22 lines
416 B
C++
22 lines
416 B
C++
#pragma once
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#include "client/state/GameState.h"
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#include <td/render/Renderer.h>
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#include <client/PlayerManager.h>
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namespace td {
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namespace render {
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class TimerRenderer : public BasicRenderer {
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private:
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const client::GameState& m_State;
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public:
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virtual void Render(float a_Lerp) override;
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TimerRenderer(const client::GameState& a_State);
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~TimerRenderer() {}
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};
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} // namespace render
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} // namespace td
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