34 Commits

Author SHA1 Message Date
161c9425ae add table of contents to readme
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2025-07-03 12:56:32 +02:00
561b6d76b8 add diagrams
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2025-07-02 17:43:35 +02:00
b276213794 add diagrams 2025-07-02 17:43:28 +02:00
7b5801e630 readme completed 2025-07-02 16:40:41 +02:00
e676cd19f6 fixed line scoring
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2025-06-21 16:53:24 +02:00
8342bf3969 petits [[nodiscard]] pour le fun
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2025-06-19 22:31:41 +02:00
34d781fcfe better main
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2025-06-19 19:13:43 +02:00
b17a40fda5 benchmark de simon
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2025-06-19 15:55:15 +02:00
17459c4026 use VarInt
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2025-06-12 21:38:47 +02:00
3e40ff7252 add compression
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2025-06-12 21:28:46 +02:00
dd8314f76c ff windaube veut toujours pas
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2025-06-12 17:35:39 +02:00
d7f52239f0 and again
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2025-06-03 12:03:59 +02:00
72f4ea75ff fix again 2025-06-03 12:03:47 +02:00
b1b7277666 fix array initialization
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2025-06-03 11:55:12 +02:00
fd6bdc2b09 Merge branch 'assets'
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2025-05-28 19:24:49 +02:00
69b91d6497 simon PR review 2025-05-28 19:24:36 +02:00
d50714ef8c working asset manager !
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2025-05-27 21:29:56 +02:00
6ed85869ae added bones block to master mode and added invisible mode
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2025-05-27 18:52:07 +02:00
3d1feb6295 start asset manager
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2025-05-27 17:09:36 +02:00
7a96136631 added xmake benchmark target
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2025-05-27 14:52:34 +02:00
fc6348cebc added benchmarking and screenshots
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2025-05-27 11:38:15 +02:00
0bb25d4628 benchmarking 1/2
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2025-05-26 19:32:31 +02:00
69c07abcec update readme
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2025-05-24 14:25:50 +02:00
774aa1422f Merge branch 'main' of https://git.ale-pri.com/TetrisNerd/jminos
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2025-05-24 14:05:42 +02:00
4dfeda0957 update info menu 2025-05-24 14:05:37 +02:00
05bb79d4a9 Add CI (#3)
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Reviewed-on: #3
Co-authored-by: Persson-dev <sim16.prib@gmail.com>
Co-committed-by: Persson-dev <sim16.prib@gmail.com>
2025-05-24 10:59:12 +00:00
e0ab6a4828 update readme and main.cpp debug messages 2025-05-23 22:35:31 +02:00
a62b3c018d fixed holding spwaning the piece 1 row lower 2025-04-01 18:45:01 +02:00
46ebb88ef2 we can load polyos in the app now 2025-03-31 21:14:06 +02:00
de14978b01 support unsupported sizes 2025-03-31 20:29:34 +02:00
d5ac79559e updated file format 2025-03-31 19:22:52 +02:00
5ea47ddd25 added startup menu 2025-03-31 18:59:42 +02:00
1a95765877 variable max polyo size 2025-03-31 14:12:36 +02:00
6bff555cbc fix les gros polyos 2025-03-31 11:25:23 +02:00
54 changed files with 1937 additions and 412 deletions

36
.github/workflows/ubuntu.yml vendored Normal file
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@@ -0,0 +1,36 @@
name: Linux arm64
run-name: Build And Test
on: [push]
env:
XMAKE_ROOT: y
jobs:
Build:
runs-on: ubuntu-latest
steps:
- name: Check out repository code
uses: actions/checkout@v3
- name: Prepare XMake
uses: xmake-io/github-action-setup-xmake@v1
with:
xmake-version: latest
actions-cache-folder: '.xmake-cache'
actions-cache-key: 'ubuntu'
- name: Install SFML
run: |
apt update
apt install -y libsfml-dev
- name: XMake config
run: xmake f -p linux -y
- name: Build
run: xmake
- name: Test
run: xmake test

2
.gitignore vendored
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@@ -10,7 +10,7 @@ build/
# personnal documentation
doc/*.txt
doc/*.violet.html
doc/diagrams/*.violet.html
doc/mockups/*
# data files

116
README.md
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@@ -1,22 +1,42 @@
# jminos
Modern stacker game with every polyominos from size 1 to 15, made in C++ with [SFML 3](https://www.sfml-dev.org/)!
Modern stacker game with every polyominoes from size 1 to 15, made in C++ with [SFML 3](https://www.sfml-dev.org/)!
- [Download](#download)
- [How to play](#how-to-play)
- [Features](#features)
- [Manual build](#manual-build)
- [Benchmarks](#benchmarks)
- [Credits](#credits)
## Download
// to bo included when release version is done //
This game has been tested on and provides executables for Windows 11 and Linux under Ubuntu only.
If your OS isn't compactible with either of theses two, you can try [manually building the project](#manual-build-and-run).
You can download the latest release [here](https://git.ale-pri.com/TetrisNerd/jminos/releases)!
This game has been tested on Windows 11 and Linux, and releases are provided for theses two systems.
If your OS isn't compatible, you can try [manually building the project](#manual-build).
## How to play
### General
Choose which pieces you want to play with and stack them up until you either win or top out!
Make full lines to make them dissapear.
Use the different spins to kick the pieces in spot you couldn't imagine were attaignable!
Each gamemode has its own objective, but you can play as you wish.
You can see and change in-game keybinds in the **SETTINGS** section of the main menu!
All of in-menu navigation is done with the arrow keys, the Enter key and the Escape key. Theses are unmutable keybinds.
You will find some more infos about the Rotation System and the scoring in the **INFO** section of the main menu.
If you want to know more details about the generation and classification of polyominoes, [check the documentation](/doc/)!
All of in-menu navigation is done with the **arrow keys**, the **Enter key** and the **Escape key**. Theses are unchangeable keybinds.
You will find more infos about the Rotation System, the scoring system, or the different pieces type in the **INFO** section of the main menu.
## Features
- Every polyominoes up to pentedecaminoes!
- 7bag with proportionnality for each polyomino size!
- AutoRS as the Rotation System!
- 0° rotations!
- All spin!
- IRS, IHS, infinite hold, and other leniency mechanics!
- Customizable board size!
- Customizable keybinds!
- Very bland interface!! (i'm not a designer)
### Available gamemodes
@@ -24,13 +44,34 @@ If you want to know more details about the generation and classification of poly
- MARATHON : clear 200 lines with increasing gravity!
- ULTRA : scores as much as possible in only 2 minutes!
- MASTER : clear 200 lines at levels higher than maximum gravity!
- INVISIBLE : get 1000 grade while not being able to see the board!
- ZEN : practice indefinitely in this mode with no gravity!
### Screenshots
Pentedecamino jumpscare
![Screenshot1](./doc/readme/big_piece.png)
Pieces select screen
![Screenshot2](./doc/readme/pieces_selection.png)
AutoRS demonstration
![Video1](./doc/readme/rotations.gif)
0° spins demonstration
![Video2](./doc/readme/rotation_0.gif)
## Manual build
This project uses xmake for compiling, xmake is cross-platform and works in most OS, xmake also automatically install supported librairies.
To be able to build this project, you need to [have xmake installed](https://xmake.io) and have a compiler with C++20 compatibility.
If you want to contribute or are simply curious, you can check the [wiki](https://git.ale-pri.com/TetrisNerd/jminos/wiki)!
### Build the project
``cd jminos``
@@ -40,15 +81,63 @@ To be able to build this project, you need to [have xmake installed](https://xma
If you need to change the toolchain (for example using gcc):
``xmake f --toolchain=gcc``
If you want to build for another platform (for example with mingw):
``xmake f -p mingw``
### Run the project
``xmake run``
Note that the program will generate the polyomino files for you the first time. This lasts several minutes so it only does it up to size 10. If you want to use the full range up to size 15, you will need to uncomment the ``#define`` at line 13 of file ``src/GraphicalUI/Settings.h``.
The program will generate the polyomino files for you if you don't have them.
As this is a lengthy process, debug mode limits pieces size to 10.
To switch between debug and release mode:
``xmake f -m debug``
``xmake f -m release``
If for some reasons you wanna run the command line version:
``xmake run text``
``xmake build text``
``xmake run text``
The command line version is **not** updated.
### Create a release version (xmake packaging ???)
### Package the project
To package the executable manually properly, follow theses steps:
1. Clone the project into a new folder.
2. If you already have all 15 pieces files, copy them over to the ``data/pieces`` folder, else you will be generating them at the next step.
3. Go into release mode (``xmake f -m release``) and run the project once (``xmake`` and ``xmake run``). This is to generate the default config files, close the game immediately after it started.
4. Make a new folder named ``jminos`` and copy the executable (should be located somewhere like ``build/linux/x86_64/release/graph``) as well as the ``data/pieces`` and ``data/config`` folders.
5. Zip the newly created ``jminos`` folder into a file named ``jminos_{platform}``.
## Benchmarks
### One-sided n-polyominoes
| n | Number | Generation | File storing | File retrieving | File size |
| -: | -: | :-: | :-: | :-: | -: |
| 1 | 1 | 0s 0.005471ms | 0s 0.14436ms | 0s 0.022223ms | 3 bytes |
| 2 | 1 | 0s 0.006979ms | 0s 0.036624ms | 0s 0.011424ms | 4 bytes |
| 3 | 2 | 0s 0.018718ms | 0s 0.035885ms | 0s 0.013246ms | 9 bytes |
| 4 | 7 | 0s 0.060544ms | 0s 0.056277ms | 0s 0.019395ms | 36 bytes |
| 5 | 18 | 0s 0.220348ms | 0s 0.166593ms | 0s 0.036526ms | 76 bytes |
| 6 | 60 | 0s 0.773924ms | 0s 0.283423ms | 0s 0.063492ms | 186 bytes |
| 7 | 196 | 0s 3.00331ms | 0s 0.827344ms | 0s 0.163653ms | 546 bytes |
| 8 | 704 | 0s 13.142ms | 0s 3.68255ms | 0s 0.630044ms | 1898 bytes |
| 9 | 2500 | 0s 50.9272ms | 0s 16.1929ms | 0s 2.35157ms | 6889 bytes |
| 10 | 9189 | 0s 204.031ms | 0s 87.1819ms | 0s 10.5841ms | 25302 bytes |
| 11 | 33896 | 0s 832.82ms | 0s 412.466ms | 0s 57.6399ms | 93711 bytes |
| 12 | 126759 | 3s 425.907ms | 1s 982.715ms | 0s 226.816ms | 350325 bytes |
| 13 | 476270 | 14s 570.595ms | 9s 945.511ms | 0s 972.036ms | 1327156 bytes |
| 14 | 1802312 | 56s 394.426ms | 41s 675.672ms | 4s 79.0436ms | 5035148 bytes |
| 15 | 6849777 | 258s 219.666ms | 223s 386.329ms | 16s 483.426ms | 19392417 bytes |
_File storing includes type checking and sorting all polyominoes before writing them to the file._
The files are compressed, they used to be about 5x as large.
Run it yourself by typing:
``xmake f -m release``
``xmake build bmark``
``xmake run bmark``
## Credits
@@ -57,3 +146,6 @@ Font used: [Press Start](https://www.zone38.net/font/#pressstart).
Inspired by other modern stacker games such as Techmino, jstris, tetr.io, etc.
This game isn't affiliated with any of them.
Special thanks to my friend [Simon](https://git.ale-pri.com/Persson-dev) who did most of the outside stuff (github actions, files compression, asset manager, xmake).
All the code in src/Common/, src/Utils/ and xmake/ comes from him.

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## Pieces
If you don't know what a polyomino is, check [this other file](Pieces_representation.md#what-are-polyominoes).
_Note: the current algorithm has been adapted to use file compression. There is currently no documentation on how the compression work, but you can check the code in the [src/Common](https://git.ale-pri.com/TetrisNerd/jminos/src/branch/main/src/Common) folder._
Generating polyominoes of size n is exponential in regard to n. Because of this, we will store the pieces beforehand and load them upon launching the game.
We want the pieces to be always sorted in the same order, always attributed the same block type, and always set at the same spawn position, no matter how they were generated. We also want them to be separated in 3 categories : convex, not convex but without a hole, and with a hole. Theses problematics are already resolved internally, but will be calculated before storage as to not need extra calculcations upon load (except for the block type which is trivially computed).
We want the pieces to be always sorted in the same order, always attributed the same block type, and always set at the same spawn position, no matter how they were generated. We also want them to be separated in 3 categories : convex, not convex but without a hole, and with a hole. Theses problematics are already solved internally, but will be calculated before storage as to not need extra calculcations upon load (except for the block type which is trivially computed).
Pieces are stored in binary files. Each file simply contains every polyomino of one size, one after the other. Since each file contains all polyominoes of the same size, we know how much stuff to read and don't need delimiters. We know we've read all pieces simply when we reach the end of file character.
@@ -37,6 +37,8 @@ _Repeat for every avaible actions._
The settings file has the following format:
- The versions of the file format, stored with 1 byte
- The previous maximum pieces size selected, stored with 1 byte
- The number of the chosen keybinds (from 0 to 4), stored with 1 byte
- The DAS of the player, stored with 1 byte
- The ARR of the player, stored with 1 byte
@@ -47,5 +49,10 @@ The settings file has the following format:
- The last selected width of the board, stored with 1 byte
- The last selected height of the board, stored with 1 byte
- The uniformity mode (0 for default distribution, 1 for uniformous distribution, 2 for custom distribution), stored with 1 byte
- For each size, store the custom proportion (from 0 to 10) (15x1 byte total)
- Every selected pieces, using 1 byte for the type of selection (once again converted from an Enum) and 1 byte for the actual value
- For each size, store the custom proportion (from 0 to 20) (15x1 byte total)
- Every selected pieces
- For every groupe of piece (ALL, CONVEX, HOLELESS, OTHER), use 1 byte for the type (once again converted from an Enum) and 1 byte for the size
- For every single piece, use 1 byte for (the size + encoding that it is a single piece),
and 3 bytes to store the number of the piece (allows number up to 16M, size 15 has 6M pieces).
When starting the game, it will verify if the current settings file is in the latest format, if it is not it will be regenerated with default values.

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@@ -1,7 +1,7 @@
# Game logic
This section will detail how the player's action are interpreted into the game.
We will only talk about pieces and not polyominoes. In this project, pieces are an abstraction of a polyomino. Though if you want to know more the polyominoes in this project, check [this other file](Pieces_representation.md).
We will only talk about pieces and not polyominoes. In this project, pieces are an abstraction of a polyomino.
## Order of operations

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src/Benchmark/main.cpp Normal file
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#include "../Pieces/Generator.h"
#include "../Pieces/PiecesFiles.h"
#include <chrono>
#include <filesystem>
#include <cmath>
static const int BENCHMARK_PIECES_SIZE = 15;
void benchmarking(int min_size, int max_size);
int main(int argc, char** argv) {
std::srand(std::time(NULL));
#ifdef DEBUG
std::cout << "IMPORTANT: You are currently in debug mode, debug mode has lowest optimization settings and thus yields worse benchmarking results, to switch to release mode, type 'xmake f -m debug'." << std::endl;
#endif
benchmarking(1, BENCHMARK_PIECES_SIZE);
return 0;
}
void benchmarking(int min_size, int max_size) {
using std::chrono::high_resolution_clock;
using std::chrono::duration_cast;
using std::chrono::duration;
using std::chrono::milliseconds;
std::cout << "| n | Number | Generation | File storing | File retrieving | File size |" << std::endl;
std::cout << "| -: | -: | :-: | :-: | :-: | -: |" << std::endl;
Generator gen;
PiecesFiles pf;
auto t1 = high_resolution_clock::now();
auto t2 = high_resolution_clock::now();
duration<double, std::milli> ms_double;
bool ok;
for (int i = min_size; i <= max_size; i++) {
std::cout << "| " << i;
t1 = high_resolution_clock::now();
std::vector<Polyomino> polyominoes = gen.generatePolyominoes(i);
t2 = high_resolution_clock::now();
ms_double = t2 - t1;
std::cout << " | " << polyominoes.size();
std::flush(std::cout);
std::cout << " | " << (int) ms_double.count() / 1000 << "s " << std::fmod(ms_double.count(), 1000) << "ms";
std::flush(std::cout);
t1 = high_resolution_clock::now();
ok = pf.savePieces(i, polyominoes);
t2 = high_resolution_clock::now();
ms_double = t2 - t1;
std::cout << " | " << (int) ms_double.count() / 1000 << "s " << std::fmod(ms_double.count(), 1000) << "ms";
std::flush(std::cout);
if (!ok) {
std::cerr << "\nERROR: Could not save pieces to file." << std::endl;
return;
}
polyominoes.clear();
polyominoes.shrink_to_fit();
std::vector<Piece> pieces;
std::vector<int> convexPieces;
std::vector<int> holelessPieces;
std::vector<int> otherPieces;
t1 = high_resolution_clock::now();
ok = pf.loadPieces(i, pieces, convexPieces, holelessPieces, otherPieces);
t2 = high_resolution_clock::now();
ms_double = t2 - t1;
std::cout << " | " << (int) ms_double.count() / 1000 << "s " << std::fmod(ms_double.count(), 1000) << "ms";
std::flush(std::cout);
if (!ok) {
std::cerr << "\nERROR: Could not load pieces from file." << std::endl;
return;
}
pieces.clear();
pieces.shrink_to_fit();
convexPieces.clear();
convexPieces.shrink_to_fit();
holelessPieces.clear();
holelessPieces.shrink_to_fit();
otherPieces.clear();
otherPieces.shrink_to_fit();
std::string filePath;
pf.getFilePath(i, filePath);
int fileSize = std::filesystem::file_size(filePath);
std::cout << " | " << fileSize << " bytes |" << std::endl;
std::flush(std::cout);
}
}

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@@ -0,0 +1,68 @@
#include "Compression.h"
#include "VarInt.h"
#include <cassert>
#include <zlib.h>
#define COMPRESSION_THRESHOLD 64
static DataBuffer Inflate(const std::uint8_t* source, std::size_t size, std::size_t uncompressedSize) {
DataBuffer result;
result.Resize(uncompressedSize);
uncompress(reinterpret_cast<Bytef*>(result.data()), reinterpret_cast<uLongf*>(&uncompressedSize),
reinterpret_cast<const Bytef*>(source), static_cast<uLong>(size));
assert(result.GetSize() == uncompressedSize);
return result;
}
static DataBuffer Deflate(const std::uint8_t* source, std::size_t size) {
DataBuffer result;
uLongf compressedSize = size;
result.Resize(size); // Resize for the compressed data to fit into
compress(
reinterpret_cast<Bytef*>(result.data()), &compressedSize, reinterpret_cast<const Bytef*>(source), static_cast<uLong>(size));
result.Resize(compressedSize); // Resize to cut useless data
return result;
}
DataBuffer Compress(const DataBuffer& buffer) {
DataBuffer packet;
if (buffer.GetSize() < COMPRESSION_THRESHOLD) {
// Don't compress since it's a small packet
VarInt compressedDataLength = 0;
packet << compressedDataLength;
packet << buffer;
return packet;
}
DataBuffer compressedData = Deflate(buffer.data(), buffer.GetSize());
VarInt uncompressedDataLength = buffer.GetSize();
packet << uncompressedDataLength;
packet.WriteSome(compressedData.data(), compressedData.GetSize());
return packet;
}
DataBuffer Decompress(DataBuffer& buffer, std::uint64_t packetLength) {
VarInt uncompressedLength;
buffer >> uncompressedLength;
std::uint64_t compressedLength = packetLength - uncompressedLength.GetSerializedLength();
if (uncompressedLength.GetValue() == 0) {
// Data already uncompressed. Nothing to do
DataBuffer ret;
buffer.ReadSome(ret, compressedLength);
return ret;
}
assert(buffer.GetReadOffset() + compressedLength <= buffer.GetSize());
return Inflate(buffer.data() + buffer.GetReadOffset(), compressedLength, uncompressedLength.GetValue());
}

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src/Common/Compression.h Normal file
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#pragma once
/**
* \file Compression.h
* \brief File containing compress utilities
*/
#include "DataBuffer.h"
/**
* \brief Compress some data
* \param buffer the data to compress
* \return the compressed data
*/
DataBuffer Compress(const DataBuffer& buffer);
/**
* \brief Uncompress some data
* \param buffer the data to uncompress
* \param packetLength lenght of data
* \return the uncompressed data
*/
DataBuffer Decompress(DataBuffer& buffer, std::uint64_t packetLength);

98
src/Common/DataBuffer.cpp Normal file
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#include "DataBuffer.h"
#include <fstream>
#include <iomanip>
#include <sstream>
#include <iostream>
DataBuffer::DataBuffer(std::size_t initalCapacity) : m_ReadOffset(0) {
m_Buffer.reserve(initalCapacity);
}
DataBuffer::DataBuffer() : m_ReadOffset(0) {}
DataBuffer::DataBuffer(const DataBuffer& other) : m_Buffer(other.m_Buffer), m_ReadOffset(other.m_ReadOffset) {}
DataBuffer::DataBuffer(DataBuffer&& other) : m_Buffer(std::move(other.m_Buffer)), m_ReadOffset(std::move(other.m_ReadOffset)) {}
DataBuffer::DataBuffer(const std::string& str) : m_Buffer(str.begin(), str.end()), m_ReadOffset(0) {}
DataBuffer::DataBuffer(const DataBuffer& other, Data::difference_type offset) : m_ReadOffset(0) {
m_Buffer.reserve(other.GetSize() - static_cast<std::size_t>(offset));
std::copy(other.m_Buffer.begin() + offset, other.m_Buffer.end(), std::back_inserter(m_Buffer));
}
DataBuffer& DataBuffer::operator=(const DataBuffer& other) {
m_Buffer = other.m_Buffer;
m_ReadOffset = other.m_ReadOffset;
return *this;
}
DataBuffer& DataBuffer::operator=(DataBuffer&& other) {
m_Buffer = std::move(other.m_Buffer);
m_ReadOffset = std::move(other.m_ReadOffset);
return *this;
}
void DataBuffer::SetReadOffset(std::size_t pos) {
assert(pos <= GetSize());
m_ReadOffset = pos;
}
std::size_t DataBuffer::GetSize() const {
return m_Buffer.size();
}
std::size_t DataBuffer::GetRemaining() const {
return m_Buffer.size() - m_ReadOffset;
}
DataBuffer::iterator DataBuffer::begin() {
return m_Buffer.begin();
}
DataBuffer::iterator DataBuffer::end() {
return m_Buffer.end();
}
DataBuffer::const_iterator DataBuffer::begin() const {
return m_Buffer.begin();
}
DataBuffer::const_iterator DataBuffer::end() const {
return m_Buffer.end();
}
std::ostream& operator<<(std::ostream& os, const DataBuffer& buffer) {
for (unsigned char u : buffer)
os << std::hex << std::setfill('0') << std::setw(2) << static_cast<int>(u) << " ";
os << std::dec;
return os;
}
bool DataBuffer::ReadFile(const std::string& fileName) {
try {
std::ifstream file(fileName, std::istream::binary);
std::ostringstream ss;
ss << file.rdbuf();
const std::string& s = ss.str();
m_Buffer = DataBuffer::Data(s.begin(), s.end());
m_ReadOffset = 0;
} catch (std::exception& e) {
std::cerr << "Failed to read file : " << e.what() << std::endl;
return false;
}
return m_Buffer.size() > 0;
}
bool DataBuffer::WriteFile(const std::string& fileName) const {
try {
std::ofstream file(fileName, std::ostream::binary);
file.write(reinterpret_cast<const char*>(m_Buffer.data()), static_cast<std::streamsize>(m_Buffer.size()));
file.flush();
} catch (std::exception& e) {
std::cerr << "Failed to write file : " << e.what() << std::endl;
return false;
}
return true;
}

284
src/Common/DataBuffer.h Normal file
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@@ -0,0 +1,284 @@
#pragma once
/**
* \file DataBuffer.h
* \brief File containing the blitz::DataBuffer class
*/
#include <algorithm>
#include <cassert>
#include <cstdint>
#include <cstring>
#include <string>
#include <vector>
/**
* \class DataBuffer
* \brief Class used to manipulate memory
*/
class DataBuffer {
private:
typedef std::vector<std::uint8_t> Data;
Data m_Buffer;
std::size_t m_ReadOffset;
public:
typedef Data::iterator iterator;
typedef Data::const_iterator const_iterator;
typedef Data::reference reference;
typedef Data::const_reference const_reference;
typedef Data::difference_type difference_type;
DataBuffer();
DataBuffer(std::size_t initalCapacity);
DataBuffer(const DataBuffer& other);
DataBuffer(const DataBuffer& other, difference_type offset);
DataBuffer(DataBuffer&& other);
DataBuffer(const std::string& str);
DataBuffer& operator=(const DataBuffer& other);
DataBuffer& operator=(DataBuffer&& other);
/**
* \brief Append data to the buffer
*/
template <typename T>
void Append(const T& data) {
std::size_t size = sizeof(data);
std::size_t end_pos = m_Buffer.size();
m_Buffer.resize(m_Buffer.size() + size);
std::memcpy(&m_Buffer[end_pos], &data, size);
}
/**
* \brief Append data to the buffer
*/
template <typename T>
DataBuffer& operator<<(const T& data) {
Append(data);
return *this;
}
/**
* \brief Append a string to the buffer
* \warning Don't use it for binary data !
* \param str The string to append
*/
DataBuffer& operator<<(const std::string& str) {
std::size_t strlen = str.length() + 1; // including null character
Resize(GetSize() + strlen);
std::memcpy(m_Buffer.data() + GetSize() - strlen, str.data(), strlen);
return *this;
}
/**
* \brief Append data to the buffer from another const buffer
* \param data The buffer to append
*/
DataBuffer& operator<<(const DataBuffer& data) {
m_Buffer.insert(m_Buffer.end(), data.begin(), data.end());
return *this;
}
/**
* \brief Read some data from the buffer and assign to desired variable
*/
template <typename T>
DataBuffer& operator>>(T& data) {
assert(m_ReadOffset + sizeof(T) <= GetSize());
data = *(reinterpret_cast<T*>(&m_Buffer[m_ReadOffset]));
m_ReadOffset += sizeof(T);
return *this;
}
/**
* \brief Read some data from the buffer and assign to the new buffer
* \param data The buffer to assign
*/
DataBuffer& operator>>(DataBuffer& data) {
data.Resize(GetSize() - m_ReadOffset);
std::copy(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), m_Buffer.end(), data.begin());
m_ReadOffset = m_Buffer.size();
return *this;
}
/**
* \brief Read a string from the buffer
* \param str The string to assign in the new buffer
* \warning Don't use it for binary data !
*/
DataBuffer& operator>>(std::string& str) {
std::size_t stringSize =
strlen(reinterpret_cast<const char*>(m_Buffer.data()) + m_ReadOffset) + 1; // including null character
str.resize(stringSize);
std::copy(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset),
m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset + stringSize), str.begin());
m_ReadOffset += stringSize;
return *this;
}
/**
* \brief Write some data to the buffer
* \param buffer The buffer to write
* \param amount The amount of data to write
*/
void WriteSome(const char* buffer, std::size_t amount) {
std::size_t end_pos = m_Buffer.size();
m_Buffer.resize(m_Buffer.size() + amount);
std::memcpy(m_Buffer.data() + end_pos, buffer, amount);
}
/**
* \brief Write some data to the buffer
* \param buffer The buffer to write
* \param amount The amount of data to write
*/
void WriteSome(const std::uint8_t* buffer, std::size_t amount) {
std::size_t end_pos = m_Buffer.size();
m_Buffer.resize(m_Buffer.size() + amount);
std::memcpy(m_Buffer.data() + end_pos, buffer, amount);
}
/**
* \brief Read some data from the buffer
* \param buffer The buffer to Read
* \param amount The amount of data from the buffer
*/
void ReadSome(char* buffer, std::size_t amount) {
assert(m_ReadOffset + amount <= GetSize());
std::copy_n(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), amount, buffer);
m_ReadOffset += amount;
}
/**
* \brief Read some data from the buffer
* \param buffer The buffer to Read
* \param amount The amount of data from the buffer
*/
void ReadSome(std::uint8_t* buffer, std::size_t amount) {
assert(m_ReadOffset + amount <= GetSize());
std::copy_n(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), amount, buffer);
m_ReadOffset += amount;
}
/**
* \brief Read some data from the buffer
* \param buffer The buffer to Read
* \param amount The amount of data from the buffer
*/
void ReadSome(DataBuffer& buffer, std::size_t amount) {
assert(m_ReadOffset + amount <= GetSize());
buffer.Resize(amount);
std::copy_n(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), amount, buffer.begin());
m_ReadOffset += amount;
}
/**
* \brief Resize the buffer
* \param size The new size of the buffer
*/
void Resize(std::size_t size) {
m_Buffer.resize(size);
}
/**
* \brief Reserve some space in the buffer
* \param amount The amount of space to reserve
*/
void Reserve(std::size_t amount) {
m_Buffer.reserve(amount);
}
/**
* \brief Clear the buffer
*/
void Clear() {
m_Buffer.clear();
m_ReadOffset = 0;
}
/**
* \brief When the buffer has been read entirely
*/
bool IsFinished() const {
return m_ReadOffset >= m_Buffer.size();
}
/**
* \brief Get the buffer data
*/
std::uint8_t* data() {
return m_Buffer.data();
}
/**
* \brief Get the buffer data
*/
const std::uint8_t* data() const {
return m_Buffer.data();
}
/**
* \brief Get the read offset
*/
std::size_t GetReadOffset() const {
return m_ReadOffset;
}
/**
* \brief Set the read offset
* \param pos The new read offset
*/
void SetReadOffset(std::size_t pos);
/**
* \brief Get the size of the buffer
*/
std::size_t GetSize() const;
/**
* \brief Get the remaining size of the buffer
*/
std::size_t GetRemaining() const;
/**
* \brief Read a file into the buffer
* \param fileName The name of the file to read
*/
bool ReadFile(const std::string& fileName);
/**
* \brief Write a file into the buffer
* \param fileName The name of the file to write to
*/
bool WriteFile(const std::string& fileName) const;
/**
* \brief Allocate the buffer on the heap
* \warning Don't forget to free the data !
*/
std::uint8_t* HeapAllocatedData() const {
std::uint8_t* newBuffer = new std::uint8_t[GetSize()];
std::memcpy(newBuffer, data(), GetSize());
return newBuffer;
}
/**
* \brief Operator == to compare two DataBuffer
*/
bool operator==(const DataBuffer& other) const {
return m_Buffer == other.m_Buffer;
}
iterator begin();
iterator end();
const_iterator begin() const;
const_iterator end() const;
};
/**
* \brief Operator << to write a DataBuffer to an ostream
*/
std::ostream& operator<<(std::ostream& os, const DataBuffer& buffer);

48
src/Common/VarInt.cpp Normal file
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@@ -0,0 +1,48 @@
#include "VarInt.h"
#include "DataBuffer.h"
#include <stdexcept>
static constexpr int SEGMENT_BITS = 0x7F;
static constexpr int CONTINUE_BIT = 0x80;
std::size_t VarInt::GetSerializedLength() const {
DataBuffer buffer;
buffer << *this;
return buffer.GetSize();
}
DataBuffer& operator<<(DataBuffer& out, const VarInt& var) {
std::uint64_t value = var.m_Value;
while (true) {
if ((value & ~static_cast<std::uint64_t>(SEGMENT_BITS)) == 0) {
out << static_cast<std::uint8_t>(value);
return out;
}
out << static_cast<std::uint8_t>((value & SEGMENT_BITS) | CONTINUE_BIT);
value >>= 7;
}
}
DataBuffer& operator>>(DataBuffer& in, VarInt& var) {
var.m_Value = 0;
unsigned int position = 0;
std::uint8_t currentByte;
while (true) {
in.ReadSome(&currentByte, 1);
var.m_Value |= static_cast<std::uint64_t>(currentByte & SEGMENT_BITS) << position;
if ((currentByte & CONTINUE_BIT) == 0)
break;
position += 7;
if (position >= 8 * sizeof(var.m_Value))
throw std::runtime_error("VarInt is too big");
}
return in;
}

54
src/Common/VarInt.h Normal file
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@@ -0,0 +1,54 @@
#pragma once
/**
* \file VarInt.h
* \brief File containing the blitz::VarInt class
*/
#include <cstddef>
#include <cstdint>
class DataBuffer;
/**
* \class VarInt
* \brief Variable-length format such that smaller numbers use fewer bytes.
*/
class VarInt {
private:
std::uint64_t m_Value;
public:
VarInt() : m_Value(0) {}
/**
* \brief Construct a variable integer from a value
* \param value The value of the variable integer
*/
VarInt(std::uint64_t value) : m_Value(value) {}
/**
* \brief Get the value of the variable integer
*/
std::uint64_t GetValue() const {
return m_Value;
}
/**
* \brief Get the length of the serialized variable integer
*/
std::size_t GetSerializedLength() const;
/**
* \brief Serialize the variable integer
* \param out The buffer to write the serialized variable integer to
* \param var The variable integer to serialize
*/
friend DataBuffer& operator<<(DataBuffer& out, const VarInt& var);
/**
* \brief Deserialize the variable integer
* \param in The buffer to read the serialized variable integer from
* \param var The variable integer to deserialize
*/
friend DataBuffer& operator>>(DataBuffer& in, VarInt& var);
};

View File

@@ -67,27 +67,29 @@ void Game::nextFrame(const std::set<Action>& playerActions) {
if (AREJustEnded) {
this->lost = this->board.spawnNextPiece();
this->resetPiece(true);
}
/* IRS and IHS */
Rotation initialRotation = NONE
+ ((this->initialActions.contains(ROTATE_CW)) ? CLOCKWISE : NONE)
+ ((this->initialActions.contains(ROTATE_180)) ? DOUBLE : NONE)
+ ((this->initialActions.contains(ROTATE_CCW)) ? COUNTERCLOCKWISE : NONE);
/* IRS and IHS */
bool initialRotated = (this->initialActions.contains(ROTATE_0) || this->initialActions.contains(ROTATE_CW)
|| this->initialActions.contains(ROTATE_180) || this->initialActions.contains(ROTATE_CCW));
Rotation initialRotation = NONE
+ ((this->initialActions.contains(ROTATE_CW)) ? CLOCKWISE : NONE)
+ ((this->initialActions.contains(ROTATE_180)) ? DOUBLE : NONE)
+ ((this->initialActions.contains(ROTATE_CCW)) ? COUNTERCLOCKWISE : NONE);
if (this->initialActions.contains(HOLD)) {
this->lost = (!this->board.hold(initialRotation));
}
else {
if ((initialRotation != NONE) || this->initialActions.contains(ROTATE_0)) {
this->lost = (!this->board.rotate(initialRotation));
if (this->initialActions.contains(HOLD)) {
this->board.hold(initialRotation);
}
else {
if (initialRotated) {
this->board.rotate(initialRotation);
}
}
}
if (this->lost) {
if (initialRotation == NONE) {
this->lost = this->board.activePieceInWall();
if (this->lost) {
this->board.rotate(NONE);
this->lost = this->board.activePieceInWall();
if (this->lost) {
this->framesPassed++;
return;
@@ -97,7 +99,7 @@ void Game::nextFrame(const std::set<Action>& playerActions) {
/* HOLD */
if (playerActions.contains(HOLD) && (!this->heldActions.contains(HOLD))) {
if (this->board.hold()) {
if (this->board.hold({})) {
this->resetPiece(false);
}
}
@@ -295,8 +297,8 @@ void Game::lockPiece() {
/* clearing one more line is worth 2x more
clearing with a spin is worth as much as clearing 2x more lines */
long int clearScore = LINE_CLEAR_BASE_SCORE;
clearScore = clearScore << (clear.lines << (clear.isSpin));
long int clearScore = LINE_CLEAR_BASE_SCORE / 2;
clearScore = clearScore << (clear.lines << clear.isSpin);
if (this->B2BChain && B2BConditionsAreMet) {
clearScore *= B2B_SCORE_MULTIPLIER;
@@ -364,6 +366,10 @@ bool Game::areBlocksBones() const {
return this->parameters.getBoneBlocks();
}
bool Game::isBoardInvisible() const {
return this->parameters.getInvisibleBoard();
}
const Board& Game::getBoard() const {
return this->board.getBoard();
}

View File

@@ -136,6 +136,11 @@ class Game {
*/
bool areBlocksBones() const;
/**
* @return If the board is currently invisible
*/
bool isBoardInvisible() const;
/**
* @return The board
*/

View File

@@ -10,6 +10,8 @@
#include <memory>
#include <utility>
#include <cstdlib>
#include <iostream>
#include <optional>
GameBoard::GameBoard(int boardWidth, int boardHeight, const std::shared_ptr<PiecesList>& piecesList, int nextQueueLength) :
@@ -193,12 +195,12 @@ bool GameBoard::activePieceOverlaps(const std::set<Position>& safePositions, con
return false;
}
bool GameBoard::hold(Rotation initialRotation) {
bool GameBoard::hold(std::optional<Rotation> initialRotation) {
Position storedPosition = this->activePiecePosition;
std::swap(this->activePiece, this->heldPiece);
bool isFirstTimeHolding = (this->activePiece == nullptr);
if (isFirstTimeHolding) {
// try with the next piece in queue since there is no piece in the hold box yet
if (this->nextQueueLength == 0) {
this->activePiece = std::make_shared<Piece>(this->generator.lookNext());
}
@@ -207,21 +209,25 @@ bool GameBoard::hold(Rotation initialRotation) {
}
}
Piece stored = *this->activePiece;
Position storedPosition = this->activePiecePosition;
// try initial rotation
this->goToSpawnPosition();
this->rotate(initialRotation);
if (initialRotation.has_value()) {
std::shared_ptr<Piece> storedPiece(this->activePiece);
this->rotate(initialRotation.value());
// if the piece can't spawn, abort initial rotation
if (this->activePieceInWall()) {
this->activePiece = storedPiece;
}
}
// if the piece can't spawn, try 0° rotation
if (this->activePieceInWall()) {
this->activePiece = std::make_shared<Piece>(stored);
this->goToSpawnPosition();
std::shared_ptr<Piece> storedPiece(this->activePiece);
this->rotate(NONE);
// if the piece still can't spawn, abort holding
if (this->activePieceInWall()) {
if (isFirstTimeHolding) {
this->activePiece = nullptr;
}
this->activePiece = (isFirstTimeHolding) ? nullptr : storedPiece;
std::swap(this->activePiece, this->heldPiece);
this->activePiecePosition = storedPosition;
return false;
@@ -229,7 +235,6 @@ bool GameBoard::hold(Rotation initialRotation) {
}
if (isFirstTimeHolding) {
// confirm we keep the piece we tried with
this->nextQueue.push_back(this->generator.getNext());
this->nextQueue.erase(this->nextQueue.begin());
}

View File

@@ -7,6 +7,7 @@
#include <vector>
#include <memory>
#include <optional>
/**
@@ -90,7 +91,7 @@ class GameBoard {
* Tries holding the active piece or swapping it if one was already stocked, while trying to apply an initial rotation to the newly spawned piece
* @return If it suceeded
*/
bool hold(Rotation initialRotation = NONE);
bool hold(std::optional<Rotation> initialRotation);
/**
* Spawns the next piece from the queue

View File

@@ -7,7 +7,7 @@
GameParameters::GameParameters(Gamemode gamemode, const Player& controls) :
gamemode(gamemode),
controls(controls) {
this->reset();
}
@@ -24,6 +24,8 @@ void GameParameters::reset() {
case MARATHON : {this->level = 1; break;}
// goes from level 20 to 39
case MASTER : {this->level = 20; break;}
// goes from level 1 to 19
case INVISIBLE : {this->level = 1; break;}
// no gravity
case ZEN : {this->level = 0; break;}
default : this->level = 1;
@@ -34,7 +36,7 @@ void GameParameters::reset() {
void GameParameters::lockedPiece(const LineClear& lineClear) {
switch (this->gamemode) {
// modes where level increases
// modes where level increases with lines
case MARATHON :
case MASTER : {
int previousLines = this->clearedLines;
@@ -51,9 +53,23 @@ void GameParameters::lockedPiece(const LineClear& lineClear) {
default : this->clearedLines += lineClear.lines;
}
int previousGrade = this->grade;
if (!((lineClear.lines == 0) && ((this->grade % 100) == 99))) {
this->grade += (1 + lineClear.lines);
}
switch (this->gamemode) {
// modes where level increases with grade
case INVISIBLE : {
if (previousGrade / 100 < this->grade / 100) {
this->level += 2;
this->updateStats();
}
break;
}
// other modes
default : break;
}
}
bool GameParameters::hasWon(int framesPassed) const {
@@ -66,6 +82,8 @@ bool GameParameters::hasWon(int framesPassed) const {
case MARATHON : return this->clearedLines >= 200;
// win once 200 lines have been cleared
case MASTER : return this->clearedLines >= 200;
// win once 1000 grade has been passed
case INVISIBLE : return this->grade >= 1000;
// infinite mode
case ZEN :
default : return false;
@@ -84,7 +102,8 @@ void GameParameters::updateStats() {
}
// 3 for slow-controls gamemodes
case MARATHON :
case MASTER : {
case MASTER :
case INVISIBLE : {
this->nextQueueLength = 3;
break;
}
@@ -94,10 +113,13 @@ void GameParameters::updateStats() {
/* BONE BLOCKS */
switch (this->gamemode) {
// blocks turns into bone blocks at level 30
case MASTER : this->boneBlocks = (this->level >= 30);
case MASTER : {this->boneBlocks = (this->level >= 30); break;}
default : this->boneBlocks = false;
}
/* INVISIBLE */
this->invisibleBoard = (this->gamemode == INVISIBLE);
/* GRAVITY */
// get gravity for an assumed 20-rows board
static const int gravityPerLevel[] = {
@@ -152,6 +174,8 @@ void GameParameters::updateStats() {
case MARATHON : {this->ARE = 24 - (this->level - 1); break;}
// starts at 400ms (24f) at lvl 20 and ends at 083ms (5f) at lvl 39
case MASTER : {this->ARE = 24 - (this->level - 20); break;}
// fixed at 250ms (15f)
case INVISIBLE : {this->ARE = 15; break;}
// no ARE by default
default : this->ARE = 0;
}
@@ -228,6 +252,10 @@ bool GameParameters::getBoneBlocks() const {
return this->boneBlocks;
}
bool GameParameters::getInvisibleBoard() const {
return this->invisibleBoard;
}
int GameParameters::getGravity() const {
return this->gravity;
}

View File

@@ -15,9 +15,10 @@ class GameParameters {
Player controls; // the player's controls
int clearedLines; // the number of cleared lines
int level; // the current level
int grade; // the current amount of points
int grade; // the current amount of points
int nextQueueLength; // the number of pieces visibles in the next queue
bool boneBlocks; // wheter all blocks are bone blocks
bool invisibleBoard; // wheter the board is invisible
int gravity; // the gravity at which pieces drop
int lockDelay; // the time before the piece lock in place
int forcedLockDelay; // the forced time before the piece lock in place
@@ -77,9 +78,14 @@ class GameParameters {
int getNextQueueLength() const;
/**
* Returns wheter the blocks are currently bone blocks
* @return Wheter the blocks are currently bone blocks
*/
bool getBoneBlocks() const;
/**
* @return Wheter the board is currently invisible
*/
bool getInvisibleBoard() const;
/**
* @return The current gravity for a 20-line high board

View File

@@ -11,6 +11,7 @@ enum Gamemode {
MARATHON,
ULTRA,
MASTER,
INVISIBLE,
ZEN
};
@@ -24,6 +25,7 @@ inline std::string getGamemodeName(Gamemode gamemode) {
"MARATHON",
"ULTRA",
"MASTER",
"INVISIBLE",
"ZEN"
};
@@ -39,7 +41,8 @@ inline std::string getGamemodeGoal(Gamemode gamemode) {
"200 lines",
"2 minutes",
"200 lines",
"Chill"
"1000 grade",
"Infinite"
};
return GAMEMODE_DESCRIPTIONS[gamemode];

View File

@@ -4,7 +4,7 @@
#include "Player.h"
#include "Game.h"
static const int FRAMES_PER_SECOND = 60; // the number of frames per second, all the values in the app were choosen with this number in mind
static const int FRAMES_PER_SECOND = 60; // the number of frames per second, all the values in the app were choosen with this number in mind
/**

View File

@@ -27,12 +27,12 @@ PiecesList::PiecesList() {
this->pushBackEmptyVectors();
}
bool PiecesList::loadPieces(int size) {
if (size < 1) return false;
bool PiecesList::loadPieces(int max_size) {
if (max_size < 1) return false;
if (max_size <= this->highestLoadedSize) return true;
PiecesFiles piecesFiles;
for (int i = this->highestLoadedSize + 1; i <= size; i++) {
for (int i = this->highestLoadedSize + 1; i <= max_size; i++) {
if (!piecesFiles.loadPieces(i, this->loadedPieces.at(i), this->convexPieces.at(i), this->holelessPieces.at(i), this->otherPieces.at(i))) {
return false;
}

View File

@@ -30,10 +30,10 @@ class PiecesList {
PiecesList();
/**
* Makes the list load all pieces of the specified size
* @return If it sucessfully loaded the pieces
* Makes the list load all pieces up to the specified size
* @return If all pieces up to the specified size are correctly loaded
*/
bool loadPieces(int size);
[[nodiscard]] bool loadPieces(int max_size);
/**
* Selects the specified piece

View File

@@ -0,0 +1,72 @@
#include "AppMenu.h"
#include "../Settings.h"
#include "../PlayerCursor.h"
#include "../../Utils/AssetManager.h"
#include <stack>
#include <memory>
#include <optional>
#include <SFML/Graphics.hpp>
AppMenu::AppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
menuStack(menuStack),
settings(settings),
renderWindow(renderWindow) {
const Asset& file = getResource(AssetName::data_fonts_pressstart_prstartk_ttf);
this->pressStartFont = sf::Font(file.data, file.size);
}
void AppMenu::updateMetaBinds() {
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter)) {
this->enterPressed = true;
this->enterReleased = false;
}
else {
this->enterReleased = this->enterPressed;
this->enterPressed = false;
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) {
this->escPressed = true;
this->escReleased = false;
}
else {
this->escReleased = this->escPressed;
this->escPressed = false;
}
}
void AppMenu::placeText(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float xPos, float yPos, const std::optional<sf::Vector2u>& cursorPos) const {
float sizeMultiplier = this->settings->getWindowSizeMultiplier();
text.setString(string);
if (playerCursor.has_value() && cursorPos.has_value()) {
text.setOutlineThickness((playerCursor.value().getPosition() == cursorPos.value()) ? (sizeMultiplier / 2) : 0);
}
text.setOrigin(sf::Vector2f({0, text.getLocalBounds().size.y / 2}));
text.setPosition(sf::Vector2f({sizeMultiplier * xPos, sizeMultiplier * yPos}));
this->renderWindow->draw(text);
}
void AppMenu::placeTitle(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float yPos, const std::optional<sf::Vector2u>& cursorPos) const {
float sizeMultiplier = this->settings->getWindowSizeMultiplier();
text.setString(string);
if (playerCursor.has_value() && cursorPos.has_value()) {
text.setOutlineThickness((playerCursor.value().getPosition() == cursorPos.value()) ? (sizeMultiplier / 2) : 0);
}
text.setOrigin({text.getLocalBounds().getCenter().x, text.getLocalBounds().size.y / 2});
text.setPosition(sf::Vector2f({sizeMultiplier * 40.f, sizeMultiplier * yPos}));
this->renderWindow->draw(text);
}
sf::Color AppMenu::getColorOfBlock(Block block, int luminosityShift) const {
Color rgbColor = BLOCKS_COLOR[block];
return sf::Color(std::clamp(rgbColor.red + luminosityShift, 0, 255),
std::clamp(rgbColor.green + luminosityShift, 0, 255),
std::clamp(rgbColor.blue + luminosityShift, 0, 255));
}

View File

@@ -21,70 +21,21 @@ class AppMenu {
bool enterReleased = false;
bool escPressed = false;
bool escReleased = false;
sf::Font pressStartFont = sf::Font("data/fonts/pressstart/prstartk.ttf");
sf::Font pressStartFont;
public:
AppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
menuStack(menuStack),
settings(settings),
renderWindow(renderWindow)
{
}
AppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
virtual void computeFrame() = 0;
virtual void drawFrame() const = 0;
protected:
void updateMetaBinds() {
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter)) {
enterPressed = true;
enterReleased = false;
}
else {
enterReleased = enterPressed;
enterPressed = false;
}
void updateMetaBinds();
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) {
escPressed = true;
escReleased = false;
}
else {
escReleased = escPressed;
escPressed = false;
}
}
void placeText(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float xPos, float yPos, const std::optional<sf::Vector2u>& cursorPos) const;
void placeText(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float xPos, float yPos, const std::optional<sf::Vector2u>& cursorPos) const {
float sizeMultiplier = this->settings->getWindowSizeMultiplier();
void placeTitle(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float yPos, const std::optional<sf::Vector2u>& cursorPos) const;
text.setString(string);
if (playerCursor.has_value() && cursorPos.has_value()) {
text.setOutlineThickness((playerCursor.value().getPosition() == cursorPos.value()) ? (sizeMultiplier / 2) : 0);
}
text.setOrigin(sf::Vector2f({0, text.getLocalBounds().size.y / 2}));
text.setPosition(sf::Vector2f({sizeMultiplier * xPos, sizeMultiplier * yPos}));
this->renderWindow->draw(text);
}
void placeTitle(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float yPos, const std::optional<sf::Vector2u>& cursorPos) const {
float sizeMultiplier = this->settings->getWindowSizeMultiplier();
text.setString(string);
if (playerCursor.has_value() && cursorPos.has_value()) {
text.setOutlineThickness((playerCursor.value().getPosition() == cursorPos.value()) ? (sizeMultiplier / 2) : 0);
}
text.setOrigin({text.getLocalBounds().getCenter().x, text.getLocalBounds().size.y / 2});
text.setPosition(sf::Vector2f({sizeMultiplier * 40.f, sizeMultiplier * yPos}));
this->renderWindow->draw(text);
}
sf::Color getColorOfBlock(Block block, int luminosityShift) const {
Color rgbColor = BLOCKS_COLOR[block];
return sf::Color(std::clamp(rgbColor.red + luminosityShift, 0, 255),
std::clamp(rgbColor.green + luminosityShift, 0, 255),
std::clamp(rgbColor.blue + luminosityShift, 0, 255));
}
sf::Color getColorOfBlock(Block block, int luminosityShift) const;
};

View File

@@ -12,7 +12,7 @@ GameDistributionAppMenu::GameDistributionAppMenu(std::shared_ptr<MenuStack> menu
AppMenu(menuStack, settings, renderWindow),
playerCursor({1}) {
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
for (int i = 1; i <= this->settings->getLoadablePiecesSize(); i++) {
this->playerCursor.addRow(i, 1);
}
}
@@ -65,7 +65,7 @@ void GameDistributionAppMenu::drawFrame() const {
const DistributionMode distributionMode = this->settings->getMenu().readPiecesList().getDistributionMode();
const std::vector<int>& distributions = this->settings->getDistributions();
int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 1, 0, MAXIMUM_PIECES_SIZE - 3);
int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 1, 0, this->settings->getLoadablePiecesSize() - 3);
if (firstElem == 0) {
this->placeText(text, this->playerCursor, "< DISTRIBUTION MODE: " + getPiecesDistributionName(distributionMode) + " >", 5.f, 15.f, sf::Vector2u{0, 0});
}

View File

@@ -13,9 +13,13 @@ GamePiecesAppMenu::GamePiecesAppMenu(std::shared_ptr<MenuStack> menuStack, std::
AppMenu(menuStack, settings, renderWindow),
playerCursor({1, (unsigned int) this->settings->getSelectedPieces().size() + 1u}) {
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
for (int i = 1; i <= this->settings->getLoadablePiecesSize(); i++) {
this->playerCursor.addRow(i + 1, this->settings->getMenu().readPiecesList().getNumberOfPieces(i) + 4);
}
if (this->settings->getLoadablePiecesSize() < MAXIMUM_PIECES_SIZE) {
this->playerCursor.addRow(this->settings->getLoadablePiecesSize() + 2, 1);
}
}
void GamePiecesAppMenu::computeFrame() {
@@ -30,7 +34,20 @@ void GamePiecesAppMenu::computeFrame() {
if (this->playerCursor.getPosition().y == 0) {
this->menuStack->push(std::make_shared<GameDistributionAppMenu>(this->menuStack, this->settings, this->renderWindow));
}
if (this->playerCursor.getPosition().y > 1) {
if (this->playerCursor.getPosition().y == (this->settings->getLoadablePiecesSize() + 2)) {
int newMaxSize = this->settings->getLoadablePiecesSize() + 1;
this->settings->loadPieces(newMaxSize);
this->playerCursor.removeRow(newMaxSize + 1);
this->playerCursor.addRow(newMaxSize + 1, this->settings->getMenu().readPiecesList().getNumberOfPieces(newMaxSize) + 4);
this->playerCursor.goToPosition({0u, newMaxSize + 1u});
if (newMaxSize < MAXIMUM_PIECES_SIZE) {
this->playerCursor.addRow(newMaxSize + 2, 1);
}
}
else if (this->playerCursor.getPosition().y > 1) {
if (this->playerCursor.getPosition().x >= 4) {
this->settings->selectPieces(createSinglePieceType(this->playerCursor.getPosition().y - 1), this->playerCursor.getPosition().x - 4);
}
@@ -53,11 +70,7 @@ void GamePiecesAppMenu::computeFrame() {
}
}
else {
if (this->settings->getSelectedPieces().size() == 0) {
this->settings->selectPieces(ALL_PIECES, 4);
}
this->settings->confirmSelectedPieces();
this->menuStack->pop();
}
}
@@ -82,7 +95,8 @@ void GamePiecesAppMenu::drawFrame() const {
this->drawSelectedPiecesRow(15.f);
bool drawFromFirstElem = (this->playerCursor.getPosition().y == 1);
int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 2, 1, MAXIMUM_PIECES_SIZE - 2);
bool addExtraLine = (this->settings->getLoadablePiecesSize() < MAXIMUM_PIECES_SIZE);
int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 2, 1, this->settings->getLoadablePiecesSize() - 2 + (addExtraLine ? 1 : 0));
this->drawRow(firstElem, 25.f, drawFromFirstElem);
this->drawRow(firstElem + 1, 35.f, drawFromFirstElem);
this->drawRow(firstElem + 2, 45.f, drawFromFirstElem);
@@ -116,15 +130,27 @@ void GamePiecesAppMenu::drawSelectedPiecesRow(float yPos) const {
int pieceSize = getSizeOfPieces(pieceType);
if (pieceSize > 0) {
const Piece& piece = this->settings->getMenu().readPiecesList().lookAtPiece({pieceSize, value});
int cellSize = (8 * this->settings->getWindowSizeMultiplier()) / (piece.getLength());
sf::FloatRect piecePosition(sf::Vector2f(xProgress, yPos - 4.f) * (float) this->settings->getWindowSizeMultiplier(), sf::Vector2f(8 , 8) * (float) this->settings->getWindowSizeMultiplier());
this->drawPiece(piece, cellSize, piecePosition, false);
xProgress += (1.f + 8.f);
if (!(pieceSize > this->settings->getLoadablePiecesSize())) {
const Piece& piece = this->settings->getMenu().readPiecesList().lookAtPiece({pieceSize, value});
int cellSize = (8 * this->settings->getWindowSizeMultiplier()) / (piece.getLength());
sf::FloatRect piecePosition(sf::Vector2f(xProgress, yPos - 4.f) * (float) this->settings->getWindowSizeMultiplier(), sf::Vector2f(8 , 8) * (float) this->settings->getWindowSizeMultiplier());
this->drawPiece(piece, cellSize, piecePosition, false);
xProgress += (1.f + 8.f);
}
else {
this->placeText(text, {}, "UNLOADED_" + std::to_string(pieceSize), xProgress, yPos, {});
xProgress += (1.f + (text.getGlobalBounds().size.x / this->settings->getWindowSizeMultiplier()));
}
}
else {
this->placeText(text, {}, ((first) ? "" : " ") + getPiecesTypeName(pieceType) + "_" + std::to_string(value), xProgress, yPos, {});
xProgress += (1.f + (text.getGlobalBounds().size.x / this->settings->getWindowSizeMultiplier()));
if (!(value > this->settings->getLoadablePiecesSize())) {
this->placeText(text, {}, ((first) ? "" : " ") + getPiecesTypeName(pieceType) + "_" + std::to_string(value), xProgress, yPos, {});
xProgress += (1.f + (text.getGlobalBounds().size.x / this->settings->getWindowSizeMultiplier()));
}
else {
this->placeText(text, {}, "UNLOADED_" + std::to_string(pieceSize), xProgress, yPos, {});
xProgress += (1.f + (text.getGlobalBounds().size.x / this->settings->getWindowSizeMultiplier()));
}
}
elem++;
@@ -132,31 +158,57 @@ void GamePiecesAppMenu::drawSelectedPiecesRow(float yPos) const {
}
void GamePiecesAppMenu::drawRow(int piecesSize, float yPos, bool drawFromFirstElem) const {
int numberOfPieces = this->settings->getMenu().readPiecesList().getNumberOfPieces(piecesSize);
int firstElem = (drawFromFirstElem) ? -4 : std::max(((int) this->playerCursor.getPosition().x) - 7, -4);
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier());
text.setFillColor({0, 0, 0});
text.setOutlineColor({255, 255, 255});
this->placeText(text, {}, "SIZE " + std::to_string(piecesSize), 1.f, yPos, {});
for (int i = 0; i < 7; i++) {
if (i + firstElem >= numberOfPieces) return;
if ((i + firstElem) < 0) {
switch (i + firstElem) {
case -4 : {this->placeText(text, this->playerCursor, "ALL", 10.f + (i * 10.f), yPos, sf::Vector2u{0, piecesSize + 1u}); break;}
case -3 : {this->placeText(text, this->playerCursor, "CONVEX", 10.f + (i * 10.f), yPos, sf::Vector2u{1, piecesSize + 1u}); break;}
case -2 : {this->placeText(text, this->playerCursor, "HOLELESS", 10.f + (i * 10.f), yPos, sf::Vector2u{2, piecesSize + 1u}); break;}
case -1 : {this->placeText(text, this->playerCursor, "OTHER", 10.f + (i * 10.f), yPos, sf::Vector2u{3, piecesSize + 1u}); break;}
}
if (piecesSize > this->settings->getLoadablePiecesSize()) {
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
text.setOutlineThickness(this->settings->getWindowSizeMultiplier() / 2);
if (this->playerCursor.getPosition().y == (piecesSize + 1)) {
text.setOutlineColor({255, 255, 255});
}
else {
const Piece& piece = this->settings->getMenu().readPiecesList().lookAtPiece({piecesSize, firstElem + i});
int cellSize = (8 * this->settings->getWindowSizeMultiplier()) / (piece.getLength());
sf::FloatRect piecePosition(sf::Vector2f(10.f + (i * 10.f), yPos - 4.f) * (float) this->settings->getWindowSizeMultiplier(), sf::Vector2f(8 , 8) * (float) this->settings->getWindowSizeMultiplier());
this->drawPiece(piece, cellSize, piecePosition, this->playerCursor.getPosition() == sf::Vector2u{i + firstElem + 4u, piecesSize + 1u});
text.setOutlineColor({0, 0, 0});
}
std::string sizeString = "LOAD SIZE " + std::to_string(piecesSize) + "? ";
if (piecesSize <= 10) {
text.setFillColor({0, 255, 0});
this->placeText(text, {}, sizeString + "(LOW LOAD TIME)", 1.f, yPos, {});
}
else if (piecesSize <= 13) {
text.setFillColor({255, 255, 0});
this->placeText(text, {}, sizeString + "(MEDIUM LOAD TIME)", 1.f, yPos, {});
}
else {
text.setFillColor({255, 0, 0});
this->placeText(text, {}, sizeString + "(LONG LOAD TIME)", 1.f, yPos, {});
}
}
else {
int numberOfPieces = this->settings->getMenu().readPiecesList().getNumberOfPieces(piecesSize);
int firstElem = (drawFromFirstElem) ? -4 : std::max(((int) this->playerCursor.getPosition().x) - 7, -4);
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier());
text.setFillColor({0, 0, 0});
text.setOutlineColor({255, 255, 255});
this->placeText(text, {}, "SIZE " + std::to_string(piecesSize), 1.f, yPos, {});
for (int i = 0; i < 7; i++) {
if (i + firstElem >= numberOfPieces) return;
if ((i + firstElem) < 0) {
switch (i + firstElem) {
case -4 : {this->placeText(text, this->playerCursor, "ALL", 10.f + (i * 10.f), yPos, sf::Vector2u{0, piecesSize + 1u}); break;}
case -3 : {this->placeText(text, this->playerCursor, "CONVEX", 10.f + (i * 10.f), yPos, sf::Vector2u{1, piecesSize + 1u}); break;}
case -2 : {this->placeText(text, this->playerCursor, "HOLELESS", 10.f + (i * 10.f), yPos, sf::Vector2u{2, piecesSize + 1u}); break;}
case -1 : {this->placeText(text, this->playerCursor, "OTHER", 10.f + (i * 10.f), yPos, sf::Vector2u{3, piecesSize + 1u}); break;}
}
}
else {
const Piece& piece = this->settings->getMenu().readPiecesList().lookAtPiece({piecesSize, firstElem + i});
int cellSize = (8 * this->settings->getWindowSizeMultiplier()) / (piece.getLength());
sf::FloatRect piecePosition(sf::Vector2f(10.f + (i * 10.f), yPos - 4.f) * (float) this->settings->getWindowSizeMultiplier(), sf::Vector2f(8 , 8) * (float) this->settings->getWindowSizeMultiplier());
this->drawPiece(piece, cellSize, piecePosition, this->playerCursor.getPosition() == sf::Vector2u{i + firstElem + 4u, piecesSize + 1u});
}
}
}
}

View File

@@ -104,27 +104,37 @@ void GamePlayingAppMenu::computeFrame() {
void GamePlayingAppMenu::drawFrame() const {
this->renderWindow->clear(sf::Color(200, 200, 200));
sf::Color bonesBlockColor(0, 0, 0);
sf::Color bonesBlockGhostColor(100, 100, 100);
bool areBlockBones = this->game.areBlocksBones();
bool isBoardInvisible = this->game.isBoardInvisible() && !(this->game.hasWon() || this->game.hasLost());
sf::Vector2f cellSize(this->cellSizeZoom, this->cellSizeZoom);
float cellOutlineThickness = this->cellSizeZoom / 4;
bool drawActivePiece = (this->game.getActivePiece() != nullptr) && (!this->game.hasLost());
// board
for (int y = this->game.getBoard().getBaseHeight() + 9; y >= 0; y--) {
for (int x = 0; x < this->game.getBoard().getWidth(); x++) {
Block block = this->game.getBoard().getBlock(Position{x, y});
if (isBoardInvisible) block = NOTHING;
sf::RectangleShape cell(cellSize);
cell.setFillColor(this->getColorOfBlock(block, (block == NOTHING) ? 0 : -30));
cell.setFillColor((areBlockBones && block != NOTHING)
? bonesBlockColor
: this->getColorOfBlock(block, (block == NOTHING) ? 0 : -30));
cell.setPosition(this->getBoardBlockPosition(x, y));
this->renderWindow->draw(cell);
}
}
// end coutdown
if (drawActivePiece) {
// ghost piece
sf::Color ghostColor = this->getColorOfBlock(this->game.getActivePiece()->getBlockType(), 100);
sf::Color ghostColor = areBlockBones
? bonesBlockGhostColor
: this->getColorOfBlock(this->game.getActivePiece()->getBlockType(), 100);
for (const Position& position : this->game.getActivePiece()->getPositions()) {
Position cellPosition = (this->game.getGhostPiecePosition() + position);
@@ -135,13 +145,13 @@ void GamePlayingAppMenu::drawFrame() const {
}
// active piece outline
float pieceOutlineSize = std::roundf(this->cellSizeZoom / 4);
sf::Color pieceOultlineColor = sf::Color(255, 255 - (255 * this->game.getForcedLockDelayProgression()), 255 - (255 * this->game.getForcedLockDelayProgression()));
for (const Position& position : this->game.getActivePiece()->getPositions()) {
Position cellPosition = (this->game.getActivePiecePosition() + position);
sf::RectangleShape cell(cellSize);
cell.setOutlineThickness(pieceOutlineSize);
cell.setOutlineThickness(cellOutlineThickness);
cell.setOutlineColor(pieceOultlineColor);
cell.setPosition(this->getBoardBlockPosition(cellPosition.x, cellPosition.y));
this->renderWindow->draw(cell);
@@ -156,7 +166,9 @@ void GamePlayingAppMenu::drawFrame() const {
if (drawActivePiece) {
// active piece
sf::Color pieceColor = this->getColorOfBlock(this->game.getActivePiece()->getBlockType(), -200 * (this->game.getLockDelayProgression()));
sf::Color pieceColor = areBlockBones
? bonesBlockColor
: this->getColorOfBlock(this->game.getActivePiece()->getBlockType(), -200 * (this->game.getLockDelayProgression()));
for (const Position& position : this->game.getActivePiece()->getPositions()) {
Position cellPosition = (this->game.getActivePiecePosition() + position);
@@ -175,7 +187,9 @@ void GamePlayingAppMenu::drawFrame() const {
nextBox.position.y -= upShift;
sf::Vector2f nextCellSize(this->nextCellSizeZoom, this->nextCellSizeZoom);
sf::Color color = this->getColorOfBlock(this->game.getNextPieces().at(i).getBlockType(), 0);
sf::Color pieceColor = areBlockBones
? bonesBlockColor
: this->getColorOfBlock(this->game.getNextPieces().at(i).getBlockType(), 0);
sf::Color boxColor = sf::Color(180, 180, 180);
int lowestRank = 0;
@@ -183,7 +197,7 @@ void GamePlayingAppMenu::drawFrame() const {
for (int x = 0; x < this->game.getNextPieces().at(i).getLength(); x++) {
sf::RectangleShape cell(nextCellSize);
if (this->game.getNextPieces().at(i).getPositions().contains(Position{x, y})) {
cell.setFillColor(color);
cell.setFillColor(pieceColor);
lowestRank = y;
}
else {
@@ -201,9 +215,11 @@ void GamePlayingAppMenu::drawFrame() const {
// hold box
if (this->game.getHeldPiece() != nullptr) {
sf::Vector2f holdCellSize(this->holdCellSizeZoom, this->holdCellSizeZoom);
sf::Color color = this->getColorOfBlock(this->game.getHeldPiece()->getBlockType(), 0);
sf::Color color = areBlockBones
? bonesBlockColor
: this->getColorOfBlock(this->game.getHeldPiece()->getBlockType(), 0);
sf::Color boxColor = sf::Color(180, 180, 180);
for (int y = 0; y < this->game.getHeldPiece()->getLength(); y++) {
for (int x = 0; x < this->game.getHeldPiece()->getLength(); x++) {
sf::RectangleShape cell(holdCellSize);
@@ -214,7 +230,7 @@ void GamePlayingAppMenu::drawFrame() const {
cell.setFillColor(boxColor);
}
cell.setPosition(sf::Vector2f(this->holdBoxPosition.position.x + (x * this->nextCellSizeZoom),
this->holdBoxPosition.position.y + ((this->game.getHeldPiece()->getLength() - y - 1) * this->holdCellSizeZoom)));
this->holdBoxPosition.position.y + ((this->game.getHeldPiece()->getLength() - y - 1) * this->holdCellSizeZoom)));
this->renderWindow->draw(cell);
}
}

View File

@@ -13,7 +13,7 @@
GameSettingsAppMenu::GameSettingsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
AppMenu(menuStack, settings, renderWindow),
playerCursor({2, 3, 2}) {
playerCursor({2, 3, 3}) {
}
@@ -33,7 +33,8 @@ void GameSettingsAppMenu::computeFrame() {
case 2 : {
switch (this->playerCursor.getPosition().x) {
case 0 : {this->settings->setGamemode(MASTER); break;}
case 1 : {this->settings->setGamemode(ZEN); break;}
case 1 : {this->settings->setGamemode(INVISIBLE); break;}
case 2 : {this->settings->setGamemode(ZEN); break;}
}
break;
}
@@ -76,7 +77,8 @@ void GameSettingsAppMenu::drawFrame() const {
this->placeText(text, this->playerCursor, "MARATHON", 25.f, 35.f, sf::Vector2u{1, 1});
this->placeText(text, this->playerCursor, "ULTRA", 50.f, 35.f, sf::Vector2u{2, 1});
this->placeText(text, this->playerCursor, "MASTER", 5.f, 45.f, sf::Vector2u{0, 2});
this->placeText(text, this->playerCursor, "ZEN", 25.f, 45.f, sf::Vector2u{1, 2});
this->placeText(text, this->playerCursor, "INVISIBLE", 25.f, 45.f, sf::Vector2u{1, 2});
this->placeText(text, this->playerCursor, "ZEN", 50.f, 45.f, sf::Vector2u{2, 2});
this->renderWindow->display();
}

View File

@@ -10,14 +10,15 @@
InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
AppMenu(menuStack, settings, renderWindow),
playerCursor({4}),
sectionsName(
playerCursor({INFO_SECTIONS_COUNT}),
sectionsName({
"< ABOUT >",
"< PIECES TYPES >",
"< 0 DEGREES ROTATIONS >",
"< ROTATION SYSTEM >",
"< SCORING >",
"< 0 DEGREES ROTATIONS >"
),
sectionsContent(
"< SCORING >"
}),
sectionsContent({
"This game is written in C++,\n"
"using SFML 3 for the GUI.\n"
"It has been inspired by other\n"
@@ -27,6 +28,25 @@ InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<S
"to them in any ways.\n"
"Current version: beta.",
"There is multiple pieces type in\n"
"the selection screen. Use theses\n"
"categories for size of at least 7.\n"
"Convex, Holeless and Others are\n"
"all mutually exclusive.\n"
"Others have holes inside them, and\n"
"Convex are presumably easier to\n"
"play with than Holeless.",
"This games introduces 0 degrees\n"
"rotations, which work by simpling\n"
"moving the piece down and kicking\n"
"it as is, allowing for new kinds\n"
"of kicks.\n"
"As a leniency mechanic, when a\n"
"piece spawns it will automatically\n"
"try a 0 degrees rotations if it\n"
"spawned inside a wall.",
"This game uses its own\n"
"Rotation Sytem, called AutoRS.\n"
"The rotation center is always the\n"
@@ -46,18 +66,8 @@ InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<S
"and doubles the score gained.\n"
"A spin is detected when the piece is\n"
"locked in place, a mini-spin simply\n"
"when the last move was a kick.",
"This games introduces 0 degrees\n"
"rotations, which work by simpling\n"
"moving the piece down and kicking\n"
"it as is, allowing for new kinds\n"
"of kicks.\n"
"As a leniency mechanic, when a\n"
"piece spawns it will automatically\n"
"try a 0 degrees rotations if it\n"
"spawned inside a wall."
) {
"when the last move was a kick."
}) {
}

View File

@@ -7,12 +7,13 @@
#include <memory>
#include <SFML/Graphics.hpp>
static const int INFO_SECTIONS_COUNT = 5;
class InfoAppMenu : public AppMenu {
private:
PlayerCursor playerCursor;
sf::String sectionsName[4];
sf::String sectionsContent[4];
std::array<std::string, INFO_SECTIONS_COUNT> sectionsName;
std::array<std::string, INFO_SECTIONS_COUNT> sectionsContent;
public:
InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);

View File

@@ -2,6 +2,7 @@
#include "AppMenu.h"
#include "../PlayerCursor.h"
#include "../../Utils/AssetManager.h"
#include <stack>
#include <memory>
@@ -22,8 +23,9 @@ SettingsKeybindsAppMenu::SettingsKeybindsAppMenu(std::shared_ptr<MenuStack> menu
std::string textureName = ACTION_NAMES[action];
textureName = std::regex_replace(textureName, std::regex(" "), "");
std::filesystem::path texturePath("data/images/keybinds/" + textureName + ".png");
this->iconTextures[action] = sf::Texture(texturePath, false, {{0, 0}, {16, 16}});
const Asset& textureData = getResource("data/images/keybinds/" + textureName + ".png");
this->iconTextures[action] = sf::Texture(textureData.data, textureData.size, false, {{0, 0}, {16, 16}});
}
}

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@@ -0,0 +1,75 @@
#include "StartUpAppMenu.h"
#include "AppMenu.h"
#include "MainAppMenu.h"
#include "../PlayerCursor.h"
#include <stack>
#include <memory>
#include <algorithm>
#include <SFML/Graphics.hpp>
StartUpAppMenu::StartUpAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
AppMenu(menuStack, settings, renderWindow),
playerCursor({MAXIMUM_PIECES_SIZE + 1}) {
this->playerCursor.goToPosition({(unsigned int) std::clamp(this->settings->getLoadablePiecesSize(), MINIMUM_PIECES_SIZE, MAXIMUM_PIECES_SIZE), 0u});
}
void StartUpAppMenu::computeFrame() {
this->updateMetaBinds();
this->playerCursor.updatePosition();
if (this->playerCursor.getPosition().x < MINIMUM_PIECES_SIZE) {
if (this->playerCursor.movedLeft()) {
this->playerCursor.goToPosition({MAXIMUM_PIECES_SIZE, 0});
}
else {
this->playerCursor.goToPosition({MINIMUM_PIECES_SIZE, 0});
}
}
if (this->enterReleased) {
this->settings->loadSettingsFromFile(true, {this->playerCursor.getPosition().x});
this->menuStack->pop();
if (this->settings->hasLoadedPieces()) {
this->menuStack->push(std::make_shared<MainAppMenu>(this->menuStack, this->settings, this->renderWindow));
}
else {
std::cout << "ERROR: COULD NOT LOAD PIECES" << std::endl;
std::cout << "ARGUMENT WAS: " << this->playerCursor.getPosition().x << std::endl;
}
}
else if (this->escReleased) {
this->menuStack->pop();
}
}
void StartUpAppMenu::drawFrame() const {
this->renderWindow->clear(sf::Color(200, 200, 200));
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
text.setFillColor(sf::Color(0, 0, 0));
text.setOutlineColor(sf::Color(255, 255, 255));
this->placeTitle(text, {}, "SELECT THE LOADED PIECES MAXIMUM SIZE", 10.f, {});
this->placeTitle(text, this->playerCursor, "< " + std::to_string(this->playerCursor.getPosition().x) + " >", 25.f, this->playerCursor.getPosition());
text.setOutlineColor({0, 0, 0});
if (this->playerCursor.getPosition().x <= 10) {
text.setFillColor({0, 255, 0});
this->placeTitle(text, {}, "LOW LOAD TIME", 40.f, {});
}
else if (this->playerCursor.getPosition().x <= 13) {
text.setFillColor({255, 255, 0});
this->placeTitle(text, {}, "MEDIUM LOAD TIME", 40.f, {});
}
else {
text.setFillColor({255, 0, 0});
this->placeTitle(text, {}, "LONG LOAD TIME", 40.f, {});
}
this->renderWindow->display();
}

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@@ -0,0 +1,21 @@
#pragma once
#include "AppMenu.h"
#include "../PlayerCursor.h"
#include <stack>
#include <memory>
#include <SFML/Graphics.hpp>
class StartUpAppMenu : public AppMenu {
private:
PlayerCursor playerCursor;
public:
StartUpAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
void computeFrame() override;
void drawFrame() const override;
};

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@@ -1,7 +1,7 @@
#include "GraphApp.h"
#include "AppMenus/AppMenu.h"
#include "AppMenus/MainAppMenu.h"
#include "AppMenus/StartUpAppMenu.h"
#include "Settings.h"
#include <stack>
@@ -12,14 +12,14 @@ static const double TIME_BETWEEN_FRAMES = (1000.f / FRAMES_PER_SECOND);
GraphApp::GraphApp() {
this->settings = std::make_shared<Settings>();
this->settings = std::make_shared<Settings>(false);
this->menuStack = std::make_shared<MenuStack>();
this->renderWindow = std::make_shared<sf::RenderWindow>();
}
void GraphApp::run() {
this->settings->changeVideoMode(*this->renderWindow);
this->menuStack->push(std::make_shared<MainAppMenu>(this->menuStack, this->settings, this->renderWindow));
this->menuStack->push(std::make_shared<StartUpAppMenu>(this->menuStack, this->settings, this->renderWindow));
bool quit = false;
double timeAtNextFrame = 0;

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@@ -2,7 +2,10 @@
#include "../Core/Menu.h"
#include "Keybinds.h"
#include "PiecesType.h"
#include <vector>
#include <optional>
#include <fstream>
#include <algorithm>
#include <SFML/Graphics.hpp>
@@ -11,26 +14,63 @@ static const sf::Vector2u BASE_WINDOW_SIZE = {80, 50};
static const int WINDOW_SIZE_MULTIPLIERS[] = {4, 6, 10, 14, 20, 30, 40};
static const int WINDOW_SIZE_LAST_MODE = (sizeof(WINDOW_SIZE_MULTIPLIERS) / sizeof(int)) - 1;
static const int START_TIMER_MAX = 4;
static const int DISTRIBUTION_MAX = 10;
static const int DISTRIBUTION_MAX = 20;
Settings::Settings() {
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
this->menu.getPiecesList().loadPieces(i);
}
Settings::Settings(bool loadPieces) {
this->keybinds.clear();
this->keybinds.reserve(NUMBER_OF_KEYBINDS);
for (int i = 0; i < NUMBER_OF_KEYBINDS; i++) {
this->keybinds.emplace_back(i);
}
this->loadSettingsFromFile();
this->loadSettingsFromFile(loadPieces, {});
}
void Settings::loadSettingsFromFile() {
void Settings::loadPieces(int loadablePiecesSizeRequest) {
if (loadablePiecesSizeRequest < MINIMUM_PIECES_SIZE) {
loadablePiecesSizeRequest = MINIMUM_PIECES_SIZE;
}
else if (loadablePiecesSizeRequest > MAXIMUM_PIECES_SIZE) {
loadablePiecesSizeRequest = MAXIMUM_PIECES_SIZE;
}
bool succeeded = true;
int i = 1;
while (succeeded && (i <= loadablePiecesSizeRequest)) {
succeeded = this->menu.getPiecesList().loadPieces(i);
i++;
}
if (succeeded) {
this->loadablePiecesSize = loadablePiecesSizeRequest;
}
this->loadedPieces = succeeded;
}
void Settings::loadSettingsFromFile(bool loadPieces, std::optional<int> loadablePiecesSizeRequest) {
std::ifstream settingsFile("data/config/settings.bin", std::ios::binary);
char byte;
// file format version
settingsFile.get(byte);
// loadable pieces size
settingsFile.get(byte);
this->loadablePiecesSize = byte;
if (loadPieces) {
if (loadablePiecesSizeRequest.has_value()) {
this->loadPieces(loadablePiecesSizeRequest.value());
}
else {
this->loadPieces(byte);
}
}
else {
this->loadedPieces = false;
}
// keybind layout
settingsFile.get(byte);
this->chosenKeybinds = byte;
@@ -67,37 +107,68 @@ void Settings::loadSettingsFromFile() {
settingsFile.get(byte);
this->menu.setBoardHeight(byte);
// piece distribution
settingsFile.get(byte);
this->menu.getPiecesList().setDistributionMode(DistributionMode(byte));
this->distributions.clear();
this->distributions.push_back(0);
for (int i = 1; i <= 15; i++) {
if (this->loadedPieces) {
// piece distribution
settingsFile.get(byte);
this->distributions.push_back(byte);
}
this->confirmDistribution();
this->menu.getPiecesList().setDistributionMode(DistributionMode(byte));
// selected pieces
char pieceType;
char pieceValue;
this->selectedPieces.clear();
while (settingsFile.get(pieceType)) {
if (settingsFile.eof()) break;
settingsFile.get(pieceValue);
this->selectedPieces.push_back({PiecesType(pieceType), pieceValue});
this->distributions.clear();
this->distributions.push_back(0);
for (int i = 1; i <= 15; i++) {
settingsFile.get(byte);
this->distributions.push_back(byte);
}
this->confirmDistribution();
// selected pieces
char pieceType;
char pieceSize;
char lowByte;
char midByte;
char highByte;
this->selectedPieces.clear();
while (settingsFile.get(pieceType)) {
if (settingsFile.eof()) break;
if (getSizeOfPieces(PiecesType(pieceType)) == 0) {
settingsFile.get(pieceSize);
this->selectedPieces.emplace_back(PiecesType(pieceType), pieceSize);
}
else {
settingsFile.get(lowByte);
settingsFile.get(midByte);
settingsFile.get(highByte);
int pieceNumber = ((unsigned char) lowByte) + ((unsigned char) midByte << 8) + ((unsigned char) highByte << 16);
this->selectedPieces.emplace_back(PiecesType(pieceType), pieceNumber);
}
}
this->confirmSelectedPieces();
}
else {
this->distributions.clear();
this->selectedPieces.clear();
}
this->confirmSelectedPieces();
}
void Settings::saveSettingsToFile() const {
if (!this->loadedPieces) return;
this->keybinds.at(CUSTOMIZABLE_KEYBINDS).saveKeybindsToFile();
std::ofstream settingsFile("data/config/settings.bin", std::ios::trunc | std::ios::binary);
char byte;
// file format version
byte = CURRENT_FILE_FORMAT_VERSION;
settingsFile.write(&byte, 1);
// loadable pieces size
byte = this->loadablePiecesSize;
settingsFile.write(&byte, 1);
// keybind layout
byte = this->chosenKeybinds;
settingsFile.write(&byte, 1);
@@ -147,8 +218,18 @@ void Settings::saveSettingsToFile() const {
for (const auto& [type, value] : this->selectedPieces) {
byte = type;
settingsFile.write(&byte, 1);
byte = value;
settingsFile.write(&byte, 1);
if (getSizeOfPieces(type) == 0) {
byte = value;
settingsFile.write(&byte, 1);
}
else {
int number = value;
for (int i = 0; i < 3; i++) {
byte = (number % 256);
settingsFile.write(&byte, 1);
number = (number >> 8);
}
}
}
}
@@ -218,39 +299,55 @@ void Settings::setGamemode(Gamemode gamemode) {
}
void Settings::selectPieces(PiecesType type, int value) {
if (!this->loadedPieces) return;
this->selectedPieces.emplace_back(type, value);
}
void Settings::unselectPieces(int index) {
if (!this->loadedPieces) return;
if (index >= this->selectedPieces.size()) return;
this->selectedPieces.erase(this->selectedPieces.begin() + index);
}
void Settings::confirmSelectedPieces() {
if (!this->loadedPieces) return;
this->menu.getPiecesList().unselectAll();
bool selectedNone = true;
for (const auto& [type, value] : this->selectedPieces) {
int size = getSizeOfPieces(type);
if (size == 0) {
switch (type) {
case CONVEX_PIECES : {this->menu.getPiecesList().selectConvexPieces(value); break;}
case HOLELESS_PIECES : {this->menu.getPiecesList().selectHolelessPieces(value); break;}
case OTHER_PIECES : {this->menu.getPiecesList().selectOtherPieces(value); break;}
case ALL_PIECES : {this->menu.getPiecesList().selectAllPieces(value); break;}
if (!(value > this->loadablePiecesSize)) {
switch (type) {
case CONVEX_PIECES : {this->menu.getPiecesList().selectConvexPieces(value); break;}
case HOLELESS_PIECES : {this->menu.getPiecesList().selectHolelessPieces(value); break;}
case OTHER_PIECES : {this->menu.getPiecesList().selectOtherPieces(value); break;}
case ALL_PIECES : {this->menu.getPiecesList().selectAllPieces(value); break;}
}
selectedNone = false;
}
}
else {
if (size > MAXIMUM_PIECES_SIZE) return;
this->menu.getPiecesList().selectPiece(size, value);
if (!(getSizeOfPieces(type) > this->loadablePiecesSize)) {
this->menu.getPiecesList().selectPiece(size, value);
selectedNone = false;
}
}
}
if (selectedNone) {
this->selectedPieces.push_back(DEFAULT_SELECTION);
this->confirmSelectedPieces();
}
}
bool Settings::increaseDistribution(int size) {
if (size < 1 || size > MAXIMUM_PIECES_SIZE) return false;
if (!this->loadedPieces) return false;
if (size < 1 || size > this->loadablePiecesSize) return false;
if (this->distributions.at(size) < DISTRIBUTION_MAX) {
this->distributions.at(size)++;
@@ -260,7 +357,8 @@ bool Settings::increaseDistribution(int size) {
}
bool Settings::decreaseDistribution(int size) {
if (size < 1 || size > MAXIMUM_PIECES_SIZE) return false;
if (!this->loadedPieces) return false;
if (size < 1 || size > this->loadablePiecesSize) return false;
if (this->distributions.at(size) > 0) {
this->distributions.at(size)--;
@@ -270,6 +368,8 @@ bool Settings::decreaseDistribution(int size) {
}
void Settings::confirmDistribution() {
if (!this->loadedPieces) return;
for (int i = 1; i <= 15; i++) {
this->menu.getPiecesList().changeCustomDistribution(i, (double) 1 / (this->distributions.at(i) + 0.001));
}
@@ -283,6 +383,14 @@ Keybinds& Settings::getKeybinds() {
return this->keybinds.at(this->chosenKeybinds);
}
int Settings::getLoadablePiecesSize() const {
return this->loadablePiecesSize;
}
bool Settings::hasLoadedPieces() const {
return this->loadedPieces;
}
int Settings::getKeybindsLayout() const {
return this->chosenKeybinds;
}

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@@ -4,23 +4,33 @@
#include "Keybinds.h"
#include "PiecesType.h"
#include <SFML/Graphics.hpp>
#include <vector>
#include <optional>
#include <SFML/Graphics.hpp>
static const int CURRENT_FILE_FORMAT_VERSION = 11;
static const int MAXIMUM_BOARD_WIDTH = 40;
static const int MAXIMUM_BOARD_HEIGHT = 40;
//#define __JMINOS_RELEASE__
#ifdef __JMINOS_RELEASE__
static const int MAXIMUM_PIECES_SIZE = 15;
static const int RELEASE_PIECES_SIZE = 15;
static const int DEBUG_PIECES_SIZE = 10;
static const int MINIMUM_PIECES_SIZE = 4;
#ifdef NDEBUG
static const int MAXIMUM_PIECES_SIZE = RELEASE_PIECES_SIZE;
#else
static const int MAXIMUM_PIECES_SIZE = 10;
static const int MAXIMUM_PIECES_SIZE = DEBUG_PIECES_SIZE;
#endif
static const std::pair<PiecesType, int> DEFAULT_SELECTION = {ALL_PIECES, MINIMUM_PIECES_SIZE};
class Settings {
private:
Menu menu;
int loadablePiecesSize;
bool loadedPieces;
std::vector<Keybinds> keybinds;
int chosenKeybinds;
int windowSizeMode;
@@ -30,9 +40,11 @@ class Settings {
std::vector<int> distributions;
public:
Settings();
Settings(bool loadPieces);
void loadSettingsFromFile();
void loadPieces(int loadablePiecesSizeRequest);
void loadSettingsFromFile(bool loadPieces, std::optional<int> loadablePiecesSizeRequest);
void saveSettingsToFile() const;
@@ -70,6 +82,10 @@ class Settings {
Keybinds& getKeybinds();
int getLoadablePiecesSize() const;
bool hasLoadedPieces() const;
int getKeybindsLayout() const;
Gamemode getGamemode() const;

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@@ -4,45 +4,123 @@
#include <filesystem>
#include <fstream>
void resetSettingsFile();
void resetKeybindFile(int layout);
[[nodiscard]] bool resetSettingsFile();
[[nodiscard]] bool resetKeybindFile(int layout);
int main() {
std::srand(std::time(NULL));
bool everythingIsOK = true;
// CHECK PIECES FILES
PiecesFiles pf;
bool warned = false;
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
if (!std::filesystem::exists("data/pieces/" + std::to_string(i) + "minos.bin")) {
std::cout << "pieces files for size " << i << " not found, generating..." << std::endl;
pf.savePieces(i);
}
}
if (!std::filesystem::exists("data/config/settings.bin")) {
std::cout << "settings file not found, generating..." << std::endl;
resetSettingsFile();
}
for (int i = 0; i < NUMBER_OF_KEYBINDS; i++) {
if (!std::filesystem::exists("data/config/keybinds/layout" + std::to_string(i) + ".bin")) {
std::cout << "keybind file n°" << (i + 1) << "/" << NUMBER_OF_KEYBINDS << " not found, generating..." << std::endl;
resetKeybindFile(i);
#ifndef DEBUG
if (!warned && i > DEBUG_PIECES_SIZE) {
std::cout << "IMPORTANT: You are currently in release mode, if you do not wish to generate big pieces (can take several minutes), type 'xmake f -m debug'." << std::endl;
warned = true;
}
#endif
std::cout << "INFO: Pieces files for size " << i << " not found, generating..." << std::endl;
everythingIsOK &= pf.savePieces(i);
}
}
GraphApp UI;
UI.run();
#ifdef DEBUG
std::cout << "IMPORTANT: You are currently in debug mode, if you wish to use bigger pieces, type 'xmake f -m release'." << std::endl;
bool releasePiecesGenerated = true;
for (int i = DEBUG_PIECES_SIZE + 1; i <= RELEASE_PIECES_SIZE; i++) {
if (!std::filesystem::exists("data/pieces/" + std::to_string(i) + "minos.bin")) {
releasePiecesGenerated = false;
}
}
if (!releasePiecesGenerated) {
std::cout << "NOTE: You do not have all pieces generated, generating can take several minutes." << std::endl;
}
#endif
bool everythingGenerated = true;
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
std::string filePath = "data/pieces/" + std::to_string(i) + "minos.bin";
if (!std::filesystem::exists(filePath)) {
std::cout << "ERROR: Could not open file " + filePath << std::endl;
everythingIsOK &= false;
}
}
// CHECK CONFIG FILES
if (!std::filesystem::exists("data/config/settings.bin")) {
std::cout << "INFO: Settings file not found, generating..." << std::endl;
everythingIsOK &= resetSettingsFile();
for (int i = 0; i < NUMBER_OF_KEYBINDS; i++) {
if (!std::filesystem::exists("data/config/keybinds/layout" + std::to_string(i) + ".bin")) {
std::cout << "INFO: Keybind file number " << (i + 1) << "/" << NUMBER_OF_KEYBINDS << " not found, generating..." << std::endl;
everythingIsOK &= resetKeybindFile(i);
}
}
}
else {
std::ifstream settingsFile("data/config/settings.bin", std::ios::binary);
char byte;
settingsFile.get(byte);
if ((unsigned char) byte < CURRENT_FILE_FORMAT_VERSION) {
std::cout << "INFO: Files format changed, regenerating..." << std::endl;
everythingIsOK &= resetSettingsFile();
for (int i = 0; i < NUMBER_OF_KEYBINDS; i++) {
everythingIsOK &= resetKeybindFile(i);
}
}
}
// LAUNCH APP
if (everythingIsOK) {
GraphApp UI;
UI.run();
}
else {
std::cout << "ERROR: The game could not launch properly." << std::endl;
std::cout << "Press enter to quit. ";
std::cin.get();
}
return 0;
}
void resetSettingsFile() {
std::ofstream settingsFile("data/config/settings.bin", std::ios::trunc | std::ios::binary);
char byte;
bool resetSettingsFile() {
if (!std::filesystem::exists("data/config")) {
std::filesystem::create_directories("data/config");
}
std::string filePath ="data/config/settings.bin";
std::ofstream settingsFile(filePath, std::ios::trunc | std::ios::binary);
if (!settingsFile.good()) {
std::cerr << "ERROR: Could not open file " + filePath << std::endl;
return false;
}
char byte;
Menu menu;
// file format version
byte = CURRENT_FILE_FORMAT_VERSION;
settingsFile.write(&byte, 1);
// loadable pieces size
byte = MINIMUM_PIECES_SIZE;
settingsFile.write(&byte, 1);
// keybind layout
byte = 0;
settingsFile.write(&byte, 1);
@@ -88,16 +166,35 @@ void resetSettingsFile() {
}
// selected pieces
byte = ALL_PIECES;
byte = DEFAULT_SELECTION.first;
settingsFile.write(&byte, 1);
byte = 4;
byte = DEFAULT_SELECTION.second;
settingsFile.write(&byte, 1);
return true;
}
void resetKeybindFile(int layout) {
if (layout < 0 || layout > 4) return;
bool resetKeybindFile(int layout) {
if (layout < 0 || layout > NUMBER_OF_KEYBINDS) {
std::cerr << "ERROR: Trying to create keybind layout number " << layout << " which is outside of range (" << NUMBER_OF_KEYBINDS << ")." << std::endl;
return false;
}
if (!std::filesystem::exists("data/config/keybinds")) {
std::filesystem::create_directories("data/config/keybinds");
}
std::string filePath = "data/config/keybinds/layout" + std::to_string(layout) + ".bin";
std::ofstream layoutFile(filePath, std::ios::trunc | std::ios::binary);
if (!layoutFile.good()) {
std::cerr << "ERROR: Could not open file " + filePath << std::endl;
return false;
}
if (layout == NUMBER_OF_KEYBINDS) {
return true;
}
std::ofstream layoutFile("data/config/keybinds/layout" + std::to_string(layout) + ".bin", std::ios::trunc | std::ios::binary);
std::map<Action, sfKey> keybinds;
if (layout != 4) {
@@ -163,4 +260,6 @@ void resetKeybindFile(int layout) {
byte = 0xFF;
layoutFile.write(&byte, 1);
}
return true;
}

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@@ -50,7 +50,7 @@ void Generator::generate(int polyominoSize, int lastAddedPositionNumber, int nex
}
// generate the list of candidate positions
for (Position position : this->currentTestedShape) {
for (const Position position : this->currentTestedShape) {
this->tryToAddCandidatePosition(Position{position.x, position.y + 1}, nextAvaibleNumber, candidatePositions);
this->tryToAddCandidatePosition(Position{position.x + 1, position.y}, nextAvaibleNumber, candidatePositions);
this->tryToAddCandidatePosition(Position{position.x, position.y - 1}, nextAvaibleNumber, candidatePositions);
@@ -58,7 +58,7 @@ void Generator::generate(int polyominoSize, int lastAddedPositionNumber, int nex
}
// try adding a square only to positions with a higher number than the last one
for (auto [key, val] : candidatePositions) {
for (const auto [key, val] : candidatePositions) {
if (val > lastAddedPositionNumber) {
this->currentTestedShape.insert(key);
this->generate(polyominoSize, val, nextAvaibleNumber, (polyominoSize == this->currentTestedShape.size()) ? std::map<Position, int>() : candidatePositions);

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@@ -10,6 +10,8 @@
#include <filesystem>
#include <algorithm>
#include "../Common/Compression.h"
PiecesFiles::PiecesFiles() {
}
@@ -19,34 +21,46 @@ bool PiecesFiles::savePieces(int polyominoSize) const {
if (!this->getFilePath(polyominoSize, filePath)) {
return false;
}
std::ofstream piecesFile(filePath, std::ios::trunc | std::ios::binary);
if (!piecesFile.good()) {
Generator generator;
std::vector<Polyomino> polyominoes = generator.generatePolyominoes(polyominoSize);
return this->savePieces(polyominoSize, polyominoes);
}
bool PiecesFiles::savePieces(int polyominoSize, std::vector<Polyomino>& polyominoes) const {
std::string filePath;
if (!this->getFilePath(polyominoSize, filePath)) {
return false;
}
Generator generator;
std::vector<Polyomino> nMinos = generator.generatePolyominoes(polyominoSize);
constexpr std::size_t INITIAL_CAPACITY = 2048;
DataBuffer buffer(INITIAL_CAPACITY);
// sorting the polyominoes is done after setting spawn position to ensure the order is always the same
for (Polyomino& nMino : nMinos) {
for (Polyomino& nMino : polyominoes) {
nMino.goToSpawnPosition();
}
std::sort(nMinos.begin(), nMinos.end());
std::sort(polyominoes.begin(), polyominoes.end());
for (const Polyomino& nMino : nMinos) {
for (const Polyomino& polyomino : polyominoes) {
// write the characteristics of the piece
char infoByte = (nMino.isConvex() << 7) + (nMino.hasHole() << 6) + nMino.getLength();
piecesFile.write(&infoByte, 1);
bool isConvex = polyomino.isConvex();
bool hasHole = (isConvex) ? false : polyomino.hasHole();
std::uint8_t infoByte = (isConvex << 7) + (hasHole << 6) + polyomino.getLength();
buffer << infoByte;
// write the positions of the piece
char positionByte;
for (Position position : nMino.getPositions()) {
std::uint8_t positionByte;
for (const Position position : polyomino.getPositions()) {
positionByte = (position.x << 4) + position.y;
piecesFile.write(&positionByte, 1);
buffer << positionByte;
}
}
return true;
DataBuffer compressed = Compress(buffer);
return compressed.WriteFile(filePath);
}
bool PiecesFiles::loadPieces(int polyominoSize, std::vector<Piece>& pieces, std::vector<int>& convexPieces, std::vector<int>& holelessPieces, std::vector<int>& otherPieces) const {
@@ -54,6 +68,13 @@ bool PiecesFiles::loadPieces(int polyominoSize, std::vector<Piece>& pieces, std:
if (!this->getFilePath(polyominoSize, filePath)) {
return false;
}
DataBuffer compressed;
if(!compressed.ReadFile(filePath))
return false;
DataBuffer buffer = Decompress(compressed, compressed.GetSize());
std::ifstream piecesFile(filePath, std::ios::binary);
if (!piecesFile.good()) {
return false;
@@ -76,10 +97,11 @@ bool PiecesFiles::loadPieces(int polyominoSize, std::vector<Piece>& pieces, std:
char xMask = 0b1111'0000;
char yMask = 0b0000'1111;
char infoByte;
std::uint8_t infoByte;
int i = 0;
while (piecesFile.get(infoByte)) {
if (piecesFile.eof()) break;
while (!buffer.IsFinished()) {
// if (piecesFile.eof()) break;
buffer >> infoByte;
// read piece infos
bool isConvex = (infoByte & convexMask) >> 7;
@@ -88,9 +110,9 @@ bool PiecesFiles::loadPieces(int polyominoSize, std::vector<Piece>& pieces, std:
// read positions
std::set<Position> piecePositions;
char positionByte;
std::uint8_t positionByte;
for (int i = 0; i < polyominoSize; i++) {
piecesFile.get(positionByte);
buffer >> positionByte;
int x = ((unsigned char) positionByte & xMask) >> 4;
int y = positionByte & yMask;
piecePositions.insert(Position{x, y});
@@ -119,6 +141,11 @@ bool PiecesFiles::loadPieces(int polyominoSize, std::vector<Piece>& pieces, std:
bool PiecesFiles::getFilePath(int polyominoSize, std::string& filePath) const {
std::string dataFolderPath = "data/pieces/";
if (!std::filesystem::exists(dataFolderPath)) {
std::filesystem::create_directories(dataFolderPath);
}
if (!std::filesystem::is_directory(dataFolderPath)) {
return false;
}

View File

@@ -18,17 +18,22 @@ class PiecesFiles {
/**
* Generate a file containing all the pieces of the specified size
* @return If the file could be created
* @return If the pieces are saved correctly
*/
bool savePieces(int polyominoSize) const;
[[nodiscard]] bool savePieces(int polyominoSize) const;
/**
* Replace the content of the vectors by the pieces of the specified size, if the file wasn't found the vectors stays untouched
* @return If the file was found
* Generate a file containing all the pieces of the specified size, assuming they have been correctly generated
* @return If the piece are saved correctly
*/
bool loadPieces(int polyominoSize, std::vector<Piece>& pieces, std::vector<int>& convexPieces, std::vector<int>& holelessPieces, std::vector<int>& otherPieces) const;
[[nodiscard]] bool savePieces(int polyominoSize, std::vector<Polyomino>& polyominoes) const;
/**
* Replace the content of the vectors by the pieces of the specified size, if the pieces can't be loaded correctly the vectors stays untouched
* @return If the pieces could be loaded correctly
*/
[[nodiscard]] bool loadPieces(int polyominoSize, std::vector<Piece>& pieces, std::vector<int>& convexPieces, std::vector<int>& holelessPieces, std::vector<int>& otherPieces) const;
private:
/**
* Puts the path to the piece file of the specified size in order, if the data folder wasn't found the string stays untouched
* @return If the data folder was found

View File

@@ -15,7 +15,7 @@ Polyomino::Polyomino(const std::set<Position>& positions) {
int maxX = INT_MIN;
int minY = INT_MAX;
int maxY = INT_MIN;
for (Position position : positions) {
for (const Position position : positions) {
if (position.x < minX) minX = position.x;
if (position.x > maxX) maxX = position.x;
if (position.y < minY) minY = position.y;
@@ -40,13 +40,13 @@ Polyomino::Polyomino(const std::set<Position>& positions, int length) :
void Polyomino::normalize() {
int minX = INT_MAX;
int minY = INT_MAX;
for (Position position : this->positions) {
for (const Position position : this->positions) {
if (position.x < minX) minX = position.x;
if (position.y < minY) minY = position.y;
}
std::set<Position> newPositions;
for (Position position : this->positions) {
for (const Position position : this->positions) {
newPositions.insert(Position{position.x - minX, position.y - minY});
}
this->positions = std::move(newPositions);
@@ -54,7 +54,7 @@ void Polyomino::normalize() {
void Polyomino::rotateCW() {
std::set<Position> newPositions;
for (Position position : this->positions) {
for (const Position position : this->positions) {
newPositions.insert(Position{position.y, (length - 1) - (position.x)});
}
this->positions = std::move(newPositions);
@@ -62,7 +62,7 @@ void Polyomino::rotateCW() {
void Polyomino::rotate180() {
std::set<Position> newPositions;
for (Position position : this->positions) {
for (const Position position : this->positions) {
newPositions.insert(Position{(length - 1) - (position.x), (length - 1) - (position.y)});
}
this->positions = std::move(newPositions);
@@ -70,7 +70,7 @@ void Polyomino::rotate180() {
void Polyomino::rotateCCW() {
std::set<Position> newPositions;
for (Position position : this->positions) {
for (const Position position : this->positions) {
newPositions.insert(Position{(length - 1) - (position.y), position.x});
}
this->positions = std::move(newPositions);
@@ -89,7 +89,7 @@ void Polyomino::goToSpawnPosition() {
}
// calculates amount of squares per rows and columns
for (Position position : this->positions) {
for (const Position position : this->positions) {
linesCompleteness.at(0).at(position.y) += 1; // 0 = bottom to top = no rotation
linesCompleteness.at(1).at((length - 1) - position.x) += 1; // 1 = right to left = CW
linesCompleteness.at(2).at((length - 1) - position.y) += 1; // 2 = top to bottom = 180
@@ -158,14 +158,14 @@ void Polyomino::goToSpawnPosition() {
int minX = INT_MAX;
int minY = INT_MAX;
for (Position position : this->positions) {
for (const Position position : this->positions) {
if (position.x < minX) minX = position.x;
if (position.y < minY) minY = position.y;
}
// center the piece with an up bias
std::set<Position> newPositions;
for (Position position : positions) {
for (const Position position : positions) {
newPositions.insert(Position{(position.x - minX) + (verticalEmptyLines / 2), (position.y - minY) + ((horizontalEmptyLines + 1) / 2)});
}
this->positions = std::move(newPositions);

View File

@@ -3,24 +3,37 @@
#include "TextApp.h"
#include <chrono>
#include <filesystem>
#include <cmath>
static const int MAXIMUM_PIECES_SIZE = 10;
void testGeneratorForAllSizes(int amount);
void testGeneratorForAllSizes(int max_size);
void testGeneratorForOneSize(int size);
void testGeneratorByprintingAllNminos(int n);
void testStoringAndRetrievingPieces(int size);
void generateFilesForAllSizes(int amount);
void generateFilesForOneSize(int size);
void loadFromFilesForOneSize(int size);
void readStatsFromFilesForAllSizes(int amount);
void printPiecesByTypesForOneSize(int size);
void readStatsFromFilesForAllSizes(int max_size);
int main(int argc, char** argv) {
std::srand(std::time(NULL));
// dev: generate files if it hasn't been done before, UI will NOT generate the files
//generateFilesForAllSizes(10);
// CHECK PIECES FILES
PiecesFiles pf;
bool warned = false;
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
if (!std::filesystem::exists("data/pieces/" + std::to_string(i) + "minos.bin")) {
if (!warned) {
std::cout << "INFO: Pieces files for size " << i << " not found, generating..." << std::endl;
warned = true;
}
pf.savePieces(i);
}
}
// LAUNCH APP
TextApp UI;
UI.run();
@@ -28,20 +41,20 @@ int main(int argc, char** argv) {
}
void testGeneratorForAllSizes(int amount) {
void testGeneratorForAllSizes(int max_size) {
using std::chrono::high_resolution_clock;
using std::chrono::duration_cast;
using std::chrono::duration;
using std::chrono::milliseconds;
Generator generator;
for (int i = 1; i <= amount; i++) {
for (int i = 1; i <= max_size; i++) {
auto t1 = high_resolution_clock::now();
std::vector<Polyomino> n_minos = generator.generatePolyominoes(i);
auto t2 = high_resolution_clock::now();
duration<double, std::milli> ms_double = t2 - t1;
std::cout << "generated " << n_minos.size() << " polyominoes of size " << i << " in " << ms_double.count() << "ms" << std::endl;
std::cout << "Generated " << n_minos.size() << " polyominoes of size " << i << " in " << ms_double.count() << "ms" << std::endl;
}
}
@@ -63,24 +76,8 @@ void testGeneratorForOneSize(int size) {
}
}
void testGeneratorByprintingAllNminos(int n) {
Generator generator;
std::vector<Polyomino> n_minos = generator.generatePolyominoes(n);
for (Polyomino& n_mino : n_minos) {
n_mino.goToSpawnPosition();
}
std::sort(n_minos.begin(), n_minos.end());
for (Polyomino& n_mino : n_minos) {
std::cout << n_mino << std::endl;
}
}
void testStoringAndRetrievingPieces(int size) {
void printPiecesByTypesForOneSize(int size) {
PiecesFiles piecesFiles;
piecesFiles.savePieces(size);
std::vector<Piece> pieces;
std::vector<int> convexPieces;
@@ -104,79 +101,9 @@ void testStoringAndRetrievingPieces(int size) {
}
}
void generateFilesForAllSizes(int amount) {
using std::chrono::high_resolution_clock;
using std::chrono::duration_cast;
using std::chrono::duration;
using std::chrono::milliseconds;
void readStatsFromFilesForAllSizes(int max_size) {
PiecesFiles piecesFiles;
for (int i = 1; i <= amount; i++) {
auto t1 = high_resolution_clock::now();
piecesFiles.savePieces(i);
auto t2 = high_resolution_clock::now();
duration<double, std::milli> ms_double = t2 - t1;
std::cout << "Generated pieces files for size " << i << " in " << ms_double.count() << "ms" << std::endl;
}
std::vector<Piece> pieces;
std::vector<int> convexPieces;
std::vector<int> holelessPieces;
std::vector<int> otherPieces;
for (int i = 1; i <= amount; i++) {
auto t1 = high_resolution_clock::now();
piecesFiles.loadPieces(i, pieces, convexPieces, holelessPieces, otherPieces);
auto t2 = high_resolution_clock::now();
duration<double, std::milli> ms_double = t2 - t1;
std::cout << "Read pieces from files for size " << i << " in " << ms_double.count() << "ms" << std::endl;
}
}
void generateFilesForOneSize(int size) {
using std::chrono::high_resolution_clock;
using std::chrono::duration_cast;
using std::chrono::duration;
using std::chrono::milliseconds;
PiecesFiles piecesFiles;
std::cout << "Generating " << size << "-minos files" << std::endl;
for (int i = 0; i < 10; i++) {
auto t1 = high_resolution_clock::now();
piecesFiles.savePieces(size);
auto t2 = high_resolution_clock::now();
duration<double, std::milli> ms_double = t2 - t1;
std::cout << ms_double.count() << "ms" << std::endl;
}
}
void loadFromFilesForOneSize(int size) {
using std::chrono::high_resolution_clock;
using std::chrono::duration_cast;
using std::chrono::duration;
using std::chrono::milliseconds;
PiecesFiles piecesFiles;
std::vector<Piece> pieces;
std::vector<int> convexPieces;
std::vector<int> holelessPieces;
std::vector<int> otherPieces;
std::cout << "Loading " << size << "-minos from files" << std::endl;
for (int i = 0; i < 10; i++) {
auto t1 = high_resolution_clock::now();
piecesFiles.loadPieces(size, pieces, convexPieces, holelessPieces, otherPieces);
auto t2 = high_resolution_clock::now();
duration<double, std::milli> ms_double = t2 - t1;
std::cout << ms_double.count() << "ms" << std::endl;
}
}
void readStatsFromFilesForAllSizes(int amount) {
PiecesFiles piecesFiles;
for (int i = 1; i <= amount; i++) {
for (int i = 1; i <= max_size; i++) {
std::vector<Piece> pieces;
std::vector<int> convexPieces;
std::vector<int> holelessPieces;

View File

@@ -0,0 +1,97 @@
#include "./AssetManager.h"
#include <map>
static const unsigned char data_fonts_pressstart_prstart_ttf[] = {
#include <data/fonts/pressstart/prstart.ttf.h>
};
static const unsigned char data_fonts_pressstart_prstartk_ttf[] = {
#include <data/fonts/pressstart/prstartk.ttf.h>
};
static const unsigned char data_images_keybinds_Rotate180_png[] = {
#include <data/images/keybinds/Rotate180.png.h>
};
static const unsigned char data_images_keybinds_Rotate0_png[] = {
#include <data/images/keybinds/Rotate0.png.h>
};
static const unsigned char data_images_keybinds_RotateCCW_png[] = {
#include <data/images/keybinds/RotateCCW.png.h>
};
static const unsigned char data_images_keybinds_Retry_png[] = {
#include <data/images/keybinds/Retry.png.h>
};
static const unsigned char data_images_keybinds_RotateCW_png[] = {
#include <data/images/keybinds/RotateCW.png.h>
};
static const unsigned char data_images_keybinds_Moveright_png[] = {
#include <data/images/keybinds/Moveright.png.h>
};
static const unsigned char data_images_keybinds_Harddrop_png[] = {
#include <data/images/keybinds/Harddrop.png.h>
};
static const unsigned char data_images_keybinds_Moveleft_png[] = {
#include <data/images/keybinds/Moveleft.png.h>
};
static const unsigned char data_images_keybinds_Hold_png[] = {
#include <data/images/keybinds/Hold.png.h>
};
static const unsigned char data_images_keybinds_Softdrop_png[] = {
#include <data/images/keybinds/Softdrop.png.h>
};
static const unsigned char data_images_keybinds_Pause_png[] = {
#include <data/images/keybinds/Pause.png.h>
};
static const Asset assets[] = {
{data_fonts_pressstart_prstart_ttf, sizeof(data_fonts_pressstart_prstart_ttf)},
{data_fonts_pressstart_prstartk_ttf, sizeof(data_fonts_pressstart_prstartk_ttf)},
{data_images_keybinds_Rotate180_png, sizeof(data_images_keybinds_Rotate180_png)},
{data_images_keybinds_Rotate0_png, sizeof(data_images_keybinds_Rotate0_png)},
{data_images_keybinds_RotateCCW_png, sizeof(data_images_keybinds_RotateCCW_png)},
{data_images_keybinds_Retry_png, sizeof(data_images_keybinds_Retry_png)},
{data_images_keybinds_RotateCW_png, sizeof(data_images_keybinds_RotateCW_png)},
{data_images_keybinds_Moveright_png, sizeof(data_images_keybinds_Moveright_png)},
{data_images_keybinds_Harddrop_png, sizeof(data_images_keybinds_Harddrop_png)},
{data_images_keybinds_Moveleft_png, sizeof(data_images_keybinds_Moveleft_png)},
{data_images_keybinds_Hold_png, sizeof(data_images_keybinds_Hold_png)},
{data_images_keybinds_Softdrop_png, sizeof(data_images_keybinds_Softdrop_png)},
{data_images_keybinds_Pause_png, sizeof(data_images_keybinds_Pause_png)},
};
static const std::map<std::string, AssetName> assetMap = {
{"data/fonts/pressstart/prstart.ttf", AssetName::data_fonts_pressstart_prstart_ttf},
{"data/fonts/pressstart/prstartk.ttf", AssetName::data_fonts_pressstart_prstartk_ttf},
{"data/images/keybinds/Rotate180.png", AssetName::data_images_keybinds_Rotate180_png},
{"data/images/keybinds/Rotate0.png", AssetName::data_images_keybinds_Rotate0_png},
{"data/images/keybinds/RotateCCW.png", AssetName::data_images_keybinds_RotateCCW_png},
{"data/images/keybinds/Retry.png", AssetName::data_images_keybinds_Retry_png},
{"data/images/keybinds/RotateCW.png", AssetName::data_images_keybinds_RotateCW_png},
{"data/images/keybinds/Moveright.png", AssetName::data_images_keybinds_Moveright_png},
{"data/images/keybinds/Harddrop.png", AssetName::data_images_keybinds_Harddrop_png},
{"data/images/keybinds/Moveleft.png", AssetName::data_images_keybinds_Moveleft_png},
{"data/images/keybinds/Hold.png", AssetName::data_images_keybinds_Hold_png},
{"data/images/keybinds/Softdrop.png", AssetName::data_images_keybinds_Softdrop_png},
{"data/images/keybinds/Pause.png", AssetName::data_images_keybinds_Pause_png},
};
const Asset& getResource(AssetName fileName) {
return assets[static_cast<std::size_t>(fileName)];
}
const Asset& getResource(const std::string& fileName) {
return getResource(assetMap.at(fileName));
}

30
src/Utils/AssetManager.h Normal file
View File

@@ -0,0 +1,30 @@
#pragma once
#include <cstdint>
#include <string>
struct Asset {
const unsigned char* data;
std::size_t size;
};
enum class AssetName {
data_fonts_pressstart_prstart_ttf,
data_fonts_pressstart_prstartk_ttf,
data_images_keybinds_Rotate180_png,
data_images_keybinds_Rotate0_png,
data_images_keybinds_RotateCCW_png,
data_images_keybinds_Retry_png,
data_images_keybinds_RotateCW_png,
data_images_keybinds_Moveright_png,
data_images_keybinds_Harddrop_png,
data_images_keybinds_Moveleft_png,
data_images_keybinds_Hold_png,
data_images_keybinds_Softdrop_png,
data_images_keybinds_Pause_png,
};
const Asset& getResource(AssetName fileName);
const Asset& getResource(const std::string& fileName);

View File

@@ -1,6 +1,8 @@
add_rules("mode.debug", "mode.release")
add_requires("sfml 3.0.0")
includes("xmake/bin2c.lua")
add_requires("sfml 3.0.0", "zlib")
set_languages("c++20")
@@ -8,21 +10,43 @@ set_rundir(".")
target("core")
set_kind("$(kind)")
add_files("src/Pieces/*.cpp")
add_files("src/Core/*.cpp")
add_files("src/Pieces/*.cpp", "src/Core/*.cpp", "src/Common/*.cpp")
add_packages("zlib")
target("text")
set_kind("binary")
set_default(false)
set_kind("binary")
add_files("./src/TextUI/*.cpp")
add_deps("core")
target("bmark")
set_default(false)
set_kind("binary")
add_files("./src/Benchmark/*.cpp")
add_deps("core")
target("graph")
set_default(true)
add_rules("bin2c", {
extensions = {".png", ".ttf"},
outputSource = {"src/Utils/AssetManager.cpp"},
outputHeader = {"src/Utils/AssetManager.h"}
})
set_kind("binary")
add_files("./src/GraphicalUI/**.cpp")
add_files("data/fonts/**.ttf", "data/images/**.png")
add_deps("core")
add_packages("sfml")
if is_mode("debug") then
add_defines("DEBUG")
end
if is_plat("mingw") then
add_ldflags("-static-libstdc++", "-static")
end
--
-- If you want to known more usage about xmake, please see https://xmake.io
--

124
xmake/bin2c.lua Normal file
View File

@@ -0,0 +1,124 @@
rule("bin2c")
set_extensions(".bin")
on_load(function (target)
local headerdir = path.join(target:autogendir(), "rules", "bin2c")
local outputSource = table.unpack(target:extraconf("rules", "bin2c", "outputSource"))
if not os.isdir(headerdir) then
os.mkdir(headerdir)
end
target:add("includedirs", headerdir)
target:add("files", outputSource)
end)
before_buildcmd_files(function (target, batchcmds, sourcebatch, opt)
local outputHeader = table.unpack(target:extraconf("rules", "bin2c", "outputHeader"))
local outputHeaderEnumContent = ""
for _, filePath in ipairs(sourcebatch.sourcefiles) do
local escapedName = string.gsub(filePath, "[/|.]", "_")
outputHeaderEnumContent = outputHeaderEnumContent .. "\t" .. escapedName .. ",\n"
end
local outputHeaderContent = string.format([[
#pragma once
#include <cstdint>
#include <string>
struct Asset {
const unsigned char* data;
std::size_t size;
};
enum class AssetName {
%s
};
const Asset& getResource(AssetName fileName);
const Asset& getResource(const std::string& fileName);
]], outputHeaderEnumContent)
local outputSource = table.unpack(target:extraconf("rules", "bin2c", "outputSource"))
local relativePath = path.join(path.relative(path.directory(outputHeader), path.directory(outputSource)), path.filename(outputHeader))
local outputSourceContent = string.format([[
#include "%s"
#include <map>
]], relativePath)
local outputSourceArrayVars = ""
local outputSourceMapVars = ""
for _, filePath in ipairs(sourcebatch.sourcefiles) do
local escapedName = string.gsub(filePath, "[/|.]", "_")
local varDecl = string.format("static const unsigned char %s[] = {\n\t#include <%s>\n};\n\n", escapedName, filePath .. ".h")
outputSourceContent = outputSourceContent .. varDecl
outputSourceArrayVars = outputSourceArrayVars .. string.format("\t{%s, sizeof(%s)},\n", escapedName, escapedName)
outputSourceMapVars = outputSourceMapVars .. string.format("\t{\"%s\", AssetName::%s},\n", filePath, escapedName)
end
outputSourceContent = outputSourceContent .. string.format([[
static const Asset assets[] = {
%s
};
static const std::map<std::string, AssetName> assetMap = {
%s
};
]], outputSourceArrayVars, outputSourceMapVars)
outputSourceContent = outputSourceContent .. [[
const Asset& getResource(AssetName fileName) {
return assets[static_cast<std::size_t>(fileName)];
}
const Asset& getResource(const std::string& fileName) {
return getResource(assetMap.at(fileName));
}
]]
for _, sourcefile_bin in ipairs(sourcebatch.sourcefiles) do
-- get header file
local headerdir = path.join(target:autogendir(), "rules", "bin2c")
local headerfile = path.join(headerdir, sourcefile_bin .. ".h")
target:add("includedirs", headerdir)
-- add commands
batchcmds:show_progress(opt.progress, "${color.build.object}generating.bin2c %s", sourcefile_bin)
batchcmds:mkdir(headerdir)
local argv = {"lua", "private.utils.bin2c", "-i", path(sourcefile_bin), "-o", path(headerfile)}
local linewidth = target:extraconf("rules", "bin2c", "linewidth")
if linewidth then
table.insert(argv, "-w")
table.insert(argv, tostring(linewidth))
end
local nozeroend = target:extraconf("rules", "bin2c", "nozeroend")
if nozeroend then
table.insert(argv, "--nozeroend")
end
batchcmds:vrunv(os.programfile(), argv, {envs = {XMAKE_SKIP_HISTORY = "y"}})
-- add deps
batchcmds:add_depfiles(sourcefile_bin)
batchcmds:set_depmtime(os.mtime(headerfile))
batchcmds:set_depcache(target:dependfile(headerfile))
end
batchcmds:show_progress(opt.progress, "${color.build.object}generating.bin2c %s", outputHeader)
io.writefile(outputHeader, outputHeaderContent)
batchcmds:show_progress(opt.progress, "${color.build.object}generating.bin2c %s", outputSource)
io.writefile(outputSource, outputSourceContent)
end)