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13
.vscode/c_cpp_properties.json
vendored
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13
.vscode/c_cpp_properties.json
vendored
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@@ -0,0 +1,13 @@
|
|||||||
|
{
|
||||||
|
"configurations": [
|
||||||
|
{
|
||||||
|
"name": "TD2",
|
||||||
|
"cppStandard": "c++20",
|
||||||
|
"includePath": [
|
||||||
|
"include"
|
||||||
|
],
|
||||||
|
"compileCommands": ".vscode/compile_commands.json"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"version": 4
|
||||||
|
}
|
||||||
3
README.md
Normal file
3
README.md
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
# (CubeCraft) Tower Defense
|
||||||
|
|
||||||
|
## Currently in contruction 🏗️👷⚙️
|
||||||
1721
assets/zombie.fbx
Normal file
1721
assets/zombie.fbx
Normal file
File diff suppressed because it is too large
Load Diff
BIN
assets/zombie.png
Normal file
BIN
assets/zombie.png
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Binary file not shown.
|
After Width: | Height: | Size: 994 B |
41
include/client/Client.h
Normal file
41
include/client/Client.h
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <client/IClientSocket.h>
|
||||||
|
#include <client/PlayerManager.h>
|
||||||
|
#include <td/common/StateMachine.h>
|
||||||
|
#include <optional>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace client {
|
||||||
|
|
||||||
|
class ClientState;
|
||||||
|
class LoggingState;
|
||||||
|
|
||||||
|
class Client : public StateMachine<Client, void, float> {
|
||||||
|
private:
|
||||||
|
std::shared_ptr<IClientSocket> m_Socket;
|
||||||
|
PlayerManager m_Players;
|
||||||
|
std::optional<PlayerID> m_Id;
|
||||||
|
|
||||||
|
public:
|
||||||
|
Client(const std::shared_ptr<IClientSocket>& a_Socket);
|
||||||
|
~Client();
|
||||||
|
|
||||||
|
void SendPacket(const protocol::PacketBase& a_Packet);
|
||||||
|
|
||||||
|
void Disconnect();
|
||||||
|
|
||||||
|
const PlayerManager& GetPlayers() const {
|
||||||
|
return m_Players;
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::optional<PlayerID> GetId() const {
|
||||||
|
return m_Id;
|
||||||
|
}
|
||||||
|
|
||||||
|
friend class ClientState;
|
||||||
|
friend class LoggingState;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace client
|
||||||
|
} // namespace td
|
||||||
19
include/client/ClientState.h
Normal file
19
include/client/ClientState.h
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <client/Client.h>
|
||||||
|
#include <td/misc/SlotGuard.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace client {
|
||||||
|
|
||||||
|
class ClientState : public Client::State, public protocol::PacketHandler, private utils::SlotGuard {
|
||||||
|
public:
|
||||||
|
ClientState(Client& a_Client);
|
||||||
|
virtual ~ClientState() {}
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void SendPacket(const protocol::PacketBase& a_Packet);
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace server
|
||||||
|
} // namespace td
|
||||||
24
include/client/IClientSocket.h
Normal file
24
include/client/IClientSocket.h
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <td/Types.h>
|
||||||
|
#include <td/misc/Signal.h>
|
||||||
|
#include <td/protocol/packet/Packets.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace client {
|
||||||
|
|
||||||
|
class IClientSocket {
|
||||||
|
public:
|
||||||
|
utils::Signal<> OnConnect;
|
||||||
|
utils::Signal<> OnDisconnect;
|
||||||
|
utils::Signal<const protocol::PacketBase&> OnReceive;
|
||||||
|
|
||||||
|
virtual void Send(const protocol::PacketBase& a_Packet) = 0;
|
||||||
|
virtual void Disconnect() = 0;
|
||||||
|
|
||||||
|
IClientSocket() {}
|
||||||
|
virtual ~IClientSocket() {}
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace client
|
||||||
|
} // namespace td
|
||||||
39
include/client/PlayerManager.h
Normal file
39
include/client/PlayerManager.h
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <td/protocol/packet/Packets.h>
|
||||||
|
#include <td/misc/Signal.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace client {
|
||||||
|
|
||||||
|
class IClientSocket;
|
||||||
|
|
||||||
|
class PlayerManager : public protocol::PacketHandler {
|
||||||
|
private:
|
||||||
|
std::map<PlayerID, PlayerInfo> m_Players;
|
||||||
|
std::shared_ptr<IClientSocket> m_Socket;
|
||||||
|
|
||||||
|
public:
|
||||||
|
utils::Signal<const PlayerInfo&> OnPlayerJoin;
|
||||||
|
utils::Signal<PlayerID> OnPlayerLeave;
|
||||||
|
|
||||||
|
PlayerManager(const std::shared_ptr<IClientSocket>& a_Socket);
|
||||||
|
~PlayerManager();
|
||||||
|
|
||||||
|
PlayerInfo GetPlayer(PlayerID a_Player);
|
||||||
|
|
||||||
|
auto begin() const {
|
||||||
|
return m_Players.begin();
|
||||||
|
}
|
||||||
|
|
||||||
|
auto end() const {
|
||||||
|
return m_Players.end();
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void Handle(const protocol::packets::PlayerJoinPacket&) override;
|
||||||
|
virtual void Handle(const protocol::packets::PlayerListPacket&) override;
|
||||||
|
virtual void Handle(const protocol::packets::PlayerLeavePacket&) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace client
|
||||||
|
} // namespace td
|
||||||
34
include/client/socket/FakeSocket.h
Normal file
34
include/client/socket/FakeSocket.h
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <client/IClientSocket.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
|
||||||
|
namespace server {
|
||||||
|
class FakeSocket;
|
||||||
|
} // namespace server
|
||||||
|
|
||||||
|
|
||||||
|
namespace client {
|
||||||
|
|
||||||
|
class FakeSocket : public IClientSocket {
|
||||||
|
private:
|
||||||
|
std::shared_ptr<server::FakeSocket> m_Server;
|
||||||
|
PeerID m_PeerId;
|
||||||
|
|
||||||
|
struct Private{ explicit Private() = default; };
|
||||||
|
|
||||||
|
public:
|
||||||
|
FakeSocket(Private) {}
|
||||||
|
~FakeSocket() {}
|
||||||
|
|
||||||
|
static std::shared_ptr<FakeSocket> Connect(const std::shared_ptr<server::FakeSocket>& a_Server);
|
||||||
|
|
||||||
|
void ReceiveFromFakePeer(PeerID a_Peer, const protocol::PacketBase& a_Packet);
|
||||||
|
|
||||||
|
virtual void Send(const protocol::PacketBase& a_Packet) override;
|
||||||
|
virtual void Disconnect() override;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace client
|
||||||
|
} // namespace td
|
||||||
40
include/client/state/GameState.h
Normal file
40
include/client/state/GameState.h
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <client/ClientState.h>
|
||||||
|
#include <td/game/World.h>
|
||||||
|
#include <td/simulation/ClientSimulation.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace client {
|
||||||
|
|
||||||
|
class GameState : public ClientState {
|
||||||
|
private:
|
||||||
|
game::WorldPtr m_World;
|
||||||
|
sim::ClientSimulation m_Simulation;
|
||||||
|
float m_CurrentLerp;
|
||||||
|
float m_ElapsedTime;
|
||||||
|
|
||||||
|
public:
|
||||||
|
GameState(Client& a_Client, const game::WorldPtr& a_World, std::uint64_t a_StepTime, const std::vector<protocol::LockStep> a_FirstSteps);
|
||||||
|
~GameState() {}
|
||||||
|
|
||||||
|
virtual void Update(float a_Delta) override;
|
||||||
|
|
||||||
|
float GetCurrentLerp() const {
|
||||||
|
return m_CurrentLerp;
|
||||||
|
}
|
||||||
|
|
||||||
|
float GetElapsedTime() const {
|
||||||
|
return m_ElapsedTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
game::WorldPtr GetWorld() const {
|
||||||
|
return m_World;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void Handle(const protocol::packets::LockStepsPacket& a_LockStep) override;
|
||||||
|
virtual void Handle(const protocol::packets::LockStepResponsePacket& a_LockStep) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace client
|
||||||
|
} // namespace td
|
||||||
25
include/client/state/LobbyState.h
Normal file
25
include/client/state/LobbyState.h
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <client/ClientState.h>
|
||||||
|
#include <td/game/World.h>
|
||||||
|
#include <td/simulation/ClientSimulation.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace client {
|
||||||
|
|
||||||
|
class LobbyState : public ClientState {
|
||||||
|
private:
|
||||||
|
std::shared_ptr<game::World> m_World;
|
||||||
|
public:
|
||||||
|
LobbyState(Client& a_Client);
|
||||||
|
~LobbyState();
|
||||||
|
|
||||||
|
virtual void Update(float a_Delta) override;
|
||||||
|
|
||||||
|
virtual void Handle(const protocol::packets::WorldHeaderPacket& a_Packet) override;
|
||||||
|
virtual void Handle(const protocol::packets::WorldDataPacket& a_Packet) override;
|
||||||
|
virtual void Handle(const protocol::packets::BeginGamePacket& a_Packet) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace client
|
||||||
|
} // namespace td
|
||||||
22
include/client/state/LoggingState.h
Normal file
22
include/client/state/LoggingState.h
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <client/ClientState.h>
|
||||||
|
#include <td/game/World.h>
|
||||||
|
#include <td/simulation/ClientSimulation.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace client {
|
||||||
|
|
||||||
|
class LoggingState : public ClientState {
|
||||||
|
public:
|
||||||
|
LoggingState(Client& a_Client, const std::string& a_PlayerName);
|
||||||
|
~LoggingState();
|
||||||
|
|
||||||
|
virtual void Update(float a_Delta) override;
|
||||||
|
|
||||||
|
virtual void Handle(const protocol::packets::PlayerJoinPacket& a_Packet) override;
|
||||||
|
virtual void Handle(const protocol::packets::LoggingSuccessPacket& a_Packet) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace client
|
||||||
|
} // namespace td
|
||||||
@@ -9,18 +9,27 @@ namespace server {
|
|||||||
|
|
||||||
class IServerSocket {
|
class IServerSocket {
|
||||||
public:
|
public:
|
||||||
utils::Signal<PlayerID> OnConnect;
|
using PlayerPacketHandlerType = std::unique_ptr<protocol::PacketHandler>(PlayerID);
|
||||||
utils::Signal<PlayerID> OnDisconnect;
|
using PlayerPacketHandler = std::function<PlayerPacketHandlerType>;
|
||||||
|
|
||||||
|
utils::Signal<PlayerID> OnPlayerConnect;
|
||||||
|
utils::Signal<PlayerID> OnPlayerDisconnect;
|
||||||
utils::Signal<PlayerID, const protocol::PacketBase&> OnReceive;
|
utils::Signal<PlayerID, const protocol::PacketBase&> OnReceive;
|
||||||
|
|
||||||
void Send(PlayerID a_PlayerId, const protocol::PacketBase& a_Packet);
|
void Send(PlayerID a_PlayerId, const protocol::PacketBase& a_Packet);
|
||||||
void Broadcast(const protocol::PacketBase& a_Packet);
|
void Broadcast(const protocol::PacketBase& a_Packet);
|
||||||
|
|
||||||
IServerSocket() {}
|
void Disconnect(PlayerID a_PlayerId);
|
||||||
|
|
||||||
|
void RegisterHandler(const PlayerPacketHandler& a_Handler);
|
||||||
|
void UnregisterHandler(const PlayerPacketHandler& a_Handler);
|
||||||
|
|
||||||
|
IServerSocket();
|
||||||
virtual ~IServerSocket() {}
|
virtual ~IServerSocket() {}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
PlayerIds m_Ids;
|
PlayerIds m_Ids;
|
||||||
|
std::vector<PlayerPacketHandler> m_Handlers;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void OnConnectPeer(PeerID a_PeerId);
|
void OnConnectPeer(PeerID a_PeerId);
|
||||||
|
|||||||
@@ -1,36 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <server/IServerSocket.h>
|
|
||||||
#include <td/misc/SlotGuard.h>
|
|
||||||
|
|
||||||
namespace td {
|
|
||||||
namespace server {
|
|
||||||
|
|
||||||
class Server;
|
|
||||||
|
|
||||||
class IServerState : private utils::SlotGuard {
|
|
||||||
public:
|
|
||||||
virtual void HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) = 0;
|
|
||||||
virtual void Update(float a_Delta) = 0;
|
|
||||||
virtual void OnPlayerJoin(PlayerID a_Id) = 0;
|
|
||||||
virtual void OnPlayerLeave(PlayerID a_Id) = 0;
|
|
||||||
|
|
||||||
IServerState();
|
|
||||||
virtual ~IServerState();
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void SendPacket(PlayerID a_Id, const protocol::PacketBase& a_Packet);
|
|
||||||
void BroadcastPacket(const protocol::PacketBase& a_Packet);
|
|
||||||
void SetNewState(const std::shared_ptr<IServerState>& a_NewState);
|
|
||||||
virtual void Init() {}
|
|
||||||
|
|
||||||
private:
|
|
||||||
Server* m_Server;
|
|
||||||
|
|
||||||
void SetServer(Server* a_Server);
|
|
||||||
|
|
||||||
friend class Server;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace server
|
|
||||||
} // namespace td
|
|
||||||
44
include/server/PlayerManager.h
Normal file
44
include/server/PlayerManager.h
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <td/misc/Signal.h>
|
||||||
|
#include <td/protocol/packet/Packets.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace server {
|
||||||
|
|
||||||
|
class IServerSocket;
|
||||||
|
|
||||||
|
class PlayerManager {
|
||||||
|
private:
|
||||||
|
std::map<PlayerID, PlayerInfo> m_Players;
|
||||||
|
std::shared_ptr<IServerSocket> m_Socket;
|
||||||
|
|
||||||
|
public:
|
||||||
|
utils::Signal<PlayerID, const PlayerInfo&> OnPlayerJoin;
|
||||||
|
utils::Signal<PlayerID> OnPlayerLeave;
|
||||||
|
|
||||||
|
PlayerManager(const std::shared_ptr<IServerSocket>& a_Socket);
|
||||||
|
~PlayerManager();
|
||||||
|
|
||||||
|
void RemovePlayer(PlayerID a_Player);
|
||||||
|
PlayerInfo GetPlayer(PlayerID a_Player);
|
||||||
|
|
||||||
|
private:
|
||||||
|
void Disconnect(PlayerID a_Player);
|
||||||
|
|
||||||
|
class ConnectionHandler : public protocol::PacketHandler {
|
||||||
|
private:
|
||||||
|
PlayerManager& m_PlayerManager;
|
||||||
|
PlayerID m_Player;
|
||||||
|
|
||||||
|
public:
|
||||||
|
ConnectionHandler(PlayerManager& a_PlayerManager, PlayerID a_Player);
|
||||||
|
~ConnectionHandler() = default;
|
||||||
|
|
||||||
|
virtual void Handle(const protocol::packets::PlayerLoginPacket& a_Packet) override;
|
||||||
|
virtual void Handle(const protocol::packets::DisconnectPacket& a_Packet) override;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace server
|
||||||
|
} // namespace td
|
||||||
@@ -1,35 +1,30 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <memory>
|
|
||||||
#include <server/IServerSocket.h>
|
#include <server/IServerSocket.h>
|
||||||
#include <server/IServerState.h>
|
#include <td/common/StateMachine.h>
|
||||||
#include <chrono>
|
#include <server/PlayerManager.h>
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
namespace server {
|
namespace server {
|
||||||
|
|
||||||
class Server {
|
class ServerState;
|
||||||
|
|
||||||
|
class Server : public StateMachine<Server, void, float> {
|
||||||
private:
|
private:
|
||||||
std::shared_ptr<IServerSocket> m_Socket;
|
std::shared_ptr<IServerSocket> m_Socket;
|
||||||
std::shared_ptr<IServerState> m_State;
|
PlayerManager m_Players;
|
||||||
std::chrono::time_point<std::chrono::system_clock> m_LastTime;
|
float m_LastMspt;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Server(const std::shared_ptr<IServerSocket>& a_Socket) : m_Socket(a_Socket), m_LastTime(std::chrono::system_clock::now()) {}
|
Server(const std::shared_ptr<IServerSocket>& a_Socket);
|
||||||
|
|
||||||
void Update();
|
virtual void Update(float a_Delta);
|
||||||
|
|
||||||
void UpdateState(const std::shared_ptr<IServerState>& a_State) {
|
const PlayerManager& GetPlayers() const {
|
||||||
m_State = a_State;
|
return m_Players;
|
||||||
m_State->SetServer(this);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
friend class ServerState;
|
||||||
void Update(float a_Delta) {
|
|
||||||
m_State->Update(a_Delta);
|
|
||||||
}
|
|
||||||
|
|
||||||
friend class IServerState;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace server
|
} // namespace server
|
||||||
|
|||||||
25
include/server/ServerState.h
Normal file
25
include/server/ServerState.h
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <server/Server.h>
|
||||||
|
#include <td/misc/SlotGuard.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace server {
|
||||||
|
|
||||||
|
class ServerState : public Server::State, private utils::SlotGuard {
|
||||||
|
public:
|
||||||
|
virtual void HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) = 0;
|
||||||
|
virtual void Update(float a_Delta) = 0;
|
||||||
|
virtual void OnPlayerJoin(PlayerID a_Id, const td::PlayerInfo& a_Info) {}
|
||||||
|
virtual void OnPlayerLeave(PlayerID a_Id) {}
|
||||||
|
|
||||||
|
ServerState(Server& a_Server);
|
||||||
|
virtual ~ServerState();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void SendPacket(PlayerID a_Id, const protocol::PacketBase& a_Packet);
|
||||||
|
void BroadcastPacket(const protocol::PacketBase& a_Packet);
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace server
|
||||||
|
} // namespace td
|
||||||
@@ -1,22 +1,34 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <client/socket/FakeSocket.h>
|
||||||
|
#include <optional>
|
||||||
#include <server/IServerSocket.h>
|
#include <server/IServerSocket.h>
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
namespace server {
|
namespace server {
|
||||||
|
|
||||||
class FakeSocket : public IServerSocket {
|
class FakeSocket : public IServerSocket {
|
||||||
|
private:
|
||||||
|
std::vector<std::optional<std::weak_ptr<client::FakeSocket>>> m_Clients;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
FakeSocket() {}
|
FakeSocket() {}
|
||||||
~FakeSocket() {}
|
~FakeSocket() {}
|
||||||
|
|
||||||
utils::Signal<PeerID, const protocol::PacketBase&> OnSend;
|
PeerID ConnectFakePeer(const std::shared_ptr<client::FakeSocket>& a_Socket);
|
||||||
|
|
||||||
void ConnectFakePeer(PeerID a_Peer);
|
|
||||||
void DisconnectFakePeer(PeerID a_Peer);
|
void DisconnectFakePeer(PeerID a_Peer);
|
||||||
|
void ReceiveFromFakePeer(PeerID a_Peer, const protocol::PacketBase& a_Packet);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void SendPeer(PeerID a_Peer, const protocol::PacketBase& a_Packet) override;
|
virtual void SendPeer(PeerID a_Peer, const protocol::PacketBase& a_Packet) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
/**
|
||||||
|
* \return -1 if all previous ids are not free
|
||||||
|
*/
|
||||||
|
int GetNextFreeId();
|
||||||
|
|
||||||
|
friend class client::FakeSocket;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace server
|
} // namespace server
|
||||||
|
|||||||
@@ -1,11 +1,11 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <server/IServerState.h>
|
#include <server/ServerState.h>
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
namespace server {
|
namespace server {
|
||||||
|
|
||||||
class EndGameState : public IServerState {
|
class EndGameState : public ServerState {
|
||||||
private:
|
private:
|
||||||
/* data */
|
/* data */
|
||||||
public:
|
public:
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <server/IServerState.h>
|
#include <server/ServerState.h>
|
||||||
#include <td/game/World.h>
|
#include <td/game/World.h>
|
||||||
#include <td/simulation/ServerSimulation.h>
|
#include <td/simulation/ServerSimulation.h>
|
||||||
|
|
||||||
@@ -9,23 +9,20 @@ namespace server {
|
|||||||
|
|
||||||
class GameStateHandler;
|
class GameStateHandler;
|
||||||
|
|
||||||
class GameState : public IServerState {
|
class GameState : public ServerState {
|
||||||
private:
|
private:
|
||||||
std::shared_ptr<game::World> m_World;
|
std::shared_ptr<game::World> m_World;
|
||||||
sim::ServerSimulation m_Simulation;
|
sim::ServerSimulation m_Simulation;
|
||||||
float m_Time;
|
float m_Time;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
GameState(const std::shared_ptr<game::World>& a_World);
|
GameState(Server& a_Server, const std::shared_ptr<game::World>& a_World);
|
||||||
~GameState() {}
|
~GameState() {}
|
||||||
|
|
||||||
virtual void HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) override;
|
virtual void HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) override;
|
||||||
virtual void Update(float a_Delta) override;
|
virtual void Update(float a_Delta) override;
|
||||||
virtual void OnPlayerJoin(PlayerID a_Id) override;
|
|
||||||
virtual void OnPlayerLeave(PlayerID a_Id) override;
|
|
||||||
|
|
||||||
protected:
|
virtual void OnPlayerJoin(PlayerID a_Id, const td::PlayerInfo& a_Info) override;
|
||||||
virtual void Init() override;
|
|
||||||
|
|
||||||
friend class GameStateHandler;
|
friend class GameStateHandler;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,22 +1,22 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <server/IServerState.h>
|
#include <server/ServerState.h>
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
namespace server {
|
namespace server {
|
||||||
|
|
||||||
// this class is temporary useless
|
// this class is temporary useless
|
||||||
class LobbyState : public IServerState {
|
class LobbyState : public ServerState {
|
||||||
private:
|
private:
|
||||||
std::shared_ptr<game::World> m_World;
|
std::shared_ptr<game::World> m_World;
|
||||||
public:
|
public:
|
||||||
LobbyState(const std::shared_ptr<game::World>& a_World) : m_World(a_World) {}
|
LobbyState(Server& a_Server);
|
||||||
~LobbyState() {}
|
~LobbyState() {}
|
||||||
|
|
||||||
|
virtual void OnPlayerJoin(PlayerID a_Id, const td::PlayerInfo& a_Info) override;
|
||||||
|
|
||||||
virtual void HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) override;
|
virtual void HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) override;
|
||||||
virtual void Update(float a_Delta) override;
|
virtual void Update(float a_Delta) override;
|
||||||
virtual void OnPlayerJoin(PlayerID a_Id) override;
|
|
||||||
virtual void OnPlayerLeave(PlayerID a_Id) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace server
|
} // namespace server
|
||||||
|
|||||||
@@ -183,6 +183,51 @@ T Lerp(T v0, T v1, T t) {
|
|||||||
|
|
||||||
} // namespace maths
|
} // namespace maths
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
Vec2<T> operator+(const Vec2<T>& vect, const Vec2<T>& other) {
|
||||||
|
return {vect.x + other.x, vect.y + other.y};
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
Vec2<T> operator- (const Vec2<T>& vect) {
|
||||||
|
return { -vect.x, -vect.y };
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
Vec2<T> operator- (const Vec2<T>& vect, const Vec2<T>& other) {
|
||||||
|
return vect + (-other);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
Vec3<T> operator- (const Vec3<T>& vect) {
|
||||||
|
return { -vect.x, -vect.y, -vect.z };
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
Vec3<T> operator+ (const Vec3<T>& vect, const Vec3<T>& other) {
|
||||||
|
return { vect.x + other.x, vect.y + other.y, vect.z + other.z };
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
Vec3<T> operator- (const Vec3<T>& vect, const Vec3<T>& other) {
|
||||||
|
return vect + (-other);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
Vec4<T> operator- (const Vec4<T>& vect) {
|
||||||
|
return { -vect.x, -vect.y, -vect.z, -vect.w };
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
Vec4<T> operator+ (const Vec4<T>& vect, const Vec4<T>& other) {
|
||||||
|
return { vect.x + other.x, vect.y + other.y, vect.z + other.z, vect.w + other.w };
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
Vec4<T> operator- (const Vec4<T>& vect, const Vec4<T>& other) {
|
||||||
|
return vect + (-other);
|
||||||
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec2<T>& a_Vec) {
|
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec2<T>& a_Vec) {
|
||||||
return a_Buffer << a_Vec.x << a_Vec.y;
|
return a_Buffer << a_Vec.x << a_Vec.y;
|
||||||
|
|||||||
@@ -78,6 +78,11 @@ enum class Direction : std::uint8_t {
|
|||||||
NegativeY = 1 << 3,
|
NegativeY = 1 << 3,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct PlayerInfo {
|
||||||
|
PlayerID m_PlayerId;
|
||||||
|
std::string m_PlayerName;
|
||||||
|
};
|
||||||
|
|
||||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const EntityCoords& a_Coords);
|
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const EntityCoords& a_Coords);
|
||||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const FpFloat& a_Float);
|
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const FpFloat& a_Float);
|
||||||
|
|
||||||
|
|||||||
54
include/td/common/StateMachine.h
Normal file
54
include/td/common/StateMachine.h
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <cassert>
|
||||||
|
#include <td/misc/Signal.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
|
||||||
|
template <typename TDerived, typename TReturn, typename... TArgs>
|
||||||
|
class StateMachine {
|
||||||
|
public:
|
||||||
|
class State {
|
||||||
|
public:
|
||||||
|
State(TDerived& a_StateMachine) : m_StateMachine(a_StateMachine) {}
|
||||||
|
virtual ~State() {}
|
||||||
|
|
||||||
|
virtual TReturn Update(TArgs... args) = 0;
|
||||||
|
|
||||||
|
template <typename T, typename... Args>
|
||||||
|
void ChangeState(Args... args) {
|
||||||
|
m_StateMachine.template ChangeState<T>(std::forward<Args>(args)...);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected:
|
||||||
|
TDerived& m_StateMachine;
|
||||||
|
};
|
||||||
|
|
||||||
|
utils::Signal<State&> OnStateChange;
|
||||||
|
|
||||||
|
StateMachine() {}
|
||||||
|
StateMachine(StateMachine&&) = default;
|
||||||
|
virtual ~StateMachine() {}
|
||||||
|
|
||||||
|
virtual TReturn Update(TArgs... args) {
|
||||||
|
assert(m_State && "You must change state at least once before updating !");
|
||||||
|
return m_State->Update(std::forward<TArgs>(args)...);
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename T, typename... Args>
|
||||||
|
void ChangeState(Args... args) {
|
||||||
|
auto* currentState = m_State.get();
|
||||||
|
auto newState = std::make_unique<T>(static_cast<TDerived&>(*this), std::forward<Args>(args)...);
|
||||||
|
// This allows chaining
|
||||||
|
if (m_State.get() == currentState) {
|
||||||
|
m_State = std::move(newState);
|
||||||
|
OnStateChange(*m_State);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::unique_ptr<State> m_State;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
} // namespace td
|
||||||
69
include/td/common/StateStack.h
Normal file
69
include/td/common/StateStack.h
Normal file
@@ -0,0 +1,69 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <cassert>
|
||||||
|
#include <vector>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
|
||||||
|
template <typename TDerived, typename TReturn, typename... TArgs>
|
||||||
|
class StateStack {
|
||||||
|
public:
|
||||||
|
class State {
|
||||||
|
public:
|
||||||
|
State(TDerived& a_StateStack) : m_StateStack(a_StateStack) {}
|
||||||
|
virtual ~State() {}
|
||||||
|
|
||||||
|
virtual TReturn Update(TArgs... args) = 0;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
/**
|
||||||
|
* \brief Called when enabled (can be used to connect signals)
|
||||||
|
*/
|
||||||
|
virtual void OnEnable() {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Called when disabled (can be used to disconnect signals)
|
||||||
|
*/
|
||||||
|
virtual void OnDisable() {}
|
||||||
|
|
||||||
|
protected:
|
||||||
|
TDerived& m_StateStack;
|
||||||
|
|
||||||
|
friend class StateStack;
|
||||||
|
};
|
||||||
|
|
||||||
|
StateStack() {}
|
||||||
|
StateStack(StateStack&&) = default;
|
||||||
|
virtual ~StateStack() {}
|
||||||
|
|
||||||
|
virtual TReturn Update(TArgs... args) {
|
||||||
|
assert(!m_States.empty() && "You must push at least one state before updating !");
|
||||||
|
return m_States.back()->Update(args...);
|
||||||
|
}
|
||||||
|
|
||||||
|
void PopState() {
|
||||||
|
assert(!m_States.empty() && "You must push at least one state before poping !");
|
||||||
|
m_States.back()->OnDisable();
|
||||||
|
m_States.pop_back();
|
||||||
|
if (m_States.empty())
|
||||||
|
return;
|
||||||
|
m_States.back()->OnEnable();
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename T, typename... Args>
|
||||||
|
T* PushState(Args&&... args) {
|
||||||
|
if (!m_States.empty())
|
||||||
|
m_States.back()->OnDisable();
|
||||||
|
auto newState = std::make_unique<T>(static_cast<TDerived&>(*this), std::forward<Args>(args)...);
|
||||||
|
newState->OnEnable();
|
||||||
|
m_States.push_back(std::move(newState));
|
||||||
|
return static_cast<T*>(newState.get());
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::vector<std::unique_ptr<State>> m_States;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
} // namespace td
|
||||||
@@ -2,39 +2,14 @@
|
|||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
#include <SDL3/SDL_video.h>
|
|
||||||
#include <SDL3/SDL_keycode.h>
|
#include <SDL3/SDL_keycode.h>
|
||||||
|
#include <SDL3/SDL_video.h>
|
||||||
|
#include <td/common/StateMachine.h>
|
||||||
#include <td/misc/Signal.h>
|
#include <td/misc/Signal.h>
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
|
|
||||||
class Display {
|
class Display : public StateMachine<Display, void, float> {
|
||||||
public:
|
|
||||||
utils::Signal<float> OnAspectRatioChange;
|
|
||||||
utils::Signal<SDL_Keycode> OnKeyDown;
|
|
||||||
|
|
||||||
Display(int a_Width, int a_Height, const std::string& a_Title);
|
|
||||||
~Display();
|
|
||||||
|
|
||||||
void PollEvents();
|
|
||||||
void Update();
|
|
||||||
|
|
||||||
bool IsCloseRequested() {
|
|
||||||
return m_ShouldClose;
|
|
||||||
}
|
|
||||||
|
|
||||||
float GetAspectRatio() {
|
|
||||||
return m_AspectRatio;
|
|
||||||
}
|
|
||||||
|
|
||||||
int GetWindowWidth() {
|
|
||||||
return m_LastWidth;
|
|
||||||
}
|
|
||||||
|
|
||||||
int GetWindowHeight() {
|
|
||||||
return m_LastHeight;
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
SDL_Window* m_Window;
|
SDL_Window* m_Window;
|
||||||
SDL_GLContext m_GLContext;
|
SDL_GLContext m_GLContext;
|
||||||
@@ -43,6 +18,33 @@ class Display {
|
|||||||
float m_AspectRatio;
|
float m_AspectRatio;
|
||||||
|
|
||||||
bool m_ShouldClose;
|
bool m_ShouldClose;
|
||||||
|
|
||||||
|
public:
|
||||||
|
utils::Signal<float> OnAspectRatioChange;
|
||||||
|
utils::Signal<SDL_Keycode> OnKeyDown;
|
||||||
|
|
||||||
|
Display(int a_Width, int a_Height, const std::string& a_Title);
|
||||||
|
~Display();
|
||||||
|
|
||||||
|
void PollEvents();
|
||||||
|
void Update(float a_Delta) override;
|
||||||
|
void Close();
|
||||||
|
|
||||||
|
bool IsCloseRequested() {
|
||||||
|
return m_ShouldClose;
|
||||||
|
}
|
||||||
|
|
||||||
|
float GetAspectRatio() {
|
||||||
|
return m_AspectRatio;
|
||||||
|
}
|
||||||
|
|
||||||
|
int GetWindowWidth() {
|
||||||
|
return m_LastWidth;
|
||||||
|
}
|
||||||
|
|
||||||
|
int GetWindowHeight() {
|
||||||
|
return m_LastHeight;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace td
|
} // namespace td
|
||||||
19
include/td/display/DisplayState.h
Normal file
19
include/td/display/DisplayState.h
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <td/display/Display.h>
|
||||||
|
#include <td/misc/SlotGuard.h>
|
||||||
|
#include <client/ClientState.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
|
||||||
|
class DisplayState : public Display::State, private utils::SlotGuard {
|
||||||
|
public:
|
||||||
|
DisplayState(Display& a_Display);
|
||||||
|
virtual ~DisplayState() {}
|
||||||
|
|
||||||
|
protected:
|
||||||
|
virtual void OnAspectRatioChange(float a_Ratio) {}
|
||||||
|
virtual void OnKeyDown(SDL_Keycode a_Key) {}
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace td
|
||||||
7
include/td/display/ImGuiTheme.h
Normal file
7
include/td/display/ImGuiTheme.h
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
|
||||||
|
void LoadTheme();
|
||||||
|
|
||||||
|
} // namespace td
|
||||||
15
include/td/display/menu/CreatePartyMenu.h
Normal file
15
include/td/display/menu/CreatePartyMenu.h
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <td/display/state/MainMenuState.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
|
||||||
|
class CreatePartyMenu : public MainMenuState::Menu {
|
||||||
|
public:
|
||||||
|
CreatePartyMenu(MainMenuState& a_MainMenu);
|
||||||
|
~CreatePartyMenu();
|
||||||
|
|
||||||
|
virtual void Update() override;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace td
|
||||||
15
include/td/display/menu/JoinPartyMenu.h
Normal file
15
include/td/display/menu/JoinPartyMenu.h
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <td/display/state/MainMenuState.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
|
||||||
|
class JoinPartyMenu : public MainMenuState::Menu {
|
||||||
|
public:
|
||||||
|
JoinPartyMenu(MainMenuState& a_MainMenu);
|
||||||
|
~JoinPartyMenu();
|
||||||
|
|
||||||
|
virtual void Update() override;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace td
|
||||||
15
include/td/display/menu/MainMenu.h
Normal file
15
include/td/display/menu/MainMenu.h
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <td/display/state/MainMenuState.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
|
||||||
|
class MainMenu : public MainMenuState::Menu {
|
||||||
|
public:
|
||||||
|
MainMenu(MainMenuState& a_MainMenu);
|
||||||
|
~MainMenu();
|
||||||
|
|
||||||
|
virtual void Update() override;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace td
|
||||||
15
include/td/display/menu/SettingsMenu.h
Normal file
15
include/td/display/menu/SettingsMenu.h
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <td/display/state/MainMenuState.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
|
||||||
|
class SettingsMenu : public MainMenuState::Menu {
|
||||||
|
public:
|
||||||
|
SettingsMenu(MainMenuState& a_MainMenu);
|
||||||
|
~SettingsMenu();
|
||||||
|
|
||||||
|
virtual void Update() override;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace td
|
||||||
37
include/td/display/state/DebugWorldState.h
Normal file
37
include/td/display/state/DebugWorldState.h
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <client/Client.h>
|
||||||
|
#include <server/Server.h>
|
||||||
|
#include <td/display/DisplayState.h>
|
||||||
|
#include <td/render/Renderer.h>
|
||||||
|
#include <td/simulation/ClientSimulation.h>
|
||||||
|
#include <client/state/GameState.h>
|
||||||
|
#include <server/socket/FakeSocket.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
|
||||||
|
class DebugWorldState : public DisplayState {
|
||||||
|
private:
|
||||||
|
render::RenderPipeline m_Renderer;
|
||||||
|
render::Camera m_Camera;
|
||||||
|
std::unique_ptr<server::Server> m_Server;
|
||||||
|
std::unique_ptr<client::Client> m_Client;
|
||||||
|
client::GameState* m_ClientState;
|
||||||
|
|
||||||
|
std::vector<std::unique_ptr<client::Client>> m_FakeClients;
|
||||||
|
std::shared_ptr<server::FakeSocket> m_ServerSocket;
|
||||||
|
|
||||||
|
unsigned int m_PlaySpeed = 1;
|
||||||
|
|
||||||
|
public:
|
||||||
|
DebugWorldState(Display& a_Display);
|
||||||
|
~DebugWorldState();
|
||||||
|
|
||||||
|
virtual void Update(float a_Delta) override;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
virtual void OnAspectRatioChange(float a_Ratio) override;
|
||||||
|
virtual void OnKeyDown(SDL_Keycode a_Key) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace td
|
||||||
27
include/td/display/state/MainMenuState.h
Normal file
27
include/td/display/state/MainMenuState.h
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <td/common/StateStack.h>
|
||||||
|
#include <td/display/DisplayState.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
|
||||||
|
class MainMenuState;
|
||||||
|
|
||||||
|
using MainMenuStateStack = StateStack<MainMenuState, void>;
|
||||||
|
|
||||||
|
class MainMenuState : public DisplayState, public MainMenuStateStack {
|
||||||
|
public:
|
||||||
|
using Menu = MainMenuStateStack::State;
|
||||||
|
|
||||||
|
MainMenuState(Display& a_Display);
|
||||||
|
~MainMenuState();
|
||||||
|
|
||||||
|
virtual void Update(float a_Delta) override;
|
||||||
|
|
||||||
|
void RenderBackButton();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
virtual void OnKeyDown(SDL_Keycode a_Key) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace td
|
||||||
@@ -77,7 +77,7 @@ public:
|
|||||||
struct TeamList {
|
struct TeamList {
|
||||||
std::array<Team, 2> m_Teams;
|
std::array<Team, 2> m_Teams;
|
||||||
|
|
||||||
TeamList() : m_Teams{Team{TeamColor::Red}, Team{TeamColor::Blue}}{
|
TeamList() : m_Teams{Team{TeamColor::Blue}, Team{TeamColor::Red}}{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -33,6 +33,9 @@ class World {
|
|||||||
bool LoadMap(const protocol::pdata::WorldHeader& worldHeader);
|
bool LoadMap(const protocol::pdata::WorldHeader& worldHeader);
|
||||||
bool LoadMap(const protocol::pdata::WorldData& worldData);
|
bool LoadMap(const protocol::pdata::WorldData& worldData);
|
||||||
|
|
||||||
|
protocol::packets::WorldHeaderPacket GetPacketHeader() const;
|
||||||
|
protocol::packets::WorldDataPacket GetPacketData() const;
|
||||||
|
|
||||||
bool LoadMapFromFile(const std::string& fileName);
|
bool LoadMapFromFile(const std::string& fileName);
|
||||||
bool SaveMap(const std::string& fileName) const;
|
bool SaveMap(const std::string& fileName) const;
|
||||||
|
|
||||||
@@ -102,7 +105,7 @@ class World {
|
|||||||
return m_CurrentState->m_Teams[TeamColor::Blue];
|
return m_CurrentState->m_Teams[TeamColor::Blue];
|
||||||
}
|
}
|
||||||
const Team& GetBlueTeam() const {
|
const Team& GetBlueTeam() const {
|
||||||
return m_CurrentState->m_Teams[TeamColor::Red];
|
return m_CurrentState->m_Teams[TeamColor::Blue];
|
||||||
}
|
}
|
||||||
|
|
||||||
Team& GetTeam(TeamColor team) {
|
Team& GetTeam(TeamColor team) {
|
||||||
|
|||||||
@@ -2,17 +2,21 @@
|
|||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <functional>
|
#include <functional>
|
||||||
|
#include <memory>
|
||||||
#include <td/common/NonCopyable.h>
|
#include <td/common/NonCopyable.h>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
namespace utils {
|
namespace utils {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Signal class
|
||||||
|
*/
|
||||||
template <typename... Args>
|
template <typename... Args>
|
||||||
class Signal : private NonCopyable {
|
class SignalRaw : private NonCopyable {
|
||||||
public:
|
public:
|
||||||
using FnType = void(Args...);
|
using FnType = void(Args...);
|
||||||
using CallBack = std::function<FnType>;
|
using CallBack = std::shared_ptr<std::function<FnType>>;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::vector<CallBack> m_Callbacks;
|
std::vector<CallBack> m_Callbacks;
|
||||||
@@ -23,17 +27,79 @@ class Signal : private NonCopyable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Disconnect(const CallBack& a_Callback) {
|
void Disconnect(const CallBack& a_Callback) {
|
||||||
auto it = std::find_if(m_Callbacks.begin(), m_Callbacks.end(),
|
auto it = std::find(m_Callbacks.begin(), m_Callbacks.end(), a_Callback);
|
||||||
[&a_Callback](CallBack& callback) { return a_Callback.template target<FnType>() == callback.template target<FnType>(); });
|
|
||||||
m_Callbacks.erase(it);
|
m_Callbacks.erase(it);
|
||||||
}
|
}
|
||||||
|
|
||||||
void operator()(Args... args) const {
|
void operator()(Args... args) const {
|
||||||
for (const CallBack& callback : m_Callbacks) {
|
for (const CallBack& callback : m_Callbacks) {
|
||||||
callback(args...);
|
callback->operator()(args...);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Memory managed Signal class
|
||||||
|
*/
|
||||||
|
template <typename... Args>
|
||||||
|
class Signal {
|
||||||
|
public:
|
||||||
|
using SignalBase = SignalRaw<Args...>;
|
||||||
|
using CallBack = typename SignalBase::CallBack;
|
||||||
|
using CallBackRaw = typename CallBack::element_type;
|
||||||
|
using SignalPtr = std::shared_ptr<SignalBase>;
|
||||||
|
class ConnectionGuard;
|
||||||
|
|
||||||
|
private:
|
||||||
|
SignalPtr m_Signal;
|
||||||
|
|
||||||
|
public:
|
||||||
|
Signal() : m_Signal(std::make_shared<SignalBase>()) {}
|
||||||
|
Signal(const Signal&) = default;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \warning The callback won't be disconnectable, use it wisely!
|
||||||
|
*/
|
||||||
|
void Connect(const CallBackRaw& a_Callback) {
|
||||||
|
m_Signal->Connect(std::make_shared<CallBackRaw>(a_Callback));
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] std::unique_ptr<ConnectionGuard> ConnectSafe(const CallBack& a_Callback) {
|
||||||
|
m_Signal->Connect(a_Callback);
|
||||||
|
return std::make_unique<ConnectionGuard>(*this, a_Callback);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Disconnect(const CallBack& a_Callback) {
|
||||||
|
m_Signal->Disconnect(a_Callback);
|
||||||
|
}
|
||||||
|
|
||||||
|
void operator()(Args... args) const {
|
||||||
|
m_Signal->operator()(args...);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class Connection {
|
||||||
|
public:
|
||||||
|
virtual ~Connection() {}
|
||||||
|
};
|
||||||
|
|
||||||
|
template <typename... Args>
|
||||||
|
class Signal<Args...>::ConnectionGuard : public Connection {
|
||||||
|
private:
|
||||||
|
using CallBack = typename Signal<Args...>::CallBack;
|
||||||
|
|
||||||
|
std::weak_ptr<SignalRaw<Args...>> m_Signal;
|
||||||
|
CallBack m_Callback;
|
||||||
|
|
||||||
|
public:
|
||||||
|
ConnectionGuard(const Signal<Args...>& a_Signal, const CallBack& a_Callback) :
|
||||||
|
m_Signal(a_Signal.m_Signal), m_Callback(a_Callback) {}
|
||||||
|
|
||||||
|
~ConnectionGuard() {
|
||||||
|
if (!m_Signal.expired())
|
||||||
|
m_Signal.lock()->Disconnect(m_Callback);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
} // namespace utils
|
} // namespace utils
|
||||||
} // namespace td
|
} // namespace td
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <td/misc/SlotGuard.h>
|
#include <td/misc/Signal.h>
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
namespace utils {
|
namespace utils {
|
||||||
@@ -12,22 +12,20 @@ namespace utils {
|
|||||||
*/
|
*/
|
||||||
class SlotGuard {
|
class SlotGuard {
|
||||||
private:
|
private:
|
||||||
std::vector<std::function<void()>> m_Deleters;
|
std::vector<std::unique_ptr<Connection>> m_Connections;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
/**
|
/**
|
||||||
* \brief Connect a signal to a function (with the same signature)
|
* \brief Connect a signal to a function (with the same signature)
|
||||||
*/
|
*/
|
||||||
template <typename... Args>
|
template <typename... Args>
|
||||||
void Connect(Signal<Args...>& a_Signal, const typename Signal<Args...>::CallBack& a_Callback) {
|
void Connect(Signal<Args...> a_Signal, const typename Signal<Args...>::CallBack::element_type& a_Callback) {
|
||||||
a_Signal.Connect(a_Callback);
|
auto ptr = std::make_shared<typename Signal<Args...>::CallBack::element_type>(a_Callback);
|
||||||
m_Deleters.push_back([&a_Signal, &a_Callback]() { a_Signal.Disconnect(a_Callback); });
|
m_Connections.push_back(a_Signal.ConnectSafe(ptr));
|
||||||
}
|
}
|
||||||
|
|
||||||
~SlotGuard() {
|
void Disconnect() {
|
||||||
for (auto& deleter : m_Deleters) {
|
m_Connections.clear();
|
||||||
deleter();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
22
include/td/misc/Time.h
Normal file
22
include/td/misc/Time.h
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <chrono>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
|
||||||
|
class Timer {
|
||||||
|
private:
|
||||||
|
std::chrono::time_point<std::chrono::system_clock> m_LastTime;
|
||||||
|
|
||||||
|
public:
|
||||||
|
Timer() : m_LastTime(std::chrono::system_clock::now()) {}
|
||||||
|
|
||||||
|
float GetDelta() {
|
||||||
|
auto timeElapsed = std::chrono::system_clock::now() - m_LastTime;
|
||||||
|
float timeSeconds = std::chrono::duration<float, std::chrono::seconds::period>(timeElapsed).count();
|
||||||
|
m_LastTime = std::chrono::system_clock::now();
|
||||||
|
return timeSeconds;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace td
|
||||||
@@ -16,27 +16,22 @@
|
|||||||
namespace td {
|
namespace td {
|
||||||
namespace protocol {
|
namespace protocol {
|
||||||
|
|
||||||
struct PlayerInfo {
|
|
||||||
PlayerID m_PlayerId;
|
|
||||||
std::string m_PlayerName;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct MapData {
|
struct MapData {
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
namespace pdata {
|
namespace pdata {
|
||||||
|
|
||||||
/** Client attempts to login (very basic) */
|
|
||||||
struct PlayerLogin {
|
|
||||||
std::string m_PlayerName;
|
|
||||||
};
|
|
||||||
|
|
||||||
/** Server indicates success */
|
/** Server indicates success */
|
||||||
struct LoggingSuccess {
|
struct LoggingSuccess {
|
||||||
PlayerID m_PlayerId;
|
PlayerID m_PlayerId;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/** Client attempts to login (very basic) */
|
||||||
|
struct PlayerLogin {
|
||||||
|
std::string m_PlayerName;
|
||||||
|
};
|
||||||
|
|
||||||
/** Player joins the lobby */
|
/** Player joins the lobby */
|
||||||
struct PlayerJoin {
|
struct PlayerJoin {
|
||||||
PlayerInfo m_Player;
|
PlayerInfo m_Player;
|
||||||
@@ -47,6 +42,11 @@ struct PlayerLeave {
|
|||||||
PlayerID m_PlayerId;
|
PlayerID m_PlayerId;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/** List of players who joined before */
|
||||||
|
struct PlayerList {
|
||||||
|
std::vector<PlayerInfo> m_Players;
|
||||||
|
};
|
||||||
|
|
||||||
struct PredictCommand {
|
struct PredictCommand {
|
||||||
CommandPtr m_Command;
|
CommandPtr m_Command;
|
||||||
StepTime m_FrameNumber;
|
StepTime m_FrameNumber;
|
||||||
@@ -67,8 +67,6 @@ struct ChatMessage {
|
|||||||
std::string m_Text;
|
std::string m_Text;
|
||||||
};
|
};
|
||||||
|
|
||||||
// TODO: handle players joining in the first second
|
|
||||||
|
|
||||||
struct BeginGame {
|
struct BeginGame {
|
||||||
std::vector<PlayerInfo> m_BlueTeam;
|
std::vector<PlayerInfo> m_BlueTeam;
|
||||||
std::vector<PlayerInfo> m_RedTeam;
|
std::vector<PlayerInfo> m_RedTeam;
|
||||||
|
|||||||
@@ -29,6 +29,7 @@ enum class PacketID : std::uint8_t {
|
|||||||
PlaceTower,
|
PlaceTower,
|
||||||
PlayerJoin,
|
PlayerJoin,
|
||||||
PlayerLeave,
|
PlayerLeave,
|
||||||
|
PlayerList,
|
||||||
PlayerLogin,
|
PlayerLogin,
|
||||||
PredictCommand,
|
PredictCommand,
|
||||||
SpawnTroop,
|
SpawnTroop,
|
||||||
@@ -58,6 +59,7 @@ using LoggingSuccessPacket = PacketMessage<pdata::LoggingSuccess, PacketID::Logg
|
|||||||
using PlaceTowerPacket = PacketMessage<pdata::PlaceTower, PacketID::PlaceTower>;
|
using PlaceTowerPacket = PacketMessage<pdata::PlaceTower, PacketID::PlaceTower>;
|
||||||
using PlayerJoinPacket = PacketMessage<pdata::PlayerJoin, PacketID::PlayerJoin>;
|
using PlayerJoinPacket = PacketMessage<pdata::PlayerJoin, PacketID::PlayerJoin>;
|
||||||
using PlayerLeavePacket = PacketMessage<pdata::PlayerLeave, PacketID::PlayerLeave>;
|
using PlayerLeavePacket = PacketMessage<pdata::PlayerLeave, PacketID::PlayerLeave>;
|
||||||
|
using PlayerListPacket = PacketMessage<pdata::PlayerList, PacketID::PlayerList>;
|
||||||
using PlayerLoginPacket = PacketMessage<pdata::PlayerLogin, PacketID::PlayerLogin>;
|
using PlayerLoginPacket = PacketMessage<pdata::PlayerLogin, PacketID::PlayerLogin>;
|
||||||
using PredictCommandPacket = PacketMessage<pdata::PredictCommand, PacketID::PredictCommand>;
|
using PredictCommandPacket = PacketMessage<pdata::PredictCommand, PacketID::PredictCommand>;
|
||||||
using SpawnTroopPacket = PacketMessage<pdata::SpawnTroop, PacketID::SpawnTroop>;
|
using SpawnTroopPacket = PacketMessage<pdata::SpawnTroop, PacketID::SpawnTroop>;
|
||||||
@@ -67,11 +69,17 @@ using WorldDataPacket = PacketMessage<pdata::WorldData, PacketID::WorldData>;
|
|||||||
} // namespace packets
|
} // namespace packets
|
||||||
|
|
||||||
using AllPackets = std::tuple<packets::BeginGamePacket, packets::ChatMessagePacket, packets::DisconnectPacket,
|
using AllPackets = std::tuple<packets::BeginGamePacket, packets::ChatMessagePacket, packets::DisconnectPacket,
|
||||||
packets::KeepAlivePacket, packets::LockStepRequestPacket, packets::LockStepResponsePacket, packets::LockStepsPacket, packets::LoggingSuccessPacket, packets::PlaceTowerPacket,
|
packets::KeepAlivePacket, packets::LockStepRequestPacket, packets::LockStepResponsePacket, packets::LockStepsPacket,
|
||||||
packets::PlayerJoinPacket, packets::PlayerLeavePacket, packets::PlayerLoginPacket, packets::PredictCommandPacket,
|
packets::LoggingSuccessPacket, packets::PlaceTowerPacket, packets::PlayerJoinPacket, packets::PlayerLeavePacket,
|
||||||
packets::SpawnTroopPacket, packets::WorldHeaderPacket, packets::WorldDataPacket>;
|
packets::PlayerListPacket, packets::PlayerLoginPacket, packets::PredictCommandPacket, packets::SpawnTroopPacket,
|
||||||
|
packets::WorldHeaderPacket, packets::WorldDataPacket>;
|
||||||
|
|
||||||
class PacketHandler : public sp::GenericHandler<AllPackets> {};
|
class PacketHandler : public sp::GenericHandler<AllPackets> {
|
||||||
|
public:
|
||||||
|
void HandleBase(const PacketBase& a_Packet) {
|
||||||
|
a_Packet.Dispatch(*this);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
using PacketDispatcher = sp::MessageDispatcher<PacketBase>;
|
using PacketDispatcher = sp::MessageDispatcher<PacketBase>;
|
||||||
|
|
||||||
|
|||||||
@@ -35,6 +35,7 @@ class Camera {
|
|||||||
void UpdatePerspective(float a_AspectRatio);
|
void UpdatePerspective(float a_AspectRatio);
|
||||||
|
|
||||||
void SetCamPos(const Vec3f& a_NewPos);
|
void SetCamPos(const Vec3f& a_NewPos);
|
||||||
|
const Vec3f& GetCamPos() const;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace render
|
} // namespace render
|
||||||
|
|||||||
@@ -1,10 +1,11 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
#include <td/misc/SlotGuard.h>
|
||||||
#include <td/render/Camera.h>
|
#include <td/render/Camera.h>
|
||||||
|
#include <td/render/loader/FbxLoader.h>
|
||||||
#include <td/render/loader/GLLoader.h>
|
#include <td/render/loader/GLLoader.h>
|
||||||
#include <td/render/shader/CameraShaderProgram.h>
|
#include <td/render/shader/CameraShaderProgram.h>
|
||||||
#include <td/misc/SlotGuard.h>
|
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
namespace render {
|
namespace render {
|
||||||
@@ -15,6 +16,7 @@ class BasicRenderer {
|
|||||||
virtual ~BasicRenderer() {}
|
virtual ~BasicRenderer() {}
|
||||||
|
|
||||||
void Render(const GL::VertexArray& a_Vao);
|
void Render(const GL::VertexArray& a_Vao);
|
||||||
|
void Render(const Model& a_Model);
|
||||||
};
|
};
|
||||||
|
|
||||||
template <typename TShader>
|
template <typename TShader>
|
||||||
@@ -42,8 +44,11 @@ class RenderPipeline {
|
|||||||
virtual ~RenderPipeline() {}
|
virtual ~RenderPipeline() {}
|
||||||
|
|
||||||
template <typename T, typename... Args>
|
template <typename T, typename... Args>
|
||||||
void AddRenderer(Args&&... args) {
|
T& AddRenderer(Args&&... args) {
|
||||||
m_Renderers.push_back(std::make_unique<T>(args...));
|
auto ptr = std::make_unique<T>(args...);
|
||||||
|
auto rawPtr = ptr.get();
|
||||||
|
m_Renderers.push_back(std::move(ptr));
|
||||||
|
return *rawPtr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Clear() {
|
void Clear() {
|
||||||
@@ -63,7 +68,7 @@ class RenderPipeline {
|
|||||||
|
|
||||||
template <typename TShader>
|
template <typename TShader>
|
||||||
Renderer<TShader>::Renderer(Camera& a_Camera) : m_Shader(std::make_unique<TShader>()), m_Camera(a_Camera) {
|
Renderer<TShader>::Renderer(Camera& a_Camera) : m_Shader(std::make_unique<TShader>()), m_Camera(a_Camera) {
|
||||||
Connect(a_Camera.OnPerspectiveChange, [this](){
|
Connect(a_Camera.OnPerspectiveChange, [this]() {
|
||||||
m_Shader->Start();
|
m_Shader->Start();
|
||||||
m_Shader->SetProjectionMatrix(m_Camera.GetProjectionMatrix());
|
m_Shader->SetProjectionMatrix(m_Camera.GetProjectionMatrix());
|
||||||
});
|
});
|
||||||
|
|||||||
19
include/td/render/loader/FbxLoader.h
Normal file
19
include/td/render/loader/FbxLoader.h
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <td/render/loader/GLLoader.h>
|
||||||
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
|
||||||
|
struct Model {
|
||||||
|
std::vector<std::unique_ptr<GL::VertexArray>> m_Vaos;
|
||||||
|
};
|
||||||
|
|
||||||
|
namespace ModelLoader {
|
||||||
|
|
||||||
|
Model LoadModel(const std::string& fileName);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
31
include/td/render/loader/TextureLoader.h
Normal file
31
include/td/render/loader/TextureLoader.h
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <sp/common/NonCopyable.h>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace GL {
|
||||||
|
|
||||||
|
class Texture : private sp::NonCopyable {
|
||||||
|
public:
|
||||||
|
Texture(const char* a_Data, int a_Width, int a_Height, int a_Comp);
|
||||||
|
Texture(Texture&& a_Other);
|
||||||
|
|
||||||
|
~Texture();
|
||||||
|
|
||||||
|
void Bind() const;
|
||||||
|
void Unbind() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
unsigned int m_ID;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace GL
|
||||||
|
|
||||||
|
namespace TextureLoader {
|
||||||
|
|
||||||
|
GL::Texture LoadTexture(const std::string& fileName);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace td
|
||||||
@@ -1,5 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <td/render/loader/TextureLoader.h>
|
||||||
|
#include <td/render/loader/FbxLoader.h>
|
||||||
#include <td/render/Renderer.h>
|
#include <td/render/Renderer.h>
|
||||||
#include <td/render/shader/EntityShader.h>
|
#include <td/render/shader/EntityShader.h>
|
||||||
#include <td/game/World.h>
|
#include <td/game/World.h>
|
||||||
@@ -9,11 +11,12 @@ namespace render {
|
|||||||
|
|
||||||
class EntityRenderer : public Renderer<shader::EntityShader> {
|
class EntityRenderer : public Renderer<shader::EntityShader> {
|
||||||
private:
|
private:
|
||||||
const game::World& m_World;
|
game::WorldPtr m_World;
|
||||||
std::unique_ptr<GL::VertexArray> m_EntityVao;
|
Model m_EntityModel;
|
||||||
|
std::unique_ptr<GL::Texture> m_EntityTexture;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
EntityRenderer(Camera& a_Camera, const game::World& a_World);
|
EntityRenderer(Camera& a_Camera, const game::WorldPtr& a_World);
|
||||||
virtual ~EntityRenderer();
|
virtual ~EntityRenderer();
|
||||||
|
|
||||||
virtual void Render(float a_Lerp) override;
|
virtual void Render(float a_Lerp) override;
|
||||||
|
|||||||
27
include/td/render/renderer/PlayerListRenderer.h
Normal file
27
include/td/render/renderer/PlayerListRenderer.h
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <td/render/Renderer.h>
|
||||||
|
#include <client/PlayerManager.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace render {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief This is a debug class
|
||||||
|
*/
|
||||||
|
class PlayerListRenderer : public BasicRenderer {
|
||||||
|
private:
|
||||||
|
const client::PlayerManager& m_Players;
|
||||||
|
public:
|
||||||
|
utils::Signal<> OnPlayerCreate;
|
||||||
|
// utils::Signal<> OnRequestPOV;
|
||||||
|
utils::Signal<PlayerID> OnPlayerKick;
|
||||||
|
|
||||||
|
virtual void Render(float a_Lerp) override;
|
||||||
|
|
||||||
|
PlayerListRenderer(const client::PlayerManager& a_Players);
|
||||||
|
~PlayerListRenderer() {}
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace render
|
||||||
|
} // namespace td
|
||||||
21
include/td/render/renderer/TimerRenderer.h
Normal file
21
include/td/render/renderer/TimerRenderer.h
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "client/state/GameState.h"
|
||||||
|
#include <td/render/Renderer.h>
|
||||||
|
#include <client/PlayerManager.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace render {
|
||||||
|
|
||||||
|
class TimerRenderer : public BasicRenderer {
|
||||||
|
private:
|
||||||
|
const client::GameState& m_State;
|
||||||
|
public:
|
||||||
|
virtual void Render(float a_Lerp) override;
|
||||||
|
|
||||||
|
TimerRenderer(const client::GameState& a_State);
|
||||||
|
~TimerRenderer() {}
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace render
|
||||||
|
} // namespace td
|
||||||
@@ -9,11 +9,11 @@ namespace render {
|
|||||||
|
|
||||||
class TowerRenderer : public Renderer<shader::EntityShader> {
|
class TowerRenderer : public Renderer<shader::EntityShader> {
|
||||||
private:
|
private:
|
||||||
const game::World& m_World;
|
game::WorldPtr m_World;
|
||||||
std::unique_ptr<GL::VertexArray> m_EntityVao;
|
std::unique_ptr<GL::VertexArray> m_EntityVao;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
TowerRenderer(Camera& a_Camera, const game::World& a_World);
|
TowerRenderer(Camera& a_Camera, const game::WorldPtr& a_World);
|
||||||
virtual ~TowerRenderer();
|
virtual ~TowerRenderer();
|
||||||
|
|
||||||
virtual void Render(float a_Lerp) override;
|
virtual void Render(float a_Lerp) override;
|
||||||
|
|||||||
@@ -13,10 +13,13 @@ class WorldRenderer : public Renderer<shader::WorldShader> {
|
|||||||
std::unique_ptr<GL::VertexArray> m_WorldVao;
|
std::unique_ptr<GL::VertexArray> m_WorldVao;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
WorldRenderer(Camera& a_Camera, const game::World& a_World);
|
WorldRenderer(Camera& a_Camera, const game::WorldPtr& a_World);
|
||||||
virtual ~WorldRenderer();
|
virtual ~WorldRenderer();
|
||||||
|
|
||||||
virtual void Render(float a_Lerp) override;
|
virtual void Render(float a_Lerp) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
void UpdateControls();
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace render
|
} // namespace render
|
||||||
|
|||||||
@@ -14,10 +14,9 @@ using GameBuffer = std::vector<std::optional<td::protocol::LockStep>>;
|
|||||||
class ClientSimulation : public protocol::PacketHandler {
|
class ClientSimulation : public protocol::PacketHandler {
|
||||||
private:
|
private:
|
||||||
std::uint64_t m_StepTime;
|
std::uint64_t m_StepTime;
|
||||||
game::World& m_World;
|
std::shared_ptr<game::World> m_World;
|
||||||
GameBuffer m_History;
|
GameBuffer m_History;
|
||||||
std::uint64_t m_CurrentTime;
|
float m_CurrentTime;
|
||||||
std::uint64_t m_LastTime;
|
|
||||||
StepTime m_CurrentStep;
|
StepTime m_CurrentStep;
|
||||||
|
|
||||||
std::shared_ptr<WorldSnapshot> m_LastSnapshot;
|
std::shared_ptr<WorldSnapshot> m_LastSnapshot;
|
||||||
@@ -34,18 +33,18 @@ class ClientSimulation : public protocol::PacketHandler {
|
|||||||
* \brief Replay constructor
|
* \brief Replay constructor
|
||||||
* \param a_StepTime in ms
|
* \param a_StepTime in ms
|
||||||
*/
|
*/
|
||||||
ClientSimulation(game::World& a_World, GameHistory&& a_History, std::uint64_t a_StepTime);
|
ClientSimulation(std::shared_ptr<game::World> a_World, GameHistory&& a_History, std::uint64_t a_StepTime);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* \brief Live update constructor (continuous game updates)
|
* \brief Live update constructor (continuous game updates)
|
||||||
* \param a_StepTime in ms
|
* \param a_StepTime in ms
|
||||||
*/
|
*/
|
||||||
ClientSimulation(game::World& a_World, std::uint64_t a_StepTime);
|
ClientSimulation(std::shared_ptr<game::World> a_World, std::uint64_t a_StepTime, const std::vector<protocol::LockStep>& a_FirstSteps);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* \return the progress [0-1] between two steps
|
* \return the progress [0-1] between two steps
|
||||||
*/
|
*/
|
||||||
float Update();
|
float Update(float a_Delta);
|
||||||
|
|
||||||
virtual void Handle(const protocol::packets::LockStepsPacket& a_LockSteps) override;
|
virtual void Handle(const protocol::packets::LockStepsPacket& a_LockSteps) override;
|
||||||
virtual void Handle(const protocol::packets::LockStepResponsePacket& a_LockSteps) override;
|
virtual void Handle(const protocol::packets::LockStepResponsePacket& a_LockSteps) override;
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ class ServerSimulation : public protocol::CommandHandler {
|
|||||||
game::World& m_World;
|
game::World& m_World;
|
||||||
std::uint64_t m_StepTime;
|
std::uint64_t m_StepTime;
|
||||||
std::uint64_t m_CurrentTime;
|
std::uint64_t m_CurrentTime;
|
||||||
std::vector<td::protocol::LockStep> m_History;
|
std::vector<protocol::LockStep> m_History;
|
||||||
|
|
||||||
using protocol::CommandHandler::Handle;
|
using protocol::CommandHandler::Handle;
|
||||||
|
|
||||||
@@ -27,6 +27,8 @@ class ServerSimulation : public protocol::CommandHandler {
|
|||||||
|
|
||||||
protocol::packets::LockStepsPacket MakePacket();
|
protocol::packets::LockStepsPacket MakePacket();
|
||||||
|
|
||||||
|
std::vector<protocol::LockStep> GetFirstLocksteps();
|
||||||
|
|
||||||
// no checks are done !
|
// no checks are done !
|
||||||
|
|
||||||
virtual void Handle(const protocol::commands::SpawnTroopCommand& a_SpawnTroop) override;
|
virtual void Handle(const protocol::commands::SpawnTroopCommand& a_SpawnTroop) override;
|
||||||
|
|||||||
25
src/client/Client.cpp
Normal file
25
src/client/Client.cpp
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
#include <client/Client.h>
|
||||||
|
|
||||||
|
#include <client/state/LoggingState.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace client {
|
||||||
|
|
||||||
|
Client::Client(const std::shared_ptr<IClientSocket>& a_Socket) : m_Socket(a_Socket), m_Players(a_Socket) {
|
||||||
|
// ChangeState<LoggingState>(a_PlayerName);
|
||||||
|
}
|
||||||
|
|
||||||
|
Client::~Client() {
|
||||||
|
Disconnect();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Client::SendPacket(const protocol::PacketBase& a_Packet) {
|
||||||
|
m_Socket->Send(a_Packet);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Client::Disconnect() {
|
||||||
|
m_Socket->Disconnect();
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace client
|
||||||
|
} // namespace td
|
||||||
16
src/client/ClientState.cpp
Normal file
16
src/client/ClientState.cpp
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
#include <client/ClientState.h>
|
||||||
|
#include <client/Client.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace client {
|
||||||
|
|
||||||
|
ClientState::ClientState(Client& a_Client) : Client::State(a_Client) {
|
||||||
|
Connect(m_StateMachine.m_Socket->OnReceive, std::bind(&ClientState::HandleBase, this, std::placeholders::_1));
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClientState::SendPacket(const protocol::PacketBase& a_Packet) {
|
||||||
|
m_StateMachine.m_Socket->Send(a_Packet);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace server
|
||||||
|
} // namespace td
|
||||||
44
src/client/PlayerManager.cpp
Normal file
44
src/client/PlayerManager.cpp
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
#include <client/PlayerManager.h>
|
||||||
|
|
||||||
|
#include <client/IClientSocket.h>
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace client {
|
||||||
|
|
||||||
|
PlayerManager::PlayerManager(const std::shared_ptr<IClientSocket>& a_Socket) : m_Socket(a_Socket) {
|
||||||
|
a_Socket->OnReceive.Connect(std::bind(&PlayerManager::HandleBase, this, std::placeholders::_1));
|
||||||
|
OnPlayerJoin.Connect([this](const PlayerInfo& a_Player){
|
||||||
|
std::cout << "[Client " << this << "] " << a_Player.m_PlayerName << " joined !\n";
|
||||||
|
});
|
||||||
|
OnPlayerLeave.Connect([this](const PlayerID a_Player){
|
||||||
|
std::cout << "[Client " << this << "] " << GetPlayer(a_Player).m_PlayerName << "(" << +a_Player << ") left !\n";
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
PlayerManager::~PlayerManager() {}
|
||||||
|
|
||||||
|
PlayerInfo PlayerManager::GetPlayer(PlayerID a_Player) {
|
||||||
|
return m_Players.at(a_Player);
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayerManager::Handle(const protocol::packets::PlayerJoinPacket& a_Packet) {
|
||||||
|
m_Players.emplace(a_Packet->m_Player.m_PlayerId, a_Packet->m_Player);
|
||||||
|
OnPlayerJoin(a_Packet->m_Player);
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayerManager::Handle(const protocol::packets::PlayerListPacket& a_Packet) {
|
||||||
|
for (auto pInfo : a_Packet->m_Players) {
|
||||||
|
m_Players.emplace(pInfo.m_PlayerId, pInfo);
|
||||||
|
OnPlayerJoin(pInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayerManager::Handle(const protocol::packets::PlayerLeavePacket& a_Packet) {
|
||||||
|
OnPlayerLeave(a_Packet->m_PlayerId);
|
||||||
|
m_Players.erase(a_Packet->m_PlayerId);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace client
|
||||||
|
} // namespace td
|
||||||
23
src/client/socket/FakeSocket.cpp
Normal file
23
src/client/socket/FakeSocket.cpp
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
#include <client/socket/FakeSocket.h>
|
||||||
|
#include <server/socket/FakeSocket.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace client {
|
||||||
|
|
||||||
|
void FakeSocket::Send(const protocol::PacketBase& a_Packet) {
|
||||||
|
m_Server->OnReceivePeer(m_PeerId, a_Packet);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::shared_ptr<FakeSocket> FakeSocket::Connect(const std::shared_ptr<server::FakeSocket>& a_Server) {
|
||||||
|
auto socket = std::make_shared<FakeSocket>(Private());
|
||||||
|
socket->m_Server = a_Server;
|
||||||
|
socket->m_PeerId = a_Server->ConnectFakePeer(socket);
|
||||||
|
return socket;
|
||||||
|
}
|
||||||
|
|
||||||
|
void FakeSocket::Disconnect() {
|
||||||
|
m_Server->DisconnectFakePeer(m_PeerId);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace client
|
||||||
|
} // namespace td
|
||||||
27
src/client/state/GameState.cpp
Normal file
27
src/client/state/GameState.cpp
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
#include <client/state/GameState.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace client {
|
||||||
|
|
||||||
|
GameState::GameState(Client& a_Client, const std::shared_ptr<game::World>& a_World, std::uint64_t a_StepTime, const std::vector<protocol::LockStep> a_FirstSteps) :
|
||||||
|
ClientState(a_Client), m_World(a_World), m_Simulation(a_World, a_StepTime, a_FirstSteps) {
|
||||||
|
m_Simulation.OnMissingLockSteps.Connect([this](const std::vector<td::StepTime>& a_MissingSteps) {
|
||||||
|
SendPacket(protocol::packets::LockStepRequestPacket(a_MissingSteps));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameState::Handle(const protocol::packets::LockStepsPacket& a_LockStep) {
|
||||||
|
m_Simulation.Handle(a_LockStep);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameState::Handle(const protocol::packets::LockStepResponsePacket& a_LockStep) {
|
||||||
|
m_Simulation.Handle(a_LockStep);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameState::Update(float a_Delta) {
|
||||||
|
m_CurrentLerp = m_Simulation.Update(a_Delta);
|
||||||
|
m_ElapsedTime += a_Delta;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace client
|
||||||
|
} // namespace td
|
||||||
27
src/client/state/LobbyState.cpp
Normal file
27
src/client/state/LobbyState.cpp
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
#include <client/state/LobbyState.h>
|
||||||
|
|
||||||
|
#include <client/state/GameState.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace client {
|
||||||
|
|
||||||
|
LobbyState::LobbyState(Client& a_Client) : ClientState(a_Client), m_World(std::make_shared<game::World>()) {}
|
||||||
|
|
||||||
|
LobbyState::~LobbyState() {}
|
||||||
|
|
||||||
|
void LobbyState::Handle(const protocol::packets::WorldHeaderPacket& a_Packet) {
|
||||||
|
m_World->LoadMap(*a_Packet);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyState::Handle(const protocol::packets::WorldDataPacket& a_Packet) {
|
||||||
|
m_World->LoadMap(*a_Packet);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyState::Handle(const protocol::packets::BeginGamePacket& a_Packet) {
|
||||||
|
ChangeState<GameState>(m_World, STEP_TIME, a_Packet->m_FirstLocksteps);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyState::Update(float a_Delta) {}
|
||||||
|
|
||||||
|
} // namespace client
|
||||||
|
} // namespace td
|
||||||
27
src/client/state/LoggingState.cpp
Normal file
27
src/client/state/LoggingState.cpp
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
#include <client/state/LoggingState.h>
|
||||||
|
|
||||||
|
#include <client/state/LobbyState.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace client {
|
||||||
|
|
||||||
|
LoggingState::LoggingState(Client& a_Client, const std::string& a_PlayerName) : ClientState(a_Client) {
|
||||||
|
SendPacket(td::protocol::packets::PlayerLoginPacket(a_PlayerName));
|
||||||
|
}
|
||||||
|
|
||||||
|
void LoggingState::Update(float a_Delta) {
|
||||||
|
}
|
||||||
|
|
||||||
|
LoggingState::~LoggingState() {}
|
||||||
|
|
||||||
|
void LoggingState::Handle(const protocol::packets::PlayerJoinPacket& a_Packet) {
|
||||||
|
// TODO: check if id matches client id
|
||||||
|
}
|
||||||
|
|
||||||
|
void LoggingState::Handle(const protocol::packets::LoggingSuccessPacket& a_Packet) {
|
||||||
|
m_StateMachine.m_Id = a_Packet->m_PlayerId;
|
||||||
|
ChangeState<LobbyState>();
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace client
|
||||||
|
} // namespace td
|
||||||
154
src/main.cpp
154
src/main.cpp
@@ -1,159 +1,17 @@
|
|||||||
#include <iostream>
|
#include <chrono>
|
||||||
|
#include <td/display/state/MainMenuState.h>
|
||||||
#include <fstream>
|
#include <td/misc/Time.h>
|
||||||
#include <td/game/World.h>
|
|
||||||
#include <td/input/Display.h>
|
|
||||||
#include <td/protocol/packet/PacketSerialize.h>
|
|
||||||
#include <td/protocol/packet/Packets.h>
|
|
||||||
#include <td/render/renderer/EntityRenderer.h>
|
|
||||||
#include <td/render/renderer/TowerRenderer.h>
|
|
||||||
#include <td/render/renderer/WorldRenderer.h>
|
|
||||||
#include <td/simulation/ClientSimulation.h>
|
|
||||||
|
|
||||||
#include <sp/common/DataBuffer.h>
|
|
||||||
#include <sp/extensions/Compress.h>
|
|
||||||
#include <sp/io/MessageStream.h>
|
|
||||||
#include <sp/io/StdIo.h>
|
|
||||||
|
|
||||||
#include <server/Server.h>
|
|
||||||
#include <server/socket/FakeSocket.h>
|
|
||||||
#include <server/state/GameState.h>
|
|
||||||
|
|
||||||
class WorldApply : public td::protocol::PacketHandler {
|
|
||||||
private:
|
|
||||||
td::game::World& m_World;
|
|
||||||
using td::protocol::PacketHandler::Handle;
|
|
||||||
|
|
||||||
public:
|
|
||||||
WorldApply(td::game::World& a_World) : m_World(a_World) {}
|
|
||||||
|
|
||||||
void Handle(const td::protocol::packets::WorldHeaderPacket& a_Header) override {
|
|
||||||
m_World.LoadMap(*a_Header);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Handle(const td::protocol::packets::WorldDataPacket& a_Data) override {
|
|
||||||
m_World.LoadMap(*a_Data);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class ClientHandler : public td::protocol::PacketHandler {
|
|
||||||
private:
|
|
||||||
td::sim::ClientSimulation& m_Simulation;
|
|
||||||
|
|
||||||
using td::protocol::PacketHandler::Handle;
|
|
||||||
|
|
||||||
public:
|
|
||||||
ClientHandler(td::sim::ClientSimulation& a_Simulation) : m_Simulation(a_Simulation) {}
|
|
||||||
|
|
||||||
void Handle(const td::protocol::packets::LockStepsPacket& a_LockStep) {
|
|
||||||
m_Simulation.Handle(a_LockStep);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Handle(const td::protocol::packets::LockStepResponsePacket& a_LockStep) {
|
|
||||||
m_Simulation.Handle(a_LockStep);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
void Save(const td::protocol::PacketBase& header, const td::protocol::PacketBase& data) {
|
|
||||||
auto comp = std::make_shared<sp::ZlibCompress>();
|
|
||||||
|
|
||||||
std::ofstream fStream("test/tdmap.tdmap3");
|
|
||||||
auto out = std::make_shared<sp::StdOuput>(fStream);
|
|
||||||
|
|
||||||
sp::MessageStream<td::protocol::PacketFactory> stream(std::move(out), std::move(comp));
|
|
||||||
|
|
||||||
stream.WriteMessage(header, false);
|
|
||||||
stream.WriteMessage(data, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
td::game::WorldPtr GetWorld() {
|
|
||||||
auto comp = std::make_shared<sp::ZlibCompress>();
|
|
||||||
|
|
||||||
std::ifstream fStream("test/tdmap.tdmap2");
|
|
||||||
auto out = std::make_shared<sp::StdInput>(fStream);
|
|
||||||
|
|
||||||
sp::MessageStream<td::protocol::PacketFactory> stream(std::move(out), std::move(comp));
|
|
||||||
|
|
||||||
auto header = stream.ReadMessage(td::protocol::PacketID::WorldHeader);
|
|
||||||
auto data = stream.ReadMessage(td::protocol::PacketID::WorldData);
|
|
||||||
|
|
||||||
auto w = std::make_shared<td::game::World>();
|
|
||||||
auto wa = std::make_shared<WorldApply>(*w);
|
|
||||||
|
|
||||||
td::protocol::PacketDispatcher d;
|
|
||||||
d.RegisterHandler(wa);
|
|
||||||
|
|
||||||
d.Dispatch(*header);
|
|
||||||
d.Dispatch(*data);
|
|
||||||
|
|
||||||
Save(*header, *data);
|
|
||||||
|
|
||||||
return w;
|
|
||||||
}
|
|
||||||
|
|
||||||
void FastForward(td::game::World& a_World, const td::sim::GameHistory& a_LockSteps) {
|
|
||||||
const td::FpFloat delta = td::FpFloat(1) / td::FpFloat(75);
|
|
||||||
for (const auto& lockstep : a_LockSteps) {
|
|
||||||
a_World.Tick(lockstep, delta);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int main(int argc, char** argv) {
|
int main(int argc, char** argv) {
|
||||||
td::game::WorldPtr serverWorld = GetWorld();
|
|
||||||
|
|
||||||
// server
|
|
||||||
auto fakeSocket = std::make_shared<td::server::FakeSocket>();
|
|
||||||
td::server::Server server(fakeSocket);
|
|
||||||
|
|
||||||
// init GL context
|
// init GL context
|
||||||
td::Display display(1920, 1080, "Tower-Defense 2");
|
td::Display display(1920, 1080, "Tower-Defense 2");
|
||||||
|
|
||||||
td::render::Camera cam;
|
display.ChangeState<td::MainMenuState>();
|
||||||
|
|
||||||
display.OnAspectRatioChange.Connect([&cam](float a_AspectRatio) { cam.UpdatePerspective(a_AspectRatio); });
|
|
||||||
|
|
||||||
td::game::WorldPtr clientWorld = GetWorld();
|
|
||||||
|
|
||||||
td::render::RenderPipeline renderer;
|
|
||||||
renderer.AddRenderer<td::render::WorldRenderer>(cam, *clientWorld);
|
|
||||||
renderer.AddRenderer<td::render::EntityRenderer>(cam, *clientWorld);
|
|
||||||
renderer.AddRenderer<td::render::TowerRenderer>(cam, *clientWorld);
|
|
||||||
|
|
||||||
cam.SetCamPos({77, 7, 13});
|
|
||||||
cam.UpdatePerspective(display.GetAspectRatio());
|
|
||||||
|
|
||||||
td::sim::ClientSimulation simulation(*clientWorld, td::STEP_TIME);
|
|
||||||
ClientHandler clientHandler(simulation);
|
|
||||||
|
|
||||||
simulation.OnMissingLockSteps.Connect([&fakeSocket](const std::vector<td::StepTime>& a_MissingSteps){
|
|
||||||
fakeSocket->OnReceive(0, td::protocol::packets::LockStepRequestPacket(a_MissingSteps));
|
|
||||||
});
|
|
||||||
|
|
||||||
// temporary tests
|
|
||||||
display.OnKeyDown.Connect([&fakeSocket](SDL_Keycode key) {
|
|
||||||
if (key == SDLK_A) {
|
|
||||||
fakeSocket->OnReceive(0, td::protocol::packets::SpawnTroopPacket(td::EntityType::Zombie, 1));
|
|
||||||
} else if (key == SDLK_Z) {
|
|
||||||
fakeSocket->OnReceive(0, td::protocol::packets::PlaceTowerPacket(td::TowerType::Archer, td::TowerCoords(77, 13)));
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// make a fake player join
|
|
||||||
fakeSocket->ConnectFakePeer(0);
|
|
||||||
|
|
||||||
// packets from the server to the client
|
|
||||||
fakeSocket->OnSend.Connect([&clientHandler](td::PeerID a_Peer, const td::protocol::PacketBase& a_Packet) {
|
|
||||||
a_Packet.Dispatch(clientHandler);
|
|
||||||
});
|
|
||||||
|
|
||||||
server.UpdateState(std::make_shared<td::server::GameState>(serverWorld));
|
|
||||||
|
|
||||||
|
td::Timer timer;
|
||||||
while (!display.IsCloseRequested()) {
|
while (!display.IsCloseRequested()) {
|
||||||
display.PollEvents();
|
display.PollEvents();
|
||||||
server.Update();
|
display.Update(timer.GetDelta());
|
||||||
float lerp = simulation.Update();
|
|
||||||
renderer.Render(lerp);
|
|
||||||
display.Update();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
|
|||||||
@@ -3,18 +3,39 @@
|
|||||||
namespace td {
|
namespace td {
|
||||||
namespace server {
|
namespace server {
|
||||||
|
|
||||||
|
IServerSocket::IServerSocket() {
|
||||||
|
}
|
||||||
|
|
||||||
|
void IServerSocket::RegisterHandler(const PlayerPacketHandler& a_Handler) {
|
||||||
|
m_Handlers.push_back(a_Handler);
|
||||||
|
}
|
||||||
|
|
||||||
|
void IServerSocket::UnregisterHandler(const PlayerPacketHandler& a_Handler) {
|
||||||
|
auto it = std::find_if(m_Handlers.begin(), m_Handlers.end(),
|
||||||
|
[&a_Handler](PlayerPacketHandler& handler) { return a_Handler.template target<PlayerPacketHandlerType>() == handler.template target<PlayerPacketHandlerType>(); });
|
||||||
|
m_Handlers.erase(it);
|
||||||
|
}
|
||||||
|
|
||||||
void IServerSocket::OnConnectPeer(PeerID a_PeerId) {
|
void IServerSocket::OnConnectPeer(PeerID a_PeerId) {
|
||||||
|
// here, the client is not a player yet (we need to wait for auth)
|
||||||
m_Ids.AddConnection(a_PeerId);
|
m_Ids.AddConnection(a_PeerId);
|
||||||
OnConnect(m_Ids.GetPlayerId(a_PeerId));
|
OnPlayerConnect(m_Ids.GetPlayerId(a_PeerId));
|
||||||
}
|
}
|
||||||
|
|
||||||
void IServerSocket::OnDisconnectPeer(PeerID a_PeerId) {
|
void IServerSocket::OnDisconnectPeer(PeerID a_PeerId) {
|
||||||
OnDisconnect(m_Ids.GetPlayerId(a_PeerId));
|
OnPlayerDisconnect(m_Ids.GetPlayerId(a_PeerId));
|
||||||
m_Ids.RemovePeer(a_PeerId);
|
m_Ids.RemovePeer(a_PeerId);
|
||||||
}
|
}
|
||||||
|
|
||||||
void IServerSocket::OnReceivePeer(PeerID a_PeerId, const protocol::PacketBase& a_Packet) {
|
void IServerSocket::OnReceivePeer(PeerID a_PeerId, const protocol::PacketBase& a_Packet) {
|
||||||
OnReceive(m_Ids.GetPlayerId(a_PeerId), a_Packet);
|
auto playerId = m_Ids.GetPlayerId(a_PeerId);
|
||||||
|
|
||||||
|
for (const auto& factory : m_Handlers) {
|
||||||
|
auto handler = factory(playerId);
|
||||||
|
a_Packet.Dispatch(*handler);
|
||||||
|
}
|
||||||
|
|
||||||
|
OnReceive(playerId, a_Packet);
|
||||||
}
|
}
|
||||||
|
|
||||||
void IServerSocket::Send(PlayerID a_PlayerId, const protocol::PacketBase& a_Packet) {
|
void IServerSocket::Send(PlayerID a_PlayerId, const protocol::PacketBase& a_Packet) {
|
||||||
@@ -27,5 +48,9 @@ void IServerSocket::Broadcast(const protocol::PacketBase& a_Packet) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void IServerSocket::Disconnect(PlayerID a_PlayerId) {
|
||||||
|
OnDisconnectPeer(m_Ids.GetPeerId(a_PlayerId));
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace server
|
} // namespace server
|
||||||
} // namespace td
|
} // namespace td
|
||||||
|
|||||||
@@ -1,33 +0,0 @@
|
|||||||
#include <server/IServerState.h>
|
|
||||||
#include <server/Server.h>
|
|
||||||
|
|
||||||
namespace td {
|
|
||||||
namespace server {
|
|
||||||
|
|
||||||
void IServerState::SetServer(Server* a_Server) {
|
|
||||||
assert(a_Server);
|
|
||||||
m_Server = a_Server;
|
|
||||||
Connect(m_Server->m_Socket->OnConnect, std::bind(&IServerState::OnPlayerJoin, this, std::placeholders::_1));
|
|
||||||
Connect(m_Server->m_Socket->OnDisconnect, std::bind(&IServerState::OnPlayerLeave, this, std::placeholders::_1));
|
|
||||||
Connect(m_Server->m_Socket->OnReceive, std::bind(&IServerState::HandlePacket, this, std::placeholders::_1, std::placeholders::_2));
|
|
||||||
Init();
|
|
||||||
}
|
|
||||||
|
|
||||||
IServerState::IServerState() : m_Server(nullptr) {}
|
|
||||||
|
|
||||||
IServerState::~IServerState() {}
|
|
||||||
|
|
||||||
void IServerState::SendPacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) {
|
|
||||||
m_Server->m_Socket->Send(a_Id, a_Packet);
|
|
||||||
}
|
|
||||||
|
|
||||||
void IServerState::BroadcastPacket(const protocol::PacketBase& a_Packet) {
|
|
||||||
m_Server->m_Socket->Broadcast(a_Packet);
|
|
||||||
}
|
|
||||||
|
|
||||||
void IServerState::SetNewState(const std::shared_ptr<IServerState>& a_NewState) {
|
|
||||||
m_Server->UpdateState(a_NewState);
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace server
|
|
||||||
} // namespace td
|
|
||||||
62
src/server/PlayerManager.cpp
Normal file
62
src/server/PlayerManager.cpp
Normal file
@@ -0,0 +1,62 @@
|
|||||||
|
#include <server/PlayerManager.h>
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
#include <server/IServerSocket.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace server {
|
||||||
|
|
||||||
|
PlayerManager::ConnectionHandler::ConnectionHandler(PlayerManager& a_PlayerManager, PlayerID a_Player) :
|
||||||
|
m_PlayerManager(a_PlayerManager), m_Player(a_Player) {}
|
||||||
|
|
||||||
|
void PlayerManager::ConnectionHandler::Handle(const protocol::packets::PlayerLoginPacket& a_Packet) {
|
||||||
|
PlayerInfo pInfo{m_Player, a_Packet->m_PlayerName};
|
||||||
|
|
||||||
|
auto& socket = *m_PlayerManager.m_Socket;
|
||||||
|
auto& players = m_PlayerManager.m_Players;
|
||||||
|
|
||||||
|
std::vector<PlayerInfo> playerInfos;
|
||||||
|
playerInfos.reserve(players.size());
|
||||||
|
for (auto& [id, player] : players) {
|
||||||
|
playerInfos.push_back(player);
|
||||||
|
}
|
||||||
|
|
||||||
|
socket.Send(m_Player, protocol::packets::LoggingSuccessPacket(m_Player));
|
||||||
|
socket.Send(m_Player, protocol::packets::PlayerListPacket(playerInfos));
|
||||||
|
socket.Broadcast(protocol::packets::PlayerJoinPacket(pInfo));
|
||||||
|
|
||||||
|
players.emplace(m_Player, pInfo);
|
||||||
|
m_PlayerManager.OnPlayerJoin(m_Player, pInfo);
|
||||||
|
std::cout << "[Server] " << a_Packet->m_PlayerName << " joined !\n";
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayerManager::ConnectionHandler::Handle(const protocol::packets::DisconnectPacket& a_Packet) {
|
||||||
|
m_PlayerManager.Disconnect(m_Player);
|
||||||
|
}
|
||||||
|
|
||||||
|
PlayerManager::PlayerManager(const std::shared_ptr<IServerSocket>& a_Socket) : m_Socket(a_Socket) {
|
||||||
|
a_Socket->RegisterHandler([this](PlayerID a_PlayerId) { return std::make_unique<ConnectionHandler>(*this, a_PlayerId); });
|
||||||
|
a_Socket->OnPlayerDisconnect.Connect(std::bind(&PlayerManager::Disconnect, this, std::placeholders::_1));
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayerManager::Disconnect(PlayerID a_Player) {
|
||||||
|
if (!m_Players.contains(a_Player))
|
||||||
|
return;
|
||||||
|
std::cout << "[Server] " << +a_Player << " wants to disconnect !\n";
|
||||||
|
m_Socket->Broadcast(protocol::packets::PlayerLeavePacket(a_Player));
|
||||||
|
m_Players.erase(a_Player);
|
||||||
|
}
|
||||||
|
|
||||||
|
PlayerManager::~PlayerManager() {}
|
||||||
|
|
||||||
|
void PlayerManager::RemovePlayer(PlayerID a_Player) {
|
||||||
|
m_Socket->Disconnect(a_Player);
|
||||||
|
Disconnect(a_Player);
|
||||||
|
}
|
||||||
|
|
||||||
|
PlayerInfo PlayerManager::GetPlayer(PlayerID a_Player) {
|
||||||
|
return m_Players.at(a_Player);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace server
|
||||||
|
} // namespace td
|
||||||
@@ -1,13 +1,21 @@
|
|||||||
#include <server/Server.h>
|
#include <server/Server.h>
|
||||||
|
|
||||||
|
#include <chrono>
|
||||||
|
|
||||||
|
#include <server/state/LobbyState.h>
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
namespace server {
|
namespace server {
|
||||||
|
|
||||||
void Server::Update() {
|
Server::Server(const std::shared_ptr<IServerSocket>& a_Socket) : m_Socket(a_Socket), m_Players(a_Socket), m_LastMspt(0) {
|
||||||
auto timeElapsed = std::chrono::system_clock::now() - m_LastTime;
|
ChangeState<LobbyState>();
|
||||||
float timeSeconds = std::chrono::duration<float, std::chrono::seconds::period>(timeElapsed).count();
|
}
|
||||||
Update(timeSeconds);
|
|
||||||
m_LastTime = std::chrono::system_clock::now();
|
void Server::Update(float a_Delta) {
|
||||||
|
auto before = std::chrono::system_clock::now();
|
||||||
|
StateMachine<Server, void, float>::Update(a_Delta);
|
||||||
|
m_LastMspt = std::chrono::duration<float, std::chrono::milliseconds::period>(std::chrono::system_clock::now() - before).count();
|
||||||
|
// std::cout << "Tick : " << m_LastMspt << "ms\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace server
|
} // namespace server
|
||||||
|
|||||||
26
src/server/ServerState.cpp
Normal file
26
src/server/ServerState.cpp
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
#include <server/Server.h>
|
||||||
|
#include <server/ServerState.h>
|
||||||
|
|
||||||
|
#include <td/common/StateMachine.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace server {
|
||||||
|
|
||||||
|
ServerState::ServerState(Server& a_Server) : Server::State(a_Server) {
|
||||||
|
Connect(m_StateMachine.m_Socket->OnReceive, std::bind(&ServerState::HandlePacket, this, std::placeholders::_1, std::placeholders::_2));
|
||||||
|
Connect(m_StateMachine.m_Players.OnPlayerJoin, std::bind(&ServerState::OnPlayerJoin, this, std::placeholders::_1, std::placeholders::_2));
|
||||||
|
Connect(m_StateMachine.m_Players.OnPlayerLeave, std::bind(&ServerState::OnPlayerLeave, this, std::placeholders::_1));
|
||||||
|
}
|
||||||
|
|
||||||
|
ServerState::~ServerState() {}
|
||||||
|
|
||||||
|
void ServerState::SendPacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) {
|
||||||
|
m_StateMachine.m_Socket->Send(a_Id, a_Packet);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerState::BroadcastPacket(const protocol::PacketBase& a_Packet) {
|
||||||
|
m_StateMachine.m_Socket->Broadcast(a_Packet);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace server
|
||||||
|
} // namespace td
|
||||||
@@ -4,16 +4,45 @@ namespace td {
|
|||||||
namespace server {
|
namespace server {
|
||||||
|
|
||||||
void FakeSocket::SendPeer(PeerID a_Peer, const protocol::PacketBase& a_Packet) {
|
void FakeSocket::SendPeer(PeerID a_Peer, const protocol::PacketBase& a_Packet) {
|
||||||
OnSend(a_Peer, a_Packet);
|
auto socket = m_Clients.at(a_Peer);
|
||||||
|
assert(socket.has_value());
|
||||||
|
assert(!socket.value().expired());
|
||||||
|
socket.value().lock()->OnReceive(a_Packet);
|
||||||
}
|
}
|
||||||
|
|
||||||
void FakeSocket::ConnectFakePeer(PeerID a_Peer) {
|
void FakeSocket::ReceiveFromFakePeer(PeerID a_Peer, const protocol::PacketBase& a_Packet) {
|
||||||
OnConnectPeer(a_Peer);
|
OnReceivePeer(a_Peer, a_Packet);
|
||||||
|
}
|
||||||
|
|
||||||
|
PeerID FakeSocket::ConnectFakePeer(const std::shared_ptr<client::FakeSocket>& a_Socket) {
|
||||||
|
int peerId = GetNextFreeId();
|
||||||
|
if (peerId == -1) {
|
||||||
|
peerId = m_Clients.size();
|
||||||
|
m_Clients.push_back(a_Socket);
|
||||||
|
} else {
|
||||||
|
m_Clients.emplace(m_Clients.begin() + peerId, a_Socket);
|
||||||
|
}
|
||||||
|
a_Socket->OnConnect();
|
||||||
|
OnConnectPeer(peerId);
|
||||||
|
return peerId;
|
||||||
}
|
}
|
||||||
|
|
||||||
void FakeSocket::DisconnectFakePeer(PeerID a_Peer) {
|
void FakeSocket::DisconnectFakePeer(PeerID a_Peer) {
|
||||||
|
auto socket = m_Clients.at(a_Peer);
|
||||||
|
assert(socket.has_value());
|
||||||
|
assert(!socket.value().expired());
|
||||||
|
socket.value().lock()->OnDisconnect();
|
||||||
OnDisconnectPeer(a_Peer);
|
OnDisconnectPeer(a_Peer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int FakeSocket::GetNextFreeId() {
|
||||||
|
auto it = std::find_if(m_Clients.begin(), m_Clients.end(), [](const auto& a_Value) { return !a_Value.has_value(); });
|
||||||
|
|
||||||
|
if (it == m_Clients.end())
|
||||||
|
return -1;
|
||||||
|
|
||||||
|
return std::distance(m_Clients.begin(), it);
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace server
|
} // namespace server
|
||||||
} // namespace td
|
} // namespace td
|
||||||
|
|||||||
@@ -1,15 +1,18 @@
|
|||||||
#include <server/state/GameState.h>
|
#include <server/state/GameState.h>
|
||||||
#include <server/state/GameStateHandler.h>
|
#include <server/state/GameStateHandler.h>
|
||||||
|
#include <td/protocol/packet/PacketSerialize.h>
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
namespace server {
|
namespace server {
|
||||||
|
|
||||||
GameState::GameState(const std::shared_ptr<game::World>& a_World) : m_World(a_World), m_Simulation(*m_World, STEP_TIME), m_Time(0) {}
|
GameState::GameState(Server& a_Server, const std::shared_ptr<game::World>& a_World) :
|
||||||
|
ServerState(a_Server), m_World(a_World), m_Simulation(*m_World, STEP_TIME), m_Time(0) {
|
||||||
void GameState::Init() {
|
std::cout << "[Server] Switched to Game state !\n";
|
||||||
std::cout << "Switched to Game state !\n";
|
BroadcastPacket(a_World->GetPacketHeader());
|
||||||
|
BroadcastPacket(a_World->GetPacketData());
|
||||||
|
BroadcastPacket(protocol::packets::BeginGamePacket());
|
||||||
BroadcastPacket(m_Simulation.MakePacket());
|
BroadcastPacket(m_Simulation.MakePacket());
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -19,18 +22,26 @@ void GameState::HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet
|
|||||||
}
|
}
|
||||||
|
|
||||||
void GameState::Update(float a_Delta) {
|
void GameState::Update(float a_Delta) {
|
||||||
|
// TODO: don't make STEP_TIME constant
|
||||||
static const float stepTimeSecond = static_cast<float>(STEP_TIME) / 1000.0f;
|
static const float stepTimeSecond = static_cast<float>(STEP_TIME) / 1000.0f;
|
||||||
m_Time += a_Delta;
|
m_Time += a_Delta;
|
||||||
if (m_Time > stepTimeSecond) {
|
while (m_Time > stepTimeSecond) {
|
||||||
m_Time = std::fmod(m_Time, stepTimeSecond);
|
m_Time -= stepTimeSecond;
|
||||||
auto lockStepPacket = m_Simulation.Update();
|
auto lockStepPacket = m_Simulation.Update();
|
||||||
BroadcastPacket(lockStepPacket);
|
BroadcastPacket(lockStepPacket);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameState::OnPlayerJoin(PlayerID a_Id) {}
|
void GameState::OnPlayerJoin(PlayerID a_Id, const td::PlayerInfo& a_Info) {
|
||||||
|
SendPacket(a_Id, m_World->GetPacketHeader());
|
||||||
|
SendPacket(a_Id, m_World->GetPacketData());
|
||||||
|
|
||||||
void GameState::OnPlayerLeave(PlayerID a_Id) {}
|
// TODO: real teams
|
||||||
|
std::vector<PlayerInfo> team;
|
||||||
|
std::vector<protocol::LockStep> locksteps = m_Simulation.GetFirstLocksteps();
|
||||||
|
|
||||||
|
BroadcastPacket(protocol::packets::BeginGamePacket(team, team, locksteps));
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace server
|
} // namespace server
|
||||||
} // namespace td
|
} // namespace td
|
||||||
|
|||||||
@@ -1,26 +1,60 @@
|
|||||||
#include <server/state/LobbyState.h>
|
|
||||||
#include <server/state/GameState.h>
|
#include <server/state/GameState.h>
|
||||||
|
#include <server/state/LobbyState.h>
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
#include <fstream>
|
||||||
|
#include <td/protocol/packet/PacketSerialize.h>
|
||||||
|
|
||||||
|
#include <sp/common/DataBuffer.h>
|
||||||
|
#include <sp/extensions/Compress.h>
|
||||||
|
#include <sp/io/MessageStream.h>
|
||||||
|
#include <sp/io/StdIo.h>
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
namespace server {
|
namespace server {
|
||||||
|
|
||||||
void LobbyState::HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) {
|
void Save(const protocol::PacketBase& header, const protocol::PacketBase& data) {
|
||||||
|
auto comp = std::make_shared<sp::ZlibCompress>();
|
||||||
|
|
||||||
|
std::ofstream fStream("test/tdmap.tdmap3");
|
||||||
|
auto out = std::make_shared<sp::StdOuput>(fStream);
|
||||||
|
|
||||||
|
sp::MessageStream<protocol::PacketFactory> stream(std::move(out), std::move(comp));
|
||||||
|
|
||||||
|
stream.WriteMessage(header, false);
|
||||||
|
stream.WriteMessage(data, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyState::Update(float a_Delta) {
|
game::WorldPtr GetWorld() {
|
||||||
SetNewState(std::make_shared<GameState>(m_World));
|
auto comp = std::make_shared<sp::ZlibCompress>();
|
||||||
|
|
||||||
|
std::ifstream fStream("test/tdmap.tdmap2");
|
||||||
|
auto out = std::make_shared<sp::StdInput>(fStream);
|
||||||
|
|
||||||
|
sp::MessageStream<protocol::PacketFactory> stream(std::move(out), std::move(comp));
|
||||||
|
|
||||||
|
auto header = stream.ReadConcreteMessage<protocol::packets::WorldHeaderPacket>();
|
||||||
|
auto data = stream.ReadConcreteMessage<protocol::packets::WorldDataPacket>();
|
||||||
|
|
||||||
|
auto w = std::make_shared<game::World>();
|
||||||
|
|
||||||
|
w->LoadMap(**header);
|
||||||
|
w->LoadMap(**data);
|
||||||
|
|
||||||
|
// Save(*header, *data);
|
||||||
|
|
||||||
|
return w;
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyState::OnPlayerJoin(PlayerID a_Id) {
|
LobbyState::LobbyState(Server& a_Server) : ServerState(a_Server) {}
|
||||||
|
|
||||||
|
void LobbyState::HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) {}
|
||||||
|
|
||||||
|
void LobbyState::OnPlayerJoin(PlayerID a_Id, const td::PlayerInfo& a_Info) {
|
||||||
|
m_StateMachine.ChangeState<GameState>(GetWorld());
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyState::OnPlayerLeave(PlayerID a_Id) {
|
void LobbyState::Update(float a_Delta) {}
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace server
|
} // namespace server
|
||||||
} // namespace td
|
} // namespace td
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#include <td/input/Display.h>
|
#include <td/display/Display.h>
|
||||||
|
|
||||||
#include <GL/glew.h>
|
#include <GL/glew.h>
|
||||||
#include <SDL3/SDL.h>
|
#include <SDL3/SDL.h>
|
||||||
@@ -8,11 +8,15 @@
|
|||||||
|
|
||||||
#include <td/misc/Format.h>
|
#include <td/misc/Format.h>
|
||||||
#include <td/misc/Log.h>
|
#include <td/misc/Log.h>
|
||||||
|
#include <td/display/ImGuiTheme.h>
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
|
|
||||||
Display::Display(int a_Width, int a_Height, const std::string& a_Title) :
|
Display::Display(int a_Width, int a_Height, const std::string& a_Title) :
|
||||||
m_LastWidth(0), m_LastHeight(0), m_AspectRatio(1), m_ShouldClose(false) {
|
m_LastWidth(0), m_LastHeight(0), m_AspectRatio(1), m_ShouldClose(false) {
|
||||||
|
if (!SDL_Init(SDL_INIT_VIDEO)) {
|
||||||
|
utils::LOGE(utils::Format("Could not initialize SDL! SDL error: %s", SDL_GetError()));
|
||||||
|
}
|
||||||
|
|
||||||
m_Window = SDL_CreateWindow(a_Title.c_str(), a_Width, a_Height, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
|
m_Window = SDL_CreateWindow(a_Title.c_str(), a_Width, a_Height, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
|
||||||
|
|
||||||
@@ -80,8 +84,7 @@ Display::Display(int a_Width, int a_Height, const std::string& a_Title) :
|
|||||||
utils::LOG(utils::Format(
|
utils::LOG(utils::Format(
|
||||||
"GL Context : %i.%i %s, Color : R:%i G:%i B:%i A:%i, Depth bits : %i", major, minor, mask_desc, r, g, b, a, depth));
|
"GL Context : %i.%i %s, Color : R:%i G:%i B:%i A:%i, Depth bits : %i", major, minor, mask_desc, r, g, b, a, depth));
|
||||||
|
|
||||||
utils::LOG(utils::Format(
|
utils::LOG(utils::Format("MultiSamples : Buffers : %i, Samples : %i", mBuffers, mSamples));
|
||||||
"MultiSamples : Buffers : %i, Samples : %i", mBuffers, mSamples));
|
|
||||||
|
|
||||||
SDL_GL_MakeCurrent(m_Window, m_GLContext);
|
SDL_GL_MakeCurrent(m_Window, m_GLContext);
|
||||||
|
|
||||||
@@ -110,9 +113,11 @@ Display::Display(int a_Width, int a_Height, const std::string& a_Title) :
|
|||||||
// Setup scaling
|
// Setup scaling
|
||||||
float main_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
|
float main_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
|
||||||
// ImGuiStyle& style = ImGui::GetStyle();
|
// ImGuiStyle& style = ImGui::GetStyle();
|
||||||
// style.ScaleAllSizes(main_scale); // Bake a fixed style scale. (until we have a solution for dynamic style scaling, changing this
|
// style.ScaleAllSizes(main_scale); // Bake a fixed style scale. (until we have a solution for dynamic style scaling, changing
|
||||||
|
// this
|
||||||
// // requires resetting Style + calling this again)
|
// // requires resetting Style + calling this again)
|
||||||
// style.FontSizeBase = 13 * main_scale; // Set initial font scale. (using io.ConfigDpiScaleFonts=true makes this unnecessary. We leave
|
// style.FontSizeBase = 13 * main_scale; // Set initial font scale. (using io.ConfigDpiScaleFonts=true makes this unnecessary. We
|
||||||
|
// leave
|
||||||
// // both here for documentation purpose)
|
// // both here for documentation purpose)
|
||||||
|
|
||||||
|
|
||||||
@@ -123,8 +128,12 @@ Display::Display(int a_Width, int a_Height, const std::string& a_Title) :
|
|||||||
// Setup Platform/Renderer backends
|
// Setup Platform/Renderer backends
|
||||||
ImGui_ImplSDL3_InitForOpenGL(m_Window, m_GLContext);
|
ImGui_ImplSDL3_InitForOpenGL(m_Window, m_GLContext);
|
||||||
ImGui_ImplOpenGL3_Init("#version 330");
|
ImGui_ImplOpenGL3_Init("#version 330");
|
||||||
|
LoadTheme();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Display::Close() {
|
||||||
|
m_ShouldClose = true;
|
||||||
|
}
|
||||||
|
|
||||||
void Display::PollEvents() {
|
void Display::PollEvents() {
|
||||||
SDL_Event event;
|
SDL_Event event;
|
||||||
@@ -145,7 +154,7 @@ void Display::PollEvents() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
case SDL_EVENT_KEY_DOWN: {
|
case SDL_EVENT_KEY_DOWN: {
|
||||||
if(!event.key.repeat)
|
if (!event.key.repeat)
|
||||||
OnKeyDown(event.key.key);
|
OnKeyDown(event.key.key);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -161,7 +170,11 @@ void Display::PollEvents() {
|
|||||||
ImGui::NewFrame();
|
ImGui::NewFrame();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Display::Update() {
|
void Display::Update(float a_Delta) {
|
||||||
|
StateMachine::Update(a_Delta);
|
||||||
|
#ifndef NDEBUG
|
||||||
|
ImGui::ShowDemoWindow();
|
||||||
|
#endif
|
||||||
ImGui::Render();
|
ImGui::Render();
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
|
glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
|
||||||
10
src/td/display/DisplayState.cpp
Normal file
10
src/td/display/DisplayState.cpp
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
#include <td/display/DisplayState.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
|
||||||
|
DisplayState::DisplayState(Display& a_Display) : Display::State(a_Display) {
|
||||||
|
Connect(m_StateMachine.OnKeyDown, std::bind(&DisplayState::OnKeyDown, this, std::placeholders::_1));
|
||||||
|
Connect(m_StateMachine.OnAspectRatioChange, std::bind(&DisplayState::OnAspectRatioChange, this, std::placeholders::_1));
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace td
|
||||||
88
src/td/display/ImGuiTheme.cpp
Normal file
88
src/td/display/ImGuiTheme.cpp
Normal file
@@ -0,0 +1,88 @@
|
|||||||
|
#include <td/display/ImGuiTheme.h>
|
||||||
|
|
||||||
|
#include <imgui.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
|
||||||
|
void LoadTheme() {
|
||||||
|
|
||||||
|
static const bool bStyleDark_ = true;
|
||||||
|
static const float alpha_ = 0.8f;
|
||||||
|
|
||||||
|
ImGuiStyle& style = ImGui::GetStyle();
|
||||||
|
|
||||||
|
// light style from Pacôme Danhiez (user itamago) https://github.com/ocornut/imgui/pull/511#issuecomment-175719267
|
||||||
|
style.Alpha = 1.0f;
|
||||||
|
style.FrameRounding = 3.0f;
|
||||||
|
style.Colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
|
||||||
|
style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
|
||||||
|
style.Colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 0.94f);
|
||||||
|
// style.Colors[ImGuiCol_ChildWindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||||
|
style.Colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.94f);
|
||||||
|
style.Colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.39f);
|
||||||
|
style.Colors[ImGuiCol_BorderShadow] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
|
||||||
|
style.Colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.94f);
|
||||||
|
style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
||||||
|
style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
||||||
|
style.Colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
|
||||||
|
style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
|
||||||
|
style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
|
||||||
|
style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
|
||||||
|
style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
|
||||||
|
style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 1.00f);
|
||||||
|
style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.59f, 0.59f, 0.59f, 1.00f);
|
||||||
|
style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
|
||||||
|
// style.Colors[ImGuiCol_ComboBg] = ImVec4(0.86f, 0.86f, 0.86f, 0.99f);
|
||||||
|
style.Colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||||
|
style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
|
||||||
|
style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||||
|
style.Colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
||||||
|
style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||||
|
style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
|
||||||
|
style.Colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
|
||||||
|
style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
|
||||||
|
style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||||
|
// style.Colors[ImGuiCol_Column] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
|
||||||
|
// style.Colors[ImGuiCol_ColumnHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
|
||||||
|
// style.Colors[ImGuiCol_ColumnActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||||
|
style.Colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.50f);
|
||||||
|
style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
||||||
|
style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
|
||||||
|
// style.Colors[ImGuiCol_CloseButton] = ImVec4(0.59f, 0.59f, 0.59f, 0.50f);
|
||||||
|
// style.Colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f);
|
||||||
|
// style.Colors[ImGuiCol_CloseButtonActive] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f);
|
||||||
|
style.Colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
|
||||||
|
style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
|
||||||
|
style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
||||||
|
style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
|
||||||
|
style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
|
||||||
|
// style.Colors[ImGuiCol_ModalWindowDarkening] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
|
||||||
|
|
||||||
|
if (bStyleDark_) {
|
||||||
|
for (int i = 0; i <= ImGuiCol_COUNT; i++) {
|
||||||
|
ImVec4& col = style.Colors[i];
|
||||||
|
float H, S, V;
|
||||||
|
ImGui::ColorConvertRGBtoHSV(col.x, col.y, col.z, H, S, V);
|
||||||
|
|
||||||
|
if (S < 0.1f) {
|
||||||
|
V = 1.0f - V;
|
||||||
|
}
|
||||||
|
ImGui::ColorConvertHSVtoRGB(H, S, V, col.x, col.y, col.z);
|
||||||
|
if (col.w < 1.00f) {
|
||||||
|
col.w *= alpha_;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
for (int i = 0; i <= ImGuiCol_COUNT; i++) {
|
||||||
|
ImVec4& col = style.Colors[i];
|
||||||
|
if (col.w < 1.00f) {
|
||||||
|
col.x *= alpha_;
|
||||||
|
col.y *= alpha_;
|
||||||
|
col.z *= alpha_;
|
||||||
|
col.w *= alpha_;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace td
|
||||||
16
src/td/display/menu/CreatePartyMenu.cpp
Normal file
16
src/td/display/menu/CreatePartyMenu.cpp
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
#include <td/display/menu/CreatePartyMenu.h>
|
||||||
|
|
||||||
|
#include <imgui.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
|
||||||
|
CreatePartyMenu::CreatePartyMenu(MainMenuState& a_MainMenu) : MainMenuState::Menu(a_MainMenu) {}
|
||||||
|
|
||||||
|
CreatePartyMenu::~CreatePartyMenu() {}
|
||||||
|
|
||||||
|
void CreatePartyMenu::Update() {
|
||||||
|
ImGui::Text("CreatePartyMenu");
|
||||||
|
m_StateStack.RenderBackButton();
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace td
|
||||||
16
src/td/display/menu/JoinPartyMenu.cpp
Normal file
16
src/td/display/menu/JoinPartyMenu.cpp
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
#include <td/display/menu/JoinPartyMenu.h>
|
||||||
|
|
||||||
|
#include <imgui.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
|
||||||
|
JoinPartyMenu::JoinPartyMenu(MainMenuState& a_MainMenu) : MainMenuState::Menu(a_MainMenu) {}
|
||||||
|
|
||||||
|
JoinPartyMenu::~JoinPartyMenu() {}
|
||||||
|
|
||||||
|
void JoinPartyMenu::Update() {
|
||||||
|
ImGui::Text("JoinPartyMenu");
|
||||||
|
m_StateStack.RenderBackButton();
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace td
|
||||||
28
src/td/display/menu/MainMenu.cpp
Normal file
28
src/td/display/menu/MainMenu.cpp
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
#include <td/display/menu/MainMenu.h>
|
||||||
|
|
||||||
|
#include <imgui.h>
|
||||||
|
#include <td/display/menu/CreatePartyMenu.h>
|
||||||
|
#include <td/display/menu/JoinPartyMenu.h>
|
||||||
|
#include <td/display/menu/SettingsMenu.h>
|
||||||
|
#include <td/display/state/DebugWorldState.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
|
||||||
|
MainMenu::MainMenu(MainMenuState& a_MainMenu) : MainMenuState::Menu(a_MainMenu) {}
|
||||||
|
|
||||||
|
MainMenu::~MainMenu() {}
|
||||||
|
|
||||||
|
void MainMenu::Update() {
|
||||||
|
if (ImGui::Button("Create Party"))
|
||||||
|
m_StateStack.PushState<CreatePartyMenu>();
|
||||||
|
if (ImGui::Button("Join Party"))
|
||||||
|
m_StateStack.PushState<JoinPartyMenu>();
|
||||||
|
if (ImGui::Button("Settings"))
|
||||||
|
m_StateStack.PushState<SettingsMenu>();
|
||||||
|
#ifndef NDEBUG
|
||||||
|
if (ImGui::Button("Debug world"))
|
||||||
|
m_StateStack.ChangeState<DebugWorldState>();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace td
|
||||||
16
src/td/display/menu/SettingsMenu.cpp
Normal file
16
src/td/display/menu/SettingsMenu.cpp
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
#include <td/display/menu/SettingsMenu.h>
|
||||||
|
|
||||||
|
#include <imgui.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
|
||||||
|
SettingsMenu::SettingsMenu(MainMenuState& a_MainMenu) : MainMenuState::Menu(a_MainMenu) {}
|
||||||
|
|
||||||
|
SettingsMenu::~SettingsMenu() {}
|
||||||
|
|
||||||
|
void SettingsMenu::Update() {
|
||||||
|
ImGui::Text("SettingsMenu");
|
||||||
|
m_StateStack.RenderBackButton();
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace td
|
||||||
116
src/td/display/state/DebugWorldState.cpp
Normal file
116
src/td/display/state/DebugWorldState.cpp
Normal file
@@ -0,0 +1,116 @@
|
|||||||
|
#include <td/display/state/DebugWorldState.h>
|
||||||
|
|
||||||
|
#include <chrono>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
#include <td/game/World.h>
|
||||||
|
#include <td/protocol/packet/Packets.h>
|
||||||
|
#include <td/render/renderer/EntityRenderer.h>
|
||||||
|
#include <td/render/renderer/PlayerListRenderer.h>
|
||||||
|
#include <td/render/renderer/TimerRenderer.h>
|
||||||
|
#include <td/render/renderer/TowerRenderer.h>
|
||||||
|
#include <td/render/renderer/WorldRenderer.h>
|
||||||
|
|
||||||
|
#include <server/Server.h>
|
||||||
|
#include <server/socket/FakeSocket.h>
|
||||||
|
#include <server/state/LobbyState.h>
|
||||||
|
|
||||||
|
#include <client/Client.h>
|
||||||
|
#include <client/socket/FakeSocket.h>
|
||||||
|
#include <client/state/GameState.h>
|
||||||
|
#include <client/state/LoggingState.h>
|
||||||
|
|
||||||
|
#include <td/display/Display.h>
|
||||||
|
#include <td/display/state/DebugWorldState.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
|
||||||
|
DebugWorldState::DebugWorldState(Display& a_Display) : DisplayState(a_Display) {
|
||||||
|
// server
|
||||||
|
m_ServerSocket = std::make_shared<server::FakeSocket>();
|
||||||
|
m_Server = std::make_unique<server::Server>(m_ServerSocket);
|
||||||
|
|
||||||
|
// client
|
||||||
|
auto clientFakeSocket = client::FakeSocket::Connect(m_ServerSocket);
|
||||||
|
m_Client = std::make_unique<client::Client>(clientFakeSocket);
|
||||||
|
|
||||||
|
// TODO: make it better
|
||||||
|
m_Client->OnStateChange.Connect([this](client::Client::State& a_State) {
|
||||||
|
if (auto gameState = dynamic_cast<client::GameState*>(&a_State)) {
|
||||||
|
// render
|
||||||
|
auto clientWorld = gameState->GetWorld();
|
||||||
|
m_Renderer.AddRenderer<render::WorldRenderer>(m_Camera, clientWorld);
|
||||||
|
m_Renderer.AddRenderer<render::EntityRenderer>(m_Camera, clientWorld);
|
||||||
|
m_Renderer.AddRenderer<render::TowerRenderer>(m_Camera, clientWorld);
|
||||||
|
m_Renderer.AddRenderer<render::TimerRenderer>(*gameState);
|
||||||
|
|
||||||
|
auto& list = m_Renderer.AddRenderer<render::PlayerListRenderer>(m_Client->GetPlayers());
|
||||||
|
|
||||||
|
list.OnPlayerCreate.Connect([this]() {
|
||||||
|
auto newSocket = client::FakeSocket::Connect(m_ServerSocket);
|
||||||
|
auto newClient = std::make_unique<client::Client>(newSocket);
|
||||||
|
newClient->ChangeState<client::LoggingState>("Bot");
|
||||||
|
m_FakeClients.push_back(std::move(newClient));
|
||||||
|
});
|
||||||
|
|
||||||
|
list.OnPlayerKick.Connect([this](PlayerID a_Player) {
|
||||||
|
auto it = std::find_if(m_FakeClients.begin(), m_FakeClients.end(), [a_Player](auto& clientPtr) {
|
||||||
|
if (!clientPtr->GetId().has_value())
|
||||||
|
return false;
|
||||||
|
return clientPtr->GetId().value() == a_Player;
|
||||||
|
});
|
||||||
|
m_FakeClients.erase(it);
|
||||||
|
});
|
||||||
|
|
||||||
|
// update state
|
||||||
|
m_ClientState = gameState;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
m_Client->ChangeState<client::LoggingState>("Player0");
|
||||||
|
|
||||||
|
// camera
|
||||||
|
m_Camera.SetCamPos({77, 7, 13});
|
||||||
|
m_Camera.UpdatePerspective(m_StateMachine.GetAspectRatio());
|
||||||
|
}
|
||||||
|
|
||||||
|
void DebugWorldState::Update(float a_Delta) {
|
||||||
|
m_Server->Update(a_Delta * m_PlaySpeed);
|
||||||
|
m_Client->Update(a_Delta * m_PlaySpeed);
|
||||||
|
if (m_ClientState)
|
||||||
|
m_Renderer.Render(m_ClientState->GetCurrentLerp());
|
||||||
|
}
|
||||||
|
|
||||||
|
void DebugWorldState::OnAspectRatioChange(float a_Ratio) {
|
||||||
|
m_Camera.UpdatePerspective(a_Ratio);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DebugWorldState::OnKeyDown(SDL_Keycode a_Key) {
|
||||||
|
// temporary tests
|
||||||
|
constexpr int SECONDS = 10;
|
||||||
|
switch (a_Key) {
|
||||||
|
case SDLK_A:
|
||||||
|
m_Client->SendPacket(td::protocol::packets::SpawnTroopPacket(td::EntityType::Zombie, 1));
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SDLK_Z:
|
||||||
|
m_Client->SendPacket(td::protocol::packets::PlaceTowerPacket(td::TowerType::Archer, td::TowerCoords(77, 13)));
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SDLK_F:
|
||||||
|
m_Server->Update(SECONDS);
|
||||||
|
m_Client->Update(SECONDS);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SDLK_P:
|
||||||
|
m_PlaySpeed = 1 - m_PlaySpeed;
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DebugWorldState::~DebugWorldState() {}
|
||||||
|
|
||||||
|
} // namespace td
|
||||||
42
src/td/display/state/MainMenuState.cpp
Normal file
42
src/td/display/state/MainMenuState.cpp
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
#include <td/display/state/MainMenuState.h>
|
||||||
|
|
||||||
|
#include <imgui.h>
|
||||||
|
#include <td/display/menu/MainMenu.h>
|
||||||
|
#include <td/display/state/DebugWorldState.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
|
||||||
|
MainMenuState::MainMenuState(Display& a_Display) : DisplayState(a_Display) {
|
||||||
|
PushState<MainMenu>();
|
||||||
|
}
|
||||||
|
|
||||||
|
MainMenuState::~MainMenuState() {}
|
||||||
|
|
||||||
|
static int GetWindowFullScreenFlags() {
|
||||||
|
return ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoBackground;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void SetNextWindowFullScreen() {
|
||||||
|
const ImGuiViewport* viewport = ImGui::GetMainViewport();
|
||||||
|
ImGui::SetNextWindowPos(viewport->WorkPos);
|
||||||
|
ImGui::SetNextWindowSize(viewport->WorkSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainMenuState::Update(float a_Delta) {
|
||||||
|
SetNextWindowFullScreen();
|
||||||
|
ImGui::Begin("MainWindow", nullptr, GetWindowFullScreenFlags());
|
||||||
|
MainMenuStateStack::Update();
|
||||||
|
ImGui::End();
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainMenuState::RenderBackButton() {
|
||||||
|
if (ImGui::Button("Back"))
|
||||||
|
PopState();
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainMenuState::OnKeyDown(SDL_Keycode a_Key) {
|
||||||
|
if (a_Key == SDLK_ESCAPE)
|
||||||
|
PopState();
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace td
|
||||||
@@ -1,5 +1,9 @@
|
|||||||
|
#include <cassert>
|
||||||
|
#include <td/Maths.h>
|
||||||
#include <td/game/World.h>
|
#include <td/game/World.h>
|
||||||
|
#include <td/game/WorldTypes.h>
|
||||||
|
|
||||||
|
#include <td/protocol/packet/PacketSerialize.h>
|
||||||
#include <td/simulation/WorldTicker.h>
|
#include <td/simulation/WorldTicker.h>
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
@@ -14,7 +18,7 @@ class ColorTileVisitor : public TileHandler {
|
|||||||
ColorTileVisitor(const World& a_World) : m_World(a_World), m_Result(nullptr) {}
|
ColorTileVisitor(const World& a_World) : m_World(a_World), m_Result(nullptr) {}
|
||||||
|
|
||||||
virtual void Handle(const EmptyTile& a_Tile) override {}
|
virtual void Handle(const EmptyTile& a_Tile) override {}
|
||||||
|
|
||||||
virtual void Handle(const TowerTile& a_Tile) override {
|
virtual void Handle(const TowerTile& a_Tile) override {
|
||||||
m_Result = &m_World.GetTowerTileColorPalette()[a_Tile->m_ColorPaletteRef];
|
m_Result = &m_World.GetTowerTileColorPalette()[a_Tile->m_ColorPaletteRef];
|
||||||
}
|
}
|
||||||
@@ -62,6 +66,16 @@ bool World::LoadMap(const protocol::pdata::WorldHeader& a_WorldHeader) {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protocol::packets::WorldHeaderPacket World::GetPacketHeader() const {
|
||||||
|
return protocol::packets::WorldHeaderPacket(m_TowerPlacePalette, m_WalkablePalette, m_DecorationPalette, m_Background,
|
||||||
|
m_SpawnColorPalette, m_TilePalette, GetRedTeam().GetSpawn(), GetBlueTeam().GetSpawn(), GetRedTeam().GetCastle(),
|
||||||
|
GetBlueTeam().GetCastle());
|
||||||
|
}
|
||||||
|
|
||||||
|
protocol::packets::WorldDataPacket World::GetPacketData() const {
|
||||||
|
return protocol::packets::WorldDataPacket(m_Chunks);
|
||||||
|
}
|
||||||
|
|
||||||
bool World::LoadMap(const protocol::pdata::WorldData& a_WorldData) {
|
bool World::LoadMap(const protocol::pdata::WorldData& a_WorldData) {
|
||||||
m_Chunks = a_WorldData.m_Chunks;
|
m_Chunks = a_WorldData.m_Chunks;
|
||||||
return true;
|
return true;
|
||||||
@@ -78,5 +92,14 @@ void World::ResetSnapshots(std::shared_ptr<sim::WorldSnapshot>& a_Current, std::
|
|||||||
m_NextState = a_Next;
|
m_NextState = a_Next;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TilePtr World::GetTile(std::int32_t x, std::int32_t y) const {
|
||||||
|
ChunkCoord coords{static_cast<std::int16_t>(x / Chunk::ChunkWidth), static_cast<std::int16_t>(y / Chunk::ChunkHeight)};
|
||||||
|
auto it = m_Chunks.find(coords);
|
||||||
|
assert(it != m_Chunks.end());
|
||||||
|
auto chunk = it->second;
|
||||||
|
Vec2i inchunkCoords{x % Chunk::ChunkWidth, y % Chunk::ChunkHeight};
|
||||||
|
return GetTilePtr(chunk->GetTileIndex(inchunkCoords.y * Chunk::ChunkWidth + inchunkCoords.x));
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace game
|
} // namespace game
|
||||||
} // namespace td
|
} // namespace td
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
#include "td/Maths.h"
|
||||||
#include <td/render/Camera.h>
|
#include <td/render/Camera.h>
|
||||||
|
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
@@ -24,5 +25,9 @@ void Camera::SetCamPos(const Vec3f& a_NewPos) {
|
|||||||
OnViewChange();
|
OnViewChange();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const Vec3f& Camera::GetCamPos() const {
|
||||||
|
return m_CamPos;
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace render
|
} // namespace render
|
||||||
} // namespace td
|
} // namespace td
|
||||||
|
|||||||
@@ -8,10 +8,17 @@ namespace render {
|
|||||||
void BasicRenderer::Render(const GL::VertexArray& a_Vao) {
|
void BasicRenderer::Render(const GL::VertexArray& a_Vao) {
|
||||||
a_Vao.Bind();
|
a_Vao.Bind();
|
||||||
glDrawArrays(GL_TRIANGLES, 0, a_Vao.GetVertexCount());
|
glDrawArrays(GL_TRIANGLES, 0, a_Vao.GetVertexCount());
|
||||||
// glDrawElements(GL_TRIANGLES, a_Vao.GetVertexCount(), GL_UNSIGNED_INT, nullptr);
|
|
||||||
a_Vao.Unbind();
|
a_Vao.Unbind();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void BasicRenderer::Render(const Model& a_Model) {
|
||||||
|
for (const auto& vao : a_Model.m_Vaos) {
|
||||||
|
vao->Bind();
|
||||||
|
glDrawElements(GL_TRIANGLES, vao->GetVertexCount(), GL_UNSIGNED_INT, nullptr);
|
||||||
|
vao->Unbind();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
RenderPipeline::RenderPipeline() {
|
RenderPipeline::RenderPipeline() {
|
||||||
glEnable(GL_TEXTURE_2D);
|
glEnable(GL_TEXTURE_2D);
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
|
|||||||
128
src/td/render/loader/FbxLoader.cpp
Normal file
128
src/td/render/loader/FbxLoader.cpp
Normal file
@@ -0,0 +1,128 @@
|
|||||||
|
#include <td/render/loader/FbxLoader.h>
|
||||||
|
|
||||||
|
#include <assimp/Importer.hpp> // C++ importer interface
|
||||||
|
#include <assimp/postprocess.h> // Post processing flags
|
||||||
|
#include <assimp/scene.h> // Output data structure
|
||||||
|
#include <iostream>
|
||||||
|
#include <memory>
|
||||||
|
#include <sp/common/DataBuffer.h>
|
||||||
|
#include <td/render/loader/GLLoader.h>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#define VERTEX_SIZE 3
|
||||||
|
#define UV_SIZE 2
|
||||||
|
|
||||||
|
#define VERTEX_POSITION_INDEX 0
|
||||||
|
#define VERTEX_UV_INDEX 1
|
||||||
|
#define VERTEX_NORMAL_INDEX 2
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace ModelLoader {
|
||||||
|
|
||||||
|
static std::unique_ptr<GL::VertexArray> ProcessMesh(aiMesh* mesh, const aiScene* scene, const aiMatrix4x4& transform) {
|
||||||
|
std::vector<float> positions;
|
||||||
|
std::vector<float> textureCoords;
|
||||||
|
std::vector<float> normals;
|
||||||
|
|
||||||
|
std::vector<unsigned int> indicies;
|
||||||
|
|
||||||
|
aiFace* faces = mesh->mFaces;
|
||||||
|
std::size_t faceNumber = mesh->mNumFaces;
|
||||||
|
|
||||||
|
for (std::size_t j = 0; j < faceNumber; j++) {
|
||||||
|
std::size_t offset = indicies.size();
|
||||||
|
std::size_t numIndices = faces[j].mNumIndices;
|
||||||
|
|
||||||
|
indicies.resize(indicies.size() + numIndices);
|
||||||
|
std::memcpy(indicies.data() + offset, faces[j].mIndices, numIndices * sizeof(unsigned int));
|
||||||
|
}
|
||||||
|
|
||||||
|
std::size_t vertNumber = mesh->mNumVertices;
|
||||||
|
aiVector3D* vertecies = mesh->mVertices;
|
||||||
|
|
||||||
|
for (std::size_t j = 0; j < vertNumber; j++) {
|
||||||
|
aiVector3D vertex = transform * vertecies[j];
|
||||||
|
|
||||||
|
positions.push_back(vertex.x);
|
||||||
|
positions.push_back(vertex.y);
|
||||||
|
positions.push_back(vertex.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mesh->HasNormals()) {
|
||||||
|
aiVector3D* vertexNormals = mesh->mNormals;
|
||||||
|
|
||||||
|
for (std::size_t j = 0; j < vertNumber; j++) {
|
||||||
|
aiVector3D normal = transform * vertexNormals[j];
|
||||||
|
|
||||||
|
normals.push_back(normal.x);
|
||||||
|
normals.push_back(normal.y);
|
||||||
|
normals.push_back(normal.z);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
aiVector3D** vertexTexture = mesh->mTextureCoords;
|
||||||
|
|
||||||
|
for (std::size_t j = 0; j < vertNumber; j++) {
|
||||||
|
textureCoords.push_back(vertexTexture[0][j].x);
|
||||||
|
textureCoords.push_back(vertexTexture[0][j].y);
|
||||||
|
}
|
||||||
|
|
||||||
|
GL::VertexBuffer positionVBO(positions, VERTEX_SIZE);
|
||||||
|
positionVBO.AddVertexAttribPointer(VERTEX_POSITION_INDEX, VERTEX_SIZE, 0);
|
||||||
|
|
||||||
|
GL::VertexBuffer textureVBO(textureCoords, UV_SIZE);
|
||||||
|
textureVBO.AddVertexAttribPointer(VERTEX_UV_INDEX, UV_SIZE, 0);
|
||||||
|
|
||||||
|
GL::VertexBuffer normalVBO(normals, VERTEX_SIZE);
|
||||||
|
normalVBO.AddVertexAttribPointer(VERTEX_NORMAL_INDEX, VERTEX_SIZE, 0);
|
||||||
|
|
||||||
|
auto Vao = std::make_unique<GL::VertexArray>(GL::ElementBuffer{indicies});
|
||||||
|
Vao->Bind();
|
||||||
|
Vao->BindVertexBuffer(std::move(positionVBO));
|
||||||
|
Vao->BindVertexBuffer(std::move(textureVBO));
|
||||||
|
Vao->BindVertexBuffer(std::move(normalVBO));
|
||||||
|
Vao->Unbind();
|
||||||
|
|
||||||
|
return Vao;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ProcessNode(
|
||||||
|
aiNode* node, const aiScene* scene, std::vector<std::unique_ptr<GL::VertexArray>>& meshes, const aiMatrix4x4& transform) {
|
||||||
|
// recursive
|
||||||
|
for (unsigned int i = 0; i < node->mNumChildren; i++) {
|
||||||
|
ProcessNode(node->mChildren[i], scene, meshes, transform * node->mTransformation);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (unsigned int i = 0; i < node->mNumMeshes; i++) {
|
||||||
|
aiMesh* mesh = scene->mMeshes[node->mMeshes[i]];
|
||||||
|
meshes.push_back(ProcessMesh(mesh, scene, transform * node->mTransformation));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Model LoadModel(const std::string& fileName) {
|
||||||
|
// DataBuffer fileData = utils::AssetsManager::GetAsset(fileName);
|
||||||
|
sp::DataBuffer fileData;
|
||||||
|
fileData.ReadFile(fileName);
|
||||||
|
|
||||||
|
Assimp::Importer importer;
|
||||||
|
|
||||||
|
const aiScene* scene = importer.ReadFile(fileName, aiProcess_CalcTangentSpace | aiProcess_Triangulate | aiProcess_SortByPType |
|
||||||
|
aiProcess_OptimizeGraph | aiProcess_OptimizeMeshes | aiProcess_GlobalScale | aiProcess_FlipUVs);
|
||||||
|
|
||||||
|
if (!scene) {
|
||||||
|
std::cerr << "[ModelLoader] Failed to load model !\n";
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
// utils::LOGD(utils::Format("[ModelLoader]\tModel nodes : %i", scene->mRootNode->mNumMeshes));
|
||||||
|
|
||||||
|
Model model;
|
||||||
|
ProcessNode(scene->mRootNode, scene, model.m_Vaos, {});
|
||||||
|
|
||||||
|
std::cout << "Loaded " << model.m_Vaos.size() << " vaos !\n";
|
||||||
|
|
||||||
|
return model;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace ModelLoader
|
||||||
|
} // namespace td
|
||||||
89
src/td/render/loader/TextureLoader.cpp
Normal file
89
src/td/render/loader/TextureLoader.cpp
Normal file
@@ -0,0 +1,89 @@
|
|||||||
|
/*
|
||||||
|
* TextureLoader.cpp
|
||||||
|
*
|
||||||
|
* Created on: 15 nov. 2020
|
||||||
|
* Author: simon
|
||||||
|
*/
|
||||||
|
|
||||||
|
// #include "render/loader/TextureLoader.h"
|
||||||
|
// #include "render/loader/stb_image.h"
|
||||||
|
// #include "render/GL.h"
|
||||||
|
// #include "misc/Log.h"
|
||||||
|
// #include "misc/Format.h"
|
||||||
|
|
||||||
|
#include <td/render/loader/TextureLoader.h>
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <td/misc/Log.h>
|
||||||
|
#include <utility>
|
||||||
|
|
||||||
|
#define STB_IMAGE_IMPLEMENTATION
|
||||||
|
#include <stb_image.h>
|
||||||
|
|
||||||
|
#include <td/render/OpenGL.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace TextureLoader {
|
||||||
|
|
||||||
|
GL::Texture LoadTexture(const std::string& fileName) {
|
||||||
|
|
||||||
|
int width, height, comp;
|
||||||
|
|
||||||
|
unsigned char* image = stbi_load(fileName.c_str(), &width, &height, &comp, STBI_rgb_alpha);
|
||||||
|
|
||||||
|
if (image == nullptr) {
|
||||||
|
utils::LOGE("Erreur lors du chargement de la texture !");
|
||||||
|
throw std::runtime_error("Failed to load texture");
|
||||||
|
}
|
||||||
|
|
||||||
|
GL::Texture texture(reinterpret_cast<const char*>(image), width, height, comp);
|
||||||
|
|
||||||
|
stbi_image_free(image);
|
||||||
|
|
||||||
|
// utils::LOGD(utils::format("Texture %s chargée !", fileName.c_str()));
|
||||||
|
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace TextureLoader
|
||||||
|
|
||||||
|
namespace GL {
|
||||||
|
|
||||||
|
Texture::Texture(const char* textureData, int width, int height, int comp) {
|
||||||
|
glGenTextures(1, &m_ID);
|
||||||
|
|
||||||
|
Bind();
|
||||||
|
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
|
||||||
|
assert(comp == 3 || comp == 4);
|
||||||
|
|
||||||
|
if (comp == 3)
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, textureData);
|
||||||
|
else
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData);
|
||||||
|
|
||||||
|
Unbind();
|
||||||
|
}
|
||||||
|
|
||||||
|
Texture::Texture(Texture&& a_Other) {
|
||||||
|
std::swap(m_ID, a_Other.m_ID);
|
||||||
|
}
|
||||||
|
|
||||||
|
Texture::~Texture() {
|
||||||
|
glDeleteTextures(1, &m_ID);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Texture::Bind() const {
|
||||||
|
glBindTexture(GL_TEXTURE_2D, m_ID);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Texture::Unbind() const {
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
} // namespace GL
|
||||||
|
|
||||||
|
} // namespace td
|
||||||
@@ -1,3 +1,6 @@
|
|||||||
|
#include "td/render/Renderer.h"
|
||||||
|
#include "td/render/loader/TextureLoader.h"
|
||||||
|
#include <memory>
|
||||||
#include <td/render/renderer/EntityRenderer.h>
|
#include <td/render/renderer/EntityRenderer.h>
|
||||||
|
|
||||||
#include <td/render/loader/WorldLoader.h>
|
#include <td/render/loader/WorldLoader.h>
|
||||||
@@ -5,10 +8,11 @@
|
|||||||
namespace td {
|
namespace td {
|
||||||
namespace render {
|
namespace render {
|
||||||
|
|
||||||
EntityRenderer::EntityRenderer(Camera& a_Camera, const game::World& a_World) : Renderer(a_Camera), m_World(a_World) {
|
EntityRenderer::EntityRenderer(Camera& a_Camera, const game::WorldPtr& a_World) : Renderer(a_Camera), m_World(a_World) {
|
||||||
m_EntityVao = std::make_unique<GL::VertexArray>(WorldLoader::LoadMobModel());
|
m_EntityModel = ModelLoader::LoadModel("assets/zombie.fbx");
|
||||||
|
m_EntityTexture = std::make_unique<GL::Texture>(TextureLoader::LoadTexture("assets/zombie.png"));
|
||||||
m_Shader->Start();
|
m_Shader->Start();
|
||||||
m_Shader->SetColorEffect({1, 0, 1});
|
m_Shader->SetColorEffect({1, 1, 1});
|
||||||
}
|
}
|
||||||
|
|
||||||
EntityRenderer::~EntityRenderer() {}
|
EntityRenderer::~EntityRenderer() {}
|
||||||
@@ -17,13 +21,14 @@ EntityRenderer::~EntityRenderer() {}
|
|||||||
|
|
||||||
void EntityRenderer::Render(float a_Lerp) {
|
void EntityRenderer::Render(float a_Lerp) {
|
||||||
m_Shader->Start();
|
m_Shader->Start();
|
||||||
for (const auto& mob : m_World.GetMobList()) {
|
for (const auto& mob : m_World->GetMobList()) {
|
||||||
|
|
||||||
float x = Lerp<game::Mob>(*mob, a_Lerp, [](const game::Mob& a_Mob) { return static_cast<float>(a_Mob.m_Position.x); });
|
float x = Lerp<game::Mob>(*mob, a_Lerp, [](const game::Mob& a_Mob) { return static_cast<float>(a_Mob.m_Position.x); });
|
||||||
float z = Lerp<game::Mob>(*mob, a_Lerp, [](const game::Mob& a_Mob) { return static_cast<float>(a_Mob.m_Position.y); });
|
float z = Lerp<game::Mob>(*mob, a_Lerp, [](const game::Mob& a_Mob) { return static_cast<float>(a_Mob.m_Position.y); });
|
||||||
|
|
||||||
m_Shader->SetModelPos({x, 1, z});
|
m_Shader->SetModelPos({x, .001, z});
|
||||||
Renderer::Render(*m_EntityVao);
|
m_EntityTexture->Bind();
|
||||||
|
Renderer::Render(m_EntityModel);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
32
src/td/render/renderer/PlayerListRenderer.cpp
Normal file
32
src/td/render/renderer/PlayerListRenderer.cpp
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
#include <td/render/renderer/PlayerListRenderer.h>
|
||||||
|
|
||||||
|
#include <imgui.h>
|
||||||
|
#include <optional>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace render {
|
||||||
|
|
||||||
|
void PlayerListRenderer::Render(float a_Lerp) {
|
||||||
|
ImGui::Begin("Players");
|
||||||
|
if (ImGui::Button("Add player")) {
|
||||||
|
OnPlayerCreate();
|
||||||
|
}
|
||||||
|
std::optional<PlayerID> kick;
|
||||||
|
for (const auto& [id, player] : m_Players) {
|
||||||
|
ImGui::PushID(id);
|
||||||
|
ImGui::Text("[%i] %s", id, player.m_PlayerName.c_str());
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::Button("Kick")){
|
||||||
|
kick = id;
|
||||||
|
}
|
||||||
|
ImGui::PopID();
|
||||||
|
}
|
||||||
|
ImGui::End();
|
||||||
|
if (kick.has_value())
|
||||||
|
OnPlayerKick(*kick);
|
||||||
|
}
|
||||||
|
|
||||||
|
PlayerListRenderer::PlayerListRenderer(const client::PlayerManager& a_Players) : m_Players(a_Players) {}
|
||||||
|
|
||||||
|
} // namespace render
|
||||||
|
} // namespace td
|
||||||
18
src/td/render/renderer/TimerRenderer.cpp
Normal file
18
src/td/render/renderer/TimerRenderer.cpp
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
#include <client/state/GameState.h>
|
||||||
|
#include <td/render/renderer/TimerRenderer.h>
|
||||||
|
|
||||||
|
#include <imgui.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace render {
|
||||||
|
|
||||||
|
void TimerRenderer::Render(float a_Lerp) {
|
||||||
|
ImGui::Begin("Timer");
|
||||||
|
ImGui::Text("Time : %02d:%02d", static_cast<int>(m_State.GetElapsedTime()) / 60, static_cast<int>(m_State.GetElapsedTime()) % 60);
|
||||||
|
ImGui::End();
|
||||||
|
}
|
||||||
|
|
||||||
|
TimerRenderer::TimerRenderer(const client::GameState& a_State) : m_State(a_State) {}
|
||||||
|
|
||||||
|
} // namespace render
|
||||||
|
} // namespace td
|
||||||
@@ -5,7 +5,7 @@
|
|||||||
namespace td {
|
namespace td {
|
||||||
namespace render {
|
namespace render {
|
||||||
|
|
||||||
TowerRenderer::TowerRenderer(Camera& a_Camera, const game::World& a_World) : Renderer(a_Camera), m_World(a_World) {
|
TowerRenderer::TowerRenderer(Camera& a_Camera, const game::WorldPtr& a_World) : Renderer(a_Camera), m_World(a_World) {
|
||||||
m_EntityVao = std::make_unique<GL::VertexArray>(WorldLoader::LoadMobModel());
|
m_EntityVao = std::make_unique<GL::VertexArray>(WorldLoader::LoadMobModel());
|
||||||
m_Shader->Start();
|
m_Shader->Start();
|
||||||
m_Shader->SetColorEffect({0, 0, 1});
|
m_Shader->SetColorEffect({0, 0, 1});
|
||||||
@@ -17,8 +17,8 @@ TowerRenderer::~TowerRenderer() {}
|
|||||||
|
|
||||||
void TowerRenderer::Render(float a_Lerp) {
|
void TowerRenderer::Render(float a_Lerp) {
|
||||||
m_Shader->Start();
|
m_Shader->Start();
|
||||||
for (const auto& tower : m_World.GetTowers()) {
|
for (const auto& tower : m_World->GetTowers()) {
|
||||||
m_Shader->SetModelPos({tower->GetCenterX(), 1, tower->GetCenterY()});
|
m_Shader->SetModelPos({tower->GetCenterX(), .001, tower->GetCenterY()});
|
||||||
Renderer::Render(*m_EntityVao);
|
Renderer::Render(*m_EntityVao);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
#include <td/Maths.h>
|
||||||
#include <td/render/renderer/WorldRenderer.h>
|
#include <td/render/renderer/WorldRenderer.h>
|
||||||
|
|
||||||
#include <td/render/loader/WorldLoader.h>
|
#include <td/render/loader/WorldLoader.h>
|
||||||
@@ -7,16 +8,25 @@
|
|||||||
namespace td {
|
namespace td {
|
||||||
namespace render {
|
namespace render {
|
||||||
|
|
||||||
WorldRenderer::WorldRenderer(Camera& a_Camera, const game::World& a_World) : Renderer(a_Camera) {
|
WorldRenderer::WorldRenderer(Camera& a_Camera, const game::WorldPtr& a_World) : Renderer(a_Camera) {
|
||||||
m_WorldVao = std::make_unique<GL::VertexArray>(WorldLoader::LoadWorldModel(&a_World));
|
m_WorldVao = std::make_unique<GL::VertexArray>(WorldLoader::LoadWorldModel(a_World.get()));
|
||||||
}
|
}
|
||||||
|
|
||||||
WorldRenderer::~WorldRenderer() {}
|
WorldRenderer::~WorldRenderer() {}
|
||||||
|
|
||||||
|
void WorldRenderer::UpdateControls() {
|
||||||
|
if (ImGui::IsMouseDown(ImGuiMouseButton_Left)) {
|
||||||
|
constexpr float sensitivity = 1.0f;
|
||||||
|
float delta = ImGui::GetIO().DeltaTime;
|
||||||
|
auto mouseDelta = ImGui::GetIO().MouseDelta;
|
||||||
|
m_Camera.SetCamPos(m_Camera.GetCamPos() + Vec3f{-mouseDelta.x * delta * sensitivity, 0, -mouseDelta.y * delta * sensitivity});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void WorldRenderer::Render(float a_Lerp) {
|
void WorldRenderer::Render(float a_Lerp) {
|
||||||
|
UpdateControls();
|
||||||
m_Shader->Start();
|
m_Shader->Start();
|
||||||
Renderer::Render(*m_WorldVao);
|
Renderer::Render(*m_WorldVao);
|
||||||
ImGui::ShowDemoWindow();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace render
|
} // namespace render
|
||||||
|
|||||||
@@ -53,12 +53,16 @@ static const char vertexSource[] = R"(
|
|||||||
#version 330
|
#version 330
|
||||||
|
|
||||||
layout(location = 0) in vec3 position;
|
layout(location = 0) in vec3 position;
|
||||||
|
layout(location = 1) in vec2 texCoords;
|
||||||
|
|
||||||
uniform mat4 viewMatrix;
|
uniform mat4 viewMatrix;
|
||||||
uniform mat4 projectionMatrix;
|
uniform mat4 projectionMatrix;
|
||||||
uniform vec3 modelPosition;
|
uniform vec3 modelPosition;
|
||||||
|
|
||||||
|
out vec2 pass_textureCoords;
|
||||||
|
|
||||||
void main(void){
|
void main(void){
|
||||||
|
pass_textureCoords = texCoords;
|
||||||
gl_Position = projectionMatrix * viewMatrix * vec4(position + modelPosition, 1.0);
|
gl_Position = projectionMatrix * viewMatrix * vec4(position + modelPosition, 1.0);
|
||||||
}
|
}
|
||||||
)";
|
)";
|
||||||
@@ -66,19 +70,23 @@ void main(void){
|
|||||||
static const char fragmentSource[] = R"(
|
static const char fragmentSource[] = R"(
|
||||||
#version 330
|
#version 330
|
||||||
|
|
||||||
|
in vec2 pass_textureCoords;
|
||||||
|
|
||||||
out vec4 out_color;
|
out vec4 out_color;
|
||||||
|
|
||||||
uniform vec3 ColorEffect;
|
uniform vec3 ColorEffect;
|
||||||
|
uniform sampler2D textureSampler;
|
||||||
|
|
||||||
void main(void){
|
void main(void){
|
||||||
|
|
||||||
vec4 color = vec4(ColorEffect, 1.0);
|
vec4 color = vec4(ColorEffect, 1.0) * texture(textureSampler, pass_textureCoords);
|
||||||
|
|
||||||
if (color.a <= 0.1)
|
if (color.a <= 0.1)
|
||||||
discard;
|
discard;
|
||||||
|
|
||||||
out_color = color;
|
out_color = color;
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
)";
|
)";
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -16,11 +16,10 @@ std::uint64_t GetTime() {
|
|||||||
std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock().now().time_since_epoch()).count());
|
std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock().now().time_since_epoch()).count());
|
||||||
}
|
}
|
||||||
|
|
||||||
ClientSimulation::ClientSimulation(game::World& a_World, GameHistory&& a_History, std::uint64_t a_StepTime) :
|
ClientSimulation::ClientSimulation(std::shared_ptr<game::World> a_World, GameHistory&& a_History, std::uint64_t a_StepTime) :
|
||||||
m_StepTime(a_StepTime),
|
m_StepTime(a_StepTime),
|
||||||
m_World(a_World),
|
m_World(a_World),
|
||||||
m_CurrentTime(0),
|
m_CurrentTime(0),
|
||||||
m_LastTime(GetTime()),
|
|
||||||
m_CurrentStep(0),
|
m_CurrentStep(0),
|
||||||
m_LastSnapshot(std::make_shared<WorldSnapshot>()),
|
m_LastSnapshot(std::make_shared<WorldSnapshot>()),
|
||||||
m_LastValidStep(0) {
|
m_LastValidStep(0) {
|
||||||
@@ -31,37 +30,44 @@ ClientSimulation::ClientSimulation(game::World& a_World, GameHistory&& a_History
|
|||||||
Step();
|
Step();
|
||||||
}
|
}
|
||||||
|
|
||||||
ClientSimulation::ClientSimulation(game::World& a_World, std::uint64_t a_StepTime) :
|
ClientSimulation::ClientSimulation(
|
||||||
|
std::shared_ptr<game::World> a_World, std::uint64_t a_StepTime, const std::vector<protocol::LockStep>& a_FirstSteps) :
|
||||||
m_StepTime(a_StepTime),
|
m_StepTime(a_StepTime),
|
||||||
m_World(a_World),
|
m_World(a_World),
|
||||||
m_History(std::numeric_limits<StepTime>::max()),
|
m_History(std::numeric_limits<StepTime>::max()),
|
||||||
m_CurrentTime(0),
|
m_CurrentTime(0),
|
||||||
m_LastTime(GetTime()),
|
|
||||||
m_CurrentStep(0),
|
m_CurrentStep(0),
|
||||||
m_LastSnapshot(std::make_shared<WorldSnapshot>()),
|
m_LastSnapshot(std::make_shared<WorldSnapshot>()),
|
||||||
m_LastValidStep(0) {}
|
m_LastValidStep(0) {
|
||||||
|
if (!a_FirstSteps.empty()) {
|
||||||
float ClientSimulation::Update() {
|
for (std::size_t i = 0; i < a_FirstSteps.size(); i++) {
|
||||||
// TODO: handle freezes (m_CurrentTime > 2 * m_StepTime)
|
m_History[i] = a_FirstSteps[i];
|
||||||
m_CurrentTime += GetTime() - m_LastTime;
|
}
|
||||||
m_LastTime = GetTime();
|
FastForward(a_FirstSteps.size());
|
||||||
if (m_CurrentTime > m_StepTime) {
|
|
||||||
Step();
|
|
||||||
m_CurrentTime %= m_StepTime;
|
|
||||||
}
|
}
|
||||||
return (float)m_CurrentTime / (float)m_StepTime;
|
}
|
||||||
|
|
||||||
|
float ClientSimulation::Update(float a_Delta) {
|
||||||
|
// TODO: handle freezes (m_CurrentTime > 2 * m_StepTime)
|
||||||
|
static const float stepTimeSecond = static_cast<float>(m_StepTime) / 1000.0f;
|
||||||
|
m_CurrentTime += a_Delta;
|
||||||
|
while (m_CurrentTime > stepTimeSecond) {
|
||||||
|
m_CurrentTime -= stepTimeSecond;
|
||||||
|
Step();
|
||||||
|
}
|
||||||
|
return (float)m_CurrentTime / stepTimeSecond;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ClientSimulation::Step() {
|
bool ClientSimulation::Step() {
|
||||||
const auto& step = m_History[m_CurrentStep];
|
const auto& step = m_History[m_CurrentStep];
|
||||||
if (step.has_value()) {
|
if (step.has_value()) {
|
||||||
auto snapshot = m_World.Tick(step.value(), FpFloat(m_StepTime) / FpFloat(1000));
|
auto snapshot = m_World->Tick(step.value(), FpFloat(m_StepTime) / FpFloat(1000));
|
||||||
if (m_LastValidStep + 1 == m_CurrentStep) {
|
if (m_LastValidStep + 1 == m_CurrentStep) {
|
||||||
m_LastValidStep = m_CurrentStep;
|
m_LastValidStep = m_CurrentStep;
|
||||||
m_LastSnapshot = snapshot;
|
m_LastSnapshot = snapshot;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
m_World.Tick(EMPTY_LOCKSTEP, FpFloat(m_StepTime) / FpFloat(1000));
|
m_World->Tick(EMPTY_LOCKSTEP, FpFloat(m_StepTime) / FpFloat(1000));
|
||||||
std::cout << "Empty tick (" << m_CurrentStep << ") !\n";
|
std::cout << "Empty tick (" << m_CurrentStep << ") !\n";
|
||||||
}
|
}
|
||||||
m_CurrentStep++;
|
m_CurrentStep++;
|
||||||
@@ -105,7 +111,7 @@ void ClientSimulation::FastReplay() {
|
|||||||
if (m_LastValidStep + 1 >= m_CurrentStep)
|
if (m_LastValidStep + 1 >= m_CurrentStep)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
m_World.ResetSnapshots(m_LastSnapshot, m_LastSnapshot);
|
m_World->ResetSnapshots(m_LastSnapshot, m_LastSnapshot);
|
||||||
|
|
||||||
const std::size_t stepCount = m_CurrentStep - m_LastValidStep;
|
const std::size_t stepCount = m_CurrentStep - m_LastValidStep;
|
||||||
m_CurrentStep = m_LastValidStep;
|
m_CurrentStep = m_LastValidStep;
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
#include <td/Types.h>
|
||||||
#include <td/simulation/CommandApply.h>
|
#include <td/simulation/CommandApply.h>
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
@@ -6,7 +7,7 @@ namespace sim {
|
|||||||
CommandApply::CommandApply(const game::World& a_World, WorldSnapshot& a_Snapshot) : m_World(a_World), m_Snapshot(a_Snapshot) {}
|
CommandApply::CommandApply(const game::World& a_World, WorldSnapshot& a_Snapshot) : m_World(a_World), m_Snapshot(a_Snapshot) {}
|
||||||
|
|
||||||
void CommandApply::Handle(const protocol::commands::EndCommand& a_End) {
|
void CommandApply::Handle(const protocol::commands::EndCommand& a_End) {
|
||||||
(void) m_World;
|
(void)m_World;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CommandApply::Handle(const protocol::commands::PlaceTowerCommand& a_PlaceTower) {
|
void CommandApply::Handle(const protocol::commands::PlaceTowerCommand& a_PlaceTower) {
|
||||||
@@ -24,6 +25,10 @@ void CommandApply::Handle(const protocol::commands::PlayerJoinCommand& a_PlayerJ
|
|||||||
void CommandApply::Handle(const protocol::commands::SpawnTroopCommand& a_SpawnTroop) {
|
void CommandApply::Handle(const protocol::commands::SpawnTroopCommand& a_SpawnTroop) {
|
||||||
auto zombie = std::make_shared<game::Zombie>();
|
auto zombie = std::make_shared<game::Zombie>();
|
||||||
zombie->m_Position = a_SpawnTroop->m_Position;
|
zombie->m_Position = a_SpawnTroop->m_Position;
|
||||||
|
|
||||||
|
// TODO: make it spawn dependant
|
||||||
|
zombie->m_Direction = Direction::PositiveY;
|
||||||
|
|
||||||
m_Snapshot.m_Mobs.push_back(zombie);
|
m_Snapshot.m_Mobs.push_back(zombie);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -47,6 +47,16 @@ protocol::packets::LockStepResponsePacket ServerSimulation::GetResponse(
|
|||||||
return {result};
|
return {result};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::vector<protocol::LockStep> ServerSimulation::GetFirstLocksteps() {
|
||||||
|
std::vector<protocol::LockStep> result;
|
||||||
|
if (m_CurrentTime <= LOCKSTEP_BUFFER_SIZE)
|
||||||
|
return result;
|
||||||
|
|
||||||
|
result.reserve(m_CurrentTime);
|
||||||
|
result.insert(result.begin(), m_History.begin(), m_History.begin() + m_CurrentTime);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
} // namespace sim
|
} // namespace sim
|
||||||
} // namespace td
|
} // namespace td
|
||||||
|
|||||||
@@ -1,11 +1,61 @@
|
|||||||
|
#include <td/Maths.h>
|
||||||
|
#include <td/Types.h>
|
||||||
|
#include <td/game/WorldTypes.h>
|
||||||
#include <td/simulation/system/EntityMove.h>
|
#include <td/simulation/system/EntityMove.h>
|
||||||
|
|
||||||
|
#include <td/game/World.h>
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
namespace sim {
|
namespace sim {
|
||||||
|
|
||||||
|
static Vec2i GetUnitDirection(Direction a_Direction) {
|
||||||
|
switch (a_Direction) {
|
||||||
|
case Direction::PositiveX:
|
||||||
|
return {1, 0};
|
||||||
|
case Direction::NegativeX:
|
||||||
|
return {-1, 0};
|
||||||
|
case Direction::PositiveY:
|
||||||
|
return {0, 1};
|
||||||
|
case Direction::NegativeY:
|
||||||
|
return {0, -1};
|
||||||
|
}
|
||||||
|
return {0, 0};
|
||||||
|
}
|
||||||
|
|
||||||
|
class DirectionTileVisitor : public game::TileHandler {
|
||||||
|
private:
|
||||||
|
Direction m_Direction;
|
||||||
|
|
||||||
|
public:
|
||||||
|
DirectionTileVisitor() {}
|
||||||
|
|
||||||
|
virtual void Handle(const game::EmptyTile& a_Tile) override {}
|
||||||
|
|
||||||
|
virtual void Handle(const game::TowerTile& a_Tile) override {}
|
||||||
|
|
||||||
|
virtual void Handle(const game::DecorationTile& a_Tile) override {}
|
||||||
|
|
||||||
|
virtual void Handle(const game::WalkableTile& a_Tile) override {
|
||||||
|
m_Direction = a_Tile->m_Direction;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Direction GetDirection() {
|
||||||
|
return m_Direction;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
void EntityMove::Tick(const game::World& a_World, WorldSnapshot& a_State, FpFloat a_Delta) {
|
void EntityMove::Tick(const game::World& a_World, WorldSnapshot& a_State, FpFloat a_Delta) {
|
||||||
for (auto& mob : a_State.m_Mobs) {
|
for (auto& mob : a_State.m_Mobs) {
|
||||||
mob->m_Position.x += a_Delta;
|
auto tile = a_World.GetTile(static_cast<std::int32_t>(mob->m_Position.x), static_cast<std::int32_t>(mob->m_Position.y));
|
||||||
|
Direction direction = mob->m_Direction;
|
||||||
|
if (tile) {
|
||||||
|
DirectionTileVisitor visitor;
|
||||||
|
tile->Dispatch(visitor);
|
||||||
|
direction = visitor.GetDirection();
|
||||||
|
}
|
||||||
|
auto directVector = GetUnitDirection(direction);
|
||||||
|
mob->m_Position.x += directVector.x * a_Delta;
|
||||||
|
mob->m_Position.y += directVector.y * a_Delta;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
12
xmake.lua
12
xmake.lua
@@ -3,27 +3,29 @@ add_rules("mode.debug", "mode.release")
|
|||||||
add_repositories("persson-repo https://git.ale-pri.com/Persson-dev/xmake-repo.git")
|
add_repositories("persson-repo https://git.ale-pri.com/Persson-dev/xmake-repo.git")
|
||||||
|
|
||||||
add_requires("imgui 1.92.0", {configs = {sdl3 = true, opengl3 = true}})
|
add_requires("imgui 1.92.0", {configs = {sdl3 = true, opengl3 = true}})
|
||||||
add_requires("splib 2.3.0", "zlib")
|
add_requires("libsdl3 3.2.16", "splib 2.3.2", "zlib", "glew", "fpm", "enet6", "assimp", "stb")
|
||||||
add_requires("libsdl3 3.2.16", "glew", "fpm", "enet6")
|
|
||||||
|
|
||||||
set_languages("c++17")
|
set_languages("c++20")
|
||||||
|
|
||||||
set_warnings("all")
|
set_warnings("all")
|
||||||
|
|
||||||
if is_mode("release") then
|
if is_mode("release") then
|
||||||
set_warnings("all", "error")
|
set_warnings("all", "error")
|
||||||
|
else
|
||||||
|
set_policy("build.sanitizer.address", true)
|
||||||
|
set_policy("build.sanitizer.leak", true)
|
||||||
|
set_policy("build.sanitizer.undefined", true)
|
||||||
end
|
end
|
||||||
|
|
||||||
target("Tower-Defense2")
|
target("Tower-Defense2")
|
||||||
add_includedirs("include", {public = true})
|
add_includedirs("include", {public = true})
|
||||||
set_kind("binary")
|
set_kind("binary")
|
||||||
add_files("src/**.cpp")
|
add_files("src/**.cpp")
|
||||||
add_packages("libsdl3", "imgui", "glew", "splib", "zlib", "fpm", "enet6", {public = true})
|
add_packages("libsdl3", "imgui", "glew", "splib", "zlib", "fpm", "assimp", "enet6", "stb", {public = true})
|
||||||
set_rundir(".")
|
set_rundir(".")
|
||||||
add_defines("TD_GL_LOADER_GLEW")
|
add_defines("TD_GL_LOADER_GLEW")
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- Tests
|
-- Tests
|
||||||
for _, file in ipairs(os.files("test/**.cpp")) do
|
for _, file in ipairs(os.files("test/**.cpp")) do
|
||||||
local name = path.basename(file)
|
local name = path.basename(file)
|
||||||
|
|||||||
Reference in New Issue
Block a user