add basic timer

This commit is contained in:
2026-01-01 22:33:58 +01:00
parent 701dd6b120
commit d9baf7c5ef
5 changed files with 47 additions and 0 deletions

View File

@@ -12,6 +12,7 @@ class GameState : public ClientState {
game::WorldPtr m_World;
sim::ClientSimulation m_Simulation;
float m_CurrentLerp;
float m_ElapsedTime;
public:
GameState(Client& a_Client, const game::WorldPtr& a_World, std::uint64_t a_StepTime, const std::vector<protocol::LockStep> a_FirstSteps);
@@ -23,6 +24,10 @@ class GameState : public ClientState {
return m_CurrentLerp;
}
float GetElapsedTime() const {
return m_ElapsedTime;
}
game::WorldPtr GetWorld() const {
return m_World;
}

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@@ -0,0 +1,21 @@
#pragma once
#include "client/state/GameState.h"
#include <td/render/Renderer.h>
#include <client/PlayerManager.h>
namespace td {
namespace render {
class TimerRenderer : public BasicRenderer {
private:
const client::GameState& m_State;
public:
virtual void Render(float a_Lerp) override;
TimerRenderer(const client::GameState& a_State);
~TimerRenderer() {}
};
} // namespace render
} // namespace td

View File

@@ -20,6 +20,7 @@ void GameState::Handle(const protocol::packets::LockStepResponsePacket& a_LockSt
void GameState::Update(float a_Delta) {
m_CurrentLerp = m_Simulation.Update(a_Delta);
m_ElapsedTime += a_Delta;
}
} // namespace client

View File

@@ -7,6 +7,7 @@
#include <td/protocol/packet/Packets.h>
#include <td/render/renderer/EntityRenderer.h>
#include <td/render/renderer/PlayerListRenderer.h>
#include <td/render/renderer/TimerRenderer.h>
#include <td/render/renderer/TowerRenderer.h>
#include <td/render/renderer/WorldRenderer.h>
@@ -41,6 +42,7 @@ DebugWorldState::DebugWorldState(Display& a_Display) : DisplayState(a_Display) {
m_Renderer.AddRenderer<render::WorldRenderer>(m_Camera, clientWorld);
m_Renderer.AddRenderer<render::EntityRenderer>(m_Camera, clientWorld);
m_Renderer.AddRenderer<render::TowerRenderer>(m_Camera, clientWorld);
m_Renderer.AddRenderer<render::TimerRenderer>(*gameState);
auto& list = m_Renderer.AddRenderer<render::PlayerListRenderer>(m_Client->GetPlayers());

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@@ -0,0 +1,18 @@
#include <client/state/GameState.h>
#include <td/render/renderer/TimerRenderer.h>
#include <imgui.h>
namespace td {
namespace render {
void TimerRenderer::Render(float a_Lerp) {
ImGui::Begin("Timer");
ImGui::Text("Time : %02d:%02d", static_cast<int>(m_State.GetElapsedTime()) / 60, static_cast<int>(m_State.GetElapsedTime()) % 60);
ImGui::End();
}
TimerRenderer::TimerRenderer(const client::GameState& a_State) : m_State(a_State) {}
} // namespace render
} // namespace td