Files
Tower-Defense2/src/td/simulation/ServerSimulation.cpp

63 lines
2.0 KiB
C++

#include <td/simulation/ServerSimulation.h>
namespace td {
namespace sim {
ServerSimulation::ServerSimulation(game::World& a_World, std::uint64_t a_StepTime) :
m_World(a_World), m_StepTime(a_StepTime), m_CurrentTime(0), m_History(std::numeric_limits<StepTime>::max()) {}
protocol::packets::LockStepsPacket ServerSimulation::Update() {
std::lock_guard<std::mutex> lock(m_Mutex);
m_World.Tick(m_History[m_CurrentTime], FpFloat(m_StepTime) / FpFloat(1000));
m_CurrentTime++;
return MakePacket();
}
protocol::packets::LockStepsPacket ServerSimulation::MakePacket() {
std::array<protocol::LockStep, LOCKSTEP_BUFFER_SIZE> nextSteps;
std::copy(m_History.begin() + m_CurrentTime, m_History.begin() + m_CurrentTime + nextSteps.size(), nextSteps.begin());
return {m_CurrentTime, std::move(nextSteps)};
}
template <typename T>
void AddToCommandHistory(protocol::LockStep& a_LockStep, const T& a_Cmd) {
a_LockStep.push_back({std::make_shared<T>(a_Cmd)});
}
void ServerSimulation::Handle(const protocol::commands::SpawnTroopCommand& a_SpawnTroop) {
std::lock_guard<std::mutex> lock(m_Mutex);
AddToCommandHistory(m_History[m_CurrentTime + LOCKSTEP_BUFFER_SIZE], a_SpawnTroop);
}
void ServerSimulation::Handle(const protocol::commands::PlaceTowerCommand& a_PlaceTower) {
std::lock_guard<std::mutex> lock(m_Mutex);
AddToCommandHistory(m_History[m_CurrentTime + LOCKSTEP_BUFFER_SIZE], a_PlaceTower);
}
protocol::packets::LockStepResponsePacket ServerSimulation::GetResponse(
const protocol::packets::LockStepRequestPacket& a_Missing) const {
std::map<StepTime, protocol::LockStep> result;
for (StepTime step : a_Missing->m_Missing) {
result.emplace(step, m_History[step]);
}
return {result};
}
std::vector<protocol::LockStep> ServerSimulation::GetFirstLocksteps() {
std::vector<protocol::LockStep> result;
if (m_CurrentTime <= LOCKSTEP_BUFFER_SIZE)
return result;
result.reserve(m_CurrentTime);
result.insert(result.begin(), m_History.begin(), m_History.begin() + m_CurrentTime);
return result;
}
} // namespace sim
} // namespace td