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36
.github/workflows/ubuntu.yml
vendored
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
name: Linux arm64
|
||||||
|
run-name: Build And Test
|
||||||
|
|
||||||
|
on: [push]
|
||||||
|
|
||||||
|
|
||||||
|
env:
|
||||||
|
XMAKE_ROOT: y
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
Build:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Check out repository code
|
||||||
|
uses: actions/checkout@v3
|
||||||
|
|
||||||
|
- name: Prepare XMake
|
||||||
|
uses: xmake-io/github-action-setup-xmake@v1
|
||||||
|
with:
|
||||||
|
xmake-version: latest
|
||||||
|
actions-cache-folder: '.xmake-cache'
|
||||||
|
actions-cache-key: 'ubuntu'
|
||||||
|
|
||||||
|
- name: Install SFML
|
||||||
|
run: |
|
||||||
|
apt update
|
||||||
|
apt install -y libsfml-dev
|
||||||
|
|
||||||
|
- name: XMake config
|
||||||
|
run: xmake f -p linux -y
|
||||||
|
|
||||||
|
- name: Build
|
||||||
|
run: xmake
|
||||||
|
|
||||||
|
- name: Test
|
||||||
|
run: xmake test
|
||||||
2
.gitignore
vendored
@@ -10,7 +10,7 @@ build/
|
|||||||
|
|
||||||
# personnal documentation
|
# personnal documentation
|
||||||
doc/*.txt
|
doc/*.txt
|
||||||
doc/*.violet.html
|
doc/diagrams/*.violet.html
|
||||||
doc/mockups/*
|
doc/mockups/*
|
||||||
|
|
||||||
# data files
|
# data files
|
||||||
|
|||||||
98
README.md
@@ -1,28 +1,41 @@
|
|||||||
# jminos
|
# jminos
|
||||||
|
|
||||||
Modern stacker game with every polyominos from size 1 to 15, made in C++ with [SFML 3](https://www.sfml-dev.org/)!
|
Modern stacker game with every polyominoes from size 1 to 15, made in C++ with [SFML 3](https://www.sfml-dev.org/)!
|
||||||
|
|
||||||
|
- [Download](#download)
|
||||||
|
- [How to play](#how-to-play)
|
||||||
|
- [Features](#features)
|
||||||
|
- [Manual build](#manual-build)
|
||||||
|
- [Benchmarks](#benchmarks)
|
||||||
|
- [Credits](#credits)
|
||||||
|
|
||||||
## Download
|
## Download
|
||||||
|
|
||||||
// TODO when the game is finished //
|
You can download the latest release [here](https://git.ale-pri.com/TetrisNerd/jminos/releases)!
|
||||||
|
This game has been tested on Windows 11 and Linux, and releases are provided for theses two systems.
|
||||||
This game has been tested on and built on Windows 11 and WSL2 Ubuntu only.
|
If your OS isn't compatible, you can try [manually building the project](#manual-build).
|
||||||
If your OS isn't compactible with either of theses two, you can try [manually building the project](#manual-build).
|
|
||||||
|
|
||||||
## How to play
|
## How to play
|
||||||
|
|
||||||
|
Choose which pieces you want to play with and stack them up until you either win or top out!
|
||||||
|
Make full lines to make them dissapear.
|
||||||
|
Use the different spins to kick the pieces in spot you couldn't imagine were attaignable!
|
||||||
|
Each gamemode has its own objective, but you can play as you wish.
|
||||||
|
|
||||||
You can see and change in-game keybinds in the **SETTINGS** section of the main menu!
|
You can see and change in-game keybinds in the **SETTINGS** section of the main menu!
|
||||||
All of in-menu navigation is done with the **arrow keys**, the **Enter key** and the **Escape key**. Theses are unchangeable keybinds.
|
All of in-menu navigation is done with the **arrow keys**, the **Enter key** and the **Escape key**. Theses are unchangeable keybinds.
|
||||||
You will find more infos about the Rotation System, the scoring system, or the different pieces type in the **INFO** section of the main menu.
|
You will find more infos about the Rotation System, the scoring system, or the different pieces type in the **INFO** section of the main menu.
|
||||||
If you want to know more details about the generation of polyominoes, [check the documentation](/doc/)!
|
|
||||||
|
|
||||||
## Features
|
## Features
|
||||||
|
|
||||||
- Every polyominoes from size 1 to 15, selectable as you wish, with customizable propotionnality for each size!
|
- Every polyominoes up to pentedecaminoes!
|
||||||
- Customizable keybinds!
|
- 7bag with proportionnality for each polyomino size!
|
||||||
- 0° rotations!
|
|
||||||
- AutoRS as the Rotation System!
|
- AutoRS as the Rotation System!
|
||||||
|
- 0° rotations!
|
||||||
|
- All spin!
|
||||||
- IRS, IHS, infinite hold, and other leniency mechanics!
|
- IRS, IHS, infinite hold, and other leniency mechanics!
|
||||||
|
- Customizable board size!
|
||||||
|
- Customizable keybinds!
|
||||||
- Very bland interface!! (i'm not a designer)
|
- Very bland interface!! (i'm not a designer)
|
||||||
|
|
||||||
### Available gamemodes
|
### Available gamemodes
|
||||||
@@ -31,17 +44,34 @@ If you want to know more details about the generation of polyominoes, [check the
|
|||||||
- MARATHON : clear 200 lines with increasing gravity!
|
- MARATHON : clear 200 lines with increasing gravity!
|
||||||
- ULTRA : scores as much as possible in only 2 minutes!
|
- ULTRA : scores as much as possible in only 2 minutes!
|
||||||
- MASTER : clear 200 lines at levels higher than maximum gravity!
|
- MASTER : clear 200 lines at levels higher than maximum gravity!
|
||||||
|
- INVISIBLE : get 1000 grade while not being able to see the board!
|
||||||
- ZEN : practice indefinitely in this mode with no gravity!
|
- ZEN : practice indefinitely in this mode with no gravity!
|
||||||
|
|
||||||
### Screenshots
|
### Screenshots
|
||||||
|
|
||||||
// TODO when the game is finished //
|
Pentedecamino jumpscare
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
Pieces select screen
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
AutoRS demonstration
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
0° spins demonstration
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
## Manual build
|
## Manual build
|
||||||
|
|
||||||
This project uses xmake for compiling, xmake is cross-platform and works in most OS, xmake also automatically install supported librairies.
|
This project uses xmake for compiling, xmake is cross-platform and works in most OS, xmake also automatically install supported librairies.
|
||||||
To be able to build this project, you need to [have xmake installed](https://xmake.io) and have a compiler with C++20 compatibility.
|
To be able to build this project, you need to [have xmake installed](https://xmake.io) and have a compiler with C++20 compatibility.
|
||||||
|
|
||||||
|
If you want to contribute or are simply curious, you can check the [wiki](https://git.ale-pri.com/TetrisNerd/jminos/wiki)!
|
||||||
|
|
||||||
### Build the project
|
### Build the project
|
||||||
|
|
||||||
``cd jminos``
|
``cd jminos``
|
||||||
@@ -51,6 +81,9 @@ To be able to build this project, you need to [have xmake installed](https://xma
|
|||||||
If you need to change the toolchain (for example using gcc):
|
If you need to change the toolchain (for example using gcc):
|
||||||
``xmake f --toolchain=gcc``
|
``xmake f --toolchain=gcc``
|
||||||
|
|
||||||
|
If you want to build for another platform (for example with mingw):
|
||||||
|
``xmake f -p mingw``
|
||||||
|
|
||||||
### Run the project
|
### Run the project
|
||||||
|
|
||||||
``xmake run``
|
``xmake run``
|
||||||
@@ -61,12 +94,50 @@ To switch between debug and release mode:
|
|||||||
``xmake f -m debug``
|
``xmake f -m debug``
|
||||||
``xmake f -m release``
|
``xmake f -m release``
|
||||||
|
|
||||||
If for some reasons you wanna run the command line version (not updated):
|
If for some reasons you wanna run the command line version:
|
||||||
|
``xmake build text``
|
||||||
``xmake run text``
|
``xmake run text``
|
||||||
|
The command line version is **not** updated.
|
||||||
|
|
||||||
### Package the project
|
### Package the project
|
||||||
|
|
||||||
// TODO when the game is finished //
|
To package the executable manually properly, follow theses steps:
|
||||||
|
|
||||||
|
1. Clone the project into a new folder.
|
||||||
|
2. If you already have all 15 pieces files, copy them over to the ``data/pieces`` folder, else you will be generating them at the next step.
|
||||||
|
3. Go into release mode (``xmake f -m release``) and run the project once (``xmake`` and ``xmake run``). This is to generate the default config files, close the game immediately after it started.
|
||||||
|
4. Make a new folder named ``jminos`` and copy the executable (should be located somewhere like ``build/linux/x86_64/release/graph``) as well as the ``data/pieces`` and ``data/config`` folders.
|
||||||
|
5. Zip the newly created ``jminos`` folder into a file named ``jminos_{platform}``.
|
||||||
|
|
||||||
|
## Benchmarks
|
||||||
|
|
||||||
|
### One-sided n-polyominoes
|
||||||
|
|
||||||
|
| n | Number | Generation | File storing | File retrieving | File size |
|
||||||
|
| -: | -: | :-: | :-: | :-: | -: |
|
||||||
|
| 1 | 1 | 0s 0.005471ms | 0s 0.14436ms | 0s 0.022223ms | 3 bytes |
|
||||||
|
| 2 | 1 | 0s 0.006979ms | 0s 0.036624ms | 0s 0.011424ms | 4 bytes |
|
||||||
|
| 3 | 2 | 0s 0.018718ms | 0s 0.035885ms | 0s 0.013246ms | 9 bytes |
|
||||||
|
| 4 | 7 | 0s 0.060544ms | 0s 0.056277ms | 0s 0.019395ms | 36 bytes |
|
||||||
|
| 5 | 18 | 0s 0.220348ms | 0s 0.166593ms | 0s 0.036526ms | 76 bytes |
|
||||||
|
| 6 | 60 | 0s 0.773924ms | 0s 0.283423ms | 0s 0.063492ms | 186 bytes |
|
||||||
|
| 7 | 196 | 0s 3.00331ms | 0s 0.827344ms | 0s 0.163653ms | 546 bytes |
|
||||||
|
| 8 | 704 | 0s 13.142ms | 0s 3.68255ms | 0s 0.630044ms | 1 898 bytes |
|
||||||
|
| 9 | 2500 | 0s 50.9272ms | 0s 16.1929ms | 0s 2.35157ms | 6889 bytes |
|
||||||
|
| 10 | 9189 | 0s 204.031ms | 0s 87.1819ms | 0s 10.5841ms | 25302 bytes |
|
||||||
|
| 11 | 33896 | 0s 832.82ms | 0s 412.466ms | 0s 57.6399ms | 93711 bytes |
|
||||||
|
| 12 | 126759 | 3s 425.907ms | 1s 982.715ms | 0s 226.816ms | 350325 bytes |
|
||||||
|
| 13 | 476270 | 14s 570.595ms | 9s 945.511ms | 0s 972.036ms | 1327156 bytes |
|
||||||
|
| 14 | 1802312 | 56s 394.426ms | 41s 675.672ms | 4s 79.0436ms | 5035148 bytes |
|
||||||
|
| 15 | 6849777 | 258s 219.666ms | 223s 386.329ms | 16s 483.426ms | 19392417 bytes |
|
||||||
|
|
||||||
|
_File storing includes type checking and sorting all polyominoes before writing them to the file._
|
||||||
|
The files are compressed, they used to be about 5x as large.
|
||||||
|
|
||||||
|
Run it yourself by typing:
|
||||||
|
``xmake f -m release``
|
||||||
|
``xmake build bmark``
|
||||||
|
``xmake run bmark``
|
||||||
|
|
||||||
## Credits
|
## Credits
|
||||||
|
|
||||||
@@ -75,3 +146,6 @@ Font used: [Press Start](https://www.zone38.net/font/#pressstart).
|
|||||||
|
|
||||||
Inspired by other modern stacker games such as Techmino, jstris, tetr.io, etc.
|
Inspired by other modern stacker games such as Techmino, jstris, tetr.io, etc.
|
||||||
This game isn't affiliated with any of them.
|
This game isn't affiliated with any of them.
|
||||||
|
|
||||||
|
Special thanks to my friend [Simon](https://git.ale-pri.com/Persson-dev) who did most of the outside stuff (github actions, files compression, asset manager, xmake).
|
||||||
|
All the code in src/Common/, src/Utils/ and xmake/ comes from him.
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 164 KiB After Width: | Height: | Size: 164 KiB |
BIN
doc/diagrams/class_diagramm_graphicalUI.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
|
Before Width: | Height: | Size: 54 KiB After Width: | Height: | Size: 54 KiB |
BIN
doc/diagrams/package_diagramm.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
@@ -2,11 +2,11 @@
|
|||||||
|
|
||||||
## Pieces
|
## Pieces
|
||||||
|
|
||||||
If you don't know what a polyomino is, check [this other file](Pieces_representation.md#what-are-polyominoes).
|
_Note: the current algorithm has been adapted to use file compression. There is currently no documentation on how the compression work, but you can check the code in the [src/Common](https://git.ale-pri.com/TetrisNerd/jminos/src/branch/main/src/Common) folder._
|
||||||
|
|
||||||
Generating polyominoes of size n is exponential in regard to n. Because of this, we will store the pieces beforehand and load them upon launching the game.
|
Generating polyominoes of size n is exponential in regard to n. Because of this, we will store the pieces beforehand and load them upon launching the game.
|
||||||
|
|
||||||
We want the pieces to be always sorted in the same order, always attributed the same block type, and always set at the same spawn position, no matter how they were generated. We also want them to be separated in 3 categories : convex, not convex but without a hole, and with a hole. Theses problematics are already resolved internally, but will be calculated before storage as to not need extra calculcations upon load (except for the block type which is trivially computed).
|
We want the pieces to be always sorted in the same order, always attributed the same block type, and always set at the same spawn position, no matter how they were generated. We also want them to be separated in 3 categories : convex, not convex but without a hole, and with a hole. Theses problematics are already solved internally, but will be calculated before storage as to not need extra calculcations upon load (except for the block type which is trivially computed).
|
||||||
|
|
||||||
Pieces are stored in binary files. Each file simply contains every polyomino of one size, one after the other. Since each file contains all polyominoes of the same size, we know how much stuff to read and don't need delimiters. We know we've read all pieces simply when we reach the end of file character.
|
Pieces are stored in binary files. Each file simply contains every polyomino of one size, one after the other. Since each file contains all polyominoes of the same size, we know how much stuff to read and don't need delimiters. We know we've read all pieces simply when we reach the end of file character.
|
||||||
|
|
||||||
@@ -55,5 +55,4 @@ The settings file has the following format:
|
|||||||
- For every single piece, use 1 byte for (the size + encoding that it is a single piece),
|
- For every single piece, use 1 byte for (the size + encoding that it is a single piece),
|
||||||
and 3 bytes to store the number of the piece (allows number up to 16M, size 15 has 6M pieces).
|
and 3 bytes to store the number of the piece (allows number up to 16M, size 15 has 6M pieces).
|
||||||
|
|
||||||
The current file format version is 11.
|
When starting the game, it will verify if the current settings file is in the latest format, if it is not it will be regenerated with default values.
|
||||||
If the file starts with a number lower than that, it will be regenerated upon launching the game.
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
# Game logic
|
# Game logic
|
||||||
|
|
||||||
This section will detail how the player's action are interpreted into the game.
|
This section will detail how the player's action are interpreted into the game.
|
||||||
We will only talk about pieces and not polyominoes. In this project, pieces are an abstraction of a polyomino. Though if you want to know more the polyominoes in this project, check [this other file](Pieces_representation.md).
|
We will only talk about pieces and not polyominoes. In this project, pieces are an abstraction of a polyomino.
|
||||||
|
|
||||||
## Order of operations
|
## Order of operations
|
||||||
|
|
||||||
|
|||||||
BIN
doc/readme/big_piece.png
Normal file
|
After Width: | Height: | Size: 30 KiB |
BIN
doc/readme/pieces_selection.png
Normal file
|
After Width: | Height: | Size: 42 KiB |
BIN
doc/readme/rotation_0.gif
Normal file
|
After Width: | Height: | Size: 614 KiB |
BIN
doc/readme/rotations.gif
Normal file
|
After Width: | Height: | Size: 779 KiB |
102
src/Benchmark/main.cpp
Normal file
@@ -0,0 +1,102 @@
|
|||||||
|
#include "../Pieces/Generator.h"
|
||||||
|
#include "../Pieces/PiecesFiles.h"
|
||||||
|
|
||||||
|
#include <chrono>
|
||||||
|
#include <filesystem>
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
|
static const int BENCHMARK_PIECES_SIZE = 15;
|
||||||
|
|
||||||
|
void benchmarking(int min_size, int max_size);
|
||||||
|
|
||||||
|
|
||||||
|
int main(int argc, char** argv) {
|
||||||
|
std::srand(std::time(NULL));
|
||||||
|
|
||||||
|
#ifdef DEBUG
|
||||||
|
std::cout << "IMPORTANT: You are currently in debug mode, debug mode has lowest optimization settings and thus yields worse benchmarking results, to switch to release mode, type 'xmake f -m debug'." << std::endl;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
benchmarking(1, BENCHMARK_PIECES_SIZE);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void benchmarking(int min_size, int max_size) {
|
||||||
|
using std::chrono::high_resolution_clock;
|
||||||
|
using std::chrono::duration_cast;
|
||||||
|
using std::chrono::duration;
|
||||||
|
using std::chrono::milliseconds;
|
||||||
|
|
||||||
|
std::cout << "| n | Number | Generation | File storing | File retrieving | File size |" << std::endl;
|
||||||
|
std::cout << "| -: | -: | :-: | :-: | :-: | -: |" << std::endl;
|
||||||
|
|
||||||
|
Generator gen;
|
||||||
|
PiecesFiles pf;
|
||||||
|
|
||||||
|
auto t1 = high_resolution_clock::now();
|
||||||
|
auto t2 = high_resolution_clock::now();
|
||||||
|
duration<double, std::milli> ms_double;
|
||||||
|
bool ok;
|
||||||
|
|
||||||
|
for (int i = min_size; i <= max_size; i++) {
|
||||||
|
std::cout << "| " << i;
|
||||||
|
|
||||||
|
t1 = high_resolution_clock::now();
|
||||||
|
std::vector<Polyomino> polyominoes = gen.generatePolyominoes(i);
|
||||||
|
t2 = high_resolution_clock::now();
|
||||||
|
ms_double = t2 - t1;
|
||||||
|
std::cout << " | " << polyominoes.size();
|
||||||
|
std::flush(std::cout);
|
||||||
|
std::cout << " | " << (int) ms_double.count() / 1000 << "s " << std::fmod(ms_double.count(), 1000) << "ms";
|
||||||
|
std::flush(std::cout);
|
||||||
|
|
||||||
|
t1 = high_resolution_clock::now();
|
||||||
|
ok = pf.savePieces(i, polyominoes);
|
||||||
|
t2 = high_resolution_clock::now();
|
||||||
|
ms_double = t2 - t1;
|
||||||
|
std::cout << " | " << (int) ms_double.count() / 1000 << "s " << std::fmod(ms_double.count(), 1000) << "ms";
|
||||||
|
std::flush(std::cout);
|
||||||
|
|
||||||
|
if (!ok) {
|
||||||
|
std::cerr << "\nERROR: Could not save pieces to file." << std::endl;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
polyominoes.clear();
|
||||||
|
polyominoes.shrink_to_fit();
|
||||||
|
|
||||||
|
std::vector<Piece> pieces;
|
||||||
|
std::vector<int> convexPieces;
|
||||||
|
std::vector<int> holelessPieces;
|
||||||
|
std::vector<int> otherPieces;
|
||||||
|
|
||||||
|
t1 = high_resolution_clock::now();
|
||||||
|
ok = pf.loadPieces(i, pieces, convexPieces, holelessPieces, otherPieces);
|
||||||
|
t2 = high_resolution_clock::now();
|
||||||
|
ms_double = t2 - t1;
|
||||||
|
std::cout << " | " << (int) ms_double.count() / 1000 << "s " << std::fmod(ms_double.count(), 1000) << "ms";
|
||||||
|
std::flush(std::cout);
|
||||||
|
|
||||||
|
if (!ok) {
|
||||||
|
std::cerr << "\nERROR: Could not load pieces from file." << std::endl;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
pieces.clear();
|
||||||
|
pieces.shrink_to_fit();
|
||||||
|
convexPieces.clear();
|
||||||
|
convexPieces.shrink_to_fit();
|
||||||
|
holelessPieces.clear();
|
||||||
|
holelessPieces.shrink_to_fit();
|
||||||
|
otherPieces.clear();
|
||||||
|
otherPieces.shrink_to_fit();
|
||||||
|
|
||||||
|
std::string filePath;
|
||||||
|
pf.getFilePath(i, filePath);
|
||||||
|
int fileSize = std::filesystem::file_size(filePath);
|
||||||
|
std::cout << " | " << fileSize << " bytes |" << std::endl;
|
||||||
|
std::flush(std::cout);
|
||||||
|
}
|
||||||
|
}
|
||||||
68
src/Common/Compression.cpp
Normal file
@@ -0,0 +1,68 @@
|
|||||||
|
#include "Compression.h"
|
||||||
|
|
||||||
|
#include "VarInt.h"
|
||||||
|
|
||||||
|
#include <cassert>
|
||||||
|
#include <zlib.h>
|
||||||
|
|
||||||
|
#define COMPRESSION_THRESHOLD 64
|
||||||
|
|
||||||
|
static DataBuffer Inflate(const std::uint8_t* source, std::size_t size, std::size_t uncompressedSize) {
|
||||||
|
DataBuffer result;
|
||||||
|
result.Resize(uncompressedSize);
|
||||||
|
|
||||||
|
uncompress(reinterpret_cast<Bytef*>(result.data()), reinterpret_cast<uLongf*>(&uncompressedSize),
|
||||||
|
reinterpret_cast<const Bytef*>(source), static_cast<uLong>(size));
|
||||||
|
|
||||||
|
assert(result.GetSize() == uncompressedSize);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
static DataBuffer Deflate(const std::uint8_t* source, std::size_t size) {
|
||||||
|
DataBuffer result;
|
||||||
|
uLongf compressedSize = size;
|
||||||
|
|
||||||
|
result.Resize(size); // Resize for the compressed data to fit into
|
||||||
|
compress(
|
||||||
|
reinterpret_cast<Bytef*>(result.data()), &compressedSize, reinterpret_cast<const Bytef*>(source), static_cast<uLong>(size));
|
||||||
|
result.Resize(compressedSize); // Resize to cut useless data
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
DataBuffer Compress(const DataBuffer& buffer) {
|
||||||
|
DataBuffer packet;
|
||||||
|
|
||||||
|
if (buffer.GetSize() < COMPRESSION_THRESHOLD) {
|
||||||
|
// Don't compress since it's a small packet
|
||||||
|
VarInt compressedDataLength = 0;
|
||||||
|
packet << compressedDataLength;
|
||||||
|
packet << buffer;
|
||||||
|
return packet;
|
||||||
|
}
|
||||||
|
|
||||||
|
DataBuffer compressedData = Deflate(buffer.data(), buffer.GetSize());
|
||||||
|
|
||||||
|
VarInt uncompressedDataLength = buffer.GetSize();
|
||||||
|
packet << uncompressedDataLength;
|
||||||
|
packet.WriteSome(compressedData.data(), compressedData.GetSize());
|
||||||
|
return packet;
|
||||||
|
}
|
||||||
|
|
||||||
|
DataBuffer Decompress(DataBuffer& buffer, std::uint64_t packetLength) {
|
||||||
|
VarInt uncompressedLength;
|
||||||
|
buffer >> uncompressedLength;
|
||||||
|
|
||||||
|
std::uint64_t compressedLength = packetLength - uncompressedLength.GetSerializedLength();
|
||||||
|
|
||||||
|
if (uncompressedLength.GetValue() == 0) {
|
||||||
|
// Data already uncompressed. Nothing to do
|
||||||
|
DataBuffer ret;
|
||||||
|
buffer.ReadSome(ret, compressedLength);
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
assert(buffer.GetReadOffset() + compressedLength <= buffer.GetSize());
|
||||||
|
|
||||||
|
return Inflate(buffer.data() + buffer.GetReadOffset(), compressedLength, uncompressedLength.GetValue());
|
||||||
|
}
|
||||||
23
src/Common/Compression.h
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \file Compression.h
|
||||||
|
* \brief File containing compress utilities
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "DataBuffer.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Compress some data
|
||||||
|
* \param buffer the data to compress
|
||||||
|
* \return the compressed data
|
||||||
|
*/
|
||||||
|
DataBuffer Compress(const DataBuffer& buffer);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Uncompress some data
|
||||||
|
* \param buffer the data to uncompress
|
||||||
|
* \param packetLength lenght of data
|
||||||
|
* \return the uncompressed data
|
||||||
|
*/
|
||||||
|
DataBuffer Decompress(DataBuffer& buffer, std::uint64_t packetLength);
|
||||||
98
src/Common/DataBuffer.cpp
Normal file
@@ -0,0 +1,98 @@
|
|||||||
|
#include "DataBuffer.h"
|
||||||
|
|
||||||
|
#include <fstream>
|
||||||
|
#include <iomanip>
|
||||||
|
#include <sstream>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
DataBuffer::DataBuffer(std::size_t initalCapacity) : m_ReadOffset(0) {
|
||||||
|
m_Buffer.reserve(initalCapacity);
|
||||||
|
}
|
||||||
|
|
||||||
|
DataBuffer::DataBuffer() : m_ReadOffset(0) {}
|
||||||
|
|
||||||
|
DataBuffer::DataBuffer(const DataBuffer& other) : m_Buffer(other.m_Buffer), m_ReadOffset(other.m_ReadOffset) {}
|
||||||
|
|
||||||
|
DataBuffer::DataBuffer(DataBuffer&& other) : m_Buffer(std::move(other.m_Buffer)), m_ReadOffset(std::move(other.m_ReadOffset)) {}
|
||||||
|
|
||||||
|
DataBuffer::DataBuffer(const std::string& str) : m_Buffer(str.begin(), str.end()), m_ReadOffset(0) {}
|
||||||
|
|
||||||
|
DataBuffer::DataBuffer(const DataBuffer& other, Data::difference_type offset) : m_ReadOffset(0) {
|
||||||
|
m_Buffer.reserve(other.GetSize() - static_cast<std::size_t>(offset));
|
||||||
|
std::copy(other.m_Buffer.begin() + offset, other.m_Buffer.end(), std::back_inserter(m_Buffer));
|
||||||
|
}
|
||||||
|
|
||||||
|
DataBuffer& DataBuffer::operator=(const DataBuffer& other) {
|
||||||
|
m_Buffer = other.m_Buffer;
|
||||||
|
m_ReadOffset = other.m_ReadOffset;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
DataBuffer& DataBuffer::operator=(DataBuffer&& other) {
|
||||||
|
m_Buffer = std::move(other.m_Buffer);
|
||||||
|
m_ReadOffset = std::move(other.m_ReadOffset);
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
void DataBuffer::SetReadOffset(std::size_t pos) {
|
||||||
|
assert(pos <= GetSize());
|
||||||
|
m_ReadOffset = pos;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::size_t DataBuffer::GetSize() const {
|
||||||
|
return m_Buffer.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
std::size_t DataBuffer::GetRemaining() const {
|
||||||
|
return m_Buffer.size() - m_ReadOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
DataBuffer::iterator DataBuffer::begin() {
|
||||||
|
return m_Buffer.begin();
|
||||||
|
}
|
||||||
|
|
||||||
|
DataBuffer::iterator DataBuffer::end() {
|
||||||
|
return m_Buffer.end();
|
||||||
|
}
|
||||||
|
|
||||||
|
DataBuffer::const_iterator DataBuffer::begin() const {
|
||||||
|
return m_Buffer.begin();
|
||||||
|
}
|
||||||
|
|
||||||
|
DataBuffer::const_iterator DataBuffer::end() const {
|
||||||
|
return m_Buffer.end();
|
||||||
|
}
|
||||||
|
|
||||||
|
std::ostream& operator<<(std::ostream& os, const DataBuffer& buffer) {
|
||||||
|
for (unsigned char u : buffer)
|
||||||
|
os << std::hex << std::setfill('0') << std::setw(2) << static_cast<int>(u) << " ";
|
||||||
|
os << std::dec;
|
||||||
|
return os;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool DataBuffer::ReadFile(const std::string& fileName) {
|
||||||
|
try {
|
||||||
|
std::ifstream file(fileName, std::istream::binary);
|
||||||
|
std::ostringstream ss;
|
||||||
|
ss << file.rdbuf();
|
||||||
|
const std::string& s = ss.str();
|
||||||
|
m_Buffer = DataBuffer::Data(s.begin(), s.end());
|
||||||
|
m_ReadOffset = 0;
|
||||||
|
} catch (std::exception& e) {
|
||||||
|
std::cerr << "Failed to read file : " << e.what() << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return m_Buffer.size() > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool DataBuffer::WriteFile(const std::string& fileName) const {
|
||||||
|
try {
|
||||||
|
std::ofstream file(fileName, std::ostream::binary);
|
||||||
|
file.write(reinterpret_cast<const char*>(m_Buffer.data()), static_cast<std::streamsize>(m_Buffer.size()));
|
||||||
|
file.flush();
|
||||||
|
} catch (std::exception& e) {
|
||||||
|
std::cerr << "Failed to write file : " << e.what() << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
284
src/Common/DataBuffer.h
Normal file
@@ -0,0 +1,284 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \file DataBuffer.h
|
||||||
|
* \brief File containing the blitz::DataBuffer class
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <cassert>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <cstring>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \class DataBuffer
|
||||||
|
* \brief Class used to manipulate memory
|
||||||
|
*/
|
||||||
|
class DataBuffer {
|
||||||
|
private:
|
||||||
|
typedef std::vector<std::uint8_t> Data;
|
||||||
|
Data m_Buffer;
|
||||||
|
std::size_t m_ReadOffset;
|
||||||
|
|
||||||
|
public:
|
||||||
|
typedef Data::iterator iterator;
|
||||||
|
typedef Data::const_iterator const_iterator;
|
||||||
|
typedef Data::reference reference;
|
||||||
|
typedef Data::const_reference const_reference;
|
||||||
|
typedef Data::difference_type difference_type;
|
||||||
|
|
||||||
|
DataBuffer();
|
||||||
|
DataBuffer(std::size_t initalCapacity);
|
||||||
|
DataBuffer(const DataBuffer& other);
|
||||||
|
DataBuffer(const DataBuffer& other, difference_type offset);
|
||||||
|
DataBuffer(DataBuffer&& other);
|
||||||
|
DataBuffer(const std::string& str);
|
||||||
|
|
||||||
|
DataBuffer& operator=(const DataBuffer& other);
|
||||||
|
DataBuffer& operator=(DataBuffer&& other);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Append data to the buffer
|
||||||
|
*/
|
||||||
|
template <typename T>
|
||||||
|
void Append(const T& data) {
|
||||||
|
std::size_t size = sizeof(data);
|
||||||
|
std::size_t end_pos = m_Buffer.size();
|
||||||
|
m_Buffer.resize(m_Buffer.size() + size);
|
||||||
|
std::memcpy(&m_Buffer[end_pos], &data, size);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Append data to the buffer
|
||||||
|
*/
|
||||||
|
template <typename T>
|
||||||
|
DataBuffer& operator<<(const T& data) {
|
||||||
|
Append(data);
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Append a string to the buffer
|
||||||
|
* \warning Don't use it for binary data !
|
||||||
|
* \param str The string to append
|
||||||
|
*/
|
||||||
|
DataBuffer& operator<<(const std::string& str) {
|
||||||
|
std::size_t strlen = str.length() + 1; // including null character
|
||||||
|
Resize(GetSize() + strlen);
|
||||||
|
std::memcpy(m_Buffer.data() + GetSize() - strlen, str.data(), strlen);
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Append data to the buffer from another const buffer
|
||||||
|
* \param data The buffer to append
|
||||||
|
*/
|
||||||
|
DataBuffer& operator<<(const DataBuffer& data) {
|
||||||
|
m_Buffer.insert(m_Buffer.end(), data.begin(), data.end());
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Read some data from the buffer and assign to desired variable
|
||||||
|
*/
|
||||||
|
template <typename T>
|
||||||
|
DataBuffer& operator>>(T& data) {
|
||||||
|
assert(m_ReadOffset + sizeof(T) <= GetSize());
|
||||||
|
data = *(reinterpret_cast<T*>(&m_Buffer[m_ReadOffset]));
|
||||||
|
m_ReadOffset += sizeof(T);
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Read some data from the buffer and assign to the new buffer
|
||||||
|
* \param data The buffer to assign
|
||||||
|
*/
|
||||||
|
DataBuffer& operator>>(DataBuffer& data) {
|
||||||
|
data.Resize(GetSize() - m_ReadOffset);
|
||||||
|
std::copy(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), m_Buffer.end(), data.begin());
|
||||||
|
m_ReadOffset = m_Buffer.size();
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Read a string from the buffer
|
||||||
|
* \param str The string to assign in the new buffer
|
||||||
|
* \warning Don't use it for binary data !
|
||||||
|
*/
|
||||||
|
DataBuffer& operator>>(std::string& str) {
|
||||||
|
std::size_t stringSize =
|
||||||
|
strlen(reinterpret_cast<const char*>(m_Buffer.data()) + m_ReadOffset) + 1; // including null character
|
||||||
|
str.resize(stringSize);
|
||||||
|
std::copy(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset),
|
||||||
|
m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset + stringSize), str.begin());
|
||||||
|
m_ReadOffset += stringSize;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Write some data to the buffer
|
||||||
|
* \param buffer The buffer to write
|
||||||
|
* \param amount The amount of data to write
|
||||||
|
*/
|
||||||
|
void WriteSome(const char* buffer, std::size_t amount) {
|
||||||
|
std::size_t end_pos = m_Buffer.size();
|
||||||
|
m_Buffer.resize(m_Buffer.size() + amount);
|
||||||
|
std::memcpy(m_Buffer.data() + end_pos, buffer, amount);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Write some data to the buffer
|
||||||
|
* \param buffer The buffer to write
|
||||||
|
* \param amount The amount of data to write
|
||||||
|
*/
|
||||||
|
void WriteSome(const std::uint8_t* buffer, std::size_t amount) {
|
||||||
|
std::size_t end_pos = m_Buffer.size();
|
||||||
|
m_Buffer.resize(m_Buffer.size() + amount);
|
||||||
|
std::memcpy(m_Buffer.data() + end_pos, buffer, amount);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Read some data from the buffer
|
||||||
|
* \param buffer The buffer to Read
|
||||||
|
* \param amount The amount of data from the buffer
|
||||||
|
*/
|
||||||
|
void ReadSome(char* buffer, std::size_t amount) {
|
||||||
|
assert(m_ReadOffset + amount <= GetSize());
|
||||||
|
std::copy_n(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), amount, buffer);
|
||||||
|
m_ReadOffset += amount;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Read some data from the buffer
|
||||||
|
* \param buffer The buffer to Read
|
||||||
|
* \param amount The amount of data from the buffer
|
||||||
|
*/
|
||||||
|
void ReadSome(std::uint8_t* buffer, std::size_t amount) {
|
||||||
|
assert(m_ReadOffset + amount <= GetSize());
|
||||||
|
std::copy_n(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), amount, buffer);
|
||||||
|
m_ReadOffset += amount;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Read some data from the buffer
|
||||||
|
* \param buffer The buffer to Read
|
||||||
|
* \param amount The amount of data from the buffer
|
||||||
|
*/
|
||||||
|
void ReadSome(DataBuffer& buffer, std::size_t amount) {
|
||||||
|
assert(m_ReadOffset + amount <= GetSize());
|
||||||
|
buffer.Resize(amount);
|
||||||
|
std::copy_n(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), amount, buffer.begin());
|
||||||
|
m_ReadOffset += amount;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Resize the buffer
|
||||||
|
* \param size The new size of the buffer
|
||||||
|
*/
|
||||||
|
void Resize(std::size_t size) {
|
||||||
|
m_Buffer.resize(size);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Reserve some space in the buffer
|
||||||
|
* \param amount The amount of space to reserve
|
||||||
|
*/
|
||||||
|
void Reserve(std::size_t amount) {
|
||||||
|
m_Buffer.reserve(amount);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Clear the buffer
|
||||||
|
*/
|
||||||
|
void Clear() {
|
||||||
|
m_Buffer.clear();
|
||||||
|
m_ReadOffset = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief When the buffer has been read entirely
|
||||||
|
*/
|
||||||
|
bool IsFinished() const {
|
||||||
|
return m_ReadOffset >= m_Buffer.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Get the buffer data
|
||||||
|
*/
|
||||||
|
std::uint8_t* data() {
|
||||||
|
return m_Buffer.data();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Get the buffer data
|
||||||
|
*/
|
||||||
|
const std::uint8_t* data() const {
|
||||||
|
return m_Buffer.data();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Get the read offset
|
||||||
|
*/
|
||||||
|
std::size_t GetReadOffset() const {
|
||||||
|
return m_ReadOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Set the read offset
|
||||||
|
* \param pos The new read offset
|
||||||
|
*/
|
||||||
|
void SetReadOffset(std::size_t pos);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Get the size of the buffer
|
||||||
|
*/
|
||||||
|
std::size_t GetSize() const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Get the remaining size of the buffer
|
||||||
|
*/
|
||||||
|
std::size_t GetRemaining() const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Read a file into the buffer
|
||||||
|
* \param fileName The name of the file to read
|
||||||
|
*/
|
||||||
|
bool ReadFile(const std::string& fileName);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Write a file into the buffer
|
||||||
|
* \param fileName The name of the file to write to
|
||||||
|
*/
|
||||||
|
bool WriteFile(const std::string& fileName) const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Allocate the buffer on the heap
|
||||||
|
* \warning Don't forget to free the data !
|
||||||
|
*/
|
||||||
|
std::uint8_t* HeapAllocatedData() const {
|
||||||
|
std::uint8_t* newBuffer = new std::uint8_t[GetSize()];
|
||||||
|
std::memcpy(newBuffer, data(), GetSize());
|
||||||
|
return newBuffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Operator == to compare two DataBuffer
|
||||||
|
*/
|
||||||
|
bool operator==(const DataBuffer& other) const {
|
||||||
|
return m_Buffer == other.m_Buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
iterator begin();
|
||||||
|
iterator end();
|
||||||
|
const_iterator begin() const;
|
||||||
|
const_iterator end() const;
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Operator << to write a DataBuffer to an ostream
|
||||||
|
*/
|
||||||
|
std::ostream& operator<<(std::ostream& os, const DataBuffer& buffer);
|
||||||
|
|
||||||
48
src/Common/VarInt.cpp
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
#include "VarInt.h"
|
||||||
|
|
||||||
|
#include "DataBuffer.h"
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
static constexpr int SEGMENT_BITS = 0x7F;
|
||||||
|
static constexpr int CONTINUE_BIT = 0x80;
|
||||||
|
|
||||||
|
std::size_t VarInt::GetSerializedLength() const {
|
||||||
|
DataBuffer buffer;
|
||||||
|
buffer << *this;
|
||||||
|
return buffer.GetSize();
|
||||||
|
}
|
||||||
|
|
||||||
|
DataBuffer& operator<<(DataBuffer& out, const VarInt& var) {
|
||||||
|
std::uint64_t value = var.m_Value;
|
||||||
|
while (true) {
|
||||||
|
if ((value & ~static_cast<std::uint64_t>(SEGMENT_BITS)) == 0) {
|
||||||
|
out << static_cast<std::uint8_t>(value);
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
out << static_cast<std::uint8_t>((value & SEGMENT_BITS) | CONTINUE_BIT);
|
||||||
|
|
||||||
|
value >>= 7;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DataBuffer& operator>>(DataBuffer& in, VarInt& var) {
|
||||||
|
var.m_Value = 0;
|
||||||
|
unsigned int position = 0;
|
||||||
|
std::uint8_t currentByte;
|
||||||
|
|
||||||
|
while (true) {
|
||||||
|
in.ReadSome(¤tByte, 1);
|
||||||
|
var.m_Value |= static_cast<std::uint64_t>(currentByte & SEGMENT_BITS) << position;
|
||||||
|
|
||||||
|
if ((currentByte & CONTINUE_BIT) == 0)
|
||||||
|
break;
|
||||||
|
|
||||||
|
position += 7;
|
||||||
|
|
||||||
|
if (position >= 8 * sizeof(var.m_Value))
|
||||||
|
throw std::runtime_error("VarInt is too big");
|
||||||
|
}
|
||||||
|
|
||||||
|
return in;
|
||||||
|
}
|
||||||
54
src/Common/VarInt.h
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \file VarInt.h
|
||||||
|
* \brief File containing the blitz::VarInt class
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <cstddef>
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
|
class DataBuffer;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \class VarInt
|
||||||
|
* \brief Variable-length format such that smaller numbers use fewer bytes.
|
||||||
|
*/
|
||||||
|
class VarInt {
|
||||||
|
private:
|
||||||
|
std::uint64_t m_Value;
|
||||||
|
|
||||||
|
public:
|
||||||
|
VarInt() : m_Value(0) {}
|
||||||
|
/**
|
||||||
|
* \brief Construct a variable integer from a value
|
||||||
|
* \param value The value of the variable integer
|
||||||
|
*/
|
||||||
|
VarInt(std::uint64_t value) : m_Value(value) {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Get the value of the variable integer
|
||||||
|
*/
|
||||||
|
std::uint64_t GetValue() const {
|
||||||
|
return m_Value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Get the length of the serialized variable integer
|
||||||
|
*/
|
||||||
|
std::size_t GetSerializedLength() const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Serialize the variable integer
|
||||||
|
* \param out The buffer to write the serialized variable integer to
|
||||||
|
* \param var The variable integer to serialize
|
||||||
|
*/
|
||||||
|
friend DataBuffer& operator<<(DataBuffer& out, const VarInt& var);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Deserialize the variable integer
|
||||||
|
* \param in The buffer to read the serialized variable integer from
|
||||||
|
* \param var The variable integer to deserialize
|
||||||
|
*/
|
||||||
|
friend DataBuffer& operator>>(DataBuffer& in, VarInt& var);
|
||||||
|
};
|
||||||
@@ -297,8 +297,8 @@ void Game::lockPiece() {
|
|||||||
|
|
||||||
/* clearing one more line is worth 2x more
|
/* clearing one more line is worth 2x more
|
||||||
clearing with a spin is worth as much as clearing 2x more lines */
|
clearing with a spin is worth as much as clearing 2x more lines */
|
||||||
long int clearScore = LINE_CLEAR_BASE_SCORE;
|
long int clearScore = LINE_CLEAR_BASE_SCORE / 2;
|
||||||
clearScore = clearScore << (clear.lines << (clear.isSpin));
|
clearScore = clearScore << (clear.lines << clear.isSpin);
|
||||||
|
|
||||||
if (this->B2BChain && B2BConditionsAreMet) {
|
if (this->B2BChain && B2BConditionsAreMet) {
|
||||||
clearScore *= B2B_SCORE_MULTIPLIER;
|
clearScore *= B2B_SCORE_MULTIPLIER;
|
||||||
@@ -366,6 +366,10 @@ bool Game::areBlocksBones() const {
|
|||||||
return this->parameters.getBoneBlocks();
|
return this->parameters.getBoneBlocks();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Game::isBoardInvisible() const {
|
||||||
|
return this->parameters.getInvisibleBoard();
|
||||||
|
}
|
||||||
|
|
||||||
const Board& Game::getBoard() const {
|
const Board& Game::getBoard() const {
|
||||||
return this->board.getBoard();
|
return this->board.getBoard();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -136,6 +136,11 @@ class Game {
|
|||||||
*/
|
*/
|
||||||
bool areBlocksBones() const;
|
bool areBlocksBones() const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return If the board is currently invisible
|
||||||
|
*/
|
||||||
|
bool isBoardInvisible() const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @return The board
|
* @return The board
|
||||||
*/
|
*/
|
||||||
|
|||||||
@@ -24,6 +24,8 @@ void GameParameters::reset() {
|
|||||||
case MARATHON : {this->level = 1; break;}
|
case MARATHON : {this->level = 1; break;}
|
||||||
// goes from level 20 to 39
|
// goes from level 20 to 39
|
||||||
case MASTER : {this->level = 20; break;}
|
case MASTER : {this->level = 20; break;}
|
||||||
|
// goes from level 1 to 19
|
||||||
|
case INVISIBLE : {this->level = 1; break;}
|
||||||
// no gravity
|
// no gravity
|
||||||
case ZEN : {this->level = 0; break;}
|
case ZEN : {this->level = 0; break;}
|
||||||
default : this->level = 1;
|
default : this->level = 1;
|
||||||
@@ -34,7 +36,7 @@ void GameParameters::reset() {
|
|||||||
|
|
||||||
void GameParameters::lockedPiece(const LineClear& lineClear) {
|
void GameParameters::lockedPiece(const LineClear& lineClear) {
|
||||||
switch (this->gamemode) {
|
switch (this->gamemode) {
|
||||||
// modes where level increases
|
// modes where level increases with lines
|
||||||
case MARATHON :
|
case MARATHON :
|
||||||
case MASTER : {
|
case MASTER : {
|
||||||
int previousLines = this->clearedLines;
|
int previousLines = this->clearedLines;
|
||||||
@@ -51,9 +53,23 @@ void GameParameters::lockedPiece(const LineClear& lineClear) {
|
|||||||
default : this->clearedLines += lineClear.lines;
|
default : this->clearedLines += lineClear.lines;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int previousGrade = this->grade;
|
||||||
if (!((lineClear.lines == 0) && ((this->grade % 100) == 99))) {
|
if (!((lineClear.lines == 0) && ((this->grade % 100) == 99))) {
|
||||||
this->grade += (1 + lineClear.lines);
|
this->grade += (1 + lineClear.lines);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
switch (this->gamemode) {
|
||||||
|
// modes where level increases with grade
|
||||||
|
case INVISIBLE : {
|
||||||
|
if (previousGrade / 100 < this->grade / 100) {
|
||||||
|
this->level += 2;
|
||||||
|
this->updateStats();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
// other modes
|
||||||
|
default : break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool GameParameters::hasWon(int framesPassed) const {
|
bool GameParameters::hasWon(int framesPassed) const {
|
||||||
@@ -66,6 +82,8 @@ bool GameParameters::hasWon(int framesPassed) const {
|
|||||||
case MARATHON : return this->clearedLines >= 200;
|
case MARATHON : return this->clearedLines >= 200;
|
||||||
// win once 200 lines have been cleared
|
// win once 200 lines have been cleared
|
||||||
case MASTER : return this->clearedLines >= 200;
|
case MASTER : return this->clearedLines >= 200;
|
||||||
|
// win once 1000 grade has been passed
|
||||||
|
case INVISIBLE : return this->grade >= 1000;
|
||||||
// infinite mode
|
// infinite mode
|
||||||
case ZEN :
|
case ZEN :
|
||||||
default : return false;
|
default : return false;
|
||||||
@@ -84,7 +102,8 @@ void GameParameters::updateStats() {
|
|||||||
}
|
}
|
||||||
// 3 for slow-controls gamemodes
|
// 3 for slow-controls gamemodes
|
||||||
case MARATHON :
|
case MARATHON :
|
||||||
case MASTER : {
|
case MASTER :
|
||||||
|
case INVISIBLE : {
|
||||||
this->nextQueueLength = 3;
|
this->nextQueueLength = 3;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -94,10 +113,13 @@ void GameParameters::updateStats() {
|
|||||||
/* BONE BLOCKS */
|
/* BONE BLOCKS */
|
||||||
switch (this->gamemode) {
|
switch (this->gamemode) {
|
||||||
// blocks turns into bone blocks at level 30
|
// blocks turns into bone blocks at level 30
|
||||||
case MASTER : this->boneBlocks = (this->level >= 30);
|
case MASTER : {this->boneBlocks = (this->level >= 30); break;}
|
||||||
default : this->boneBlocks = false;
|
default : this->boneBlocks = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* INVISIBLE */
|
||||||
|
this->invisibleBoard = (this->gamemode == INVISIBLE);
|
||||||
|
|
||||||
/* GRAVITY */
|
/* GRAVITY */
|
||||||
// get gravity for an assumed 20-rows board
|
// get gravity for an assumed 20-rows board
|
||||||
static const int gravityPerLevel[] = {
|
static const int gravityPerLevel[] = {
|
||||||
@@ -152,6 +174,8 @@ void GameParameters::updateStats() {
|
|||||||
case MARATHON : {this->ARE = 24 - (this->level - 1); break;}
|
case MARATHON : {this->ARE = 24 - (this->level - 1); break;}
|
||||||
// starts at 400ms (24f) at lvl 20 and ends at 083ms (5f) at lvl 39
|
// starts at 400ms (24f) at lvl 20 and ends at 083ms (5f) at lvl 39
|
||||||
case MASTER : {this->ARE = 24 - (this->level - 20); break;}
|
case MASTER : {this->ARE = 24 - (this->level - 20); break;}
|
||||||
|
// fixed at 250ms (15f)
|
||||||
|
case INVISIBLE : {this->ARE = 15; break;}
|
||||||
// no ARE by default
|
// no ARE by default
|
||||||
default : this->ARE = 0;
|
default : this->ARE = 0;
|
||||||
}
|
}
|
||||||
@@ -228,6 +252,10 @@ bool GameParameters::getBoneBlocks() const {
|
|||||||
return this->boneBlocks;
|
return this->boneBlocks;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool GameParameters::getInvisibleBoard() const {
|
||||||
|
return this->invisibleBoard;
|
||||||
|
}
|
||||||
|
|
||||||
int GameParameters::getGravity() const {
|
int GameParameters::getGravity() const {
|
||||||
return this->gravity;
|
return this->gravity;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ class GameParameters {
|
|||||||
int grade; // the current amount of points
|
int grade; // the current amount of points
|
||||||
int nextQueueLength; // the number of pieces visibles in the next queue
|
int nextQueueLength; // the number of pieces visibles in the next queue
|
||||||
bool boneBlocks; // wheter all blocks are bone blocks
|
bool boneBlocks; // wheter all blocks are bone blocks
|
||||||
|
bool invisibleBoard; // wheter the board is invisible
|
||||||
int gravity; // the gravity at which pieces drop
|
int gravity; // the gravity at which pieces drop
|
||||||
int lockDelay; // the time before the piece lock in place
|
int lockDelay; // the time before the piece lock in place
|
||||||
int forcedLockDelay; // the forced time before the piece lock in place
|
int forcedLockDelay; // the forced time before the piece lock in place
|
||||||
@@ -77,10 +78,15 @@ class GameParameters {
|
|||||||
int getNextQueueLength() const;
|
int getNextQueueLength() const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns wheter the blocks are currently bone blocks
|
* @return Wheter the blocks are currently bone blocks
|
||||||
*/
|
*/
|
||||||
bool getBoneBlocks() const;
|
bool getBoneBlocks() const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return Wheter the board is currently invisible
|
||||||
|
*/
|
||||||
|
bool getInvisibleBoard() const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @return The current gravity for a 20-line high board
|
* @return The current gravity for a 20-line high board
|
||||||
*/
|
*/
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ enum Gamemode {
|
|||||||
MARATHON,
|
MARATHON,
|
||||||
ULTRA,
|
ULTRA,
|
||||||
MASTER,
|
MASTER,
|
||||||
|
INVISIBLE,
|
||||||
ZEN
|
ZEN
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -24,6 +25,7 @@ inline std::string getGamemodeName(Gamemode gamemode) {
|
|||||||
"MARATHON",
|
"MARATHON",
|
||||||
"ULTRA",
|
"ULTRA",
|
||||||
"MASTER",
|
"MASTER",
|
||||||
|
"INVISIBLE",
|
||||||
"ZEN"
|
"ZEN"
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -39,6 +41,7 @@ inline std::string getGamemodeGoal(Gamemode gamemode) {
|
|||||||
"200 lines",
|
"200 lines",
|
||||||
"2 minutes",
|
"2 minutes",
|
||||||
"200 lines",
|
"200 lines",
|
||||||
|
"1000 grade",
|
||||||
"Infinite"
|
"Infinite"
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -27,13 +27,12 @@ PiecesList::PiecesList() {
|
|||||||
this->pushBackEmptyVectors();
|
this->pushBackEmptyVectors();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool PiecesList::loadPieces(int size) {
|
bool PiecesList::loadPieces(int max_size) {
|
||||||
if (size < 1) return false;
|
if (max_size < 1) return false;
|
||||||
if (size <= this->highestLoadedSize) return true;
|
if (max_size <= this->highestLoadedSize) return true;
|
||||||
|
|
||||||
PiecesFiles piecesFiles;
|
PiecesFiles piecesFiles;
|
||||||
for (int i = this->highestLoadedSize + 1; i <= size; i++) {
|
for (int i = this->highestLoadedSize + 1; i <= max_size; i++) {
|
||||||
|
|
||||||
if (!piecesFiles.loadPieces(i, this->loadedPieces.at(i), this->convexPieces.at(i), this->holelessPieces.at(i), this->otherPieces.at(i))) {
|
if (!piecesFiles.loadPieces(i, this->loadedPieces.at(i), this->convexPieces.at(i), this->holelessPieces.at(i), this->otherPieces.at(i))) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -30,10 +30,10 @@ class PiecesList {
|
|||||||
PiecesList();
|
PiecesList();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Makes the list load all pieces of the specified size
|
* Makes the list load all pieces up to the specified size
|
||||||
* @return If it sucessfully loaded the pieces
|
* @return If all pieces up to the specified size are correctly loaded
|
||||||
*/
|
*/
|
||||||
bool loadPieces(int size);
|
[[nodiscard]] bool loadPieces(int max_size);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Selects the specified piece
|
* Selects the specified piece
|
||||||
|
|||||||
72
src/GraphicalUI/AppMenus/AppMenu.cpp
Normal file
@@ -0,0 +1,72 @@
|
|||||||
|
#include "AppMenu.h"
|
||||||
|
|
||||||
|
#include "../Settings.h"
|
||||||
|
#include "../PlayerCursor.h"
|
||||||
|
#include "../../Utils/AssetManager.h"
|
||||||
|
|
||||||
|
#include <stack>
|
||||||
|
#include <memory>
|
||||||
|
#include <optional>
|
||||||
|
#include <SFML/Graphics.hpp>
|
||||||
|
|
||||||
|
|
||||||
|
AppMenu::AppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||||
|
menuStack(menuStack),
|
||||||
|
settings(settings),
|
||||||
|
renderWindow(renderWindow) {
|
||||||
|
|
||||||
|
const Asset& file = getResource(AssetName::data_fonts_pressstart_prstartk_ttf);
|
||||||
|
|
||||||
|
this->pressStartFont = sf::Font(file.data, file.size);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AppMenu::updateMetaBinds() {
|
||||||
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter)) {
|
||||||
|
this->enterPressed = true;
|
||||||
|
this->enterReleased = false;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
this->enterReleased = this->enterPressed;
|
||||||
|
this->enterPressed = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) {
|
||||||
|
this->escPressed = true;
|
||||||
|
this->escReleased = false;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
this->escReleased = this->escPressed;
|
||||||
|
this->escPressed = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void AppMenu::placeText(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float xPos, float yPos, const std::optional<sf::Vector2u>& cursorPos) const {
|
||||||
|
float sizeMultiplier = this->settings->getWindowSizeMultiplier();
|
||||||
|
|
||||||
|
text.setString(string);
|
||||||
|
if (playerCursor.has_value() && cursorPos.has_value()) {
|
||||||
|
text.setOutlineThickness((playerCursor.value().getPosition() == cursorPos.value()) ? (sizeMultiplier / 2) : 0);
|
||||||
|
}
|
||||||
|
text.setOrigin(sf::Vector2f({0, text.getLocalBounds().size.y / 2}));
|
||||||
|
text.setPosition(sf::Vector2f({sizeMultiplier * xPos, sizeMultiplier * yPos}));
|
||||||
|
this->renderWindow->draw(text);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AppMenu::placeTitle(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float yPos, const std::optional<sf::Vector2u>& cursorPos) const {
|
||||||
|
float sizeMultiplier = this->settings->getWindowSizeMultiplier();
|
||||||
|
|
||||||
|
text.setString(string);
|
||||||
|
if (playerCursor.has_value() && cursorPos.has_value()) {
|
||||||
|
text.setOutlineThickness((playerCursor.value().getPosition() == cursorPos.value()) ? (sizeMultiplier / 2) : 0);
|
||||||
|
}
|
||||||
|
text.setOrigin({text.getLocalBounds().getCenter().x, text.getLocalBounds().size.y / 2});
|
||||||
|
text.setPosition(sf::Vector2f({sizeMultiplier * 40.f, sizeMultiplier * yPos}));
|
||||||
|
this->renderWindow->draw(text);
|
||||||
|
}
|
||||||
|
|
||||||
|
sf::Color AppMenu::getColorOfBlock(Block block, int luminosityShift) const {
|
||||||
|
Color rgbColor = BLOCKS_COLOR[block];
|
||||||
|
return sf::Color(std::clamp(rgbColor.red + luminosityShift, 0, 255),
|
||||||
|
std::clamp(rgbColor.green + luminosityShift, 0, 255),
|
||||||
|
std::clamp(rgbColor.blue + luminosityShift, 0, 255));
|
||||||
|
}
|
||||||
@@ -21,70 +21,21 @@ class AppMenu {
|
|||||||
bool enterReleased = false;
|
bool enterReleased = false;
|
||||||
bool escPressed = false;
|
bool escPressed = false;
|
||||||
bool escReleased = false;
|
bool escReleased = false;
|
||||||
sf::Font pressStartFont = sf::Font("data/fonts/pressstart/prstartk.ttf");
|
sf::Font pressStartFont;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
AppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
AppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
||||||
menuStack(menuStack),
|
|
||||||
settings(settings),
|
|
||||||
renderWindow(renderWindow)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void computeFrame() = 0;
|
virtual void computeFrame() = 0;
|
||||||
|
|
||||||
virtual void drawFrame() const = 0;
|
virtual void drawFrame() const = 0;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void updateMetaBinds() {
|
void updateMetaBinds();
|
||||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter)) {
|
|
||||||
enterPressed = true;
|
|
||||||
enterReleased = false;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
enterReleased = enterPressed;
|
|
||||||
enterPressed = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) {
|
void placeText(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float xPos, float yPos, const std::optional<sf::Vector2u>& cursorPos) const;
|
||||||
escPressed = true;
|
|
||||||
escReleased = false;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
escReleased = escPressed;
|
|
||||||
escPressed = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void placeText(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float xPos, float yPos, const std::optional<sf::Vector2u>& cursorPos) const {
|
void placeTitle(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float yPos, const std::optional<sf::Vector2u>& cursorPos) const;
|
||||||
float sizeMultiplier = this->settings->getWindowSizeMultiplier();
|
|
||||||
|
|
||||||
text.setString(string);
|
sf::Color getColorOfBlock(Block block, int luminosityShift) const;
|
||||||
if (playerCursor.has_value() && cursorPos.has_value()) {
|
|
||||||
text.setOutlineThickness((playerCursor.value().getPosition() == cursorPos.value()) ? (sizeMultiplier / 2) : 0);
|
|
||||||
}
|
|
||||||
text.setOrigin(sf::Vector2f({0, text.getLocalBounds().size.y / 2}));
|
|
||||||
text.setPosition(sf::Vector2f({sizeMultiplier * xPos, sizeMultiplier * yPos}));
|
|
||||||
this->renderWindow->draw(text);
|
|
||||||
}
|
|
||||||
|
|
||||||
void placeTitle(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float yPos, const std::optional<sf::Vector2u>& cursorPos) const {
|
|
||||||
float sizeMultiplier = this->settings->getWindowSizeMultiplier();
|
|
||||||
|
|
||||||
text.setString(string);
|
|
||||||
if (playerCursor.has_value() && cursorPos.has_value()) {
|
|
||||||
text.setOutlineThickness((playerCursor.value().getPosition() == cursorPos.value()) ? (sizeMultiplier / 2) : 0);
|
|
||||||
}
|
|
||||||
text.setOrigin({text.getLocalBounds().getCenter().x, text.getLocalBounds().size.y / 2});
|
|
||||||
text.setPosition(sf::Vector2f({sizeMultiplier * 40.f, sizeMultiplier * yPos}));
|
|
||||||
this->renderWindow->draw(text);
|
|
||||||
}
|
|
||||||
|
|
||||||
sf::Color getColorOfBlock(Block block, int luminosityShift) const {
|
|
||||||
Color rgbColor = BLOCKS_COLOR[block];
|
|
||||||
return sf::Color(std::clamp(rgbColor.red + luminosityShift, 0, 255),
|
|
||||||
std::clamp(rgbColor.green + luminosityShift, 0, 255),
|
|
||||||
std::clamp(rgbColor.blue + luminosityShift, 0, 255));
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ GameDistributionAppMenu::GameDistributionAppMenu(std::shared_ptr<MenuStack> menu
|
|||||||
AppMenu(menuStack, settings, renderWindow),
|
AppMenu(menuStack, settings, renderWindow),
|
||||||
playerCursor({1}) {
|
playerCursor({1}) {
|
||||||
|
|
||||||
for (int i = 1; i <= this->settings->getMaximumPiecesSize(); i++) {
|
for (int i = 1; i <= this->settings->getLoadablePiecesSize(); i++) {
|
||||||
this->playerCursor.addRow(i, 1);
|
this->playerCursor.addRow(i, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -65,7 +65,7 @@ void GameDistributionAppMenu::drawFrame() const {
|
|||||||
const DistributionMode distributionMode = this->settings->getMenu().readPiecesList().getDistributionMode();
|
const DistributionMode distributionMode = this->settings->getMenu().readPiecesList().getDistributionMode();
|
||||||
const std::vector<int>& distributions = this->settings->getDistributions();
|
const std::vector<int>& distributions = this->settings->getDistributions();
|
||||||
|
|
||||||
int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 1, 0, this->settings->getMaximumPiecesSize() - 3);
|
int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 1, 0, this->settings->getLoadablePiecesSize() - 3);
|
||||||
if (firstElem == 0) {
|
if (firstElem == 0) {
|
||||||
this->placeText(text, this->playerCursor, "< DISTRIBUTION MODE: " + getPiecesDistributionName(distributionMode) + " >", 5.f, 15.f, sf::Vector2u{0, 0});
|
this->placeText(text, this->playerCursor, "< DISTRIBUTION MODE: " + getPiecesDistributionName(distributionMode) + " >", 5.f, 15.f, sf::Vector2u{0, 0});
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,12 +13,12 @@ GamePiecesAppMenu::GamePiecesAppMenu(std::shared_ptr<MenuStack> menuStack, std::
|
|||||||
AppMenu(menuStack, settings, renderWindow),
|
AppMenu(menuStack, settings, renderWindow),
|
||||||
playerCursor({1, (unsigned int) this->settings->getSelectedPieces().size() + 1u}) {
|
playerCursor({1, (unsigned int) this->settings->getSelectedPieces().size() + 1u}) {
|
||||||
|
|
||||||
for (int i = 1; i <= this->settings->getMaximumPiecesSize(); i++) {
|
for (int i = 1; i <= this->settings->getLoadablePiecesSize(); i++) {
|
||||||
this->playerCursor.addRow(i + 1, this->settings->getMenu().readPiecesList().getNumberOfPieces(i) + 4);
|
this->playerCursor.addRow(i + 1, this->settings->getMenu().readPiecesList().getNumberOfPieces(i) + 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this->settings->getMaximumPiecesSize() < MAXIMUM_PIECES_SIZE) {
|
if (this->settings->getLoadablePiecesSize() < MAXIMUM_PIECES_SIZE) {
|
||||||
this->playerCursor.addRow(this->settings->getMaximumPiecesSize() + 2, 1);
|
this->playerCursor.addRow(this->settings->getLoadablePiecesSize() + 2, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -35,8 +35,8 @@ void GamePiecesAppMenu::computeFrame() {
|
|||||||
this->menuStack->push(std::make_shared<GameDistributionAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
this->menuStack->push(std::make_shared<GameDistributionAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this->playerCursor.getPosition().y == (this->settings->getMaximumPiecesSize() + 2)) {
|
if (this->playerCursor.getPosition().y == (this->settings->getLoadablePiecesSize() + 2)) {
|
||||||
int newMaxSize = this->settings->getMaximumPiecesSize() + 1;
|
int newMaxSize = this->settings->getLoadablePiecesSize() + 1;
|
||||||
this->settings->loadPieces(newMaxSize);
|
this->settings->loadPieces(newMaxSize);
|
||||||
|
|
||||||
this->playerCursor.removeRow(newMaxSize + 1);
|
this->playerCursor.removeRow(newMaxSize + 1);
|
||||||
@@ -95,8 +95,8 @@ void GamePiecesAppMenu::drawFrame() const {
|
|||||||
this->drawSelectedPiecesRow(15.f);
|
this->drawSelectedPiecesRow(15.f);
|
||||||
|
|
||||||
bool drawFromFirstElem = (this->playerCursor.getPosition().y == 1);
|
bool drawFromFirstElem = (this->playerCursor.getPosition().y == 1);
|
||||||
bool addExtraLine = (this->settings->getMaximumPiecesSize() < MAXIMUM_PIECES_SIZE);
|
bool addExtraLine = (this->settings->getLoadablePiecesSize() < MAXIMUM_PIECES_SIZE);
|
||||||
int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 2, 1, this->settings->getMaximumPiecesSize() - 2 + (addExtraLine ? 1 : 0));
|
int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 2, 1, this->settings->getLoadablePiecesSize() - 2 + (addExtraLine ? 1 : 0));
|
||||||
this->drawRow(firstElem, 25.f, drawFromFirstElem);
|
this->drawRow(firstElem, 25.f, drawFromFirstElem);
|
||||||
this->drawRow(firstElem + 1, 35.f, drawFromFirstElem);
|
this->drawRow(firstElem + 1, 35.f, drawFromFirstElem);
|
||||||
this->drawRow(firstElem + 2, 45.f, drawFromFirstElem);
|
this->drawRow(firstElem + 2, 45.f, drawFromFirstElem);
|
||||||
@@ -130,7 +130,7 @@ void GamePiecesAppMenu::drawSelectedPiecesRow(float yPos) const {
|
|||||||
|
|
||||||
int pieceSize = getSizeOfPieces(pieceType);
|
int pieceSize = getSizeOfPieces(pieceType);
|
||||||
if (pieceSize > 0) {
|
if (pieceSize > 0) {
|
||||||
if (!(pieceSize > this->settings->getMaximumPiecesSize())) {
|
if (!(pieceSize > this->settings->getLoadablePiecesSize())) {
|
||||||
const Piece& piece = this->settings->getMenu().readPiecesList().lookAtPiece({pieceSize, value});
|
const Piece& piece = this->settings->getMenu().readPiecesList().lookAtPiece({pieceSize, value});
|
||||||
int cellSize = (8 * this->settings->getWindowSizeMultiplier()) / (piece.getLength());
|
int cellSize = (8 * this->settings->getWindowSizeMultiplier()) / (piece.getLength());
|
||||||
sf::FloatRect piecePosition(sf::Vector2f(xProgress, yPos - 4.f) * (float) this->settings->getWindowSizeMultiplier(), sf::Vector2f(8 , 8) * (float) this->settings->getWindowSizeMultiplier());
|
sf::FloatRect piecePosition(sf::Vector2f(xProgress, yPos - 4.f) * (float) this->settings->getWindowSizeMultiplier(), sf::Vector2f(8 , 8) * (float) this->settings->getWindowSizeMultiplier());
|
||||||
@@ -143,7 +143,7 @@ void GamePiecesAppMenu::drawSelectedPiecesRow(float yPos) const {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if (!(value > this->settings->getMaximumPiecesSize())) {
|
if (!(value > this->settings->getLoadablePiecesSize())) {
|
||||||
this->placeText(text, {}, ((first) ? "" : " ") + getPiecesTypeName(pieceType) + "_" + std::to_string(value), xProgress, yPos, {});
|
this->placeText(text, {}, ((first) ? "" : " ") + getPiecesTypeName(pieceType) + "_" + std::to_string(value), xProgress, yPos, {});
|
||||||
xProgress += (1.f + (text.getGlobalBounds().size.x / this->settings->getWindowSizeMultiplier()));
|
xProgress += (1.f + (text.getGlobalBounds().size.x / this->settings->getWindowSizeMultiplier()));
|
||||||
}
|
}
|
||||||
@@ -158,7 +158,7 @@ void GamePiecesAppMenu::drawSelectedPiecesRow(float yPos) const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void GamePiecesAppMenu::drawRow(int piecesSize, float yPos, bool drawFromFirstElem) const {
|
void GamePiecesAppMenu::drawRow(int piecesSize, float yPos, bool drawFromFirstElem) const {
|
||||||
if (piecesSize > this->settings->getMaximumPiecesSize()) {
|
if (piecesSize > this->settings->getLoadablePiecesSize()) {
|
||||||
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
|
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
|
||||||
text.setOutlineThickness(this->settings->getWindowSizeMultiplier() / 2);
|
text.setOutlineThickness(this->settings->getWindowSizeMultiplier() / 2);
|
||||||
if (this->playerCursor.getPosition().y == (piecesSize + 1)) {
|
if (this->playerCursor.getPosition().y == (piecesSize + 1)) {
|
||||||
|
|||||||
@@ -105,16 +105,25 @@ void GamePlayingAppMenu::computeFrame() {
|
|||||||
void GamePlayingAppMenu::drawFrame() const {
|
void GamePlayingAppMenu::drawFrame() const {
|
||||||
this->renderWindow->clear(sf::Color(200, 200, 200));
|
this->renderWindow->clear(sf::Color(200, 200, 200));
|
||||||
|
|
||||||
|
sf::Color bonesBlockColor(0, 0, 0);
|
||||||
|
sf::Color bonesBlockGhostColor(100, 100, 100);
|
||||||
|
bool areBlockBones = this->game.areBlocksBones();
|
||||||
|
bool isBoardInvisible = this->game.isBoardInvisible() && !(this->game.hasWon() || this->game.hasLost());
|
||||||
|
|
||||||
sf::Vector2f cellSize(this->cellSizeZoom, this->cellSizeZoom);
|
sf::Vector2f cellSize(this->cellSizeZoom, this->cellSizeZoom);
|
||||||
|
float cellOutlineThickness = this->cellSizeZoom / 4;
|
||||||
bool drawActivePiece = (this->game.getActivePiece() != nullptr) && (!this->game.hasLost());
|
bool drawActivePiece = (this->game.getActivePiece() != nullptr) && (!this->game.hasLost());
|
||||||
|
|
||||||
// board
|
// board
|
||||||
for (int y = this->game.getBoard().getBaseHeight() + 9; y >= 0; y--) {
|
for (int y = this->game.getBoard().getBaseHeight() + 9; y >= 0; y--) {
|
||||||
for (int x = 0; x < this->game.getBoard().getWidth(); x++) {
|
for (int x = 0; x < this->game.getBoard().getWidth(); x++) {
|
||||||
Block block = this->game.getBoard().getBlock(Position{x, y});
|
Block block = this->game.getBoard().getBlock(Position{x, y});
|
||||||
|
if (isBoardInvisible) block = NOTHING;
|
||||||
|
|
||||||
sf::RectangleShape cell(cellSize);
|
sf::RectangleShape cell(cellSize);
|
||||||
cell.setFillColor(this->getColorOfBlock(block, (block == NOTHING) ? 0 : -30));
|
cell.setFillColor((areBlockBones && block != NOTHING)
|
||||||
|
? bonesBlockColor
|
||||||
|
: this->getColorOfBlock(block, (block == NOTHING) ? 0 : -30));
|
||||||
cell.setPosition(this->getBoardBlockPosition(x, y));
|
cell.setPosition(this->getBoardBlockPosition(x, y));
|
||||||
this->renderWindow->draw(cell);
|
this->renderWindow->draw(cell);
|
||||||
}
|
}
|
||||||
@@ -122,7 +131,10 @@ void GamePlayingAppMenu::drawFrame() const {
|
|||||||
|
|
||||||
if (drawActivePiece) {
|
if (drawActivePiece) {
|
||||||
// ghost piece
|
// ghost piece
|
||||||
sf::Color ghostColor = this->getColorOfBlock(this->game.getActivePiece()->getBlockType(), 100);
|
sf::Color ghostColor = areBlockBones
|
||||||
|
? bonesBlockGhostColor
|
||||||
|
: this->getColorOfBlock(this->game.getActivePiece()->getBlockType(), 100);
|
||||||
|
|
||||||
for (const Position& position : this->game.getActivePiece()->getPositions()) {
|
for (const Position& position : this->game.getActivePiece()->getPositions()) {
|
||||||
Position cellPosition = (this->game.getGhostPiecePosition() + position);
|
Position cellPosition = (this->game.getGhostPiecePosition() + position);
|
||||||
|
|
||||||
@@ -133,13 +145,13 @@ void GamePlayingAppMenu::drawFrame() const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// active piece outline
|
// active piece outline
|
||||||
float pieceOutlineSize = std::roundf(this->cellSizeZoom / 4);
|
|
||||||
sf::Color pieceOultlineColor = sf::Color(255, 255 - (255 * this->game.getForcedLockDelayProgression()), 255 - (255 * this->game.getForcedLockDelayProgression()));
|
sf::Color pieceOultlineColor = sf::Color(255, 255 - (255 * this->game.getForcedLockDelayProgression()), 255 - (255 * this->game.getForcedLockDelayProgression()));
|
||||||
|
|
||||||
for (const Position& position : this->game.getActivePiece()->getPositions()) {
|
for (const Position& position : this->game.getActivePiece()->getPositions()) {
|
||||||
Position cellPosition = (this->game.getActivePiecePosition() + position);
|
Position cellPosition = (this->game.getActivePiecePosition() + position);
|
||||||
|
|
||||||
sf::RectangleShape cell(cellSize);
|
sf::RectangleShape cell(cellSize);
|
||||||
cell.setOutlineThickness(pieceOutlineSize);
|
cell.setOutlineThickness(cellOutlineThickness);
|
||||||
cell.setOutlineColor(pieceOultlineColor);
|
cell.setOutlineColor(pieceOultlineColor);
|
||||||
cell.setPosition(this->getBoardBlockPosition(cellPosition.x, cellPosition.y));
|
cell.setPosition(this->getBoardBlockPosition(cellPosition.x, cellPosition.y));
|
||||||
this->renderWindow->draw(cell);
|
this->renderWindow->draw(cell);
|
||||||
@@ -154,7 +166,9 @@ void GamePlayingAppMenu::drawFrame() const {
|
|||||||
|
|
||||||
if (drawActivePiece) {
|
if (drawActivePiece) {
|
||||||
// active piece
|
// active piece
|
||||||
sf::Color pieceColor = this->getColorOfBlock(this->game.getActivePiece()->getBlockType(), -200 * (this->game.getLockDelayProgression()));
|
sf::Color pieceColor = areBlockBones
|
||||||
|
? bonesBlockColor
|
||||||
|
: this->getColorOfBlock(this->game.getActivePiece()->getBlockType(), -200 * (this->game.getLockDelayProgression()));
|
||||||
|
|
||||||
for (const Position& position : this->game.getActivePiece()->getPositions()) {
|
for (const Position& position : this->game.getActivePiece()->getPositions()) {
|
||||||
Position cellPosition = (this->game.getActivePiecePosition() + position);
|
Position cellPosition = (this->game.getActivePiecePosition() + position);
|
||||||
@@ -173,7 +187,9 @@ void GamePlayingAppMenu::drawFrame() const {
|
|||||||
nextBox.position.y -= upShift;
|
nextBox.position.y -= upShift;
|
||||||
|
|
||||||
sf::Vector2f nextCellSize(this->nextCellSizeZoom, this->nextCellSizeZoom);
|
sf::Vector2f nextCellSize(this->nextCellSizeZoom, this->nextCellSizeZoom);
|
||||||
sf::Color color = this->getColorOfBlock(this->game.getNextPieces().at(i).getBlockType(), 0);
|
sf::Color pieceColor = areBlockBones
|
||||||
|
? bonesBlockColor
|
||||||
|
: this->getColorOfBlock(this->game.getNextPieces().at(i).getBlockType(), 0);
|
||||||
sf::Color boxColor = sf::Color(180, 180, 180);
|
sf::Color boxColor = sf::Color(180, 180, 180);
|
||||||
|
|
||||||
int lowestRank = 0;
|
int lowestRank = 0;
|
||||||
@@ -181,7 +197,7 @@ void GamePlayingAppMenu::drawFrame() const {
|
|||||||
for (int x = 0; x < this->game.getNextPieces().at(i).getLength(); x++) {
|
for (int x = 0; x < this->game.getNextPieces().at(i).getLength(); x++) {
|
||||||
sf::RectangleShape cell(nextCellSize);
|
sf::RectangleShape cell(nextCellSize);
|
||||||
if (this->game.getNextPieces().at(i).getPositions().contains(Position{x, y})) {
|
if (this->game.getNextPieces().at(i).getPositions().contains(Position{x, y})) {
|
||||||
cell.setFillColor(color);
|
cell.setFillColor(pieceColor);
|
||||||
lowestRank = y;
|
lowestRank = y;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@@ -199,7 +215,9 @@ void GamePlayingAppMenu::drawFrame() const {
|
|||||||
// hold box
|
// hold box
|
||||||
if (this->game.getHeldPiece() != nullptr) {
|
if (this->game.getHeldPiece() != nullptr) {
|
||||||
sf::Vector2f holdCellSize(this->holdCellSizeZoom, this->holdCellSizeZoom);
|
sf::Vector2f holdCellSize(this->holdCellSizeZoom, this->holdCellSizeZoom);
|
||||||
sf::Color color = this->getColorOfBlock(this->game.getHeldPiece()->getBlockType(), 0);
|
sf::Color color = areBlockBones
|
||||||
|
? bonesBlockColor
|
||||||
|
: this->getColorOfBlock(this->game.getHeldPiece()->getBlockType(), 0);
|
||||||
sf::Color boxColor = sf::Color(180, 180, 180);
|
sf::Color boxColor = sf::Color(180, 180, 180);
|
||||||
|
|
||||||
for (int y = 0; y < this->game.getHeldPiece()->getLength(); y++) {
|
for (int y = 0; y < this->game.getHeldPiece()->getLength(); y++) {
|
||||||
|
|||||||
@@ -13,7 +13,7 @@
|
|||||||
|
|
||||||
GameSettingsAppMenu::GameSettingsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
GameSettingsAppMenu::GameSettingsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||||
AppMenu(menuStack, settings, renderWindow),
|
AppMenu(menuStack, settings, renderWindow),
|
||||||
playerCursor({2, 3, 2}) {
|
playerCursor({2, 3, 3}) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -33,7 +33,8 @@ void GameSettingsAppMenu::computeFrame() {
|
|||||||
case 2 : {
|
case 2 : {
|
||||||
switch (this->playerCursor.getPosition().x) {
|
switch (this->playerCursor.getPosition().x) {
|
||||||
case 0 : {this->settings->setGamemode(MASTER); break;}
|
case 0 : {this->settings->setGamemode(MASTER); break;}
|
||||||
case 1 : {this->settings->setGamemode(ZEN); break;}
|
case 1 : {this->settings->setGamemode(INVISIBLE); break;}
|
||||||
|
case 2 : {this->settings->setGamemode(ZEN); break;}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -76,7 +77,8 @@ void GameSettingsAppMenu::drawFrame() const {
|
|||||||
this->placeText(text, this->playerCursor, "MARATHON", 25.f, 35.f, sf::Vector2u{1, 1});
|
this->placeText(text, this->playerCursor, "MARATHON", 25.f, 35.f, sf::Vector2u{1, 1});
|
||||||
this->placeText(text, this->playerCursor, "ULTRA", 50.f, 35.f, sf::Vector2u{2, 1});
|
this->placeText(text, this->playerCursor, "ULTRA", 50.f, 35.f, sf::Vector2u{2, 1});
|
||||||
this->placeText(text, this->playerCursor, "MASTER", 5.f, 45.f, sf::Vector2u{0, 2});
|
this->placeText(text, this->playerCursor, "MASTER", 5.f, 45.f, sf::Vector2u{0, 2});
|
||||||
this->placeText(text, this->playerCursor, "ZEN", 25.f, 45.f, sf::Vector2u{1, 2});
|
this->placeText(text, this->playerCursor, "INVISIBLE", 25.f, 45.f, sf::Vector2u{1, 2});
|
||||||
|
this->placeText(text, this->playerCursor, "ZEN", 50.f, 45.f, sf::Vector2u{2, 2});
|
||||||
|
|
||||||
this->renderWindow->display();
|
this->renderWindow->display();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,14 +10,15 @@
|
|||||||
|
|
||||||
InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||||
AppMenu(menuStack, settings, renderWindow),
|
AppMenu(menuStack, settings, renderWindow),
|
||||||
playerCursor({4}),
|
playerCursor({INFO_SECTIONS_COUNT}),
|
||||||
sectionsName(
|
sectionsName({
|
||||||
"< ABOUT >",
|
"< ABOUT >",
|
||||||
|
"< PIECES TYPES >",
|
||||||
|
"< 0 DEGREES ROTATIONS >",
|
||||||
"< ROTATION SYSTEM >",
|
"< ROTATION SYSTEM >",
|
||||||
"< SCORING >",
|
"< SCORING >"
|
||||||
"< 0 DEGREES ROTATIONS >"
|
}),
|
||||||
),
|
sectionsContent({
|
||||||
sectionsContent(
|
|
||||||
"This game is written in C++,\n"
|
"This game is written in C++,\n"
|
||||||
"using SFML 3 for the GUI.\n"
|
"using SFML 3 for the GUI.\n"
|
||||||
"It has been inspired by other\n"
|
"It has been inspired by other\n"
|
||||||
@@ -27,6 +28,25 @@ InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<S
|
|||||||
"to them in any ways.\n"
|
"to them in any ways.\n"
|
||||||
"Current version: beta.",
|
"Current version: beta.",
|
||||||
|
|
||||||
|
"There is multiple pieces type in\n"
|
||||||
|
"the selection screen. Use theses\n"
|
||||||
|
"categories for size of at least 7.\n"
|
||||||
|
"Convex, Holeless and Others are\n"
|
||||||
|
"all mutually exclusive.\n"
|
||||||
|
"Others have holes inside them, and\n"
|
||||||
|
"Convex are presumably easier to\n"
|
||||||
|
"play with than Holeless.",
|
||||||
|
|
||||||
|
"This games introduces 0 degrees\n"
|
||||||
|
"rotations, which work by simpling\n"
|
||||||
|
"moving the piece down and kicking\n"
|
||||||
|
"it as is, allowing for new kinds\n"
|
||||||
|
"of kicks.\n"
|
||||||
|
"As a leniency mechanic, when a\n"
|
||||||
|
"piece spawns it will automatically\n"
|
||||||
|
"try a 0 degrees rotations if it\n"
|
||||||
|
"spawned inside a wall.",
|
||||||
|
|
||||||
"This game uses its own\n"
|
"This game uses its own\n"
|
||||||
"Rotation Sytem, called AutoRS.\n"
|
"Rotation Sytem, called AutoRS.\n"
|
||||||
"The rotation center is always the\n"
|
"The rotation center is always the\n"
|
||||||
@@ -46,18 +66,8 @@ InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<S
|
|||||||
"and doubles the score gained.\n"
|
"and doubles the score gained.\n"
|
||||||
"A spin is detected when the piece is\n"
|
"A spin is detected when the piece is\n"
|
||||||
"locked in place, a mini-spin simply\n"
|
"locked in place, a mini-spin simply\n"
|
||||||
"when the last move was a kick.",
|
"when the last move was a kick."
|
||||||
|
}) {
|
||||||
"This games introduces 0 degrees\n"
|
|
||||||
"rotations, which work by simpling\n"
|
|
||||||
"moving the piece down and kicking\n"
|
|
||||||
"it as is, allowing for new kinds\n"
|
|
||||||
"of kicks.\n"
|
|
||||||
"As a leniency mechanic, when a\n"
|
|
||||||
"piece spawns it will automatically\n"
|
|
||||||
"try a 0 degrees rotations if it\n"
|
|
||||||
"spawned inside a wall."
|
|
||||||
) {
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -7,12 +7,13 @@
|
|||||||
#include <memory>
|
#include <memory>
|
||||||
#include <SFML/Graphics.hpp>
|
#include <SFML/Graphics.hpp>
|
||||||
|
|
||||||
|
static const int INFO_SECTIONS_COUNT = 5;
|
||||||
|
|
||||||
class InfoAppMenu : public AppMenu {
|
class InfoAppMenu : public AppMenu {
|
||||||
private:
|
private:
|
||||||
PlayerCursor playerCursor;
|
PlayerCursor playerCursor;
|
||||||
sf::String sectionsName[4];
|
std::array<std::string, INFO_SECTIONS_COUNT> sectionsName;
|
||||||
sf::String sectionsContent[4];
|
std::array<std::string, INFO_SECTIONS_COUNT> sectionsContent;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include "AppMenu.h"
|
#include "AppMenu.h"
|
||||||
#include "../PlayerCursor.h"
|
#include "../PlayerCursor.h"
|
||||||
|
#include "../../Utils/AssetManager.h"
|
||||||
|
|
||||||
#include <stack>
|
#include <stack>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
@@ -22,8 +23,9 @@ SettingsKeybindsAppMenu::SettingsKeybindsAppMenu(std::shared_ptr<MenuStack> menu
|
|||||||
std::string textureName = ACTION_NAMES[action];
|
std::string textureName = ACTION_NAMES[action];
|
||||||
textureName = std::regex_replace(textureName, std::regex(" "), "");
|
textureName = std::regex_replace(textureName, std::regex(" "), "");
|
||||||
|
|
||||||
std::filesystem::path texturePath("data/images/keybinds/" + textureName + ".png");
|
const Asset& textureData = getResource("data/images/keybinds/" + textureName + ".png");
|
||||||
this->iconTextures[action] = sf::Texture(texturePath, false, {{0, 0}, {16, 16}});
|
|
||||||
|
this->iconTextures[action] = sf::Texture(textureData.data, textureData.size, false, {{0, 0}, {16, 16}});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ StartUpAppMenu::StartUpAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared
|
|||||||
AppMenu(menuStack, settings, renderWindow),
|
AppMenu(menuStack, settings, renderWindow),
|
||||||
playerCursor({MAXIMUM_PIECES_SIZE + 1}) {
|
playerCursor({MAXIMUM_PIECES_SIZE + 1}) {
|
||||||
|
|
||||||
this->playerCursor.goToPosition({(unsigned int) std::clamp(this->settings->getMaximumPiecesSize(), MINIMUM_PIECES_SIZE, MAXIMUM_PIECES_SIZE), 0u});
|
this->playerCursor.goToPosition({(unsigned int) std::clamp(this->settings->getLoadablePiecesSize(), MINIMUM_PIECES_SIZE, MAXIMUM_PIECES_SIZE), 0u});
|
||||||
}
|
}
|
||||||
|
|
||||||
void StartUpAppMenu::computeFrame() {
|
void StartUpAppMenu::computeFrame() {
|
||||||
|
|||||||
@@ -27,41 +27,41 @@ Settings::Settings(bool loadPieces) {
|
|||||||
this->loadSettingsFromFile(loadPieces, {});
|
this->loadSettingsFromFile(loadPieces, {});
|
||||||
}
|
}
|
||||||
|
|
||||||
void Settings::loadPieces(int maximumPiecesSizeRequest) {
|
void Settings::loadPieces(int loadablePiecesSizeRequest) {
|
||||||
if (maximumPiecesSizeRequest < MINIMUM_PIECES_SIZE) {
|
if (loadablePiecesSizeRequest < MINIMUM_PIECES_SIZE) {
|
||||||
maximumPiecesSizeRequest = MINIMUM_PIECES_SIZE;
|
loadablePiecesSizeRequest = MINIMUM_PIECES_SIZE;
|
||||||
}
|
}
|
||||||
else if (maximumPiecesSizeRequest > MAXIMUM_PIECES_SIZE) {
|
else if (loadablePiecesSizeRequest > MAXIMUM_PIECES_SIZE) {
|
||||||
maximumPiecesSizeRequest = MAXIMUM_PIECES_SIZE;
|
loadablePiecesSizeRequest = MAXIMUM_PIECES_SIZE;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool succeeded = true;
|
bool succeeded = true;
|
||||||
int i = 1;
|
int i = 1;
|
||||||
while (succeeded && (i <= maximumPiecesSizeRequest)) {
|
while (succeeded && (i <= loadablePiecesSizeRequest)) {
|
||||||
succeeded = this->menu.getPiecesList().loadPieces(i);
|
succeeded = this->menu.getPiecesList().loadPieces(i);
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (succeeded) {
|
if (succeeded) {
|
||||||
this->maximumPiecesSize = maximumPiecesSizeRequest;
|
this->loadablePiecesSize = loadablePiecesSizeRequest;
|
||||||
}
|
}
|
||||||
this->loadedPieces = succeeded;
|
this->loadedPieces = succeeded;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Settings::loadSettingsFromFile(bool loadPieces, std::optional<int> maximumPiecesSizeRequest) {
|
void Settings::loadSettingsFromFile(bool loadPieces, std::optional<int> loadablePiecesSizeRequest) {
|
||||||
std::ifstream settingsFile("data/config/settings.bin", std::ios::binary);
|
std::ifstream settingsFile("data/config/settings.bin", std::ios::binary);
|
||||||
char byte;
|
char byte;
|
||||||
|
|
||||||
// file format version
|
// file format version
|
||||||
settingsFile.get(byte);
|
settingsFile.get(byte);
|
||||||
|
|
||||||
// maximum pieces size
|
// loadable pieces size
|
||||||
settingsFile.get(byte);
|
settingsFile.get(byte);
|
||||||
this->maximumPiecesSize = byte;
|
this->loadablePiecesSize = byte;
|
||||||
|
|
||||||
if (loadPieces) {
|
if (loadPieces) {
|
||||||
if (maximumPiecesSizeRequest.has_value()) {
|
if (loadablePiecesSizeRequest.has_value()) {
|
||||||
this->loadPieces(maximumPiecesSizeRequest.value());
|
this->loadPieces(loadablePiecesSizeRequest.value());
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
this->loadPieces(byte);
|
this->loadPieces(byte);
|
||||||
@@ -165,8 +165,8 @@ void Settings::saveSettingsToFile() const {
|
|||||||
byte = CURRENT_FILE_FORMAT_VERSION;
|
byte = CURRENT_FILE_FORMAT_VERSION;
|
||||||
settingsFile.write(&byte, 1);
|
settingsFile.write(&byte, 1);
|
||||||
|
|
||||||
// maximum pieces size
|
// loadable pieces size
|
||||||
byte = this->maximumPiecesSize;
|
byte = this->loadablePiecesSize;
|
||||||
settingsFile.write(&byte, 1);
|
settingsFile.write(&byte, 1);
|
||||||
|
|
||||||
// keybind layout
|
// keybind layout
|
||||||
@@ -321,7 +321,7 @@ void Settings::confirmSelectedPieces() {
|
|||||||
int size = getSizeOfPieces(type);
|
int size = getSizeOfPieces(type);
|
||||||
|
|
||||||
if (size == 0) {
|
if (size == 0) {
|
||||||
if (!(value > this->maximumPiecesSize)) {
|
if (!(value > this->loadablePiecesSize)) {
|
||||||
switch (type) {
|
switch (type) {
|
||||||
case CONVEX_PIECES : {this->menu.getPiecesList().selectConvexPieces(value); break;}
|
case CONVEX_PIECES : {this->menu.getPiecesList().selectConvexPieces(value); break;}
|
||||||
case HOLELESS_PIECES : {this->menu.getPiecesList().selectHolelessPieces(value); break;}
|
case HOLELESS_PIECES : {this->menu.getPiecesList().selectHolelessPieces(value); break;}
|
||||||
@@ -332,7 +332,7 @@ void Settings::confirmSelectedPieces() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if (!(getSizeOfPieces(type) > this->maximumPiecesSize)) {
|
if (!(getSizeOfPieces(type) > this->loadablePiecesSize)) {
|
||||||
this->menu.getPiecesList().selectPiece(size, value);
|
this->menu.getPiecesList().selectPiece(size, value);
|
||||||
selectedNone = false;
|
selectedNone = false;
|
||||||
}
|
}
|
||||||
@@ -347,7 +347,7 @@ void Settings::confirmSelectedPieces() {
|
|||||||
|
|
||||||
bool Settings::increaseDistribution(int size) {
|
bool Settings::increaseDistribution(int size) {
|
||||||
if (!this->loadedPieces) return false;
|
if (!this->loadedPieces) return false;
|
||||||
if (size < 1 || size > this->maximumPiecesSize) return false;
|
if (size < 1 || size > this->loadablePiecesSize) return false;
|
||||||
|
|
||||||
if (this->distributions.at(size) < DISTRIBUTION_MAX) {
|
if (this->distributions.at(size) < DISTRIBUTION_MAX) {
|
||||||
this->distributions.at(size)++;
|
this->distributions.at(size)++;
|
||||||
@@ -358,7 +358,7 @@ bool Settings::increaseDistribution(int size) {
|
|||||||
|
|
||||||
bool Settings::decreaseDistribution(int size) {
|
bool Settings::decreaseDistribution(int size) {
|
||||||
if (!this->loadedPieces) return false;
|
if (!this->loadedPieces) return false;
|
||||||
if (size < 1 || size > this->maximumPiecesSize) return false;
|
if (size < 1 || size > this->loadablePiecesSize) return false;
|
||||||
|
|
||||||
if (this->distributions.at(size) > 0) {
|
if (this->distributions.at(size) > 0) {
|
||||||
this->distributions.at(size)--;
|
this->distributions.at(size)--;
|
||||||
@@ -383,8 +383,8 @@ Keybinds& Settings::getKeybinds() {
|
|||||||
return this->keybinds.at(this->chosenKeybinds);
|
return this->keybinds.at(this->chosenKeybinds);
|
||||||
}
|
}
|
||||||
|
|
||||||
int Settings::getMaximumPiecesSize() const {
|
int Settings::getLoadablePiecesSize() const {
|
||||||
return this->maximumPiecesSize;
|
return this->loadablePiecesSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Settings::hasLoadedPieces() const {
|
bool Settings::hasLoadedPieces() const {
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ static const std::pair<PiecesType, int> DEFAULT_SELECTION = {ALL_PIECES, MINIMUM
|
|||||||
class Settings {
|
class Settings {
|
||||||
private:
|
private:
|
||||||
Menu menu;
|
Menu menu;
|
||||||
int maximumPiecesSize;
|
int loadablePiecesSize;
|
||||||
bool loadedPieces;
|
bool loadedPieces;
|
||||||
std::vector<Keybinds> keybinds;
|
std::vector<Keybinds> keybinds;
|
||||||
int chosenKeybinds;
|
int chosenKeybinds;
|
||||||
@@ -42,9 +42,9 @@ class Settings {
|
|||||||
public:
|
public:
|
||||||
Settings(bool loadPieces);
|
Settings(bool loadPieces);
|
||||||
|
|
||||||
void loadPieces(int maximumPiecesSizeRequest);
|
void loadPieces(int loadablePiecesSizeRequest);
|
||||||
|
|
||||||
void loadSettingsFromFile(bool loadPieces, std::optional<int> maximumPiecesSizeRequest);
|
void loadSettingsFromFile(bool loadPieces, std::optional<int> loadablePiecesSizeRequest);
|
||||||
|
|
||||||
void saveSettingsToFile() const;
|
void saveSettingsToFile() const;
|
||||||
|
|
||||||
@@ -82,7 +82,7 @@ class Settings {
|
|||||||
|
|
||||||
Keybinds& getKeybinds();
|
Keybinds& getKeybinds();
|
||||||
|
|
||||||
int getMaximumPiecesSize() const;
|
int getLoadablePiecesSize() const;
|
||||||
|
|
||||||
bool hasLoadedPieces() const;
|
bool hasLoadedPieces() const;
|
||||||
|
|
||||||
|
|||||||
@@ -4,42 +4,69 @@
|
|||||||
#include <filesystem>
|
#include <filesystem>
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
|
|
||||||
|
[[nodiscard]] bool resetSettingsFile();
|
||||||
void resetSettingsFile();
|
[[nodiscard]] bool resetKeybindFile(int layout);
|
||||||
void resetKeybindFile(int layout);
|
|
||||||
|
|
||||||
|
|
||||||
int main() {
|
int main() {
|
||||||
std::srand(std::time(NULL));
|
std::srand(std::time(NULL));
|
||||||
|
|
||||||
|
bool everythingIsOK = true;
|
||||||
|
|
||||||
|
// CHECK PIECES FILES
|
||||||
|
|
||||||
PiecesFiles pf;
|
PiecesFiles pf;
|
||||||
|
bool warned = false;
|
||||||
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
|
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
|
||||||
if (!std::filesystem::exists("data/pieces/" + std::to_string(i) + "minos.bin")) {
|
if (!std::filesystem::exists("data/pieces/" + std::to_string(i) + "minos.bin")) {
|
||||||
#ifdef NDEBUG
|
#ifndef DEBUG
|
||||||
|
if (!warned && i > DEBUG_PIECES_SIZE) {
|
||||||
std::cout << "IMPORTANT: You are currently in release mode, if you do not wish to generate big pieces (can take several minutes), type 'xmake f -m debug'." << std::endl;
|
std::cout << "IMPORTANT: You are currently in release mode, if you do not wish to generate big pieces (can take several minutes), type 'xmake f -m debug'." << std::endl;
|
||||||
|
warned = true;
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
std::cout << "INFO: Pieces files for size " << i << " not found, generating..." << std::endl;
|
std::cout << "INFO: Pieces files for size " << i << " not found, generating..." << std::endl;
|
||||||
pf.savePieces(i);
|
everythingIsOK &= pf.savePieces(i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#ifndef NDEBUG
|
|
||||||
std::cout << "IMPORTANT: you are currently in debug mode, if you wish to use bigger pieces, type 'xmake f -m release'." << std::endl;
|
|
||||||
|
|
||||||
bool everythingGenerated = true;
|
#ifdef DEBUG
|
||||||
for (int i = DEBUG_PIECES_SIZE; i <= RELEASE_PIECES_SIZE; i++) {
|
std::cout << "IMPORTANT: You are currently in debug mode, if you wish to use bigger pieces, type 'xmake f -m release'." << std::endl;
|
||||||
|
|
||||||
|
bool releasePiecesGenerated = true;
|
||||||
|
for (int i = DEBUG_PIECES_SIZE + 1; i <= RELEASE_PIECES_SIZE; i++) {
|
||||||
if (!std::filesystem::exists("data/pieces/" + std::to_string(i) + "minos.bin")) {
|
if (!std::filesystem::exists("data/pieces/" + std::to_string(i) + "minos.bin")) {
|
||||||
everythingGenerated = false;
|
releasePiecesGenerated = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!everythingGenerated) {
|
if (!releasePiecesGenerated) {
|
||||||
std::cout << "NOTE : you do not have all pieces generated, generating can take several minutes." << std::endl;
|
std::cout << "NOTE: You do not have all pieces generated, generating can take several minutes." << std::endl;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
bool everythingGenerated = true;
|
||||||
|
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
|
||||||
|
std::string filePath = "data/pieces/" + std::to_string(i) + "minos.bin";
|
||||||
|
|
||||||
|
if (!std::filesystem::exists(filePath)) {
|
||||||
|
std::cout << "ERROR: Could not open file " + filePath << std::endl;
|
||||||
|
everythingIsOK &= false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// CHECK CONFIG FILES
|
||||||
|
|
||||||
if (!std::filesystem::exists("data/config/settings.bin")) {
|
if (!std::filesystem::exists("data/config/settings.bin")) {
|
||||||
std::cout << "INFO: Settings file not found, generating..." << std::endl;
|
std::cout << "INFO: Settings file not found, generating..." << std::endl;
|
||||||
resetSettingsFile();
|
everythingIsOK &= resetSettingsFile();
|
||||||
|
|
||||||
|
for (int i = 0; i < NUMBER_OF_KEYBINDS; i++) {
|
||||||
|
if (!std::filesystem::exists("data/config/keybinds/layout" + std::to_string(i) + ".bin")) {
|
||||||
|
std::cout << "INFO: Keybind file number " << (i + 1) << "/" << NUMBER_OF_KEYBINDS << " not found, generating..." << std::endl;
|
||||||
|
everythingIsOK &= resetKeybindFile(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
std::ifstream settingsFile("data/config/settings.bin", std::ios::binary);
|
std::ifstream settingsFile("data/config/settings.bin", std::ios::binary);
|
||||||
@@ -48,38 +75,49 @@ int main() {
|
|||||||
settingsFile.get(byte);
|
settingsFile.get(byte);
|
||||||
if ((unsigned char) byte < CURRENT_FILE_FORMAT_VERSION) {
|
if ((unsigned char) byte < CURRENT_FILE_FORMAT_VERSION) {
|
||||||
std::cout << "INFO: Files format changed, regenerating..." << std::endl;
|
std::cout << "INFO: Files format changed, regenerating..." << std::endl;
|
||||||
resetSettingsFile();
|
everythingIsOK &= resetSettingsFile();
|
||||||
for (int i = 0; i < NUMBER_OF_KEYBINDS; i++) {
|
for (int i = 0; i < NUMBER_OF_KEYBINDS; i++) {
|
||||||
resetKeybindFile(i);
|
everythingIsOK &= resetKeybindFile(i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < NUMBER_OF_KEYBINDS; i++) {
|
// LAUNCH APP
|
||||||
if (!std::filesystem::exists("data/config/keybinds/layout" + std::to_string(i) + ".bin")) {
|
|
||||||
std::cout << "INFO: Keybind file n°" << (i + 1) << "/" << NUMBER_OF_KEYBINDS << " not found, generating..." << std::endl;
|
|
||||||
resetKeybindFile(i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
if (everythingIsOK) {
|
||||||
GraphApp UI;
|
GraphApp UI;
|
||||||
UI.run();
|
UI.run();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
std::cout << "ERROR: The game could not launch properly." << std::endl;
|
||||||
|
std::cout << "Press enter to quit. ";
|
||||||
|
std::cin.get();
|
||||||
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void resetSettingsFile() {
|
bool resetSettingsFile() {
|
||||||
std::ofstream settingsFile("data/config/settings.bin", std::ios::trunc | std::ios::binary);
|
if (!std::filesystem::exists("data/config")) {
|
||||||
char byte;
|
std::filesystem::create_directories("data/config");
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string filePath ="data/config/settings.bin";
|
||||||
|
std::ofstream settingsFile(filePath, std::ios::trunc | std::ios::binary);
|
||||||
|
if (!settingsFile.good()) {
|
||||||
|
std::cerr << "ERROR: Could not open file " + filePath << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
char byte;
|
||||||
Menu menu;
|
Menu menu;
|
||||||
|
|
||||||
// file format version
|
// file format version
|
||||||
byte = CURRENT_FILE_FORMAT_VERSION;
|
byte = CURRENT_FILE_FORMAT_VERSION;
|
||||||
settingsFile.write(&byte, 1);
|
settingsFile.write(&byte, 1);
|
||||||
|
|
||||||
// maximum pieces size
|
// loadable pieces size
|
||||||
byte = MINIMUM_PIECES_SIZE;
|
byte = MINIMUM_PIECES_SIZE;
|
||||||
settingsFile.write(&byte, 1);
|
settingsFile.write(&byte, 1);
|
||||||
|
|
||||||
@@ -128,16 +166,35 @@ void resetSettingsFile() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// selected pieces
|
// selected pieces
|
||||||
byte = ALL_PIECES;
|
byte = DEFAULT_SELECTION.first;
|
||||||
settingsFile.write(&byte, 1);
|
settingsFile.write(&byte, 1);
|
||||||
byte = 4;
|
byte = DEFAULT_SELECTION.second;
|
||||||
settingsFile.write(&byte, 1);
|
settingsFile.write(&byte, 1);
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void resetKeybindFile(int layout) {
|
bool resetKeybindFile(int layout) {
|
||||||
if (layout < 0 || layout > 4) return;
|
if (layout < 0 || layout > NUMBER_OF_KEYBINDS) {
|
||||||
|
std::cerr << "ERROR: Trying to create keybind layout number " << layout << " which is outside of range (" << NUMBER_OF_KEYBINDS << ")." << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!std::filesystem::exists("data/config/keybinds")) {
|
||||||
|
std::filesystem::create_directories("data/config/keybinds");
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string filePath = "data/config/keybinds/layout" + std::to_string(layout) + ".bin";
|
||||||
|
std::ofstream layoutFile(filePath, std::ios::trunc | std::ios::binary);
|
||||||
|
if (!layoutFile.good()) {
|
||||||
|
std::cerr << "ERROR: Could not open file " + filePath << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (layout == NUMBER_OF_KEYBINDS) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
std::ofstream layoutFile("data/config/keybinds/layout" + std::to_string(layout) + ".bin", std::ios::trunc | std::ios::binary);
|
|
||||||
std::map<Action, sfKey> keybinds;
|
std::map<Action, sfKey> keybinds;
|
||||||
|
|
||||||
if (layout != 4) {
|
if (layout != 4) {
|
||||||
@@ -203,4 +260,6 @@ void resetKeybindFile(int layout) {
|
|||||||
byte = 0xFF;
|
byte = 0xFF;
|
||||||
layoutFile.write(&byte, 1);
|
layoutFile.write(&byte, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -50,7 +50,7 @@ void Generator::generate(int polyominoSize, int lastAddedPositionNumber, int nex
|
|||||||
}
|
}
|
||||||
|
|
||||||
// generate the list of candidate positions
|
// generate the list of candidate positions
|
||||||
for (Position position : this->currentTestedShape) {
|
for (const Position position : this->currentTestedShape) {
|
||||||
this->tryToAddCandidatePosition(Position{position.x, position.y + 1}, nextAvaibleNumber, candidatePositions);
|
this->tryToAddCandidatePosition(Position{position.x, position.y + 1}, nextAvaibleNumber, candidatePositions);
|
||||||
this->tryToAddCandidatePosition(Position{position.x + 1, position.y}, nextAvaibleNumber, candidatePositions);
|
this->tryToAddCandidatePosition(Position{position.x + 1, position.y}, nextAvaibleNumber, candidatePositions);
|
||||||
this->tryToAddCandidatePosition(Position{position.x, position.y - 1}, nextAvaibleNumber, candidatePositions);
|
this->tryToAddCandidatePosition(Position{position.x, position.y - 1}, nextAvaibleNumber, candidatePositions);
|
||||||
@@ -58,7 +58,7 @@ void Generator::generate(int polyominoSize, int lastAddedPositionNumber, int nex
|
|||||||
}
|
}
|
||||||
|
|
||||||
// try adding a square only to positions with a higher number than the last one
|
// try adding a square only to positions with a higher number than the last one
|
||||||
for (auto [key, val] : candidatePositions) {
|
for (const auto [key, val] : candidatePositions) {
|
||||||
if (val > lastAddedPositionNumber) {
|
if (val > lastAddedPositionNumber) {
|
||||||
this->currentTestedShape.insert(key);
|
this->currentTestedShape.insert(key);
|
||||||
this->generate(polyominoSize, val, nextAvaibleNumber, (polyominoSize == this->currentTestedShape.size()) ? std::map<Position, int>() : candidatePositions);
|
this->generate(polyominoSize, val, nextAvaibleNumber, (polyominoSize == this->currentTestedShape.size()) ? std::map<Position, int>() : candidatePositions);
|
||||||
|
|||||||
@@ -10,6 +10,8 @@
|
|||||||
#include <filesystem>
|
#include <filesystem>
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
|
#include "../Common/Compression.h"
|
||||||
|
|
||||||
|
|
||||||
PiecesFiles::PiecesFiles() {
|
PiecesFiles::PiecesFiles() {
|
||||||
}
|
}
|
||||||
@@ -19,34 +21,46 @@ bool PiecesFiles::savePieces(int polyominoSize) const {
|
|||||||
if (!this->getFilePath(polyominoSize, filePath)) {
|
if (!this->getFilePath(polyominoSize, filePath)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
std::ofstream piecesFile(filePath, std::ios::trunc | std::ios::binary);
|
|
||||||
if (!piecesFile.good()) {
|
Generator generator;
|
||||||
|
std::vector<Polyomino> polyominoes = generator.generatePolyominoes(polyominoSize);
|
||||||
|
|
||||||
|
return this->savePieces(polyominoSize, polyominoes);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool PiecesFiles::savePieces(int polyominoSize, std::vector<Polyomino>& polyominoes) const {
|
||||||
|
std::string filePath;
|
||||||
|
if (!this->getFilePath(polyominoSize, filePath)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
Generator generator;
|
constexpr std::size_t INITIAL_CAPACITY = 2048;
|
||||||
std::vector<Polyomino> nMinos = generator.generatePolyominoes(polyominoSize);
|
DataBuffer buffer(INITIAL_CAPACITY);
|
||||||
|
|
||||||
// sorting the polyominoes is done after setting spawn position to ensure the order is always the same
|
// sorting the polyominoes is done after setting spawn position to ensure the order is always the same
|
||||||
for (Polyomino& nMino : nMinos) {
|
for (Polyomino& nMino : polyominoes) {
|
||||||
nMino.goToSpawnPosition();
|
nMino.goToSpawnPosition();
|
||||||
}
|
}
|
||||||
std::sort(nMinos.begin(), nMinos.end());
|
std::sort(polyominoes.begin(), polyominoes.end());
|
||||||
|
|
||||||
for (const Polyomino& nMino : nMinos) {
|
for (const Polyomino& polyomino : polyominoes) {
|
||||||
// write the characteristics of the piece
|
// write the characteristics of the piece
|
||||||
char infoByte = (nMino.isConvex() << 7) + (nMino.hasHole() << 6) + nMino.getLength();
|
bool isConvex = polyomino.isConvex();
|
||||||
piecesFile.write(&infoByte, 1);
|
bool hasHole = (isConvex) ? false : polyomino.hasHole();
|
||||||
|
std::uint8_t infoByte = (isConvex << 7) + (hasHole << 6) + polyomino.getLength();
|
||||||
|
buffer << infoByte;
|
||||||
|
|
||||||
// write the positions of the piece
|
// write the positions of the piece
|
||||||
char positionByte;
|
std::uint8_t positionByte;
|
||||||
for (Position position : nMino.getPositions()) {
|
for (const Position position : polyomino.getPositions()) {
|
||||||
positionByte = (position.x << 4) + position.y;
|
positionByte = (position.x << 4) + position.y;
|
||||||
piecesFile.write(&positionByte, 1);
|
buffer << positionByte;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
DataBuffer compressed = Compress(buffer);
|
||||||
|
|
||||||
|
return compressed.WriteFile(filePath);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool PiecesFiles::loadPieces(int polyominoSize, std::vector<Piece>& pieces, std::vector<int>& convexPieces, std::vector<int>& holelessPieces, std::vector<int>& otherPieces) const {
|
bool PiecesFiles::loadPieces(int polyominoSize, std::vector<Piece>& pieces, std::vector<int>& convexPieces, std::vector<int>& holelessPieces, std::vector<int>& otherPieces) const {
|
||||||
@@ -54,6 +68,13 @@ bool PiecesFiles::loadPieces(int polyominoSize, std::vector<Piece>& pieces, std:
|
|||||||
if (!this->getFilePath(polyominoSize, filePath)) {
|
if (!this->getFilePath(polyominoSize, filePath)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
DataBuffer compressed;
|
||||||
|
if(!compressed.ReadFile(filePath))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
DataBuffer buffer = Decompress(compressed, compressed.GetSize());
|
||||||
|
|
||||||
std::ifstream piecesFile(filePath, std::ios::binary);
|
std::ifstream piecesFile(filePath, std::ios::binary);
|
||||||
if (!piecesFile.good()) {
|
if (!piecesFile.good()) {
|
||||||
return false;
|
return false;
|
||||||
@@ -76,10 +97,11 @@ bool PiecesFiles::loadPieces(int polyominoSize, std::vector<Piece>& pieces, std:
|
|||||||
char xMask = 0b1111'0000;
|
char xMask = 0b1111'0000;
|
||||||
char yMask = 0b0000'1111;
|
char yMask = 0b0000'1111;
|
||||||
|
|
||||||
char infoByte;
|
std::uint8_t infoByte;
|
||||||
int i = 0;
|
int i = 0;
|
||||||
while (piecesFile.get(infoByte)) {
|
while (!buffer.IsFinished()) {
|
||||||
if (piecesFile.eof()) break;
|
// if (piecesFile.eof()) break;
|
||||||
|
buffer >> infoByte;
|
||||||
|
|
||||||
// read piece infos
|
// read piece infos
|
||||||
bool isConvex = (infoByte & convexMask) >> 7;
|
bool isConvex = (infoByte & convexMask) >> 7;
|
||||||
@@ -88,9 +110,9 @@ bool PiecesFiles::loadPieces(int polyominoSize, std::vector<Piece>& pieces, std:
|
|||||||
|
|
||||||
// read positions
|
// read positions
|
||||||
std::set<Position> piecePositions;
|
std::set<Position> piecePositions;
|
||||||
char positionByte;
|
std::uint8_t positionByte;
|
||||||
for (int i = 0; i < polyominoSize; i++) {
|
for (int i = 0; i < polyominoSize; i++) {
|
||||||
piecesFile.get(positionByte);
|
buffer >> positionByte;
|
||||||
int x = ((unsigned char) positionByte & xMask) >> 4;
|
int x = ((unsigned char) positionByte & xMask) >> 4;
|
||||||
int y = positionByte & yMask;
|
int y = positionByte & yMask;
|
||||||
piecePositions.insert(Position{x, y});
|
piecePositions.insert(Position{x, y});
|
||||||
@@ -119,6 +141,11 @@ bool PiecesFiles::loadPieces(int polyominoSize, std::vector<Piece>& pieces, std:
|
|||||||
|
|
||||||
bool PiecesFiles::getFilePath(int polyominoSize, std::string& filePath) const {
|
bool PiecesFiles::getFilePath(int polyominoSize, std::string& filePath) const {
|
||||||
std::string dataFolderPath = "data/pieces/";
|
std::string dataFolderPath = "data/pieces/";
|
||||||
|
|
||||||
|
if (!std::filesystem::exists(dataFolderPath)) {
|
||||||
|
std::filesystem::create_directories(dataFolderPath);
|
||||||
|
}
|
||||||
|
|
||||||
if (!std::filesystem::is_directory(dataFolderPath)) {
|
if (!std::filesystem::is_directory(dataFolderPath)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,17 +18,22 @@ class PiecesFiles {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Generate a file containing all the pieces of the specified size
|
* Generate a file containing all the pieces of the specified size
|
||||||
* @return If the file could be created
|
* @return If the pieces are saved correctly
|
||||||
*/
|
*/
|
||||||
bool savePieces(int polyominoSize) const;
|
[[nodiscard]] bool savePieces(int polyominoSize) const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Replace the content of the vectors by the pieces of the specified size, if the file wasn't found the vectors stays untouched
|
* Generate a file containing all the pieces of the specified size, assuming they have been correctly generated
|
||||||
* @return If the file was found
|
* @return If the piece are saved correctly
|
||||||
*/
|
*/
|
||||||
bool loadPieces(int polyominoSize, std::vector<Piece>& pieces, std::vector<int>& convexPieces, std::vector<int>& holelessPieces, std::vector<int>& otherPieces) const;
|
[[nodiscard]] bool savePieces(int polyominoSize, std::vector<Polyomino>& polyominoes) const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Replace the content of the vectors by the pieces of the specified size, if the pieces can't be loaded correctly the vectors stays untouched
|
||||||
|
* @return If the pieces could be loaded correctly
|
||||||
|
*/
|
||||||
|
[[nodiscard]] bool loadPieces(int polyominoSize, std::vector<Piece>& pieces, std::vector<int>& convexPieces, std::vector<int>& holelessPieces, std::vector<int>& otherPieces) const;
|
||||||
|
|
||||||
private:
|
|
||||||
/**
|
/**
|
||||||
* Puts the path to the piece file of the specified size in order, if the data folder wasn't found the string stays untouched
|
* Puts the path to the piece file of the specified size in order, if the data folder wasn't found the string stays untouched
|
||||||
* @return If the data folder was found
|
* @return If the data folder was found
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ Polyomino::Polyomino(const std::set<Position>& positions) {
|
|||||||
int maxX = INT_MIN;
|
int maxX = INT_MIN;
|
||||||
int minY = INT_MAX;
|
int minY = INT_MAX;
|
||||||
int maxY = INT_MIN;
|
int maxY = INT_MIN;
|
||||||
for (Position position : positions) {
|
for (const Position position : positions) {
|
||||||
if (position.x < minX) minX = position.x;
|
if (position.x < minX) minX = position.x;
|
||||||
if (position.x > maxX) maxX = position.x;
|
if (position.x > maxX) maxX = position.x;
|
||||||
if (position.y < minY) minY = position.y;
|
if (position.y < minY) minY = position.y;
|
||||||
@@ -40,13 +40,13 @@ Polyomino::Polyomino(const std::set<Position>& positions, int length) :
|
|||||||
void Polyomino::normalize() {
|
void Polyomino::normalize() {
|
||||||
int minX = INT_MAX;
|
int minX = INT_MAX;
|
||||||
int minY = INT_MAX;
|
int minY = INT_MAX;
|
||||||
for (Position position : this->positions) {
|
for (const Position position : this->positions) {
|
||||||
if (position.x < minX) minX = position.x;
|
if (position.x < minX) minX = position.x;
|
||||||
if (position.y < minY) minY = position.y;
|
if (position.y < minY) minY = position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::set<Position> newPositions;
|
std::set<Position> newPositions;
|
||||||
for (Position position : this->positions) {
|
for (const Position position : this->positions) {
|
||||||
newPositions.insert(Position{position.x - minX, position.y - minY});
|
newPositions.insert(Position{position.x - minX, position.y - minY});
|
||||||
}
|
}
|
||||||
this->positions = std::move(newPositions);
|
this->positions = std::move(newPositions);
|
||||||
@@ -54,7 +54,7 @@ void Polyomino::normalize() {
|
|||||||
|
|
||||||
void Polyomino::rotateCW() {
|
void Polyomino::rotateCW() {
|
||||||
std::set<Position> newPositions;
|
std::set<Position> newPositions;
|
||||||
for (Position position : this->positions) {
|
for (const Position position : this->positions) {
|
||||||
newPositions.insert(Position{position.y, (length - 1) - (position.x)});
|
newPositions.insert(Position{position.y, (length - 1) - (position.x)});
|
||||||
}
|
}
|
||||||
this->positions = std::move(newPositions);
|
this->positions = std::move(newPositions);
|
||||||
@@ -62,7 +62,7 @@ void Polyomino::rotateCW() {
|
|||||||
|
|
||||||
void Polyomino::rotate180() {
|
void Polyomino::rotate180() {
|
||||||
std::set<Position> newPositions;
|
std::set<Position> newPositions;
|
||||||
for (Position position : this->positions) {
|
for (const Position position : this->positions) {
|
||||||
newPositions.insert(Position{(length - 1) - (position.x), (length - 1) - (position.y)});
|
newPositions.insert(Position{(length - 1) - (position.x), (length - 1) - (position.y)});
|
||||||
}
|
}
|
||||||
this->positions = std::move(newPositions);
|
this->positions = std::move(newPositions);
|
||||||
@@ -70,7 +70,7 @@ void Polyomino::rotate180() {
|
|||||||
|
|
||||||
void Polyomino::rotateCCW() {
|
void Polyomino::rotateCCW() {
|
||||||
std::set<Position> newPositions;
|
std::set<Position> newPositions;
|
||||||
for (Position position : this->positions) {
|
for (const Position position : this->positions) {
|
||||||
newPositions.insert(Position{(length - 1) - (position.y), position.x});
|
newPositions.insert(Position{(length - 1) - (position.y), position.x});
|
||||||
}
|
}
|
||||||
this->positions = std::move(newPositions);
|
this->positions = std::move(newPositions);
|
||||||
@@ -89,7 +89,7 @@ void Polyomino::goToSpawnPosition() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// calculates amount of squares per rows and columns
|
// calculates amount of squares per rows and columns
|
||||||
for (Position position : this->positions) {
|
for (const Position position : this->positions) {
|
||||||
linesCompleteness.at(0).at(position.y) += 1; // 0 = bottom to top = no rotation
|
linesCompleteness.at(0).at(position.y) += 1; // 0 = bottom to top = no rotation
|
||||||
linesCompleteness.at(1).at((length - 1) - position.x) += 1; // 1 = right to left = CW
|
linesCompleteness.at(1).at((length - 1) - position.x) += 1; // 1 = right to left = CW
|
||||||
linesCompleteness.at(2).at((length - 1) - position.y) += 1; // 2 = top to bottom = 180
|
linesCompleteness.at(2).at((length - 1) - position.y) += 1; // 2 = top to bottom = 180
|
||||||
@@ -158,14 +158,14 @@ void Polyomino::goToSpawnPosition() {
|
|||||||
|
|
||||||
int minX = INT_MAX;
|
int minX = INT_MAX;
|
||||||
int minY = INT_MAX;
|
int minY = INT_MAX;
|
||||||
for (Position position : this->positions) {
|
for (const Position position : this->positions) {
|
||||||
if (position.x < minX) minX = position.x;
|
if (position.x < minX) minX = position.x;
|
||||||
if (position.y < minY) minY = position.y;
|
if (position.y < minY) minY = position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
// center the piece with an up bias
|
// center the piece with an up bias
|
||||||
std::set<Position> newPositions;
|
std::set<Position> newPositions;
|
||||||
for (Position position : positions) {
|
for (const Position position : positions) {
|
||||||
newPositions.insert(Position{(position.x - minX) + (verticalEmptyLines / 2), (position.y - minY) + ((horizontalEmptyLines + 1) / 2)});
|
newPositions.insert(Position{(position.x - minX) + (verticalEmptyLines / 2), (position.y - minY) + ((horizontalEmptyLines + 1) / 2)});
|
||||||
}
|
}
|
||||||
this->positions = std::move(newPositions);
|
this->positions = std::move(newPositions);
|
||||||
|
|||||||
@@ -3,23 +3,36 @@
|
|||||||
#include "TextApp.h"
|
#include "TextApp.h"
|
||||||
|
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
|
#include <filesystem>
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
|
static const int MAXIMUM_PIECES_SIZE = 10;
|
||||||
|
|
||||||
void testGeneratorForAllSizes(int amount);
|
void testGeneratorForAllSizes(int max_size);
|
||||||
void testGeneratorForOneSize(int size);
|
void testGeneratorForOneSize(int size);
|
||||||
void testGeneratorByprintingAllNminos(int n);
|
void printPiecesByTypesForOneSize(int size);
|
||||||
void testStoringAndRetrievingPieces(int size);
|
void readStatsFromFilesForAllSizes(int max_size);
|
||||||
void generateFilesForAllSizes(int amount);
|
|
||||||
void generateFilesForOneSize(int size);
|
|
||||||
void loadFromFilesForOneSize(int size);
|
|
||||||
void readStatsFromFilesForAllSizes(int amount);
|
|
||||||
|
|
||||||
|
|
||||||
int main(int argc, char** argv) {
|
int main(int argc, char** argv) {
|
||||||
std::srand(std::time(NULL));
|
std::srand(std::time(NULL));
|
||||||
|
|
||||||
// dev: generate files if it hasn't been done before, UI will NOT generate the files
|
// CHECK PIECES FILES
|
||||||
//generateFilesForAllSizes(10);
|
|
||||||
|
PiecesFiles pf;
|
||||||
|
bool warned = false;
|
||||||
|
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
|
||||||
|
if (!std::filesystem::exists("data/pieces/" + std::to_string(i) + "minos.bin")) {
|
||||||
|
if (!warned) {
|
||||||
|
std::cout << "INFO: Pieces files for size " << i << " not found, generating..." << std::endl;
|
||||||
|
warned = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
pf.savePieces(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// LAUNCH APP
|
||||||
|
|
||||||
TextApp UI;
|
TextApp UI;
|
||||||
UI.run();
|
UI.run();
|
||||||
@@ -28,20 +41,20 @@ int main(int argc, char** argv) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void testGeneratorForAllSizes(int amount) {
|
void testGeneratorForAllSizes(int max_size) {
|
||||||
using std::chrono::high_resolution_clock;
|
using std::chrono::high_resolution_clock;
|
||||||
using std::chrono::duration_cast;
|
using std::chrono::duration_cast;
|
||||||
using std::chrono::duration;
|
using std::chrono::duration;
|
||||||
using std::chrono::milliseconds;
|
using std::chrono::milliseconds;
|
||||||
Generator generator;
|
Generator generator;
|
||||||
|
|
||||||
for (int i = 1; i <= amount; i++) {
|
for (int i = 1; i <= max_size; i++) {
|
||||||
auto t1 = high_resolution_clock::now();
|
auto t1 = high_resolution_clock::now();
|
||||||
std::vector<Polyomino> n_minos = generator.generatePolyominoes(i);
|
std::vector<Polyomino> n_minos = generator.generatePolyominoes(i);
|
||||||
auto t2 = high_resolution_clock::now();
|
auto t2 = high_resolution_clock::now();
|
||||||
|
|
||||||
duration<double, std::milli> ms_double = t2 - t1;
|
duration<double, std::milli> ms_double = t2 - t1;
|
||||||
std::cout << "generated " << n_minos.size() << " polyominoes of size " << i << " in " << ms_double.count() << "ms" << std::endl;
|
std::cout << "Generated " << n_minos.size() << " polyominoes of size " << i << " in " << ms_double.count() << "ms" << std::endl;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -63,24 +76,8 @@ void testGeneratorForOneSize(int size) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void testGeneratorByprintingAllNminos(int n) {
|
void printPiecesByTypesForOneSize(int size) {
|
||||||
Generator generator;
|
|
||||||
std::vector<Polyomino> n_minos = generator.generatePolyominoes(n);
|
|
||||||
|
|
||||||
for (Polyomino& n_mino : n_minos) {
|
|
||||||
n_mino.goToSpawnPosition();
|
|
||||||
}
|
|
||||||
std::sort(n_minos.begin(), n_minos.end());
|
|
||||||
|
|
||||||
for (Polyomino& n_mino : n_minos) {
|
|
||||||
|
|
||||||
std::cout << n_mino << std::endl;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void testStoringAndRetrievingPieces(int size) {
|
|
||||||
PiecesFiles piecesFiles;
|
PiecesFiles piecesFiles;
|
||||||
piecesFiles.savePieces(size);
|
|
||||||
|
|
||||||
std::vector<Piece> pieces;
|
std::vector<Piece> pieces;
|
||||||
std::vector<int> convexPieces;
|
std::vector<int> convexPieces;
|
||||||
@@ -104,79 +101,9 @@ void testStoringAndRetrievingPieces(int size) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void generateFilesForAllSizes(int amount) {
|
void readStatsFromFilesForAllSizes(int max_size) {
|
||||||
using std::chrono::high_resolution_clock;
|
|
||||||
using std::chrono::duration_cast;
|
|
||||||
using std::chrono::duration;
|
|
||||||
using std::chrono::milliseconds;
|
|
||||||
PiecesFiles piecesFiles;
|
PiecesFiles piecesFiles;
|
||||||
|
for (int i = 1; i <= max_size; i++) {
|
||||||
for (int i = 1; i <= amount; i++) {
|
|
||||||
auto t1 = high_resolution_clock::now();
|
|
||||||
piecesFiles.savePieces(i);
|
|
||||||
auto t2 = high_resolution_clock::now();
|
|
||||||
|
|
||||||
duration<double, std::milli> ms_double = t2 - t1;
|
|
||||||
std::cout << "Generated pieces files for size " << i << " in " << ms_double.count() << "ms" << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<Piece> pieces;
|
|
||||||
std::vector<int> convexPieces;
|
|
||||||
std::vector<int> holelessPieces;
|
|
||||||
std::vector<int> otherPieces;
|
|
||||||
for (int i = 1; i <= amount; i++) {
|
|
||||||
auto t1 = high_resolution_clock::now();
|
|
||||||
piecesFiles.loadPieces(i, pieces, convexPieces, holelessPieces, otherPieces);
|
|
||||||
auto t2 = high_resolution_clock::now();
|
|
||||||
|
|
||||||
duration<double, std::milli> ms_double = t2 - t1;
|
|
||||||
std::cout << "Read pieces from files for size " << i << " in " << ms_double.count() << "ms" << std::endl;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void generateFilesForOneSize(int size) {
|
|
||||||
using std::chrono::high_resolution_clock;
|
|
||||||
using std::chrono::duration_cast;
|
|
||||||
using std::chrono::duration;
|
|
||||||
using std::chrono::milliseconds;
|
|
||||||
PiecesFiles piecesFiles;
|
|
||||||
|
|
||||||
std::cout << "Generating " << size << "-minos files" << std::endl;
|
|
||||||
for (int i = 0; i < 10; i++) {
|
|
||||||
auto t1 = high_resolution_clock::now();
|
|
||||||
piecesFiles.savePieces(size);
|
|
||||||
auto t2 = high_resolution_clock::now();
|
|
||||||
|
|
||||||
duration<double, std::milli> ms_double = t2 - t1;
|
|
||||||
std::cout << ms_double.count() << "ms" << std::endl;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void loadFromFilesForOneSize(int size) {
|
|
||||||
using std::chrono::high_resolution_clock;
|
|
||||||
using std::chrono::duration_cast;
|
|
||||||
using std::chrono::duration;
|
|
||||||
using std::chrono::milliseconds;
|
|
||||||
PiecesFiles piecesFiles;
|
|
||||||
|
|
||||||
std::vector<Piece> pieces;
|
|
||||||
std::vector<int> convexPieces;
|
|
||||||
std::vector<int> holelessPieces;
|
|
||||||
std::vector<int> otherPieces;
|
|
||||||
std::cout << "Loading " << size << "-minos from files" << std::endl;
|
|
||||||
for (int i = 0; i < 10; i++) {
|
|
||||||
auto t1 = high_resolution_clock::now();
|
|
||||||
piecesFiles.loadPieces(size, pieces, convexPieces, holelessPieces, otherPieces);
|
|
||||||
auto t2 = high_resolution_clock::now();
|
|
||||||
|
|
||||||
duration<double, std::milli> ms_double = t2 - t1;
|
|
||||||
std::cout << ms_double.count() << "ms" << std::endl;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void readStatsFromFilesForAllSizes(int amount) {
|
|
||||||
PiecesFiles piecesFiles;
|
|
||||||
for (int i = 1; i <= amount; i++) {
|
|
||||||
std::vector<Piece> pieces;
|
std::vector<Piece> pieces;
|
||||||
std::vector<int> convexPieces;
|
std::vector<int> convexPieces;
|
||||||
std::vector<int> holelessPieces;
|
std::vector<int> holelessPieces;
|
||||||
|
|||||||
97
src/Utils/AssetManager.cpp
Normal file
@@ -0,0 +1,97 @@
|
|||||||
|
#include "./AssetManager.h"
|
||||||
|
|
||||||
|
#include <map>
|
||||||
|
|
||||||
|
static const unsigned char data_fonts_pressstart_prstart_ttf[] = {
|
||||||
|
#include <data/fonts/pressstart/prstart.ttf.h>
|
||||||
|
};
|
||||||
|
|
||||||
|
static const unsigned char data_fonts_pressstart_prstartk_ttf[] = {
|
||||||
|
#include <data/fonts/pressstart/prstartk.ttf.h>
|
||||||
|
};
|
||||||
|
|
||||||
|
static const unsigned char data_images_keybinds_Rotate180_png[] = {
|
||||||
|
#include <data/images/keybinds/Rotate180.png.h>
|
||||||
|
};
|
||||||
|
|
||||||
|
static const unsigned char data_images_keybinds_Rotate0_png[] = {
|
||||||
|
#include <data/images/keybinds/Rotate0.png.h>
|
||||||
|
};
|
||||||
|
|
||||||
|
static const unsigned char data_images_keybinds_RotateCCW_png[] = {
|
||||||
|
#include <data/images/keybinds/RotateCCW.png.h>
|
||||||
|
};
|
||||||
|
|
||||||
|
static const unsigned char data_images_keybinds_Retry_png[] = {
|
||||||
|
#include <data/images/keybinds/Retry.png.h>
|
||||||
|
};
|
||||||
|
|
||||||
|
static const unsigned char data_images_keybinds_RotateCW_png[] = {
|
||||||
|
#include <data/images/keybinds/RotateCW.png.h>
|
||||||
|
};
|
||||||
|
|
||||||
|
static const unsigned char data_images_keybinds_Moveright_png[] = {
|
||||||
|
#include <data/images/keybinds/Moveright.png.h>
|
||||||
|
};
|
||||||
|
|
||||||
|
static const unsigned char data_images_keybinds_Harddrop_png[] = {
|
||||||
|
#include <data/images/keybinds/Harddrop.png.h>
|
||||||
|
};
|
||||||
|
|
||||||
|
static const unsigned char data_images_keybinds_Moveleft_png[] = {
|
||||||
|
#include <data/images/keybinds/Moveleft.png.h>
|
||||||
|
};
|
||||||
|
|
||||||
|
static const unsigned char data_images_keybinds_Hold_png[] = {
|
||||||
|
#include <data/images/keybinds/Hold.png.h>
|
||||||
|
};
|
||||||
|
|
||||||
|
static const unsigned char data_images_keybinds_Softdrop_png[] = {
|
||||||
|
#include <data/images/keybinds/Softdrop.png.h>
|
||||||
|
};
|
||||||
|
|
||||||
|
static const unsigned char data_images_keybinds_Pause_png[] = {
|
||||||
|
#include <data/images/keybinds/Pause.png.h>
|
||||||
|
};
|
||||||
|
|
||||||
|
static const Asset assets[] = {
|
||||||
|
{data_fonts_pressstart_prstart_ttf, sizeof(data_fonts_pressstart_prstart_ttf)},
|
||||||
|
{data_fonts_pressstart_prstartk_ttf, sizeof(data_fonts_pressstart_prstartk_ttf)},
|
||||||
|
{data_images_keybinds_Rotate180_png, sizeof(data_images_keybinds_Rotate180_png)},
|
||||||
|
{data_images_keybinds_Rotate0_png, sizeof(data_images_keybinds_Rotate0_png)},
|
||||||
|
{data_images_keybinds_RotateCCW_png, sizeof(data_images_keybinds_RotateCCW_png)},
|
||||||
|
{data_images_keybinds_Retry_png, sizeof(data_images_keybinds_Retry_png)},
|
||||||
|
{data_images_keybinds_RotateCW_png, sizeof(data_images_keybinds_RotateCW_png)},
|
||||||
|
{data_images_keybinds_Moveright_png, sizeof(data_images_keybinds_Moveright_png)},
|
||||||
|
{data_images_keybinds_Harddrop_png, sizeof(data_images_keybinds_Harddrop_png)},
|
||||||
|
{data_images_keybinds_Moveleft_png, sizeof(data_images_keybinds_Moveleft_png)},
|
||||||
|
{data_images_keybinds_Hold_png, sizeof(data_images_keybinds_Hold_png)},
|
||||||
|
{data_images_keybinds_Softdrop_png, sizeof(data_images_keybinds_Softdrop_png)},
|
||||||
|
{data_images_keybinds_Pause_png, sizeof(data_images_keybinds_Pause_png)},
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
static const std::map<std::string, AssetName> assetMap = {
|
||||||
|
{"data/fonts/pressstart/prstart.ttf", AssetName::data_fonts_pressstart_prstart_ttf},
|
||||||
|
{"data/fonts/pressstart/prstartk.ttf", AssetName::data_fonts_pressstart_prstartk_ttf},
|
||||||
|
{"data/images/keybinds/Rotate180.png", AssetName::data_images_keybinds_Rotate180_png},
|
||||||
|
{"data/images/keybinds/Rotate0.png", AssetName::data_images_keybinds_Rotate0_png},
|
||||||
|
{"data/images/keybinds/RotateCCW.png", AssetName::data_images_keybinds_RotateCCW_png},
|
||||||
|
{"data/images/keybinds/Retry.png", AssetName::data_images_keybinds_Retry_png},
|
||||||
|
{"data/images/keybinds/RotateCW.png", AssetName::data_images_keybinds_RotateCW_png},
|
||||||
|
{"data/images/keybinds/Moveright.png", AssetName::data_images_keybinds_Moveright_png},
|
||||||
|
{"data/images/keybinds/Harddrop.png", AssetName::data_images_keybinds_Harddrop_png},
|
||||||
|
{"data/images/keybinds/Moveleft.png", AssetName::data_images_keybinds_Moveleft_png},
|
||||||
|
{"data/images/keybinds/Hold.png", AssetName::data_images_keybinds_Hold_png},
|
||||||
|
{"data/images/keybinds/Softdrop.png", AssetName::data_images_keybinds_Softdrop_png},
|
||||||
|
{"data/images/keybinds/Pause.png", AssetName::data_images_keybinds_Pause_png},
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
const Asset& getResource(AssetName fileName) {
|
||||||
|
return assets[static_cast<std::size_t>(fileName)];
|
||||||
|
}
|
||||||
|
|
||||||
|
const Asset& getResource(const std::string& fileName) {
|
||||||
|
return getResource(assetMap.at(fileName));
|
||||||
|
}
|
||||||
30
src/Utils/AssetManager.h
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
struct Asset {
|
||||||
|
const unsigned char* data;
|
||||||
|
std::size_t size;
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class AssetName {
|
||||||
|
data_fonts_pressstart_prstart_ttf,
|
||||||
|
data_fonts_pressstart_prstartk_ttf,
|
||||||
|
data_images_keybinds_Rotate180_png,
|
||||||
|
data_images_keybinds_Rotate0_png,
|
||||||
|
data_images_keybinds_RotateCCW_png,
|
||||||
|
data_images_keybinds_Retry_png,
|
||||||
|
data_images_keybinds_RotateCW_png,
|
||||||
|
data_images_keybinds_Moveright_png,
|
||||||
|
data_images_keybinds_Harddrop_png,
|
||||||
|
data_images_keybinds_Moveleft_png,
|
||||||
|
data_images_keybinds_Hold_png,
|
||||||
|
data_images_keybinds_Softdrop_png,
|
||||||
|
data_images_keybinds_Pause_png,
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
const Asset& getResource(AssetName fileName);
|
||||||
|
|
||||||
|
const Asset& getResource(const std::string& fileName);
|
||||||
32
xmake.lua
@@ -1,6 +1,8 @@
|
|||||||
add_rules("mode.debug", "mode.release")
|
add_rules("mode.debug", "mode.release")
|
||||||
|
|
||||||
add_requires("sfml 3.0.0")
|
includes("xmake/bin2c.lua")
|
||||||
|
|
||||||
|
add_requires("sfml 3.0.0", "zlib")
|
||||||
|
|
||||||
set_languages("c++20")
|
set_languages("c++20")
|
||||||
|
|
||||||
@@ -8,21 +10,43 @@ set_rundir(".")
|
|||||||
|
|
||||||
target("core")
|
target("core")
|
||||||
set_kind("$(kind)")
|
set_kind("$(kind)")
|
||||||
add_files("src/Pieces/*.cpp")
|
add_files("src/Pieces/*.cpp", "src/Core/*.cpp", "src/Common/*.cpp")
|
||||||
add_files("src/Core/*.cpp")
|
add_packages("zlib")
|
||||||
|
|
||||||
target("text")
|
target("text")
|
||||||
set_kind("binary")
|
|
||||||
set_default(false)
|
set_default(false)
|
||||||
|
set_kind("binary")
|
||||||
add_files("./src/TextUI/*.cpp")
|
add_files("./src/TextUI/*.cpp")
|
||||||
add_deps("core")
|
add_deps("core")
|
||||||
|
|
||||||
|
target("bmark")
|
||||||
|
set_default(false)
|
||||||
|
set_kind("binary")
|
||||||
|
add_files("./src/Benchmark/*.cpp")
|
||||||
|
add_deps("core")
|
||||||
|
|
||||||
target("graph")
|
target("graph")
|
||||||
|
set_default(true)
|
||||||
|
add_rules("bin2c", {
|
||||||
|
extensions = {".png", ".ttf"},
|
||||||
|
outputSource = {"src/Utils/AssetManager.cpp"},
|
||||||
|
outputHeader = {"src/Utils/AssetManager.h"}
|
||||||
|
})
|
||||||
set_kind("binary")
|
set_kind("binary")
|
||||||
add_files("./src/GraphicalUI/**.cpp")
|
add_files("./src/GraphicalUI/**.cpp")
|
||||||
|
add_files("data/fonts/**.ttf", "data/images/**.png")
|
||||||
add_deps("core")
|
add_deps("core")
|
||||||
add_packages("sfml")
|
add_packages("sfml")
|
||||||
|
|
||||||
|
if is_mode("debug") then
|
||||||
|
add_defines("DEBUG")
|
||||||
|
end
|
||||||
|
|
||||||
|
if is_plat("mingw") then
|
||||||
|
add_ldflags("-static-libstdc++", "-static")
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
--
|
--
|
||||||
-- If you want to known more usage about xmake, please see https://xmake.io
|
-- If you want to known more usage about xmake, please see https://xmake.io
|
||||||
--
|
--
|
||||||
|
|||||||
124
xmake/bin2c.lua
Normal file
@@ -0,0 +1,124 @@
|
|||||||
|
rule("bin2c")
|
||||||
|
set_extensions(".bin")
|
||||||
|
|
||||||
|
on_load(function (target)
|
||||||
|
local headerdir = path.join(target:autogendir(), "rules", "bin2c")
|
||||||
|
|
||||||
|
local outputSource = table.unpack(target:extraconf("rules", "bin2c", "outputSource"))
|
||||||
|
|
||||||
|
if not os.isdir(headerdir) then
|
||||||
|
os.mkdir(headerdir)
|
||||||
|
end
|
||||||
|
|
||||||
|
target:add("includedirs", headerdir)
|
||||||
|
|
||||||
|
target:add("files", outputSource)
|
||||||
|
end)
|
||||||
|
|
||||||
|
before_buildcmd_files(function (target, batchcmds, sourcebatch, opt)
|
||||||
|
local outputHeader = table.unpack(target:extraconf("rules", "bin2c", "outputHeader"))
|
||||||
|
|
||||||
|
local outputHeaderEnumContent = ""
|
||||||
|
|
||||||
|
for _, filePath in ipairs(sourcebatch.sourcefiles) do
|
||||||
|
local escapedName = string.gsub(filePath, "[/|.]", "_")
|
||||||
|
outputHeaderEnumContent = outputHeaderEnumContent .. "\t" .. escapedName .. ",\n"
|
||||||
|
end
|
||||||
|
|
||||||
|
local outputHeaderContent = string.format([[
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
struct Asset {
|
||||||
|
const unsigned char* data;
|
||||||
|
std::size_t size;
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class AssetName {
|
||||||
|
%s
|
||||||
|
};
|
||||||
|
|
||||||
|
const Asset& getResource(AssetName fileName);
|
||||||
|
|
||||||
|
const Asset& getResource(const std::string& fileName);
|
||||||
|
]], outputHeaderEnumContent)
|
||||||
|
|
||||||
|
local outputSource = table.unpack(target:extraconf("rules", "bin2c", "outputSource"))
|
||||||
|
|
||||||
|
local relativePath = path.join(path.relative(path.directory(outputHeader), path.directory(outputSource)), path.filename(outputHeader))
|
||||||
|
|
||||||
|
local outputSourceContent = string.format([[
|
||||||
|
#include "%s"
|
||||||
|
|
||||||
|
#include <map>
|
||||||
|
|
||||||
|
]], relativePath)
|
||||||
|
|
||||||
|
|
||||||
|
local outputSourceArrayVars = ""
|
||||||
|
local outputSourceMapVars = ""
|
||||||
|
|
||||||
|
for _, filePath in ipairs(sourcebatch.sourcefiles) do
|
||||||
|
local escapedName = string.gsub(filePath, "[/|.]", "_")
|
||||||
|
local varDecl = string.format("static const unsigned char %s[] = {\n\t#include <%s>\n};\n\n", escapedName, filePath .. ".h")
|
||||||
|
outputSourceContent = outputSourceContent .. varDecl
|
||||||
|
outputSourceArrayVars = outputSourceArrayVars .. string.format("\t{%s, sizeof(%s)},\n", escapedName, escapedName)
|
||||||
|
outputSourceMapVars = outputSourceMapVars .. string.format("\t{\"%s\", AssetName::%s},\n", filePath, escapedName)
|
||||||
|
end
|
||||||
|
|
||||||
|
outputSourceContent = outputSourceContent .. string.format([[
|
||||||
|
static const Asset assets[] = {
|
||||||
|
%s
|
||||||
|
};
|
||||||
|
|
||||||
|
static const std::map<std::string, AssetName> assetMap = {
|
||||||
|
%s
|
||||||
|
};
|
||||||
|
|
||||||
|
]], outputSourceArrayVars, outputSourceMapVars)
|
||||||
|
|
||||||
|
outputSourceContent = outputSourceContent .. [[
|
||||||
|
const Asset& getResource(AssetName fileName) {
|
||||||
|
return assets[static_cast<std::size_t>(fileName)];
|
||||||
|
}
|
||||||
|
|
||||||
|
const Asset& getResource(const std::string& fileName) {
|
||||||
|
return getResource(assetMap.at(fileName));
|
||||||
|
}
|
||||||
|
]]
|
||||||
|
|
||||||
|
for _, sourcefile_bin in ipairs(sourcebatch.sourcefiles) do
|
||||||
|
-- get header file
|
||||||
|
local headerdir = path.join(target:autogendir(), "rules", "bin2c")
|
||||||
|
local headerfile = path.join(headerdir, sourcefile_bin .. ".h")
|
||||||
|
target:add("includedirs", headerdir)
|
||||||
|
|
||||||
|
-- add commands
|
||||||
|
batchcmds:show_progress(opt.progress, "${color.build.object}generating.bin2c %s", sourcefile_bin)
|
||||||
|
batchcmds:mkdir(headerdir)
|
||||||
|
local argv = {"lua", "private.utils.bin2c", "-i", path(sourcefile_bin), "-o", path(headerfile)}
|
||||||
|
local linewidth = target:extraconf("rules", "bin2c", "linewidth")
|
||||||
|
if linewidth then
|
||||||
|
table.insert(argv, "-w")
|
||||||
|
table.insert(argv, tostring(linewidth))
|
||||||
|
end
|
||||||
|
local nozeroend = target:extraconf("rules", "bin2c", "nozeroend")
|
||||||
|
if nozeroend then
|
||||||
|
table.insert(argv, "--nozeroend")
|
||||||
|
end
|
||||||
|
batchcmds:vrunv(os.programfile(), argv, {envs = {XMAKE_SKIP_HISTORY = "y"}})
|
||||||
|
|
||||||
|
-- add deps
|
||||||
|
batchcmds:add_depfiles(sourcefile_bin)
|
||||||
|
batchcmds:set_depmtime(os.mtime(headerfile))
|
||||||
|
batchcmds:set_depcache(target:dependfile(headerfile))
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
batchcmds:show_progress(opt.progress, "${color.build.object}generating.bin2c %s", outputHeader)
|
||||||
|
io.writefile(outputHeader, outputHeaderContent)
|
||||||
|
batchcmds:show_progress(opt.progress, "${color.build.object}generating.bin2c %s", outputSource)
|
||||||
|
io.writefile(outputSource, outputSourceContent)
|
||||||
|
end)
|
||||||