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alpha-0.1.
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148
include/Defines.h
Normal file
148
include/Defines.h
Normal file
@@ -0,0 +1,148 @@
|
||||
#pragma once
|
||||
|
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#include <cstdint>
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namespace td {
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static constexpr float PI = 3.141592653f;
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template<typename T>
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struct Vec2 {
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union {
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T x;
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T r;
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};
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||||
|
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union {
|
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T y;
|
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T g;
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};
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||||
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constexpr Vec2(T X = 0, T Y = 0) : x(X), y(Y) {}
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};
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template<typename T>
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inline bool operator==(const Vec2<T>& vec2, const Vec2<T>& other) {
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return vec2.x == other.x && vec2.y == other.y;
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}
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template<typename T>
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struct Vec3 {
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union {
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T x;
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T r;
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||||
};
|
||||
|
||||
union {
|
||||
T y;
|
||||
T g;
|
||||
};
|
||||
|
||||
union {
|
||||
T z;
|
||||
T b;
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};
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||||
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constexpr Vec3(T X = 0, T Y = 0, T Z = 0) : x(X), y(Y), z(Z) {}
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};
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template<typename T>
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inline bool operator==(const Vec3<T>& vec3, const Vec3<T>& other) {
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return vec3.x == other.x && vec3.y == other.y && vec3.z == other.z;
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}
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template<typename T>
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struct Vec4 {
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union {
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T x;
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T r;
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};
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||||
|
||||
union {
|
||||
T y;
|
||||
T g;
|
||||
};
|
||||
|
||||
union {
|
||||
T z;
|
||||
T b;
|
||||
};
|
||||
|
||||
union {
|
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T w;
|
||||
T a;
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||||
};
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constexpr Vec4(Vec3<T> vec, T W = 1) : x(vec.x), y(vec.y), z(vec.z), w(W) {}
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constexpr Vec4(T X = 0, T Y = 0, T Z = 0, T W = 0) : x(X), y(Y), z(Z), w(W) {}
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};
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||||
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||||
template<typename T>
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inline bool operator==(const Vec4<T>& vec4, const Vec4<T>& other) {
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return vec4.x == other.x && vec4.y == other.y && vec4.z == other.z && vec4.w = other.w;
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||||
}
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||||
|
||||
using Vec2i = Vec2<int>;
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using Vec2u = Vec2<unsigned int>;
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||||
using Vec2f = Vec2<float>;
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||||
using Vec2d = Vec2<double>;
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||||
|
||||
using Vec3i = Vec3<int>;
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||||
using Vec3u = Vec3<unsigned int>;
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||||
using Vec3f = Vec3<float>;
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||||
using Vec3d = Vec3<double>;
|
||||
|
||||
using Vec4i = Vec4<int>;
|
||||
using Vec4u = Vec4<unsigned int>;
|
||||
using Vec4f = Vec4<float>;
|
||||
using Vec4d = Vec4<double>;
|
||||
|
||||
using Color = Vec3<unsigned char>;
|
||||
|
||||
template<typename T>
|
||||
struct Mat4 {
|
||||
static const std::size_t MATRIX_SIZE = 4;
|
||||
|
||||
T x0, x1, x2, x3;
|
||||
T y0, y1, y2, y3;
|
||||
T z0, z1, z2, z3;
|
||||
T w0, w1, w2, w3;
|
||||
|
||||
T operator[] (std::size_t offset) const {
|
||||
return reinterpret_cast<const T*>(this)[offset];
|
||||
}
|
||||
|
||||
T& operator[] (std::size_t offset) {
|
||||
return reinterpret_cast<T*>(this)[offset];
|
||||
}
|
||||
|
||||
T* data() {
|
||||
return reinterpret_cast<T*>(this);
|
||||
}
|
||||
|
||||
const T* data() const{
|
||||
return reinterpret_cast<const T*>(this);
|
||||
}
|
||||
|
||||
T at(std::size_t row, std::size_t column) const {
|
||||
return operator[](row * MATRIX_SIZE + column);
|
||||
}
|
||||
|
||||
T& at(std::size_t row, std::size_t column) {
|
||||
return operator[](row * MATRIX_SIZE + column);
|
||||
}
|
||||
};
|
||||
|
||||
typedef Mat4<float> Mat4f;
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||||
typedef Mat4<int> Mat4i;
|
||||
typedef Mat4<double> Mat4d;
|
||||
|
||||
template<typename T>
|
||||
inline bool operator==(const Mat4<T>& mat, const Mat4<T>& other) {
|
||||
return mat.x0 == other.x0 && mat.y0 == other.y0 && mat.z0 == other.z0 && mat.w0 == other.w0 &&
|
||||
mat.x1 == other.x1 && mat.y1 == other.y1 && mat.z1 == other.z1 && mat.w1 == other.w1 &&
|
||||
mat.x2 == other.x2 && mat.y2 == other.y2 && mat.z2 == other.z2 && mat.w2 == other.w2 &&
|
||||
mat.x3 == other.x3 && mat.y3 == other.y3 && mat.z3 == other.z3 && mat.w3 == other.w3;
|
||||
}
|
||||
|
||||
} // namespace td
|
||||
@@ -8,48 +8,62 @@ namespace td {
|
||||
namespace game {
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||||
|
||||
enum class GameState : std::uint8_t {
|
||||
Lobby,
|
||||
Game,
|
||||
EndGame,
|
||||
Disconnected,
|
||||
Lobby,
|
||||
Game,
|
||||
EndGame,
|
||||
Disconnected,
|
||||
Closed
|
||||
};
|
||||
|
||||
typedef std::map<std::uint8_t, Player> PlayerList;
|
||||
|
||||
class Game {
|
||||
protected:
|
||||
World* m_World;
|
||||
TeamList m_Teams = { Team{TeamColor::Red}, Team{TeamColor::Blue} };
|
||||
GameState m_GameState = GameState::Lobby;
|
||||
PlayerList m_Players;
|
||||
class GameListener {
|
||||
public:
|
||||
Game(World* world);
|
||||
virtual ~Game();
|
||||
virtual void OnPlayerJoin(PlayerID player) {}
|
||||
virtual void OnPlayerLeave(PlayerID player) {}
|
||||
|
||||
virtual void tick(std::uint64_t delta);
|
||||
virtual void OnGameStateUpdate(GameState newState) {}
|
||||
virtual void OnGameBegin() {}
|
||||
virtual void OnGameEnd() {}
|
||||
virtual void OnGameClose() {}
|
||||
};
|
||||
|
||||
Team& getRedTeam() { return m_Teams[(std::uint8_t)TeamColor::Red]; }
|
||||
const Team& getRedTeam() const { return m_Teams[(std::uint8_t)TeamColor::Red]; }
|
||||
typedef utils::ObjectNotifier<GameListener> GameNotifier;
|
||||
|
||||
Team& getBlueTeam() { return m_Teams[(std::uint8_t)TeamColor::Blue]; }
|
||||
const Team& getBlueTeam() const { return m_Teams[(std::uint8_t)TeamColor::Blue]; }
|
||||
class Game : public GameNotifier {
|
||||
protected:
|
||||
World* m_World;
|
||||
TeamList m_Teams = { Team{TeamColor::Red}, Team{TeamColor::Blue} };
|
||||
GameState m_GameState = GameState::Lobby;
|
||||
PlayerList m_Players;
|
||||
public:
|
||||
Game(World* world);
|
||||
virtual ~Game();
|
||||
|
||||
Team& getTeam(TeamColor team) { return m_Teams[(std::uint8_t)team]; }
|
||||
const Team& getTeam(TeamColor team) const { return m_Teams[(std::uint8_t)team]; }
|
||||
virtual void Tick(std::uint64_t delta);
|
||||
|
||||
GameState getGameState() const { return m_GameState; }
|
||||
void setGameState(GameState gameState) { m_GameState = gameState; };
|
||||
Team& GetRedTeam() { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
|
||||
const Team& GetRedTeam() const { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
|
||||
|
||||
const World* getWorld() const { return m_World; }
|
||||
World* getWorld() { return m_World; }
|
||||
Team& GetBlueTeam() { return m_Teams[static_cast<std::uint8_t>(TeamColor::Blue)]; }
|
||||
const Team& GetBlueTeam() const { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
|
||||
|
||||
const PlayerList& getPlayers() const { return m_Players; }
|
||||
PlayerList& getPlayers() { return m_Players; }
|
||||
Team& GetTeam(TeamColor team) { return m_Teams[static_cast<std::uint8_t>(team)]; }
|
||||
const Team& GetTeam(TeamColor team) const { return m_Teams[static_cast<std::uint8_t>(team)]; }
|
||||
|
||||
const Player* getPlayerById(PlayerID id) const;
|
||||
Player* getPlayerById(PlayerID id);
|
||||
GameState GetGameState() const { return m_GameState; }
|
||||
void SetGameState(GameState gameState) { m_GameState = gameState; };
|
||||
|
||||
const TeamList& getTeams() const { return m_Teams; }
|
||||
const World* GetWorld() const { return m_World; }
|
||||
World* GetWorld() { return m_World; }
|
||||
|
||||
const PlayerList& GetPlayers() const { return m_Players; }
|
||||
PlayerList& GetPlayers() { return m_Players; }
|
||||
|
||||
const Player* GetPlayerById(PlayerID id) const;
|
||||
Player* GetPlayerById(PlayerID id);
|
||||
|
||||
const TeamList& GetTeams() const { return m_Teams; }
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -10,26 +10,26 @@ namespace protocol {
|
||||
|
||||
class Connexion : public protocol::PacketHandler {
|
||||
protected:
|
||||
protocol::PacketDispatcher m_Dispatcher;
|
||||
protocol::PacketDispatcher m_Dispatcher;
|
||||
private:
|
||||
network::TCPSocket m_Socket;
|
||||
network::TCPSocket m_Socket;
|
||||
public:
|
||||
Connexion();
|
||||
Connexion(Connexion&& move);
|
||||
Connexion(protocol::PacketDispatcher* dispatcher);
|
||||
Connexion(protocol::PacketDispatcher* dispatcher, network::TCPSocket& socket);
|
||||
virtual ~Connexion();
|
||||
Connexion();
|
||||
Connexion(Connexion&& move);
|
||||
Connexion(protocol::PacketDispatcher* dispatcher);
|
||||
Connexion(protocol::PacketDispatcher* dispatcher, network::TCPSocket& socket);
|
||||
virtual ~Connexion();
|
||||
|
||||
virtual bool updateSocket();
|
||||
void closeConnection();
|
||||
virtual bool UpdateSocket();
|
||||
void CloseConnection();
|
||||
|
||||
bool connect(const std::string& address, std::uint16_t port);
|
||||
bool Connect(const std::string& address, std::uint16_t port);
|
||||
|
||||
network::Socket::Status getSocketStatus() const { return m_Socket.GetStatus(); }
|
||||
network::Socket::Status GetSocketStatus() const { return m_Socket.GetStatus(); }
|
||||
|
||||
void sendPacket(const protocol::Packet* packet);
|
||||
void SendPacket(const protocol::Packet* packet);
|
||||
|
||||
REMOVE_COPY(Connexion);
|
||||
REMOVE_COPY(Connexion);
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
|
||||
@@ -10,12 +10,12 @@
|
||||
|
||||
namespace GameManager {
|
||||
|
||||
void render();
|
||||
void init();
|
||||
void destroy();
|
||||
void tick();
|
||||
void Render();
|
||||
void Init();
|
||||
void Destroy();
|
||||
void Tick();
|
||||
|
||||
void startServer();
|
||||
void StartServer();
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "Defines.h"
|
||||
#include "Towers.h"
|
||||
#include "Types.h"
|
||||
#include "Team.h"
|
||||
@@ -9,34 +10,32 @@
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
struct WalkableTile;
|
||||
|
||||
enum class EffectType : std::uint8_t {
|
||||
Slowness = 0,
|
||||
Stun,
|
||||
Fire,
|
||||
Poison,
|
||||
Heal,
|
||||
Slowness = 0,
|
||||
Stun,
|
||||
Fire,
|
||||
Poison,
|
||||
Heal,
|
||||
};
|
||||
|
||||
enum class MobType : std::uint8_t {
|
||||
Zombie = 0,
|
||||
Spider,
|
||||
Skeleton,
|
||||
Pigman,
|
||||
Creeper,
|
||||
Silverfish,
|
||||
Blaze,
|
||||
Witch,
|
||||
Slime,
|
||||
Giant,
|
||||
Zombie = 0,
|
||||
Spider,
|
||||
Skeleton,
|
||||
Pigman,
|
||||
Creeper,
|
||||
Silverfish,
|
||||
Blaze,
|
||||
Witch,
|
||||
Slime,
|
||||
Giant,
|
||||
|
||||
MOB_COUNT
|
||||
MOB_COUNT
|
||||
};
|
||||
|
||||
typedef std::uint32_t MobID;
|
||||
@@ -46,199 +45,214 @@ typedef std::vector<EffectType> EffectImmunities;
|
||||
|
||||
class MobStats {
|
||||
private:
|
||||
float m_Damage;
|
||||
float m_Speed;
|
||||
glm::vec2 m_Size;
|
||||
std::uint16_t m_MoneyCost;
|
||||
std::uint16_t m_ExpCost;
|
||||
std::uint16_t m_MaxLife;
|
||||
std::uint16_t m_ExpReward;
|
||||
float m_Damage;
|
||||
float m_Speed;
|
||||
Vec2f m_Size;
|
||||
std::uint16_t m_MoneyCost;
|
||||
std::uint16_t m_ExpCost;
|
||||
std::uint16_t m_MaxLife;
|
||||
std::uint16_t m_ExpReward;
|
||||
public:
|
||||
MobStats(float damage, float speed, glm::vec2 size, std::uint16_t moneyCost,
|
||||
std::uint16_t expCost, std::uint16_t expReward,
|
||||
std::uint16_t maxLife) : m_Damage(damage), m_Speed(speed),
|
||||
m_Size(size), m_MoneyCost(moneyCost), m_ExpCost(expCost),
|
||||
m_MaxLife(maxLife), m_ExpReward(expReward) {
|
||||
}
|
||||
MobStats(float damage, float speed, Vec2f size, std::uint16_t moneyCost,
|
||||
std::uint16_t expCost, std::uint16_t expReward,
|
||||
std::uint16_t maxLife) : m_Damage(damage), m_Speed(speed),
|
||||
m_Size(size), m_MoneyCost(moneyCost), m_ExpCost(expCost),
|
||||
m_MaxLife(maxLife), m_ExpReward(expReward) {
|
||||
}
|
||||
|
||||
float getDamage() const { return m_Damage; }
|
||||
float getMovementSpeed() const { return m_Speed; }
|
||||
const glm::vec2& getSize() const { return m_Size; }
|
||||
std::uint16_t getMoneyCost() const { return m_MoneyCost; }
|
||||
std::uint16_t getExpCost() const { return m_ExpCost; }
|
||||
std::uint16_t getExpReward() const { return m_ExpReward; }
|
||||
std::uint16_t getMaxLife() const { return m_MaxLife; }
|
||||
float GetDamage() const { return m_Damage; }
|
||||
float GetMovementSpeed() const { return m_Speed; }
|
||||
const Vec2f& GetSize() const { return m_Size; }
|
||||
std::uint16_t GetMoneyCost() const { return m_MoneyCost; }
|
||||
std::uint16_t GetExpCost() const { return m_ExpCost; }
|
||||
std::uint16_t GetExpReward() const { return m_ExpReward; }
|
||||
std::uint16_t GetMaxLife() const { return m_MaxLife; }
|
||||
};
|
||||
|
||||
struct EffectDuration {
|
||||
EffectType type;
|
||||
float duration; // in seconds
|
||||
Tower* tower; // the tower that gived the effect
|
||||
EffectType type;
|
||||
float duration; // in seconds
|
||||
Tower* tower; // the tower that gived the effect
|
||||
};
|
||||
|
||||
const MobStats* getMobStats(MobType type, std::uint8_t level);
|
||||
const TowerImmunities& getMobTowerImmunities(MobType type, std::uint8_t level);
|
||||
const EffectImmunities& getMobEffectImmunities(MobType type, std::uint8_t level);
|
||||
const MobStats* GetMobStats(MobType type, std::uint8_t level);
|
||||
const TowerImmunities& GetMobTowerImmunities(MobType type, std::uint8_t level);
|
||||
const EffectImmunities& GetMobEffectImmunities(MobType type, std::uint8_t level);
|
||||
|
||||
class Mob : public utils::shape::Rectangle {
|
||||
protected:
|
||||
float m_Health;
|
||||
float m_Health;
|
||||
private:
|
||||
MobID m_ID;
|
||||
PlayerID m_Sender;
|
||||
MobLevel m_Level;
|
||||
Direction m_Direction;
|
||||
std::vector<EffectDuration> m_Effects;
|
||||
const Tower* m_LastDamage; // the last tower that damaged the mob
|
||||
MobID m_ID;
|
||||
PlayerID m_Sender;
|
||||
MobLevel m_Level;
|
||||
Direction m_Direction;
|
||||
std::vector<EffectDuration> m_Effects;
|
||||
const Tower* m_LastDamage; // the last tower that damaged the mob
|
||||
float m_HitCooldown;
|
||||
|
||||
utils::Timer m_EffectFireTimer;
|
||||
utils::Timer m_EffectPoisonTimer;
|
||||
utils::Timer m_EffectHealTimer;
|
||||
utils::Timer m_EffectFireTimer;
|
||||
utils::Timer m_EffectPoisonTimer;
|
||||
utils::Timer m_EffectHealTimer;
|
||||
|
||||
TeamCastle* m_CastleTarget;
|
||||
utils::CooldownTimer m_AttackTimer;
|
||||
TeamCastle* m_CastleTarget;
|
||||
utils::CooldownTimer m_AttackTimer;
|
||||
|
||||
public:
|
||||
Mob(MobID id, MobLevel level, PlayerID sender) : m_Sender(sender), m_Level(level),
|
||||
m_EffectFireTimer(1000), m_EffectPoisonTimer(1000),
|
||||
m_EffectHealTimer(1000), m_CastleTarget(nullptr), m_AttackTimer(1000) {
|
||||
Mob(MobID id, MobLevel level, PlayerID sender) : m_Sender(sender), m_Level(level),
|
||||
m_HitCooldown(0), m_EffectFireTimer(1000), m_EffectPoisonTimer(1000),
|
||||
m_EffectHealTimer(1000), m_CastleTarget(nullptr), m_AttackTimer(1000) {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
virtual MobType getType() const = 0;
|
||||
virtual MobType GetType() const = 0;
|
||||
|
||||
virtual void tick(std::uint64_t delta, World* world);
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
|
||||
virtual bool OnDeath(World* world) { return true; }
|
||||
virtual bool OnDeath(World* world) { return true; }
|
||||
|
||||
const TowerImmunities& getTowerImmunities() const { return getMobTowerImmunities(getType(), m_Level); }
|
||||
const EffectImmunities& getEffectImmunities() const { return getMobEffectImmunities(getType(), m_Level); }
|
||||
PlayerID getSender() const { return m_Sender; }
|
||||
MobLevel getLevel() const { return m_Level; }
|
||||
const MobStats* getStats() const { return getMobStats(getType(), m_Level); }
|
||||
float getHealth() const { return m_Health; }
|
||||
bool isDead() const { return m_Health <= 0; }
|
||||
bool isAlive() const { return m_Health > 0; }
|
||||
const Tower* getLastDamageTower() { return m_LastDamage; }
|
||||
bool hasReachedEnemyCastle() { return m_CastleTarget != nullptr; }
|
||||
MobID GetMobID() const { return m_ID; }
|
||||
const TowerImmunities& GetTowerImmunities() const { return GetMobTowerImmunities(GetType(), m_Level); }
|
||||
const EffectImmunities& GetEffectImmunities() const { return GetMobEffectImmunities(GetType(), m_Level); }
|
||||
PlayerID GetSender() const { return m_Sender; }
|
||||
MobLevel GetLevel() const { return m_Level; }
|
||||
const MobStats* GetStats() const { return GetMobStats(GetType(), m_Level); }
|
||||
void SetHealth(float newHealth) { m_Health = newHealth; }
|
||||
float GetHealth() const { return m_Health; }
|
||||
bool IsDead() const { return m_Health <= 0; }
|
||||
bool IsAlive() const { return m_Health > 0; }
|
||||
const Tower* GetLastDamageTower() { return m_LastDamage; }
|
||||
bool HasReachedEnemyCastle() { return m_CastleTarget != nullptr; }
|
||||
|
||||
void damage(float dmg, const Tower* damager) { m_Health = std::max(0.0f, m_Health - dmg); m_LastDamage = damager; }
|
||||
void heal(float heal) { m_Health = std::min(static_cast<float>(getStats()->getMaxLife()), m_Health + heal); }
|
||||
void setMobReachedCastle(TeamCastle* castle) { m_CastleTarget = castle; } // used when mob is in front of the castle
|
||||
void Damage(float dmg, const Tower* damager) {
|
||||
m_Health = std::max(0.0f, m_Health - dmg);
|
||||
m_LastDamage = damager;
|
||||
m_HitCooldown = 0.1;
|
||||
}
|
||||
|
||||
bool isImmuneTo(TowerType type);
|
||||
void Heal(float heal) {
|
||||
m_Health = std::min(static_cast<float>(GetStats()->GetMaxLife()), m_Health + heal);
|
||||
}
|
||||
|
||||
bool isImmuneTo(EffectType type);
|
||||
void addEffect(EffectType type, float durationSec, Tower* tower);
|
||||
bool hasEffect(EffectType type);
|
||||
void SetMobReachedCastle(TeamCastle* castle) { m_CastleTarget = castle; } // used when mob is in front of the castle
|
||||
|
||||
float getTileX() { return getCenterX() - static_cast<float>(static_cast<std::int32_t>(getCenterX())); } // returns a float between 0 and 1 excluded
|
||||
float getTileY() { return getCenterY() - static_cast<float>(static_cast<std::int32_t>(getCenterY())); } // returns a float between 0 and 1 excluded
|
||||
bool IsImmuneTo(TowerType type);
|
||||
|
||||
Direction getDirection() const { return m_Direction; }
|
||||
void setDirection(Direction dir) { m_Direction = dir; }
|
||||
bool IsImmuneTo(EffectType type);
|
||||
void AddEffect(EffectType type, float durationSec, Tower* tower);
|
||||
bool HasEffect(EffectType type);
|
||||
|
||||
bool HasTakenDamage() { return m_HitCooldown > 0; }
|
||||
|
||||
float GetTileX() { return GetCenterX() - static_cast<float>(static_cast<std::int32_t>(GetCenterX())); } // returns a float between 0 and 1 excluded
|
||||
float GetTileY() { return GetCenterY() - static_cast<float>(static_cast<std::int32_t>(GetCenterY())); } // returns a float between 0 and 1 excluded
|
||||
|
||||
Direction GetDirection() const { return m_Direction; }
|
||||
void SetDirection(Direction dir) { m_Direction = dir; }
|
||||
protected:
|
||||
void initMob() {
|
||||
m_Health = static_cast<float>(getStats()->getMaxLife());
|
||||
setSize(getStats()->getSize().x, getStats()->getSize().y);
|
||||
}
|
||||
void InitMob() {
|
||||
m_Health = static_cast<float>(GetStats()->GetMaxLife());
|
||||
SetSize(GetStats()->GetSize().x, GetStats()->GetSize().y);
|
||||
}
|
||||
private:
|
||||
void updateEffects(std::uint64_t delta, World* world);
|
||||
void attackCastle(std::uint64_t delta, World* world);
|
||||
void move(std::uint64_t delta, World* world);
|
||||
void walk(std::uint64_t delta, World* world);
|
||||
void moveBack(const TeamCastle& castle, World* world);
|
||||
void changeDirection(const WalkableTile& tile, World* world);
|
||||
bool isTouchingCastle(const TeamCastle& castle) const;
|
||||
EffectDuration& getEffect(EffectType type);
|
||||
void UpdateEffects(std::uint64_t delta, World* world);
|
||||
void AttackCastle(std::uint64_t delta, World* world);
|
||||
void Move(std::uint64_t delta, World* world);
|
||||
void Walk(std::uint64_t delta, World* world);
|
||||
void MoveBack(const TeamCastle& castle, World* world);
|
||||
void ChangeDirection(const WalkableTile& tile, World* world);
|
||||
bool IsTouchingCastle(const TeamCastle& castle) const;
|
||||
EffectDuration& GetEffect(EffectType type);
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<Mob> MobPtr;
|
||||
|
||||
class Zombie : public Mob {
|
||||
public:
|
||||
Zombie(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
|
||||
Zombie(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
|
||||
|
||||
virtual MobType getType() const { return MobType::Zombie; }
|
||||
virtual MobType GetType() const { return MobType::Zombie; }
|
||||
};
|
||||
|
||||
class Spider : public Mob {
|
||||
public:
|
||||
Spider(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
|
||||
Spider(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
|
||||
|
||||
virtual MobType getType() const { return MobType::Spider; }
|
||||
virtual MobType GetType() const { return MobType::Spider; }
|
||||
};
|
||||
|
||||
class Skeleton : public Mob {
|
||||
public:
|
||||
Skeleton(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
|
||||
Skeleton(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
|
||||
|
||||
virtual MobType getType() const { return MobType::Skeleton; }
|
||||
virtual MobType GetType() const { return MobType::Skeleton; }
|
||||
};
|
||||
|
||||
class PigMan : public Mob {
|
||||
public:
|
||||
PigMan(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
|
||||
PigMan(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
|
||||
|
||||
virtual MobType getType() const { return MobType::Pigman; }
|
||||
virtual MobType GetType() const { return MobType::Pigman; }
|
||||
};
|
||||
|
||||
class Creeper : public Mob {
|
||||
public:
|
||||
Creeper(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
|
||||
Creeper(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
|
||||
|
||||
virtual MobType getType() const { return MobType::Creeper; }
|
||||
virtual MobType GetType() const { return MobType::Creeper; }
|
||||
};
|
||||
|
||||
class Silverfish : public Mob {
|
||||
public:
|
||||
Silverfish(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
|
||||
Silverfish(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
|
||||
|
||||
virtual MobType getType() const { return MobType::Silverfish; }
|
||||
virtual MobType GetType() const { return MobType::Silverfish; }
|
||||
};
|
||||
|
||||
class Blaze : public Mob {
|
||||
public:
|
||||
Blaze(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
|
||||
Blaze(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
|
||||
|
||||
virtual MobType getType() const { return MobType::Blaze; }
|
||||
virtual MobType GetType() const { return MobType::Blaze; }
|
||||
};
|
||||
|
||||
class Witch : public Mob {
|
||||
public:
|
||||
Witch(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
|
||||
Witch(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
|
||||
|
||||
virtual MobType getType() const { return MobType::Witch; }
|
||||
virtual MobType GetType() const { return MobType::Witch; }
|
||||
};
|
||||
|
||||
class Slime : public Mob {
|
||||
public:
|
||||
Slime(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
|
||||
Slime(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
|
||||
|
||||
virtual MobType getType() const { return MobType::Slime; }
|
||||
virtual MobType GetType() const { return MobType::Slime; }
|
||||
};
|
||||
|
||||
class Giant : public Mob {
|
||||
public:
|
||||
Giant(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
|
||||
Giant(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
|
||||
|
||||
virtual MobType getType() const { return MobType::Giant; }
|
||||
virtual MobType GetType() const { return MobType::Giant; }
|
||||
};
|
||||
|
||||
namespace MobFactory {
|
||||
MobPtr createMob(MobID id, MobType type, std::uint8_t level, PlayerID sender);
|
||||
std::string getMobName(MobType type);
|
||||
|
||||
MobPtr CreateMob(MobID id, MobType type, std::uint8_t level, PlayerID sender);
|
||||
std::string GetMobName(MobType type);
|
||||
|
||||
}
|
||||
|
||||
class MobListener {
|
||||
public:
|
||||
virtual void OnMobSpawn(Mob* mob) {}
|
||||
virtual void OnMobDie(Mob* mob) {}
|
||||
virtual void OnMobSpawn(Mob* mob) {}
|
||||
virtual void OnMobDie(Mob* mob) {}
|
||||
|
||||
virtual void OnMobDamage(Mob* target, float damage, Tower* damager) {}
|
||||
virtual void OnMobDamage(Mob* target, float damage, Tower* damager) {}
|
||||
|
||||
virtual void OnMobTouchCastle(Mob* damager, TeamCastle* enemyCastle) {}
|
||||
virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {}
|
||||
virtual void OnMobTouchCastle(Mob* damager, TeamCastle* enemyCastle) {}
|
||||
virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {}
|
||||
};
|
||||
|
||||
typedef utils::ObjectNotifier<MobListener> MobNotifier;
|
||||
|
||||
@@ -1,56 +1,50 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
|
||||
#include "game/Team.h"
|
||||
#include "game/PlayerUpgrades.h"
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
class Player {
|
||||
private:
|
||||
game::TeamColor m_TeamColor;
|
||||
TeamColor m_TeamColor;
|
||||
PlayerUpgrades m_Upgrades;
|
||||
|
||||
std::uint32_t m_Gold;
|
||||
std::uint32_t m_Exp;
|
||||
std::string m_Name;
|
||||
std::uint8_t m_ID;
|
||||
std::uint32_t m_Gold;
|
||||
std::uint32_t m_Exp;
|
||||
std::string m_Name;
|
||||
PlayerID m_ID;
|
||||
|
||||
std::uint8_t m_GoldPerSecond;
|
||||
|
||||
bool m_GoldChanged;
|
||||
bool m_ExpChanged;
|
||||
public:
|
||||
Player(std::uint8_t id = 0) : m_TeamColor(game::TeamColor::None), m_Gold(0), m_Exp(0), m_ID(id), m_GoldPerSecond(5),
|
||||
m_GoldChanged(false), m_ExpChanged(false) {}
|
||||
|
||||
const std::string& getName() const { return m_Name; }
|
||||
void setName(const std::string& name) { m_Name = name; }
|
||||
Player(std::uint8_t id = 0) : m_TeamColor(TeamColor::None), m_Gold(0), m_Exp(0), m_ID(id) {}
|
||||
|
||||
game::TeamColor getTeamColor() const { return m_TeamColor; }
|
||||
void setTeamColor(game::TeamColor teamColor) { m_TeamColor = teamColor; }
|
||||
const std::string& GetName() const { return m_Name; }
|
||||
void SetName(const std::string& name) { m_Name = name; }
|
||||
|
||||
std::uint8_t getGoldPerSecond() const { return m_GoldPerSecond; }
|
||||
void setGoldPerSecond(std::uint8_t goldPerSecond) { m_GoldPerSecond = goldPerSecond; }
|
||||
TeamColor GetTeamColor() const { return m_TeamColor; }
|
||||
void SetTeamColor(TeamColor teamColor) { m_TeamColor = teamColor; }
|
||||
|
||||
std::uint32_t getGold() const { return m_Gold; }
|
||||
void setGold(std::uint32_t gold) { m_GoldChanged = true; m_Gold = gold; }
|
||||
void addGold(std::uint32_t gold) { m_GoldChanged = true; m_Gold += gold; }
|
||||
void removeGold(std::uint32_t gold) { m_GoldChanged = true; m_Gold -= gold; }
|
||||
std::uint32_t GetGold() const { return m_Gold; }
|
||||
void SetGold(std::uint32_t gold) { m_Gold = gold; }
|
||||
void AddGold(std::uint32_t gold) { m_Gold += gold; }
|
||||
void RemoveGold(std::uint32_t gold) { m_Gold -= gold; }
|
||||
|
||||
std::uint32_t getExp() const { return m_Exp; }
|
||||
void setExp(std::uint32_t exp) { m_ExpChanged = true; m_Exp = exp; }
|
||||
void addExp(std::uint32_t exp) { m_ExpChanged = true; m_Exp += exp; }
|
||||
void removeExp(std::uint32_t exp) { m_ExpChanged = true; m_Exp -= exp; }
|
||||
std::uint32_t GetExp() const { return m_Exp; }
|
||||
void SetExp(std::uint32_t exp) { m_Exp = exp; }
|
||||
void AddExp(std::uint32_t exp) { m_Exp += exp; }
|
||||
void RemoveExp(std::uint32_t exp) { m_Exp -= exp; }
|
||||
|
||||
bool hasGoldChanged() const { return m_GoldChanged; }
|
||||
bool hasExpChanged() const { return m_ExpChanged; }
|
||||
const PlayerUpgrades& getUpgrades() const { return m_Upgrades; }
|
||||
PlayerUpgrades& getUpgrades() { return m_Upgrades; }
|
||||
|
||||
void updateGold() { m_GoldChanged = false; }
|
||||
void updateExp() { m_ExpChanged = false; }
|
||||
bool HasEnoughGold(std::uint32_t gold) const { return m_Gold >= gold; }
|
||||
bool HasEnoughExp(std::uint32_t exp) const { return m_Exp >= exp; }
|
||||
|
||||
std::uint8_t getID() const { return m_ID; }
|
||||
PlayerID GetID() const { return m_ID; }
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
|
||||
34
include/game/PlayerUpgrades.h
Normal file
34
include/game/PlayerUpgrades.h
Normal file
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
#include "Mobs.h"
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
class PlayerUpgrades {
|
||||
private:
|
||||
std::uint8_t m_ClickerLevel;
|
||||
std::uint8_t m_GoldPerSecond;
|
||||
std::array<std::uint8_t, static_cast<std::size_t>(MobType::MOB_COUNT)> m_MobsUpgradeLevel;
|
||||
public:
|
||||
static const int MAX_MOB_LEVEL = 5;
|
||||
static const int MAX_CLICKER_LEVEL = 3;
|
||||
|
||||
PlayerUpgrades() : m_ClickerLevel(1), m_GoldPerSecond(5) {}
|
||||
|
||||
std::uint8_t GetClickerLevel() const { return m_ClickerLevel; }
|
||||
std::uint8_t GetMobUpgradeLevel(MobType mob) const { return m_MobsUpgradeLevel.at(static_cast<std::size_t>(mob)); }
|
||||
std::uint8_t GetGoldPerSecond() const { return m_GoldPerSecond; }
|
||||
|
||||
|
||||
void UpgradeMob(MobType mob) {
|
||||
std::uint8_t& mobLevel = m_MobsUpgradeLevel.at(static_cast<std::size_t>(mob));
|
||||
mobLevel = std::min(mobLevel + 1, MAX_MOB_LEVEL);
|
||||
}
|
||||
|
||||
void UpgradeClicker() { m_ClickerLevel = std::min(m_ClickerLevel + 1, MAX_CLICKER_LEVEL); }
|
||||
void SetGoldPerSecond(std::uint8_t goldPerSecond) { m_GoldPerSecond = goldPerSecond; }
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
@@ -14,76 +14,76 @@ namespace game {
|
||||
class Player;
|
||||
|
||||
enum class TeamColor : std::int8_t {
|
||||
None = -1,
|
||||
Red,
|
||||
Blue
|
||||
None = -1,
|
||||
Red,
|
||||
Blue
|
||||
};
|
||||
|
||||
class Spawn : public utils::shape::Rectangle {
|
||||
private:
|
||||
Direction m_Direction;
|
||||
Direction m_Direction;
|
||||
public:
|
||||
Spawn() {
|
||||
setWidth(5);
|
||||
setHeight(5);
|
||||
}
|
||||
Spawn() {
|
||||
SetWidth(5);
|
||||
SetHeight(5);
|
||||
}
|
||||
|
||||
Direction getDirection() const { return m_Direction; }
|
||||
Direction GetDirection() const { return m_Direction; }
|
||||
|
||||
void setDirection(Direction direction) { m_Direction = direction; }
|
||||
void SetDirection(Direction direction) { m_Direction = direction; }
|
||||
};
|
||||
|
||||
class Team;
|
||||
|
||||
class TeamCastle : public utils::shape::Rectangle {
|
||||
private:
|
||||
const Team* m_Team;
|
||||
float m_Life;
|
||||
const Team* m_Team;
|
||||
float m_Life;
|
||||
public:
|
||||
static constexpr int CastleMaxLife = 1000;
|
||||
static constexpr int CastleMaxLife = 1000;
|
||||
|
||||
TeamCastle(const Team* team) : m_Team(team), m_Life(CastleMaxLife) {
|
||||
setWidth(5);
|
||||
setHeight(5);
|
||||
}
|
||||
TeamCastle(const Team* team) : m_Team(team), m_Life(CastleMaxLife) {
|
||||
SetWidth(5);
|
||||
SetHeight(5);
|
||||
}
|
||||
|
||||
TeamCastle() : TeamCastle(nullptr) {}
|
||||
TeamCastle() : TeamCastle(nullptr) {}
|
||||
|
||||
float getLife() const { return m_Life; }
|
||||
float GetLife() const { return m_Life; }
|
||||
|
||||
const Team* getTeam() const { return m_Team; }
|
||||
void setTeam(const Team* team) { m_Team = team; }
|
||||
const Team* GetTeam() const { return m_Team; }
|
||||
void SetTeam(const Team* team) { m_Team = team; }
|
||||
|
||||
void setLife(float life) { m_Life = life; }
|
||||
void damage(float damage) { m_Life = std::max(0.0f, m_Life - damage); }
|
||||
void SetLife(float life) { m_Life = life; }
|
||||
void Damage(float damage) { m_Life = std::max(0.0f, m_Life - damage); }
|
||||
|
||||
void setShape(utils::shape::Rectangle rect) {
|
||||
setCenter(rect.getCenter());
|
||||
setSize(rect.getSize());
|
||||
}
|
||||
void SetShape(utils::shape::Rectangle rect) {
|
||||
SetCenter(rect.GetCenter());
|
||||
SetSize(rect.GetSize());
|
||||
}
|
||||
};
|
||||
|
||||
class Team {
|
||||
private:
|
||||
std::vector<Player*> m_Players;
|
||||
TeamColor m_Color;
|
||||
Spawn m_Spawn;
|
||||
TeamCastle m_TeamCastle;
|
||||
std::vector<Player*> m_Players;
|
||||
TeamColor m_Color;
|
||||
Spawn m_Spawn;
|
||||
TeamCastle m_TeamCastle;
|
||||
public:
|
||||
Team(TeamColor color);
|
||||
Team(TeamColor color);
|
||||
|
||||
void addPlayer(Player* newPlayer);
|
||||
void removePlayer(const Player* player);
|
||||
void AddPlayer(Player* newPlayer);
|
||||
void RemovePlayer(const Player* player);
|
||||
|
||||
TeamColor getColor() const;
|
||||
TeamColor GetColor() const;
|
||||
|
||||
const Spawn& getSpawn() const { return m_Spawn; }
|
||||
Spawn& getSpawn() { return m_Spawn; }
|
||||
const Spawn& GetSpawn() const { return m_Spawn; }
|
||||
Spawn& GetSpawn() { return m_Spawn; }
|
||||
|
||||
const TeamCastle& getCastle() const { return m_TeamCastle; }
|
||||
TeamCastle& getCastle() { return m_TeamCastle; }
|
||||
const TeamCastle& GetCastle() const { return m_TeamCastle; }
|
||||
TeamCastle& GetCastle() { return m_TeamCastle; }
|
||||
|
||||
std::uint8_t getPlayerCount() const;
|
||||
std::uint8_t GetPlayerCount() const;
|
||||
};
|
||||
|
||||
typedef std::array<Team, 2> TeamList;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
|
||||
@@ -18,248 +17,249 @@ class Mob;
|
||||
typedef std::shared_ptr<Mob> MobPtr;
|
||||
|
||||
enum class TowerType : std::uint8_t {
|
||||
Archer = 0,
|
||||
Ice,
|
||||
Sorcerer,
|
||||
Zeus,
|
||||
Mage,
|
||||
Artillery,
|
||||
Quake,
|
||||
Poison,
|
||||
Archer = 0,
|
||||
Ice,
|
||||
Sorcerer,
|
||||
Zeus,
|
||||
Mage,
|
||||
Artillery,
|
||||
Quake,
|
||||
Poison,
|
||||
|
||||
Leach,
|
||||
Turret,
|
||||
Necromancer,
|
||||
Leach,
|
||||
Turret,
|
||||
Necromancer,
|
||||
|
||||
TowerCount
|
||||
TowerCount
|
||||
};
|
||||
|
||||
enum class TowerSize : std::uint8_t {
|
||||
Little = 3, // 3x3
|
||||
Big = 5, // 5x5
|
||||
Little = 3, // 3x3
|
||||
Big = 5, // 5x5
|
||||
};
|
||||
|
||||
enum class TowerPath : std::uint8_t {
|
||||
Top = 0,
|
||||
Base, // Base Path
|
||||
Bottom
|
||||
Top = 0,
|
||||
Base, // Base Path
|
||||
Bottom
|
||||
};
|
||||
|
||||
class TowerStats {
|
||||
private:
|
||||
float m_Rate;
|
||||
float m_Damage;
|
||||
std::uint8_t m_Range;
|
||||
float m_Rate;
|
||||
float m_Damage;
|
||||
std::uint8_t m_Range;
|
||||
public:
|
||||
TowerStats(float rate, float damage, std::uint8_t range) : m_Rate(rate), m_Damage(damage),
|
||||
m_Range(range) {
|
||||
}
|
||||
TowerStats(float rate, float damage, std::uint8_t range) : m_Rate(rate), m_Damage(damage),
|
||||
m_Range(range) {
|
||||
}
|
||||
|
||||
float getDamageRate() const { return m_Rate; }
|
||||
float getDamage() const { return m_Damage; }
|
||||
std::uint8_t getRange() const { return m_Range; }
|
||||
float GetDamageRate() const { return m_Rate; }
|
||||
float GetDamage() const { return m_Damage; }
|
||||
std::uint8_t GetRange() const { return m_Range; }
|
||||
};
|
||||
|
||||
class TowerLevel {
|
||||
private:
|
||||
// 1, 2, 3, 4
|
||||
std::uint8_t m_Level : 3;
|
||||
// 0 : base path 1 : top path (if there is bottom path) 2 : bottom path (if there is top path)
|
||||
TowerPath m_Path : 2;
|
||||
// 1, 2, 3, 4
|
||||
std::uint8_t m_Level : 3;
|
||||
// 0 : base path 1 : top path (if there is bottom path) 2 : bottom path (if there is top path)
|
||||
TowerPath m_Path : 2;
|
||||
public:
|
||||
TowerLevel() : m_Level(1), m_Path(TowerPath::Base) {}
|
||||
TowerLevel(std::uint8_t level, TowerPath path) : m_Level(level), m_Path(path) {}
|
||||
TowerLevel() : m_Level(1), m_Path(TowerPath::Base) {}
|
||||
TowerLevel(std::uint8_t level, TowerPath path) : m_Level(level), m_Path(path) {}
|
||||
|
||||
std::uint8_t getLevel() const { return m_Level; }
|
||||
TowerPath getPath() const { return m_Path; }
|
||||
std::uint8_t GetLevel() const { return m_Level; }
|
||||
TowerPath GetPath() const { return m_Path; }
|
||||
|
||||
void setLevel(std::uint8_t level) { m_Level = level; }
|
||||
void setPath(TowerPath path) { m_Path = path; }
|
||||
void SetLevel(std::uint8_t level) { m_Level = level; }
|
||||
void SetPath(TowerPath path) { m_Path = path; }
|
||||
|
||||
// operator to sort maps
|
||||
friend bool operator<(const TowerLevel& level, const TowerLevel& other) {
|
||||
return level.getLevel() + static_cast<std::uint8_t>(level.getPath()) * 4 <
|
||||
other.getLevel() + static_cast<std::uint8_t>(other.getPath()) * 4;
|
||||
}
|
||||
// operator to sort maps
|
||||
friend bool operator<(const TowerLevel& level, const TowerLevel& other) {
|
||||
return level.GetLevel() + static_cast<std::uint8_t>(level.GetPath()) * 4 <
|
||||
other.GetLevel() + static_cast<std::uint8_t>(other.GetPath()) * 4;
|
||||
}
|
||||
};
|
||||
|
||||
const TowerStats* getTowerStats(TowerType type, TowerLevel level);
|
||||
const TowerStats* GetTowerStats(TowerType type, TowerLevel level);
|
||||
|
||||
typedef std::uint16_t TowerID;
|
||||
|
||||
class Tower : public utils::shape::Circle {
|
||||
private:
|
||||
TowerID m_ID;
|
||||
TowerType m_Type;
|
||||
TowerLevel m_Level{};
|
||||
PlayerID m_Builder;
|
||||
TowerID m_ID;
|
||||
TowerType m_Type;
|
||||
TowerLevel m_Level{};
|
||||
PlayerID m_Builder;
|
||||
protected:
|
||||
utils::CooldownTimer m_Timer;
|
||||
utils::CooldownTimer m_Timer;
|
||||
public:
|
||||
Tower(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) : utils::shape::Circle(x + 0.5f, y + 0.5f, 0), m_ID(id), m_Type(type), m_Builder(builder),
|
||||
m_Timer(getStats()->getDamageRate() * 1000) { // converting seconds to millis
|
||||
setRadius(getStats()->getRange());
|
||||
}
|
||||
Tower(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) : utils::shape::Circle(x + 0.5f, y + 0.5f, 0), m_ID(id), m_Type(type), m_Builder(builder),
|
||||
m_Timer(GetStats()->GetDamageRate() * 1000) { // converting seconds to millis
|
||||
SetRadius(GetStats()->GetRange());
|
||||
}
|
||||
|
||||
virtual TowerType getType() const = 0;
|
||||
virtual TowerSize getSize() const = 0;
|
||||
virtual void tick(std::uint64_t delta, World* world) = 0;
|
||||
virtual TowerType GetType() const = 0;
|
||||
virtual TowerSize GetSize() const = 0;
|
||||
virtual void Tick(std::uint64_t delta, World* world) = 0;
|
||||
|
||||
void upgrade(std::uint8_t level, TowerPath path) {
|
||||
m_Level.setLevel(level);
|
||||
m_Level.setPath(path);
|
||||
m_Timer.setCooldown(getStats()->getDamageRate() * 1000); // converting seconds to millis
|
||||
m_Timer.reset();
|
||||
setRadius(getStats()->getRange());
|
||||
}
|
||||
void Upgrade(std::uint8_t level, TowerPath path) {
|
||||
m_Level.SetLevel(level);
|
||||
m_Level.SetPath(path);
|
||||
m_Timer.SetCooldown(GetStats()->GetDamageRate() * 1000); // converting seconds to millis
|
||||
m_Timer.Reset();
|
||||
SetRadius(GetStats()->GetRange());
|
||||
}
|
||||
|
||||
std::uint16_t getID() const { return m_ID; }
|
||||
const TowerLevel& getLevel() const { return m_Level; }
|
||||
const TowerStats* getStats() const { return getTowerStats(m_Type, m_Level); }
|
||||
PlayerID getBuilder() const { return m_Builder; }
|
||||
std::uint16_t GetID() const { return m_ID; }
|
||||
const TowerLevel& GetLevel() const { return m_Level; }
|
||||
const TowerStats* GetStats() const { return GetTowerStats(m_Type, m_Level); }
|
||||
PlayerID GetBuilder() const { return m_Builder; }
|
||||
|
||||
bool isMobInRange(MobPtr mob);
|
||||
bool IsMobInRange(MobPtr mob);
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<Tower> TowerPtr;
|
||||
|
||||
namespace TowerFactory {
|
||||
|
||||
TowerPtr createTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder);
|
||||
std::string getTowerName(TowerType type);
|
||||
TowerPtr CreateTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder);
|
||||
std::string GetTowerName(TowerType type);
|
||||
|
||||
} // namespace TowerFactory
|
||||
|
||||
|
||||
class TowerInfo {
|
||||
private:
|
||||
std::string m_Name, m_Description;
|
||||
bool m_IsBigTower;
|
||||
std::string m_Name, m_Description;
|
||||
bool m_IsBigTower;
|
||||
public:
|
||||
TowerInfo(std::string&& name, std::string&& description, bool big) : m_Name(std::move(name)),
|
||||
m_Description(std::move(description)), m_IsBigTower(big) {}
|
||||
TowerInfo(std::string&& name, std::string&& description, bool big) : m_Name(std::move(name)),
|
||||
m_Description(std::move(description)), m_IsBigTower(big) {
|
||||
}
|
||||
|
||||
const std::string& getName() const { return m_Name; }
|
||||
const std::string& getDescription() const { return m_Description; }
|
||||
const std::string& GetName() const { return m_Name; }
|
||||
const std::string& GetDescription() const { return m_Description; }
|
||||
|
||||
bool isBigTower() const { return m_IsBigTower; }
|
||||
bool IsBigTower() const { return m_IsBigTower; }
|
||||
};
|
||||
|
||||
const TowerInfo& getTowerInfo(TowerType type);
|
||||
const TowerInfo& GetTowerInfo(TowerType type);
|
||||
|
||||
// ---------- Little Towers ----------
|
||||
|
||||
class LittleTower : public Tower {
|
||||
public:
|
||||
LittleTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
|
||||
LittleTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
|
||||
|
||||
virtual TowerSize getSize() const { return TowerSize::Little; }
|
||||
virtual TowerSize GetSize() const { return TowerSize::Little; }
|
||||
|
||||
virtual TowerType getType() const = 0;
|
||||
virtual void tick(std::uint64_t delta, World* world) = 0;
|
||||
virtual TowerType GetType() const = 0;
|
||||
virtual void Tick(std::uint64_t delta, World* world) = 0;
|
||||
};
|
||||
|
||||
class ArcherTower : public LittleTower {
|
||||
public:
|
||||
ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
|
||||
ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
constexpr static float ExplosionRadius = 1.5f;
|
||||
constexpr static float FireDurationSec = 10.0f;
|
||||
constexpr static float ExplosionRadius = 1.5f;
|
||||
constexpr static float FireDurationSec = 10.0f;
|
||||
|
||||
virtual TowerType getType() const { return TowerType::Archer; }
|
||||
virtual void tick(std::uint64_t delta, World* world);
|
||||
virtual TowerType GetType() const { return TowerType::Archer; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class IceTower : public LittleTower {
|
||||
public:
|
||||
IceTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
|
||||
IceTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType getType() const { return TowerType::Ice; }
|
||||
virtual void tick(std::uint64_t delta, World* world);
|
||||
virtual TowerType GetType() const { return TowerType::Ice; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class MageTower : public LittleTower {
|
||||
public:
|
||||
MageTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
|
||||
MageTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType getType() const { return TowerType::Mage; }
|
||||
virtual void tick(std::uint64_t delta, World* world);
|
||||
virtual TowerType GetType() const { return TowerType::Mage; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class PoisonTower : public LittleTower {
|
||||
public:
|
||||
PoisonTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
|
||||
PoisonTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType getType() const { return TowerType::Poison; }
|
||||
virtual void tick(std::uint64_t delta, World* world);
|
||||
virtual TowerType GetType() const { return TowerType::Poison; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class QuakeTower : public LittleTower {
|
||||
public:
|
||||
QuakeTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
|
||||
QuakeTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType getType() const { return TowerType::Quake; }
|
||||
virtual void tick(std::uint64_t delta, World* world);
|
||||
virtual TowerType GetType() const { return TowerType::Quake; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class ArtilleryTower : public LittleTower {
|
||||
public:
|
||||
ArtilleryTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
|
||||
ArtilleryTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType getType() const { return TowerType::Artillery; }
|
||||
virtual void tick(std::uint64_t delta, World* world);
|
||||
virtual TowerType GetType() const { return TowerType::Artillery; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class SorcererTower : public LittleTower {
|
||||
public:
|
||||
SorcererTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
|
||||
SorcererTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType getType() const { return TowerType::Sorcerer; }
|
||||
virtual void tick(std::uint64_t delta, World* world);
|
||||
virtual TowerType GetType() const { return TowerType::Sorcerer; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class ZeusTower : public LittleTower {
|
||||
public:
|
||||
ZeusTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
|
||||
ZeusTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType getType() const { return TowerType::Zeus; }
|
||||
virtual void tick(std::uint64_t delta, World* world);
|
||||
virtual TowerType GetType() const { return TowerType::Zeus; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
// ---------- Big Towers ----------
|
||||
|
||||
class BigTower : public Tower {
|
||||
public:
|
||||
BigTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
|
||||
BigTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
|
||||
|
||||
virtual TowerSize getSize() const { return TowerSize::Big; }
|
||||
virtual TowerSize GetSize() const { return TowerSize::Big; }
|
||||
|
||||
virtual TowerType getType() const = 0;
|
||||
virtual void tick(std::uint64_t delta, World* world) = 0;
|
||||
virtual TowerType GetType() const = 0;
|
||||
virtual void Tick(std::uint64_t delta, World* world) = 0;
|
||||
};
|
||||
|
||||
class TurretTower : public BigTower {
|
||||
public:
|
||||
TurretTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
|
||||
TurretTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType getType() const { return TowerType::Turret; }
|
||||
virtual void tick(std::uint64_t delta, World* world);
|
||||
virtual TowerType GetType() const { return TowerType::Turret; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class NecromancerTower : public BigTower {
|
||||
public:
|
||||
NecromancerTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
|
||||
NecromancerTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType getType() const { return TowerType::Necromancer; }
|
||||
virtual void tick(std::uint64_t delta, World* world);
|
||||
virtual TowerType GetType() const { return TowerType::Necromancer; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class LeachTower : public BigTower {
|
||||
public:
|
||||
LeachTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, getType(), x, y, builder) {}
|
||||
LeachTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType getType() const { return TowerType::Leach; }
|
||||
virtual void tick(std::uint64_t delta, World* world);
|
||||
virtual TowerType GetType() const { return TowerType::Leach; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
|
||||
@@ -2,14 +2,17 @@
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
// include Log for every files
|
||||
#include "misc/Log.h"
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
enum class Direction : std::uint8_t {
|
||||
PositiveX = 1 << 0,
|
||||
NegativeX = 1 << 1,
|
||||
PositiveY = 1 << 2,
|
||||
NegativeY = 1 << 3,
|
||||
PositiveX = 1 << 0,
|
||||
NegativeX = 1 << 1,
|
||||
PositiveY = 1 << 2,
|
||||
NegativeY = 1 << 3,
|
||||
};
|
||||
|
||||
typedef std::uint8_t PlayerID;
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <unordered_map>
|
||||
#include <glm/glm.hpp>
|
||||
#include <array>
|
||||
|
||||
#include "Mobs.h"
|
||||
@@ -12,23 +11,30 @@
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
typedef std::pair<std::int16_t, std::int16_t> ChunkCoord;
|
||||
|
||||
struct ChunkCoord {
|
||||
std::int16_t x, y;
|
||||
|
||||
friend bool operator==(const td::game::ChunkCoord& first, const td::game::ChunkCoord& other) {
|
||||
return first.x == other.x && first.y == other.y;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
namespace std {
|
||||
template <>
|
||||
struct hash<td::game::ChunkCoord> {
|
||||
std::size_t operator()(const td::game::ChunkCoord& key) const {
|
||||
// Compute individual hash values for first,
|
||||
// second and third and combine them using XOR
|
||||
// and bit shifting:
|
||||
return ((std::hash<std::int16_t>()(key.first) ^ (std::hash<std::int16_t>()(key.second) << 1)) >> 1);
|
||||
}
|
||||
std::size_t operator()(const td::game::ChunkCoord& key) const noexcept {
|
||||
return std::hash<std::int16_t>()(key.x << 16 | key.y);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
namespace td {
|
||||
|
||||
namespace protocol {
|
||||
|
||||
class WorldBeginDataPacket;
|
||||
@@ -41,42 +47,45 @@ namespace game {
|
||||
class Game;
|
||||
|
||||
enum class TileType : std::uint8_t {
|
||||
None = 0,
|
||||
Tower,
|
||||
Walk,
|
||||
Decoration,
|
||||
/*Heal,
|
||||
Lava,
|
||||
Bedrock,
|
||||
Freeze,
|
||||
Ice,*/
|
||||
None = 0,
|
||||
Tower,
|
||||
Walk,
|
||||
Decoration,
|
||||
/*Heal,
|
||||
Lava,
|
||||
Bedrock,
|
||||
Freeze,
|
||||
Ice,*/
|
||||
};
|
||||
|
||||
struct Color {
|
||||
std::uint8_t r, g, b;
|
||||
};
|
||||
static constexpr Color BLACK{ 0, 0, 0 };
|
||||
static constexpr Color WHITE{ 255, 255, 255 };
|
||||
|
||||
static constexpr Color RED{ 255, 0, 0 };
|
||||
static constexpr Color GREEN{ 0, 255, 0 };
|
||||
static constexpr Color BLUE{ 0, 0, 255 };
|
||||
|
||||
struct Tile {
|
||||
virtual TileType getType() const = 0;
|
||||
virtual TileType GetType() const = 0;
|
||||
};
|
||||
|
||||
struct TowerTile : Tile {
|
||||
std::uint8_t color_palette_ref;
|
||||
TeamColor team_owner;
|
||||
std::uint8_t color_palette_ref;
|
||||
TeamColor team_owner;
|
||||
|
||||
virtual TileType getType() const { return TileType::Tower; }
|
||||
virtual TileType GetType() const { return TileType::Tower; }
|
||||
};
|
||||
|
||||
struct WalkableTile : Tile {
|
||||
Direction direction;
|
||||
Direction direction;
|
||||
|
||||
virtual TileType getType() const { return TileType::Walk; }
|
||||
virtual TileType GetType() const { return TileType::Walk; }
|
||||
};
|
||||
|
||||
struct DecorationTile : Tile {
|
||||
std::uint16_t color_palette_ref;
|
||||
std::uint16_t color_palette_ref;
|
||||
|
||||
virtual TileType getType() const { return TileType::Decoration; }
|
||||
virtual TileType GetType() const { return TileType::Decoration; }
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<Tile> TilePtr;
|
||||
@@ -84,22 +93,23 @@ typedef std::vector<std::uint16_t> ChunkPalette;
|
||||
|
||||
typedef std::shared_ptr<WalkableTile> WalkableTilePtr;
|
||||
|
||||
typedef std::array<std::uint16_t, 32 * 32> ChunkData;
|
||||
typedef std::uint32_t TileIndex;
|
||||
|
||||
//32 x 32 area
|
||||
struct Chunk {
|
||||
enum { ChunkWidth = 32, ChunkHeight = 32, ChunkSize = ChunkWidth * ChunkHeight };
|
||||
// stores index of tile palette
|
||||
ChunkData tiles{ 0 };
|
||||
ChunkPalette palette;
|
||||
enum { ChunkWidth = 32, ChunkHeight = 32, ChunkSize = ChunkWidth * ChunkHeight };
|
||||
typedef std::array<std::uint16_t, ChunkSize> ChunkData;
|
||||
|
||||
TileIndex getTileIndex(std::uint16_t tileNumber) const {
|
||||
TileIndex chunkPaletteIndex = tiles.at(tileNumber);
|
||||
if (chunkPaletteIndex == 0) // index 0 means empty tile index 1 = first tile
|
||||
return 0;
|
||||
return palette.at(chunkPaletteIndex);
|
||||
}
|
||||
// stores index of tile palette
|
||||
ChunkData tiles{ 0 };
|
||||
ChunkPalette palette;
|
||||
|
||||
TileIndex GetTileIndex(std::uint16_t tileNumber) const {
|
||||
TileIndex chunkPaletteIndex = tiles.at(tileNumber);
|
||||
if (chunkPaletteIndex == 0) // index 0 means empty tile index 1 = first tile
|
||||
return 0;
|
||||
return palette.at(chunkPaletteIndex);
|
||||
}
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<Chunk> ChunkPtr;
|
||||
@@ -116,121 +126,119 @@ typedef std::vector<TowerPtr> TowerList;
|
||||
|
||||
class WorldListener {
|
||||
public:
|
||||
WorldListener() {}
|
||||
WorldListener() {}
|
||||
|
||||
virtual void OnTowerAdd(TowerPtr tower) {}
|
||||
virtual void OnTowerRemove(TowerPtr tower) {}
|
||||
virtual void OnTowerAdd(TowerPtr tower) {}
|
||||
virtual void OnTowerRemove(TowerPtr tower) {}
|
||||
|
||||
virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {}
|
||||
virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {}
|
||||
|
||||
virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) {}
|
||||
virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {}
|
||||
virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) {}
|
||||
virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {}
|
||||
};
|
||||
|
||||
typedef utils::ObjectNotifier<WorldListener> WorldNotifier;
|
||||
|
||||
class World : public WorldListener, public MobListener {
|
||||
protected:
|
||||
TowerTileColorPalette m_TowerPlacePalette;
|
||||
Color m_WalkablePalette;
|
||||
std::vector<Color> m_DecorationPalette;
|
||||
TowerTileColorPalette m_TowerPlacePalette;
|
||||
Color m_WalkablePalette;
|
||||
std::vector<Color> m_DecorationPalette;
|
||||
Color m_Background;
|
||||
|
||||
std::unordered_map<ChunkCoord, ChunkPtr> m_Chunks;
|
||||
std::unordered_map<ChunkCoord, ChunkPtr> m_Chunks;
|
||||
|
||||
SpawnColorPalette m_SpawnColorPalette;
|
||||
SpawnColorPalette m_SpawnColorPalette;
|
||||
|
||||
TilePalette m_TilePalette;
|
||||
TilePalette m_TilePalette;
|
||||
|
||||
MobList m_Mobs;
|
||||
MobList m_Mobs;
|
||||
|
||||
TowerList m_Towers;
|
||||
TowerList m_Towers;
|
||||
|
||||
Game* m_Game;
|
||||
Game* m_Game;
|
||||
|
||||
WorldNotifier m_WorldNotifier;
|
||||
MobNotifier m_MobNotifier;
|
||||
WorldNotifier m_WorldNotifier;
|
||||
MobNotifier m_MobNotifier;
|
||||
public:
|
||||
World(Game* game);
|
||||
World(Game* game);
|
||||
|
||||
static constexpr std::uint8_t CastleWidth = 5, CastleHeight = 5;
|
||||
bool LoadMap(const protocol::WorldBeginDataPacket* worldHeader);
|
||||
bool LoadMap(const protocol::WorldDataPacket* worldData);
|
||||
|
||||
bool loadMap(const protocol::WorldBeginDataPacket* worldHeader);
|
||||
bool loadMap(const protocol::WorldDataPacket* worldData);
|
||||
bool LoadMapFromFile(const std::string& fileName);
|
||||
bool SaveMap(const std::string& fileName) const;
|
||||
|
||||
bool loadMapFromFile(const std::string& fileName);
|
||||
bool saveMap(const std::string& fileName) const;
|
||||
void Tick(std::uint64_t delta);
|
||||
|
||||
void tick(std::uint64_t delta);
|
||||
void SpawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
|
||||
|
||||
void spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
|
||||
TowerPtr PlaceTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
|
||||
TowerPtr RemoveTower(TowerID id);
|
||||
|
||||
TowerPtr placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
|
||||
TowerPtr removeTower(TowerID id);
|
||||
TilePtr GetTile(std::int32_t x, std::int32_t y) const;
|
||||
|
||||
TilePtr getTile(std::int32_t x, std::int32_t y) const;
|
||||
const TowerTileColorPalette& GetTowerTileColorPalette() const { return m_TowerPlacePalette; }
|
||||
const Color& GetWalkableTileColor() const { return m_WalkablePalette; }
|
||||
const std::vector<Color>& GetDecorationPalette() const { return m_DecorationPalette; }
|
||||
const Color& GetBackgroundColor() const { return m_Background; }
|
||||
|
||||
const TowerTileColorPalette& getTowerTileColorPalette() const { return m_TowerPlacePalette; }
|
||||
const Color& getWalkableTileColor() const { return m_WalkablePalette; }
|
||||
const std::vector<Color>& getDecorationPalette() const { return m_DecorationPalette; }
|
||||
const TilePalette& GetTilePalette() const { return m_TilePalette; }
|
||||
|
||||
const TilePalette& getTilePalette() const { return m_TilePalette; }
|
||||
TilePtr GetTilePtr(TileIndex index) const {
|
||||
if (index == 0)
|
||||
return nullptr;
|
||||
return m_TilePalette.at(index - 1);
|
||||
}
|
||||
|
||||
TilePtr getTilePtr(TileIndex index) const {
|
||||
if (index == 0)
|
||||
return nullptr;
|
||||
return m_TilePalette.at(index - 1);
|
||||
}
|
||||
bool CanPlaceLittleTower(const Vec2f& worldPos, PlayerID player) const;
|
||||
bool CanPlaceBigTower(const Vec2f& worldPos, PlayerID player) const;
|
||||
|
||||
bool CanPlaceLittleTower(const glm::vec2& worldPos, PlayerID player) const;
|
||||
bool CanPlaceBigTower(const glm::vec2& worldPos, PlayerID player) const;
|
||||
TowerPtr GetTower(const Vec2f& position) const; // returns null if no tower is here
|
||||
|
||||
TowerPtr getTower(const glm::vec2& position) const; // returns null if no tower is here
|
||||
const std::unordered_map<ChunkCoord, ChunkPtr>& GetChunks() const { return m_Chunks; }
|
||||
|
||||
const std::unordered_map<ChunkCoord, ChunkPtr>& getChunks() const { return m_Chunks; }
|
||||
const Color& GetSpawnColor(TeamColor color) const { return m_SpawnColorPalette[static_cast<std::size_t>(color)]; }
|
||||
const SpawnColorPalette& GetSpawnColors() const { return m_SpawnColorPalette; }
|
||||
|
||||
const Color& getSpawnColor(TeamColor color) const { return m_SpawnColorPalette[(std::size_t)color]; }
|
||||
const SpawnColorPalette& getSpawnColors() const { return m_SpawnColorPalette; }
|
||||
const MobList& GetMobList() const { return m_Mobs; }
|
||||
MobList& GetMobList() { return m_Mobs; }
|
||||
|
||||
const MobList& getMobList() const { return m_Mobs; }
|
||||
MobList& getMobList() { return m_Mobs; }
|
||||
const Color* GetTileColor(TilePtr tile) const;
|
||||
|
||||
const Color* getTileColor(TilePtr tile) const;
|
||||
Team& GetRedTeam();
|
||||
const Team& GetRedTeam() const;
|
||||
|
||||
Team& getRedTeam();
|
||||
const Team& getRedTeam() const;
|
||||
Team& GetBlueTeam();
|
||||
const Team& GetBlueTeam() const;
|
||||
|
||||
Team& getBlueTeam();
|
||||
const Team& getBlueTeam() const;
|
||||
Team& GetTeam(TeamColor team);
|
||||
const Team& GetTeam(TeamColor team) const;
|
||||
|
||||
Team& getTeam(TeamColor team);
|
||||
const Team& getTeam(TeamColor team) const;
|
||||
const TeamList& GetTeams() const;
|
||||
|
||||
const TeamList& getTeams() const;
|
||||
const TowerList& GetTowers() const { return m_Towers; }
|
||||
TowerPtr GetTowerById(TowerID tower);
|
||||
|
||||
const TowerList& getTowers() const { return m_Towers; };
|
||||
TowerPtr getTowerById(TowerID tower);
|
||||
const Player* GetPlayerById(PlayerID id) const;
|
||||
|
||||
const Player* getPlayerById(PlayerID id) const;
|
||||
WorldNotifier& GetWorldNotifier() { return m_WorldNotifier; }
|
||||
MobNotifier& GetMobNotifier() { return m_MobNotifier; }
|
||||
|
||||
WorldNotifier& getWorldNotifier() { return m_WorldNotifier; }
|
||||
MobNotifier& getMobNotifier() { return m_MobNotifier; }
|
||||
// WorldListener
|
||||
|
||||
// WorldListener
|
||||
virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter) override;
|
||||
virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) override;
|
||||
virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) override;
|
||||
|
||||
virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter);
|
||||
// MobListener
|
||||
|
||||
virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter);
|
||||
virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter);
|
||||
|
||||
// MobListener
|
||||
|
||||
virtual void OnMobDamage(Mob* target, float damage, Tower* source);
|
||||
virtual void OnMobDie(Mob* mob);
|
||||
virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage);
|
||||
virtual void OnMobDamage(Mob* target, float damage, Tower* source) override;
|
||||
virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) override;
|
||||
|
||||
private:
|
||||
void tickMobs(std::uint64_t delta);
|
||||
void cleanDeadMobs();
|
||||
void TickMobs(std::uint64_t delta);
|
||||
void CleanDeadMobs();
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
|
||||
@@ -17,34 +17,38 @@ namespace client {
|
||||
|
||||
class Client {
|
||||
private:
|
||||
render::Renderer* m_Renderer;
|
||||
ClientConnexion m_Connexion;
|
||||
ClientGame m_Game;
|
||||
bool m_Connected;
|
||||
render::Renderer* m_Renderer;
|
||||
ClientConnexion m_Connexion;
|
||||
std::unique_ptr<ClientGame> m_Game;
|
||||
bool m_Connected;
|
||||
public:
|
||||
Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(this), m_Connected(false) {}
|
||||
Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(std::make_unique<ClientGame>(this)), m_Connected(false) {}
|
||||
|
||||
const ClientGame& getGame() const { return m_Game; }
|
||||
const ClientConnexion& getConnexion() const { return m_Connexion; }
|
||||
render::Renderer* getRenderer() const { return m_Renderer; }
|
||||
const ClientGame& GetGame() const { return *m_Game; }
|
||||
const ClientConnexion& GetConnexion() const { return m_Connexion; }
|
||||
render::Renderer* GetRenderer() const { return m_Renderer; }
|
||||
|
||||
ClientGame& getGame() { return m_Game; }
|
||||
ClientConnexion& getConnexion() { return m_Connexion; }
|
||||
ClientGame& GetGame() { return *m_Game; }
|
||||
ClientConnexion& GetConnexion() { return m_Connexion; }
|
||||
|
||||
void tick(std::uint64_t delta);
|
||||
const game::Player* GetPlayer() { return m_Game->GetPlayer(); }
|
||||
|
||||
void render();
|
||||
void Tick(std::uint64_t delta);
|
||||
|
||||
bool connect(const network::IPAddresses& addresses, std::uint16_t port);
|
||||
void closeConnection();
|
||||
void Render();
|
||||
|
||||
bool isConnected() const { return m_Connexion.getSocketStatus() == network::Socket::Connected; }
|
||||
bool Connect(const network::IPAddresses& addresses, std::uint16_t port);
|
||||
void CloseConnection();
|
||||
|
||||
void selectTeam(game::TeamColor team);
|
||||
void sendMobs(const std::vector<protocol::MobSend>& mobSends);
|
||||
void placeTower(game::TowerType type, const glm::vec2& position);
|
||||
void upgradeTower(game::TowerID tower, game::TowerLevel level);
|
||||
void removeTower(game::TowerID tower);
|
||||
bool IsConnected() const { return m_Connexion.GetSocketStatus() == network::Socket::Connected; }
|
||||
|
||||
void SelectTeam(game::TeamColor team);
|
||||
void SendMobs(const std::vector<protocol::MobSend>& mobSends);
|
||||
void PlaceTower(game::TowerType type, const Vec2f& position);
|
||||
void UpgradeTower(game::TowerID tower, game::TowerLevel level);
|
||||
void RemoveTower(game::TowerID tower);
|
||||
private:
|
||||
void Reset();
|
||||
};
|
||||
|
||||
} // namespace client
|
||||
|
||||
@@ -9,28 +9,30 @@ namespace client {
|
||||
|
||||
class ClientConnexion : public protocol::Connexion {
|
||||
private:
|
||||
std::uint8_t m_ConnectionID;
|
||||
std::string m_DisconnectReason;
|
||||
float m_ServerTPS;
|
||||
int m_Ping = 0;
|
||||
std::uint8_t m_ConnectionID;
|
||||
std::string m_DisconnectReason;
|
||||
float m_ServerTPS;
|
||||
float m_ServerMSPT;
|
||||
int m_Ping = 0;
|
||||
public:
|
||||
ClientConnexion();
|
||||
ClientConnexion();
|
||||
|
||||
virtual bool updateSocket();
|
||||
virtual bool UpdateSocket();
|
||||
|
||||
virtual void HandlePacket(const protocol::KeepAlivePacket* packet);
|
||||
virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet);
|
||||
virtual void HandlePacket(const protocol::DisconnectPacket* packet);
|
||||
virtual void HandlePacket(const protocol::ServerTpsPacket* packet);
|
||||
virtual void HandlePacket(const protocol::KeepAlivePacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::ServerTpsPacket* packet) override;
|
||||
|
||||
const std::string& getDisconnectReason() const { return m_DisconnectReason; }
|
||||
float getServerTPS() const { return m_ServerTPS; }
|
||||
int getServerPing() const { return m_Ping; }
|
||||
const std::string& GetDisconnectReason() const { return m_DisconnectReason; }
|
||||
float GetServerTPS() const { return m_ServerTPS; }
|
||||
float GetServerMSPT() const { return m_ServerMSPT; }
|
||||
int GetServerPing() const { return m_Ping; }
|
||||
|
||||
REMOVE_COPY(ClientConnexion);
|
||||
REMOVE_COPY(ClientConnexion);
|
||||
private:
|
||||
void registerHandlers();
|
||||
void login();
|
||||
void RegisterHandlers();
|
||||
void Login();
|
||||
};
|
||||
|
||||
} // namespace client
|
||||
|
||||
@@ -16,39 +16,40 @@ class Client;
|
||||
|
||||
class ClientGame : public protocol::PacketHandler, public game::Game {
|
||||
private:
|
||||
Client* m_Client;
|
||||
std::uint8_t m_ConnexionID;
|
||||
std::uint32_t m_LobbyTime = 0;
|
||||
game::Player* m_Player = nullptr;
|
||||
render::Renderer* m_Renderer;
|
||||
client::WorldClient m_WorldClient;
|
||||
render::WorldRenderer m_WorldRenderer;
|
||||
Client* m_Client;
|
||||
std::uint8_t m_ConnexionID;
|
||||
std::uint32_t m_LobbyTime = 0;
|
||||
game::Player* m_Player = nullptr;
|
||||
render::Renderer* m_Renderer;
|
||||
client::WorldClient m_WorldClient;
|
||||
render::WorldRenderer m_WorldRenderer;
|
||||
public:
|
||||
ClientGame(Client* client);
|
||||
virtual ~ClientGame();
|
||||
ClientGame(Client* client);
|
||||
virtual ~ClientGame();
|
||||
|
||||
virtual void tick(std::uint64_t delta);
|
||||
virtual void Tick(std::uint64_t delta);
|
||||
|
||||
void renderWorld();
|
||||
void RenderWorld();
|
||||
|
||||
std::uint32_t getLobbyTime() const { return m_LobbyTime; }
|
||||
const game::Player* getPlayer() const { return m_Player; }
|
||||
const WorldClient& getWorld() const { return m_WorldClient; }
|
||||
Client* getClient() const { return m_Client; }
|
||||
std::uint32_t GetLobbyTime() const { return m_LobbyTime; }
|
||||
const game::Player* GetPlayer() const { return m_Player; }
|
||||
const WorldClient& GetWorld() const { return m_WorldClient; }
|
||||
Client* GetClient() const { return m_Client; }
|
||||
|
||||
render::Renderer* getRenderer() const { return m_Renderer; }
|
||||
WorldClient& getWorld() { return m_WorldClient; }
|
||||
render::Renderer* GetRenderer() const { return m_Renderer; }
|
||||
WorldClient& GetWorldClient() { return m_WorldClient; }
|
||||
|
||||
virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet);
|
||||
virtual void HandlePacket(const protocol::PlayerJoinPacket* packet);
|
||||
virtual void HandlePacket(const protocol::PlayerLeavePacket* packet);
|
||||
virtual void HandlePacket(const protocol::PlayerListPacket* packet);
|
||||
virtual void HandlePacket(const protocol::UpdatePlayerTeamPacket* packet);
|
||||
virtual void HandlePacket(const protocol::UpdateGameStatePacket* packet);
|
||||
virtual void HandlePacket(const protocol::UpdateLobbyTimePacket* packet);
|
||||
virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet);
|
||||
virtual void HandlePacket(const protocol::DisconnectPacket* packet);
|
||||
virtual void HandlePacket(const protocol::WorldDataPacket* packet);
|
||||
virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::PlayerJoinPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::PlayerLeavePacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::PlayerListPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::UpdatePlayerTeamPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::UpdateGameStatePacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::UpdateLobbyTimePacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::UpdateExpPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -10,16 +10,18 @@ class ClientGame;
|
||||
|
||||
class WorldClient : public game::World, public protocol::PacketHandler {
|
||||
private:
|
||||
ClientGame* m_Game;
|
||||
ClientGame* m_Game;
|
||||
public:
|
||||
WorldClient(ClientGame* game);
|
||||
WorldClient(ClientGame* game);
|
||||
|
||||
virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet);
|
||||
virtual void HandlePacket(const protocol::WorldDataPacket* packet);
|
||||
virtual void HandlePacket(const protocol::SpawnMobPacket* packet);
|
||||
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet);
|
||||
virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet);
|
||||
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet);
|
||||
virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::SpawnMobPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::UpdateMobStatesPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::UpdateCastleLifePacket* packet) override;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -11,23 +11,23 @@ class Server;
|
||||
|
||||
class Lobby {
|
||||
private:
|
||||
Server* m_Server;
|
||||
bool m_GameStarted = false;
|
||||
std::uint64_t m_StartTimerTime = 0;
|
||||
std::vector<std::uint8_t> m_Players;
|
||||
utils::AutoTimer m_Timer;
|
||||
Server* m_Server;
|
||||
bool m_GameStarted = false;
|
||||
std::uint64_t m_StartTimerTime = 0;
|
||||
std::vector<std::uint8_t> m_Players;
|
||||
utils::AutoTimer m_Timer;
|
||||
public:
|
||||
Lobby(Server* server);
|
||||
Lobby(Server* server);
|
||||
|
||||
void OnPlayerJoin(std::uint8_t playerID);
|
||||
void OnPlayerLeave(std::uint8_t playerID);
|
||||
void OnPlayerJoin(std::uint8_t playerID);
|
||||
void OnPlayerLeave(std::uint8_t playerID);
|
||||
|
||||
void sendTimeRemaining();
|
||||
void SendTimeRemaining();
|
||||
|
||||
void tick();
|
||||
void Tick();
|
||||
|
||||
//static constexpr int LobbyWaitingTime = 2 * 60 * 1000; // in millis
|
||||
static constexpr int LobbyWaitingTime = 5 * 1000; // in millis
|
||||
//static constexpr int LobbyWaitingTime = 2 * 60 * 1000; // in millis
|
||||
static constexpr int LobbyWaitingTime = 5 * 1000; // in millis
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
#include <thread>
|
||||
|
||||
@@ -22,78 +21,84 @@ typedef std::map<std::uint8_t, ServerConnexion> ConnexionMap;
|
||||
|
||||
class TickCounter {
|
||||
private:
|
||||
float m_TPS;
|
||||
std::uint64_t m_LastTPSTime;
|
||||
std::uint8_t m_TickCount;
|
||||
float m_TPS;
|
||||
float m_MSPT;
|
||||
std::uint64_t m_LastTPSTime;
|
||||
std::uint8_t m_TickCount;
|
||||
public:
|
||||
TickCounter() {}
|
||||
TickCounter() {}
|
||||
|
||||
void reset() {
|
||||
m_TPS = SERVER_TPS;
|
||||
m_LastTPSTime = utils::getTime();
|
||||
m_TickCount = 0;
|
||||
}
|
||||
void Reset() {
|
||||
m_TPS = SERVER_TPS;
|
||||
m_LastTPSTime = utils::GetTime();
|
||||
m_TickCount = 0;
|
||||
}
|
||||
|
||||
bool update() { // return true when tps is updated
|
||||
m_TickCount++;
|
||||
if (m_TickCount >= SERVER_TPS) {
|
||||
std::uint64_t timeElapsedSinceLast20Ticks = td::utils::getTime() - m_LastTPSTime;
|
||||
m_TPS = (float)SERVER_TPS / (float)(timeElapsedSinceLast20Ticks / 1000.0f);
|
||||
m_TickCount = 0;
|
||||
m_LastTPSTime = td::utils::getTime();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
bool Update() { // return true when tps is updated
|
||||
m_TickCount++;
|
||||
if (m_TickCount >= SERVER_TPS) {
|
||||
std::uint64_t timeElapsedSinceLast20Ticks = td::utils::GetTime() - m_LastTPSTime;
|
||||
m_TPS = static_cast<float>(SERVER_TPS) / static_cast<float>(timeElapsedSinceLast20Ticks / 1000.0f);
|
||||
m_TickCount = 0;
|
||||
m_LastTPSTime = td::utils::GetTime();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
float getTPS() const { return m_TPS; }
|
||||
float GetTPS() const { return m_TPS; }
|
||||
float GetMSPT() const { return m_MSPT; }
|
||||
|
||||
void SetMSPT(float mspt) { m_MSPT = mspt; }
|
||||
};
|
||||
|
||||
class Server {
|
||||
private:
|
||||
network::TCPListener m_Listener;
|
||||
ConnexionMap m_Connections;
|
||||
ServerGame m_Game{ this };
|
||||
Lobby m_Lobby{ this };
|
||||
TickCounter m_TickCounter;
|
||||
network::TCPListener m_Listener;
|
||||
ConnexionMap m_Connections;
|
||||
ServerGame m_Game{ this };
|
||||
Lobby m_Lobby{ this };
|
||||
TickCounter m_TickCounter;
|
||||
|
||||
std::thread m_Thread;
|
||||
bool m_ServerRunning;
|
||||
std::thread m_Thread;
|
||||
bool m_ServerRunning;
|
||||
public:
|
||||
Server(const std::string& worldFilePath);
|
||||
virtual ~Server() {}
|
||||
Server(const std::string& worldFilePath);
|
||||
virtual ~Server();
|
||||
|
||||
bool start(std::uint16_t port);
|
||||
void stop();
|
||||
bool Start(std::uint16_t port);
|
||||
void Stop(); // force the server to stop
|
||||
void Close(); // at the end of a game
|
||||
|
||||
void lauchGame();
|
||||
void RemoveConnexion(std::uint8_t connexionID);
|
||||
|
||||
void removeConnexion(std::uint8_t connexionID);
|
||||
void BroadcastPacket(const protocol::Packet* packet);
|
||||
|
||||
void broadcastPacket(const protocol::Packet* packet);
|
||||
float GetTPS() const { return m_TickCounter.GetTPS(); }
|
||||
|
||||
float getTPS() const { return m_TickCounter.getTPS(); }
|
||||
bool IsRunning() { return m_ServerRunning; }
|
||||
|
||||
const ServerGame& getGame() const { return m_Game; }
|
||||
ServerGame& getGame() { return m_Game; }
|
||||
const ServerGame& GetGame() const { return m_Game; }
|
||||
ServerGame& GetGame() { return m_Game; }
|
||||
|
||||
const Lobby& getLobby() const { return m_Lobby; }
|
||||
const ConnexionMap& getConnexions() const { return m_Connections; }
|
||||
ConnexionMap& getConnexions() { return m_Connections; }
|
||||
const Lobby& GetLobby() const { return m_Lobby; }
|
||||
const ConnexionMap& GetConnexions() const { return m_Connections; }
|
||||
ConnexionMap& GetConnexions() { return m_Connections; }
|
||||
|
||||
const game::PlayerList& getPlayers() const { return m_Game.getPlayers(); }
|
||||
game::PlayerList& getPlayers() { return m_Game.getPlayers(); }
|
||||
const game::PlayerList& GetPlayers() const { return m_Game.GetPlayers(); }
|
||||
game::PlayerList& GetPlayers() { return m_Game.GetPlayers(); }
|
||||
|
||||
private:
|
||||
void accept();
|
||||
void updateSockets();
|
||||
void Accept();
|
||||
void UpdateSockets();
|
||||
|
||||
void startThread();
|
||||
void stopThread();
|
||||
void tick(std::uint64_t delta);
|
||||
void Clean();
|
||||
void StartThread();
|
||||
void StopThread();
|
||||
void Tick(std::uint64_t delta);
|
||||
|
||||
void OnPlayerJoin(std::uint8_t id);
|
||||
void OnPlayerLeave(std::uint8_t id);
|
||||
void OnPlayerJoin(std::uint8_t id);
|
||||
void OnPlayerLeave(std::uint8_t id);
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
|
||||
@@ -11,49 +11,48 @@ namespace server {
|
||||
|
||||
class Server;
|
||||
|
||||
struct KeepAlive
|
||||
{
|
||||
std::uint64_t keepAliveID = 0;
|
||||
std::uint64_t sendTime;
|
||||
bool recievedResponse = false;
|
||||
struct KeepAlive {
|
||||
std::uint64_t keepAliveID = 0;
|
||||
std::uint64_t sendTime;
|
||||
bool recievedResponse = false;
|
||||
};
|
||||
|
||||
|
||||
class ServerConnexion : public protocol::Connexion {
|
||||
private:
|
||||
Server* m_Server = nullptr;
|
||||
std::uint8_t m_ID;
|
||||
KeepAlive m_KeepAlive;
|
||||
game::Player* m_Player;
|
||||
Server* m_Server = nullptr;
|
||||
std::uint8_t m_ID;
|
||||
KeepAlive m_KeepAlive;
|
||||
game::Player* m_Player;
|
||||
public:
|
||||
ServerConnexion();
|
||||
ServerConnexion(network::TCPSocket& socket, std::uint8_t id);
|
||||
ServerConnexion(ServerConnexion&& move);
|
||||
virtual ~ServerConnexion();
|
||||
ServerConnexion();
|
||||
ServerConnexion(network::TCPSocket& socket, std::uint8_t id);
|
||||
ServerConnexion(ServerConnexion&& move);
|
||||
virtual ~ServerConnexion();
|
||||
|
||||
void setServer(Server* server);
|
||||
void SetServer(Server* server);
|
||||
|
||||
virtual void HandlePacket(const protocol::PlayerLoginPacket* packet);
|
||||
virtual void HandlePacket(const protocol::KeepAlivePacket* packet);
|
||||
virtual void HandlePacket(const protocol::SelectTeamPacket* packet);
|
||||
virtual void HandlePacket(const protocol::DisconnectPacket* packet);
|
||||
virtual void HandlePacket(const protocol::PlaceTowerPacket* packet);
|
||||
virtual void HandlePacket(const protocol::SendMobsPacket* packet);
|
||||
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet);
|
||||
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet);
|
||||
virtual void HandlePacket(const protocol::PlayerLoginPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::KeepAlivePacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::SelectTeamPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::PlaceTowerPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::SendMobsPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet) override;
|
||||
|
||||
std::uint8_t getID() const { return m_ID; }
|
||||
const game::Player* getPlayer() const { return m_Player; }
|
||||
game::Player* getPlayer() { return m_Player; }
|
||||
std::uint8_t GetID() const { return m_ID; }
|
||||
const game::Player* GetPlayer() const { return m_Player; }
|
||||
game::Player* GetPlayer() { return m_Player; }
|
||||
|
||||
virtual bool updateSocket();
|
||||
virtual bool UpdateSocket();
|
||||
|
||||
REMOVE_COPY(ServerConnexion);
|
||||
REMOVE_COPY(ServerConnexion);
|
||||
private:
|
||||
void registerHandlers();
|
||||
void checkKeepAlive();
|
||||
void sendKeepAlive();
|
||||
void initConnection();
|
||||
void RegisterHandlers();
|
||||
void CheckKeepAlive();
|
||||
void SendKeepAlive();
|
||||
void InitConnection();
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
|
||||
@@ -9,23 +9,34 @@ namespace server {
|
||||
|
||||
class Server;
|
||||
|
||||
class ServerGame : public game::Game {
|
||||
class ServerGame : public game::Game, public game::GameListener {
|
||||
private:
|
||||
Server* m_Server;
|
||||
ServerWorld m_ServerWorld;
|
||||
utils::AutoTimer m_GoldMineTimer{ 1000, std::bind(&ServerGame::updateGoldMines, this) };
|
||||
Server* m_Server;
|
||||
ServerWorld m_ServerWorld;
|
||||
utils::AutoTimer m_GoldMineTimer;
|
||||
utils::AutoTimer m_MobStatesTimer;
|
||||
utils::CooldownTimer m_EndGameCooldown;
|
||||
public:
|
||||
ServerGame(Server* server);
|
||||
~ServerGame() {}
|
||||
ServerGame(Server* server);
|
||||
~ServerGame() {}
|
||||
|
||||
ServerWorld* getServerWorld() { return &m_ServerWorld; }
|
||||
ServerWorld* GetServerWorld() { return &m_ServerWorld; }
|
||||
|
||||
virtual void tick(std::uint64_t delta);
|
||||
void startGame();
|
||||
virtual void Tick(std::uint64_t delta);
|
||||
void StartGame();
|
||||
|
||||
// GameListener
|
||||
|
||||
virtual void OnGameStateUpdate(game::GameState newState) override;
|
||||
virtual void OnGameBegin() override;
|
||||
virtual void OnGameEnd() override;
|
||||
virtual void OnGameClose() override;
|
||||
private:
|
||||
void balanceTeams();
|
||||
void updateGoldMines();
|
||||
void updatePlayerStats();
|
||||
void BalanceTeams();
|
||||
void InitPlayerStats();
|
||||
void UpdateMobStates();
|
||||
void UpdateGoldMines();
|
||||
void UpdatePlayerStats();
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
|
||||
@@ -10,16 +10,19 @@ class ServerGame;
|
||||
|
||||
class ServerWorld : public game::World {
|
||||
private:
|
||||
game::MobID m_CurrentMobID;
|
||||
game::TowerID m_CurrentTowerID;
|
||||
Server* m_Server;
|
||||
game::MobID m_CurrentMobID;
|
||||
game::TowerID m_CurrentTowerID;
|
||||
Server* m_Server;
|
||||
public:
|
||||
static constexpr float MobSpawnBorder = 0.01f;
|
||||
static constexpr float MobSpawnBorder = 0.01f;
|
||||
|
||||
ServerWorld(Server* server, ServerGame* game);
|
||||
ServerWorld(Server* server, ServerGame* game);
|
||||
|
||||
void spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count);
|
||||
game::TowerPtr placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder);
|
||||
void SpawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count);
|
||||
game::TowerPtr PlaceTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder);
|
||||
|
||||
virtual void OnMobDie(game::Mob* mob) override;
|
||||
virtual void OnMobCastleDamage(game::Mob* damager, game::TeamCastle* enemyCastle, float damage) override;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -338,7 +338,7 @@
|
||||
#include <thread>
|
||||
|
||||
#include <basetsd.h>
|
||||
typedef SSIZE_T ssize_t;
|
||||
//typedef SSIZE_T ssize_t;
|
||||
|
||||
#ifndef NOMINMAX
|
||||
#define NOMINMAX
|
||||
|
||||
@@ -6,6 +6,9 @@
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
std::uint64_t Inflate(const std::string& source, std::string& dest);
|
||||
std::uint64_t Deflate(const std::string& source, std::string& dest);
|
||||
|
||||
DataBuffer Compress(const DataBuffer& buffer);
|
||||
DataBuffer Decompress(DataBuffer& buffer);
|
||||
DataBuffer Decompress(DataBuffer& buffer, std::uint64_t packetLength);
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#ifndef MCLIB_COMMON_DATA_BUFFER_H_
|
||||
#define MCLIB_COMMON_DATA_BUFFER_H_
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
@@ -11,157 +10,168 @@ namespace td {
|
||||
|
||||
class DataBuffer {
|
||||
private:
|
||||
typedef std::vector<std::uint8_t> Data;
|
||||
Data m_Buffer;
|
||||
std::size_t m_ReadOffset = 0;
|
||||
typedef std::vector<std::uint8_t> Data;
|
||||
Data m_Buffer;
|
||||
std::size_t m_ReadOffset;
|
||||
|
||||
public:
|
||||
typedef Data::iterator iterator;
|
||||
typedef Data::const_iterator const_iterator;
|
||||
typedef Data::reference reference;
|
||||
typedef Data::const_reference const_reference;
|
||||
typedef Data::iterator iterator;
|
||||
typedef Data::const_iterator const_iterator;
|
||||
typedef Data::reference reference;
|
||||
typedef Data::const_reference const_reference;
|
||||
|
||||
DataBuffer();
|
||||
DataBuffer(const DataBuffer& other);
|
||||
DataBuffer(const DataBuffer& other, std::size_t offset);
|
||||
DataBuffer(DataBuffer&& other);
|
||||
DataBuffer(const std::string& str);
|
||||
DataBuffer();
|
||||
DataBuffer(const DataBuffer& other);
|
||||
DataBuffer(const DataBuffer& other, Data::difference_type offset);
|
||||
DataBuffer(DataBuffer&& other);
|
||||
DataBuffer(const std::string& str);
|
||||
|
||||
DataBuffer& operator=(const DataBuffer& other);
|
||||
DataBuffer& operator=(DataBuffer&& other);
|
||||
DataBuffer& operator=(const DataBuffer& other);
|
||||
DataBuffer& operator=(DataBuffer&& other);
|
||||
|
||||
template <typename T>
|
||||
void Append(T data) {
|
||||
std::size_t size = sizeof(data);
|
||||
std::size_t end_pos = m_Buffer.size();
|
||||
m_Buffer.resize(m_Buffer.size() + size);
|
||||
memcpy(&m_Buffer[end_pos], &data, size);
|
||||
}
|
||||
template <typename T>
|
||||
void Append(T data) {
|
||||
std::size_t size = sizeof(data);
|
||||
std::size_t end_pos = m_Buffer.size();
|
||||
m_Buffer.resize(m_Buffer.size() + size);
|
||||
memcpy(&m_Buffer[end_pos], &data, size);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
DataBuffer& operator<<(T data) {
|
||||
// Switch to big endian
|
||||
//std::reverse((std::uint8_t*)&data, (std::uint8_t*)&data + sizeof(T));
|
||||
Append(data);
|
||||
return *this;
|
||||
}
|
||||
template <typename T>
|
||||
DataBuffer& operator<<(T data) {
|
||||
// Switch to big endian
|
||||
//std::reverse((std::uint8_t*)&data, (std::uint8_t*)&data + sizeof(T));
|
||||
Append(data);
|
||||
return *this;
|
||||
}
|
||||
|
||||
DataBuffer& operator<<(std::string str) {
|
||||
m_Buffer.insert(m_Buffer.end(), str.begin(), str.end());
|
||||
return *this;
|
||||
}
|
||||
DataBuffer& operator<<(std::string str) {
|
||||
m_Buffer.insert(m_Buffer.end(), str.begin(), str.end());
|
||||
return *this;
|
||||
}
|
||||
|
||||
DataBuffer& operator<<(DataBuffer& data) {
|
||||
m_Buffer.insert(m_Buffer.end(), data.begin(), data.end());
|
||||
return *this;
|
||||
}
|
||||
DataBuffer& operator<<(DataBuffer& data) {
|
||||
m_Buffer.insert(m_Buffer.end(), data.begin(), data.end());
|
||||
return *this;
|
||||
}
|
||||
|
||||
DataBuffer& operator<<(const DataBuffer& data) {
|
||||
m_Buffer.insert(m_Buffer.end(), data.begin(), data.end());
|
||||
return *this;
|
||||
}
|
||||
DataBuffer& operator<<(const DataBuffer& data) {
|
||||
m_Buffer.insert(m_Buffer.end(), data.begin(), data.end());
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
DataBuffer& operator>>(T& data) {
|
||||
assert(m_ReadOffset + sizeof(T) <= GetSize());
|
||||
data = *(T*)&m_Buffer[m_ReadOffset];
|
||||
//std::reverse((std::uint8_t*)&data, (std::uint8_t*)&data + sizeof(T));
|
||||
m_ReadOffset += sizeof(T);
|
||||
return *this;
|
||||
}
|
||||
template <typename T>
|
||||
DataBuffer& operator>>(T& data) {
|
||||
assert(m_ReadOffset + sizeof(T) <= GetSize());
|
||||
data = *(reinterpret_cast<T*>(&m_Buffer[m_ReadOffset]));
|
||||
//std::reverse((std::uint8_t*)&data, (std::uint8_t*)&data + sizeof(T));
|
||||
m_ReadOffset += sizeof(T);
|
||||
return *this;
|
||||
}
|
||||
|
||||
DataBuffer& operator>>(DataBuffer& data) {
|
||||
data.Resize(GetSize() - m_ReadOffset);
|
||||
std::copy(m_Buffer.begin() + m_ReadOffset, m_Buffer.end(), data.begin());
|
||||
m_ReadOffset = m_Buffer.size();
|
||||
return *this;
|
||||
}
|
||||
DataBuffer& operator>>(DataBuffer& data) {
|
||||
data.Resize(GetSize() - m_ReadOffset);
|
||||
std::copy(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset), m_Buffer.end(), data.begin());
|
||||
m_ReadOffset = m_Buffer.size();
|
||||
return *this;
|
||||
}
|
||||
|
||||
DataBuffer& operator>>(std::string& str) {
|
||||
std::size_t stringSize = strlen((const char*)m_Buffer.data() + m_ReadOffset) + 1; // including null character
|
||||
str.resize(stringSize);
|
||||
std::copy(m_Buffer.begin() + m_ReadOffset, m_Buffer.begin() + m_ReadOffset + stringSize, str.begin());
|
||||
m_ReadOffset += stringSize;
|
||||
return *this;
|
||||
}
|
||||
DataBuffer& operator>>(std::string& str) {
|
||||
std::size_t stringSize = strlen(reinterpret_cast<const char*>(m_Buffer.data()) + m_ReadOffset) + 1; // including null character
|
||||
str.resize(stringSize);
|
||||
std::copy(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset),
|
||||
m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset + stringSize), str.begin());
|
||||
m_ReadOffset += stringSize;
|
||||
return *this;
|
||||
}
|
||||
|
||||
void ReadSome(char* buffer, std::size_t amount) {
|
||||
assert(m_ReadOffset + amount <= GetSize());
|
||||
std::copy_n(m_Buffer.begin() + m_ReadOffset, amount, buffer);
|
||||
m_ReadOffset += amount;
|
||||
}
|
||||
void WriteSome(const char* buffer, std::size_t amount) {
|
||||
std::size_t end_pos = m_Buffer.size();
|
||||
m_Buffer.resize(m_Buffer.size() + amount);
|
||||
memcpy(m_Buffer.data() + end_pos, buffer, amount);
|
||||
}
|
||||
|
||||
void ReadSome(std::uint8_t* buffer, std::size_t amount) {
|
||||
assert(m_ReadOffset + amount <= GetSize());
|
||||
std::copy_n(m_Buffer.begin() + m_ReadOffset, amount, buffer);
|
||||
m_ReadOffset += amount;
|
||||
}
|
||||
void WriteSome(const std::uint8_t* buffer, std::size_t amount) {
|
||||
std::size_t end_pos = m_Buffer.size();
|
||||
m_Buffer.resize(m_Buffer.size() + amount);
|
||||
memcpy(m_Buffer.data() + end_pos, buffer, amount);
|
||||
}
|
||||
|
||||
void ReadSome(DataBuffer& buffer, std::size_t amount) {
|
||||
assert(m_ReadOffset + amount <= GetSize());
|
||||
buffer.Resize(amount);
|
||||
std::copy_n(m_Buffer.begin() + m_ReadOffset, amount, buffer.begin());
|
||||
m_ReadOffset += amount;
|
||||
}
|
||||
void ReadSome(char* buffer, std::size_t amount) {
|
||||
assert(m_ReadOffset + amount <= GetSize());
|
||||
std::copy_n(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset), amount, buffer);
|
||||
m_ReadOffset += amount;
|
||||
}
|
||||
|
||||
void ReadSome(std::string& buffer, std::size_t amount) {
|
||||
assert(m_ReadOffset + amount <= GetSize());
|
||||
buffer.resize(amount);
|
||||
std::copy_n(m_Buffer.begin() + m_ReadOffset, amount, buffer.begin());
|
||||
m_ReadOffset += amount;
|
||||
}
|
||||
void ReadSome(std::uint8_t* buffer, std::size_t amount) {
|
||||
assert(m_ReadOffset + amount <= GetSize());
|
||||
std::copy_n(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset), amount, buffer);
|
||||
m_ReadOffset += amount;
|
||||
}
|
||||
|
||||
void Resize(std::size_t size) {
|
||||
m_Buffer.resize(size);
|
||||
}
|
||||
void ReadSome(DataBuffer& buffer, std::size_t amount) {
|
||||
assert(m_ReadOffset + amount <= GetSize());
|
||||
buffer.Resize(amount);
|
||||
std::copy_n(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset), amount, buffer.begin());
|
||||
m_ReadOffset += amount;
|
||||
}
|
||||
|
||||
void Reserve(std::size_t amount) {
|
||||
m_Buffer.reserve(amount);
|
||||
}
|
||||
void ReadSome(std::string& buffer, std::size_t amount) {
|
||||
assert(m_ReadOffset + amount <= GetSize());
|
||||
buffer.resize(amount);
|
||||
std::copy_n(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset), amount, buffer.begin());
|
||||
m_ReadOffset += amount;
|
||||
}
|
||||
|
||||
void erase(iterator it) {
|
||||
m_Buffer.erase(it);
|
||||
}
|
||||
void Resize(std::size_t size) {
|
||||
m_Buffer.resize(size);
|
||||
}
|
||||
|
||||
void Clear() {
|
||||
m_Buffer.clear();
|
||||
m_ReadOffset = 0;
|
||||
}
|
||||
void Reserve(std::size_t amount) {
|
||||
m_Buffer.reserve(amount);
|
||||
}
|
||||
|
||||
bool IsFinished() const {
|
||||
return m_ReadOffset >= m_Buffer.size();
|
||||
}
|
||||
void erase(iterator it) {
|
||||
m_Buffer.erase(it);
|
||||
}
|
||||
|
||||
std::uint8_t* data() {
|
||||
return m_Buffer.data();
|
||||
}
|
||||
void Clear() {
|
||||
m_Buffer.clear();
|
||||
m_ReadOffset = 0;
|
||||
}
|
||||
|
||||
const std::uint8_t* data() const {
|
||||
return m_Buffer.data();
|
||||
}
|
||||
bool IsFinished() const {
|
||||
return m_ReadOffset >= m_Buffer.size();
|
||||
}
|
||||
|
||||
std::size_t GetReadOffset() const { return m_ReadOffset; }
|
||||
void SetReadOffset(std::size_t pos);
|
||||
std::uint8_t* data() {
|
||||
return m_Buffer.data();
|
||||
}
|
||||
|
||||
std::string ToString() const;
|
||||
std::size_t GetSize() const;
|
||||
bool IsEmpty() const;
|
||||
std::size_t GetRemaining() const;
|
||||
const std::uint8_t* data() const {
|
||||
return m_Buffer.data();
|
||||
}
|
||||
|
||||
iterator begin();
|
||||
iterator end();
|
||||
const_iterator begin() const;
|
||||
const_iterator end() const;
|
||||
std::size_t GetReadOffset() const { return m_ReadOffset; }
|
||||
void SetReadOffset(std::size_t pos);
|
||||
|
||||
reference operator[](Data::size_type i) { return m_Buffer[i]; }
|
||||
const_reference operator[](Data::size_type i) const { return m_Buffer[i]; }
|
||||
std::string ToString() const;
|
||||
std::size_t GetSize() const;
|
||||
bool IsEmpty() const;
|
||||
std::size_t GetRemaining() const;
|
||||
|
||||
bool ReadFile(const std::string& fileName);
|
||||
bool WriteFile(const std::string& fileName);
|
||||
iterator begin();
|
||||
iterator end();
|
||||
const_iterator begin() const;
|
||||
const_iterator end() const;
|
||||
|
||||
reference operator[](Data::size_type i) { return m_Buffer[i]; }
|
||||
const_reference operator[](Data::size_type i) const { return m_Buffer[i]; }
|
||||
|
||||
bool ReadFile(const std::string& fileName);
|
||||
bool WriteFile(const std::string& fileName);
|
||||
};
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, const DataBuffer& buffer);
|
||||
|
||||
} // ns td
|
||||
|
||||
#endif
|
||||
|
||||
@@ -7,63 +7,63 @@ constexpr float PI = 3.14159274101257324219;
|
||||
|
||||
/* Sine functions */
|
||||
|
||||
float easeInSine(float x);
|
||||
float easeOutSine(float x);
|
||||
float easeInOutSine(float x);
|
||||
float EaseInSine(float x);
|
||||
float EaseOutSine(float x);
|
||||
float EaseInOutSine(float x);
|
||||
|
||||
/* Cubic functions */
|
||||
|
||||
float easeInCubic(float x);
|
||||
float easeOutCubic(float x);
|
||||
float easeInOutCubic(float x);
|
||||
float EaseInCubic(float x);
|
||||
float EaseOutCubic(float x);
|
||||
float EaseInOutCubic(float x);
|
||||
|
||||
/* Quint functions */
|
||||
|
||||
float easeInQuint(float x);
|
||||
float easeOutQuint(float x);
|
||||
float easeInOutQuint(float x);
|
||||
float EaseInQuint(float x);
|
||||
float EaseOutQuint(float x);
|
||||
float EaseInOutQuint(float x);
|
||||
|
||||
/* Circ functions */
|
||||
|
||||
float easeInCirc(float x);
|
||||
float easeOutCirc(float x);
|
||||
float easeInOutCirc(float x);
|
||||
float EaseInCirc(float x);
|
||||
float EaseOutCirc(float x);
|
||||
float EaseInOutCirc(float x);
|
||||
|
||||
/* Elastic functions */
|
||||
|
||||
float easeInElastic(float x);
|
||||
float easeOutElastic(float x);
|
||||
float easeInOutElastic(float x);
|
||||
float EaseInElastic(float x);
|
||||
float EaseOutElastic(float x);
|
||||
float EaseInOutElastic(float x);
|
||||
|
||||
/* Quad functions */
|
||||
|
||||
float easeInQuad(float x);
|
||||
float easeOutQuad(float x);
|
||||
float easeInOutQuad(float x);
|
||||
float EaseInQuad(float x);
|
||||
float EaseOutQuad(float x);
|
||||
float EaseInOutQuad(float x);
|
||||
|
||||
/* Quart functions */
|
||||
|
||||
float easeInQuart(float x);
|
||||
float easeOutQuart(float x);
|
||||
float easeInOutQuart(float x);
|
||||
float EaseInQuart(float x);
|
||||
float EaseOutQuart(float x);
|
||||
float EaseInOutQuart(float x);
|
||||
|
||||
/* Expo functions */
|
||||
|
||||
float easeInExpo(float x);
|
||||
float easeOutExpo(float x);
|
||||
float easeInOutExpo(float x);
|
||||
float EaseInExpo(float x);
|
||||
float EaseOutExpo(float x);
|
||||
float EaseInOutExpo(float x);
|
||||
|
||||
/* Back functions */
|
||||
|
||||
float easeInBack(float x);
|
||||
float easeOutBack(float x);
|
||||
float easeInOutBack(float x);
|
||||
float EaseInBack(float x);
|
||||
float EaseOutBack(float x);
|
||||
float EaseInOutBack(float x);
|
||||
|
||||
/* Bounce functions */
|
||||
|
||||
float easeInBounce(float x);
|
||||
float easeOutBounce(float x);
|
||||
float easeInOutBounce(float x);
|
||||
float EaseInBounce(float x);
|
||||
float EaseOutBounce(float x);
|
||||
float EaseInOutBounce(float x);
|
||||
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
|
||||
23
include/misc/Format.h
Normal file
23
include/misc/Format.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <stdexcept>
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
template <typename... Args>
|
||||
std::string format(const std::string& format, Args... args) {
|
||||
int size = snprintf(nullptr, 0, format.c_str(), args...) + 1; // Extra space for '\0'
|
||||
if (size <= 0) {
|
||||
throw std::runtime_error("Error during formatting.");
|
||||
}
|
||||
std::unique_ptr<char[]> buf(new char[size]);
|
||||
snprintf(buf.get(), static_cast<std::size_t>(size), format.c_str(), args...);
|
||||
return std::string(buf.get(), buf.get() + size - 1); // We don't want the '\0' inside
|
||||
}
|
||||
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
|
||||
13
include/misc/Log.h
Normal file
13
include/misc/Log.h
Normal file
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
void LOG(const std::string& msg);
|
||||
void LOGD(const std::string& msg);
|
||||
void LOGE(const std::string& err);
|
||||
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
177
include/misc/Maths.h
Normal file
177
include/misc/Maths.h
Normal file
@@ -0,0 +1,177 @@
|
||||
#pragma once
|
||||
|
||||
#include "Defines.h"
|
||||
#include <cmath>
|
||||
|
||||
namespace td {
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// Operators //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
template<typename T>
|
||||
Vec2<T> operator+(const Vec2<T>& vect, const Vec2<T>& other) {
|
||||
return {vect.x + other.x, vect.y + other.y};
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vec2<T> operator- (const Vec2<T>& vect) {
|
||||
return { -vect.x, -vect.y };
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vec2<T> operator- (const Vec2<T>& vect, const Vec2<T>& other) {
|
||||
return vect + (-other);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vec3<T> operator- (const Vec3<T>& vect) {
|
||||
return { -vect.x, -vect.y, -vect.z };
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vec3<T> operator+ (const Vec3<T>& vect, const Vec3<T>& other) {
|
||||
return { vect.x + other.x, vect.y + other.y, vect.z + other.y };
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vec3<T> operator- (const Vec3<T>& vect, const Vec3<T>& other) {
|
||||
return vect + (-other);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vec4<T> operator- (const Vec4<T>& vect) {
|
||||
return { -vect.x, -vect.y, -vect.z, -vect.w };
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vec4<T> operator+ (const Vec4<T>& vect, const Vec4<T>& other) {
|
||||
return { vect.x + other.x, vect.y + other.y, vect.z + other.y, vect.w + other.w };
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vec4<T> operator- (const Vec4<T>& vect, const Vec4<T>& other) {
|
||||
return vect + (-other);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// Vectors //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace maths {
|
||||
|
||||
template<typename T>
|
||||
T Length(const Vec3<T>& vect) {
|
||||
return std::sqrt(vect.x * vect.x + vect.y * vect.y + vect.z * vect.z);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vec3<T> Normalize(const Vec3<T>& vect) {
|
||||
T length = Length(vect);
|
||||
|
||||
return { vect.x / length, vect.y / length, vect.z / length };
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vec4<T> Normalize(const Vec4<T>& vect) {
|
||||
T length = std::sqrt(vect.x * vect.x + vect.y * vect.y + vect.z * vect.z + vect.w * vect.w);
|
||||
|
||||
return { vect.x / length, vect.y / length, vect.z / length, vect.w / length };
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T Dot(const Vec3<T>& vect, const Vec3<T>& other) {
|
||||
return vect.x * other.x + vect.y * other.y + vect.z * other.z;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Vec3<T> Cross(const Vec3<T>& vect, const Vec3<T>& other) {
|
||||
return {
|
||||
vect.y * other.z - vect.z * other.y,
|
||||
vect.z * other.x - vect.x * other.z,
|
||||
vect.x * other.y - vect.y * other.x,
|
||||
};
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T Dot(const Vec4<T>& vect, const Vec4<T>& other) {
|
||||
return vect.x * other.x + vect.y * other.y + vect.z * other.z + vect.w * other.w;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T Distance(const Vec3<T>& vect, const Vec3<T>& other) {
|
||||
return Length(vect - other);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// Matricies //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
template<typename T>
|
||||
Vec4<T> Dot(const Mat4<T>& mat, const Vec4<T>& vect) {
|
||||
return {
|
||||
mat.x0 * vect.x + mat.x1 * vect.y + mat.x2 * vect.z + mat.x3 * vect.w,
|
||||
mat.y0 * vect.x + mat.y1 * vect.y + mat.y2 * vect.z + mat.y3 * vect.w,
|
||||
mat.z0 * vect.x + mat.z1 * vect.y + mat.z2 * vect.z + mat.z3 * vect.w,
|
||||
mat.w0 * vect.x + mat.w1 * vect.y + mat.w2 * vect.z + mat.w3 * vect.w
|
||||
};
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Mat4<T> Dot(const Mat4<T>& mat, const Mat4<T>& other) {
|
||||
Mat4<T> result {};
|
||||
|
||||
for (std::size_t i = 0; i < Mat4<T>::MATRIX_SIZE; i++) {
|
||||
for (std::size_t j = 0; j < Mat4<T>::MATRIX_SIZE; j++) {
|
||||
for (std::size_t k = 0; k < Mat4<T>::MATRIX_SIZE; k++) {
|
||||
result.at(i, j) += mat.at(i, k) * other.at(k, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Mat4<T> Identity() {
|
||||
Mat4<T> result{};
|
||||
|
||||
result.x0 = static_cast<T>(1);
|
||||
result.y1 = static_cast<T>(1);
|
||||
result.z2 = static_cast<T>(1);
|
||||
result.w3 = static_cast<T>(1);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Mat4<T> Transpose(const Mat4<T>& mat) {
|
||||
Mat4<T> result;
|
||||
|
||||
result.x1 = mat.y0;
|
||||
result.x2 = mat.z0;
|
||||
result.x3 = mat.w0;
|
||||
result.y0 = mat.x1;
|
||||
result.y2 = mat.z1;
|
||||
result.y3 = mat.w1;
|
||||
result.z0 = mat.x2;
|
||||
result.z1 = mat.y2;
|
||||
result.z3 = mat.w2;
|
||||
result.w0 = mat.x3;
|
||||
result.w1 = mat.y3;
|
||||
result.w2 = mat.z3;
|
||||
result.x0 = mat.x0;
|
||||
result.y1 = mat.y1;
|
||||
result.z2 = mat.z2;
|
||||
result.w3 = mat.w3;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Mat4f Perspective(float fovY, float aspectRatio, float zNear, float zFar);
|
||||
Mat4f Look(const Vec3f& eye, const Vec3f& center, const Vec3f& up);
|
||||
|
||||
Mat4f Inverse(const Mat4f& mat);
|
||||
|
||||
} // namespace maths
|
||||
} // namespace td
|
||||
@@ -10,26 +10,26 @@ namespace utils {
|
||||
template <typename Listener>
|
||||
class ObjectNotifier {
|
||||
protected:
|
||||
std::vector<Listener*> m_Listeners;
|
||||
std::vector<Listener*> m_Listeners;
|
||||
|
||||
public:
|
||||
void bindListener(Listener* listener) {
|
||||
m_Listeners.push_back(listener);
|
||||
}
|
||||
void BindListener(Listener* listener) {
|
||||
m_Listeners.push_back(listener);
|
||||
}
|
||||
|
||||
void unbindListener(Listener* listener) {
|
||||
auto iter = std::find(m_Listeners.begin(), m_Listeners.end(), listener);
|
||||
void UnbindListener(Listener* listener) {
|
||||
auto iter = std::find(m_Listeners.begin(), m_Listeners.end(), listener);
|
||||
|
||||
if(iter == m_Listeners.end()) return;
|
||||
if (iter == m_Listeners.end()) return;
|
||||
|
||||
m_Listeners.erase(iter);
|
||||
}
|
||||
m_Listeners.erase(iter);
|
||||
}
|
||||
|
||||
template <typename Func, typename... Args>
|
||||
void notifyListeners(Func function, Args... args) {
|
||||
for (Listener* listener : m_Listeners)
|
||||
std::bind(function, listener, args...)();
|
||||
}
|
||||
template <typename Func, typename... Args>
|
||||
void NotifyListeners(Func function, Args... args) {
|
||||
for (Listener* listener : m_Listeners)
|
||||
std::bind(function, listener, args...)();
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace utils
|
||||
|
||||
@@ -4,49 +4,49 @@ namespace td {
|
||||
namespace utils {
|
||||
|
||||
enum class Os {
|
||||
Windows = 0,
|
||||
Linux,
|
||||
Android,
|
||||
Unknown,
|
||||
Windows = 0,
|
||||
Linux,
|
||||
Android,
|
||||
Unknown,
|
||||
};
|
||||
|
||||
enum class Architecture {
|
||||
x86_64 = 0,
|
||||
x86,
|
||||
Arm64,
|
||||
Armhf,
|
||||
Unknown,
|
||||
x86_64 = 0,
|
||||
x86,
|
||||
Arm64,
|
||||
Armhf,
|
||||
Unknown,
|
||||
};
|
||||
|
||||
inline Os getSystemOs() {
|
||||
inline Os GetSystemOs() {
|
||||
#if defined(_WIN32) || defined(_WIN64)
|
||||
return Os::Windows;
|
||||
return Os::Windows;
|
||||
#elif defined(__ANDROID__)
|
||||
return Os::Android;
|
||||
return Os::Android;
|
||||
#elif defined(__unix__)
|
||||
return Os::Linux;
|
||||
return Os::Linux;
|
||||
#else
|
||||
#pragma message ("Target OS unknown or unsupported !")
|
||||
return Os::Unknown;
|
||||
return Os::Unknown;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline Architecture getSystemArchitecture() {
|
||||
inline Architecture GetSystemArchitecture() {
|
||||
#if defined(_WIN64)
|
||||
return Architecture::x86_64;
|
||||
return Architecture::x86_64;
|
||||
#elif defined(_WIN32)
|
||||
return Architecture::x86;
|
||||
return Architecture::x86;
|
||||
#elif defined(__amd64__) || defined(__amd64) || defined(__x86_64__) || defined(__x86_64)
|
||||
return Architecture::x86_64;
|
||||
return Architecture::x86_64;
|
||||
#elif defined(_M_IX86) || defined(_X86_) || defined(i386) || defined(__i386) || defined(__i386__) || defined(__i486__) || defined(__i586__) || defined(__i686__)
|
||||
return Architecture::x86;
|
||||
return Architecture::x86;
|
||||
#elif defined(__aarch64__)
|
||||
return Architecture::Arm64;
|
||||
return Architecture::Arm64;
|
||||
#elif defined(__arm__) || defined(_M_ARM)
|
||||
return Architecture::Armhf;
|
||||
return Architecture::Armhf;
|
||||
#else
|
||||
#pragma message ("Target CPU architecture unknown or unsupported !")
|
||||
return Architecture::Unknown;
|
||||
return Architecture::Unknown;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -6,19 +6,19 @@ namespace td {
|
||||
namespace utils {
|
||||
|
||||
template<typename NumberType>
|
||||
NumberType getRandomInt(NumberType min, NumberType max) {
|
||||
std::random_device randomDevice;
|
||||
std::mt19937 generator(randomDevice());
|
||||
std::uniform_int_distribution<NumberType> distrib(min, max);
|
||||
return distrib(generator);
|
||||
NumberType GetRandomInt(NumberType min, NumberType max) {
|
||||
std::random_device randomDevice;
|
||||
std::mt19937 generator(randomDevice());
|
||||
std::uniform_int_distribution<NumberType> distrib(min, max);
|
||||
return distrib(generator);
|
||||
}
|
||||
|
||||
template<typename NumberType>
|
||||
NumberType getRandomReal(NumberType min, NumberType max) {
|
||||
std::random_device randomDevice;
|
||||
std::mt19937 generator(randomDevice());
|
||||
std::uniform_real_distribution<NumberType> distrib(min, max);
|
||||
return distrib(generator);
|
||||
NumberType GetRandomReal(NumberType min, NumberType max) {
|
||||
std::random_device randomDevice;
|
||||
std::mt19937 generator(randomDevice());
|
||||
std::uniform_real_distribution<NumberType> distrib(min, max);
|
||||
return distrib(generator);
|
||||
}
|
||||
|
||||
} // namespace utils
|
||||
|
||||
@@ -8,87 +8,87 @@ namespace shape {
|
||||
|
||||
class Point {
|
||||
private:
|
||||
float m_X, m_Y;
|
||||
float m_X, m_Y;
|
||||
public:
|
||||
Point() : m_X(0), m_Y(0) {}
|
||||
Point(float x, float y) : m_X(x), m_Y(y) {}
|
||||
Point() : m_X(0), m_Y(0) {}
|
||||
Point(float x, float y) : m_X(x), m_Y(y) {}
|
||||
|
||||
float getX() const { return m_X; }
|
||||
float getY() const { return m_Y; }
|
||||
float GetX() const { return m_X; }
|
||||
float GetY() const { return m_Y; }
|
||||
|
||||
void setX(float x) { m_X = x; }
|
||||
void setY(float y) { m_Y = y; }
|
||||
void SetX(float x) { m_X = x; }
|
||||
void SetY(float y) { m_Y = y; }
|
||||
|
||||
float distance(const Point& point) const;
|
||||
float distanceSquared(const Point& point) const;
|
||||
float Distance(const Point& point) const;
|
||||
float DistanceSquared(const Point& point) const;
|
||||
};
|
||||
|
||||
class Circle;
|
||||
|
||||
class Rectangle {
|
||||
private:
|
||||
Point m_Center;
|
||||
float m_Width, m_Height;
|
||||
Point m_Center;
|
||||
float m_Width, m_Height;
|
||||
public:
|
||||
Rectangle() {}
|
||||
Rectangle() {}
|
||||
|
||||
const Point& getCenter() const { return m_Center; }
|
||||
float getCenterX() const { return m_Center.getX(); }
|
||||
float getCenterY() const { return m_Center.getY(); }
|
||||
const Point& GetCenter() const { return m_Center; }
|
||||
float GetCenterX() const { return m_Center.GetX(); }
|
||||
float GetCenterY() const { return m_Center.GetY(); }
|
||||
|
||||
float getWidth() const { return m_Width; }
|
||||
float getHeight() const { return m_Height; }
|
||||
float GetWidth() const { return m_Width; }
|
||||
float GetHeight() const { return m_Height; }
|
||||
|
||||
Point getTopLeft() const { return { m_Center.getX() - (m_Width / 2.0f), m_Center.getY() - (m_Height / 2.0f) }; }
|
||||
Point getBottomRight() const { return { m_Center.getX() + (m_Width / 2.0f), m_Center.getY() + (m_Height / 2.0f) }; }
|
||||
Point GetTopLeft() const { return { m_Center.GetX() - (m_Width / 2.0f), m_Center.GetY() - (m_Height / 2.0f) }; }
|
||||
Point GetBottomRight() const { return { m_Center.GetX() + (m_Width / 2.0f), m_Center.GetY() + (m_Height / 2.0f) }; }
|
||||
|
||||
void setCenter(const Point& center) { m_Center = center; }
|
||||
void setCenterX(float x) { m_Center.setX(x); }
|
||||
void setCenterY(float y) { m_Center.setY(y); }
|
||||
void SetCenter(const Point& center) { m_Center = center; }
|
||||
void SetCenterX(float x) { m_Center.SetX(x); }
|
||||
void SetCenterY(float y) { m_Center.SetY(y); }
|
||||
|
||||
void setSize(float width, float height) { setWidth(width); setHeight(height); }
|
||||
void setSize(Point size) { setSize(size.getX(), size.getY()); }
|
||||
Point getSize() { return { m_Width, m_Height }; }
|
||||
void SetSize(float width, float height) { SetWidth(width); SetHeight(height); }
|
||||
void SetSize(Point size) { SetSize(size.GetX(), size.GetY()); }
|
||||
Point GetSize() { return { m_Width, m_Height }; }
|
||||
|
||||
void setWidth(float width) { m_Width = width; }
|
||||
void setHeight(float height) { m_Height = height; }
|
||||
void SetWidth(float width) { m_Width = width; }
|
||||
void SetHeight(float height) { m_Height = height; }
|
||||
|
||||
bool collidesWith(const Point& point) const;
|
||||
bool collidesWith(const Rectangle& rect) const;
|
||||
bool collidesWith(const Circle& circle) const;
|
||||
bool CollidesWith(const Point& point) const;
|
||||
bool CollidesWith(const Rectangle& rect) const;
|
||||
bool CollidesWith(const Circle& circle) const;
|
||||
|
||||
// distance from the closest side of the rectangle
|
||||
float distance(const Circle& circle) const;
|
||||
float distanceSquared(const Circle& circle) const;
|
||||
// distance from the closest side of the rectangle
|
||||
float Distance(const Circle& circle) const;
|
||||
float DistanceSquared(const Circle& circle) const;
|
||||
};
|
||||
|
||||
class Circle {
|
||||
private:
|
||||
Point m_Center;
|
||||
float m_Radius;
|
||||
Point m_Center;
|
||||
float m_Radius;
|
||||
public:
|
||||
Circle(float x, float y, float radius) : m_Center(x, y), m_Radius(radius) {}
|
||||
Circle() : m_Radius(0) {}
|
||||
Circle(float x, float y, float radius) : m_Center(x, y), m_Radius(radius) {}
|
||||
Circle() : m_Radius(0) {}
|
||||
|
||||
const Point& getCenter() const { return m_Center; }
|
||||
float getCenterX() const { return m_Center.getX(); }
|
||||
float getCenterY() const { return m_Center.getY(); }
|
||||
const Point& GetCenter() const { return m_Center; }
|
||||
float GetCenterX() const { return m_Center.GetX(); }
|
||||
float GetCenterY() const { return m_Center.GetY(); }
|
||||
|
||||
float getRadius() const { return m_Radius; }
|
||||
float GetRadius() const { return m_Radius; }
|
||||
|
||||
void setCenter(const Point& center) { m_Center = center; }
|
||||
void setCenterX(float x) { m_Center.setX(x); }
|
||||
void setCenterY(float y) { m_Center.setY(y); }
|
||||
void SetCenter(const Point& center) { m_Center = center; }
|
||||
void SetCenterX(float x) { m_Center.SetX(x); }
|
||||
void SetCenterY(float y) { m_Center.SetY(y); }
|
||||
|
||||
void setRadius(float radius) { m_Radius = radius; }
|
||||
void SetRadius(float radius) { m_Radius = radius; }
|
||||
|
||||
bool collidesWith(const Point& point) const;
|
||||
bool collidesWith(const Rectangle& rect) const;
|
||||
bool collidesWith(const Circle& circle) const;
|
||||
bool CollidesWith(const Point& point) const;
|
||||
bool CollidesWith(const Rectangle& rect) const;
|
||||
bool CollidesWith(const Circle& circle) const;
|
||||
|
||||
// distance from the closest side of the rectangle
|
||||
float distance(const Rectangle& rect) const;
|
||||
float distanceSquared(const Rectangle& rect) const;
|
||||
// distance from the closest side of the rectangle
|
||||
float Distance(const Rectangle& rect) const;
|
||||
float DistanceSquared(const Rectangle& rect) const;
|
||||
};
|
||||
|
||||
} // namespace shape
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
std::uint64_t getTime();
|
||||
std::uint64_t GetTime();
|
||||
|
||||
|
||||
typedef std::function<void()> TimerExecFunction;
|
||||
@@ -14,62 +14,62 @@ typedef std::function<void()> TimerExecFunction;
|
||||
// utililty class to call function at regular period of time
|
||||
class AutoTimer {
|
||||
private:
|
||||
std::uint64_t m_Interval;
|
||||
TimerExecFunction m_Function;
|
||||
std::uint64_t m_Interval;
|
||||
TimerExecFunction m_Function;
|
||||
|
||||
std::uint64_t m_LastTime = getTime();
|
||||
std::uint64_t m_InternalTime = 0;
|
||||
std::uint64_t m_LastTime = GetTime();
|
||||
std::uint64_t m_InternalTime = 0;
|
||||
public:
|
||||
AutoTimer() : m_Interval(0), m_Function(nullptr) {}
|
||||
AutoTimer(std::uint64_t interval) : m_Interval(interval), m_Function(nullptr) {}
|
||||
AutoTimer(std::uint64_t interval, TimerExecFunction callback) : m_Interval(interval), m_Function(callback) {}
|
||||
AutoTimer() : m_Interval(0), m_Function(nullptr) {}
|
||||
AutoTimer(std::uint64_t interval) : m_Interval(interval), m_Function(nullptr) {}
|
||||
AutoTimer(std::uint64_t interval, TimerExecFunction callback) : m_Interval(interval), m_Function(callback) {}
|
||||
|
||||
void update();
|
||||
void update(std::uint64_t delta);
|
||||
void Update();
|
||||
void Update(std::uint64_t delta);
|
||||
|
||||
void reset();
|
||||
void Reset();
|
||||
|
||||
void setInterval(std::uint64_t newInterval) { m_Interval = newInterval; }
|
||||
std::uint64_t getInterval() const { return m_Interval; }
|
||||
void SetInterval(std::uint64_t newInterval) { m_Interval = newInterval; }
|
||||
std::uint64_t GetInterval() const { return m_Interval; }
|
||||
|
||||
void setCallbackFunction(TimerExecFunction newCallback) { m_Function = newCallback; }
|
||||
TimerExecFunction getCallbackFunction() const { return m_Function; }
|
||||
void SetCallbackFunction(TimerExecFunction newCallback) { m_Function = newCallback; }
|
||||
TimerExecFunction GetCallbackFunction() const { return m_Function; }
|
||||
};
|
||||
|
||||
// utililty class to call function at regular period of time
|
||||
class Timer {
|
||||
private:
|
||||
std::uint64_t m_Interval; // in millis
|
||||
std::uint64_t m_InternalTime = 0;
|
||||
std::uint64_t m_Interval; // in millis
|
||||
std::uint64_t m_InternalTime = 0;
|
||||
public:
|
||||
Timer() : m_Interval(0) {}
|
||||
Timer(std::uint64_t interval) : m_Interval(interval) {}
|
||||
Timer() : m_Interval(0) {}
|
||||
Timer(std::uint64_t interval) : m_Interval(interval) {}
|
||||
|
||||
bool update(std::uint64_t delta);
|
||||
bool Update(std::uint64_t delta);
|
||||
|
||||
void reset();
|
||||
void Reset();
|
||||
|
||||
void setInterval(std::uint64_t newInterval) { m_Interval = newInterval; }
|
||||
std::uint64_t getInterval() const { return m_Interval; }
|
||||
void SetInterval(std::uint64_t newInterval) { m_Interval = newInterval; }
|
||||
std::uint64_t GetInterval() const { return m_Interval; }
|
||||
};
|
||||
|
||||
// utililty class to call function at regular period of time with a cooldown (used for towers and mobs )
|
||||
class CooldownTimer {
|
||||
private:
|
||||
std::uint64_t m_Cooldown; // in millis
|
||||
std::uint64_t m_CooldownTime;
|
||||
std::uint64_t m_Cooldown; // in millis
|
||||
std::uint64_t m_CooldownTime;
|
||||
public:
|
||||
CooldownTimer() : m_Cooldown(0), m_CooldownTime(0) {}
|
||||
CooldownTimer(std::uint64_t cooldown) : m_Cooldown(0), m_CooldownTime(cooldown) {}
|
||||
CooldownTimer() : m_Cooldown(0), m_CooldownTime(0) {}
|
||||
CooldownTimer(std::uint64_t cooldown) : m_Cooldown(0), m_CooldownTime(cooldown) {}
|
||||
|
||||
bool update(std::uint64_t delta);
|
||||
bool Update(std::uint64_t delta);
|
||||
|
||||
void applyCooldown();
|
||||
void ApplyCooldown();
|
||||
|
||||
void reset();
|
||||
void Reset();
|
||||
|
||||
void setCooldown(std::uint64_t newCooldown) { m_CooldownTime = newCooldown; }
|
||||
std::uint64_t getCooldown() const { return m_CooldownTime; }
|
||||
void SetCooldown(std::uint64_t newCooldown) { m_CooldownTime = newCooldown; }
|
||||
std::uint64_t GetCooldown() const { return m_CooldownTime; }
|
||||
};
|
||||
|
||||
} // namespace utils
|
||||
|
||||
@@ -11,38 +11,38 @@ namespace network {
|
||||
/* IPv4 address */
|
||||
class IPAddress {
|
||||
private:
|
||||
std::uint32_t m_Address;
|
||||
bool m_Valid;
|
||||
std::uint32_t m_Address;
|
||||
bool m_Valid;
|
||||
|
||||
public:
|
||||
/* Create an invalid address */
|
||||
IPAddress() noexcept;
|
||||
/* Create an invalid address */
|
||||
IPAddress() noexcept;
|
||||
|
||||
/* Initialize by string IP */
|
||||
IPAddress(const std::string& str);
|
||||
/* Initialize by string IP */
|
||||
IPAddress(const std::string& str);
|
||||
|
||||
/* Initialize by string IP */
|
||||
IPAddress(const std::wstring& str);
|
||||
/* Initialize by string IP */
|
||||
IPAddress(const std::wstring& str);
|
||||
|
||||
/* Initialize by octets */
|
||||
IPAddress(std::uint8_t octet1, std::uint8_t octet2, std::uint8_t octet3, std::uint8_t octet4) noexcept;
|
||||
/* Initialize by octets */
|
||||
IPAddress(std::uint8_t octet1, std::uint8_t octet2, std::uint8_t octet3, std::uint8_t octet4) noexcept;
|
||||
|
||||
/* Get the specific octet. 1-4 */
|
||||
std::uint8_t GetOctet(std::uint8_t num) const;
|
||||
/* Get the specific octet. 1-4 */
|
||||
std::uint8_t GetOctet(std::uint8_t num) const;
|
||||
|
||||
/* Set the specific octet. 1-4 */
|
||||
void SetOctet(std::uint8_t num, std::uint8_t value);
|
||||
/* Set the specific octet. 1-4 */
|
||||
void SetOctet(std::uint8_t num, std::uint8_t value);
|
||||
|
||||
/* Make sure the IP is valid. It will be invalid if the host wasn't found. */
|
||||
bool IsValid() const noexcept { return m_Valid; }
|
||||
/* Make sure the IP is valid. It will be invalid if the host wasn't found. */
|
||||
bool IsValid() const noexcept { return m_Valid; }
|
||||
|
||||
std::string ToString() const;
|
||||
std::string ToString() const;
|
||||
|
||||
static IPAddress LocalAddress();
|
||||
static IPAddress LocalAddress();
|
||||
|
||||
bool operator==(const IPAddress& right);
|
||||
bool operator!=(const IPAddress& right);
|
||||
bool operator==(bool b);
|
||||
bool operator==(const IPAddress& right);
|
||||
bool operator!=(const IPAddress& right);
|
||||
bool operator==(bool b);
|
||||
};
|
||||
|
||||
typedef std::vector<IPAddress> IPAddresses;
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace network {
|
||||
|
||||
class Dns {
|
||||
public:
|
||||
static IPAddresses Resolve(const std::string& host);
|
||||
static IPAddresses Resolve(const std::string& host);
|
||||
};
|
||||
|
||||
} // ns network
|
||||
|
||||
@@ -40,45 +40,45 @@ typedef int SocketHandle;
|
||||
|
||||
class Socket {
|
||||
public:
|
||||
enum Status { Connected, Disconnected, Error };
|
||||
enum Type { TCP, UDP };
|
||||
enum Status { Connected, Disconnected, Error };
|
||||
enum Type { TCP, UDP };
|
||||
|
||||
private:
|
||||
bool m_Blocking;
|
||||
Type m_Type;
|
||||
Status m_Status;
|
||||
bool m_Blocking;
|
||||
Type m_Type;
|
||||
Status m_Status;
|
||||
|
||||
protected:
|
||||
SocketHandle m_Handle;
|
||||
SocketHandle m_Handle;
|
||||
|
||||
Socket(Type type);
|
||||
void SetStatus(Status status);
|
||||
Socket(Type type);
|
||||
void SetStatus(Status status);
|
||||
|
||||
public:
|
||||
virtual ~Socket();
|
||||
virtual ~Socket();
|
||||
|
||||
Socket(Socket&& rhs) = default;
|
||||
Socket& operator=(Socket&& rhs) = default;
|
||||
Socket(Socket&& rhs) = default;
|
||||
Socket& operator=(Socket&& rhs) = default;
|
||||
|
||||
bool SetBlocking(bool block);
|
||||
bool IsBlocking() const noexcept;
|
||||
bool SetBlocking(bool block);
|
||||
bool IsBlocking() const noexcept;
|
||||
|
||||
Type GetType() const noexcept;
|
||||
Status GetStatus() const noexcept;
|
||||
SocketHandle GetHandle() const noexcept;
|
||||
Type GetType() const noexcept;
|
||||
Status GetStatus() const noexcept;
|
||||
SocketHandle GetHandle() const noexcept;
|
||||
|
||||
bool Connect(const std::string& ip, std::uint16_t port);
|
||||
virtual bool Connect(const IPAddress& address, std::uint16_t port) = 0;
|
||||
bool Connect(const std::string& ip, std::uint16_t port);
|
||||
virtual bool Connect(const IPAddress& address, std::uint16_t port) = 0;
|
||||
|
||||
void Disconnect();
|
||||
void Disconnect();
|
||||
|
||||
std::size_t Send(const std::string& data);
|
||||
std::size_t Send(DataBuffer& buffer);
|
||||
std::size_t Send(const std::string& data);
|
||||
std::size_t Send(DataBuffer& buffer);
|
||||
|
||||
virtual std::size_t Send(const uint8_t* data, std::size_t size) = 0;
|
||||
virtual DataBuffer Receive(std::size_t amount) = 0;
|
||||
virtual std::size_t Send(const uint8_t* data, std::size_t size) = 0;
|
||||
virtual DataBuffer Receive(std::size_t amount) = 0;
|
||||
|
||||
virtual std::size_t Receive(DataBuffer& buffer, std::size_t amount) = 0;
|
||||
virtual std::size_t Receive(DataBuffer& buffer, std::size_t amount) = 0;
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<Socket> SocketPtr;
|
||||
|
||||
@@ -5,29 +5,30 @@ namespace td {
|
||||
namespace network {
|
||||
|
||||
class TCPListener {
|
||||
int m_Handle;
|
||||
std::uint16_t m_Port;
|
||||
int m_MaxConnections;
|
||||
int m_Handle;
|
||||
std::uint16_t m_Port;
|
||||
int m_MaxConnections;
|
||||
|
||||
public:
|
||||
TCPListener();
|
||||
~TCPListener();
|
||||
TCPListener();
|
||||
~TCPListener();
|
||||
|
||||
bool listen(std::uint16_t port, int maxConnections);
|
||||
bool accept(TCPSocket& newSocket);
|
||||
bool Listen(std::uint16_t port, int maxConnections);
|
||||
bool Accept(TCPSocket& newSocket);
|
||||
|
||||
void destroy();
|
||||
bool close();
|
||||
bool setBlocking(bool blocking);
|
||||
void Destroy();
|
||||
bool Close();
|
||||
bool SetBlocking(bool blocking);
|
||||
|
||||
std::uint16_t getListeningPort() const {
|
||||
return m_Port;
|
||||
}
|
||||
int getMaximumConnections() const {
|
||||
return m_MaxConnections;
|
||||
}
|
||||
std::uint16_t GetListeningPort() const {
|
||||
return m_Port;
|
||||
}
|
||||
|
||||
REMOVE_COPY(TCPListener);
|
||||
int GetMaximumConnections() const {
|
||||
return m_MaxConnections;
|
||||
}
|
||||
|
||||
REMOVE_COPY(TCPListener);
|
||||
};
|
||||
|
||||
} // namespace network
|
||||
|
||||
@@ -13,22 +13,22 @@ class TCPListener;
|
||||
|
||||
class TCPSocket : public Socket {
|
||||
private:
|
||||
IPAddress m_RemoteIP;
|
||||
uint16_t m_Port;
|
||||
sockaddr_in m_RemoteAddr;
|
||||
IPAddress m_RemoteIP;
|
||||
uint16_t m_Port;
|
||||
sockaddr m_RemoteAddr;
|
||||
|
||||
public:
|
||||
TCPSocket();
|
||||
TCPSocket(TCPSocket&& other);
|
||||
TCPSocket();
|
||||
TCPSocket(TCPSocket&& other);
|
||||
|
||||
virtual bool Connect(const IPAddress& address, std::uint16_t port);
|
||||
virtual std::size_t Send(const std::uint8_t* data, std::size_t size);
|
||||
virtual DataBuffer Receive(std::size_t amount);
|
||||
virtual std::size_t Receive(DataBuffer& buffer, std::size_t amount);
|
||||
virtual bool Connect(const IPAddress& address, std::uint16_t port);
|
||||
virtual std::size_t Send(const std::uint8_t* data, std::size_t size);
|
||||
virtual DataBuffer Receive(std::size_t amount);
|
||||
virtual std::size_t Receive(DataBuffer& buffer, std::size_t amount);
|
||||
|
||||
REMOVE_COPY(TCPSocket);
|
||||
REMOVE_COPY(TCPSocket);
|
||||
|
||||
friend class TCPListener;
|
||||
friend class TCPListener;
|
||||
};
|
||||
|
||||
void SendPacket(const DataBuffer& data, network::TCPSocket& socket);
|
||||
|
||||
@@ -11,16 +11,18 @@ namespace network {
|
||||
|
||||
class UDPSocket : public Socket {
|
||||
private:
|
||||
IPAddress m_RemoteIP;
|
||||
uint16_t m_Port;
|
||||
sockaddr_in m_RemoteAddr;
|
||||
IPAddress m_RemoteIP;
|
||||
uint16_t m_Port;
|
||||
sockaddr_in m_RemoteAddr;
|
||||
|
||||
public:
|
||||
UDPSocket();
|
||||
UDPSocket();
|
||||
|
||||
bool Connect(const IPAddress& address, std::uint16_t port);
|
||||
std::size_t Send(const std::uint8_t* data, std::size_t size);
|
||||
DataBuffer Receive(std::size_t amount);
|
||||
bool Connect(const IPAddress& address, std::uint16_t port);
|
||||
std::size_t Send(const std::uint8_t* data, std::size_t size);
|
||||
|
||||
virtual DataBuffer Receive(std::size_t amount);
|
||||
virtual std::size_t Receive(DataBuffer& buffer, std::size_t amount);
|
||||
};
|
||||
|
||||
} // ns network
|
||||
|
||||
@@ -12,21 +12,21 @@ class PacketHandler;
|
||||
|
||||
class PacketDispatcher {
|
||||
private:
|
||||
std::map<PacketType, std::vector<PacketHandler*>> m_Handlers;
|
||||
std::map<PacketType, std::vector<PacketHandler*>> m_Handlers;
|
||||
|
||||
public:
|
||||
PacketDispatcher() = default;
|
||||
PacketDispatcher() = default;
|
||||
|
||||
PacketDispatcher(const PacketDispatcher& rhs) = delete;
|
||||
PacketDispatcher& operator=(const PacketDispatcher& rhs) = delete;
|
||||
PacketDispatcher(PacketDispatcher&& rhs) = delete;
|
||||
PacketDispatcher& operator=(PacketDispatcher&& rhs) = delete;
|
||||
PacketDispatcher(const PacketDispatcher& rhs) = delete;
|
||||
PacketDispatcher& operator=(const PacketDispatcher& rhs) = delete;
|
||||
PacketDispatcher(PacketDispatcher&& rhs) = delete;
|
||||
PacketDispatcher& operator=(PacketDispatcher&& rhs) = delete;
|
||||
|
||||
void Dispatch(const PacketPtr& packet);
|
||||
void Dispatch(const PacketPtr& packet);
|
||||
|
||||
void RegisterHandler(PacketType type, PacketHandler* handler);
|
||||
void UnregisterHandler(PacketType type, PacketHandler* handler);
|
||||
void UnregisterHandler(PacketHandler* handler);
|
||||
void RegisterHandler(PacketType type, PacketHandler* handler);
|
||||
void UnregisterHandler(PacketType type, PacketHandler* handler);
|
||||
void UnregisterHandler(PacketHandler* handler);
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
|
||||
@@ -6,7 +6,7 @@ namespace td {
|
||||
namespace protocol {
|
||||
namespace PacketFactory {
|
||||
|
||||
PacketPtr createPacket(PacketType type, DataBuffer& buffer);
|
||||
PacketPtr CreatePacket(PacketType type, DataBuffer& buffer);
|
||||
|
||||
}
|
||||
} // namespace protocol
|
||||
|
||||
@@ -9,35 +9,39 @@ class PacketDispatcher;
|
||||
|
||||
class PacketHandler {
|
||||
private:
|
||||
PacketDispatcher* m_Dispatcher;
|
||||
PacketDispatcher* m_Dispatcher;
|
||||
public:
|
||||
PacketHandler(PacketDispatcher* dispatcher) : m_Dispatcher(dispatcher) {}
|
||||
virtual ~PacketHandler() {}
|
||||
PacketHandler(PacketDispatcher* dispatcher) : m_Dispatcher(dispatcher) {}
|
||||
virtual ~PacketHandler() {}
|
||||
|
||||
PacketDispatcher* GetDispatcher() { return m_Dispatcher; }
|
||||
PacketDispatcher* GetDispatcher() { return m_Dispatcher; }
|
||||
|
||||
virtual void HandlePacket(const PlayerLoginPacket* packet) {}
|
||||
virtual void HandlePacket(const WorldBeginDataPacket* packet) {}
|
||||
virtual void HandlePacket(const WorldDataPacket* packet) {}
|
||||
virtual void HandlePacket(const KeepAlivePacket* packet) {}
|
||||
virtual void HandlePacket(const UpdateMoneyPacket* packet) {}
|
||||
virtual void HandlePacket(const UpdateExpPacket* packet) {}
|
||||
virtual void HandlePacket(const UpdateLobbyTimePacket* packet) {}
|
||||
virtual void HandlePacket(const UpdateGameStatePacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerListPacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerJoinPacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerLeavePacket* packet) {}
|
||||
virtual void HandlePacket(const ConnexionInfoPacket* packet) {}
|
||||
virtual void HandlePacket(const SelectTeamPacket* packet) {}
|
||||
virtual void HandlePacket(const UpdatePlayerTeamPacket* packet) {}
|
||||
virtual void HandlePacket(const DisconnectPacket* packet) {}
|
||||
virtual void HandlePacket(const ServerTpsPacket* packet) {}
|
||||
virtual void HandlePacket(const SpawnMobPacket* packet) {}
|
||||
virtual void HandlePacket(const PlaceTowerPacket* packet) {}
|
||||
virtual void HandlePacket(const WorldAddTowerPacket* packet) {}
|
||||
virtual void HandlePacket(const RemoveTowerPacket* packet) {}
|
||||
virtual void HandlePacket(const SendMobsPacket* packet) {}
|
||||
virtual void HandlePacket(const UpgradeTowerPacket* packet) {}
|
||||
virtual void HandlePacket(const ConnexionInfoPacket* packet) {}
|
||||
virtual void HandlePacket(const DisconnectPacket* packet) {}
|
||||
virtual void HandlePacket(const KeepAlivePacket* packet) {}
|
||||
virtual void HandlePacket(const PlaceTowerPacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerBuyItemPacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerBuyMobUpgradePacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerJoinPacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerLeavePacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerListPacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerLoginPacket* packet) {}
|
||||
virtual void HandlePacket(const RemoveTowerPacket* packet) {}
|
||||
virtual void HandlePacket(const SelectTeamPacket* packet) {}
|
||||
virtual void HandlePacket(const SendMobsPacket* packet) {}
|
||||
virtual void HandlePacket(const ServerTpsPacket* packet) {}
|
||||
virtual void HandlePacket(const SpawnMobPacket* packet) {}
|
||||
virtual void HandlePacket(const UpdateCastleLifePacket* packet) {}
|
||||
virtual void HandlePacket(const UpdateExpPacket* packet) {}
|
||||
virtual void HandlePacket(const UpdateGameStatePacket* packet) {}
|
||||
virtual void HandlePacket(const UpdateLobbyTimePacket* packet) {}
|
||||
virtual void HandlePacket(const UpdateMobStatesPacket* packet) {}
|
||||
virtual void HandlePacket(const UpdateMoneyPacket* packet) {}
|
||||
virtual void HandlePacket(const UpdatePlayerTeamPacket* packet) {}
|
||||
virtual void HandlePacket(const UpgradeTowerPacket* packet) {}
|
||||
virtual void HandlePacket(const WorldAddTowerPacket* packet) {}
|
||||
virtual void HandlePacket(const WorldBeginDataPacket* packet) {}
|
||||
virtual void HandlePacket(const WorldDataPacket* packet) {}
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
|
||||
@@ -12,506 +12,628 @@ namespace protocol {
|
||||
class PacketHandler;
|
||||
|
||||
enum class PacketType : std::uint8_t {
|
||||
// client --> server
|
||||
PlayerLogin = 0,
|
||||
SelectTeam,
|
||||
SpawnMob,
|
||||
SendMobs,
|
||||
PlaceTower,
|
||||
// client --> server
|
||||
PlayerLogin = 0,
|
||||
SelectTeam,
|
||||
SpawnMob,
|
||||
SendMobs,
|
||||
PlaceTower,
|
||||
|
||||
// client <-- server
|
||||
PlayerJoin,
|
||||
PlayerLeave,
|
||||
WorldBeginData,
|
||||
WorldData,
|
||||
UpdateMoney,
|
||||
UpdateEXP,
|
||||
UpdateLobbyTime,
|
||||
UpdateGameState,
|
||||
PlayerList,
|
||||
ConnectionInfo,
|
||||
UpdatePlayerTeam,
|
||||
ServerTps,
|
||||
WorldAddTower,
|
||||
// client <-- server
|
||||
PlayerJoin,
|
||||
PlayerLeave,
|
||||
WorldBeginData,
|
||||
WorldData,
|
||||
UpdateMoney,
|
||||
UpdateEXP,
|
||||
UpdateLobbyTime,
|
||||
UpdateGameState,
|
||||
PlayerList,
|
||||
ConnectionInfo,
|
||||
UpdatePlayerTeam,
|
||||
ServerTps,
|
||||
WorldAddTower,
|
||||
UpdateMobStates,
|
||||
UpdateCastleLife,
|
||||
|
||||
// client <--> server
|
||||
KeepAlive,
|
||||
Disconnect,
|
||||
UpgradeTower,
|
||||
RemoveTower,
|
||||
// client <--> server
|
||||
KeepAlive,
|
||||
Disconnect,
|
||||
UpgradeTower,
|
||||
RemoveTower,
|
||||
PlayerBuyItem,
|
||||
PlayerBuyMobUpgrade,
|
||||
|
||||
PACKET_COUNT
|
||||
};
|
||||
|
||||
struct WorldHeader {
|
||||
game::TowerTileColorPalette m_TowerPlacePalette;
|
||||
game::Color m_WalkablePalette;
|
||||
std::vector<game::Color> m_DecorationPalette;
|
||||
game::TowerTileColorPalette m_TowerPlacePalette;
|
||||
Color m_WalkablePalette;
|
||||
std::vector<Color> m_DecorationPalette;
|
||||
Color m_Background;
|
||||
|
||||
game::SpawnColorPalette m_SpawnColorPalette;
|
||||
game::SpawnColorPalette m_SpawnColorPalette;
|
||||
|
||||
game::TilePalette m_TilePalette;
|
||||
game::TilePalette m_TilePalette;
|
||||
|
||||
game::Spawn m_RedSpawn, m_BlueSpawn;
|
||||
game::TeamCastle m_RedCastle, m_BlueCastle;
|
||||
game::Spawn m_RedSpawn, m_BlueSpawn;
|
||||
game::TeamCastle m_RedCastle, m_BlueCastle;
|
||||
|
||||
const game::World* m_World;
|
||||
const game::World* m_World;
|
||||
};
|
||||
|
||||
struct WorldData {
|
||||
std::unordered_map<game::ChunkCoord, game::ChunkPtr> m_Chunks;
|
||||
std::unordered_map<game::ChunkCoord, game::ChunkPtr> m_Chunks;
|
||||
};
|
||||
|
||||
class Packet {
|
||||
public:
|
||||
Packet() {}
|
||||
virtual ~Packet() {}
|
||||
Packet() {}
|
||||
virtual ~Packet() {}
|
||||
|
||||
virtual DataBuffer Serialize() const = 0;
|
||||
virtual void Deserialize(DataBuffer& data) = 0;
|
||||
virtual void Dispatch(PacketHandler* handler) const = 0;
|
||||
virtual DataBuffer Serialize(bool packetID = true) const = 0;
|
||||
virtual void Deserialize(DataBuffer& data) = 0;
|
||||
virtual void Dispatch(PacketHandler* handler) const = 0;
|
||||
|
||||
virtual PacketType getType() const = 0;
|
||||
std::uint8_t getID() const { return (std::uint8_t)getType(); }
|
||||
void WritePacketID(DataBuffer& data, bool packetID) const;
|
||||
|
||||
virtual PacketType GetType() const = 0;
|
||||
std::uint8_t GetID() const { return static_cast<std::uint8_t>(GetType()); }
|
||||
};
|
||||
|
||||
typedef std::unique_ptr<Packet> PacketPtr;
|
||||
|
||||
class KeepAlivePacket : public Packet {
|
||||
private:
|
||||
std::uint64_t m_AliveID;
|
||||
std::uint64_t m_AliveID;
|
||||
public:
|
||||
KeepAlivePacket() {}
|
||||
KeepAlivePacket(std::uint64_t aliveID) : m_AliveID(aliveID) {}
|
||||
virtual ~KeepAlivePacket() {}
|
||||
KeepAlivePacket() {}
|
||||
KeepAlivePacket(std::uint64_t aliveID) : m_AliveID(aliveID) {}
|
||||
virtual ~KeepAlivePacket() {}
|
||||
|
||||
virtual DataBuffer Serialize() const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
std::uint64_t getAliveID() const { return m_AliveID; }
|
||||
std::uint64_t GetAliveID() const { return m_AliveID; }
|
||||
|
||||
virtual PacketType getType() const { return PacketType::KeepAlive; }
|
||||
virtual PacketType GetType() const { return PacketType::KeepAlive; }
|
||||
};
|
||||
|
||||
class PlayerLoginPacket : public Packet {
|
||||
private:
|
||||
std::string m_PlayerName;
|
||||
std::string m_PlayerName;
|
||||
public:
|
||||
PlayerLoginPacket() {}
|
||||
PlayerLoginPacket(std::string playerName) : m_PlayerName(playerName) {}
|
||||
virtual ~PlayerLoginPacket() {}
|
||||
PlayerLoginPacket() {}
|
||||
PlayerLoginPacket(std::string playerName) : m_PlayerName(playerName) {}
|
||||
virtual ~PlayerLoginPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize() const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
virtual PacketType getType() const { return PacketType::PlayerLogin; }
|
||||
virtual PacketType GetType() const { return PacketType::PlayerLogin; }
|
||||
|
||||
const std::string& getPlayerName() const { return m_PlayerName; }
|
||||
const std::string& GetPlayerName() const { return m_PlayerName; }
|
||||
};
|
||||
|
||||
class WorldBeginDataPacket : public Packet {
|
||||
private:
|
||||
WorldHeader m_Header;
|
||||
WorldHeader m_Header;
|
||||
public:
|
||||
WorldBeginDataPacket() {}
|
||||
WorldBeginDataPacket(const game::World* world) {
|
||||
m_Header.m_World = world;
|
||||
}
|
||||
virtual ~WorldBeginDataPacket() {}
|
||||
WorldBeginDataPacket() {}
|
||||
WorldBeginDataPacket(const game::World* world) {
|
||||
m_Header.m_World = world;
|
||||
}
|
||||
virtual ~WorldBeginDataPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize() const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
virtual PacketType getType() const { return PacketType::WorldBeginData; }
|
||||
virtual PacketType GetType() const { return PacketType::WorldBeginData; }
|
||||
|
||||
const game::TowerTileColorPalette& getTowerTilePalette() const { return m_Header.m_TowerPlacePalette; }
|
||||
const game::Color& getWalkableTileColor() const { return m_Header.m_WalkablePalette; }
|
||||
const std::vector<game::Color>& getDecorationPalette() const { return m_Header.m_DecorationPalette; }
|
||||
const game::TowerTileColorPalette& GetTowerTilePalette() const { return m_Header.m_TowerPlacePalette; }
|
||||
const Color& GetWalkableTileColor() const { return m_Header.m_WalkablePalette; }
|
||||
const std::vector<Color>& GetDecorationPalette() const { return m_Header.m_DecorationPalette; }
|
||||
const Color& GetBackgroundColor() const { return m_Header.m_Background; }
|
||||
|
||||
const game::Spawn& getRedSpawn() const { return m_Header.m_RedSpawn; }
|
||||
const game::Spawn& getBlueSpawn() const { return m_Header.m_BlueSpawn; }
|
||||
const game::Spawn& GetRedSpawn() const { return m_Header.m_RedSpawn; }
|
||||
const game::Spawn& GetBlueSpawn() const { return m_Header.m_BlueSpawn; }
|
||||
|
||||
const game::SpawnColorPalette& getSpawnPalette() const { return m_Header.m_SpawnColorPalette; }
|
||||
const game::SpawnColorPalette& GetSpawnPalette() const { return m_Header.m_SpawnColorPalette; }
|
||||
|
||||
const game::TeamCastle& getRedCastle() const { return m_Header.m_RedCastle; }
|
||||
const game::TeamCastle& getBlueCastle() const { return m_Header.m_BlueCastle; }
|
||||
const game::TeamCastle& GetRedCastle() const { return m_Header.m_RedCastle; }
|
||||
const game::TeamCastle& GetBlueCastle() const { return m_Header.m_BlueCastle; }
|
||||
|
||||
const game::TilePalette getTilePalette() const { return m_Header.m_TilePalette; }
|
||||
const game::TilePalette GetTilePalette() const { return m_Header.m_TilePalette; }
|
||||
|
||||
DataBuffer SerializeCustom() const; // allow serialisation with invalid World member
|
||||
void setWorldHeader(const WorldHeader& header) { m_Header = header; }
|
||||
void setWorldHeader(const WorldHeader& header) { m_Header = header; }
|
||||
};
|
||||
|
||||
class WorldDataPacket : public Packet {
|
||||
private:
|
||||
WorldData m_WorldData;
|
||||
WorldData m_WorldData;
|
||||
|
||||
const game::World* m_World;
|
||||
const game::World* m_World;
|
||||
public:
|
||||
WorldDataPacket() {}
|
||||
WorldDataPacket(const game::World* world) : m_World(world) {}
|
||||
virtual ~WorldDataPacket() {}
|
||||
WorldDataPacket() {}
|
||||
WorldDataPacket(const game::World* world) : m_World(world) {}
|
||||
virtual ~WorldDataPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize() const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
virtual PacketType getType() const { return PacketType::WorldData; }
|
||||
virtual PacketType GetType() const { return PacketType::WorldData; }
|
||||
|
||||
const std::unordered_map<game::ChunkCoord, game::ChunkPtr>& getChunks() const { return m_WorldData.m_Chunks; }
|
||||
const std::unordered_map<game::ChunkCoord, game::ChunkPtr>& GetChunks() const { return m_WorldData.m_Chunks; }
|
||||
|
||||
DataBuffer SerializeCustom() const; // allow serialisation with invalid World member
|
||||
void setWorldData(const WorldData& worldData) { m_WorldData = worldData; }
|
||||
DataBuffer SerializeCustom() const; // allow serialisation with invalid World member
|
||||
void SetWorldData(const WorldData& worldData) { m_WorldData = worldData; }
|
||||
};
|
||||
|
||||
class UpdateMoneyPacket : public Packet {
|
||||
private:
|
||||
std::uint32_t m_NewAmount;
|
||||
std::uint32_t m_NewAmount;
|
||||
public:
|
||||
UpdateMoneyPacket() {}
|
||||
UpdateMoneyPacket(std::uint32_t newAmount) : m_NewAmount(newAmount) {}
|
||||
virtual ~UpdateMoneyPacket() {}
|
||||
UpdateMoneyPacket() {}
|
||||
UpdateMoneyPacket(std::uint32_t newAmount) : m_NewAmount(newAmount) {}
|
||||
virtual ~UpdateMoneyPacket() {}
|
||||
|
||||
std::uint32_t getGold() const { return m_NewAmount; }
|
||||
std::uint32_t GetGold() const { return m_NewAmount; }
|
||||
|
||||
virtual DataBuffer Serialize() const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
virtual PacketType getType() const { return PacketType::UpdateMoney; }
|
||||
virtual PacketType GetType() const { return PacketType::UpdateMoney; }
|
||||
};
|
||||
|
||||
class UpdateExpPacket : public Packet {
|
||||
private:
|
||||
std::uint32_t m_NewAmount;
|
||||
std::uint32_t m_NewAmount;
|
||||
public:
|
||||
UpdateExpPacket() {}
|
||||
UpdateExpPacket(std::uint32_t newAmount) : m_NewAmount(newAmount) {}
|
||||
virtual ~UpdateExpPacket() {}
|
||||
UpdateExpPacket() {}
|
||||
UpdateExpPacket(std::uint32_t newAmount) : m_NewAmount(newAmount) {}
|
||||
virtual ~UpdateExpPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize() const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
std::uint32_t GetExp() const { return m_NewAmount; }
|
||||
|
||||
virtual PacketType getType() const { return PacketType::UpdateEXP; }
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::UpdateEXP; }
|
||||
};
|
||||
|
||||
class UpdateLobbyTimePacket : public Packet {
|
||||
private:
|
||||
std::uint32_t m_RemainingTime;
|
||||
std::uint32_t m_RemainingTime;
|
||||
public:
|
||||
UpdateLobbyTimePacket() {}
|
||||
UpdateLobbyTimePacket(std::uint32_t remainingTime) : m_RemainingTime(remainingTime) {}
|
||||
virtual ~UpdateLobbyTimePacket() {}
|
||||
UpdateLobbyTimePacket() {}
|
||||
UpdateLobbyTimePacket(std::uint32_t remainingTime) : m_RemainingTime(remainingTime) {}
|
||||
virtual ~UpdateLobbyTimePacket() {}
|
||||
|
||||
virtual DataBuffer Serialize() const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
std::uint32_t getRemainingTime() const { return m_RemainingTime; }
|
||||
std::uint32_t GetRemainingTime() const { return m_RemainingTime; }
|
||||
|
||||
virtual PacketType getType() const { return PacketType::UpdateLobbyTime; }
|
||||
virtual PacketType GetType() const { return PacketType::UpdateLobbyTime; }
|
||||
};
|
||||
|
||||
class UpdateGameStatePacket : public Packet {
|
||||
private:
|
||||
game::GameState m_GameState;
|
||||
game::GameState m_GameState;
|
||||
public:
|
||||
UpdateGameStatePacket() {}
|
||||
UpdateGameStatePacket(game::GameState gameState) : m_GameState(gameState) {}
|
||||
virtual ~UpdateGameStatePacket() {}
|
||||
UpdateGameStatePacket() {}
|
||||
UpdateGameStatePacket(game::GameState gameState) : m_GameState(gameState) {}
|
||||
virtual ~UpdateGameStatePacket() {}
|
||||
|
||||
virtual DataBuffer Serialize() const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
game::GameState getGameState() const { return m_GameState; }
|
||||
game::GameState GetGameState() const { return m_GameState; }
|
||||
|
||||
virtual PacketType getType() const { return PacketType::UpdateGameState; }
|
||||
virtual PacketType GetType() const { return PacketType::UpdateGameState; }
|
||||
};
|
||||
|
||||
struct PlayerInfo {
|
||||
std::string name;
|
||||
game::TeamColor team;
|
||||
std::string name;
|
||||
game::TeamColor team;
|
||||
};
|
||||
|
||||
class PlayerListPacket : public Packet {
|
||||
private:
|
||||
std::map<std::uint8_t, PlayerInfo> m_Players;
|
||||
std::map<std::uint8_t, PlayerInfo> m_Players;
|
||||
public:
|
||||
PlayerListPacket() {}
|
||||
PlayerListPacket(std::map<std::uint8_t, PlayerInfo> players) : m_Players(players) {}
|
||||
virtual ~PlayerListPacket() {}
|
||||
PlayerListPacket() {}
|
||||
PlayerListPacket(std::map<std::uint8_t, PlayerInfo> players) : m_Players(players) {}
|
||||
virtual ~PlayerListPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize() const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
const std::map<std::uint8_t, PlayerInfo>& getPlayers() const { return m_Players; }
|
||||
const std::map<std::uint8_t, PlayerInfo>& GetPlayers() const { return m_Players; }
|
||||
|
||||
virtual PacketType getType() const { return PacketType::PlayerList; }
|
||||
virtual PacketType GetType() const { return PacketType::PlayerList; }
|
||||
};
|
||||
|
||||
class PlayerJoinPacket : public Packet {
|
||||
private:
|
||||
std::uint8_t m_PlayerID;
|
||||
std::string m_PlayerName;
|
||||
std::uint8_t m_PlayerID;
|
||||
std::string m_PlayerName;
|
||||
public:
|
||||
PlayerJoinPacket() {}
|
||||
PlayerJoinPacket(std::uint8_t playerID, const std::string& playerName) : m_PlayerID(playerID), m_PlayerName(playerName) {}
|
||||
virtual ~PlayerJoinPacket() {}
|
||||
PlayerJoinPacket() {}
|
||||
PlayerJoinPacket(std::uint8_t playerID, const std::string& playerName) : m_PlayerID(playerID), m_PlayerName(playerName) {}
|
||||
virtual ~PlayerJoinPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize() const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
std::uint8_t getPlayerID() const { return m_PlayerID; }
|
||||
const std::string& getPlayerName() const { return m_PlayerName; }
|
||||
std::uint8_t GetPlayerID() const { return m_PlayerID; }
|
||||
const std::string& GetPlayerName() const { return m_PlayerName; }
|
||||
|
||||
virtual PacketType getType() const { return PacketType::PlayerJoin; }
|
||||
virtual PacketType GetType() const { return PacketType::PlayerJoin; }
|
||||
};
|
||||
|
||||
class PlayerLeavePacket : public Packet {
|
||||
private:
|
||||
std::uint8_t m_PlayerID;
|
||||
std::uint8_t m_PlayerID;
|
||||
public:
|
||||
PlayerLeavePacket() {}
|
||||
PlayerLeavePacket(std::uint8_t playerID) : m_PlayerID(playerID) {}
|
||||
virtual ~PlayerLeavePacket() {}
|
||||
PlayerLeavePacket() {}
|
||||
PlayerLeavePacket(std::uint8_t playerID) : m_PlayerID(playerID) {}
|
||||
virtual ~PlayerLeavePacket() {}
|
||||
|
||||
virtual DataBuffer Serialize() const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
std::uint8_t getPlayerID() const { return m_PlayerID; }
|
||||
std::uint8_t GetPlayerID() const { return m_PlayerID; }
|
||||
|
||||
virtual PacketType getType() const { return PacketType::PlayerLeave; }
|
||||
virtual PacketType GetType() const { return PacketType::PlayerLeave; }
|
||||
};
|
||||
|
||||
class ConnexionInfoPacket : public Packet {
|
||||
private:
|
||||
std::uint8_t m_ConnectionID;
|
||||
std::uint8_t m_ConnectionID;
|
||||
public:
|
||||
ConnexionInfoPacket() {}
|
||||
ConnexionInfoPacket(std::uint8_t connectionID) : m_ConnectionID(connectionID) {}
|
||||
virtual ~ConnexionInfoPacket() {}
|
||||
ConnexionInfoPacket() {}
|
||||
ConnexionInfoPacket(std::uint8_t connectionID) : m_ConnectionID(connectionID) {}
|
||||
virtual ~ConnexionInfoPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize() const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
std::uint8_t getConnectionID() const { return m_ConnectionID; }
|
||||
std::uint8_t GetConnectionID() const { return m_ConnectionID; }
|
||||
|
||||
virtual PacketType getType() const { return PacketType::ConnectionInfo; }
|
||||
virtual PacketType GetType() const { return PacketType::ConnectionInfo; }
|
||||
};
|
||||
|
||||
class SelectTeamPacket : public Packet {
|
||||
private:
|
||||
game::TeamColor m_SelectedTeam;
|
||||
game::TeamColor m_SelectedTeam;
|
||||
public:
|
||||
SelectTeamPacket() {}
|
||||
SelectTeamPacket(game::TeamColor selectedTeam) : m_SelectedTeam(selectedTeam) {}
|
||||
virtual ~SelectTeamPacket() {}
|
||||
SelectTeamPacket() {}
|
||||
SelectTeamPacket(game::TeamColor selectedTeam) : m_SelectedTeam(selectedTeam) {}
|
||||
virtual ~SelectTeamPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize() const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
game::TeamColor getSelectedTeam() const { return m_SelectedTeam; }
|
||||
game::TeamColor GetSelectedTeam() const { return m_SelectedTeam; }
|
||||
|
||||
virtual PacketType getType() const { return PacketType::SelectTeam; }
|
||||
virtual PacketType GetType() const { return PacketType::SelectTeam; }
|
||||
};
|
||||
|
||||
class UpdatePlayerTeamPacket : public Packet {
|
||||
private:
|
||||
std::uint8_t m_PlayerID;
|
||||
game::TeamColor m_SelectedTeam;
|
||||
std::uint8_t m_PlayerID;
|
||||
game::TeamColor m_SelectedTeam;
|
||||
public:
|
||||
UpdatePlayerTeamPacket() {}
|
||||
UpdatePlayerTeamPacket(std::uint8_t playerID, game::TeamColor selectedTeam) : m_PlayerID(playerID), m_SelectedTeam(selectedTeam) {}
|
||||
virtual ~UpdatePlayerTeamPacket() {}
|
||||
UpdatePlayerTeamPacket() {}
|
||||
UpdatePlayerTeamPacket(std::uint8_t playerID, game::TeamColor selectedTeam) : m_PlayerID(playerID), m_SelectedTeam(selectedTeam) {}
|
||||
virtual ~UpdatePlayerTeamPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize() const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
game::TeamColor getSelectedTeam() const { return m_SelectedTeam; }
|
||||
std::uint8_t getPlayerID() const { return m_PlayerID; }
|
||||
game::TeamColor GetSelectedTeam() const { return m_SelectedTeam; }
|
||||
std::uint8_t GetPlayerID() const { return m_PlayerID; }
|
||||
|
||||
virtual PacketType getType() const { return PacketType::UpdatePlayerTeam; }
|
||||
virtual PacketType GetType() const { return PacketType::UpdatePlayerTeam; }
|
||||
};
|
||||
|
||||
class DisconnectPacket : public Packet {
|
||||
private:
|
||||
std::string m_Reason; // only when sent from server
|
||||
std::string m_Reason; // only when sent from server
|
||||
public:
|
||||
DisconnectPacket() {}
|
||||
DisconnectPacket(std::string reason) : m_Reason(reason) {}
|
||||
virtual ~DisconnectPacket() {}
|
||||
DisconnectPacket() {}
|
||||
DisconnectPacket(std::string reason) : m_Reason(reason) {}
|
||||
virtual ~DisconnectPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize() const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
const std::string& getReason() const { return m_Reason; }
|
||||
const std::string& GetReason() const { return m_Reason; }
|
||||
|
||||
virtual PacketType getType() const { return PacketType::Disconnect; }
|
||||
virtual PacketType GetType() const { return PacketType::Disconnect; }
|
||||
};
|
||||
|
||||
class ServerTpsPacket : public Packet {
|
||||
private:
|
||||
float m_TPS;
|
||||
std::uint64_t m_PacketSendTime; // used to calculate ping
|
||||
float m_TPS;
|
||||
float m_MSPT;
|
||||
std::uint64_t m_PacketSendTime; // used to calculate ping
|
||||
public:
|
||||
ServerTpsPacket() {}
|
||||
ServerTpsPacket(float tps, std::uint64_t sendTime) : m_TPS(tps), m_PacketSendTime(sendTime) {}
|
||||
virtual ~ServerTpsPacket() {}
|
||||
ServerTpsPacket() {}
|
||||
ServerTpsPacket(float tps, float mspt, std::uint64_t sendTime) : m_TPS(tps), m_MSPT(mspt), m_PacketSendTime(sendTime) {}
|
||||
virtual ~ServerTpsPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize() const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
float getTPS() const { return m_TPS; }
|
||||
std::uint64_t getPacketSendTime() const { return m_PacketSendTime; }
|
||||
float GetTPS() const { return m_TPS; }
|
||||
float GetMSPT() const { return m_MSPT; }
|
||||
std::uint64_t GetPacketSendTime() const { return m_PacketSendTime; }
|
||||
|
||||
virtual PacketType getType() const { return PacketType::ServerTps; }
|
||||
virtual PacketType GetType() const { return PacketType::ServerTps; }
|
||||
};
|
||||
|
||||
struct MobSend { // represents a mob send
|
||||
game::MobType mobType;
|
||||
game::MobLevel mobLevel;
|
||||
std::uint8_t mobCount; // the max is 12
|
||||
game::MobType mobType : 4;
|
||||
game::MobLevel mobLevel : 4;
|
||||
std::uint8_t mobCount; // the max is 12
|
||||
};
|
||||
|
||||
class SendMobsPacket : public Packet {
|
||||
private:
|
||||
std::vector<MobSend> m_MobSends;
|
||||
std::vector<MobSend> m_MobSends;
|
||||
public:
|
||||
SendMobsPacket() {}
|
||||
SendMobsPacket(const std::vector<MobSend>& mobSends) : m_MobSends(mobSends) {}
|
||||
virtual ~SendMobsPacket() {}
|
||||
SendMobsPacket() {}
|
||||
SendMobsPacket(const std::vector<MobSend>& mobSends) : m_MobSends(mobSends) {}
|
||||
virtual ~SendMobsPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize() const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
const std::vector<MobSend>& getMobSends() const { return m_MobSends; }
|
||||
const std::vector<MobSend>& GetMobSends() const { return m_MobSends; }
|
||||
|
||||
virtual PacketType getType() const { return PacketType::SendMobs; }
|
||||
virtual PacketType GetType() const { return PacketType::SendMobs; }
|
||||
};
|
||||
|
||||
class SpawnMobPacket : public Packet {
|
||||
private:
|
||||
game::MobID m_MobID;
|
||||
game::MobType m_MobType;
|
||||
game::MobLevel m_MobLevel;
|
||||
game::Direction m_MobDirection;
|
||||
game::PlayerID m_Sender;
|
||||
float m_MobX, m_MobY;
|
||||
game::MobID m_MobID;
|
||||
game::MobType m_MobType;
|
||||
game::MobLevel m_MobLevel;
|
||||
game::Direction m_MobDirection;
|
||||
game::PlayerID m_Sender;
|
||||
float m_MobX, m_MobY;
|
||||
public:
|
||||
SpawnMobPacket() {}
|
||||
SpawnMobPacket(game::MobID id, game::MobType type, std::uint8_t level, game::PlayerID sender,
|
||||
float x, float y, game::Direction dir) : m_MobID(id), m_MobType(type), m_MobLevel(level),
|
||||
m_MobDirection(dir), m_Sender(sender), m_MobX(x), m_MobY(y) {}
|
||||
virtual ~SpawnMobPacket() {}
|
||||
SpawnMobPacket() {}
|
||||
SpawnMobPacket(game::MobID id, game::MobType type, std::uint8_t level, game::PlayerID sender,
|
||||
float x, float y, game::Direction dir) : m_MobID(id), m_MobType(type), m_MobLevel(level),
|
||||
m_MobDirection(dir), m_Sender(sender), m_MobX(x), m_MobY(y) {
|
||||
}
|
||||
virtual ~SpawnMobPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize() const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
game::MobID getMobID() const { return m_MobID; }
|
||||
game::MobType getMobType() const { return m_MobType; }
|
||||
game::MobLevel getMobLevel() const { return m_MobLevel; }
|
||||
game::Direction getMobDirection() const { return m_MobDirection; }
|
||||
game::PlayerID getSender() const { return m_Sender; }
|
||||
float getMobX() const { return m_MobX; }
|
||||
float getMobY() const { return m_MobY; }
|
||||
game::MobID GetMobID() const { return m_MobID; }
|
||||
game::MobType GetMobType() const { return m_MobType; }
|
||||
game::MobLevel GetMobLevel() const { return m_MobLevel; }
|
||||
game::Direction GetMobDirection() const { return m_MobDirection; }
|
||||
game::PlayerID GetSender() const { return m_Sender; }
|
||||
float GetMobX() const { return m_MobX; }
|
||||
float GetMobY() const { return m_MobY; }
|
||||
|
||||
virtual PacketType getType() const { return PacketType::SpawnMob; }
|
||||
virtual PacketType GetType() const { return PacketType::SpawnMob; }
|
||||
};
|
||||
|
||||
class PlaceTowerPacket : public Packet {
|
||||
private:
|
||||
std::int32_t m_TowerX, m_TowerY;
|
||||
game::TowerType m_TowerType;
|
||||
std::int32_t m_TowerX, m_TowerY;
|
||||
game::TowerType m_TowerType;
|
||||
public:
|
||||
PlaceTowerPacket() {}
|
||||
PlaceTowerPacket(std::int32_t x, std::int32_t y, game::TowerType type) :
|
||||
m_TowerX(x), m_TowerY(y), m_TowerType(type) {}
|
||||
virtual ~PlaceTowerPacket() {}
|
||||
PlaceTowerPacket() {}
|
||||
PlaceTowerPacket(std::int32_t x, std::int32_t y, game::TowerType type) :
|
||||
m_TowerX(x), m_TowerY(y), m_TowerType(type) {
|
||||
}
|
||||
virtual ~PlaceTowerPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize() const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
std::int32_t getTowerX() const { return m_TowerX; }
|
||||
std::int32_t getTowerY() const { return m_TowerY; }
|
||||
game::TowerType getTowerType() const { return m_TowerType; }
|
||||
std::int32_t GetTowerX() const { return m_TowerX; }
|
||||
std::int32_t GetTowerY() const { return m_TowerY; }
|
||||
game::TowerType GetTowerType() const { return m_TowerType; }
|
||||
|
||||
virtual PacketType getType() const { return PacketType::PlaceTower; }
|
||||
virtual PacketType GetType() const { return PacketType::PlaceTower; }
|
||||
};
|
||||
|
||||
class WorldAddTowerPacket : public Packet {
|
||||
private:
|
||||
game::TowerID m_TowerID;
|
||||
std::int32_t m_TowerX, m_TowerY;
|
||||
game::TowerType m_TowerType;
|
||||
game::PlayerID m_Builder;
|
||||
game::TowerID m_TowerID;
|
||||
std::int32_t m_TowerX, m_TowerY;
|
||||
game::TowerType m_TowerType;
|
||||
game::PlayerID m_Builder;
|
||||
public:
|
||||
WorldAddTowerPacket() {}
|
||||
WorldAddTowerPacket(game::TowerID id, std::int32_t x, std::int32_t y, game::TowerType type, game::PlayerID player) :
|
||||
m_TowerID(id), m_TowerX(x), m_TowerY(y), m_TowerType(type), m_Builder(player) {}
|
||||
virtual ~WorldAddTowerPacket() {}
|
||||
WorldAddTowerPacket() {}
|
||||
WorldAddTowerPacket(game::TowerID id, std::int32_t x, std::int32_t y, game::TowerType type, game::PlayerID player) :
|
||||
m_TowerID(id), m_TowerX(x), m_TowerY(y), m_TowerType(type), m_Builder(player) {
|
||||
}
|
||||
virtual ~WorldAddTowerPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize() const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
game::TowerID getTowerID() const { return m_TowerID; }
|
||||
std::int32_t getTowerX() const { return m_TowerX; }
|
||||
std::int32_t getTowerY() const { return m_TowerY; }
|
||||
game::TowerType getTowerType() const { return m_TowerType; }
|
||||
game::PlayerID getBuilder() const { return m_Builder; }
|
||||
game::TowerID GetTowerID() const { return m_TowerID; }
|
||||
std::int32_t GetTowerX() const { return m_TowerX; }
|
||||
std::int32_t GetTowerY() const { return m_TowerY; }
|
||||
game::TowerType GetTowerType() const { return m_TowerType; }
|
||||
game::PlayerID GetBuilder() const { return m_Builder; }
|
||||
|
||||
virtual PacketType getType() const { return PacketType::WorldAddTower; }
|
||||
virtual PacketType GetType() const { return PacketType::WorldAddTower; }
|
||||
};
|
||||
|
||||
class RemoveTowerPacket : public Packet {
|
||||
private:
|
||||
game::TowerID m_TowerID;
|
||||
game::TowerID m_TowerID;
|
||||
public:
|
||||
RemoveTowerPacket() {}
|
||||
RemoveTowerPacket(game::TowerID id) : m_TowerID(id) {}
|
||||
virtual ~RemoveTowerPacket() {}
|
||||
RemoveTowerPacket() {}
|
||||
RemoveTowerPacket(game::TowerID id) : m_TowerID(id) {}
|
||||
virtual ~RemoveTowerPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize() const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
game::TowerID getTowerID() const { return m_TowerID; }
|
||||
game::TowerID GetTowerID() const { return m_TowerID; }
|
||||
|
||||
virtual PacketType getType() const { return PacketType::RemoveTower; }
|
||||
virtual PacketType GetType() const { return PacketType::RemoveTower; }
|
||||
};
|
||||
|
||||
class UpgradeTowerPacket : public Packet {
|
||||
private:
|
||||
game::TowerID m_TowerID;
|
||||
game::TowerLevel m_TowerLevel;
|
||||
game::TowerID m_TowerID;
|
||||
game::TowerLevel m_TowerLevel;
|
||||
public:
|
||||
UpgradeTowerPacket() {}
|
||||
UpgradeTowerPacket(game::TowerID tower, game::TowerLevel level) : m_TowerID(tower), m_TowerLevel(level) {}
|
||||
virtual ~UpgradeTowerPacket() {}
|
||||
UpgradeTowerPacket() {}
|
||||
UpgradeTowerPacket(game::TowerID tower, game::TowerLevel level) : m_TowerID(tower), m_TowerLevel(level) {}
|
||||
virtual ~UpgradeTowerPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize() const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
game::TowerID getTowerID() const { return m_TowerID; }
|
||||
game::TowerLevel getTowerLevel() const { return m_TowerLevel; }
|
||||
game::TowerID GetTowerID() const { return m_TowerID; }
|
||||
game::TowerLevel GetTowerLevel() const { return m_TowerLevel; }
|
||||
|
||||
virtual PacketType getType() const { return PacketType::UpgradeTower; }
|
||||
virtual PacketType GetType() const { return PacketType::UpgradeTower; }
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
class MobState {
|
||||
using Point = utils::shape::Point;
|
||||
private:
|
||||
game::MobID m_MobID;
|
||||
Point m_MobPosition;
|
||||
float m_MobLife;
|
||||
game::Direction m_MobDirection;
|
||||
public:
|
||||
MobState() {}
|
||||
MobState(game::MobID id, const Point& position, float life, game::Direction direction) :
|
||||
m_MobID(id), m_MobPosition(position), m_MobLife(life), m_MobDirection(direction) {
|
||||
}
|
||||
|
||||
game::MobID GetMobId() const { return m_MobID; }
|
||||
Point GetMobPosition() const { return m_MobPosition; }
|
||||
float GetMobLife() const { return m_MobLife; }
|
||||
game::Direction GetMobDirection() const { return m_MobDirection; }
|
||||
};
|
||||
|
||||
class UpdateMobStatesPacket : public Packet {
|
||||
private:
|
||||
std::vector<MobState> m_MobStates;
|
||||
public:
|
||||
UpdateMobStatesPacket() {}
|
||||
virtual ~UpdateMobStatesPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
void addMobState(MobState mobState) { m_MobStates.push_back(mobState); }
|
||||
|
||||
const std::vector<MobState>& GetMobStates() const { return m_MobStates; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::UpdateMobStates; }
|
||||
};
|
||||
|
||||
class UpdateCastleLifePacket : public Packet {
|
||||
private:
|
||||
std::uint16_t m_CastleLife;
|
||||
game::TeamColor m_Team;
|
||||
public:
|
||||
UpdateCastleLifePacket() {}
|
||||
UpdateCastleLifePacket(std::uint16_t life, game::TeamColor team) : m_CastleLife(life), m_Team(team) {}
|
||||
virtual ~UpdateCastleLifePacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
std::uint16_t GetCastleLife() const { return m_CastleLife; }
|
||||
game::TeamColor GetTeamColor() const { return m_Team; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::UpdateCastleLife; }
|
||||
};
|
||||
|
||||
enum class ItemType : std::uint8_t {
|
||||
// Upgrades
|
||||
ClickerUpgrade,
|
||||
GoldPerSecUpgrade,
|
||||
|
||||
// Items
|
||||
};
|
||||
|
||||
/** Packet used by the client to buy items or upgrades
|
||||
Packet used by the server to confirm transaction */
|
||||
class PlayerBuyItemPacket : public Packet {
|
||||
private:
|
||||
ItemType m_ItemType;
|
||||
std::uint8_t m_Count;
|
||||
public:
|
||||
PlayerBuyItemPacket() {}
|
||||
PlayerBuyItemPacket(ItemType itemType, std::uint8_t count) : m_ItemType(itemType), m_Count(count) {}
|
||||
virtual ~PlayerBuyItemPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
ItemType GetItemType() const { return m_ItemType; }
|
||||
std::uint8_t GetCount() const { return m_Count; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::PlayerBuyItem; }
|
||||
};
|
||||
|
||||
/** Packet used by the client to buy mob upgrades
|
||||
Packet used by the server to confirm transaction */
|
||||
class PlayerBuyMobUpgradePacket : public Packet {
|
||||
private:
|
||||
game::MobType m_MobType;
|
||||
std::uint8_t m_MobLevel;
|
||||
public:
|
||||
PlayerBuyMobUpgradePacket() {}
|
||||
PlayerBuyMobUpgradePacket(game::MobType mobType, std::uint8_t level) : m_MobType(mobType), m_MobLevel(level) {}
|
||||
virtual ~PlayerBuyMobUpgradePacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
game::MobType GetMobType() const { return m_MobType; }
|
||||
std::uint8_t GetLevel() const { return m_MobLevel; }
|
||||
|
||||
virtual PacketType GetType() const { return PacketType::PlayerBuyMobUpgrade; }
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -1,8 +1,62 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef __ANDROID__
|
||||
#include <GLES3/gl3.h>
|
||||
#if !defined(TD_IMPL_OPENGL_ES2) \
|
||||
&& !defined(TD_IMPL_OPENGL_ES3) \
|
||||
&& !defined(TD_IMPL_OPENGL_LOADER_GL3W) \
|
||||
&& !defined(TD_IMPL_OPENGL_LOADER_GLEW) \
|
||||
&& !defined(TD_IMPL_OPENGL_LOADER_GLAD) \
|
||||
&& !defined(TD_IMPL_OPENGL_LOADER_GLBINDING2) \
|
||||
&& !defined(TD_IMPL_OPENGL_LOADER_GLBINDING3) \
|
||||
&& !defined(TD_IMPL_OPENGL_LOADER_CUSTOM) \
|
||||
&& !defined(__ANDROID__)
|
||||
|
||||
#if defined(__has_include)
|
||||
|
||||
#if __has_include(<GL/glew.h>)
|
||||
#define TD_IMPL_OPENGL_LOADER_GLEW
|
||||
#elif __has_include(<glad/glad.h>)
|
||||
#define TD_IMPL_OPENGL_LOADER_GLAD
|
||||
#elif __has_include(<GL/gl3w.h>)
|
||||
#define TD_IMPL_OPENGL_LOADER_GL3W
|
||||
#elif __has_include(<glbinding/glbinding.h>)
|
||||
#define TD_IMPL_OPENGL_LOADER_GLBINDING3
|
||||
#elif __has_include(<glbinding/Binding.h>)
|
||||
#define TD_IMPL_OPENGL_LOADER_GLBINDING2
|
||||
#else
|
||||
#include "glbinding/gl/gl.h"
|
||||
using namespace gl;
|
||||
#error "Cannot detect OpenGL loader!"
|
||||
#endif
|
||||
|
||||
#else
|
||||
#error "Cannot detect loader with include detection !"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
// Include correct files
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
#include <GLES3/gl3.h>
|
||||
#elif defined(TD_IMPL_OPENGL_LOADER_GL3W)
|
||||
#include <GL/gl3w.h> // Needs to be initialized with gl3wInit() in user's code
|
||||
#elif defined(TD_IMPL_OPENGL_LOADER_GLEW)
|
||||
#include <GL/glew.h> // Needs to be initialized with glewInit() in user's code.
|
||||
#elif defined(TD_IMPL_OPENGL_LOADER_GLAD)
|
||||
#include <glad/glad.h> // Needs to be initialized with gladLoadGL() in user's code.
|
||||
#elif defined(TD_IMPL_OPENGL_LOADER_GLBINDING2)
|
||||
#ifndef GLFW_INCLUDE_NONE
|
||||
#define GLFW_INCLUDE_NONE // GLFW including OpenGL headers causes ambiguity or multiple definition errors.
|
||||
#endif
|
||||
#include <glbinding/Binding.h> // Needs to be initialized with glbinding::Binding::initialize() in user's code.
|
||||
#include <glbinding/gl/gl.h>
|
||||
using namespace gl;
|
||||
#elif defined(TD_IMPL_OPENGL_LOADER_GLBINDING3)
|
||||
#ifndef GLFW_INCLUDE_NONE
|
||||
#define GLFW_INCLUDE_NONE // GLFW including OpenGL headers causes ambiguity or multiple definition errors.
|
||||
#endif
|
||||
#include <glbinding/glbinding.h>// Needs to be initialized with glbinding::initialize() in user's code.
|
||||
#include <glbinding/gl/gl.h>
|
||||
using namespace gl;
|
||||
#else
|
||||
#include TD_IMPL_OPENGL_LOADER_CUSTOM
|
||||
#endif
|
||||
@@ -1,14 +1,6 @@
|
||||
/*
|
||||
* Renderer.h
|
||||
*
|
||||
* Created on: 4 nov. 2020
|
||||
* Author: simon
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#ifndef RENDER_RENDERER_H_
|
||||
#define RENDER_RENDERER_H_
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include "Defines.h"
|
||||
#include <memory>
|
||||
#include "loader/GLLoader.h"
|
||||
#include "render/shaders/WorldShader.h"
|
||||
@@ -17,46 +9,89 @@
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
struct Camera {
|
||||
Mat4f viewMatrix;
|
||||
Mat4f projectionMatrix;
|
||||
Mat4f InvViewMatrix;
|
||||
Mat4f InvProjectionMatrix;
|
||||
|
||||
float CamDistance = 25.0f;
|
||||
Vec3f CamPos{ 0, CamDistance, 0 };
|
||||
Vec2f CamLook{};
|
||||
|
||||
float m_Yaw = -PI / 2.0f;
|
||||
float m_Pitch = -PI / 2.0f + 0.0000001f;
|
||||
};
|
||||
|
||||
struct Model {
|
||||
std::unique_ptr<GL::VertexArray> vao;
|
||||
Vec3f positon;
|
||||
Vec3f color = { 1, 1, 1 };
|
||||
};
|
||||
|
||||
class TexturedModel {
|
||||
private:
|
||||
std::unique_ptr<GL::VertexArray> m_Vao;
|
||||
std::unique_ptr<GL::Texture> m_Texture;
|
||||
Vec3f m_Positon;
|
||||
Vec3f m_Color = { 1, 1, 1 };
|
||||
public:
|
||||
REMOVE_COPY(TexturedModel);
|
||||
|
||||
TexturedModel(GL::VertexArray&& vao, GL::Texture&& texture);
|
||||
TexturedModel(TexturedModel&& other);
|
||||
~TexturedModel() {}
|
||||
|
||||
const GL::VertexArray& GetVao() const { return *m_Vao; }
|
||||
const GL::Texture& GetTexture() const { return *m_Texture; }
|
||||
Vec3f GetPosition() const { return m_Positon; }
|
||||
Vec3f GetColor() const { return m_Color; }
|
||||
|
||||
void SetPosition(Vec3f newPos) { m_Positon = newPos; }
|
||||
void SetColor(Vec3f newColor) { m_Color = newColor; }
|
||||
|
||||
};
|
||||
|
||||
class Renderer {
|
||||
public:
|
||||
static constexpr float m_AnimationSpeed = 2.0f;
|
||||
static constexpr float m_AnimationSpeed = 2.0f;
|
||||
static constexpr float m_MouseSensitivity = 200.0f;
|
||||
|
||||
|
||||
struct Model {
|
||||
GL::VertexArray* vao;
|
||||
glm::vec2 positon;
|
||||
};
|
||||
private:
|
||||
std::unique_ptr<WorldShader> m_WorldShader;
|
||||
std::unique_ptr<EntityShader> m_EntityShader;
|
||||
std::unique_ptr<shader::WorldShader> m_WorldShader;
|
||||
std::unique_ptr<shader::EntityShader> m_EntityShader;
|
||||
|
||||
bool m_IsometricView = true;
|
||||
float m_IsometricShade = m_IsometricView;
|
||||
glm::vec2 m_CamPos{};
|
||||
Vec2i m_WindowSize;
|
||||
|
||||
Vec3f m_BackgroundColor;
|
||||
|
||||
Camera m_Camera{};
|
||||
public:
|
||||
Renderer();
|
||||
~Renderer();
|
||||
Renderer();
|
||||
~Renderer();
|
||||
|
||||
bool init();
|
||||
bool Init();
|
||||
|
||||
void prepare();
|
||||
void resize(const int width, const int height);
|
||||
void Prepare();
|
||||
void Resize(const int width, const int height);
|
||||
|
||||
void renderVAO(const GL::VertexArray& vao);
|
||||
void renderModel(const Model& model);
|
||||
void RenderVAO(const GL::VertexArray& vao);
|
||||
void RenderModel(const Model& model);
|
||||
void RenderModel(const TexturedModel& model);
|
||||
|
||||
void setZoom(float zoom);
|
||||
void setCamMovement(const glm::vec2& mov);
|
||||
void setCamPos(const glm::vec2& newPos);
|
||||
void setIsometricView(bool isometric); // false = 2D true = Isometric
|
||||
void AddZoom(float zoom);
|
||||
void SetCamAngularMovement(const Vec2f& mov);
|
||||
void SetCamMovement(const Vec2f& lastCursorPos, const Vec2f& currentCursorPos);
|
||||
void SetCamLook(const Vec2f& worldPos);
|
||||
|
||||
glm::vec2 getCursorWorldPos(const glm::vec2& cursorPos, float aspectRatio, float zoom, float windowWidth, float windowHeight);
|
||||
void SetBackgroundColor(const Vec3f& color) { m_BackgroundColor = color; }
|
||||
|
||||
Vec2f GetCursorWorldPos(const Vec2f& cursorPos, float windowWidth, float windowHeight);
|
||||
private:
|
||||
void updateIsometricView();
|
||||
void updateIsometricFade();
|
||||
void initShader();
|
||||
void InitShaders();
|
||||
void SetCamPos(const Vec3f& newPos);
|
||||
};
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
|
||||
#endif /* RENDER_RENDERER_H_ */
|
||||
|
||||
@@ -11,27 +11,27 @@ namespace render {
|
||||
|
||||
class VertexCache {
|
||||
|
||||
typedef std::vector<float> Vector;
|
||||
typedef std::vector<float> Vector;
|
||||
|
||||
struct DataIndex {
|
||||
Vector position;
|
||||
Vector color;
|
||||
};
|
||||
struct DataIndex {
|
||||
Vector position;
|
||||
Vector color;
|
||||
};
|
||||
|
||||
private:
|
||||
std::size_t m_VertexCount;
|
||||
std::unordered_map<std::uint64_t, DataIndex> m_Indexes;
|
||||
std::unique_ptr<GL::VertexArray> m_VertexArray;
|
||||
std::size_t m_VertexCount;
|
||||
std::unordered_map<std::uint64_t, DataIndex> m_Indexes;
|
||||
std::unique_ptr<GL::VertexArray> m_VertexArray;
|
||||
public:
|
||||
VertexCache() : m_VertexCount(0) {}
|
||||
VertexCache() : m_VertexCount(0) {}
|
||||
|
||||
void addData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors);
|
||||
void removeData(std::uint64_t index);
|
||||
void clear();
|
||||
void updateVertexArray();
|
||||
void AddData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors);
|
||||
void RemoveData(std::uint64_t index);
|
||||
void Clear();
|
||||
void UpdateVertexArray();
|
||||
|
||||
const GL::VertexArray& getVertexArray() const { return *m_VertexArray; }
|
||||
bool isEmpty() const { return m_VertexArray == nullptr; }
|
||||
const GL::VertexArray& GetVertexArray() const { return *m_VertexArray; }
|
||||
bool IsEmpty() const { return m_VertexArray == nullptr; }
|
||||
};
|
||||
|
||||
} // namespace render
|
||||
|
||||
@@ -6,13 +6,12 @@
|
||||
#include "render/VertexCache.h"
|
||||
|
||||
#include "render/gui/TowerPlacePopup.h"
|
||||
#include "render/gui/TowerUpgradePopup.h"
|
||||
#include "render/gui/MobTooltip.h"
|
||||
#include "render/gui/CastleTooltip.h"
|
||||
|
||||
#include "render/gui/imgui/imgui.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
namespace td {
|
||||
|
||||
namespace client {
|
||||
@@ -26,61 +25,63 @@ namespace render {
|
||||
|
||||
class WorldRenderer : public game::WorldListener {
|
||||
private:
|
||||
client::ClientGame* m_Client;
|
||||
Renderer* m_Renderer;
|
||||
game::World* m_World;
|
||||
std::unique_ptr<GL::VertexArray> m_WorldVao, m_MobVao, m_SelectTileVao;
|
||||
glm::vec2 m_CamPos;
|
||||
glm::vec2 m_CursorPos;
|
||||
glm::vec2 m_HoldCursorPos;
|
||||
glm::vec2 m_LastClicked;
|
||||
float m_Zoom;
|
||||
float m_CamSensibility = 1;
|
||||
bool m_PopupOpened = false;
|
||||
VertexCache m_TowersCache;
|
||||
client::ClientGame* m_Client;
|
||||
Renderer* m_Renderer;
|
||||
game::World* m_World;
|
||||
std::unique_ptr<GL::VertexArray> m_WorldVao;
|
||||
std::unique_ptr<Model> m_SelectTileModel;
|
||||
std::vector<TexturedModel> m_MobModels;
|
||||
Vec2f m_CamPos;
|
||||
Vec2f m_CursorPos;
|
||||
Vec2f m_HoldCursorPos;
|
||||
Vec2f m_LastClicked;
|
||||
float m_Zoom;
|
||||
float m_CamSensibility = 1;
|
||||
bool m_PopupOpened = false;
|
||||
VertexCache m_TowersCache;
|
||||
|
||||
std::unique_ptr<gui::TowerPlacePopup> m_TowerPlacePopup;
|
||||
std::unique_ptr<gui::MobTooltip> m_MobTooltip;
|
||||
std::unique_ptr<gui::CastleTooltip> m_CastleTooltip;
|
||||
std::unique_ptr<gui::TowerPlacePopup> m_TowerPlacePopup;
|
||||
std::unique_ptr<gui::TowerUpgradePopup> m_TowerUpgradePopup;
|
||||
std::unique_ptr<gui::MobTooltip> m_MobTooltip;
|
||||
std::unique_ptr<gui::CastleTooltip> m_CastleTooltip;
|
||||
public:
|
||||
WorldRenderer(game::World* world, client::ClientGame* client);
|
||||
~WorldRenderer();
|
||||
WorldRenderer(game::World* world, client::ClientGame* client);
|
||||
~WorldRenderer();
|
||||
|
||||
void loadModels();
|
||||
void LoadModels();
|
||||
|
||||
static ImVec4 getImGuiTeamColor(game::TeamColor color);
|
||||
static ImVec4 GetImGuiTeamColor(game::TeamColor color);
|
||||
|
||||
void update();
|
||||
void render();
|
||||
void Update();
|
||||
void Render();
|
||||
|
||||
void setCamPos(float camX, float camY);
|
||||
void SetCamPos(float camX, float camY);
|
||||
|
||||
void moveCam(float relativeX, float relativeY, float aspectRatio);
|
||||
void changeZoom(float zoom);
|
||||
void MoveCam(float relativeX, float relativeY);
|
||||
void ChangeZoom(float zoom);
|
||||
|
||||
// WorldListener
|
||||
// WorldListener
|
||||
|
||||
virtual void OnTowerAdd(game::TowerPtr tower);
|
||||
virtual void OnTowerRemove(game::TowerPtr tower);
|
||||
virtual void OnTowerAdd(game::TowerPtr tower);
|
||||
virtual void OnTowerRemove(game::TowerPtr tower);
|
||||
private:
|
||||
void click();
|
||||
void renderWorld() const;
|
||||
void renderTowers() const;
|
||||
void renderMobs() const;
|
||||
void renderTileSelect() const;
|
||||
void renderPopups();
|
||||
void renderTowerUpgradePopup();
|
||||
void renderMobTooltip() const;
|
||||
void renderCastleTooltip() const;
|
||||
void detectClick();
|
||||
void detectMobHovering() const;
|
||||
void detectCastleHovering() const;
|
||||
void renderTooltips() const;
|
||||
void removeTower();
|
||||
glm::vec2 getCursorWorldPos() const;
|
||||
glm::vec2 getClickWorldPos() const;
|
||||
void Click();
|
||||
void RenderWorld() const;
|
||||
void RenderTowers() const;
|
||||
void RenderMobs();
|
||||
void RenderTileSelect() const;
|
||||
void RenderPopups();
|
||||
void RenderMobTooltip() const;
|
||||
void RenderCastleTooltip() const;
|
||||
void DetectClick();
|
||||
void DetectMobHovering() const;
|
||||
void DetectCastleHovering() const;
|
||||
void RenderTooltips() const;
|
||||
void RemoveTower();
|
||||
Vec2f GetCursorWorldPos() const;
|
||||
Vec2f GetClickWorldPos() const;
|
||||
|
||||
void updateCursorPos();
|
||||
void UpdateCursorPos();
|
||||
};
|
||||
|
||||
} // namespace render
|
||||
|
||||
@@ -14,13 +14,14 @@ namespace gui {
|
||||
|
||||
class CastleTooltip : public GuiWidget {
|
||||
private:
|
||||
const game::TeamCastle* m_Castle;
|
||||
const game::TeamCastle* m_Castle;
|
||||
public:
|
||||
CastleTooltip(client::Client* client);
|
||||
CastleTooltip(client::Client* client);
|
||||
|
||||
virtual void render();
|
||||
virtual void Render();
|
||||
|
||||
void setCastle(const game::TeamCastle* castle) { m_Castle = castle; }
|
||||
void SetCastle(const game::TeamCastle* castle) { m_Castle = castle; }
|
||||
bool IsShown() { return m_Castle != nullptr; }
|
||||
};
|
||||
|
||||
} // namespace gui
|
||||
|
||||
@@ -7,13 +7,13 @@ namespace gui {
|
||||
|
||||
class FrameMenu : public GuiWidget {
|
||||
private:
|
||||
bool m_VSync;
|
||||
bool m_IsometricView;
|
||||
bool m_ShowDemoWindow;
|
||||
bool m_VSync;
|
||||
bool m_IsometricView;
|
||||
bool m_ShowDemoWindow;
|
||||
public:
|
||||
FrameMenu(client::Client* client);
|
||||
FrameMenu(client::Client* client);
|
||||
|
||||
virtual void render();
|
||||
virtual void Render();
|
||||
};
|
||||
|
||||
} // namespace gui
|
||||
|
||||
@@ -7,17 +7,17 @@ namespace gui {
|
||||
|
||||
class GameMenu : public GuiWidget {
|
||||
private:
|
||||
std::unique_ptr<SummonMenu> m_SummonMenu;
|
||||
std::unique_ptr<SummonMenu> m_SummonMenu;
|
||||
public:
|
||||
GameMenu(client::Client* client);
|
||||
GameMenu(client::Client* client);
|
||||
|
||||
virtual void render();
|
||||
virtual void Render();
|
||||
private:
|
||||
void showTPS();
|
||||
void showStats();
|
||||
void showPlayers();
|
||||
void showLobbyProgress();
|
||||
void showTeamSelection();
|
||||
void ShowTPS();
|
||||
void ShowStats();
|
||||
void ShowPlayers();
|
||||
void ShowLobbyProgress();
|
||||
void ShowTeamSelection();
|
||||
};
|
||||
|
||||
} // namespace gui
|
||||
|
||||
@@ -10,17 +10,19 @@ namespace gui {
|
||||
|
||||
class GuiManager {
|
||||
private:
|
||||
std::vector<std::shared_ptr<GuiWidget>> m_Widgets;
|
||||
std::vector<std::unique_ptr<GuiWidget>> m_Widgets;
|
||||
public:
|
||||
void renderWidgets() {
|
||||
for (auto widget : m_Widgets) {
|
||||
widget->render();
|
||||
}
|
||||
}
|
||||
GuiManager() {}
|
||||
|
||||
void addWidgets(const std::shared_ptr<GuiWidget>& widget) {
|
||||
m_Widgets.push_back(std::move(widget));
|
||||
}
|
||||
void RenderWidgets() {
|
||||
for (auto& widget : m_Widgets) {
|
||||
widget->Render();
|
||||
}
|
||||
}
|
||||
|
||||
void AddWidget(std::unique_ptr<GuiWidget>&& widget) {
|
||||
m_Widgets.push_back(std::move(widget));
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace gui
|
||||
|
||||
@@ -10,13 +10,13 @@ namespace gui {
|
||||
|
||||
class GuiWidget {
|
||||
protected:
|
||||
client::Client* m_Client;
|
||||
client::Client* m_Client;
|
||||
public:
|
||||
GuiWidget(client::Client* client) : m_Client(client) {}
|
||||
GuiWidget(client::Client* client) : m_Client(client) {}
|
||||
|
||||
client::Client* getClient() { return m_Client; }
|
||||
client::Client* GetClient() { return m_Client; }
|
||||
|
||||
virtual void render() = 0;
|
||||
virtual void Render() = 0;
|
||||
};
|
||||
|
||||
} // namespace gui
|
||||
|
||||
9
include/render/gui/LifeProgress.h
Normal file
9
include/render/gui/LifeProgress.h
Normal file
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
namespace td {
|
||||
namespace gui {
|
||||
|
||||
extern void RenderLifeProgress(float progress);
|
||||
|
||||
} // namespace gui
|
||||
} // namespace td
|
||||
@@ -13,24 +13,24 @@ namespace gui {
|
||||
|
||||
class MainMenu : public GuiWidget {
|
||||
private:
|
||||
bool m_TriedToConnect = false;
|
||||
bool m_TriedToCreate = false;
|
||||
std::string m_ConnectAddress;
|
||||
int m_ConnectPort;
|
||||
int m_ServerPort = 25565;
|
||||
std::string m_WorldFilePath;
|
||||
imgui_addons::ImGuiFileBrowser m_FileDialog;
|
||||
bool m_TriedToConnect = false;
|
||||
bool m_TriedToCreate = false;
|
||||
std::string m_ConnectAddress;
|
||||
int m_ConnectPort;
|
||||
int m_ServerPort = 25565;
|
||||
std::string m_WorldFilePath;
|
||||
imgui_addons::ImGuiFileBrowser m_FileDialog;
|
||||
|
||||
std::unique_ptr<server::Server> m_Server;
|
||||
std::unique_ptr<server::Server> m_Server;
|
||||
public:
|
||||
MainMenu(client::Client* client);
|
||||
~MainMenu();
|
||||
MainMenu(client::Client* client);
|
||||
~MainMenu();
|
||||
|
||||
virtual void render();
|
||||
virtual void Render();
|
||||
|
||||
const server::Server* getServer() const { return m_Server.get(); }
|
||||
const server::Server* GetServer() const { return m_Server.get(); }
|
||||
private:
|
||||
bool startServer();
|
||||
bool StartServer();
|
||||
};
|
||||
|
||||
} // namespace gui
|
||||
|
||||
@@ -14,13 +14,14 @@ namespace gui {
|
||||
|
||||
class MobTooltip : public GuiWidget {
|
||||
private:
|
||||
const game::Mob* m_Mob;
|
||||
const game::Mob* m_Mob;
|
||||
public:
|
||||
MobTooltip(client::Client* client);
|
||||
MobTooltip(client::Client* client);
|
||||
|
||||
virtual void render();
|
||||
virtual void Render();
|
||||
|
||||
void setMob(const game::Mob* mob) { m_Mob = mob; }
|
||||
void SetMob(const game::Mob* mob) { m_Mob = mob; }
|
||||
bool IsShown() { return m_Mob != nullptr; }
|
||||
};
|
||||
|
||||
} // namespace gui
|
||||
|
||||
@@ -10,16 +10,20 @@ namespace gui {
|
||||
|
||||
class SummonMenu : public GuiWidget {
|
||||
private:
|
||||
bool m_MenuOpened;
|
||||
int m_ImageWidth = 100;
|
||||
static constexpr int m_MobTypeCount = static_cast<std::size_t>(td::game::MobType::MOB_COUNT);
|
||||
std::array<int, static_cast<std::size_t>(m_MobTypeCount)> m_Values;
|
||||
bool m_MenuOpened;
|
||||
int m_ImageWidth = 100;
|
||||
float m_Cooldown;
|
||||
float m_LastCooldown;
|
||||
static constexpr int m_MobTypeCount = static_cast<std::size_t>(td::game::MobType::MOB_COUNT);
|
||||
std::array<int, static_cast<std::size_t>(m_MobTypeCount)> m_Values;
|
||||
public:
|
||||
SummonMenu(client::Client* client);
|
||||
SummonMenu(client::Client* client);
|
||||
|
||||
virtual void render();
|
||||
void SetCooldown(float cooldown);
|
||||
|
||||
virtual void Render();
|
||||
private:
|
||||
void setSummonMax(int valueIndex);
|
||||
void SetSummonMax(int valueIndex);
|
||||
};
|
||||
|
||||
} // namespace gui
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "render/gui/GuiManager.h"
|
||||
|
||||
struct SDL_Window;
|
||||
typedef void* SDL_GLContext;
|
||||
|
||||
@@ -20,39 +22,27 @@ class Client;
|
||||
|
||||
} // namespace client
|
||||
|
||||
namespace gui {
|
||||
|
||||
class MainMenu;
|
||||
class GameMenu;
|
||||
class FrameMenu;
|
||||
class UpdateMenu;
|
||||
|
||||
} // namespace gui
|
||||
|
||||
namespace render {
|
||||
|
||||
class Renderer;
|
||||
|
||||
class TowerGui {
|
||||
private:
|
||||
SDL_Window* m_Window;
|
||||
SDL_GLContext m_GlContext;
|
||||
td::render::Renderer* m_Renderer;
|
||||
std::unique_ptr<td::client::Client> m_Client;
|
||||
std::unique_ptr<td::gui::MainMenu> m_MainMenu;
|
||||
std::unique_ptr<td::gui::GameMenu> m_GameMenu;
|
||||
std::unique_ptr<td::gui::FrameMenu> m_FrameMenu;
|
||||
std::unique_ptr<td::gui::UpdateMenu> m_UpdateMenu;
|
||||
SDL_Window* m_Window;
|
||||
SDL_GLContext m_GlContext;
|
||||
td::render::Renderer* m_Renderer;
|
||||
td::gui::GuiManager m_GuiManager;
|
||||
std::unique_ptr<td::client::Client> m_Client;
|
||||
public:
|
||||
TowerGui(SDL_Window* wndow, SDL_GLContext glContext, td::render::Renderer* renderer);
|
||||
~TowerGui();
|
||||
TowerGui(SDL_Window* wndow, SDL_GLContext glContext, td::render::Renderer* renderer);
|
||||
~TowerGui();
|
||||
|
||||
void render();
|
||||
void Render();
|
||||
private:
|
||||
void initWidgets();
|
||||
void tick();
|
||||
void beginFrame();
|
||||
void endFrame();
|
||||
void InitWidgets();
|
||||
void Tick();
|
||||
void BeginFrame();
|
||||
void EndFrame();
|
||||
};
|
||||
|
||||
} // namespace render
|
||||
|
||||
@@ -2,26 +2,26 @@
|
||||
|
||||
#include "GuiWidget.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include "Defines.h"
|
||||
|
||||
namespace td {
|
||||
namespace gui {
|
||||
|
||||
class TowerPlacePopup : public GuiWidget {
|
||||
private:
|
||||
glm::vec2 m_ClickWorldPos;
|
||||
Vec2f m_ClickWorldPos;
|
||||
public:
|
||||
TowerPlacePopup(client::Client* client);
|
||||
TowerPlacePopup(client::Client* client);
|
||||
|
||||
virtual void render();
|
||||
virtual void Render();
|
||||
|
||||
void setClickPos(const glm::vec2& worldPos);
|
||||
void SetClickPos(const Vec2f& worldPos);
|
||||
private:
|
||||
static constexpr float m_TowerPopupTileWidth = 200.0f;
|
||||
static constexpr float m_TowerPopupTileHeight = 200.0f;
|
||||
static constexpr float m_TowerPopupTileWidth = 200.0f;
|
||||
static constexpr float m_TowerPopupTileHeight = 200.0f;
|
||||
|
||||
static constexpr float m_PlaceTowerButtonWidth = 150.0f;
|
||||
static constexpr float m_PlaceTowerButtonHeight = 35.0f;
|
||||
static constexpr float m_PlaceTowerButtonWidth = 150.0f;
|
||||
static constexpr float m_PlaceTowerButtonHeight = 35.0f;
|
||||
};
|
||||
|
||||
} // namespace gui
|
||||
|
||||
32
include/render/gui/TowerUpgradePopup.h
Normal file
32
include/render/gui/TowerUpgradePopup.h
Normal file
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include "GuiWidget.h"
|
||||
|
||||
#include "Defines.h"
|
||||
|
||||
namespace td {
|
||||
namespace gui {
|
||||
|
||||
class TowerUpgradePopup : public GuiWidget {
|
||||
private:
|
||||
Vec2f m_ClickWorldPos;
|
||||
bool m_ShouldBeClosed;
|
||||
bool m_Opened;
|
||||
public:
|
||||
TowerUpgradePopup(client::Client* client);
|
||||
|
||||
virtual void Render();
|
||||
|
||||
void SetClickPos(const Vec2f& worldPos);
|
||||
|
||||
bool IsPopupOpened();
|
||||
private:
|
||||
static constexpr float m_TowerPopupTileWidth = 200.0f;
|
||||
static constexpr float m_TowerPopupTileHeight = 200.0f;
|
||||
|
||||
static constexpr float m_PlaceTowerButtonWidth = 150.0f;
|
||||
static constexpr float m_PlaceTowerButtonHeight = 35.0f;
|
||||
};
|
||||
|
||||
} // namespace gui
|
||||
} // namespace td
|
||||
@@ -2,27 +2,34 @@
|
||||
|
||||
#include "GuiWidget.h"
|
||||
|
||||
#include "updater/Updater.h"
|
||||
|
||||
#include <future>
|
||||
#include <memory>
|
||||
|
||||
namespace td {
|
||||
|
||||
namespace utils {
|
||||
|
||||
class Updater;
|
||||
|
||||
} // namespace utils
|
||||
|
||||
namespace gui {
|
||||
|
||||
class UpdateMenu : public GuiWidget {
|
||||
private:
|
||||
bool m_Opened;
|
||||
std::string m_Error;
|
||||
utils::Updater m_Updater;
|
||||
std::shared_future<bool> m_UpdateAvailable;
|
||||
bool m_Opened;
|
||||
std::string m_Error;
|
||||
std::unique_ptr<utils::Updater> m_Updater;
|
||||
std::shared_future<bool> m_UpdateAvailable;
|
||||
public:
|
||||
UpdateMenu(client::Client* client);
|
||||
UpdateMenu(client::Client* client);
|
||||
virtual ~UpdateMenu();
|
||||
|
||||
virtual void render();
|
||||
virtual void Render();
|
||||
private:
|
||||
void checkUpdates();
|
||||
bool isUpdateChecked();
|
||||
void renderErrorPopup();
|
||||
void CheckUpdates();
|
||||
bool IsUpdateChecked();
|
||||
void RenderErrorPopup();
|
||||
};
|
||||
|
||||
} // namespace gui
|
||||
|
||||
@@ -107,8 +107,20 @@ namespace ImGui
|
||||
}
|
||||
*/
|
||||
|
||||
#ifdef __ANDROID__
|
||||
#define IMGUI_IMPL_OPENGL_ES3
|
||||
#include "render/GL.h"
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
#define IMGUI_IMPL_OPENGL_LOADER_ES3
|
||||
#elif defined(TD_IMPL_OPENGL_LOADER_GL3W)
|
||||
#define IMGUI_IMPL_OPENGL_LOADER_GL3W
|
||||
#elif defined(TD_IMPL_OPENGL_LOADER_GLEW)
|
||||
#define IMGUI_IMPL_OPENGL_LOADER_GLEW
|
||||
#elif defined(TD_IMPL_OPENGL_LOADER_GLAD)
|
||||
#define IMGUI_IMPL_OPENGL_LOADER_GLAD
|
||||
#elif defined(TD_IMPL_OPENGL_LOADER_GLBINDING2)
|
||||
#define IMGUI_IMPL_OPENGL_LOADER_GLBINDING2
|
||||
#elif defined(TD_IMPL_OPENGL_LOADER_GLBINDING3)
|
||||
#define IMGUI_IMPL_OPENGL_LOADER_GLBINDING3
|
||||
#else
|
||||
#define IMGUI_IMPL_OPENGL_LOADER_GLBINDING2
|
||||
#define IMGUI_IMPL_OPENGL_LOADER_CUSTOM
|
||||
#endif
|
||||
@@ -17,8 +17,9 @@
|
||||
namespace GL {
|
||||
|
||||
struct VertexAttribPointer {
|
||||
unsigned int m_Index, m_Size;
|
||||
int m_Offset;
|
||||
unsigned int m_Index;
|
||||
unsigned int m_Size;
|
||||
unsigned int m_Offset;
|
||||
};
|
||||
|
||||
class VertexBuffer {
|
||||
@@ -27,6 +28,7 @@ private:
|
||||
std::vector<VertexAttribPointer> m_VertexAttribs;
|
||||
public:
|
||||
REMOVE_COPY(VertexBuffer);
|
||||
|
||||
VertexBuffer(VertexBuffer&& other) {
|
||||
m_VertexAttribs = std::move(other.m_VertexAttribs);
|
||||
m_ID = other.m_ID;
|
||||
@@ -34,12 +36,14 @@ public:
|
||||
other.m_ID = 0;
|
||||
other.m_DataStride = 0;
|
||||
}
|
||||
|
||||
VertexBuffer(const std::vector<float>& data, unsigned int stride);
|
||||
~VertexBuffer();
|
||||
void bind() const;
|
||||
void unbind() const;
|
||||
void addVertexAttribPointer(unsigned int index, unsigned int coordinateSize, unsigned int offset);
|
||||
void bindVertexAttribs() const;
|
||||
|
||||
void Bind() const;
|
||||
void Unbind() const;
|
||||
void AddVertexAttribPointer(unsigned int index, unsigned int coordinateSize, unsigned int offset);
|
||||
void BindVertexAttribs() const;
|
||||
};
|
||||
|
||||
class VertexArray {
|
||||
@@ -48,6 +52,7 @@ private:
|
||||
std::vector<VertexBuffer> m_VertexBuffers; //use to destroy vbos when become unused
|
||||
public:
|
||||
REMOVE_COPY(VertexArray);
|
||||
|
||||
VertexArray(VertexArray&& other) {
|
||||
m_ID = other.m_ID;
|
||||
m_VertexCount = other.m_VertexCount;
|
||||
@@ -55,12 +60,33 @@ public:
|
||||
other.m_VertexCount = 0;
|
||||
other.m_ID = 0;
|
||||
}
|
||||
|
||||
VertexArray(unsigned int vertexCount);
|
||||
~VertexArray();
|
||||
unsigned int getVertexCount() const { return m_VertexCount; }
|
||||
void bindVertexBuffer(VertexBuffer& vbo);
|
||||
void bind() const;
|
||||
void unbind() const;
|
||||
|
||||
unsigned int GetVertexCount() const { return m_VertexCount; }
|
||||
void BindVertexBuffer(VertexBuffer& vbo);
|
||||
void Bind() const;
|
||||
void Unbind() const;
|
||||
};
|
||||
|
||||
class Texture {
|
||||
private:
|
||||
unsigned int m_ID;
|
||||
public:
|
||||
REMOVE_COPY(Texture);
|
||||
|
||||
Texture(Texture&& other) {
|
||||
m_ID = other.m_ID;
|
||||
other.m_ID = 0;
|
||||
}
|
||||
|
||||
Texture(const char* textureData, int width, int height, int comp);
|
||||
~Texture();
|
||||
|
||||
unsigned int GetTextureID() const { return m_ID; }
|
||||
void Bind() const;
|
||||
static void Unbind();
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
17
include/render/loader/MobLoader.h
Normal file
17
include/render/loader/MobLoader.h
Normal file
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include "GLLoader.h"
|
||||
#include "render/Renderer.h"
|
||||
#include "game/Mobs.h"
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
namespace MobLoader {
|
||||
|
||||
TexturedModel LoadMobModel(game::MobType mobType);
|
||||
|
||||
} // namespace MobLoader
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
@@ -8,8 +8,13 @@
|
||||
#ifndef RENDER_LOADER_TEXTURELOADER_H_
|
||||
#define RENDER_LOADER_TEXTURELOADER_H_
|
||||
|
||||
#include "render/loader/GLLoader.h"
|
||||
#include <string>
|
||||
|
||||
namespace TextureLoader {
|
||||
const unsigned int loadGLTexture(const char* fileName);
|
||||
|
||||
GL::Texture LoadTexture(const std::string& fileName);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -9,14 +9,14 @@ namespace render {
|
||||
namespace WorldLoader {
|
||||
|
||||
struct RenderData {
|
||||
std::vector<float> positions;
|
||||
std::vector<float> colors;
|
||||
std::vector<float> positions;
|
||||
std::vector<float> colors;
|
||||
};
|
||||
|
||||
GL::VertexArray loadMobModel();
|
||||
GL::VertexArray loadWorldModel(const td::game::World* world);
|
||||
GL::VertexArray loadTileSelectModel();
|
||||
RenderData loadTowerModel(game::TowerPtr tower);
|
||||
GL::VertexArray LoadMobModel();
|
||||
GL::VertexArray LoadWorldModel(const td::game::World* world);
|
||||
GL::VertexArray LoadTileSelectModel();
|
||||
RenderData LoadTowerModel(game::TowerPtr tower);
|
||||
|
||||
} // namespace WorldLoader
|
||||
|
||||
|
||||
@@ -2,17 +2,27 @@
|
||||
|
||||
#include "ShaderProgram.h"
|
||||
|
||||
namespace td {
|
||||
namespace shader {
|
||||
|
||||
class EntityShader : public ShaderProgram {
|
||||
private:
|
||||
unsigned int location_cam = 0, location_zoom = 0, location_aspect_ratio = 0, location_translation = 0, location_viewtype = 0;
|
||||
unsigned int m_LocationProjectionMatrix = 0;
|
||||
unsigned int m_LocationViewMatrix = 0;
|
||||
unsigned int m_LocationPosition = 0;
|
||||
unsigned int m_LocationColorEffect = 0;
|
||||
protected:
|
||||
void getAllUniformLocation();
|
||||
virtual void GetAllUniformLocation();
|
||||
public:
|
||||
EntityShader();
|
||||
void loadShader();
|
||||
void setCamPos(const glm::vec2& camPos);
|
||||
void setZoom(float zoom);
|
||||
void setAspectRatio(float aspectRatio);
|
||||
void setModelPos(const glm::vec2& modelPos);
|
||||
void setIsometricView(float isometric);
|
||||
|
||||
void LoadShader();
|
||||
|
||||
void SetColorEffect(const Vec3f& color);
|
||||
void SetProjectionMatrix(const Mat4f& proj) const;
|
||||
void SetViewMatrix(const Mat4f& view) const;
|
||||
void SetModelPos(const Vec3f& pos) const;
|
||||
};
|
||||
|
||||
} // namespace shader
|
||||
} // namespace td
|
||||
|
||||
@@ -1,44 +1,43 @@
|
||||
/*
|
||||
* ShaderProgram.h
|
||||
*
|
||||
* Created on: 31 janv. 2020
|
||||
* Author: simon
|
||||
*/
|
||||
|
||||
#ifndef RENDER_SHADERS_SHADERPROGRAM_H_
|
||||
#define RENDER_SHADERS_SHADERPROGRAM_H_
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <glm/glm.hpp>
|
||||
#include "Defines.h"
|
||||
#include "render/GL.h"
|
||||
|
||||
namespace td {
|
||||
namespace shader {
|
||||
|
||||
class ShaderProgram {
|
||||
public:
|
||||
ShaderProgram();
|
||||
virtual ~ShaderProgram();
|
||||
void start() const;
|
||||
void stop() const;
|
||||
void loadProgramFile(const std::string& vertexFile, const std::string& fragmentFile);
|
||||
void loadProgram(const std::string& vertexSource, const std::string& fragmentSource);
|
||||
|
||||
void Start() const;
|
||||
void Stop() const;
|
||||
|
||||
void LoadProgramFile(const std::string& vertexFile, const std::string& fragmentFile);
|
||||
void LoadProgram(const std::string& vertexSource, const std::string& fragmentSource);
|
||||
|
||||
protected:
|
||||
virtual void getAllUniformLocation() = 0;
|
||||
int getUniformLocation(const std::string& uniformName)const;
|
||||
void loadFloat(const int location, const float value)const;
|
||||
void loadInt(const int& location, const int& value)const;
|
||||
void loadVector(const int& location, const glm::vec2& vector)const;
|
||||
void loadVector(const int& location, const glm::vec3& vector)const;
|
||||
void loadVector(const int& location, const glm::vec4& vector)const;
|
||||
void loadBoolean(const int& location, const bool& value)const;
|
||||
void loadMatrix(const int& location, const glm::mat4& matrix);
|
||||
void cleanUp() const;
|
||||
virtual void GetAllUniformLocation() = 0;
|
||||
int GetUniformLocation(const std::string& uniformName) const;
|
||||
|
||||
void LoadFloat(unsigned int location, float value) const;
|
||||
void LoadInt(unsigned int location, int value) const;
|
||||
void LoadVector(unsigned int location, const Vec2f& vector) const;
|
||||
void LoadVector(unsigned int location, const Vec3f& vector) const;
|
||||
void LoadBoolean(unsigned int location, bool value) const;
|
||||
void LoadMat4(unsigned int location, const Mat4f& mat) const;
|
||||
void CleanUp() const;
|
||||
|
||||
private:
|
||||
unsigned int programID;
|
||||
unsigned int vertexShaderID;
|
||||
unsigned int fragmentShaderID;
|
||||
int loadShaderFromFile(const std::string& file, GLenum type);
|
||||
int loadShader(const std::string& source, GLenum type);
|
||||
unsigned int m_ProgramID;
|
||||
unsigned int m_VertexShaderID;
|
||||
unsigned int m_FragmentShaderID;
|
||||
|
||||
unsigned int LoadShaderFromFile(const std::string& file, GLenum type);
|
||||
unsigned int LoadShader(const std::string& source, GLenum type);
|
||||
};
|
||||
|
||||
#endif /* RENDER_SHADERS_SHADERPROGRAM_H_ */
|
||||
} // namespace shader
|
||||
} // namespace td
|
||||
@@ -1,27 +1,22 @@
|
||||
/*
|
||||
* GameShader.h
|
||||
*
|
||||
* Created on: 4 nov. 2020
|
||||
* Author: simon
|
||||
*/
|
||||
|
||||
#ifndef RENDER_SHADERS_GAMESHADER_H_
|
||||
#define RENDER_SHADERS_GAMESHADER_H_
|
||||
#pragma once
|
||||
|
||||
#include "ShaderProgram.h"
|
||||
|
||||
namespace td {
|
||||
namespace shader {
|
||||
|
||||
class WorldShader : public ShaderProgram {
|
||||
private:
|
||||
unsigned int location_cam = 0, location_zoom = 0, location_aspect_ratio = 0, location_viewtype = 0;
|
||||
unsigned int m_LocationProjection = 0, m_LocationView = 0;
|
||||
protected:
|
||||
void getAllUniformLocation();
|
||||
void GetAllUniformLocation();
|
||||
public:
|
||||
WorldShader();
|
||||
void loadShader();
|
||||
void setCamPos(const glm::vec2& camPos);
|
||||
void setZoom(float zoom);
|
||||
void setAspectRatio(float aspectRatio);
|
||||
void setIsometricView(float isometric);
|
||||
void LoadShader();
|
||||
|
||||
void SetProjectionMatrix(const Mat4f& proj) const;
|
||||
void SetViewMatrix(const Mat4f& view) const;
|
||||
};
|
||||
|
||||
#endif /* RENDER_SHADERS_GAMESHADER_H_ */
|
||||
} // namespace shader
|
||||
} // namespace td
|
||||
|
||||
@@ -2,42 +2,42 @@
|
||||
|
||||
#include "misc/DataBuffer.h"
|
||||
|
||||
#define TD_VERSION "alpha-0.1.0"
|
||||
#define TD_VERSION "alpha-0.3.0"
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
class Updater {
|
||||
private:
|
||||
float m_Progress;
|
||||
bool m_DownloadComplete;
|
||||
bool m_FileWrited;
|
||||
bool m_CancelDownload;
|
||||
DataBuffer m_FileBuffer;
|
||||
std::string m_LastVersion;
|
||||
float m_Progress;
|
||||
bool m_DownloadComplete;
|
||||
bool m_FileWrited;
|
||||
bool m_CancelDownload;
|
||||
DataBuffer m_FileBuffer;
|
||||
std::string m_LastVersion;
|
||||
public:
|
||||
Updater() : m_Progress(0), m_DownloadComplete(false), m_FileWrited(false), m_CancelDownload(false) {}
|
||||
Updater() : m_Progress(0), m_DownloadComplete(false), m_FileWrited(false), m_CancelDownload(false) {}
|
||||
|
||||
bool checkUpdate();
|
||||
void downloadUpdate();
|
||||
void cancelDownload() { m_CancelDownload = true; m_Progress = 0.0f; m_DownloadComplete = false; }
|
||||
bool writeFile();
|
||||
bool CheckUpdate();
|
||||
void DownloadUpdate();
|
||||
void CancelDownload() { m_CancelDownload = true; m_Progress = 0.0f; m_DownloadComplete = false; }
|
||||
bool WriteFile();
|
||||
|
||||
void clearCache() { m_FileBuffer.Clear(); }
|
||||
void ClearCache() { m_FileBuffer.Clear(); }
|
||||
|
||||
float getDownloadProgress() { return m_Progress; }
|
||||
bool isDownloadComplete() { return m_DownloadComplete; }
|
||||
bool isFileWrited() { return m_FileWrited; }
|
||||
float GetDownloadProgress() { return m_Progress; }
|
||||
bool IsDownloadComplete() { return m_DownloadComplete; }
|
||||
bool IsFileWrited() { return m_FileWrited; }
|
||||
|
||||
static std::string getLocalFilePath();
|
||||
static void removeOldFile();
|
||||
static std::string GetLocalFilePath();
|
||||
static void RemoveOldFile();
|
||||
|
||||
static std::string getCurrentVersion() { return TD_VERSION; }
|
||||
std::string getLastVersion() { return m_LastVersion; }
|
||||
static std::string GetCurrentVersion() { return TD_VERSION; }
|
||||
std::string GetLastVersion() { return m_LastVersion; }
|
||||
|
||||
bool canUpdate();
|
||||
bool CanUpdate();
|
||||
private:
|
||||
std::string getDownloadFileURL();
|
||||
std::string GetDownloadFileURL();
|
||||
};
|
||||
|
||||
} // namespace utils
|
||||
|
||||
@@ -11,19 +11,19 @@
|
||||
|
||||
namespace Display {
|
||||
|
||||
bool create();
|
||||
void render();
|
||||
void update();
|
||||
void destroy();
|
||||
void pollEvents();
|
||||
bool Create();
|
||||
void Render();
|
||||
void Update();
|
||||
void Destroy();
|
||||
void PollEvents();
|
||||
|
||||
bool isCloseRequested();
|
||||
bool IsCloseRequested();
|
||||
|
||||
bool isMouseDown(int button);
|
||||
bool IsMouseDown(int button);
|
||||
|
||||
float getAspectRatio();
|
||||
int getWindowWidth();
|
||||
int getWindowHeight();
|
||||
float GetAspectRatio();
|
||||
int GetWindowWidth();
|
||||
int GetWindowHeight();
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -20,20 +20,20 @@ extern "C"
|
||||
#endif
|
||||
|
||||
int main(int argc, const char* args[]) {
|
||||
#if !defined(NDEBUG)
|
||||
// setup signal handling
|
||||
backward::SignalHandling sh;
|
||||
#endif
|
||||
#if !defined(NDEBUG)
|
||||
// setup signal handling
|
||||
backward::SignalHandling sh;
|
||||
#endif
|
||||
|
||||
// remove the outdated binary
|
||||
td::utils::Updater::removeOldFile();
|
||||
// remove the outdated binary
|
||||
td::utils::Updater::RemoveOldFile();
|
||||
|
||||
Display::create();
|
||||
while (!Display::isCloseRequested()) {
|
||||
Display::pollEvents();
|
||||
Display::render();
|
||||
Display::update();
|
||||
}
|
||||
Display::destroy();
|
||||
return 0;
|
||||
Display::Create();
|
||||
while (!Display::IsCloseRequested()) {
|
||||
Display::PollEvents();
|
||||
Display::Render();
|
||||
Display::Update();
|
||||
}
|
||||
Display::Destroy();
|
||||
return 0;
|
||||
}
|
||||
@@ -11,26 +11,26 @@ Game::~Game() {
|
||||
|
||||
}
|
||||
|
||||
void Game::tick(std::uint64_t delta) {
|
||||
if (m_GameState == GameState::Game) {
|
||||
m_World->tick(delta);
|
||||
}
|
||||
void Game::Tick(std::uint64_t delta) {
|
||||
if (m_GameState == GameState::Game) {
|
||||
m_World->Tick(delta);
|
||||
}
|
||||
}
|
||||
|
||||
Player* Game::getPlayerById(PlayerID id) {
|
||||
auto it = m_Players.find(id);
|
||||
Player* Game::GetPlayerById(PlayerID id) {
|
||||
auto it = m_Players.find(id);
|
||||
|
||||
if (it == m_Players.end()) return nullptr;
|
||||
if (it == m_Players.end()) return nullptr;
|
||||
|
||||
return &it->second;
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
const Player* Game::getPlayerById(PlayerID id) const {
|
||||
auto it = m_Players.find(id);
|
||||
const Player* Game::GetPlayerById(PlayerID id) const {
|
||||
auto it = m_Players.find(id);
|
||||
|
||||
if (it == m_Players.end()) return nullptr;
|
||||
if (it == m_Players.end()) return nullptr;
|
||||
|
||||
return &it->second;
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
|
||||
@@ -28,45 +28,45 @@ Connexion::Connexion(protocol::PacketDispatcher* dispatcher, network::TCPSocket&
|
||||
|
||||
}
|
||||
|
||||
bool Connexion::updateSocket() {
|
||||
if (m_Socket.GetStatus() != network::Socket::Connected)
|
||||
return false;
|
||||
bool Connexion::UpdateSocket() {
|
||||
if (m_Socket.GetStatus() != network::Socket::Connected)
|
||||
return false;
|
||||
|
||||
while (true) {
|
||||
DataBuffer buffer;
|
||||
m_Socket.Receive(buffer, sizeof(std::uint64_t));
|
||||
if (buffer.GetSize() == 0)
|
||||
break;
|
||||
std::uint64_t packetLenght;
|
||||
buffer >> packetLenght;
|
||||
while (true) {
|
||||
DataBuffer buffer;
|
||||
m_Socket.Receive(buffer, sizeof(std::uint64_t));
|
||||
if (buffer.GetSize() == 0)
|
||||
break;
|
||||
std::uint64_t packetLenght;
|
||||
buffer >> packetLenght;
|
||||
|
||||
m_Socket.Receive(buffer, packetLenght);
|
||||
m_Socket.Receive(buffer, packetLenght);
|
||||
|
||||
DataBuffer decompressed = utils::Decompress(buffer, packetLenght);
|
||||
DataBuffer decompressed = utils::Decompress(buffer, packetLenght);
|
||||
|
||||
protocol::PacketType packetType;
|
||||
decompressed >> packetType;
|
||||
protocol::PacketType packetType;
|
||||
decompressed >> packetType;
|
||||
|
||||
PacketPtr packet = protocol::PacketFactory::createPacket(packetType, decompressed);
|
||||
GetDispatcher()->Dispatch(packet);
|
||||
}
|
||||
return true;
|
||||
PacketPtr packet = protocol::PacketFactory::CreatePacket(packetType, decompressed);
|
||||
GetDispatcher()->Dispatch(packet);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Connexion::connect(const std::string& address, std::uint16_t port) {
|
||||
if (!m_Socket.Connect(address, port)) {
|
||||
return false;
|
||||
}
|
||||
m_Socket.SetBlocking(false);
|
||||
return true;
|
||||
bool Connexion::Connect(const std::string& address, std::uint16_t port) {
|
||||
if (!m_Socket.Connect(address, port)) {
|
||||
return false;
|
||||
}
|
||||
m_Socket.SetBlocking(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Connexion::sendPacket(const protocol::Packet* packet) {
|
||||
network::SendPacket(packet->Serialize(), m_Socket);
|
||||
void Connexion::SendPacket(const protocol::Packet* packet) {
|
||||
network::SendPacket(packet->Serialize(), m_Socket);
|
||||
}
|
||||
|
||||
void Connexion::closeConnection() {
|
||||
m_Socket.Disconnect();
|
||||
void Connexion::CloseConnection() {
|
||||
m_Socket.Disconnect();
|
||||
}
|
||||
|
||||
Connexion::~Connexion() {
|
||||
|
||||
@@ -8,245 +8,253 @@
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
bool Mob::isImmuneTo(TowerType type) {
|
||||
return std::find(getTowerImmunities().begin(), getTowerImmunities().end(), type) != getTowerImmunities().end();
|
||||
bool Mob::IsImmuneTo(TowerType type) {
|
||||
return std::find(GetTowerImmunities().begin(), GetTowerImmunities().end(), type) != GetTowerImmunities().end();
|
||||
}
|
||||
|
||||
bool Mob::isImmuneTo(EffectType type) {
|
||||
return std::find(getEffectImmunities().begin(), getEffectImmunities().end(), type) != getEffectImmunities().end();
|
||||
bool Mob::IsImmuneTo(EffectType type) {
|
||||
return std::find(GetEffectImmunities().begin(), GetEffectImmunities().end(), type) != GetEffectImmunities().end();
|
||||
}
|
||||
|
||||
EffectDuration& Mob::getEffect(EffectType effectType) {
|
||||
return *std::find_if(m_Effects.begin(), m_Effects.end(), [&effectType](EffectDuration effect) { return effect.type == effectType;});
|
||||
EffectDuration& Mob::GetEffect(EffectType effectType) {
|
||||
return *std::find_if(m_Effects.begin(), m_Effects.end(), [&effectType](EffectDuration effect) { return effect.type == effectType;});
|
||||
}
|
||||
|
||||
void Mob::addEffect(EffectType effectType, float durationSec, Tower* tower) {
|
||||
if (isImmuneTo(effectType))
|
||||
return;
|
||||
if (hasEffect(effectType)) {
|
||||
EffectDuration& effect = getEffect(effectType);
|
||||
if (effect.duration < durationSec)
|
||||
effect.duration = durationSec; // setting new duration if it's greater then the actual
|
||||
} else {
|
||||
m_Effects.push_back({ effectType, durationSec, tower });
|
||||
}
|
||||
void Mob::AddEffect(EffectType effectType, float durationSec, Tower* tower) {
|
||||
if (IsImmuneTo(effectType))
|
||||
return;
|
||||
if (HasEffect(effectType)) {
|
||||
EffectDuration& effect = GetEffect(effectType);
|
||||
if (effect.duration < durationSec)
|
||||
effect.duration = durationSec; // Setting new duration if it's greater then the actual
|
||||
} else {
|
||||
m_Effects.push_back({ effectType, durationSec, tower });
|
||||
}
|
||||
}
|
||||
|
||||
void Mob::attackCastle(std::uint64_t delta, World* world) {
|
||||
if(!hasReachedEnemyCastle()) return;
|
||||
|
||||
if (m_AttackTimer.update(delta)) {
|
||||
world->getMobNotifier().notifyListeners(&MobListener::OnMobCastleDamage, this, m_CastleTarget, getStats()->getDamage());
|
||||
m_AttackTimer.applyCooldown();
|
||||
}
|
||||
void Mob::AttackCastle(std::uint64_t delta, World* world) {
|
||||
if (!HasReachedEnemyCastle()) return;
|
||||
|
||||
if (m_AttackTimer.Update(delta)) {
|
||||
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobCastleDamage, this, m_CastleTarget, GetStats()->GetDamage());
|
||||
m_AttackTimer.ApplyCooldown();
|
||||
}
|
||||
}
|
||||
|
||||
void Mob::walk(std::uint64_t delta, World* world) {
|
||||
float mobWalkSpeed = getStats()->getMovementSpeed();
|
||||
void Mob::Walk(std::uint64_t delta, World* world) {
|
||||
float mobWalkSpeed = GetStats()->GetMovementSpeed();
|
||||
|
||||
float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
|
||||
float walkAmount = mobWalkSpeed * (static_cast<float>(delta) / 1000.0f);
|
||||
|
||||
if (hasEffect(EffectType::Slowness))
|
||||
walkAmount *= 0.70; // walk 30% slower
|
||||
if (HasEffect(EffectType::Slowness))
|
||||
walkAmount *= 0.70; // walk 30% slower
|
||||
|
||||
switch (getDirection()) {
|
||||
case Direction::NegativeX: {
|
||||
setCenterX(getCenterX() - walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveX: {
|
||||
setCenterX(getCenterX() + walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::NegativeY: {
|
||||
setCenterY(getCenterY() - walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveY: {
|
||||
setCenterY(getCenterY() + walkAmount);
|
||||
break;
|
||||
}
|
||||
}
|
||||
switch (GetDirection()) {
|
||||
case Direction::NegativeX: {
|
||||
SetCenterX(GetCenterX() - walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveX: {
|
||||
SetCenterX(GetCenterX() + walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::NegativeY: {
|
||||
SetCenterY(GetCenterY() - walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveY: {
|
||||
SetCenterY(GetCenterY() + walkAmount);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Mob::move(std::uint64_t delta, World* world) {
|
||||
TilePtr tile = world->getTile(getCenter().getX(), getCenter().getY());
|
||||
void Mob::Move(std::uint64_t delta, World* world) {
|
||||
TilePtr tile = world->GetTile(GetCenter().GetX(), GetCenter().GetY());
|
||||
|
||||
if (tile != nullptr && tile->getType() == TileType::Walk) {
|
||||
WalkableTilePtr walkTile = std::static_pointer_cast<WalkableTile>(tile);
|
||||
changeDirection(*walkTile, world);
|
||||
}
|
||||
if (tile != nullptr && tile->GetType() == TileType::Walk) {
|
||||
WalkableTilePtr walkTile = std::static_pointer_cast<WalkableTile>(tile);
|
||||
ChangeDirection(*walkTile, world);
|
||||
}
|
||||
|
||||
if (hasReachedEnemyCastle()) return;
|
||||
if (HasReachedEnemyCastle()) return;
|
||||
|
||||
walk(delta, world);
|
||||
Walk(delta, world);
|
||||
|
||||
TeamColor mobTeam = world->getPlayerById(getSender())->getTeamColor();
|
||||
TeamColor mobTeam = world->GetPlayerById(GetSender())->GetTeamColor();
|
||||
|
||||
TeamCastle* enemyCastle = nullptr;
|
||||
TeamCastle* enemyCastle = nullptr;
|
||||
|
||||
if (mobTeam == TeamColor::Red) {
|
||||
enemyCastle = &world->getBlueTeam().getCastle();
|
||||
} else if (mobTeam == TeamColor::Blue) {
|
||||
enemyCastle = &world->getRedTeam().getCastle();
|
||||
}
|
||||
if (mobTeam == TeamColor::Red) {
|
||||
enemyCastle = &world->GetBlueTeam().GetCastle();
|
||||
} else if (mobTeam == TeamColor::Blue) {
|
||||
enemyCastle = &world->GetRedTeam().GetCastle();
|
||||
}
|
||||
|
||||
if (isTouchingCastle(*enemyCastle)) {
|
||||
moveBack(*enemyCastle, world);
|
||||
setMobReachedCastle(enemyCastle);
|
||||
if (IsTouchingCastle(*enemyCastle)) {
|
||||
MoveBack(*enemyCastle, world);
|
||||
SetMobReachedCastle(enemyCastle);
|
||||
|
||||
world->getMobNotifier().notifyListeners(&MobListener::OnMobTouchCastle, this, enemyCastle);
|
||||
}
|
||||
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobTouchCastle, this, enemyCastle);
|
||||
}
|
||||
}
|
||||
|
||||
void Mob::moveBack(const TeamCastle& enemyCastle, World* world) {
|
||||
switch (getDirection()) {
|
||||
case Direction::NegativeX: {
|
||||
setCenterX(enemyCastle.getBottomRight().getX() + getWidth() / 2.0f);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveX: {
|
||||
setCenterX(enemyCastle.getTopLeft().getX() - getWidth() / 2.0f);
|
||||
break;
|
||||
}
|
||||
case Direction::NegativeY: {
|
||||
setCenterY(enemyCastle.getBottomRight().getY() + getHeight() / 2.0f);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveY: {
|
||||
setCenterY(enemyCastle.getTopLeft().getY() - getHeight() / 2.0f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
void Mob::MoveBack(const TeamCastle& enemyCastle, World* world) {
|
||||
switch (GetDirection()) {
|
||||
case Direction::NegativeX: {
|
||||
SetCenterX(enemyCastle.GetBottomRight().GetX() + GetWidth() / 2.0f);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveX: {
|
||||
SetCenterX(enemyCastle.GetTopLeft().GetX() - GetWidth() / 2.0f);
|
||||
break;
|
||||
}
|
||||
case Direction::NegativeY: {
|
||||
SetCenterY(enemyCastle.GetBottomRight().GetY() + GetHeight() / 2.0f);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveY: {
|
||||
SetCenterY(enemyCastle.GetTopLeft().GetY() - GetHeight() / 2.0f);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Mob::changeDirection(const WalkableTile& tile, World* world) {
|
||||
if (getDirection() == tile.direction) return;
|
||||
void Mob::ChangeDirection(const WalkableTile& tile, World* world) {
|
||||
if (GetDirection() == tile.direction) return;
|
||||
|
||||
float tileX = static_cast<float>(static_cast<std::int32_t>(getCenterX()));
|
||||
float tileY = static_cast<float>(static_cast<std::int32_t>(getCenterY()));
|
||||
float tileX = static_cast<float>(static_cast<std::int32_t>(GetCenterX()));
|
||||
float tileY = static_cast<float>(static_cast<std::int32_t>(GetCenterY()));
|
||||
|
||||
switch (getDirection()) {
|
||||
switch (GetDirection()) {
|
||||
|
||||
case Direction::PositiveY: {
|
||||
if (tile.direction == Direction::NegativeX) {
|
||||
if (getTileY() > getTileX()) {
|
||||
setCenterY(tileY + getTileX());
|
||||
setDirection(tile.direction);
|
||||
}
|
||||
} else { // tile->direction = Direction::PositiveX
|
||||
if (getTileY() > 1 - getTileX()) {
|
||||
setCenterY(tileY + (1 - getTileX()));
|
||||
setDirection(tile.direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
case Direction::PositiveY: {
|
||||
if (tile.direction == Direction::NegativeX) {
|
||||
if (GetTileY() > GetTileX()) {
|
||||
SetCenterY(tileY + GetTileX());
|
||||
SetDirection(tile.direction);
|
||||
}
|
||||
} else { // tile->direction = Direction::PositiveX
|
||||
if (GetTileY() > 1 - GetTileX()) {
|
||||
SetCenterY(tileY + (1 - GetTileX()));
|
||||
SetDirection(tile.direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
case Direction::NegativeY: {
|
||||
if (tile.direction == Direction::PositiveX) {
|
||||
if (getTileY() < getTileX()) {
|
||||
setCenterY(tileY + getTileX());
|
||||
setDirection(tile.direction);
|
||||
}
|
||||
} else { // tile.direction = Direction::NegativeX
|
||||
if (getTileY() < 1 - getTileX()) {
|
||||
setCenterY(tileY + (1 - getTileX()));
|
||||
setDirection(tile.direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
case Direction::NegativeY: {
|
||||
if (tile.direction == Direction::PositiveX) {
|
||||
if (GetTileY() < GetTileX()) {
|
||||
SetCenterY(tileY + GetTileX());
|
||||
SetDirection(tile.direction);
|
||||
}
|
||||
} else { // tile.direction = Direction::NegativeX
|
||||
if (GetTileY() < 1 - GetTileX()) {
|
||||
SetCenterY(tileY + (1 - GetTileX()));
|
||||
SetDirection(tile.direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
case Direction::PositiveX: {
|
||||
if (tile.direction == Direction::NegativeY) {
|
||||
if (getTileX() > getTileY()) {
|
||||
setCenterX(tileX + getTileY());
|
||||
setDirection(tile.direction);
|
||||
}
|
||||
} else { // tile.direction = Direction::PositiveY
|
||||
if (getTileX() > 1 - getTileY()) {
|
||||
setCenterX(tileX + (1 - getTileY()));
|
||||
setDirection(tile.direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
case Direction::PositiveX: {
|
||||
if (tile.direction == Direction::NegativeY) {
|
||||
if (GetTileX() > GetTileY()) {
|
||||
SetCenterX(tileX + GetTileY());
|
||||
SetDirection(tile.direction);
|
||||
}
|
||||
} else { // tile.direction = Direction::PositiveY
|
||||
if (GetTileX() > 1 - GetTileY()) {
|
||||
SetCenterX(tileX + (1 - GetTileY()));
|
||||
SetDirection(tile.direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
case Direction::NegativeX: {
|
||||
if (tile.direction == Direction::PositiveY) {
|
||||
if (getTileX() < getTileY()) {
|
||||
setCenterX(tileX + getTileY());
|
||||
setDirection(tile.direction);
|
||||
}
|
||||
} else { // tile.direction = Direction::NegativeY
|
||||
if (getTileX() < 1 - getTileY()) {
|
||||
setCenterX(tileX + (1 - getTileY()));
|
||||
setDirection(tile.direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
case Direction::NegativeX: {
|
||||
if (tile.direction == Direction::PositiveY) {
|
||||
if (GetTileX() < GetTileY()) {
|
||||
SetCenterX(tileX + GetTileY());
|
||||
SetDirection(tile.direction);
|
||||
}
|
||||
} else { // tile.direction = Direction::NegativeY
|
||||
if (GetTileX() < 1 - GetTileY()) {
|
||||
SetCenterX(tileX + (1 - GetTileY()));
|
||||
SetDirection(tile.direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
default:
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
bool Mob::isTouchingCastle(const TeamCastle& enemyCastle) const {
|
||||
return enemyCastle.collidesWith(*this);
|
||||
bool Mob::IsTouchingCastle(const TeamCastle& enemyCastle) const {
|
||||
return enemyCastle.CollidesWith(*this);
|
||||
}
|
||||
|
||||
void Mob::tick(std::uint64_t delta, World* world) {
|
||||
updateEffects(delta, world);
|
||||
move(delta, world);
|
||||
attackCastle(delta, world);
|
||||
void Mob::Tick(std::uint64_t delta, World* world) {
|
||||
m_HitCooldown = std::max(0.0f, m_HitCooldown - static_cast<float>(delta / 1000.0f));
|
||||
UpdateEffects(delta, world);
|
||||
Move(delta, world);
|
||||
AttackCastle(delta, world);
|
||||
}
|
||||
|
||||
void Mob::updateEffects(std::uint64_t delta, World* world) {
|
||||
float deltaSec = (float)delta / 1000.0f;
|
||||
for (std::size_t i = 0; i < m_Effects.size(); i++) {
|
||||
EffectDuration& effect = m_Effects[i];
|
||||
effect.duration -= deltaSec;
|
||||
if (effect.duration < 0) { // effect has gone
|
||||
m_Effects.erase(m_Effects.begin() + i);
|
||||
switch (effect.type) {
|
||||
case EffectType::Fire: {
|
||||
m_EffectFireTimer.reset();
|
||||
break;
|
||||
}
|
||||
void Mob::UpdateEffects(std::uint64_t delta, World* world) {
|
||||
float deltaSec = static_cast<float>(delta / 1000.0f);
|
||||
for (std::size_t i = 0; i < m_Effects.size(); i++) {
|
||||
EffectDuration& effect = m_Effects[i];
|
||||
effect.duration -= deltaSec;
|
||||
if (effect.duration < 0) { // effect has gone
|
||||
m_Effects.erase(m_Effects.begin() + static_cast<int>(i));
|
||||
switch (effect.type) {
|
||||
case EffectType::Fire: {
|
||||
m_EffectFireTimer.Reset();
|
||||
break;
|
||||
}
|
||||
|
||||
case EffectType::Poison: {
|
||||
m_EffectPoisonTimer.reset();
|
||||
break;
|
||||
}
|
||||
case EffectType::Poison: {
|
||||
m_EffectPoisonTimer.Reset();
|
||||
break;
|
||||
}
|
||||
|
||||
case EffectType::Heal: {
|
||||
m_EffectHealTimer.reset();
|
||||
}
|
||||
case EffectType::Heal: {
|
||||
m_EffectHealTimer.Reset();
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (hasEffect(EffectType::Fire)) {
|
||||
if (m_EffectFireTimer.update(delta)) {
|
||||
world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, this, 3.0f, getEffect(EffectType::Fire).tower);
|
||||
}
|
||||
}
|
||||
if (hasEffect(EffectType::Poison)) {
|
||||
if (m_EffectPoisonTimer.update(delta)) {
|
||||
world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, this, 1.0f, getEffect(EffectType::Poison).tower);
|
||||
}
|
||||
}
|
||||
if (hasEffect(EffectType::Heal)) {
|
||||
if (m_EffectFireTimer.update(delta)) {
|
||||
heal(10);
|
||||
}
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (HasEffect(EffectType::Fire)) {
|
||||
if (m_EffectFireTimer.Update(delta)) {
|
||||
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, this, 3.0f, GetEffect(EffectType::Fire).tower);
|
||||
}
|
||||
}
|
||||
if (HasEffect(EffectType::Poison)) {
|
||||
if (m_EffectPoisonTimer.Update(delta)) {
|
||||
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, this, 1.0f, GetEffect(EffectType::Poison).tower);
|
||||
}
|
||||
}
|
||||
if (HasEffect(EffectType::Heal)) {
|
||||
if (m_EffectFireTimer.Update(delta)) {
|
||||
Heal(10);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Mob::hasEffect(EffectType type) {
|
||||
return std::find_if(m_Effects.begin(), m_Effects.end(), [&type](EffectDuration effect) { return effect.type == type;}) != m_Effects.end();
|
||||
bool Mob::HasEffect(EffectType type) {
|
||||
return std::find_if(m_Effects.begin(), m_Effects.end(), [&type](EffectDuration effect) { return effect.type == type;}) != m_Effects.end();
|
||||
}
|
||||
|
||||
|
||||
@@ -254,249 +262,249 @@ bool Mob::hasEffect(EffectType type) {
|
||||
|
||||
typedef std::pair<MobType, std::uint8_t> MobKey;
|
||||
|
||||
const std::map<MobKey, MobStats> MobConstants = {
|
||||
// damage speed size money_cost exp_cost exp_reward max_health
|
||||
{{MobType::Zombie, 1},{MobStats{1, 1.6, {1, 1}, 15, 0, 7, 40}}},
|
||||
{{MobType::Zombie, 2},{MobStats{1, 1.6, {1, 1}, 18, 88, 9, 56}}},
|
||||
{{MobType::Zombie, 3},{MobStats{1, 1.6, {1, 1}, 22, 153, 10, 78}}},
|
||||
{{MobType::Zombie, 4},{MobStats{1.5, 1.6, {1, 1}, 26, 268, 13, 110}}},
|
||||
{{MobType::Zombie, 5},{MobStats{2, 1.6, {1, 1}, 31, 469, 15, 154}}},
|
||||
static const std::map<MobKey, MobStats> MobConstants = {
|
||||
// damage speed size money_cost exp_cost exp_reward max_health
|
||||
{{MobType::Zombie, 1},{MobStats{1, 1.6, {1, 1}, 15, 0, 7, 40}}},
|
||||
{{MobType::Zombie, 2},{MobStats{1, 1.6, {1, 1}, 18, 88, 9, 56}}},
|
||||
{{MobType::Zombie, 3},{MobStats{1, 1.6, {1, 1}, 22, 153, 10, 78}}},
|
||||
{{MobType::Zombie, 4},{MobStats{1.5, 1.6, {1, 1}, 26, 268, 13, 110}}},
|
||||
{{MobType::Zombie, 5},{MobStats{2, 1.6, {1, 1}, 31, 469, 15, 154}}},
|
||||
|
||||
{{MobType::Spider, 1},{MobStats{1, 1.6, {1, 1}, 25, 100, 15, 80}}},
|
||||
{{MobType::Spider, 2},{MobStats{1, 2, {1, 1}, 30, 175, 16, 112}}},
|
||||
{{MobType::Spider, 3},{MobStats{1.5, 2, {1, 1}, 36, 306, 18, 157}}},
|
||||
{{MobType::Spider, 4},{MobStats{2.5, 2, {1, 1}, 43, 536, 19, 222}}},
|
||||
{{MobType::Spider, 5},{MobStats{1.5, 2.5, {1, 1}, 52, 938, 22, 307}}},
|
||||
{{MobType::Spider, 1},{MobStats{1, 1.6, {1, 1}, 25, 100, 15, 80}}},
|
||||
{{MobType::Spider, 2},{MobStats{1, 2, {1, 1}, 30, 175, 16, 112}}},
|
||||
{{MobType::Spider, 3},{MobStats{1.5, 2, {1, 1}, 36, 306, 18, 157}}},
|
||||
{{MobType::Spider, 4},{MobStats{2.5, 2, {1, 1}, 43, 536, 19, 222}}},
|
||||
{{MobType::Spider, 5},{MobStats{1.5, 2.5, {1, 1}, 52, 938, 22, 307}}},
|
||||
|
||||
{{MobType::Skeleton, 1},{MobStats{1, 1.6, {1, 1}, 120, 200, 30, 350}}},
|
||||
{{MobType::Skeleton, 2},{MobStats{1, 1.6, {1, 1}, 144, 350, 33, 490}}},
|
||||
{{MobType::Skeleton, 3},{MobStats{1, 1.6, {1, 1}, 173, 613, 36, 686}}},
|
||||
{{MobType::Skeleton, 4},{MobStats{1.5, 1.6, {1, 1}, 225, 1072, 40, 960}}},
|
||||
{{MobType::Skeleton, 5},{MobStats{2, 1.6, {1, 1}, 255, 1876, 43, 1345}}},
|
||||
{{MobType::Skeleton, 1},{MobStats{1, 1.6, {1, 1}, 120, 200, 30, 350}}},
|
||||
{{MobType::Skeleton, 2},{MobStats{1, 1.6, {1, 1}, 144, 350, 33, 490}}},
|
||||
{{MobType::Skeleton, 3},{MobStats{1, 1.6, {1, 1}, 173, 613, 36, 686}}},
|
||||
{{MobType::Skeleton, 4},{MobStats{1.5, 1.6, {1, 1}, 225, 1072, 40, 960}}},
|
||||
{{MobType::Skeleton, 5},{MobStats{2, 1.6, {1, 1}, 255, 1876, 43, 1345}}},
|
||||
|
||||
{{MobType::Pigman, 1},{MobStats{1, 2, {1, 1}, 100, 150, 22, 150}}},
|
||||
{{MobType::Pigman, 2},{MobStats{1, 2, {1, 1}, 120, 263, 24, 210}}},
|
||||
{{MobType::Pigman, 3},{MobStats{1, 2, {1, 1}, 144, 459, 25, 297}}},
|
||||
{{MobType::Pigman, 4},{MobStats{1, 2, {1, 1}, 173, 804, 25, 412}}},
|
||||
{{MobType::Pigman, 5},{MobStats{1.5, 2, {1, 1}, 207, 1407, 27, 576}}},
|
||||
{{MobType::Pigman, 1},{MobStats{1, 2, {1, 1}, 100, 150, 22, 150}}},
|
||||
{{MobType::Pigman, 2},{MobStats{1, 2, {1, 1}, 120, 263, 24, 210}}},
|
||||
{{MobType::Pigman, 3},{MobStats{1, 2, {1, 1}, 144, 459, 25, 297}}},
|
||||
{{MobType::Pigman, 4},{MobStats{1, 2, {1, 1}, 173, 804, 25, 412}}},
|
||||
{{MobType::Pigman, 5},{MobStats{1.5, 2, {1, 1}, 207, 1407, 27, 576}}},
|
||||
|
||||
{{MobType::Creeper, 1},{MobStats{1, 2, {1, 1}, 250, 325, 46, 350}}},
|
||||
{{MobType::Creeper, 2},{MobStats{1, 2, {1, 1}, 290, 550, 49, 460}}},
|
||||
{{MobType::Creeper, 3},{MobStats{2, 2, {1, 1}, 350, 800, 55, 630}}},
|
||||
{{MobType::Creeper, 4},{MobStats{3, 2, {1, 1}, 420, 1300, 61, 900}}},
|
||||
{{MobType::Creeper, 5},{MobStats{4, 2, {1, 1}, 510, 1850, 67, 1250}}},
|
||||
{{MobType::Creeper, 1},{MobStats{1, 2, {1, 1}, 250, 325, 46, 350}}},
|
||||
{{MobType::Creeper, 2},{MobStats{1, 2, {1, 1}, 290, 550, 49, 460}}},
|
||||
{{MobType::Creeper, 3},{MobStats{2, 2, {1, 1}, 350, 800, 55, 630}}},
|
||||
{{MobType::Creeper, 4},{MobStats{3, 2, {1, 1}, 420, 1300, 61, 900}}},
|
||||
{{MobType::Creeper, 5},{MobStats{4, 2, {1, 1}, 510, 1850, 67, 1250}}},
|
||||
|
||||
{{MobType::Silverfish, 1},{MobStats{1, 1.6, {1, 1}, 38, 125, 18, 120}}},
|
||||
{{MobType::Silverfish, 2},{MobStats{1, 1.6, {1, 1}, 50, 230, 19, 170}}},
|
||||
{{MobType::Silverfish, 3},{MobStats{1, 1.6, {1, 1}, 75, 340, 25, 225}}},
|
||||
{{MobType::Silverfish, 4},{MobStats{1.5, 1.6, {1, 1}, 170, 700, 33, 310}}},
|
||||
{{MobType::Silverfish, 5},{MobStats{1.5, 1.6, {1, 1}, 200, 1800, 36, 390}}},
|
||||
{{MobType::Silverfish, 1},{MobStats{1, 1.6, {1, 1}, 38, 125, 18, 120}}},
|
||||
{{MobType::Silverfish, 2},{MobStats{1, 1.6, {1, 1}, 50, 230, 19, 170}}},
|
||||
{{MobType::Silverfish, 3},{MobStats{1, 1.6, {1, 1}, 75, 340, 25, 225}}},
|
||||
{{MobType::Silverfish, 4},{MobStats{1.5, 1.6, {1, 1}, 170, 700, 33, 310}}},
|
||||
{{MobType::Silverfish, 5},{MobStats{1.5, 1.6, {1, 1}, 200, 1800, 36, 390}}},
|
||||
|
||||
{{MobType::Blaze, 1},{MobStats{1, 1.6, {1, 1}, 500, 500, 105, 410}}},
|
||||
{{MobType::Blaze, 2},{MobStats{1, 1.6, {1, 1}, 600, 875, 111, 574}}},
|
||||
{{MobType::Blaze, 3},{MobStats{1, 1.6, {1, 1}, 720, 1531, 115, 804}}},
|
||||
{{MobType::Blaze, 4},{MobStats{1.5, 1.6, {1, 1}, 864, 2680, 121, 1125}}},
|
||||
{{MobType::Blaze, 5},{MobStats{2, 1.6, {1, 1}, 1037, 4689, 127, 1575}}},
|
||||
{{MobType::Blaze, 1},{MobStats{1, 1.6, {1, 1}, 500, 500, 105, 410}}},
|
||||
{{MobType::Blaze, 2},{MobStats{1, 1.6, {1, 1}, 600, 875, 111, 574}}},
|
||||
{{MobType::Blaze, 3},{MobStats{1, 1.6, {1, 1}, 720, 1531, 115, 804}}},
|
||||
{{MobType::Blaze, 4},{MobStats{1.5, 1.6, {1, 1}, 864, 2680, 121, 1125}}},
|
||||
{{MobType::Blaze, 5},{MobStats{2, 1.6, {1, 1}, 1037, 4689, 127, 1575}}},
|
||||
|
||||
{{MobType::Witch, 1},{MobStats{1, 1.6, {1, 1}, 150, 300, 37, 300}}},
|
||||
{{MobType::Witch, 2},{MobStats{1, 1.6, {1, 1}, 165, 525, 39, 405}}},
|
||||
{{MobType::Witch, 3},{MobStats{1, 1.6, {1, 1}, 182, 918, 42, 547}}},
|
||||
{{MobType::Witch, 4},{MobStats{1.5, 1.6, {1, 1}, 200, 1606, 43, 738}}},
|
||||
{{MobType::Witch, 5},{MobStats{2, 1.6, {1, 1}, 220, 2810, 45, 996}}},
|
||||
{{MobType::Witch, 1},{MobStats{1, 1.6, {1, 1}, 150, 300, 37, 300}}},
|
||||
{{MobType::Witch, 2},{MobStats{1, 1.6, {1, 1}, 165, 525, 39, 405}}},
|
||||
{{MobType::Witch, 3},{MobStats{1, 1.6, {1, 1}, 182, 918, 42, 547}}},
|
||||
{{MobType::Witch, 4},{MobStats{1.5, 1.6, {1, 1}, 200, 1606, 43, 738}}},
|
||||
{{MobType::Witch, 5},{MobStats{2, 1.6, {1, 1}, 220, 2810, 45, 996}}},
|
||||
|
||||
{{MobType::Slime, 1},{MobStats{1, 0.8, {1, 1}, 1500, 1000, 300, 800}}},
|
||||
{{MobType::Slime, 2},{MobStats{1.5, 0.8, {1, 1}, 1800, 1750, 314, 880}}},
|
||||
{{MobType::Slime, 3},{MobStats{2, 0.8, {1, 1}, 2160, 3063, 330, 968}}},
|
||||
{{MobType::Slime, 4},{MobStats{2.5, 0.8, {1, 1}, 2592, 5359, 348, 1065}}},
|
||||
{{MobType::Slime, 5},{MobStats{3, 0.8, {1, 1}, 3110, 9379, 366, 1171}}},
|
||||
{{MobType::Slime, 1},{MobStats{1, 0.8, {1, 1}, 1500, 1000, 300, 800}}},
|
||||
{{MobType::Slime, 2},{MobStats{1.5, 0.8, {1, 1}, 1800, 1750, 314, 880}}},
|
||||
{{MobType::Slime, 3},{MobStats{2, 0.8, {1, 1}, 2160, 3063, 330, 968}}},
|
||||
{{MobType::Slime, 4},{MobStats{2.5, 0.8, {1, 1}, 2592, 5359, 348, 1065}}},
|
||||
{{MobType::Slime, 5},{MobStats{3, 0.8, {1, 1}, 3110, 9379, 366, 1171}}},
|
||||
|
||||
{{MobType::Giant, 1},{MobStats{10, 0.8, {1, 1}, 4000, 2250, 600, 6250}}},
|
||||
{{MobType::Giant, 2},{MobStats{20, 0.8, {1, 1}, 4500, 4000, 612, 9375}}},
|
||||
{{MobType::Giant, 3},{MobStats{30, 0.8, {1, 1}, 5062, 7250, 624, 14062}}},
|
||||
{{MobType::Giant, 4},{MobStats{40, 0.8, {1, 1}, 5695, 12500, 636, 21093}}},
|
||||
{{MobType::Giant, 5},{MobStats{50, 0.8, {1, 1}, 6407, 22000, 648, 31640}}},
|
||||
{{MobType::Giant, 1},{MobStats{10, 0.8, {1, 1}, 4000, 2250, 600, 6250}}},
|
||||
{{MobType::Giant, 2},{MobStats{20, 0.8, {1, 1}, 4500, 4000, 612, 9375}}},
|
||||
{{MobType::Giant, 3},{MobStats{30, 0.8, {1, 1}, 5062, 7250, 624, 14062}}},
|
||||
{{MobType::Giant, 4},{MobStats{40, 0.8, {1, 1}, 5695, 12500, 636, 21093}}},
|
||||
{{MobType::Giant, 5},{MobStats{50, 0.8, {1, 1}, 6407, 22000, 648, 31640}}},
|
||||
};
|
||||
|
||||
const MobStats* getMobStats(MobType type, std::uint8_t level) {
|
||||
return &MobConstants.at(MobKey{ type, level });
|
||||
const MobStats* GetMobStats(MobType type, std::uint8_t level) {
|
||||
return &MobConstants.at(MobKey{ type, level });
|
||||
}
|
||||
|
||||
const std::map<MobKey, TowerImmunities> MobsTowerImmunities = {
|
||||
{{MobType::Zombie, 1},{}},
|
||||
{{MobType::Zombie, 2},{}},
|
||||
{{MobType::Zombie, 3},{}},
|
||||
{{MobType::Zombie, 4},{}},
|
||||
{{MobType::Zombie, 5},{}},
|
||||
static const std::map<MobKey, TowerImmunities> MobsTowerImmunities = {
|
||||
{{MobType::Zombie, 1},{}},
|
||||
{{MobType::Zombie, 2},{}},
|
||||
{{MobType::Zombie, 3},{}},
|
||||
{{MobType::Zombie, 4},{}},
|
||||
{{MobType::Zombie, 5},{}},
|
||||
|
||||
{{MobType::Spider, 1},{}},
|
||||
{{MobType::Spider, 2},{}},
|
||||
{{MobType::Spider, 3},{}},
|
||||
{{MobType::Spider, 4},{TowerType::Archer, TowerType::Artillery, TowerType::Leach, TowerType::Necromancer, TowerType::Poison, TowerType::Quake, TowerType::Sorcerer, TowerType::Turret, TowerType::Zeus}},
|
||||
{{MobType::Spider, 5},{TowerType::Archer, TowerType::Artillery, TowerType::Leach, TowerType::Necromancer, TowerType::Poison, TowerType::Quake, TowerType::Sorcerer, TowerType::Turret, TowerType::Zeus}},
|
||||
{{MobType::Spider, 1},{}},
|
||||
{{MobType::Spider, 2},{}},
|
||||
{{MobType::Spider, 3},{}},
|
||||
{{MobType::Spider, 4},{TowerType::Archer, TowerType::Artillery, TowerType::Leach, TowerType::Necromancer, TowerType::Poison, TowerType::Quake, TowerType::Sorcerer, TowerType::Turret, TowerType::Zeus}},
|
||||
{{MobType::Spider, 5},{TowerType::Archer, TowerType::Artillery, TowerType::Leach, TowerType::Necromancer, TowerType::Poison, TowerType::Quake, TowerType::Sorcerer, TowerType::Turret, TowerType::Zeus}},
|
||||
|
||||
{{MobType::Skeleton, 1},{}},
|
||||
{{MobType::Skeleton, 2},{}},
|
||||
{{MobType::Skeleton, 3},{}},
|
||||
{{MobType::Skeleton, 4},{}},
|
||||
{{MobType::Skeleton, 5},{}},
|
||||
{{MobType::Skeleton, 1},{}},
|
||||
{{MobType::Skeleton, 2},{}},
|
||||
{{MobType::Skeleton, 3},{}},
|
||||
{{MobType::Skeleton, 4},{}},
|
||||
{{MobType::Skeleton, 5},{}},
|
||||
|
||||
{{MobType::Pigman, 1},{TowerType::Zeus}},
|
||||
{{MobType::Pigman, 2},{TowerType::Zeus}},
|
||||
{{MobType::Pigman, 3},{TowerType::Zeus}},
|
||||
{{MobType::Pigman, 4},{TowerType::Zeus}},
|
||||
{{MobType::Pigman, 5},{TowerType::Zeus}},
|
||||
{{MobType::Pigman, 1},{TowerType::Zeus}},
|
||||
{{MobType::Pigman, 2},{TowerType::Zeus}},
|
||||
{{MobType::Pigman, 3},{TowerType::Zeus}},
|
||||
{{MobType::Pigman, 4},{TowerType::Zeus}},
|
||||
{{MobType::Pigman, 5},{TowerType::Zeus}},
|
||||
|
||||
{{MobType::Creeper, 1},{}},
|
||||
{{MobType::Creeper, 2},{}},
|
||||
{{MobType::Creeper, 3},{}},
|
||||
{{MobType::Creeper, 4},{}},
|
||||
{{MobType::Creeper, 5},{}},
|
||||
{{MobType::Creeper, 1},{}},
|
||||
{{MobType::Creeper, 2},{}},
|
||||
{{MobType::Creeper, 3},{}},
|
||||
{{MobType::Creeper, 4},{}},
|
||||
{{MobType::Creeper, 5},{}},
|
||||
|
||||
{{MobType::Silverfish, 1},{}},
|
||||
{{MobType::Silverfish, 2},{}},
|
||||
{{MobType::Silverfish, 3},{}},
|
||||
{{MobType::Silverfish, 4},{}},
|
||||
{{MobType::Silverfish, 5},{}},
|
||||
{{MobType::Silverfish, 1},{}},
|
||||
{{MobType::Silverfish, 2},{}},
|
||||
{{MobType::Silverfish, 3},{}},
|
||||
{{MobType::Silverfish, 4},{}},
|
||||
{{MobType::Silverfish, 5},{}},
|
||||
|
||||
{{MobType::Blaze, 1},{}},
|
||||
{{MobType::Blaze, 2},{}},
|
||||
{{MobType::Blaze, 3},{}},
|
||||
{{MobType::Blaze, 4},{}},
|
||||
{{MobType::Blaze, 5},{}},
|
||||
{{MobType::Blaze, 1},{}},
|
||||
{{MobType::Blaze, 2},{}},
|
||||
{{MobType::Blaze, 3},{}},
|
||||
{{MobType::Blaze, 4},{}},
|
||||
{{MobType::Blaze, 5},{}},
|
||||
|
||||
{{MobType::Witch, 1},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
|
||||
{{MobType::Witch, 2},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
|
||||
{{MobType::Witch, 3},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
|
||||
{{MobType::Witch, 4},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
|
||||
{{MobType::Witch, 5},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
|
||||
{{MobType::Witch, 1},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
|
||||
{{MobType::Witch, 2},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
|
||||
{{MobType::Witch, 3},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
|
||||
{{MobType::Witch, 4},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
|
||||
{{MobType::Witch, 5},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
|
||||
|
||||
{{MobType::Slime, 1},{}},
|
||||
{{MobType::Slime, 2},{}},
|
||||
{{MobType::Slime, 3},{}},
|
||||
{{MobType::Slime, 4},{}},
|
||||
{{MobType::Slime, 5},{}},
|
||||
{{MobType::Slime, 1},{}},
|
||||
{{MobType::Slime, 2},{}},
|
||||
{{MobType::Slime, 3},{}},
|
||||
{{MobType::Slime, 4},{}},
|
||||
{{MobType::Slime, 5},{}},
|
||||
|
||||
{{MobType::Giant, 1},{}},
|
||||
{{MobType::Giant, 2},{}},
|
||||
{{MobType::Giant, 3},{}},
|
||||
{{MobType::Giant, 4},{}},
|
||||
{{MobType::Giant, 5},{}},
|
||||
{{MobType::Giant, 1},{}},
|
||||
{{MobType::Giant, 2},{}},
|
||||
{{MobType::Giant, 3},{}},
|
||||
{{MobType::Giant, 4},{}},
|
||||
{{MobType::Giant, 5},{}},
|
||||
};
|
||||
|
||||
const TowerImmunities& getMobTowerImmunities(MobType type, std::uint8_t level) {
|
||||
return MobsTowerImmunities.at({ type, level });
|
||||
const TowerImmunities& GetMobTowerImmunities(MobType type, std::uint8_t level) {
|
||||
return MobsTowerImmunities.at({ type, level });
|
||||
}
|
||||
|
||||
const std::map<MobKey, EffectImmunities> MobsEffectImmunities = {
|
||||
{{MobType::Zombie, 1},{}},
|
||||
{{MobType::Zombie, 2},{}},
|
||||
{{MobType::Zombie, 3},{}},
|
||||
{{MobType::Zombie, 4},{}},
|
||||
{{MobType::Zombie, 5},{}},
|
||||
static const std::map<MobKey, EffectImmunities> MobsEffectImmunities = {
|
||||
{{MobType::Zombie, 1},{}},
|
||||
{{MobType::Zombie, 2},{}},
|
||||
{{MobType::Zombie, 3},{}},
|
||||
{{MobType::Zombie, 4},{}},
|
||||
{{MobType::Zombie, 5},{}},
|
||||
|
||||
{{MobType::Spider, 1},{}},
|
||||
{{MobType::Spider, 2},{}},
|
||||
{{MobType::Spider, 3},{}},
|
||||
{{MobType::Spider, 4},{}},
|
||||
{{MobType::Spider, 5},{}},
|
||||
{{MobType::Spider, 1},{}},
|
||||
{{MobType::Spider, 2},{}},
|
||||
{{MobType::Spider, 3},{}},
|
||||
{{MobType::Spider, 4},{}},
|
||||
{{MobType::Spider, 5},{}},
|
||||
|
||||
{{MobType::Skeleton, 1},{}},
|
||||
{{MobType::Skeleton, 2},{}},
|
||||
{{MobType::Skeleton, 3},{}},
|
||||
{{MobType::Skeleton, 4},{EffectType::Fire}},
|
||||
{{MobType::Skeleton, 5},{EffectType::Fire}},
|
||||
{{MobType::Skeleton, 1},{}},
|
||||
{{MobType::Skeleton, 2},{}},
|
||||
{{MobType::Skeleton, 3},{}},
|
||||
{{MobType::Skeleton, 4},{EffectType::Fire}},
|
||||
{{MobType::Skeleton, 5},{EffectType::Fire}},
|
||||
|
||||
{{MobType::Pigman, 1},{EffectType::Fire}},
|
||||
{{MobType::Pigman, 2},{EffectType::Fire}},
|
||||
{{MobType::Pigman, 3},{EffectType::Fire}},
|
||||
{{MobType::Pigman, 4},{EffectType::Fire}},
|
||||
{{MobType::Pigman, 5},{EffectType::Fire}},
|
||||
{{MobType::Pigman, 1},{EffectType::Fire}},
|
||||
{{MobType::Pigman, 2},{EffectType::Fire}},
|
||||
{{MobType::Pigman, 3},{EffectType::Fire}},
|
||||
{{MobType::Pigman, 4},{EffectType::Fire}},
|
||||
{{MobType::Pigman, 5},{EffectType::Fire}},
|
||||
|
||||
{{MobType::Creeper, 1},{}},
|
||||
{{MobType::Creeper, 2},{}},
|
||||
{{MobType::Creeper, 3},{}},
|
||||
{{MobType::Creeper, 4},{}},
|
||||
{{MobType::Creeper, 5},{}},
|
||||
{{MobType::Creeper, 1},{}},
|
||||
{{MobType::Creeper, 2},{}},
|
||||
{{MobType::Creeper, 3},{}},
|
||||
{{MobType::Creeper, 4},{}},
|
||||
{{MobType::Creeper, 5},{}},
|
||||
|
||||
{{MobType::Silverfish, 1},{}},
|
||||
{{MobType::Silverfish, 2},{}},
|
||||
{{MobType::Silverfish, 3},{}},
|
||||
{{MobType::Silverfish, 4},{EffectType::Fire}},
|
||||
{{MobType::Silverfish, 5},{EffectType::Fire}},
|
||||
{{MobType::Silverfish, 1},{}},
|
||||
{{MobType::Silverfish, 2},{}},
|
||||
{{MobType::Silverfish, 3},{}},
|
||||
{{MobType::Silverfish, 4},{EffectType::Fire}},
|
||||
{{MobType::Silverfish, 5},{EffectType::Fire}},
|
||||
|
||||
{{MobType::Blaze, 1},{EffectType::Fire}},
|
||||
{{MobType::Blaze, 2},{EffectType::Fire}},
|
||||
{{MobType::Blaze, 3},{EffectType::Fire}},
|
||||
{{MobType::Blaze, 4},{EffectType::Fire}},
|
||||
{{MobType::Blaze, 5},{EffectType::Fire}},
|
||||
{{MobType::Blaze, 1},{EffectType::Fire}},
|
||||
{{MobType::Blaze, 2},{EffectType::Fire}},
|
||||
{{MobType::Blaze, 3},{EffectType::Fire}},
|
||||
{{MobType::Blaze, 4},{EffectType::Fire}},
|
||||
{{MobType::Blaze, 5},{EffectType::Fire}},
|
||||
|
||||
{{MobType::Witch, 1},{}},
|
||||
{{MobType::Witch, 2},{}},
|
||||
{{MobType::Witch, 3},{}},
|
||||
{{MobType::Witch, 4},{}},
|
||||
{{MobType::Witch, 5},{}},
|
||||
{{MobType::Witch, 1},{}},
|
||||
{{MobType::Witch, 2},{}},
|
||||
{{MobType::Witch, 3},{}},
|
||||
{{MobType::Witch, 4},{}},
|
||||
{{MobType::Witch, 5},{}},
|
||||
|
||||
{{MobType::Slime, 1},{}},
|
||||
{{MobType::Slime, 2},{}},
|
||||
{{MobType::Slime, 3},{}},
|
||||
{{MobType::Slime, 4},{EffectType::Fire}},
|
||||
{{MobType::Slime, 5},{EffectType::Fire}},
|
||||
{{MobType::Slime, 1},{}},
|
||||
{{MobType::Slime, 2},{}},
|
||||
{{MobType::Slime, 3},{}},
|
||||
{{MobType::Slime, 4},{EffectType::Fire}},
|
||||
{{MobType::Slime, 5},{EffectType::Fire}},
|
||||
|
||||
{{MobType::Giant, 1},{EffectType::Stun}},
|
||||
{{MobType::Giant, 2},{EffectType::Stun}},
|
||||
{{MobType::Giant, 3},{EffectType::Stun}},
|
||||
{{MobType::Giant, 4},{EffectType::Stun}},
|
||||
{{MobType::Giant, 5},{EffectType::Stun}},
|
||||
{{MobType::Giant, 1},{EffectType::Stun}},
|
||||
{{MobType::Giant, 2},{EffectType::Stun}},
|
||||
{{MobType::Giant, 3},{EffectType::Stun}},
|
||||
{{MobType::Giant, 4},{EffectType::Stun}},
|
||||
{{MobType::Giant, 5},{EffectType::Stun}},
|
||||
};
|
||||
|
||||
const EffectImmunities& getMobEffectImmunities(MobType type, std::uint8_t level) {
|
||||
return MobsEffectImmunities.at({ type, level });
|
||||
const EffectImmunities& GetMobEffectImmunities(MobType type, std::uint8_t level) {
|
||||
return MobsEffectImmunities.at({ type, level });
|
||||
}
|
||||
|
||||
MobPtr MobFactory::createMob(MobID id, MobType type, std::uint8_t level, PlayerID sender) {
|
||||
using MobCreator = std::function<std::shared_ptr<Mob>(MobID, std::uint8_t, PlayerID)>;
|
||||
MobPtr MobFactory::CreateMob(MobID mobId, MobType mobType, std::uint8_t mobLevel, PlayerID mobSender) {
|
||||
using MobCreator = std::function<std::shared_ptr<Mob>(MobID, std::uint8_t, PlayerID)>;
|
||||
|
||||
static std::map<MobType, MobCreator> mobFactory = {
|
||||
{MobType::Zombie, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Zombie>(id, level, sender);} },
|
||||
{MobType::Spider, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Spider>(id, level, sender);} },
|
||||
{MobType::Skeleton, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Skeleton>(id, level, sender);} },
|
||||
{MobType::Pigman, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<PigMan>(id, level, sender);} },
|
||||
{MobType::Creeper, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Creeper>(id, level, sender);} },
|
||||
{MobType::Silverfish, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Silverfish>(id, level, sender);} },
|
||||
{MobType::Blaze, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Blaze>(id, level, sender);} },
|
||||
{MobType::Witch, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Witch>(id, level, sender);} },
|
||||
{MobType::Slime, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Slime>(id, level, sender);} },
|
||||
{MobType::Giant, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Giant>(id, level, sender);} },
|
||||
};
|
||||
static const std::map<MobType, MobCreator> mobFactory = {
|
||||
{MobType::Zombie, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Zombie>(id, level, sender);} },
|
||||
{MobType::Spider, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Spider>(id, level, sender);} },
|
||||
{MobType::Skeleton, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Skeleton>(id, level, sender);} },
|
||||
{MobType::Pigman, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<PigMan>(id, level, sender);} },
|
||||
{MobType::Creeper, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Creeper>(id, level, sender);} },
|
||||
{MobType::Silverfish, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Silverfish>(id, level, sender);} },
|
||||
{MobType::Blaze, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Blaze>(id, level, sender);} },
|
||||
{MobType::Witch, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Witch>(id, level, sender);} },
|
||||
{MobType::Slime, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Slime>(id, level, sender);} },
|
||||
{MobType::Giant, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Giant>(id, level, sender);} },
|
||||
};
|
||||
|
||||
return mobFactory[type](id, level, sender);
|
||||
return mobFactory.at(mobType)(mobId, mobLevel, mobSender);
|
||||
}
|
||||
|
||||
std::string MobFactory::getMobName(MobType type) {
|
||||
switch (type) {
|
||||
case MobType::Zombie:
|
||||
return "Zombie";
|
||||
case MobType::Spider:
|
||||
return "Spider";
|
||||
case MobType::Skeleton:
|
||||
return "Skeleton";
|
||||
case MobType::Pigman:
|
||||
return "Pigman";
|
||||
case MobType::Creeper:
|
||||
return "Creeper";
|
||||
case MobType::Silverfish:
|
||||
return "Silverfish";
|
||||
case MobType::Blaze:
|
||||
return "Blaze";
|
||||
case MobType::Witch:
|
||||
return "Witch";
|
||||
case MobType::Slime:
|
||||
return "Slime";
|
||||
case MobType::Giant:
|
||||
return "Giant";
|
||||
default:
|
||||
return "Unknow";
|
||||
}
|
||||
std::string MobFactory::GetMobName(MobType type) {
|
||||
switch (type) {
|
||||
case MobType::Zombie:
|
||||
return "Zombie";
|
||||
case MobType::Spider:
|
||||
return "Spider";
|
||||
case MobType::Skeleton:
|
||||
return "Skeleton";
|
||||
case MobType::Pigman:
|
||||
return "Pigman";
|
||||
case MobType::Creeper:
|
||||
return "Creeper";
|
||||
case MobType::Silverfish:
|
||||
return "Silverfish";
|
||||
case MobType::Blaze:
|
||||
return "Blaze";
|
||||
case MobType::Witch:
|
||||
return "Witch";
|
||||
case MobType::Slime:
|
||||
return "Slime";
|
||||
case MobType::Giant:
|
||||
return "Giant";
|
||||
default:
|
||||
return "Unknow";
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
|
||||
@@ -7,20 +7,20 @@ namespace game {
|
||||
|
||||
Team::Team(TeamColor color) : m_Color(color), m_TeamCastle(this) {}
|
||||
|
||||
void Team::addPlayer(Player* newPlayer) {
|
||||
m_Players.push_back(newPlayer);
|
||||
void Team::AddPlayer(Player* newPlayer) {
|
||||
m_Players.push_back(newPlayer);
|
||||
}
|
||||
|
||||
void Team::removePlayer(const Player* player) {
|
||||
m_Players.erase(std::find(m_Players.begin(), m_Players.end(), player));
|
||||
void Team::RemovePlayer(const Player* player) {
|
||||
m_Players.erase(std::find(m_Players.begin(), m_Players.end(), player));
|
||||
}
|
||||
|
||||
TeamColor Team::getColor() const {
|
||||
return m_Color;
|
||||
TeamColor Team::GetColor() const {
|
||||
return m_Color;
|
||||
}
|
||||
|
||||
std::uint8_t Team::getPlayerCount() const {
|
||||
return m_Players.size();
|
||||
std::uint8_t Team::GetPlayerCount() const {
|
||||
return m_Players.size();
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -6,119 +6,119 @@
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
bool Tower::isMobInRange(MobPtr mob) {
|
||||
if (mob->isDead())
|
||||
return false;
|
||||
return mob->collidesWith(*this);
|
||||
bool Tower::IsMobInRange(MobPtr mob) {
|
||||
if (mob->IsDead())
|
||||
return false;
|
||||
return mob->CollidesWith(*this);
|
||||
}
|
||||
|
||||
const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
|
||||
// // rate damage range
|
||||
{{TowerType::Archer, {1, TowerPath::Base}}, {2, 5, 10}},
|
||||
// // rate damage range
|
||||
{{TowerType::Archer, {1, TowerPath::Base}}, {2, 5, 10}},
|
||||
|
||||
{{TowerType::Archer, {2, TowerPath::Top}}, {1, 0, 12}},
|
||||
{{TowerType::Archer, {3, TowerPath::Top}}, {1, 0, 13}},
|
||||
{{TowerType::Archer, {4, TowerPath::Top}}, {0.8, 0, 15}},
|
||||
{{TowerType::Archer, {2, TowerPath::Top}}, {1, 0, 12}},
|
||||
{{TowerType::Archer, {3, TowerPath::Top}}, {1, 0, 13}},
|
||||
{{TowerType::Archer, {4, TowerPath::Top}}, {0.8, 0, 15}},
|
||||
|
||||
{{TowerType::Archer, {2, TowerPath::Bottom}}, {2, 10, 12}},
|
||||
{{TowerType::Archer, {3, TowerPath::Bottom}}, {2, 10, 13}},
|
||||
{{TowerType::Archer, {4, TowerPath::Bottom}}, {2, 10, 15}},
|
||||
{{TowerType::Archer, {2, TowerPath::Bottom}}, {2, 10, 12}},
|
||||
{{TowerType::Archer, {3, TowerPath::Bottom}}, {2, 10, 13}},
|
||||
{{TowerType::Archer, {4, TowerPath::Bottom}}, {2, 10, 15}},
|
||||
|
||||
//-----------------------------------------------------------------
|
||||
//-----------------------------------------------------------------
|
||||
|
||||
{{TowerType::Ice, {1, TowerPath::Base}}, {1, 0, 10}},
|
||||
{{TowerType::Ice, {2, TowerPath::Base}}, {1, 0, 12}},
|
||||
{{TowerType::Ice, {3, TowerPath::Base}}, {1, 0, 13}},
|
||||
{{TowerType::Ice, {4, TowerPath::Base}}, {1, 1, 15}},
|
||||
{{TowerType::Ice, {1, TowerPath::Base}}, {1, 0, 10}},
|
||||
{{TowerType::Ice, {2, TowerPath::Base}}, {1, 0, 12}},
|
||||
{{TowerType::Ice, {3, TowerPath::Base}}, {1, 0, 13}},
|
||||
{{TowerType::Ice, {4, TowerPath::Base}}, {1, 1, 15}},
|
||||
|
||||
//-----------------------------------------------------------------
|
||||
//-----------------------------------------------------------------
|
||||
|
||||
{{TowerType::Sorcerer, {1, TowerPath::Base}}, {5, 0, 10}},
|
||||
{{TowerType::Sorcerer, {2, TowerPath::Base}}, {4, 0, 12}},
|
||||
{{TowerType::Sorcerer, {1, TowerPath::Base}}, {5, 0, 10}},
|
||||
{{TowerType::Sorcerer, {2, TowerPath::Base}}, {4, 0, 12}},
|
||||
|
||||
{{TowerType::Sorcerer, {3, TowerPath::Top}}, {4, 0, 14}},
|
||||
{{TowerType::Sorcerer, {4, TowerPath::Top}}, {4, 0, 15}},
|
||||
{{TowerType::Sorcerer, {3, TowerPath::Top}}, {4, 0, 14}},
|
||||
{{TowerType::Sorcerer, {4, TowerPath::Top}}, {4, 0, 15}},
|
||||
|
||||
{{TowerType::Sorcerer, {3, TowerPath::Bottom}}, {4, 0, 14}},
|
||||
{{TowerType::Sorcerer, {4, TowerPath::Bottom}}, {4, 0, 15}},
|
||||
{{TowerType::Sorcerer, {3, TowerPath::Bottom}}, {4, 0, 14}},
|
||||
{{TowerType::Sorcerer, {4, TowerPath::Bottom}}, {4, 0, 15}},
|
||||
|
||||
//-----------------------------------------------------------------
|
||||
//-----------------------------------------------------------------
|
||||
|
||||
{{TowerType::Zeus, {1, TowerPath::Base}}, {5, 0, 10}},
|
||||
{{TowerType::Zeus, {2, TowerPath::Base}}, {4, 0, 12}},
|
||||
{{TowerType::Zeus, {1, TowerPath::Base}}, {5, 0, 10}},
|
||||
{{TowerType::Zeus, {2, TowerPath::Base}}, {4, 0, 12}},
|
||||
|
||||
{{TowerType::Zeus, {3, TowerPath::Top}}, {0, 0, 0}},
|
||||
{{TowerType::Zeus, {4, TowerPath::Top}}, {0, 0, 0}},
|
||||
{{TowerType::Zeus, {3, TowerPath::Top}}, {0, 0, 0}},
|
||||
{{TowerType::Zeus, {4, TowerPath::Top}}, {0, 0, 0}},
|
||||
|
||||
{{TowerType::Zeus, {3, TowerPath::Bottom}}, {1.2, 0, 14}},
|
||||
{{TowerType::Zeus, {4, TowerPath::Bottom}}, {0.8, 0, 15}},
|
||||
{{TowerType::Zeus, {3, TowerPath::Bottom}}, {1.2, 0, 14}},
|
||||
{{TowerType::Zeus, {4, TowerPath::Bottom}}, {0.8, 0, 15}},
|
||||
|
||||
//-----------------------------------------------------------------
|
||||
//-----------------------------------------------------------------
|
||||
|
||||
{{TowerType::Mage, {1, TowerPath::Base}}, {5, 0, 10}},
|
||||
{{TowerType::Mage, {2, TowerPath::Base}}, {4, 0, 12}},
|
||||
{{TowerType::Mage, {3, TowerPath::Base}}, {3, 0, 13}},
|
||||
{{TowerType::Mage, {4, TowerPath::Base}}, {1, 30, 15}},
|
||||
{{TowerType::Mage, {1, TowerPath::Base}}, {5, 0, 10}},
|
||||
{{TowerType::Mage, {2, TowerPath::Base}}, {4, 0, 12}},
|
||||
{{TowerType::Mage, {3, TowerPath::Base}}, {3, 0, 13}},
|
||||
{{TowerType::Mage, {4, TowerPath::Base}}, {1, 30, 15}},
|
||||
|
||||
//-----------------------------------------------------------------
|
||||
//-----------------------------------------------------------------
|
||||
|
||||
{{TowerType::Artillery, {1, TowerPath::Base}}, {7, 0, 10}},
|
||||
{{TowerType::Artillery, {2, TowerPath::Base}}, {7, 0, 12}},
|
||||
{{TowerType::Artillery, {1, TowerPath::Base}}, {7, 0, 10}},
|
||||
{{TowerType::Artillery, {2, TowerPath::Base}}, {7, 0, 12}},
|
||||
|
||||
{{TowerType::Artillery, {3, TowerPath::Top}}, {7, 0, 13}},
|
||||
{{TowerType::Artillery, {4, TowerPath::Top}}, {7, 0, 15}},
|
||||
{{TowerType::Artillery, {3, TowerPath::Top}}, {7, 0, 13}},
|
||||
{{TowerType::Artillery, {4, TowerPath::Top}}, {7, 0, 15}},
|
||||
|
||||
{{TowerType::Artillery, {3, TowerPath::Bottom}}, {5, 0, 13}},
|
||||
{{TowerType::Artillery, {4, TowerPath::Bottom}}, {4, 0, 15}},
|
||||
{{TowerType::Artillery, {3, TowerPath::Bottom}}, {5, 0, 13}},
|
||||
{{TowerType::Artillery, {4, TowerPath::Bottom}}, {4, 0, 15}},
|
||||
|
||||
//-----------------------------------------------------------------
|
||||
//-----------------------------------------------------------------
|
||||
|
||||
{{TowerType::Quake, {1, TowerPath::Base}}, {5, 5, 10}},
|
||||
{{TowerType::Quake, {2, TowerPath::Base}}, {4, 7, 12}},
|
||||
{{TowerType::Quake, {3, TowerPath::Base}}, {3, 9, 13}},
|
||||
{{TowerType::Quake, {4, TowerPath::Base}}, {2, 11, 15}},
|
||||
{{TowerType::Quake, {1, TowerPath::Base}}, {5, 5, 10}},
|
||||
{{TowerType::Quake, {2, TowerPath::Base}}, {4, 7, 12}},
|
||||
{{TowerType::Quake, {3, TowerPath::Base}}, {3, 9, 13}},
|
||||
{{TowerType::Quake, {4, TowerPath::Base}}, {2, 11, 15}},
|
||||
|
||||
//-----------------------------------------------------------------
|
||||
//-----------------------------------------------------------------
|
||||
|
||||
{{TowerType::Poison, {1, TowerPath::Base}}, {5, 0, 10}},
|
||||
{{TowerType::Poison, {2, TowerPath::Base}}, {5, 0, 12}},
|
||||
{{TowerType::Poison, {1, TowerPath::Base}}, {5, 0, 10}},
|
||||
{{TowerType::Poison, {2, TowerPath::Base}}, {5, 0, 12}},
|
||||
|
||||
{{TowerType::Poison, {3, TowerPath::Top}}, {6, 0, 13}},
|
||||
{{TowerType::Poison, {4, TowerPath::Top}}, {5, 0, 15}},
|
||||
{{TowerType::Poison, {3, TowerPath::Top}}, {6, 0, 13}},
|
||||
{{TowerType::Poison, {4, TowerPath::Top}}, {5, 0, 15}},
|
||||
|
||||
{{TowerType::Poison, {3, TowerPath::Bottom}}, {5, 10, 13}},
|
||||
{{TowerType::Poison, {4, TowerPath::Bottom}}, {6, 20, 15}},
|
||||
{{TowerType::Poison, {3, TowerPath::Bottom}}, {5, 10, 13}},
|
||||
{{TowerType::Poison, {4, TowerPath::Bottom}}, {6, 20, 15}},
|
||||
|
||||
//-----------------------------------------------------------------
|
||||
//-----------------------------------------------------------------
|
||||
|
||||
{{TowerType::Leach, {1, TowerPath::Base}}, {0, 0, 0}},
|
||||
{{TowerType::Leach, {2, TowerPath::Base}}, {0, 0, 0}},
|
||||
{{TowerType::Leach, {3, TowerPath::Base}}, {0, 0, 0}},
|
||||
{{TowerType::Leach, {1, TowerPath::Base}}, {0, 0, 0}},
|
||||
{{TowerType::Leach, {2, TowerPath::Base}}, {0, 0, 0}},
|
||||
{{TowerType::Leach, {3, TowerPath::Base}}, {0, 0, 0}},
|
||||
|
||||
//-----------------------------------------------------------------
|
||||
//-----------------------------------------------------------------
|
||||
|
||||
{{TowerType::Turret, {1, TowerPath::Base}}, {0.5, 0, 0}},
|
||||
{{TowerType::Turret, {1, TowerPath::Base}}, {0.5, 0, 0}},
|
||||
|
||||
{{TowerType::Turret, {2, TowerPath::Top}}, {0, 0, 0}},
|
||||
{{TowerType::Turret, {3, TowerPath::Top}}, {0, 0, 0}},
|
||||
{{TowerType::Turret, {2, TowerPath::Top}}, {0, 0, 0}},
|
||||
{{TowerType::Turret, {3, TowerPath::Top}}, {0, 0, 0}},
|
||||
|
||||
{{TowerType::Turret, {2, TowerPath::Bottom}}, {0, 0, 0}},
|
||||
{{TowerType::Turret, {3, TowerPath::Bottom}}, {0, 0, 0}},
|
||||
{{TowerType::Turret, {2, TowerPath::Bottom}}, {0, 0, 0}},
|
||||
{{TowerType::Turret, {3, TowerPath::Bottom}}, {0, 0, 0}},
|
||||
|
||||
//-----------------------------------------------------------------
|
||||
//-----------------------------------------------------------------
|
||||
|
||||
{{TowerType::Necromancer, {1, TowerPath::Base}}, {2, 0, 11}},
|
||||
{{TowerType::Necromancer, {2, TowerPath::Base}}, {1, 0, 14}},
|
||||
{{TowerType::Necromancer, {1, TowerPath::Base}}, {2, 0, 11}},
|
||||
{{TowerType::Necromancer, {2, TowerPath::Base}}, {1, 0, 14}},
|
||||
|
||||
{{TowerType::Necromancer, {3, TowerPath::Top}}, {1, 0, 15}},
|
||||
{{TowerType::Necromancer, {3, TowerPath::Top}}, {1, 0, 15}},
|
||||
|
||||
{{TowerType::Necromancer, {3, TowerPath::Bottom}}, {0, 30, 0}},
|
||||
{{TowerType::Necromancer, {3, TowerPath::Bottom}}, {0, 30, 0}},
|
||||
};
|
||||
|
||||
const TowerStats* getTowerStats(TowerType type, TowerLevel level) {
|
||||
auto it = TowerConstants.find({ type, level });
|
||||
if (it == TowerConstants.end()) return nullptr;
|
||||
return &it->second;
|
||||
const TowerStats* GetTowerStats(TowerType type, TowerLevel level) {
|
||||
auto it = TowerConstants.find({ type, level });
|
||||
if (it == TowerConstants.end()) return nullptr;
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
|
||||
@@ -126,21 +126,21 @@ const TowerStats* getTowerStats(TowerType type, TowerLevel level) {
|
||||
|
||||
|
||||
static const std::map<TowerType, TowerInfo> TowerInfoConstants = {
|
||||
{TowerType::Archer, {"Archer", "Shoot projectiles", false}},
|
||||
{TowerType::Artillery, {"Artillery", "Explosion", false}},
|
||||
{TowerType::Ice, {"Ice", "Slow down enemies", false}},
|
||||
{TowerType::Leach, {"Leach", "Shoot projectiles", true}},
|
||||
{TowerType::Mage, {"Mage", "Set enemies on fire", false}},
|
||||
{TowerType::Necromancer, {"Necromancer", "Summon troops", true}},
|
||||
{TowerType::Poison, {"Poison", "Poison enemies", false}},
|
||||
{TowerType::Quake, {"Quake", "Shoot projectiles", false}},
|
||||
{TowerType::Sorcerer, {"Sorcerer", "Summon friendly troops", false}},
|
||||
{TowerType::Turret, {"Turret", "Shoot arrow very fast", true}},
|
||||
{TowerType::Zeus, {"Zeus", "Strike lightning", false}},
|
||||
{TowerType::Archer, {"Archer", "Shoot projectiles", false}},
|
||||
{TowerType::Artillery, {"Artillery", "Explosion", false}},
|
||||
{TowerType::Ice, {"Ice", "Slow down enemies", false}},
|
||||
{TowerType::Leach, {"Leach", "Shoot projectiles", true}},
|
||||
{TowerType::Mage, {"Mage", "Set enemies on fire", false}},
|
||||
{TowerType::Necromancer, {"Necromancer", "Summon troops", true}},
|
||||
{TowerType::Poison, {"Poison", "Poison enemies", false}},
|
||||
{TowerType::Quake, {"Quake", "Shoot projectiles", false}},
|
||||
{TowerType::Sorcerer, {"Sorcerer", "Summon friendly troops", false}},
|
||||
{TowerType::Turret, {"Turret", "Shoot arrow very fast", true}},
|
||||
{TowerType::Zeus, {"Zeus", "Strike lightning", false}},
|
||||
};
|
||||
|
||||
const TowerInfo& getTowerInfo(TowerType type) {
|
||||
return TowerInfoConstants.at(type);
|
||||
const TowerInfo& GetTowerInfo(TowerType type) {
|
||||
return TowerInfoConstants.at(type);
|
||||
}
|
||||
|
||||
|
||||
@@ -152,168 +152,54 @@ namespace TowerFactory {
|
||||
using TowerCreator = std::function<std::shared_ptr<Tower>(TowerID, std::int32_t, std::int32_t, PlayerID)>;
|
||||
|
||||
static const std::map<TowerType, TowerCreator> towerFactory = {
|
||||
{TowerType::Archer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArcherTower>(id, x, y , builder);} },
|
||||
{TowerType::Artillery, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArtilleryTower>(id, x, y , builder);} },
|
||||
{TowerType::Ice, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<IceTower>(id, x, y , builder);} },
|
||||
{TowerType::Mage, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<MageTower>(id, x, y , builder);} },
|
||||
{TowerType::Poison, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<PoisonTower>(id, x, y , builder);} },
|
||||
{TowerType::Quake, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<QuakeTower>(id, x, y , builder);} },
|
||||
{TowerType::Sorcerer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<SorcererTower>(id, x, y , builder);} },
|
||||
{TowerType::Zeus, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ZeusTower>(id, x, y , builder);} },
|
||||
{TowerType::Leach, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<LeachTower>(id, x, y , builder);} },
|
||||
{TowerType::Necromancer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<NecromancerTower>(id, x, y , builder);} },
|
||||
{TowerType::Turret, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<TurretTower>(id, x, y , builder);} },
|
||||
{TowerType::Archer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArcherTower>(id, x, y , builder);} },
|
||||
{TowerType::Artillery, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArtilleryTower>(id, x, y , builder);} },
|
||||
{TowerType::Ice, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<IceTower>(id, x, y , builder);} },
|
||||
{TowerType::Mage, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<MageTower>(id, x, y , builder);} },
|
||||
{TowerType::Poison, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<PoisonTower>(id, x, y , builder);} },
|
||||
{TowerType::Quake, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<QuakeTower>(id, x, y , builder);} },
|
||||
{TowerType::Sorcerer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<SorcererTower>(id, x, y , builder);} },
|
||||
{TowerType::Zeus, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ZeusTower>(id, x, y , builder);} },
|
||||
{TowerType::Leach, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<LeachTower>(id, x, y , builder);} },
|
||||
{TowerType::Necromancer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<NecromancerTower>(id, x, y , builder);} },
|
||||
{TowerType::Turret, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<TurretTower>(id, x, y , builder);} },
|
||||
};
|
||||
|
||||
TowerPtr createTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) {
|
||||
return towerFactory.at(type)(id, x, y, builder);
|
||||
TowerPtr CreateTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) {
|
||||
return towerFactory.at(type)(id, x, y, builder);
|
||||
}
|
||||
|
||||
std::string getTowerName(TowerType type) {
|
||||
switch (type) {
|
||||
std::string GetTowerName(TowerType type) {
|
||||
switch (type) {
|
||||
|
||||
case TowerType::Archer:
|
||||
return "Archer";
|
||||
case TowerType::Artillery:
|
||||
return "Artillery";
|
||||
case TowerType::Ice:
|
||||
return "Ice";
|
||||
case TowerType::Mage:
|
||||
return "Mage";
|
||||
case TowerType::Poison:
|
||||
return "Poison";
|
||||
case TowerType::Quake:
|
||||
return "Quake";
|
||||
case TowerType::Sorcerer:
|
||||
return "Sorcerer";
|
||||
case TowerType::Zeus:
|
||||
return "Zeus";
|
||||
case TowerType::Leach:
|
||||
return "Leach";
|
||||
case TowerType::Necromancer:
|
||||
return "Necromancer";
|
||||
case TowerType::Turret:
|
||||
return "Turret";
|
||||
default:
|
||||
return "Unknow";
|
||||
case TowerType::Archer:
|
||||
return "Archer";
|
||||
case TowerType::Artillery:
|
||||
return "Artillery";
|
||||
case TowerType::Ice:
|
||||
return "Ice";
|
||||
case TowerType::Mage:
|
||||
return "Mage";
|
||||
case TowerType::Poison:
|
||||
return "Poison";
|
||||
case TowerType::Quake:
|
||||
return "Quake";
|
||||
case TowerType::Sorcerer:
|
||||
return "Sorcerer";
|
||||
case TowerType::Zeus:
|
||||
return "Zeus";
|
||||
case TowerType::Leach:
|
||||
return "Leach";
|
||||
case TowerType::Necromancer:
|
||||
return "Necromancer";
|
||||
case TowerType::Turret:
|
||||
return "Turret";
|
||||
default:
|
||||
return "Unknow";
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace TowerFactory
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void ArcherTower::tick(std::uint64_t delta, World* world) {
|
||||
if (m_Timer.update(delta)) {
|
||||
std::uint8_t arrowsShot = 0;
|
||||
bool explosiveArrows = getLevel().getPath() == TowerPath::Bottom;
|
||||
std::uint8_t arrows = explosiveArrows ? 2 : getLevel().getLevel();
|
||||
for (MobPtr mob : world->getMobList()) {
|
||||
if (isMobInRange(mob)) {
|
||||
world->getWorldNotifier().notifyListeners(&WorldListener::OnArcherTowerShot, mob, this);
|
||||
m_Timer.applyCooldown();
|
||||
arrowsShot++;
|
||||
if (arrowsShot >= arrows)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void IceTower::tick(std::uint64_t delta, World* world) {
|
||||
if (m_Timer.update(delta)) {
|
||||
float damage = getStats()->getDamage();
|
||||
for (MobPtr mob : world->getMobList()) {
|
||||
if (isMobInRange(mob)) {
|
||||
mob->addEffect(EffectType::Slowness, 1, this); // slowness for 1s every second
|
||||
if (damage > 0)
|
||||
world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob.get(), damage, this);
|
||||
m_Timer.applyCooldown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MageTower::tick(std::uint64_t delta, World* world) {
|
||||
if (m_Timer.update(delta)) {
|
||||
for (MobPtr mob : world->getMobList()) {
|
||||
if (isMobInRange(mob)) {
|
||||
mob->addEffect(EffectType::Fire, getLevel().getLevel() * 3, this);
|
||||
m_Timer.applyCooldown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PoisonTower::tick(std::uint64_t delta, World* world) {
|
||||
if (m_Timer.update(delta)) {
|
||||
for (MobPtr mob : world->getMobList()) {
|
||||
if (isMobInRange(mob)) {
|
||||
if (getLevel().getPath() == TowerPath::Bottom) {
|
||||
world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob.get(), getStats()->getDamage(), this);
|
||||
} else {
|
||||
float durationSec;
|
||||
switch (getLevel().getLevel()) {
|
||||
case 1:
|
||||
durationSec = 5;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
durationSec = 15;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
durationSec = 30;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
durationSec = 1e10; // about 3 million hours. It should be enough
|
||||
break;
|
||||
|
||||
default:
|
||||
durationSec = 0; // how did we get there ?
|
||||
break;
|
||||
}
|
||||
mob->addEffect(EffectType::Poison, durationSec, this);
|
||||
}
|
||||
m_Timer.applyCooldown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void QuakeTower::tick(std::uint64_t delta, World* world) {
|
||||
|
||||
}
|
||||
|
||||
void ZeusTower::tick(std::uint64_t delta, World* world) {
|
||||
|
||||
}
|
||||
|
||||
void ArtilleryTower::tick(std::uint64_t delta, World* world) {
|
||||
|
||||
}
|
||||
|
||||
void SorcererTower::tick(std::uint64_t delta, World* world) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void LeachTower::tick(std::uint64_t delta, World* world) {
|
||||
|
||||
}
|
||||
|
||||
void TurretTower::tick(std::uint64_t delta, World* world) {
|
||||
|
||||
}
|
||||
|
||||
void NecromancerTower::tick(std::uint64_t delta, World* world) {
|
||||
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
|
||||
@@ -3,336 +3,321 @@
|
||||
#include "protocol/Protocol.h"
|
||||
#include "game/BaseGame.h"
|
||||
#include "misc/Random.h"
|
||||
#include "misc/Compression.h"
|
||||
#include "misc/Format.h"
|
||||
|
||||
#include <cmath>
|
||||
#include "misc/Compression.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
World::World(Game* game) : m_Game(game) {
|
||||
getWorldNotifier().bindListener(this);
|
||||
getMobNotifier().bindListener(this);
|
||||
GetWorldNotifier().BindListener(this);
|
||||
GetMobNotifier().BindListener(this);
|
||||
}
|
||||
|
||||
TilePtr World::getTile(std::int32_t x, std::int32_t y) const {
|
||||
std::int16_t chunkX = x / Chunk::ChunkWidth;
|
||||
std::int16_t chunkY = y / Chunk::ChunkHeight;
|
||||
TilePtr World::GetTile(std::int32_t x, std::int32_t y) const {
|
||||
std::int16_t chunkX = x / Chunk::ChunkWidth;
|
||||
std::int16_t chunkY = y / Chunk::ChunkHeight;
|
||||
|
||||
std::uint16_t subChunkX = std::abs(x % Chunk::ChunkWidth);
|
||||
std::uint16_t subChunkY = std::abs(y % Chunk::ChunkHeight);
|
||||
std::uint16_t subChunkX = std::abs(x % Chunk::ChunkWidth);
|
||||
std::uint16_t subChunkY = std::abs(y % Chunk::ChunkHeight);
|
||||
|
||||
auto chunkIt = m_Chunks.find({ chunkX, chunkY });
|
||||
if (chunkIt == m_Chunks.end())
|
||||
return nullptr;
|
||||
auto chunkIt = m_Chunks.find({ chunkX, chunkY });
|
||||
if (chunkIt == m_Chunks.end())
|
||||
return nullptr;
|
||||
|
||||
ChunkPtr chunk = chunkIt->second;
|
||||
ChunkPtr chunk = chunkIt->second;
|
||||
|
||||
return getTilePtr(chunk->getTileIndex(subChunkY * Chunk::ChunkWidth + subChunkX));
|
||||
return GetTilePtr(chunk->GetTileIndex(subChunkY * Chunk::ChunkWidth + subChunkX));
|
||||
}
|
||||
|
||||
bool World::loadMap(const protocol::WorldBeginDataPacket* worldHeader) {
|
||||
m_TowerPlacePalette = worldHeader->getTowerTilePalette();
|
||||
m_WalkablePalette = worldHeader->getWalkableTileColor();
|
||||
m_DecorationPalette = worldHeader->getDecorationPalette();
|
||||
bool World::LoadMap(const protocol::WorldBeginDataPacket* worldHeader) {
|
||||
m_TowerPlacePalette = worldHeader->GetTowerTilePalette();
|
||||
m_WalkablePalette = worldHeader->GetWalkableTileColor();
|
||||
m_DecorationPalette = worldHeader->GetDecorationPalette();
|
||||
m_Background = worldHeader->GetBackgroundColor();
|
||||
|
||||
getRedTeam().getSpawn() = worldHeader->getRedSpawn();
|
||||
getBlueTeam().getSpawn() = worldHeader->getBlueSpawn();
|
||||
GetRedTeam().GetSpawn() = worldHeader->GetRedSpawn();
|
||||
GetBlueTeam().GetSpawn() = worldHeader->GetBlueSpawn();
|
||||
|
||||
m_SpawnColorPalette = worldHeader->getSpawnPalette();
|
||||
m_SpawnColorPalette = worldHeader->GetSpawnPalette();
|
||||
|
||||
getRedTeam().getCastle() = worldHeader->getRedCastle();
|
||||
getRedTeam().getCastle().setTeam(&getRedTeam());
|
||||
GetRedTeam().GetCastle() = worldHeader->GetRedCastle();
|
||||
GetRedTeam().GetCastle().SetTeam(&GetRedTeam());
|
||||
|
||||
getBlueTeam().getCastle() = worldHeader->getBlueCastle();
|
||||
getBlueTeam().getCastle().setTeam(&getBlueTeam());
|
||||
GetBlueTeam().GetCastle() = worldHeader->GetBlueCastle();
|
||||
GetBlueTeam().GetCastle().SetTeam(&GetBlueTeam());
|
||||
|
||||
m_TilePalette = worldHeader->getTilePalette();
|
||||
m_TilePalette = worldHeader->GetTilePalette();
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool World::loadMap(const protocol::WorldDataPacket* worldData) {
|
||||
m_Chunks = worldData->getChunks();
|
||||
return true;
|
||||
bool World::LoadMap(const protocol::WorldDataPacket* worldData) {
|
||||
m_Chunks = worldData->GetChunks();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool World::loadMapFromFile(const std::string& fileName) {
|
||||
DataBuffer buffer;
|
||||
if (!buffer.ReadFile(fileName)) {
|
||||
std::cerr << "Failed to load map from file " << fileName << " !\n";
|
||||
return false;
|
||||
}
|
||||
bool World::LoadMapFromFile(const std::string& fileName) {
|
||||
DataBuffer buffer;
|
||||
if (!buffer.ReadFile(fileName)) {
|
||||
utils::LOGE(utils::format("Failed to load map from file %s", fileName.c_str()));
|
||||
return false;
|
||||
}
|
||||
|
||||
std::cout << "Read file : " << fileName << " (File size : " << buffer.GetSize() << ")" << std::endl;
|
||||
utils::LOG(utils::format("Read file : %s (File size : %u)", fileName.c_str(), buffer.GetSize()));
|
||||
|
||||
DataBuffer mapHeaderPacketBuffer = utils::Decompress(buffer);
|
||||
DataBuffer mapDataPacketBuffer = utils::Decompress(buffer);
|
||||
DataBuffer mapHeaderPacketBuffer = utils::Decompress(buffer);
|
||||
DataBuffer mapDataPacketBuffer = utils::Decompress(buffer);
|
||||
|
||||
protocol::PacketType packetType;
|
||||
protocol::WorldBeginDataPacket headerPacket;
|
||||
headerPacket.Deserialize(mapHeaderPacketBuffer);
|
||||
|
||||
mapHeaderPacketBuffer >> packetType;
|
||||
protocol::WorldDataPacket dataPacket;
|
||||
dataPacket.Deserialize(mapDataPacketBuffer);
|
||||
|
||||
protocol::WorldBeginDataPacket headerPacket;
|
||||
headerPacket.Deserialize(mapHeaderPacketBuffer);
|
||||
LoadMap(&headerPacket);
|
||||
LoadMap(&dataPacket);
|
||||
|
||||
mapDataPacketBuffer >> packetType;
|
||||
|
||||
protocol::WorldDataPacket dataPacket;
|
||||
dataPacket.Deserialize(mapDataPacketBuffer);
|
||||
|
||||
loadMap(&headerPacket);
|
||||
loadMap(&dataPacket);
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool World::saveMap(const std::string& fileName) const {
|
||||
protocol::WorldBeginDataPacket headerPacket(this);
|
||||
protocol::WorldDataPacket dataPacket(this);
|
||||
bool World::SaveMap(const std::string& fileName) const {
|
||||
protocol::WorldBeginDataPacket headerPacket(this);
|
||||
protocol::WorldDataPacket dataPacket(this);
|
||||
|
||||
DataBuffer mapHeaderCompressed = utils::Compress(headerPacket.Serialize());
|
||||
DataBuffer mapDataCompressed = utils::Compress(dataPacket.Serialize());
|
||||
DataBuffer mapHeaderCompressed = utils::Compress(headerPacket.Serialize(false));
|
||||
DataBuffer mapDataCompressed = utils::Compress(dataPacket.Serialize(false));
|
||||
|
||||
std::cout << "Header Packet Size : " << mapHeaderCompressed.GetSize() << std::endl;
|
||||
std::cout << "World Data Packet Size : " << mapDataCompressed.GetSize() << std::endl;
|
||||
utils::LOG(utils::format("Header Packet Size : %u", mapHeaderCompressed.GetSize()));
|
||||
utils::LOG(utils::format("World Data Packet Size : %u", mapDataCompressed.GetSize()));
|
||||
|
||||
DataBuffer buffer = mapHeaderCompressed << mapDataCompressed;
|
||||
std::cout << "Total Size : " << buffer.GetSize() << std::endl;
|
||||
return buffer.WriteFile(fileName);
|
||||
DataBuffer buffer = mapHeaderCompressed << mapDataCompressed;
|
||||
utils::LOG(utils::format("Total Size : %u", buffer.GetSize()));
|
||||
return buffer.WriteFile(fileName);
|
||||
}
|
||||
|
||||
void World::tick(std::uint64_t delta) {
|
||||
tickMobs(delta);
|
||||
for (TowerPtr tower : m_Towers) {
|
||||
tower->tick(delta, this);
|
||||
}
|
||||
cleanDeadMobs();
|
||||
void World::Tick(std::uint64_t delta) {
|
||||
if (m_Game->GetGameState() != GameState::Game) return;
|
||||
|
||||
TickMobs(delta);
|
||||
for (TowerPtr tower : m_Towers) {
|
||||
tower->Tick(delta, this);
|
||||
}
|
||||
CleanDeadMobs();
|
||||
}
|
||||
|
||||
void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir) {
|
||||
MobPtr mob = MobFactory::createMob(id, type, level, sender);
|
||||
mob->setCenter({ x, y });
|
||||
mob->setDirection(dir);
|
||||
m_Mobs.push_back(mob);
|
||||
getMobNotifier().notifyListeners(&MobListener::OnMobSpawn, mob.get());
|
||||
void World::SpawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir) {
|
||||
MobPtr mob = MobFactory::CreateMob(id, type, level, sender);
|
||||
mob->SetCenter({ x, y });
|
||||
mob->SetDirection(dir);
|
||||
m_Mobs.push_back(mob);
|
||||
GetMobNotifier().NotifyListeners(&MobListener::OnMobSpawn, mob.get());
|
||||
}
|
||||
|
||||
TowerPtr World::placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
|
||||
TowerPtr tower = TowerFactory::createTower(type, id, x, y, builder);
|
||||
m_Towers.push_back(tower);
|
||||
return tower;
|
||||
TowerPtr World::PlaceTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
|
||||
TowerPtr tower = TowerFactory::CreateTower(type, id, x, y, builder);
|
||||
m_Towers.push_back(tower);
|
||||
return tower;
|
||||
}
|
||||
|
||||
TowerPtr World::removeTower(TowerID towerId) {
|
||||
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerId](TowerPtr tower) { return tower->getID() == towerId;});
|
||||
if (it == m_Towers.end()) return nullptr;
|
||||
TowerPtr World::RemoveTower(TowerID towerId) {
|
||||
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerId](TowerPtr tower) { return tower->GetID() == towerId;});
|
||||
if (it == m_Towers.end()) return nullptr;
|
||||
|
||||
TowerPtr tower = *it;
|
||||
TowerPtr tower = *it;
|
||||
|
||||
m_Towers.erase(it);
|
||||
m_Towers.erase(it);
|
||||
|
||||
return tower;
|
||||
return tower;
|
||||
}
|
||||
|
||||
void World::tickMobs(std::uint64_t delta) {
|
||||
for (MobPtr mob : m_Mobs) {
|
||||
mob->tick(delta, this);
|
||||
}
|
||||
void World::TickMobs(std::uint64_t delta) {
|
||||
for (MobPtr mob : m_Mobs) {
|
||||
mob->Tick(delta, this);
|
||||
}
|
||||
}
|
||||
|
||||
const Color* World::getTileColor(TilePtr tile) const {
|
||||
switch (tile->getType()) {
|
||||
case TileType::Tower: {
|
||||
TowerTile* towerTile = (TowerTile*)tile.get();
|
||||
return &m_TowerPlacePalette[towerTile->color_palette_ref];
|
||||
}
|
||||
case TileType::Walk: {
|
||||
return &m_WalkablePalette;
|
||||
}
|
||||
case TileType::Decoration: {
|
||||
DecorationTile* towerTile = (DecorationTile*)tile.get();
|
||||
return &m_DecorationPalette[towerTile->color_palette_ref];
|
||||
break;
|
||||
}
|
||||
case TileType::None: {
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
const Color* World::GetTileColor(TilePtr tile) const {
|
||||
switch (tile->GetType()) {
|
||||
case TileType::Tower: {
|
||||
TowerTile* towerTile = dynamic_cast<TowerTile*>(tile.get());
|
||||
return &m_TowerPlacePalette[towerTile->color_palette_ref];
|
||||
}
|
||||
case TileType::Walk: {
|
||||
return &m_WalkablePalette;
|
||||
}
|
||||
case TileType::Decoration: {
|
||||
DecorationTile* towerTile = dynamic_cast<DecorationTile*>(tile.get());
|
||||
return &m_DecorationPalette[towerTile->color_palette_ref];
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool World::CanPlaceLittleTower(const glm::vec2& worldPos, PlayerID playerID) const {
|
||||
TilePtr tile = getTile(worldPos.x, worldPos.y);
|
||||
const Player& player = m_Game->getPlayers()[playerID];
|
||||
bool World::CanPlaceLittleTower(const Vec2f& worldPos, PlayerID playerID) const {
|
||||
TilePtr tile = GetTile(worldPos.x, worldPos.y);
|
||||
const Player& player = m_Game->GetPlayers()[playerID];
|
||||
|
||||
if (tile == nullptr) {
|
||||
return false;
|
||||
}
|
||||
if (tile == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (tile->getType() == game::TileType::Tower) {
|
||||
const TowerTile* towerTile = (const TowerTile*)tile.get();
|
||||
if (towerTile->team_owner != player.getTeamColor())
|
||||
return false;
|
||||
for (int x = -1; x < 2; x++) {
|
||||
for (int y = -1; y < 2; y++) {
|
||||
game::TilePtr adjacentTile = getTile(worldPos.x + x, worldPos.y + y);
|
||||
if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower || getTower({ worldPos.x + x, worldPos.y + y }) != nullptr) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (tile->GetType() == game::TileType::Tower) {
|
||||
const TowerTile* towerTile = dynamic_cast<TowerTile*>(tile.get());
|
||||
if (towerTile->team_owner != player.GetTeamColor())
|
||||
return false;
|
||||
for (int x = -1; x < 2; x++) {
|
||||
for (int y = -1; y < 2; y++) {
|
||||
game::TilePtr adjacentTile = GetTile(worldPos.x + x, worldPos.y + y);
|
||||
if (adjacentTile == nullptr || adjacentTile->GetType() != game::TileType::Tower || GetTower({ worldPos.x + x, worldPos.y + y }) != nullptr) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const {
|
||||
if (!CanPlaceLittleTower(worldPos, playerID)) return false;
|
||||
bool World::CanPlaceBigTower(const Vec2f& worldPos, PlayerID playerID) const {
|
||||
if (!CanPlaceLittleTower(worldPos, playerID)) return false;
|
||||
|
||||
TilePtr tile = getTile(worldPos.x, worldPos.y);
|
||||
const Player& player = m_Game->getPlayers()[playerID];
|
||||
TilePtr tile = GetTile(worldPos.x, worldPos.y);
|
||||
const Player& player = m_Game->GetPlayers()[playerID];
|
||||
|
||||
if (tile == nullptr) {
|
||||
return false;
|
||||
}
|
||||
if (tile == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (tile->getType() == game::TileType::Tower) {
|
||||
const TowerTile* towerTile = (const TowerTile*)tile.get();
|
||||
if (towerTile->team_owner != player.getTeamColor())
|
||||
return false;
|
||||
for (int x = -2; x < 3; x++) {
|
||||
for (int y = -2; y < 3; y++) {
|
||||
game::TilePtr adjacentTile = getTile(worldPos.x + x, worldPos.y + y);
|
||||
if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower || getTower({ worldPos.x + x, worldPos.y + y }) != nullptr) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (tile->GetType() == game::TileType::Tower) {
|
||||
const TowerTile* towerTile = dynamic_cast<const TowerTile*>(tile.get());
|
||||
if (towerTile->team_owner != player.GetTeamColor())
|
||||
return false;
|
||||
for (int x = -2; x < 3; x++) {
|
||||
for (int y = -2; y < 3; y++) {
|
||||
game::TilePtr adjacentTile = GetTile(worldPos.x + x, worldPos.y + y);
|
||||
if (adjacentTile == nullptr || adjacentTile->GetType() != game::TileType::Tower || GetTower({ worldPos.x + x, worldPos.y + y }) != nullptr) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
void World::OnMobDie(Mob* mob) {
|
||||
if (mob->OnDeath(this)) { // check if the mob is actually dead (slimes ...)
|
||||
//reward players
|
||||
Player* sender = m_Game->getPlayerById(mob->getSender());
|
||||
sender->addExp(mob->getStats()->getExpReward());
|
||||
|
||||
Player* killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
|
||||
killer->addGold(mob->getStats()->getMoneyCost());
|
||||
}
|
||||
void World::CleanDeadMobs() {
|
||||
// safely remove mobs when unused
|
||||
for (std::size_t i = 0; i < m_Mobs.size(); i++) {
|
||||
MobPtr mob = m_Mobs[i];
|
||||
if (mob->IsDead()) {
|
||||
m_Mobs.erase(m_Mobs.begin() + static_cast<int>(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void World::cleanDeadMobs() {
|
||||
// safely remove mobs when unused
|
||||
for (std::size_t i = 0; i < m_Mobs.size(); i++) {
|
||||
MobPtr mob = m_Mobs[i];
|
||||
if (mob->isDead()) {
|
||||
m_Mobs.erase(m_Mobs.begin() + i);
|
||||
}
|
||||
}
|
||||
TowerPtr World::GetTower(const Vec2f& position) const {
|
||||
for (TowerPtr tower : m_Towers) {
|
||||
if (tower->GetSize() == TowerSize::Big) {
|
||||
if (tower->GetCenterX() - 2.5f < position.x && tower->GetCenterX() + 2.5f > position.x &&
|
||||
tower->GetCenterY() - 2.5f < position.y && tower->GetCenterY() + 2.5f > position.y) {
|
||||
return tower;
|
||||
}
|
||||
} else { // little tower
|
||||
if (tower->GetCenterX() - 1.5f < position.x && tower->GetCenterX() + 1.5f > position.x &&
|
||||
tower->GetCenterY() - 1.5f < position.y && tower->GetCenterY() + 1.5f > position.y) {
|
||||
return tower;
|
||||
}
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
TowerPtr World::getTower(const glm::vec2& position) const {
|
||||
for (TowerPtr tower : m_Towers) {
|
||||
if (tower->getSize() == TowerSize::Big) {
|
||||
if (tower->getCenterX() - 2.5f < position.x && tower->getCenterX() + 2.5f > position.x &&
|
||||
tower->getCenterY() - 2.5f < position.y && tower->getCenterY() + 2.5f > position.y) {
|
||||
return tower;
|
||||
}
|
||||
} else { // little tower
|
||||
if (tower->getCenterX() - 1.5f < position.x && tower->getCenterX() + 1.5f > position.x &&
|
||||
tower->getCenterY() - 1.5f < position.y && tower->getCenterY() + 1.5f > position.y) {
|
||||
return tower;
|
||||
}
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
TowerPtr World::GetTowerById(TowerID towerID) {
|
||||
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerID](TowerPtr tower) { return tower->GetID() == towerID;});
|
||||
if (it == m_Towers.end()) return nullptr;
|
||||
return *it;
|
||||
}
|
||||
|
||||
TowerPtr World::getTowerById(TowerID towerID) {
|
||||
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerID](TowerPtr tower) { return tower->getID() == towerID;});
|
||||
if (it == m_Towers.end()) return nullptr;
|
||||
return *it;
|
||||
void World::OnArcherTowerShot(MobPtr tarGet, ArcherTower* shooter) {
|
||||
bool fireArrows = shooter->GetLevel().GetPath() == TowerPath::Bottom;
|
||||
bool explosiveArrows = shooter->GetLevel().GetLevel() == 4 && fireArrows;
|
||||
|
||||
GetWorldNotifier().NotifyListeners(&WorldListener::OnArrowShot, tarGet, fireArrows, shooter);
|
||||
if (explosiveArrows) {
|
||||
GetWorldNotifier().NotifyListeners(&WorldListener::OnExplosion, utils::shape::Circle{ tarGet->GetCenterX(), tarGet->GetCenterY(), ArcherTower::ExplosionRadius }, shooter->GetStats()->GetDamage(), shooter);
|
||||
}
|
||||
}
|
||||
|
||||
void World::OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {
|
||||
bool fireArrows = shooter->getLevel().getPath() == TowerPath::Bottom;
|
||||
bool explosiveArrows = shooter->getLevel().getLevel() == 4 && fireArrows;
|
||||
|
||||
getWorldNotifier().notifyListeners(&WorldListener::OnArrowShot, target, fireArrows, shooter);
|
||||
if (explosiveArrows) {
|
||||
getWorldNotifier().notifyListeners(&WorldListener::OnExplosion, utils::shape::Circle{ target->getCenterX(), target->getCenterY(), ArcherTower::ExplosionRadius }, shooter->getStats()->getDamage(), shooter);
|
||||
}
|
||||
}
|
||||
|
||||
void World::OnArrowShot(MobPtr target, bool fireArrow, Tower* shooter) {
|
||||
getMobNotifier().notifyListeners(&MobListener::OnMobDamage, target.get(), shooter->getStats()->getDamage(), shooter);
|
||||
if (fireArrow) {
|
||||
target->addEffect(EffectType::Fire, ArcherTower::FireDurationSec, shooter);
|
||||
}
|
||||
void World::OnArrowShot(MobPtr tarGet, bool fireArrow, Tower* shooter) {
|
||||
GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, tarGet.get(), shooter->GetStats()->GetDamage(), shooter);
|
||||
if (fireArrow) {
|
||||
tarGet->AddEffect(EffectType::Fire, ArcherTower::FireDurationSec, shooter);
|
||||
}
|
||||
}
|
||||
|
||||
void World::OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {
|
||||
for (MobPtr mob : m_Mobs) {
|
||||
if (mob->isAlive() && mob->collidesWith(explosion)) {
|
||||
// linear distance damage reduction
|
||||
float explosionDamage = mob->distance(explosion) / explosion.getRadius() * centerDamage;
|
||||
getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob.get(), explosionDamage, shooter);
|
||||
}
|
||||
}
|
||||
for (MobPtr mob : m_Mobs) {
|
||||
if (mob->IsAlive() && mob->CollidesWith(explosion)) {
|
||||
// linear distance damage reduction
|
||||
float explosionDamage = mob->Distance(explosion) / explosion.GetRadius() * centerDamage;
|
||||
GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, mob.get(), explosionDamage, shooter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void World::OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {
|
||||
enemyCastle->damage(damage);
|
||||
if (enemyCastle->getLife() <= 0) {
|
||||
// TODO: a team has won
|
||||
}
|
||||
enemyCastle->Damage(damage);
|
||||
if (enemyCastle->GetLife() <= 0) {
|
||||
m_Game->NotifyListeners(&GameListener::OnGameEnd);
|
||||
}
|
||||
}
|
||||
|
||||
void World::OnMobDamage(Mob* target, float damage, Tower* source) {
|
||||
target->damage(damage, source);
|
||||
if (target->isDead()) {
|
||||
getMobNotifier().notifyListeners(&MobListener::OnMobDie, target);
|
||||
}
|
||||
void World::OnMobDamage(Mob* tarGet, float damage, Tower* source) {
|
||||
tarGet->Damage(damage, source);
|
||||
if (tarGet->IsDead()) {
|
||||
GetMobNotifier().NotifyListeners(&MobListener::OnMobDie, tarGet);
|
||||
}
|
||||
}
|
||||
|
||||
Team& World::getRedTeam() {
|
||||
return m_Game->getRedTeam();
|
||||
Team& World::GetRedTeam() {
|
||||
return m_Game->GetRedTeam();
|
||||
}
|
||||
|
||||
const Team& World::getRedTeam() const {
|
||||
return m_Game->getRedTeam();
|
||||
const Team& World::GetRedTeam() const {
|
||||
return m_Game->GetRedTeam();
|
||||
}
|
||||
|
||||
Team& World::getBlueTeam() {
|
||||
return m_Game->getBlueTeam();
|
||||
Team& World::GetBlueTeam() {
|
||||
return m_Game->GetBlueTeam();
|
||||
}
|
||||
|
||||
const Team& World::getBlueTeam() const {
|
||||
return m_Game->getBlueTeam();
|
||||
const Team& World::GetBlueTeam() const {
|
||||
return m_Game->GetBlueTeam();
|
||||
}
|
||||
|
||||
Team& World::getTeam(TeamColor team) {
|
||||
return m_Game->getTeam(team);
|
||||
Team& World::GetTeam(TeamColor team) {
|
||||
return m_Game->GetTeam(team);
|
||||
}
|
||||
|
||||
const Team& World::getTeam(TeamColor team) const {
|
||||
return m_Game->getTeam(team);
|
||||
const Team& World::GetTeam(TeamColor team) const {
|
||||
return m_Game->GetTeam(team);
|
||||
}
|
||||
|
||||
const Player* World::getPlayerById(PlayerID id) const {
|
||||
return m_Game->getPlayerById(id);
|
||||
const Player* World::GetPlayerById(PlayerID id) const {
|
||||
return m_Game->GetPlayerById(id);
|
||||
}
|
||||
|
||||
const TeamList& World::getTeams() const {
|
||||
return m_Game->getTeams();
|
||||
const TeamList& World::GetTeams() const {
|
||||
return m_Game->GetTeams();
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
|
||||
@@ -1,72 +1,77 @@
|
||||
#include "game/client/Client.h"
|
||||
|
||||
#include <iostream>
|
||||
#include "misc/Format.h"
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
bool Client::connect(const network::IPAddresses& addresses, std::uint16_t port) {
|
||||
for (const network::IPAddress& address : addresses) {
|
||||
if (address.IsValid() && m_Connexion.connect(address.ToString(), port)) {
|
||||
m_Connected = true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
std::cout << "Failed to connect !\n";
|
||||
return false;
|
||||
bool Client::Connect(const network::IPAddresses& addresses, std::uint16_t port) {
|
||||
for (const network::IPAddress& address : addresses) {
|
||||
if (address.IsValid() && m_Connexion.Connect(address.ToString(), port)) {
|
||||
m_Connected = true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
utils::LOGE("Failed to connect !");
|
||||
return false;
|
||||
}
|
||||
|
||||
void Client::selectTeam(game::TeamColor team) {
|
||||
if (!m_Connected)
|
||||
return;
|
||||
void Client::SelectTeam(game::TeamColor team) {
|
||||
if (!m_Connected)
|
||||
return;
|
||||
|
||||
protocol::SelectTeamPacket packet(team);
|
||||
m_Connexion.sendPacket(&packet);
|
||||
protocol::SelectTeamPacket packet(team);
|
||||
m_Connexion.SendPacket(&packet);
|
||||
}
|
||||
|
||||
void Client::closeConnection() {
|
||||
if (!m_Connected)
|
||||
return;
|
||||
void Client::CloseConnection() {
|
||||
if (!m_Connected)
|
||||
return;
|
||||
|
||||
m_Connected = false;
|
||||
m_Connected = false;
|
||||
|
||||
protocol::DisconnectPacket packet;
|
||||
m_Connexion.sendPacket(&packet);
|
||||
protocol::DisconnectPacket packet;
|
||||
m_Connexion.SendPacket(&packet);
|
||||
}
|
||||
|
||||
void Client::tick(std::uint64_t delta) {
|
||||
if (!m_Connected)
|
||||
return;
|
||||
m_Connected = m_Connexion.updateSocket();
|
||||
if (!m_Connected) {
|
||||
std::cout << "Disconnected ! (Reason : " << m_Connexion.getDisconnectReason() << ")\n";
|
||||
} else {
|
||||
m_Game.tick(delta);
|
||||
}
|
||||
void Client::Tick(std::uint64_t delta) {
|
||||
if (!m_Connected)
|
||||
return;
|
||||
m_Connected = m_Connexion.UpdateSocket();
|
||||
if (!m_Connected) {
|
||||
utils::LOG(utils::format("Disconnected ! (Reason : %s)", m_Connexion.GetDisconnectReason().c_str()));
|
||||
Reset();
|
||||
} else {
|
||||
m_Game->Tick(delta);
|
||||
}
|
||||
}
|
||||
|
||||
void Client::render() {
|
||||
m_Game.renderWorld();
|
||||
void Client::Render() {
|
||||
m_Game->RenderWorld();
|
||||
}
|
||||
|
||||
void Client::sendMobs(const std::vector<protocol::MobSend>& mobSends) {
|
||||
protocol::SendMobsPacket packet(mobSends);
|
||||
m_Connexion.sendPacket(&packet);
|
||||
void Client::Reset() {
|
||||
m_Game.reset(0);
|
||||
m_Game = std::make_unique<ClientGame>(this);
|
||||
}
|
||||
|
||||
void Client::placeTower(game::TowerType type, const glm::vec2& position) {
|
||||
protocol::PlaceTowerPacket packet(position.x, position.y, type);
|
||||
m_Connexion.sendPacket(&packet);
|
||||
void Client::SendMobs(const std::vector<protocol::MobSend>& mobSends) {
|
||||
protocol::SendMobsPacket packet(mobSends);
|
||||
m_Connexion.SendPacket(&packet);
|
||||
}
|
||||
|
||||
void Client::upgradeTower(game::TowerID tower, game::TowerLevel level) {
|
||||
protocol::UpgradeTowerPacket packet(tower, level);
|
||||
m_Connexion.sendPacket(&packet);
|
||||
void Client::PlaceTower(game::TowerType type, const Vec2f& position) {
|
||||
protocol::PlaceTowerPacket packet(position.x, position.y, type);
|
||||
m_Connexion.SendPacket(&packet);
|
||||
}
|
||||
|
||||
void Client::removeTower(game::TowerID tower) {
|
||||
protocol::RemoveTowerPacket packet(tower);
|
||||
m_Connexion.sendPacket(&packet);
|
||||
void Client::UpgradeTower(game::TowerID tower, game::TowerLevel level) {
|
||||
protocol::UpgradeTowerPacket packet(tower, level);
|
||||
m_Connexion.SendPacket(&packet);
|
||||
}
|
||||
|
||||
void Client::RemoveTower(game::TowerID tower) {
|
||||
protocol::RemoveTowerPacket packet(tower);
|
||||
m_Connexion.SendPacket(&packet);
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
|
||||
@@ -4,44 +4,45 @@
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
ClientConnexion::ClientConnexion() : Connexion(&m_Dispatcher) {
|
||||
registerHandlers();
|
||||
ClientConnexion::ClientConnexion() : Connexion(&m_Dispatcher), m_ServerTPS(0) {
|
||||
RegisterHandlers();
|
||||
}
|
||||
|
||||
void ClientConnexion::registerHandlers() {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::KeepAlive, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::ConnectionInfo, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::ServerTps, this);
|
||||
void ClientConnexion::RegisterHandlers() {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::KeepAlive, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::ConnectionInfo, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::ServerTps, this);
|
||||
}
|
||||
|
||||
void ClientConnexion::HandlePacket(const protocol::KeepAlivePacket* packet) {
|
||||
protocol::KeepAlivePacket keepAlivePacket(packet->getAliveID());
|
||||
sendPacket(&keepAlivePacket);
|
||||
protocol::KeepAlivePacket keepAlivePacket(packet->GetAliveID());
|
||||
SendPacket(&keepAlivePacket);
|
||||
}
|
||||
|
||||
void ClientConnexion::HandlePacket(const protocol::ConnexionInfoPacket* packet) {
|
||||
m_ConnectionID = packet->getConnectionID();
|
||||
login();
|
||||
m_ConnectionID = packet->GetConnectionID();
|
||||
Login();
|
||||
}
|
||||
|
||||
void ClientConnexion::HandlePacket(const protocol::ServerTpsPacket* packet) {
|
||||
m_ServerTPS = packet->getTPS();
|
||||
m_Ping = utils::getTime() - packet->getPacketSendTime();
|
||||
m_ServerTPS = packet->GetTPS();
|
||||
m_ServerMSPT = packet->GetMSPT();
|
||||
m_Ping = utils::GetTime() - packet->GetPacketSendTime();
|
||||
}
|
||||
|
||||
void ClientConnexion::login() {
|
||||
td::protocol::PlayerLoginPacket loginPacket("Persson" + std::to_string(m_ConnectionID));
|
||||
sendPacket(&loginPacket);
|
||||
void ClientConnexion::Login() {
|
||||
td::protocol::PlayerLoginPacket loginPacket("Persson" + std::to_string(m_ConnectionID));
|
||||
SendPacket(&loginPacket);
|
||||
}
|
||||
|
||||
bool ClientConnexion::updateSocket() {
|
||||
return Connexion::updateSocket();
|
||||
bool ClientConnexion::UpdateSocket() {
|
||||
return Connexion::UpdateSocket();
|
||||
}
|
||||
|
||||
void ClientConnexion::HandlePacket(const protocol::DisconnectPacket* packet) {
|
||||
m_DisconnectReason = packet->getReason();
|
||||
closeConnection();
|
||||
m_DisconnectReason = packet->GetReason();
|
||||
CloseConnection();
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
|
||||
@@ -5,107 +5,113 @@
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
ClientGame::ClientGame(Client* client) : protocol::PacketHandler(client->getConnexion().GetDispatcher()),
|
||||
game::Game(&m_WorldClient), m_Client(client), m_Renderer(client->getRenderer()), m_WorldClient(this),
|
||||
ClientGame::ClientGame(Client* client) : protocol::PacketHandler(client->GetConnexion().GetDispatcher()),
|
||||
game::Game(&m_WorldClient), m_Client(client), m_Renderer(client->GetRenderer()), m_WorldClient(this),
|
||||
m_WorldRenderer(&m_WorldClient, this) {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::ConnectionInfo, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerJoin, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerList, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerLeave, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdatePlayerTeam, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateLobbyTime, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateGameState, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMoney, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::ConnectionInfo, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerJoin, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerList, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerLeave, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdatePlayerTeam, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateLobbyTime, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateGameState, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMoney, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateEXP, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
|
||||
}
|
||||
|
||||
ClientGame::~ClientGame() {
|
||||
GetDispatcher()->UnregisterHandler(this);
|
||||
GetDispatcher()->UnregisterHandler(this);
|
||||
}
|
||||
|
||||
void ClientGame::tick(std::uint64_t delta) {
|
||||
game::Game::tick(delta);
|
||||
m_WorldRenderer.update();
|
||||
if (m_GameState == game::GameState::Lobby && m_LobbyTime > 0) {
|
||||
m_LobbyTime -= delta;
|
||||
}
|
||||
void ClientGame::Tick(std::uint64_t delta) {
|
||||
game::Game::Tick(delta);
|
||||
m_WorldRenderer.Update();
|
||||
if (m_GameState == game::GameState::Lobby && m_LobbyTime > 0) {
|
||||
m_LobbyTime -= delta;
|
||||
}
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(const protocol::PlayerJoinPacket* packet) {
|
||||
game::Player player(packet->getPlayerID());
|
||||
player.setName(packet->getPlayerName());
|
||||
game::Player player(packet->GetPlayerID());
|
||||
player.SetName(packet->GetPlayerName());
|
||||
|
||||
m_Players.insert({ player.getID(), player });
|
||||
m_Players.insert({ player.GetID(), player });
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(const protocol::PlayerLeavePacket* packet) {
|
||||
game::Player* player = &m_Players[packet->getPlayerID()];
|
||||
if (player->getTeamColor() != game::TeamColor::None) {
|
||||
m_Teams[(std::size_t)player->getTeamColor()].removePlayer(player);
|
||||
}
|
||||
m_Players.erase(player->getID());
|
||||
game::Player* player = &m_Players[packet->GetPlayerID()];
|
||||
if (player->GetTeamColor() != game::TeamColor::None) {
|
||||
m_Teams[(std::size_t)player->GetTeamColor()].RemovePlayer(player);
|
||||
}
|
||||
m_Players.erase(player->GetID());
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(const protocol::PlayerListPacket* packet) {
|
||||
for (auto pair : packet->getPlayers()) {
|
||||
std::uint8_t playerID = pair.first;
|
||||
protocol::PlayerInfo playerInfo = pair.second;
|
||||
game::Player player(playerID);
|
||||
player.setName(playerInfo.name);
|
||||
player.setTeamColor(playerInfo.team);
|
||||
m_Players.insert({ playerID, player });
|
||||
if (player.getTeamColor() != game::TeamColor::None) {
|
||||
m_Teams[(std::size_t)player.getTeamColor()].addPlayer(&m_Players[playerID]);
|
||||
}
|
||||
}
|
||||
m_Player = &m_Players[m_ConnexionID];
|
||||
for (auto pair : packet->GetPlayers()) {
|
||||
std::uint8_t playerID = pair.first;
|
||||
protocol::PlayerInfo playerInfo = pair.second;
|
||||
game::Player player(playerID);
|
||||
player.SetName(playerInfo.name);
|
||||
player.SetTeamColor(playerInfo.team);
|
||||
m_Players.insert({ playerID, player });
|
||||
if (player.GetTeamColor() != game::TeamColor::None) {
|
||||
m_Teams[(std::size_t)player.GetTeamColor()].AddPlayer(&m_Players[playerID]);
|
||||
}
|
||||
}
|
||||
m_Player = &m_Players[m_ConnexionID];
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(const protocol::UpdatePlayerTeamPacket* packet) {
|
||||
game::Player* player = &m_Players[packet->getPlayerID()];
|
||||
if (player->getTeamColor() == game::TeamColor::None) { //join a team
|
||||
getTeam(packet->getSelectedTeam()).addPlayer(player);
|
||||
} else if (packet->getSelectedTeam() == game::TeamColor::None) { // leave a team
|
||||
getTeam(player->getTeamColor()).removePlayer(player);
|
||||
} else { // change team
|
||||
getTeam(player->getTeamColor()).removePlayer(player);
|
||||
getTeam(packet->getSelectedTeam()).addPlayer(player);
|
||||
}
|
||||
player->setTeamColor(packet->getSelectedTeam());
|
||||
game::Player* player = &m_Players[packet->GetPlayerID()];
|
||||
if (player->GetTeamColor() == game::TeamColor::None) { //join a team
|
||||
GetTeam(packet->GetSelectedTeam()).AddPlayer(player);
|
||||
} else if (packet->GetSelectedTeam() == game::TeamColor::None) { // leave a team
|
||||
GetTeam(player->GetTeamColor()).RemovePlayer(player);
|
||||
} else { // change team
|
||||
GetTeam(player->GetTeamColor()).RemovePlayer(player);
|
||||
GetTeam(packet->GetSelectedTeam()).AddPlayer(player);
|
||||
}
|
||||
player->SetTeamColor(packet->GetSelectedTeam());
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(const protocol::UpdateGameStatePacket* packet) {
|
||||
setGameState(packet->getGameState());
|
||||
SetGameState(packet->GetGameState());
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(const protocol::ConnexionInfoPacket* packet) {
|
||||
m_ConnexionID = packet->getConnectionID();
|
||||
m_ConnexionID = packet->GetConnectionID();
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(const protocol::UpdateLobbyTimePacket* packet) {
|
||||
m_LobbyTime = packet->getRemainingTime();
|
||||
m_LobbyTime = packet->GetRemainingTime();
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(const protocol::UpdateMoneyPacket* packet) {
|
||||
m_Player->setGold(packet->getGold());
|
||||
m_Player->SetGold(packet->GetGold());
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(const protocol::UpdateExpPacket* packet) {
|
||||
m_Player->SetExp(packet->GetExp());
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(const protocol::DisconnectPacket* packet) {
|
||||
m_GameState = game::GameState::Disconnected;
|
||||
m_GameState = game::GameState::Disconnected;
|
||||
m_Renderer->SetBackgroundColor({ 0, 0, 0 });
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(const protocol::WorldDataPacket* packet) {
|
||||
m_WorldRenderer.loadModels();
|
||||
// set cam pos to player spawn
|
||||
const game::Spawn& spawn = m_World->getTeam(m_Player->getTeamColor()).getSpawn();
|
||||
m_WorldRenderer.setCamPos(spawn.getCenterX(), spawn.getCenterY());
|
||||
m_WorldRenderer.LoadModels();
|
||||
// set cam pos to player spawn
|
||||
const game::Spawn& spawn = m_World->GetTeam(m_Player->GetTeamColor()).GetSpawn();
|
||||
m_WorldRenderer.SetCamPos(spawn.GetCenterX(), spawn.GetCenterY());
|
||||
}
|
||||
|
||||
void ClientGame::renderWorld() {
|
||||
if (m_GameState == game::GameState::Game || m_GameState == game::GameState::EndGame) {
|
||||
m_WorldRenderer.render();
|
||||
}
|
||||
void ClientGame::RenderWorld() {
|
||||
if (m_GameState == game::GameState::Game || m_GameState == game::GameState::EndGame) {
|
||||
m_WorldRenderer.Render();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
|
||||
@@ -7,45 +7,69 @@ namespace td {
|
||||
namespace client {
|
||||
|
||||
WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::PacketHandler(game->GetDispatcher()), m_Game(game) {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::RemoveTower, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::RemoveTower, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateCastleLife, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMobStates, this);
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(const protocol::WorldBeginDataPacket* packet) {
|
||||
loadMap(packet);
|
||||
LoadMap(packet);
|
||||
if (m_Game->GetGameState() == game::GameState::Game) {
|
||||
const Color& backgroundColor = GetBackgroundColor();
|
||||
m_Game->GetRenderer()->SetBackgroundColor({ static_cast<float>(backgroundColor.r / 255.0f), static_cast<float>(backgroundColor.g / 255.0f),
|
||||
static_cast<float>(backgroundColor.b / 255.0f) });
|
||||
}
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(const protocol::WorldDataPacket* packet) {
|
||||
loadMap(packet);
|
||||
LoadMap(packet);
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(const protocol::SpawnMobPacket* packet) {
|
||||
spawnMobAt(packet->getMobID(), packet->getMobType(), packet->getMobLevel(), packet->getSender(),
|
||||
packet->getMobX(), packet->getMobY(), packet->getMobDirection());
|
||||
SpawnMobAt(packet->GetMobID(), packet->GetMobType(), packet->GetMobLevel(), packet->GetSender(),
|
||||
packet->GetMobX(), packet->GetMobY(), packet->GetMobDirection());
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
|
||||
game::TowerPtr tower = getTowerById(packet->getTowerID());
|
||||
if (tower == nullptr) return; // this should not happen but who knows ?
|
||||
tower->upgrade(packet->getTowerLevel().getLevel(), packet->getTowerLevel().getPath());
|
||||
game::TowerPtr tower = GetTowerById(packet->GetTowerID());
|
||||
if (tower == nullptr) return; // this should not happen but who knows ?
|
||||
tower->Upgrade(packet->GetTowerLevel().GetLevel(), packet->GetTowerLevel().GetPath());
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(const protocol::WorldAddTowerPacket* packet) {
|
||||
game::TowerPtr newTower = placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder());
|
||||
game::TowerPtr newTower = PlaceTowerAt(packet->GetTowerID(), packet->GetTowerType(), packet->GetTowerX(), packet->GetTowerY(), packet->GetBuilder());
|
||||
|
||||
getWorldNotifier().notifyListeners(&WorldListener::OnTowerAdd, newTower);
|
||||
GetWorldNotifier().NotifyListeners(&WorldListener::OnTowerAdd, newTower);
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(const protocol::RemoveTowerPacket* packet) {
|
||||
game::TowerPtr tower = removeTower(packet->getTowerID());
|
||||
game::TowerPtr tower = RemoveTower(packet->GetTowerID());
|
||||
|
||||
if (tower != nullptr) {
|
||||
getWorldNotifier().notifyListeners(&WorldListener::OnTowerRemove, tower);
|
||||
}
|
||||
if (tower != nullptr) {
|
||||
GetWorldNotifier().NotifyListeners(&WorldListener::OnTowerRemove, tower);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(const protocol::UpdateMobStatesPacket* packet) {
|
||||
for (auto mobState : packet->GetMobStates()) {
|
||||
game::MobID mobId = mobState.GetMobId();
|
||||
auto it = std::find_if(GetMobList().begin(), GetMobList().end(), [mobId](game::MobPtr mob) { return mob->GetMobID() == mobId; });
|
||||
if (it != GetMobList().end()) {
|
||||
game::MobPtr& mob = *it;
|
||||
mob->SetCenter(mobState.GetMobPosition());
|
||||
mob->SetDirection(mobState.GetMobDirection());
|
||||
mob->SetHealth(mobState.GetMobLife());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(const protocol::UpdateCastleLifePacket* packet) {
|
||||
GetTeam(packet->GetTeamColor()).GetCastle().SetLife(packet->GetCastleLife());
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
|
||||
@@ -3,8 +3,6 @@
|
||||
|
||||
#include "misc/Time.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#ifdef NDEBUG
|
||||
#define MIN_PLAYER_WAITING 2
|
||||
#else
|
||||
@@ -15,68 +13,68 @@ namespace td {
|
||||
namespace server {
|
||||
|
||||
/*static constexpr std::uint8_t timeNotifications[] = {
|
||||
2 * 60, // 2 min
|
||||
60 + 30, // 1 min 30 s
|
||||
60, // 1 min
|
||||
30, // 30 s
|
||||
15, // 15 s
|
||||
10, // 10 s
|
||||
5, // 5 s
|
||||
4, // 4 s
|
||||
3, // 3 s
|
||||
2, // 2 s
|
||||
1, // 1 s
|
||||
2 * 60, // 2 min
|
||||
60 + 30, // 1 min 30 s
|
||||
60, // 1 min
|
||||
30, // 30 s
|
||||
15, // 15 s
|
||||
10, // 10 s
|
||||
5, // 5 s
|
||||
4, // 4 s
|
||||
3, // 3 s
|
||||
2, // 2 s
|
||||
1, // 1 s
|
||||
};*/
|
||||
|
||||
Lobby::Lobby(Server* server) : m_Server(server), m_Timer(1000, std::bind(&Lobby::sendTimeRemaining, this)) {
|
||||
Lobby::Lobby(Server* server) : m_Server(server), m_Timer(1000, std::bind(&Lobby::SendTimeRemaining, this)) {
|
||||
|
||||
}
|
||||
|
||||
void Lobby::tick() {
|
||||
if (m_GameStarted || m_StartTimerTime == 0)
|
||||
return;
|
||||
void Lobby::Tick() {
|
||||
if (m_GameStarted || m_StartTimerTime == 0)
|
||||
return;
|
||||
|
||||
if (utils::getTime() - m_StartTimerTime >= LobbyWaitingTime) {
|
||||
protocol::UpdateGameStatePacket packet(game::GameState::Game);
|
||||
m_Server->broadcastPacket(&packet);
|
||||
m_GameStarted = true;
|
||||
m_Server->lauchGame();
|
||||
return;
|
||||
}
|
||||
if (utils::GetTime() - m_StartTimerTime >= LobbyWaitingTime) {
|
||||
m_Server->GetGame().NotifyListeners(&game::GameListener::OnGameBegin);
|
||||
m_GameStarted = true;
|
||||
return;
|
||||
}
|
||||
|
||||
m_Timer.update();
|
||||
m_Timer.Update();
|
||||
}
|
||||
|
||||
void Lobby::sendTimeRemaining() {
|
||||
protocol::UpdateLobbyTimePacket packet(LobbyWaitingTime - (utils::getTime() - m_StartTimerTime)); // converting second to millis
|
||||
m_Server->broadcastPacket(&packet);
|
||||
void Lobby::SendTimeRemaining() {
|
||||
protocol::UpdateLobbyTimePacket packet(LobbyWaitingTime - (utils::GetTime() - m_StartTimerTime)); // converting second to millis
|
||||
m_Server->BroadcastPacket(&packet);
|
||||
}
|
||||
|
||||
void Lobby::OnPlayerJoin(std::uint8_t playerID) {
|
||||
if (m_GameStarted)
|
||||
return;
|
||||
std::cout << "(Server) Player Joined Lobby !\n";
|
||||
m_Players.push_back(playerID);
|
||||
if (m_Players.size() == MIN_PLAYER_WAITING) { // start timer if a second player join the match
|
||||
m_StartTimerTime = utils::getTime();
|
||||
m_Timer.reset();
|
||||
sendTimeRemaining();
|
||||
}
|
||||
if (m_GameStarted)
|
||||
return;
|
||||
utils::LOG("(Server) Player Joined Lobby !");
|
||||
m_Players.push_back(playerID);
|
||||
if (m_Players.size() == MIN_PLAYER_WAITING) { // start timer if a second player join the match
|
||||
m_StartTimerTime = utils::GetTime();
|
||||
m_Timer.Reset();
|
||||
SendTimeRemaining();
|
||||
}
|
||||
}
|
||||
|
||||
void Lobby::OnPlayerLeave(std::uint8_t playerID) {
|
||||
if (m_GameStarted)
|
||||
return;
|
||||
std::cout << "(Server) Player Leaved Lobby !\n";
|
||||
auto it = std::find(m_Players.begin(), m_Players.end(), playerID);
|
||||
if (it == m_Players.end())
|
||||
return;
|
||||
m_Players.erase(it);
|
||||
if (m_Players.size() == 1) {
|
||||
protocol::UpdateLobbyTimePacket packet(0);
|
||||
m_Server->broadcastPacket(&packet);
|
||||
m_StartTimerTime = 0; // reset timer if there is only one player left
|
||||
}
|
||||
if (m_GameStarted)
|
||||
return;
|
||||
utils::LOG("(Server) Player Leaved Lobby !");
|
||||
|
||||
auto it = std::find(m_Players.begin(), m_Players.end(), playerID);
|
||||
if (it == m_Players.end())
|
||||
return;
|
||||
m_Players.erase(it);
|
||||
|
||||
if (m_Players.size() == 1) {
|
||||
protocol::UpdateLobbyTimePacket packet(0);
|
||||
m_Server->BroadcastPacket(&packet);
|
||||
m_StartTimerTime = 0; // reset timer if there is only one player left
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
|
||||
@@ -1,135 +1,146 @@
|
||||
#include "game/server/Server.h"
|
||||
#include <iostream>
|
||||
#include "protocol/PacketFactory.h"
|
||||
|
||||
#include "misc/Format.h"
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
Server::Server(const std::string& worldFilePath) : m_ServerRunning(false) {
|
||||
m_Game.getWorld()->loadMapFromFile(worldFilePath);
|
||||
m_Game.GetWorld()->LoadMapFromFile(worldFilePath);
|
||||
}
|
||||
|
||||
void Server::lauchGame() {
|
||||
m_Game.startGame();
|
||||
Server::~Server() {
|
||||
if (m_Thread.joinable())
|
||||
m_Thread.join();
|
||||
}
|
||||
|
||||
void Server::startThread() {
|
||||
m_Thread = std::thread([this]() {
|
||||
std::uint64_t lastTime = td::utils::getTime();
|
||||
while (m_ServerRunning) {
|
||||
std::uint64_t time = td::utils::getTime();
|
||||
void Server::StartThread() {
|
||||
m_Thread = std::thread([this]() {
|
||||
std::uint64_t lastTime = td::utils::GetTime();
|
||||
while (m_ServerRunning) {
|
||||
std::uint64_t time = td::utils::GetTime();
|
||||
|
||||
std::uint64_t delta = time - lastTime;
|
||||
std::uint64_t delta = time - lastTime;
|
||||
|
||||
if (delta >= SERVER_TICK) {
|
||||
tick(delta);
|
||||
lastTime = td::utils::getTime();
|
||||
std::uint64_t sleepTime = SERVER_TICK - (delta - SERVER_TICK);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(sleepTime));
|
||||
}
|
||||
if (delta >= SERVER_TICK) {
|
||||
Tick(delta);
|
||||
lastTime = td::utils::GetTime();
|
||||
m_TickCounter.SetMSPT(lastTime - time);
|
||||
std::uint64_t sleepTime = SERVER_TICK - (delta - SERVER_TICK);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(sleepTime));
|
||||
}
|
||||
|
||||
}
|
||||
});
|
||||
}
|
||||
Clean();
|
||||
});
|
||||
}
|
||||
|
||||
void Server::stopThread() {
|
||||
m_ServerRunning = false;
|
||||
if (m_Thread.joinable())
|
||||
m_Thread.join();
|
||||
void Server::Close() {
|
||||
StopThread();
|
||||
}
|
||||
|
||||
bool Server::start(std::uint16_t port) {
|
||||
if (!m_Listener.listen(port, 10)) {
|
||||
std::cout << "Failed to bind port " << port << " !\n";
|
||||
return false;
|
||||
}
|
||||
if (!m_Listener.setBlocking(false)) {
|
||||
std::cout << "Failed to block server socket !\n";
|
||||
return false;
|
||||
}
|
||||
std::cout << "Server started at port " << port << " !\n";
|
||||
m_TickCounter.reset();
|
||||
m_ServerRunning = true;
|
||||
startThread();
|
||||
return true;
|
||||
void Server::StopThread() {
|
||||
m_ServerRunning = false;
|
||||
}
|
||||
|
||||
void Server::stop() {
|
||||
if (!m_ServerRunning)
|
||||
return;
|
||||
stopThread();
|
||||
|
||||
protocol::DisconnectPacket packet("Server closed");
|
||||
broadcastPacket(&packet);
|
||||
|
||||
m_Listener.close();
|
||||
m_Listener.destroy();
|
||||
|
||||
m_Connections.clear();
|
||||
getPlayers().clear();
|
||||
bool Server::Start(std::uint16_t port) {
|
||||
if (!m_Listener.Listen(port, 10)) {
|
||||
utils::LOGE(utils::format("Failed to bind port %u !", port));
|
||||
return false;
|
||||
}
|
||||
if (!m_Listener.SetBlocking(false)) {
|
||||
utils::LOGE("Failed to block server socket !");
|
||||
return false;
|
||||
}
|
||||
utils::LOG(utils::format("Server started at port %u !", port));
|
||||
m_TickCounter.Reset();
|
||||
m_ServerRunning = true;
|
||||
StartThread();
|
||||
return true;
|
||||
}
|
||||
|
||||
void Server::tick(std::uint64_t delta) {
|
||||
accept();
|
||||
updateSockets();
|
||||
m_Lobby.tick();
|
||||
m_Game.tick(delta);
|
||||
if (m_TickCounter.update()) {
|
||||
protocol::ServerTpsPacket packet(m_TickCounter.getTPS(), utils::getTime());
|
||||
broadcastPacket(&packet);
|
||||
}
|
||||
void Server::Clean() {
|
||||
m_Listener.Close();
|
||||
m_Listener.Destroy();
|
||||
|
||||
m_Connections.clear();
|
||||
GetPlayers().clear();
|
||||
|
||||
utils::LOG("Server successfully stopped !");
|
||||
}
|
||||
|
||||
void Server::accept() {
|
||||
static std::uint8_t newPlayerID = 0;
|
||||
network::TCPSocket newSocket;
|
||||
if (m_Listener.accept(newSocket)) {
|
||||
ServerConnexion con(newSocket, newPlayerID);
|
||||
m_Connections.insert(std::move(ConnexionMap::value_type{ newPlayerID, std::move(con) }));
|
||||
OnPlayerJoin(newPlayerID);
|
||||
m_Connections[newPlayerID].setServer(this);
|
||||
newPlayerID++;
|
||||
}
|
||||
void Server::Stop() {
|
||||
if (!m_ServerRunning)
|
||||
return;
|
||||
|
||||
protocol::DisconnectPacket packet("Server closed");
|
||||
BroadcastPacket(&packet);
|
||||
|
||||
StopThread();
|
||||
}
|
||||
|
||||
void Server::updateSockets() {
|
||||
std::int16_t closedConnexionID = -1;
|
||||
for (auto& connection : m_Connections) {
|
||||
ServerConnexion& con = connection.second;
|
||||
if (con.getSocketStatus() != network::Socket::Status::Connected) {
|
||||
closedConnexionID = connection.first;
|
||||
} else {
|
||||
con.updateSocket();
|
||||
}
|
||||
}
|
||||
if (closedConnexionID != -1) {
|
||||
removeConnexion(closedConnexionID);
|
||||
}
|
||||
void Server::Tick(std::uint64_t delta) {
|
||||
Accept();
|
||||
UpdateSockets();
|
||||
m_Lobby.Tick();
|
||||
m_Game.Tick(delta);
|
||||
if (m_TickCounter.Update()) {
|
||||
protocol::ServerTpsPacket packet(m_TickCounter.GetTPS(), m_TickCounter.GetMSPT(), utils::GetTime());
|
||||
BroadcastPacket(&packet);
|
||||
}
|
||||
}
|
||||
|
||||
void Server::broadcastPacket(const protocol::Packet* packet) {
|
||||
for (auto& connection : m_Connections) {
|
||||
ServerConnexion& con = connection.second;
|
||||
con.sendPacket(packet);
|
||||
}
|
||||
void Server::Accept() {
|
||||
static std::uint8_t newPlayerID = 0;
|
||||
network::TCPSocket newSocket;
|
||||
if (m_Listener.Accept(newSocket)) {
|
||||
ServerConnexion con(newSocket, newPlayerID);
|
||||
m_Connections.insert(std::move(ConnexionMap::value_type{ newPlayerID, std::move(con) }));
|
||||
OnPlayerJoin(newPlayerID);
|
||||
m_Connections[newPlayerID].SetServer(this);
|
||||
newPlayerID++;
|
||||
}
|
||||
}
|
||||
|
||||
void Server::removeConnexion(std::uint8_t connexionID) {
|
||||
getPlayers().erase(getPlayers().find(connexionID));
|
||||
m_Connections.erase(connexionID);
|
||||
m_Lobby.OnPlayerLeave(connexionID);
|
||||
OnPlayerLeave(connexionID);
|
||||
void Server::UpdateSockets() {
|
||||
std::int16_t closedConnexionID = -1;
|
||||
for (auto& connection : m_Connections) {
|
||||
ServerConnexion& con = connection.second;
|
||||
if (con.GetSocketStatus() != network::Socket::Status::Connected) {
|
||||
closedConnexionID = connection.first;
|
||||
} else {
|
||||
con.UpdateSocket();
|
||||
}
|
||||
}
|
||||
if (closedConnexionID != -1) {
|
||||
RemoveConnexion(closedConnexionID);
|
||||
}
|
||||
}
|
||||
|
||||
void Server::BroadcastPacket(const protocol::Packet* packet) {
|
||||
for (auto& connection : m_Connections) {
|
||||
ServerConnexion& con = connection.second;
|
||||
con.SendPacket(packet);
|
||||
}
|
||||
}
|
||||
|
||||
void Server::RemoveConnexion(std::uint8_t connexionID) {
|
||||
GetPlayers().erase(GetPlayers().find(connexionID));
|
||||
m_Connections.erase(connexionID);
|
||||
m_Lobby.OnPlayerLeave(connexionID);
|
||||
OnPlayerLeave(connexionID);
|
||||
}
|
||||
|
||||
void Server::OnPlayerJoin(std::uint8_t id) {
|
||||
m_Lobby.OnPlayerJoin(id);
|
||||
m_Lobby.OnPlayerJoin(id);
|
||||
|
||||
getPlayers().insert({ id, game::Player{id} });
|
||||
GetPlayers().insert({ id, game::Player{id} });
|
||||
}
|
||||
|
||||
void Server::OnPlayerLeave(std::uint8_t id) {
|
||||
protocol::PlayerLeavePacket packet(id);
|
||||
broadcastPacket(&packet);
|
||||
protocol::PlayerLeavePacket packet(id);
|
||||
BroadcastPacket(&packet);
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
|
||||
@@ -10,11 +10,13 @@
|
||||
|
||||
#define KEEP_ALIVE_TIMEOUT 10 * 1000 // 10s
|
||||
|
||||
#define SAFE_CHECK(expr) if(expr) return
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
/*
|
||||
NEVER TRUST USER INPUT
|
||||
NEVER TRUST USER INPUT
|
||||
*/
|
||||
|
||||
|
||||
@@ -23,174 +25,174 @@ ServerConnexion::ServerConnexion() : m_Player(0) {
|
||||
}
|
||||
|
||||
ServerConnexion::ServerConnexion(network::TCPSocket& socket, std::uint8_t id) : Connexion::Connexion(&m_Dispatcher, socket), m_ID(id), m_Player(0) {
|
||||
Connexion::updateSocket();
|
||||
Connexion::UpdateSocket();
|
||||
}
|
||||
|
||||
ServerConnexion::ServerConnexion(ServerConnexion&& move) : Connexion::Connexion(std::move(move)), m_Server(move.m_Server),
|
||||
m_ID(move.m_ID), m_KeepAlive(move.m_KeepAlive), m_Player(move.m_Player) {
|
||||
|
||||
move.m_Server = nullptr;
|
||||
registerHandlers();
|
||||
move.m_Server = nullptr;
|
||||
RegisterHandlers();
|
||||
}
|
||||
|
||||
void ServerConnexion::registerHandlers() {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerLogin, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::KeepAlive, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::SelectTeam, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::PlaceTower, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::SendMobs, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::RemoveTower, this);
|
||||
void ServerConnexion::RegisterHandlers() {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerLogin, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::KeepAlive, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::SelectTeam, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::PlaceTower, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::SendMobs, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::RemoveTower, this);
|
||||
}
|
||||
|
||||
bool ServerConnexion::updateSocket() {
|
||||
checkKeepAlive();
|
||||
return Connexion::updateSocket();
|
||||
bool ServerConnexion::UpdateSocket() {
|
||||
CheckKeepAlive();
|
||||
return Connexion::UpdateSocket();
|
||||
}
|
||||
|
||||
void ServerConnexion::checkKeepAlive() {
|
||||
std::uint64_t time = utils::getTime();
|
||||
if (time - m_KeepAlive.sendTime > KEEP_ALIVE_TIMEOUT) {
|
||||
if (m_KeepAlive.recievedResponse) {
|
||||
sendKeepAlive();
|
||||
} else {
|
||||
protocol::DisconnectPacket packet("Time out");
|
||||
sendPacket(&packet);
|
||||
closeConnection();
|
||||
}
|
||||
}
|
||||
void ServerConnexion::CheckKeepAlive() {
|
||||
std::uint64_t time = utils::GetTime();
|
||||
if (time - m_KeepAlive.sendTime > KEEP_ALIVE_TIMEOUT) {
|
||||
if (m_KeepAlive.recievedResponse) {
|
||||
SendKeepAlive();
|
||||
} else {
|
||||
protocol::DisconnectPacket packet("Time out");
|
||||
SendPacket(&packet);
|
||||
CloseConnection();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ServerConnexion::sendKeepAlive() {
|
||||
m_KeepAlive.keepAliveID = utils::getRandomInt<std::uint64_t>(0, RAND_MAX);
|
||||
m_KeepAlive.recievedResponse = false;
|
||||
void ServerConnexion::SendKeepAlive() {
|
||||
m_KeepAlive.keepAliveID = utils::GetRandomInt<std::uint64_t>(0, RAND_MAX);
|
||||
m_KeepAlive.recievedResponse = false;
|
||||
|
||||
protocol::KeepAlivePacket keepAlivePacket(m_KeepAlive.keepAliveID);
|
||||
sendPacket(&keepAlivePacket);
|
||||
protocol::KeepAlivePacket keepAlivePacket(m_KeepAlive.keepAliveID);
|
||||
SendPacket(&keepAlivePacket);
|
||||
|
||||
std::uint64_t time = utils::getTime();
|
||||
m_KeepAlive.sendTime = time;
|
||||
std::uint64_t time = utils::GetTime();
|
||||
m_KeepAlive.sendTime = time;
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(const protocol::PlayerLoginPacket* packet) {
|
||||
if (m_Player->getName().empty() && !packet->getPlayerName().empty()) {
|
||||
m_Player->setName(packet->getPlayerName());
|
||||
if (m_Player->GetName().empty() && !packet->GetPlayerName().empty()) {
|
||||
m_Player->SetName(packet->GetPlayerName());
|
||||
|
||||
protocol::PlayerJoinPacket joinPacket(m_ID, m_Player->getName());
|
||||
m_Server->broadcastPacket(&joinPacket);
|
||||
protocol::PlayerJoinPacket joinPacket(m_ID, m_Player->GetName());
|
||||
m_Server->BroadcastPacket(&joinPacket);
|
||||
|
||||
std::map<std::uint8_t, protocol::PlayerInfo> playerNames;
|
||||
for (const auto& pair : m_Server->getPlayers()) {
|
||||
const game::Player& player = pair.second;
|
||||
if (!player.getName().empty()) {
|
||||
protocol::PlayerInfo playerInfo;
|
||||
playerInfo.name = player.getName();
|
||||
playerInfo.team = player.getTeamColor();
|
||||
playerNames.insert({ player.getID(), playerInfo });
|
||||
}
|
||||
}
|
||||
std::map<std::uint8_t, protocol::PlayerInfo> playerNames;
|
||||
for (const auto& pair : m_Server->GetPlayers()) {
|
||||
const game::Player& player = pair.second;
|
||||
if (!player.GetName().empty()) {
|
||||
protocol::PlayerInfo playerInfo;
|
||||
playerInfo.name = player.GetName();
|
||||
playerInfo.team = player.GetTeamColor();
|
||||
playerNames.insert({ player.GetID(), playerInfo });
|
||||
}
|
||||
}
|
||||
|
||||
protocol::PlayerListPacket listPacket(playerNames);
|
||||
sendPacket(&listPacket);
|
||||
}
|
||||
protocol::PlayerListPacket listPacket(playerNames);
|
||||
SendPacket(&listPacket);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(const protocol::SelectTeamPacket* packet) {
|
||||
if (m_Server->getGame().getGameState() != game::GameState::Lobby)
|
||||
return;
|
||||
if ((std::int8_t)packet->getSelectedTeam() >= -1 || (std::int8_t)packet->getSelectedTeam() <= 1) {
|
||||
if (m_Player->getTeamColor() == game::TeamColor::None) { // join a team
|
||||
m_Server->getGame().getTeam(packet->getSelectedTeam()).addPlayer(m_Player);
|
||||
} else if (packet->getSelectedTeam() == game::TeamColor::None) { // leave a team
|
||||
m_Server->getGame().getTeam(m_Player->getTeamColor()).removePlayer(m_Player);
|
||||
m_Player->setTeamColor(game::TeamColor::None);
|
||||
} else { // change team
|
||||
m_Server->getGame().getTeam(m_Player->getTeamColor()).removePlayer(m_Player);
|
||||
m_Server->getGame().getTeam(packet->getSelectedTeam()).addPlayer(m_Player);
|
||||
}
|
||||
m_Player->setTeamColor(packet->getSelectedTeam());
|
||||
protocol::UpdatePlayerTeamPacket updateTeamPacket(m_ID, packet->getSelectedTeam());
|
||||
m_Server->broadcastPacket(&updateTeamPacket);
|
||||
}
|
||||
SAFE_CHECK(m_Server->GetGame().GetGameState() != game::GameState::Lobby);
|
||||
|
||||
if (static_cast<std::int8_t>(packet->GetSelectedTeam()) >= -1 || static_cast<std::int8_t>(packet->GetSelectedTeam()) <= 1) {
|
||||
if (m_Player->GetTeamColor() == game::TeamColor::None) { // join a team
|
||||
m_Server->GetGame().GetTeam(packet->GetSelectedTeam()).AddPlayer(m_Player);
|
||||
} else if (packet->GetSelectedTeam() == game::TeamColor::None) { // leave a team
|
||||
m_Server->GetGame().GetTeam(m_Player->GetTeamColor()).RemovePlayer(m_Player);
|
||||
m_Player->SetTeamColor(game::TeamColor::None);
|
||||
} else { // change team
|
||||
m_Server->GetGame().GetTeam(m_Player->GetTeamColor()).RemovePlayer(m_Player);
|
||||
m_Server->GetGame().GetTeam(packet->GetSelectedTeam()).AddPlayer(m_Player);
|
||||
}
|
||||
m_Player->SetTeamColor(packet->GetSelectedTeam());
|
||||
protocol::UpdatePlayerTeamPacket updateTeamPacket(m_ID, packet->GetSelectedTeam());
|
||||
m_Server->BroadcastPacket(&updateTeamPacket);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(const protocol::KeepAlivePacket* packet) {
|
||||
if (packet->getAliveID() == m_KeepAlive.keepAliveID)
|
||||
m_KeepAlive.recievedResponse = true;
|
||||
if (packet->GetAliveID() == m_KeepAlive.keepAliveID)
|
||||
m_KeepAlive.recievedResponse = true;
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(const protocol::DisconnectPacket* packet) {
|
||||
closeConnection();
|
||||
CloseConnection();
|
||||
}
|
||||
|
||||
void ServerConnexion::setServer(Server* server) {
|
||||
m_Server = server;
|
||||
m_Player = &m_Server->getPlayers().at(m_ID);
|
||||
initConnection();
|
||||
sendKeepAlive();
|
||||
void ServerConnexion::SetServer(Server* server) {
|
||||
m_Server = server;
|
||||
m_Player = &m_Server->GetPlayers().at(m_ID);
|
||||
InitConnection();
|
||||
SendKeepAlive();
|
||||
}
|
||||
|
||||
void ServerConnexion::initConnection() {
|
||||
protocol::UpdateGameStatePacket statePacket(m_Server->getGame().getGameState());
|
||||
sendPacket(&statePacket);
|
||||
void ServerConnexion::InitConnection() {
|
||||
protocol::UpdateGameStatePacket statePacket(m_Server->GetGame().GetGameState());
|
||||
SendPacket(&statePacket);
|
||||
|
||||
protocol::ConnexionInfoPacket conPacket(m_ID);
|
||||
sendPacket(&conPacket);
|
||||
protocol::ConnexionInfoPacket conPacket(m_ID);
|
||||
SendPacket(&conPacket);
|
||||
|
||||
if (m_Server->getGame().getGameState() == game::GameState::Game) {
|
||||
protocol::WorldBeginDataPacket headerDataPacket(m_Server->getGame().getWorld());
|
||||
protocol::WorldBeginDataPacket dataPacket(m_Server->getGame().getWorld());
|
||||
sendPacket(&headerDataPacket);
|
||||
sendPacket(&dataPacket);
|
||||
}
|
||||
SAFE_CHECK(m_Server->GetGame().GetGameState() != game::GameState::Game);
|
||||
|
||||
protocol::WorldBeginDataPacket headerDataPacket(m_Server->GetGame().GetWorld());
|
||||
protocol::WorldBeginDataPacket dataPacket(m_Server->GetGame().GetWorld());
|
||||
SendPacket(&headerDataPacket);
|
||||
SendPacket(&dataPacket);
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(const protocol::PlaceTowerPacket* packet) {
|
||||
game::TowerType towerType = packet->getTowerType();
|
||||
const game::TowerInfo& towerInfo = game::getTowerInfo(towerType);
|
||||
server::ServerWorld* world = m_Server->getGame().getServerWorld();
|
||||
game::TowerType towerType = packet->GetTowerType();
|
||||
const game::TowerInfo& towerInfo = game::GetTowerInfo(towerType);
|
||||
server::ServerWorld* world = m_Server->GetGame().GetServerWorld();
|
||||
|
||||
if (!world->CanPlaceLittleTower({ packet->getTowerX(), packet->getTowerY() }, m_ID))
|
||||
return;
|
||||
Vec2f towerPos = { static_cast<float>(packet->GetTowerX()), static_cast<float>(packet->GetTowerY()) };
|
||||
|
||||
if (towerInfo.isBigTower())
|
||||
if (!world->CanPlaceBigTower({ packet->getTowerX(), packet->getTowerY() }, m_ID))
|
||||
return;
|
||||
SAFE_CHECK(!world->CanPlaceLittleTower(towerPos, m_ID));
|
||||
|
||||
game::TowerPtr tower = world->placeTowerAt(towerType, packet->getTowerX(), packet->getTowerY(), m_ID);
|
||||
if (towerInfo.IsBigTower())
|
||||
SAFE_CHECK(!world->CanPlaceBigTower(towerPos, m_ID));
|
||||
|
||||
world->getWorldNotifier().notifyListeners(&game::WorldListener::OnTowerAdd, tower);
|
||||
game::TowerPtr tower = world->PlaceTowerAt(towerType, packet->GetTowerX(), packet->GetTowerY(), m_ID);
|
||||
|
||||
protocol::WorldAddTowerPacket addTowerPacket(tower->getID(), packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
|
||||
m_Server->broadcastPacket(&addTowerPacket);
|
||||
world->GetWorldNotifier().NotifyListeners(&game::WorldListener::OnTowerAdd, tower);
|
||||
|
||||
protocol::WorldAddTowerPacket addTowerPacket(tower->GetID(), packet->GetTowerX(), packet->GetTowerY(), packet->GetTowerType(), m_ID);
|
||||
m_Server->BroadcastPacket(&addTowerPacket);
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(const protocol::SendMobsPacket* packet) {
|
||||
const std::vector<protocol::MobSend>& mobSent = packet->getMobSends();
|
||||
const std::vector<protocol::MobSend>& mobSent = packet->GetMobSends();
|
||||
|
||||
//TODO: verify the packet
|
||||
//TODO: verify the packet
|
||||
|
||||
for (protocol::MobSend mobSend : mobSent) {
|
||||
m_Server->getGame().getServerWorld()->spawnMobs(mobSend.mobType, mobSend.mobLevel, m_ID, mobSend.mobCount);
|
||||
}
|
||||
for (protocol::MobSend mobSend : mobSent) {
|
||||
m_Server->GetGame().GetServerWorld()->SpawnMobs(mobSend.mobType, mobSend.mobLevel, m_ID, mobSend.mobCount);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
|
||||
//TODO: verify the packet
|
||||
//TODO: verify the packet
|
||||
|
||||
m_Server->broadcastPacket(packet);
|
||||
m_Server->BroadcastPacket(packet);
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(const protocol::RemoveTowerPacket* packet) {
|
||||
//TODO: verify the packet
|
||||
//TODO: verify the packet
|
||||
|
||||
m_Server->broadcastPacket(packet);
|
||||
m_Server->BroadcastPacket(packet);
|
||||
}
|
||||
|
||||
ServerConnexion::~ServerConnexion() {
|
||||
if (GetDispatcher() != nullptr)
|
||||
GetDispatcher()->UnregisterHandler(this);
|
||||
if (GetDispatcher() != nullptr)
|
||||
GetDispatcher()->UnregisterHandler(this);
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
|
||||
@@ -4,70 +4,117 @@
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
ServerGame::ServerGame(server::Server* server) : game::Game(&m_ServerWorld), m_Server(server), m_ServerWorld(server, this) {
|
||||
|
||||
ServerGame::ServerGame(server::Server* server) : game::Game(&m_ServerWorld), m_Server(server), m_ServerWorld(server, this),
|
||||
m_GoldMineTimer{ 1000, std::bind(&ServerGame::UpdateGoldMines, this) },
|
||||
m_MobStatesTimer{ 5000, std::bind(&ServerGame::UpdateMobStates, this) },
|
||||
m_EndGameCooldown{ 1000 * 10 } {
|
||||
BindListener(this);
|
||||
}
|
||||
|
||||
void ServerGame::tick(std::uint64_t delta) {
|
||||
if (m_GameState == game::GameState::Game) {
|
||||
Game::tick(delta);
|
||||
updatePlayerStats();
|
||||
}
|
||||
void ServerGame::Tick(std::uint64_t delta) {
|
||||
if (m_GameState == game::GameState::Game) {
|
||||
Game::Tick(delta);
|
||||
m_MobStatesTimer.Update(delta);
|
||||
UpdatePlayerStats();
|
||||
} else if (m_GameState == game::GameState::EndGame) {
|
||||
if (m_EndGameCooldown.Update(delta)) {
|
||||
NotifyListeners(&game::GameListener::OnGameClose);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ServerGame::startGame() {
|
||||
balanceTeams();
|
||||
void ServerGame::StartGame() {
|
||||
BalanceTeams();
|
||||
|
||||
protocol::WorldBeginDataPacket headerMapData(m_World);
|
||||
m_Server->broadcastPacket(&headerMapData);
|
||||
protocol::WorldBeginDataPacket headerMapData(m_World);
|
||||
m_Server->BroadcastPacket(&headerMapData);
|
||||
|
||||
protocol::WorldDataPacket mapData(m_World);
|
||||
m_Server->broadcastPacket(&mapData);
|
||||
protocol::WorldDataPacket mapData(m_World);
|
||||
m_Server->BroadcastPacket(&mapData);
|
||||
|
||||
m_GameState = game::GameState::Game;
|
||||
InitPlayerStats();
|
||||
|
||||
m_GameState = game::GameState::Game;
|
||||
}
|
||||
|
||||
void ServerGame::updatePlayerStats() {
|
||||
m_GoldMineTimer.update();
|
||||
for (auto& pair : m_Server->getPlayers()) {
|
||||
game::Player& player = pair.second;
|
||||
if (player.hasGoldChanged()) {
|
||||
protocol::UpdateMoneyPacket packet(player.getGold());
|
||||
m_Server->getConnexions()[player.getID()].sendPacket(&packet);
|
||||
player.updateGold();
|
||||
}
|
||||
if (player.hasExpChanged()) {
|
||||
protocol::UpdateExpPacket packet(player.getExp());
|
||||
m_Server->getConnexions()[player.getID()].sendPacket(&packet);
|
||||
player.updateExp();
|
||||
}
|
||||
}
|
||||
void ServerGame::InitPlayerStats() {
|
||||
static const unsigned int START_GOLD = 100;
|
||||
static const unsigned int START_EXP = 0;
|
||||
for (auto& [id, player] : m_Server->GetPlayers()) {
|
||||
player.SetGold(START_GOLD);
|
||||
player.SetExp(START_EXP);
|
||||
player.getUpgrades().SetGoldPerSecond(5);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerGame::updateGoldMines() {
|
||||
for (auto& pair : m_Server->getPlayers()) {
|
||||
game::Player* player = &pair.second;
|
||||
player->addGold(player->getGoldPerSecond());
|
||||
}
|
||||
void ServerGame::UpdatePlayerStats() {
|
||||
m_GoldMineTimer.Update();
|
||||
}
|
||||
|
||||
void ServerGame::balanceTeams() {
|
||||
for (auto& playerInfo : Game::m_Players) {
|
||||
game::Player& player = playerInfo.second;
|
||||
if (player.getTeamColor() == game::TeamColor::None) {
|
||||
game::Team& redTeam = getRedTeam();
|
||||
game::Team& blueTeam = getBlueTeam();
|
||||
if (blueTeam.getPlayerCount() > redTeam.getPlayerCount()) {
|
||||
player.setTeamColor(game::TeamColor::Red);
|
||||
redTeam.addPlayer(&player);
|
||||
} else {
|
||||
player.setTeamColor(game::TeamColor::Blue);
|
||||
blueTeam.addPlayer(&player);
|
||||
}
|
||||
protocol::UpdatePlayerTeamPacket packet(player.getID(), player.getTeamColor());
|
||||
m_Server->broadcastPacket(&packet);
|
||||
}
|
||||
}
|
||||
void ServerGame::UpdateGoldMines() {
|
||||
for (auto& [id, player] : m_Server->GetPlayers()) {
|
||||
player.AddGold(player.getUpgrades().GetGoldPerSecond());
|
||||
|
||||
// Update player money and exp every second
|
||||
protocol::UpdateMoneyPacket moneyPacket(player.GetGold());
|
||||
m_Server->GetConnexions()[player.GetID()].SendPacket(&moneyPacket);
|
||||
|
||||
protocol::UpdateExpPacket expPacket(player.GetExp());
|
||||
m_Server->GetConnexions()[player.GetID()].SendPacket(&expPacket);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerGame::UpdateMobStates() {
|
||||
protocol::UpdateMobStatesPacket packet;
|
||||
for (auto mob : m_World->GetMobList()) {
|
||||
packet.addMobState({ mob->GetMobID(), mob->GetCenter(), mob->GetHealth(), mob->GetDirection() });
|
||||
}
|
||||
m_Server->BroadcastPacket(&packet);
|
||||
}
|
||||
|
||||
void ServerGame::BalanceTeams() {
|
||||
for (auto& playerInfo : Game::m_Players) {
|
||||
game::Player& player = playerInfo.second;
|
||||
if (player.GetTeamColor() == game::TeamColor::None) {
|
||||
game::Team& redTeam = GetRedTeam();
|
||||
game::Team& blueTeam = GetBlueTeam();
|
||||
if (blueTeam.GetPlayerCount() > redTeam.GetPlayerCount()) {
|
||||
player.SetTeamColor(game::TeamColor::Red);
|
||||
redTeam.AddPlayer(&player);
|
||||
} else {
|
||||
player.SetTeamColor(game::TeamColor::Blue);
|
||||
blueTeam.AddPlayer(&player);
|
||||
}
|
||||
protocol::UpdatePlayerTeamPacket packet(player.GetID(), player.GetTeamColor());
|
||||
m_Server->BroadcastPacket(&packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ServerGame::OnGameStateUpdate(game::GameState newState) {
|
||||
SetGameState(newState);
|
||||
protocol::UpdateGameStatePacket packet(newState);
|
||||
m_Server->BroadcastPacket(&packet);
|
||||
}
|
||||
|
||||
void ServerGame::OnGameBegin() {
|
||||
NotifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Game);
|
||||
StartGame();
|
||||
}
|
||||
|
||||
void ServerGame::OnGameEnd() {
|
||||
NotifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::EndGame);
|
||||
m_EndGameCooldown.ApplyCooldown();
|
||||
}
|
||||
|
||||
void ServerGame::OnGameClose() {
|
||||
NotifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Closed);
|
||||
// Disconnect clients
|
||||
protocol::DisconnectPacket packet("Game finished");
|
||||
m_Server->BroadcastPacket(&packet);
|
||||
|
||||
// Closing server
|
||||
m_Server->Close();
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
|
||||
@@ -11,48 +11,67 @@ ServerWorld::ServerWorld(Server* server, ServerGame* game) : game::World(game),
|
||||
|
||||
}
|
||||
|
||||
void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
game::TeamColor senderTeam = m_Game->getPlayers().at(sender).getTeamColor();
|
||||
game::Spawn* enemyMobSpawn;
|
||||
void ServerWorld::SpawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
game::TeamColor senderTeam = m_Game->GetPlayers().at(sender).GetTeamColor();
|
||||
game::Spawn* enemyMobSpawn;
|
||||
|
||||
if (senderTeam == game::TeamColor::Red) {
|
||||
enemyMobSpawn = &getTeam(game::TeamColor::Blue).getSpawn();
|
||||
} else {
|
||||
enemyMobSpawn = &getTeam(game::TeamColor::Red).getSpawn();
|
||||
}
|
||||
if (senderTeam == game::TeamColor::Red) {
|
||||
enemyMobSpawn = &GetTeam(game::TeamColor::Blue).GetSpawn();
|
||||
} else {
|
||||
enemyMobSpawn = &GetTeam(game::TeamColor::Red).GetSpawn();
|
||||
}
|
||||
|
||||
float spawnWidth = enemyMobSpawn->getWidth();
|
||||
float spawnHeight = enemyMobSpawn->getHeight();
|
||||
float spawnWidth = enemyMobSpawn->GetWidth();
|
||||
float spawnHeight = enemyMobSpawn->GetHeight();
|
||||
|
||||
float spawnCenterX = enemyMobSpawn->getCenterX();
|
||||
float spawnCenterY = enemyMobSpawn->getCenterY();
|
||||
float spawnCenterX = enemyMobSpawn->GetCenterX();
|
||||
float spawnCenterY = enemyMobSpawn->GetCenterY();
|
||||
|
||||
auto mobStats = getMobStats(type, level);
|
||||
auto mobSize = mobStats->getSize();
|
||||
auto mobStats = GetMobStats(type, level);
|
||||
auto mobSize = mobStats->GetSize();
|
||||
|
||||
float minSpawnX = spawnCenterX - spawnWidth / 2.0f + mobSize.x / 2.0f;
|
||||
float maxSpawnX = spawnCenterX + spawnWidth / 2.0f - mobSize.x / 2.0f;
|
||||
float minSpawnX = spawnCenterX - spawnWidth / 2.0f + mobSize.x / 2.0f;
|
||||
float maxSpawnX = spawnCenterX + spawnWidth / 2.0f - mobSize.x / 2.0f;
|
||||
|
||||
float minSpawnY = spawnCenterY - spawnHeight / 2.0f + mobSize.y / 2.0f;
|
||||
float maxSpawnY = spawnCenterY + spawnHeight / 2.0f - mobSize.y / 2.0f;
|
||||
float minSpawnY = spawnCenterY - spawnHeight / 2.0f + mobSize.y / 2.0f;
|
||||
float maxSpawnY = spawnCenterY + spawnHeight / 2.0f - mobSize.y / 2.0f;
|
||||
|
||||
float mobX = utils::getRandomReal<float>(minSpawnX + MobSpawnBorder, maxSpawnX - MobSpawnBorder);
|
||||
float mobY = utils::getRandomReal<float>(minSpawnY + MobSpawnBorder, maxSpawnY - MobSpawnBorder);
|
||||
float mobX = utils::GetRandomReal<float>(minSpawnX + MobSpawnBorder, maxSpawnX - MobSpawnBorder);
|
||||
float mobY = utils::GetRandomReal<float>(minSpawnY + MobSpawnBorder, maxSpawnY - MobSpawnBorder);
|
||||
|
||||
spawnMobAt(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->getDirection());
|
||||
SpawnMobAt(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->GetDirection());
|
||||
|
||||
protocol::SpawnMobPacket packet(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->getDirection());
|
||||
m_Server->broadcastPacket(&packet);
|
||||
protocol::SpawnMobPacket packet(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->GetDirection());
|
||||
m_Server->BroadcastPacket(&packet);
|
||||
|
||||
m_CurrentMobID++;
|
||||
}
|
||||
m_CurrentMobID++;
|
||||
}
|
||||
}
|
||||
|
||||
game::TowerPtr ServerWorld::placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder) {
|
||||
game::TowerPtr tower = World::placeTowerAt(m_CurrentTowerID, type, x, y, builder);
|
||||
m_CurrentTowerID++;
|
||||
return tower;
|
||||
game::TowerPtr ServerWorld::PlaceTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder) {
|
||||
game::TowerPtr tower = World::PlaceTowerAt(m_CurrentTowerID, type, x, y, builder);
|
||||
m_CurrentTowerID++;
|
||||
return tower;
|
||||
}
|
||||
|
||||
void ServerWorld::OnMobDie(game::Mob* mob) {
|
||||
if (mob->OnDeath(this)) { // check if the mob is actually dead (slimes ...)
|
||||
//reward players
|
||||
game::Player* sender = m_Game->GetPlayerById(mob->GetSender());
|
||||
sender->AddExp(mob->GetStats()->GetExpReward());
|
||||
|
||||
game::Player* killer = m_Game->GetPlayerById(mob->GetLastDamageTower()->GetBuilder());
|
||||
killer->AddGold(mob->GetStats()->GetMoneyCost());
|
||||
}
|
||||
}
|
||||
|
||||
void ServerWorld::OnMobCastleDamage(game::Mob* damager, game::TeamCastle* enemyCastle, float damage) {
|
||||
// calling base class event
|
||||
World::OnMobCastleDamage(damager, enemyCastle, damage);
|
||||
|
||||
protocol::UpdateCastleLifePacket packet(enemyCastle->GetLife(), enemyCastle->GetTeam()->GetColor());
|
||||
m_Server->BroadcastPacket(&packet);
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
|
||||
25
src/game/towers/ArcherTower.cpp
Normal file
25
src/game/towers/ArcherTower.cpp
Normal file
@@ -0,0 +1,25 @@
|
||||
#include "game/Towers.h"
|
||||
#include "game/World.h"
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
void ArcherTower::Tick(std::uint64_t delta, World* world) {
|
||||
if (m_Timer.Update(delta)) {
|
||||
std::uint8_t arrowsShot = 0;
|
||||
bool explosiveArrows = GetLevel().GetPath() == TowerPath::Bottom;
|
||||
std::uint8_t arrows = explosiveArrows ? 2 : GetLevel().GetLevel();
|
||||
for (MobPtr mob : world->GetMobList()) {
|
||||
if (IsMobInRange(mob)) {
|
||||
world->GetWorldNotifier().NotifyListeners(&WorldListener::OnArcherTowerShot, mob, this);
|
||||
m_Timer.ApplyCooldown();
|
||||
arrowsShot++;
|
||||
if (arrowsShot >= arrows)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
12
src/game/towers/ArtilleryTower.cpp
Normal file
12
src/game/towers/ArtilleryTower.cpp
Normal file
@@ -0,0 +1,12 @@
|
||||
#include "game/Towers.h"
|
||||
#include "game/World.h"
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
void ArtilleryTower::Tick(std::uint64_t delta, World* world) {
|
||||
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
22
src/game/towers/IceTower.cpp
Normal file
22
src/game/towers/IceTower.cpp
Normal file
@@ -0,0 +1,22 @@
|
||||
#include "game/Towers.h"
|
||||
#include "game/World.h"
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
void IceTower::Tick(std::uint64_t delta, World* world) {
|
||||
if (m_Timer.Update(delta)) {
|
||||
float damage = GetStats()->GetDamage();
|
||||
for (MobPtr mob : world->GetMobList()) {
|
||||
if (IsMobInRange(mob)) {
|
||||
mob->AddEffect(EffectType::Slowness, 1, this); // slowness for 1s every second
|
||||
if (damage > 0)
|
||||
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, mob.get(), damage, this);
|
||||
m_Timer.ApplyCooldown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
12
src/game/towers/LeachTower.cpp
Normal file
12
src/game/towers/LeachTower.cpp
Normal file
@@ -0,0 +1,12 @@
|
||||
#include "game/Towers.h"
|
||||
#include "game/World.h"
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
void LeachTower::Tick(std::uint64_t delta, World* world) {
|
||||
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
19
src/game/towers/MageTower.cpp
Normal file
19
src/game/towers/MageTower.cpp
Normal file
@@ -0,0 +1,19 @@
|
||||
#include "game/Towers.h"
|
||||
#include "game/World.h"
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
void MageTower::Tick(std::uint64_t delta, World* world) {
|
||||
if (m_Timer.Update(delta)) {
|
||||
for (MobPtr mob : world->GetMobList()) {
|
||||
if (IsMobInRange(mob)) {
|
||||
mob->AddEffect(EffectType::Fire, GetLevel().GetLevel() * 3, this);
|
||||
m_Timer.ApplyCooldown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
12
src/game/towers/Necromancer.cpp
Normal file
12
src/game/towers/Necromancer.cpp
Normal file
@@ -0,0 +1,12 @@
|
||||
#include "game/Towers.h"
|
||||
#include "game/World.h"
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
void NecromancerTower::Tick(std::uint64_t delta, World* world) {
|
||||
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
45
src/game/towers/PoisonTower.cpp
Normal file
45
src/game/towers/PoisonTower.cpp
Normal file
@@ -0,0 +1,45 @@
|
||||
#include "game/Towers.h"
|
||||
#include "game/World.h"
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
void PoisonTower::Tick(std::uint64_t delta, World* world) {
|
||||
if (m_Timer.Update(delta)) {
|
||||
for (MobPtr mob : world->GetMobList()) {
|
||||
if (IsMobInRange(mob)) {
|
||||
if (GetLevel().GetPath() == TowerPath::Bottom) {
|
||||
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, mob.get(), GetStats()->GetDamage(), this);
|
||||
} else {
|
||||
float durationSec;
|
||||
switch (GetLevel().GetLevel()) {
|
||||
case 1:
|
||||
durationSec = 5;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
durationSec = 15;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
durationSec = 30;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
durationSec = 1e10; // about 3 million hours. It should be enough
|
||||
break;
|
||||
|
||||
default:
|
||||
durationSec = 0; // how did we get there ?
|
||||
break;
|
||||
}
|
||||
mob->AddEffect(EffectType::Poison, durationSec, this);
|
||||
}
|
||||
m_Timer.ApplyCooldown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
12
src/game/towers/QuakeTower.cpp
Normal file
12
src/game/towers/QuakeTower.cpp
Normal file
@@ -0,0 +1,12 @@
|
||||
#include "game/Towers.h"
|
||||
#include "game/World.h"
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
void QuakeTower::Tick(std::uint64_t delta, World* world) {
|
||||
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
12
src/game/towers/SorcererTower.cpp
Normal file
12
src/game/towers/SorcererTower.cpp
Normal file
@@ -0,0 +1,12 @@
|
||||
#include "game/Towers.h"
|
||||
#include "game/World.h"
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
void SorcererTower::Tick(std::uint64_t delta, World* world) {
|
||||
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
12
src/game/towers/TurretTower.cpp
Normal file
12
src/game/towers/TurretTower.cpp
Normal file
@@ -0,0 +1,12 @@
|
||||
#include "game/Towers.h"
|
||||
#include "game/World.h"
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
void TurretTower::Tick(std::uint64_t delta, World* world) {
|
||||
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
12
src/game/towers/ZeusTower.cpp
Normal file
12
src/game/towers/ZeusTower.cpp
Normal file
@@ -0,0 +1,12 @@
|
||||
#include "game/Towers.h"
|
||||
#include "game/World.h"
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
void ZeusTower::Tick(std::uint64_t delta, World* world) {
|
||||
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
@@ -8,81 +8,80 @@
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
unsigned long inflate(const std::string& source, std::string& dest) {
|
||||
unsigned long size = dest.size();
|
||||
uncompress((Bytef*)&dest[0], &size, (const Bytef*)source.c_str(), source.length());
|
||||
return size;
|
||||
std::uint64_t Inflate(const std::string& source, std::string& dest) {
|
||||
uLongf size = dest.size();
|
||||
uncompress(reinterpret_cast<Bytef*>(dest.data()), reinterpret_cast<uLongf*>(&size), reinterpret_cast<const Bytef*>(source.c_str()), source.length());
|
||||
return size;
|
||||
}
|
||||
|
||||
unsigned long deflate(const std::string& source, std::string& dest) {
|
||||
unsigned long size = source.length();
|
||||
dest.resize(size);
|
||||
|
||||
compress((Bytef*)&dest[0], &size, (const Bytef*)source.c_str(), source.length());
|
||||
dest.resize(size);
|
||||
return size;
|
||||
std::uint64_t Deflate(const std::string& source, std::string& dest) {
|
||||
uLongf size = source.length();
|
||||
dest.resize(source.size()); // Resize for the compressed data to fit into
|
||||
compress(reinterpret_cast<Bytef*>(dest.data()), reinterpret_cast<uLongf*>(&size), reinterpret_cast<const Bytef*>(source.c_str()), source.length());
|
||||
dest.resize(size); // Resize to cut useless data
|
||||
return size;
|
||||
}
|
||||
|
||||
DataBuffer Compress(const DataBuffer& buffer) {
|
||||
std::string compressedData;
|
||||
DataBuffer packet;
|
||||
std::string compressedData;
|
||||
DataBuffer packet;
|
||||
|
||||
if (buffer.GetSize() < COMPRESSION_THRESHOLD) {
|
||||
// Don't compress since it's a small packet
|
||||
std::uint64_t dataLength = 0;
|
||||
std::uint64_t packetLength = buffer.GetSize() + sizeof(dataLength);
|
||||
if (buffer.GetSize() < COMPRESSION_THRESHOLD) {
|
||||
// Don't compress since it's a small packet
|
||||
std::uint64_t dataLength = 0;
|
||||
std::uint64_t packetLength = buffer.GetSize() + sizeof(dataLength);
|
||||
|
||||
packet << packetLength;
|
||||
packet << dataLength;
|
||||
packet << buffer;
|
||||
return packet;
|
||||
}
|
||||
packet << packetLength;
|
||||
packet << dataLength;
|
||||
packet << buffer;
|
||||
return packet;
|
||||
}
|
||||
|
||||
deflate(buffer.ToString(), compressedData);
|
||||
Deflate(buffer.ToString(), compressedData);
|
||||
|
||||
std::uint64_t dataLength = buffer.GetSize();
|
||||
std::uint64_t packetLength = compressedData.length() + sizeof(dataLength);
|
||||
std::uint64_t dataLength = buffer.GetSize();
|
||||
std::uint64_t packetLength = compressedData.length() + sizeof(dataLength);
|
||||
|
||||
packet << packetLength;
|
||||
packet << dataLength;
|
||||
packet << compressedData;
|
||||
return packet;
|
||||
packet << packetLength;
|
||||
packet << dataLength;
|
||||
packet << compressedData;
|
||||
return packet;
|
||||
}
|
||||
|
||||
DataBuffer Decompress(DataBuffer& buffer, std::uint64_t packetLength) {
|
||||
std::uint64_t uncompressedLength;
|
||||
std::uint64_t uncompressedLength;
|
||||
|
||||
buffer >> uncompressedLength;
|
||||
buffer >> uncompressedLength;
|
||||
|
||||
std::uint64_t compressedLength = packetLength - sizeof(uncompressedLength);
|
||||
std::uint64_t compressedLength = packetLength - sizeof(uncompressedLength);
|
||||
|
||||
if (uncompressedLength == 0) {
|
||||
// Uncompressed
|
||||
DataBuffer ret;
|
||||
buffer.ReadSome(ret, compressedLength);
|
||||
return ret;
|
||||
}
|
||||
if (uncompressedLength == 0) {
|
||||
// Uncompressed
|
||||
DataBuffer ret;
|
||||
buffer.ReadSome(ret, compressedLength);
|
||||
return ret;
|
||||
}
|
||||
|
||||
assert(buffer.GetReadOffset() + compressedLength <= buffer.GetSize());
|
||||
assert(buffer.GetReadOffset() + compressedLength <= buffer.GetSize());
|
||||
|
||||
std::string deflatedData;
|
||||
buffer.ReadSome(deflatedData, compressedLength);
|
||||
std::string deflatedData;
|
||||
buffer.ReadSome(deflatedData, compressedLength);
|
||||
|
||||
std::string inflated;
|
||||
inflated.resize(uncompressedLength);
|
||||
std::string inflated;
|
||||
inflated.resize(uncompressedLength);
|
||||
|
||||
inflate(deflatedData, inflated);
|
||||
Inflate(deflatedData, inflated);
|
||||
|
||||
assert(inflated.length() == uncompressedLength);
|
||||
return DataBuffer(inflated);
|
||||
assert(inflated.length() == uncompressedLength);
|
||||
return DataBuffer(inflated);
|
||||
}
|
||||
|
||||
DataBuffer Decompress(DataBuffer& buffer) {
|
||||
std::uint64_t packetLength;
|
||||
std::uint64_t packetLength;
|
||||
|
||||
buffer >> packetLength;
|
||||
buffer >> packetLength;
|
||||
|
||||
return Decompress(buffer, packetLength);
|
||||
return Decompress(buffer, packetLength);
|
||||
}
|
||||
|
||||
} // namespace utils
|
||||
|
||||
@@ -7,87 +7,88 @@
|
||||
|
||||
namespace td {
|
||||
|
||||
DataBuffer::DataBuffer() { }
|
||||
DataBuffer::DataBuffer(const DataBuffer& other) : m_Buffer(other.m_Buffer), m_ReadOffset(other.m_ReadOffset) { }
|
||||
DataBuffer::DataBuffer(DataBuffer&& other) : m_Buffer(std::move(other.m_Buffer)), m_ReadOffset(std::move(other.m_ReadOffset)) { }
|
||||
DataBuffer::DataBuffer(const std::string& str) : m_Buffer(str.begin(), str.end()) { }
|
||||
DataBuffer::DataBuffer(const DataBuffer& other, std::size_t offset) {
|
||||
m_Buffer.reserve(other.GetSize() - offset);
|
||||
std::copy(other.m_Buffer.begin() + offset, other.m_Buffer.end(), std::back_inserter(m_Buffer));
|
||||
DataBuffer::DataBuffer() : m_ReadOffset(0) {}
|
||||
DataBuffer::DataBuffer(const DataBuffer& other) : m_Buffer(other.m_Buffer), m_ReadOffset(other.m_ReadOffset) {}
|
||||
DataBuffer::DataBuffer(DataBuffer&& other) : m_Buffer(std::move(other.m_Buffer)), m_ReadOffset(std::move(other.m_ReadOffset)) {}
|
||||
DataBuffer::DataBuffer(const std::string& str) : m_Buffer(str.begin(), str.end()), m_ReadOffset(0) {}
|
||||
|
||||
DataBuffer::DataBuffer(const DataBuffer& other, Data::difference_type offset) : m_ReadOffset(0) {
|
||||
m_Buffer.reserve(other.GetSize() - static_cast<std::size_t>(offset));
|
||||
std::copy(other.m_Buffer.begin() + offset, other.m_Buffer.end(), std::back_inserter(m_Buffer));
|
||||
}
|
||||
|
||||
DataBuffer& DataBuffer::operator=(const DataBuffer& other) {
|
||||
m_Buffer = other.m_Buffer;
|
||||
m_ReadOffset = other.m_ReadOffset;
|
||||
return *this;
|
||||
m_Buffer = other.m_Buffer;
|
||||
m_ReadOffset = other.m_ReadOffset;
|
||||
return *this;
|
||||
}
|
||||
|
||||
DataBuffer& DataBuffer::operator=(DataBuffer&& other) {
|
||||
m_Buffer = std::move(other.m_Buffer);
|
||||
m_ReadOffset = std::move(other.m_ReadOffset);
|
||||
return *this;
|
||||
m_Buffer = std::move(other.m_Buffer);
|
||||
m_ReadOffset = std::move(other.m_ReadOffset);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void DataBuffer::SetReadOffset(std::size_t pos) {
|
||||
assert(pos <= GetSize());
|
||||
m_ReadOffset = pos;
|
||||
assert(pos <= GetSize());
|
||||
m_ReadOffset = pos;
|
||||
}
|
||||
|
||||
std::string DataBuffer::ToString() const {
|
||||
return std::string(m_Buffer.begin(), m_Buffer.end());
|
||||
return std::string(m_Buffer.begin(), m_Buffer.end());
|
||||
}
|
||||
|
||||
std::size_t DataBuffer::GetSize() const { return m_Buffer.size(); }
|
||||
bool DataBuffer::IsEmpty() const { return m_Buffer.empty(); }
|
||||
std::size_t DataBuffer::GetRemaining() const {
|
||||
return m_Buffer.size() - m_ReadOffset;
|
||||
return m_Buffer.size() - m_ReadOffset;
|
||||
}
|
||||
|
||||
DataBuffer::iterator DataBuffer::begin() {
|
||||
return m_Buffer.begin();
|
||||
return m_Buffer.begin();
|
||||
}
|
||||
DataBuffer::iterator DataBuffer::end() {
|
||||
return m_Buffer.end();
|
||||
return m_Buffer.end();
|
||||
}
|
||||
DataBuffer::const_iterator DataBuffer::begin() const {
|
||||
return m_Buffer.begin();
|
||||
return m_Buffer.begin();
|
||||
}
|
||||
DataBuffer::const_iterator DataBuffer::end() const {
|
||||
return m_Buffer.end();
|
||||
return m_Buffer.end();
|
||||
}
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, const DataBuffer& buffer) {
|
||||
for (unsigned char u : buffer)
|
||||
os << std::hex << std::setfill('0') << std::setw(2) << (int)u << " ";
|
||||
os << std::dec;
|
||||
return os;
|
||||
for (unsigned char u : buffer)
|
||||
os << std::hex << std::setfill('0') << std::setw(2) << static_cast<int>(u) << " ";
|
||||
os << std::dec;
|
||||
return os;
|
||||
}
|
||||
|
||||
bool DataBuffer::ReadFile(const std::string& fileName) {
|
||||
try {
|
||||
std::ifstream file(fileName, std::istream::binary);
|
||||
std::ostringstream ss;
|
||||
ss << file.rdbuf();
|
||||
const std::string& s = ss.str();
|
||||
m_Buffer = DataBuffer::Data(s.begin(), s.end());
|
||||
m_ReadOffset = 0;
|
||||
} catch (std::exception& e) {
|
||||
std::cerr << "Failed to read file \"" << fileName << "\" reason : " << e.what() << std::endl;
|
||||
return false;
|
||||
}
|
||||
return m_Buffer.size() > 0;
|
||||
try {
|
||||
std::ifstream file(fileName, std::istream::binary);
|
||||
std::ostringstream ss;
|
||||
ss << file.rdbuf();
|
||||
const std::string& s = ss.str();
|
||||
m_Buffer = DataBuffer::Data(s.begin(), s.end());
|
||||
m_ReadOffset = 0;
|
||||
} catch (std::exception& e) {
|
||||
std::cerr << "Failed to read file \"" << fileName << "\" reason : " << e.what() << std::endl;
|
||||
return false;
|
||||
}
|
||||
return m_Buffer.size() > 0;
|
||||
}
|
||||
|
||||
bool DataBuffer::WriteFile(const std::string& fileName) {
|
||||
try {
|
||||
std::ofstream file(fileName, std::ostream::binary);
|
||||
file.write((const char*)m_Buffer.data(), m_Buffer.size());
|
||||
file.flush();
|
||||
} catch (std::exception& e) {
|
||||
std::cerr << "Failed to write file \"" << fileName << "\" reason : " << e.what() << std::endl;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
try {
|
||||
std::ofstream file(fileName, std::ostream::binary);
|
||||
file.write(reinterpret_cast<const char*>(m_Buffer.data()), static_cast<std::streamsize>(m_Buffer.size()));
|
||||
file.flush();
|
||||
} catch (std::exception& e) {
|
||||
std::cerr << "Failed to write file \"" << fileName << "\" reason : " << e.what() << std::endl;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
} // td
|
||||
|
||||
@@ -5,198 +5,200 @@
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
// Found at https://easings.net/
|
||||
|
||||
/* Sine functions */
|
||||
|
||||
float easeInSine(float x) {
|
||||
return 1.0f - std::cos((x * PI) / 2.0f);
|
||||
float EaseInSine(float x) {
|
||||
return 1.0f - std::cos((x * PI) / 2.0f);
|
||||
}
|
||||
|
||||
float easeOutSine(float x) {
|
||||
return std::sin((x * PI) / 2.0f);
|
||||
float EaseOutSine(float x) {
|
||||
return std::sin((x * PI) / 2.0f);
|
||||
}
|
||||
|
||||
float easeInOutSine(float x) {
|
||||
return -(std::cos(PI * x) - 1.0f) / 2.0f;
|
||||
float EaseInOutSine(float x) {
|
||||
return -(std::cos(PI * x) - 1.0f) / 2.0f;
|
||||
}
|
||||
|
||||
/* Cubic functions */
|
||||
|
||||
float easeInCubic(float x) {
|
||||
return x * easeInQuad(x);
|
||||
float EaseInCubic(float x) {
|
||||
return x * EaseInQuad(x);
|
||||
}
|
||||
|
||||
float easeOutCubic(float x) {
|
||||
return 1 - std::pow(1 - x, 3);
|
||||
float EaseOutCubic(float x) {
|
||||
return 1 - std::pow(1 - x, 3);
|
||||
}
|
||||
|
||||
float easeInOutCubic(float x) {
|
||||
return x < 0.5 ? 4 * easeInCubic(x) : 1 - std::pow(-2 * x + 2, 3) / 2.0f;
|
||||
float EaseInOutCubic(float x) {
|
||||
return x < 0.5 ? 4 * EaseInCubic(x) : 1 - std::pow(-2 * x + 2, 3) / 2.0f;
|
||||
}
|
||||
|
||||
/* Quint functions */
|
||||
|
||||
float easeInQuint(float x) {
|
||||
return x * easeInQuart(x);
|
||||
float EaseInQuint(float x) {
|
||||
return x * EaseInQuart(x);
|
||||
}
|
||||
|
||||
float easeOutQuint(float x) {
|
||||
return 1 - std::pow(1 - x, 5);
|
||||
float EaseOutQuint(float x) {
|
||||
return 1 - std::pow(1 - x, 5);
|
||||
}
|
||||
|
||||
float easeInOutQuint(float x) {
|
||||
return x < 0.5 ? 16 * easeInQuint(x) : 1 - std::pow(-2 * x + 2, 5) / 2.0f;
|
||||
float EaseInOutQuint(float x) {
|
||||
return x < 0.5 ? 16 * EaseInQuint(x) : 1 - std::pow(-2 * x + 2, 5) / 2.0f;
|
||||
}
|
||||
|
||||
/* Circ functions */
|
||||
|
||||
float easeInCirc(float x) {
|
||||
return 1 - std::sqrt(1 - std::pow(x, 2));
|
||||
float EaseInCirc(float x) {
|
||||
return 1 - std::sqrt(1 - std::pow(x, 2));
|
||||
}
|
||||
|
||||
float easeOutCirc(float x) {
|
||||
return std::sqrt(1 - std::pow(x - 1, 2));
|
||||
float EaseOutCirc(float x) {
|
||||
return std::sqrt(1 - std::pow(x - 1, 2));
|
||||
}
|
||||
|
||||
float easeInOutCirc(float x) {
|
||||
return x < 0.5
|
||||
? (1 - std::sqrt(1 - std::pow(2 * x, 2))) / 2.0f
|
||||
: (std::sqrt(1 - std::pow(-2 * x + 2, 2)) + 1) / 2.0f;
|
||||
float EaseInOutCirc(float x) {
|
||||
return x < 0.5
|
||||
? (1 - std::sqrt(1 - std::pow(2 * x, 2))) / 2.0f
|
||||
: (std::sqrt(1 - std::pow(-2 * x + 2, 2)) + 1) / 2.0f;
|
||||
}
|
||||
|
||||
/* Elastic functions */
|
||||
|
||||
float easeInElastic(float x) {
|
||||
const float c4 = (2 * PI) / 3.0f;
|
||||
float EaseInElastic(float x) {
|
||||
const float c4 = (2 * PI) / 3.0f;
|
||||
|
||||
return x == 0
|
||||
? 0
|
||||
: x == 1
|
||||
? 1
|
||||
: -std::pow(2, 10 * x - 10) * std::sin((x * 10 - 10.75) * c4);
|
||||
return x == 0
|
||||
? 0
|
||||
: x == 1
|
||||
? 1
|
||||
: -std::pow(2, 10 * x - 10) * std::sin((x * 10 - 10.75) * c4);
|
||||
}
|
||||
|
||||
float easeOutElastic(float x) {
|
||||
const float c4 = (2 * PI) / 3.0f;
|
||||
float EaseOutElastic(float x) {
|
||||
const float c4 = (2 * PI) / 3.0f;
|
||||
|
||||
return x == 0
|
||||
? 0
|
||||
: x == 1
|
||||
? 1
|
||||
: std::pow(2, -10 * x) * std::sin((x * 10 - 0.75) * c4) + 1;
|
||||
return x == 0
|
||||
? 0
|
||||
: x == 1
|
||||
? 1
|
||||
: std::pow(2, -10 * x) * std::sin((x * 10 - 0.75) * c4) + 1;
|
||||
}
|
||||
|
||||
float easeInOutElastic(float x) {
|
||||
const float c5 = (2 * PI) / 4.5;
|
||||
float EaseInOutElastic(float x) {
|
||||
const float c5 = (2 * PI) / 4.5;
|
||||
|
||||
return x == 0
|
||||
? 0
|
||||
: x == 1
|
||||
? 1
|
||||
: x < 0.5
|
||||
? -(std::pow(2, 20 * x - 10) * std::sin((20 * x - 11.125) * c5)) / 2.0f
|
||||
: (std::pow(2, -20 * x + 10) * std::sin((20 * x - 11.125) * c5)) / 2.0f + 1;
|
||||
return x == 0
|
||||
? 0
|
||||
: x == 1
|
||||
? 1
|
||||
: x < 0.5
|
||||
? -(std::pow(2, 20 * x - 10) * std::sin((20 * x - 11.125) * c5)) / 2.0f
|
||||
: (std::pow(2, -20 * x + 10) * std::sin((20 * x - 11.125) * c5)) / 2.0f + 1;
|
||||
}
|
||||
|
||||
/* Quad functions */
|
||||
|
||||
float easeInQuad(float x) {
|
||||
return x * x;
|
||||
float EaseInQuad(float x) {
|
||||
return x * x;
|
||||
}
|
||||
|
||||
float easeOutQuad(float x) {
|
||||
return 1 - (1 - x) * (1 - x);
|
||||
float EaseOutQuad(float x) {
|
||||
return 1 - (1 - x) * (1 - x);
|
||||
}
|
||||
|
||||
float easeInOutQuad(float x) {
|
||||
return x < 0.5 ? 2 * x * x : 1 - std::pow(-2 * x + 2, 2) / 2.0f;
|
||||
float EaseInOutQuad(float x) {
|
||||
return x < 0.5 ? 2 * x * x : 1 - std::pow(-2 * x + 2, 2) / 2.0f;
|
||||
}
|
||||
|
||||
/* Quart functions */
|
||||
|
||||
float easeInQuart(float x) {
|
||||
return x * easeInCubic(x);
|
||||
float EaseInQuart(float x) {
|
||||
return x * EaseInCubic(x);
|
||||
}
|
||||
|
||||
float easeOutQuart(float x) {
|
||||
return 1 - std::pow(1 - x, 4);
|
||||
float EaseOutQuart(float x) {
|
||||
return 1 - std::pow(1 - x, 4);
|
||||
}
|
||||
|
||||
float easeInOutQuart(float x) {
|
||||
return x < 0.5 ? 8 * easeInQuart(x) : 1 - std::pow(-2 * x + 2, 4) / 2.0f;
|
||||
float EaseInOutQuart(float x) {
|
||||
return x < 0.5 ? 8 * EaseInQuart(x) : 1 - std::pow(-2 * x + 2, 4) / 2.0f;
|
||||
}
|
||||
|
||||
/* Expo functions */
|
||||
|
||||
float easeInExpo(float x) {
|
||||
return x == 0 ? 0 : std::pow(2, 10 * x - 10);
|
||||
float EaseInExpo(float x) {
|
||||
return x == 0 ? 0 : std::pow(2, 10 * x - 10);
|
||||
}
|
||||
|
||||
float easeOutExpo(float x) {
|
||||
return x == 1 ? 1 : 1 - std::pow(2, -10 * x);
|
||||
float EaseOutExpo(float x) {
|
||||
return x == 1 ? 1 : 1 - std::pow(2, -10 * x);
|
||||
}
|
||||
|
||||
float easeInOutExpo(float x) {
|
||||
return x == 0
|
||||
? 0
|
||||
: x == 1
|
||||
? 1
|
||||
: x < 0.5 ? std::pow(2, 20 * x - 10) / 2.0f
|
||||
: (2 - std::pow(2, -20 * x + 10)) / 2.0f;
|
||||
float EaseInOutExpo(float x) {
|
||||
return x == 0
|
||||
? 0
|
||||
: x == 1
|
||||
? 1
|
||||
: x < 0.5 ? std::pow(2, 20 * x - 10) / 2.0f
|
||||
: (2 - std::pow(2, -20 * x + 10)) / 2.0f;
|
||||
}
|
||||
|
||||
/* Back functions */
|
||||
|
||||
float easeInBack(float x) {
|
||||
const float c1 = 1.70158;
|
||||
const float c3 = c1 + 1;
|
||||
float EaseInBack(float x) {
|
||||
const float c1 = 1.70158;
|
||||
const float c3 = c1 + 1;
|
||||
|
||||
return c3 * easeInCubic(x) - c1 * easeInQuad(x);
|
||||
return c3 * EaseInCubic(x) - c1 * EaseInQuad(x);
|
||||
}
|
||||
|
||||
float easeOutBack(float x) {
|
||||
const float c1 = 1.70158;
|
||||
const float c3 = c1 + 1;
|
||||
float EaseOutBack(float x) {
|
||||
const float c1 = 1.70158;
|
||||
const float c3 = c1 + 1;
|
||||
|
||||
return 1 + c3 * std::pow(x - 1, 3) + c1 * std::pow(x - 1, 2);
|
||||
return 1 + c3 * std::pow(x - 1, 3) + c1 * std::pow(x - 1, 2);
|
||||
}
|
||||
|
||||
float easeInOutBack(float x) {
|
||||
const float c1 = 1.70158;
|
||||
const float c2 = c1 * 1.525;
|
||||
float EaseInOutBack(float x) {
|
||||
const float c1 = 1.70158;
|
||||
const float c2 = c1 * 1.525;
|
||||
|
||||
return x < 0.5
|
||||
? (std::pow(2 * x, 2) * ((c2 + 1) * 2 * x - c2)) / 2.0f
|
||||
: (std::pow(2 * x - 2, 2) * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2.0f;
|
||||
return x < 0.5
|
||||
? (std::pow(2 * x, 2) * ((c2 + 1) * 2 * x - c2)) / 2.0f
|
||||
: (std::pow(2 * x - 2, 2) * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2.0f;
|
||||
}
|
||||
|
||||
/* Bounce functions */
|
||||
|
||||
float easeInBounce(float x) {
|
||||
return 1 - easeOutBounce(1 - x);
|
||||
float EaseInBounce(float x) {
|
||||
return 1 - EaseOutBounce(1 - x);
|
||||
}
|
||||
|
||||
float easeOutBounce(float x) {
|
||||
const float n1 = 7.5625;
|
||||
const float d1 = 2.75;
|
||||
float EaseOutBounce(float x) {
|
||||
const float n1 = 7.5625;
|
||||
const float d1 = 2.75;
|
||||
|
||||
if (x < 1 / d1) {
|
||||
return n1 * easeInQuad(x);
|
||||
} else if (x < 2 / d1) {
|
||||
x -= 1.5;
|
||||
return n1 * (x / d1) * x + 0.75;
|
||||
} else if (x < 2.5 / d1) {
|
||||
x -= 2.25;
|
||||
return n1 * (x / d1) * x + 0.9375;
|
||||
} else {
|
||||
x -= 2.625;
|
||||
return n1 * (x / d1) * x + 0.984375;
|
||||
}
|
||||
if (x < 1 / d1) {
|
||||
return n1 * EaseInQuad(x);
|
||||
} else if (x < 2 / d1) {
|
||||
x -= 1.5;
|
||||
return n1 * (x / d1) * x + 0.75;
|
||||
} else if (x < 2.5 / d1) {
|
||||
x -= 2.25;
|
||||
return n1 * (x / d1) * x + 0.9375;
|
||||
} else {
|
||||
x -= 2.625;
|
||||
return n1 * (x / d1) * x + 0.984375;
|
||||
}
|
||||
}
|
||||
|
||||
float easeInOutBounce(float x) {
|
||||
return x < 0.5
|
||||
? (1 - easeOutBounce(1 - 2 * x)) / 2.0f
|
||||
: (1 + easeOutBounce(2 * x - 1)) / 2.0f;
|
||||
float EaseInOutBounce(float x) {
|
||||
return x < 0.5
|
||||
? (1 - EaseOutBounce(1 - 2 * x)) / 2.0f
|
||||
: (1 + EaseOutBounce(2 * x - 1)) / 2.0f;
|
||||
}
|
||||
|
||||
} // namespace utils
|
||||
|
||||
35
src/misc/Log.cpp
Normal file
35
src/misc/Log.cpp
Normal file
@@ -0,0 +1,35 @@
|
||||
#include "misc/Log.h"
|
||||
|
||||
#ifdef __ANDROID__
|
||||
#include <android/log.h>
|
||||
#else
|
||||
#include <iostream>
|
||||
#endif
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
void LOG(const std::string& msg) {
|
||||
#ifdef __ANDROID__
|
||||
__android_log_print(ANDROID_LOG_INFO, "TRACKERS", "%s", msg.c_str());
|
||||
#else
|
||||
std::cout << msg << "\n";
|
||||
#endif
|
||||
}
|
||||
|
||||
void LOGD(const std::string& msg) {
|
||||
#if !defined(NDEBUG)
|
||||
LOG(msg);
|
||||
#endif
|
||||
}
|
||||
|
||||
void LOGE(const std::string& err) {
|
||||
#ifdef __ANDROID__
|
||||
__android_log_print(ANDROID_LOG_ERROR, "TRACKERS", "%s", err.c_str());
|
||||
#else
|
||||
std::cerr << err << "\n";
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace td
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user