.
|
||||
|
||||
## Order of operations
|
||||
|
||||
Each frame, the UI will translate the user's input into a series of action to apply to the game. The list of action is the following:
|
||||
|
||||
- Quit the game
|
||||
- Pause
|
||||
- Retry
|
||||
- Hold
|
||||
@@ -78,8 +77,9 @@ Since this game uses polyomino of high sizes which are very unplayable, we will
|
||||
5. Do the same as step 4 but now we move the piece one line up every time
|
||||
6. Cancel the rotation
|
||||
|
||||
Kicking is primarly designed for rotating, but it is also applied when a piece spawns into a wall.
|
||||
0° rotations will first try to move the piece one position down, and if it can't try kicking the piece, only registering a kick if the piece couldn't move down.
|
||||
_Note: at step 3, the direction which is checked first is actually the last movement done by the player._
|
||||
Kicking is primarly designed for rotating, but there is also a 0° rotation applied when a piece spawns into a wall.
|
||||
0° rotations will first try to move the piece one position down, and if it can't, try kicking the piece, only registering a kick if the piece couldn't move down.
|
||||
|
||||
## Detecting spins
|
||||
|
||||
@@ -92,8 +92,31 @@ Since we work with a great deal of different size and shapes, the rules for spin
|
||||
|
||||
## Score calculation
|
||||
|
||||
- For every position soft dropped, add 1 to the score
|
||||
- For every position hard dropped, add 2 to the score
|
||||
- When locking a piece, add 1 to the score if it is due to lock delay, or 10 if it was hard dropped.
|
||||
- When clearing one line, add 100 to the score, 200 for 2 lines, 400 for 3 lines, 800 for 4 lines, 1600 for 5 lines, etc.
|
||||
- If the line clear is a spin, count the score like a normal clear of 2x more line (200 for 1-line spin, 800 for 2, 3200 for 3, etc.)
|
||||
- When performing a spin, a mini spin, or clearing 4 or more lines, B2B is activated, every subsequent line clear that is a spin, a mini spin, or clear 4 or more lines, scores twice as much
|
||||
|
||||
## Grade calculation
|
||||
|
||||
Grade is an alternate system to line clears.
|
||||
|
||||
- Each time a piece is dropped, 1 point is added to the total.
|
||||
- For each cleared line, 1 point is added to the total.
|
||||
|
||||
The only exception occurs when the total ends in '99', a line must be cleared to progress.
|
||||
When this line is cleared, the point of the piece is also counted towards the total.
|
||||
|
||||
## Pieces distribution
|
||||
|
||||
A bag is an object which contains a set of pieces.
|
||||
The principle of a bag generator is to put every available pieces into a bag and take them out one by one until the bag is empty, to then start with a new full bag.
|
||||
It's a way to have equal distribution of pieces while still allowing for a random order of pieces.
|
||||
|
||||
The game has 3 modes of pieces distribution:
|
||||
|
||||
1. Default. The simplest of them, all selected pieces are put in a single bag.
|
||||
2. Uniformous. The pieces are now separated by size and put in different bags. Each size will now appear as often as any other.
|
||||
3. Custom. The pieces are once again separated by size, but now the player specifies how likely each size is to appear.
|
||||
|
||||
Both system 2 and 3 uses a system analogous to a bag to determine which size of piece to take next.
|
||||
|
||||
BIN
doc/readme/big_piece.png
Normal file
|
After Width: | Height: | Size: 30 KiB |
BIN
doc/readme/pieces_selection.png
Normal file
|
After Width: | Height: | Size: 42 KiB |
BIN
doc/readme/rotation_0.gif
Normal file
|
After Width: | Height: | Size: 614 KiB |
BIN
doc/readme/rotations.gif
Normal file
|
After Width: | Height: | Size: 779 KiB |
102
src/Benchmark/main.cpp
Normal file
@@ -0,0 +1,102 @@
|
||||
#include "../Pieces/Generator.h"
|
||||
#include "../Pieces/PiecesFiles.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <filesystem>
|
||||
#include <cmath>
|
||||
|
||||
static const int BENCHMARK_PIECES_SIZE = 15;
|
||||
|
||||
void benchmarking(int min_size, int max_size);
|
||||
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
std::srand(std::time(NULL));
|
||||
|
||||
#ifdef DEBUG
|
||||
std::cout << "IMPORTANT: You are currently in debug mode, debug mode has lowest optimization settings and thus yields worse benchmarking results, to switch to release mode, type 'xmake f -m debug'." << std::endl;
|
||||
#endif
|
||||
|
||||
benchmarking(1, BENCHMARK_PIECES_SIZE);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void benchmarking(int min_size, int max_size) {
|
||||
using std::chrono::high_resolution_clock;
|
||||
using std::chrono::duration_cast;
|
||||
using std::chrono::duration;
|
||||
using std::chrono::milliseconds;
|
||||
|
||||
std::cout << "| n | Number | Generation | File storing | File retrieving | File size |" << std::endl;
|
||||
std::cout << "| -: | -: | :-: | :-: | :-: | -: |" << std::endl;
|
||||
|
||||
Generator gen;
|
||||
PiecesFiles pf;
|
||||
|
||||
auto t1 = high_resolution_clock::now();
|
||||
auto t2 = high_resolution_clock::now();
|
||||
duration<double, std::milli> ms_double;
|
||||
bool ok;
|
||||
|
||||
for (int i = min_size; i <= max_size; i++) {
|
||||
std::cout << "| " << i;
|
||||
|
||||
t1 = high_resolution_clock::now();
|
||||
std::vector<Polyomino> polyominoes = gen.generatePolyominoes(i);
|
||||
t2 = high_resolution_clock::now();
|
||||
ms_double = t2 - t1;
|
||||
std::cout << " | " << polyominoes.size();
|
||||
std::flush(std::cout);
|
||||
std::cout << " | " << (int) ms_double.count() / 1000 << "s " << std::fmod(ms_double.count(), 1000) << "ms";
|
||||
std::flush(std::cout);
|
||||
|
||||
t1 = high_resolution_clock::now();
|
||||
ok = pf.savePieces(i, polyominoes);
|
||||
t2 = high_resolution_clock::now();
|
||||
ms_double = t2 - t1;
|
||||
std::cout << " | " << (int) ms_double.count() / 1000 << "s " << std::fmod(ms_double.count(), 1000) << "ms";
|
||||
std::flush(std::cout);
|
||||
|
||||
if (!ok) {
|
||||
std::cerr << "\nERROR: Could not save pieces to file." << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
polyominoes.clear();
|
||||
polyominoes.shrink_to_fit();
|
||||
|
||||
std::vector<Piece> pieces;
|
||||
std::vector<int> convexPieces;
|
||||
std::vector<int> holelessPieces;
|
||||
std::vector<int> otherPieces;
|
||||
|
||||
t1 = high_resolution_clock::now();
|
||||
ok = pf.loadPieces(i, pieces, convexPieces, holelessPieces, otherPieces);
|
||||
t2 = high_resolution_clock::now();
|
||||
ms_double = t2 - t1;
|
||||
std::cout << " | " << (int) ms_double.count() / 1000 << "s " << std::fmod(ms_double.count(), 1000) << "ms";
|
||||
std::flush(std::cout);
|
||||
|
||||
if (!ok) {
|
||||
std::cerr << "\nERROR: Could not load pieces from file." << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
pieces.clear();
|
||||
pieces.shrink_to_fit();
|
||||
convexPieces.clear();
|
||||
convexPieces.shrink_to_fit();
|
||||
holelessPieces.clear();
|
||||
holelessPieces.shrink_to_fit();
|
||||
otherPieces.clear();
|
||||
otherPieces.shrink_to_fit();
|
||||
|
||||
std::string filePath;
|
||||
pf.getFilePath(i, filePath);
|
||||
int fileSize = std::filesystem::file_size(filePath);
|
||||
std::cout << " | " << fileSize << " bytes |" << std::endl;
|
||||
std::flush(std::cout);
|
||||
}
|
||||
}
|
||||
68
src/Common/Compression.cpp
Normal file
@@ -0,0 +1,68 @@
|
||||
#include "Compression.h"
|
||||
|
||||
#include "VarInt.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <zlib.h>
|
||||
|
||||
#define COMPRESSION_THRESHOLD 64
|
||||
|
||||
static DataBuffer Inflate(const std::uint8_t* source, std::size_t size, std::size_t uncompressedSize) {
|
||||
DataBuffer result;
|
||||
result.Resize(uncompressedSize);
|
||||
|
||||
uncompress(reinterpret_cast<Bytef*>(result.data()), reinterpret_cast<uLongf*>(&uncompressedSize),
|
||||
reinterpret_cast<const Bytef*>(source), static_cast<uLong>(size));
|
||||
|
||||
assert(result.GetSize() == uncompressedSize);
|
||||
return result;
|
||||
}
|
||||
|
||||
static DataBuffer Deflate(const std::uint8_t* source, std::size_t size) {
|
||||
DataBuffer result;
|
||||
uLongf compressedSize = size;
|
||||
|
||||
result.Resize(size); // Resize for the compressed data to fit into
|
||||
compress(
|
||||
reinterpret_cast<Bytef*>(result.data()), &compressedSize, reinterpret_cast<const Bytef*>(source), static_cast<uLong>(size));
|
||||
result.Resize(compressedSize); // Resize to cut useless data
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
DataBuffer Compress(const DataBuffer& buffer) {
|
||||
DataBuffer packet;
|
||||
|
||||
if (buffer.GetSize() < COMPRESSION_THRESHOLD) {
|
||||
// Don't compress since it's a small packet
|
||||
VarInt compressedDataLength = 0;
|
||||
packet << compressedDataLength;
|
||||
packet << buffer;
|
||||
return packet;
|
||||
}
|
||||
|
||||
DataBuffer compressedData = Deflate(buffer.data(), buffer.GetSize());
|
||||
|
||||
VarInt uncompressedDataLength = buffer.GetSize();
|
||||
packet << uncompressedDataLength;
|
||||
packet.WriteSome(compressedData.data(), compressedData.GetSize());
|
||||
return packet;
|
||||
}
|
||||
|
||||
DataBuffer Decompress(DataBuffer& buffer, std::uint64_t packetLength) {
|
||||
VarInt uncompressedLength;
|
||||
buffer >> uncompressedLength;
|
||||
|
||||
std::uint64_t compressedLength = packetLength - uncompressedLength.GetSerializedLength();
|
||||
|
||||
if (uncompressedLength.GetValue() == 0) {
|
||||
// Data already uncompressed. Nothing to do
|
||||
DataBuffer ret;
|
||||
buffer.ReadSome(ret, compressedLength);
|
||||
return ret;
|
||||
}
|
||||
|
||||
assert(buffer.GetReadOffset() + compressedLength <= buffer.GetSize());
|
||||
|
||||
return Inflate(buffer.data() + buffer.GetReadOffset(), compressedLength, uncompressedLength.GetValue());
|
||||
}
|
||||
23
src/Common/Compression.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file Compression.h
|
||||
* \brief File containing compress utilities
|
||||
*/
|
||||
|
||||
#include "DataBuffer.h"
|
||||
|
||||
/**
|
||||
* \brief Compress some data
|
||||
* \param buffer the data to compress
|
||||
* \return the compressed data
|
||||
*/
|
||||
DataBuffer Compress(const DataBuffer& buffer);
|
||||
|
||||
/**
|
||||
* \brief Uncompress some data
|
||||
* \param buffer the data to uncompress
|
||||
* \param packetLength lenght of data
|
||||
* \return the uncompressed data
|
||||
*/
|
||||
DataBuffer Decompress(DataBuffer& buffer, std::uint64_t packetLength);
|
||||
98
src/Common/DataBuffer.cpp
Normal file
@@ -0,0 +1,98 @@
|
||||
#include "DataBuffer.h"
|
||||
|
||||
#include <fstream>
|
||||
#include <iomanip>
|
||||
#include <sstream>
|
||||
#include <iostream>
|
||||
|
||||
DataBuffer::DataBuffer(std::size_t initalCapacity) : m_ReadOffset(0) {
|
||||
m_Buffer.reserve(initalCapacity);
|
||||
}
|
||||
|
||||
DataBuffer::DataBuffer() : m_ReadOffset(0) {}
|
||||
|
||||
DataBuffer::DataBuffer(const DataBuffer& other) : m_Buffer(other.m_Buffer), m_ReadOffset(other.m_ReadOffset) {}
|
||||
|
||||
DataBuffer::DataBuffer(DataBuffer&& other) : m_Buffer(std::move(other.m_Buffer)), m_ReadOffset(std::move(other.m_ReadOffset)) {}
|
||||
|
||||
DataBuffer::DataBuffer(const std::string& str) : m_Buffer(str.begin(), str.end()), m_ReadOffset(0) {}
|
||||
|
||||
DataBuffer::DataBuffer(const DataBuffer& other, Data::difference_type offset) : m_ReadOffset(0) {
|
||||
m_Buffer.reserve(other.GetSize() - static_cast<std::size_t>(offset));
|
||||
std::copy(other.m_Buffer.begin() + offset, other.m_Buffer.end(), std::back_inserter(m_Buffer));
|
||||
}
|
||||
|
||||
DataBuffer& DataBuffer::operator=(const DataBuffer& other) {
|
||||
m_Buffer = other.m_Buffer;
|
||||
m_ReadOffset = other.m_ReadOffset;
|
||||
return *this;
|
||||
}
|
||||
|
||||
DataBuffer& DataBuffer::operator=(DataBuffer&& other) {
|
||||
m_Buffer = std::move(other.m_Buffer);
|
||||
m_ReadOffset = std::move(other.m_ReadOffset);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void DataBuffer::SetReadOffset(std::size_t pos) {
|
||||
assert(pos <= GetSize());
|
||||
m_ReadOffset = pos;
|
||||
}
|
||||
|
||||
std::size_t DataBuffer::GetSize() const {
|
||||
return m_Buffer.size();
|
||||
}
|
||||
|
||||
std::size_t DataBuffer::GetRemaining() const {
|
||||
return m_Buffer.size() - m_ReadOffset;
|
||||
}
|
||||
|
||||
DataBuffer::iterator DataBuffer::begin() {
|
||||
return m_Buffer.begin();
|
||||
}
|
||||
|
||||
DataBuffer::iterator DataBuffer::end() {
|
||||
return m_Buffer.end();
|
||||
}
|
||||
|
||||
DataBuffer::const_iterator DataBuffer::begin() const {
|
||||
return m_Buffer.begin();
|
||||
}
|
||||
|
||||
DataBuffer::const_iterator DataBuffer::end() const {
|
||||
return m_Buffer.end();
|
||||
}
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, const DataBuffer& buffer) {
|
||||
for (unsigned char u : buffer)
|
||||
os << std::hex << std::setfill('0') << std::setw(2) << static_cast<int>(u) << " ";
|
||||
os << std::dec;
|
||||
return os;
|
||||
}
|
||||
|
||||
bool DataBuffer::ReadFile(const std::string& fileName) {
|
||||
try {
|
||||
std::ifstream file(fileName, std::istream::binary);
|
||||
std::ostringstream ss;
|
||||
ss << file.rdbuf();
|
||||
const std::string& s = ss.str();
|
||||
m_Buffer = DataBuffer::Data(s.begin(), s.end());
|
||||
m_ReadOffset = 0;
|
||||
} catch (std::exception& e) {
|
||||
std::cerr << "Failed to read file : " << e.what() << std::endl;
|
||||
return false;
|
||||
}
|
||||
return m_Buffer.size() > 0;
|
||||
}
|
||||
|
||||
bool DataBuffer::WriteFile(const std::string& fileName) const {
|
||||
try {
|
||||
std::ofstream file(fileName, std::ostream::binary);
|
||||
file.write(reinterpret_cast<const char*>(m_Buffer.data()), static_cast<std::streamsize>(m_Buffer.size()));
|
||||
file.flush();
|
||||
} catch (std::exception& e) {
|
||||
std::cerr << "Failed to write file : " << e.what() << std::endl;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
284
src/Common/DataBuffer.h
Normal file
@@ -0,0 +1,284 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file DataBuffer.h
|
||||
* \brief File containing the blitz::DataBuffer class
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
/**
|
||||
* \class DataBuffer
|
||||
* \brief Class used to manipulate memory
|
||||
*/
|
||||
class DataBuffer {
|
||||
private:
|
||||
typedef std::vector<std::uint8_t> Data;
|
||||
Data m_Buffer;
|
||||
std::size_t m_ReadOffset;
|
||||
|
||||
public:
|
||||
typedef Data::iterator iterator;
|
||||
typedef Data::const_iterator const_iterator;
|
||||
typedef Data::reference reference;
|
||||
typedef Data::const_reference const_reference;
|
||||
typedef Data::difference_type difference_type;
|
||||
|
||||
DataBuffer();
|
||||
DataBuffer(std::size_t initalCapacity);
|
||||
DataBuffer(const DataBuffer& other);
|
||||
DataBuffer(const DataBuffer& other, difference_type offset);
|
||||
DataBuffer(DataBuffer&& other);
|
||||
DataBuffer(const std::string& str);
|
||||
|
||||
DataBuffer& operator=(const DataBuffer& other);
|
||||
DataBuffer& operator=(DataBuffer&& other);
|
||||
|
||||
/**
|
||||
* \brief Append data to the buffer
|
||||
*/
|
||||
template <typename T>
|
||||
void Append(const T& data) {
|
||||
std::size_t size = sizeof(data);
|
||||
std::size_t end_pos = m_Buffer.size();
|
||||
m_Buffer.resize(m_Buffer.size() + size);
|
||||
std::memcpy(&m_Buffer[end_pos], &data, size);
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Append data to the buffer
|
||||
*/
|
||||
template <typename T>
|
||||
DataBuffer& operator<<(const T& data) {
|
||||
Append(data);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Append a string to the buffer
|
||||
* \warning Don't use it for binary data !
|
||||
* \param str The string to append
|
||||
*/
|
||||
DataBuffer& operator<<(const std::string& str) {
|
||||
std::size_t strlen = str.length() + 1; // including null character
|
||||
Resize(GetSize() + strlen);
|
||||
std::memcpy(m_Buffer.data() + GetSize() - strlen, str.data(), strlen);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Append data to the buffer from another const buffer
|
||||
* \param data The buffer to append
|
||||
*/
|
||||
DataBuffer& operator<<(const DataBuffer& data) {
|
||||
m_Buffer.insert(m_Buffer.end(), data.begin(), data.end());
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Read some data from the buffer and assign to desired variable
|
||||
*/
|
||||
template <typename T>
|
||||
DataBuffer& operator>>(T& data) {
|
||||
assert(m_ReadOffset + sizeof(T) <= GetSize());
|
||||
data = *(reinterpret_cast<T*>(&m_Buffer[m_ReadOffset]));
|
||||
m_ReadOffset += sizeof(T);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Read some data from the buffer and assign to the new buffer
|
||||
* \param data The buffer to assign
|
||||
*/
|
||||
DataBuffer& operator>>(DataBuffer& data) {
|
||||
data.Resize(GetSize() - m_ReadOffset);
|
||||
std::copy(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), m_Buffer.end(), data.begin());
|
||||
m_ReadOffset = m_Buffer.size();
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Read a string from the buffer
|
||||
* \param str The string to assign in the new buffer
|
||||
* \warning Don't use it for binary data !
|
||||
*/
|
||||
DataBuffer& operator>>(std::string& str) {
|
||||
std::size_t stringSize =
|
||||
strlen(reinterpret_cast<const char*>(m_Buffer.data()) + m_ReadOffset) + 1; // including null character
|
||||
str.resize(stringSize);
|
||||
std::copy(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset),
|
||||
m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset + stringSize), str.begin());
|
||||
m_ReadOffset += stringSize;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Write some data to the buffer
|
||||
* \param buffer The buffer to write
|
||||
* \param amount The amount of data to write
|
||||
*/
|
||||
void WriteSome(const char* buffer, std::size_t amount) {
|
||||
std::size_t end_pos = m_Buffer.size();
|
||||
m_Buffer.resize(m_Buffer.size() + amount);
|
||||
std::memcpy(m_Buffer.data() + end_pos, buffer, amount);
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Write some data to the buffer
|
||||
* \param buffer The buffer to write
|
||||
* \param amount The amount of data to write
|
||||
*/
|
||||
void WriteSome(const std::uint8_t* buffer, std::size_t amount) {
|
||||
std::size_t end_pos = m_Buffer.size();
|
||||
m_Buffer.resize(m_Buffer.size() + amount);
|
||||
std::memcpy(m_Buffer.data() + end_pos, buffer, amount);
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Read some data from the buffer
|
||||
* \param buffer The buffer to Read
|
||||
* \param amount The amount of data from the buffer
|
||||
*/
|
||||
void ReadSome(char* buffer, std::size_t amount) {
|
||||
assert(m_ReadOffset + amount <= GetSize());
|
||||
std::copy_n(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), amount, buffer);
|
||||
m_ReadOffset += amount;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Read some data from the buffer
|
||||
* \param buffer The buffer to Read
|
||||
* \param amount The amount of data from the buffer
|
||||
*/
|
||||
void ReadSome(std::uint8_t* buffer, std::size_t amount) {
|
||||
assert(m_ReadOffset + amount <= GetSize());
|
||||
std::copy_n(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), amount, buffer);
|
||||
m_ReadOffset += amount;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Read some data from the buffer
|
||||
* \param buffer The buffer to Read
|
||||
* \param amount The amount of data from the buffer
|
||||
*/
|
||||
void ReadSome(DataBuffer& buffer, std::size_t amount) {
|
||||
assert(m_ReadOffset + amount <= GetSize());
|
||||
buffer.Resize(amount);
|
||||
std::copy_n(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), amount, buffer.begin());
|
||||
m_ReadOffset += amount;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Resize the buffer
|
||||
* \param size The new size of the buffer
|
||||
*/
|
||||
void Resize(std::size_t size) {
|
||||
m_Buffer.resize(size);
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Reserve some space in the buffer
|
||||
* \param amount The amount of space to reserve
|
||||
*/
|
||||
void Reserve(std::size_t amount) {
|
||||
m_Buffer.reserve(amount);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* \brief Clear the buffer
|
||||
*/
|
||||
void Clear() {
|
||||
m_Buffer.clear();
|
||||
m_ReadOffset = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief When the buffer has been read entirely
|
||||
*/
|
||||
bool IsFinished() const {
|
||||
return m_ReadOffset >= m_Buffer.size();
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the buffer data
|
||||
*/
|
||||
std::uint8_t* data() {
|
||||
return m_Buffer.data();
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the buffer data
|
||||
*/
|
||||
const std::uint8_t* data() const {
|
||||
return m_Buffer.data();
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the read offset
|
||||
*/
|
||||
std::size_t GetReadOffset() const {
|
||||
return m_ReadOffset;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Set the read offset
|
||||
* \param pos The new read offset
|
||||
*/
|
||||
void SetReadOffset(std::size_t pos);
|
||||
|
||||
/**
|
||||
* \brief Get the size of the buffer
|
||||
*/
|
||||
std::size_t GetSize() const;
|
||||
|
||||
/**
|
||||
* \brief Get the remaining size of the buffer
|
||||
*/
|
||||
std::size_t GetRemaining() const;
|
||||
|
||||
/**
|
||||
* \brief Read a file into the buffer
|
||||
* \param fileName The name of the file to read
|
||||
*/
|
||||
bool ReadFile(const std::string& fileName);
|
||||
|
||||
/**
|
||||
* \brief Write a file into the buffer
|
||||
* \param fileName The name of the file to write to
|
||||
*/
|
||||
bool WriteFile(const std::string& fileName) const;
|
||||
|
||||
/**
|
||||
* \brief Allocate the buffer on the heap
|
||||
* \warning Don't forget to free the data !
|
||||
*/
|
||||
std::uint8_t* HeapAllocatedData() const {
|
||||
std::uint8_t* newBuffer = new std::uint8_t[GetSize()];
|
||||
std::memcpy(newBuffer, data(), GetSize());
|
||||
return newBuffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Operator == to compare two DataBuffer
|
||||
*/
|
||||
bool operator==(const DataBuffer& other) const {
|
||||
return m_Buffer == other.m_Buffer;
|
||||
}
|
||||
|
||||
iterator begin();
|
||||
iterator end();
|
||||
const_iterator begin() const;
|
||||
const_iterator end() const;
|
||||
};
|
||||
|
||||
/**
|
||||
* \brief Operator << to write a DataBuffer to an ostream
|
||||
*/
|
||||
std::ostream& operator<<(std::ostream& os, const DataBuffer& buffer);
|
||||
|
||||
48
src/Common/VarInt.cpp
Normal file
@@ -0,0 +1,48 @@
|
||||
#include "VarInt.h"
|
||||
|
||||
#include "DataBuffer.h"
|
||||
#include <stdexcept>
|
||||
|
||||
static constexpr int SEGMENT_BITS = 0x7F;
|
||||
static constexpr int CONTINUE_BIT = 0x80;
|
||||
|
||||
std::size_t VarInt::GetSerializedLength() const {
|
||||
DataBuffer buffer;
|
||||
buffer << *this;
|
||||
return buffer.GetSize();
|
||||
}
|
||||
|
||||
DataBuffer& operator<<(DataBuffer& out, const VarInt& var) {
|
||||
std::uint64_t value = var.m_Value;
|
||||
while (true) {
|
||||
if ((value & ~static_cast<std::uint64_t>(SEGMENT_BITS)) == 0) {
|
||||
out << static_cast<std::uint8_t>(value);
|
||||
return out;
|
||||
}
|
||||
|
||||
out << static_cast<std::uint8_t>((value & SEGMENT_BITS) | CONTINUE_BIT);
|
||||
|
||||
value >>= 7;
|
||||
}
|
||||
}
|
||||
|
||||
DataBuffer& operator>>(DataBuffer& in, VarInt& var) {
|
||||
var.m_Value = 0;
|
||||
unsigned int position = 0;
|
||||
std::uint8_t currentByte;
|
||||
|
||||
while (true) {
|
||||
in.ReadSome(¤tByte, 1);
|
||||
var.m_Value |= static_cast<std::uint64_t>(currentByte & SEGMENT_BITS) << position;
|
||||
|
||||
if ((currentByte & CONTINUE_BIT) == 0)
|
||||
break;
|
||||
|
||||
position += 7;
|
||||
|
||||
if (position >= 8 * sizeof(var.m_Value))
|
||||
throw std::runtime_error("VarInt is too big");
|
||||
}
|
||||
|
||||
return in;
|
||||
}
|
||||
54
src/Common/VarInt.h
Normal file
@@ -0,0 +1,54 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file VarInt.h
|
||||
* \brief File containing the blitz::VarInt class
|
||||
*/
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
|
||||
class DataBuffer;
|
||||
|
||||
/**
|
||||
* \class VarInt
|
||||
* \brief Variable-length format such that smaller numbers use fewer bytes.
|
||||
*/
|
||||
class VarInt {
|
||||
private:
|
||||
std::uint64_t m_Value;
|
||||
|
||||
public:
|
||||
VarInt() : m_Value(0) {}
|
||||
/**
|
||||
* \brief Construct a variable integer from a value
|
||||
* \param value The value of the variable integer
|
||||
*/
|
||||
VarInt(std::uint64_t value) : m_Value(value) {}
|
||||
|
||||
/**
|
||||
* \brief Get the value of the variable integer
|
||||
*/
|
||||
std::uint64_t GetValue() const {
|
||||
return m_Value;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the length of the serialized variable integer
|
||||
*/
|
||||
std::size_t GetSerializedLength() const;
|
||||
|
||||
/**
|
||||
* \brief Serialize the variable integer
|
||||
* \param out The buffer to write the serialized variable integer to
|
||||
* \param var The variable integer to serialize
|
||||
*/
|
||||
friend DataBuffer& operator<<(DataBuffer& out, const VarInt& var);
|
||||
|
||||
/**
|
||||
* \brief Deserialize the variable integer
|
||||
* \param in The buffer to read the serialized variable integer from
|
||||
* \param var The variable integer to deserialize
|
||||
*/
|
||||
friend DataBuffer& operator>>(DataBuffer& in, VarInt& var);
|
||||
};
|
||||
@@ -4,10 +4,9 @@
|
||||
|
||||
|
||||
/**
|
||||
* The list of actions that can be taken by the player
|
||||
* The list of in-game actions that can be taken by the player
|
||||
*/
|
||||
enum Action {
|
||||
QUIT,
|
||||
PAUSE,
|
||||
RETRY,
|
||||
HOLD,
|
||||
@@ -22,8 +21,20 @@ enum Action {
|
||||
};
|
||||
|
||||
|
||||
static const std::string ACTION_NAMES[] = { // name for each action
|
||||
"Quit",
|
||||
static const Action ACTION_LIST_IN_ORDER[] = { // the list of possible actions in a sorted order
|
||||
MOVE_LEFT,
|
||||
MOVE_RIGHT,
|
||||
SOFT_DROP,
|
||||
HARD_DROP,
|
||||
ROTATE_CW,
|
||||
ROTATE_CCW,
|
||||
ROTATE_180,
|
||||
ROTATE_0,
|
||||
HOLD,
|
||||
PAUSE,
|
||||
RETRY
|
||||
};
|
||||
static const std::string ACTION_NAMES[] = { // name representation for each actions
|
||||
"Pause",
|
||||
"Retry",
|
||||
"Hold",
|
||||
@@ -31,9 +42,9 @@ static const std::string ACTION_NAMES[] = { // name for each action
|
||||
"Hard drop",
|
||||
"Move left",
|
||||
"Move right",
|
||||
"Rotate 0°",
|
||||
"Rotate 0",
|
||||
"Rotate CW",
|
||||
"Rotate 180°",
|
||||
"Rotate 180",
|
||||
"Rotate CCW"
|
||||
};
|
||||
|
||||
|
||||
@@ -7,26 +7,54 @@
|
||||
#include <utility>
|
||||
#include <cstdlib>
|
||||
|
||||
static const double SMALLEST_CONSIDERED_PROPORTION = 0.01; // the smallest a proportion can get before it is considered equal to 0
|
||||
|
||||
|
||||
Bag::Bag(const std::shared_ptr<PiecesList>& piecesList) :
|
||||
piecesList(piecesList) {
|
||||
|
||||
this->currentBag = this->piecesList->getSelectedPieces();
|
||||
this->nextBag.clear();
|
||||
|
||||
this->highestSize = this->piecesList->getHighestLoadedSize();
|
||||
this->selectedPieces = this->piecesList->getSelectedPieces();
|
||||
this->distributionMode = this->piecesList->getDistributionMode();
|
||||
this->propotionsPerSize = this->piecesList->getProportionsPerSize();
|
||||
|
||||
this->currentBags.clear();
|
||||
this->nextBags.clear();
|
||||
this->sizesBag.clear();
|
||||
this->sizesProgression.clear();
|
||||
|
||||
if (this->distributionMode == DEFAULT) {
|
||||
this->currentBags.push_back(this->selectedPieces);
|
||||
this->nextBags.push_back({});
|
||||
}
|
||||
else {
|
||||
for (int i = 0; i <= this->highestSize; i++) {
|
||||
this->currentBags.push_back(PieceBag());
|
||||
this->nextBags.push_back(PieceBag());
|
||||
this->sizesProgression.push_back(0);
|
||||
}
|
||||
|
||||
for (const auto& piece : this->selectedPieces) {
|
||||
int pieceSize = this->piecesList->lookAtPiece(piece).getPositions().size();
|
||||
this->currentBags.at(pieceSize).push_back(piece);
|
||||
}
|
||||
}
|
||||
|
||||
this->prepareNext();
|
||||
}
|
||||
|
||||
void Bag::jumpToNextBag() {
|
||||
if (this->currentBag.size() < this->nextBag.size()) {
|
||||
std::swap(this->currentBag, this->nextBag);
|
||||
for (int i = 0; i < this->currentBags.size(); i++) {
|
||||
if (this->currentBags.at(i).size() < this->nextBags.at(i).size()) {
|
||||
std::swap(this->currentBags.at(i), this->nextBags.at(i));
|
||||
}
|
||||
|
||||
for (const auto& piece : this->nextBags.at(i)) {
|
||||
this->currentBags.at(i).push_back(piece);
|
||||
}
|
||||
this->nextBags.at(i).clear();
|
||||
}
|
||||
|
||||
for (const std::pair<int, int>& pieceIndex : this->nextBag) {
|
||||
this->currentBag.push_back(pieceIndex);
|
||||
}
|
||||
this->nextBag.clear();
|
||||
|
||||
this->prepareNext();
|
||||
}
|
||||
|
||||
@@ -43,13 +71,40 @@ Piece Bag::getNext() {
|
||||
}
|
||||
|
||||
void Bag::prepareNext() {
|
||||
if (this->currentBag.empty()) {
|
||||
std::swap(this->currentBag, this->nextBag);
|
||||
if (this->distributionMode == DEFAULT) {
|
||||
this->getNextPieceFromBag(0);
|
||||
}
|
||||
else {
|
||||
if (this->sizesBag.empty()) {
|
||||
for (int i = 0; i <= this->highestSize; i++) {
|
||||
if (this->propotionsPerSize.at(i) >= SMALLEST_CONSIDERED_PROPORTION
|
||||
&& !(this->currentBags.at(i).empty() && this->nextBags.at(i).empty())) {
|
||||
while (this->sizesProgression.at(i) < 1) {
|
||||
this->sizesBag.push_back(i);
|
||||
this->sizesProgression.at(i) += this->propotionsPerSize.at(i);
|
||||
}
|
||||
|
||||
this->sizesProgression.at(i) -= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int nextSizeIndex = std::rand() % this->sizesBag.size();
|
||||
int nextSize = this->sizesBag.at(nextSizeIndex);
|
||||
this->sizesBag.erase(this->sizesBag.begin() + nextSizeIndex);
|
||||
|
||||
this->getNextPieceFromBag(nextSize);
|
||||
}
|
||||
}
|
||||
|
||||
void Bag::getNextPieceFromBag(int bagIndex) {
|
||||
if (this->currentBags.at(bagIndex).empty()) {
|
||||
std::swap(this->currentBags.at(bagIndex), this->nextBags.at(bagIndex));
|
||||
}
|
||||
|
||||
int indexIndex = std::rand() % this->currentBag.size();
|
||||
this->next = this->currentBag.at(indexIndex);
|
||||
int indexIndex = std::rand() % this->currentBags.at(bagIndex).size();
|
||||
this->next = this->currentBags.at(bagIndex).at(indexIndex);
|
||||
|
||||
this->nextBag.push_back(this->next);
|
||||
this->currentBag.erase(this->currentBag.begin() + indexIndex);
|
||||
this->nextBags.at(bagIndex).push_back(this->next);
|
||||
this->currentBags.at(bagIndex).erase(this->currentBags.at(bagIndex).begin() + indexIndex);
|
||||
}
|
||||
|
||||
@@ -2,11 +2,14 @@
|
||||
|
||||
#include "../Pieces/Piece.h"
|
||||
#include "PiecesList.h"
|
||||
#include "DistributionMode.h"
|
||||
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
|
||||
using PieceBag = std::vector<std::pair<int, int>>;
|
||||
|
||||
|
||||
/**
|
||||
* A litteral bag of pieces, in which you take each of its piece randomly one by one then start again with a new bag
|
||||
@@ -14,10 +17,15 @@
|
||||
class Bag {
|
||||
private:
|
||||
std::shared_ptr<PiecesList> piecesList; // the list of loaded pieces
|
||||
int highestSize; // the highest size of piece in the bag
|
||||
std::vector<std::pair<int, int>> selectedPieces; // the list of pieces that can be given to the player
|
||||
DistributionMode distributionMode; // the distribution mode
|
||||
std::vector<double> propotionsPerSize; // the proportion of pieces for each size
|
||||
std::pair<int, int> next; // the next piece to give
|
||||
std::vector<std::pair<int, int>> currentBag; // the list of pieces that are still to be taken out before starting a new bag
|
||||
std::vector<std::pair<int, int>> nextBag; // the list of pieces that have been taken out of the current bag and have been placed in the next
|
||||
std::vector<PieceBag> currentBags; // for each size, the list of pieces that are still to be taken out before starting a new bag
|
||||
std::vector<PieceBag> nextBags; // for each size, the list of pieces that have been taken out of the current bag and have been placed in the next
|
||||
std::vector<int> sizesBag; // the list each of bags that are still to have a piece taken out of them
|
||||
std::vector<double> sizesProgression; // how close each size is to meet its quota of pieces
|
||||
|
||||
public:
|
||||
/**
|
||||
@@ -26,7 +34,7 @@ class Bag {
|
||||
Bag(const std::shared_ptr<PiecesList>& piecesList);
|
||||
|
||||
/**
|
||||
* Ignores the remaining pieces in the current bag and startd fresh from a new bag
|
||||
* Ignores the remaining pieces in the current bag and start fresh from a new bag
|
||||
*/
|
||||
void jumpToNextBag();
|
||||
|
||||
@@ -44,7 +52,12 @@ class Bag {
|
||||
|
||||
private:
|
||||
/**
|
||||
* Prepare the next picked piece in advance
|
||||
* Prepares the next picked piece in advance
|
||||
*/
|
||||
void prepareNext();
|
||||
|
||||
/**
|
||||
* Gets the next picked piece from the specified bag
|
||||
*/
|
||||
void getNextPieceFromBag(int bagIndex);
|
||||
};
|
||||
|
||||
27
src/Core/DistributionMode.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
|
||||
/**
|
||||
* The modes of pieces distribution managed by the app
|
||||
*/
|
||||
enum DistributionMode {
|
||||
DEFAULT,
|
||||
UNIFORM,
|
||||
CUSTOM
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @return A string containing the name of the given distribution mode
|
||||
*/
|
||||
inline std::string getPiecesDistributionName(DistributionMode distributionMode) {
|
||||
static const std::string DISTRIBUTION_NAMES[] = {
|
||||
"DEFAULT",
|
||||
"UNIFORM",
|
||||
"CUSTOM"
|
||||
};
|
||||
|
||||
return DISTRIBUTION_NAMES[distributionMode];
|
||||
}
|
||||
@@ -9,8 +9,8 @@
|
||||
#include <memory>
|
||||
|
||||
static const int SUBPX_PER_ROW = 60; // the number of position the active piece can take "between" two rows
|
||||
static const int SOFT_DROP_SCORE = 1; // the score gained by line soft dropped
|
||||
static const int HARD_DROP_SCORE = 2; // the score gained by line hard dropped
|
||||
static const int LOCK_DELAY_SCORE = 1; // the score gained when the piece locks due to lock delay
|
||||
static const int HARD_DROP_SCORE = 10; // the score gained when the piece locks due to an hard drop
|
||||
static const int LINE_CLEAR_BASE_SCORE = 100; // the score value of clearing a single line
|
||||
static const int B2B_SCORE_MULTIPLIER = 2; // by how much havaing B2B on multiplies the score of the line clear
|
||||
static const int B2B_MIN_LINE_NUMBER = 4; // the minimum number of lines needed to be cleared at once to gain B2B (without a spin)
|
||||
@@ -55,6 +55,8 @@ void Game::initialize() {
|
||||
void Game::nextFrame(const std::set<Action>& playerActions) {
|
||||
if (this->lost || this->hasWon()) return;
|
||||
|
||||
bool pieceJustLocked = false;
|
||||
|
||||
if (this->started) {
|
||||
bool AREJustEnded = (this->leftARETime == 1);
|
||||
if (this->leftARETime > 0) {
|
||||
@@ -65,36 +67,39 @@ void Game::nextFrame(const std::set<Action>& playerActions) {
|
||||
if (AREJustEnded) {
|
||||
this->lost = this->board.spawnNextPiece();
|
||||
this->resetPiece(true);
|
||||
}
|
||||
|
||||
/* IRS and IHS */
|
||||
Rotation initialRotation = NONE
|
||||
+ ((this->initialActions.contains(ROTATE_CW)) ? CLOCKWISE : NONE)
|
||||
+ ((this->initialActions.contains(ROTATE_180)) ? DOUBLE : NONE)
|
||||
+ ((this->initialActions.contains(ROTATE_CCW)) ? COUNTERCLOCKWISE : NONE);
|
||||
/* IRS and IHS */
|
||||
bool initialRotated = (this->initialActions.contains(ROTATE_0) || this->initialActions.contains(ROTATE_CW)
|
||||
|| this->initialActions.contains(ROTATE_180) || this->initialActions.contains(ROTATE_CCW));
|
||||
Rotation initialRotation = NONE
|
||||
+ ((this->initialActions.contains(ROTATE_CW)) ? CLOCKWISE : NONE)
|
||||
+ ((this->initialActions.contains(ROTATE_180)) ? DOUBLE : NONE)
|
||||
+ ((this->initialActions.contains(ROTATE_CCW)) ? COUNTERCLOCKWISE : NONE);
|
||||
|
||||
if (this->initialActions.contains(HOLD)) {
|
||||
this->lost = (!this->board.hold(initialRotation));
|
||||
}
|
||||
else {
|
||||
if ((initialRotation != NONE) || this->initialActions.contains(ROTATE_0)) {
|
||||
this->lost = (!this->board.rotate(initialRotation));
|
||||
if (this->initialActions.contains(HOLD)) {
|
||||
this->board.hold(initialRotation);
|
||||
}
|
||||
}
|
||||
|
||||
if (this->lost) {
|
||||
if (initialRotation == NONE) {
|
||||
this->lost = (!this->board.rotate(initialRotation));
|
||||
else {
|
||||
if (initialRotated) {
|
||||
this->board.rotate(initialRotation);
|
||||
}
|
||||
}
|
||||
|
||||
this->lost = this->board.activePieceInWall();
|
||||
if (this->lost) {
|
||||
this->board.rotate(NONE);
|
||||
this->lost = this->board.activePieceInWall();
|
||||
|
||||
if (this->lost) {
|
||||
this->framesPassed++;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this->lost) {
|
||||
this->framesPassed++;
|
||||
return;
|
||||
}
|
||||
|
||||
/* HOLD */
|
||||
if (playerActions.contains(HOLD) && (!this->heldActions.contains(HOLD))) {
|
||||
if (this->board.hold()) {
|
||||
if (this->board.hold({})) {
|
||||
this->resetPiece(false);
|
||||
}
|
||||
}
|
||||
@@ -137,16 +142,14 @@ void Game::nextFrame(const std::set<Action>& playerActions) {
|
||||
|
||||
// SDR=0 -> instant drop
|
||||
if (appliedSDR == 0) {
|
||||
while (this->board.moveDown()) {
|
||||
this->score += SOFT_DROP_SCORE;
|
||||
}
|
||||
while (this->board.moveDown());
|
||||
}
|
||||
// SDR>1 -> move down by specified amount
|
||||
else {
|
||||
this->subVerticalPosition += (SUBPX_PER_ROW / appliedSDR);
|
||||
while (this->subVerticalPosition >= SUBPX_PER_ROW) {
|
||||
this->board.moveDown();
|
||||
this->subVerticalPosition -= SUBPX_PER_ROW;
|
||||
this->score += (this->board.moveDown() * SOFT_DROP_SCORE);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -154,10 +157,10 @@ void Game::nextFrame(const std::set<Action>& playerActions) {
|
||||
/* HARD DROP */
|
||||
// needs to be done last because we can enter ARE period afterwards
|
||||
if (this->initialActions.contains(HARD_DROP) || (playerActions.contains(HARD_DROP) && (!this->heldActions.contains(HARD_DROP)))) {
|
||||
while (this->board.moveDown()) {
|
||||
this->score += HARD_DROP_SCORE;
|
||||
}
|
||||
while (this->board.moveDown());
|
||||
this->lockPiece();
|
||||
pieceJustLocked = true;
|
||||
this->score += HARD_DROP_SCORE;
|
||||
}
|
||||
// no need to apply gravity and lock delay if the piece was hard dropped
|
||||
else {
|
||||
@@ -187,6 +190,8 @@ void Game::nextFrame(const std::set<Action>& playerActions) {
|
||||
|
||||
if ((this->totalLockDelay > this->parameters.getLockDelay()) || (this->totalForcedLockDelay > this->parameters.getForcedLockDelay())) {
|
||||
this->lockPiece();
|
||||
pieceJustLocked = true;
|
||||
this->score += LOCK_DELAY_SCORE;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -201,11 +206,11 @@ void Game::nextFrame(const std::set<Action>& playerActions) {
|
||||
}
|
||||
}
|
||||
|
||||
this->heldActions = playerActions;
|
||||
|
||||
if ((!this->started) || this->leftARETime > 0) {
|
||||
for (Action action : playerActions) {
|
||||
this->initialActions.insert(action);
|
||||
if ((!pieceJustLocked) && (!heldActions.contains(action))) {
|
||||
this->initialActions.insert(action);
|
||||
}
|
||||
}
|
||||
|
||||
if (this->heldDAS >= 0) {
|
||||
@@ -219,6 +224,8 @@ void Game::nextFrame(const std::set<Action>& playerActions) {
|
||||
else this->heldDAS = 0;
|
||||
}
|
||||
}
|
||||
|
||||
this->heldActions = playerActions;
|
||||
}
|
||||
|
||||
void Game::resetPiece(bool newPiece) {
|
||||
@@ -283,25 +290,34 @@ void Game::rotatePiece(Rotation rotation) {
|
||||
|
||||
void Game::lockPiece() {
|
||||
LineClear clear = this->board.lockPiece();
|
||||
this->parameters.clearLines(clear.lines);
|
||||
this->parameters.lockedPiece(clear);
|
||||
|
||||
bool B2BConditionsAreMet = ((clear.lines > B2B_MIN_LINE_NUMBER) || clear.isSpin || clear.isMiniSpin);
|
||||
if (clear.lines > 0) {
|
||||
/* clearing one more line is worth 2x more
|
||||
clearing with a spin is worth as much as clearing 2x more lines */
|
||||
long int clearScore = LINE_CLEAR_BASE_SCORE;
|
||||
clearScore = clearScore << (clear.lines << (clear.isSpin));
|
||||
bool B2BConditionsAreMet = ((clear.lines >= B2B_MIN_LINE_NUMBER) || clear.isSpin || clear.isMiniSpin);
|
||||
|
||||
if (this->B2BChain && B2BConditionsAreMet) clearScore *= B2B_SCORE_MULTIPLIER;
|
||||
/* clearing one more line is worth 2x more
|
||||
clearing with a spin is worth as much as clearing 2x more lines */
|
||||
long int clearScore = LINE_CLEAR_BASE_SCORE / 2;
|
||||
clearScore = clearScore << (clear.lines << clear.isSpin);
|
||||
|
||||
if (this->B2BChain && B2BConditionsAreMet) {
|
||||
clearScore *= B2B_SCORE_MULTIPLIER;
|
||||
}
|
||||
this->score += clearScore;
|
||||
|
||||
this->B2BChain = B2BConditionsAreMet;
|
||||
}
|
||||
this->B2BChain = B2BConditionsAreMet;
|
||||
|
||||
if (!this->hasWon()) {
|
||||
this->leftARETime = this->parameters.getARE();
|
||||
if (this->leftARETime == 0) {
|
||||
this->lost = this->board.spawnNextPiece();
|
||||
this->resetPiece(true);
|
||||
|
||||
if (this->lost) {
|
||||
this->board.rotate(NONE);
|
||||
this->lost = this->board.activePieceInWall();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -318,6 +334,10 @@ int Game::getClearedLines() const {
|
||||
return this->parameters.getClearedLines();
|
||||
}
|
||||
|
||||
int Game::getGrade() const {
|
||||
return this->parameters.getGrade();
|
||||
}
|
||||
|
||||
int Game::getLevel() const {
|
||||
return this->parameters.getLevel();
|
||||
}
|
||||
@@ -334,12 +354,20 @@ bool Game::isOnB2BChain() const {
|
||||
return this->B2BChain;
|
||||
}
|
||||
|
||||
float Game::getLockDelayProgression() const {
|
||||
return (float) this->totalLockDelay / this->parameters.getLockDelay();
|
||||
}
|
||||
|
||||
float Game::getForcedLockDelayProgression() const {
|
||||
return (float) this->totalForcedLockDelay / this->parameters.getForcedLockDelay();
|
||||
}
|
||||
|
||||
bool Game::areBlocksBones() const {
|
||||
return this->parameters.getBoneBlocks();
|
||||
}
|
||||
|
||||
Position Game::ghostPiecePosition() const {
|
||||
return this->board.lowestPosition();
|
||||
bool Game::isBoardInvisible() const {
|
||||
return this->parameters.getInvisibleBoard();
|
||||
}
|
||||
|
||||
const Board& Game::getBoard() const {
|
||||
@@ -354,6 +382,10 @@ const Position& Game::getActivePiecePosition() const {
|
||||
return this->board.getActivePiecePosition();
|
||||
}
|
||||
|
||||
Position Game::getGhostPiecePosition() const {
|
||||
return this->board.lowestPosition();
|
||||
}
|
||||
|
||||
const std::shared_ptr<Piece>& Game::getHeldPiece() const {
|
||||
return this->board.getHeldPiece();
|
||||
}
|
||||
|
||||
@@ -101,6 +101,11 @@ class Game {
|
||||
*/
|
||||
int getClearedLines() const;
|
||||
|
||||
/**
|
||||
* @return The current grade
|
||||
*/
|
||||
int getGrade() const;
|
||||
|
||||
/**
|
||||
* @return The number of frames passed since the start of the game
|
||||
*/
|
||||
@@ -116,15 +121,25 @@ class Game {
|
||||
*/
|
||||
bool isOnB2BChain() const;
|
||||
|
||||
/**
|
||||
* @return How close the active piece's lock delay is to the maximum allowed, betwwen 0 and 1
|
||||
*/
|
||||
float getLockDelayProgression() const;
|
||||
|
||||
/**
|
||||
* @return How close the active piece's forced lock delay is to the maximum allowed, betwwen 0 and 1
|
||||
*/
|
||||
float getForcedLockDelayProgression() const;
|
||||
|
||||
/**
|
||||
* @return If all blocks are currently bone blocks
|
||||
*/
|
||||
bool areBlocksBones() const;
|
||||
|
||||
/**
|
||||
* @return The position of the ghost piece
|
||||
* @return If the board is currently invisible
|
||||
*/
|
||||
Position ghostPiecePosition() const;
|
||||
bool isBoardInvisible() const;
|
||||
|
||||
/**
|
||||
* @return The board
|
||||
@@ -141,6 +156,11 @@ class Game {
|
||||
*/
|
||||
const Position& getActivePiecePosition() const;
|
||||
|
||||
/**
|
||||
* @return The position of the ghost piece
|
||||
*/
|
||||
Position getGhostPiecePosition() const;
|
||||
|
||||
/**
|
||||
* @return A pointer to the held piece, can be null
|
||||
*/
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
#include <cstdlib>
|
||||
#include <iostream>
|
||||
#include <optional>
|
||||
|
||||
|
||||
GameBoard::GameBoard(int boardWidth, int boardHeight, const std::shared_ptr<PiecesList>& piecesList, int nextQueueLength) :
|
||||
@@ -36,9 +38,12 @@ void GameBoard::initialize() {
|
||||
this->activePiece = nullptr;
|
||||
this->heldPiece = nullptr;
|
||||
this->isLastMoveKick = false;
|
||||
this->movedLeftLast = false;
|
||||
}
|
||||
|
||||
bool GameBoard::moveLeft() {
|
||||
this->movedLeftLast = true;
|
||||
|
||||
if (this->activePieceInWall(Position{-1, 0})) {
|
||||
return false;
|
||||
}
|
||||
@@ -50,6 +55,8 @@ bool GameBoard::moveLeft() {
|
||||
}
|
||||
|
||||
bool GameBoard::moveRight() {
|
||||
this->movedLeftLast = false;
|
||||
|
||||
if (this->activePieceInWall(Position{1, 0})) {
|
||||
return false;
|
||||
}
|
||||
@@ -137,30 +144,21 @@ bool GameBoard::tryKicking(bool testingBottom, const std::set<Position>& safePos
|
||||
bool overlapsRight = true;
|
||||
int i = (j == 0) ? 1 : 0;
|
||||
do {
|
||||
// check right before left arbitrarly, we don't decide this with rotations since it would still be arbitrary with 180° rotations
|
||||
if (overlapsRight) {
|
||||
Position shift{+i, j};
|
||||
if (!this->activePieceOverlaps(safePositions, shift)) {
|
||||
overlapsLeft = false;
|
||||
// we first check the side to which the player moved last
|
||||
if (movedLeftLast) {
|
||||
if (overlapsLeft) {
|
||||
if (this->tryFittingKickedPiece(safePositions, Position({-i, j}), overlapsLeft)) return true;
|
||||
}
|
||||
else {
|
||||
if (!this->activePieceInWall(shift)) {
|
||||
this->activePiecePosition += shift;
|
||||
return true;
|
||||
}
|
||||
if (overlapsRight) {
|
||||
if (this->tryFittingKickedPiece(safePositions, Position({+i, j}), overlapsRight)) return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (overlapsLeft) {
|
||||
Position shift{-i, j};
|
||||
if (!this->activePieceOverlaps(safePositions, shift)) {
|
||||
overlapsLeft = false;
|
||||
else {
|
||||
if (overlapsRight) {
|
||||
if (this->tryFittingKickedPiece(safePositions, Position({+i, j}), overlapsRight)) return true;
|
||||
}
|
||||
else {
|
||||
if (!this->activePieceInWall(shift)) {
|
||||
this->activePiecePosition += shift;
|
||||
return true;
|
||||
}
|
||||
if (overlapsLeft) {
|
||||
if (this->tryFittingKickedPiece(safePositions, Position({-i, j}), overlapsLeft)) return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -177,12 +175,32 @@ bool GameBoard::tryKicking(bool testingBottom, const std::set<Position>& safePos
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GameBoard::hold(Rotation initialRotation) {
|
||||
bool GameBoard::tryFittingKickedPiece(const std::set<Position>& safePositions, const Position& shift, bool& overlaps) {
|
||||
if (!this->activePieceOverlaps(safePositions, shift)) {
|
||||
overlaps = false;
|
||||
}
|
||||
else {
|
||||
if (!this->activePieceInWall(shift)) {
|
||||
this->activePiecePosition += shift;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GameBoard::activePieceOverlaps(const std::set<Position>& safePositions, const Position& shift) const {
|
||||
for (Position position : this->activePiece->getPositions()) {
|
||||
if (safePositions.contains(position + this->activePiecePosition + shift)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GameBoard::hold(std::optional<Rotation> initialRotation) {
|
||||
Position storedPosition = this->activePiecePosition;
|
||||
std::swap(this->activePiece, this->heldPiece);
|
||||
|
||||
bool isFirstTimeHolding = (this->activePiece == nullptr);
|
||||
if (isFirstTimeHolding) {
|
||||
// try with the next piece in queue since there is no piece in the hold box yet
|
||||
if (this->nextQueueLength == 0) {
|
||||
this->activePiece = std::make_shared<Piece>(this->generator.lookNext());
|
||||
}
|
||||
@@ -191,21 +209,25 @@ bool GameBoard::hold(Rotation initialRotation) {
|
||||
}
|
||||
}
|
||||
|
||||
Piece stored = *this->activePiece;
|
||||
Position storedPosition = this->activePiecePosition;
|
||||
// try initial rotation
|
||||
this->goToSpawnPosition();
|
||||
this->rotate(initialRotation);
|
||||
if (initialRotation.has_value()) {
|
||||
std::shared_ptr<Piece> storedPiece(this->activePiece);
|
||||
this->rotate(initialRotation.value());
|
||||
|
||||
// if the piece can't spawn, abort initial rotation
|
||||
if (this->activePieceInWall()) {
|
||||
this->activePiece = storedPiece;
|
||||
}
|
||||
}
|
||||
|
||||
// if the piece can't spawn, try 0° rotation
|
||||
if (this->activePieceInWall()) {
|
||||
this->activePiece = std::make_shared<Piece>(stored);
|
||||
this->goToSpawnPosition();
|
||||
std::shared_ptr<Piece> storedPiece(this->activePiece);
|
||||
this->rotate(NONE);
|
||||
|
||||
// if the piece still can't spawn, abort holding
|
||||
if (this->activePieceInWall()) {
|
||||
if (isFirstTimeHolding) {
|
||||
this->activePiece = nullptr;
|
||||
}
|
||||
this->activePiece = (isFirstTimeHolding) ? nullptr : storedPiece;
|
||||
std::swap(this->activePiece, this->heldPiece);
|
||||
this->activePiecePosition = storedPosition;
|
||||
return false;
|
||||
@@ -213,7 +235,6 @@ bool GameBoard::hold(Rotation initialRotation) {
|
||||
}
|
||||
|
||||
if (isFirstTimeHolding) {
|
||||
// confirm we keep the piece we tried with
|
||||
this->nextQueue.push_back(this->generator.getNext());
|
||||
this->nextQueue.erase(this->nextQueue.begin());
|
||||
}
|
||||
@@ -236,6 +257,13 @@ bool GameBoard::spawnNextPiece() {
|
||||
return this->activePieceInWall();
|
||||
}
|
||||
|
||||
bool GameBoard::activePieceInWall(const Position& shift) const {
|
||||
for (Position position : this->activePiece->getPositions()) {
|
||||
if (this->board.getBlock(position + this->activePiecePosition + shift) != NOTHING) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GameBoard::touchesGround() const {
|
||||
return this->activePieceInWall(Position{0, -1});
|
||||
}
|
||||
@@ -257,6 +285,8 @@ LineClear GameBoard::lockPiece() {
|
||||
this->board.changeBlock(position + this->activePiecePosition, this->activePiece->getBlockType());
|
||||
}
|
||||
|
||||
this->activePiece = nullptr;
|
||||
|
||||
return LineClear{this->board.clearRows(), isLockedInPlace, (!isLockedInPlace) && this->isLastMoveKick};
|
||||
}
|
||||
|
||||
@@ -291,20 +321,6 @@ const std::vector<Piece>& GameBoard::getNextPieces() const {
|
||||
return this->nextQueue;
|
||||
}
|
||||
|
||||
bool GameBoard::activePieceInWall(const Position& shift) const {
|
||||
for (Position position : this->activePiece->getPositions()) {
|
||||
if (this->board.getBlock(position + this->activePiecePosition + shift) != NOTHING) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GameBoard::activePieceOverlaps(const std::set<Position>& safePositions, const Position& shift) const {
|
||||
for (Position position : this->activePiece->getPositions()) {
|
||||
if (safePositions.contains(position + this->activePiecePosition + shift)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void GameBoard::goToSpawnPosition() {
|
||||
int lowestPosition = this->activePiece->getLength() - 1;
|
||||
for (Position position : this->activePiece->getPositions()) {
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
|
||||
|
||||
/**
|
||||
@@ -22,6 +23,7 @@ class GameBoard {
|
||||
int nextQueueLength; // the number of next pieces seeable at a time
|
||||
std::vector<Piece> nextQueue; // the list of the next pieces to spawn in the board
|
||||
bool isLastMoveKick; // wheter the last action the piece did was kicking
|
||||
bool movedLeftLast; // wheter the last sideway movement was a left one
|
||||
|
||||
public:
|
||||
/**
|
||||
@@ -72,12 +74,24 @@ class GameBoard {
|
||||
*/
|
||||
bool tryKicking(bool testingBottom, const std::set<Position>& safePositions);
|
||||
|
||||
/**
|
||||
* Tries fitting the kicked active piece at the specified position
|
||||
* @return If it suceeded
|
||||
*/
|
||||
bool tryFittingKickedPiece(const std::set<Position>& safePositions, const Position& shift, bool& overlaps);
|
||||
|
||||
/**
|
||||
* Check if one of the active piece's positions shifted by a specified position would overlap with a set of positions
|
||||
* @return If the shifted active piece overlaps with one of the position
|
||||
*/
|
||||
bool activePieceOverlaps(const std::set<Position>& safePositions, const Position& shift = Position{0, 0}) const;
|
||||
|
||||
public:
|
||||
/**
|
||||
* Tries holding the active piece or swapping it if one was already stocked, while trying to apply an initial rotation to the newly spawned piece
|
||||
* @return If it suceeded
|
||||
*/
|
||||
bool hold(Rotation initialRotation = NONE);
|
||||
bool hold(std::optional<Rotation> initialRotation);
|
||||
|
||||
/**
|
||||
* Spawns the next piece from the queue
|
||||
@@ -85,6 +99,12 @@ class GameBoard {
|
||||
*/
|
||||
bool spawnNextPiece();
|
||||
|
||||
/**
|
||||
* Checks if one of the active piece's positions touches a wall in the board
|
||||
* @return If the active piece is in a wall
|
||||
*/
|
||||
bool activePieceInWall(const Position& shift = Position{0, 0}) const;
|
||||
|
||||
/**
|
||||
* Checks is the active piece as a wall directly below one of its position
|
||||
* @return If it touches a ground
|
||||
@@ -134,18 +154,6 @@ class GameBoard {
|
||||
const std::vector<Piece>& getNextPieces() const;
|
||||
|
||||
private:
|
||||
/**
|
||||
* Checks if one of the active piece's positions touches a wall in the board
|
||||
* @return If the active piece spawned in a wall
|
||||
*/
|
||||
bool activePieceInWall(const Position& shift = Position{0, 0}) const;
|
||||
|
||||
/**
|
||||
* Check if one of the active piece's positions shifted by a specified position would overlap with a set of positions
|
||||
* @return If the shifted active piece overlaps with one of the position
|
||||
*/
|
||||
bool activePieceOverlaps(const std::set<Position>& safePositions, const Position& shift = Position{0, 0}) const;
|
||||
|
||||
/**
|
||||
* Sets the active piece to its spawn position
|
||||
*/
|
||||
|
||||
@@ -7,12 +7,14 @@
|
||||
GameParameters::GameParameters(Gamemode gamemode, const Player& controls) :
|
||||
gamemode(gamemode),
|
||||
controls(controls) {
|
||||
|
||||
|
||||
this->reset();
|
||||
}
|
||||
|
||||
void GameParameters::reset() {
|
||||
this->clearedLines = 0;
|
||||
this->grade = 0;
|
||||
|
||||
switch (this->gamemode) {
|
||||
// lowest gravity
|
||||
case SPRINT : {this->level = 1; break;}
|
||||
@@ -22,29 +24,51 @@ void GameParameters::reset() {
|
||||
case MARATHON : {this->level = 1; break;}
|
||||
// goes from level 20 to 39
|
||||
case MASTER : {this->level = 20; break;}
|
||||
// goes from level 1 to 19
|
||||
case INVISIBLE : {this->level = 1; break;}
|
||||
// no gravity
|
||||
case ZEN : {this->level = 0; break;}
|
||||
default : this->level = 1;
|
||||
}
|
||||
|
||||
this->updateStats();
|
||||
}
|
||||
|
||||
void GameParameters::clearLines(int lineNumber) {
|
||||
void GameParameters::lockedPiece(const LineClear& lineClear) {
|
||||
switch (this->gamemode) {
|
||||
// modes where level increases
|
||||
// modes where level increases with lines
|
||||
case MARATHON :
|
||||
case MASTER : {
|
||||
int previousLines = this->clearedLines;
|
||||
this->clearedLines += lineNumber;
|
||||
this->clearedLines += lineClear.lines;
|
||||
|
||||
// level increments every 10 lines, stats only changes on level up
|
||||
if (previousLines / 10 < this->clearedLines / 10) {
|
||||
this->level = this->clearedLines / 10;
|
||||
this->level += (this->clearedLines / 10 - previousLines / 10);
|
||||
this->updateStats();
|
||||
}
|
||||
break;
|
||||
}
|
||||
// other modes
|
||||
default : this->clearedLines += lineNumber;
|
||||
default : this->clearedLines += lineClear.lines;
|
||||
}
|
||||
|
||||
int previousGrade = this->grade;
|
||||
if (!((lineClear.lines == 0) && ((this->grade % 100) == 99))) {
|
||||
this->grade += (1 + lineClear.lines);
|
||||
}
|
||||
|
||||
switch (this->gamemode) {
|
||||
// modes where level increases with grade
|
||||
case INVISIBLE : {
|
||||
if (previousGrade / 100 < this->grade / 100) {
|
||||
this->level += 2;
|
||||
this->updateStats();
|
||||
}
|
||||
break;
|
||||
}
|
||||
// other modes
|
||||
default : break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -58,6 +82,10 @@ bool GameParameters::hasWon(int framesPassed) const {
|
||||
case MARATHON : return this->clearedLines >= 200;
|
||||
// win once 200 lines have been cleared
|
||||
case MASTER : return this->clearedLines >= 200;
|
||||
// win once 1000 grade has been passed
|
||||
case INVISIBLE : return this->grade >= 1000;
|
||||
// infinite mode
|
||||
case ZEN :
|
||||
default : return false;
|
||||
}
|
||||
}
|
||||
@@ -65,15 +93,17 @@ bool GameParameters::hasWon(int framesPassed) const {
|
||||
void GameParameters::updateStats() {
|
||||
/* NEXT QUEUE */
|
||||
switch (this->gamemode) {
|
||||
// 5 for rapidity gamemodes
|
||||
// 5 for fast-controls gamemodes
|
||||
case SPRINT :
|
||||
case ULTRA : {
|
||||
case ULTRA :
|
||||
case ZEN : {
|
||||
this->nextQueueLength = 5;
|
||||
break;
|
||||
}
|
||||
// 3 for endurance gamemodes
|
||||
// 3 for slow-controls gamemodes
|
||||
case MARATHON :
|
||||
case MASTER : {
|
||||
case MASTER :
|
||||
case INVISIBLE : {
|
||||
this->nextQueueLength = 3;
|
||||
break;
|
||||
}
|
||||
@@ -83,10 +113,13 @@ void GameParameters::updateStats() {
|
||||
/* BONE BLOCKS */
|
||||
switch (this->gamemode) {
|
||||
// blocks turns into bone blocks at level 30
|
||||
case MASTER : this->boneBlocks = (this->level >= 30);
|
||||
case MASTER : {this->boneBlocks = (this->level >= 30); break;}
|
||||
default : this->boneBlocks = false;
|
||||
}
|
||||
|
||||
/* INVISIBLE */
|
||||
this->invisibleBoard = (this->gamemode == INVISIBLE);
|
||||
|
||||
/* GRAVITY */
|
||||
// get gravity for an assumed 20-rows board
|
||||
static const int gravityPerLevel[] = {
|
||||
@@ -126,6 +159,8 @@ void GameParameters::updateStats() {
|
||||
switch (this->gamemode) {
|
||||
// starts at 500ms (30f) at lvl 20 and ends at 183ms (11f) at lvl 39
|
||||
case MASTER : {this->lockDelay = 30 - (this->level - 20); break;}
|
||||
// 10s
|
||||
case ZEN : {this->lockDelay = 60 * 10; break;}
|
||||
// 1s by default
|
||||
default : this->lockDelay = 60;
|
||||
}
|
||||
@@ -139,6 +174,8 @@ void GameParameters::updateStats() {
|
||||
case MARATHON : {this->ARE = 24 - (this->level - 1); break;}
|
||||
// starts at 400ms (24f) at lvl 20 and ends at 083ms (5f) at lvl 39
|
||||
case MASTER : {this->ARE = 24 - (this->level - 20); break;}
|
||||
// fixed at 250ms (15f)
|
||||
case INVISIBLE : {this->ARE = 15; break;}
|
||||
// no ARE by default
|
||||
default : this->ARE = 0;
|
||||
}
|
||||
@@ -203,6 +240,10 @@ int GameParameters::getLevel() const {
|
||||
return this->level;
|
||||
}
|
||||
|
||||
int GameParameters::getGrade() const {
|
||||
return this->grade;
|
||||
}
|
||||
|
||||
int GameParameters::getNextQueueLength() const {
|
||||
return this->nextQueueLength;
|
||||
}
|
||||
@@ -211,6 +252,10 @@ bool GameParameters::getBoneBlocks() const {
|
||||
return this->boneBlocks;
|
||||
}
|
||||
|
||||
bool GameParameters::getInvisibleBoard() const {
|
||||
return this->invisibleBoard;
|
||||
}
|
||||
|
||||
int GameParameters::getGravity() const {
|
||||
return this->gravity;
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "Gamemode.h"
|
||||
#include "Player.h"
|
||||
#include "LineClear.h"
|
||||
|
||||
|
||||
/**
|
||||
@@ -14,8 +15,10 @@ class GameParameters {
|
||||
Player controls; // the player's controls
|
||||
int clearedLines; // the number of cleared lines
|
||||
int level; // the current level
|
||||
int grade; // the current amount of points
|
||||
int nextQueueLength; // the number of pieces visibles in the next queue
|
||||
bool boneBlocks; // wheter all blocks are bone blocks
|
||||
bool invisibleBoard; // wheter the board is invisible
|
||||
int gravity; // the gravity at which pieces drop
|
||||
int lockDelay; // the time before the piece lock in place
|
||||
int forcedLockDelay; // the forced time before the piece lock in place
|
||||
@@ -39,7 +42,7 @@ class GameParameters {
|
||||
/**
|
||||
* Counts the newly cleared lines and update level and stats if needed
|
||||
*/
|
||||
void clearLines(int lineNumber);
|
||||
void lockedPiece(const LineClear& lineClear);
|
||||
|
||||
/**
|
||||
* Checks if the game ended based on the current states and time passed, accorind to the gamemode
|
||||
@@ -63,6 +66,11 @@ class GameParameters {
|
||||
* @return The current level
|
||||
*/
|
||||
int getLevel() const;
|
||||
|
||||
/**
|
||||
* @return The current grade
|
||||
*/
|
||||
int getGrade() const;
|
||||
|
||||
/**
|
||||
* @return The length of the next queue
|
||||
@@ -70,9 +78,14 @@ class GameParameters {
|
||||
int getNextQueueLength() const;
|
||||
|
||||
/**
|
||||
* Returns wheter the blocks are currently bone blocks
|
||||
* @return Wheter the blocks are currently bone blocks
|
||||
*/
|
||||
bool getBoneBlocks() const;
|
||||
|
||||
/**
|
||||
* @return Wheter the board is currently invisible
|
||||
*/
|
||||
bool getInvisibleBoard() const;
|
||||
|
||||
/**
|
||||
* @return The current gravity for a 20-line high board
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
|
||||
/**
|
||||
* Every gamemode supported by the game
|
||||
@@ -8,5 +10,40 @@ enum Gamemode {
|
||||
SPRINT,
|
||||
MARATHON,
|
||||
ULTRA,
|
||||
MASTER
|
||||
MASTER,
|
||||
INVISIBLE,
|
||||
ZEN
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @return A string containing the name of the gamemode
|
||||
*/
|
||||
inline std::string getGamemodeName(Gamemode gamemode) {
|
||||
static const std::string GAMEMODE_NAMES[] = {
|
||||
"SPRINT",
|
||||
"MARATHON",
|
||||
"ULTRA",
|
||||
"MASTER",
|
||||
"INVISIBLE",
|
||||
"ZEN"
|
||||
};
|
||||
|
||||
return GAMEMODE_NAMES[gamemode];
|
||||
}
|
||||
|
||||
/**
|
||||
* @return A tiny string containing the goal of the gamemode
|
||||
*/
|
||||
inline std::string getGamemodeGoal(Gamemode gamemode) {
|
||||
static const std::string GAMEMODE_DESCRIPTIONS[] = {
|
||||
"40 lines",
|
||||
"200 lines",
|
||||
"2 minutes",
|
||||
"200 lines",
|
||||
"1000 grade",
|
||||
"Infinite"
|
||||
};
|
||||
|
||||
return GAMEMODE_DESCRIPTIONS[gamemode];
|
||||
}
|
||||
|
||||
@@ -6,6 +6,9 @@
|
||||
|
||||
#include <memory>
|
||||
|
||||
static const int DEFAULT_BOARD_WIDTH = 10; // the default width of the board when starting the menu
|
||||
static const int DEFAULT_BOARD_HEIGHT = 20; // the default height of the board when starting the menu
|
||||
|
||||
|
||||
Menu::Menu() {
|
||||
this->piecesList = std::make_shared<PiecesList>(PiecesList());
|
||||
@@ -44,6 +47,14 @@ Player& Menu::getPlayerControls() {
|
||||
return this->playerControls;
|
||||
}
|
||||
|
||||
const Player& Menu::readPlayerControls() const {
|
||||
return this->playerControls;
|
||||
}
|
||||
|
||||
PiecesList& Menu::getPiecesList() {
|
||||
return *this->piecesList;
|
||||
}
|
||||
|
||||
const PiecesList& Menu::readPiecesList() const {
|
||||
return *this->piecesList;
|
||||
}
|
||||
|
||||
@@ -4,9 +4,7 @@
|
||||
#include "Player.h"
|
||||
#include "Game.h"
|
||||
|
||||
static const int FRAMES_PER_SECOND = 60; // the number of frames per second, all the values in the app were choosen with this number in mind
|
||||
static const int DEFAULT_BOARD_WIDTH = 10; // the default width of the board when starting the menu
|
||||
static const int DEFAULT_BOARD_HEIGHT = 20; // the default height of the board when starting the menu
|
||||
static const int FRAMES_PER_SECOND = 60; // the number of frames per second, all the values in the app were choosen with this number in mind
|
||||
|
||||
|
||||
/**
|
||||
@@ -52,14 +50,24 @@ class Menu {
|
||||
* @return The height of the board
|
||||
*/
|
||||
int getBoardHeight() const;
|
||||
|
||||
|
||||
/**
|
||||
* @return A reference to the player's controls
|
||||
*/
|
||||
Player& getPlayerControls();
|
||||
|
||||
/**
|
||||
* @return A reference to the player's controls
|
||||
*/
|
||||
const Player& readPlayerControls() const;
|
||||
|
||||
/**
|
||||
* @return A reference to the pieces list
|
||||
*/
|
||||
PiecesList& getPiecesList();
|
||||
|
||||
/**
|
||||
* @return A reference to the pieces list
|
||||
*/
|
||||
const PiecesList& readPiecesList() const;
|
||||
};
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "../Pieces/Piece.h"
|
||||
#include "../Pieces/PiecesFiles.h"
|
||||
#include "DistributionMode.h"
|
||||
|
||||
#include <vector>
|
||||
#include <utility>
|
||||
@@ -11,6 +12,10 @@ PiecesList::PiecesList() {
|
||||
this->highestLoadedSize = 0;
|
||||
this->selectedPieces.clear();
|
||||
|
||||
this->distributionMode = DEFAULT;
|
||||
this->proportionsPerSize.clear();
|
||||
this->customProportionsPerSize.clear();
|
||||
|
||||
// we need to have something at index 0 even if there is no pieces of size 0
|
||||
this->loadedPieces.clear();
|
||||
this->convexPieces.clear();
|
||||
@@ -22,12 +27,12 @@ PiecesList::PiecesList() {
|
||||
this->pushBackEmptyVectors();
|
||||
}
|
||||
|
||||
bool PiecesList::loadPieces(int size) {
|
||||
if (size < 1) return false;
|
||||
bool PiecesList::loadPieces(int max_size) {
|
||||
if (max_size < 1) return false;
|
||||
if (max_size <= this->highestLoadedSize) return true;
|
||||
|
||||
PiecesFiles piecesFiles;
|
||||
for (int i = this->highestLoadedSize + 1; i <= size; i++) {
|
||||
|
||||
for (int i = this->highestLoadedSize + 1; i <= max_size; i++) {
|
||||
if (!piecesFiles.loadPieces(i, this->loadedPieces.at(i), this->convexPieces.at(i), this->holelessPieces.at(i), this->otherPieces.at(i))) {
|
||||
return false;
|
||||
}
|
||||
@@ -87,6 +92,14 @@ void PiecesList::unselectAll() {
|
||||
this->selectedPieces.clear();
|
||||
}
|
||||
|
||||
bool PiecesList::setDistributionMode(DistributionMode distributionMode) {
|
||||
if (distributionMode == DEFAULT || distributionMode == UNIFORM || distributionMode == CUSTOM) {
|
||||
this->distributionMode = distributionMode;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
int PiecesList::getHighestLoadedSize() const {
|
||||
return this->highestLoadedSize;
|
||||
}
|
||||
@@ -101,13 +114,42 @@ std::vector<std::pair<int, int>> PiecesList::getSelectedPieces() const {
|
||||
return this->selectedPieces;
|
||||
}
|
||||
|
||||
DistributionMode PiecesList::getDistributionMode() const {
|
||||
return this->distributionMode;
|
||||
}
|
||||
|
||||
bool PiecesList::changeCustomDistribution(int size, double distribution) {
|
||||
if (size < 1 || size > this->highestLoadedSize || distribution > 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
this->customProportionsPerSize.at(size) = distribution;
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<double> PiecesList::getProportionsPerSize() const {
|
||||
if (this->distributionMode == CUSTOM) {
|
||||
return this->customProportionsPerSize;
|
||||
}
|
||||
else {
|
||||
return this->proportionsPerSize;
|
||||
}
|
||||
}
|
||||
|
||||
Piece PiecesList::getPiece(const std::pair<int, int>& pieceIndex) const {
|
||||
return this->loadedPieces.at(pieceIndex.first).at(pieceIndex.second);
|
||||
}
|
||||
|
||||
const Piece& PiecesList::lookAtPiece(const std::pair<int, int>& pieceIndex) const {
|
||||
return this->loadedPieces.at(pieceIndex.first).at(pieceIndex.second);
|
||||
}
|
||||
|
||||
void PiecesList::pushBackEmptyVectors() {
|
||||
this->loadedPieces.push_back(std::vector<Piece>());
|
||||
this->convexPieces.push_back(std::vector<int>());
|
||||
this->holelessPieces.push_back(std::vector<int>());
|
||||
this->otherPieces.push_back(std::vector<int>());
|
||||
|
||||
this->proportionsPerSize.push_back(1);
|
||||
this->customProportionsPerSize.push_back(1);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "../Pieces/Piece.h"
|
||||
#include "DistributionMode.h"
|
||||
|
||||
#include <vector>
|
||||
#include <utility>
|
||||
@@ -18,6 +19,9 @@ class PiecesList {
|
||||
std::vector<std::vector<int>> holelessPieces; // the list of holeless loaded pieces by size
|
||||
std::vector<std::vector<int>> otherPieces; // the list of other loaded pieces by size
|
||||
std::vector<std::pair<int, int>> selectedPieces; // the list of all currently selected pieces
|
||||
DistributionMode distributionMode; // the current pieces distribution mode
|
||||
std::vector<double> proportionsPerSize; // the proportion of piece for each sizes
|
||||
std::vector<double> customProportionsPerSize; // the proportion of piece for each sizes when the distribution mode is set to custom
|
||||
|
||||
public:
|
||||
/**
|
||||
@@ -26,10 +30,10 @@ class PiecesList {
|
||||
PiecesList();
|
||||
|
||||
/**
|
||||
* Makes the list load all pieces of the specified size
|
||||
* @return If it sucessfully loaded the pieces
|
||||
* Makes the list load all pieces up to the specified size
|
||||
* @return If all pieces up to the specified size are correctly loaded
|
||||
*/
|
||||
bool loadPieces(int size);
|
||||
[[nodiscard]] bool loadPieces(int max_size);
|
||||
|
||||
/**
|
||||
* Selects the specified piece
|
||||
@@ -66,6 +70,19 @@ class PiecesList {
|
||||
*/
|
||||
void unselectAll();
|
||||
|
||||
/**
|
||||
* Changes the current pieces distribution mode
|
||||
* @return If the mode is supported
|
||||
*/
|
||||
bool setDistributionMode(DistributionMode distributionMode);
|
||||
|
||||
/**
|
||||
* Changes the distribution of the specified size for when the distribution mode is set to custom,
|
||||
* the specified distribution must lower or equal to 1
|
||||
* @return If the new distribution was applied
|
||||
*/
|
||||
bool changeCustomDistribution(int size, double distribution);
|
||||
|
||||
/**
|
||||
* @return The highest loaded size of pieces
|
||||
*/
|
||||
@@ -81,10 +98,25 @@ class PiecesList {
|
||||
*/
|
||||
std::vector<std::pair<int, int>> getSelectedPieces() const;
|
||||
|
||||
/**
|
||||
* @return The current distribution mode
|
||||
*/
|
||||
DistributionMode getDistributionMode() const;
|
||||
|
||||
/**
|
||||
* @return The proportion of pieces for each loaded size
|
||||
*/
|
||||
std::vector<double> getProportionsPerSize() const;
|
||||
|
||||
/**
|
||||
* @return A copy of the piece corresponding to the specified index
|
||||
*/
|
||||
Piece getPiece(const std::pair<int, int>& pieceIndex) const;
|
||||
|
||||
/**
|
||||
* @return The piece corresponding to the specified index
|
||||
*/
|
||||
const Piece& lookAtPiece(const std::pair<int, int>& pieceIndex) const;
|
||||
|
||||
private:
|
||||
/**
|
||||
|
||||
72
src/GraphicalUI/AppMenus/AppMenu.cpp
Normal file
@@ -0,0 +1,72 @@
|
||||
#include "AppMenu.h"
|
||||
|
||||
#include "../Settings.h"
|
||||
#include "../PlayerCursor.h"
|
||||
#include "../../Utils/AssetManager.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
AppMenu::AppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
menuStack(menuStack),
|
||||
settings(settings),
|
||||
renderWindow(renderWindow) {
|
||||
|
||||
const Asset& file = getResource(AssetName::data_fonts_pressstart_prstartk_ttf);
|
||||
|
||||
this->pressStartFont = sf::Font(file.data, file.size);
|
||||
}
|
||||
|
||||
void AppMenu::updateMetaBinds() {
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter)) {
|
||||
this->enterPressed = true;
|
||||
this->enterReleased = false;
|
||||
}
|
||||
else {
|
||||
this->enterReleased = this->enterPressed;
|
||||
this->enterPressed = false;
|
||||
}
|
||||
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) {
|
||||
this->escPressed = true;
|
||||
this->escReleased = false;
|
||||
}
|
||||
else {
|
||||
this->escReleased = this->escPressed;
|
||||
this->escPressed = false;
|
||||
}
|
||||
}
|
||||
|
||||
void AppMenu::placeText(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float xPos, float yPos, const std::optional<sf::Vector2u>& cursorPos) const {
|
||||
float sizeMultiplier = this->settings->getWindowSizeMultiplier();
|
||||
|
||||
text.setString(string);
|
||||
if (playerCursor.has_value() && cursorPos.has_value()) {
|
||||
text.setOutlineThickness((playerCursor.value().getPosition() == cursorPos.value()) ? (sizeMultiplier / 2) : 0);
|
||||
}
|
||||
text.setOrigin(sf::Vector2f({0, text.getLocalBounds().size.y / 2}));
|
||||
text.setPosition(sf::Vector2f({sizeMultiplier * xPos, sizeMultiplier * yPos}));
|
||||
this->renderWindow->draw(text);
|
||||
}
|
||||
|
||||
void AppMenu::placeTitle(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float yPos, const std::optional<sf::Vector2u>& cursorPos) const {
|
||||
float sizeMultiplier = this->settings->getWindowSizeMultiplier();
|
||||
|
||||
text.setString(string);
|
||||
if (playerCursor.has_value() && cursorPos.has_value()) {
|
||||
text.setOutlineThickness((playerCursor.value().getPosition() == cursorPos.value()) ? (sizeMultiplier / 2) : 0);
|
||||
}
|
||||
text.setOrigin({text.getLocalBounds().getCenter().x, text.getLocalBounds().size.y / 2});
|
||||
text.setPosition(sf::Vector2f({sizeMultiplier * 40.f, sizeMultiplier * yPos}));
|
||||
this->renderWindow->draw(text);
|
||||
}
|
||||
|
||||
sf::Color AppMenu::getColorOfBlock(Block block, int luminosityShift) const {
|
||||
Color rgbColor = BLOCKS_COLOR[block];
|
||||
return sf::Color(std::clamp(rgbColor.red + luminosityShift, 0, 255),
|
||||
std::clamp(rgbColor.green + luminosityShift, 0, 255),
|
||||
std::clamp(rgbColor.blue + luminosityShift, 0, 255));
|
||||
}
|
||||
@@ -1,36 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
#include "Settings.h"
|
||||
#include "../Settings.h"
|
||||
#include "../PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
class AppMenu;
|
||||
using MenuStack = std::stack<std::shared_ptr<AppMenu>>;
|
||||
|
||||
|
||||
class AppMenu {
|
||||
protected:
|
||||
std::shared_ptr<std::stack<AppMenu>> menuStack;
|
||||
std::shared_ptr<MenuStack> menuStack;
|
||||
std::shared_ptr<Settings> settings;
|
||||
std::shared_ptr<sf::RenderWindow> renderWindow;
|
||||
bool enterPressed = false;
|
||||
bool enterReleased = false;
|
||||
bool escPressed = false;
|
||||
bool escReleased = false;
|
||||
sf::Font pressStartFont;
|
||||
|
||||
public:
|
||||
AppMenu(std::shared_ptr<std::stack<AppMenu>> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
menuStack(menuStack),
|
||||
settings(settings),
|
||||
renderWindow(renderWindow)
|
||||
{
|
||||
|
||||
}
|
||||
AppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
||||
|
||||
virtual void computeFrame() = 0;
|
||||
|
||||
virtual void drawFrame() const = 0;
|
||||
virtual void drawFrame() const = 0;
|
||||
|
||||
protected:
|
||||
void updateMetaBinds();
|
||||
|
||||
void placeText(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float xPos, float yPos, const std::optional<sf::Vector2u>& cursorPos) const;
|
||||
|
||||
void placeTitle(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float yPos, const std::optional<sf::Vector2u>& cursorPos) const;
|
||||
|
||||
sf::Color getColorOfBlock(Block block, int luminosityShift) const;
|
||||
};
|
||||
|
||||
|
||||
inline void changeVideoMode(sf::RenderWindow& window, const sf::VideoMode& videoMode) {
|
||||
window.create(videoMode, "jminos", sf::Style::Close | sf::Style::Titlebar);
|
||||
sf::Vector2u desktopSize = sf::VideoMode::getDesktopMode().size;
|
||||
sf::Vector2u windowSize = window.getSize();
|
||||
window.setPosition(sf::Vector2i((desktopSize.x / 2) - (windowSize.x / 2), (desktopSize.y / 2) - (windowSize.y / 2)));
|
||||
}
|
||||
|
||||
64
src/GraphicalUI/AppMenus/GameBoardAppMenu.cpp
Normal file
@@ -0,0 +1,64 @@
|
||||
#include "GameBoardAppMenu.h"
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "../PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
GameBoardAppMenu::GameBoardAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
AppMenu(menuStack, settings, renderWindow),
|
||||
playerCursor({1, 1}) {
|
||||
|
||||
}
|
||||
|
||||
void GameBoardAppMenu::computeFrame() {
|
||||
this->updateMetaBinds();
|
||||
this->playerCursor.updatePosition();
|
||||
|
||||
Menu& menu = this->settings->getMenu();
|
||||
|
||||
switch (this->playerCursor.getPosition().y) {
|
||||
case 0 : {
|
||||
if (this->playerCursor.movedLeft()) {
|
||||
menu.setBoardWidth(std::max(1, menu.getBoardWidth() - 1));
|
||||
}
|
||||
if (this->playerCursor.movedRight()) {
|
||||
menu.setBoardWidth(std::min(MAXIMUM_BOARD_WIDTH, menu.getBoardWidth() + 1));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 1 : {
|
||||
if (this->playerCursor.movedLeft()) {
|
||||
menu.setBoardHeight(std::max(1, menu.getBoardHeight() - 1));
|
||||
}
|
||||
if (this->playerCursor.movedRight()) {
|
||||
menu.setBoardHeight(std::min(MAXIMUM_BOARD_HEIGHT, menu.getBoardHeight() + 1));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (this->escReleased) {
|
||||
this->menuStack->pop();
|
||||
}
|
||||
}
|
||||
|
||||
void GameBoardAppMenu::drawFrame() const {
|
||||
this->renderWindow->clear(sf::Color(200, 200, 200));
|
||||
|
||||
const Menu& menu = this->settings->getMenu();
|
||||
|
||||
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
|
||||
text.setFillColor(sf::Color(0, 0, 0));
|
||||
text.setOutlineColor(sf::Color(255, 255, 255));
|
||||
|
||||
this->placeTitle(text, {}, "BOARD SETTINGS", 5.f, {});
|
||||
|
||||
this->placeText(text, this->playerCursor, "< BOARD WIDTH: " + std::to_string(menu.getBoardWidth()) + " >", 5.f, 15.f, sf::Vector2u{0, 0});
|
||||
this->placeText(text, this->playerCursor, "< BOARD HEIGHT: " + std::to_string(menu.getBoardHeight()) + " >", 5.f, 25.f, sf::Vector2u{0, 1});
|
||||
|
||||
this->renderWindow->display();
|
||||
}
|
||||
21
src/GraphicalUI/AppMenus/GameBoardAppMenu.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "../PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
class GameBoardAppMenu : public AppMenu {
|
||||
private:
|
||||
PlayerCursor playerCursor;
|
||||
|
||||
public:
|
||||
GameBoardAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
||||
|
||||
void computeFrame() override;
|
||||
|
||||
void drawFrame() const override;
|
||||
};
|
||||
85
src/GraphicalUI/AppMenus/GameDistributionAppMenu.cpp
Normal file
@@ -0,0 +1,85 @@
|
||||
#include "GameDistributionAppMenu.h"
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "../PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
GameDistributionAppMenu::GameDistributionAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
AppMenu(menuStack, settings, renderWindow),
|
||||
playerCursor({1}) {
|
||||
|
||||
for (int i = 1; i <= this->settings->getLoadablePiecesSize(); i++) {
|
||||
this->playerCursor.addRow(i, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void GameDistributionAppMenu::computeFrame() {
|
||||
this->updateMetaBinds();
|
||||
this->playerCursor.updatePosition();
|
||||
|
||||
PiecesList& piecesList = this->settings->getMenu().getPiecesList();
|
||||
|
||||
if (this->playerCursor.getPosition().y == 0) {
|
||||
if (this->playerCursor.movedLeft()) {
|
||||
piecesList.setDistributionMode(DistributionMode((int) piecesList.getDistributionMode() - 1));
|
||||
}
|
||||
if (this->playerCursor.movedRight()) {
|
||||
piecesList.setDistributionMode(DistributionMode((int) piecesList.getDistributionMode() + 1));
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (piecesList.getDistributionMode() != CUSTOM) {
|
||||
this->playerCursor.goToPosition({0, 0});
|
||||
}
|
||||
else {
|
||||
if (this->playerCursor.movedLeft()) {
|
||||
this->settings->decreaseDistribution(this->playerCursor.getPosition().y);
|
||||
}
|
||||
if (this->playerCursor.movedRight()) {
|
||||
this->settings->increaseDistribution(this->playerCursor.getPosition().y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this->escReleased) {
|
||||
this->settings->confirmDistribution();
|
||||
this->menuStack->pop();
|
||||
}
|
||||
}
|
||||
|
||||
void GameDistributionAppMenu::drawFrame() const {
|
||||
this->renderWindow->clear(sf::Color(200, 200, 200));
|
||||
|
||||
const Menu& menu = this->settings->getMenu();
|
||||
|
||||
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
|
||||
text.setFillColor(sf::Color(0, 0, 0));
|
||||
text.setOutlineColor(sf::Color(255, 255, 255));
|
||||
|
||||
this->placeTitle(text, {}, "DISTRIBUTION SETTINGS", 5.f, {});
|
||||
|
||||
const DistributionMode distributionMode = this->settings->getMenu().readPiecesList().getDistributionMode();
|
||||
const std::vector<int>& distributions = this->settings->getDistributions();
|
||||
|
||||
int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 1, 0, this->settings->getLoadablePiecesSize() - 3);
|
||||
if (firstElem == 0) {
|
||||
this->placeText(text, this->playerCursor, "< DISTRIBUTION MODE: " + getPiecesDistributionName(distributionMode) + " >", 5.f, 15.f, sf::Vector2u{0, 0});
|
||||
}
|
||||
else {
|
||||
this->placeText(text, this->playerCursor, "< SIZE " + std::to_string(firstElem) + " PROBABILITY: " + std::to_string(distributions.at(firstElem)) + " >", 5.f, 15.f, sf::Vector2u{(unsigned int) firstElem, 0});
|
||||
}
|
||||
|
||||
if (distributionMode != CUSTOM) {
|
||||
text.setFillColor(sf::Color(100, 100, 100));
|
||||
}
|
||||
|
||||
this->placeText(text, this->playerCursor, "< SIZE " + std::to_string(firstElem + 1) + " PROBABILITY: " + std::to_string(distributions.at(firstElem + 1)) + " >", 5.f, 25.f, sf::Vector2u{0, (unsigned int) firstElem + 1});
|
||||
this->placeText(text, this->playerCursor, "< SIZE " + std::to_string(firstElem + 2) + " PROBABILITY: " + std::to_string(distributions.at(firstElem + 2)) + " >", 5.f, 35.f, sf::Vector2u{0, (unsigned int) firstElem + 2});
|
||||
this->placeText(text, this->playerCursor, "< SIZE " + std::to_string(firstElem + 3) + " PROBABILITY: " + std::to_string(distributions.at(firstElem + 3)) + " >", 5.f, 45.f, sf::Vector2u{0, (unsigned int) firstElem + 3});
|
||||
|
||||
this->renderWindow->display();
|
||||
}
|
||||
21
src/GraphicalUI/AppMenus/GameDistributionAppMenu.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "../PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
class GameDistributionAppMenu : public AppMenu {
|
||||
private:
|
||||
PlayerCursor playerCursor;
|
||||
|
||||
public:
|
||||
GameDistributionAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
||||
|
||||
void computeFrame() override;
|
||||
|
||||
void drawFrame() const override;
|
||||
};
|
||||
234
src/GraphicalUI/AppMenus/GamePiecesAppMenu.cpp
Normal file
@@ -0,0 +1,234 @@
|
||||
#include "GamePiecesAppMenu.h"
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "GameDistributionAppMenu.h"
|
||||
#include "../PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
GamePiecesAppMenu::GamePiecesAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
AppMenu(menuStack, settings, renderWindow),
|
||||
playerCursor({1, (unsigned int) this->settings->getSelectedPieces().size() + 1u}) {
|
||||
|
||||
for (int i = 1; i <= this->settings->getLoadablePiecesSize(); i++) {
|
||||
this->playerCursor.addRow(i + 1, this->settings->getMenu().readPiecesList().getNumberOfPieces(i) + 4);
|
||||
}
|
||||
|
||||
if (this->settings->getLoadablePiecesSize() < MAXIMUM_PIECES_SIZE) {
|
||||
this->playerCursor.addRow(this->settings->getLoadablePiecesSize() + 2, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void GamePiecesAppMenu::computeFrame() {
|
||||
this->updateMetaBinds();
|
||||
this->playerCursor.updatePosition();
|
||||
|
||||
if (this->playerCursor.movedDown() && this->playerCursor.getPosition().y == 2) {
|
||||
this->playerCursor.goToPosition({0, 2});
|
||||
}
|
||||
|
||||
if (this->enterReleased) {
|
||||
if (this->playerCursor.getPosition().y == 0) {
|
||||
this->menuStack->push(std::make_shared<GameDistributionAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
||||
}
|
||||
|
||||
if (this->playerCursor.getPosition().y == (this->settings->getLoadablePiecesSize() + 2)) {
|
||||
int newMaxSize = this->settings->getLoadablePiecesSize() + 1;
|
||||
this->settings->loadPieces(newMaxSize);
|
||||
|
||||
this->playerCursor.removeRow(newMaxSize + 1);
|
||||
this->playerCursor.addRow(newMaxSize + 1, this->settings->getMenu().readPiecesList().getNumberOfPieces(newMaxSize) + 4);
|
||||
this->playerCursor.goToPosition({0u, newMaxSize + 1u});
|
||||
|
||||
if (newMaxSize < MAXIMUM_PIECES_SIZE) {
|
||||
this->playerCursor.addRow(newMaxSize + 2, 1);
|
||||
}
|
||||
}
|
||||
else if (this->playerCursor.getPosition().y > 1) {
|
||||
if (this->playerCursor.getPosition().x >= 4) {
|
||||
this->settings->selectPieces(createSinglePieceType(this->playerCursor.getPosition().y - 1), this->playerCursor.getPosition().x - 4);
|
||||
}
|
||||
else {
|
||||
switch (this->playerCursor.getPosition().x) {
|
||||
case 0 : {this->settings->selectPieces(ALL_PIECES, this->playerCursor.getPosition().y - 1); break;}
|
||||
case 1 : {this->settings->selectPieces(CONVEX_PIECES, this->playerCursor.getPosition().y - 1); break;}
|
||||
case 2 : {this->settings->selectPieces(HOLELESS_PIECES, this->playerCursor.getPosition().y - 1); break;}
|
||||
case 3 : {this->settings->selectPieces(OTHER_PIECES, this->playerCursor.getPosition().y - 1); break;}
|
||||
}
|
||||
}
|
||||
this->playerCursor.addPosition(0, 1);
|
||||
}
|
||||
}
|
||||
if (this->escReleased) {
|
||||
if (this->playerCursor.getPosition().y == 1) {
|
||||
if (this->playerCursor.getPosition().x > 0) {
|
||||
this->settings->unselectPieces(this->playerCursor.getPosition().x - 1);
|
||||
this->playerCursor.removePosition(this->playerCursor.getPosition().x - 1, 1);
|
||||
}
|
||||
}
|
||||
else {
|
||||
this->settings->confirmSelectedPieces();
|
||||
this->menuStack->pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GamePiecesAppMenu::drawFrame() const {
|
||||
this->renderWindow->clear(sf::Color(200, 200, 200));
|
||||
|
||||
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
|
||||
text.setFillColor(sf::Color(0, 0, 0));
|
||||
text.setOutlineColor(sf::Color(255, 255, 255));
|
||||
|
||||
this->placeTitle(text, {}, "PIECES SELECT", 5.f, {});
|
||||
|
||||
if (this->playerCursor.getPosition().y == 0) {
|
||||
this->placeText(text, this->playerCursor, "PIECES DISTRIBUTION", 5.f, 15.f, sf::Vector2u{0, 0});
|
||||
this->drawSelectedPiecesRow(25.f);
|
||||
this->drawRow(1, 35.f, true);
|
||||
this->drawRow(2, 45.f, true);
|
||||
}
|
||||
else {
|
||||
this->drawSelectedPiecesRow(15.f);
|
||||
|
||||
bool drawFromFirstElem = (this->playerCursor.getPosition().y == 1);
|
||||
bool addExtraLine = (this->settings->getLoadablePiecesSize() < MAXIMUM_PIECES_SIZE);
|
||||
int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 2, 1, this->settings->getLoadablePiecesSize() - 2 + (addExtraLine ? 1 : 0));
|
||||
this->drawRow(firstElem, 25.f, drawFromFirstElem);
|
||||
this->drawRow(firstElem + 1, 35.f, drawFromFirstElem);
|
||||
this->drawRow(firstElem + 2, 45.f, drawFromFirstElem);
|
||||
}
|
||||
|
||||
this->renderWindow->display();
|
||||
}
|
||||
|
||||
void GamePiecesAppMenu::drawSelectedPiecesRow(float yPos) const {
|
||||
sf::RectangleShape rect({(float) this->renderWindow->getSize().x, 8.f * this->settings->getWindowSizeMultiplier()});
|
||||
rect.setPosition({0.f, (yPos - 4.f) * this->settings->getWindowSizeMultiplier()});
|
||||
rect.setFillColor({240, 240, 240});
|
||||
this->renderWindow->draw(rect);
|
||||
|
||||
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier());
|
||||
text.setFillColor({0, 0, 0});
|
||||
|
||||
int elem = (this->playerCursor.getPosition().y == 1) ? std::max(((int) this->playerCursor.getPosition().x) - 4, 0) : 0;
|
||||
float xProgress = 1.f;
|
||||
|
||||
bool first = true;
|
||||
while (true) {
|
||||
if ((this->playerCursor.getPosition().y == 1) && (elem == this->playerCursor.getPosition().x)) {
|
||||
this->placeText(text, {}, "|", xProgress, yPos, {});
|
||||
xProgress += (1.f + (text.getGlobalBounds().size.x / this->settings->getWindowSizeMultiplier()));
|
||||
}
|
||||
|
||||
if (elem >= this->settings->getSelectedPieces().size()) return;
|
||||
|
||||
const auto& [pieceType, value] = this->settings->getSelectedPieces().at(elem);
|
||||
|
||||
int pieceSize = getSizeOfPieces(pieceType);
|
||||
if (pieceSize > 0) {
|
||||
if (!(pieceSize > this->settings->getLoadablePiecesSize())) {
|
||||
const Piece& piece = this->settings->getMenu().readPiecesList().lookAtPiece({pieceSize, value});
|
||||
int cellSize = (8 * this->settings->getWindowSizeMultiplier()) / (piece.getLength());
|
||||
sf::FloatRect piecePosition(sf::Vector2f(xProgress, yPos - 4.f) * (float) this->settings->getWindowSizeMultiplier(), sf::Vector2f(8 , 8) * (float) this->settings->getWindowSizeMultiplier());
|
||||
this->drawPiece(piece, cellSize, piecePosition, false);
|
||||
xProgress += (1.f + 8.f);
|
||||
}
|
||||
else {
|
||||
this->placeText(text, {}, "UNLOADED_" + std::to_string(pieceSize), xProgress, yPos, {});
|
||||
xProgress += (1.f + (text.getGlobalBounds().size.x / this->settings->getWindowSizeMultiplier()));
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!(value > this->settings->getLoadablePiecesSize())) {
|
||||
this->placeText(text, {}, ((first) ? "" : " ") + getPiecesTypeName(pieceType) + "_" + std::to_string(value), xProgress, yPos, {});
|
||||
xProgress += (1.f + (text.getGlobalBounds().size.x / this->settings->getWindowSizeMultiplier()));
|
||||
}
|
||||
else {
|
||||
this->placeText(text, {}, "UNLOADED_" + std::to_string(pieceSize), xProgress, yPos, {});
|
||||
xProgress += (1.f + (text.getGlobalBounds().size.x / this->settings->getWindowSizeMultiplier()));
|
||||
}
|
||||
}
|
||||
|
||||
elem++;
|
||||
}
|
||||
}
|
||||
|
||||
void GamePiecesAppMenu::drawRow(int piecesSize, float yPos, bool drawFromFirstElem) const {
|
||||
if (piecesSize > this->settings->getLoadablePiecesSize()) {
|
||||
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
|
||||
text.setOutlineThickness(this->settings->getWindowSizeMultiplier() / 2);
|
||||
if (this->playerCursor.getPosition().y == (piecesSize + 1)) {
|
||||
text.setOutlineColor({255, 255, 255});
|
||||
}
|
||||
else {
|
||||
text.setOutlineColor({0, 0, 0});
|
||||
}
|
||||
|
||||
std::string sizeString = "LOAD SIZE " + std::to_string(piecesSize) + "? ";
|
||||
if (piecesSize <= 10) {
|
||||
text.setFillColor({0, 255, 0});
|
||||
this->placeText(text, {}, sizeString + "(LOW LOAD TIME)", 1.f, yPos, {});
|
||||
}
|
||||
else if (piecesSize <= 13) {
|
||||
text.setFillColor({255, 255, 0});
|
||||
this->placeText(text, {}, sizeString + "(MEDIUM LOAD TIME)", 1.f, yPos, {});
|
||||
}
|
||||
else {
|
||||
text.setFillColor({255, 0, 0});
|
||||
this->placeText(text, {}, sizeString + "(LONG LOAD TIME)", 1.f, yPos, {});
|
||||
}
|
||||
}
|
||||
else {
|
||||
int numberOfPieces = this->settings->getMenu().readPiecesList().getNumberOfPieces(piecesSize);
|
||||
int firstElem = (drawFromFirstElem) ? -4 : std::max(((int) this->playerCursor.getPosition().x) - 7, -4);
|
||||
|
||||
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier());
|
||||
text.setFillColor({0, 0, 0});
|
||||
text.setOutlineColor({255, 255, 255});
|
||||
|
||||
this->placeText(text, {}, "SIZE " + std::to_string(piecesSize), 1.f, yPos, {});
|
||||
|
||||
for (int i = 0; i < 7; i++) {
|
||||
if (i + firstElem >= numberOfPieces) return;
|
||||
|
||||
if ((i + firstElem) < 0) {
|
||||
switch (i + firstElem) {
|
||||
case -4 : {this->placeText(text, this->playerCursor, "ALL", 10.f + (i * 10.f), yPos, sf::Vector2u{0, piecesSize + 1u}); break;}
|
||||
case -3 : {this->placeText(text, this->playerCursor, "CONVEX", 10.f + (i * 10.f), yPos, sf::Vector2u{1, piecesSize + 1u}); break;}
|
||||
case -2 : {this->placeText(text, this->playerCursor, "HOLELESS", 10.f + (i * 10.f), yPos, sf::Vector2u{2, piecesSize + 1u}); break;}
|
||||
case -1 : {this->placeText(text, this->playerCursor, "OTHER", 10.f + (i * 10.f), yPos, sf::Vector2u{3, piecesSize + 1u}); break;}
|
||||
}
|
||||
}
|
||||
else {
|
||||
const Piece& piece = this->settings->getMenu().readPiecesList().lookAtPiece({piecesSize, firstElem + i});
|
||||
int cellSize = (8 * this->settings->getWindowSizeMultiplier()) / (piece.getLength());
|
||||
sf::FloatRect piecePosition(sf::Vector2f(10.f + (i * 10.f), yPos - 4.f) * (float) this->settings->getWindowSizeMultiplier(), sf::Vector2f(8 , 8) * (float) this->settings->getWindowSizeMultiplier());
|
||||
this->drawPiece(piece, cellSize, piecePosition, this->playerCursor.getPosition() == sf::Vector2u{i + firstElem + 4u, piecesSize + 1u});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GamePiecesAppMenu::drawPiece(const Piece& piece, int cellSize, const sf::FloatRect& piecePosition, bool selected) const {
|
||||
sf::RectangleShape rect(piecePosition.size);
|
||||
rect.setPosition(piecePosition.position);
|
||||
rect.setFillColor({180, 180, 180});
|
||||
if (selected) {
|
||||
rect.setOutlineColor({0, 0, 0});
|
||||
rect.setOutlineThickness(this->settings->getWindowSizeMultiplier() / 2);
|
||||
}
|
||||
this->renderWindow->draw(rect);
|
||||
|
||||
sf::RectangleShape cell(sf::Vector2f(cellSize, cellSize));
|
||||
cell.setFillColor(this->getColorOfBlock(piece.getBlockType(), 0));
|
||||
|
||||
for (const Position& cellPosition : piece.getPositions()) {
|
||||
cell.setPosition(sf::Vector2f(piecePosition.position.x + (cellPosition.x * cellSize),
|
||||
piecePosition.position.y + ((piece.getLength() - cellPosition.y - 1) * cellSize) ));
|
||||
this->renderWindow->draw(cell);
|
||||
}
|
||||
}
|
||||
29
src/GraphicalUI/AppMenus/GamePiecesAppMenu.h
Normal file
@@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "../PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
class GamePiecesAppMenu : public AppMenu {
|
||||
private:
|
||||
PlayerCursor playerCursor;
|
||||
|
||||
public:
|
||||
GamePiecesAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
||||
|
||||
void computeFrame() override;
|
||||
|
||||
void drawFrame() const override;
|
||||
|
||||
private:
|
||||
void drawSelectedPiecesRow(float yPos) const;
|
||||
|
||||
void drawRow(int piecesSize, float yPos, bool drawFromFirstElem) const;
|
||||
|
||||
void drawPiece(const Piece& piece, int cellSize, const sf::FloatRect& pos, bool selected) const;
|
||||
};
|
||||
293
src/GraphicalUI/AppMenus/GamePlayingAppMenu.cpp
Normal file
@@ -0,0 +1,293 @@
|
||||
#include "GamePlayingAppMenu.h"
|
||||
|
||||
#include "AppMenu.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <string>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
GamePlayingAppMenu::GamePlayingAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
AppMenu(menuStack, settings, renderWindow),
|
||||
game(this->settings->getMenu().startGame(this->settings->getGamemode())) {
|
||||
|
||||
this->startTimer = this->settings->getStartTimerLength() * FRAMES_PER_SECOND;
|
||||
if (this->startTimer == 0) {
|
||||
this->game.start();
|
||||
}
|
||||
this->paused = false;
|
||||
this->pausePressed = false;
|
||||
this->retryPressed = false;
|
||||
|
||||
int maxWidthMultiplier = (this->settings->getWindowSizeMultiplier() * 40) / (this->game.getBoard().getWidth());
|
||||
int maxHeightMultiplier = (this->settings->getWindowSizeMultiplier() * 50) / (this->game.getBoard().getBaseHeight() + 10);
|
||||
this->cellSizeZoom = std::min(maxWidthMultiplier, maxHeightMultiplier);
|
||||
|
||||
float boardWidth = this->game.getBoard().getWidth() * this->cellSizeZoom;
|
||||
float boardHeight = (this->game.getBoard().getBaseHeight() + 10) * this->cellSizeZoom;
|
||||
this->boardPosition = sf::FloatRect(sf::Vector2f((this->settings->getWindowSizeMultiplier() * 40) - (boardWidth / 2),
|
||||
(this->settings->getWindowSizeMultiplier() * 25) - (boardHeight / 2)),
|
||||
sf::Vector2f(boardWidth, boardHeight));
|
||||
|
||||
|
||||
for (int i = 0; i < 5; i++) {
|
||||
this->nextQueuePosition[i] = sf::FloatRect(sf::Vector2f(this->boardPosition.position.x + boardWidth + (5.f * this->settings->getWindowSizeMultiplier()), (10.f + (10.f * i)) * this->settings->getWindowSizeMultiplier()),
|
||||
sf::Vector2f(8.f * this->settings->getWindowSizeMultiplier(), 8.f * this->settings->getWindowSizeMultiplier()));
|
||||
}
|
||||
|
||||
this->nextCellSizeZoom = this->nextQueuePosition[0].size.y;
|
||||
for (const auto& piece : this->settings->getMenu().getPiecesList().getSelectedPieces()) {
|
||||
float nextPieceCellSizeZoom = ((int) this->nextQueuePosition[0].size.y) / this->settings->getMenu().getPiecesList().lookAtPiece(piece).getLength();
|
||||
this->nextCellSizeZoom = std::min(this->nextCellSizeZoom, nextPieceCellSizeZoom);
|
||||
}
|
||||
|
||||
this->holdBoxPosition = sf::FloatRect(sf::Vector2f(this->boardPosition.position.x - ((8.f + 5.f) * this->settings->getWindowSizeMultiplier()), (10.f) * this->settings->getWindowSizeMultiplier()),
|
||||
sf::Vector2f(8.f * this->settings->getWindowSizeMultiplier(), 8.f * this->settings->getWindowSizeMultiplier()));
|
||||
this->holdCellSizeZoom = this->nextCellSizeZoom;
|
||||
}
|
||||
|
||||
void GamePlayingAppMenu::computeFrame() {
|
||||
this->updateMetaBinds();
|
||||
|
||||
if (this->startTimer > 0) {
|
||||
this->startTimer--;
|
||||
if (this->startTimer == 0) {
|
||||
this->game.start();
|
||||
}
|
||||
}
|
||||
|
||||
if (this->escReleased) {
|
||||
this->menuStack->pop();
|
||||
}
|
||||
else {
|
||||
std::set<Action> actions;
|
||||
for (Action action : ACTION_LIST_IN_ORDER) {
|
||||
for (sfKey key : this->settings->getKeybinds().getKeybinds(action)) {
|
||||
if (sf::Keyboard::isKeyPressed(key)) {
|
||||
actions.insert(action);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (actions.contains(RETRY)) {
|
||||
this->retryPressed = true;
|
||||
}
|
||||
else {
|
||||
if (this->retryPressed) {
|
||||
this->game.reset();
|
||||
this->startTimer = this->settings->getStartTimerLength() * FRAMES_PER_SECOND;
|
||||
if (this->startTimer == 0) {
|
||||
this->game.start();
|
||||
}
|
||||
}
|
||||
this->retryPressed = false;
|
||||
}
|
||||
|
||||
if (actions.contains(PAUSE)) {
|
||||
this->pausePressed = true;
|
||||
}
|
||||
else {
|
||||
if (this->pausePressed) {
|
||||
this->paused = (!this->paused);
|
||||
}
|
||||
this->pausePressed = false;
|
||||
}
|
||||
|
||||
if (!paused) {
|
||||
this->game.nextFrame(actions);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GamePlayingAppMenu::drawFrame() const {
|
||||
this->renderWindow->clear(sf::Color(200, 200, 200));
|
||||
|
||||
sf::Color bonesBlockColor(0, 0, 0);
|
||||
sf::Color bonesBlockGhostColor(100, 100, 100);
|
||||
bool areBlockBones = this->game.areBlocksBones();
|
||||
bool isBoardInvisible = this->game.isBoardInvisible() && !(this->game.hasWon() || this->game.hasLost());
|
||||
|
||||
sf::Vector2f cellSize(this->cellSizeZoom, this->cellSizeZoom);
|
||||
float cellOutlineThickness = this->cellSizeZoom / 4;
|
||||
bool drawActivePiece = (this->game.getActivePiece() != nullptr) && (!this->game.hasLost());
|
||||
|
||||
// board
|
||||
for (int y = this->game.getBoard().getBaseHeight() + 9; y >= 0; y--) {
|
||||
for (int x = 0; x < this->game.getBoard().getWidth(); x++) {
|
||||
Block block = this->game.getBoard().getBlock(Position{x, y});
|
||||
if (isBoardInvisible) block = NOTHING;
|
||||
|
||||
sf::RectangleShape cell(cellSize);
|
||||
cell.setFillColor((areBlockBones && block != NOTHING)
|
||||
? bonesBlockColor
|
||||
: this->getColorOfBlock(block, (block == NOTHING) ? 0 : -30));
|
||||
cell.setPosition(this->getBoardBlockPosition(x, y));
|
||||
this->renderWindow->draw(cell);
|
||||
}
|
||||
}
|
||||
|
||||
if (drawActivePiece) {
|
||||
// ghost piece
|
||||
sf::Color ghostColor = areBlockBones
|
||||
? bonesBlockGhostColor
|
||||
: this->getColorOfBlock(this->game.getActivePiece()->getBlockType(), 100);
|
||||
|
||||
for (const Position& position : this->game.getActivePiece()->getPositions()) {
|
||||
Position cellPosition = (this->game.getGhostPiecePosition() + position);
|
||||
|
||||
sf::RectangleShape cell(cellSize);
|
||||
cell.setFillColor(ghostColor);
|
||||
cell.setPosition(this->getBoardBlockPosition(cellPosition.x, cellPosition.y));
|
||||
this->renderWindow->draw(cell);
|
||||
}
|
||||
|
||||
// active piece outline
|
||||
sf::Color pieceOultlineColor = sf::Color(255, 255 - (255 * this->game.getForcedLockDelayProgression()), 255 - (255 * this->game.getForcedLockDelayProgression()));
|
||||
|
||||
for (const Position& position : this->game.getActivePiece()->getPositions()) {
|
||||
Position cellPosition = (this->game.getActivePiecePosition() + position);
|
||||
|
||||
sf::RectangleShape cell(cellSize);
|
||||
cell.setOutlineThickness(cellOutlineThickness);
|
||||
cell.setOutlineColor(pieceOultlineColor);
|
||||
cell.setPosition(this->getBoardBlockPosition(cellPosition.x, cellPosition.y));
|
||||
this->renderWindow->draw(cell);
|
||||
}
|
||||
}
|
||||
|
||||
// top out line
|
||||
sf::RectangleShape topOutLine(sf::Vector2f(this->cellSizeZoom * this->game.getBoard().getWidth(), std::roundf(this->cellSizeZoom / 4)));
|
||||
topOutLine.setPosition(this->getBoardBlockPosition(0, this->game.getBoard().getBaseHeight() - 1));
|
||||
topOutLine.setFillColor(sf::Color(255, 0, 0));
|
||||
this->renderWindow->draw(topOutLine);
|
||||
|
||||
if (drawActivePiece) {
|
||||
// active piece
|
||||
sf::Color pieceColor = areBlockBones
|
||||
? bonesBlockColor
|
||||
: this->getColorOfBlock(this->game.getActivePiece()->getBlockType(), -200 * (this->game.getLockDelayProgression()));
|
||||
|
||||
for (const Position& position : this->game.getActivePiece()->getPositions()) {
|
||||
Position cellPosition = (this->game.getActivePiecePosition() + position);
|
||||
|
||||
sf::RectangleShape cell(cellSize);
|
||||
cell.setFillColor(pieceColor);
|
||||
cell.setPosition(this->getBoardBlockPosition(cellPosition.x, cellPosition.y));
|
||||
this->renderWindow->draw(cell);
|
||||
}
|
||||
}
|
||||
|
||||
// next queue
|
||||
int upShift = 0;
|
||||
for (int i = 0; i < std::min((int) this->game.getNextPieces().size(), 5); i++) {
|
||||
sf::FloatRect nextBox = this->nextQueuePosition[i];
|
||||
nextBox.position.y -= upShift;
|
||||
|
||||
sf::Vector2f nextCellSize(this->nextCellSizeZoom, this->nextCellSizeZoom);
|
||||
sf::Color pieceColor = areBlockBones
|
||||
? bonesBlockColor
|
||||
: this->getColorOfBlock(this->game.getNextPieces().at(i).getBlockType(), 0);
|
||||
sf::Color boxColor = sf::Color(180, 180, 180);
|
||||
|
||||
int lowestRank = 0;
|
||||
for (int y = 0; y < this->game.getNextPieces().at(i).getLength(); y++) {
|
||||
for (int x = 0; x < this->game.getNextPieces().at(i).getLength(); x++) {
|
||||
sf::RectangleShape cell(nextCellSize);
|
||||
if (this->game.getNextPieces().at(i).getPositions().contains(Position{x, y})) {
|
||||
cell.setFillColor(pieceColor);
|
||||
lowestRank = y;
|
||||
}
|
||||
else {
|
||||
cell.setFillColor(boxColor);
|
||||
}
|
||||
cell.setPosition(sf::Vector2f(nextBox.position.x + (x * this->nextCellSizeZoom),
|
||||
nextBox.position.y + ((this->game.getNextPieces().at(i).getLength() - y - 1) * this->nextCellSizeZoom)));
|
||||
this->renderWindow->draw(cell);
|
||||
}
|
||||
}
|
||||
|
||||
upShift += nextBox.size.y - (this->game.getNextPieces().at(i).getLength() * this->nextCellSizeZoom);
|
||||
}
|
||||
|
||||
// hold box
|
||||
if (this->game.getHeldPiece() != nullptr) {
|
||||
sf::Vector2f holdCellSize(this->holdCellSizeZoom, this->holdCellSizeZoom);
|
||||
sf::Color color = areBlockBones
|
||||
? bonesBlockColor
|
||||
: this->getColorOfBlock(this->game.getHeldPiece()->getBlockType(), 0);
|
||||
sf::Color boxColor = sf::Color(180, 180, 180);
|
||||
|
||||
for (int y = 0; y < this->game.getHeldPiece()->getLength(); y++) {
|
||||
for (int x = 0; x < this->game.getHeldPiece()->getLength(); x++) {
|
||||
sf::RectangleShape cell(holdCellSize);
|
||||
if (this->game.getHeldPiece()->getPositions().contains(Position{x, y})) {
|
||||
cell.setFillColor(color);
|
||||
}
|
||||
else {
|
||||
cell.setFillColor(boxColor);
|
||||
}
|
||||
cell.setPosition(sf::Vector2f(this->holdBoxPosition.position.x + (x * this->nextCellSizeZoom),
|
||||
this->holdBoxPosition.position.y + ((this->game.getHeldPiece()->getLength() - y - 1) * this->holdCellSizeZoom)));
|
||||
this->renderWindow->draw(cell);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// stats
|
||||
int windowSizeMultiplier = this->settings->getWindowSizeMultiplier();
|
||||
int fontSize = (this->boardPosition.size.x > (windowSizeMultiplier * 30.f)) ? (windowSizeMultiplier) : (windowSizeMultiplier * 2);
|
||||
sf::Text text(this->pressStartFont, "", fontSize);
|
||||
text.setFillColor(sf::Color(0, 0, 0));
|
||||
|
||||
int millisecondes = this->game.getFramesPassed() * (1000.f / FRAMES_PER_SECOND);
|
||||
std::string showedMillisecondes = std::to_string(millisecondes % 1000);
|
||||
while (showedMillisecondes.size() < 3) {
|
||||
showedMillisecondes = "0" + showedMillisecondes;
|
||||
}
|
||||
std::string showedSecondes = std::to_string((millisecondes / 1000) % 60);
|
||||
while (showedSecondes.size() < 2) {
|
||||
showedSecondes = "0" + showedSecondes;
|
||||
}
|
||||
std::string showedMinutes = std::to_string((millisecondes / (60 * 1000)));
|
||||
std::string showedTime = showedMinutes + ":" + showedSecondes + "." + showedMillisecondes;
|
||||
|
||||
this->placeText(text, {}, getGamemodeName(this->settings->getGamemode()), 1.f, 3.f, {});
|
||||
this->placeText(text, {}, getGamemodeGoal(this->settings->getGamemode()), 1.f, 6.f, {});
|
||||
|
||||
if (this->game.isOnB2BChain()) {
|
||||
this->placeText(text, {}, "B2B", 1.f, 22.f, {});
|
||||
}
|
||||
this->placeText(text, {}, "LINES:" + std::to_string(this->game.getClearedLines()), 1.f, 27.f, {});
|
||||
this->placeText(text, {}, "LEVEL:" + std::to_string(this->game.getLevel()), 1.f, 32.f, {});
|
||||
this->placeText(text, {}, "SCORE:" + std::to_string(this->game.getScore()), 1.f, 37.f, {});
|
||||
this->placeText(text, {}, "GRADE:" + std::to_string(this->game.getGrade()), 1.f, 42.f, {});
|
||||
this->placeText(text, {}, showedTime, 1.f, 47.f, {});
|
||||
|
||||
// game state
|
||||
text.setOutlineColor(sf::Color(255, 255, 255));
|
||||
text.setOutlineThickness(windowSizeMultiplier / 2.f);
|
||||
text.setCharacterSize(windowSizeMultiplier * 4);
|
||||
|
||||
if (this->game.hasWon()) {
|
||||
this->placeTitle(text, {}, "WIN", 25.f, {});
|
||||
}
|
||||
else if (this->game.hasLost()) {
|
||||
this->placeTitle(text, {}, "LOSE", 25.f, {});
|
||||
}
|
||||
else if (this->paused) {
|
||||
this->placeTitle(text, {}, "PAUSE", 25.f, {});
|
||||
}
|
||||
else if (this->startTimer > 0) {
|
||||
this->placeTitle(text, {}, std::to_string(((this->startTimer - 1) / ((this->settings->getStartTimerLength() * FRAMES_PER_SECOND) / 4))), 25.f, {});
|
||||
}
|
||||
|
||||
this->renderWindow->display();
|
||||
}
|
||||
|
||||
sf::Vector2f GamePlayingAppMenu::getBoardBlockPosition(int x, int y) const {
|
||||
return sf::Vector2f(this->boardPosition.position.x + (x * this->cellSizeZoom),
|
||||
this->boardPosition.position.y + ((this->game.getBoard().getBaseHeight() + 9 - y) * this->cellSizeZoom));
|
||||
}
|
||||
32
src/GraphicalUI/AppMenus/GamePlayingAppMenu.h
Normal file
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include "AppMenu.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
class GamePlayingAppMenu : public AppMenu {
|
||||
private:
|
||||
Game game;
|
||||
int startTimer;
|
||||
bool paused;
|
||||
bool pausePressed;
|
||||
bool retryPressed;
|
||||
sf::FloatRect boardPosition;
|
||||
float cellSizeZoom;
|
||||
sf::FloatRect holdBoxPosition;
|
||||
float holdCellSizeZoom;
|
||||
sf::FloatRect nextQueuePosition[5];
|
||||
float nextCellSizeZoom;
|
||||
|
||||
public:
|
||||
GamePlayingAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
||||
|
||||
void computeFrame() override;
|
||||
|
||||
void drawFrame() const override;
|
||||
|
||||
sf::Vector2f getBoardBlockPosition(int x, int y) const;
|
||||
};
|
||||
84
src/GraphicalUI/AppMenus/GameSettingsAppMenu.cpp
Normal file
@@ -0,0 +1,84 @@
|
||||
#include "GameSettingsAppMenu.h"
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "GamePiecesAppMenu.h"
|
||||
#include "GameBoardAppMenu.h"
|
||||
#include "GamePlayingAppMenu.h"
|
||||
#include "../PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
GameSettingsAppMenu::GameSettingsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
AppMenu(menuStack, settings, renderWindow),
|
||||
playerCursor({2, 3, 3}) {
|
||||
|
||||
}
|
||||
|
||||
void GameSettingsAppMenu::computeFrame() {
|
||||
this->updateMetaBinds();
|
||||
this->playerCursor.updatePosition();
|
||||
|
||||
switch (this->playerCursor.getPosition().y) {
|
||||
case 1 : {
|
||||
switch (this->playerCursor.getPosition().x) {
|
||||
case 0 : {this->settings->setGamemode(SPRINT); break;}
|
||||
case 1 : {this->settings->setGamemode(MARATHON); break;}
|
||||
case 2 : {this->settings->setGamemode(ULTRA); break;}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 2 : {
|
||||
switch (this->playerCursor.getPosition().x) {
|
||||
case 0 : {this->settings->setGamemode(MASTER); break;}
|
||||
case 1 : {this->settings->setGamemode(INVISIBLE); break;}
|
||||
case 2 : {this->settings->setGamemode(ZEN); break;}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (this->enterReleased) {
|
||||
if (this->playerCursor.getPosition().y == 0) {
|
||||
if (this->playerCursor.getPosition().x == 0) {
|
||||
this->menuStack->push(std::make_shared<GamePiecesAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
||||
}
|
||||
if (this->playerCursor.getPosition().x == 1) {
|
||||
this->menuStack->push(std::make_shared<GameBoardAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
||||
}
|
||||
}
|
||||
if (this->playerCursor.getPosition().y > 0) {
|
||||
this->menuStack->push(std::make_shared<GamePlayingAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
||||
}
|
||||
}
|
||||
if (this->escReleased) {
|
||||
this->menuStack->pop();
|
||||
}
|
||||
}
|
||||
|
||||
void GameSettingsAppMenu::drawFrame() const {
|
||||
this->renderWindow->clear(sf::Color(200, 200, 200));
|
||||
|
||||
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
|
||||
text.setFillColor(sf::Color(0, 0, 0));
|
||||
text.setOutlineColor(sf::Color(255, 255, 255));
|
||||
|
||||
this->placeTitle(text, {}, "GAME SETTINGS", 5.f, {});
|
||||
|
||||
this->placeText(text, this->playerCursor, "PIECES SELECT", 5.f, 15.f, sf::Vector2u{0, 0});
|
||||
this->placeText(text, this->playerCursor, "BOARD SELECT", 40.f, 15.f, sf::Vector2u{1, 0});
|
||||
|
||||
text.setOutlineThickness(0);
|
||||
this->placeTitle(text, {}, "GAMEMODE SELECT", 25.f, {});
|
||||
|
||||
this->placeText(text, this->playerCursor, "SPRINT", 5.f, 35.f, sf::Vector2u{0, 1});
|
||||
this->placeText(text, this->playerCursor, "MARATHON", 25.f, 35.f, sf::Vector2u{1, 1});
|
||||
this->placeText(text, this->playerCursor, "ULTRA", 50.f, 35.f, sf::Vector2u{2, 1});
|
||||
this->placeText(text, this->playerCursor, "MASTER", 5.f, 45.f, sf::Vector2u{0, 2});
|
||||
this->placeText(text, this->playerCursor, "INVISIBLE", 25.f, 45.f, sf::Vector2u{1, 2});
|
||||
this->placeText(text, this->playerCursor, "ZEN", 50.f, 45.f, sf::Vector2u{2, 2});
|
||||
|
||||
this->renderWindow->display();
|
||||
}
|
||||
21
src/GraphicalUI/AppMenus/GameSettingsAppMenu.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "../PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
class GameSettingsAppMenu : public AppMenu {
|
||||
private:
|
||||
PlayerCursor playerCursor;
|
||||
|
||||
public:
|
||||
GameSettingsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
||||
|
||||
void computeFrame() override;
|
||||
|
||||
void drawFrame() const override;
|
||||
};
|
||||
97
src/GraphicalUI/AppMenus/InfoAppMenu.cpp
Normal file
@@ -0,0 +1,97 @@
|
||||
#include "InfoAppMenu.h"
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "../PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
AppMenu(menuStack, settings, renderWindow),
|
||||
playerCursor({INFO_SECTIONS_COUNT}),
|
||||
sectionsName({
|
||||
"< ABOUT >",
|
||||
"< PIECES TYPES >",
|
||||
"< 0 DEGREES ROTATIONS >",
|
||||
"< ROTATION SYSTEM >",
|
||||
"< SCORING >"
|
||||
}),
|
||||
sectionsContent({
|
||||
"This game is written in C++,\n"
|
||||
"using SFML 3 for the GUI.\n"
|
||||
"It has been inspired by other\n"
|
||||
"stacker games, such as\n"
|
||||
"Techmino, jstris, tetr.io, etc.\n"
|
||||
"This project isn't affiliated\n"
|
||||
"to them in any ways.\n"
|
||||
"Current version: beta.",
|
||||
|
||||
"There is multiple pieces type in\n"
|
||||
"the selection screen. Use theses\n"
|
||||
"categories for size of at least 7.\n"
|
||||
"Convex, Holeless and Others are\n"
|
||||
"all mutually exclusive.\n"
|
||||
"Others have holes inside them, and\n"
|
||||
"Convex are presumably easier to\n"
|
||||
"play with than Holeless.",
|
||||
|
||||
"This games introduces 0 degrees\n"
|
||||
"rotations, which work by simpling\n"
|
||||
"moving the piece down and kicking\n"
|
||||
"it as is, allowing for new kinds\n"
|
||||
"of kicks.\n"
|
||||
"As a leniency mechanic, when a\n"
|
||||
"piece spawns it will automatically\n"
|
||||
"try a 0 degrees rotations if it\n"
|
||||
"spawned inside a wall.",
|
||||
|
||||
"This game uses its own\n"
|
||||
"Rotation Sytem, called AutoRS.\n"
|
||||
"The rotation center is always the\n"
|
||||
"center of the piece by default.\n"
|
||||
"When kicking the piece, it will\n"
|
||||
"compute and try (most) position that\n"
|
||||
"touches the original piece,\n"
|
||||
"prioritizing sides over depth and\n"
|
||||
"firstly going down before going up.",
|
||||
|
||||
"The score gained from a line clear\n"
|
||||
"doubles when clearing one more line.\n"
|
||||
"Clearing with a spin scores as much\n"
|
||||
"as clearing 2x more lines normally.\n"
|
||||
"B2B is granted by clearing at least\n"
|
||||
"4 lines or doing a spin or mini-spin,\n"
|
||||
"and doubles the score gained.\n"
|
||||
"A spin is detected when the piece is\n"
|
||||
"locked in place, a mini-spin simply\n"
|
||||
"when the last move was a kick."
|
||||
}) {
|
||||
|
||||
}
|
||||
|
||||
void InfoAppMenu::computeFrame() {
|
||||
this->updateMetaBinds();
|
||||
this->playerCursor.updatePosition();
|
||||
|
||||
if (this->escReleased) {
|
||||
this->menuStack->pop();
|
||||
}
|
||||
}
|
||||
|
||||
void InfoAppMenu::drawFrame() const {
|
||||
this->renderWindow->clear(sf::Color(200, 200, 200));
|
||||
|
||||
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
|
||||
text.setFillColor(sf::Color(0, 0, 0));
|
||||
text.setOutlineColor(sf::Color(255, 255, 255));
|
||||
|
||||
this->placeTitle(text, this->playerCursor, this->sectionsName[this->playerCursor.getPosition().x], 10.f, this->playerCursor.getPosition());
|
||||
|
||||
text.setLineSpacing((float) this->settings->getWindowSizeMultiplier() / 8);
|
||||
text.setOutlineThickness(0);
|
||||
this->placeText(text, {}, this->sectionsContent[this->playerCursor.getPosition().x], 5.f, 30.f, {});
|
||||
|
||||
this->renderWindow->display();
|
||||
}
|
||||
24
src/GraphicalUI/AppMenus/InfoAppMenu.h
Normal file
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "../PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
static const int INFO_SECTIONS_COUNT = 5;
|
||||
|
||||
class InfoAppMenu : public AppMenu {
|
||||
private:
|
||||
PlayerCursor playerCursor;
|
||||
std::array<std::string, INFO_SECTIONS_COUNT> sectionsName;
|
||||
std::array<std::string, INFO_SECTIONS_COUNT> sectionsContent;
|
||||
|
||||
public:
|
||||
InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
||||
|
||||
void computeFrame() override;
|
||||
|
||||
void drawFrame() const override;
|
||||
};
|
||||
@@ -1,21 +1,54 @@
|
||||
#include "MainAppMenu.h"
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "GameSettingsAppMenu.h"
|
||||
#include "SettingsMainAppMenu.h"
|
||||
#include "InfoAppMenu.h"
|
||||
#include "../PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
MainAppMenu::MainAppMenu(std::shared_ptr<std::stack<AppMenu>> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
AppMenu(menuStack, settings, renderWindow) {
|
||||
MainAppMenu::MainAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
AppMenu(menuStack, settings, renderWindow),
|
||||
playerCursor({1, 1, 1}) {
|
||||
|
||||
}
|
||||
|
||||
void MainAppMenu::computeFrame() {
|
||||
this->updateMetaBinds();
|
||||
this->playerCursor.updatePosition();
|
||||
|
||||
if (this->enterReleased) {
|
||||
if (this->playerCursor.getPosition().y == 0) {
|
||||
this->menuStack->push(std::make_shared<GameSettingsAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
||||
}
|
||||
if (this->playerCursor.getPosition().y == 1) {
|
||||
this->menuStack->push(std::make_shared<SettingsMainAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
||||
}
|
||||
if (this->playerCursor.getPosition().y == 2) {
|
||||
this->menuStack->push(std::make_shared<InfoAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
||||
}
|
||||
}
|
||||
if (this->escReleased) {
|
||||
this->menuStack->pop();
|
||||
}
|
||||
}
|
||||
|
||||
void MainAppMenu::drawFrame() const {
|
||||
this->renderWindow->clear(sf::Color(200, 200, 200));
|
||||
|
||||
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
|
||||
text.setFillColor(sf::Color(0, 0, 0));
|
||||
text.setOutlineColor(sf::Color(255, 255, 255));
|
||||
|
||||
this->placeTitle(text, {}, "JMINOS", 10.f, {});
|
||||
|
||||
this->placeTitle(text, this->playerCursor, "PLAY", 20.f, sf::Vector2u{0, 0});
|
||||
this->placeTitle(text, this->playerCursor, "SETTINGS", 30.f, sf::Vector2u{0, 1});
|
||||
this->placeTitle(text, this->playerCursor, "INFO", 40.f, sf::Vector2u{0, 2});
|
||||
|
||||
this->renderWindow->display();
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "../PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
@@ -8,10 +9,13 @@
|
||||
|
||||
|
||||
class MainAppMenu : public AppMenu {
|
||||
private:
|
||||
PlayerCursor playerCursor;
|
||||
|
||||
public:
|
||||
MainAppMenu(std::shared_ptr<std::stack<AppMenu>> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
||||
MainAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
||||
|
||||
void computeFrame();
|
||||
void computeFrame() override;
|
||||
|
||||
void drawFrame() const;
|
||||
void drawFrame() const override;
|
||||
};
|
||||
|
||||
76
src/GraphicalUI/AppMenus/SettingsControlsAppMenu.cpp
Normal file
@@ -0,0 +1,76 @@
|
||||
#include "SettingsControlsAppMenu.h"
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "../PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
SettingsControlsAppMenu::SettingsControlsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
AppMenu(menuStack, settings, renderWindow),
|
||||
playerCursor({1, 1, 1}) {
|
||||
|
||||
}
|
||||
|
||||
void SettingsControlsAppMenu::computeFrame() {
|
||||
this->updateMetaBinds();
|
||||
this->playerCursor.updatePosition();
|
||||
|
||||
Player& playerControls = this->settings->getMenu().getPlayerControls();
|
||||
|
||||
switch (this->playerCursor.getPosition().y) {
|
||||
case 0 : {
|
||||
if (this->playerCursor.movedLeft()) {
|
||||
playerControls.setDAS(playerControls.getDAS() - 1);
|
||||
}
|
||||
if (this->playerCursor.movedRight()) {
|
||||
playerControls.setDAS(playerControls.getDAS() + 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 1 : {
|
||||
if (this->playerCursor.movedLeft()) {
|
||||
playerControls.setARR(playerControls.getARR() - 1);
|
||||
}
|
||||
if (this->playerCursor.movedRight()) {
|
||||
playerControls.setARR(playerControls.getARR() + 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 2 : {
|
||||
if (this->playerCursor.movedLeft()) {
|
||||
playerControls.setSDR(playerControls.getSDR() - 1);
|
||||
}
|
||||
if (this->playerCursor.movedRight()) {
|
||||
playerControls.setSDR(playerControls.getSDR() + 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (this->escReleased) {
|
||||
this->menuStack->pop();
|
||||
}
|
||||
}
|
||||
|
||||
void SettingsControlsAppMenu::drawFrame() const {
|
||||
this->renderWindow->clear(sf::Color(200, 200, 200));
|
||||
|
||||
const Player& playerControls = this->settings->getMenu().readPlayerControls();
|
||||
|
||||
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
|
||||
text.setFillColor(sf::Color(0, 0, 0));
|
||||
text.setOutlineColor(sf::Color(255, 255, 255));
|
||||
|
||||
this->placeTitle(text, {}, "CONTROLS SETTINGS", 5.f, {});
|
||||
|
||||
sf::Vector2u windowSize = this->renderWindow->getSize();
|
||||
|
||||
this->placeText(text, this->playerCursor, "< DAS: " + std::to_string(playerControls.getDAS()) + " >", 5.f, 15.f, sf::Vector2u{0, 0});
|
||||
this->placeText(text, this->playerCursor, "< ARR: " + std::to_string(playerControls.getARR()) + " >", 5.f, 25.f, sf::Vector2u{0, 1});
|
||||
this->placeText(text, this->playerCursor, "< SDR: " + std::to_string(playerControls.getSDR()) + " >", 5.f, 35.f, sf::Vector2u{0, 2});
|
||||
|
||||
this->renderWindow->display();
|
||||
}
|
||||
21
src/GraphicalUI/AppMenus/SettingsControlsAppMenu.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "../PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
class SettingsControlsAppMenu : public AppMenu {
|
||||
private:
|
||||
PlayerCursor playerCursor;
|
||||
|
||||
public:
|
||||
SettingsControlsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
||||
|
||||
void computeFrame() override;
|
||||
|
||||
void drawFrame() const override;
|
||||
};
|
||||
129
src/GraphicalUI/AppMenus/SettingsKeybindsAppMenu.cpp
Normal file
@@ -0,0 +1,129 @@
|
||||
#include "SettingsKeybindsAppMenu.h"
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "../PlayerCursor.h"
|
||||
#include "../../Utils/AssetManager.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <regex>
|
||||
#include <filesystem>
|
||||
#include <algorithm>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
SettingsKeybindsAppMenu::SettingsKeybindsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
AppMenu(menuStack, settings, renderWindow),
|
||||
playerCursor({1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}) {
|
||||
|
||||
this->selectedAnAction = false;
|
||||
|
||||
for (Action action : ACTION_LIST_IN_ORDER) {
|
||||
std::string textureName = ACTION_NAMES[action];
|
||||
textureName = std::regex_replace(textureName, std::regex(" "), "");
|
||||
|
||||
const Asset& textureData = getResource("data/images/keybinds/" + textureName + ".png");
|
||||
|
||||
this->iconTextures[action] = sf::Texture(textureData.data, textureData.size, false, {{0, 0}, {16, 16}});
|
||||
}
|
||||
}
|
||||
|
||||
void SettingsKeybindsAppMenu::computeFrame() {
|
||||
this->updateMetaBinds();
|
||||
|
||||
if (!this->selectedAnAction) {
|
||||
this->playerCursor.updatePosition();
|
||||
|
||||
if (this->playerCursor.movedLeft()) {
|
||||
this->settings->selectPreviousKeybinds();
|
||||
}
|
||||
if (this->playerCursor.movedRight()) {
|
||||
this->settings->selectNextKeybinds();
|
||||
}
|
||||
}
|
||||
else {
|
||||
bool addedKeybind = false;
|
||||
for (const auto& [key, string] : KEYS_TO_STRING) {
|
||||
if (sf::Keyboard::isKeyPressed(key) && (key != sfKey::Enter) && (key != sfKey::Escape)) {
|
||||
this->settings->getKeybinds().addKey(this->actionSelected, key);
|
||||
addedKeybind = true;
|
||||
}
|
||||
|
||||
if (addedKeybind) {
|
||||
this->selectedAnAction = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this->enterReleased && this->settings->getKeybinds().isModifiable()) {
|
||||
this->selectedAnAction = !selectedAnAction;
|
||||
this->actionSelected = ACTION_LIST_IN_ORDER[this->playerCursor.getPosition().y - 1];
|
||||
}
|
||||
if (this->escReleased) {
|
||||
if (this->selectedAnAction) {
|
||||
this->settings->getKeybinds().clearKeys(this->actionSelected);
|
||||
this->selectedAnAction = false;
|
||||
}
|
||||
else {
|
||||
this->menuStack->pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SettingsKeybindsAppMenu::drawFrame() const {
|
||||
this->renderWindow->clear(sf::Color(200, 200, 200));
|
||||
|
||||
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
|
||||
text.setFillColor(sf::Color(0, 0, 0));
|
||||
text.setOutlineColor(sf::Color(255, 255, 255));
|
||||
|
||||
this->placeTitle(text, {}, "KEYBINDS SETTINGS", 5.f, {});
|
||||
|
||||
if (this->settings->getKeybindsLayout() == CUSTOMIZABLE_KEYBINDS) {
|
||||
this->placeText(text, this->playerCursor, "< CUSTOM >", 5.f, 15.f, sf::Vector2u{0, 0});
|
||||
}
|
||||
else {
|
||||
this->placeText(text, this->playerCursor, "< DEFAULT " + std::to_string(this->settings->getKeybindsLayout() + 1) + " >", 5.f, 15.f, sf::Vector2u{0, 0});
|
||||
}
|
||||
|
||||
if (this->selectedAnAction) {
|
||||
text.setOutlineColor(sf::Color(255, 0, 0));
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 2, 0, 8);
|
||||
|
||||
for (Action action : ACTION_LIST_IN_ORDER) {
|
||||
if (i >= firstElem && i < (firstElem + 3)) {
|
||||
sf::String string;
|
||||
bool firstKey = true;
|
||||
for (sfKey key : this->settings->getKeybinds().getKeybinds(action)) {
|
||||
if (KEYS_TO_STRING.contains(key)) {
|
||||
std::string keyString = KEYS_TO_STRING.at(key);
|
||||
if (firstKey) {
|
||||
string += keyString;
|
||||
firstKey = false;
|
||||
}
|
||||
else {
|
||||
string += ", " + keyString;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this->placeText(text, this->playerCursor, setStringToUpperCase(ACTION_NAMES[action]), 15.f, ((i - firstElem) * 10) + 25.f, sf::Vector2u{0, (unsigned int) i + 1});
|
||||
text.setOutlineThickness(0);
|
||||
this->placeText(text, {}, string, 40.f, ((i - firstElem) * 10) + 25.f, {});
|
||||
|
||||
sf::Sprite sprite(this->iconTextures[action]);
|
||||
sprite.setOrigin(sprite.getLocalBounds().getCenter());
|
||||
sprite.setPosition(sf::Vector2f(8.f, ((i - firstElem) * 10) + 25.f) * (float) this->settings->getWindowSizeMultiplier());
|
||||
sprite.setScale(sprite.getScale() * ((float) this->settings->getWindowSizeMultiplier() / 2));
|
||||
this->renderWindow->draw(sprite);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
this->renderWindow->display();
|
||||
}
|
||||
24
src/GraphicalUI/AppMenus/SettingsKeybindsAppMenu.h
Normal file
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "../PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
class SettingsKeybindsAppMenu : public AppMenu {
|
||||
private:
|
||||
PlayerCursor playerCursor;
|
||||
sf::Texture iconTextures[11];
|
||||
bool selectedAnAction;
|
||||
Action actionSelected;
|
||||
|
||||
public:
|
||||
SettingsKeybindsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
||||
|
||||
void computeFrame() override;
|
||||
|
||||
void drawFrame() const override;
|
||||
};
|
||||
78
src/GraphicalUI/AppMenus/SettingsMainAppMenu.cpp
Normal file
@@ -0,0 +1,78 @@
|
||||
#include "SettingsMainAppMenu.h"
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "SettingsKeybindsAppMenu.h"
|
||||
#include "SettingsControlsAppMenu.h"
|
||||
#include "../PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
SettingsMainAppMenu::SettingsMainAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
AppMenu(menuStack, settings, renderWindow),
|
||||
playerCursor({1, 1, 1, 1}) {
|
||||
|
||||
}
|
||||
|
||||
void SettingsMainAppMenu::computeFrame() {
|
||||
this->updateMetaBinds();
|
||||
this->playerCursor.updatePosition();
|
||||
|
||||
switch (this->playerCursor.getPosition().y) {
|
||||
case 2 : {
|
||||
if (this->playerCursor.movedLeft()) {
|
||||
if (this->settings->shortenWindow()) {
|
||||
this->settings->changeVideoMode(*this->renderWindow);
|
||||
}
|
||||
}
|
||||
if (this->playerCursor.movedRight()) {
|
||||
if (this->settings->widenWindow()) {
|
||||
this->settings->changeVideoMode(*this->renderWindow);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 3 : {
|
||||
if (this->playerCursor.movedLeft()) {
|
||||
this->settings->shortenStartTimer();
|
||||
}
|
||||
if (this->playerCursor.movedRight()) {
|
||||
this->settings->lengthenStartTimer();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (this->enterReleased) {
|
||||
if (this->playerCursor.getPosition().y == 0) {
|
||||
this->menuStack->push(std::make_shared<SettingsKeybindsAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
||||
}
|
||||
if (this->playerCursor.getPosition().y == 1) {
|
||||
this->menuStack->push(std::make_shared<SettingsControlsAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
||||
}
|
||||
}
|
||||
if (this->escReleased) {
|
||||
this->menuStack->pop();
|
||||
}
|
||||
}
|
||||
|
||||
void SettingsMainAppMenu::drawFrame() const {
|
||||
this->renderWindow->clear(sf::Color(200, 200, 200));
|
||||
|
||||
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
|
||||
text.setFillColor(sf::Color(0, 0, 0));
|
||||
text.setOutlineColor(sf::Color(255, 255, 255));
|
||||
|
||||
this->placeTitle(text, {}, "SETTINGS", 5.f, {});
|
||||
|
||||
sf::Vector2u windowSize = this->renderWindow->getSize();
|
||||
|
||||
this->placeText(text, this->playerCursor, "CHANGE KEYBINDS", 5.f, 15.f, sf::Vector2u{0, 0});
|
||||
this->placeText(text, this->playerCursor, "CHANGE CONTROLS", 5.f, 25.f, sf::Vector2u{0, 1});
|
||||
this->placeText(text, this->playerCursor, "< WINDOW SIZE: " + std::to_string(windowSize.x) + "x" + std::to_string(windowSize.y) + " >", 5.f, 35.f, sf::Vector2u{0, 2});
|
||||
this->placeText(text, this->playerCursor, "< START TIMER: " + std::to_string(this->settings->getStartTimerLength()) + "s >", 5.f, 45.f, sf::Vector2u{0, 3});
|
||||
|
||||
this->renderWindow->display();
|
||||
}
|
||||
21
src/GraphicalUI/AppMenus/SettingsMainAppMenu.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "../PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
class SettingsMainAppMenu : public AppMenu {
|
||||
private:
|
||||
PlayerCursor playerCursor;
|
||||
|
||||
public:
|
||||
SettingsMainAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
||||
|
||||
void computeFrame() override;
|
||||
|
||||
void drawFrame() const override;
|
||||
};
|
||||
75
src/GraphicalUI/AppMenus/StartUpAppMenu.cpp
Normal file
@@ -0,0 +1,75 @@
|
||||
#include "StartUpAppMenu.h"
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "MainAppMenu.h"
|
||||
#include "../PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <algorithm>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
StartUpAppMenu::StartUpAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
AppMenu(menuStack, settings, renderWindow),
|
||||
playerCursor({MAXIMUM_PIECES_SIZE + 1}) {
|
||||
|
||||
this->playerCursor.goToPosition({(unsigned int) std::clamp(this->settings->getLoadablePiecesSize(), MINIMUM_PIECES_SIZE, MAXIMUM_PIECES_SIZE), 0u});
|
||||
}
|
||||
|
||||
void StartUpAppMenu::computeFrame() {
|
||||
this->updateMetaBinds();
|
||||
this->playerCursor.updatePosition();
|
||||
|
||||
if (this->playerCursor.getPosition().x < MINIMUM_PIECES_SIZE) {
|
||||
if (this->playerCursor.movedLeft()) {
|
||||
this->playerCursor.goToPosition({MAXIMUM_PIECES_SIZE, 0});
|
||||
}
|
||||
else {
|
||||
this->playerCursor.goToPosition({MINIMUM_PIECES_SIZE, 0});
|
||||
}
|
||||
}
|
||||
|
||||
if (this->enterReleased) {
|
||||
this->settings->loadSettingsFromFile(true, {this->playerCursor.getPosition().x});
|
||||
this->menuStack->pop();
|
||||
|
||||
if (this->settings->hasLoadedPieces()) {
|
||||
this->menuStack->push(std::make_shared<MainAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
||||
}
|
||||
else {
|
||||
std::cout << "ERROR: COULD NOT LOAD PIECES" << std::endl;
|
||||
std::cout << "ARGUMENT WAS: " << this->playerCursor.getPosition().x << std::endl;
|
||||
}
|
||||
}
|
||||
else if (this->escReleased) {
|
||||
this->menuStack->pop();
|
||||
}
|
||||
}
|
||||
|
||||
void StartUpAppMenu::drawFrame() const {
|
||||
this->renderWindow->clear(sf::Color(200, 200, 200));
|
||||
|
||||
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
|
||||
text.setFillColor(sf::Color(0, 0, 0));
|
||||
text.setOutlineColor(sf::Color(255, 255, 255));
|
||||
|
||||
this->placeTitle(text, {}, "SELECT THE LOADED PIECES MAXIMUM SIZE", 10.f, {});
|
||||
this->placeTitle(text, this->playerCursor, "< " + std::to_string(this->playerCursor.getPosition().x) + " >", 25.f, this->playerCursor.getPosition());
|
||||
|
||||
text.setOutlineColor({0, 0, 0});
|
||||
if (this->playerCursor.getPosition().x <= 10) {
|
||||
text.setFillColor({0, 255, 0});
|
||||
this->placeTitle(text, {}, "LOW LOAD TIME", 40.f, {});
|
||||
}
|
||||
else if (this->playerCursor.getPosition().x <= 13) {
|
||||
text.setFillColor({255, 255, 0});
|
||||
this->placeTitle(text, {}, "MEDIUM LOAD TIME", 40.f, {});
|
||||
}
|
||||
else {
|
||||
text.setFillColor({255, 0, 0});
|
||||
this->placeTitle(text, {}, "LONG LOAD TIME", 40.f, {});
|
||||
}
|
||||
|
||||
this->renderWindow->display();
|
||||
}
|
||||
21
src/GraphicalUI/AppMenus/StartUpAppMenu.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "../PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
class StartUpAppMenu : public AppMenu {
|
||||
private:
|
||||
PlayerCursor playerCursor;
|
||||
|
||||
public:
|
||||
StartUpAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
||||
|
||||
void computeFrame() override;
|
||||
|
||||
void drawFrame() const override;
|
||||
};
|
||||
@@ -1,31 +1,31 @@
|
||||
#include "GraphApp.h"
|
||||
|
||||
#include "AppMenus/AppMenu.h"
|
||||
#include "AppMenus/MainAppMenu.h"
|
||||
#include "AppMenus/StartUpAppMenu.h"
|
||||
#include "Settings.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
static const double TIME_BETWEEN_FRAMES = (1000.f / 60.f);
|
||||
static const double TIME_BETWEEN_FRAMES = (1000.f / FRAMES_PER_SECOND);
|
||||
|
||||
|
||||
GraphApp::GraphApp() {
|
||||
this->settings = std::make_shared<Settings>();
|
||||
this->menuStack = std::make_shared<std::stack<AppMenu>>();
|
||||
this->window = std::make_shared<sf::RenderWindow>();
|
||||
this->settings = std::make_shared<Settings>(false);
|
||||
this->menuStack = std::make_shared<MenuStack>();
|
||||
this->renderWindow = std::make_shared<sf::RenderWindow>();
|
||||
}
|
||||
|
||||
void GraphApp::startApp() {
|
||||
changeVideoMode(*this->window, this->settings->getVideoMode());
|
||||
this->menuStack->push(MainAppMenu(this->menuStack, this->settings, this->window));
|
||||
void GraphApp::run() {
|
||||
this->settings->changeVideoMode(*this->renderWindow);
|
||||
this->menuStack->push(std::make_shared<StartUpAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
||||
|
||||
bool quit = false;
|
||||
double timeAtNextFrame = 0;
|
||||
sf::Clock clock;
|
||||
while (!quit) {
|
||||
while (const std::optional event = this->window->pollEvent()) {
|
||||
while (const std::optional event = this->renderWindow->pollEvent()) {
|
||||
if (event->is<sf::Event::Closed>()) {
|
||||
quit = true;
|
||||
}
|
||||
@@ -33,17 +33,21 @@ void GraphApp::startApp() {
|
||||
|
||||
if (!quit) {
|
||||
if (clock.getElapsedTime().asMilliseconds() > timeAtNextFrame) {
|
||||
timeAtNextFrame += TIME_BETWEEN_FRAMES;
|
||||
this->menuStack->top().computeFrame();
|
||||
this->menuStack->top()->computeFrame();
|
||||
|
||||
if (this->menuStack->empty()) {
|
||||
quit = true;
|
||||
}
|
||||
else {
|
||||
this->menuStack->top().drawFrame();
|
||||
this->menuStack->top()->drawFrame();
|
||||
}
|
||||
|
||||
while (clock.getElapsedTime().asMilliseconds() > timeAtNextFrame) {
|
||||
timeAtNextFrame += TIME_BETWEEN_FRAMES;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
window->close();
|
||||
this->settings->saveSettingsToFile();
|
||||
renderWindow->close();
|
||||
}
|
||||
|
||||
@@ -11,11 +11,11 @@
|
||||
class GraphApp {
|
||||
private:
|
||||
std::shared_ptr<Settings> settings;
|
||||
std::shared_ptr<std::stack<AppMenu>> menuStack;
|
||||
std::shared_ptr<sf::RenderWindow> window;
|
||||
std::shared_ptr<MenuStack> menuStack;
|
||||
std::shared_ptr<sf::RenderWindow> renderWindow;
|
||||
|
||||
public:
|
||||
GraphApp();
|
||||
|
||||
void startApp();
|
||||
void run();
|
||||
};
|
||||
|
||||
98
src/GraphicalUI/Keybinds.cpp
Normal file
@@ -0,0 +1,98 @@
|
||||
#include "Keybinds.h"
|
||||
|
||||
#include "../Core/Action.h"
|
||||
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <fstream>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
Keybinds::Keybinds(int layoutNumber) :
|
||||
layoutNumber(layoutNumber) {
|
||||
|
||||
for (Action action : ACTION_LIST_IN_ORDER) {
|
||||
this->keybinds.insert({action, std::set<sfKey>()});
|
||||
}
|
||||
this->modifiable = (layoutNumber == CUSTOMIZABLE_KEYBINDS);
|
||||
|
||||
this->loadKeybindsFromFile();
|
||||
}
|
||||
|
||||
void Keybinds::loadKeybindsFromFile() {
|
||||
std::ifstream layoutFile("data/config/keybinds/layout" + std::to_string(this->layoutNumber) + ".bin", std::ios::binary);
|
||||
|
||||
for (Action action : ACTION_LIST_IN_ORDER) {
|
||||
this->keybinds.at(action).clear();
|
||||
}
|
||||
|
||||
char byte;
|
||||
while (layoutFile.peek() != EOF) {
|
||||
layoutFile.get(byte);
|
||||
Action action = Action(byte);
|
||||
|
||||
bool separatorMet = false;
|
||||
while (!separatorMet) {
|
||||
layoutFile.get(byte);
|
||||
if (byte == (char) 0xFF) {
|
||||
separatorMet = true;
|
||||
}
|
||||
else {
|
||||
this->keybinds.at(action).insert(sfKey(byte));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Keybinds::saveKeybindsToFile() const {
|
||||
if (!this->modifiable) return;
|
||||
|
||||
std::ofstream layoutFile("data/config/keybinds/layout" + std::to_string(this->layoutNumber) + ".bin", std::ios::trunc | std::ios::binary);
|
||||
|
||||
char byte;
|
||||
for (Action action : ACTION_LIST_IN_ORDER) {
|
||||
byte = action;
|
||||
layoutFile.write(&byte, 1);
|
||||
|
||||
for (sfKey key : this->keybinds.at(action)) {
|
||||
byte = (int) key;
|
||||
layoutFile.write(&byte, 1);
|
||||
}
|
||||
|
||||
byte = 0xFF;
|
||||
layoutFile.write(&byte, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void Keybinds::addKey(Action action, sfKey key) {
|
||||
if (!this->modifiable) return;
|
||||
if (!KEYS_TO_STRING.contains(key)) return;
|
||||
|
||||
this->keybinds.at(action).insert(key);
|
||||
}
|
||||
|
||||
void Keybinds::clearKeys(Action action) {
|
||||
if (!this->modifiable) return;
|
||||
|
||||
this->keybinds.at(action).clear();
|
||||
}
|
||||
|
||||
bool Keybinds::isModifiable() const {
|
||||
return this->modifiable;
|
||||
}
|
||||
|
||||
const std::set<Action> Keybinds::getActions(sfKey key) const {
|
||||
std::set<Action> actions;
|
||||
|
||||
for (const auto& [action, keys] : this->keybinds) {
|
||||
if (keys.contains(key)) {
|
||||
actions.insert(action);
|
||||
}
|
||||
}
|
||||
|
||||
return actions;
|
||||
}
|
||||
|
||||
const std::set<sfKey>& Keybinds::getKeybinds(Action action) const {
|
||||
return this->keybinds.at(action);
|
||||
}
|
||||
@@ -3,30 +3,154 @@
|
||||
#include "../Core/Action.h"
|
||||
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <algorithm>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
using sfKey = sf::Keyboard::Key;
|
||||
|
||||
static const int NUMBER_OF_KEYBINDS = 5;
|
||||
static const int CUSTOMIZABLE_KEYBINDS = NUMBER_OF_KEYBINDS - 1;
|
||||
|
||||
|
||||
class Keybinds {
|
||||
private:
|
||||
std::map<Action, std::vector<sfKey>> keybinds;
|
||||
|
||||
std::map<Action, std::set<sfKey>> keybinds;
|
||||
int layoutNumber;
|
||||
bool modifiable;
|
||||
|
||||
public:
|
||||
Keybinds();
|
||||
Keybinds(int layoutNumber);
|
||||
|
||||
void loadKeybindsFromFile();
|
||||
|
||||
void saveKeybindsToFile() const;
|
||||
|
||||
void createDefaultKeybindsFile() const;
|
||||
|
||||
void addKey(Action action, sfKey key);
|
||||
|
||||
void clearKeys(Action action);
|
||||
|
||||
const std::vector<Action>& getActions(sfKey key) const;
|
||||
bool isModifiable() const;
|
||||
|
||||
const std::vector<sfKey>& getKeybinds(Action action) const;
|
||||
const std::set<Action> getActions(sfKey key) const;
|
||||
|
||||
const std::set<sfKey>& getKeybinds(Action action) const;
|
||||
};
|
||||
|
||||
|
||||
inline std::string setStringToUpperCase(std::string&& str) {
|
||||
std::transform(str.begin(), str.end(), str.begin(), ::toupper);
|
||||
return str;
|
||||
}
|
||||
|
||||
inline std::string setStringToUpperCase(const std::string& str) {
|
||||
std::string result = str;
|
||||
std::transform(result.begin(), result.end(), result.begin(), ::toupper);
|
||||
return result;
|
||||
}
|
||||
|
||||
#define INSERT_MAPPING(identifier) {sfKey::identifier, setStringToUpperCase(#identifier)}
|
||||
static const std::map<sfKey, sf::String> KEYS_TO_STRING = {
|
||||
INSERT_MAPPING(A),
|
||||
INSERT_MAPPING(B),
|
||||
INSERT_MAPPING(C),
|
||||
INSERT_MAPPING(D),
|
||||
INSERT_MAPPING(E),
|
||||
INSERT_MAPPING(F),
|
||||
INSERT_MAPPING(G),
|
||||
INSERT_MAPPING(H),
|
||||
INSERT_MAPPING(I),
|
||||
INSERT_MAPPING(J),
|
||||
INSERT_MAPPING(K),
|
||||
INSERT_MAPPING(L),
|
||||
INSERT_MAPPING(M),
|
||||
INSERT_MAPPING(N),
|
||||
INSERT_MAPPING(O),
|
||||
INSERT_MAPPING(P),
|
||||
INSERT_MAPPING(Q),
|
||||
INSERT_MAPPING(R),
|
||||
INSERT_MAPPING(S),
|
||||
INSERT_MAPPING(T),
|
||||
INSERT_MAPPING(U),
|
||||
INSERT_MAPPING(V),
|
||||
INSERT_MAPPING(W),
|
||||
INSERT_MAPPING(X),
|
||||
INSERT_MAPPING(Y),
|
||||
INSERT_MAPPING(Z),
|
||||
INSERT_MAPPING(Num0),
|
||||
INSERT_MAPPING(Num1),
|
||||
INSERT_MAPPING(Num2),
|
||||
INSERT_MAPPING(Num3),
|
||||
INSERT_MAPPING(Num4),
|
||||
INSERT_MAPPING(Num5),
|
||||
INSERT_MAPPING(Num6),
|
||||
INSERT_MAPPING(Num7),
|
||||
INSERT_MAPPING(Num8),
|
||||
INSERT_MAPPING(Num9),
|
||||
INSERT_MAPPING(Escape),
|
||||
INSERT_MAPPING(LControl),
|
||||
INSERT_MAPPING(LShift),
|
||||
INSERT_MAPPING(LAlt),
|
||||
INSERT_MAPPING(LSystem),
|
||||
INSERT_MAPPING(RControl),
|
||||
INSERT_MAPPING(RShift),
|
||||
INSERT_MAPPING(RAlt),
|
||||
INSERT_MAPPING(RSystem),
|
||||
INSERT_MAPPING(Menu),
|
||||
INSERT_MAPPING(LBracket),
|
||||
INSERT_MAPPING(RBracket),
|
||||
INSERT_MAPPING(Semicolon),
|
||||
INSERT_MAPPING(Comma),
|
||||
INSERT_MAPPING(Period),
|
||||
INSERT_MAPPING(Apostrophe),
|
||||
INSERT_MAPPING(Slash),
|
||||
INSERT_MAPPING(Backslash),
|
||||
INSERT_MAPPING(Grave),
|
||||
INSERT_MAPPING(Equal),
|
||||
INSERT_MAPPING(Hyphen),
|
||||
INSERT_MAPPING(Space),
|
||||
INSERT_MAPPING(Enter),
|
||||
INSERT_MAPPING(Backspace),
|
||||
INSERT_MAPPING(Tab),
|
||||
INSERT_MAPPING(PageUp),
|
||||
INSERT_MAPPING(PageDown),
|
||||
INSERT_MAPPING(End),
|
||||
INSERT_MAPPING(Home),
|
||||
INSERT_MAPPING(Insert),
|
||||
INSERT_MAPPING(Delete),
|
||||
INSERT_MAPPING(Add),
|
||||
INSERT_MAPPING(Subtract),
|
||||
INSERT_MAPPING(Multiply),
|
||||
INSERT_MAPPING(Divide),
|
||||
INSERT_MAPPING(Left),
|
||||
INSERT_MAPPING(Right),
|
||||
INSERT_MAPPING(Up),
|
||||
INSERT_MAPPING(Down),
|
||||
INSERT_MAPPING(Numpad0),
|
||||
INSERT_MAPPING(Numpad1),
|
||||
INSERT_MAPPING(Numpad2),
|
||||
INSERT_MAPPING(Numpad3),
|
||||
INSERT_MAPPING(Numpad4),
|
||||
INSERT_MAPPING(Numpad5),
|
||||
INSERT_MAPPING(Numpad6),
|
||||
INSERT_MAPPING(Numpad7),
|
||||
INSERT_MAPPING(Numpad8),
|
||||
INSERT_MAPPING(Numpad9),
|
||||
INSERT_MAPPING(F1),
|
||||
INSERT_MAPPING(F2),
|
||||
INSERT_MAPPING(F3),
|
||||
INSERT_MAPPING(F4),
|
||||
INSERT_MAPPING(F5),
|
||||
INSERT_MAPPING(F6),
|
||||
INSERT_MAPPING(F7),
|
||||
INSERT_MAPPING(F8),
|
||||
INSERT_MAPPING(F9),
|
||||
INSERT_MAPPING(F10),
|
||||
INSERT_MAPPING(F11),
|
||||
INSERT_MAPPING(F12),
|
||||
INSERT_MAPPING(F13),
|
||||
INSERT_MAPPING(F14),
|
||||
INSERT_MAPPING(F15),
|
||||
INSERT_MAPPING(Pause)
|
||||
};
|
||||
#undef INSERT_MAPPING
|
||||
|
||||
35
src/GraphicalUI/PiecesType.h
Normal file
@@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
|
||||
enum PiecesType {
|
||||
CONVEX_PIECES,
|
||||
HOLELESS_PIECES,
|
||||
OTHER_PIECES,
|
||||
ALL_PIECES,
|
||||
SINGLE_PIECE
|
||||
};
|
||||
|
||||
|
||||
inline int getSizeOfPieces(PiecesType type) {
|
||||
if (type < SINGLE_PIECE) return 0;
|
||||
|
||||
else return (type - SINGLE_PIECE + 1);
|
||||
}
|
||||
|
||||
inline PiecesType createSinglePieceType(int size) {
|
||||
return PiecesType(SINGLE_PIECE + size - 1);
|
||||
}
|
||||
|
||||
inline std::string getPiecesTypeName(PiecesType piecesType) {
|
||||
static const std::string PIECES_TYPE_NAME[] = {
|
||||
"CONVEX",
|
||||
"HOLELESS",
|
||||
"OTHER",
|
||||
"ALL",
|
||||
"SINGLE"
|
||||
};
|
||||
|
||||
return PIECES_TYPE_NAME[piecesType];
|
||||
}
|
||||
163
src/GraphicalUI/PlayerCursor.cpp
Normal file
@@ -0,0 +1,163 @@
|
||||
#include "PlayerCursor.h"
|
||||
|
||||
#include "Keybinds.h"
|
||||
#include "Settings.h"
|
||||
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
static const int MENU_DAS = FRAMES_PER_SECOND / 2;
|
||||
|
||||
|
||||
PlayerCursor::PlayerCursor(std::vector<unsigned int> rows) :
|
||||
rows(rows) {
|
||||
|
||||
this->position = sf::Vector2u({0, 0});
|
||||
this->leftDAS = 0;
|
||||
this->rightDAS = 0;
|
||||
this->upDAS = 0;
|
||||
this->downDAS = 0;
|
||||
}
|
||||
|
||||
void PlayerCursor::updatePosition() {
|
||||
(sf::Keyboard::isKeyPressed(sfKey::Left)) ? (this->leftDAS++) : (this->leftDAS = 0);
|
||||
if (this->shouldMove(this->leftDAS)) {
|
||||
this->moveLeft();
|
||||
}
|
||||
|
||||
(sf::Keyboard::isKeyPressed(sfKey::Right)) ? (this->rightDAS++) : (this->rightDAS = 0);
|
||||
if (this->shouldMove(this->rightDAS)) {
|
||||
this->moveRight();
|
||||
}
|
||||
|
||||
(sf::Keyboard::isKeyPressed(sfKey::Up)) ? (this->upDAS++) : (this->upDAS = 0);
|
||||
if (this->shouldMove(this->upDAS)) {
|
||||
this->moveUp();
|
||||
}
|
||||
|
||||
(sf::Keyboard::isKeyPressed(sfKey::Down)) ? (this->downDAS++) : (this->downDAS = 0);
|
||||
if (this->shouldMove(this->downDAS)) {
|
||||
this->moveDown();
|
||||
}
|
||||
}
|
||||
|
||||
bool PlayerCursor::movedLeft() const {
|
||||
return this->shouldMove(this->leftDAS);
|
||||
}
|
||||
|
||||
bool PlayerCursor::movedRight() const {
|
||||
return this->shouldMove(this->rightDAS);
|
||||
}
|
||||
|
||||
bool PlayerCursor::movedUp() const {
|
||||
return this->shouldMove(this->upDAS);
|
||||
}
|
||||
|
||||
bool PlayerCursor::movedDown() const {
|
||||
return this->shouldMove(this->downDAS);
|
||||
}
|
||||
|
||||
void PlayerCursor::goToPosition(const sf::Vector2u& newPosition) {
|
||||
if (this->rows.size() > newPosition.y) {
|
||||
if (this->rows.at(newPosition.y) > newPosition.x) {
|
||||
this->position = newPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool PlayerCursor::addPosition(unsigned int x, unsigned int y) {
|
||||
if (y >= this->rows.size()) return false;
|
||||
if (x > this->rows.at(y)) return false;
|
||||
|
||||
this->rows.at(y)++;
|
||||
if ((y == this->position.y) && (x <= this->position.x)) {
|
||||
this->position.x++;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PlayerCursor::removePosition(unsigned int x, unsigned int y) {
|
||||
if (y >= this->rows.size()) return false;
|
||||
if (x >= this->rows.at(y)) return false;
|
||||
|
||||
this->rows.at(y)--;
|
||||
if ((y == this->position.y) && (x < this->position.x)) {
|
||||
this->position.x--;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PlayerCursor::addRow(unsigned int position, unsigned int width) {
|
||||
if (position > this->rows.size()) return false;
|
||||
|
||||
this->rows.insert(this->rows.begin() + position, width);
|
||||
if (position <= this->position.y) {
|
||||
this->position.y++;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PlayerCursor::removeRow(unsigned int position) {
|
||||
if (position >= this->rows.size()) return false;
|
||||
|
||||
this->rows.erase(this->rows.begin() + position);
|
||||
if (position < this->position.y) {
|
||||
this->position.y--;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
const sf::Vector2u& PlayerCursor::getPosition() const {
|
||||
return this->position;
|
||||
}
|
||||
|
||||
bool PlayerCursor::shouldMove(int DAS) const {
|
||||
return (DAS == 1
|
||||
|| (DAS > MENU_DAS && (DAS % 5) == 0)
|
||||
|| (DAS > (FRAMES_PER_SECOND * 2)));
|
||||
}
|
||||
|
||||
void PlayerCursor::moveLeft() {
|
||||
if (this->position.x == 0) {
|
||||
this->position.x = this->rows.at(this->position.y) - 1;
|
||||
}
|
||||
else {
|
||||
this->position.x--;
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerCursor::moveRight() {
|
||||
if (this->position.x == this->rows.at(this->position.y) - 1) {
|
||||
this->position.x = 0;
|
||||
}
|
||||
else {
|
||||
this->position.x++;
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerCursor::moveUp() {
|
||||
if (this->position.y == 0) {
|
||||
this->position.y = this->rows.size() - 1;
|
||||
}
|
||||
else {
|
||||
this->position.y--;
|
||||
}
|
||||
|
||||
if (this->position.x >= this->rows.at(this->position.y)) {
|
||||
this->position.x = this->rows.at(this->position.y) - 1;
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerCursor::moveDown() {
|
||||
if (this->position.y == this->rows.size() - 1) {
|
||||
this->position.y = 0;
|
||||
}
|
||||
else {
|
||||
this->position.y++;
|
||||
}
|
||||
|
||||
if (this->position.x >= this->rows.at(this->position.y)) {
|
||||
this->position.x = this->rows.at(this->position.y) - 1;
|
||||
}
|
||||
}
|
||||
51
src/GraphicalUI/PlayerCursor.h
Normal file
@@ -0,0 +1,51 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
class PlayerCursor {
|
||||
private:
|
||||
std::vector<unsigned int> rows;
|
||||
sf::Vector2u position;
|
||||
int leftDAS;
|
||||
int rightDAS;
|
||||
int upDAS;
|
||||
int downDAS;
|
||||
|
||||
public:
|
||||
PlayerCursor(std::vector<unsigned int> rows);
|
||||
|
||||
void updatePosition();
|
||||
|
||||
bool movedLeft() const;
|
||||
|
||||
bool movedRight() const;
|
||||
|
||||
bool movedUp() const;
|
||||
|
||||
bool movedDown() const;
|
||||
|
||||
void goToPosition(const sf::Vector2u& newPosition);
|
||||
|
||||
bool addPosition(unsigned int x, unsigned int y);
|
||||
|
||||
bool removePosition(unsigned int x, unsigned int y);
|
||||
|
||||
bool addRow(unsigned int position, unsigned int width);
|
||||
|
||||
bool removeRow(unsigned int position);
|
||||
|
||||
const sf::Vector2u& getPosition() const;
|
||||
|
||||
private:
|
||||
bool shouldMove(int DAS) const;
|
||||
|
||||
void moveLeft();
|
||||
|
||||
void moveRight();
|
||||
|
||||
void moveUp();
|
||||
|
||||
void moveDown();
|
||||
};
|
||||
@@ -2,48 +2,251 @@
|
||||
|
||||
#include "../Core/Menu.h"
|
||||
#include "Keybinds.h"
|
||||
#include "PiecesType.h"
|
||||
|
||||
#include <vector>
|
||||
#include <optional>
|
||||
#include <fstream>
|
||||
#include <algorithm>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
static const int NUMBER_OF_KEYBINDS = 5;
|
||||
static const int CUSTOMIZABLE_KEYBINDS = NUMBER_OF_KEYBINDS - 1;
|
||||
static const sf::Vector2u BASE_WINDOW_SIZE = {80, 50};
|
||||
static const int WINDOW_SIZE_MULTIPLIERS[] = {4, 6, 9, 14, 20};
|
||||
static const int WINDOW_SIZE_MULTIPLIERS[] = {4, 6, 10, 14, 20, 30, 40};
|
||||
static const int WINDOW_SIZE_LAST_MODE = (sizeof(WINDOW_SIZE_MULTIPLIERS) / sizeof(int)) - 1;
|
||||
static const int START_TIMER_MAX = 4;
|
||||
static const int DISTRIBUTION_MAX = 20;
|
||||
|
||||
|
||||
Settings::Settings() {
|
||||
for (int i = 1; i <= 15; i++) {
|
||||
this->menu.getPiecesList().loadPieces(i);
|
||||
Settings::Settings(bool loadPieces) {
|
||||
this->keybinds.clear();
|
||||
this->keybinds.reserve(NUMBER_OF_KEYBINDS);
|
||||
for (int i = 0; i < NUMBER_OF_KEYBINDS; i++) {
|
||||
this->keybinds.emplace_back(i);
|
||||
}
|
||||
|
||||
this->loadSettingsFromFile();
|
||||
this->loadSettingsFromFile(loadPieces, {});
|
||||
}
|
||||
|
||||
void Settings::loadSettingsFromFile() {
|
||||
this->menu.getPiecesList().unselectAll();
|
||||
this->menu.getPiecesList().selectAllPieces(4);
|
||||
this->windowSizeMode = 2;
|
||||
void Settings::loadPieces(int loadablePiecesSizeRequest) {
|
||||
if (loadablePiecesSizeRequest < MINIMUM_PIECES_SIZE) {
|
||||
loadablePiecesSizeRequest = MINIMUM_PIECES_SIZE;
|
||||
}
|
||||
else if (loadablePiecesSizeRequest > MAXIMUM_PIECES_SIZE) {
|
||||
loadablePiecesSizeRequest = MAXIMUM_PIECES_SIZE;
|
||||
}
|
||||
|
||||
bool succeeded = true;
|
||||
int i = 1;
|
||||
while (succeeded && (i <= loadablePiecesSizeRequest)) {
|
||||
succeeded = this->menu.getPiecesList().loadPieces(i);
|
||||
i++;
|
||||
}
|
||||
|
||||
if (succeeded) {
|
||||
this->loadablePiecesSize = loadablePiecesSizeRequest;
|
||||
}
|
||||
this->loadedPieces = succeeded;
|
||||
}
|
||||
|
||||
void Settings::loadSettingsFromFile(bool loadPieces, std::optional<int> loadablePiecesSizeRequest) {
|
||||
std::ifstream settingsFile("data/config/settings.bin", std::ios::binary);
|
||||
char byte;
|
||||
|
||||
// file format version
|
||||
settingsFile.get(byte);
|
||||
|
||||
// loadable pieces size
|
||||
settingsFile.get(byte);
|
||||
this->loadablePiecesSize = byte;
|
||||
|
||||
if (loadPieces) {
|
||||
if (loadablePiecesSizeRequest.has_value()) {
|
||||
this->loadPieces(loadablePiecesSizeRequest.value());
|
||||
}
|
||||
else {
|
||||
this->loadPieces(byte);
|
||||
}
|
||||
}
|
||||
else {
|
||||
this->loadedPieces = false;
|
||||
}
|
||||
|
||||
// keybind layout
|
||||
settingsFile.get(byte);
|
||||
this->chosenKeybinds = byte;
|
||||
|
||||
// DAS tuning
|
||||
settingsFile.get(byte);
|
||||
this->menu.getPlayerControls().setDAS(byte);
|
||||
|
||||
// ARR tuning
|
||||
settingsFile.get(byte);
|
||||
this->menu.getPlayerControls().setARR(byte);
|
||||
|
||||
// SDR tuning
|
||||
settingsFile.get(byte);
|
||||
this->menu.getPlayerControls().setSDR(byte);
|
||||
|
||||
// window size mode
|
||||
settingsFile.get(byte);
|
||||
this->windowSizeMode = byte;
|
||||
|
||||
// start timer length
|
||||
settingsFile.get(byte);
|
||||
this->startTimerLength = byte;
|
||||
|
||||
// gamemode
|
||||
settingsFile.get(byte);
|
||||
this->gamemode = Gamemode(byte);
|
||||
|
||||
// board width
|
||||
settingsFile.get(byte);
|
||||
this->menu.setBoardWidth(byte);
|
||||
|
||||
// board height
|
||||
settingsFile.get(byte);
|
||||
this->menu.setBoardHeight(byte);
|
||||
|
||||
if (this->loadedPieces) {
|
||||
// piece distribution
|
||||
settingsFile.get(byte);
|
||||
this->menu.getPiecesList().setDistributionMode(DistributionMode(byte));
|
||||
|
||||
this->distributions.clear();
|
||||
this->distributions.push_back(0);
|
||||
for (int i = 1; i <= 15; i++) {
|
||||
settingsFile.get(byte);
|
||||
this->distributions.push_back(byte);
|
||||
}
|
||||
this->confirmDistribution();
|
||||
|
||||
// selected pieces
|
||||
char pieceType;
|
||||
char pieceSize;
|
||||
char lowByte;
|
||||
char midByte;
|
||||
char highByte;
|
||||
|
||||
this->selectedPieces.clear();
|
||||
while (settingsFile.get(pieceType)) {
|
||||
if (settingsFile.eof()) break;
|
||||
|
||||
if (getSizeOfPieces(PiecesType(pieceType)) == 0) {
|
||||
settingsFile.get(pieceSize);
|
||||
|
||||
this->selectedPieces.emplace_back(PiecesType(pieceType), pieceSize);
|
||||
}
|
||||
else {
|
||||
settingsFile.get(lowByte);
|
||||
settingsFile.get(midByte);
|
||||
settingsFile.get(highByte);
|
||||
|
||||
int pieceNumber = ((unsigned char) lowByte) + ((unsigned char) midByte << 8) + ((unsigned char) highByte << 16);
|
||||
this->selectedPieces.emplace_back(PiecesType(pieceType), pieceNumber);
|
||||
}
|
||||
}
|
||||
this->confirmSelectedPieces();
|
||||
}
|
||||
else {
|
||||
this->distributions.clear();
|
||||
this->selectedPieces.clear();
|
||||
}
|
||||
}
|
||||
|
||||
void Settings::saveSettingsToFile() const {
|
||||
if (!this->loadedPieces) return;
|
||||
|
||||
}
|
||||
this->keybinds.at(CUSTOMIZABLE_KEYBINDS).saveKeybindsToFile();
|
||||
|
||||
void Settings::createDefaultSettingsFile() const {
|
||||
std::ofstream settingsFile("data/config/settings.bin", std::ios::trunc | std::ios::binary);
|
||||
char byte;
|
||||
|
||||
// file format version
|
||||
byte = CURRENT_FILE_FORMAT_VERSION;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// loadable pieces size
|
||||
byte = this->loadablePiecesSize;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// keybind layout
|
||||
byte = this->chosenKeybinds;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// DAS tuning
|
||||
byte = this->menu.readPlayerControls().getDAS();
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// ARR tuning
|
||||
byte = this->menu.readPlayerControls().getARR();
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// SDR tuning
|
||||
byte = this->menu.readPlayerControls().getSDR();
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// window size mode
|
||||
byte = this->windowSizeMode;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// start timer length
|
||||
byte = this->startTimerLength;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// gamemode
|
||||
byte = this->gamemode;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// board width
|
||||
byte = this->menu.getBoardWidth();
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// board height
|
||||
byte = this->menu.getBoardHeight();
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// piece distribution
|
||||
byte = this->menu.readPiecesList().getDistributionMode();
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
for (int i = 1; i <= 15; i++) {
|
||||
byte = this->distributions.at(i);
|
||||
settingsFile.write(&byte, 1);
|
||||
}
|
||||
|
||||
// selected pieces
|
||||
for (const auto& [type, value] : this->selectedPieces) {
|
||||
byte = type;
|
||||
settingsFile.write(&byte, 1);
|
||||
if (getSizeOfPieces(type) == 0) {
|
||||
byte = value;
|
||||
settingsFile.write(&byte, 1);
|
||||
}
|
||||
else {
|
||||
int number = value;
|
||||
for (int i = 0; i < 3; i++) {
|
||||
byte = (number % 256);
|
||||
settingsFile.write(&byte, 1);
|
||||
number = (number >> 8);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Settings::selectNextKeybinds() {
|
||||
if (this->chosenKeybinds < NUMBER_OF_KEYBINDS) {
|
||||
if (this->chosenKeybinds < (NUMBER_OF_KEYBINDS - 1)) {
|
||||
this->chosenKeybinds++;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Settings::selectPreviousKeybinds() {
|
||||
if (this->chosenKeybinds > 0) {
|
||||
this->chosenKeybinds--;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Settings::canModifyCurrentKeybinds() const {
|
||||
@@ -53,19 +256,125 @@ bool Settings::canModifyCurrentKeybinds() const {
|
||||
bool Settings::widenWindow() {
|
||||
if (this->windowSizeMode < WINDOW_SIZE_LAST_MODE) {
|
||||
this->windowSizeMode++;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Settings::shortenWindow() {
|
||||
if (this->windowSizeMode > 0) {
|
||||
this->windowSizeMode--;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Settings::changeVideoMode(sf::RenderWindow& window) const {
|
||||
sf::VideoMode videoMode(BASE_WINDOW_SIZE * (unsigned int) WINDOW_SIZE_MULTIPLIERS[this->windowSizeMode]);
|
||||
window.create(videoMode, "jminos", sf::Style::Close | sf::Style::Titlebar);
|
||||
|
||||
sf::Vector2u desktopSize = sf::VideoMode::getDesktopMode().size;
|
||||
sf::Vector2u windowSize = window.getSize();
|
||||
window.setPosition(sf::Vector2i((desktopSize.x / 2) - (windowSize.x / 2), (desktopSize.y / 2) - (windowSize.y / 2)));
|
||||
}
|
||||
|
||||
bool Settings::lengthenStartTimer() {
|
||||
if (this->startTimerLength < START_TIMER_MAX) {
|
||||
this->startTimerLength++;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Settings::shortenStartTimer() {
|
||||
if (this->startTimerLength > 0) {
|
||||
this->startTimerLength--;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Settings::setGamemode(Gamemode gamemode) {
|
||||
this->gamemode = gamemode;
|
||||
}
|
||||
|
||||
void Settings::selectPieces(PiecesType type, int value) {
|
||||
if (!this->loadedPieces) return;
|
||||
|
||||
this->selectedPieces.emplace_back(type, value);
|
||||
}
|
||||
|
||||
void Settings::unselectPieces(int index) {
|
||||
if (!this->loadedPieces) return;
|
||||
if (index >= this->selectedPieces.size()) return;
|
||||
|
||||
this->selectedPieces.erase(this->selectedPieces.begin() + index);
|
||||
}
|
||||
|
||||
void Settings::confirmSelectedPieces() {
|
||||
if (!this->loadedPieces) return;
|
||||
|
||||
this->menu.getPiecesList().unselectAll();
|
||||
|
||||
bool selectedNone = true;
|
||||
for (const auto& [type, value] : this->selectedPieces) {
|
||||
int size = getSizeOfPieces(type);
|
||||
|
||||
if (size == 0) {
|
||||
if (!(value > this->loadablePiecesSize)) {
|
||||
switch (type) {
|
||||
case CONVEX_PIECES : {this->menu.getPiecesList().selectConvexPieces(value); break;}
|
||||
case HOLELESS_PIECES : {this->menu.getPiecesList().selectHolelessPieces(value); break;}
|
||||
case OTHER_PIECES : {this->menu.getPiecesList().selectOtherPieces(value); break;}
|
||||
case ALL_PIECES : {this->menu.getPiecesList().selectAllPieces(value); break;}
|
||||
}
|
||||
selectedNone = false;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!(getSizeOfPieces(type) > this->loadablePiecesSize)) {
|
||||
this->menu.getPiecesList().selectPiece(size, value);
|
||||
selectedNone = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (selectedNone) {
|
||||
this->selectedPieces.push_back(DEFAULT_SELECTION);
|
||||
this->confirmSelectedPieces();
|
||||
}
|
||||
}
|
||||
|
||||
bool Settings::increaseDistribution(int size) {
|
||||
if (!this->loadedPieces) return false;
|
||||
if (size < 1 || size > this->loadablePiecesSize) return false;
|
||||
|
||||
if (this->distributions.at(size) < DISTRIBUTION_MAX) {
|
||||
this->distributions.at(size)++;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Settings::decreaseDistribution(int size) {
|
||||
if (!this->loadedPieces) return false;
|
||||
if (size < 1 || size > this->loadablePiecesSize) return false;
|
||||
|
||||
if (this->distributions.at(size) > 0) {
|
||||
this->distributions.at(size)--;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Settings::confirmDistribution() {
|
||||
if (!this->loadedPieces) return;
|
||||
|
||||
for (int i = 1; i <= 15; i++) {
|
||||
this->menu.getPiecesList().changeCustomDistribution(i, (double) 1 / (this->distributions.at(i) + 0.001));
|
||||
}
|
||||
}
|
||||
|
||||
Menu& Settings::getMenu() {
|
||||
return this->menu;
|
||||
}
|
||||
@@ -74,6 +383,18 @@ Keybinds& Settings::getKeybinds() {
|
||||
return this->keybinds.at(this->chosenKeybinds);
|
||||
}
|
||||
|
||||
int Settings::getLoadablePiecesSize() const {
|
||||
return this->loadablePiecesSize;
|
||||
}
|
||||
|
||||
bool Settings::hasLoadedPieces() const {
|
||||
return this->loadedPieces;
|
||||
}
|
||||
|
||||
int Settings::getKeybindsLayout() const {
|
||||
return this->chosenKeybinds;
|
||||
}
|
||||
|
||||
Gamemode Settings::getGamemode() const {
|
||||
return this->gamemode;
|
||||
}
|
||||
@@ -82,6 +403,14 @@ int Settings::getWindowSizeMultiplier() const {
|
||||
return WINDOW_SIZE_MULTIPLIERS[this->windowSizeMode];
|
||||
}
|
||||
|
||||
const sf::VideoMode& Settings::getVideoMode() const {
|
||||
return sf::VideoMode(BASE_WINDOW_SIZE * (unsigned int) WINDOW_SIZE_MULTIPLIERS[this->windowSizeMode]);
|
||||
int Settings::getStartTimerLength() const {
|
||||
return this->startTimerLength;
|
||||
}
|
||||
|
||||
const std::vector<std::pair<PiecesType, int>>& Settings::getSelectedPieces() const {
|
||||
return this->selectedPieces;
|
||||
}
|
||||
|
||||
const std::vector<int>& Settings::getDistributions() const {
|
||||
return this->distributions;
|
||||
}
|
||||
|
||||
@@ -2,47 +2,99 @@
|
||||
|
||||
#include "../Core/Menu.h"
|
||||
#include "Keybinds.h"
|
||||
#include "PiecesType.h"
|
||||
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <vector>
|
||||
#include <optional>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
static const int CURRENT_FILE_FORMAT_VERSION = 11;
|
||||
|
||||
static const int MAXIMUM_BOARD_WIDTH = 40;
|
||||
static const int MAXIMUM_BOARD_HEIGHT = 40;
|
||||
|
||||
static const int RELEASE_PIECES_SIZE = 15;
|
||||
static const int DEBUG_PIECES_SIZE = 10;
|
||||
|
||||
static const int MINIMUM_PIECES_SIZE = 4;
|
||||
#ifdef NDEBUG
|
||||
static const int MAXIMUM_PIECES_SIZE = RELEASE_PIECES_SIZE;
|
||||
#else
|
||||
static const int MAXIMUM_PIECES_SIZE = DEBUG_PIECES_SIZE;
|
||||
#endif
|
||||
|
||||
static const std::pair<PiecesType, int> DEFAULT_SELECTION = {ALL_PIECES, MINIMUM_PIECES_SIZE};
|
||||
|
||||
|
||||
class Settings {
|
||||
private:
|
||||
Menu menu;
|
||||
int loadablePiecesSize;
|
||||
bool loadedPieces;
|
||||
std::vector<Keybinds> keybinds;
|
||||
int chosenKeybinds;
|
||||
Gamemode gamemode;
|
||||
int windowSizeMode;
|
||||
int startTimerLength;
|
||||
Gamemode gamemode;
|
||||
std::vector<std::pair<PiecesType, int>> selectedPieces;
|
||||
std::vector<int> distributions;
|
||||
|
||||
public:
|
||||
Settings();
|
||||
Settings(bool loadPieces);
|
||||
|
||||
void loadSettingsFromFile();
|
||||
void loadPieces(int loadablePiecesSizeRequest);
|
||||
|
||||
void loadSettingsFromFile(bool loadPieces, std::optional<int> loadablePiecesSizeRequest);
|
||||
|
||||
void saveSettingsToFile() const;
|
||||
|
||||
void createDefaultSettingsFile() const;
|
||||
|
||||
bool selectNextKeybinds();
|
||||
|
||||
bool selectPreviousKeybinds();
|
||||
|
||||
bool canModifyCurrentKeybinds() const;
|
||||
|
||||
void setGamemode(Gamemode gamemode);
|
||||
|
||||
bool widenWindow();
|
||||
|
||||
bool shortenWindow();
|
||||
|
||||
void changeVideoMode(sf::RenderWindow& window) const;
|
||||
|
||||
bool lengthenStartTimer();
|
||||
|
||||
bool shortenStartTimer();
|
||||
|
||||
void setGamemode(Gamemode gamemode);
|
||||
|
||||
void selectPieces(PiecesType type, int value);
|
||||
|
||||
void unselectPieces(int index);
|
||||
|
||||
void confirmSelectedPieces();
|
||||
|
||||
bool increaseDistribution(int size);
|
||||
|
||||
bool decreaseDistribution(int size);
|
||||
|
||||
void confirmDistribution();
|
||||
|
||||
Menu& getMenu();
|
||||
|
||||
Keybinds& getKeybinds();
|
||||
|
||||
int getLoadablePiecesSize() const;
|
||||
|
||||
bool hasLoadedPieces() const;
|
||||
|
||||
int getKeybindsLayout() const;
|
||||
|
||||
Gamemode getGamemode() const;
|
||||
|
||||
int getWindowSizeMultiplier() const;
|
||||
|
||||
const sf::VideoMode& getVideoMode() const;
|
||||
int getStartTimerLength() const;
|
||||
|
||||
const std::vector<std::pair<PiecesType, int>>& getSelectedPieces() const;
|
||||
|
||||
const std::vector<int>& getDistributions() const;
|
||||
};
|
||||
|
||||
@@ -1,138 +1,265 @@
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include "../Core/Menu.h"
|
||||
#include "GraphApp.h"
|
||||
#include "../Pieces/PiecesFiles.h"
|
||||
#include <iostream>
|
||||
|
||||
void setToDefaultConfig();
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
|
||||
[[nodiscard]] bool resetSettingsFile();
|
||||
[[nodiscard]] bool resetKeybindFile(int layout);
|
||||
|
||||
|
||||
int main() {
|
||||
std::srand(std::time(NULL));
|
||||
|
||||
sf::RenderWindow window(sf::VideoMode({800, 640}), "My window", sf::Style::Titlebar | sf::Style::Close);
|
||||
window.setPosition(sf::Vector2i(sf::VideoMode::getDesktopMode().size.x / 2 - 400, sf::VideoMode::getDesktopMode().size.y / 2 - 320));
|
||||
bool everythingIsOK = true;
|
||||
|
||||
// CHECK PIECES FILES
|
||||
|
||||
PiecesFiles pf;
|
||||
for (int i = 1; i <= 10; i++) {
|
||||
pf.savePieces(i);
|
||||
}
|
||||
|
||||
Menu m;
|
||||
m.getPiecesList().loadPieces(10);
|
||||
m.getPiecesList().selectAllPieces(4);
|
||||
m.setBoardWidth(10);
|
||||
m.getPlayerControls().setDAS(6);
|
||||
m.getPlayerControls().setARR(0);
|
||||
m.getPlayerControls().setSDR(0);
|
||||
Game game = m.startGame(SPRINT);
|
||||
game.start();
|
||||
|
||||
sf::Clock clock;
|
||||
|
||||
sf::Font font;
|
||||
if (!font.openFromFile("data/fonts/arial.ttf")) {
|
||||
std::cout << "aaaaaaaaaaaaaa";
|
||||
}
|
||||
sf::Text text(font);
|
||||
text.setCharacterSize(20);
|
||||
text.setFillColor(sf::Color::White);
|
||||
|
||||
while (window.isOpen()) {
|
||||
while (const std::optional event = window.pollEvent()) {
|
||||
if (event->is<sf::Event::Closed>())
|
||||
window.close();
|
||||
}
|
||||
|
||||
if (clock.getElapsedTime().asMilliseconds() > 16) {
|
||||
clock.restart();
|
||||
|
||||
window.clear(sf::Color::Black);
|
||||
|
||||
std::set<Action> actions;
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Left)) {
|
||||
actions.insert(MOVE_LEFT);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Right)) {
|
||||
actions.insert(MOVE_RIGHT);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Up)) {
|
||||
actions.insert(HARD_DROP);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Down)) {
|
||||
actions.insert(SOFT_DROP);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A)) {
|
||||
actions.insert(ROTATE_CCW);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::E)) {
|
||||
actions.insert(ROTATE_CW);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Z)) {
|
||||
actions.insert(HOLD);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Tab)) {
|
||||
actions.insert(ROTATE_0);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Num2)) {
|
||||
actions.insert(ROTATE_180);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::R)) {
|
||||
game.reset();
|
||||
game.start();
|
||||
}
|
||||
game.nextFrame(actions);
|
||||
|
||||
for (int y = game.getBoard().getBaseHeight() + 5; y >= 0; y--) {
|
||||
for (int x = 0; x < game.getBoard().getWidth(); x++) {
|
||||
bool isActivePieceHere = (game.getActivePiece() != nullptr) && (game.getActivePiece()->getPositions().contains(Position{x, y} - game.getActivePiecePosition()));
|
||||
bool isGhostPieceHere = (game.getActivePiece() != nullptr) && (game.getActivePiece()->getPositions().contains(Position{x, y} - game.ghostPiecePosition()));
|
||||
Block block = (isActivePieceHere || isGhostPieceHere) ? game.getActivePiece()->getBlockType() : game.getBoard().getBlock(Position{x, y});
|
||||
|
||||
sf::RectangleShape cell(sf::Vector2f(20.f, 20.f));
|
||||
cell.setFillColor(sf::Color(BLOCKS_COLOR[block].red, BLOCKS_COLOR[block].green, BLOCKS_COLOR[block].blue, (isGhostPieceHere && !isActivePieceHere) ? 150 : 255));
|
||||
cell.setPosition(sf::Vector2f(x*20, (game.getBoard().getBaseHeight() + 10 - y)*20));
|
||||
window.draw(cell);
|
||||
bool warned = false;
|
||||
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
|
||||
if (!std::filesystem::exists("data/pieces/" + std::to_string(i) + "minos.bin")) {
|
||||
#ifndef DEBUG
|
||||
if (!warned && i > DEBUG_PIECES_SIZE) {
|
||||
std::cout << "IMPORTANT: You are currently in release mode, if you do not wish to generate big pieces (can take several minutes), type 'xmake f -m debug'." << std::endl;
|
||||
warned = true;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (game.getNextPieces().size() > 0) {
|
||||
for (int y = 10; y >= 0; y--) {
|
||||
for (int x = 0; x <= 10; x++) {
|
||||
Block block = game.getNextPieces().at(0).getBlockType();
|
||||
sf::RectangleShape cell(sf::Vector2f(20.f, 20.f));
|
||||
cell.setPosition(sf::Vector2f((x + 2 + game.getBoard().getWidth())*20, (game.getBoard().getBaseHeight() - y)*20));
|
||||
if (game.getNextPieces().at(0).getPositions().contains(Position({x, y}))) {
|
||||
cell.setFillColor(sf::Color(BLOCKS_COLOR[block].red, BLOCKS_COLOR[block].green, BLOCKS_COLOR[block].blue));
|
||||
}
|
||||
else {
|
||||
cell.setFillColor(sf::Color(0, 0, 0));
|
||||
}
|
||||
window.draw(cell);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (game.getHeldPiece() != nullptr) {
|
||||
for (int y = 10; y >= 0; y--) {
|
||||
for (int x = 0; x <= 10; x++) {
|
||||
Block block = game.getHeldPiece()->getBlockType();
|
||||
sf::RectangleShape cell(sf::Vector2f(20.f, 20.f));
|
||||
cell.setPosition(sf::Vector2f((x + 12 + game.getBoard().getWidth())*20, (game.getBoard().getBaseHeight() - y)*20));
|
||||
if (game.getHeldPiece()->getPositions().contains(Position({x, y}))) {
|
||||
cell.setFillColor(sf::Color(BLOCKS_COLOR[block].red, BLOCKS_COLOR[block].green, BLOCKS_COLOR[block].blue));
|
||||
}
|
||||
else {
|
||||
cell.setFillColor(sf::Color(0, 0, 0));
|
||||
}
|
||||
window.draw(cell);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text.setPosition(sf::Vector2f(12*20, (game.getBoard().getBaseHeight() - 5)*20));
|
||||
text.setString(sf::String(std::to_string(game.getClearedLines())));
|
||||
window.draw(text);
|
||||
|
||||
window.display();
|
||||
std::cout << "INFO: Pieces files for size " << i << " not found, generating..." << std::endl;
|
||||
everythingIsOK &= pf.savePieces(i);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef DEBUG
|
||||
std::cout << "IMPORTANT: You are currently in debug mode, if you wish to use bigger pieces, type 'xmake f -m release'." << std::endl;
|
||||
|
||||
bool releasePiecesGenerated = true;
|
||||
for (int i = DEBUG_PIECES_SIZE + 1; i <= RELEASE_PIECES_SIZE; i++) {
|
||||
if (!std::filesystem::exists("data/pieces/" + std::to_string(i) + "minos.bin")) {
|
||||
releasePiecesGenerated = false;
|
||||
}
|
||||
}
|
||||
if (!releasePiecesGenerated) {
|
||||
std::cout << "NOTE: You do not have all pieces generated, generating can take several minutes." << std::endl;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool everythingGenerated = true;
|
||||
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
|
||||
std::string filePath = "data/pieces/" + std::to_string(i) + "minos.bin";
|
||||
|
||||
if (!std::filesystem::exists(filePath)) {
|
||||
std::cout << "ERROR: Could not open file " + filePath << std::endl;
|
||||
everythingIsOK &= false;
|
||||
}
|
||||
}
|
||||
|
||||
// CHECK CONFIG FILES
|
||||
|
||||
if (!std::filesystem::exists("data/config/settings.bin")) {
|
||||
std::cout << "INFO: Settings file not found, generating..." << std::endl;
|
||||
everythingIsOK &= resetSettingsFile();
|
||||
|
||||
for (int i = 0; i < NUMBER_OF_KEYBINDS; i++) {
|
||||
if (!std::filesystem::exists("data/config/keybinds/layout" + std::to_string(i) + ".bin")) {
|
||||
std::cout << "INFO: Keybind file number " << (i + 1) << "/" << NUMBER_OF_KEYBINDS << " not found, generating..." << std::endl;
|
||||
everythingIsOK &= resetKeybindFile(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
std::ifstream settingsFile("data/config/settings.bin", std::ios::binary);
|
||||
char byte;
|
||||
|
||||
settingsFile.get(byte);
|
||||
if ((unsigned char) byte < CURRENT_FILE_FORMAT_VERSION) {
|
||||
std::cout << "INFO: Files format changed, regenerating..." << std::endl;
|
||||
everythingIsOK &= resetSettingsFile();
|
||||
for (int i = 0; i < NUMBER_OF_KEYBINDS; i++) {
|
||||
everythingIsOK &= resetKeybindFile(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// LAUNCH APP
|
||||
|
||||
if (everythingIsOK) {
|
||||
GraphApp UI;
|
||||
UI.run();
|
||||
}
|
||||
else {
|
||||
std::cout << "ERROR: The game could not launch properly." << std::endl;
|
||||
std::cout << "Press enter to quit. ";
|
||||
std::cin.get();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
bool resetSettingsFile() {
|
||||
if (!std::filesystem::exists("data/config")) {
|
||||
std::filesystem::create_directories("data/config");
|
||||
}
|
||||
|
||||
std::string filePath ="data/config/settings.bin";
|
||||
std::ofstream settingsFile(filePath, std::ios::trunc | std::ios::binary);
|
||||
if (!settingsFile.good()) {
|
||||
std::cerr << "ERROR: Could not open file " + filePath << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
char byte;
|
||||
Menu menu;
|
||||
|
||||
// file format version
|
||||
byte = CURRENT_FILE_FORMAT_VERSION;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// loadable pieces size
|
||||
byte = MINIMUM_PIECES_SIZE;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// keybind layout
|
||||
byte = 0;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// DAS tuning
|
||||
byte = menu.getPlayerControls().getDAS();
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// ARR tuning
|
||||
byte = menu.getPlayerControls().getARR();
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// SDR tuning
|
||||
byte = menu.getPlayerControls().getSDR();
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// window size mode
|
||||
byte = 2;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// start timer length
|
||||
byte = 2;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// gamemode
|
||||
byte = Gamemode(0);
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// board width
|
||||
byte = menu.getBoardWidth();
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// board height
|
||||
byte = menu.getBoardHeight();
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// piece distribution
|
||||
byte = DEFAULT;
|
||||
settingsFile.write(&byte, 1);
|
||||
for (int i = 1; i <= 15; i++) {
|
||||
byte = 1;
|
||||
settingsFile.write(&byte, 1);
|
||||
}
|
||||
|
||||
// selected pieces
|
||||
byte = DEFAULT_SELECTION.first;
|
||||
settingsFile.write(&byte, 1);
|
||||
byte = DEFAULT_SELECTION.second;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool resetKeybindFile(int layout) {
|
||||
if (layout < 0 || layout > NUMBER_OF_KEYBINDS) {
|
||||
std::cerr << "ERROR: Trying to create keybind layout number " << layout << " which is outside of range (" << NUMBER_OF_KEYBINDS << ")." << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!std::filesystem::exists("data/config/keybinds")) {
|
||||
std::filesystem::create_directories("data/config/keybinds");
|
||||
}
|
||||
|
||||
std::string filePath = "data/config/keybinds/layout" + std::to_string(layout) + ".bin";
|
||||
std::ofstream layoutFile(filePath, std::ios::trunc | std::ios::binary);
|
||||
if (!layoutFile.good()) {
|
||||
std::cerr << "ERROR: Could not open file " + filePath << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (layout == NUMBER_OF_KEYBINDS) {
|
||||
return true;
|
||||
}
|
||||
|
||||
std::map<Action, sfKey> keybinds;
|
||||
|
||||
if (layout != 4) {
|
||||
keybinds.insert({PAUSE, sfKey::P});
|
||||
keybinds.insert({RETRY, sfKey::R});
|
||||
}
|
||||
|
||||
if (layout == 0) {
|
||||
keybinds.insert({MOVE_LEFT, sfKey::Left});
|
||||
keybinds.insert({MOVE_RIGHT, sfKey::Right});
|
||||
keybinds.insert({SOFT_DROP, sfKey::Down});
|
||||
keybinds.insert({HARD_DROP, sfKey::Space});
|
||||
keybinds.insert({ROTATE_CW, sfKey::Up});
|
||||
keybinds.insert({ROTATE_CCW, sfKey::Z});
|
||||
keybinds.insert({ROTATE_180, sfKey::X});
|
||||
keybinds.insert({ROTATE_0, sfKey::LShift});
|
||||
keybinds.insert({HOLD, sfKey::C});
|
||||
}
|
||||
if (layout == 1) {
|
||||
keybinds.insert({MOVE_LEFT, sfKey::Z});
|
||||
keybinds.insert({MOVE_RIGHT, sfKey::C});
|
||||
keybinds.insert({SOFT_DROP, sfKey::X});
|
||||
keybinds.insert({HARD_DROP, sfKey::S});
|
||||
keybinds.insert({ROTATE_CW, sfKey::M});
|
||||
keybinds.insert({ROTATE_CCW, sfKey::Comma});
|
||||
keybinds.insert({ROTATE_180, sfKey::J});
|
||||
keybinds.insert({ROTATE_0, sfKey::K});
|
||||
keybinds.insert({HOLD, sfKey::LShift});
|
||||
}
|
||||
if (layout == 2) {
|
||||
keybinds.insert({MOVE_LEFT, sfKey::A});
|
||||
keybinds.insert({MOVE_RIGHT, sfKey::D});
|
||||
keybinds.insert({SOFT_DROP, sfKey::W});
|
||||
keybinds.insert({HARD_DROP, sfKey::S});
|
||||
keybinds.insert({ROTATE_CW, sfKey::Left});
|
||||
keybinds.insert({ROTATE_CCW, sfKey::Right});
|
||||
keybinds.insert({ROTATE_180, sfKey::Up});
|
||||
keybinds.insert({ROTATE_0, sfKey::Down});
|
||||
keybinds.insert({HOLD, sfKey::RShift});
|
||||
}
|
||||
if (layout == 3) {
|
||||
keybinds.insert({MOVE_LEFT, sfKey::Left});
|
||||
keybinds.insert({MOVE_RIGHT, sfKey::Right});
|
||||
keybinds.insert({SOFT_DROP, sfKey::Down});
|
||||
keybinds.insert({HARD_DROP, sfKey::Up});
|
||||
keybinds.insert({ROTATE_CW, sfKey::E});
|
||||
keybinds.insert({ROTATE_CCW, sfKey::A});
|
||||
keybinds.insert({ROTATE_180, sfKey::Num2});
|
||||
keybinds.insert({ROTATE_0, sfKey::Tab});
|
||||
keybinds.insert({HOLD, sfKey::Z});
|
||||
}
|
||||
|
||||
char byte;
|
||||
for (Action action : ACTION_LIST_IN_ORDER) {
|
||||
byte = action;
|
||||
layoutFile.write(&byte, 1);
|
||||
|
||||
if (keybinds.contains(action)) {
|
||||
byte = (int) keybinds.at(action);
|
||||
layoutFile.write(&byte, 1);
|
||||
}
|
||||
|
||||
byte = 0xFF;
|
||||
layoutFile.write(&byte, 1);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -50,7 +50,7 @@ void Generator::generate(int polyominoSize, int lastAddedPositionNumber, int nex
|
||||
}
|
||||
|
||||
// generate the list of candidate positions
|
||||
for (Position position : this->currentTestedShape) {
|
||||
for (const Position position : this->currentTestedShape) {
|
||||
this->tryToAddCandidatePosition(Position{position.x, position.y + 1}, nextAvaibleNumber, candidatePositions);
|
||||
this->tryToAddCandidatePosition(Position{position.x + 1, position.y}, nextAvaibleNumber, candidatePositions);
|
||||
this->tryToAddCandidatePosition(Position{position.x, position.y - 1}, nextAvaibleNumber, candidatePositions);
|
||||
@@ -58,7 +58,7 @@ void Generator::generate(int polyominoSize, int lastAddedPositionNumber, int nex
|
||||
}
|
||||
|
||||
// try adding a square only to positions with a higher number than the last one
|
||||
for (auto [key, val] : candidatePositions) {
|
||||
for (const auto [key, val] : candidatePositions) {
|
||||
if (val > lastAddedPositionNumber) {
|
||||
this->currentTestedShape.insert(key);
|
||||
this->generate(polyominoSize, val, nextAvaibleNumber, (polyominoSize == this->currentTestedShape.size()) ? std::map<Position, int>() : candidatePositions);
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
#include <filesystem>
|
||||
#include <algorithm>
|
||||
|
||||
#include "../Common/Compression.h"
|
||||
|
||||
|
||||
PiecesFiles::PiecesFiles() {
|
||||
}
|
||||
@@ -19,34 +21,46 @@ bool PiecesFiles::savePieces(int polyominoSize) const {
|
||||
if (!this->getFilePath(polyominoSize, filePath)) {
|
||||
return false;
|
||||
}
|
||||
std::ofstream piecesFile(filePath, std::ios::trunc | std::ios::binary);
|
||||
if (!piecesFile.good()) {
|
||||
|
||||
Generator generator;
|
||||
std::vector<Polyomino> polyominoes = generator.generatePolyominoes(polyominoSize);
|
||||
|
||||
return this->savePieces(polyominoSize, polyominoes);
|
||||
}
|
||||
|
||||
bool PiecesFiles::savePieces(int polyominoSize, std::vector<Polyomino>& polyominoes) const {
|
||||
std::string filePath;
|
||||
if (!this->getFilePath(polyominoSize, filePath)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Generator generator;
|
||||
std::vector<Polyomino> nMinos = generator.generatePolyominoes(polyominoSize);
|
||||
constexpr std::size_t INITIAL_CAPACITY = 2048;
|
||||
DataBuffer buffer(INITIAL_CAPACITY);
|
||||
|
||||
// sorting the polyominoes is done after setting spawn position to ensure the order is always the same
|
||||
for (Polyomino& nMino : nMinos) {
|
||||
for (Polyomino& nMino : polyominoes) {
|
||||
nMino.goToSpawnPosition();
|
||||
}
|
||||
std::sort(nMinos.begin(), nMinos.end());
|
||||
std::sort(polyominoes.begin(), polyominoes.end());
|
||||
|
||||
for (const Polyomino& nMino : nMinos) {
|
||||
for (const Polyomino& polyomino : polyominoes) {
|
||||
// write the characteristics of the piece
|
||||
char infoByte = (nMino.isConvex() << 7) + (nMino.hasHole() << 6) + nMino.getLength();
|
||||
piecesFile.write(&infoByte, 1);
|
||||
bool isConvex = polyomino.isConvex();
|
||||
bool hasHole = (isConvex) ? false : polyomino.hasHole();
|
||||
std::uint8_t infoByte = (isConvex << 7) + (hasHole << 6) + polyomino.getLength();
|
||||
buffer << infoByte;
|
||||
|
||||
// write the positions of the piece
|
||||
char positionByte;
|
||||
for (Position position : nMino.getPositions()) {
|
||||
std::uint8_t positionByte;
|
||||
for (const Position position : polyomino.getPositions()) {
|
||||
positionByte = (position.x << 4) + position.y;
|
||||
piecesFile.write(&positionByte, 1);
|
||||
buffer << positionByte;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
DataBuffer compressed = Compress(buffer);
|
||||
|
||||
return compressed.WriteFile(filePath);
|
||||
}
|
||||
|
||||
bool PiecesFiles::loadPieces(int polyominoSize, std::vector<Piece>& pieces, std::vector<int>& convexPieces, std::vector<int>& holelessPieces, std::vector<int>& otherPieces) const {
|
||||
@@ -54,6 +68,13 @@ bool PiecesFiles::loadPieces(int polyominoSize, std::vector<Piece>& pieces, std:
|
||||
if (!this->getFilePath(polyominoSize, filePath)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
DataBuffer compressed;
|
||||
if(!compressed.ReadFile(filePath))
|
||||
return false;
|
||||
|
||||
DataBuffer buffer = Decompress(compressed, compressed.GetSize());
|
||||
|
||||
std::ifstream piecesFile(filePath, std::ios::binary);
|
||||
if (!piecesFile.good()) {
|
||||
return false;
|
||||
@@ -76,10 +97,11 @@ bool PiecesFiles::loadPieces(int polyominoSize, std::vector<Piece>& pieces, std:
|
||||
char xMask = 0b1111'0000;
|
||||
char yMask = 0b0000'1111;
|
||||
|
||||
char infoByte;
|
||||
std::uint8_t infoByte;
|
||||
int i = 0;
|
||||
while (piecesFile.get(infoByte)) {
|
||||
if (piecesFile.eof()) break;
|
||||
while (!buffer.IsFinished()) {
|
||||
// if (piecesFile.eof()) break;
|
||||
buffer >> infoByte;
|
||||
|
||||
// read piece infos
|
||||
bool isConvex = (infoByte & convexMask) >> 7;
|
||||
@@ -88,10 +110,10 @@ bool PiecesFiles::loadPieces(int polyominoSize, std::vector<Piece>& pieces, std:
|
||||
|
||||
// read positions
|
||||
std::set<Position> piecePositions;
|
||||
char positionByte;
|
||||
std::uint8_t positionByte;
|
||||
for (int i = 0; i < polyominoSize; i++) {
|
||||
piecesFile.get(positionByte);
|
||||
int x = (positionByte & xMask) >> 4;
|
||||
buffer >> positionByte;
|
||||
int x = ((unsigned char) positionByte & xMask) >> 4;
|
||||
int y = positionByte & yMask;
|
||||
piecePositions.insert(Position{x, y});
|
||||
}
|
||||
@@ -119,6 +141,11 @@ bool PiecesFiles::loadPieces(int polyominoSize, std::vector<Piece>& pieces, std:
|
||||
|
||||
bool PiecesFiles::getFilePath(int polyominoSize, std::string& filePath) const {
|
||||
std::string dataFolderPath = "data/pieces/";
|
||||
|
||||
if (!std::filesystem::exists(dataFolderPath)) {
|
||||
std::filesystem::create_directories(dataFolderPath);
|
||||
}
|
||||
|
||||
if (!std::filesystem::is_directory(dataFolderPath)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -18,17 +18,22 @@ class PiecesFiles {
|
||||
|
||||
/**
|
||||
* Generate a file containing all the pieces of the specified size
|
||||
* @return If the file could be created
|
||||
* @return If the pieces are saved correctly
|
||||
*/
|
||||
bool savePieces(int polyominoSize) const;
|
||||
[[nodiscard]] bool savePieces(int polyominoSize) const;
|
||||
|
||||
/**
|
||||
* Replace the content of the vectors by the pieces of the specified size, if the file wasn't found the vectors stays untouched
|
||||
* @return If the file was found
|
||||
* Generate a file containing all the pieces of the specified size, assuming they have been correctly generated
|
||||
* @return If the piece are saved correctly
|
||||
*/
|
||||
bool loadPieces(int polyominoSize, std::vector<Piece>& pieces, std::vector<int>& convexPieces, std::vector<int>& holelessPieces, std::vector<int>& otherPieces) const;
|
||||
[[nodiscard]] bool savePieces(int polyominoSize, std::vector<Polyomino>& polyominoes) const;
|
||||
|
||||
/**
|
||||
* Replace the content of the vectors by the pieces of the specified size, if the pieces can't be loaded correctly the vectors stays untouched
|
||||
* @return If the pieces could be loaded correctly
|
||||
*/
|
||||
[[nodiscard]] bool loadPieces(int polyominoSize, std::vector<Piece>& pieces, std::vector<int>& convexPieces, std::vector<int>& holelessPieces, std::vector<int>& otherPieces) const;
|
||||
|
||||
private:
|
||||
/**
|
||||
* Puts the path to the piece file of the specified size in order, if the data folder wasn't found the string stays untouched
|
||||
* @return If the data folder was found
|
||||
|
||||
@@ -15,7 +15,7 @@ Polyomino::Polyomino(const std::set<Position>& positions) {
|
||||
int maxX = INT_MIN;
|
||||
int minY = INT_MAX;
|
||||
int maxY = INT_MIN;
|
||||
for (Position position : positions) {
|
||||
for (const Position position : positions) {
|
||||
if (position.x < minX) minX = position.x;
|
||||
if (position.x > maxX) maxX = position.x;
|
||||
if (position.y < minY) minY = position.y;
|
||||
@@ -40,13 +40,13 @@ Polyomino::Polyomino(const std::set<Position>& positions, int length) :
|
||||
void Polyomino::normalize() {
|
||||
int minX = INT_MAX;
|
||||
int minY = INT_MAX;
|
||||
for (Position position : this->positions) {
|
||||
for (const Position position : this->positions) {
|
||||
if (position.x < minX) minX = position.x;
|
||||
if (position.y < minY) minY = position.y;
|
||||
}
|
||||
|
||||
std::set<Position> newPositions;
|
||||
for (Position position : this->positions) {
|
||||
for (const Position position : this->positions) {
|
||||
newPositions.insert(Position{position.x - minX, position.y - minY});
|
||||
}
|
||||
this->positions = std::move(newPositions);
|
||||
@@ -54,7 +54,7 @@ void Polyomino::normalize() {
|
||||
|
||||
void Polyomino::rotateCW() {
|
||||
std::set<Position> newPositions;
|
||||
for (Position position : this->positions) {
|
||||
for (const Position position : this->positions) {
|
||||
newPositions.insert(Position{position.y, (length - 1) - (position.x)});
|
||||
}
|
||||
this->positions = std::move(newPositions);
|
||||
@@ -62,7 +62,7 @@ void Polyomino::rotateCW() {
|
||||
|
||||
void Polyomino::rotate180() {
|
||||
std::set<Position> newPositions;
|
||||
for (Position position : this->positions) {
|
||||
for (const Position position : this->positions) {
|
||||
newPositions.insert(Position{(length - 1) - (position.x), (length - 1) - (position.y)});
|
||||
}
|
||||
this->positions = std::move(newPositions);
|
||||
@@ -70,7 +70,7 @@ void Polyomino::rotate180() {
|
||||
|
||||
void Polyomino::rotateCCW() {
|
||||
std::set<Position> newPositions;
|
||||
for (Position position : this->positions) {
|
||||
for (const Position position : this->positions) {
|
||||
newPositions.insert(Position{(length - 1) - (position.y), position.x});
|
||||
}
|
||||
this->positions = std::move(newPositions);
|
||||
@@ -89,7 +89,7 @@ void Polyomino::goToSpawnPosition() {
|
||||
}
|
||||
|
||||
// calculates amount of squares per rows and columns
|
||||
for (Position position : this->positions) {
|
||||
for (const Position position : this->positions) {
|
||||
linesCompleteness.at(0).at(position.y) += 1; // 0 = bottom to top = no rotation
|
||||
linesCompleteness.at(1).at((length - 1) - position.x) += 1; // 1 = right to left = CW
|
||||
linesCompleteness.at(2).at((length - 1) - position.y) += 1; // 2 = top to bottom = 180
|
||||
@@ -158,14 +158,14 @@ void Polyomino::goToSpawnPosition() {
|
||||
|
||||
int minX = INT_MAX;
|
||||
int minY = INT_MAX;
|
||||
for (Position position : this->positions) {
|
||||
for (const Position position : this->positions) {
|
||||
if (position.x < minX) minX = position.x;
|
||||
if (position.y < minY) minY = position.y;
|
||||
}
|
||||
|
||||
// center the piece with an up bias
|
||||
std::set<Position> newPositions;
|
||||
for (Position position : positions) {
|
||||
for (const Position position : positions) {
|
||||
newPositions.insert(Position{(position.x - minX) + (verticalEmptyLines / 2), (position.y - minY) + ((horizontalEmptyLines + 1) / 2)});
|
||||
}
|
||||
this->positions = std::move(newPositions);
|
||||
|
||||
@@ -58,7 +58,7 @@ void TextApp::run() {
|
||||
default : std::cout << "Invalid answer!" << std::endl;
|
||||
}
|
||||
}
|
||||
std::cout << "===| SEE YA NEXT TIME! |===";
|
||||
std::cout << "===| SEE YA NEXT TIME! |===" << std::endl;
|
||||
}
|
||||
|
||||
void TextApp::choosePieces() {
|
||||
@@ -136,7 +136,6 @@ void TextApp::seeKeybinds() const {
|
||||
|
||||
void TextApp::defaultKeybinds() {
|
||||
this->keybinds.clear();
|
||||
this->keybinds.insert({"quit", QUIT});
|
||||
this->keybinds.insert({"pause", PAUSE});
|
||||
this->keybinds.insert({"retry", RETRY});
|
||||
this->keybinds.insert({"h", HOLD});
|
||||
@@ -171,15 +170,21 @@ void TextApp::startGame() const {
|
||||
|
||||
std::set<Action> playerActions;
|
||||
std::set<Action> lastFrameActions;
|
||||
std::set<Action> metaActions;
|
||||
bool retrying = false;
|
||||
for (std::string action : actions) {
|
||||
try {
|
||||
Action playerAction = this->keybinds.at(action);
|
||||
if (playerAction == PAUSE || playerAction == RETRY || playerAction == quit) {
|
||||
metaActions.insert(playerAction);
|
||||
}
|
||||
else {
|
||||
if (playerAction == SOFT_DROP || playerAction == MOVE_LEFT || playerAction == MOVE_RIGHT) {
|
||||
if (action == "quit") {
|
||||
quit = true;
|
||||
}
|
||||
else {
|
||||
try {
|
||||
Action playerAction = this->keybinds.at(action);
|
||||
if (playerAction == RETRY) {
|
||||
retrying = true;
|
||||
}
|
||||
else if (playerAction == PAUSE) {
|
||||
paused = (!paused);
|
||||
}
|
||||
else if (playerAction == SOFT_DROP || playerAction == MOVE_LEFT || playerAction == MOVE_RIGHT) {
|
||||
playerActions.insert(playerAction);
|
||||
lastFrameActions.insert(playerAction);
|
||||
}
|
||||
@@ -190,19 +195,12 @@ void TextApp::startGame() const {
|
||||
playerActions.insert(playerAction);
|
||||
}
|
||||
}
|
||||
catch (std::exception ignored) {}
|
||||
}
|
||||
catch (std::exception ignored) {}
|
||||
}
|
||||
|
||||
if (metaActions.contains(PAUSE)) {
|
||||
paused = (!paused);
|
||||
}
|
||||
|
||||
if (!paused) {
|
||||
if (metaActions.contains(QUIT)) {
|
||||
quit = true;
|
||||
}
|
||||
else if (metaActions.contains(RETRY)) {
|
||||
if (!paused && !quit) {
|
||||
if (retrying) {
|
||||
game.reset();
|
||||
game.start();
|
||||
}
|
||||
@@ -253,7 +251,7 @@ void TextApp::printGame(const Game& game) const {
|
||||
for (int x = 0; x < game.getBoard().getWidth(); x++) {
|
||||
/* BOARD PRINTING */
|
||||
bool isActivePieceHere = (game.getActivePiece() != nullptr) && (game.getActivePiece()->getPositions().contains(Position{x, y} - game.getActivePiecePosition()));
|
||||
bool isGhostPieceHere = (game.getActivePiece() != nullptr) && (game.getActivePiece()->getPositions().contains(Position{x, y} - game.ghostPiecePosition()));
|
||||
bool isGhostPieceHere = (game.getActivePiece() != nullptr) && (game.getActivePiece()->getPositions().contains(Position{x, y} - game.getGhostPiecePosition()));
|
||||
Block block = (isActivePieceHere || isGhostPieceHere) ? game.getActivePiece()->getBlockType() : game.getBoard().getBlock(Position{x, y});
|
||||
|
||||
if (isActivePieceHere || isGhostPieceHere) {
|
||||
|
||||
@@ -3,24 +3,37 @@
|
||||
#include "TextApp.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <filesystem>
|
||||
#include <cmath>
|
||||
|
||||
static const int MAXIMUM_PIECES_SIZE = 10;
|
||||
|
||||
void testGeneratorForAllSizes(int amount);
|
||||
void testGeneratorForAllSizes(int max_size);
|
||||
void testGeneratorForOneSize(int size);
|
||||
void testGeneratorByprintingAllNminos(int n);
|
||||
void testStoringAndRetrievingPieces(int size);
|
||||
void generateFilesForAllSizes(int amount);
|
||||
void generateFilesForOneSize(int size);
|
||||
void loadFromFilesForOneSize(int size);
|
||||
void readStatsFromFilesForAllSizes(int amount);
|
||||
void printPiecesByTypesForOneSize(int size);
|
||||
void readStatsFromFilesForAllSizes(int max_size);
|
||||
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
std::srand(std::time(NULL));
|
||||
|
||||
// dev: generate files if it hasn't been done before, UI will NOT generate the files
|
||||
//generateFilesForAllSizes(10);
|
||||
// CHECK PIECES FILES
|
||||
|
||||
PiecesFiles pf;
|
||||
bool warned = false;
|
||||
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
|
||||
if (!std::filesystem::exists("data/pieces/" + std::to_string(i) + "minos.bin")) {
|
||||
if (!warned) {
|
||||
std::cout << "INFO: Pieces files for size " << i << " not found, generating..." << std::endl;
|
||||
warned = true;
|
||||
}
|
||||
|
||||
pf.savePieces(i);
|
||||
}
|
||||
}
|
||||
|
||||
// LAUNCH APP
|
||||
|
||||
TextApp UI;
|
||||
UI.run();
|
||||
|
||||
@@ -28,20 +41,20 @@ int main(int argc, char** argv) {
|
||||
}
|
||||
|
||||
|
||||
void testGeneratorForAllSizes(int amount) {
|
||||
void testGeneratorForAllSizes(int max_size) {
|
||||
using std::chrono::high_resolution_clock;
|
||||
using std::chrono::duration_cast;
|
||||
using std::chrono::duration;
|
||||
using std::chrono::milliseconds;
|
||||
Generator generator;
|
||||
|
||||
for (int i = 1; i <= amount; i++) {
|
||||
for (int i = 1; i <= max_size; i++) {
|
||||
auto t1 = high_resolution_clock::now();
|
||||
std::vector<Polyomino> n_minos = generator.generatePolyominoes(i);
|
||||
auto t2 = high_resolution_clock::now();
|
||||
|
||||
duration<double, std::milli> ms_double = t2 - t1;
|
||||
std::cout << "generated " << n_minos.size() << " polyominoes of size " << i << " in " << ms_double.count() << "ms" << std::endl;
|
||||
std::cout << "Generated " << n_minos.size() << " polyominoes of size " << i << " in " << ms_double.count() << "ms" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -63,24 +76,8 @@ void testGeneratorForOneSize(int size) {
|
||||
}
|
||||
}
|
||||
|
||||
void testGeneratorByprintingAllNminos(int n) {
|
||||
Generator generator;
|
||||
std::vector<Polyomino> n_minos = generator.generatePolyominoes(n);
|
||||
|
||||
for (Polyomino& n_mino : n_minos) {
|
||||
n_mino.goToSpawnPosition();
|
||||
}
|
||||
std::sort(n_minos.begin(), n_minos.end());
|
||||
|
||||
for (Polyomino& n_mino : n_minos) {
|
||||
|
||||
std::cout << n_mino << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void testStoringAndRetrievingPieces(int size) {
|
||||
void printPiecesByTypesForOneSize(int size) {
|
||||
PiecesFiles piecesFiles;
|
||||
piecesFiles.savePieces(size);
|
||||
|
||||
std::vector<Piece> pieces;
|
||||
std::vector<int> convexPieces;
|
||||
@@ -104,79 +101,9 @@ void testStoringAndRetrievingPieces(int size) {
|
||||
}
|
||||
}
|
||||
|
||||
void generateFilesForAllSizes(int amount) {
|
||||
using std::chrono::high_resolution_clock;
|
||||
using std::chrono::duration_cast;
|
||||
using std::chrono::duration;
|
||||
using std::chrono::milliseconds;
|
||||
void readStatsFromFilesForAllSizes(int max_size) {
|
||||
PiecesFiles piecesFiles;
|
||||
|
||||
for (int i = 1; i <= amount; i++) {
|
||||
auto t1 = high_resolution_clock::now();
|
||||
piecesFiles.savePieces(i);
|
||||
auto t2 = high_resolution_clock::now();
|
||||
|
||||
duration<double, std::milli> ms_double = t2 - t1;
|
||||
std::cout << "Generated pieces files for size " << i << " in " << ms_double.count() << "ms" << std::endl;
|
||||
}
|
||||
|
||||
std::vector<Piece> pieces;
|
||||
std::vector<int> convexPieces;
|
||||
std::vector<int> holelessPieces;
|
||||
std::vector<int> otherPieces;
|
||||
for (int i = 1; i <= amount; i++) {
|
||||
auto t1 = high_resolution_clock::now();
|
||||
piecesFiles.loadPieces(i, pieces, convexPieces, holelessPieces, otherPieces);
|
||||
auto t2 = high_resolution_clock::now();
|
||||
|
||||
duration<double, std::milli> ms_double = t2 - t1;
|
||||
std::cout << "Read pieces from files for size " << i << " in " << ms_double.count() << "ms" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void generateFilesForOneSize(int size) {
|
||||
using std::chrono::high_resolution_clock;
|
||||
using std::chrono::duration_cast;
|
||||
using std::chrono::duration;
|
||||
using std::chrono::milliseconds;
|
||||
PiecesFiles piecesFiles;
|
||||
|
||||
std::cout << "Generating " << size << "-minos files" << std::endl;
|
||||
for (int i = 0; i < 10; i++) {
|
||||
auto t1 = high_resolution_clock::now();
|
||||
piecesFiles.savePieces(size);
|
||||
auto t2 = high_resolution_clock::now();
|
||||
|
||||
duration<double, std::milli> ms_double = t2 - t1;
|
||||
std::cout << ms_double.count() << "ms" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void loadFromFilesForOneSize(int size) {
|
||||
using std::chrono::high_resolution_clock;
|
||||
using std::chrono::duration_cast;
|
||||
using std::chrono::duration;
|
||||
using std::chrono::milliseconds;
|
||||
PiecesFiles piecesFiles;
|
||||
|
||||
std::vector<Piece> pieces;
|
||||
std::vector<int> convexPieces;
|
||||
std::vector<int> holelessPieces;
|
||||
std::vector<int> otherPieces;
|
||||
std::cout << "Loading " << size << "-minos from files" << std::endl;
|
||||
for (int i = 0; i < 10; i++) {
|
||||
auto t1 = high_resolution_clock::now();
|
||||
piecesFiles.loadPieces(size, pieces, convexPieces, holelessPieces, otherPieces);
|
||||
auto t2 = high_resolution_clock::now();
|
||||
|
||||
duration<double, std::milli> ms_double = t2 - t1;
|
||||
std::cout << ms_double.count() << "ms" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void readStatsFromFilesForAllSizes(int amount) {
|
||||
PiecesFiles piecesFiles;
|
||||
for (int i = 1; i <= amount; i++) {
|
||||
for (int i = 1; i <= max_size; i++) {
|
||||
std::vector<Piece> pieces;
|
||||
std::vector<int> convexPieces;
|
||||
std::vector<int> holelessPieces;
|
||||
|
||||
97
src/Utils/AssetManager.cpp
Normal file
@@ -0,0 +1,97 @@
|
||||
#include "./AssetManager.h"
|
||||
|
||||
#include <map>
|
||||
|
||||
static const unsigned char data_fonts_pressstart_prstart_ttf[] = {
|
||||
#include <data/fonts/pressstart/prstart.ttf.h>
|
||||
};
|
||||
|
||||
static const unsigned char data_fonts_pressstart_prstartk_ttf[] = {
|
||||
#include <data/fonts/pressstart/prstartk.ttf.h>
|
||||
};
|
||||
|
||||
static const unsigned char data_images_keybinds_Rotate180_png[] = {
|
||||
#include <data/images/keybinds/Rotate180.png.h>
|
||||
};
|
||||
|
||||
static const unsigned char data_images_keybinds_Rotate0_png[] = {
|
||||
#include <data/images/keybinds/Rotate0.png.h>
|
||||
};
|
||||
|
||||
static const unsigned char data_images_keybinds_RotateCCW_png[] = {
|
||||
#include <data/images/keybinds/RotateCCW.png.h>
|
||||
};
|
||||
|
||||
static const unsigned char data_images_keybinds_Retry_png[] = {
|
||||
#include <data/images/keybinds/Retry.png.h>
|
||||
};
|
||||
|
||||
static const unsigned char data_images_keybinds_RotateCW_png[] = {
|
||||
#include <data/images/keybinds/RotateCW.png.h>
|
||||
};
|
||||
|
||||
static const unsigned char data_images_keybinds_Moveright_png[] = {
|
||||
#include <data/images/keybinds/Moveright.png.h>
|
||||
};
|
||||
|
||||
static const unsigned char data_images_keybinds_Harddrop_png[] = {
|
||||
#include <data/images/keybinds/Harddrop.png.h>
|
||||
};
|
||||
|
||||
static const unsigned char data_images_keybinds_Moveleft_png[] = {
|
||||
#include <data/images/keybinds/Moveleft.png.h>
|
||||
};
|
||||
|
||||
static const unsigned char data_images_keybinds_Hold_png[] = {
|
||||
#include <data/images/keybinds/Hold.png.h>
|
||||
};
|
||||
|
||||
static const unsigned char data_images_keybinds_Softdrop_png[] = {
|
||||
#include <data/images/keybinds/Softdrop.png.h>
|
||||
};
|
||||
|
||||
static const unsigned char data_images_keybinds_Pause_png[] = {
|
||||
#include <data/images/keybinds/Pause.png.h>
|
||||
};
|
||||
|
||||
static const Asset assets[] = {
|
||||
{data_fonts_pressstart_prstart_ttf, sizeof(data_fonts_pressstart_prstart_ttf)},
|
||||
{data_fonts_pressstart_prstartk_ttf, sizeof(data_fonts_pressstart_prstartk_ttf)},
|
||||
{data_images_keybinds_Rotate180_png, sizeof(data_images_keybinds_Rotate180_png)},
|
||||
{data_images_keybinds_Rotate0_png, sizeof(data_images_keybinds_Rotate0_png)},
|
||||
{data_images_keybinds_RotateCCW_png, sizeof(data_images_keybinds_RotateCCW_png)},
|
||||
{data_images_keybinds_Retry_png, sizeof(data_images_keybinds_Retry_png)},
|
||||
{data_images_keybinds_RotateCW_png, sizeof(data_images_keybinds_RotateCW_png)},
|
||||
{data_images_keybinds_Moveright_png, sizeof(data_images_keybinds_Moveright_png)},
|
||||
{data_images_keybinds_Harddrop_png, sizeof(data_images_keybinds_Harddrop_png)},
|
||||
{data_images_keybinds_Moveleft_png, sizeof(data_images_keybinds_Moveleft_png)},
|
||||
{data_images_keybinds_Hold_png, sizeof(data_images_keybinds_Hold_png)},
|
||||
{data_images_keybinds_Softdrop_png, sizeof(data_images_keybinds_Softdrop_png)},
|
||||
{data_images_keybinds_Pause_png, sizeof(data_images_keybinds_Pause_png)},
|
||||
|
||||
};
|
||||
|
||||
static const std::map<std::string, AssetName> assetMap = {
|
||||
{"data/fonts/pressstart/prstart.ttf", AssetName::data_fonts_pressstart_prstart_ttf},
|
||||
{"data/fonts/pressstart/prstartk.ttf", AssetName::data_fonts_pressstart_prstartk_ttf},
|
||||
{"data/images/keybinds/Rotate180.png", AssetName::data_images_keybinds_Rotate180_png},
|
||||
{"data/images/keybinds/Rotate0.png", AssetName::data_images_keybinds_Rotate0_png},
|
||||
{"data/images/keybinds/RotateCCW.png", AssetName::data_images_keybinds_RotateCCW_png},
|
||||
{"data/images/keybinds/Retry.png", AssetName::data_images_keybinds_Retry_png},
|
||||
{"data/images/keybinds/RotateCW.png", AssetName::data_images_keybinds_RotateCW_png},
|
||||
{"data/images/keybinds/Moveright.png", AssetName::data_images_keybinds_Moveright_png},
|
||||
{"data/images/keybinds/Harddrop.png", AssetName::data_images_keybinds_Harddrop_png},
|
||||
{"data/images/keybinds/Moveleft.png", AssetName::data_images_keybinds_Moveleft_png},
|
||||
{"data/images/keybinds/Hold.png", AssetName::data_images_keybinds_Hold_png},
|
||||
{"data/images/keybinds/Softdrop.png", AssetName::data_images_keybinds_Softdrop_png},
|
||||
{"data/images/keybinds/Pause.png", AssetName::data_images_keybinds_Pause_png},
|
||||
|
||||
};
|
||||
|
||||
const Asset& getResource(AssetName fileName) {
|
||||
return assets[static_cast<std::size_t>(fileName)];
|
||||
}
|
||||
|
||||
const Asset& getResource(const std::string& fileName) {
|
||||
return getResource(assetMap.at(fileName));
|
||||
}
|
||||
30
src/Utils/AssetManager.h
Normal file
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
|
||||
struct Asset {
|
||||
const unsigned char* data;
|
||||
std::size_t size;
|
||||
};
|
||||
|
||||
enum class AssetName {
|
||||
data_fonts_pressstart_prstart_ttf,
|
||||
data_fonts_pressstart_prstartk_ttf,
|
||||
data_images_keybinds_Rotate180_png,
|
||||
data_images_keybinds_Rotate0_png,
|
||||
data_images_keybinds_RotateCCW_png,
|
||||
data_images_keybinds_Retry_png,
|
||||
data_images_keybinds_RotateCW_png,
|
||||
data_images_keybinds_Moveright_png,
|
||||
data_images_keybinds_Harddrop_png,
|
||||
data_images_keybinds_Moveleft_png,
|
||||
data_images_keybinds_Hold_png,
|
||||
data_images_keybinds_Softdrop_png,
|
||||
data_images_keybinds_Pause_png,
|
||||
|
||||
};
|
||||
|
||||
const Asset& getResource(AssetName fileName);
|
||||
|
||||
const Asset& getResource(const std::string& fileName);
|
||||
34
xmake.lua
@@ -1,6 +1,8 @@
|
||||
add_rules("mode.debug", "mode.release")
|
||||
|
||||
add_requires("sfml 3.0.0")
|
||||
includes("xmake/bin2c.lua")
|
||||
|
||||
add_requires("sfml 3.0.0", "zlib")
|
||||
|
||||
set_languages("c++20")
|
||||
|
||||
@@ -8,21 +10,43 @@ set_rundir(".")
|
||||
|
||||
target("core")
|
||||
set_kind("$(kind)")
|
||||
add_files("src/Pieces/*.cpp")
|
||||
add_files("src/Core/*.cpp")
|
||||
add_files("src/Pieces/*.cpp", "src/Core/*.cpp", "src/Common/*.cpp")
|
||||
add_packages("zlib")
|
||||
|
||||
target("text")
|
||||
set_kind("binary")
|
||||
set_default(false)
|
||||
set_kind("binary")
|
||||
add_files("./src/TextUI/*.cpp")
|
||||
add_deps("core")
|
||||
|
||||
|
||||
target("bmark")
|
||||
set_default(false)
|
||||
set_kind("binary")
|
||||
add_files("./src/Benchmark/*.cpp")
|
||||
add_deps("core")
|
||||
|
||||
target("graph")
|
||||
set_default(true)
|
||||
add_rules("bin2c", {
|
||||
extensions = {".png", ".ttf"},
|
||||
outputSource = {"src/Utils/AssetManager.cpp"},
|
||||
outputHeader = {"src/Utils/AssetManager.h"}
|
||||
})
|
||||
set_kind("binary")
|
||||
add_files("./src/GraphicalUI/**.cpp")
|
||||
add_files("data/fonts/**.ttf", "data/images/**.png")
|
||||
add_deps("core")
|
||||
add_packages("sfml")
|
||||
|
||||
if is_mode("debug") then
|
||||
add_defines("DEBUG")
|
||||
end
|
||||
|
||||
if is_plat("mingw") then
|
||||
add_ldflags("-static-libstdc++", "-static")
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- If you want to known more usage about xmake, please see https://xmake.io
|
||||
--
|
||||
|
||||