28 lines
714 B
C++
28 lines
714 B
C++
#include <client/state/LobbyState.h>
|
|
|
|
#include <client/state/GameState.h>
|
|
|
|
namespace td {
|
|
namespace client {
|
|
|
|
LobbyState::LobbyState(Client& a_Client) : ClientState(a_Client), m_World(std::make_shared<game::World>()) {}
|
|
|
|
LobbyState::~LobbyState() {}
|
|
|
|
void LobbyState::Handle(const protocol::packets::WorldHeaderPacket& a_Packet) {
|
|
m_World->LoadMap(*a_Packet);
|
|
}
|
|
|
|
void LobbyState::Handle(const protocol::packets::WorldDataPacket& a_Packet) {
|
|
m_World->LoadMap(*a_Packet);
|
|
}
|
|
|
|
void LobbyState::Handle(const protocol::packets::BeginGamePacket& a_Packet) {
|
|
ChangeState<GameState>(m_World, STEP_TIME, a_Packet->m_FirstLocksteps);
|
|
}
|
|
|
|
void LobbyState::Update(float a_Delta) {}
|
|
|
|
} // namespace client
|
|
} // namespace td
|