85 lines
3.2 KiB
C++
85 lines
3.2 KiB
C++
#include "GameSettingsAppMenu.h"
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#include "AppMenu.h"
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#include "GamePiecesAppMenu.h"
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#include "GameBoardAppMenu.h"
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#include "GamePlayingAppMenu.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <SFML/Graphics.hpp>
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GameSettingsAppMenu::GameSettingsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor({2, 3, 3}) {
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}
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void GameSettingsAppMenu::computeFrame() {
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this->updateMetaBinds();
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this->playerCursor.updatePosition();
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switch (this->playerCursor.getPosition().y) {
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case 1 : {
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switch (this->playerCursor.getPosition().x) {
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case 0 : {this->settings->setGamemode(SPRINT); break;}
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case 1 : {this->settings->setGamemode(MARATHON); break;}
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case 2 : {this->settings->setGamemode(ULTRA); break;}
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}
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break;
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}
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case 2 : {
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switch (this->playerCursor.getPosition().x) {
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case 0 : {this->settings->setGamemode(MASTER); break;}
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case 1 : {this->settings->setGamemode(INVISIBLE); break;}
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case 2 : {this->settings->setGamemode(ZEN); break;}
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}
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break;
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}
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}
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if (this->enterReleased) {
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if (this->playerCursor.getPosition().y == 0) {
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if (this->playerCursor.getPosition().x == 0) {
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this->menuStack->push(std::make_shared<GamePiecesAppMenu>(this->menuStack, this->settings, this->renderWindow));
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}
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if (this->playerCursor.getPosition().x == 1) {
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this->menuStack->push(std::make_shared<GameBoardAppMenu>(this->menuStack, this->settings, this->renderWindow));
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}
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}
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if (this->playerCursor.getPosition().y > 0) {
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this->menuStack->push(std::make_shared<GamePlayingAppMenu>(this->menuStack, this->settings, this->renderWindow));
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}
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}
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if (this->escReleased) {
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this->menuStack->pop();
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}
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}
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void GameSettingsAppMenu::drawFrame() const {
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this->renderWindow->clear(sf::Color(200, 200, 200));
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sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
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text.setFillColor(sf::Color(0, 0, 0));
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text.setOutlineColor(sf::Color(255, 255, 255));
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this->placeTitle(text, {}, "GAME SETTINGS", 5.f, {});
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this->placeText(text, this->playerCursor, "PIECES SELECT", 5.f, 15.f, sf::Vector2u{0, 0});
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this->placeText(text, this->playerCursor, "BOARD SELECT", 40.f, 15.f, sf::Vector2u{1, 0});
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text.setOutlineThickness(0);
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this->placeTitle(text, {}, "GAMEMODE SELECT", 25.f, {});
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this->placeText(text, this->playerCursor, "SPRINT", 5.f, 35.f, sf::Vector2u{0, 1});
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this->placeText(text, this->playerCursor, "MARATHON", 25.f, 35.f, sf::Vector2u{1, 1});
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this->placeText(text, this->playerCursor, "ULTRA", 50.f, 35.f, sf::Vector2u{2, 1});
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this->placeText(text, this->playerCursor, "MASTER", 5.f, 45.f, sf::Vector2u{0, 2});
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this->placeText(text, this->playerCursor, "INVISIBLE", 25.f, 45.f, sf::Vector2u{1, 2});
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this->placeText(text, this->playerCursor, "ZEN", 50.f, 45.f, sf::Vector2u{2, 2});
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this->renderWindow->display();
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}
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