#include #include namespace td { namespace client { LobbyState::LobbyState(Client& a_Client) : ClientState(a_Client), m_World(std::make_shared()) {} LobbyState::~LobbyState() {} void LobbyState::Handle(const protocol::packets::WorldHeaderPacket& a_Packet) { m_World->LoadMap(*a_Packet); } void LobbyState::Handle(const protocol::packets::WorldDataPacket& a_Packet) { m_World->LoadMap(*a_Packet); } void LobbyState::Handle(const protocol::packets::BeginGamePacket& a_Packet) { ChangeState(m_World, STEP_TIME, a_Packet->m_FirstLocksteps); } void LobbyState::Update(float a_Delta) {} } // namespace client } // namespace td