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13
.vscode/c_cpp_properties.json
vendored
Normal file
13
.vscode/c_cpp_properties.json
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"configurations": [
|
||||
{
|
||||
"name": "TD2",
|
||||
"cppStandard": "c++20",
|
||||
"includePath": [
|
||||
"include"
|
||||
],
|
||||
"compileCommands": ".vscode/compile_commands.json"
|
||||
}
|
||||
],
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||||
"version": 4
|
||||
}
|
||||
3
README.md
Normal file
3
README.md
Normal file
@@ -0,0 +1,3 @@
|
||||
# (CubeCraft) Tower Defense
|
||||
|
||||
## Currently in contruction 🏗️👷⚙️
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||||
41
include/client/Client.h
Normal file
41
include/client/Client.h
Normal file
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
#include <client/IClientSocket.h>
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#include <client/PlayerManager.h>
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#include <td/common/StateMachine.h>
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#include <optional>
|
||||
|
||||
namespace td {
|
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namespace client {
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||||
|
||||
class ClientState;
|
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class LoggingState;
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|
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class Client : public StateMachine<Client, void, float> {
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private:
|
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std::shared_ptr<IClientSocket> m_Socket;
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PlayerManager m_Players;
|
||||
std::optional<PlayerID> m_Id;
|
||||
|
||||
public:
|
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Client(const std::shared_ptr<IClientSocket>& a_Socket);
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~Client();
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||||
|
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void SendPacket(const protocol::PacketBase& a_Packet);
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||||
|
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void Disconnect();
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|
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const PlayerManager& GetPlayers() const {
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return m_Players;
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}
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|
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const std::optional<PlayerID> GetId() const {
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return m_Id;
|
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}
|
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|
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friend class ClientState;
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friend class LoggingState;
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};
|
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|
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} // namespace client
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} // namespace td
|
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19
include/client/ClientState.h
Normal file
19
include/client/ClientState.h
Normal file
@@ -0,0 +1,19 @@
|
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#pragma once
|
||||
|
||||
#include <client/Client.h>
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#include <td/misc/SlotGuard.h>
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|
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namespace td {
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namespace client {
|
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|
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class ClientState : public Client::State, public protocol::PacketHandler, private utils::SlotGuard {
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public:
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ClientState(Client& a_Client);
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virtual ~ClientState() {}
|
||||
|
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protected:
|
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void SendPacket(const protocol::PacketBase& a_Packet);
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};
|
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|
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} // namespace server
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} // namespace td
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24
include/client/IClientSocket.h
Normal file
24
include/client/IClientSocket.h
Normal file
@@ -0,0 +1,24 @@
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#pragma once
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|
||||
#include <td/Types.h>
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#include <td/misc/Signal.h>
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||||
#include <td/protocol/packet/Packets.h>
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|
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namespace td {
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namespace client {
|
||||
|
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class IClientSocket {
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||||
public:
|
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utils::Signal<> OnConnect;
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utils::Signal<> OnDisconnect;
|
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utils::Signal<const protocol::PacketBase&> OnReceive;
|
||||
|
||||
virtual void Send(const protocol::PacketBase& a_Packet) = 0;
|
||||
virtual void Disconnect() = 0;
|
||||
|
||||
IClientSocket() {}
|
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virtual ~IClientSocket() {}
|
||||
};
|
||||
|
||||
} // namespace client
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||||
} // namespace td
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39
include/client/PlayerManager.h
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39
include/client/PlayerManager.h
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@@ -0,0 +1,39 @@
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#pragma once
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|
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#include <td/protocol/packet/Packets.h>
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#include <td/misc/Signal.h>
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namespace td {
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namespace client {
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class IClientSocket;
|
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|
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class PlayerManager : public protocol::PacketHandler {
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private:
|
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std::map<PlayerID, PlayerInfo> m_Players;
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std::shared_ptr<IClientSocket> m_Socket;
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|
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public:
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utils::Signal<const PlayerInfo&> OnPlayerJoin;
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utils::Signal<PlayerID> OnPlayerLeave;
|
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|
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PlayerManager(const std::shared_ptr<IClientSocket>& a_Socket);
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~PlayerManager();
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|
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PlayerInfo GetPlayer(PlayerID a_Player);
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|
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auto begin() const {
|
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return m_Players.begin();
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||||
}
|
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|
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auto end() const {
|
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return m_Players.end();
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||||
}
|
||||
|
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virtual void Handle(const protocol::packets::PlayerJoinPacket&) override;
|
||||
virtual void Handle(const protocol::packets::PlayerListPacket&) override;
|
||||
virtual void Handle(const protocol::packets::PlayerLeavePacket&) override;
|
||||
};
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
34
include/client/socket/FakeSocket.h
Normal file
34
include/client/socket/FakeSocket.h
Normal file
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
#include <client/IClientSocket.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
namespace server {
|
||||
class FakeSocket;
|
||||
} // namespace server
|
||||
|
||||
|
||||
namespace client {
|
||||
|
||||
class FakeSocket : public IClientSocket {
|
||||
private:
|
||||
std::shared_ptr<server::FakeSocket> m_Server;
|
||||
PeerID m_PeerId;
|
||||
|
||||
struct Private{ explicit Private() = default; };
|
||||
|
||||
public:
|
||||
FakeSocket(Private) {}
|
||||
~FakeSocket() {}
|
||||
|
||||
static std::shared_ptr<FakeSocket> Connect(const std::shared_ptr<server::FakeSocket>& a_Server);
|
||||
|
||||
void ReceiveFromFakePeer(PeerID a_Peer, const protocol::PacketBase& a_Packet);
|
||||
|
||||
virtual void Send(const protocol::PacketBase& a_Packet) override;
|
||||
virtual void Disconnect() override;
|
||||
};
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
35
include/client/state/GameState.h
Normal file
35
include/client/state/GameState.h
Normal file
@@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
#include <client/ClientState.h>
|
||||
#include <td/game/World.h>
|
||||
#include <td/simulation/ClientSimulation.h>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
class GameState : public ClientState {
|
||||
private:
|
||||
game::WorldPtr m_World;
|
||||
sim::ClientSimulation m_Simulation;
|
||||
float m_CurrentLerp;
|
||||
|
||||
public:
|
||||
GameState(Client& a_Client, const game::WorldPtr& a_World, std::uint64_t a_StepTime, const std::vector<protocol::LockStep> a_FirstSteps);
|
||||
~GameState() {}
|
||||
|
||||
virtual void Update(float a_Delta) override;
|
||||
|
||||
float GetCurrentLerp() const {
|
||||
return m_CurrentLerp;
|
||||
}
|
||||
|
||||
game::WorldPtr GetWorld() const {
|
||||
return m_World;
|
||||
}
|
||||
|
||||
virtual void Handle(const protocol::packets::LockStepsPacket& a_LockStep) override;
|
||||
virtual void Handle(const protocol::packets::LockStepResponsePacket& a_LockStep) override;
|
||||
};
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
25
include/client/state/LobbyState.h
Normal file
25
include/client/state/LobbyState.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#include <client/ClientState.h>
|
||||
#include <td/game/World.h>
|
||||
#include <td/simulation/ClientSimulation.h>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
class LobbyState : public ClientState {
|
||||
private:
|
||||
std::shared_ptr<game::World> m_World;
|
||||
public:
|
||||
LobbyState(Client& a_Client);
|
||||
~LobbyState();
|
||||
|
||||
virtual void Update(float a_Delta) override;
|
||||
|
||||
virtual void Handle(const protocol::packets::WorldHeaderPacket& a_Packet) override;
|
||||
virtual void Handle(const protocol::packets::WorldDataPacket& a_Packet) override;
|
||||
virtual void Handle(const protocol::packets::BeginGamePacket& a_Packet) override;
|
||||
};
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
22
include/client/state/LoggingState.h
Normal file
22
include/client/state/LoggingState.h
Normal file
@@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include <client/ClientState.h>
|
||||
#include <td/game/World.h>
|
||||
#include <td/simulation/ClientSimulation.h>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
class LoggingState : public ClientState {
|
||||
public:
|
||||
LoggingState(Client& a_Client, const std::string& a_PlayerName);
|
||||
~LoggingState();
|
||||
|
||||
virtual void Update(float a_Delta) override;
|
||||
|
||||
virtual void Handle(const protocol::packets::PlayerJoinPacket& a_Packet) override;
|
||||
virtual void Handle(const protocol::packets::LoggingSuccessPacket& a_Packet) override;
|
||||
};
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
@@ -9,22 +9,33 @@ namespace server {
|
||||
|
||||
class IServerSocket {
|
||||
public:
|
||||
utils::Signal<PlayerID> OnConnect;
|
||||
utils::Signal<PlayerID> OnDisconnect;
|
||||
using PlayerPacketHandlerType = std::unique_ptr<protocol::PacketHandler>(PlayerID);
|
||||
using PlayerPacketHandler = std::function<PlayerPacketHandlerType>;
|
||||
|
||||
utils::Signal<PlayerID> OnPlayerConnect;
|
||||
utils::Signal<PlayerID> OnPlayerDisconnect;
|
||||
utils::Signal<PlayerID, const protocol::PacketBase&> OnReceive;
|
||||
|
||||
virtual void Send(PlayerID, const protocol::PacketBase&) = 0;
|
||||
void Send(PlayerID a_PlayerId, const protocol::PacketBase& a_Packet);
|
||||
void Broadcast(const protocol::PacketBase& a_Packet);
|
||||
|
||||
IServerSocket() {}
|
||||
void Disconnect(PlayerID a_PlayerId);
|
||||
|
||||
void RegisterHandler(const PlayerPacketHandler& a_Handler);
|
||||
void UnregisterHandler(const PlayerPacketHandler& a_Handler);
|
||||
|
||||
IServerSocket();
|
||||
virtual ~IServerSocket() {}
|
||||
|
||||
private:
|
||||
PlayerIds m_Ids;
|
||||
std::vector<PlayerPacketHandler> m_Handlers;
|
||||
|
||||
protected:
|
||||
void OnConnectPeer(PeerID a_PeerId);
|
||||
void OnDisconnectPeer(PeerID a_PeerId);
|
||||
void OnReceivePeer(PeerID a_PeerId, const protocol::PacketBase& a_Packet);
|
||||
virtual void SendPeer(PeerID a_PeerId, const protocol::PacketBase& a_Packet) = 0;
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
|
||||
@@ -1,34 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <server/IServerSocket.h>
|
||||
#include <td/misc/SlotGuard.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
class Server;
|
||||
|
||||
class IServerState : public utils::SlotGuard {
|
||||
protected:
|
||||
void SendPacket(PlayerID a_Id, const protocol::PacketBase& a_Packet);
|
||||
void SetNewState(const std::shared_ptr<IServerState>& a_NewState);
|
||||
|
||||
public:
|
||||
virtual void HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) = 0;
|
||||
virtual void Update(float a_Delta) = 0;
|
||||
virtual void OnPlayerJoin(PlayerID a_Id) = 0;
|
||||
virtual void OnPlayerLeave(PlayerID a_Id) = 0;
|
||||
|
||||
IServerState();
|
||||
virtual ~IServerState();
|
||||
|
||||
private:
|
||||
Server* m_Server;
|
||||
|
||||
void SetServer(Server* a_Server);
|
||||
|
||||
friend class Server;
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
@@ -35,6 +35,14 @@ class PlayerIds {
|
||||
m_PeerToPlayer.erase(a_PeerId);
|
||||
m_PlayerToPeer.erase(playerId);
|
||||
}
|
||||
|
||||
auto begin() {
|
||||
return m_PeerToPlayer.begin();
|
||||
}
|
||||
|
||||
auto end() {
|
||||
return m_PeerToPlayer.end();
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
|
||||
44
include/server/PlayerManager.h
Normal file
44
include/server/PlayerManager.h
Normal file
@@ -0,0 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/misc/Signal.h>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
class IServerSocket;
|
||||
|
||||
class PlayerManager {
|
||||
private:
|
||||
std::map<PlayerID, PlayerInfo> m_Players;
|
||||
std::shared_ptr<IServerSocket> m_Socket;
|
||||
|
||||
public:
|
||||
utils::Signal<PlayerID, const PlayerInfo&> OnPlayerJoin;
|
||||
utils::Signal<PlayerID> OnPlayerLeave;
|
||||
|
||||
PlayerManager(const std::shared_ptr<IServerSocket>& a_Socket);
|
||||
~PlayerManager();
|
||||
|
||||
void RemovePlayer(PlayerID a_Player);
|
||||
PlayerInfo GetPlayer(PlayerID a_Player);
|
||||
|
||||
private:
|
||||
void Disconnect(PlayerID a_Player);
|
||||
|
||||
class ConnectionHandler : public protocol::PacketHandler {
|
||||
private:
|
||||
PlayerManager& m_PlayerManager;
|
||||
PlayerID m_Player;
|
||||
|
||||
public:
|
||||
ConnectionHandler(PlayerManager& a_PlayerManager, PlayerID a_Player);
|
||||
~ConnectionHandler() = default;
|
||||
|
||||
virtual void Handle(const protocol::packets::PlayerLoginPacket& a_Packet) override;
|
||||
virtual void Handle(const protocol::packets::DisconnectPacket& a_Packet) override;
|
||||
};
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
@@ -1,30 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <server/IServerSocket.h>
|
||||
#include <server/IServerState.h>
|
||||
#include <td/common/StateMachine.h>
|
||||
#include <server/PlayerManager.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
class Server {
|
||||
class ServerState;
|
||||
|
||||
class Server : public StateMachine<Server, void, float> {
|
||||
private:
|
||||
std::shared_ptr<IServerSocket> m_Socket;
|
||||
std::shared_ptr<IServerState> m_State;
|
||||
PlayerManager m_Players;
|
||||
float m_LastMspt;
|
||||
|
||||
public:
|
||||
Server(const std::shared_ptr<IServerSocket>& a_Socket) : m_Socket(a_Socket) {}
|
||||
Server(const std::shared_ptr<IServerSocket>& a_Socket);
|
||||
|
||||
void Update(float a_Delta) {
|
||||
m_State->Update(a_Delta);
|
||||
virtual void Update(float a_Delta);
|
||||
|
||||
const PlayerManager& GetPlayers() const {
|
||||
return m_Players;
|
||||
}
|
||||
|
||||
void UpdateState(const std::shared_ptr<IServerState>& a_State) {
|
||||
m_State = a_State;
|
||||
m_State->SetServer(this);
|
||||
}
|
||||
|
||||
friend class IServerState;
|
||||
friend class ServerState;
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
|
||||
25
include/server/ServerState.h
Normal file
25
include/server/ServerState.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#include <server/Server.h>
|
||||
#include <td/misc/SlotGuard.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
class ServerState : public Server::State, private utils::SlotGuard {
|
||||
public:
|
||||
virtual void HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) = 0;
|
||||
virtual void Update(float a_Delta) = 0;
|
||||
virtual void OnPlayerJoin(PlayerID a_Id, const td::PlayerInfo& a_Info) {}
|
||||
virtual void OnPlayerLeave(PlayerID a_Id) {}
|
||||
|
||||
ServerState(Server& a_Server);
|
||||
virtual ~ServerState();
|
||||
|
||||
protected:
|
||||
void SendPacket(PlayerID a_Id, const protocol::PacketBase& a_Packet);
|
||||
void BroadcastPacket(const protocol::PacketBase& a_Packet);
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
35
include/server/socket/FakeSocket.h
Normal file
35
include/server/socket/FakeSocket.h
Normal file
@@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
#include <client/socket/FakeSocket.h>
|
||||
#include <optional>
|
||||
#include <server/IServerSocket.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
class FakeSocket : public IServerSocket {
|
||||
private:
|
||||
std::vector<std::optional<std::weak_ptr<client::FakeSocket>>> m_Clients;
|
||||
|
||||
public:
|
||||
FakeSocket() {}
|
||||
~FakeSocket() {}
|
||||
|
||||
PeerID ConnectFakePeer(const std::shared_ptr<client::FakeSocket>& a_Socket);
|
||||
void DisconnectFakePeer(PeerID a_Peer);
|
||||
void ReceiveFromFakePeer(PeerID a_Peer, const protocol::PacketBase& a_Packet);
|
||||
|
||||
protected:
|
||||
virtual void SendPeer(PeerID a_Peer, const protocol::PacketBase& a_Packet) override;
|
||||
|
||||
private:
|
||||
/**
|
||||
* \return -1 if all previous ids are not free
|
||||
*/
|
||||
int GetNextFreeId();
|
||||
|
||||
friend class client::FakeSocket;
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
@@ -1,19 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <server/IServerSocket.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
class TcpSocket : public IServerSocket {
|
||||
private:
|
||||
/* data */
|
||||
public:
|
||||
TcpSocket(/* args */) {}
|
||||
~TcpSocket() {}
|
||||
|
||||
virtual void Send(PlayerID, const protocol::PacketBase&) {}
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
@@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <server/IServerState.h>
|
||||
#include <server/ServerState.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
class EndGameState : public IServerState {
|
||||
class EndGameState : public ServerState {
|
||||
private:
|
||||
/* data */
|
||||
public:
|
||||
|
||||
@@ -1,21 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include <server/IServerState.h>
|
||||
#include <server/ServerState.h>
|
||||
#include <td/game/World.h>
|
||||
#include <td/simulation/ServerSimulation.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
class GameState : public IServerState{
|
||||
class GameStateHandler;
|
||||
|
||||
class GameState : public ServerState {
|
||||
private:
|
||||
/* data */
|
||||
std::shared_ptr<game::World> m_World;
|
||||
sim::ServerSimulation m_Simulation;
|
||||
float m_Time;
|
||||
|
||||
public:
|
||||
GameState(/* args */) {}
|
||||
GameState(Server& a_Server, const std::shared_ptr<game::World>& a_World);
|
||||
~GameState() {}
|
||||
|
||||
virtual void HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) override;
|
||||
virtual void Update(float a_Delta) override;
|
||||
virtual void OnPlayerJoin(PlayerID a_Id) override;
|
||||
virtual void OnPlayerLeave(PlayerID a_Id) override;
|
||||
|
||||
virtual void OnPlayerJoin(PlayerID a_Id, const td::PlayerInfo& a_Info) override;
|
||||
|
||||
friend class GameStateHandler;
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
|
||||
26
include/server/state/GameStateHandler.h
Normal file
26
include/server/state/GameStateHandler.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
class GameState;
|
||||
|
||||
class GameStateHandler : public protocol::PacketHandler {
|
||||
private:
|
||||
GameState& m_GameState;
|
||||
PlayerID m_PlayerId;
|
||||
|
||||
using protocol::PacketHandler::Handle;
|
||||
|
||||
public:
|
||||
GameStateHandler(GameState& a_GameState, PlayerID a_PlayerId);
|
||||
|
||||
virtual void Handle(const protocol::packets::SpawnTroopPacket& a_Packet) override;
|
||||
virtual void Handle(const protocol::packets::PlaceTowerPacket& a_Packet) override;
|
||||
virtual void Handle(const protocol::packets::LockStepRequestPacket& a_Packet) override;
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
@@ -1,21 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include <server/IServerState.h>
|
||||
#include <server/ServerState.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
class LobbyState : public IServerState {
|
||||
// this class is temporary useless
|
||||
class LobbyState : public ServerState {
|
||||
private:
|
||||
/* data */
|
||||
std::shared_ptr<game::World> m_World;
|
||||
public:
|
||||
LobbyState(/* args */) {}
|
||||
LobbyState(Server& a_Server);
|
||||
~LobbyState() {}
|
||||
|
||||
virtual void OnPlayerJoin(PlayerID a_Id, const td::PlayerInfo& a_Info) override;
|
||||
|
||||
virtual void HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) override;
|
||||
virtual void Update(float a_Delta) override;
|
||||
virtual void OnPlayerJoin(PlayerID a_Id) override;
|
||||
virtual void OnPlayerLeave(PlayerID a_Id) override;
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <sp/common/DataBufferOperators.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
@@ -183,6 +183,35 @@ T Lerp(T v0, T v1, T t) {
|
||||
|
||||
} // namespace maths
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec2<T>& a_Vec) {
|
||||
return a_Buffer << a_Vec.x << a_Vec.y;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec2<T>& a_Vec) {
|
||||
return a_Buffer >> a_Vec.x >> a_Vec.y;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec3<T>& a_Vec) {
|
||||
return a_Buffer << a_Vec.x << a_Vec.y << a_Vec.z;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec3<T>& a_Vec) {
|
||||
return a_Buffer >> a_Vec.x >> a_Vec.y >> a_Vec.z;
|
||||
}
|
||||
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec4<T>& a_Vec) {
|
||||
return a_Buffer << a_Vec.x << a_Vec.y << a_Vec.z << a_Vec.w;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec4<T>& a_Vec) {
|
||||
return a_Buffer >> a_Vec.x >> a_Vec.y >> a_Vec.z >> a_Vec.w;
|
||||
}
|
||||
|
||||
} // namespace td
|
||||
|
||||
@@ -12,6 +12,10 @@ namespace td {
|
||||
|
||||
using FpFloat = fpm::fixed_16_16;
|
||||
|
||||
using StepTime = std::uint16_t;
|
||||
|
||||
constexpr int STEP_TIME = 50;
|
||||
|
||||
enum class TeamColor : std::int8_t {
|
||||
None = -1,
|
||||
Blue,
|
||||
@@ -61,15 +65,11 @@ using TowerID = std::uint16_t;
|
||||
using PlayerID = std::uint8_t;
|
||||
using EntityID = std::uint16_t;
|
||||
|
||||
struct TowerCoords {
|
||||
std::int16_t x;
|
||||
std::int16_t y;
|
||||
};
|
||||
using TowerCoords = Vec2<std::int16_t>;
|
||||
|
||||
using EntityCoords = Vec2<FpFloat>;
|
||||
|
||||
using PeerID = std::uint16_t;
|
||||
using StepsType = std::uint16_t;
|
||||
|
||||
enum class Direction : std::uint8_t {
|
||||
PositiveX = 1 << 0,
|
||||
@@ -78,6 +78,11 @@ enum class Direction : std::uint8_t {
|
||||
NegativeY = 1 << 3,
|
||||
};
|
||||
|
||||
struct PlayerInfo {
|
||||
PlayerID m_PlayerId;
|
||||
std::string m_PlayerName;
|
||||
};
|
||||
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const EntityCoords& a_Coords);
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const FpFloat& a_Float);
|
||||
|
||||
|
||||
54
include/td/common/StateMachine.h
Normal file
54
include/td/common/StateMachine.h
Normal file
@@ -0,0 +1,54 @@
|
||||
#pragma once
|
||||
|
||||
#include <cassert>
|
||||
#include <td/misc/Signal.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
template <typename TDerived, typename TReturn, typename... TArgs>
|
||||
class StateMachine {
|
||||
public:
|
||||
class State {
|
||||
public:
|
||||
State(TDerived& a_StateMachine) : m_StateMachine(a_StateMachine) {}
|
||||
virtual ~State() {}
|
||||
|
||||
virtual TReturn Update(TArgs... args) = 0;
|
||||
|
||||
template <typename T, typename... Args>
|
||||
void ChangeState(Args... args) {
|
||||
m_StateMachine.template ChangeState<T>(std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
protected:
|
||||
TDerived& m_StateMachine;
|
||||
};
|
||||
|
||||
utils::Signal<State&> OnStateChange;
|
||||
|
||||
StateMachine() {}
|
||||
StateMachine(StateMachine&&) = default;
|
||||
virtual ~StateMachine() {}
|
||||
|
||||
virtual TReturn Update(TArgs... args) {
|
||||
assert(m_State && "You must change state at least once before updating !");
|
||||
return m_State->Update(std::forward<TArgs>(args)...);
|
||||
}
|
||||
|
||||
template <typename T, typename... Args>
|
||||
void ChangeState(Args... args) {
|
||||
auto* currentState = m_State.get();
|
||||
auto newState = std::make_unique<T>(static_cast<TDerived&>(*this), std::forward<Args>(args)...);
|
||||
// This allows chaining
|
||||
if (m_State.get() == currentState) {
|
||||
m_State = std::move(newState);
|
||||
OnStateChange(*m_State);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
std::unique_ptr<State> m_State;
|
||||
};
|
||||
|
||||
|
||||
} // namespace td
|
||||
69
include/td/common/StateStack.h
Normal file
69
include/td/common/StateStack.h
Normal file
@@ -0,0 +1,69 @@
|
||||
#pragma once
|
||||
|
||||
#include <cassert>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
|
||||
namespace td {
|
||||
|
||||
template <typename TDerived, typename TReturn, typename... TArgs>
|
||||
class StateStack {
|
||||
public:
|
||||
class State {
|
||||
public:
|
||||
State(TDerived& a_StateStack) : m_StateStack(a_StateStack) {}
|
||||
virtual ~State() {}
|
||||
|
||||
virtual TReturn Update(TArgs... args) = 0;
|
||||
|
||||
protected:
|
||||
/**
|
||||
* \brief Called when enabled (can be used to connect signals)
|
||||
*/
|
||||
virtual void OnEnable() {}
|
||||
|
||||
/**
|
||||
* \brief Called when disabled (can be used to disconnect signals)
|
||||
*/
|
||||
virtual void OnDisable() {}
|
||||
|
||||
protected:
|
||||
TDerived& m_StateStack;
|
||||
|
||||
friend class StateStack;
|
||||
};
|
||||
|
||||
StateStack() {}
|
||||
StateStack(StateStack&&) = default;
|
||||
virtual ~StateStack() {}
|
||||
|
||||
virtual TReturn Update(TArgs... args) {
|
||||
assert(!m_States.empty() && "You must push at least one state before updating !");
|
||||
return m_States.back()->Update(args...);
|
||||
}
|
||||
|
||||
void PopState() {
|
||||
assert(!m_States.empty() && "You must push at least one state before poping !");
|
||||
m_States.back()->OnDisable();
|
||||
m_States.pop_back();
|
||||
if (m_States.empty())
|
||||
return;
|
||||
m_States.back()->OnEnable();
|
||||
}
|
||||
|
||||
template <typename T, typename... Args>
|
||||
T* PushState(Args&&... args) {
|
||||
if (!m_States.empty())
|
||||
m_States.back()->OnDisable();
|
||||
auto newState = std::make_unique<T>(static_cast<TDerived&>(*this), std::forward<Args>(args)...);
|
||||
newState->OnEnable();
|
||||
m_States.push_back(std::move(newState));
|
||||
return static_cast<T*>(newState.get());
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<std::unique_ptr<State>> m_States;
|
||||
};
|
||||
|
||||
|
||||
} // namespace td
|
||||
@@ -2,39 +2,14 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <SDL3/SDL_video.h>
|
||||
#include <SDL3/SDL_keycode.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
#include <td/common/StateMachine.h>
|
||||
#include <td/misc/Signal.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
class Display {
|
||||
public:
|
||||
utils::Signal<float> OnAspectRatioChange;
|
||||
utils::Signal<SDL_Keycode> OnKeyDown;
|
||||
|
||||
Display(int a_Width, int a_Height, const std::string& a_Title);
|
||||
~Display();
|
||||
|
||||
void PollEvents();
|
||||
void Update();
|
||||
|
||||
bool IsCloseRequested() {
|
||||
return m_ShouldClose;
|
||||
}
|
||||
|
||||
float GetAspectRatio() {
|
||||
return m_AspectRatio;
|
||||
}
|
||||
|
||||
int GetWindowWidth() {
|
||||
return m_LastWidth;
|
||||
}
|
||||
|
||||
int GetWindowHeight() {
|
||||
return m_LastHeight;
|
||||
}
|
||||
|
||||
class Display : public StateMachine<Display, void, float> {
|
||||
private:
|
||||
SDL_Window* m_Window;
|
||||
SDL_GLContext m_GLContext;
|
||||
@@ -43,6 +18,33 @@ class Display {
|
||||
float m_AspectRatio;
|
||||
|
||||
bool m_ShouldClose;
|
||||
|
||||
public:
|
||||
utils::Signal<float> OnAspectRatioChange;
|
||||
utils::Signal<SDL_Keycode> OnKeyDown;
|
||||
|
||||
Display(int a_Width, int a_Height, const std::string& a_Title);
|
||||
~Display();
|
||||
|
||||
void PollEvents();
|
||||
void Update(float a_Delta) override;
|
||||
void Close();
|
||||
|
||||
bool IsCloseRequested() {
|
||||
return m_ShouldClose;
|
||||
}
|
||||
|
||||
float GetAspectRatio() {
|
||||
return m_AspectRatio;
|
||||
}
|
||||
|
||||
int GetWindowWidth() {
|
||||
return m_LastWidth;
|
||||
}
|
||||
|
||||
int GetWindowHeight() {
|
||||
return m_LastHeight;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace td
|
||||
19
include/td/display/DisplayState.h
Normal file
19
include/td/display/DisplayState.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/display/Display.h>
|
||||
#include <td/misc/SlotGuard.h>
|
||||
#include <client/ClientState.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
class DisplayState : public Display::State, private utils::SlotGuard {
|
||||
public:
|
||||
DisplayState(Display& a_Display);
|
||||
virtual ~DisplayState() {}
|
||||
|
||||
protected:
|
||||
virtual void OnAspectRatioChange(float a_Ratio) {}
|
||||
virtual void OnKeyDown(SDL_Keycode a_Key) {}
|
||||
};
|
||||
|
||||
} // namespace td
|
||||
7
include/td/display/ImGuiTheme.h
Normal file
7
include/td/display/ImGuiTheme.h
Normal file
@@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
namespace td {
|
||||
|
||||
void LoadTheme();
|
||||
|
||||
} // namespace td
|
||||
15
include/td/display/menu/CreatePartyMenu.h
Normal file
15
include/td/display/menu/CreatePartyMenu.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/display/state/MainMenuState.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
class CreatePartyMenu : public MainMenuState::Menu {
|
||||
public:
|
||||
CreatePartyMenu(MainMenuState& a_MainMenu);
|
||||
~CreatePartyMenu();
|
||||
|
||||
virtual void Update() override;
|
||||
};
|
||||
|
||||
} // namespace td
|
||||
15
include/td/display/menu/JoinPartyMenu.h
Normal file
15
include/td/display/menu/JoinPartyMenu.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/display/state/MainMenuState.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
class JoinPartyMenu : public MainMenuState::Menu {
|
||||
public:
|
||||
JoinPartyMenu(MainMenuState& a_MainMenu);
|
||||
~JoinPartyMenu();
|
||||
|
||||
virtual void Update() override;
|
||||
};
|
||||
|
||||
} // namespace td
|
||||
15
include/td/display/menu/MainMenu.h
Normal file
15
include/td/display/menu/MainMenu.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/display/state/MainMenuState.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
class MainMenu : public MainMenuState::Menu {
|
||||
public:
|
||||
MainMenu(MainMenuState& a_MainMenu);
|
||||
~MainMenu();
|
||||
|
||||
virtual void Update() override;
|
||||
};
|
||||
|
||||
} // namespace td
|
||||
15
include/td/display/menu/SettingsMenu.h
Normal file
15
include/td/display/menu/SettingsMenu.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/display/state/MainMenuState.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
class SettingsMenu : public MainMenuState::Menu {
|
||||
public:
|
||||
SettingsMenu(MainMenuState& a_MainMenu);
|
||||
~SettingsMenu();
|
||||
|
||||
virtual void Update() override;
|
||||
};
|
||||
|
||||
} // namespace td
|
||||
35
include/td/display/state/DebugWorldState.h
Normal file
35
include/td/display/state/DebugWorldState.h
Normal file
@@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
#include <client/Client.h>
|
||||
#include <server/Server.h>
|
||||
#include <td/display/DisplayState.h>
|
||||
#include <td/render/Renderer.h>
|
||||
#include <td/simulation/ClientSimulation.h>
|
||||
#include <client/state/GameState.h>
|
||||
#include <server/socket/FakeSocket.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
class DebugWorldState : public DisplayState {
|
||||
private:
|
||||
render::RenderPipeline m_Renderer;
|
||||
render::Camera m_Camera;
|
||||
std::unique_ptr<server::Server> m_Server;
|
||||
std::unique_ptr<client::Client> m_Client;
|
||||
client::GameState* m_ClientState;
|
||||
|
||||
std::vector<std::unique_ptr<client::Client>> m_FakeClients;
|
||||
std::shared_ptr<server::FakeSocket> m_ServerSocket;
|
||||
|
||||
public:
|
||||
DebugWorldState(Display& a_Display);
|
||||
~DebugWorldState();
|
||||
|
||||
virtual void Update(float a_Delta) override;
|
||||
|
||||
protected:
|
||||
virtual void OnAspectRatioChange(float a_Ratio) override;
|
||||
virtual void OnKeyDown(SDL_Keycode a_Key) override;
|
||||
};
|
||||
|
||||
} // namespace td
|
||||
27
include/td/display/state/MainMenuState.h
Normal file
27
include/td/display/state/MainMenuState.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/common/StateStack.h>
|
||||
#include <td/display/DisplayState.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
class MainMenuState;
|
||||
|
||||
using MainMenuStateStack = StateStack<MainMenuState, void>;
|
||||
|
||||
class MainMenuState : public DisplayState, public MainMenuStateStack {
|
||||
public:
|
||||
using Menu = MainMenuStateStack::State;
|
||||
|
||||
MainMenuState(Display& a_Display);
|
||||
~MainMenuState();
|
||||
|
||||
virtual void Update(float a_Delta) override;
|
||||
|
||||
void RenderBackButton();
|
||||
|
||||
protected:
|
||||
virtual void OnKeyDown(SDL_Keycode a_Key) override;
|
||||
};
|
||||
|
||||
} // namespace td
|
||||
@@ -77,7 +77,7 @@ public:
|
||||
struct TeamList {
|
||||
std::array<Team, 2> m_Teams;
|
||||
|
||||
TeamList() : m_Teams{Team{TeamColor::Red}, Team{TeamColor::Blue}}{
|
||||
TeamList() : m_Teams{Team{TeamColor::Blue}, Team{TeamColor::Red}}{
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -1,25 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/simulation/WorldTicker.h>
|
||||
#include <td/game/WorldTypes.h>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
#include <td/simulation/WorldTicker.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
class World {
|
||||
protected:
|
||||
// header
|
||||
TowerTileColorPalette m_TowerPlacePalette;
|
||||
Color m_WalkablePalette;
|
||||
std::vector<Color> m_DecorationPalette;
|
||||
Color m_Background;
|
||||
|
||||
ChunkList m_Chunks;
|
||||
|
||||
SpawnColorPalette m_SpawnColorPalette;
|
||||
|
||||
TilePalette m_TilePalette;
|
||||
|
||||
//data
|
||||
ChunkList m_Chunks;
|
||||
|
||||
std::shared_ptr<sim::WorldSnapshot> m_CurrentState;
|
||||
std::shared_ptr<sim::WorldSnapshot> m_NextState;
|
||||
|
||||
@@ -28,10 +28,14 @@ class World {
|
||||
|
||||
public:
|
||||
World();
|
||||
World(World&&) = default;
|
||||
|
||||
bool LoadMap(const protocol::pdata::WorldHeader& worldHeader);
|
||||
bool LoadMap(const protocol::pdata::WorldData& worldData);
|
||||
|
||||
protocol::packets::WorldHeaderPacket GetPacketHeader() const;
|
||||
protocol::packets::WorldDataPacket GetPacketData() const;
|
||||
|
||||
bool LoadMapFromFile(const std::string& fileName);
|
||||
bool SaveMap(const std::string& fileName) const;
|
||||
|
||||
@@ -101,7 +105,7 @@ class World {
|
||||
return m_CurrentState->m_Teams[TeamColor::Blue];
|
||||
}
|
||||
const Team& GetBlueTeam() const {
|
||||
return m_CurrentState->m_Teams[TeamColor::Red];
|
||||
return m_CurrentState->m_Teams[TeamColor::Blue];
|
||||
}
|
||||
|
||||
Team& GetTeam(TeamColor team) {
|
||||
@@ -130,8 +134,9 @@ class World {
|
||||
private:
|
||||
void TickMobs(std::uint64_t delta);
|
||||
void CleanDeadMobs();
|
||||
|
||||
};
|
||||
|
||||
using WorldPtr = std::shared_ptr<World>;
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
@@ -2,17 +2,21 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <td/common/NonCopyable.h>
|
||||
#include <vector>
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
/**
|
||||
* \brief Signal class
|
||||
*/
|
||||
template <typename... Args>
|
||||
class Signal : private NonCopyable {
|
||||
class SignalRaw : private NonCopyable {
|
||||
public:
|
||||
using FnType = void(Args...);
|
||||
using CallBack = std::function<FnType>;
|
||||
using CallBack = std::shared_ptr<std::function<FnType>>;
|
||||
|
||||
private:
|
||||
std::vector<CallBack> m_Callbacks;
|
||||
@@ -23,17 +27,79 @@ class Signal : private NonCopyable {
|
||||
}
|
||||
|
||||
void Disconnect(const CallBack& a_Callback) {
|
||||
auto it = std::find_if(m_Callbacks.begin(), m_Callbacks.end(),
|
||||
[&a_Callback](CallBack& callback) { return a_Callback.template target<FnType>() == callback.template target<FnType>(); });
|
||||
auto it = std::find(m_Callbacks.begin(), m_Callbacks.end(), a_Callback);
|
||||
m_Callbacks.erase(it);
|
||||
}
|
||||
|
||||
void operator()(Args... args) const {
|
||||
for (const CallBack& callback : m_Callbacks) {
|
||||
callback(args...);
|
||||
callback->operator()(args...);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* \brief Memory managed Signal class
|
||||
*/
|
||||
template <typename... Args>
|
||||
class Signal {
|
||||
public:
|
||||
using SignalBase = SignalRaw<Args...>;
|
||||
using CallBack = typename SignalBase::CallBack;
|
||||
using CallBackRaw = typename CallBack::element_type;
|
||||
using SignalPtr = std::shared_ptr<SignalBase>;
|
||||
class ConnectionGuard;
|
||||
|
||||
private:
|
||||
SignalPtr m_Signal;
|
||||
|
||||
public:
|
||||
Signal() : m_Signal(std::make_shared<SignalBase>()) {}
|
||||
Signal(const Signal&) = default;
|
||||
|
||||
/**
|
||||
* \warning The callback won't be disconnectable, use it wisely!
|
||||
*/
|
||||
void Connect(const CallBackRaw& a_Callback) {
|
||||
m_Signal->Connect(std::make_shared<CallBackRaw>(a_Callback));
|
||||
}
|
||||
|
||||
[[nodiscard]] std::unique_ptr<ConnectionGuard> ConnectSafe(const CallBack& a_Callback) {
|
||||
m_Signal->Connect(a_Callback);
|
||||
return std::make_unique<ConnectionGuard>(*this, a_Callback);
|
||||
}
|
||||
|
||||
void Disconnect(const CallBack& a_Callback) {
|
||||
m_Signal->Disconnect(a_Callback);
|
||||
}
|
||||
|
||||
void operator()(Args... args) const {
|
||||
m_Signal->operator()(args...);
|
||||
}
|
||||
};
|
||||
|
||||
class Connection {
|
||||
public:
|
||||
virtual ~Connection() {}
|
||||
};
|
||||
|
||||
template <typename... Args>
|
||||
class Signal<Args...>::ConnectionGuard : public Connection {
|
||||
private:
|
||||
using CallBack = typename Signal<Args...>::CallBack;
|
||||
|
||||
std::weak_ptr<SignalRaw<Args...>> m_Signal;
|
||||
CallBack m_Callback;
|
||||
|
||||
public:
|
||||
ConnectionGuard(const Signal<Args...>& a_Signal, const CallBack& a_Callback) :
|
||||
m_Signal(a_Signal.m_Signal), m_Callback(a_Callback) {}
|
||||
|
||||
~ConnectionGuard() {
|
||||
if (!m_Signal.expired())
|
||||
m_Signal.lock()->Disconnect(m_Callback);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
|
||||
@@ -1,32 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/misc/SlotGuard.h>
|
||||
#include <td/misc/Signal.h>
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
/**
|
||||
* \brief Wrapper class to automatically disconnect from a Signal on object destruction
|
||||
* \note You should inherit this class privately
|
||||
* \sa Signal
|
||||
*/
|
||||
class SlotGuard {
|
||||
private:
|
||||
std::vector<std::function<void()>> m_Deleters;
|
||||
std::vector<std::unique_ptr<Connection>> m_Connections;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Connect a signal to a function (with the same signature)
|
||||
*/
|
||||
template <typename... Args>
|
||||
void Connect(Signal<Args...>& a_Signal, const typename Signal<Args...>::CallBack& a_Callback) {
|
||||
a_Signal.Connect(a_Callback);
|
||||
m_Deleters.push_back([&a_Signal, &a_Callback]() { a_Signal.Disconnect(a_Callback); });
|
||||
void Connect(Signal<Args...> a_Signal, const typename Signal<Args...>::CallBack::element_type& a_Callback) {
|
||||
auto ptr = std::make_shared<typename Signal<Args...>::CallBack::element_type>(a_Callback);
|
||||
m_Connections.push_back(a_Signal.ConnectSafe(ptr));
|
||||
}
|
||||
|
||||
~SlotGuard() {
|
||||
for (auto& deleter : m_Deleters) {
|
||||
deleter();
|
||||
}
|
||||
void Disconnect() {
|
||||
m_Connections.clear();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
22
include/td/misc/Time.h
Normal file
22
include/td/misc/Time.h
Normal file
@@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
|
||||
namespace td {
|
||||
|
||||
class Timer {
|
||||
private:
|
||||
std::chrono::time_point<std::chrono::system_clock> m_LastTime;
|
||||
|
||||
public:
|
||||
Timer() : m_LastTime(std::chrono::system_clock::now()) {}
|
||||
|
||||
float GetDelta() {
|
||||
auto timeElapsed = std::chrono::system_clock::now() - m_LastTime;
|
||||
float timeSeconds = std::chrono::duration<float, std::chrono::seconds::period>(timeElapsed).count();
|
||||
m_LastTime = std::chrono::system_clock::now();
|
||||
return timeSeconds;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace td
|
||||
@@ -7,32 +7,31 @@
|
||||
#include <td/game/WorldTypes.h>
|
||||
|
||||
// Make it dynamic ?
|
||||
#ifdef NDEBUG
|
||||
#define LOCKSTEP_BUFFER_SIZE 10
|
||||
#else
|
||||
#define LOCKSTEP_BUFFER_SIZE 1
|
||||
#endif
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
struct PlayerInfo {
|
||||
PlayerID m_PlayerId;
|
||||
std::string m_PlayerName;
|
||||
};
|
||||
|
||||
struct MapData {
|
||||
|
||||
};
|
||||
|
||||
namespace pdata {
|
||||
|
||||
/** Client attempts to login (very basic) */
|
||||
struct PlayerLogin {
|
||||
std::string m_PlayerName;
|
||||
};
|
||||
|
||||
/** Server indicates success */
|
||||
struct LoggingSuccess {
|
||||
PlayerID m_PlayerId;
|
||||
};
|
||||
|
||||
/** Client attempts to login (very basic) */
|
||||
struct PlayerLogin {
|
||||
std::string m_PlayerName;
|
||||
};
|
||||
|
||||
/** Player joins the lobby */
|
||||
struct PlayerJoin {
|
||||
PlayerInfo m_Player;
|
||||
@@ -43,9 +42,14 @@ struct PlayerLeave {
|
||||
PlayerID m_PlayerId;
|
||||
};
|
||||
|
||||
/** List of players who joined before */
|
||||
struct PlayerList {
|
||||
std::vector<PlayerInfo> m_Players;
|
||||
};
|
||||
|
||||
struct PredictCommand {
|
||||
CommandPtr m_Command;
|
||||
std::uint16_t m_FrameNumber;
|
||||
StepTime m_FrameNumber;
|
||||
};
|
||||
|
||||
/** Keep alive */
|
||||
@@ -63,8 +67,6 @@ struct ChatMessage {
|
||||
std::string m_Text;
|
||||
};
|
||||
|
||||
// TODO: handle players joining in the first second
|
||||
|
||||
struct BeginGame {
|
||||
std::vector<PlayerInfo> m_BlueTeam;
|
||||
std::vector<PlayerInfo> m_RedTeam;
|
||||
@@ -73,7 +75,7 @@ struct BeginGame {
|
||||
};
|
||||
|
||||
struct LockSteps {
|
||||
std::uint16_t m_FirstFrameNumber;
|
||||
StepTime m_FirstFrameNumber;
|
||||
std::array<LockStep, LOCKSTEP_BUFFER_SIZE> m_LockSteps;
|
||||
};
|
||||
|
||||
@@ -95,6 +97,7 @@ struct WorldData {
|
||||
game::ChunkList m_Chunks;
|
||||
};
|
||||
|
||||
// TODO: spawn multiple troops at the same time
|
||||
struct SpawnTroop {
|
||||
sp::BitField<EntityType, 5> m_Type;
|
||||
sp::BitField<std::uint8_t, 3> m_Level;
|
||||
@@ -105,6 +108,14 @@ struct PlaceTower {
|
||||
TowerCoords m_Position;
|
||||
};
|
||||
|
||||
struct LockStepRequest {
|
||||
std::vector<StepTime> m_Missing;
|
||||
};
|
||||
|
||||
struct LockStepResponse {
|
||||
std::map<StepTime, LockStep> m_Steps;
|
||||
};
|
||||
|
||||
} // namespace pdata
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
|
||||
@@ -4,36 +4,7 @@
|
||||
|
||||
namespace td {
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec2<T>& a_Vec) {
|
||||
return a_Buffer << a_Vec.x << a_Vec.y;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec2<T>& a_Vec) {
|
||||
return a_Buffer >> a_Vec.x >> a_Vec.y;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec3<T>& a_Vec) {
|
||||
return a_Buffer << a_Vec.x << a_Vec.y << a_Vec.z;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec3<T>& a_Vec) {
|
||||
return a_Buffer >> a_Vec.x >> a_Vec.y >> a_Vec.z;
|
||||
}
|
||||
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec4<T>& a_Vec) {
|
||||
return a_Buffer << a_Vec.x << a_Vec.y << a_Vec.z << a_Vec.w;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec4<T>& a_Vec) {
|
||||
return a_Buffer >> a_Vec.x >> a_Vec.y >> a_Vec.z >> a_Vec.w;
|
||||
}
|
||||
|
||||
namespace game {
|
||||
|
||||
|
||||
@@ -22,11 +22,14 @@ enum class PacketID : std::uint8_t {
|
||||
BeginGame,
|
||||
Disconnect,
|
||||
KeepAlive,
|
||||
LockStepRequest,
|
||||
LockStepResponse,
|
||||
LockSteps,
|
||||
LoggingSuccess,
|
||||
PlaceTower,
|
||||
PlayerJoin,
|
||||
PlayerLeave,
|
||||
PlayerList,
|
||||
PlayerLogin,
|
||||
PredictCommand,
|
||||
SpawnTroop,
|
||||
@@ -49,11 +52,14 @@ using BeginGamePacket = PacketMessage<pdata::BeginGame, PacketID::BeginGame>;
|
||||
using ChatMessagePacket = PacketMessage<pdata::ChatMessage, PacketID::ChatMessage>;
|
||||
using DisconnectPacket = PacketMessage<pdata::Disconnect, PacketID::Disconnect>;
|
||||
using KeepAlivePacket = PacketMessage<pdata::KeepAlive, PacketID::KeepAlive>;
|
||||
using LockStepRequestPacket = PacketMessage<pdata::LockStepRequest, PacketID::LockStepRequest>;
|
||||
using LockStepResponsePacket = PacketMessage<pdata::LockStepResponse, PacketID::LockStepResponse>;
|
||||
using LockStepsPacket = PacketMessage<pdata::LockSteps, PacketID::LockSteps>;
|
||||
using LoggingSuccessPacket = PacketMessage<pdata::LoggingSuccess, PacketID::LoggingSuccess>;
|
||||
using PlaceTowerPacket = PacketMessage<pdata::PlaceTower, PacketID::PlaceTower>;
|
||||
using PlayerJoinPacket = PacketMessage<pdata::PlayerJoin, PacketID::PlayerJoin>;
|
||||
using PlayerLeavePacket = PacketMessage<pdata::PlayerLeave, PacketID::PlayerLeave>;
|
||||
using PlayerListPacket = PacketMessage<pdata::PlayerList, PacketID::PlayerList>;
|
||||
using PlayerLoginPacket = PacketMessage<pdata::PlayerLogin, PacketID::PlayerLogin>;
|
||||
using PredictCommandPacket = PacketMessage<pdata::PredictCommand, PacketID::PredictCommand>;
|
||||
using SpawnTroopPacket = PacketMessage<pdata::SpawnTroop, PacketID::SpawnTroop>;
|
||||
@@ -63,11 +69,17 @@ using WorldDataPacket = PacketMessage<pdata::WorldData, PacketID::WorldData>;
|
||||
} // namespace packets
|
||||
|
||||
using AllPackets = std::tuple<packets::BeginGamePacket, packets::ChatMessagePacket, packets::DisconnectPacket,
|
||||
packets::KeepAlivePacket, packets::LockStepsPacket, packets::LoggingSuccessPacket, packets::PlaceTowerPacket,
|
||||
packets::PlayerJoinPacket, packets::PlayerLeavePacket, packets::PlayerLoginPacket, packets::PredictCommandPacket,
|
||||
packets::SpawnTroopPacket, packets::WorldHeaderPacket, packets::WorldDataPacket>;
|
||||
packets::KeepAlivePacket, packets::LockStepRequestPacket, packets::LockStepResponsePacket, packets::LockStepsPacket,
|
||||
packets::LoggingSuccessPacket, packets::PlaceTowerPacket, packets::PlayerJoinPacket, packets::PlayerLeavePacket,
|
||||
packets::PlayerListPacket, packets::PlayerLoginPacket, packets::PredictCommandPacket, packets::SpawnTroopPacket,
|
||||
packets::WorldHeaderPacket, packets::WorldDataPacket>;
|
||||
|
||||
class PacketHandler : public sp::GenericHandler<AllPackets> {};
|
||||
class PacketHandler : public sp::GenericHandler<AllPackets> {
|
||||
public:
|
||||
void HandleBase(const PacketBase& a_Packet) {
|
||||
a_Packet.Dispatch(*this);
|
||||
}
|
||||
};
|
||||
|
||||
using PacketDispatcher = sp::MessageDispatcher<PacketBase>;
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ class BasicRenderer {
|
||||
};
|
||||
|
||||
template <typename TShader>
|
||||
class Renderer : public BasicRenderer, public utils::SlotGuard {
|
||||
class Renderer : public BasicRenderer, private utils::SlotGuard {
|
||||
protected:
|
||||
std::unique_ptr<TShader> m_Shader;
|
||||
Camera& m_Camera;
|
||||
@@ -42,8 +42,11 @@ class RenderPipeline {
|
||||
virtual ~RenderPipeline() {}
|
||||
|
||||
template <typename T, typename... Args>
|
||||
void AddRenderer(Args&&... args) {
|
||||
m_Renderers.push_back(std::make_unique<T>(args...));
|
||||
T& AddRenderer(Args&&... args) {
|
||||
auto ptr = std::make_unique<T>(args...);
|
||||
auto rawPtr = ptr.get();
|
||||
m_Renderers.push_back(std::move(ptr));
|
||||
return *rawPtr;
|
||||
}
|
||||
|
||||
void Clear() {
|
||||
|
||||
@@ -9,11 +9,11 @@ namespace render {
|
||||
|
||||
class EntityRenderer : public Renderer<shader::EntityShader> {
|
||||
private:
|
||||
const game::World& m_World;
|
||||
game::WorldPtr m_World;
|
||||
std::unique_ptr<GL::VertexArray> m_EntityVao;
|
||||
|
||||
public:
|
||||
EntityRenderer(Camera& a_Camera, const game::World& a_World);
|
||||
EntityRenderer(Camera& a_Camera, const game::WorldPtr& a_World);
|
||||
virtual ~EntityRenderer();
|
||||
|
||||
virtual void Render(float a_Lerp) override;
|
||||
|
||||
27
include/td/render/renderer/PlayerListRenderer.h
Normal file
27
include/td/render/renderer/PlayerListRenderer.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/render/Renderer.h>
|
||||
#include <client/PlayerManager.h>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
/**
|
||||
* \brief This is a debug class
|
||||
*/
|
||||
class PlayerListRenderer : public BasicRenderer {
|
||||
private:
|
||||
const client::PlayerManager& m_Players;
|
||||
public:
|
||||
utils::Signal<> OnPlayerCreate;
|
||||
// utils::Signal<> OnRequestPOV;
|
||||
utils::Signal<PlayerID> OnPlayerKick;
|
||||
|
||||
virtual void Render(float a_Lerp) override;
|
||||
|
||||
PlayerListRenderer(const client::PlayerManager& a_Players);
|
||||
~PlayerListRenderer() {}
|
||||
};
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
@@ -9,11 +9,11 @@ namespace render {
|
||||
|
||||
class TowerRenderer : public Renderer<shader::EntityShader> {
|
||||
private:
|
||||
const game::World& m_World;
|
||||
game::WorldPtr m_World;
|
||||
std::unique_ptr<GL::VertexArray> m_EntityVao;
|
||||
|
||||
public:
|
||||
TowerRenderer(Camera& a_Camera, const game::World& a_World);
|
||||
TowerRenderer(Camera& a_Camera, const game::WorldPtr& a_World);
|
||||
virtual ~TowerRenderer();
|
||||
|
||||
virtual void Render(float a_Lerp) override;
|
||||
|
||||
@@ -13,7 +13,7 @@ class WorldRenderer : public Renderer<shader::WorldShader> {
|
||||
std::unique_ptr<GL::VertexArray> m_WorldVao;
|
||||
|
||||
public:
|
||||
WorldRenderer(Camera& a_Camera, const game::World& a_World);
|
||||
WorldRenderer(Camera& a_Camera, const game::WorldPtr& a_World);
|
||||
virtual ~WorldRenderer();
|
||||
|
||||
virtual void Render(float a_Lerp) override;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include <td/game/World.h>
|
||||
#include <optional>
|
||||
#include <td/misc/Signal.h>
|
||||
|
||||
namespace td {
|
||||
namespace sim {
|
||||
@@ -13,47 +14,51 @@ using GameBuffer = std::vector<std::optional<td::protocol::LockStep>>;
|
||||
class ClientSimulation : public protocol::PacketHandler {
|
||||
private:
|
||||
std::uint64_t m_StepTime;
|
||||
game::World& m_World;
|
||||
std::shared_ptr<game::World> m_World;
|
||||
GameBuffer m_History;
|
||||
std::uint64_t m_CurrentTime;
|
||||
std::uint64_t m_LastTime;
|
||||
std::size_t m_CurrentStep;
|
||||
float m_CurrentTime;
|
||||
StepTime m_CurrentStep;
|
||||
|
||||
std::shared_ptr<WorldSnapshot> m_LastSnapshot;
|
||||
std::uint64_t m_LastValidStep;
|
||||
StepTime m_LastValidStep;
|
||||
|
||||
static const protocol::LockStep EMPTY_LOCKSTEP;
|
||||
|
||||
using protocol::PacketHandler::Handle;
|
||||
|
||||
public:
|
||||
utils::Signal<const std::vector<StepTime>&> OnMissingLockSteps;
|
||||
|
||||
/**
|
||||
* \brief Replay constructor
|
||||
* \param a_StepTime in ms
|
||||
*/
|
||||
ClientSimulation(game::World& a_World, GameHistory&& a_History, std::uint64_t a_StepTime);
|
||||
ClientSimulation(std::shared_ptr<game::World> a_World, GameHistory&& a_History, std::uint64_t a_StepTime);
|
||||
|
||||
/**
|
||||
* \brief Live update constructor (continuous game updates)
|
||||
* \param a_StepTime in ms
|
||||
*/
|
||||
ClientSimulation(game::World& a_World, std::uint64_t a_StepTime);
|
||||
ClientSimulation(std::shared_ptr<game::World> a_World, std::uint64_t a_StepTime, const std::vector<protocol::LockStep>& a_FirstSteps);
|
||||
|
||||
/**
|
||||
* \return the progress [0-1] between two steps
|
||||
*/
|
||||
float Update();
|
||||
float Update(float a_Delta);
|
||||
|
||||
virtual void Handle(const protocol::packets::LockStepsPacket& a_LockSteps) override;
|
||||
virtual void Handle(const protocol::packets::PredictCommandPacket& a_Predict) override;
|
||||
virtual void Handle(const protocol::packets::LockStepResponsePacket& a_LockSteps) override;
|
||||
|
||||
private:
|
||||
void Step();
|
||||
/**
|
||||
* \returns false if the empty lockstep was used
|
||||
*/
|
||||
bool Step();
|
||||
|
||||
/**
|
||||
* \brief Ticks a_Count times
|
||||
*/
|
||||
void FastForward(std::size_t a_Count);
|
||||
std::size_t FastForward(std::size_t a_Count);
|
||||
|
||||
/**
|
||||
* \brief Tries to recompute simulation if needed (for example in late command receival)
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include <td/protocol/command/Commands.h>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
class GameHistory {
|
||||
private:
|
||||
using HistorySizeType = StepsType;
|
||||
|
||||
std::vector<std::optional<protocol::LockStep>> m_History;
|
||||
|
||||
public:
|
||||
GameHistory();
|
||||
|
||||
void SetLockStep(HistorySizeType a_Index, protocol::LockStep&& a_LockStep);
|
||||
|
||||
const protocol::LockStep& GetLockStep(HistorySizeType a_Index) const;
|
||||
|
||||
bool HasLockStep(HistorySizeType a_Index) const;
|
||||
|
||||
void FromPacket(td::protocol::pdata::LockSteps&& a_Steps);
|
||||
|
||||
td::protocol::packets::LockStepsPacket ToPacket(HistorySizeType a_StartIndex);
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
@@ -16,7 +16,7 @@ class ServerSimulation : public protocol::CommandHandler {
|
||||
game::World& m_World;
|
||||
std::uint64_t m_StepTime;
|
||||
std::uint64_t m_CurrentTime;
|
||||
std::vector<td::protocol::LockStep> m_History;
|
||||
std::vector<protocol::LockStep> m_History;
|
||||
|
||||
using protocol::CommandHandler::Handle;
|
||||
|
||||
@@ -25,10 +25,16 @@ class ServerSimulation : public protocol::CommandHandler {
|
||||
|
||||
protocol::packets::LockStepsPacket Update();
|
||||
|
||||
protocol::packets::LockStepsPacket MakePacket();
|
||||
|
||||
std::vector<protocol::LockStep> GetFirstLocksteps();
|
||||
|
||||
// no checks are done !
|
||||
|
||||
virtual void Handle(const protocol::commands::SpawnTroopCommand& a_SpawnTroop) override;
|
||||
virtual void Handle(const protocol::commands::PlaceTowerCommand& a_PlaceTower) override;
|
||||
|
||||
protocol::packets::LockStepResponsePacket GetResponse(const protocol::packets::LockStepRequestPacket& a_Missing) const;
|
||||
};
|
||||
|
||||
} // namespace sim
|
||||
|
||||
25
src/client/Client.cpp
Normal file
25
src/client/Client.cpp
Normal file
@@ -0,0 +1,25 @@
|
||||
#include <client/Client.h>
|
||||
|
||||
#include <client/state/LoggingState.h>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
Client::Client(const std::shared_ptr<IClientSocket>& a_Socket) : m_Socket(a_Socket), m_Players(a_Socket) {
|
||||
// ChangeState<LoggingState>(a_PlayerName);
|
||||
}
|
||||
|
||||
Client::~Client() {
|
||||
Disconnect();
|
||||
}
|
||||
|
||||
void Client::SendPacket(const protocol::PacketBase& a_Packet) {
|
||||
m_Socket->Send(a_Packet);
|
||||
}
|
||||
|
||||
void Client::Disconnect() {
|
||||
m_Socket->Disconnect();
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
16
src/client/ClientState.cpp
Normal file
16
src/client/ClientState.cpp
Normal file
@@ -0,0 +1,16 @@
|
||||
#include <client/ClientState.h>
|
||||
#include <client/Client.h>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
ClientState::ClientState(Client& a_Client) : Client::State(a_Client) {
|
||||
Connect(m_StateMachine.m_Socket->OnReceive, std::bind(&ClientState::HandleBase, this, std::placeholders::_1));
|
||||
}
|
||||
|
||||
void ClientState::SendPacket(const protocol::PacketBase& a_Packet) {
|
||||
m_StateMachine.m_Socket->Send(a_Packet);
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
44
src/client/PlayerManager.cpp
Normal file
44
src/client/PlayerManager.cpp
Normal file
@@ -0,0 +1,44 @@
|
||||
#include <client/PlayerManager.h>
|
||||
|
||||
#include <client/IClientSocket.h>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
PlayerManager::PlayerManager(const std::shared_ptr<IClientSocket>& a_Socket) : m_Socket(a_Socket) {
|
||||
a_Socket->OnReceive.Connect(std::bind(&PlayerManager::HandleBase, this, std::placeholders::_1));
|
||||
OnPlayerJoin.Connect([this](const PlayerInfo& a_Player){
|
||||
std::cout << "[Client " << this << "] " << a_Player.m_PlayerName << " joined !\n";
|
||||
});
|
||||
OnPlayerLeave.Connect([this](const PlayerID a_Player){
|
||||
std::cout << "[Client " << this << "] " << GetPlayer(a_Player).m_PlayerName << "(" << +a_Player << ") left !\n";
|
||||
});
|
||||
}
|
||||
|
||||
PlayerManager::~PlayerManager() {}
|
||||
|
||||
PlayerInfo PlayerManager::GetPlayer(PlayerID a_Player) {
|
||||
return m_Players.at(a_Player);
|
||||
}
|
||||
|
||||
void PlayerManager::Handle(const protocol::packets::PlayerJoinPacket& a_Packet) {
|
||||
m_Players.emplace(a_Packet->m_Player.m_PlayerId, a_Packet->m_Player);
|
||||
OnPlayerJoin(a_Packet->m_Player);
|
||||
}
|
||||
|
||||
void PlayerManager::Handle(const protocol::packets::PlayerListPacket& a_Packet) {
|
||||
for (auto pInfo : a_Packet->m_Players) {
|
||||
m_Players.emplace(pInfo.m_PlayerId, pInfo);
|
||||
OnPlayerJoin(pInfo);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerManager::Handle(const protocol::packets::PlayerLeavePacket& a_Packet) {
|
||||
OnPlayerLeave(a_Packet->m_PlayerId);
|
||||
m_Players.erase(a_Packet->m_PlayerId);
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
23
src/client/socket/FakeSocket.cpp
Normal file
23
src/client/socket/FakeSocket.cpp
Normal file
@@ -0,0 +1,23 @@
|
||||
#include <client/socket/FakeSocket.h>
|
||||
#include <server/socket/FakeSocket.h>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
void FakeSocket::Send(const protocol::PacketBase& a_Packet) {
|
||||
m_Server->OnReceivePeer(m_PeerId, a_Packet);
|
||||
}
|
||||
|
||||
std::shared_ptr<FakeSocket> FakeSocket::Connect(const std::shared_ptr<server::FakeSocket>& a_Server) {
|
||||
auto socket = std::make_shared<FakeSocket>(Private());
|
||||
socket->m_Server = a_Server;
|
||||
socket->m_PeerId = a_Server->ConnectFakePeer(socket);
|
||||
return socket;
|
||||
}
|
||||
|
||||
void FakeSocket::Disconnect() {
|
||||
m_Server->DisconnectFakePeer(m_PeerId);
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
26
src/client/state/GameState.cpp
Normal file
26
src/client/state/GameState.cpp
Normal file
@@ -0,0 +1,26 @@
|
||||
#include <client/state/GameState.h>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
GameState::GameState(Client& a_Client, const std::shared_ptr<game::World>& a_World, std::uint64_t a_StepTime, const std::vector<protocol::LockStep> a_FirstSteps) :
|
||||
ClientState(a_Client), m_World(a_World), m_Simulation(a_World, a_StepTime, a_FirstSteps) {
|
||||
m_Simulation.OnMissingLockSteps.Connect([this](const std::vector<td::StepTime>& a_MissingSteps) {
|
||||
SendPacket(protocol::packets::LockStepRequestPacket(a_MissingSteps));
|
||||
});
|
||||
}
|
||||
|
||||
void GameState::Handle(const protocol::packets::LockStepsPacket& a_LockStep) {
|
||||
m_Simulation.Handle(a_LockStep);
|
||||
}
|
||||
|
||||
void GameState::Handle(const protocol::packets::LockStepResponsePacket& a_LockStep) {
|
||||
m_Simulation.Handle(a_LockStep);
|
||||
}
|
||||
|
||||
void GameState::Update(float a_Delta) {
|
||||
m_CurrentLerp = m_Simulation.Update(a_Delta);
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
27
src/client/state/LobbyState.cpp
Normal file
27
src/client/state/LobbyState.cpp
Normal file
@@ -0,0 +1,27 @@
|
||||
#include <client/state/LobbyState.h>
|
||||
|
||||
#include <client/state/GameState.h>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
LobbyState::LobbyState(Client& a_Client) : ClientState(a_Client), m_World(std::make_shared<game::World>()) {}
|
||||
|
||||
LobbyState::~LobbyState() {}
|
||||
|
||||
void LobbyState::Handle(const protocol::packets::WorldHeaderPacket& a_Packet) {
|
||||
m_World->LoadMap(*a_Packet);
|
||||
}
|
||||
|
||||
void LobbyState::Handle(const protocol::packets::WorldDataPacket& a_Packet) {
|
||||
m_World->LoadMap(*a_Packet);
|
||||
}
|
||||
|
||||
void LobbyState::Handle(const protocol::packets::BeginGamePacket& a_Packet) {
|
||||
ChangeState<GameState>(m_World, STEP_TIME, a_Packet->m_FirstLocksteps);
|
||||
}
|
||||
|
||||
void LobbyState::Update(float a_Delta) {}
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
27
src/client/state/LoggingState.cpp
Normal file
27
src/client/state/LoggingState.cpp
Normal file
@@ -0,0 +1,27 @@
|
||||
#include <client/state/LoggingState.h>
|
||||
|
||||
#include <client/state/LobbyState.h>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
LoggingState::LoggingState(Client& a_Client, const std::string& a_PlayerName) : ClientState(a_Client) {
|
||||
SendPacket(td::protocol::packets::PlayerLoginPacket(a_PlayerName));
|
||||
}
|
||||
|
||||
void LoggingState::Update(float a_Delta) {
|
||||
}
|
||||
|
||||
LoggingState::~LoggingState() {}
|
||||
|
||||
void LoggingState::Handle(const protocol::packets::PlayerJoinPacket& a_Packet) {
|
||||
// TODO: check if id matches client id
|
||||
}
|
||||
|
||||
void LoggingState::Handle(const protocol::packets::LoggingSuccessPacket& a_Packet) {
|
||||
m_StateMachine.m_Id = a_Packet->m_PlayerId;
|
||||
ChangeState<LobbyState>();
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
173
src/main.cpp
173
src/main.cpp
@@ -1,151 +1,68 @@
|
||||
#include <iostream>
|
||||
// #include <chrono>
|
||||
// #include <td/display/state/MainMenuState.h>
|
||||
// #include <td/misc/Time.h>
|
||||
|
||||
#include <td/protocol/packet/PacketSerialize.h>
|
||||
#include <fstream>
|
||||
#include <td/game/World.h>
|
||||
#include <td/input/Display.h>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
#include <td/render/renderer/EntityRenderer.h>
|
||||
#include <td/render/renderer/TowerRenderer.h>
|
||||
#include <td/render/renderer/WorldRenderer.h>
|
||||
#include <td/simulation/ClientSimulation.h>
|
||||
#define SOL_ALL_SAFETIES_ON 1
|
||||
#include <sol/sol.hpp>
|
||||
|
||||
#include <sp/common/DataBuffer.h>
|
||||
#include <sp/extensions/Compress.h>
|
||||
#include <sp/io/MessageStream.h>
|
||||
#include <sp/io/StdIo.h>
|
||||
void some_function() {
|
||||
std::cout << "some function!" << std::endl;
|
||||
}
|
||||
|
||||
#include <server/Server.h>
|
||||
#include <server/socket/TcpSocket.h>
|
||||
#include <server/state/LobbyState.h>
|
||||
void some_other_function() {
|
||||
std::cout << "some other function!" << std::endl;
|
||||
}
|
||||
|
||||
class WorldApply : public td::protocol::PacketHandler {
|
||||
private:
|
||||
td::game::World& m_World;
|
||||
using td::protocol::PacketHandler::Handle;
|
||||
struct some_class {
|
||||
int variable = 30;
|
||||
|
||||
public:
|
||||
WorldApply(td::game::World& a_World) : m_World(a_World) {}
|
||||
|
||||
void Handle(const td::protocol::packets::WorldHeaderPacket& a_Header) override {
|
||||
m_World.LoadMap(*a_Header);
|
||||
}
|
||||
|
||||
void Handle(const td::protocol::packets::WorldDataPacket& a_Data) override {
|
||||
m_World.LoadMap(*a_Data);
|
||||
double member_function() {
|
||||
return 24.5;
|
||||
}
|
||||
};
|
||||
|
||||
void Save(const td::protocol::PacketBase& header, const td::protocol::PacketBase& data) {
|
||||
auto comp = std::make_shared<sp::ZlibCompress>();
|
||||
|
||||
std::ofstream fStream("test/tdmap.tdmap3");
|
||||
auto out = std::make_shared<sp::StdOuput>(fStream);
|
||||
|
||||
sp::MessageStream<td::protocol::PacketFactory> stream(std::move(out), std::move(comp));
|
||||
|
||||
stream.WriteMessage(header, false);
|
||||
stream.WriteMessage(data, false);
|
||||
}
|
||||
|
||||
td::game::World GetWorld() {
|
||||
auto comp = std::make_shared<sp::ZlibCompress>();
|
||||
|
||||
std::ifstream fStream("test/tdmap.tdmap2");
|
||||
auto out = std::make_shared<sp::StdInput>(fStream);
|
||||
|
||||
sp::MessageStream<td::protocol::PacketFactory> stream(std::move(out), std::move(comp));
|
||||
|
||||
auto header = stream.ReadMessage(td::protocol::PacketID::WorldHeader);
|
||||
auto data = stream.ReadMessage(td::protocol::PacketID::WorldData);
|
||||
|
||||
td::game::World w;
|
||||
auto wa = std::make_shared<WorldApply>(w);
|
||||
|
||||
td::protocol::PacketDispatcher d;
|
||||
d.RegisterHandler(wa);
|
||||
|
||||
d.Dispatch(*header);
|
||||
d.Dispatch(*data);
|
||||
|
||||
Save(*header, *data);
|
||||
|
||||
return w;
|
||||
}
|
||||
|
||||
void FastForward(td::game::World& a_World, const td::sim::GameHistory& a_LockSteps) {
|
||||
const td::FpFloat delta = td::FpFloat(1) / td::FpFloat(75);
|
||||
for (const auto& lockstep : a_LockSteps) {
|
||||
a_World.Tick(lockstep, delta);
|
||||
}
|
||||
}
|
||||
|
||||
td::sim::GameHistory GetCustomHistory() {
|
||||
constexpr std::size_t MAX_COUNT = 20 * 60 * 40;
|
||||
|
||||
td::sim::GameHistory gh(MAX_COUNT);
|
||||
|
||||
auto spawn = td::protocol::CommandPtr(
|
||||
std::make_shared<td::protocol::commands::SpawnTroopCommand>(td::EntityType::Zombie, 0, td::Vec2fp{td::FpFloat(77), td::FpFloat(13)}, 0));
|
||||
gh[0].push_back(spawn);
|
||||
|
||||
auto tower = td::protocol::CommandPtr(
|
||||
std::make_shared<td::protocol::commands::PlaceTowerCommand>(td::TowerType::Archer, 0, td::TowerCoords{77, 13}));
|
||||
gh[0].push_back(tower);
|
||||
|
||||
return gh;
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
td::game::World w = GetWorld();
|
||||
|
||||
// init GL context
|
||||
td::Display display(1920, 1080, "Tower-Defense 2");
|
||||
// td::Display display(1920, 1080, "Tower-Defense 2");
|
||||
|
||||
td::render::Camera cam;
|
||||
// display.ChangeState<td::MainMenuState>();
|
||||
|
||||
display.OnAspectRatioChange.Connect([&cam](float a_AspectRatio) { cam.UpdatePerspective(a_AspectRatio); });
|
||||
// td::Timer timer;
|
||||
// while (!display.IsCloseRequested()) {
|
||||
// display.PollEvents();
|
||||
// display.Update(timer.GetDelta());
|
||||
// }
|
||||
|
||||
td::sim::GameHistory gh = GetCustomHistory();
|
||||
std::cout << "=== functions (all) ===" << std::endl;
|
||||
|
||||
sol::state lua;
|
||||
lua.open_libraries(sol::lib::base);
|
||||
|
||||
td::render::RenderPipeline renderer;
|
||||
renderer.AddRenderer<td::render::WorldRenderer>(cam, w);
|
||||
renderer.AddRenderer<td::render::EntityRenderer>(cam, w);
|
||||
renderer.AddRenderer<td::render::TowerRenderer>(cam, w);
|
||||
// put an instance of "some_class" into lua
|
||||
// (we'll go into more detail about this later
|
||||
// just know here that it works and is
|
||||
// put into lua as a userdata
|
||||
lua.set("sc", some_class());
|
||||
|
||||
cam.SetCamPos({77, 7, 13});
|
||||
cam.UpdatePerspective(display.GetAspectRatio());
|
||||
// binds a plain function
|
||||
lua["f1"] = some_function;
|
||||
lua.set_function("f2", &some_other_function);
|
||||
|
||||
td::sim::ClientSimulation simulation(w, 50);
|
||||
// binds just the member function
|
||||
lua["m1"] = &some_class::member_function;
|
||||
|
||||
display.OnKeyDown.Connect([&simulation](SDL_Keycode key) {
|
||||
static int counter = 0;
|
||||
if (key == SDLK_A) {
|
||||
auto spawn = td::protocol::CommandPtr(
|
||||
std::make_shared<td::protocol::commands::SpawnTroopCommand>(td::EntityType::Zombie, 0, td::Vec2fp{td::FpFloat(77), td::FpFloat(13)}, 0));
|
||||
std::array<td::protocol::LockStep, LOCKSTEP_BUFFER_SIZE> steps{};
|
||||
steps[0].push_back(spawn);
|
||||
td::protocol::packets::LockStepsPacket packet{counter * LOCKSTEP_BUFFER_SIZE * 3, steps};
|
||||
simulation.Handle(packet);
|
||||
counter++;
|
||||
}
|
||||
});
|
||||
// binds the class to the type
|
||||
lua.set_function("m2", &some_class::member_function, some_class{});
|
||||
|
||||
// binds just the member variable as a function
|
||||
lua["v1"] = &some_class::variable;
|
||||
|
||||
// server
|
||||
auto socket = std::make_shared<td::server::TcpSocket>();
|
||||
td::server::Server server(socket);
|
||||
server.UpdateState(std::make_shared<td::server::LobbyState>());
|
||||
server.Update(1.0f);
|
||||
server.Update(1.0f);
|
||||
socket->OnDisconnect(0);
|
||||
// binds class with member variable as function
|
||||
lua.set_function("v2", &some_class::variable, some_class{});
|
||||
|
||||
while (!display.IsCloseRequested()) {
|
||||
display.PollEvents();
|
||||
float lerp = simulation.Update();
|
||||
renderer.Render(lerp);
|
||||
display.Update();
|
||||
}
|
||||
lua.script_file("test/main.lua");
|
||||
|
||||
std::cout << std::endl;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -3,18 +3,53 @@
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
IServerSocket::IServerSocket() {
|
||||
}
|
||||
|
||||
void IServerSocket::RegisterHandler(const PlayerPacketHandler& a_Handler) {
|
||||
m_Handlers.push_back(a_Handler);
|
||||
}
|
||||
|
||||
void IServerSocket::UnregisterHandler(const PlayerPacketHandler& a_Handler) {
|
||||
auto it = std::find_if(m_Handlers.begin(), m_Handlers.end(),
|
||||
[&a_Handler](PlayerPacketHandler& handler) { return a_Handler.template target<PlayerPacketHandlerType>() == handler.template target<PlayerPacketHandlerType>(); });
|
||||
m_Handlers.erase(it);
|
||||
}
|
||||
|
||||
void IServerSocket::OnConnectPeer(PeerID a_PeerId) {
|
||||
// here, the client is not a player yet (we need to wait for auth)
|
||||
m_Ids.AddConnection(a_PeerId);
|
||||
OnConnect(m_Ids.GetPlayerId(a_PeerId));
|
||||
OnPlayerConnect(m_Ids.GetPlayerId(a_PeerId));
|
||||
}
|
||||
|
||||
void IServerSocket::OnDisconnectPeer(PeerID a_PeerId) {
|
||||
OnDisconnect(m_Ids.GetPlayerId(a_PeerId));
|
||||
OnPlayerDisconnect(m_Ids.GetPlayerId(a_PeerId));
|
||||
m_Ids.RemovePeer(a_PeerId);
|
||||
}
|
||||
|
||||
void IServerSocket::OnReceivePeer(PeerID a_PeerId, const protocol::PacketBase& a_Packet) {
|
||||
OnReceive(m_Ids.GetPlayerId(a_PeerId), a_Packet);
|
||||
auto playerId = m_Ids.GetPlayerId(a_PeerId);
|
||||
|
||||
for (const auto& factory : m_Handlers) {
|
||||
auto handler = factory(playerId);
|
||||
a_Packet.Dispatch(*handler);
|
||||
}
|
||||
|
||||
OnReceive(playerId, a_Packet);
|
||||
}
|
||||
|
||||
void IServerSocket::Send(PlayerID a_PlayerId, const protocol::PacketBase& a_Packet) {
|
||||
SendPeer(m_Ids.GetPeerId(a_PlayerId), a_Packet);
|
||||
}
|
||||
|
||||
void IServerSocket::Broadcast(const protocol::PacketBase& a_Packet) {
|
||||
for (auto [peerId, playerId] : m_Ids) {
|
||||
SendPeer(peerId, a_Packet);
|
||||
}
|
||||
}
|
||||
|
||||
void IServerSocket::Disconnect(PlayerID a_PlayerId) {
|
||||
OnDisconnectPeer(m_Ids.GetPeerId(a_PlayerId));
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
#include <server/IServerState.h>
|
||||
#include <server/Server.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
void IServerState::SetServer(Server* a_Server) {
|
||||
assert(a_Server);
|
||||
m_Server = a_Server;
|
||||
Connect(m_Server->m_Socket->OnConnect, std::bind(&IServerState::OnPlayerJoin, this, std::placeholders::_1));
|
||||
Connect(m_Server->m_Socket->OnDisconnect, std::bind(&IServerState::OnPlayerLeave, this, std::placeholders::_1));
|
||||
Connect(m_Server->m_Socket->OnReceive, std::bind(&IServerState::HandlePacket, this, std::placeholders::_1, std::placeholders::_2));
|
||||
}
|
||||
|
||||
IServerState::IServerState() : m_Server(nullptr) {}
|
||||
|
||||
IServerState::~IServerState() {}
|
||||
|
||||
void IServerState::SendPacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) {
|
||||
m_Server->m_Socket->Send(a_Id, a_Packet);
|
||||
}
|
||||
|
||||
void IServerState::SetNewState(const std::shared_ptr<IServerState>& a_NewState) {
|
||||
m_Server->UpdateState(a_NewState);
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
62
src/server/PlayerManager.cpp
Normal file
62
src/server/PlayerManager.cpp
Normal file
@@ -0,0 +1,62 @@
|
||||
#include <server/PlayerManager.h>
|
||||
|
||||
#include <iostream>
|
||||
#include <server/IServerSocket.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
PlayerManager::ConnectionHandler::ConnectionHandler(PlayerManager& a_PlayerManager, PlayerID a_Player) :
|
||||
m_PlayerManager(a_PlayerManager), m_Player(a_Player) {}
|
||||
|
||||
void PlayerManager::ConnectionHandler::Handle(const protocol::packets::PlayerLoginPacket& a_Packet) {
|
||||
PlayerInfo pInfo{m_Player, a_Packet->m_PlayerName};
|
||||
|
||||
auto& socket = *m_PlayerManager.m_Socket;
|
||||
auto& players = m_PlayerManager.m_Players;
|
||||
|
||||
std::vector<PlayerInfo> playerInfos;
|
||||
playerInfos.reserve(players.size());
|
||||
for (auto& [id, player] : players) {
|
||||
playerInfos.push_back(player);
|
||||
}
|
||||
|
||||
socket.Send(m_Player, protocol::packets::LoggingSuccessPacket(m_Player));
|
||||
socket.Send(m_Player, protocol::packets::PlayerListPacket(playerInfos));
|
||||
socket.Broadcast(protocol::packets::PlayerJoinPacket(pInfo));
|
||||
|
||||
players.emplace(m_Player, pInfo);
|
||||
m_PlayerManager.OnPlayerJoin(m_Player, pInfo);
|
||||
std::cout << "[Server] " << a_Packet->m_PlayerName << " joined !\n";
|
||||
}
|
||||
|
||||
void PlayerManager::ConnectionHandler::Handle(const protocol::packets::DisconnectPacket& a_Packet) {
|
||||
m_PlayerManager.Disconnect(m_Player);
|
||||
}
|
||||
|
||||
PlayerManager::PlayerManager(const std::shared_ptr<IServerSocket>& a_Socket) : m_Socket(a_Socket) {
|
||||
a_Socket->RegisterHandler([this](PlayerID a_PlayerId) { return std::make_unique<ConnectionHandler>(*this, a_PlayerId); });
|
||||
a_Socket->OnPlayerDisconnect.Connect(std::bind(&PlayerManager::Disconnect, this, std::placeholders::_1));
|
||||
}
|
||||
|
||||
void PlayerManager::Disconnect(PlayerID a_Player) {
|
||||
if (!m_Players.contains(a_Player))
|
||||
return;
|
||||
std::cout << "[Server] " << +a_Player << " wants to disconnect !\n";
|
||||
m_Socket->Broadcast(protocol::packets::PlayerLeavePacket(a_Player));
|
||||
m_Players.erase(a_Player);
|
||||
}
|
||||
|
||||
PlayerManager::~PlayerManager() {}
|
||||
|
||||
void PlayerManager::RemovePlayer(PlayerID a_Player) {
|
||||
m_Socket->Disconnect(a_Player);
|
||||
Disconnect(a_Player);
|
||||
}
|
||||
|
||||
PlayerInfo PlayerManager::GetPlayer(PlayerID a_Player) {
|
||||
return m_Players.at(a_Player);
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
@@ -1 +1,22 @@
|
||||
#include <server/Server.h>
|
||||
#include <server/Server.h>
|
||||
|
||||
#include <chrono>
|
||||
|
||||
#include <server/state/LobbyState.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
Server::Server(const std::shared_ptr<IServerSocket>& a_Socket) : m_Socket(a_Socket), m_Players(a_Socket), m_LastMspt(0) {
|
||||
ChangeState<LobbyState>();
|
||||
}
|
||||
|
||||
void Server::Update(float a_Delta) {
|
||||
auto before = std::chrono::system_clock::now();
|
||||
StateMachine<Server, void, float>::Update(a_Delta);
|
||||
m_LastMspt = std::chrono::duration<float, std::chrono::milliseconds::period>(std::chrono::system_clock::now() - before).count();
|
||||
// std::cout << "Tick : " << m_LastMspt << "ms\n";
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
|
||||
26
src/server/ServerState.cpp
Normal file
26
src/server/ServerState.cpp
Normal file
@@ -0,0 +1,26 @@
|
||||
#include <server/Server.h>
|
||||
#include <server/ServerState.h>
|
||||
|
||||
#include <td/common/StateMachine.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
ServerState::ServerState(Server& a_Server) : Server::State(a_Server) {
|
||||
Connect(m_StateMachine.m_Socket->OnReceive, std::bind(&ServerState::HandlePacket, this, std::placeholders::_1, std::placeholders::_2));
|
||||
Connect(m_StateMachine.m_Players.OnPlayerJoin, std::bind(&ServerState::OnPlayerJoin, this, std::placeholders::_1, std::placeholders::_2));
|
||||
Connect(m_StateMachine.m_Players.OnPlayerLeave, std::bind(&ServerState::OnPlayerLeave, this, std::placeholders::_1));
|
||||
}
|
||||
|
||||
ServerState::~ServerState() {}
|
||||
|
||||
void ServerState::SendPacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) {
|
||||
m_StateMachine.m_Socket->Send(a_Id, a_Packet);
|
||||
}
|
||||
|
||||
void ServerState::BroadcastPacket(const protocol::PacketBase& a_Packet) {
|
||||
m_StateMachine.m_Socket->Broadcast(a_Packet);
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
48
src/server/socket/FakeSocket.cpp
Normal file
48
src/server/socket/FakeSocket.cpp
Normal file
@@ -0,0 +1,48 @@
|
||||
#include <server/socket/FakeSocket.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
void FakeSocket::SendPeer(PeerID a_Peer, const protocol::PacketBase& a_Packet) {
|
||||
auto socket = m_Clients.at(a_Peer);
|
||||
assert(socket.has_value());
|
||||
assert(!socket.value().expired());
|
||||
socket.value().lock()->OnReceive(a_Packet);
|
||||
}
|
||||
|
||||
void FakeSocket::ReceiveFromFakePeer(PeerID a_Peer, const protocol::PacketBase& a_Packet) {
|
||||
OnReceivePeer(a_Peer, a_Packet);
|
||||
}
|
||||
|
||||
PeerID FakeSocket::ConnectFakePeer(const std::shared_ptr<client::FakeSocket>& a_Socket) {
|
||||
int peerId = GetNextFreeId();
|
||||
if (peerId == -1) {
|
||||
peerId = m_Clients.size();
|
||||
m_Clients.push_back(a_Socket);
|
||||
} else {
|
||||
m_Clients.emplace(m_Clients.begin() + peerId, a_Socket);
|
||||
}
|
||||
a_Socket->OnConnect();
|
||||
OnConnectPeer(peerId);
|
||||
return peerId;
|
||||
}
|
||||
|
||||
void FakeSocket::DisconnectFakePeer(PeerID a_Peer) {
|
||||
auto socket = m_Clients.at(a_Peer);
|
||||
assert(socket.has_value());
|
||||
assert(!socket.value().expired());
|
||||
socket.value().lock()->OnDisconnect();
|
||||
OnDisconnectPeer(a_Peer);
|
||||
}
|
||||
|
||||
int FakeSocket::GetNextFreeId() {
|
||||
auto it = std::find_if(m_Clients.begin(), m_Clients.end(), [](const auto& a_Value) { return !a_Value.has_value(); });
|
||||
|
||||
if (it == m_Clients.end())
|
||||
return -1;
|
||||
|
||||
return std::distance(m_Clients.begin(), it);
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
@@ -1,8 +0,0 @@
|
||||
#include <server/socket/TcpSocket.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
@@ -1,24 +1,46 @@
|
||||
#include <server/state/GameState.h>
|
||||
#include <server/state/GameStateHandler.h>
|
||||
#include <td/protocol/packet/PacketSerialize.h>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
void GameState::HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) {
|
||||
GameState::GameState(Server& a_Server, const std::shared_ptr<game::World>& a_World) :
|
||||
ServerState(a_Server), m_World(a_World), m_Simulation(*m_World, STEP_TIME), m_Time(0) {
|
||||
std::cout << "[Server] Switched to Game state !\n";
|
||||
BroadcastPacket(a_World->GetPacketHeader());
|
||||
BroadcastPacket(a_World->GetPacketData());
|
||||
BroadcastPacket(protocol::packets::BeginGamePacket());
|
||||
BroadcastPacket(m_Simulation.MakePacket());
|
||||
}
|
||||
|
||||
void GameState::HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) {
|
||||
GameStateHandler handler(*this, a_Id);
|
||||
a_Packet.Dispatch(handler);
|
||||
}
|
||||
|
||||
void GameState::Update(float a_Delta) {
|
||||
|
||||
// TODO: don't make STEP_TIME constant
|
||||
static const float stepTimeSecond = static_cast<float>(STEP_TIME) / 1000.0f;
|
||||
m_Time += a_Delta;
|
||||
if (m_Time > stepTimeSecond) {
|
||||
m_Time = std::fmod(m_Time, stepTimeSecond);
|
||||
auto lockStepPacket = m_Simulation.Update();
|
||||
BroadcastPacket(lockStepPacket);
|
||||
}
|
||||
}
|
||||
|
||||
void GameState::OnPlayerJoin(PlayerID a_Id) {
|
||||
void GameState::OnPlayerJoin(PlayerID a_Id, const td::PlayerInfo& a_Info) {
|
||||
SendPacket(a_Id, m_World->GetPacketHeader());
|
||||
SendPacket(a_Id, m_World->GetPacketData());
|
||||
|
||||
}
|
||||
// TODO: real teams
|
||||
std::vector<PlayerInfo> team;
|
||||
std::vector<protocol::LockStep> locksteps = m_Simulation.GetFirstLocksteps();
|
||||
|
||||
void GameState::OnPlayerLeave(PlayerID a_Id) {
|
||||
std::cout << "Game leave !" << std::endl;
|
||||
BroadcastPacket(protocol::packets::BeginGamePacket(team, team, locksteps));
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
|
||||
28
src/server/state/GameStateHandler.cpp
Normal file
28
src/server/state/GameStateHandler.cpp
Normal file
@@ -0,0 +1,28 @@
|
||||
#include <server/state/GameState.h>
|
||||
#include <server/state/GameStateHandler.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
GameStateHandler::GameStateHandler(GameState& a_GameState, PlayerID a_PlayerId) : m_GameState(a_GameState), m_PlayerId(a_PlayerId) {}
|
||||
|
||||
// TODO: redo this
|
||||
void GameStateHandler::Handle(const protocol::packets::SpawnTroopPacket& a_Packet) {
|
||||
static const EntityCoords DEFAULT_POS(td::FpFloat(77), td::FpFloat(13));
|
||||
|
||||
td::protocol::commands::SpawnTroopCommand spawn(*a_Packet->m_Type, *a_Packet->m_Level, DEFAULT_POS, m_PlayerId);
|
||||
m_GameState.m_Simulation.Handle(spawn);
|
||||
}
|
||||
|
||||
// TODO: and this
|
||||
void GameStateHandler::Handle(const protocol::packets::PlaceTowerPacket& a_Packet) {
|
||||
td::protocol::commands::PlaceTowerCommand place(a_Packet->m_Type, m_PlayerId, a_Packet->m_Position);
|
||||
m_GameState.m_Simulation.Handle(place);
|
||||
}
|
||||
|
||||
void GameStateHandler::Handle(const protocol::packets::LockStepRequestPacket& a_Packet) {
|
||||
m_GameState.SendPacket(m_PlayerId, m_GameState.m_Simulation.GetResponse(a_Packet));
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
@@ -1,26 +1,60 @@
|
||||
#include <server/state/LobbyState.h>
|
||||
#include <server/state/GameState.h>
|
||||
#include <server/state/LobbyState.h>
|
||||
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <td/protocol/packet/PacketSerialize.h>
|
||||
|
||||
#include <sp/common/DataBuffer.h>
|
||||
#include <sp/extensions/Compress.h>
|
||||
#include <sp/io/MessageStream.h>
|
||||
#include <sp/io/StdIo.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
void LobbyState::HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) {
|
||||
void Save(const protocol::PacketBase& header, const protocol::PacketBase& data) {
|
||||
auto comp = std::make_shared<sp::ZlibCompress>();
|
||||
|
||||
std::ofstream fStream("test/tdmap.tdmap3");
|
||||
auto out = std::make_shared<sp::StdOuput>(fStream);
|
||||
|
||||
sp::MessageStream<protocol::PacketFactory> stream(std::move(out), std::move(comp));
|
||||
|
||||
stream.WriteMessage(header, false);
|
||||
stream.WriteMessage(data, false);
|
||||
}
|
||||
|
||||
void LobbyState::Update(float a_Delta) {
|
||||
SetNewState(std::make_shared<GameState>());
|
||||
game::WorldPtr GetWorld() {
|
||||
auto comp = std::make_shared<sp::ZlibCompress>();
|
||||
|
||||
std::ifstream fStream("test/tdmap.tdmap2");
|
||||
auto out = std::make_shared<sp::StdInput>(fStream);
|
||||
|
||||
sp::MessageStream<protocol::PacketFactory> stream(std::move(out), std::move(comp));
|
||||
|
||||
auto header = stream.ReadConcreteMessage<protocol::packets::WorldHeaderPacket>();
|
||||
auto data = stream.ReadConcreteMessage<protocol::packets::WorldDataPacket>();
|
||||
|
||||
auto w = std::make_shared<game::World>();
|
||||
|
||||
w->LoadMap(**header);
|
||||
w->LoadMap(**data);
|
||||
|
||||
// Save(*header, *data);
|
||||
|
||||
return w;
|
||||
}
|
||||
|
||||
void LobbyState::OnPlayerJoin(PlayerID a_Id) {
|
||||
LobbyState::LobbyState(Server& a_Server) : ServerState(a_Server) {}
|
||||
|
||||
void LobbyState::HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) {}
|
||||
|
||||
void LobbyState::OnPlayerJoin(PlayerID a_Id, const td::PlayerInfo& a_Info) {
|
||||
m_StateMachine.ChangeState<GameState>(GetWorld());
|
||||
}
|
||||
|
||||
void LobbyState::OnPlayerLeave(PlayerID a_Id) {
|
||||
std::cout << "Lobby leave !" << std::endl;
|
||||
}
|
||||
void LobbyState::Update(float a_Delta) {}
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include <td/input/Display.h>
|
||||
#include <td/display/Display.h>
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <SDL3/SDL.h>
|
||||
@@ -8,11 +8,15 @@
|
||||
|
||||
#include <td/misc/Format.h>
|
||||
#include <td/misc/Log.h>
|
||||
#include <td/display/ImGuiTheme.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
Display::Display(int a_Width, int a_Height, const std::string& a_Title) :
|
||||
m_LastWidth(0), m_LastHeight(0), m_AspectRatio(1), m_ShouldClose(false) {
|
||||
if (!SDL_Init(SDL_INIT_VIDEO)) {
|
||||
utils::LOGE(utils::Format("Could not initialize SDL! SDL error: %s", SDL_GetError()));
|
||||
}
|
||||
|
||||
m_Window = SDL_CreateWindow(a_Title.c_str(), a_Width, a_Height, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
|
||||
|
||||
@@ -80,8 +84,7 @@ Display::Display(int a_Width, int a_Height, const std::string& a_Title) :
|
||||
utils::LOG(utils::Format(
|
||||
"GL Context : %i.%i %s, Color : R:%i G:%i B:%i A:%i, Depth bits : %i", major, minor, mask_desc, r, g, b, a, depth));
|
||||
|
||||
utils::LOG(utils::Format(
|
||||
"MultiSamples : Buffers : %i, Samples : %i", mBuffers, mSamples));
|
||||
utils::LOG(utils::Format("MultiSamples : Buffers : %i, Samples : %i", mBuffers, mSamples));
|
||||
|
||||
SDL_GL_MakeCurrent(m_Window, m_GLContext);
|
||||
|
||||
@@ -110,9 +113,11 @@ Display::Display(int a_Width, int a_Height, const std::string& a_Title) :
|
||||
// Setup scaling
|
||||
float main_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
|
||||
// ImGuiStyle& style = ImGui::GetStyle();
|
||||
// style.ScaleAllSizes(main_scale); // Bake a fixed style scale. (until we have a solution for dynamic style scaling, changing this
|
||||
// style.ScaleAllSizes(main_scale); // Bake a fixed style scale. (until we have a solution for dynamic style scaling, changing
|
||||
// this
|
||||
// // requires resetting Style + calling this again)
|
||||
// style.FontSizeBase = 13 * main_scale; // Set initial font scale. (using io.ConfigDpiScaleFonts=true makes this unnecessary. We leave
|
||||
// style.FontSizeBase = 13 * main_scale; // Set initial font scale. (using io.ConfigDpiScaleFonts=true makes this unnecessary. We
|
||||
// leave
|
||||
// // both here for documentation purpose)
|
||||
|
||||
|
||||
@@ -123,8 +128,12 @@ Display::Display(int a_Width, int a_Height, const std::string& a_Title) :
|
||||
// Setup Platform/Renderer backends
|
||||
ImGui_ImplSDL3_InitForOpenGL(m_Window, m_GLContext);
|
||||
ImGui_ImplOpenGL3_Init("#version 330");
|
||||
LoadTheme();
|
||||
}
|
||||
|
||||
void Display::Close() {
|
||||
m_ShouldClose = true;
|
||||
}
|
||||
|
||||
void Display::PollEvents() {
|
||||
SDL_Event event;
|
||||
@@ -145,7 +154,7 @@ void Display::PollEvents() {
|
||||
}
|
||||
|
||||
case SDL_EVENT_KEY_DOWN: {
|
||||
if(!event.key.repeat)
|
||||
if (!event.key.repeat)
|
||||
OnKeyDown(event.key.key);
|
||||
break;
|
||||
}
|
||||
@@ -161,7 +170,11 @@ void Display::PollEvents() {
|
||||
ImGui::NewFrame();
|
||||
}
|
||||
|
||||
void Display::Update() {
|
||||
void Display::Update(float a_Delta) {
|
||||
StateMachine::Update(a_Delta);
|
||||
#ifndef NDEBUG
|
||||
ImGui::ShowDemoWindow();
|
||||
#endif
|
||||
ImGui::Render();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
|
||||
10
src/td/display/DisplayState.cpp
Normal file
10
src/td/display/DisplayState.cpp
Normal file
@@ -0,0 +1,10 @@
|
||||
#include <td/display/DisplayState.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
DisplayState::DisplayState(Display& a_Display) : Display::State(a_Display) {
|
||||
Connect(m_StateMachine.OnKeyDown, std::bind(&DisplayState::OnKeyDown, this, std::placeholders::_1));
|
||||
Connect(m_StateMachine.OnAspectRatioChange, std::bind(&DisplayState::OnAspectRatioChange, this, std::placeholders::_1));
|
||||
}
|
||||
|
||||
} // namespace td
|
||||
88
src/td/display/ImGuiTheme.cpp
Normal file
88
src/td/display/ImGuiTheme.cpp
Normal file
@@ -0,0 +1,88 @@
|
||||
#include <td/display/ImGuiTheme.h>
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
void LoadTheme() {
|
||||
|
||||
static const bool bStyleDark_ = true;
|
||||
static const float alpha_ = 0.8f;
|
||||
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
|
||||
// light style from Pacôme Danhiez (user itamago) https://github.com/ocornut/imgui/pull/511#issuecomment-175719267
|
||||
style.Alpha = 1.0f;
|
||||
style.FrameRounding = 3.0f;
|
||||
style.Colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
|
||||
style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
|
||||
style.Colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 0.94f);
|
||||
// style.Colors[ImGuiCol_ChildWindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
style.Colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.94f);
|
||||
style.Colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.39f);
|
||||
style.Colors[ImGuiCol_BorderShadow] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
|
||||
style.Colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.94f);
|
||||
style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
||||
style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
||||
style.Colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
|
||||
style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
|
||||
style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
|
||||
style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
|
||||
style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
|
||||
style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 1.00f);
|
||||
style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.59f, 0.59f, 0.59f, 1.00f);
|
||||
style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
|
||||
// style.Colors[ImGuiCol_ComboBg] = ImVec4(0.86f, 0.86f, 0.86f, 0.99f);
|
||||
style.Colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
|
||||
style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
style.Colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
||||
style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
|
||||
style.Colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
|
||||
style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
|
||||
style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
// style.Colors[ImGuiCol_Column] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
|
||||
// style.Colors[ImGuiCol_ColumnHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
|
||||
// style.Colors[ImGuiCol_ColumnActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
style.Colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.50f);
|
||||
style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
||||
style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
|
||||
// style.Colors[ImGuiCol_CloseButton] = ImVec4(0.59f, 0.59f, 0.59f, 0.50f);
|
||||
// style.Colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f);
|
||||
// style.Colors[ImGuiCol_CloseButtonActive] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f);
|
||||
style.Colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
|
||||
style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
|
||||
style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
||||
style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
|
||||
style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
|
||||
// style.Colors[ImGuiCol_ModalWindowDarkening] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
|
||||
|
||||
if (bStyleDark_) {
|
||||
for (int i = 0; i <= ImGuiCol_COUNT; i++) {
|
||||
ImVec4& col = style.Colors[i];
|
||||
float H, S, V;
|
||||
ImGui::ColorConvertRGBtoHSV(col.x, col.y, col.z, H, S, V);
|
||||
|
||||
if (S < 0.1f) {
|
||||
V = 1.0f - V;
|
||||
}
|
||||
ImGui::ColorConvertHSVtoRGB(H, S, V, col.x, col.y, col.z);
|
||||
if (col.w < 1.00f) {
|
||||
col.w *= alpha_;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; i <= ImGuiCol_COUNT; i++) {
|
||||
ImVec4& col = style.Colors[i];
|
||||
if (col.w < 1.00f) {
|
||||
col.x *= alpha_;
|
||||
col.y *= alpha_;
|
||||
col.z *= alpha_;
|
||||
col.w *= alpha_;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace td
|
||||
16
src/td/display/menu/CreatePartyMenu.cpp
Normal file
16
src/td/display/menu/CreatePartyMenu.cpp
Normal file
@@ -0,0 +1,16 @@
|
||||
#include <td/display/menu/CreatePartyMenu.h>
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
CreatePartyMenu::CreatePartyMenu(MainMenuState& a_MainMenu) : MainMenuState::Menu(a_MainMenu) {}
|
||||
|
||||
CreatePartyMenu::~CreatePartyMenu() {}
|
||||
|
||||
void CreatePartyMenu::Update() {
|
||||
ImGui::Text("CreatePartyMenu");
|
||||
m_StateStack.RenderBackButton();
|
||||
}
|
||||
|
||||
} // namespace td
|
||||
16
src/td/display/menu/JoinPartyMenu.cpp
Normal file
16
src/td/display/menu/JoinPartyMenu.cpp
Normal file
@@ -0,0 +1,16 @@
|
||||
#include <td/display/menu/JoinPartyMenu.h>
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
JoinPartyMenu::JoinPartyMenu(MainMenuState& a_MainMenu) : MainMenuState::Menu(a_MainMenu) {}
|
||||
|
||||
JoinPartyMenu::~JoinPartyMenu() {}
|
||||
|
||||
void JoinPartyMenu::Update() {
|
||||
ImGui::Text("JoinPartyMenu");
|
||||
m_StateStack.RenderBackButton();
|
||||
}
|
||||
|
||||
} // namespace td
|
||||
28
src/td/display/menu/MainMenu.cpp
Normal file
28
src/td/display/menu/MainMenu.cpp
Normal file
@@ -0,0 +1,28 @@
|
||||
#include <td/display/menu/MainMenu.h>
|
||||
|
||||
#include <imgui.h>
|
||||
#include <td/display/menu/CreatePartyMenu.h>
|
||||
#include <td/display/menu/JoinPartyMenu.h>
|
||||
#include <td/display/menu/SettingsMenu.h>
|
||||
#include <td/display/state/DebugWorldState.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
MainMenu::MainMenu(MainMenuState& a_MainMenu) : MainMenuState::Menu(a_MainMenu) {}
|
||||
|
||||
MainMenu::~MainMenu() {}
|
||||
|
||||
void MainMenu::Update() {
|
||||
if (ImGui::Button("Create Party"))
|
||||
m_StateStack.PushState<CreatePartyMenu>();
|
||||
if (ImGui::Button("Join Party"))
|
||||
m_StateStack.PushState<JoinPartyMenu>();
|
||||
if (ImGui::Button("Settings"))
|
||||
m_StateStack.PushState<SettingsMenu>();
|
||||
#ifndef NDEBUG
|
||||
if (ImGui::Button("Debug world"))
|
||||
m_StateStack.ChangeState<DebugWorldState>();
|
||||
#endif
|
||||
}
|
||||
|
||||
} // namespace td
|
||||
16
src/td/display/menu/SettingsMenu.cpp
Normal file
16
src/td/display/menu/SettingsMenu.cpp
Normal file
@@ -0,0 +1,16 @@
|
||||
#include <td/display/menu/SettingsMenu.h>
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
SettingsMenu::SettingsMenu(MainMenuState& a_MainMenu) : MainMenuState::Menu(a_MainMenu) {}
|
||||
|
||||
SettingsMenu::~SettingsMenu() {}
|
||||
|
||||
void SettingsMenu::Update() {
|
||||
ImGui::Text("SettingsMenu");
|
||||
m_StateStack.RenderBackButton();
|
||||
}
|
||||
|
||||
} // namespace td
|
||||
104
src/td/display/state/DebugWorldState.cpp
Normal file
104
src/td/display/state/DebugWorldState.cpp
Normal file
@@ -0,0 +1,104 @@
|
||||
#include <td/display/state/DebugWorldState.h>
|
||||
|
||||
#include <chrono>
|
||||
#include <iostream>
|
||||
|
||||
#include <td/game/World.h>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
#include <td/render/renderer/EntityRenderer.h>
|
||||
#include <td/render/renderer/PlayerListRenderer.h>
|
||||
#include <td/render/renderer/TowerRenderer.h>
|
||||
#include <td/render/renderer/WorldRenderer.h>
|
||||
|
||||
#include <server/Server.h>
|
||||
#include <server/socket/FakeSocket.h>
|
||||
#include <server/state/LobbyState.h>
|
||||
|
||||
#include <client/Client.h>
|
||||
#include <client/socket/FakeSocket.h>
|
||||
#include <client/state/GameState.h>
|
||||
#include <client/state/LoggingState.h>
|
||||
|
||||
#include <td/display/Display.h>
|
||||
#include <td/display/state/DebugWorldState.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
DebugWorldState::DebugWorldState(Display& a_Display) : DisplayState(a_Display) {
|
||||
// server
|
||||
m_ServerSocket = std::make_shared<server::FakeSocket>();
|
||||
m_Server = std::make_unique<server::Server>(m_ServerSocket);
|
||||
|
||||
// client
|
||||
auto clientFakeSocket = client::FakeSocket::Connect(m_ServerSocket);
|
||||
m_Client = std::make_unique<client::Client>(clientFakeSocket);
|
||||
|
||||
// TODO: make it better
|
||||
m_Client->OnStateChange.Connect([this](client::Client::State& a_State) {
|
||||
if (auto gameState = dynamic_cast<client::GameState*>(&a_State)) {
|
||||
// render
|
||||
auto clientWorld = gameState->GetWorld();
|
||||
m_Renderer.AddRenderer<render::WorldRenderer>(m_Camera, clientWorld);
|
||||
m_Renderer.AddRenderer<render::EntityRenderer>(m_Camera, clientWorld);
|
||||
m_Renderer.AddRenderer<render::TowerRenderer>(m_Camera, clientWorld);
|
||||
|
||||
auto& list = m_Renderer.AddRenderer<render::PlayerListRenderer>(m_Client->GetPlayers());
|
||||
|
||||
list.OnPlayerCreate.Connect([this]() {
|
||||
auto newSocket = client::FakeSocket::Connect(m_ServerSocket);
|
||||
auto newClient = std::make_unique<client::Client>(newSocket);
|
||||
newClient->ChangeState<client::LoggingState>("Bot");
|
||||
m_FakeClients.push_back(std::move(newClient));
|
||||
});
|
||||
|
||||
list.OnPlayerKick.Connect([this](PlayerID a_Player) {
|
||||
auto it = std::find_if(m_FakeClients.begin(), m_FakeClients.end(), [a_Player](auto& clientPtr){
|
||||
if (!clientPtr->GetId().has_value())
|
||||
return false;
|
||||
return clientPtr->GetId().value() == a_Player;
|
||||
});
|
||||
m_FakeClients.erase(it);
|
||||
});
|
||||
|
||||
// update state
|
||||
m_ClientState = gameState;
|
||||
}
|
||||
});
|
||||
|
||||
m_Client->ChangeState<client::LoggingState>("Player0");
|
||||
|
||||
// camera
|
||||
m_Camera.SetCamPos({77, 7, 13});
|
||||
m_Camera.UpdatePerspective(m_StateMachine.GetAspectRatio());
|
||||
}
|
||||
|
||||
void DebugWorldState::Update(float a_Delta) {
|
||||
m_Server->Update(a_Delta);
|
||||
m_Client->Update(a_Delta);
|
||||
if (m_ClientState)
|
||||
m_Renderer.Render(m_ClientState->GetCurrentLerp());
|
||||
}
|
||||
|
||||
void DebugWorldState::OnAspectRatioChange(float a_Ratio) {
|
||||
m_Camera.UpdatePerspective(a_Ratio);
|
||||
}
|
||||
|
||||
void DebugWorldState::OnKeyDown(SDL_Keycode a_Key) {
|
||||
// temporary tests
|
||||
switch (a_Key) {
|
||||
case SDLK_A:
|
||||
m_Client->SendPacket(td::protocol::packets::SpawnTroopPacket(td::EntityType::Zombie, 1));
|
||||
break;
|
||||
|
||||
case SDLK_Z:
|
||||
m_Client->SendPacket(td::protocol::packets::PlaceTowerPacket(td::TowerType::Archer, td::TowerCoords(77, 13)));
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DebugWorldState::~DebugWorldState() {}
|
||||
|
||||
} // namespace td
|
||||
42
src/td/display/state/MainMenuState.cpp
Normal file
42
src/td/display/state/MainMenuState.cpp
Normal file
@@ -0,0 +1,42 @@
|
||||
#include <td/display/state/MainMenuState.h>
|
||||
|
||||
#include <imgui.h>
|
||||
#include <td/display/menu/MainMenu.h>
|
||||
#include <td/display/state/DebugWorldState.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
MainMenuState::MainMenuState(Display& a_Display) : DisplayState(a_Display) {
|
||||
PushState<MainMenu>();
|
||||
}
|
||||
|
||||
MainMenuState::~MainMenuState() {}
|
||||
|
||||
static int GetWindowFullScreenFlags() {
|
||||
return ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoBackground;
|
||||
}
|
||||
|
||||
static void SetNextWindowFullScreen() {
|
||||
const ImGuiViewport* viewport = ImGui::GetMainViewport();
|
||||
ImGui::SetNextWindowPos(viewport->WorkPos);
|
||||
ImGui::SetNextWindowSize(viewport->WorkSize);
|
||||
}
|
||||
|
||||
void MainMenuState::Update(float a_Delta) {
|
||||
SetNextWindowFullScreen();
|
||||
ImGui::Begin("MainWindow", nullptr, GetWindowFullScreenFlags());
|
||||
MainMenuStateStack::Update();
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void MainMenuState::RenderBackButton() {
|
||||
if (ImGui::Button("Back"))
|
||||
PopState();
|
||||
}
|
||||
|
||||
void MainMenuState::OnKeyDown(SDL_Keycode a_Key) {
|
||||
if (a_Key == SDLK_ESCAPE)
|
||||
PopState();
|
||||
}
|
||||
|
||||
} // namespace td
|
||||
@@ -1,6 +1,7 @@
|
||||
#include <td/game/World.h>
|
||||
|
||||
#include <td/simulation/WorldTicker.h>
|
||||
#include <td/protocol/packet/PacketSerialize.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
@@ -14,7 +15,7 @@ class ColorTileVisitor : public TileHandler {
|
||||
ColorTileVisitor(const World& a_World) : m_World(a_World), m_Result(nullptr) {}
|
||||
|
||||
virtual void Handle(const EmptyTile& a_Tile) override {}
|
||||
|
||||
|
||||
virtual void Handle(const TowerTile& a_Tile) override {
|
||||
m_Result = &m_World.GetTowerTileColorPalette()[a_Tile->m_ColorPaletteRef];
|
||||
}
|
||||
@@ -62,6 +63,16 @@ bool World::LoadMap(const protocol::pdata::WorldHeader& a_WorldHeader) {
|
||||
return true;
|
||||
}
|
||||
|
||||
protocol::packets::WorldHeaderPacket World::GetPacketHeader() const {
|
||||
return protocol::packets::WorldHeaderPacket(m_TowerPlacePalette, m_WalkablePalette, m_DecorationPalette, m_Background,
|
||||
m_SpawnColorPalette, m_TilePalette, GetRedTeam().GetSpawn(), GetBlueTeam().GetSpawn(), GetRedTeam().GetCastle(),
|
||||
GetBlueTeam().GetCastle());
|
||||
}
|
||||
|
||||
protocol::packets::WorldDataPacket World::GetPacketData() const {
|
||||
return protocol::packets::WorldDataPacket(m_Chunks);
|
||||
}
|
||||
|
||||
bool World::LoadMap(const protocol::pdata::WorldData& a_WorldData) {
|
||||
m_Chunks = a_WorldData.m_Chunks;
|
||||
return true;
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
EntityRenderer::EntityRenderer(Camera& a_Camera, const game::World& a_World) : Renderer(a_Camera), m_World(a_World) {
|
||||
EntityRenderer::EntityRenderer(Camera& a_Camera, const game::WorldPtr& a_World) : Renderer(a_Camera), m_World(a_World) {
|
||||
m_EntityVao = std::make_unique<GL::VertexArray>(WorldLoader::LoadMobModel());
|
||||
m_Shader->Start();
|
||||
m_Shader->SetColorEffect({1, 0, 1});
|
||||
@@ -17,7 +17,7 @@ EntityRenderer::~EntityRenderer() {}
|
||||
|
||||
void EntityRenderer::Render(float a_Lerp) {
|
||||
m_Shader->Start();
|
||||
for (const auto& mob : m_World.GetMobList()) {
|
||||
for (const auto& mob : m_World->GetMobList()) {
|
||||
|
||||
float x = Lerp<game::Mob>(*mob, a_Lerp, [](const game::Mob& a_Mob) { return static_cast<float>(a_Mob.m_Position.x); });
|
||||
float z = Lerp<game::Mob>(*mob, a_Lerp, [](const game::Mob& a_Mob) { return static_cast<float>(a_Mob.m_Position.y); });
|
||||
|
||||
32
src/td/render/renderer/PlayerListRenderer.cpp
Normal file
32
src/td/render/renderer/PlayerListRenderer.cpp
Normal file
@@ -0,0 +1,32 @@
|
||||
#include <td/render/renderer/PlayerListRenderer.h>
|
||||
|
||||
#include <imgui.h>
|
||||
#include <optional>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
void PlayerListRenderer::Render(float a_Lerp) {
|
||||
ImGui::Begin("Players");
|
||||
if (ImGui::Button("Add player")) {
|
||||
OnPlayerCreate();
|
||||
}
|
||||
std::optional<PlayerID> kick;
|
||||
for (const auto& [id, player] : m_Players) {
|
||||
ImGui::PushID(id);
|
||||
ImGui::Text("[%i] %s", id, player.m_PlayerName.c_str());
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Kick")){
|
||||
kick = id;
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
ImGui::End();
|
||||
if (kick.has_value())
|
||||
OnPlayerKick(*kick);
|
||||
}
|
||||
|
||||
PlayerListRenderer::PlayerListRenderer(const client::PlayerManager& a_Players) : m_Players(a_Players) {}
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
@@ -5,7 +5,7 @@
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
TowerRenderer::TowerRenderer(Camera& a_Camera, const game::World& a_World) : Renderer(a_Camera), m_World(a_World) {
|
||||
TowerRenderer::TowerRenderer(Camera& a_Camera, const game::WorldPtr& a_World) : Renderer(a_Camera), m_World(a_World) {
|
||||
m_EntityVao = std::make_unique<GL::VertexArray>(WorldLoader::LoadMobModel());
|
||||
m_Shader->Start();
|
||||
m_Shader->SetColorEffect({0, 0, 1});
|
||||
@@ -17,7 +17,7 @@ TowerRenderer::~TowerRenderer() {}
|
||||
|
||||
void TowerRenderer::Render(float a_Lerp) {
|
||||
m_Shader->Start();
|
||||
for (const auto& tower : m_World.GetTowers()) {
|
||||
for (const auto& tower : m_World->GetTowers()) {
|
||||
m_Shader->SetModelPos({tower->GetCenterX(), 1, tower->GetCenterY()});
|
||||
Renderer::Render(*m_EntityVao);
|
||||
}
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
WorldRenderer::WorldRenderer(Camera& a_Camera, const game::World& a_World) : Renderer(a_Camera) {
|
||||
m_WorldVao = std::make_unique<GL::VertexArray>(WorldLoader::LoadWorldModel(&a_World));
|
||||
WorldRenderer::WorldRenderer(Camera& a_Camera, const game::WorldPtr& a_World) : Renderer(a_Camera) {
|
||||
m_WorldVao = std::make_unique<GL::VertexArray>(WorldLoader::LoadWorldModel(a_World.get()));
|
||||
}
|
||||
|
||||
WorldRenderer::~WorldRenderer() {}
|
||||
@@ -16,7 +16,6 @@ WorldRenderer::~WorldRenderer() {}
|
||||
void WorldRenderer::Render(float a_Lerp) {
|
||||
m_Shader->Start();
|
||||
Renderer::Render(*m_WorldVao);
|
||||
ImGui::ShowDemoWindow();
|
||||
}
|
||||
|
||||
} // namespace render
|
||||
|
||||
@@ -2,6 +2,10 @@
|
||||
|
||||
#include <chrono>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
// TODO: mutex this bad boy
|
||||
|
||||
namespace td {
|
||||
namespace sim {
|
||||
|
||||
@@ -12,11 +16,10 @@ std::uint64_t GetTime() {
|
||||
std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock().now().time_since_epoch()).count());
|
||||
}
|
||||
|
||||
ClientSimulation::ClientSimulation(game::World& a_World, GameHistory&& a_History, std::uint64_t a_StepTime) :
|
||||
ClientSimulation::ClientSimulation(std::shared_ptr<game::World> a_World, GameHistory&& a_History, std::uint64_t a_StepTime) :
|
||||
m_StepTime(a_StepTime),
|
||||
m_World(a_World),
|
||||
m_CurrentTime(0),
|
||||
m_LastTime(GetTime()),
|
||||
m_CurrentStep(0),
|
||||
m_LastSnapshot(std::make_shared<WorldSnapshot>()),
|
||||
m_LastValidStep(0) {
|
||||
@@ -27,38 +30,48 @@ ClientSimulation::ClientSimulation(game::World& a_World, GameHistory&& a_History
|
||||
Step();
|
||||
}
|
||||
|
||||
ClientSimulation::ClientSimulation(game::World& a_World, std::uint64_t a_StepTime) :
|
||||
ClientSimulation::ClientSimulation(
|
||||
std::shared_ptr<game::World> a_World, std::uint64_t a_StepTime, const std::vector<protocol::LockStep>& a_FirstSteps) :
|
||||
m_StepTime(a_StepTime),
|
||||
m_World(a_World),
|
||||
m_History(std::numeric_limits<std::uint16_t>::max()),
|
||||
m_History(std::numeric_limits<StepTime>::max()),
|
||||
m_CurrentTime(0),
|
||||
m_LastTime(GetTime()),
|
||||
m_CurrentStep(0),
|
||||
m_LastSnapshot(std::make_shared<WorldSnapshot>()),
|
||||
m_LastValidStep(0) {
|
||||
Step();
|
||||
}
|
||||
|
||||
float ClientSimulation::Update() {
|
||||
// TODO: handle freezes (m_CurrentTime > 2 * m_StepTime)
|
||||
m_CurrentTime += GetTime() - m_LastTime;
|
||||
m_LastTime = GetTime();
|
||||
if (m_CurrentTime > m_StepTime) {
|
||||
Step();
|
||||
m_CurrentTime -= m_StepTime;
|
||||
if (!a_FirstSteps.empty()) {
|
||||
for (std::size_t i = 0; i < a_FirstSteps.size(); i++) {
|
||||
m_History[i] = a_FirstSteps[i];
|
||||
}
|
||||
FastForward(a_FirstSteps.size());
|
||||
}
|
||||
return (float)m_CurrentTime / (float)m_StepTime;
|
||||
}
|
||||
|
||||
void ClientSimulation::Step() {
|
||||
float ClientSimulation::Update(float a_Delta) {
|
||||
// TODO: handle freezes (m_CurrentTime > 2 * m_StepTime)
|
||||
static const float stepTimeSecond = static_cast<float>(m_StepTime) / 1000.0f;
|
||||
m_CurrentTime += a_Delta;
|
||||
if (m_CurrentTime > stepTimeSecond) {
|
||||
m_CurrentTime = std::fmod(m_CurrentTime, stepTimeSecond);
|
||||
Step();
|
||||
}
|
||||
return (float)m_CurrentTime / stepTimeSecond;
|
||||
}
|
||||
|
||||
bool ClientSimulation::Step() {
|
||||
const auto& step = m_History[m_CurrentStep];
|
||||
if (step.has_value()) {
|
||||
m_LastSnapshot = m_World.Tick(step.value(), FpFloat(m_StepTime) / FpFloat(1000));
|
||||
m_LastValidStep = m_CurrentStep;
|
||||
auto snapshot = m_World->Tick(step.value(), FpFloat(m_StepTime) / FpFloat(1000));
|
||||
if (m_LastValidStep + 1 == m_CurrentStep) {
|
||||
m_LastValidStep = m_CurrentStep;
|
||||
m_LastSnapshot = snapshot;
|
||||
}
|
||||
} else {
|
||||
m_World.Tick(EMPTY_LOCKSTEP, FpFloat(m_StepTime) / FpFloat(1000));
|
||||
m_World->Tick(EMPTY_LOCKSTEP, FpFloat(m_StepTime) / FpFloat(1000));
|
||||
std::cout << "Empty tick (" << m_CurrentStep << ") !\n";
|
||||
}
|
||||
m_CurrentStep++;
|
||||
return step.has_value();
|
||||
}
|
||||
|
||||
void ClientSimulation::Handle(const protocol::packets::LockStepsPacket& a_LockSteps) {
|
||||
@@ -66,29 +79,55 @@ void ClientSimulation::Handle(const protocol::packets::LockStepsPacket& a_LockSt
|
||||
for (std::size_t i = 0; i < LOCKSTEP_BUFFER_SIZE; i++) {
|
||||
m_History[a_LockSteps->m_FirstFrameNumber + i] = steps[i];
|
||||
}
|
||||
|
||||
// to be in the state [0-1]
|
||||
if (a_LockSteps->m_FirstFrameNumber == 0)
|
||||
Step();
|
||||
|
||||
FastReplay();
|
||||
}
|
||||
|
||||
void ClientSimulation::Handle(const protocol::packets::PredictCommandPacket& a_Predict) {
|
||||
|
||||
void ClientSimulation::Handle(const protocol::packets::LockStepResponsePacket& a_LockSteps) {
|
||||
for (const auto& [stepTime, lockStep] : a_LockSteps->m_Steps) {
|
||||
m_History[stepTime] = lockStep;
|
||||
}
|
||||
FastReplay();
|
||||
}
|
||||
|
||||
void ClientSimulation::FastForward(std::size_t a_Count) {
|
||||
std::size_t ClientSimulation::FastForward(std::size_t a_Count) {
|
||||
std::size_t stepCount;
|
||||
bool hasMissingStep = false;
|
||||
for (std::size_t i = 0; i < a_Count; i++) {
|
||||
Step();
|
||||
if (!Step() && !hasMissingStep) {
|
||||
hasMissingStep = true;
|
||||
stepCount = i + 1;
|
||||
}
|
||||
}
|
||||
std::cout << "Was behind " << (hasMissingStep ? stepCount : a_Count) << " ticks !\n";
|
||||
return hasMissingStep ? stepCount : a_Count;
|
||||
}
|
||||
|
||||
void ClientSimulation::FastReplay() {
|
||||
if (m_LastValidStep >= m_CurrentStep)
|
||||
if (m_LastValidStep + 1 >= m_CurrentStep)
|
||||
return;
|
||||
|
||||
m_World.ResetSnapshots(m_LastSnapshot, m_LastSnapshot);
|
||||
m_World->ResetSnapshots(m_LastSnapshot, m_LastSnapshot);
|
||||
|
||||
const std::size_t stepCount = m_CurrentStep - m_LastValidStep;
|
||||
m_CurrentStep = m_LastValidStep;
|
||||
|
||||
FastForward(stepCount);
|
||||
|
||||
if (FastForward(stepCount) == stepCount)
|
||||
return;
|
||||
|
||||
std::vector<StepTime> missingSteps;
|
||||
missingSteps.reserve(stepCount);
|
||||
|
||||
for (StepTime step = m_LastValidStep + 1; step < m_CurrentStep; step++) {
|
||||
if (!m_History[step].has_value())
|
||||
missingSteps.push_back(step);
|
||||
}
|
||||
|
||||
OnMissingLockSteps(missingSteps);
|
||||
}
|
||||
|
||||
} // namespace sim
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
#include <td/simulation/GameHistory.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
GameHistory::GameHistory() : m_History(std::numeric_limits<HistorySizeType>::max()) {}
|
||||
|
||||
void GameHistory::SetLockStep(HistorySizeType a_Index, protocol::LockStep&& a_LockStep) {
|
||||
m_History[a_Index] = std::move(a_LockStep);
|
||||
}
|
||||
|
||||
const protocol::LockStep& GameHistory::GetLockStep(HistorySizeType a_Index) const {
|
||||
return *m_History[a_Index];
|
||||
}
|
||||
|
||||
bool GameHistory::HasLockStep(HistorySizeType a_Index) const {
|
||||
return m_History[a_Index].has_value();
|
||||
}
|
||||
|
||||
void GameHistory::FromPacket(protocol::pdata::LockSteps&& a_Steps) {
|
||||
for (int i = 0; i < LOCKSTEP_BUFFER_SIZE; i++) {
|
||||
protocol::LockStep& step = a_Steps.m_LockSteps[i];
|
||||
SetLockStep(i + a_Steps.m_FirstFrameNumber, std::move(step));
|
||||
}
|
||||
}
|
||||
|
||||
protocol::packets::LockStepsPacket GameHistory::ToPacket(HistorySizeType a_StartIndex) {
|
||||
std::array<protocol::LockStep, LOCKSTEP_BUFFER_SIZE> steps;
|
||||
for (int i = 0; i < LOCKSTEP_BUFFER_SIZE; i++) {
|
||||
steps[i] = GetLockStep(a_StartIndex + i);
|
||||
}
|
||||
return {a_StartIndex, std::move(steps)};
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
@@ -4,20 +4,24 @@ namespace td {
|
||||
namespace sim {
|
||||
|
||||
ServerSimulation::ServerSimulation(game::World& a_World, std::uint64_t a_StepTime) :
|
||||
m_World(a_World), m_StepTime(a_StepTime), m_CurrentTime(0) {}
|
||||
m_World(a_World), m_StepTime(a_StepTime), m_CurrentTime(0), m_History(std::numeric_limits<StepTime>::max()) {}
|
||||
|
||||
protocol::packets::LockStepsPacket ServerSimulation::Update() {
|
||||
std::lock_guard<std::mutex> lock(m_Mutex);
|
||||
|
||||
|
||||
m_World.Tick(m_History[m_CurrentTime], FpFloat(m_StepTime) / FpFloat(1000));
|
||||
m_CurrentTime++;
|
||||
|
||||
return MakePacket();
|
||||
}
|
||||
|
||||
protocol::packets::LockStepsPacket ServerSimulation::MakePacket() {
|
||||
std::array<protocol::LockStep, LOCKSTEP_BUFFER_SIZE> nextSteps;
|
||||
std::copy(m_History.begin() + m_CurrentTime, m_History.begin() + m_CurrentTime + nextSteps.size(), nextSteps.begin());
|
||||
return {m_CurrentTime, std::move(nextSteps)};
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
template <typename T>
|
||||
void AddToCommandHistory(protocol::LockStep& a_LockStep, const T& a_Cmd) {
|
||||
a_LockStep.push_back({std::make_shared<T>(a_Cmd)});
|
||||
}
|
||||
@@ -32,5 +36,27 @@ void ServerSimulation::Handle(const protocol::commands::PlaceTowerCommand& a_Pla
|
||||
AddToCommandHistory(m_History[m_CurrentTime + LOCKSTEP_BUFFER_SIZE], a_PlaceTower);
|
||||
}
|
||||
|
||||
protocol::packets::LockStepResponsePacket ServerSimulation::GetResponse(
|
||||
const protocol::packets::LockStepRequestPacket& a_Missing) const {
|
||||
std::map<StepTime, protocol::LockStep> result;
|
||||
|
||||
for (StepTime step : a_Missing->m_Missing) {
|
||||
result.emplace(step, m_History[step]);
|
||||
}
|
||||
|
||||
return {result};
|
||||
}
|
||||
|
||||
std::vector<protocol::LockStep> ServerSimulation::GetFirstLocksteps() {
|
||||
std::vector<protocol::LockStep> result;
|
||||
if (m_CurrentTime <= LOCKSTEP_BUFFER_SIZE)
|
||||
return result;
|
||||
|
||||
result.reserve(m_CurrentTime);
|
||||
result.insert(result.begin(), m_History.begin(), m_History.begin() + m_CurrentTime);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
} // namespace sim
|
||||
} // namespace td
|
||||
|
||||
24
test/main.lua
Normal file
24
test/main.lua
Normal file
@@ -0,0 +1,24 @@
|
||||
f1() -- some function!
|
||||
f2() -- some other function!
|
||||
|
||||
-- need class instance if you don't bind it with the function
|
||||
print(m1(sc)) -- 24.5
|
||||
-- does not need class instance: was bound to lua with one
|
||||
print(m2()) -- 24.5
|
||||
|
||||
-- need class instance if you
|
||||
-- don't bind it with the function
|
||||
print(v1(sc)) -- 30
|
||||
-- does not need class instance:
|
||||
-- it was bound with one
|
||||
print(v2()) -- 30
|
||||
|
||||
-- can set, still
|
||||
-- requires instance
|
||||
v1(sc, 212)
|
||||
-- can set, does not need
|
||||
-- class instance: was bound with one
|
||||
v2(254)
|
||||
|
||||
print(v1(sc)) -- 212
|
||||
print(v2()) -- 254
|
||||
12
xmake.lua
12
xmake.lua
@@ -3,27 +3,29 @@ add_rules("mode.debug", "mode.release")
|
||||
add_repositories("persson-repo https://git.ale-pri.com/Persson-dev/xmake-repo.git")
|
||||
|
||||
add_requires("imgui 1.92.0", {configs = {sdl3 = true, opengl3 = true}})
|
||||
add_requires("splib 2.3.0", "zlib")
|
||||
add_requires("libsdl3 3.2.16", "glew", "fpm", "enet6")
|
||||
add_requires("libsdl3 3.2.16", "splib 2.3.2", "zlib", "glew", "fpm", "enet6", "sol2")
|
||||
|
||||
set_languages("c++17")
|
||||
set_languages("c++20")
|
||||
|
||||
set_warnings("all")
|
||||
|
||||
if is_mode("release") then
|
||||
set_warnings("all", "error")
|
||||
else
|
||||
set_policy("build.sanitizer.address", true)
|
||||
set_policy("build.sanitizer.leak", true)
|
||||
set_policy("build.sanitizer.undefined", true)
|
||||
end
|
||||
|
||||
target("Tower-Defense2")
|
||||
add_includedirs("include", {public = true})
|
||||
set_kind("binary")
|
||||
add_files("src/**.cpp")
|
||||
add_packages("libsdl3", "imgui", "glew", "splib", "zlib", "fpm", "enet6", {public = true})
|
||||
add_packages("libsdl3", "imgui", "glew", "splib", "zlib", "fpm", "enet6", "sol2", {public = true})
|
||||
set_rundir(".")
|
||||
add_defines("TD_GL_LOADER_GLEW")
|
||||
|
||||
|
||||
|
||||
-- Tests
|
||||
for _, file in ipairs(os.files("test/**.cpp")) do
|
||||
local name = path.basename(file)
|
||||
|
||||
Reference in New Issue
Block a user