63 Commits

Author SHA1 Message Date
4b732c2fe9 add ressources 2023-06-28 22:54:22 +02:00
66b39e1855 multiple mobs render 2023-06-28 22:51:36 +02:00
b985cc7ade make use of TexturedModel 2023-06-28 22:19:18 +02:00
385dcf11d0 load basic 3d model 2023-06-28 21:23:42 +02:00
385626d42b debug spawning 2023-06-28 21:18:02 +02:00
6b9528c2ae add face culling 2023-06-26 09:59:08 +02:00
c9ee8216be add depth 2023-06-26 09:37:23 +02:00
36f37b6548 Revert "Merge branch 'discord'"
This reverts commit e7b9a57723, reversing
changes made to 02b4aa3c91.

Revert "moved rapidjson files"

This reverts commit f5012f770c.
2023-06-21 23:36:20 +02:00
1dde1dbf1e fix vertex cache 2023-06-20 16:27:41 +02:00
f5012f770c moved rapidjson files 2023-06-08 12:30:05 +02:00
e7b9a57723 Merge branch 'discord' 2023-06-08 12:21:54 +02:00
02b4aa3c91 xmake add_files 2023-06-08 12:16:50 +02:00
f184982bc1 change release optimization 2023-06-07 12:39:58 +02:00
1cdc738839 refactor: rename zoom function 2023-06-07 12:36:31 +02:00
368bc450ce better cam controls 2023-06-07 12:33:10 +02:00
148b5f397a more vect operators 2023-06-07 12:32:24 +02:00
f62322752d use of td pi 2023-06-06 17:59:48 +02:00
fb9e125f16 refactor: format 2023-06-06 17:58:27 +02:00
b70e8f7790 approximative cam movement 2023-06-06 17:56:19 +02:00
39bdd0a11e remove useless pi digits 2023-06-06 17:17:00 +02:00
c95c8b7fde clamp camera + pi 2023-06-06 17:15:44 +02:00
e984ed9085 fixed cam distance 2023-06-06 17:04:17 +02:00
92035d7b9e remove useless variable 2023-06-06 13:09:02 +02:00
48841fa4e9 camera fixing 2023-06-06 13:07:42 +02:00
83ab8c70f0 cache transpose 2023-06-06 12:45:34 +02:00
ccdcdac7c6 working mouse picking 2023-06-06 12:36:05 +02:00
a2b5424888 fix inverse assert 2023-06-05 18:06:02 +02:00
a4fb56b549 camera yaw and pitch 2023-06-05 13:50:45 +02:00
22e62df04d remove unused variables 2023-06-05 13:17:04 +02:00
faf544f997 basic camera movement 2023-06-05 13:15:27 +02:00
b72f4a7673 fix inverted zoom 2023-06-05 13:12:43 +02:00
19c03010cb remove useless computation 2023-06-05 13:07:56 +02:00
41f8c152eb really bad controls 2023-06-04 13:02:41 +02:00
051c9d8744 fix format error 2023-06-04 12:42:58 +02:00
193e4db651 fix mouse picking 2023-06-03 20:43:40 +02:00
cb5f5a4cf8 fixing transpose 2023-06-03 19:46:37 +02:00
bc7e5914ce invert assert 2023-06-03 19:44:05 +02:00
0365902971 moved Mat4 definition 2023-06-03 19:40:50 +02:00
f2fcc348d7 more maths 2023-06-03 18:22:01 +02:00
95c92ec6c9 rename lookat function 2023-06-03 17:54:59 +02:00
721f15b601 fix tower rendering 2023-06-03 17:49:00 +02:00
3970103b01 kinda 3d 2023-06-03 17:41:46 +02:00
4e866c1032 shaders to 3d 2023-06-03 16:35:17 +02:00
ca268781fd shader better logging 2023-06-03 16:30:32 +02:00
a2d8984199 shader matrix support 2023-06-03 16:30:23 +02:00
e7f9ca2b6c fix maths warning 2023-06-03 16:23:56 +02:00
deb0075aac add maths utils 2023-06-02 17:54:58 +02:00
28b8659e16 fix linux compiling 2023-06-02 16:26:17 +02:00
0b9fc0520e fix compiling mingw 2023-06-02 16:19:42 +02:00
c54017c7be update presence 2023-06-02 13:34:01 +02:00
bbfe341d23 base discord rpc 2023-06-02 13:18:09 +02:00
14efe2cc39 simplified health bar display 2023-01-02 16:58:31 +01:00
fcda12e321 add hit "animation" 2023-01-02 16:37:18 +01:00
1200a6e087 moved TowerUpgradePopop into its own file 2023-01-02 15:56:20 +01:00
512fb23d0e add server mspt (+procotol format) 2023-01-02 15:07:34 +01:00
5a547b6514 move towers implementations 2023-01-02 14:47:02 +01:00
ed45995645 add mob send cooldown 2023-01-02 14:32:37 +01:00
0b6d826eba remove unused glm package 2023-01-02 13:55:54 +01:00
6d0c6be166 server side safe checks 2023-01-02 13:18:49 +01:00
222b79b40a indent with tabs 2023-01-02 13:05:43 +01:00
8f95b1a750 remove format warning 2023-01-02 12:27:08 +01:00
7d30017742 moved Color to Defines.h 2023-01-02 12:21:27 +01:00
386ea5b6ad forward declare Updater 2023-01-02 12:05:20 +01:00
149 changed files with 10803 additions and 4973 deletions

View File

@@ -1,44 +1,87 @@
#pragma once
#include <cstdint>
namespace td {
static constexpr float PI = 3.141592653f;
template<typename T>
struct Vec2 {
union {
T x;
T r;
};
union {
T x;
T r;
};
union {
T y;
T g;
};
union {
T y;
T g;
};
Vec2(T X = 0, T Y = 0) : x(X), y(Y) {}
friend bool operator==(const Vec2& vec2, const Vec2& other) { return vec2.x == other.x && vec2.y == other.y; }
constexpr Vec2(T X = 0, T Y = 0) : x(X), y(Y) {}
};
template<typename T>
inline bool operator==(const Vec2<T>& vec2, const Vec2<T>& other) {
return vec2.x == other.x && vec2.y == other.y;
}
template<typename T>
struct Vec3 {
union {
T x;
T r;
};
union {
T x;
T r;
};
union {
T y;
T g;
};
union {
T y;
T g;
};
union {
T z;
T b;
};
union {
T z;
T b;
};
Vec3(T X = 0, T Y = 0, T Z = 0) : x(X), y(Y), z(Z) {}
constexpr Vec3(T X = 0, T Y = 0, T Z = 0) : x(X), y(Y), z(Z) {}
};
template<typename T>
inline bool operator==(const Vec3<T>& vec3, const Vec3<T>& other) {
return vec3.x == other.x && vec3.y == other.y && vec3.z == other.z;
}
template<typename T>
struct Vec4 {
union {
T x;
T r;
};
union {
T y;
T g;
};
union {
T z;
T b;
};
union {
T w;
T a;
};
constexpr Vec4(Vec3<T> vec, T W = 1) : x(vec.x), y(vec.y), z(vec.z), w(W) {}
constexpr Vec4(T X = 0, T Y = 0, T Z = 0, T W = 0) : x(X), y(Y), z(Z), w(W) {}
};
template<typename T>
inline bool operator==(const Vec4<T>& vec4, const Vec4<T>& other) {
return vec4.x == other.x && vec4.y == other.y && vec4.z == other.z && vec4.w = other.w;
}
using Vec2i = Vec2<int>;
using Vec2u = Vec2<unsigned int>;
using Vec2f = Vec2<float>;
@@ -48,5 +91,58 @@ using Vec3i = Vec3<int>;
using Vec3u = Vec3<unsigned int>;
using Vec3f = Vec3<float>;
using Vec3d = Vec3<double>;
using Vec4i = Vec4<int>;
using Vec4u = Vec4<unsigned int>;
using Vec4f = Vec4<float>;
using Vec4d = Vec4<double>;
using Color = Vec3<unsigned char>;
template<typename T>
struct Mat4 {
static const std::size_t MATRIX_SIZE = 4;
T x0, x1, x2, x3;
T y0, y1, y2, y3;
T z0, z1, z2, z3;
T w0, w1, w2, w3;
T operator[] (std::size_t offset) const {
return reinterpret_cast<const T*>(this)[offset];
}
T& operator[] (std::size_t offset) {
return reinterpret_cast<T*>(this)[offset];
}
T* data() {
return reinterpret_cast<T*>(this);
}
const T* data() const{
return reinterpret_cast<const T*>(this);
}
T at(std::size_t row, std::size_t column) const {
return operator[](row * MATRIX_SIZE + column);
}
T& at(std::size_t row, std::size_t column) {
return operator[](row * MATRIX_SIZE + column);
}
};
typedef Mat4<float> Mat4f;
typedef Mat4<int> Mat4i;
typedef Mat4<double> Mat4d;
template<typename T>
inline bool operator==(const Mat4<T>& mat, const Mat4<T>& other) {
return mat.x0 == other.x0 && mat.y0 == other.y0 && mat.z0 == other.z0 && mat.w0 == other.w0 &&
mat.x1 == other.x1 && mat.y1 == other.y1 && mat.z1 == other.z1 && mat.w1 == other.w1 &&
mat.x2 == other.x2 && mat.y2 == other.y2 && mat.z2 == other.z2 && mat.w2 == other.w2 &&
mat.x3 == other.x3 && mat.y3 == other.y3 && mat.z3 == other.z3 && mat.w3 == other.w3;
}
} // namespace td

View File

@@ -8,62 +8,62 @@ namespace td {
namespace game {
enum class GameState : std::uint8_t {
Lobby,
Game,
EndGame,
Disconnected,
Closed
Lobby,
Game,
EndGame,
Disconnected,
Closed
};
typedef std::map<std::uint8_t, Player> PlayerList;
class GameListener {
public:
virtual void OnPlayerJoin(PlayerID player) {}
virtual void OnPlayerLeave(PlayerID player) {}
virtual void OnPlayerJoin(PlayerID player) {}
virtual void OnPlayerLeave(PlayerID player) {}
virtual void OnGameStateUpdate(GameState newState) {}
virtual void OnGameBegin() {}
virtual void OnGameEnd() {}
virtual void OnGameClose() {}
virtual void OnGameStateUpdate(GameState newState) {}
virtual void OnGameBegin() {}
virtual void OnGameEnd() {}
virtual void OnGameClose() {}
};
typedef utils::ObjectNotifier<GameListener> GameNotifier;
class Game : public GameNotifier {
protected:
World* m_World;
TeamList m_Teams = { Team{TeamColor::Red}, Team{TeamColor::Blue} };
GameState m_GameState = GameState::Lobby;
PlayerList m_Players;
World* m_World;
TeamList m_Teams = { Team{TeamColor::Red}, Team{TeamColor::Blue} };
GameState m_GameState = GameState::Lobby;
PlayerList m_Players;
public:
Game(World* world);
virtual ~Game();
Game(World* world);
virtual ~Game();
virtual void Tick(std::uint64_t delta);
virtual void Tick(std::uint64_t delta);
Team& GetRedTeam() { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
const Team& GetRedTeam() const { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
Team& GetRedTeam() { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
const Team& GetRedTeam() const { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
Team& GetBlueTeam() { return m_Teams[static_cast<std::uint8_t>(TeamColor::Blue)]; }
const Team& GetBlueTeam() const { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
Team& GetBlueTeam() { return m_Teams[static_cast<std::uint8_t>(TeamColor::Blue)]; }
const Team& GetBlueTeam() const { return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)]; }
Team& GetTeam(TeamColor team) { return m_Teams[static_cast<std::uint8_t>(team)]; }
const Team& GetTeam(TeamColor team) const { return m_Teams[static_cast<std::uint8_t>(team)]; }
Team& GetTeam(TeamColor team) { return m_Teams[static_cast<std::uint8_t>(team)]; }
const Team& GetTeam(TeamColor team) const { return m_Teams[static_cast<std::uint8_t>(team)]; }
GameState GetGameState() const { return m_GameState; }
void SetGameState(GameState gameState) { m_GameState = gameState; };
GameState GetGameState() const { return m_GameState; }
void SetGameState(GameState gameState) { m_GameState = gameState; };
const World* GetWorld() const { return m_World; }
World* GetWorld() { return m_World; }
const World* GetWorld() const { return m_World; }
World* GetWorld() { return m_World; }
const PlayerList& GetPlayers() const { return m_Players; }
PlayerList& GetPlayers() { return m_Players; }
const PlayerList& GetPlayers() const { return m_Players; }
PlayerList& GetPlayers() { return m_Players; }
const Player* GetPlayerById(PlayerID id) const;
Player* GetPlayerById(PlayerID id);
const Player* GetPlayerById(PlayerID id) const;
Player* GetPlayerById(PlayerID id);
const TeamList& GetTeams() const { return m_Teams; }
const TeamList& GetTeams() const { return m_Teams; }
};

View File

@@ -10,26 +10,26 @@ namespace protocol {
class Connexion : public protocol::PacketHandler {
protected:
protocol::PacketDispatcher m_Dispatcher;
protocol::PacketDispatcher m_Dispatcher;
private:
network::TCPSocket m_Socket;
network::TCPSocket m_Socket;
public:
Connexion();
Connexion(Connexion&& move);
Connexion(protocol::PacketDispatcher* dispatcher);
Connexion(protocol::PacketDispatcher* dispatcher, network::TCPSocket& socket);
virtual ~Connexion();
Connexion();
Connexion(Connexion&& move);
Connexion(protocol::PacketDispatcher* dispatcher);
Connexion(protocol::PacketDispatcher* dispatcher, network::TCPSocket& socket);
virtual ~Connexion();
virtual bool UpdateSocket();
void CloseConnection();
virtual bool UpdateSocket();
void CloseConnection();
bool Connect(const std::string& address, std::uint16_t port);
bool Connect(const std::string& address, std::uint16_t port);
network::Socket::Status GetSocketStatus() const { return m_Socket.GetStatus(); }
network::Socket::Status GetSocketStatus() const { return m_Socket.GetStatus(); }
void SendPacket(const protocol::Packet* packet);
void SendPacket(const protocol::Packet* packet);
REMOVE_COPY(Connexion);
REMOVE_COPY(Connexion);
};
} // namespace server

View File

@@ -16,26 +16,26 @@ namespace game {
struct WalkableTile;
enum class EffectType : std::uint8_t {
Slowness = 0,
Stun,
Fire,
Poison,
Heal,
Slowness = 0,
Stun,
Fire,
Poison,
Heal,
};
enum class MobType : std::uint8_t {
Zombie = 0,
Spider,
Skeleton,
Pigman,
Creeper,
Silverfish,
Blaze,
Witch,
Slime,
Giant,
Zombie = 0,
Spider,
Skeleton,
Pigman,
Creeper,
Silverfish,
Blaze,
Witch,
Slime,
Giant,
MOB_COUNT
MOB_COUNT
};
typedef std::uint32_t MobID;
@@ -45,34 +45,34 @@ typedef std::vector<EffectType> EffectImmunities;
class MobStats {
private:
float m_Damage;
float m_Speed;
Vec2f m_Size;
std::uint16_t m_MoneyCost;
std::uint16_t m_ExpCost;
std::uint16_t m_MaxLife;
std::uint16_t m_ExpReward;
float m_Damage;
float m_Speed;
Vec2f m_Size;
std::uint16_t m_MoneyCost;
std::uint16_t m_ExpCost;
std::uint16_t m_MaxLife;
std::uint16_t m_ExpReward;
public:
MobStats(float damage, float speed, Vec2f size, std::uint16_t moneyCost,
std::uint16_t expCost, std::uint16_t expReward,
std::uint16_t maxLife) : m_Damage(damage), m_Speed(speed),
m_Size(size), m_MoneyCost(moneyCost), m_ExpCost(expCost),
m_MaxLife(maxLife), m_ExpReward(expReward) {
}
MobStats(float damage, float speed, Vec2f size, std::uint16_t moneyCost,
std::uint16_t expCost, std::uint16_t expReward,
std::uint16_t maxLife) : m_Damage(damage), m_Speed(speed),
m_Size(size), m_MoneyCost(moneyCost), m_ExpCost(expCost),
m_MaxLife(maxLife), m_ExpReward(expReward) {
}
float GetDamage() const { return m_Damage; }
float GetMovementSpeed() const { return m_Speed; }
const Vec2f& GetSize() const { return m_Size; }
std::uint16_t GetMoneyCost() const { return m_MoneyCost; }
std::uint16_t GetExpCost() const { return m_ExpCost; }
std::uint16_t GetExpReward() const { return m_ExpReward; }
std::uint16_t GetMaxLife() const { return m_MaxLife; }
float GetDamage() const { return m_Damage; }
float GetMovementSpeed() const { return m_Speed; }
const Vec2f& GetSize() const { return m_Size; }
std::uint16_t GetMoneyCost() const { return m_MoneyCost; }
std::uint16_t GetExpCost() const { return m_ExpCost; }
std::uint16_t GetExpReward() const { return m_ExpReward; }
std::uint16_t GetMaxLife() const { return m_MaxLife; }
};
struct EffectDuration {
EffectType type;
float duration; // in seconds
Tower* tower; // the tower that gived the effect
EffectType type;
float duration; // in seconds
Tower* tower; // the tower that gived the effect
};
const MobStats* GetMobStats(MobType type, std::uint8_t level);
@@ -81,149 +81,160 @@ const EffectImmunities& GetMobEffectImmunities(MobType type, std::uint8_t level)
class Mob : public utils::shape::Rectangle {
protected:
float m_Health;
float m_Health;
private:
MobID m_ID;
PlayerID m_Sender;
MobLevel m_Level;
Direction m_Direction;
std::vector<EffectDuration> m_Effects;
const Tower* m_LastDamage; // the last tower that damaged the mob
MobID m_ID;
PlayerID m_Sender;
MobLevel m_Level;
Direction m_Direction;
std::vector<EffectDuration> m_Effects;
const Tower* m_LastDamage; // the last tower that damaged the mob
float m_HitCooldown;
utils::Timer m_EffectFireTimer;
utils::Timer m_EffectPoisonTimer;
utils::Timer m_EffectHealTimer;
utils::Timer m_EffectFireTimer;
utils::Timer m_EffectPoisonTimer;
utils::Timer m_EffectHealTimer;
TeamCastle* m_CastleTarget;
utils::CooldownTimer m_AttackTimer;
TeamCastle* m_CastleTarget;
utils::CooldownTimer m_AttackTimer;
public:
Mob(MobID id, MobLevel level, PlayerID sender) : m_Sender(sender), m_Level(level),
m_EffectFireTimer(1000), m_EffectPoisonTimer(1000),
m_EffectHealTimer(1000), m_CastleTarget(nullptr), m_AttackTimer(1000) {
Mob(MobID id, MobLevel level, PlayerID sender) : m_Sender(sender), m_Level(level),
m_HitCooldown(0), m_EffectFireTimer(1000), m_EffectPoisonTimer(1000),
m_EffectHealTimer(1000), m_CastleTarget(nullptr), m_AttackTimer(1000) {
}
}
virtual MobType GetType() const = 0;
virtual MobType GetType() const = 0;
virtual void Tick(std::uint64_t delta, World* world);
virtual void Tick(std::uint64_t delta, World* world);
virtual bool OnDeath(World* world) { return true; }
virtual bool OnDeath(World* world) { return true; }
MobID GetMobID() const { return m_ID; }
const TowerImmunities& GetTowerImmunities() const { return GetMobTowerImmunities(GetType(), m_Level); }
const EffectImmunities& GetEffectImmunities() const { return GetMobEffectImmunities(GetType(), m_Level); }
PlayerID GetSender() const { return m_Sender; }
MobLevel GetLevel() const { return m_Level; }
const MobStats* GetStats() const { return GetMobStats(GetType(), m_Level); }
void SetHealth(float newHealth) { m_Health = newHealth; }
float GetHealth() const { return m_Health; }
bool IsDead() const { return m_Health <= 0; }
bool IsAlive() const { return m_Health > 0; }
const Tower* GetLastDamageTower() { return m_LastDamage; }
bool HasReachedEnemyCastle() { return m_CastleTarget != nullptr; }
MobID GetMobID() const { return m_ID; }
const TowerImmunities& GetTowerImmunities() const { return GetMobTowerImmunities(GetType(), m_Level); }
const EffectImmunities& GetEffectImmunities() const { return GetMobEffectImmunities(GetType(), m_Level); }
PlayerID GetSender() const { return m_Sender; }
MobLevel GetLevel() const { return m_Level; }
const MobStats* GetStats() const { return GetMobStats(GetType(), m_Level); }
void SetHealth(float newHealth) { m_Health = newHealth; }
float GetHealth() const { return m_Health; }
bool IsDead() const { return m_Health <= 0; }
bool IsAlive() const { return m_Health > 0; }
const Tower* GetLastDamageTower() { return m_LastDamage; }
bool HasReachedEnemyCastle() { return m_CastleTarget != nullptr; }
void Damage(float dmg, const Tower* damager) { m_Health = std::max(0.0f, m_Health - dmg); m_LastDamage = damager; }
void Heal(float heal) { m_Health = std::min(static_cast<float>(GetStats()->GetMaxLife()), m_Health + heal); }
void SetMobReachedCastle(TeamCastle* castle) { m_CastleTarget = castle; } // used when mob is in front of the castle
void Damage(float dmg, const Tower* damager) {
m_Health = std::max(0.0f, m_Health - dmg);
m_LastDamage = damager;
m_HitCooldown = 0.1;
}
bool IsImmuneTo(TowerType type);
void Heal(float heal) {
m_Health = std::min(static_cast<float>(GetStats()->GetMaxLife()), m_Health + heal);
}
bool IsImmuneTo(EffectType type);
void AddEffect(EffectType type, float durationSec, Tower* tower);
bool HasEffect(EffectType type);
void SetMobReachedCastle(TeamCastle* castle) { m_CastleTarget = castle; } // used when mob is in front of the castle
float GetTileX() { return GetCenterX() - static_cast<float>(static_cast<std::int32_t>(GetCenterX())); } // returns a float between 0 and 1 excluded
float GetTileY() { return GetCenterY() - static_cast<float>(static_cast<std::int32_t>(GetCenterY())); } // returns a float between 0 and 1 excluded
bool IsImmuneTo(TowerType type);
Direction GetDirection() const { return m_Direction; }
void SetDirection(Direction dir) { m_Direction = dir; }
bool IsImmuneTo(EffectType type);
void AddEffect(EffectType type, float durationSec, Tower* tower);
bool HasEffect(EffectType type);
bool HasTakenDamage() { return m_HitCooldown > 0; }
float GetTileX() { return GetCenterX() - static_cast<float>(static_cast<std::int32_t>(GetCenterX())); } // returns a float between 0 and 1 excluded
float GetTileY() { return GetCenterY() - static_cast<float>(static_cast<std::int32_t>(GetCenterY())); } // returns a float between 0 and 1 excluded
Direction GetDirection() const { return m_Direction; }
void SetDirection(Direction dir) { m_Direction = dir; }
protected:
void InitMob() {
m_Health = static_cast<float>(GetStats()->GetMaxLife());
SetSize(GetStats()->GetSize().x, GetStats()->GetSize().y);
}
void InitMob() {
m_Health = static_cast<float>(GetStats()->GetMaxLife());
SetSize(GetStats()->GetSize().x, GetStats()->GetSize().y);
}
private:
void UpdateEffects(std::uint64_t delta, World* world);
void AttackCastle(std::uint64_t delta, World* world);
void Move(std::uint64_t delta, World* world);
void Walk(std::uint64_t delta, World* world);
void MoveBack(const TeamCastle& castle, World* world);
void ChangeDirection(const WalkableTile& tile, World* world);
bool IsTouchingCastle(const TeamCastle& castle) const;
EffectDuration& GetEffect(EffectType type);
void UpdateEffects(std::uint64_t delta, World* world);
void AttackCastle(std::uint64_t delta, World* world);
void Move(std::uint64_t delta, World* world);
void Walk(std::uint64_t delta, World* world);
void MoveBack(const TeamCastle& castle, World* world);
void ChangeDirection(const WalkableTile& tile, World* world);
bool IsTouchingCastle(const TeamCastle& castle) const;
EffectDuration& GetEffect(EffectType type);
};
typedef std::shared_ptr<Mob> MobPtr;
class Zombie : public Mob {
public:
Zombie(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
Zombie(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
virtual MobType GetType() const { return MobType::Zombie; }
virtual MobType GetType() const { return MobType::Zombie; }
};
class Spider : public Mob {
public:
Spider(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
Spider(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
virtual MobType GetType() const { return MobType::Spider; }
virtual MobType GetType() const { return MobType::Spider; }
};
class Skeleton : public Mob {
public:
Skeleton(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
Skeleton(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
virtual MobType GetType() const { return MobType::Skeleton; }
virtual MobType GetType() const { return MobType::Skeleton; }
};
class PigMan : public Mob {
public:
PigMan(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
PigMan(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
virtual MobType GetType() const { return MobType::Pigman; }
virtual MobType GetType() const { return MobType::Pigman; }
};
class Creeper : public Mob {
public:
Creeper(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
Creeper(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
virtual MobType GetType() const { return MobType::Creeper; }
virtual MobType GetType() const { return MobType::Creeper; }
};
class Silverfish : public Mob {
public:
Silverfish(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
Silverfish(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
virtual MobType GetType() const { return MobType::Silverfish; }
virtual MobType GetType() const { return MobType::Silverfish; }
};
class Blaze : public Mob {
public:
Blaze(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
Blaze(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
virtual MobType GetType() const { return MobType::Blaze; }
virtual MobType GetType() const { return MobType::Blaze; }
};
class Witch : public Mob {
public:
Witch(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
Witch(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
virtual MobType GetType() const { return MobType::Witch; }
virtual MobType GetType() const { return MobType::Witch; }
};
class Slime : public Mob {
public:
Slime(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
Slime(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
virtual MobType GetType() const { return MobType::Slime; }
virtual MobType GetType() const { return MobType::Slime; }
};
class Giant : public Mob {
public:
Giant(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
Giant(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
virtual MobType GetType() const { return MobType::Giant; }
virtual MobType GetType() const { return MobType::Giant; }
};
namespace MobFactory {
@@ -235,13 +246,13 @@ std::string GetMobName(MobType type);
class MobListener {
public:
virtual void OnMobSpawn(Mob* mob) {}
virtual void OnMobDie(Mob* mob) {}
virtual void OnMobSpawn(Mob* mob) {}
virtual void OnMobDie(Mob* mob) {}
virtual void OnMobDamage(Mob* target, float damage, Tower* damager) {}
virtual void OnMobDamage(Mob* target, float damage, Tower* damager) {}
virtual void OnMobTouchCastle(Mob* damager, TeamCastle* enemyCastle) {}
virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {}
virtual void OnMobTouchCastle(Mob* damager, TeamCastle* enemyCastle) {}
virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {}
};
typedef utils::ObjectNotifier<MobListener> MobNotifier;

View File

@@ -10,41 +10,41 @@ namespace game {
class Player {
private:
TeamColor m_TeamColor;
TeamColor m_TeamColor;
PlayerUpgrades m_Upgrades;
std::uint32_t m_Gold;
std::uint32_t m_Exp;
std::string m_Name;
PlayerID m_ID;
std::uint32_t m_Gold;
std::uint32_t m_Exp;
std::string m_Name;
PlayerID m_ID;
public:
Player(std::uint8_t id = 0) : m_TeamColor(TeamColor::None), m_Gold(0), m_Exp(0), m_ID(id) {}
Player(std::uint8_t id = 0) : m_TeamColor(TeamColor::None), m_Gold(0), m_Exp(0), m_ID(id) {}
const std::string& GetName() const { return m_Name; }
void SetName(const std::string& name) { m_Name = name; }
const std::string& GetName() const { return m_Name; }
void SetName(const std::string& name) { m_Name = name; }
TeamColor GetTeamColor() const { return m_TeamColor; }
void SetTeamColor(TeamColor teamColor) { m_TeamColor = teamColor; }
TeamColor GetTeamColor() const { return m_TeamColor; }
void SetTeamColor(TeamColor teamColor) { m_TeamColor = teamColor; }
std::uint32_t GetGold() const { return m_Gold; }
void SetGold(std::uint32_t gold) { m_Gold = gold; }
void AddGold(std::uint32_t gold) { m_Gold += gold; }
void RemoveGold(std::uint32_t gold) { m_Gold -= gold; }
std::uint32_t GetGold() const { return m_Gold; }
void SetGold(std::uint32_t gold) { m_Gold = gold; }
void AddGold(std::uint32_t gold) { m_Gold += gold; }
void RemoveGold(std::uint32_t gold) { m_Gold -= gold; }
std::uint32_t GetExp() const { return m_Exp; }
void SetExp(std::uint32_t exp) { m_Exp = exp; }
void AddExp(std::uint32_t exp) { m_Exp += exp; }
void RemoveExp(std::uint32_t exp) { m_Exp -= exp; }
std::uint32_t GetExp() const { return m_Exp; }
void SetExp(std::uint32_t exp) { m_Exp = exp; }
void AddExp(std::uint32_t exp) { m_Exp += exp; }
void RemoveExp(std::uint32_t exp) { m_Exp -= exp; }
const PlayerUpgrades& getUpgrades() const { return m_Upgrades; }
PlayerUpgrades& getUpgrades() { return m_Upgrades; }
bool HasEnoughGold(std::uint32_t gold) const { return m_Gold >= gold; }
bool HasEnoughExp(std::uint32_t exp) const { return m_Exp >= exp; }
bool HasEnoughGold(std::uint32_t gold) const { return m_Gold >= gold; }
bool HasEnoughExp(std::uint32_t exp) const { return m_Exp >= exp; }
PlayerID GetID() const { return m_ID; }
PlayerID GetID() const { return m_ID; }
};
} // namespace game

View File

@@ -7,27 +7,27 @@ namespace game {
class PlayerUpgrades {
private:
std::uint8_t m_ClickerLevel;
std::uint8_t m_ClickerLevel;
std::uint8_t m_GoldPerSecond;
std::array<std::uint8_t, static_cast<std::size_t>(MobType::MOB_COUNT)> m_MobsUpgradeLevel;
std::array<std::uint8_t, static_cast<std::size_t>(MobType::MOB_COUNT)> m_MobsUpgradeLevel;
public:
static const int MAX_MOB_LEVEL = 5;
static const int MAX_CLICKER_LEVEL = 3;
static const int MAX_MOB_LEVEL = 5;
static const int MAX_CLICKER_LEVEL = 3;
PlayerUpgrades() : m_ClickerLevel(1), m_GoldPerSecond(5) {}
PlayerUpgrades() : m_ClickerLevel(1), m_GoldPerSecond(5) {}
std::uint8_t GetClickerLevel() const { return m_ClickerLevel; }
std::uint8_t GetMobUpgradeLevel(MobType mob) const { return m_MobsUpgradeLevel.at(static_cast<std::size_t>(mob)); }
std::uint8_t GetGoldPerSecond() const { return m_GoldPerSecond; }
std::uint8_t GetClickerLevel() const { return m_ClickerLevel; }
std::uint8_t GetMobUpgradeLevel(MobType mob) const { return m_MobsUpgradeLevel.at(static_cast<std::size_t>(mob)); }
std::uint8_t GetGoldPerSecond() const { return m_GoldPerSecond; }
void UpgradeMob(MobType mob) {
void UpgradeMob(MobType mob) {
std::uint8_t& mobLevel = m_MobsUpgradeLevel.at(static_cast<std::size_t>(mob));
mobLevel = std::min(mobLevel + 1, MAX_MOB_LEVEL);
mobLevel = std::min(mobLevel + 1, MAX_MOB_LEVEL);
}
void UpgradeClicker() { m_ClickerLevel = std::min(m_ClickerLevel + 1, MAX_CLICKER_LEVEL); }
void SetGoldPerSecond(std::uint8_t goldPerSecond) { m_GoldPerSecond = goldPerSecond; }
void SetGoldPerSecond(std::uint8_t goldPerSecond) { m_GoldPerSecond = goldPerSecond; }
};
} // namespace game

View File

@@ -14,76 +14,76 @@ namespace game {
class Player;
enum class TeamColor : std::int8_t {
None = -1,
Red,
Blue
None = -1,
Red,
Blue
};
class Spawn : public utils::shape::Rectangle {
private:
Direction m_Direction;
Direction m_Direction;
public:
Spawn() {
SetWidth(5);
SetHeight(5);
}
Spawn() {
SetWidth(5);
SetHeight(5);
}
Direction GetDirection() const { return m_Direction; }
Direction GetDirection() const { return m_Direction; }
void SetDirection(Direction direction) { m_Direction = direction; }
void SetDirection(Direction direction) { m_Direction = direction; }
};
class Team;
class TeamCastle : public utils::shape::Rectangle {
private:
const Team* m_Team;
float m_Life;
const Team* m_Team;
float m_Life;
public:
static constexpr int CastleMaxLife = 1000;
static constexpr int CastleMaxLife = 1000;
TeamCastle(const Team* team) : m_Team(team), m_Life(CastleMaxLife) {
SetWidth(5);
SetHeight(5);
}
TeamCastle(const Team* team) : m_Team(team), m_Life(CastleMaxLife) {
SetWidth(5);
SetHeight(5);
}
TeamCastle() : TeamCastle(nullptr) {}
TeamCastle() : TeamCastle(nullptr) {}
float GetLife() const { return m_Life; }
float GetLife() const { return m_Life; }
const Team* GetTeam() const { return m_Team; }
void SetTeam(const Team* team) { m_Team = team; }
const Team* GetTeam() const { return m_Team; }
void SetTeam(const Team* team) { m_Team = team; }
void SetLife(float life) { m_Life = life; }
void Damage(float damage) { m_Life = std::max(0.0f, m_Life - damage); }
void SetLife(float life) { m_Life = life; }
void Damage(float damage) { m_Life = std::max(0.0f, m_Life - damage); }
void SetShape(utils::shape::Rectangle rect) {
SetCenter(rect.GetCenter());
SetSize(rect.GetSize());
}
void SetShape(utils::shape::Rectangle rect) {
SetCenter(rect.GetCenter());
SetSize(rect.GetSize());
}
};
class Team {
private:
std::vector<Player*> m_Players;
TeamColor m_Color;
Spawn m_Spawn;
TeamCastle m_TeamCastle;
std::vector<Player*> m_Players;
TeamColor m_Color;
Spawn m_Spawn;
TeamCastle m_TeamCastle;
public:
Team(TeamColor color);
Team(TeamColor color);
void AddPlayer(Player* newPlayer);
void RemovePlayer(const Player* player);
void AddPlayer(Player* newPlayer);
void RemovePlayer(const Player* player);
TeamColor GetColor() const;
TeamColor GetColor() const;
const Spawn& GetSpawn() const { return m_Spawn; }
Spawn& GetSpawn() { return m_Spawn; }
const Spawn& GetSpawn() const { return m_Spawn; }
Spawn& GetSpawn() { return m_Spawn; }
const TeamCastle& GetCastle() const { return m_TeamCastle; }
TeamCastle& GetCastle() { return m_TeamCastle; }
const TeamCastle& GetCastle() const { return m_TeamCastle; }
TeamCastle& GetCastle() { return m_TeamCastle; }
std::uint8_t GetPlayerCount() const;
std::uint8_t GetPlayerCount() const;
};
typedef std::array<Team, 2> TeamList;

View File

@@ -17,69 +17,69 @@ class Mob;
typedef std::shared_ptr<Mob> MobPtr;
enum class TowerType : std::uint8_t {
Archer = 0,
Ice,
Sorcerer,
Zeus,
Mage,
Artillery,
Quake,
Poison,
Archer = 0,
Ice,
Sorcerer,
Zeus,
Mage,
Artillery,
Quake,
Poison,
Leach,
Turret,
Necromancer,
Leach,
Turret,
Necromancer,
TowerCount
TowerCount
};
enum class TowerSize : std::uint8_t {
Little = 3, // 3x3
Big = 5, // 5x5
Little = 3, // 3x3
Big = 5, // 5x5
};
enum class TowerPath : std::uint8_t {
Top = 0,
Base, // Base Path
Bottom
Top = 0,
Base, // Base Path
Bottom
};
class TowerStats {
private:
float m_Rate;
float m_Damage;
std::uint8_t m_Range;
float m_Rate;
float m_Damage;
std::uint8_t m_Range;
public:
TowerStats(float rate, float damage, std::uint8_t range) : m_Rate(rate), m_Damage(damage),
m_Range(range) {
}
TowerStats(float rate, float damage, std::uint8_t range) : m_Rate(rate), m_Damage(damage),
m_Range(range) {
}
float GetDamageRate() const { return m_Rate; }
float GetDamage() const { return m_Damage; }
std::uint8_t GetRange() const { return m_Range; }
float GetDamageRate() const { return m_Rate; }
float GetDamage() const { return m_Damage; }
std::uint8_t GetRange() const { return m_Range; }
};
class TowerLevel {
private:
// 1, 2, 3, 4
std::uint8_t m_Level : 3;
// 0 : base path 1 : top path (if there is bottom path) 2 : bottom path (if there is top path)
TowerPath m_Path : 2;
// 1, 2, 3, 4
std::uint8_t m_Level : 3;
// 0 : base path 1 : top path (if there is bottom path) 2 : bottom path (if there is top path)
TowerPath m_Path : 2;
public:
TowerLevel() : m_Level(1), m_Path(TowerPath::Base) {}
TowerLevel(std::uint8_t level, TowerPath path) : m_Level(level), m_Path(path) {}
TowerLevel() : m_Level(1), m_Path(TowerPath::Base) {}
TowerLevel(std::uint8_t level, TowerPath path) : m_Level(level), m_Path(path) {}
std::uint8_t GetLevel() const { return m_Level; }
TowerPath GetPath() const { return m_Path; }
std::uint8_t GetLevel() const { return m_Level; }
TowerPath GetPath() const { return m_Path; }
void SetLevel(std::uint8_t level) { m_Level = level; }
void SetPath(TowerPath path) { m_Path = path; }
void SetLevel(std::uint8_t level) { m_Level = level; }
void SetPath(TowerPath path) { m_Path = path; }
// operator to sort maps
friend bool operator<(const TowerLevel& level, const TowerLevel& other) {
return level.GetLevel() + static_cast<std::uint8_t>(level.GetPath()) * 4 <
other.GetLevel() + static_cast<std::uint8_t>(other.GetPath()) * 4;
}
// operator to sort maps
friend bool operator<(const TowerLevel& level, const TowerLevel& other) {
return level.GetLevel() + static_cast<std::uint8_t>(level.GetPath()) * 4 <
other.GetLevel() + static_cast<std::uint8_t>(other.GetPath()) * 4;
}
};
const TowerStats* GetTowerStats(TowerType type, TowerLevel level);
@@ -88,36 +88,36 @@ typedef std::uint16_t TowerID;
class Tower : public utils::shape::Circle {
private:
TowerID m_ID;
TowerType m_Type;
TowerLevel m_Level{};
PlayerID m_Builder;
TowerID m_ID;
TowerType m_Type;
TowerLevel m_Level{};
PlayerID m_Builder;
protected:
utils::CooldownTimer m_Timer;
utils::CooldownTimer m_Timer;
public:
Tower(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) : utils::shape::Circle(x + 0.5f, y + 0.5f, 0), m_ID(id), m_Type(type), m_Builder(builder),
m_Timer(GetStats()->GetDamageRate() * 1000) { // converting seconds to millis
SetRadius(GetStats()->GetRange());
}
Tower(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) : utils::shape::Circle(x + 0.5f, y + 0.5f, 0), m_ID(id), m_Type(type), m_Builder(builder),
m_Timer(GetStats()->GetDamageRate() * 1000) { // converting seconds to millis
SetRadius(GetStats()->GetRange());
}
virtual TowerType GetType() const = 0;
virtual TowerSize GetSize() const = 0;
virtual void Tick(std::uint64_t delta, World* world) = 0;
virtual TowerType GetType() const = 0;
virtual TowerSize GetSize() const = 0;
virtual void Tick(std::uint64_t delta, World* world) = 0;
void Upgrade(std::uint8_t level, TowerPath path) {
m_Level.SetLevel(level);
m_Level.SetPath(path);
m_Timer.SetCooldown(GetStats()->GetDamageRate() * 1000); // converting seconds to millis
m_Timer.Reset();
SetRadius(GetStats()->GetRange());
}
void Upgrade(std::uint8_t level, TowerPath path) {
m_Level.SetLevel(level);
m_Level.SetPath(path);
m_Timer.SetCooldown(GetStats()->GetDamageRate() * 1000); // converting seconds to millis
m_Timer.Reset();
SetRadius(GetStats()->GetRange());
}
std::uint16_t GetID() const { return m_ID; }
const TowerLevel& GetLevel() const { return m_Level; }
const TowerStats* GetStats() const { return GetTowerStats(m_Type, m_Level); }
PlayerID GetBuilder() const { return m_Builder; }
std::uint16_t GetID() const { return m_ID; }
const TowerLevel& GetLevel() const { return m_Level; }
const TowerStats* GetStats() const { return GetTowerStats(m_Type, m_Level); }
PlayerID GetBuilder() const { return m_Builder; }
bool IsMobInRange(MobPtr mob);
bool IsMobInRange(MobPtr mob);
};
typedef std::shared_ptr<Tower> TowerPtr;
@@ -132,16 +132,17 @@ std::string GetTowerName(TowerType type);
class TowerInfo {
private:
std::string m_Name, m_Description;
bool m_IsBigTower;
std::string m_Name, m_Description;
bool m_IsBigTower;
public:
TowerInfo(std::string&& name, std::string&& description, bool big) : m_Name(std::move(name)),
m_Description(std::move(description)), m_IsBigTower(big) {}
TowerInfo(std::string&& name, std::string&& description, bool big) : m_Name(std::move(name)),
m_Description(std::move(description)), m_IsBigTower(big) {
}
const std::string& GetName() const { return m_Name; }
const std::string& GetDescription() const { return m_Description; }
const std::string& GetName() const { return m_Name; }
const std::string& GetDescription() const { return m_Description; }
bool IsBigTower() const { return m_IsBigTower; }
bool IsBigTower() const { return m_IsBigTower; }
};
const TowerInfo& GetTowerInfo(TowerType type);
@@ -150,115 +151,115 @@ const TowerInfo& GetTowerInfo(TowerType type);
class LittleTower : public Tower {
public:
LittleTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
LittleTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
virtual TowerSize GetSize() const { return TowerSize::Little; }
virtual TowerSize GetSize() const { return TowerSize::Little; }
virtual TowerType GetType() const = 0;
virtual void Tick(std::uint64_t delta, World* world) = 0;
virtual TowerType GetType() const = 0;
virtual void Tick(std::uint64_t delta, World* world) = 0;
};
class ArcherTower : public LittleTower {
public:
ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
constexpr static float ExplosionRadius = 1.5f;
constexpr static float FireDurationSec = 10.0f;
constexpr static float ExplosionRadius = 1.5f;
constexpr static float FireDurationSec = 10.0f;
virtual TowerType GetType() const { return TowerType::Archer; }
virtual void Tick(std::uint64_t delta, World* world);
virtual TowerType GetType() const { return TowerType::Archer; }
virtual void Tick(std::uint64_t delta, World* world);
};
class IceTower : public LittleTower {
public:
IceTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
IceTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
virtual TowerType GetType() const { return TowerType::Ice; }
virtual void Tick(std::uint64_t delta, World* world);
virtual TowerType GetType() const { return TowerType::Ice; }
virtual void Tick(std::uint64_t delta, World* world);
};
class MageTower : public LittleTower {
public:
MageTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
MageTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
virtual TowerType GetType() const { return TowerType::Mage; }
virtual void Tick(std::uint64_t delta, World* world);
virtual TowerType GetType() const { return TowerType::Mage; }
virtual void Tick(std::uint64_t delta, World* world);
};
class PoisonTower : public LittleTower {
public:
PoisonTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
PoisonTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
virtual TowerType GetType() const { return TowerType::Poison; }
virtual void Tick(std::uint64_t delta, World* world);
virtual TowerType GetType() const { return TowerType::Poison; }
virtual void Tick(std::uint64_t delta, World* world);
};
class QuakeTower : public LittleTower {
public:
QuakeTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
QuakeTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
virtual TowerType GetType() const { return TowerType::Quake; }
virtual void Tick(std::uint64_t delta, World* world);
virtual TowerType GetType() const { return TowerType::Quake; }
virtual void Tick(std::uint64_t delta, World* world);
};
class ArtilleryTower : public LittleTower {
public:
ArtilleryTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
ArtilleryTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
virtual TowerType GetType() const { return TowerType::Artillery; }
virtual void Tick(std::uint64_t delta, World* world);
virtual TowerType GetType() const { return TowerType::Artillery; }
virtual void Tick(std::uint64_t delta, World* world);
};
class SorcererTower : public LittleTower {
public:
SorcererTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
SorcererTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
virtual TowerType GetType() const { return TowerType::Sorcerer; }
virtual void Tick(std::uint64_t delta, World* world);
virtual TowerType GetType() const { return TowerType::Sorcerer; }
virtual void Tick(std::uint64_t delta, World* world);
};
class ZeusTower : public LittleTower {
public:
ZeusTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
ZeusTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
virtual TowerType GetType() const { return TowerType::Zeus; }
virtual void Tick(std::uint64_t delta, World* world);
virtual TowerType GetType() const { return TowerType::Zeus; }
virtual void Tick(std::uint64_t delta, World* world);
};
// ---------- Big Towers ----------
class BigTower : public Tower {
public:
BigTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
BigTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
virtual TowerSize GetSize() const { return TowerSize::Big; }
virtual TowerSize GetSize() const { return TowerSize::Big; }
virtual TowerType GetType() const = 0;
virtual void Tick(std::uint64_t delta, World* world) = 0;
virtual TowerType GetType() const = 0;
virtual void Tick(std::uint64_t delta, World* world) = 0;
};
class TurretTower : public BigTower {
public:
TurretTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, GetType(), x, y, builder) {}
TurretTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, GetType(), x, y, builder) {}
virtual TowerType GetType() const { return TowerType::Turret; }
virtual void Tick(std::uint64_t delta, World* world);
virtual TowerType GetType() const { return TowerType::Turret; }
virtual void Tick(std::uint64_t delta, World* world);
};
class NecromancerTower : public BigTower {
public:
NecromancerTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, GetType(), x, y, builder) {}
NecromancerTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, GetType(), x, y, builder) {}
virtual TowerType GetType() const { return TowerType::Necromancer; }
virtual void Tick(std::uint64_t delta, World* world);
virtual TowerType GetType() const { return TowerType::Necromancer; }
virtual void Tick(std::uint64_t delta, World* world);
};
class LeachTower : public BigTower {
public:
LeachTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, GetType(), x, y, builder) {}
LeachTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, GetType(), x, y, builder) {}
virtual TowerType GetType() const { return TowerType::Leach; }
virtual void Tick(std::uint64_t delta, World* world);
virtual TowerType GetType() const { return TowerType::Leach; }
virtual void Tick(std::uint64_t delta, World* world);
};
} // namespace game

View File

@@ -9,10 +9,10 @@ namespace td {
namespace game {
enum class Direction : std::uint8_t {
PositiveX = 1 << 0,
NegativeX = 1 << 1,
PositiveY = 1 << 2,
NegativeY = 1 << 3,
PositiveX = 1 << 0,
NegativeX = 1 << 1,
PositiveY = 1 << 2,
NegativeY = 1 << 3,
};
typedef std::uint8_t PlayerID;

View File

@@ -13,11 +13,11 @@ namespace td {
namespace game {
struct ChunkCoord {
std::int16_t x, y;
std::int16_t x, y;
friend bool operator==(const td::game::ChunkCoord& first, const td::game::ChunkCoord& other) {
return first.x == other.x && first.y == other.y;
}
friend bool operator==(const td::game::ChunkCoord& first, const td::game::ChunkCoord& other) {
return first.x == other.x && first.y == other.y;
}
};
@@ -28,9 +28,9 @@ struct ChunkCoord {
namespace std {
template <>
struct hash<td::game::ChunkCoord> {
std::size_t operator()(const td::game::ChunkCoord& key) const noexcept{
return std::hash<std::int16_t>()(key.x << 16 | key.y);
}
std::size_t operator()(const td::game::ChunkCoord& key) const noexcept {
return std::hash<std::int16_t>()(key.x << 16 | key.y);
}
};
}
@@ -47,19 +47,15 @@ namespace game {
class Game;
enum class TileType : std::uint8_t {
None = 0,
Tower,
Walk,
Decoration,
/*Heal,
Lava,
Bedrock,
Freeze,
Ice,*/
};
struct Color {
std::uint8_t r, g, b;
None = 0,
Tower,
Walk,
Decoration,
/*Heal,
Lava,
Bedrock,
Freeze,
Ice,*/
};
static constexpr Color BLACK{ 0, 0, 0 };
@@ -70,26 +66,26 @@ static constexpr Color GREEN{ 0, 255, 0 };
static constexpr Color BLUE{ 0, 0, 255 };
struct Tile {
virtual TileType GetType() const = 0;
virtual TileType GetType() const = 0;
};
struct TowerTile : Tile {
std::uint8_t color_palette_ref;
TeamColor team_owner;
std::uint8_t color_palette_ref;
TeamColor team_owner;
virtual TileType GetType() const { return TileType::Tower; }
virtual TileType GetType() const { return TileType::Tower; }
};
struct WalkableTile : Tile {
Direction direction;
Direction direction;
virtual TileType GetType() const { return TileType::Walk; }
virtual TileType GetType() const { return TileType::Walk; }
};
struct DecorationTile : Tile {
std::uint16_t color_palette_ref;
std::uint16_t color_palette_ref;
virtual TileType GetType() const { return TileType::Decoration; }
virtual TileType GetType() const { return TileType::Decoration; }
};
typedef std::shared_ptr<Tile> TilePtr;
@@ -101,19 +97,19 @@ typedef std::uint32_t TileIndex;
//32 x 32 area
struct Chunk {
enum { ChunkWidth = 32, ChunkHeight = 32, ChunkSize = ChunkWidth * ChunkHeight };
typedef std::array<std::uint16_t, ChunkSize> ChunkData;
enum { ChunkWidth = 32, ChunkHeight = 32, ChunkSize = ChunkWidth * ChunkHeight };
typedef std::array<std::uint16_t, ChunkSize> ChunkData;
// stores index of tile palette
ChunkData tiles{ 0 };
ChunkPalette palette;
// stores index of tile palette
ChunkData tiles{ 0 };
ChunkPalette palette;
TileIndex GetTileIndex(std::uint16_t tileNumber) const {
TileIndex chunkPaletteIndex = tiles.at(tileNumber);
if (chunkPaletteIndex == 0) // index 0 means empty tile index 1 = first tile
return 0;
return palette.at(chunkPaletteIndex);
}
TileIndex GetTileIndex(std::uint16_t tileNumber) const {
TileIndex chunkPaletteIndex = tiles.at(tileNumber);
if (chunkPaletteIndex == 0) // index 0 means empty tile index 1 = first tile
return 0;
return palette.at(chunkPaletteIndex);
}
};
typedef std::shared_ptr<Chunk> ChunkPtr;
@@ -130,119 +126,119 @@ typedef std::vector<TowerPtr> TowerList;
class WorldListener {
public:
WorldListener() {}
WorldListener() {}
virtual void OnTowerAdd(TowerPtr tower) {}
virtual void OnTowerRemove(TowerPtr tower) {}
virtual void OnTowerAdd(TowerPtr tower) {}
virtual void OnTowerRemove(TowerPtr tower) {}
virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {}
virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {}
virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) {}
virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {}
virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) {}
virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {}
};
typedef utils::ObjectNotifier<WorldListener> WorldNotifier;
class World : public WorldListener, public MobListener {
protected:
TowerTileColorPalette m_TowerPlacePalette;
Color m_WalkablePalette;
std::vector<Color> m_DecorationPalette;
Color m_Background;
TowerTileColorPalette m_TowerPlacePalette;
Color m_WalkablePalette;
std::vector<Color> m_DecorationPalette;
Color m_Background;
std::unordered_map<ChunkCoord, ChunkPtr> m_Chunks;
std::unordered_map<ChunkCoord, ChunkPtr> m_Chunks;
SpawnColorPalette m_SpawnColorPalette;
SpawnColorPalette m_SpawnColorPalette;
TilePalette m_TilePalette;
TilePalette m_TilePalette;
MobList m_Mobs;
MobList m_Mobs;
TowerList m_Towers;
TowerList m_Towers;
Game* m_Game;
Game* m_Game;
WorldNotifier m_WorldNotifier;
MobNotifier m_MobNotifier;
WorldNotifier m_WorldNotifier;
MobNotifier m_MobNotifier;
public:
World(Game* game);
World(Game* game);
bool LoadMap(const protocol::WorldBeginDataPacket* worldHeader);
bool LoadMap(const protocol::WorldDataPacket* worldData);
bool LoadMap(const protocol::WorldBeginDataPacket* worldHeader);
bool LoadMap(const protocol::WorldDataPacket* worldData);
bool LoadMapFromFile(const std::string& fileName);
bool SaveMap(const std::string& fileName) const;
bool LoadMapFromFile(const std::string& fileName);
bool SaveMap(const std::string& fileName) const;
void Tick(std::uint64_t delta);
void Tick(std::uint64_t delta);
void SpawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
void SpawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
TowerPtr PlaceTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
TowerPtr RemoveTower(TowerID id);
TowerPtr PlaceTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
TowerPtr RemoveTower(TowerID id);
TilePtr GetTile(std::int32_t x, std::int32_t y) const;
TilePtr GetTile(std::int32_t x, std::int32_t y) const;
const TowerTileColorPalette& GetTowerTileColorPalette() const { return m_TowerPlacePalette; }
const Color& GetWalkableTileColor() const { return m_WalkablePalette; }
const std::vector<Color>& GetDecorationPalette() const { return m_DecorationPalette; }
const Color& GetBackgroundColor() const { return m_Background; }
const TowerTileColorPalette& GetTowerTileColorPalette() const { return m_TowerPlacePalette; }
const Color& GetWalkableTileColor() const { return m_WalkablePalette; }
const std::vector<Color>& GetDecorationPalette() const { return m_DecorationPalette; }
const Color& GetBackgroundColor() const { return m_Background; }
const TilePalette& GetTilePalette() const { return m_TilePalette; }
const TilePalette& GetTilePalette() const { return m_TilePalette; }
TilePtr GetTilePtr(TileIndex index) const {
if (index == 0)
return nullptr;
return m_TilePalette.at(index - 1);
}
TilePtr GetTilePtr(TileIndex index) const {
if (index == 0)
return nullptr;
return m_TilePalette.at(index - 1);
}
bool CanPlaceLittleTower(const Vec2f& worldPos, PlayerID player) const;
bool CanPlaceBigTower(const Vec2f& worldPos, PlayerID player) const;
bool CanPlaceLittleTower(const Vec2f& worldPos, PlayerID player) const;
bool CanPlaceBigTower(const Vec2f& worldPos, PlayerID player) const;
TowerPtr GetTower(const Vec2f& position) const; // returns null if no tower is here
TowerPtr GetTower(const Vec2f& position) const; // returns null if no tower is here
const std::unordered_map<ChunkCoord, ChunkPtr>& GetChunks() const { return m_Chunks; }
const std::unordered_map<ChunkCoord, ChunkPtr>& GetChunks() const { return m_Chunks; }
const Color& GetSpawnColor(TeamColor color) const { return m_SpawnColorPalette[static_cast<std::size_t>(color)]; }
const SpawnColorPalette& GetSpawnColors() const { return m_SpawnColorPalette; }
const Color& GetSpawnColor(TeamColor color) const { return m_SpawnColorPalette[static_cast<std::size_t>(color)]; }
const SpawnColorPalette& GetSpawnColors() const { return m_SpawnColorPalette; }
const MobList& GetMobList() const { return m_Mobs; }
MobList& GetMobList() { return m_Mobs; }
const MobList& GetMobList() const { return m_Mobs; }
MobList& GetMobList() { return m_Mobs; }
const Color* GetTileColor(TilePtr tile) const;
const Color* GetTileColor(TilePtr tile) const;
Team& GetRedTeam();
const Team& GetRedTeam() const;
Team& GetRedTeam();
const Team& GetRedTeam() const;
Team& GetBlueTeam();
const Team& GetBlueTeam() const;
Team& GetBlueTeam();
const Team& GetBlueTeam() const;
Team& GetTeam(TeamColor team);
const Team& GetTeam(TeamColor team) const;
Team& GetTeam(TeamColor team);
const Team& GetTeam(TeamColor team) const;
const TeamList& GetTeams() const;
const TeamList& GetTeams() const;
const TowerList& GetTowers() const { return m_Towers; }
TowerPtr GetTowerById(TowerID tower);
const TowerList& GetTowers() const { return m_Towers; }
TowerPtr GetTowerById(TowerID tower);
const Player* GetPlayerById(PlayerID id) const;
const Player* GetPlayerById(PlayerID id) const;
WorldNotifier& GetWorldNotifier() { return m_WorldNotifier; }
MobNotifier& GetMobNotifier() { return m_MobNotifier; }
WorldNotifier& GetWorldNotifier() { return m_WorldNotifier; }
MobNotifier& GetMobNotifier() { return m_MobNotifier; }
// WorldListener
// WorldListener
virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter) override;
virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) override;
virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) override;
virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter) override;
virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) override;
virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) override;
// MobListener
// MobListener
virtual void OnMobDamage(Mob* target, float damage, Tower* source) override;
virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) override;
virtual void OnMobDamage(Mob* target, float damage, Tower* source) override;
virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) override;
private:
void TickMobs(std::uint64_t delta);
void CleanDeadMobs();
void TickMobs(std::uint64_t delta);
void CleanDeadMobs();
};
} // namespace game

View File

@@ -17,38 +17,38 @@ namespace client {
class Client {
private:
render::Renderer* m_Renderer;
ClientConnexion m_Connexion;
std::unique_ptr<ClientGame> m_Game;
bool m_Connected;
render::Renderer* m_Renderer;
ClientConnexion m_Connexion;
std::unique_ptr<ClientGame> m_Game;
bool m_Connected;
public:
Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(std::make_unique<ClientGame>(this)), m_Connected(false) {}
Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(std::make_unique<ClientGame>(this)), m_Connected(false) {}
const ClientGame& GetGame() const { return *m_Game; }
const ClientConnexion& GetConnexion() const { return m_Connexion; }
render::Renderer* GetRenderer() const { return m_Renderer; }
const ClientGame& GetGame() const { return *m_Game; }
const ClientConnexion& GetConnexion() const { return m_Connexion; }
render::Renderer* GetRenderer() const { return m_Renderer; }
ClientGame& GetGame() { return *m_Game; }
ClientConnexion& GetConnexion() { return m_Connexion; }
ClientGame& GetGame() { return *m_Game; }
ClientConnexion& GetConnexion() { return m_Connexion; }
const game::Player* GetPlayer() { return m_Game->GetPlayer(); }
const game::Player* GetPlayer() { return m_Game->GetPlayer(); }
void Tick(std::uint64_t delta);
void Tick(std::uint64_t delta);
void Render();
void Render();
bool Connect(const network::IPAddresses& addresses, std::uint16_t port);
void CloseConnection();
bool Connect(const network::IPAddresses& addresses, std::uint16_t port);
void CloseConnection();
bool IsConnected() const { return m_Connexion.GetSocketStatus() == network::Socket::Connected; }
bool IsConnected() const { return m_Connexion.GetSocketStatus() == network::Socket::Connected; }
void SelectTeam(game::TeamColor team);
void SendMobs(const std::vector<protocol::MobSend>& mobSends);
void PlaceTower(game::TowerType type, const Vec2f& position);
void UpgradeTower(game::TowerID tower, game::TowerLevel level);
void RemoveTower(game::TowerID tower);
void SelectTeam(game::TeamColor team);
void SendMobs(const std::vector<protocol::MobSend>& mobSends);
void PlaceTower(game::TowerType type, const Vec2f& position);
void UpgradeTower(game::TowerID tower, game::TowerLevel level);
void RemoveTower(game::TowerID tower);
private:
void Reset();
void Reset();
};
} // namespace client

View File

@@ -9,28 +9,30 @@ namespace client {
class ClientConnexion : public protocol::Connexion {
private:
std::uint8_t m_ConnectionID;
std::string m_DisconnectReason;
float m_ServerTPS;
int m_Ping = 0;
std::uint8_t m_ConnectionID;
std::string m_DisconnectReason;
float m_ServerTPS;
float m_ServerMSPT;
int m_Ping = 0;
public:
ClientConnexion();
ClientConnexion();
virtual bool UpdateSocket();
virtual bool UpdateSocket();
virtual void HandlePacket(const protocol::KeepAlivePacket* packet) override;
virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet) override;
virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
virtual void HandlePacket(const protocol::ServerTpsPacket* packet) override;
virtual void HandlePacket(const protocol::KeepAlivePacket* packet) override;
virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet) override;
virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
virtual void HandlePacket(const protocol::ServerTpsPacket* packet) override;
const std::string& GetDisconnectReason() const { return m_DisconnectReason; }
float GetServerTPS() const { return m_ServerTPS; }
int GetServerPing() const { return m_Ping; }
const std::string& GetDisconnectReason() const { return m_DisconnectReason; }
float GetServerTPS() const { return m_ServerTPS; }
float GetServerMSPT() const { return m_ServerMSPT; }
int GetServerPing() const { return m_Ping; }
REMOVE_COPY(ClientConnexion);
REMOVE_COPY(ClientConnexion);
private:
void RegisterHandlers();
void Login();
void RegisterHandlers();
void Login();
};
} // namespace client

View File

@@ -16,40 +16,40 @@ class Client;
class ClientGame : public protocol::PacketHandler, public game::Game {
private:
Client* m_Client;
std::uint8_t m_ConnexionID;
std::uint32_t m_LobbyTime = 0;
game::Player* m_Player = nullptr;
render::Renderer* m_Renderer;
client::WorldClient m_WorldClient;
render::WorldRenderer m_WorldRenderer;
Client* m_Client;
std::uint8_t m_ConnexionID;
std::uint32_t m_LobbyTime = 0;
game::Player* m_Player = nullptr;
render::Renderer* m_Renderer;
client::WorldClient m_WorldClient;
render::WorldRenderer m_WorldRenderer;
public:
ClientGame(Client* client);
virtual ~ClientGame();
ClientGame(Client* client);
virtual ~ClientGame();
virtual void Tick(std::uint64_t delta);
virtual void Tick(std::uint64_t delta);
void RenderWorld();
void RenderWorld();
std::uint32_t GetLobbyTime() const { return m_LobbyTime; }
const game::Player* GetPlayer() const { return m_Player; }
const WorldClient& GetWorld() const { return m_WorldClient; }
Client* GetClient() const { return m_Client; }
std::uint32_t GetLobbyTime() const { return m_LobbyTime; }
const game::Player* GetPlayer() const { return m_Player; }
const WorldClient& GetWorld() const { return m_WorldClient; }
Client* GetClient() const { return m_Client; }
render::Renderer* GetRenderer() const { return m_Renderer; }
WorldClient& GetWorldClient() { return m_WorldClient; }
render::Renderer* GetRenderer() const { return m_Renderer; }
WorldClient& GetWorldClient() { return m_WorldClient; }
virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet) override;
virtual void HandlePacket(const protocol::PlayerJoinPacket* packet) override;
virtual void HandlePacket(const protocol::PlayerLeavePacket* packet) override;
virtual void HandlePacket(const protocol::PlayerListPacket* packet) override;
virtual void HandlePacket(const protocol::UpdatePlayerTeamPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateGameStatePacket* packet) override;
virtual void HandlePacket(const protocol::UpdateLobbyTimePacket* packet) override;
virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateExpPacket* packet) override;
virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet) override;
virtual void HandlePacket(const protocol::PlayerJoinPacket* packet) override;
virtual void HandlePacket(const protocol::PlayerLeavePacket* packet) override;
virtual void HandlePacket(const protocol::PlayerListPacket* packet) override;
virtual void HandlePacket(const protocol::UpdatePlayerTeamPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateGameStatePacket* packet) override;
virtual void HandlePacket(const protocol::UpdateLobbyTimePacket* packet) override;
virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateExpPacket* packet) override;
virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
};

View File

@@ -10,18 +10,18 @@ class ClientGame;
class WorldClient : public game::World, public protocol::PacketHandler {
private:
ClientGame* m_Game;
ClientGame* m_Game;
public:
WorldClient(ClientGame* game);
WorldClient(ClientGame* game);
virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet) override;
virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
virtual void HandlePacket(const protocol::SpawnMobPacket* packet) override;
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet) override;
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateMobStatesPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateCastleLifePacket* packet) override;
virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet) override;
virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
virtual void HandlePacket(const protocol::SpawnMobPacket* packet) override;
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet) override;
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateMobStatesPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateCastleLifePacket* packet) override;
};

View File

@@ -11,23 +11,23 @@ class Server;
class Lobby {
private:
Server* m_Server;
bool m_GameStarted = false;
std::uint64_t m_StartTimerTime = 0;
std::vector<std::uint8_t> m_Players;
utils::AutoTimer m_Timer;
Server* m_Server;
bool m_GameStarted = false;
std::uint64_t m_StartTimerTime = 0;
std::vector<std::uint8_t> m_Players;
utils::AutoTimer m_Timer;
public:
Lobby(Server* server);
Lobby(Server* server);
void OnPlayerJoin(std::uint8_t playerID);
void OnPlayerLeave(std::uint8_t playerID);
void OnPlayerJoin(std::uint8_t playerID);
void OnPlayerLeave(std::uint8_t playerID);
void SendTimeRemaining();
void SendTimeRemaining();
void Tick();
void Tick();
//static constexpr int LobbyWaitingTime = 2 * 60 * 1000; // in millis
static constexpr int LobbyWaitingTime = 5 * 1000; // in millis
//static constexpr int LobbyWaitingTime = 2 * 60 * 1000; // in millis
static constexpr int LobbyWaitingTime = 5 * 1000; // in millis
};
} // namespace server

View File

@@ -21,80 +21,84 @@ typedef std::map<std::uint8_t, ServerConnexion> ConnexionMap;
class TickCounter {
private:
float m_TPS;
std::uint64_t m_LastTPSTime;
std::uint8_t m_TickCount;
float m_TPS;
float m_MSPT;
std::uint64_t m_LastTPSTime;
std::uint8_t m_TickCount;
public:
TickCounter() {}
TickCounter() {}
void Reset() {
m_TPS = SERVER_TPS;
m_LastTPSTime = utils::GetTime();
m_TickCount = 0;
}
void Reset() {
m_TPS = SERVER_TPS;
m_LastTPSTime = utils::GetTime();
m_TickCount = 0;
}
bool Update() { // return true when tps is updated
m_TickCount++;
if (m_TickCount >= SERVER_TPS) {
std::uint64_t timeElapsedSinceLast20Ticks = td::utils::GetTime() - m_LastTPSTime;
m_TPS = static_cast<float>(SERVER_TPS) / static_cast<float>(timeElapsedSinceLast20Ticks / 1000.0f);
m_TickCount = 0;
m_LastTPSTime = td::utils::GetTime();
return true;
}
return false;
}
bool Update() { // return true when tps is updated
m_TickCount++;
if (m_TickCount >= SERVER_TPS) {
std::uint64_t timeElapsedSinceLast20Ticks = td::utils::GetTime() - m_LastTPSTime;
m_TPS = static_cast<float>(SERVER_TPS) / static_cast<float>(timeElapsedSinceLast20Ticks / 1000.0f);
m_TickCount = 0;
m_LastTPSTime = td::utils::GetTime();
return true;
}
return false;
}
float GetTPS() const { return m_TPS; }
float GetTPS() const { return m_TPS; }
float GetMSPT() const { return m_MSPT; }
void SetMSPT(float mspt) { m_MSPT = mspt; }
};
class Server {
private:
network::TCPListener m_Listener;
ConnexionMap m_Connections;
ServerGame m_Game{ this };
Lobby m_Lobby{ this };
TickCounter m_TickCounter;
network::TCPListener m_Listener;
ConnexionMap m_Connections;
ServerGame m_Game{ this };
Lobby m_Lobby{ this };
TickCounter m_TickCounter;
std::thread m_Thread;
bool m_ServerRunning;
std::thread m_Thread;
bool m_ServerRunning;
public:
Server(const std::string& worldFilePath);
virtual ~Server();
Server(const std::string& worldFilePath);
virtual ~Server();
bool Start(std::uint16_t port);
void Stop(); // force the server to stop
void Close(); // at the end of a game
bool Start(std::uint16_t port);
void Stop(); // force the server to stop
void Close(); // at the end of a game
void RemoveConnexion(std::uint8_t connexionID);
void RemoveConnexion(std::uint8_t connexionID);
void BroadcastPacket(const protocol::Packet* packet);
void BroadcastPacket(const protocol::Packet* packet);
float GetTPS() const { return m_TickCounter.GetTPS(); }
float GetTPS() const { return m_TickCounter.GetTPS(); }
bool IsRunning() { return m_ServerRunning; }
bool IsRunning() { return m_ServerRunning; }
const ServerGame& GetGame() const { return m_Game; }
ServerGame& GetGame() { return m_Game; }
const ServerGame& GetGame() const { return m_Game; }
ServerGame& GetGame() { return m_Game; }
const Lobby& GetLobby() const { return m_Lobby; }
const ConnexionMap& GetConnexions() const { return m_Connections; }
ConnexionMap& GetConnexions() { return m_Connections; }
const Lobby& GetLobby() const { return m_Lobby; }
const ConnexionMap& GetConnexions() const { return m_Connections; }
ConnexionMap& GetConnexions() { return m_Connections; }
const game::PlayerList& GetPlayers() const { return m_Game.GetPlayers(); }
game::PlayerList& GetPlayers() { return m_Game.GetPlayers(); }
const game::PlayerList& GetPlayers() const { return m_Game.GetPlayers(); }
game::PlayerList& GetPlayers() { return m_Game.GetPlayers(); }
private:
void Accept();
void UpdateSockets();
void Accept();
void UpdateSockets();
void Clean();
void StartThread();
void StopThread();
void Tick(std::uint64_t delta);
void Clean();
void StartThread();
void StopThread();
void Tick(std::uint64_t delta);
void OnPlayerJoin(std::uint8_t id);
void OnPlayerLeave(std::uint8_t id);
void OnPlayerJoin(std::uint8_t id);
void OnPlayerLeave(std::uint8_t id);
};
} // namespace server

View File

@@ -11,49 +11,48 @@ namespace server {
class Server;
struct KeepAlive
{
std::uint64_t keepAliveID = 0;
std::uint64_t sendTime;
bool recievedResponse = false;
struct KeepAlive {
std::uint64_t keepAliveID = 0;
std::uint64_t sendTime;
bool recievedResponse = false;
};
class ServerConnexion : public protocol::Connexion {
private:
Server* m_Server = nullptr;
std::uint8_t m_ID;
KeepAlive m_KeepAlive;
game::Player* m_Player;
Server* m_Server = nullptr;
std::uint8_t m_ID;
KeepAlive m_KeepAlive;
game::Player* m_Player;
public:
ServerConnexion();
ServerConnexion(network::TCPSocket& socket, std::uint8_t id);
ServerConnexion(ServerConnexion&& move);
virtual ~ServerConnexion();
ServerConnexion();
ServerConnexion(network::TCPSocket& socket, std::uint8_t id);
ServerConnexion(ServerConnexion&& move);
virtual ~ServerConnexion();
void SetServer(Server* server);
void SetServer(Server* server);
virtual void HandlePacket(const protocol::PlayerLoginPacket* packet) override;
virtual void HandlePacket(const protocol::KeepAlivePacket* packet) override;
virtual void HandlePacket(const protocol::SelectTeamPacket* packet) override;
virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
virtual void HandlePacket(const protocol::PlaceTowerPacket* packet) override;
virtual void HandlePacket(const protocol::SendMobsPacket* packet) override;
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet) override;
virtual void HandlePacket(const protocol::PlayerLoginPacket* packet) override;
virtual void HandlePacket(const protocol::KeepAlivePacket* packet) override;
virtual void HandlePacket(const protocol::SelectTeamPacket* packet) override;
virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
virtual void HandlePacket(const protocol::PlaceTowerPacket* packet) override;
virtual void HandlePacket(const protocol::SendMobsPacket* packet) override;
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet) override;
std::uint8_t GetID() const { return m_ID; }
const game::Player* GetPlayer() const { return m_Player; }
game::Player* GetPlayer() { return m_Player; }
std::uint8_t GetID() const { return m_ID; }
const game::Player* GetPlayer() const { return m_Player; }
game::Player* GetPlayer() { return m_Player; }
virtual bool UpdateSocket();
virtual bool UpdateSocket();
REMOVE_COPY(ServerConnexion);
REMOVE_COPY(ServerConnexion);
private:
void RegisterHandlers();
void CheckKeepAlive();
void SendKeepAlive();
void InitConnection();
void RegisterHandlers();
void CheckKeepAlive();
void SendKeepAlive();
void InitConnection();
};
} // namespace server

View File

@@ -11,32 +11,32 @@ class Server;
class ServerGame : public game::Game, public game::GameListener {
private:
Server* m_Server;
ServerWorld m_ServerWorld;
utils::AutoTimer m_GoldMineTimer;
utils::AutoTimer m_MobStatesTimer;
utils::CooldownTimer m_EndGameCooldown;
Server* m_Server;
ServerWorld m_ServerWorld;
utils::AutoTimer m_GoldMineTimer;
utils::AutoTimer m_MobStatesTimer;
utils::CooldownTimer m_EndGameCooldown;
public:
ServerGame(Server* server);
~ServerGame() {}
ServerGame(Server* server);
~ServerGame() {}
ServerWorld* GetServerWorld() { return &m_ServerWorld; }
ServerWorld* GetServerWorld() { return &m_ServerWorld; }
virtual void Tick(std::uint64_t delta);
void StartGame();
virtual void Tick(std::uint64_t delta);
void StartGame();
// GameListener
// GameListener
virtual void OnGameStateUpdate(game::GameState newState) override;
virtual void OnGameBegin() override;
virtual void OnGameEnd() override;
virtual void OnGameClose() override;
virtual void OnGameStateUpdate(game::GameState newState) override;
virtual void OnGameBegin() override;
virtual void OnGameEnd() override;
virtual void OnGameClose() override;
private:
void BalanceTeams();
void InitPlayerStats();
void UpdateMobStates();
void UpdateGoldMines();
void UpdatePlayerStats();
void BalanceTeams();
void InitPlayerStats();
void UpdateMobStates();
void UpdateGoldMines();
void UpdatePlayerStats();
};
} // namespace game

View File

@@ -10,19 +10,19 @@ class ServerGame;
class ServerWorld : public game::World {
private:
game::MobID m_CurrentMobID;
game::TowerID m_CurrentTowerID;
Server* m_Server;
game::MobID m_CurrentMobID;
game::TowerID m_CurrentTowerID;
Server* m_Server;
public:
static constexpr float MobSpawnBorder = 0.01f;
static constexpr float MobSpawnBorder = 0.01f;
ServerWorld(Server* server, ServerGame* game);
ServerWorld(Server* server, ServerGame* game);
void SpawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count);
game::TowerPtr PlaceTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder);
void SpawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count);
game::TowerPtr PlaceTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder);
virtual void OnMobDie(game::Mob* mob) override;
virtual void OnMobCastleDamage(game::Mob* damager, game::TeamCastle* enemyCastle, float damage) override;
virtual void OnMobDie(game::Mob* mob) override;
virtual void OnMobCastleDamage(game::Mob* damager, game::TeamCastle* enemyCastle, float damage) override;
};

View File

@@ -10,166 +10,166 @@ namespace td {
class DataBuffer {
private:
typedef std::vector<std::uint8_t> Data;
Data m_Buffer;
std::size_t m_ReadOffset;
typedef std::vector<std::uint8_t> Data;
Data m_Buffer;
std::size_t m_ReadOffset;
public:
typedef Data::iterator iterator;
typedef Data::const_iterator const_iterator;
typedef Data::reference reference;
typedef Data::const_reference const_reference;
typedef Data::iterator iterator;
typedef Data::const_iterator const_iterator;
typedef Data::reference reference;
typedef Data::const_reference const_reference;
DataBuffer();
DataBuffer(const DataBuffer& other);
DataBuffer(const DataBuffer& other, Data::difference_type offset);
DataBuffer(DataBuffer&& other);
DataBuffer(const std::string& str);
DataBuffer();
DataBuffer(const DataBuffer& other);
DataBuffer(const DataBuffer& other, Data::difference_type offset);
DataBuffer(DataBuffer&& other);
DataBuffer(const std::string& str);
DataBuffer& operator=(const DataBuffer& other);
DataBuffer& operator=(DataBuffer&& other);
DataBuffer& operator=(const DataBuffer& other);
DataBuffer& operator=(DataBuffer&& other);
template <typename T>
void Append(T data) {
std::size_t size = sizeof(data);
std::size_t end_pos = m_Buffer.size();
m_Buffer.resize(m_Buffer.size() + size);
memcpy(&m_Buffer[end_pos], &data, size);
}
template <typename T>
void Append(T data) {
std::size_t size = sizeof(data);
std::size_t end_pos = m_Buffer.size();
m_Buffer.resize(m_Buffer.size() + size);
memcpy(&m_Buffer[end_pos], &data, size);
}
template <typename T>
DataBuffer& operator<<(T data) {
// Switch to big endian
//std::reverse((std::uint8_t*)&data, (std::uint8_t*)&data + sizeof(T));
Append(data);
return *this;
}
template <typename T>
DataBuffer& operator<<(T data) {
// Switch to big endian
//std::reverse((std::uint8_t*)&data, (std::uint8_t*)&data + sizeof(T));
Append(data);
return *this;
}
DataBuffer& operator<<(std::string str) {
m_Buffer.insert(m_Buffer.end(), str.begin(), str.end());
return *this;
}
DataBuffer& operator<<(std::string str) {
m_Buffer.insert(m_Buffer.end(), str.begin(), str.end());
return *this;
}
DataBuffer& operator<<(DataBuffer& data) {
m_Buffer.insert(m_Buffer.end(), data.begin(), data.end());
return *this;
}
DataBuffer& operator<<(DataBuffer& data) {
m_Buffer.insert(m_Buffer.end(), data.begin(), data.end());
return *this;
}
DataBuffer& operator<<(const DataBuffer& data) {
m_Buffer.insert(m_Buffer.end(), data.begin(), data.end());
return *this;
}
DataBuffer& operator<<(const DataBuffer& data) {
m_Buffer.insert(m_Buffer.end(), data.begin(), data.end());
return *this;
}
template <typename T>
DataBuffer& operator>>(T& data) {
assert(m_ReadOffset + sizeof(T) <= GetSize());
data = *(reinterpret_cast<T*>(&m_Buffer[m_ReadOffset]));
//std::reverse((std::uint8_t*)&data, (std::uint8_t*)&data + sizeof(T));
m_ReadOffset += sizeof(T);
return *this;
}
template <typename T>
DataBuffer& operator>>(T& data) {
assert(m_ReadOffset + sizeof(T) <= GetSize());
data = *(reinterpret_cast<T*>(&m_Buffer[m_ReadOffset]));
//std::reverse((std::uint8_t*)&data, (std::uint8_t*)&data + sizeof(T));
m_ReadOffset += sizeof(T);
return *this;
}
DataBuffer& operator>>(DataBuffer& data) {
data.Resize(GetSize() - m_ReadOffset);
std::copy(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset), m_Buffer.end(), data.begin());
m_ReadOffset = m_Buffer.size();
return *this;
}
DataBuffer& operator>>(DataBuffer& data) {
data.Resize(GetSize() - m_ReadOffset);
std::copy(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset), m_Buffer.end(), data.begin());
m_ReadOffset = m_Buffer.size();
return *this;
}
DataBuffer& operator>>(std::string& str) {
std::size_t stringSize = strlen(reinterpret_cast<const char*>(m_Buffer.data()) + m_ReadOffset) + 1; // including null character
str.resize(stringSize);
std::copy(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset),
m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset + stringSize), str.begin());
m_ReadOffset += stringSize;
return *this;
}
DataBuffer& operator>>(std::string& str) {
std::size_t stringSize = strlen(reinterpret_cast<const char*>(m_Buffer.data()) + m_ReadOffset) + 1; // including null character
str.resize(stringSize);
std::copy(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset),
m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset + stringSize), str.begin());
m_ReadOffset += stringSize;
return *this;
}
void WriteSome(const char* buffer, std::size_t amount) {
std::size_t end_pos = m_Buffer.size();
m_Buffer.resize(m_Buffer.size() + amount);
memcpy(m_Buffer.data() + end_pos, buffer, amount);
}
void WriteSome(const char* buffer, std::size_t amount) {
std::size_t end_pos = m_Buffer.size();
m_Buffer.resize(m_Buffer.size() + amount);
memcpy(m_Buffer.data() + end_pos, buffer, amount);
}
void WriteSome(const std::uint8_t* buffer, std::size_t amount) {
std::size_t end_pos = m_Buffer.size();
m_Buffer.resize(m_Buffer.size() + amount);
memcpy(m_Buffer.data() + end_pos, buffer, amount);
}
void WriteSome(const std::uint8_t* buffer, std::size_t amount) {
std::size_t end_pos = m_Buffer.size();
m_Buffer.resize(m_Buffer.size() + amount);
memcpy(m_Buffer.data() + end_pos, buffer, amount);
}
void ReadSome(char* buffer, std::size_t amount) {
assert(m_ReadOffset + amount <= GetSize());
std::copy_n(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset), amount, buffer);
m_ReadOffset += amount;
}
void ReadSome(char* buffer, std::size_t amount) {
assert(m_ReadOffset + amount <= GetSize());
std::copy_n(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset), amount, buffer);
m_ReadOffset += amount;
}
void ReadSome(std::uint8_t* buffer, std::size_t amount) {
assert(m_ReadOffset + amount <= GetSize());
std::copy_n(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset), amount, buffer);
m_ReadOffset += amount;
}
void ReadSome(std::uint8_t* buffer, std::size_t amount) {
assert(m_ReadOffset + amount <= GetSize());
std::copy_n(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset), amount, buffer);
m_ReadOffset += amount;
}
void ReadSome(DataBuffer& buffer, std::size_t amount) {
assert(m_ReadOffset + amount <= GetSize());
buffer.Resize(amount);
std::copy_n(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset), amount, buffer.begin());
m_ReadOffset += amount;
}
void ReadSome(DataBuffer& buffer, std::size_t amount) {
assert(m_ReadOffset + amount <= GetSize());
buffer.Resize(amount);
std::copy_n(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset), amount, buffer.begin());
m_ReadOffset += amount;
}
void ReadSome(std::string& buffer, std::size_t amount) {
assert(m_ReadOffset + amount <= GetSize());
buffer.resize(amount);
std::copy_n(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset), amount, buffer.begin());
m_ReadOffset += amount;
}
void ReadSome(std::string& buffer, std::size_t amount) {
assert(m_ReadOffset + amount <= GetSize());
buffer.resize(amount);
std::copy_n(m_Buffer.begin() + static_cast<Data::difference_type>(m_ReadOffset), amount, buffer.begin());
m_ReadOffset += amount;
}
void Resize(std::size_t size) {
m_Buffer.resize(size);
}
void Resize(std::size_t size) {
m_Buffer.resize(size);
}
void Reserve(std::size_t amount) {
m_Buffer.reserve(amount);
}
void Reserve(std::size_t amount) {
m_Buffer.reserve(amount);
}
void erase(iterator it) {
m_Buffer.erase(it);
}
void erase(iterator it) {
m_Buffer.erase(it);
}
void Clear() {
m_Buffer.clear();
m_ReadOffset = 0;
}
void Clear() {
m_Buffer.clear();
m_ReadOffset = 0;
}
bool IsFinished() const {
return m_ReadOffset >= m_Buffer.size();
}
bool IsFinished() const {
return m_ReadOffset >= m_Buffer.size();
}
std::uint8_t* data() {
return m_Buffer.data();
}
std::uint8_t* data() {
return m_Buffer.data();
}
const std::uint8_t* data() const {
return m_Buffer.data();
}
const std::uint8_t* data() const {
return m_Buffer.data();
}
std::size_t GetReadOffset() const { return m_ReadOffset; }
void SetReadOffset(std::size_t pos);
std::size_t GetReadOffset() const { return m_ReadOffset; }
void SetReadOffset(std::size_t pos);
std::string ToString() const;
std::size_t GetSize() const;
bool IsEmpty() const;
std::size_t GetRemaining() const;
std::string ToString() const;
std::size_t GetSize() const;
bool IsEmpty() const;
std::size_t GetRemaining() const;
iterator begin();
iterator end();
const_iterator begin() const;
const_iterator end() const;
iterator begin();
iterator end();
const_iterator begin() const;
const_iterator end() const;
reference operator[](Data::size_type i) { return m_Buffer[i]; }
const_reference operator[](Data::size_type i) const { return m_Buffer[i]; }
reference operator[](Data::size_type i) { return m_Buffer[i]; }
const_reference operator[](Data::size_type i) const { return m_Buffer[i]; }
bool ReadFile(const std::string& fileName);
bool WriteFile(const std::string& fileName);
bool ReadFile(const std::string& fileName);
bool WriteFile(const std::string& fileName);
};
std::ostream& operator<<(std::ostream& os, const DataBuffer& buffer);

View File

@@ -6,15 +6,15 @@
namespace td {
namespace utils {
template <typename... Args>
std::string format(const std::string& format, Args... args){
std::string format(const std::string& format, Args... args) {
int size = snprintf(nullptr, 0, format.c_str(), args...) + 1; // Extra space for '\0'
if (size <= 0){
if (size <= 0) {
throw std::runtime_error("Error during formatting.");
}
std::unique_ptr<char[]> buf(new char[size]);
snprintf(buf.get(), size, format.c_str(), args...);
snprintf(buf.get(), static_cast<std::size_t>(size), format.c_str(), args...);
return std::string(buf.get(), buf.get() + size - 1); // We don't want the '\0' inside
}

177
include/misc/Maths.h Normal file
View File

@@ -0,0 +1,177 @@
#pragma once
#include "Defines.h"
#include <cmath>
namespace td {
//////////////////////////////////////////////////////////////////
// Operators //
//////////////////////////////////////////////////////////////////
template<typename T>
Vec2<T> operator+(const Vec2<T>& vect, const Vec2<T>& other) {
return {vect.x + other.x, vect.y + other.y};
}
template<typename T>
Vec2<T> operator- (const Vec2<T>& vect) {
return { -vect.x, -vect.y };
}
template<typename T>
Vec2<T> operator- (const Vec2<T>& vect, const Vec2<T>& other) {
return vect + (-other);
}
template<typename T>
Vec3<T> operator- (const Vec3<T>& vect) {
return { -vect.x, -vect.y, -vect.z };
}
template<typename T>
Vec3<T> operator+ (const Vec3<T>& vect, const Vec3<T>& other) {
return { vect.x + other.x, vect.y + other.y, vect.z + other.y };
}
template<typename T>
Vec3<T> operator- (const Vec3<T>& vect, const Vec3<T>& other) {
return vect + (-other);
}
template<typename T>
Vec4<T> operator- (const Vec4<T>& vect) {
return { -vect.x, -vect.y, -vect.z, -vect.w };
}
template<typename T>
Vec4<T> operator+ (const Vec4<T>& vect, const Vec4<T>& other) {
return { vect.x + other.x, vect.y + other.y, vect.z + other.y, vect.w + other.w };
}
template<typename T>
Vec4<T> operator- (const Vec4<T>& vect, const Vec4<T>& other) {
return vect + (-other);
}
//////////////////////////////////////////////////////////////////
// Vectors //
//////////////////////////////////////////////////////////////////
namespace maths {
template<typename T>
T Length(const Vec3<T>& vect) {
return std::sqrt(vect.x * vect.x + vect.y * vect.y + vect.z * vect.z);
}
template<typename T>
Vec3<T> Normalize(const Vec3<T>& vect) {
T length = Length(vect);
return { vect.x / length, vect.y / length, vect.z / length };
}
template<typename T>
Vec4<T> Normalize(const Vec4<T>& vect) {
T length = std::sqrt(vect.x * vect.x + vect.y * vect.y + vect.z * vect.z + vect.w * vect.w);
return { vect.x / length, vect.y / length, vect.z / length, vect.w / length };
}
template<typename T>
T Dot(const Vec3<T>& vect, const Vec3<T>& other) {
return vect.x * other.x + vect.y * other.y + vect.z * other.z;
}
template<typename T>
Vec3<T> Cross(const Vec3<T>& vect, const Vec3<T>& other) {
return {
vect.y * other.z - vect.z * other.y,
vect.z * other.x - vect.x * other.z,
vect.x * other.y - vect.y * other.x,
};
}
template<typename T>
T Dot(const Vec4<T>& vect, const Vec4<T>& other) {
return vect.x * other.x + vect.y * other.y + vect.z * other.z + vect.w * other.w;
}
template<typename T>
T Distance(const Vec3<T>& vect, const Vec3<T>& other) {
return Length(vect - other);
}
//////////////////////////////////////////////////////////////////
// Matricies //
//////////////////////////////////////////////////////////////////
template<typename T>
Vec4<T> Dot(const Mat4<T>& mat, const Vec4<T>& vect) {
return {
mat.x0 * vect.x + mat.x1 * vect.y + mat.x2 * vect.z + mat.x3 * vect.w,
mat.y0 * vect.x + mat.y1 * vect.y + mat.y2 * vect.z + mat.y3 * vect.w,
mat.z0 * vect.x + mat.z1 * vect.y + mat.z2 * vect.z + mat.z3 * vect.w,
mat.w0 * vect.x + mat.w1 * vect.y + mat.w2 * vect.z + mat.w3 * vect.w
};
}
template<typename T>
Mat4<T> Dot(const Mat4<T>& mat, const Mat4<T>& other) {
Mat4<T> result {};
for (std::size_t i = 0; i < Mat4<T>::MATRIX_SIZE; i++) {
for (std::size_t j = 0; j < Mat4<T>::MATRIX_SIZE; j++) {
for (std::size_t k = 0; k < Mat4<T>::MATRIX_SIZE; k++) {
result.at(i, j) += mat.at(i, k) * other.at(k, j);
}
}
}
return result;
}
template<typename T>
Mat4<T> Identity() {
Mat4<T> result{};
result.x0 = static_cast<T>(1);
result.y1 = static_cast<T>(1);
result.z2 = static_cast<T>(1);
result.w3 = static_cast<T>(1);
return result;
}
template<typename T>
Mat4<T> Transpose(const Mat4<T>& mat) {
Mat4<T> result;
result.x1 = mat.y0;
result.x2 = mat.z0;
result.x3 = mat.w0;
result.y0 = mat.x1;
result.y2 = mat.z1;
result.y3 = mat.w1;
result.z0 = mat.x2;
result.z1 = mat.y2;
result.z3 = mat.w2;
result.w0 = mat.x3;
result.w1 = mat.y3;
result.w2 = mat.z3;
result.x0 = mat.x0;
result.y1 = mat.y1;
result.z2 = mat.z2;
result.w3 = mat.w3;
return result;
}
Mat4f Perspective(float fovY, float aspectRatio, float zNear, float zFar);
Mat4f Look(const Vec3f& eye, const Vec3f& center, const Vec3f& up);
Mat4f Inverse(const Mat4f& mat);
} // namespace maths
} // namespace td

View File

@@ -10,26 +10,26 @@ namespace utils {
template <typename Listener>
class ObjectNotifier {
protected:
std::vector<Listener*> m_Listeners;
std::vector<Listener*> m_Listeners;
public:
void BindListener(Listener* listener) {
m_Listeners.push_back(listener);
}
void BindListener(Listener* listener) {
m_Listeners.push_back(listener);
}
void UnbindListener(Listener* listener) {
auto iter = std::find(m_Listeners.begin(), m_Listeners.end(), listener);
void UnbindListener(Listener* listener) {
auto iter = std::find(m_Listeners.begin(), m_Listeners.end(), listener);
if (iter == m_Listeners.end()) return;
if (iter == m_Listeners.end()) return;
m_Listeners.erase(iter);
}
m_Listeners.erase(iter);
}
template <typename Func, typename... Args>
void NotifyListeners(Func function, Args... args) {
for (Listener* listener : m_Listeners)
std::bind(function, listener, args...)();
}
template <typename Func, typename... Args>
void NotifyListeners(Func function, Args... args) {
for (Listener* listener : m_Listeners)
std::bind(function, listener, args...)();
}
};
} // namespace utils

View File

@@ -4,49 +4,49 @@ namespace td {
namespace utils {
enum class Os {
Windows = 0,
Linux,
Android,
Unknown,
Windows = 0,
Linux,
Android,
Unknown,
};
enum class Architecture {
x86_64 = 0,
x86,
Arm64,
Armhf,
Unknown,
x86_64 = 0,
x86,
Arm64,
Armhf,
Unknown,
};
inline Os GetSystemOs() {
#if defined(_WIN32) || defined(_WIN64)
return Os::Windows;
return Os::Windows;
#elif defined(__ANDROID__)
return Os::Android;
return Os::Android;
#elif defined(__unix__)
return Os::Linux;
return Os::Linux;
#else
#pragma message ("Target OS unknown or unsupported !")
return Os::Unknown;
return Os::Unknown;
#endif
}
inline Architecture GetSystemArchitecture() {
#if defined(_WIN64)
return Architecture::x86_64;
return Architecture::x86_64;
#elif defined(_WIN32)
return Architecture::x86;
return Architecture::x86;
#elif defined(__amd64__) || defined(__amd64) || defined(__x86_64__) || defined(__x86_64)
return Architecture::x86_64;
return Architecture::x86_64;
#elif defined(_M_IX86) || defined(_X86_) || defined(i386) || defined(__i386) || defined(__i386__) || defined(__i486__) || defined(__i586__) || defined(__i686__)
return Architecture::x86;
return Architecture::x86;
#elif defined(__aarch64__)
return Architecture::Arm64;
return Architecture::Arm64;
#elif defined(__arm__) || defined(_M_ARM)
return Architecture::Armhf;
return Architecture::Armhf;
#else
#pragma message ("Target CPU architecture unknown or unsupported !")
return Architecture::Unknown;
return Architecture::Unknown;
#endif
}

View File

@@ -7,18 +7,18 @@ namespace utils {
template<typename NumberType>
NumberType GetRandomInt(NumberType min, NumberType max) {
std::random_device randomDevice;
std::mt19937 generator(randomDevice());
std::uniform_int_distribution<NumberType> distrib(min, max);
return distrib(generator);
std::random_device randomDevice;
std::mt19937 generator(randomDevice());
std::uniform_int_distribution<NumberType> distrib(min, max);
return distrib(generator);
}
template<typename NumberType>
NumberType GetRandomReal(NumberType min, NumberType max) {
std::random_device randomDevice;
std::mt19937 generator(randomDevice());
std::uniform_real_distribution<NumberType> distrib(min, max);
return distrib(generator);
std::random_device randomDevice;
std::mt19937 generator(randomDevice());
std::uniform_real_distribution<NumberType> distrib(min, max);
return distrib(generator);
}
} // namespace utils

View File

@@ -8,87 +8,87 @@ namespace shape {
class Point {
private:
float m_X, m_Y;
float m_X, m_Y;
public:
Point() : m_X(0), m_Y(0) {}
Point(float x, float y) : m_X(x), m_Y(y) {}
Point() : m_X(0), m_Y(0) {}
Point(float x, float y) : m_X(x), m_Y(y) {}
float GetX() const { return m_X; }
float GetY() const { return m_Y; }
float GetX() const { return m_X; }
float GetY() const { return m_Y; }
void SetX(float x) { m_X = x; }
void SetY(float y) { m_Y = y; }
void SetX(float x) { m_X = x; }
void SetY(float y) { m_Y = y; }
float Distance(const Point& point) const;
float DistanceSquared(const Point& point) const;
float Distance(const Point& point) const;
float DistanceSquared(const Point& point) const;
};
class Circle;
class Rectangle {
private:
Point m_Center;
float m_Width, m_Height;
Point m_Center;
float m_Width, m_Height;
public:
Rectangle() {}
Rectangle() {}
const Point& GetCenter() const { return m_Center; }
float GetCenterX() const { return m_Center.GetX(); }
float GetCenterY() const { return m_Center.GetY(); }
const Point& GetCenter() const { return m_Center; }
float GetCenterX() const { return m_Center.GetX(); }
float GetCenterY() const { return m_Center.GetY(); }
float GetWidth() const { return m_Width; }
float GetHeight() const { return m_Height; }
float GetWidth() const { return m_Width; }
float GetHeight() const { return m_Height; }
Point GetTopLeft() const { return { m_Center.GetX() - (m_Width / 2.0f), m_Center.GetY() - (m_Height / 2.0f) }; }
Point GetBottomRight() const { return { m_Center.GetX() + (m_Width / 2.0f), m_Center.GetY() + (m_Height / 2.0f) }; }
Point GetTopLeft() const { return { m_Center.GetX() - (m_Width / 2.0f), m_Center.GetY() - (m_Height / 2.0f) }; }
Point GetBottomRight() const { return { m_Center.GetX() + (m_Width / 2.0f), m_Center.GetY() + (m_Height / 2.0f) }; }
void SetCenter(const Point& center) { m_Center = center; }
void SetCenterX(float x) { m_Center.SetX(x); }
void SetCenterY(float y) { m_Center.SetY(y); }
void SetCenter(const Point& center) { m_Center = center; }
void SetCenterX(float x) { m_Center.SetX(x); }
void SetCenterY(float y) { m_Center.SetY(y); }
void SetSize(float width, float height) { SetWidth(width); SetHeight(height); }
void SetSize(Point size) { SetSize(size.GetX(), size.GetY()); }
Point GetSize() { return { m_Width, m_Height }; }
void SetSize(float width, float height) { SetWidth(width); SetHeight(height); }
void SetSize(Point size) { SetSize(size.GetX(), size.GetY()); }
Point GetSize() { return { m_Width, m_Height }; }
void SetWidth(float width) { m_Width = width; }
void SetHeight(float height) { m_Height = height; }
void SetWidth(float width) { m_Width = width; }
void SetHeight(float height) { m_Height = height; }
bool CollidesWith(const Point& point) const;
bool CollidesWith(const Rectangle& rect) const;
bool CollidesWith(const Circle& circle) const;
bool CollidesWith(const Point& point) const;
bool CollidesWith(const Rectangle& rect) const;
bool CollidesWith(const Circle& circle) const;
// distance from the closest side of the rectangle
float Distance(const Circle& circle) const;
float DistanceSquared(const Circle& circle) const;
// distance from the closest side of the rectangle
float Distance(const Circle& circle) const;
float DistanceSquared(const Circle& circle) const;
};
class Circle {
private:
Point m_Center;
float m_Radius;
Point m_Center;
float m_Radius;
public:
Circle(float x, float y, float radius) : m_Center(x, y), m_Radius(radius) {}
Circle() : m_Radius(0) {}
Circle(float x, float y, float radius) : m_Center(x, y), m_Radius(radius) {}
Circle() : m_Radius(0) {}
const Point& GetCenter() const { return m_Center; }
float GetCenterX() const { return m_Center.GetX(); }
float GetCenterY() const { return m_Center.GetY(); }
const Point& GetCenter() const { return m_Center; }
float GetCenterX() const { return m_Center.GetX(); }
float GetCenterY() const { return m_Center.GetY(); }
float GetRadius() const { return m_Radius; }
float GetRadius() const { return m_Radius; }
void SetCenter(const Point& center) { m_Center = center; }
void SetCenterX(float x) { m_Center.SetX(x); }
void SetCenterY(float y) { m_Center.SetY(y); }
void SetCenter(const Point& center) { m_Center = center; }
void SetCenterX(float x) { m_Center.SetX(x); }
void SetCenterY(float y) { m_Center.SetY(y); }
void SetRadius(float radius) { m_Radius = radius; }
void SetRadius(float radius) { m_Radius = radius; }
bool CollidesWith(const Point& point) const;
bool CollidesWith(const Rectangle& rect) const;
bool CollidesWith(const Circle& circle) const;
bool CollidesWith(const Point& point) const;
bool CollidesWith(const Rectangle& rect) const;
bool CollidesWith(const Circle& circle) const;
// distance from the closest side of the rectangle
float Distance(const Rectangle& rect) const;
float DistanceSquared(const Rectangle& rect) const;
// distance from the closest side of the rectangle
float Distance(const Rectangle& rect) const;
float DistanceSquared(const Rectangle& rect) const;
};
} // namespace shape

View File

@@ -14,62 +14,62 @@ typedef std::function<void()> TimerExecFunction;
// utililty class to call function at regular period of time
class AutoTimer {
private:
std::uint64_t m_Interval;
TimerExecFunction m_Function;
std::uint64_t m_Interval;
TimerExecFunction m_Function;
std::uint64_t m_LastTime = GetTime();
std::uint64_t m_InternalTime = 0;
std::uint64_t m_LastTime = GetTime();
std::uint64_t m_InternalTime = 0;
public:
AutoTimer() : m_Interval(0), m_Function(nullptr) {}
AutoTimer(std::uint64_t interval) : m_Interval(interval), m_Function(nullptr) {}
AutoTimer(std::uint64_t interval, TimerExecFunction callback) : m_Interval(interval), m_Function(callback) {}
AutoTimer() : m_Interval(0), m_Function(nullptr) {}
AutoTimer(std::uint64_t interval) : m_Interval(interval), m_Function(nullptr) {}
AutoTimer(std::uint64_t interval, TimerExecFunction callback) : m_Interval(interval), m_Function(callback) {}
void Update();
void Update(std::uint64_t delta);
void Update();
void Update(std::uint64_t delta);
void Reset();
void Reset();
void SetInterval(std::uint64_t newInterval) { m_Interval = newInterval; }
std::uint64_t GetInterval() const { return m_Interval; }
void SetInterval(std::uint64_t newInterval) { m_Interval = newInterval; }
std::uint64_t GetInterval() const { return m_Interval; }
void SetCallbackFunction(TimerExecFunction newCallback) { m_Function = newCallback; }
TimerExecFunction GetCallbackFunction() const { return m_Function; }
void SetCallbackFunction(TimerExecFunction newCallback) { m_Function = newCallback; }
TimerExecFunction GetCallbackFunction() const { return m_Function; }
};
// utililty class to call function at regular period of time
class Timer {
private:
std::uint64_t m_Interval; // in millis
std::uint64_t m_InternalTime = 0;
std::uint64_t m_Interval; // in millis
std::uint64_t m_InternalTime = 0;
public:
Timer() : m_Interval(0) {}
Timer(std::uint64_t interval) : m_Interval(interval) {}
Timer() : m_Interval(0) {}
Timer(std::uint64_t interval) : m_Interval(interval) {}
bool Update(std::uint64_t delta);
bool Update(std::uint64_t delta);
void Reset();
void Reset();
void SetInterval(std::uint64_t newInterval) { m_Interval = newInterval; }
std::uint64_t GetInterval() const { return m_Interval; }
void SetInterval(std::uint64_t newInterval) { m_Interval = newInterval; }
std::uint64_t GetInterval() const { return m_Interval; }
};
// utililty class to call function at regular period of time with a cooldown (used for towers and mobs )
class CooldownTimer {
private:
std::uint64_t m_Cooldown; // in millis
std::uint64_t m_CooldownTime;
std::uint64_t m_Cooldown; // in millis
std::uint64_t m_CooldownTime;
public:
CooldownTimer() : m_Cooldown(0), m_CooldownTime(0) {}
CooldownTimer(std::uint64_t cooldown) : m_Cooldown(0), m_CooldownTime(cooldown) {}
CooldownTimer() : m_Cooldown(0), m_CooldownTime(0) {}
CooldownTimer(std::uint64_t cooldown) : m_Cooldown(0), m_CooldownTime(cooldown) {}
bool Update(std::uint64_t delta);
bool Update(std::uint64_t delta);
void ApplyCooldown();
void ApplyCooldown();
void Reset();
void Reset();
void SetCooldown(std::uint64_t newCooldown) { m_CooldownTime = newCooldown; }
std::uint64_t GetCooldown() const { return m_CooldownTime; }
void SetCooldown(std::uint64_t newCooldown) { m_CooldownTime = newCooldown; }
std::uint64_t GetCooldown() const { return m_CooldownTime; }
};
} // namespace utils

View File

@@ -11,38 +11,38 @@ namespace network {
/* IPv4 address */
class IPAddress {
private:
std::uint32_t m_Address;
bool m_Valid;
std::uint32_t m_Address;
bool m_Valid;
public:
/* Create an invalid address */
IPAddress() noexcept;
/* Create an invalid address */
IPAddress() noexcept;
/* Initialize by string IP */
IPAddress(const std::string& str);
/* Initialize by string IP */
IPAddress(const std::string& str);
/* Initialize by string IP */
IPAddress(const std::wstring& str);
/* Initialize by string IP */
IPAddress(const std::wstring& str);
/* Initialize by octets */
IPAddress(std::uint8_t octet1, std::uint8_t octet2, std::uint8_t octet3, std::uint8_t octet4) noexcept;
/* Initialize by octets */
IPAddress(std::uint8_t octet1, std::uint8_t octet2, std::uint8_t octet3, std::uint8_t octet4) noexcept;
/* Get the specific octet. 1-4 */
std::uint8_t GetOctet(std::uint8_t num) const;
/* Get the specific octet. 1-4 */
std::uint8_t GetOctet(std::uint8_t num) const;
/* Set the specific octet. 1-4 */
void SetOctet(std::uint8_t num, std::uint8_t value);
/* Set the specific octet. 1-4 */
void SetOctet(std::uint8_t num, std::uint8_t value);
/* Make sure the IP is valid. It will be invalid if the host wasn't found. */
bool IsValid() const noexcept { return m_Valid; }
/* Make sure the IP is valid. It will be invalid if the host wasn't found. */
bool IsValid() const noexcept { return m_Valid; }
std::string ToString() const;
std::string ToString() const;
static IPAddress LocalAddress();
static IPAddress LocalAddress();
bool operator==(const IPAddress& right);
bool operator!=(const IPAddress& right);
bool operator==(bool b);
bool operator==(const IPAddress& right);
bool operator!=(const IPAddress& right);
bool operator==(bool b);
};
typedef std::vector<IPAddress> IPAddresses;

View File

@@ -22,7 +22,7 @@ namespace network {
class Dns {
public:
static IPAddresses Resolve(const std::string& host);
static IPAddresses Resolve(const std::string& host);
};
} // ns network

View File

@@ -40,45 +40,45 @@ typedef int SocketHandle;
class Socket {
public:
enum Status { Connected, Disconnected, Error };
enum Type { TCP, UDP };
enum Status { Connected, Disconnected, Error };
enum Type { TCP, UDP };
private:
bool m_Blocking;
Type m_Type;
Status m_Status;
bool m_Blocking;
Type m_Type;
Status m_Status;
protected:
SocketHandle m_Handle;
SocketHandle m_Handle;
Socket(Type type);
void SetStatus(Status status);
Socket(Type type);
void SetStatus(Status status);
public:
virtual ~Socket();
virtual ~Socket();
Socket(Socket&& rhs) = default;
Socket& operator=(Socket&& rhs) = default;
Socket(Socket&& rhs) = default;
Socket& operator=(Socket&& rhs) = default;
bool SetBlocking(bool block);
bool IsBlocking() const noexcept;
bool SetBlocking(bool block);
bool IsBlocking() const noexcept;
Type GetType() const noexcept;
Status GetStatus() const noexcept;
SocketHandle GetHandle() const noexcept;
Type GetType() const noexcept;
Status GetStatus() const noexcept;
SocketHandle GetHandle() const noexcept;
bool Connect(const std::string& ip, std::uint16_t port);
virtual bool Connect(const IPAddress& address, std::uint16_t port) = 0;
bool Connect(const std::string& ip, std::uint16_t port);
virtual bool Connect(const IPAddress& address, std::uint16_t port) = 0;
void Disconnect();
void Disconnect();
std::size_t Send(const std::string& data);
std::size_t Send(DataBuffer& buffer);
std::size_t Send(const std::string& data);
std::size_t Send(DataBuffer& buffer);
virtual std::size_t Send(const uint8_t* data, std::size_t size) = 0;
virtual DataBuffer Receive(std::size_t amount) = 0;
virtual std::size_t Send(const uint8_t* data, std::size_t size) = 0;
virtual DataBuffer Receive(std::size_t amount) = 0;
virtual std::size_t Receive(DataBuffer& buffer, std::size_t amount) = 0;
virtual std::size_t Receive(DataBuffer& buffer, std::size_t amount) = 0;
};
typedef std::shared_ptr<Socket> SocketPtr;

View File

@@ -5,30 +5,30 @@ namespace td {
namespace network {
class TCPListener {
int m_Handle;
std::uint16_t m_Port;
int m_MaxConnections;
int m_Handle;
std::uint16_t m_Port;
int m_MaxConnections;
public:
TCPListener();
~TCPListener();
TCPListener();
~TCPListener();
bool Listen(std::uint16_t port, int maxConnections);
bool Accept(TCPSocket& newSocket);
bool Listen(std::uint16_t port, int maxConnections);
bool Accept(TCPSocket& newSocket);
void Destroy();
bool Close();
bool SetBlocking(bool blocking);
void Destroy();
bool Close();
bool SetBlocking(bool blocking);
std::uint16_t GetListeningPort() const {
return m_Port;
}
std::uint16_t GetListeningPort() const {
return m_Port;
}
int GetMaximumConnections() const {
return m_MaxConnections;
}
int GetMaximumConnections() const {
return m_MaxConnections;
}
REMOVE_COPY(TCPListener);
REMOVE_COPY(TCPListener);
};
} // namespace network

View File

@@ -13,22 +13,22 @@ class TCPListener;
class TCPSocket : public Socket {
private:
IPAddress m_RemoteIP;
uint16_t m_Port;
sockaddr m_RemoteAddr;
IPAddress m_RemoteIP;
uint16_t m_Port;
sockaddr m_RemoteAddr;
public:
TCPSocket();
TCPSocket(TCPSocket&& other);
TCPSocket();
TCPSocket(TCPSocket&& other);
virtual bool Connect(const IPAddress& address, std::uint16_t port);
virtual std::size_t Send(const std::uint8_t* data, std::size_t size);
virtual DataBuffer Receive(std::size_t amount);
virtual std::size_t Receive(DataBuffer& buffer, std::size_t amount);
virtual bool Connect(const IPAddress& address, std::uint16_t port);
virtual std::size_t Send(const std::uint8_t* data, std::size_t size);
virtual DataBuffer Receive(std::size_t amount);
virtual std::size_t Receive(DataBuffer& buffer, std::size_t amount);
REMOVE_COPY(TCPSocket);
REMOVE_COPY(TCPSocket);
friend class TCPListener;
friend class TCPListener;
};
void SendPacket(const DataBuffer& data, network::TCPSocket& socket);

View File

@@ -11,18 +11,18 @@ namespace network {
class UDPSocket : public Socket {
private:
IPAddress m_RemoteIP;
uint16_t m_Port;
sockaddr_in m_RemoteAddr;
IPAddress m_RemoteIP;
uint16_t m_Port;
sockaddr_in m_RemoteAddr;
public:
UDPSocket();
UDPSocket();
bool Connect(const IPAddress& address, std::uint16_t port);
std::size_t Send(const std::uint8_t* data, std::size_t size);
bool Connect(const IPAddress& address, std::uint16_t port);
std::size_t Send(const std::uint8_t* data, std::size_t size);
virtual DataBuffer Receive(std::size_t amount);
virtual std::size_t Receive(DataBuffer& buffer, std::size_t amount);
virtual DataBuffer Receive(std::size_t amount);
virtual std::size_t Receive(DataBuffer& buffer, std::size_t amount);
};
} // ns network

View File

@@ -12,21 +12,21 @@ class PacketHandler;
class PacketDispatcher {
private:
std::map<PacketType, std::vector<PacketHandler*>> m_Handlers;
std::map<PacketType, std::vector<PacketHandler*>> m_Handlers;
public:
PacketDispatcher() = default;
PacketDispatcher() = default;
PacketDispatcher(const PacketDispatcher& rhs) = delete;
PacketDispatcher& operator=(const PacketDispatcher& rhs) = delete;
PacketDispatcher(PacketDispatcher&& rhs) = delete;
PacketDispatcher& operator=(PacketDispatcher&& rhs) = delete;
PacketDispatcher(const PacketDispatcher& rhs) = delete;
PacketDispatcher& operator=(const PacketDispatcher& rhs) = delete;
PacketDispatcher(PacketDispatcher&& rhs) = delete;
PacketDispatcher& operator=(PacketDispatcher&& rhs) = delete;
void Dispatch(const PacketPtr& packet);
void Dispatch(const PacketPtr& packet);
void RegisterHandler(PacketType type, PacketHandler* handler);
void UnregisterHandler(PacketType type, PacketHandler* handler);
void UnregisterHandler(PacketHandler* handler);
void RegisterHandler(PacketType type, PacketHandler* handler);
void UnregisterHandler(PacketType type, PacketHandler* handler);
void UnregisterHandler(PacketHandler* handler);
};
} // namespace protocol

View File

@@ -9,39 +9,39 @@ class PacketDispatcher;
class PacketHandler {
private:
PacketDispatcher* m_Dispatcher;
PacketDispatcher* m_Dispatcher;
public:
PacketHandler(PacketDispatcher* dispatcher) : m_Dispatcher(dispatcher) {}
virtual ~PacketHandler() {}
PacketHandler(PacketDispatcher* dispatcher) : m_Dispatcher(dispatcher) {}
virtual ~PacketHandler() {}
PacketDispatcher* GetDispatcher() { return m_Dispatcher; }
PacketDispatcher* GetDispatcher() { return m_Dispatcher; }
virtual void HandlePacket(const ConnexionInfoPacket* packet) {}
virtual void HandlePacket(const DisconnectPacket* packet) {}
virtual void HandlePacket(const KeepAlivePacket* packet) {}
virtual void HandlePacket(const PlaceTowerPacket* packet) {}
virtual void HandlePacket(const PlayerBuyItemPacket* packet) {}
virtual void HandlePacket(const PlayerBuyMobUpgradePacket* packet) {}
virtual void HandlePacket(const PlayerJoinPacket* packet) {}
virtual void HandlePacket(const PlayerLeavePacket* packet) {}
virtual void HandlePacket(const PlayerListPacket* packet) {}
virtual void HandlePacket(const PlayerLoginPacket* packet) {}
virtual void HandlePacket(const RemoveTowerPacket* packet) {}
virtual void HandlePacket(const SelectTeamPacket* packet) {}
virtual void HandlePacket(const SendMobsPacket* packet) {}
virtual void HandlePacket(const ServerTpsPacket* packet) {}
virtual void HandlePacket(const SpawnMobPacket* packet) {}
virtual void HandlePacket(const UpdateCastleLifePacket* packet) {}
virtual void HandlePacket(const UpdateExpPacket* packet) {}
virtual void HandlePacket(const UpdateGameStatePacket* packet) {}
virtual void HandlePacket(const UpdateLobbyTimePacket* packet) {}
virtual void HandlePacket(const UpdateMobStatesPacket* packet) {}
virtual void HandlePacket(const UpdateMoneyPacket* packet) {}
virtual void HandlePacket(const UpdatePlayerTeamPacket* packet) {}
virtual void HandlePacket(const UpgradeTowerPacket* packet) {}
virtual void HandlePacket(const WorldAddTowerPacket* packet) {}
virtual void HandlePacket(const WorldBeginDataPacket* packet) {}
virtual void HandlePacket(const WorldDataPacket* packet) {}
virtual void HandlePacket(const ConnexionInfoPacket* packet) {}
virtual void HandlePacket(const DisconnectPacket* packet) {}
virtual void HandlePacket(const KeepAlivePacket* packet) {}
virtual void HandlePacket(const PlaceTowerPacket* packet) {}
virtual void HandlePacket(const PlayerBuyItemPacket* packet) {}
virtual void HandlePacket(const PlayerBuyMobUpgradePacket* packet) {}
virtual void HandlePacket(const PlayerJoinPacket* packet) {}
virtual void HandlePacket(const PlayerLeavePacket* packet) {}
virtual void HandlePacket(const PlayerListPacket* packet) {}
virtual void HandlePacket(const PlayerLoginPacket* packet) {}
virtual void HandlePacket(const RemoveTowerPacket* packet) {}
virtual void HandlePacket(const SelectTeamPacket* packet) {}
virtual void HandlePacket(const SendMobsPacket* packet) {}
virtual void HandlePacket(const ServerTpsPacket* packet) {}
virtual void HandlePacket(const SpawnMobPacket* packet) {}
virtual void HandlePacket(const UpdateCastleLifePacket* packet) {}
virtual void HandlePacket(const UpdateExpPacket* packet) {}
virtual void HandlePacket(const UpdateGameStatePacket* packet) {}
virtual void HandlePacket(const UpdateLobbyTimePacket* packet) {}
virtual void HandlePacket(const UpdateMobStatesPacket* packet) {}
virtual void HandlePacket(const UpdateMoneyPacket* packet) {}
virtual void HandlePacket(const UpdatePlayerTeamPacket* packet) {}
virtual void HandlePacket(const UpgradeTowerPacket* packet) {}
virtual void HandlePacket(const WorldAddTowerPacket* packet) {}
virtual void HandlePacket(const WorldBeginDataPacket* packet) {}
virtual void HandlePacket(const WorldDataPacket* packet) {}
};
} // namespace protocol

View File

@@ -12,621 +12,627 @@ namespace protocol {
class PacketHandler;
enum class PacketType : std::uint8_t {
// client --> server
PlayerLogin = 0,
SelectTeam,
SpawnMob,
SendMobs,
PlaceTower,
// client --> server
PlayerLogin = 0,
SelectTeam,
SpawnMob,
SendMobs,
PlaceTower,
// client <-- server
PlayerJoin,
PlayerLeave,
WorldBeginData,
WorldData,
UpdateMoney,
UpdateEXP,
UpdateLobbyTime,
UpdateGameState,
PlayerList,
ConnectionInfo,
UpdatePlayerTeam,
ServerTps,
WorldAddTower,
UpdateMobStates,
UpdateCastleLife,
// client <-- server
PlayerJoin,
PlayerLeave,
WorldBeginData,
WorldData,
UpdateMoney,
UpdateEXP,
UpdateLobbyTime,
UpdateGameState,
PlayerList,
ConnectionInfo,
UpdatePlayerTeam,
ServerTps,
WorldAddTower,
UpdateMobStates,
UpdateCastleLife,
// client <--> server
KeepAlive,
Disconnect,
UpgradeTower,
RemoveTower,
PlayerBuyItem,
PlayerBuyMobUpgrade,
// client <--> server
KeepAlive,
Disconnect,
UpgradeTower,
RemoveTower,
PlayerBuyItem,
PlayerBuyMobUpgrade,
PACKET_COUNT
PACKET_COUNT
};
struct WorldHeader {
game::TowerTileColorPalette m_TowerPlacePalette;
game::Color m_WalkablePalette;
std::vector<game::Color> m_DecorationPalette;
game::Color m_Background;
game::TowerTileColorPalette m_TowerPlacePalette;
Color m_WalkablePalette;
std::vector<Color> m_DecorationPalette;
Color m_Background;
game::SpawnColorPalette m_SpawnColorPalette;
game::SpawnColorPalette m_SpawnColorPalette;
game::TilePalette m_TilePalette;
game::TilePalette m_TilePalette;
game::Spawn m_RedSpawn, m_BlueSpawn;
game::TeamCastle m_RedCastle, m_BlueCastle;
game::Spawn m_RedSpawn, m_BlueSpawn;
game::TeamCastle m_RedCastle, m_BlueCastle;
const game::World* m_World;
const game::World* m_World;
};
struct WorldData {
std::unordered_map<game::ChunkCoord, game::ChunkPtr> m_Chunks;
std::unordered_map<game::ChunkCoord, game::ChunkPtr> m_Chunks;
};
class Packet {
public:
Packet() {}
virtual ~Packet() {}
Packet() {}
virtual ~Packet() {}
virtual DataBuffer Serialize(bool packetID = true) const = 0;
virtual void Deserialize(DataBuffer& data) = 0;
virtual void Dispatch(PacketHandler* handler) const = 0;
virtual DataBuffer Serialize(bool packetID = true) const = 0;
virtual void Deserialize(DataBuffer& data) = 0;
virtual void Dispatch(PacketHandler* handler) const = 0;
void WritePacketID(DataBuffer& data, bool packetID) const;
void WritePacketID(DataBuffer& data, bool packetID) const;
virtual PacketType GetType() const = 0;
std::uint8_t GetID() const { return static_cast<std::uint8_t>(GetType()); }
virtual PacketType GetType() const = 0;
std::uint8_t GetID() const { return static_cast<std::uint8_t>(GetType()); }
};
typedef std::unique_ptr<Packet> PacketPtr;
class KeepAlivePacket : public Packet {
private:
std::uint64_t m_AliveID;
std::uint64_t m_AliveID;
public:
KeepAlivePacket() {}
KeepAlivePacket(std::uint64_t aliveID) : m_AliveID(aliveID) {}
virtual ~KeepAlivePacket() {}
KeepAlivePacket() {}
KeepAlivePacket(std::uint64_t aliveID) : m_AliveID(aliveID) {}
virtual ~KeepAlivePacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
std::uint64_t GetAliveID() const { return m_AliveID; }
std::uint64_t GetAliveID() const { return m_AliveID; }
virtual PacketType GetType() const { return PacketType::KeepAlive; }
virtual PacketType GetType() const { return PacketType::KeepAlive; }
};
class PlayerLoginPacket : public Packet {
private:
std::string m_PlayerName;
std::string m_PlayerName;
public:
PlayerLoginPacket() {}
PlayerLoginPacket(std::string playerName) : m_PlayerName(playerName) {}
virtual ~PlayerLoginPacket() {}
PlayerLoginPacket() {}
PlayerLoginPacket(std::string playerName) : m_PlayerName(playerName) {}
virtual ~PlayerLoginPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual PacketType GetType() const { return PacketType::PlayerLogin; }
virtual PacketType GetType() const { return PacketType::PlayerLogin; }
const std::string& GetPlayerName() const { return m_PlayerName; }
const std::string& GetPlayerName() const { return m_PlayerName; }
};
class WorldBeginDataPacket : public Packet {
private:
WorldHeader m_Header;
WorldHeader m_Header;
public:
WorldBeginDataPacket() {}
WorldBeginDataPacket(const game::World* world) {
m_Header.m_World = world;
}
virtual ~WorldBeginDataPacket() {}
WorldBeginDataPacket() {}
WorldBeginDataPacket(const game::World* world) {
m_Header.m_World = world;
}
virtual ~WorldBeginDataPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual PacketType GetType() const { return PacketType::WorldBeginData; }
virtual PacketType GetType() const { return PacketType::WorldBeginData; }
const game::TowerTileColorPalette& GetTowerTilePalette() const { return m_Header.m_TowerPlacePalette; }
const game::Color& GetWalkableTileColor() const { return m_Header.m_WalkablePalette; }
const std::vector<game::Color>& GetDecorationPalette() const { return m_Header.m_DecorationPalette; }
const game::Color& GetBackgroundColor() const { return m_Header.m_Background; }
const game::TowerTileColorPalette& GetTowerTilePalette() const { return m_Header.m_TowerPlacePalette; }
const Color& GetWalkableTileColor() const { return m_Header.m_WalkablePalette; }
const std::vector<Color>& GetDecorationPalette() const { return m_Header.m_DecorationPalette; }
const Color& GetBackgroundColor() const { return m_Header.m_Background; }
const game::Spawn& GetRedSpawn() const { return m_Header.m_RedSpawn; }
const game::Spawn& GetBlueSpawn() const { return m_Header.m_BlueSpawn; }
const game::Spawn& GetRedSpawn() const { return m_Header.m_RedSpawn; }
const game::Spawn& GetBlueSpawn() const { return m_Header.m_BlueSpawn; }
const game::SpawnColorPalette& GetSpawnPalette() const { return m_Header.m_SpawnColorPalette; }
const game::SpawnColorPalette& GetSpawnPalette() const { return m_Header.m_SpawnColorPalette; }
const game::TeamCastle& GetRedCastle() const { return m_Header.m_RedCastle; }
const game::TeamCastle& GetBlueCastle() const { return m_Header.m_BlueCastle; }
const game::TeamCastle& GetRedCastle() const { return m_Header.m_RedCastle; }
const game::TeamCastle& GetBlueCastle() const { return m_Header.m_BlueCastle; }
const game::TilePalette GetTilePalette() const { return m_Header.m_TilePalette; }
const game::TilePalette GetTilePalette() const { return m_Header.m_TilePalette; }
void setWorldHeader(const WorldHeader& header) { m_Header = header; }
void setWorldHeader(const WorldHeader& header) { m_Header = header; }
};
class WorldDataPacket : public Packet {
private:
WorldData m_WorldData;
WorldData m_WorldData;
const game::World* m_World;
const game::World* m_World;
public:
WorldDataPacket() {}
WorldDataPacket(const game::World* world) : m_World(world) {}
virtual ~WorldDataPacket() {}
WorldDataPacket() {}
WorldDataPacket(const game::World* world) : m_World(world) {}
virtual ~WorldDataPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual PacketType GetType() const { return PacketType::WorldData; }
virtual PacketType GetType() const { return PacketType::WorldData; }
const std::unordered_map<game::ChunkCoord, game::ChunkPtr>& GetChunks() const { return m_WorldData.m_Chunks; }
const std::unordered_map<game::ChunkCoord, game::ChunkPtr>& GetChunks() const { return m_WorldData.m_Chunks; }
DataBuffer SerializeCustom() const; // allow serialisation with invalid World member
void SetWorldData(const WorldData& worldData) { m_WorldData = worldData; }
DataBuffer SerializeCustom() const; // allow serialisation with invalid World member
void SetWorldData(const WorldData& worldData) { m_WorldData = worldData; }
};
class UpdateMoneyPacket : public Packet {
private:
std::uint32_t m_NewAmount;
std::uint32_t m_NewAmount;
public:
UpdateMoneyPacket() {}
UpdateMoneyPacket(std::uint32_t newAmount) : m_NewAmount(newAmount) {}
virtual ~UpdateMoneyPacket() {}
UpdateMoneyPacket() {}
UpdateMoneyPacket(std::uint32_t newAmount) : m_NewAmount(newAmount) {}
virtual ~UpdateMoneyPacket() {}
std::uint32_t GetGold() const { return m_NewAmount; }
std::uint32_t GetGold() const { return m_NewAmount; }
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual PacketType GetType() const { return PacketType::UpdateMoney; }
virtual PacketType GetType() const { return PacketType::UpdateMoney; }
};
class UpdateExpPacket : public Packet {
private:
std::uint32_t m_NewAmount;
std::uint32_t m_NewAmount;
public:
UpdateExpPacket() {}
UpdateExpPacket(std::uint32_t newAmount) : m_NewAmount(newAmount) {}
virtual ~UpdateExpPacket() {}
UpdateExpPacket() {}
UpdateExpPacket(std::uint32_t newAmount) : m_NewAmount(newAmount) {}
virtual ~UpdateExpPacket() {}
std::uint32_t GetExp() const { return m_NewAmount; }
std::uint32_t GetExp() const { return m_NewAmount; }
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual PacketType GetType() const { return PacketType::UpdateEXP; }
virtual PacketType GetType() const { return PacketType::UpdateEXP; }
};
class UpdateLobbyTimePacket : public Packet {
private:
std::uint32_t m_RemainingTime;
std::uint32_t m_RemainingTime;
public:
UpdateLobbyTimePacket() {}
UpdateLobbyTimePacket(std::uint32_t remainingTime) : m_RemainingTime(remainingTime) {}
virtual ~UpdateLobbyTimePacket() {}
UpdateLobbyTimePacket() {}
UpdateLobbyTimePacket(std::uint32_t remainingTime) : m_RemainingTime(remainingTime) {}
virtual ~UpdateLobbyTimePacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
std::uint32_t GetRemainingTime() const { return m_RemainingTime; }
std::uint32_t GetRemainingTime() const { return m_RemainingTime; }
virtual PacketType GetType() const { return PacketType::UpdateLobbyTime; }
virtual PacketType GetType() const { return PacketType::UpdateLobbyTime; }
};
class UpdateGameStatePacket : public Packet {
private:
game::GameState m_GameState;
game::GameState m_GameState;
public:
UpdateGameStatePacket() {}
UpdateGameStatePacket(game::GameState gameState) : m_GameState(gameState) {}
virtual ~UpdateGameStatePacket() {}
UpdateGameStatePacket() {}
UpdateGameStatePacket(game::GameState gameState) : m_GameState(gameState) {}
virtual ~UpdateGameStatePacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::GameState GetGameState() const { return m_GameState; }
game::GameState GetGameState() const { return m_GameState; }
virtual PacketType GetType() const { return PacketType::UpdateGameState; }
virtual PacketType GetType() const { return PacketType::UpdateGameState; }
};
struct PlayerInfo {
std::string name;
game::TeamColor team;
std::string name;
game::TeamColor team;
};
class PlayerListPacket : public Packet {
private:
std::map<std::uint8_t, PlayerInfo> m_Players;
std::map<std::uint8_t, PlayerInfo> m_Players;
public:
PlayerListPacket() {}
PlayerListPacket(std::map<std::uint8_t, PlayerInfo> players) : m_Players(players) {}
virtual ~PlayerListPacket() {}
PlayerListPacket() {}
PlayerListPacket(std::map<std::uint8_t, PlayerInfo> players) : m_Players(players) {}
virtual ~PlayerListPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
const std::map<std::uint8_t, PlayerInfo>& GetPlayers() const { return m_Players; }
const std::map<std::uint8_t, PlayerInfo>& GetPlayers() const { return m_Players; }
virtual PacketType GetType() const { return PacketType::PlayerList; }
virtual PacketType GetType() const { return PacketType::PlayerList; }
};
class PlayerJoinPacket : public Packet {
private:
std::uint8_t m_PlayerID;
std::string m_PlayerName;
std::uint8_t m_PlayerID;
std::string m_PlayerName;
public:
PlayerJoinPacket() {}
PlayerJoinPacket(std::uint8_t playerID, const std::string& playerName) : m_PlayerID(playerID), m_PlayerName(playerName) {}
virtual ~PlayerJoinPacket() {}
PlayerJoinPacket() {}
PlayerJoinPacket(std::uint8_t playerID, const std::string& playerName) : m_PlayerID(playerID), m_PlayerName(playerName) {}
virtual ~PlayerJoinPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
std::uint8_t GetPlayerID() const { return m_PlayerID; }
const std::string& GetPlayerName() const { return m_PlayerName; }
std::uint8_t GetPlayerID() const { return m_PlayerID; }
const std::string& GetPlayerName() const { return m_PlayerName; }
virtual PacketType GetType() const { return PacketType::PlayerJoin; }
virtual PacketType GetType() const { return PacketType::PlayerJoin; }
};
class PlayerLeavePacket : public Packet {
private:
std::uint8_t m_PlayerID;
std::uint8_t m_PlayerID;
public:
PlayerLeavePacket() {}
PlayerLeavePacket(std::uint8_t playerID) : m_PlayerID(playerID) {}
virtual ~PlayerLeavePacket() {}
PlayerLeavePacket() {}
PlayerLeavePacket(std::uint8_t playerID) : m_PlayerID(playerID) {}
virtual ~PlayerLeavePacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
std::uint8_t GetPlayerID() const { return m_PlayerID; }
std::uint8_t GetPlayerID() const { return m_PlayerID; }
virtual PacketType GetType() const { return PacketType::PlayerLeave; }
virtual PacketType GetType() const { return PacketType::PlayerLeave; }
};
class ConnexionInfoPacket : public Packet {
private:
std::uint8_t m_ConnectionID;
std::uint8_t m_ConnectionID;
public:
ConnexionInfoPacket() {}
ConnexionInfoPacket(std::uint8_t connectionID) : m_ConnectionID(connectionID) {}
virtual ~ConnexionInfoPacket() {}
ConnexionInfoPacket() {}
ConnexionInfoPacket(std::uint8_t connectionID) : m_ConnectionID(connectionID) {}
virtual ~ConnexionInfoPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
std::uint8_t GetConnectionID() const { return m_ConnectionID; }
std::uint8_t GetConnectionID() const { return m_ConnectionID; }
virtual PacketType GetType() const { return PacketType::ConnectionInfo; }
virtual PacketType GetType() const { return PacketType::ConnectionInfo; }
};
class SelectTeamPacket : public Packet {
private:
game::TeamColor m_SelectedTeam;
game::TeamColor m_SelectedTeam;
public:
SelectTeamPacket() {}
SelectTeamPacket(game::TeamColor selectedTeam) : m_SelectedTeam(selectedTeam) {}
virtual ~SelectTeamPacket() {}
SelectTeamPacket() {}
SelectTeamPacket(game::TeamColor selectedTeam) : m_SelectedTeam(selectedTeam) {}
virtual ~SelectTeamPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::TeamColor GetSelectedTeam() const { return m_SelectedTeam; }
game::TeamColor GetSelectedTeam() const { return m_SelectedTeam; }
virtual PacketType GetType() const { return PacketType::SelectTeam; }
virtual PacketType GetType() const { return PacketType::SelectTeam; }
};
class UpdatePlayerTeamPacket : public Packet {
private:
std::uint8_t m_PlayerID;
game::TeamColor m_SelectedTeam;
std::uint8_t m_PlayerID;
game::TeamColor m_SelectedTeam;
public:
UpdatePlayerTeamPacket() {}
UpdatePlayerTeamPacket(std::uint8_t playerID, game::TeamColor selectedTeam) : m_PlayerID(playerID), m_SelectedTeam(selectedTeam) {}
virtual ~UpdatePlayerTeamPacket() {}
UpdatePlayerTeamPacket() {}
UpdatePlayerTeamPacket(std::uint8_t playerID, game::TeamColor selectedTeam) : m_PlayerID(playerID), m_SelectedTeam(selectedTeam) {}
virtual ~UpdatePlayerTeamPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::TeamColor GetSelectedTeam() const { return m_SelectedTeam; }
std::uint8_t GetPlayerID() const { return m_PlayerID; }
game::TeamColor GetSelectedTeam() const { return m_SelectedTeam; }
std::uint8_t GetPlayerID() const { return m_PlayerID; }
virtual PacketType GetType() const { return PacketType::UpdatePlayerTeam; }
virtual PacketType GetType() const { return PacketType::UpdatePlayerTeam; }
};
class DisconnectPacket : public Packet {
private:
std::string m_Reason; // only when sent from server
std::string m_Reason; // only when sent from server
public:
DisconnectPacket() {}
DisconnectPacket(std::string reason) : m_Reason(reason) {}
virtual ~DisconnectPacket() {}
DisconnectPacket() {}
DisconnectPacket(std::string reason) : m_Reason(reason) {}
virtual ~DisconnectPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
const std::string& GetReason() const { return m_Reason; }
const std::string& GetReason() const { return m_Reason; }
virtual PacketType GetType() const { return PacketType::Disconnect; }
virtual PacketType GetType() const { return PacketType::Disconnect; }
};
class ServerTpsPacket : public Packet {
private:
float m_TPS;
std::uint64_t m_PacketSendTime; // used to calculate ping
float m_TPS;
float m_MSPT;
std::uint64_t m_PacketSendTime; // used to calculate ping
public:
ServerTpsPacket() {}
ServerTpsPacket(float tps, std::uint64_t sendTime) : m_TPS(tps), m_PacketSendTime(sendTime) {}
virtual ~ServerTpsPacket() {}
ServerTpsPacket() {}
ServerTpsPacket(float tps, float mspt, std::uint64_t sendTime) : m_TPS(tps), m_MSPT(mspt), m_PacketSendTime(sendTime) {}
virtual ~ServerTpsPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
float GetTPS() const { return m_TPS; }
std::uint64_t GetPacketSendTime() const { return m_PacketSendTime; }
float GetTPS() const { return m_TPS; }
float GetMSPT() const { return m_MSPT; }
std::uint64_t GetPacketSendTime() const { return m_PacketSendTime; }
virtual PacketType GetType() const { return PacketType::ServerTps; }
virtual PacketType GetType() const { return PacketType::ServerTps; }
};
struct MobSend { // represents a mob send
game::MobType mobType : 4;
game::MobLevel mobLevel : 4;
std::uint8_t mobCount; // the max is 12
game::MobType mobType : 4;
game::MobLevel mobLevel : 4;
std::uint8_t mobCount; // the max is 12
};
class SendMobsPacket : public Packet {
private:
std::vector<MobSend> m_MobSends;
std::vector<MobSend> m_MobSends;
public:
SendMobsPacket() {}
SendMobsPacket(const std::vector<MobSend>& mobSends) : m_MobSends(mobSends) {}
virtual ~SendMobsPacket() {}
SendMobsPacket() {}
SendMobsPacket(const std::vector<MobSend>& mobSends) : m_MobSends(mobSends) {}
virtual ~SendMobsPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
const std::vector<MobSend>& GetMobSends() const { return m_MobSends; }
const std::vector<MobSend>& GetMobSends() const { return m_MobSends; }
virtual PacketType GetType() const { return PacketType::SendMobs; }
virtual PacketType GetType() const { return PacketType::SendMobs; }
};
class SpawnMobPacket : public Packet {
private:
game::MobID m_MobID;
game::MobType m_MobType;
game::MobLevel m_MobLevel;
game::Direction m_MobDirection;
game::PlayerID m_Sender;
float m_MobX, m_MobY;
game::MobID m_MobID;
game::MobType m_MobType;
game::MobLevel m_MobLevel;
game::Direction m_MobDirection;
game::PlayerID m_Sender;
float m_MobX, m_MobY;
public:
SpawnMobPacket() {}
SpawnMobPacket(game::MobID id, game::MobType type, std::uint8_t level, game::PlayerID sender,
float x, float y, game::Direction dir) : m_MobID(id), m_MobType(type), m_MobLevel(level),
m_MobDirection(dir), m_Sender(sender), m_MobX(x), m_MobY(y) {}
virtual ~SpawnMobPacket() {}
SpawnMobPacket() {}
SpawnMobPacket(game::MobID id, game::MobType type, std::uint8_t level, game::PlayerID sender,
float x, float y, game::Direction dir) : m_MobID(id), m_MobType(type), m_MobLevel(level),
m_MobDirection(dir), m_Sender(sender), m_MobX(x), m_MobY(y) {
}
virtual ~SpawnMobPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::MobID GetMobID() const { return m_MobID; }
game::MobType GetMobType() const { return m_MobType; }
game::MobLevel GetMobLevel() const { return m_MobLevel; }
game::Direction GetMobDirection() const { return m_MobDirection; }
game::PlayerID GetSender() const { return m_Sender; }
float GetMobX() const { return m_MobX; }
float GetMobY() const { return m_MobY; }
game::MobID GetMobID() const { return m_MobID; }
game::MobType GetMobType() const { return m_MobType; }
game::MobLevel GetMobLevel() const { return m_MobLevel; }
game::Direction GetMobDirection() const { return m_MobDirection; }
game::PlayerID GetSender() const { return m_Sender; }
float GetMobX() const { return m_MobX; }
float GetMobY() const { return m_MobY; }
virtual PacketType GetType() const { return PacketType::SpawnMob; }
virtual PacketType GetType() const { return PacketType::SpawnMob; }
};
class PlaceTowerPacket : public Packet {
private:
std::int32_t m_TowerX, m_TowerY;
game::TowerType m_TowerType;
std::int32_t m_TowerX, m_TowerY;
game::TowerType m_TowerType;
public:
PlaceTowerPacket() {}
PlaceTowerPacket(std::int32_t x, std::int32_t y, game::TowerType type) :
m_TowerX(x), m_TowerY(y), m_TowerType(type) {}
virtual ~PlaceTowerPacket() {}
PlaceTowerPacket() {}
PlaceTowerPacket(std::int32_t x, std::int32_t y, game::TowerType type) :
m_TowerX(x), m_TowerY(y), m_TowerType(type) {
}
virtual ~PlaceTowerPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
std::int32_t GetTowerX() const { return m_TowerX; }
std::int32_t GetTowerY() const { return m_TowerY; }
game::TowerType GetTowerType() const { return m_TowerType; }
std::int32_t GetTowerX() const { return m_TowerX; }
std::int32_t GetTowerY() const { return m_TowerY; }
game::TowerType GetTowerType() const { return m_TowerType; }
virtual PacketType GetType() const { return PacketType::PlaceTower; }
virtual PacketType GetType() const { return PacketType::PlaceTower; }
};
class WorldAddTowerPacket : public Packet {
private:
game::TowerID m_TowerID;
std::int32_t m_TowerX, m_TowerY;
game::TowerType m_TowerType;
game::PlayerID m_Builder;
game::TowerID m_TowerID;
std::int32_t m_TowerX, m_TowerY;
game::TowerType m_TowerType;
game::PlayerID m_Builder;
public:
WorldAddTowerPacket() {}
WorldAddTowerPacket(game::TowerID id, std::int32_t x, std::int32_t y, game::TowerType type, game::PlayerID player) :
m_TowerID(id), m_TowerX(x), m_TowerY(y), m_TowerType(type), m_Builder(player) {}
virtual ~WorldAddTowerPacket() {}
WorldAddTowerPacket() {}
WorldAddTowerPacket(game::TowerID id, std::int32_t x, std::int32_t y, game::TowerType type, game::PlayerID player) :
m_TowerID(id), m_TowerX(x), m_TowerY(y), m_TowerType(type), m_Builder(player) {
}
virtual ~WorldAddTowerPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::TowerID GetTowerID() const { return m_TowerID; }
std::int32_t GetTowerX() const { return m_TowerX; }
std::int32_t GetTowerY() const { return m_TowerY; }
game::TowerType GetTowerType() const { return m_TowerType; }
game::PlayerID GetBuilder() const { return m_Builder; }
game::TowerID GetTowerID() const { return m_TowerID; }
std::int32_t GetTowerX() const { return m_TowerX; }
std::int32_t GetTowerY() const { return m_TowerY; }
game::TowerType GetTowerType() const { return m_TowerType; }
game::PlayerID GetBuilder() const { return m_Builder; }
virtual PacketType GetType() const { return PacketType::WorldAddTower; }
virtual PacketType GetType() const { return PacketType::WorldAddTower; }
};
class RemoveTowerPacket : public Packet {
private:
game::TowerID m_TowerID;
game::TowerID m_TowerID;
public:
RemoveTowerPacket() {}
RemoveTowerPacket(game::TowerID id) : m_TowerID(id) {}
virtual ~RemoveTowerPacket() {}
RemoveTowerPacket() {}
RemoveTowerPacket(game::TowerID id) : m_TowerID(id) {}
virtual ~RemoveTowerPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::TowerID GetTowerID() const { return m_TowerID; }
game::TowerID GetTowerID() const { return m_TowerID; }
virtual PacketType GetType() const { return PacketType::RemoveTower; }
virtual PacketType GetType() const { return PacketType::RemoveTower; }
};
class UpgradeTowerPacket : public Packet {
private:
game::TowerID m_TowerID;
game::TowerLevel m_TowerLevel;
game::TowerID m_TowerID;
game::TowerLevel m_TowerLevel;
public:
UpgradeTowerPacket() {}
UpgradeTowerPacket(game::TowerID tower, game::TowerLevel level) : m_TowerID(tower), m_TowerLevel(level) {}
virtual ~UpgradeTowerPacket() {}
UpgradeTowerPacket() {}
UpgradeTowerPacket(game::TowerID tower, game::TowerLevel level) : m_TowerID(tower), m_TowerLevel(level) {}
virtual ~UpgradeTowerPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::TowerID GetTowerID() const { return m_TowerID; }
game::TowerLevel GetTowerLevel() const { return m_TowerLevel; }
game::TowerID GetTowerID() const { return m_TowerID; }
game::TowerLevel GetTowerLevel() const { return m_TowerLevel; }
virtual PacketType GetType() const { return PacketType::UpgradeTower; }
virtual PacketType GetType() const { return PacketType::UpgradeTower; }
};
class MobState {
using Point = utils::shape::Point;
using Point = utils::shape::Point;
private:
game::MobID m_MobID;
Point m_MobPosition;
float m_MobLife;
game::Direction m_MobDirection;
game::MobID m_MobID;
Point m_MobPosition;
float m_MobLife;
game::Direction m_MobDirection;
public:
MobState() {}
MobState(game::MobID id, const Point& position, float life, game::Direction direction) :
m_MobID(id), m_MobPosition(position), m_MobLife(life), m_MobDirection(direction) {}
MobState() {}
MobState(game::MobID id, const Point& position, float life, game::Direction direction) :
m_MobID(id), m_MobPosition(position), m_MobLife(life), m_MobDirection(direction) {
}
game::MobID GetMobId() const { return m_MobID; }
Point GetMobPosition() const { return m_MobPosition; }
float GetMobLife() const { return m_MobLife; }
game::Direction GetMobDirection() const { return m_MobDirection; }
game::MobID GetMobId() const { return m_MobID; }
Point GetMobPosition() const { return m_MobPosition; }
float GetMobLife() const { return m_MobLife; }
game::Direction GetMobDirection() const { return m_MobDirection; }
};
class UpdateMobStatesPacket : public Packet {
private:
std::vector<MobState> m_MobStates;
std::vector<MobState> m_MobStates;
public:
UpdateMobStatesPacket() {}
virtual ~UpdateMobStatesPacket() {}
UpdateMobStatesPacket() {}
virtual ~UpdateMobStatesPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
void addMobState(MobState mobState) { m_MobStates.push_back(mobState); }
void addMobState(MobState mobState) { m_MobStates.push_back(mobState); }
const std::vector<MobState>& GetMobStates() const { return m_MobStates; }
const std::vector<MobState>& GetMobStates() const { return m_MobStates; }
virtual PacketType GetType() const { return PacketType::UpdateMobStates; }
virtual PacketType GetType() const { return PacketType::UpdateMobStates; }
};
class UpdateCastleLifePacket : public Packet {
private:
std::uint16_t m_CastleLife;
game::TeamColor m_Team;
std::uint16_t m_CastleLife;
game::TeamColor m_Team;
public:
UpdateCastleLifePacket() {}
UpdateCastleLifePacket(std::uint16_t life, game::TeamColor team) : m_CastleLife(life), m_Team(team) {}
virtual ~UpdateCastleLifePacket() {}
UpdateCastleLifePacket() {}
UpdateCastleLifePacket(std::uint16_t life, game::TeamColor team) : m_CastleLife(life), m_Team(team) {}
virtual ~UpdateCastleLifePacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
std::uint16_t GetCastleLife() const { return m_CastleLife; }
game::TeamColor GetTeamColor() const { return m_Team; }
std::uint16_t GetCastleLife() const { return m_CastleLife; }
game::TeamColor GetTeamColor() const { return m_Team; }
virtual PacketType GetType() const { return PacketType::UpdateCastleLife; }
virtual PacketType GetType() const { return PacketType::UpdateCastleLife; }
};
enum class ItemType : std::uint8_t {
// Upgrades
ClickerUpgrade,
GoldPerSecUpgrade,
// Upgrades
ClickerUpgrade,
GoldPerSecUpgrade,
// Items
// Items
};
/** Packet used by the client to buy items or upgrades
Packet used by the server to confirm transaction */
Packet used by the server to confirm transaction */
class PlayerBuyItemPacket : public Packet {
private:
ItemType m_ItemType;
std::uint8_t m_Count;
ItemType m_ItemType;
std::uint8_t m_Count;
public:
PlayerBuyItemPacket() {}
PlayerBuyItemPacket(ItemType itemType, std::uint8_t count) : m_ItemType(itemType), m_Count(count) {}
virtual ~PlayerBuyItemPacket() {}
PlayerBuyItemPacket() {}
PlayerBuyItemPacket(ItemType itemType, std::uint8_t count) : m_ItemType(itemType), m_Count(count) {}
virtual ~PlayerBuyItemPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
ItemType GetItemType() const { return m_ItemType; }
std::uint8_t GetCount() const { return m_Count; }
ItemType GetItemType() const { return m_ItemType; }
std::uint8_t GetCount() const { return m_Count; }
virtual PacketType GetType() const { return PacketType::PlayerBuyItem; }
virtual PacketType GetType() const { return PacketType::PlayerBuyItem; }
};
/** Packet used by the client to buy mob upgrades
Packet used by the server to confirm transaction */
Packet used by the server to confirm transaction */
class PlayerBuyMobUpgradePacket : public Packet {
private:
game::MobType m_MobType;
std::uint8_t m_MobLevel;
game::MobType m_MobType;
std::uint8_t m_MobLevel;
public:
PlayerBuyMobUpgradePacket() {}
PlayerBuyMobUpgradePacket(game::MobType mobType, std::uint8_t level) : m_MobType(mobType), m_MobLevel(level) {}
virtual ~PlayerBuyMobUpgradePacket() {}
PlayerBuyMobUpgradePacket() {}
PlayerBuyMobUpgradePacket(game::MobType mobType, std::uint8_t level) : m_MobType(mobType), m_MobLevel(level) {}
virtual ~PlayerBuyMobUpgradePacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::MobType GetMobType() const { return m_MobType; }
std::uint8_t GetLevel() const { return m_MobLevel; }
game::MobType GetMobType() const { return m_MobType; }
std::uint8_t GetLevel() const { return m_MobLevel; }
virtual PacketType GetType() const { return PacketType::PlayerBuyMobUpgrade; }
virtual PacketType GetType() const { return PacketType::PlayerBuyMobUpgrade; }
};
} // namespace protocol

View File

@@ -13,17 +13,17 @@
#if defined(__has_include)
#if __has_include(<GL/glew.h>)
#define TD_IMPL_OPENGL_LOADER_GLEW
#define TD_IMPL_OPENGL_LOADER_GLEW
#elif __has_include(<glad/glad.h>)
#define TD_IMPL_OPENGL_LOADER_GLAD
#define TD_IMPL_OPENGL_LOADER_GLAD
#elif __has_include(<GL/gl3w.h>)
#define TD_IMPL_OPENGL_LOADER_GL3W
#define TD_IMPL_OPENGL_LOADER_GL3W
#elif __has_include(<glbinding/glbinding.h>)
#define TD_IMPL_OPENGL_LOADER_GLBINDING3
#define TD_IMPL_OPENGL_LOADER_GLBINDING3
#elif __has_include(<glbinding/Binding.h>)
#define TD_IMPL_OPENGL_LOADER_GLBINDING2
#define TD_IMPL_OPENGL_LOADER_GLBINDING2
#else
#error "Cannot detect OpenGL loader!"
#error "Cannot detect OpenGL loader!"
#endif
#else

View File

@@ -9,47 +9,88 @@
namespace td {
namespace render {
struct Camera {
Mat4f viewMatrix;
Mat4f projectionMatrix;
Mat4f InvViewMatrix;
Mat4f InvProjectionMatrix;
float CamDistance = 25.0f;
Vec3f CamPos{ 0, CamDistance, 0 };
Vec2f CamLook{};
float m_Yaw = -PI / 2.0f;
float m_Pitch = -PI / 2.0f + 0.0000001f;
};
struct Model {
std::unique_ptr<GL::VertexArray> vao;
Vec3f positon;
Vec3f color = { 1, 1, 1 };
};
class TexturedModel {
private:
std::unique_ptr<GL::VertexArray> m_Vao;
std::unique_ptr<GL::Texture> m_Texture;
Vec3f m_Positon;
Vec3f m_Color = { 1, 1, 1 };
public:
REMOVE_COPY(TexturedModel);
TexturedModel(GL::VertexArray&& vao, GL::Texture&& texture);
TexturedModel(TexturedModel&& other);
~TexturedModel() {}
const GL::VertexArray& GetVao() const { return *m_Vao; }
const GL::Texture& GetTexture() const { return *m_Texture; }
Vec3f GetPosition() const { return m_Positon; }
Vec3f GetColor() const { return m_Color; }
void SetPosition(Vec3f newPos) { m_Positon = newPos; }
void SetColor(Vec3f newColor) { m_Color = newColor; }
};
class Renderer {
public:
static constexpr float m_AnimationSpeed = 2.0f;
static constexpr float m_AnimationSpeed = 2.0f;
static constexpr float m_MouseSensitivity = 200.0f;
struct Model {
GL::VertexArray* vao;
Vec2f positon;
};
private:
std::unique_ptr<shader::WorldShader> m_WorldShader;
std::unique_ptr<shader::EntityShader> m_EntityShader;
std::unique_ptr<shader::WorldShader> m_WorldShader;
std::unique_ptr<shader::EntityShader> m_EntityShader;
Vec3f m_BackgroundColor;
Vec2i m_WindowSize;
bool m_IsometricView = true;
float m_IsometricShade = m_IsometricView;
Vec2f m_CamPos{};
Vec3f m_BackgroundColor;
Camera m_Camera{};
public:
Renderer();
~Renderer();
Renderer();
~Renderer();
bool Init();
bool Init();
void Prepare();
void Resize(const int width, const int height);
void Prepare();
void Resize(const int width, const int height);
void RenderVAO(const GL::VertexArray& vao);
void RenderModel(const Model& model);
void RenderVAO(const GL::VertexArray& vao);
void RenderModel(const Model& model);
void RenderModel(const TexturedModel& model);
void SetZoom(float zoom);
void SetCamMovement(const Vec2f& mov);
void SetCamPos(const Vec2f& newPos);
void SetIsometricView(bool isometric); // false = 2D true = Isometric
void AddZoom(float zoom);
void SetCamAngularMovement(const Vec2f& mov);
void SetCamMovement(const Vec2f& lastCursorPos, const Vec2f& currentCursorPos);
void SetCamLook(const Vec2f& worldPos);
void SetBackgroundColor(const Vec3f& color) { m_BackgroundColor = color; }
void SetBackgroundColor(const Vec3f& color) { m_BackgroundColor = color; }
Vec2f GetCursorWorldPos(const Vec2f& cursorPos, float aspectRatio, float zoom, float windowWidth, float windowHeight);
Vec2f GetCursorWorldPos(const Vec2f& cursorPos, float windowWidth, float windowHeight);
private:
void UpdateIsometricView();
void UpdateIsometricFade();
void InitShaders();
void InitShaders();
void SetCamPos(const Vec3f& newPos);
};
} // namespace render

View File

@@ -11,27 +11,27 @@ namespace render {
class VertexCache {
typedef std::vector<float> Vector;
typedef std::vector<float> Vector;
struct DataIndex {
Vector position;
Vector color;
};
struct DataIndex {
Vector position;
Vector color;
};
private:
std::size_t m_VertexCount;
std::unordered_map<std::uint64_t, DataIndex> m_Indexes;
std::unique_ptr<GL::VertexArray> m_VertexArray;
std::size_t m_VertexCount;
std::unordered_map<std::uint64_t, DataIndex> m_Indexes;
std::unique_ptr<GL::VertexArray> m_VertexArray;
public:
VertexCache() : m_VertexCount(0) {}
VertexCache() : m_VertexCount(0) {}
void AddData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors);
void RemoveData(std::uint64_t index);
void Clear();
void UpdateVertexArray();
void AddData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors);
void RemoveData(std::uint64_t index);
void Clear();
void UpdateVertexArray();
const GL::VertexArray& GetVertexArray() const { return *m_VertexArray; }
bool IsEmpty() const { return m_VertexArray == nullptr; }
const GL::VertexArray& GetVertexArray() const { return *m_VertexArray; }
bool IsEmpty() const { return m_VertexArray == nullptr; }
};
} // namespace render

View File

@@ -6,6 +6,7 @@
#include "render/VertexCache.h"
#include "render/gui/TowerPlacePopup.h"
#include "render/gui/TowerUpgradePopup.h"
#include "render/gui/MobTooltip.h"
#include "render/gui/CastleTooltip.h"
@@ -24,61 +25,63 @@ namespace render {
class WorldRenderer : public game::WorldListener {
private:
client::ClientGame* m_Client;
Renderer* m_Renderer;
game::World* m_World;
std::unique_ptr<GL::VertexArray> m_WorldVao, m_MobVao, m_SelectTileVao;
Vec2f m_CamPos;
Vec2f m_CursorPos;
Vec2f m_HoldCursorPos;
Vec2f m_LastClicked;
float m_Zoom;
float m_CamSensibility = 1;
bool m_PopupOpened = false;
VertexCache m_TowersCache;
client::ClientGame* m_Client;
Renderer* m_Renderer;
game::World* m_World;
std::unique_ptr<GL::VertexArray> m_WorldVao;
std::unique_ptr<Model> m_SelectTileModel;
std::vector<TexturedModel> m_MobModels;
Vec2f m_CamPos;
Vec2f m_CursorPos;
Vec2f m_HoldCursorPos;
Vec2f m_LastClicked;
float m_Zoom;
float m_CamSensibility = 1;
bool m_PopupOpened = false;
VertexCache m_TowersCache;
std::unique_ptr<gui::TowerPlacePopup> m_TowerPlacePopup;
std::unique_ptr<gui::MobTooltip> m_MobTooltip;
std::unique_ptr<gui::CastleTooltip> m_CastleTooltip;
std::unique_ptr<gui::TowerPlacePopup> m_TowerPlacePopup;
std::unique_ptr<gui::TowerUpgradePopup> m_TowerUpgradePopup;
std::unique_ptr<gui::MobTooltip> m_MobTooltip;
std::unique_ptr<gui::CastleTooltip> m_CastleTooltip;
public:
WorldRenderer(game::World* world, client::ClientGame* client);
~WorldRenderer();
WorldRenderer(game::World* world, client::ClientGame* client);
~WorldRenderer();
void LoadModels();
void LoadModels();
static ImVec4 GetImGuiTeamColor(game::TeamColor color);
static ImVec4 GetImGuiTeamColor(game::TeamColor color);
void Update();
void Render();
void Update();
void Render();
void SetCamPos(float camX, float camY);
void SetCamPos(float camX, float camY);
void MoveCam(float relativeX, float relativeY, float aspectRatio);
void ChangeZoom(float zoom);
void MoveCam(float relativeX, float relativeY);
void ChangeZoom(float zoom);
// WorldListener
// WorldListener
virtual void OnTowerAdd(game::TowerPtr tower);
virtual void OnTowerRemove(game::TowerPtr tower);
virtual void OnTowerAdd(game::TowerPtr tower);
virtual void OnTowerRemove(game::TowerPtr tower);
private:
void Click();
void RenderWorld() const;
void RenderTowers() const;
void RenderMobs() const;
void RenderTileSelect() const;
void RenderPopups();
void RenderTowerUpgradePopup();
void RenderMobTooltip() const;
void RenderCastleTooltip() const;
void DetectClick();
void DetectMobHovering() const;
void DetectCastleHovering() const;
void RenderTooltips() const;
void RemoveTower();
Vec2f GetCursorWorldPos() const;
Vec2f GetClickWorldPos() const;
void Click();
void RenderWorld() const;
void RenderTowers() const;
void RenderMobs();
void RenderTileSelect() const;
void RenderPopups();
void RenderMobTooltip() const;
void RenderCastleTooltip() const;
void DetectClick();
void DetectMobHovering() const;
void DetectCastleHovering() const;
void RenderTooltips() const;
void RemoveTower();
Vec2f GetCursorWorldPos() const;
Vec2f GetClickWorldPos() const;
void UpdateCursorPos();
void UpdateCursorPos();
};
} // namespace render

View File

@@ -14,14 +14,14 @@ namespace gui {
class CastleTooltip : public GuiWidget {
private:
const game::TeamCastle* m_Castle;
const game::TeamCastle* m_Castle;
public:
CastleTooltip(client::Client* client);
CastleTooltip(client::Client* client);
virtual void Render();
virtual void Render();
void SetCastle(const game::TeamCastle* castle) { m_Castle = castle; }
bool IsShown() { return m_Castle != nullptr; }
void SetCastle(const game::TeamCastle* castle) { m_Castle = castle; }
bool IsShown() { return m_Castle != nullptr; }
};
} // namespace gui

View File

@@ -7,13 +7,13 @@ namespace gui {
class FrameMenu : public GuiWidget {
private:
bool m_VSync;
bool m_IsometricView;
bool m_ShowDemoWindow;
bool m_VSync;
bool m_IsometricView;
bool m_ShowDemoWindow;
public:
FrameMenu(client::Client* client);
FrameMenu(client::Client* client);
virtual void Render();
virtual void Render();
};
} // namespace gui

View File

@@ -7,17 +7,17 @@ namespace gui {
class GameMenu : public GuiWidget {
private:
std::unique_ptr<SummonMenu> m_SummonMenu;
std::unique_ptr<SummonMenu> m_SummonMenu;
public:
GameMenu(client::Client* client);
GameMenu(client::Client* client);
virtual void Render();
virtual void Render();
private:
void ShowTPS();
void ShowStats();
void ShowPlayers();
void ShowLobbyProgress();
void ShowTeamSelection();
void ShowTPS();
void ShowStats();
void ShowPlayers();
void ShowLobbyProgress();
void ShowTeamSelection();
};
} // namespace gui

View File

@@ -10,19 +10,19 @@ namespace gui {
class GuiManager {
private:
std::vector<std::unique_ptr<GuiWidget>> m_Widgets;
std::vector<std::unique_ptr<GuiWidget>> m_Widgets;
public:
GuiManager() {}
GuiManager() {}
void RenderWidgets() {
for (auto& widget : m_Widgets) {
widget->Render();
}
}
void RenderWidgets() {
for (auto& widget : m_Widgets) {
widget->Render();
}
}
void AddWidget(std::unique_ptr<GuiWidget>&& widget) {
m_Widgets.push_back(std::move(widget));
}
void AddWidget(std::unique_ptr<GuiWidget>&& widget) {
m_Widgets.push_back(std::move(widget));
}
};
} // namespace gui

View File

@@ -10,13 +10,13 @@ namespace gui {
class GuiWidget {
protected:
client::Client* m_Client;
client::Client* m_Client;
public:
GuiWidget(client::Client* client) : m_Client(client) {}
GuiWidget(client::Client* client) : m_Client(client) {}
client::Client* GetClient() { return m_Client; }
client::Client* GetClient() { return m_Client; }
virtual void Render() = 0;
virtual void Render() = 0;
};
} // namespace gui

View File

@@ -0,0 +1,9 @@
#pragma once
namespace td {
namespace gui {
extern void RenderLifeProgress(float progress);
} // namespace gui
} // namespace td

View File

@@ -13,24 +13,24 @@ namespace gui {
class MainMenu : public GuiWidget {
private:
bool m_TriedToConnect = false;
bool m_TriedToCreate = false;
std::string m_ConnectAddress;
int m_ConnectPort;
int m_ServerPort = 25565;
std::string m_WorldFilePath;
imgui_addons::ImGuiFileBrowser m_FileDialog;
bool m_TriedToConnect = false;
bool m_TriedToCreate = false;
std::string m_ConnectAddress;
int m_ConnectPort;
int m_ServerPort = 25565;
std::string m_WorldFilePath;
imgui_addons::ImGuiFileBrowser m_FileDialog;
std::unique_ptr<server::Server> m_Server;
std::unique_ptr<server::Server> m_Server;
public:
MainMenu(client::Client* client);
~MainMenu();
MainMenu(client::Client* client);
~MainMenu();
virtual void Render();
virtual void Render();
const server::Server* GetServer() const { return m_Server.get(); }
const server::Server* GetServer() const { return m_Server.get(); }
private:
bool StartServer();
bool StartServer();
};
} // namespace gui

View File

@@ -14,14 +14,14 @@ namespace gui {
class MobTooltip : public GuiWidget {
private:
const game::Mob* m_Mob;
const game::Mob* m_Mob;
public:
MobTooltip(client::Client* client);
MobTooltip(client::Client* client);
virtual void Render();
virtual void Render();
void SetMob(const game::Mob* mob) { m_Mob = mob; }
bool IsShown() { return m_Mob != nullptr; }
void SetMob(const game::Mob* mob) { m_Mob = mob; }
bool IsShown() { return m_Mob != nullptr; }
};
} // namespace gui

View File

@@ -10,16 +10,20 @@ namespace gui {
class SummonMenu : public GuiWidget {
private:
bool m_MenuOpened;
int m_ImageWidth = 100;
static constexpr int m_MobTypeCount = static_cast<std::size_t>(td::game::MobType::MOB_COUNT);
std::array<int, static_cast<std::size_t>(m_MobTypeCount)> m_Values;
bool m_MenuOpened;
int m_ImageWidth = 100;
float m_Cooldown;
float m_LastCooldown;
static constexpr int m_MobTypeCount = static_cast<std::size_t>(td::game::MobType::MOB_COUNT);
std::array<int, static_cast<std::size_t>(m_MobTypeCount)> m_Values;
public:
SummonMenu(client::Client* client);
SummonMenu(client::Client* client);
virtual void Render();
void SetCooldown(float cooldown);
virtual void Render();
private:
void SetSummonMax(int valueIndex);
void SetSummonMax(int valueIndex);
};
} // namespace gui

View File

@@ -28,21 +28,21 @@ class Renderer;
class TowerGui {
private:
SDL_Window* m_Window;
SDL_GLContext m_GlContext;
td::render::Renderer* m_Renderer;
td::gui::GuiManager m_GuiManager;
std::unique_ptr<td::client::Client> m_Client;
SDL_Window* m_Window;
SDL_GLContext m_GlContext;
td::render::Renderer* m_Renderer;
td::gui::GuiManager m_GuiManager;
std::unique_ptr<td::client::Client> m_Client;
public:
TowerGui(SDL_Window* wndow, SDL_GLContext glContext, td::render::Renderer* renderer);
~TowerGui();
TowerGui(SDL_Window* wndow, SDL_GLContext glContext, td::render::Renderer* renderer);
~TowerGui();
void Render();
void Render();
private:
void InitWidgets();
void Tick();
void BeginFrame();
void EndFrame();
void InitWidgets();
void Tick();
void BeginFrame();
void EndFrame();
};
} // namespace render

View File

@@ -9,19 +9,19 @@ namespace gui {
class TowerPlacePopup : public GuiWidget {
private:
Vec2f m_ClickWorldPos;
Vec2f m_ClickWorldPos;
public:
TowerPlacePopup(client::Client* client);
TowerPlacePopup(client::Client* client);
virtual void Render();
virtual void Render();
void SetClickPos(const Vec2f& worldPos);
void SetClickPos(const Vec2f& worldPos);
private:
static constexpr float m_TowerPopupTileWidth = 200.0f;
static constexpr float m_TowerPopupTileHeight = 200.0f;
static constexpr float m_TowerPopupTileWidth = 200.0f;
static constexpr float m_TowerPopupTileHeight = 200.0f;
static constexpr float m_PlaceTowerButtonWidth = 150.0f;
static constexpr float m_PlaceTowerButtonHeight = 35.0f;
static constexpr float m_PlaceTowerButtonWidth = 150.0f;
static constexpr float m_PlaceTowerButtonHeight = 35.0f;
};
} // namespace gui

View File

@@ -0,0 +1,32 @@
#pragma once
#include "GuiWidget.h"
#include "Defines.h"
namespace td {
namespace gui {
class TowerUpgradePopup : public GuiWidget {
private:
Vec2f m_ClickWorldPos;
bool m_ShouldBeClosed;
bool m_Opened;
public:
TowerUpgradePopup(client::Client* client);
virtual void Render();
void SetClickPos(const Vec2f& worldPos);
bool IsPopupOpened();
private:
static constexpr float m_TowerPopupTileWidth = 200.0f;
static constexpr float m_TowerPopupTileHeight = 200.0f;
static constexpr float m_PlaceTowerButtonWidth = 150.0f;
static constexpr float m_PlaceTowerButtonHeight = 35.0f;
};
} // namespace gui
} // namespace td

View File

@@ -2,27 +2,34 @@
#include "GuiWidget.h"
#include "updater/Updater.h"
#include <future>
#include <memory>
namespace td {
namespace utils {
class Updater;
} // namespace utils
namespace gui {
class UpdateMenu : public GuiWidget {
private:
bool m_Opened;
std::string m_Error;
utils::Updater m_Updater;
std::shared_future<bool> m_UpdateAvailable;
bool m_Opened;
std::string m_Error;
std::unique_ptr<utils::Updater> m_Updater;
std::shared_future<bool> m_UpdateAvailable;
public:
UpdateMenu(client::Client* client);
UpdateMenu(client::Client* client);
virtual ~UpdateMenu();
virtual void Render();
virtual void Render();
private:
void CheckUpdates();
bool IsUpdateChecked();
void RenderErrorPopup();
void CheckUpdates();
bool IsUpdateChecked();
void RenderErrorPopup();
};
} // namespace gui

View File

@@ -70,5 +70,24 @@ public:
void Unbind() const;
};
class Texture {
private:
unsigned int m_ID;
public:
REMOVE_COPY(Texture);
Texture(Texture&& other) {
m_ID = other.m_ID;
other.m_ID = 0;
}
Texture(const char* textureData, int width, int height, int comp);
~Texture();
unsigned int GetTextureID() const { return m_ID; }
void Bind() const;
static void Unbind();
};
}

View File

@@ -0,0 +1,17 @@
#pragma once
#include "GLLoader.h"
#include "render/Renderer.h"
#include "game/Mobs.h"
namespace td {
namespace render {
namespace MobLoader {
TexturedModel LoadMobModel(game::MobType mobType);
} // namespace MobLoader
} // namespace render
} // namespace td

View File

@@ -8,9 +8,12 @@
#ifndef RENDER_LOADER_TEXTURELOADER_H_
#define RENDER_LOADER_TEXTURELOADER_H_
#include "render/loader/GLLoader.h"
#include <string>
namespace TextureLoader {
unsigned int LoadGLTexture(const char* fileName);
GL::Texture LoadTexture(const std::string& fileName);
}

View File

@@ -9,8 +9,8 @@ namespace render {
namespace WorldLoader {
struct RenderData {
std::vector<float> positions;
std::vector<float> colors;
std::vector<float> positions;
std::vector<float> colors;
};
GL::VertexArray LoadMobModel();

View File

@@ -6,24 +6,22 @@ namespace td {
namespace shader {
class EntityShader : public ShaderProgram {
private:
unsigned int m_LocationCam = 0;
unsigned int m_LocationZoom = 0;
unsigned int m_LocationAspectRatio = 0;
unsigned int m_LocationTranslation = 0;
unsigned int m_LocationViewtype = 0;
unsigned int m_LocationProjectionMatrix = 0;
unsigned int m_LocationViewMatrix = 0;
unsigned int m_LocationPosition = 0;
unsigned int m_LocationColorEffect = 0;
protected:
virtual void GetAllUniformLocation();
public:
EntityShader();
void LoadShader();
void SetCamPos(const Vec2f& camPos);
void SetZoom(float zoom);
void SetAspectRatio(float aspectRatio);
void SetModelPos(const Vec2f& modelPos);
void SetIsometricView(float isometric);
void SetColorEffect(const Vec3f& color);
void SetProjectionMatrix(const Mat4f& proj) const;
void SetViewMatrix(const Mat4f& view) const;
void SetModelPos(const Vec3f& pos) const;
};
} // namespace shader

View File

@@ -27,6 +27,7 @@ protected:
void LoadVector(unsigned int location, const Vec2f& vector) const;
void LoadVector(unsigned int location, const Vec3f& vector) const;
void LoadBoolean(unsigned int location, bool value) const;
void LoadMat4(unsigned int location, const Mat4f& mat) const;
void CleanUp() const;
private:

View File

@@ -7,16 +7,15 @@ namespace shader {
class WorldShader : public ShaderProgram {
private:
unsigned int m_LocationCam = 0, m_LocationZoom = 0, m_LocationAspectRatio = 0, m_LocationViewtype = 0;
unsigned int m_LocationProjection = 0, m_LocationView = 0;
protected:
void GetAllUniformLocation();
public:
WorldShader();
void LoadShader();
void SetCamPos(const Vec2f& camPos);
void SetZoom(float zoom);
void SetAspectRatio(float aspectRatio);
void SetIsometricView(float isometric);
void SetProjectionMatrix(const Mat4f& proj) const;
void SetViewMatrix(const Mat4f& view) const;
};
} // namespace shader

View File

@@ -9,35 +9,35 @@ namespace utils {
class Updater {
private:
float m_Progress;
bool m_DownloadComplete;
bool m_FileWrited;
bool m_CancelDownload;
DataBuffer m_FileBuffer;
std::string m_LastVersion;
float m_Progress;
bool m_DownloadComplete;
bool m_FileWrited;
bool m_CancelDownload;
DataBuffer m_FileBuffer;
std::string m_LastVersion;
public:
Updater() : m_Progress(0), m_DownloadComplete(false), m_FileWrited(false), m_CancelDownload(false) {}
Updater() : m_Progress(0), m_DownloadComplete(false), m_FileWrited(false), m_CancelDownload(false) {}
bool CheckUpdate();
void DownloadUpdate();
void CancelDownload() { m_CancelDownload = true; m_Progress = 0.0f; m_DownloadComplete = false; }
bool WriteFile();
bool CheckUpdate();
void DownloadUpdate();
void CancelDownload() { m_CancelDownload = true; m_Progress = 0.0f; m_DownloadComplete = false; }
bool WriteFile();
void ClearCache() { m_FileBuffer.Clear(); }
void ClearCache() { m_FileBuffer.Clear(); }
float GetDownloadProgress() { return m_Progress; }
bool IsDownloadComplete() { return m_DownloadComplete; }
bool IsFileWrited() { return m_FileWrited; }
float GetDownloadProgress() { return m_Progress; }
bool IsDownloadComplete() { return m_DownloadComplete; }
bool IsFileWrited() { return m_FileWrited; }
static std::string GetLocalFilePath();
static void RemoveOldFile();
static std::string GetLocalFilePath();
static void RemoveOldFile();
static std::string GetCurrentVersion() { return TD_VERSION; }
std::string GetLastVersion() { return m_LastVersion; }
static std::string GetCurrentVersion() { return TD_VERSION; }
std::string GetLastVersion() { return m_LastVersion; }
bool CanUpdate();
bool CanUpdate();
private:
std::string GetDownloadFileURL();
std::string GetDownloadFileURL();
};
} // namespace utils

View File

@@ -21,19 +21,19 @@ extern "C"
int main(int argc, const char* args[]) {
#if !defined(NDEBUG)
// setup signal handling
backward::SignalHandling sh;
// setup signal handling
backward::SignalHandling sh;
#endif
// remove the outdated binary
td::utils::Updater::RemoveOldFile();
// remove the outdated binary
td::utils::Updater::RemoveOldFile();
Display::Create();
while (!Display::IsCloseRequested()) {
Display::PollEvents();
Display::Render();
Display::Update();
}
Display::Destroy();
return 0;
Display::Create();
while (!Display::IsCloseRequested()) {
Display::PollEvents();
Display::Render();
Display::Update();
}
Display::Destroy();
return 0;
}

View File

@@ -12,25 +12,25 @@ Game::~Game() {
}
void Game::Tick(std::uint64_t delta) {
if (m_GameState == GameState::Game) {
m_World->Tick(delta);
}
if (m_GameState == GameState::Game) {
m_World->Tick(delta);
}
}
Player* Game::GetPlayerById(PlayerID id) {
auto it = m_Players.find(id);
auto it = m_Players.find(id);
if (it == m_Players.end()) return nullptr;
if (it == m_Players.end()) return nullptr;
return &it->second;
return &it->second;
}
const Player* Game::GetPlayerById(PlayerID id) const {
auto it = m_Players.find(id);
auto it = m_Players.find(id);
if (it == m_Players.end()) return nullptr;
if (it == m_Players.end()) return nullptr;
return &it->second;
return &it->second;
}
} // namespace game

View File

@@ -29,44 +29,44 @@ Connexion::Connexion(protocol::PacketDispatcher* dispatcher, network::TCPSocket&
}
bool Connexion::UpdateSocket() {
if (m_Socket.GetStatus() != network::Socket::Connected)
return false;
if (m_Socket.GetStatus() != network::Socket::Connected)
return false;
while (true) {
DataBuffer buffer;
m_Socket.Receive(buffer, sizeof(std::uint64_t));
if (buffer.GetSize() == 0)
break;
std::uint64_t packetLenght;
buffer >> packetLenght;
while (true) {
DataBuffer buffer;
m_Socket.Receive(buffer, sizeof(std::uint64_t));
if (buffer.GetSize() == 0)
break;
std::uint64_t packetLenght;
buffer >> packetLenght;
m_Socket.Receive(buffer, packetLenght);
m_Socket.Receive(buffer, packetLenght);
DataBuffer decompressed = utils::Decompress(buffer, packetLenght);
DataBuffer decompressed = utils::Decompress(buffer, packetLenght);
protocol::PacketType packetType;
decompressed >> packetType;
protocol::PacketType packetType;
decompressed >> packetType;
PacketPtr packet = protocol::PacketFactory::CreatePacket(packetType, decompressed);
GetDispatcher()->Dispatch(packet);
}
return true;
PacketPtr packet = protocol::PacketFactory::CreatePacket(packetType, decompressed);
GetDispatcher()->Dispatch(packet);
}
return true;
}
bool Connexion::Connect(const std::string& address, std::uint16_t port) {
if (!m_Socket.Connect(address, port)) {
return false;
}
m_Socket.SetBlocking(false);
return true;
if (!m_Socket.Connect(address, port)) {
return false;
}
m_Socket.SetBlocking(false);
return true;
}
void Connexion::SendPacket(const protocol::Packet* packet) {
network::SendPacket(packet->Serialize(), m_Socket);
network::SendPacket(packet->Serialize(), m_Socket);
}
void Connexion::CloseConnection() {
m_Socket.Disconnect();
m_Socket.Disconnect();
}
Connexion::~Connexion() {

View File

@@ -9,251 +9,252 @@ namespace td {
namespace game {
bool Mob::IsImmuneTo(TowerType type) {
return std::find(GetTowerImmunities().begin(), GetTowerImmunities().end(), type) != GetTowerImmunities().end();
return std::find(GetTowerImmunities().begin(), GetTowerImmunities().end(), type) != GetTowerImmunities().end();
}
bool Mob::IsImmuneTo(EffectType type) {
return std::find(GetEffectImmunities().begin(), GetEffectImmunities().end(), type) != GetEffectImmunities().end();
return std::find(GetEffectImmunities().begin(), GetEffectImmunities().end(), type) != GetEffectImmunities().end();
}
EffectDuration& Mob::GetEffect(EffectType effectType) {
return *std::find_if(m_Effects.begin(), m_Effects.end(), [&effectType](EffectDuration effect) { return effect.type == effectType;});
return *std::find_if(m_Effects.begin(), m_Effects.end(), [&effectType](EffectDuration effect) { return effect.type == effectType;});
}
void Mob::AddEffect(EffectType effectType, float durationSec, Tower* tower) {
if (IsImmuneTo(effectType))
return;
if (HasEffect(effectType)) {
EffectDuration& effect = GetEffect(effectType);
if (effect.duration < durationSec)
effect.duration = durationSec; // Setting new duration if it's greater then the actual
} else {
m_Effects.push_back({ effectType, durationSec, tower });
}
if (IsImmuneTo(effectType))
return;
if (HasEffect(effectType)) {
EffectDuration& effect = GetEffect(effectType);
if (effect.duration < durationSec)
effect.duration = durationSec; // Setting new duration if it's greater then the actual
} else {
m_Effects.push_back({ effectType, durationSec, tower });
}
}
void Mob::AttackCastle(std::uint64_t delta, World* world) {
if (!HasReachedEnemyCastle()) return;
if (!HasReachedEnemyCastle()) return;
if (m_AttackTimer.Update(delta)) {
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobCastleDamage, this, m_CastleTarget, GetStats()->GetDamage());
m_AttackTimer.ApplyCooldown();
}
if (m_AttackTimer.Update(delta)) {
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobCastleDamage, this, m_CastleTarget, GetStats()->GetDamage());
m_AttackTimer.ApplyCooldown();
}
}
void Mob::Walk(std::uint64_t delta, World* world) {
float mobWalkSpeed = GetStats()->GetMovementSpeed();
float mobWalkSpeed = GetStats()->GetMovementSpeed();
float walkAmount = mobWalkSpeed * (static_cast<float>(delta) / 1000.0f);
float walkAmount = mobWalkSpeed * (static_cast<float>(delta) / 1000.0f);
if (HasEffect(EffectType::Slowness))
walkAmount *= 0.70; // walk 30% slower
if (HasEffect(EffectType::Slowness))
walkAmount *= 0.70; // walk 30% slower
switch (GetDirection()) {
case Direction::NegativeX: {
SetCenterX(GetCenterX() - walkAmount);
break;
}
case Direction::PositiveX: {
SetCenterX(GetCenterX() + walkAmount);
break;
}
case Direction::NegativeY: {
SetCenterY(GetCenterY() - walkAmount);
break;
}
case Direction::PositiveY: {
SetCenterY(GetCenterY() + walkAmount);
break;
}
default:
break;
}
switch (GetDirection()) {
case Direction::NegativeX: {
SetCenterX(GetCenterX() - walkAmount);
break;
}
case Direction::PositiveX: {
SetCenterX(GetCenterX() + walkAmount);
break;
}
case Direction::NegativeY: {
SetCenterY(GetCenterY() - walkAmount);
break;
}
case Direction::PositiveY: {
SetCenterY(GetCenterY() + walkAmount);
break;
}
default:
break;
}
}
void Mob::Move(std::uint64_t delta, World* world) {
TilePtr tile = world->GetTile(GetCenter().GetX(), GetCenter().GetY());
TilePtr tile = world->GetTile(GetCenter().GetX(), GetCenter().GetY());
if (tile != nullptr && tile->GetType() == TileType::Walk) {
WalkableTilePtr walkTile = std::static_pointer_cast<WalkableTile>(tile);
ChangeDirection(*walkTile, world);
}
if (tile != nullptr && tile->GetType() == TileType::Walk) {
WalkableTilePtr walkTile = std::static_pointer_cast<WalkableTile>(tile);
ChangeDirection(*walkTile, world);
}
if (HasReachedEnemyCastle()) return;
if (HasReachedEnemyCastle()) return;
Walk(delta, world);
Walk(delta, world);
TeamColor mobTeam = world->GetPlayerById(GetSender())->GetTeamColor();
TeamColor mobTeam = world->GetPlayerById(GetSender())->GetTeamColor();
TeamCastle* enemyCastle = nullptr;
TeamCastle* enemyCastle = nullptr;
if (mobTeam == TeamColor::Red) {
enemyCastle = &world->GetBlueTeam().GetCastle();
} else if (mobTeam == TeamColor::Blue) {
enemyCastle = &world->GetRedTeam().GetCastle();
}
if (mobTeam == TeamColor::Red) {
enemyCastle = &world->GetBlueTeam().GetCastle();
} else if (mobTeam == TeamColor::Blue) {
enemyCastle = &world->GetRedTeam().GetCastle();
}
if (IsTouchingCastle(*enemyCastle)) {
MoveBack(*enemyCastle, world);
SetMobReachedCastle(enemyCastle);
if (IsTouchingCastle(*enemyCastle)) {
MoveBack(*enemyCastle, world);
SetMobReachedCastle(enemyCastle);
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobTouchCastle, this, enemyCastle);
}
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobTouchCastle, this, enemyCastle);
}
}
void Mob::MoveBack(const TeamCastle& enemyCastle, World* world) {
switch (GetDirection()) {
case Direction::NegativeX: {
SetCenterX(enemyCastle.GetBottomRight().GetX() + GetWidth() / 2.0f);
break;
}
case Direction::PositiveX: {
SetCenterX(enemyCastle.GetTopLeft().GetX() - GetWidth() / 2.0f);
break;
}
case Direction::NegativeY: {
SetCenterY(enemyCastle.GetBottomRight().GetY() + GetHeight() / 2.0f);
break;
}
case Direction::PositiveY: {
SetCenterY(enemyCastle.GetTopLeft().GetY() - GetHeight() / 2.0f);
break;
}
default:
break;
}
switch (GetDirection()) {
case Direction::NegativeX: {
SetCenterX(enemyCastle.GetBottomRight().GetX() + GetWidth() / 2.0f);
break;
}
case Direction::PositiveX: {
SetCenterX(enemyCastle.GetTopLeft().GetX() - GetWidth() / 2.0f);
break;
}
case Direction::NegativeY: {
SetCenterY(enemyCastle.GetBottomRight().GetY() + GetHeight() / 2.0f);
break;
}
case Direction::PositiveY: {
SetCenterY(enemyCastle.GetTopLeft().GetY() - GetHeight() / 2.0f);
break;
}
default:
break;
}
}
void Mob::ChangeDirection(const WalkableTile& tile, World* world) {
if (GetDirection() == tile.direction) return;
if (GetDirection() == tile.direction) return;
float tileX = static_cast<float>(static_cast<std::int32_t>(GetCenterX()));
float tileY = static_cast<float>(static_cast<std::int32_t>(GetCenterY()));
float tileX = static_cast<float>(static_cast<std::int32_t>(GetCenterX()));
float tileY = static_cast<float>(static_cast<std::int32_t>(GetCenterY()));
switch (GetDirection()) {
switch (GetDirection()) {
case Direction::PositiveY: {
if (tile.direction == Direction::NegativeX) {
if (GetTileY() > GetTileX()) {
SetCenterY(tileY + GetTileX());
SetDirection(tile.direction);
}
} else { // tile->direction = Direction::PositiveX
if (GetTileY() > 1 - GetTileX()) {
SetCenterY(tileY + (1 - GetTileX()));
SetDirection(tile.direction);
}
}
return;
}
case Direction::PositiveY: {
if (tile.direction == Direction::NegativeX) {
if (GetTileY() > GetTileX()) {
SetCenterY(tileY + GetTileX());
SetDirection(tile.direction);
}
} else { // tile->direction = Direction::PositiveX
if (GetTileY() > 1 - GetTileX()) {
SetCenterY(tileY + (1 - GetTileX()));
SetDirection(tile.direction);
}
}
return;
}
case Direction::NegativeY: {
if (tile.direction == Direction::PositiveX) {
if (GetTileY() < GetTileX()) {
SetCenterY(tileY + GetTileX());
SetDirection(tile.direction);
}
} else { // tile.direction = Direction::NegativeX
if (GetTileY() < 1 - GetTileX()) {
SetCenterY(tileY + (1 - GetTileX()));
SetDirection(tile.direction);
}
}
return;
}
case Direction::NegativeY: {
if (tile.direction == Direction::PositiveX) {
if (GetTileY() < GetTileX()) {
SetCenterY(tileY + GetTileX());
SetDirection(tile.direction);
}
} else { // tile.direction = Direction::NegativeX
if (GetTileY() < 1 - GetTileX()) {
SetCenterY(tileY + (1 - GetTileX()));
SetDirection(tile.direction);
}
}
return;
}
case Direction::PositiveX: {
if (tile.direction == Direction::NegativeY) {
if (GetTileX() > GetTileY()) {
SetCenterX(tileX + GetTileY());
SetDirection(tile.direction);
}
} else { // tile.direction = Direction::PositiveY
if (GetTileX() > 1 - GetTileY()) {
SetCenterX(tileX + (1 - GetTileY()));
SetDirection(tile.direction);
}
}
return;
}
case Direction::PositiveX: {
if (tile.direction == Direction::NegativeY) {
if (GetTileX() > GetTileY()) {
SetCenterX(tileX + GetTileY());
SetDirection(tile.direction);
}
} else { // tile.direction = Direction::PositiveY
if (GetTileX() > 1 - GetTileY()) {
SetCenterX(tileX + (1 - GetTileY()));
SetDirection(tile.direction);
}
}
return;
}
case Direction::NegativeX: {
if (tile.direction == Direction::PositiveY) {
if (GetTileX() < GetTileY()) {
SetCenterX(tileX + GetTileY());
SetDirection(tile.direction);
}
} else { // tile.direction = Direction::NegativeY
if (GetTileX() < 1 - GetTileY()) {
SetCenterX(tileX + (1 - GetTileY()));
SetDirection(tile.direction);
}
}
return;
}
case Direction::NegativeX: {
if (tile.direction == Direction::PositiveY) {
if (GetTileX() < GetTileY()) {
SetCenterX(tileX + GetTileY());
SetDirection(tile.direction);
}
} else { // tile.direction = Direction::NegativeY
if (GetTileX() < 1 - GetTileY()) {
SetCenterX(tileX + (1 - GetTileY()));
SetDirection(tile.direction);
}
}
return;
}
default:
break;
default:
break;
}
}
}
bool Mob::IsTouchingCastle(const TeamCastle& enemyCastle) const {
return enemyCastle.CollidesWith(*this);
return enemyCastle.CollidesWith(*this);
}
void Mob::Tick(std::uint64_t delta, World* world) {
UpdateEffects(delta, world);
Move(delta, world);
AttackCastle(delta, world);
m_HitCooldown = std::max(0.0f, m_HitCooldown - static_cast<float>(delta / 1000.0f));
UpdateEffects(delta, world);
Move(delta, world);
AttackCastle(delta, world);
}
void Mob::UpdateEffects(std::uint64_t delta, World* world) {
float deltaSec = static_cast<float>(delta / 1000.0f);
for (std::size_t i = 0; i < m_Effects.size(); i++) {
EffectDuration& effect = m_Effects[i];
effect.duration -= deltaSec;
if (effect.duration < 0) { // effect has gone
m_Effects.erase(m_Effects.begin() + static_cast<int>(i));
switch (effect.type) {
case EffectType::Fire: {
m_EffectFireTimer.Reset();
break;
}
float deltaSec = static_cast<float>(delta / 1000.0f);
for (std::size_t i = 0; i < m_Effects.size(); i++) {
EffectDuration& effect = m_Effects[i];
effect.duration -= deltaSec;
if (effect.duration < 0) { // effect has gone
m_Effects.erase(m_Effects.begin() + static_cast<int>(i));
switch (effect.type) {
case EffectType::Fire: {
m_EffectFireTimer.Reset();
break;
}
case EffectType::Poison: {
m_EffectPoisonTimer.Reset();
break;
}
case EffectType::Poison: {
m_EffectPoisonTimer.Reset();
break;
}
case EffectType::Heal: {
m_EffectHealTimer.Reset();
}
case EffectType::Heal: {
m_EffectHealTimer.Reset();
}
default:
break;
}
}
}
if (HasEffect(EffectType::Fire)) {
if (m_EffectFireTimer.Update(delta)) {
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, this, 3.0f, GetEffect(EffectType::Fire).tower);
}
}
if (HasEffect(EffectType::Poison)) {
if (m_EffectPoisonTimer.Update(delta)) {
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, this, 1.0f, GetEffect(EffectType::Poison).tower);
}
}
if (HasEffect(EffectType::Heal)) {
if (m_EffectFireTimer.Update(delta)) {
Heal(10);
}
}
default:
break;
}
}
}
if (HasEffect(EffectType::Fire)) {
if (m_EffectFireTimer.Update(delta)) {
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, this, 3.0f, GetEffect(EffectType::Fire).tower);
}
}
if (HasEffect(EffectType::Poison)) {
if (m_EffectPoisonTimer.Update(delta)) {
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, this, 1.0f, GetEffect(EffectType::Poison).tower);
}
}
if (HasEffect(EffectType::Heal)) {
if (m_EffectFireTimer.Update(delta)) {
Heal(10);
}
}
}
bool Mob::HasEffect(EffectType type) {
return std::find_if(m_Effects.begin(), m_Effects.end(), [&type](EffectDuration effect) { return effect.type == type;}) != m_Effects.end();
return std::find_if(m_Effects.begin(), m_Effects.end(), [&type](EffectDuration effect) { return effect.type == type;}) != m_Effects.end();
}
@@ -262,248 +263,248 @@ bool Mob::HasEffect(EffectType type) {
typedef std::pair<MobType, std::uint8_t> MobKey;
static const std::map<MobKey, MobStats> MobConstants = {
// damage speed size money_cost exp_cost exp_reward max_health
{{MobType::Zombie, 1},{MobStats{1, 1.6, {1, 1}, 15, 0, 7, 40}}},
{{MobType::Zombie, 2},{MobStats{1, 1.6, {1, 1}, 18, 88, 9, 56}}},
{{MobType::Zombie, 3},{MobStats{1, 1.6, {1, 1}, 22, 153, 10, 78}}},
{{MobType::Zombie, 4},{MobStats{1.5, 1.6, {1, 1}, 26, 268, 13, 110}}},
{{MobType::Zombie, 5},{MobStats{2, 1.6, {1, 1}, 31, 469, 15, 154}}},
// damage speed size money_cost exp_cost exp_reward max_health
{{MobType::Zombie, 1},{MobStats{1, 1.6, {1, 1}, 15, 0, 7, 40}}},
{{MobType::Zombie, 2},{MobStats{1, 1.6, {1, 1}, 18, 88, 9, 56}}},
{{MobType::Zombie, 3},{MobStats{1, 1.6, {1, 1}, 22, 153, 10, 78}}},
{{MobType::Zombie, 4},{MobStats{1.5, 1.6, {1, 1}, 26, 268, 13, 110}}},
{{MobType::Zombie, 5},{MobStats{2, 1.6, {1, 1}, 31, 469, 15, 154}}},
{{MobType::Spider, 1},{MobStats{1, 1.6, {1, 1}, 25, 100, 15, 80}}},
{{MobType::Spider, 2},{MobStats{1, 2, {1, 1}, 30, 175, 16, 112}}},
{{MobType::Spider, 3},{MobStats{1.5, 2, {1, 1}, 36, 306, 18, 157}}},
{{MobType::Spider, 4},{MobStats{2.5, 2, {1, 1}, 43, 536, 19, 222}}},
{{MobType::Spider, 5},{MobStats{1.5, 2.5, {1, 1}, 52, 938, 22, 307}}},
{{MobType::Spider, 1},{MobStats{1, 1.6, {1, 1}, 25, 100, 15, 80}}},
{{MobType::Spider, 2},{MobStats{1, 2, {1, 1}, 30, 175, 16, 112}}},
{{MobType::Spider, 3},{MobStats{1.5, 2, {1, 1}, 36, 306, 18, 157}}},
{{MobType::Spider, 4},{MobStats{2.5, 2, {1, 1}, 43, 536, 19, 222}}},
{{MobType::Spider, 5},{MobStats{1.5, 2.5, {1, 1}, 52, 938, 22, 307}}},
{{MobType::Skeleton, 1},{MobStats{1, 1.6, {1, 1}, 120, 200, 30, 350}}},
{{MobType::Skeleton, 2},{MobStats{1, 1.6, {1, 1}, 144, 350, 33, 490}}},
{{MobType::Skeleton, 3},{MobStats{1, 1.6, {1, 1}, 173, 613, 36, 686}}},
{{MobType::Skeleton, 4},{MobStats{1.5, 1.6, {1, 1}, 225, 1072, 40, 960}}},
{{MobType::Skeleton, 5},{MobStats{2, 1.6, {1, 1}, 255, 1876, 43, 1345}}},
{{MobType::Skeleton, 1},{MobStats{1, 1.6, {1, 1}, 120, 200, 30, 350}}},
{{MobType::Skeleton, 2},{MobStats{1, 1.6, {1, 1}, 144, 350, 33, 490}}},
{{MobType::Skeleton, 3},{MobStats{1, 1.6, {1, 1}, 173, 613, 36, 686}}},
{{MobType::Skeleton, 4},{MobStats{1.5, 1.6, {1, 1}, 225, 1072, 40, 960}}},
{{MobType::Skeleton, 5},{MobStats{2, 1.6, {1, 1}, 255, 1876, 43, 1345}}},
{{MobType::Pigman, 1},{MobStats{1, 2, {1, 1}, 100, 150, 22, 150}}},
{{MobType::Pigman, 2},{MobStats{1, 2, {1, 1}, 120, 263, 24, 210}}},
{{MobType::Pigman, 3},{MobStats{1, 2, {1, 1}, 144, 459, 25, 297}}},
{{MobType::Pigman, 4},{MobStats{1, 2, {1, 1}, 173, 804, 25, 412}}},
{{MobType::Pigman, 5},{MobStats{1.5, 2, {1, 1}, 207, 1407, 27, 576}}},
{{MobType::Pigman, 1},{MobStats{1, 2, {1, 1}, 100, 150, 22, 150}}},
{{MobType::Pigman, 2},{MobStats{1, 2, {1, 1}, 120, 263, 24, 210}}},
{{MobType::Pigman, 3},{MobStats{1, 2, {1, 1}, 144, 459, 25, 297}}},
{{MobType::Pigman, 4},{MobStats{1, 2, {1, 1}, 173, 804, 25, 412}}},
{{MobType::Pigman, 5},{MobStats{1.5, 2, {1, 1}, 207, 1407, 27, 576}}},
{{MobType::Creeper, 1},{MobStats{1, 2, {1, 1}, 250, 325, 46, 350}}},
{{MobType::Creeper, 2},{MobStats{1, 2, {1, 1}, 290, 550, 49, 460}}},
{{MobType::Creeper, 3},{MobStats{2, 2, {1, 1}, 350, 800, 55, 630}}},
{{MobType::Creeper, 4},{MobStats{3, 2, {1, 1}, 420, 1300, 61, 900}}},
{{MobType::Creeper, 5},{MobStats{4, 2, {1, 1}, 510, 1850, 67, 1250}}},
{{MobType::Creeper, 1},{MobStats{1, 2, {1, 1}, 250, 325, 46, 350}}},
{{MobType::Creeper, 2},{MobStats{1, 2, {1, 1}, 290, 550, 49, 460}}},
{{MobType::Creeper, 3},{MobStats{2, 2, {1, 1}, 350, 800, 55, 630}}},
{{MobType::Creeper, 4},{MobStats{3, 2, {1, 1}, 420, 1300, 61, 900}}},
{{MobType::Creeper, 5},{MobStats{4, 2, {1, 1}, 510, 1850, 67, 1250}}},
{{MobType::Silverfish, 1},{MobStats{1, 1.6, {1, 1}, 38, 125, 18, 120}}},
{{MobType::Silverfish, 2},{MobStats{1, 1.6, {1, 1}, 50, 230, 19, 170}}},
{{MobType::Silverfish, 3},{MobStats{1, 1.6, {1, 1}, 75, 340, 25, 225}}},
{{MobType::Silverfish, 4},{MobStats{1.5, 1.6, {1, 1}, 170, 700, 33, 310}}},
{{MobType::Silverfish, 5},{MobStats{1.5, 1.6, {1, 1}, 200, 1800, 36, 390}}},
{{MobType::Silverfish, 1},{MobStats{1, 1.6, {1, 1}, 38, 125, 18, 120}}},
{{MobType::Silverfish, 2},{MobStats{1, 1.6, {1, 1}, 50, 230, 19, 170}}},
{{MobType::Silverfish, 3},{MobStats{1, 1.6, {1, 1}, 75, 340, 25, 225}}},
{{MobType::Silverfish, 4},{MobStats{1.5, 1.6, {1, 1}, 170, 700, 33, 310}}},
{{MobType::Silverfish, 5},{MobStats{1.5, 1.6, {1, 1}, 200, 1800, 36, 390}}},
{{MobType::Blaze, 1},{MobStats{1, 1.6, {1, 1}, 500, 500, 105, 410}}},
{{MobType::Blaze, 2},{MobStats{1, 1.6, {1, 1}, 600, 875, 111, 574}}},
{{MobType::Blaze, 3},{MobStats{1, 1.6, {1, 1}, 720, 1531, 115, 804}}},
{{MobType::Blaze, 4},{MobStats{1.5, 1.6, {1, 1}, 864, 2680, 121, 1125}}},
{{MobType::Blaze, 5},{MobStats{2, 1.6, {1, 1}, 1037, 4689, 127, 1575}}},
{{MobType::Blaze, 1},{MobStats{1, 1.6, {1, 1}, 500, 500, 105, 410}}},
{{MobType::Blaze, 2},{MobStats{1, 1.6, {1, 1}, 600, 875, 111, 574}}},
{{MobType::Blaze, 3},{MobStats{1, 1.6, {1, 1}, 720, 1531, 115, 804}}},
{{MobType::Blaze, 4},{MobStats{1.5, 1.6, {1, 1}, 864, 2680, 121, 1125}}},
{{MobType::Blaze, 5},{MobStats{2, 1.6, {1, 1}, 1037, 4689, 127, 1575}}},
{{MobType::Witch, 1},{MobStats{1, 1.6, {1, 1}, 150, 300, 37, 300}}},
{{MobType::Witch, 2},{MobStats{1, 1.6, {1, 1}, 165, 525, 39, 405}}},
{{MobType::Witch, 3},{MobStats{1, 1.6, {1, 1}, 182, 918, 42, 547}}},
{{MobType::Witch, 4},{MobStats{1.5, 1.6, {1, 1}, 200, 1606, 43, 738}}},
{{MobType::Witch, 5},{MobStats{2, 1.6, {1, 1}, 220, 2810, 45, 996}}},
{{MobType::Witch, 1},{MobStats{1, 1.6, {1, 1}, 150, 300, 37, 300}}},
{{MobType::Witch, 2},{MobStats{1, 1.6, {1, 1}, 165, 525, 39, 405}}},
{{MobType::Witch, 3},{MobStats{1, 1.6, {1, 1}, 182, 918, 42, 547}}},
{{MobType::Witch, 4},{MobStats{1.5, 1.6, {1, 1}, 200, 1606, 43, 738}}},
{{MobType::Witch, 5},{MobStats{2, 1.6, {1, 1}, 220, 2810, 45, 996}}},
{{MobType::Slime, 1},{MobStats{1, 0.8, {1, 1}, 1500, 1000, 300, 800}}},
{{MobType::Slime, 2},{MobStats{1.5, 0.8, {1, 1}, 1800, 1750, 314, 880}}},
{{MobType::Slime, 3},{MobStats{2, 0.8, {1, 1}, 2160, 3063, 330, 968}}},
{{MobType::Slime, 4},{MobStats{2.5, 0.8, {1, 1}, 2592, 5359, 348, 1065}}},
{{MobType::Slime, 5},{MobStats{3, 0.8, {1, 1}, 3110, 9379, 366, 1171}}},
{{MobType::Slime, 1},{MobStats{1, 0.8, {1, 1}, 1500, 1000, 300, 800}}},
{{MobType::Slime, 2},{MobStats{1.5, 0.8, {1, 1}, 1800, 1750, 314, 880}}},
{{MobType::Slime, 3},{MobStats{2, 0.8, {1, 1}, 2160, 3063, 330, 968}}},
{{MobType::Slime, 4},{MobStats{2.5, 0.8, {1, 1}, 2592, 5359, 348, 1065}}},
{{MobType::Slime, 5},{MobStats{3, 0.8, {1, 1}, 3110, 9379, 366, 1171}}},
{{MobType::Giant, 1},{MobStats{10, 0.8, {1, 1}, 4000, 2250, 600, 6250}}},
{{MobType::Giant, 2},{MobStats{20, 0.8, {1, 1}, 4500, 4000, 612, 9375}}},
{{MobType::Giant, 3},{MobStats{30, 0.8, {1, 1}, 5062, 7250, 624, 14062}}},
{{MobType::Giant, 4},{MobStats{40, 0.8, {1, 1}, 5695, 12500, 636, 21093}}},
{{MobType::Giant, 5},{MobStats{50, 0.8, {1, 1}, 6407, 22000, 648, 31640}}},
{{MobType::Giant, 1},{MobStats{10, 0.8, {1, 1}, 4000, 2250, 600, 6250}}},
{{MobType::Giant, 2},{MobStats{20, 0.8, {1, 1}, 4500, 4000, 612, 9375}}},
{{MobType::Giant, 3},{MobStats{30, 0.8, {1, 1}, 5062, 7250, 624, 14062}}},
{{MobType::Giant, 4},{MobStats{40, 0.8, {1, 1}, 5695, 12500, 636, 21093}}},
{{MobType::Giant, 5},{MobStats{50, 0.8, {1, 1}, 6407, 22000, 648, 31640}}},
};
const MobStats* GetMobStats(MobType type, std::uint8_t level) {
return &MobConstants.at(MobKey{ type, level });
return &MobConstants.at(MobKey{ type, level });
}
static const std::map<MobKey, TowerImmunities> MobsTowerImmunities = {
{{MobType::Zombie, 1},{}},
{{MobType::Zombie, 2},{}},
{{MobType::Zombie, 3},{}},
{{MobType::Zombie, 4},{}},
{{MobType::Zombie, 5},{}},
{{MobType::Zombie, 1},{}},
{{MobType::Zombie, 2},{}},
{{MobType::Zombie, 3},{}},
{{MobType::Zombie, 4},{}},
{{MobType::Zombie, 5},{}},
{{MobType::Spider, 1},{}},
{{MobType::Spider, 2},{}},
{{MobType::Spider, 3},{}},
{{MobType::Spider, 4},{TowerType::Archer, TowerType::Artillery, TowerType::Leach, TowerType::Necromancer, TowerType::Poison, TowerType::Quake, TowerType::Sorcerer, TowerType::Turret, TowerType::Zeus}},
{{MobType::Spider, 5},{TowerType::Archer, TowerType::Artillery, TowerType::Leach, TowerType::Necromancer, TowerType::Poison, TowerType::Quake, TowerType::Sorcerer, TowerType::Turret, TowerType::Zeus}},
{{MobType::Spider, 1},{}},
{{MobType::Spider, 2},{}},
{{MobType::Spider, 3},{}},
{{MobType::Spider, 4},{TowerType::Archer, TowerType::Artillery, TowerType::Leach, TowerType::Necromancer, TowerType::Poison, TowerType::Quake, TowerType::Sorcerer, TowerType::Turret, TowerType::Zeus}},
{{MobType::Spider, 5},{TowerType::Archer, TowerType::Artillery, TowerType::Leach, TowerType::Necromancer, TowerType::Poison, TowerType::Quake, TowerType::Sorcerer, TowerType::Turret, TowerType::Zeus}},
{{MobType::Skeleton, 1},{}},
{{MobType::Skeleton, 2},{}},
{{MobType::Skeleton, 3},{}},
{{MobType::Skeleton, 4},{}},
{{MobType::Skeleton, 5},{}},
{{MobType::Skeleton, 1},{}},
{{MobType::Skeleton, 2},{}},
{{MobType::Skeleton, 3},{}},
{{MobType::Skeleton, 4},{}},
{{MobType::Skeleton, 5},{}},
{{MobType::Pigman, 1},{TowerType::Zeus}},
{{MobType::Pigman, 2},{TowerType::Zeus}},
{{MobType::Pigman, 3},{TowerType::Zeus}},
{{MobType::Pigman, 4},{TowerType::Zeus}},
{{MobType::Pigman, 5},{TowerType::Zeus}},
{{MobType::Pigman, 1},{TowerType::Zeus}},
{{MobType::Pigman, 2},{TowerType::Zeus}},
{{MobType::Pigman, 3},{TowerType::Zeus}},
{{MobType::Pigman, 4},{TowerType::Zeus}},
{{MobType::Pigman, 5},{TowerType::Zeus}},
{{MobType::Creeper, 1},{}},
{{MobType::Creeper, 2},{}},
{{MobType::Creeper, 3},{}},
{{MobType::Creeper, 4},{}},
{{MobType::Creeper, 5},{}},
{{MobType::Creeper, 1},{}},
{{MobType::Creeper, 2},{}},
{{MobType::Creeper, 3},{}},
{{MobType::Creeper, 4},{}},
{{MobType::Creeper, 5},{}},
{{MobType::Silverfish, 1},{}},
{{MobType::Silverfish, 2},{}},
{{MobType::Silverfish, 3},{}},
{{MobType::Silverfish, 4},{}},
{{MobType::Silverfish, 5},{}},
{{MobType::Silverfish, 1},{}},
{{MobType::Silverfish, 2},{}},
{{MobType::Silverfish, 3},{}},
{{MobType::Silverfish, 4},{}},
{{MobType::Silverfish, 5},{}},
{{MobType::Blaze, 1},{}},
{{MobType::Blaze, 2},{}},
{{MobType::Blaze, 3},{}},
{{MobType::Blaze, 4},{}},
{{MobType::Blaze, 5},{}},
{{MobType::Blaze, 1},{}},
{{MobType::Blaze, 2},{}},
{{MobType::Blaze, 3},{}},
{{MobType::Blaze, 4},{}},
{{MobType::Blaze, 5},{}},
{{MobType::Witch, 1},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
{{MobType::Witch, 2},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
{{MobType::Witch, 3},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
{{MobType::Witch, 4},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
{{MobType::Witch, 5},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
{{MobType::Witch, 1},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
{{MobType::Witch, 2},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
{{MobType::Witch, 3},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
{{MobType::Witch, 4},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
{{MobType::Witch, 5},{TowerType::Zeus, TowerType::Mage, TowerType::Poison}},
{{MobType::Slime, 1},{}},
{{MobType::Slime, 2},{}},
{{MobType::Slime, 3},{}},
{{MobType::Slime, 4},{}},
{{MobType::Slime, 5},{}},
{{MobType::Slime, 1},{}},
{{MobType::Slime, 2},{}},
{{MobType::Slime, 3},{}},
{{MobType::Slime, 4},{}},
{{MobType::Slime, 5},{}},
{{MobType::Giant, 1},{}},
{{MobType::Giant, 2},{}},
{{MobType::Giant, 3},{}},
{{MobType::Giant, 4},{}},
{{MobType::Giant, 5},{}},
{{MobType::Giant, 1},{}},
{{MobType::Giant, 2},{}},
{{MobType::Giant, 3},{}},
{{MobType::Giant, 4},{}},
{{MobType::Giant, 5},{}},
};
const TowerImmunities& GetMobTowerImmunities(MobType type, std::uint8_t level) {
return MobsTowerImmunities.at({ type, level });
return MobsTowerImmunities.at({ type, level });
}
static const std::map<MobKey, EffectImmunities> MobsEffectImmunities = {
{{MobType::Zombie, 1},{}},
{{MobType::Zombie, 2},{}},
{{MobType::Zombie, 3},{}},
{{MobType::Zombie, 4},{}},
{{MobType::Zombie, 5},{}},
{{MobType::Zombie, 1},{}},
{{MobType::Zombie, 2},{}},
{{MobType::Zombie, 3},{}},
{{MobType::Zombie, 4},{}},
{{MobType::Zombie, 5},{}},
{{MobType::Spider, 1},{}},
{{MobType::Spider, 2},{}},
{{MobType::Spider, 3},{}},
{{MobType::Spider, 4},{}},
{{MobType::Spider, 5},{}},
{{MobType::Spider, 1},{}},
{{MobType::Spider, 2},{}},
{{MobType::Spider, 3},{}},
{{MobType::Spider, 4},{}},
{{MobType::Spider, 5},{}},
{{MobType::Skeleton, 1},{}},
{{MobType::Skeleton, 2},{}},
{{MobType::Skeleton, 3},{}},
{{MobType::Skeleton, 4},{EffectType::Fire}},
{{MobType::Skeleton, 5},{EffectType::Fire}},
{{MobType::Skeleton, 1},{}},
{{MobType::Skeleton, 2},{}},
{{MobType::Skeleton, 3},{}},
{{MobType::Skeleton, 4},{EffectType::Fire}},
{{MobType::Skeleton, 5},{EffectType::Fire}},
{{MobType::Pigman, 1},{EffectType::Fire}},
{{MobType::Pigman, 2},{EffectType::Fire}},
{{MobType::Pigman, 3},{EffectType::Fire}},
{{MobType::Pigman, 4},{EffectType::Fire}},
{{MobType::Pigman, 5},{EffectType::Fire}},
{{MobType::Pigman, 1},{EffectType::Fire}},
{{MobType::Pigman, 2},{EffectType::Fire}},
{{MobType::Pigman, 3},{EffectType::Fire}},
{{MobType::Pigman, 4},{EffectType::Fire}},
{{MobType::Pigman, 5},{EffectType::Fire}},
{{MobType::Creeper, 1},{}},
{{MobType::Creeper, 2},{}},
{{MobType::Creeper, 3},{}},
{{MobType::Creeper, 4},{}},
{{MobType::Creeper, 5},{}},
{{MobType::Creeper, 1},{}},
{{MobType::Creeper, 2},{}},
{{MobType::Creeper, 3},{}},
{{MobType::Creeper, 4},{}},
{{MobType::Creeper, 5},{}},
{{MobType::Silverfish, 1},{}},
{{MobType::Silverfish, 2},{}},
{{MobType::Silverfish, 3},{}},
{{MobType::Silverfish, 4},{EffectType::Fire}},
{{MobType::Silverfish, 5},{EffectType::Fire}},
{{MobType::Silverfish, 1},{}},
{{MobType::Silverfish, 2},{}},
{{MobType::Silverfish, 3},{}},
{{MobType::Silverfish, 4},{EffectType::Fire}},
{{MobType::Silverfish, 5},{EffectType::Fire}},
{{MobType::Blaze, 1},{EffectType::Fire}},
{{MobType::Blaze, 2},{EffectType::Fire}},
{{MobType::Blaze, 3},{EffectType::Fire}},
{{MobType::Blaze, 4},{EffectType::Fire}},
{{MobType::Blaze, 5},{EffectType::Fire}},
{{MobType::Blaze, 1},{EffectType::Fire}},
{{MobType::Blaze, 2},{EffectType::Fire}},
{{MobType::Blaze, 3},{EffectType::Fire}},
{{MobType::Blaze, 4},{EffectType::Fire}},
{{MobType::Blaze, 5},{EffectType::Fire}},
{{MobType::Witch, 1},{}},
{{MobType::Witch, 2},{}},
{{MobType::Witch, 3},{}},
{{MobType::Witch, 4},{}},
{{MobType::Witch, 5},{}},
{{MobType::Witch, 1},{}},
{{MobType::Witch, 2},{}},
{{MobType::Witch, 3},{}},
{{MobType::Witch, 4},{}},
{{MobType::Witch, 5},{}},
{{MobType::Slime, 1},{}},
{{MobType::Slime, 2},{}},
{{MobType::Slime, 3},{}},
{{MobType::Slime, 4},{EffectType::Fire}},
{{MobType::Slime, 5},{EffectType::Fire}},
{{MobType::Slime, 1},{}},
{{MobType::Slime, 2},{}},
{{MobType::Slime, 3},{}},
{{MobType::Slime, 4},{EffectType::Fire}},
{{MobType::Slime, 5},{EffectType::Fire}},
{{MobType::Giant, 1},{EffectType::Stun}},
{{MobType::Giant, 2},{EffectType::Stun}},
{{MobType::Giant, 3},{EffectType::Stun}},
{{MobType::Giant, 4},{EffectType::Stun}},
{{MobType::Giant, 5},{EffectType::Stun}},
{{MobType::Giant, 1},{EffectType::Stun}},
{{MobType::Giant, 2},{EffectType::Stun}},
{{MobType::Giant, 3},{EffectType::Stun}},
{{MobType::Giant, 4},{EffectType::Stun}},
{{MobType::Giant, 5},{EffectType::Stun}},
};
const EffectImmunities& GetMobEffectImmunities(MobType type, std::uint8_t level) {
return MobsEffectImmunities.at({ type, level });
return MobsEffectImmunities.at({ type, level });
}
MobPtr MobFactory::CreateMob(MobID mobId, MobType mobType, std::uint8_t mobLevel, PlayerID mobSender) {
using MobCreator = std::function<std::shared_ptr<Mob>(MobID, std::uint8_t, PlayerID)>;
using MobCreator = std::function<std::shared_ptr<Mob>(MobID, std::uint8_t, PlayerID)>;
static const std::map<MobType, MobCreator> mobFactory = {
{MobType::Zombie, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Zombie>(id, level, sender);} },
{MobType::Spider, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Spider>(id, level, sender);} },
{MobType::Skeleton, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Skeleton>(id, level, sender);} },
{MobType::Pigman, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<PigMan>(id, level, sender);} },
{MobType::Creeper, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Creeper>(id, level, sender);} },
{MobType::Silverfish, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Silverfish>(id, level, sender);} },
{MobType::Blaze, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Blaze>(id, level, sender);} },
{MobType::Witch, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Witch>(id, level, sender);} },
{MobType::Slime, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Slime>(id, level, sender);} },
{MobType::Giant, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Giant>(id, level, sender);} },
};
static const std::map<MobType, MobCreator> mobFactory = {
{MobType::Zombie, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Zombie>(id, level, sender);} },
{MobType::Spider, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Spider>(id, level, sender);} },
{MobType::Skeleton, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Skeleton>(id, level, sender);} },
{MobType::Pigman, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<PigMan>(id, level, sender);} },
{MobType::Creeper, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Creeper>(id, level, sender);} },
{MobType::Silverfish, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Silverfish>(id, level, sender);} },
{MobType::Blaze, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Blaze>(id, level, sender);} },
{MobType::Witch, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Witch>(id, level, sender);} },
{MobType::Slime, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Slime>(id, level, sender);} },
{MobType::Giant, [](MobID id, std::uint8_t level, PlayerID sender) -> MobPtr {return std::make_shared<Giant>(id, level, sender);} },
};
return mobFactory.at(mobType)(mobId, mobLevel, mobSender);
return mobFactory.at(mobType)(mobId, mobLevel, mobSender);
}
std::string MobFactory::GetMobName(MobType type) {
switch (type) {
case MobType::Zombie:
return "Zombie";
case MobType::Spider:
return "Spider";
case MobType::Skeleton:
return "Skeleton";
case MobType::Pigman:
return "Pigman";
case MobType::Creeper:
return "Creeper";
case MobType::Silverfish:
return "Silverfish";
case MobType::Blaze:
return "Blaze";
case MobType::Witch:
return "Witch";
case MobType::Slime:
return "Slime";
case MobType::Giant:
return "Giant";
default:
return "Unknow";
}
switch (type) {
case MobType::Zombie:
return "Zombie";
case MobType::Spider:
return "Spider";
case MobType::Skeleton:
return "Skeleton";
case MobType::Pigman:
return "Pigman";
case MobType::Creeper:
return "Creeper";
case MobType::Silverfish:
return "Silverfish";
case MobType::Blaze:
return "Blaze";
case MobType::Witch:
return "Witch";
case MobType::Slime:
return "Slime";
case MobType::Giant:
return "Giant";
default:
return "Unknow";
}
}
} // namespace game

View File

@@ -8,19 +8,19 @@ namespace game {
Team::Team(TeamColor color) : m_Color(color), m_TeamCastle(this) {}
void Team::AddPlayer(Player* newPlayer) {
m_Players.push_back(newPlayer);
m_Players.push_back(newPlayer);
}
void Team::RemovePlayer(const Player* player) {
m_Players.erase(std::find(m_Players.begin(), m_Players.end(), player));
m_Players.erase(std::find(m_Players.begin(), m_Players.end(), player));
}
TeamColor Team::GetColor() const {
return m_Color;
return m_Color;
}
std::uint8_t Team::GetPlayerCount() const {
return m_Players.size();
return m_Players.size();
}

View File

@@ -7,118 +7,118 @@ namespace td {
namespace game {
bool Tower::IsMobInRange(MobPtr mob) {
if (mob->IsDead())
return false;
return mob->CollidesWith(*this);
if (mob->IsDead())
return false;
return mob->CollidesWith(*this);
}
const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
// // rate damage range
{{TowerType::Archer, {1, TowerPath::Base}}, {2, 5, 10}},
// // rate damage range
{{TowerType::Archer, {1, TowerPath::Base}}, {2, 5, 10}},
{{TowerType::Archer, {2, TowerPath::Top}}, {1, 0, 12}},
{{TowerType::Archer, {3, TowerPath::Top}}, {1, 0, 13}},
{{TowerType::Archer, {4, TowerPath::Top}}, {0.8, 0, 15}},
{{TowerType::Archer, {2, TowerPath::Top}}, {1, 0, 12}},
{{TowerType::Archer, {3, TowerPath::Top}}, {1, 0, 13}},
{{TowerType::Archer, {4, TowerPath::Top}}, {0.8, 0, 15}},
{{TowerType::Archer, {2, TowerPath::Bottom}}, {2, 10, 12}},
{{TowerType::Archer, {3, TowerPath::Bottom}}, {2, 10, 13}},
{{TowerType::Archer, {4, TowerPath::Bottom}}, {2, 10, 15}},
{{TowerType::Archer, {2, TowerPath::Bottom}}, {2, 10, 12}},
{{TowerType::Archer, {3, TowerPath::Bottom}}, {2, 10, 13}},
{{TowerType::Archer, {4, TowerPath::Bottom}}, {2, 10, 15}},
//-----------------------------------------------------------------
//-----------------------------------------------------------------
{{TowerType::Ice, {1, TowerPath::Base}}, {1, 0, 10}},
{{TowerType::Ice, {2, TowerPath::Base}}, {1, 0, 12}},
{{TowerType::Ice, {3, TowerPath::Base}}, {1, 0, 13}},
{{TowerType::Ice, {4, TowerPath::Base}}, {1, 1, 15}},
{{TowerType::Ice, {1, TowerPath::Base}}, {1, 0, 10}},
{{TowerType::Ice, {2, TowerPath::Base}}, {1, 0, 12}},
{{TowerType::Ice, {3, TowerPath::Base}}, {1, 0, 13}},
{{TowerType::Ice, {4, TowerPath::Base}}, {1, 1, 15}},
//-----------------------------------------------------------------
//-----------------------------------------------------------------
{{TowerType::Sorcerer, {1, TowerPath::Base}}, {5, 0, 10}},
{{TowerType::Sorcerer, {2, TowerPath::Base}}, {4, 0, 12}},
{{TowerType::Sorcerer, {1, TowerPath::Base}}, {5, 0, 10}},
{{TowerType::Sorcerer, {2, TowerPath::Base}}, {4, 0, 12}},
{{TowerType::Sorcerer, {3, TowerPath::Top}}, {4, 0, 14}},
{{TowerType::Sorcerer, {4, TowerPath::Top}}, {4, 0, 15}},
{{TowerType::Sorcerer, {3, TowerPath::Top}}, {4, 0, 14}},
{{TowerType::Sorcerer, {4, TowerPath::Top}}, {4, 0, 15}},
{{TowerType::Sorcerer, {3, TowerPath::Bottom}}, {4, 0, 14}},
{{TowerType::Sorcerer, {4, TowerPath::Bottom}}, {4, 0, 15}},
{{TowerType::Sorcerer, {3, TowerPath::Bottom}}, {4, 0, 14}},
{{TowerType::Sorcerer, {4, TowerPath::Bottom}}, {4, 0, 15}},
//-----------------------------------------------------------------
//-----------------------------------------------------------------
{{TowerType::Zeus, {1, TowerPath::Base}}, {5, 0, 10}},
{{TowerType::Zeus, {2, TowerPath::Base}}, {4, 0, 12}},
{{TowerType::Zeus, {1, TowerPath::Base}}, {5, 0, 10}},
{{TowerType::Zeus, {2, TowerPath::Base}}, {4, 0, 12}},
{{TowerType::Zeus, {3, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Zeus, {4, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Zeus, {3, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Zeus, {4, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Zeus, {3, TowerPath::Bottom}}, {1.2, 0, 14}},
{{TowerType::Zeus, {4, TowerPath::Bottom}}, {0.8, 0, 15}},
{{TowerType::Zeus, {3, TowerPath::Bottom}}, {1.2, 0, 14}},
{{TowerType::Zeus, {4, TowerPath::Bottom}}, {0.8, 0, 15}},
//-----------------------------------------------------------------
//-----------------------------------------------------------------
{{TowerType::Mage, {1, TowerPath::Base}}, {5, 0, 10}},
{{TowerType::Mage, {2, TowerPath::Base}}, {4, 0, 12}},
{{TowerType::Mage, {3, TowerPath::Base}}, {3, 0, 13}},
{{TowerType::Mage, {4, TowerPath::Base}}, {1, 30, 15}},
{{TowerType::Mage, {1, TowerPath::Base}}, {5, 0, 10}},
{{TowerType::Mage, {2, TowerPath::Base}}, {4, 0, 12}},
{{TowerType::Mage, {3, TowerPath::Base}}, {3, 0, 13}},
{{TowerType::Mage, {4, TowerPath::Base}}, {1, 30, 15}},
//-----------------------------------------------------------------
//-----------------------------------------------------------------
{{TowerType::Artillery, {1, TowerPath::Base}}, {7, 0, 10}},
{{TowerType::Artillery, {2, TowerPath::Base}}, {7, 0, 12}},
{{TowerType::Artillery, {1, TowerPath::Base}}, {7, 0, 10}},
{{TowerType::Artillery, {2, TowerPath::Base}}, {7, 0, 12}},
{{TowerType::Artillery, {3, TowerPath::Top}}, {7, 0, 13}},
{{TowerType::Artillery, {4, TowerPath::Top}}, {7, 0, 15}},
{{TowerType::Artillery, {3, TowerPath::Top}}, {7, 0, 13}},
{{TowerType::Artillery, {4, TowerPath::Top}}, {7, 0, 15}},
{{TowerType::Artillery, {3, TowerPath::Bottom}}, {5, 0, 13}},
{{TowerType::Artillery, {4, TowerPath::Bottom}}, {4, 0, 15}},
{{TowerType::Artillery, {3, TowerPath::Bottom}}, {5, 0, 13}},
{{TowerType::Artillery, {4, TowerPath::Bottom}}, {4, 0, 15}},
//-----------------------------------------------------------------
//-----------------------------------------------------------------
{{TowerType::Quake, {1, TowerPath::Base}}, {5, 5, 10}},
{{TowerType::Quake, {2, TowerPath::Base}}, {4, 7, 12}},
{{TowerType::Quake, {3, TowerPath::Base}}, {3, 9, 13}},
{{TowerType::Quake, {4, TowerPath::Base}}, {2, 11, 15}},
{{TowerType::Quake, {1, TowerPath::Base}}, {5, 5, 10}},
{{TowerType::Quake, {2, TowerPath::Base}}, {4, 7, 12}},
{{TowerType::Quake, {3, TowerPath::Base}}, {3, 9, 13}},
{{TowerType::Quake, {4, TowerPath::Base}}, {2, 11, 15}},
//-----------------------------------------------------------------
//-----------------------------------------------------------------
{{TowerType::Poison, {1, TowerPath::Base}}, {5, 0, 10}},
{{TowerType::Poison, {2, TowerPath::Base}}, {5, 0, 12}},
{{TowerType::Poison, {1, TowerPath::Base}}, {5, 0, 10}},
{{TowerType::Poison, {2, TowerPath::Base}}, {5, 0, 12}},
{{TowerType::Poison, {3, TowerPath::Top}}, {6, 0, 13}},
{{TowerType::Poison, {4, TowerPath::Top}}, {5, 0, 15}},
{{TowerType::Poison, {3, TowerPath::Top}}, {6, 0, 13}},
{{TowerType::Poison, {4, TowerPath::Top}}, {5, 0, 15}},
{{TowerType::Poison, {3, TowerPath::Bottom}}, {5, 10, 13}},
{{TowerType::Poison, {4, TowerPath::Bottom}}, {6, 20, 15}},
{{TowerType::Poison, {3, TowerPath::Bottom}}, {5, 10, 13}},
{{TowerType::Poison, {4, TowerPath::Bottom}}, {6, 20, 15}},
//-----------------------------------------------------------------
//-----------------------------------------------------------------
{{TowerType::Leach, {1, TowerPath::Base}}, {0, 0, 0}},
{{TowerType::Leach, {2, TowerPath::Base}}, {0, 0, 0}},
{{TowerType::Leach, {3, TowerPath::Base}}, {0, 0, 0}},
{{TowerType::Leach, {1, TowerPath::Base}}, {0, 0, 0}},
{{TowerType::Leach, {2, TowerPath::Base}}, {0, 0, 0}},
{{TowerType::Leach, {3, TowerPath::Base}}, {0, 0, 0}},
//-----------------------------------------------------------------
//-----------------------------------------------------------------
{{TowerType::Turret, {1, TowerPath::Base}}, {0.5, 0, 0}},
{{TowerType::Turret, {1, TowerPath::Base}}, {0.5, 0, 0}},
{{TowerType::Turret, {2, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Turret, {3, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Turret, {2, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Turret, {3, TowerPath::Top}}, {0, 0, 0}},
{{TowerType::Turret, {2, TowerPath::Bottom}}, {0, 0, 0}},
{{TowerType::Turret, {3, TowerPath::Bottom}}, {0, 0, 0}},
{{TowerType::Turret, {2, TowerPath::Bottom}}, {0, 0, 0}},
{{TowerType::Turret, {3, TowerPath::Bottom}}, {0, 0, 0}},
//-----------------------------------------------------------------
//-----------------------------------------------------------------
{{TowerType::Necromancer, {1, TowerPath::Base}}, {2, 0, 11}},
{{TowerType::Necromancer, {2, TowerPath::Base}}, {1, 0, 14}},
{{TowerType::Necromancer, {1, TowerPath::Base}}, {2, 0, 11}},
{{TowerType::Necromancer, {2, TowerPath::Base}}, {1, 0, 14}},
{{TowerType::Necromancer, {3, TowerPath::Top}}, {1, 0, 15}},
{{TowerType::Necromancer, {3, TowerPath::Top}}, {1, 0, 15}},
{{TowerType::Necromancer, {3, TowerPath::Bottom}}, {0, 30, 0}},
{{TowerType::Necromancer, {3, TowerPath::Bottom}}, {0, 30, 0}},
};
const TowerStats* GetTowerStats(TowerType type, TowerLevel level) {
auto it = TowerConstants.find({ type, level });
if (it == TowerConstants.end()) return nullptr;
return &it->second;
auto it = TowerConstants.find({ type, level });
if (it == TowerConstants.end()) return nullptr;
return &it->second;
}
@@ -126,21 +126,21 @@ const TowerStats* GetTowerStats(TowerType type, TowerLevel level) {
static const std::map<TowerType, TowerInfo> TowerInfoConstants = {
{TowerType::Archer, {"Archer", "Shoot projectiles", false}},
{TowerType::Artillery, {"Artillery", "Explosion", false}},
{TowerType::Ice, {"Ice", "Slow down enemies", false}},
{TowerType::Leach, {"Leach", "Shoot projectiles", true}},
{TowerType::Mage, {"Mage", "Set enemies on fire", false}},
{TowerType::Necromancer, {"Necromancer", "Summon troops", true}},
{TowerType::Poison, {"Poison", "Poison enemies", false}},
{TowerType::Quake, {"Quake", "Shoot projectiles", false}},
{TowerType::Sorcerer, {"Sorcerer", "Summon friendly troops", false}},
{TowerType::Turret, {"Turret", "Shoot arrow very fast", true}},
{TowerType::Zeus, {"Zeus", "Strike lightning", false}},
{TowerType::Archer, {"Archer", "Shoot projectiles", false}},
{TowerType::Artillery, {"Artillery", "Explosion", false}},
{TowerType::Ice, {"Ice", "Slow down enemies", false}},
{TowerType::Leach, {"Leach", "Shoot projectiles", true}},
{TowerType::Mage, {"Mage", "Set enemies on fire", false}},
{TowerType::Necromancer, {"Necromancer", "Summon troops", true}},
{TowerType::Poison, {"Poison", "Poison enemies", false}},
{TowerType::Quake, {"Quake", "Shoot projectiles", false}},
{TowerType::Sorcerer, {"Sorcerer", "Summon friendly troops", false}},
{TowerType::Turret, {"Turret", "Shoot arrow very fast", true}},
{TowerType::Zeus, {"Zeus", "Strike lightning", false}},
};
const TowerInfo& GetTowerInfo(TowerType type) {
return TowerInfoConstants.at(type);
return TowerInfoConstants.at(type);
}
@@ -152,168 +152,54 @@ namespace TowerFactory {
using TowerCreator = std::function<std::shared_ptr<Tower>(TowerID, std::int32_t, std::int32_t, PlayerID)>;
static const std::map<TowerType, TowerCreator> towerFactory = {
{TowerType::Archer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArcherTower>(id, x, y , builder);} },
{TowerType::Artillery, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArtilleryTower>(id, x, y , builder);} },
{TowerType::Ice, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<IceTower>(id, x, y , builder);} },
{TowerType::Mage, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<MageTower>(id, x, y , builder);} },
{TowerType::Poison, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<PoisonTower>(id, x, y , builder);} },
{TowerType::Quake, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<QuakeTower>(id, x, y , builder);} },
{TowerType::Sorcerer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<SorcererTower>(id, x, y , builder);} },
{TowerType::Zeus, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ZeusTower>(id, x, y , builder);} },
{TowerType::Leach, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<LeachTower>(id, x, y , builder);} },
{TowerType::Necromancer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<NecromancerTower>(id, x, y , builder);} },
{TowerType::Turret, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<TurretTower>(id, x, y , builder);} },
{TowerType::Archer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArcherTower>(id, x, y , builder);} },
{TowerType::Artillery, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ArtilleryTower>(id, x, y , builder);} },
{TowerType::Ice, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<IceTower>(id, x, y , builder);} },
{TowerType::Mage, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<MageTower>(id, x, y , builder);} },
{TowerType::Poison, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<PoisonTower>(id, x, y , builder);} },
{TowerType::Quake, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<QuakeTower>(id, x, y , builder);} },
{TowerType::Sorcerer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<SorcererTower>(id, x, y , builder);} },
{TowerType::Zeus, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<ZeusTower>(id, x, y , builder);} },
{TowerType::Leach, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<LeachTower>(id, x, y , builder);} },
{TowerType::Necromancer, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<NecromancerTower>(id, x, y , builder);} },
{TowerType::Turret, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<TurretTower>(id, x, y , builder);} },
};
TowerPtr CreateTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) {
return towerFactory.at(type)(id, x, y, builder);
return towerFactory.at(type)(id, x, y, builder);
}
std::string GetTowerName(TowerType type) {
switch (type) {
switch (type) {
case TowerType::Archer:
return "Archer";
case TowerType::Artillery:
return "Artillery";
case TowerType::Ice:
return "Ice";
case TowerType::Mage:
return "Mage";
case TowerType::Poison:
return "Poison";
case TowerType::Quake:
return "Quake";
case TowerType::Sorcerer:
return "Sorcerer";
case TowerType::Zeus:
return "Zeus";
case TowerType::Leach:
return "Leach";
case TowerType::Necromancer:
return "Necromancer";
case TowerType::Turret:
return "Turret";
default:
return "Unknow";
case TowerType::Archer:
return "Archer";
case TowerType::Artillery:
return "Artillery";
case TowerType::Ice:
return "Ice";
case TowerType::Mage:
return "Mage";
case TowerType::Poison:
return "Poison";
case TowerType::Quake:
return "Quake";
case TowerType::Sorcerer:
return "Sorcerer";
case TowerType::Zeus:
return "Zeus";
case TowerType::Leach:
return "Leach";
case TowerType::Necromancer:
return "Necromancer";
case TowerType::Turret:
return "Turret";
default:
return "Unknow";
}
}
}
} // namespace TowerFactory
void ArcherTower::Tick(std::uint64_t delta, World* world) {
if (m_Timer.Update(delta)) {
std::uint8_t arrowsShot = 0;
bool explosiveArrows = GetLevel().GetPath() == TowerPath::Bottom;
std::uint8_t arrows = explosiveArrows ? 2 : GetLevel().GetLevel();
for (MobPtr mob : world->GetMobList()) {
if (IsMobInRange(mob)) {
world->GetWorldNotifier().NotifyListeners(&WorldListener::OnArcherTowerShot, mob, this);
m_Timer.ApplyCooldown();
arrowsShot++;
if (arrowsShot >= arrows)
break;
}
}
}
}
void IceTower::Tick(std::uint64_t delta, World* world) {
if (m_Timer.Update(delta)) {
float damage = GetStats()->GetDamage();
for (MobPtr mob : world->GetMobList()) {
if (IsMobInRange(mob)) {
mob->AddEffect(EffectType::Slowness, 1, this); // slowness for 1s every second
if (damage > 0)
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, mob.get(), damage, this);
m_Timer.ApplyCooldown();
}
}
}
}
void MageTower::Tick(std::uint64_t delta, World* world) {
if (m_Timer.Update(delta)) {
for (MobPtr mob : world->GetMobList()) {
if (IsMobInRange(mob)) {
mob->AddEffect(EffectType::Fire, GetLevel().GetLevel() * 3, this);
m_Timer.ApplyCooldown();
}
}
}
}
void PoisonTower::Tick(std::uint64_t delta, World* world) {
if (m_Timer.Update(delta)) {
for (MobPtr mob : world->GetMobList()) {
if (IsMobInRange(mob)) {
if (GetLevel().GetPath() == TowerPath::Bottom) {
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, mob.get(), GetStats()->GetDamage(), this);
} else {
float durationSec;
switch (GetLevel().GetLevel()) {
case 1:
durationSec = 5;
break;
case 2:
durationSec = 15;
break;
case 3:
durationSec = 30;
break;
case 4:
durationSec = 1e10; // about 3 million hours. It should be enough
break;
default:
durationSec = 0; // how did we get there ?
break;
}
mob->AddEffect(EffectType::Poison, durationSec, this);
}
m_Timer.ApplyCooldown();
}
}
}
}
void QuakeTower::Tick(std::uint64_t delta, World* world) {
}
void ZeusTower::Tick(std::uint64_t delta, World* world) {
}
void ArtilleryTower::Tick(std::uint64_t delta, World* world) {
}
void SorcererTower::Tick(std::uint64_t delta, World* world) {
}
void LeachTower::Tick(std::uint64_t delta, World* world) {
}
void TurretTower::Tick(std::uint64_t delta, World* world) {
}
void NecromancerTower::Tick(std::uint64_t delta, World* world) {
}
} // namespace game
} // namespace td

View File

@@ -12,312 +12,312 @@ namespace td {
namespace game {
World::World(Game* game) : m_Game(game) {
GetWorldNotifier().BindListener(this);
GetMobNotifier().BindListener(this);
GetWorldNotifier().BindListener(this);
GetMobNotifier().BindListener(this);
}
TilePtr World::GetTile(std::int32_t x, std::int32_t y) const {
std::int16_t chunkX = x / Chunk::ChunkWidth;
std::int16_t chunkY = y / Chunk::ChunkHeight;
std::int16_t chunkX = x / Chunk::ChunkWidth;
std::int16_t chunkY = y / Chunk::ChunkHeight;
std::uint16_t subChunkX = std::abs(x % Chunk::ChunkWidth);
std::uint16_t subChunkY = std::abs(y % Chunk::ChunkHeight);
std::uint16_t subChunkX = std::abs(x % Chunk::ChunkWidth);
std::uint16_t subChunkY = std::abs(y % Chunk::ChunkHeight);
auto chunkIt = m_Chunks.find({ chunkX, chunkY });
if (chunkIt == m_Chunks.end())
return nullptr;
auto chunkIt = m_Chunks.find({ chunkX, chunkY });
if (chunkIt == m_Chunks.end())
return nullptr;
ChunkPtr chunk = chunkIt->second;
ChunkPtr chunk = chunkIt->second;
return GetTilePtr(chunk->GetTileIndex(subChunkY * Chunk::ChunkWidth + subChunkX));
return GetTilePtr(chunk->GetTileIndex(subChunkY * Chunk::ChunkWidth + subChunkX));
}
bool World::LoadMap(const protocol::WorldBeginDataPacket* worldHeader) {
m_TowerPlacePalette = worldHeader->GetTowerTilePalette();
m_WalkablePalette = worldHeader->GetWalkableTileColor();
m_DecorationPalette = worldHeader->GetDecorationPalette();
m_Background = worldHeader->GetBackgroundColor();
m_TowerPlacePalette = worldHeader->GetTowerTilePalette();
m_WalkablePalette = worldHeader->GetWalkableTileColor();
m_DecorationPalette = worldHeader->GetDecorationPalette();
m_Background = worldHeader->GetBackgroundColor();
GetRedTeam().GetSpawn() = worldHeader->GetRedSpawn();
GetBlueTeam().GetSpawn() = worldHeader->GetBlueSpawn();
GetRedTeam().GetSpawn() = worldHeader->GetRedSpawn();
GetBlueTeam().GetSpawn() = worldHeader->GetBlueSpawn();
m_SpawnColorPalette = worldHeader->GetSpawnPalette();
m_SpawnColorPalette = worldHeader->GetSpawnPalette();
GetRedTeam().GetCastle() = worldHeader->GetRedCastle();
GetRedTeam().GetCastle().SetTeam(&GetRedTeam());
GetRedTeam().GetCastle() = worldHeader->GetRedCastle();
GetRedTeam().GetCastle().SetTeam(&GetRedTeam());
GetBlueTeam().GetCastle() = worldHeader->GetBlueCastle();
GetBlueTeam().GetCastle().SetTeam(&GetBlueTeam());
GetBlueTeam().GetCastle() = worldHeader->GetBlueCastle();
GetBlueTeam().GetCastle().SetTeam(&GetBlueTeam());
m_TilePalette = worldHeader->GetTilePalette();
m_TilePalette = worldHeader->GetTilePalette();
return true;
return true;
}
bool World::LoadMap(const protocol::WorldDataPacket* worldData) {
m_Chunks = worldData->GetChunks();
return true;
m_Chunks = worldData->GetChunks();
return true;
}
bool World::LoadMapFromFile(const std::string& fileName) {
DataBuffer buffer;
if (!buffer.ReadFile(fileName)) {
utils::LOGE(utils::format("Failed to load map from file %s", fileName.c_str()));
return false;
}
DataBuffer buffer;
if (!buffer.ReadFile(fileName)) {
utils::LOGE(utils::format("Failed to load map from file %s", fileName.c_str()));
return false;
}
utils::LOG(utils::format("Read file : %s (File size : %u)", fileName.c_str(), buffer.GetSize()));
utils::LOG(utils::format("Read file : %s (File size : %u)", fileName.c_str(), buffer.GetSize()));
DataBuffer mapHeaderPacketBuffer = utils::Decompress(buffer);
DataBuffer mapDataPacketBuffer = utils::Decompress(buffer);
DataBuffer mapHeaderPacketBuffer = utils::Decompress(buffer);
DataBuffer mapDataPacketBuffer = utils::Decompress(buffer);
protocol::WorldBeginDataPacket headerPacket;
headerPacket.Deserialize(mapHeaderPacketBuffer);
protocol::WorldBeginDataPacket headerPacket;
headerPacket.Deserialize(mapHeaderPacketBuffer);
protocol::WorldDataPacket dataPacket;
dataPacket.Deserialize(mapDataPacketBuffer);
protocol::WorldDataPacket dataPacket;
dataPacket.Deserialize(mapDataPacketBuffer);
LoadMap(&headerPacket);
LoadMap(&dataPacket);
LoadMap(&headerPacket);
LoadMap(&dataPacket);
return true;
return true;
}
bool World::SaveMap(const std::string& fileName) const {
protocol::WorldBeginDataPacket headerPacket(this);
protocol::WorldDataPacket dataPacket(this);
protocol::WorldBeginDataPacket headerPacket(this);
protocol::WorldDataPacket dataPacket(this);
DataBuffer mapHeaderCompressed = utils::Compress(headerPacket.Serialize(false));
DataBuffer mapDataCompressed = utils::Compress(dataPacket.Serialize(false));
DataBuffer mapHeaderCompressed = utils::Compress(headerPacket.Serialize(false));
DataBuffer mapDataCompressed = utils::Compress(dataPacket.Serialize(false));
utils::LOG(utils::format("Header Packet Size : %u", mapHeaderCompressed.GetSize()));
utils::LOG(utils::format("World Data Packet Size : %u", mapDataCompressed.GetSize()));
utils::LOG(utils::format("Header Packet Size : %u", mapHeaderCompressed.GetSize()));
utils::LOG(utils::format("World Data Packet Size : %u", mapDataCompressed.GetSize()));
DataBuffer buffer = mapHeaderCompressed << mapDataCompressed;
utils::LOG(utils::format("Total Size : %u", buffer.GetSize()));
return buffer.WriteFile(fileName);
DataBuffer buffer = mapHeaderCompressed << mapDataCompressed;
utils::LOG(utils::format("Total Size : %u", buffer.GetSize()));
return buffer.WriteFile(fileName);
}
void World::Tick(std::uint64_t delta) {
if (m_Game->GetGameState() != GameState::Game) return;
if (m_Game->GetGameState() != GameState::Game) return;
TickMobs(delta);
for (TowerPtr tower : m_Towers) {
tower->Tick(delta, this);
}
CleanDeadMobs();
TickMobs(delta);
for (TowerPtr tower : m_Towers) {
tower->Tick(delta, this);
}
CleanDeadMobs();
}
void World::SpawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir) {
MobPtr mob = MobFactory::CreateMob(id, type, level, sender);
mob->SetCenter({ x, y });
mob->SetDirection(dir);
m_Mobs.push_back(mob);
GetMobNotifier().NotifyListeners(&MobListener::OnMobSpawn, mob.get());
MobPtr mob = MobFactory::CreateMob(id, type, level, sender);
mob->SetCenter({ x, y });
mob->SetDirection(dir);
m_Mobs.push_back(mob);
GetMobNotifier().NotifyListeners(&MobListener::OnMobSpawn, mob.get());
}
TowerPtr World::PlaceTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
TowerPtr tower = TowerFactory::CreateTower(type, id, x, y, builder);
m_Towers.push_back(tower);
return tower;
TowerPtr tower = TowerFactory::CreateTower(type, id, x, y, builder);
m_Towers.push_back(tower);
return tower;
}
TowerPtr World::RemoveTower(TowerID towerId) {
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerId](TowerPtr tower) { return tower->GetID() == towerId;});
if (it == m_Towers.end()) return nullptr;
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerId](TowerPtr tower) { return tower->GetID() == towerId;});
if (it == m_Towers.end()) return nullptr;
TowerPtr tower = *it;
TowerPtr tower = *it;
m_Towers.erase(it);
m_Towers.erase(it);
return tower;
return tower;
}
void World::TickMobs(std::uint64_t delta) {
for (MobPtr mob : m_Mobs) {
mob->Tick(delta, this);
}
for (MobPtr mob : m_Mobs) {
mob->Tick(delta, this);
}
}
const Color* World::GetTileColor(TilePtr tile) const {
switch (tile->GetType()) {
case TileType::Tower: {
TowerTile* towerTile = dynamic_cast<TowerTile*>(tile.get());
return &m_TowerPlacePalette[towerTile->color_palette_ref];
}
case TileType::Walk: {
return &m_WalkablePalette;
}
case TileType::Decoration: {
DecorationTile* towerTile = dynamic_cast<DecorationTile*>(tile.get());
return &m_DecorationPalette[towerTile->color_palette_ref];
break;
}
default: {
return nullptr;
}
}
return nullptr;
switch (tile->GetType()) {
case TileType::Tower: {
TowerTile* towerTile = dynamic_cast<TowerTile*>(tile.get());
return &m_TowerPlacePalette[towerTile->color_palette_ref];
}
case TileType::Walk: {
return &m_WalkablePalette;
}
case TileType::Decoration: {
DecorationTile* towerTile = dynamic_cast<DecorationTile*>(tile.get());
return &m_DecorationPalette[towerTile->color_palette_ref];
break;
}
default: {
return nullptr;
}
}
return nullptr;
}
bool World::CanPlaceLittleTower(const Vec2f& worldPos, PlayerID playerID) const {
TilePtr tile = GetTile(worldPos.x, worldPos.y);
const Player& player = m_Game->GetPlayers()[playerID];
TilePtr tile = GetTile(worldPos.x, worldPos.y);
const Player& player = m_Game->GetPlayers()[playerID];
if (tile == nullptr) {
return false;
}
if (tile == nullptr) {
return false;
}
if (tile->GetType() == game::TileType::Tower) {
const TowerTile* towerTile = dynamic_cast<TowerTile*>(tile.get());
if (towerTile->team_owner != player.GetTeamColor())
return false;
for (int x = -1; x < 2; x++) {
for (int y = -1; y < 2; y++) {
game::TilePtr adjacentTile = GetTile(worldPos.x + x, worldPos.y + y);
if (adjacentTile == nullptr || adjacentTile->GetType() != game::TileType::Tower || GetTower({ worldPos.x + x, worldPos.y + y }) != nullptr) {
return false;
}
}
}
return true;
}
if (tile->GetType() == game::TileType::Tower) {
const TowerTile* towerTile = dynamic_cast<TowerTile*>(tile.get());
if (towerTile->team_owner != player.GetTeamColor())
return false;
for (int x = -1; x < 2; x++) {
for (int y = -1; y < 2; y++) {
game::TilePtr adjacentTile = GetTile(worldPos.x + x, worldPos.y + y);
if (adjacentTile == nullptr || adjacentTile->GetType() != game::TileType::Tower || GetTower({ worldPos.x + x, worldPos.y + y }) != nullptr) {
return false;
}
}
}
return true;
}
return false;
return false;
}
bool World::CanPlaceBigTower(const Vec2f& worldPos, PlayerID playerID) const {
if (!CanPlaceLittleTower(worldPos, playerID)) return false;
if (!CanPlaceLittleTower(worldPos, playerID)) return false;
TilePtr tile = GetTile(worldPos.x, worldPos.y);
const Player& player = m_Game->GetPlayers()[playerID];
TilePtr tile = GetTile(worldPos.x, worldPos.y);
const Player& player = m_Game->GetPlayers()[playerID];
if (tile == nullptr) {
return false;
}
if (tile == nullptr) {
return false;
}
if (tile->GetType() == game::TileType::Tower) {
const TowerTile* towerTile = dynamic_cast<const TowerTile*>(tile.get());
if (towerTile->team_owner != player.GetTeamColor())
return false;
for (int x = -2; x < 3; x++) {
for (int y = -2; y < 3; y++) {
game::TilePtr adjacentTile = GetTile(worldPos.x + x, worldPos.y + y);
if (adjacentTile == nullptr || adjacentTile->GetType() != game::TileType::Tower || GetTower({ worldPos.x + x, worldPos.y + y }) != nullptr) {
return false;
}
}
}
return true;
}
if (tile->GetType() == game::TileType::Tower) {
const TowerTile* towerTile = dynamic_cast<const TowerTile*>(tile.get());
if (towerTile->team_owner != player.GetTeamColor())
return false;
for (int x = -2; x < 3; x++) {
for (int y = -2; y < 3; y++) {
game::TilePtr adjacentTile = GetTile(worldPos.x + x, worldPos.y + y);
if (adjacentTile == nullptr || adjacentTile->GetType() != game::TileType::Tower || GetTower({ worldPos.x + x, worldPos.y + y }) != nullptr) {
return false;
}
}
}
return true;
}
return false;
return false;
}
void World::CleanDeadMobs() {
// safely remove mobs when unused
for (std::size_t i = 0; i < m_Mobs.size(); i++) {
MobPtr mob = m_Mobs[i];
if (mob->IsDead()) {
m_Mobs.erase(m_Mobs.begin() + static_cast<int>(i));
}
}
// safely remove mobs when unused
for (std::size_t i = 0; i < m_Mobs.size(); i++) {
MobPtr mob = m_Mobs[i];
if (mob->IsDead()) {
m_Mobs.erase(m_Mobs.begin() + static_cast<int>(i));
}
}
}
TowerPtr World::GetTower(const Vec2f& position) const {
for (TowerPtr tower : m_Towers) {
if (tower->GetSize() == TowerSize::Big) {
if (tower->GetCenterX() - 2.5f < position.x && tower->GetCenterX() + 2.5f > position.x &&
tower->GetCenterY() - 2.5f < position.y && tower->GetCenterY() + 2.5f > position.y) {
return tower;
}
} else { // little tower
if (tower->GetCenterX() - 1.5f < position.x && tower->GetCenterX() + 1.5f > position.x &&
tower->GetCenterY() - 1.5f < position.y && tower->GetCenterY() + 1.5f > position.y) {
return tower;
}
}
}
return nullptr;
for (TowerPtr tower : m_Towers) {
if (tower->GetSize() == TowerSize::Big) {
if (tower->GetCenterX() - 2.5f < position.x && tower->GetCenterX() + 2.5f > position.x &&
tower->GetCenterY() - 2.5f < position.y && tower->GetCenterY() + 2.5f > position.y) {
return tower;
}
} else { // little tower
if (tower->GetCenterX() - 1.5f < position.x && tower->GetCenterX() + 1.5f > position.x &&
tower->GetCenterY() - 1.5f < position.y && tower->GetCenterY() + 1.5f > position.y) {
return tower;
}
}
}
return nullptr;
}
TowerPtr World::GetTowerById(TowerID towerID) {
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerID](TowerPtr tower) { return tower->GetID() == towerID;});
if (it == m_Towers.end()) return nullptr;
return *it;
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerID](TowerPtr tower) { return tower->GetID() == towerID;});
if (it == m_Towers.end()) return nullptr;
return *it;
}
void World::OnArcherTowerShot(MobPtr tarGet, ArcherTower* shooter) {
bool fireArrows = shooter->GetLevel().GetPath() == TowerPath::Bottom;
bool explosiveArrows = shooter->GetLevel().GetLevel() == 4 && fireArrows;
bool fireArrows = shooter->GetLevel().GetPath() == TowerPath::Bottom;
bool explosiveArrows = shooter->GetLevel().GetLevel() == 4 && fireArrows;
GetWorldNotifier().NotifyListeners(&WorldListener::OnArrowShot, tarGet, fireArrows, shooter);
if (explosiveArrows) {
GetWorldNotifier().NotifyListeners(&WorldListener::OnExplosion, utils::shape::Circle{ tarGet->GetCenterX(), tarGet->GetCenterY(), ArcherTower::ExplosionRadius }, shooter->GetStats()->GetDamage(), shooter);
}
GetWorldNotifier().NotifyListeners(&WorldListener::OnArrowShot, tarGet, fireArrows, shooter);
if (explosiveArrows) {
GetWorldNotifier().NotifyListeners(&WorldListener::OnExplosion, utils::shape::Circle{ tarGet->GetCenterX(), tarGet->GetCenterY(), ArcherTower::ExplosionRadius }, shooter->GetStats()->GetDamage(), shooter);
}
}
void World::OnArrowShot(MobPtr tarGet, bool fireArrow, Tower* shooter) {
GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, tarGet.get(), shooter->GetStats()->GetDamage(), shooter);
if (fireArrow) {
tarGet->AddEffect(EffectType::Fire, ArcherTower::FireDurationSec, shooter);
}
GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, tarGet.get(), shooter->GetStats()->GetDamage(), shooter);
if (fireArrow) {
tarGet->AddEffect(EffectType::Fire, ArcherTower::FireDurationSec, shooter);
}
}
void World::OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {
for (MobPtr mob : m_Mobs) {
if (mob->IsAlive() && mob->CollidesWith(explosion)) {
// linear distance damage reduction
float explosionDamage = mob->Distance(explosion) / explosion.GetRadius() * centerDamage;
GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, mob.get(), explosionDamage, shooter);
}
}
for (MobPtr mob : m_Mobs) {
if (mob->IsAlive() && mob->CollidesWith(explosion)) {
// linear distance damage reduction
float explosionDamage = mob->Distance(explosion) / explosion.GetRadius() * centerDamage;
GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, mob.get(), explosionDamage, shooter);
}
}
}
void World::OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {
enemyCastle->Damage(damage);
if (enemyCastle->GetLife() <= 0) {
m_Game->NotifyListeners(&GameListener::OnGameEnd);
}
enemyCastle->Damage(damage);
if (enemyCastle->GetLife() <= 0) {
m_Game->NotifyListeners(&GameListener::OnGameEnd);
}
}
void World::OnMobDamage(Mob* tarGet, float damage, Tower* source) {
tarGet->Damage(damage, source);
if (tarGet->IsDead()) {
GetMobNotifier().NotifyListeners(&MobListener::OnMobDie, tarGet);
}
tarGet->Damage(damage, source);
if (tarGet->IsDead()) {
GetMobNotifier().NotifyListeners(&MobListener::OnMobDie, tarGet);
}
}
Team& World::GetRedTeam() {
return m_Game->GetRedTeam();
return m_Game->GetRedTeam();
}
const Team& World::GetRedTeam() const {
return m_Game->GetRedTeam();
return m_Game->GetRedTeam();
}
Team& World::GetBlueTeam() {
return m_Game->GetBlueTeam();
return m_Game->GetBlueTeam();
}
const Team& World::GetBlueTeam() const {
return m_Game->GetBlueTeam();
return m_Game->GetBlueTeam();
}
Team& World::GetTeam(TeamColor team) {
return m_Game->GetTeam(team);
return m_Game->GetTeam(team);
}
const Team& World::GetTeam(TeamColor team) const {
return m_Game->GetTeam(team);
return m_Game->GetTeam(team);
}
const Player* World::GetPlayerById(PlayerID id) const {
return m_Game->GetPlayerById(id);
return m_Game->GetPlayerById(id);
}
const TeamList& World::GetTeams() const {
return m_Game->GetTeams();
return m_Game->GetTeams();
}
} // namespace game

View File

@@ -5,73 +5,73 @@ namespace td {
namespace client {
bool Client::Connect(const network::IPAddresses& addresses, std::uint16_t port) {
for (const network::IPAddress& address : addresses) {
if (address.IsValid() && m_Connexion.Connect(address.ToString(), port)) {
m_Connected = true;
return true;
}
}
utils::LOGE("Failed to connect !");
return false;
for (const network::IPAddress& address : addresses) {
if (address.IsValid() && m_Connexion.Connect(address.ToString(), port)) {
m_Connected = true;
return true;
}
}
utils::LOGE("Failed to connect !");
return false;
}
void Client::SelectTeam(game::TeamColor team) {
if (!m_Connected)
return;
if (!m_Connected)
return;
protocol::SelectTeamPacket packet(team);
m_Connexion.SendPacket(&packet);
protocol::SelectTeamPacket packet(team);
m_Connexion.SendPacket(&packet);
}
void Client::CloseConnection() {
if (!m_Connected)
return;
if (!m_Connected)
return;
m_Connected = false;
m_Connected = false;
protocol::DisconnectPacket packet;
m_Connexion.SendPacket(&packet);
protocol::DisconnectPacket packet;
m_Connexion.SendPacket(&packet);
}
void Client::Tick(std::uint64_t delta) {
if (!m_Connected)
return;
m_Connected = m_Connexion.UpdateSocket();
if (!m_Connected) {
utils::LOG(utils::format("Disconnected ! (Reason : %s)", m_Connexion.GetDisconnectReason().c_str()));
Reset();
} else {
m_Game->Tick(delta);
}
if (!m_Connected)
return;
m_Connected = m_Connexion.UpdateSocket();
if (!m_Connected) {
utils::LOG(utils::format("Disconnected ! (Reason : %s)", m_Connexion.GetDisconnectReason().c_str()));
Reset();
} else {
m_Game->Tick(delta);
}
}
void Client::Render() {
m_Game->RenderWorld();
m_Game->RenderWorld();
}
void Client::Reset() {
m_Game.reset(0);
m_Game = std::make_unique<ClientGame>(this);
m_Game.reset(0);
m_Game = std::make_unique<ClientGame>(this);
}
void Client::SendMobs(const std::vector<protocol::MobSend>& mobSends) {
protocol::SendMobsPacket packet(mobSends);
m_Connexion.SendPacket(&packet);
protocol::SendMobsPacket packet(mobSends);
m_Connexion.SendPacket(&packet);
}
void Client::PlaceTower(game::TowerType type, const Vec2f& position) {
protocol::PlaceTowerPacket packet(position.x, position.y, type);
m_Connexion.SendPacket(&packet);
protocol::PlaceTowerPacket packet(position.x, position.y, type);
m_Connexion.SendPacket(&packet);
}
void Client::UpgradeTower(game::TowerID tower, game::TowerLevel level) {
protocol::UpgradeTowerPacket packet(tower, level);
m_Connexion.SendPacket(&packet);
protocol::UpgradeTowerPacket packet(tower, level);
m_Connexion.SendPacket(&packet);
}
void Client::RemoveTower(game::TowerID tower) {
protocol::RemoveTowerPacket packet(tower);
m_Connexion.SendPacket(&packet);
protocol::RemoveTowerPacket packet(tower);
m_Connexion.SendPacket(&packet);
}
} // namespace client

View File

@@ -5,43 +5,44 @@ namespace td {
namespace client {
ClientConnexion::ClientConnexion() : Connexion(&m_Dispatcher), m_ServerTPS(0) {
RegisterHandlers();
RegisterHandlers();
}
void ClientConnexion::RegisterHandlers() {
GetDispatcher()->RegisterHandler(protocol::PacketType::KeepAlive, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::ConnectionInfo, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::ServerTps, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::KeepAlive, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::ConnectionInfo, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::ServerTps, this);
}
void ClientConnexion::HandlePacket(const protocol::KeepAlivePacket* packet) {
protocol::KeepAlivePacket keepAlivePacket(packet->GetAliveID());
SendPacket(&keepAlivePacket);
protocol::KeepAlivePacket keepAlivePacket(packet->GetAliveID());
SendPacket(&keepAlivePacket);
}
void ClientConnexion::HandlePacket(const protocol::ConnexionInfoPacket* packet) {
m_ConnectionID = packet->GetConnectionID();
Login();
m_ConnectionID = packet->GetConnectionID();
Login();
}
void ClientConnexion::HandlePacket(const protocol::ServerTpsPacket* packet) {
m_ServerTPS = packet->GetTPS();
m_Ping = utils::GetTime() - packet->GetPacketSendTime();
m_ServerTPS = packet->GetTPS();
m_ServerMSPT = packet->GetMSPT();
m_Ping = utils::GetTime() - packet->GetPacketSendTime();
}
void ClientConnexion::Login() {
td::protocol::PlayerLoginPacket loginPacket("Persson" + std::to_string(m_ConnectionID));
SendPacket(&loginPacket);
td::protocol::PlayerLoginPacket loginPacket("Persson" + std::to_string(m_ConnectionID));
SendPacket(&loginPacket);
}
bool ClientConnexion::UpdateSocket() {
return Connexion::UpdateSocket();
return Connexion::UpdateSocket();
}
void ClientConnexion::HandlePacket(const protocol::DisconnectPacket* packet) {
m_DisconnectReason = packet->GetReason();
CloseConnection();
m_DisconnectReason = packet->GetReason();
CloseConnection();
}
} // namespace client

View File

@@ -8,110 +8,110 @@ namespace client {
ClientGame::ClientGame(Client* client) : protocol::PacketHandler(client->GetConnexion().GetDispatcher()),
game::Game(&m_WorldClient), m_Client(client), m_Renderer(client->GetRenderer()), m_WorldClient(this),
m_WorldRenderer(&m_WorldClient, this) {
GetDispatcher()->RegisterHandler(protocol::PacketType::ConnectionInfo, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerJoin, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerList, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerLeave, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdatePlayerTeam, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateLobbyTime, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateGameState, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMoney, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateEXP, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::ConnectionInfo, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerJoin, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerList, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerLeave, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdatePlayerTeam, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateLobbyTime, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateGameState, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMoney, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateEXP, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
}
ClientGame::~ClientGame() {
GetDispatcher()->UnregisterHandler(this);
GetDispatcher()->UnregisterHandler(this);
}
void ClientGame::Tick(std::uint64_t delta) {
game::Game::Tick(delta);
m_WorldRenderer.Update();
if (m_GameState == game::GameState::Lobby && m_LobbyTime > 0) {
m_LobbyTime -= delta;
}
game::Game::Tick(delta);
m_WorldRenderer.Update();
if (m_GameState == game::GameState::Lobby && m_LobbyTime > 0) {
m_LobbyTime -= delta;
}
}
void ClientGame::HandlePacket(const protocol::PlayerJoinPacket* packet) {
game::Player player(packet->GetPlayerID());
player.SetName(packet->GetPlayerName());
game::Player player(packet->GetPlayerID());
player.SetName(packet->GetPlayerName());
m_Players.insert({ player.GetID(), player });
m_Players.insert({ player.GetID(), player });
}
void ClientGame::HandlePacket(const protocol::PlayerLeavePacket* packet) {
game::Player* player = &m_Players[packet->GetPlayerID()];
if (player->GetTeamColor() != game::TeamColor::None) {
m_Teams[(std::size_t)player->GetTeamColor()].RemovePlayer(player);
}
m_Players.erase(player->GetID());
game::Player* player = &m_Players[packet->GetPlayerID()];
if (player->GetTeamColor() != game::TeamColor::None) {
m_Teams[(std::size_t)player->GetTeamColor()].RemovePlayer(player);
}
m_Players.erase(player->GetID());
}
void ClientGame::HandlePacket(const protocol::PlayerListPacket* packet) {
for (auto pair : packet->GetPlayers()) {
std::uint8_t playerID = pair.first;
protocol::PlayerInfo playerInfo = pair.second;
game::Player player(playerID);
player.SetName(playerInfo.name);
player.SetTeamColor(playerInfo.team);
m_Players.insert({ playerID, player });
if (player.GetTeamColor() != game::TeamColor::None) {
m_Teams[(std::size_t)player.GetTeamColor()].AddPlayer(&m_Players[playerID]);
}
}
m_Player = &m_Players[m_ConnexionID];
for (auto pair : packet->GetPlayers()) {
std::uint8_t playerID = pair.first;
protocol::PlayerInfo playerInfo = pair.second;
game::Player player(playerID);
player.SetName(playerInfo.name);
player.SetTeamColor(playerInfo.team);
m_Players.insert({ playerID, player });
if (player.GetTeamColor() != game::TeamColor::None) {
m_Teams[(std::size_t)player.GetTeamColor()].AddPlayer(&m_Players[playerID]);
}
}
m_Player = &m_Players[m_ConnexionID];
}
void ClientGame::HandlePacket(const protocol::UpdatePlayerTeamPacket* packet) {
game::Player* player = &m_Players[packet->GetPlayerID()];
if (player->GetTeamColor() == game::TeamColor::None) { //join a team
GetTeam(packet->GetSelectedTeam()).AddPlayer(player);
} else if (packet->GetSelectedTeam() == game::TeamColor::None) { // leave a team
GetTeam(player->GetTeamColor()).RemovePlayer(player);
} else { // change team
GetTeam(player->GetTeamColor()).RemovePlayer(player);
GetTeam(packet->GetSelectedTeam()).AddPlayer(player);
}
player->SetTeamColor(packet->GetSelectedTeam());
game::Player* player = &m_Players[packet->GetPlayerID()];
if (player->GetTeamColor() == game::TeamColor::None) { //join a team
GetTeam(packet->GetSelectedTeam()).AddPlayer(player);
} else if (packet->GetSelectedTeam() == game::TeamColor::None) { // leave a team
GetTeam(player->GetTeamColor()).RemovePlayer(player);
} else { // change team
GetTeam(player->GetTeamColor()).RemovePlayer(player);
GetTeam(packet->GetSelectedTeam()).AddPlayer(player);
}
player->SetTeamColor(packet->GetSelectedTeam());
}
void ClientGame::HandlePacket(const protocol::UpdateGameStatePacket* packet) {
SetGameState(packet->GetGameState());
SetGameState(packet->GetGameState());
}
void ClientGame::HandlePacket(const protocol::ConnexionInfoPacket* packet) {
m_ConnexionID = packet->GetConnectionID();
m_ConnexionID = packet->GetConnectionID();
}
void ClientGame::HandlePacket(const protocol::UpdateLobbyTimePacket* packet) {
m_LobbyTime = packet->GetRemainingTime();
m_LobbyTime = packet->GetRemainingTime();
}
void ClientGame::HandlePacket(const protocol::UpdateMoneyPacket* packet) {
m_Player->SetGold(packet->GetGold());
m_Player->SetGold(packet->GetGold());
}
void ClientGame::HandlePacket(const protocol::UpdateExpPacket* packet) {
m_Player->SetExp(packet->GetExp());
m_Player->SetExp(packet->GetExp());
}
void ClientGame::HandlePacket(const protocol::DisconnectPacket* packet) {
m_GameState = game::GameState::Disconnected;
m_Renderer->SetBackgroundColor({ 0, 0, 0 });
m_GameState = game::GameState::Disconnected;
m_Renderer->SetBackgroundColor({ 0, 0, 0 });
}
void ClientGame::HandlePacket(const protocol::WorldDataPacket* packet) {
m_WorldRenderer.LoadModels();
// set cam pos to player spawn
const game::Spawn& spawn = m_World->GetTeam(m_Player->GetTeamColor()).GetSpawn();
m_WorldRenderer.SetCamPos(spawn.GetCenterX(), spawn.GetCenterY());
m_WorldRenderer.LoadModels();
// set cam pos to player spawn
const game::Spawn& spawn = m_World->GetTeam(m_Player->GetTeamColor()).GetSpawn();
m_WorldRenderer.SetCamPos(spawn.GetCenterX(), spawn.GetCenterY());
}
void ClientGame::RenderWorld() {
if (m_GameState == game::GameState::Game || m_GameState == game::GameState::EndGame) {
m_WorldRenderer.Render();
}
if (m_GameState == game::GameState::Game || m_GameState == game::GameState::EndGame) {
m_WorldRenderer.Render();
}
}
} // namespace client

View File

@@ -7,69 +7,69 @@ namespace td {
namespace client {
WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::PacketHandler(game->GetDispatcher()), m_Game(game) {
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::RemoveTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateCastleLife, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMobStates, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::RemoveTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateCastleLife, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMobStates, this);
}
void WorldClient::HandlePacket(const protocol::WorldBeginDataPacket* packet) {
LoadMap(packet);
if (m_Game->GetGameState() == game::GameState::Game) {
const game::Color& backgroundColor = GetBackgroundColor();
m_Game->GetRenderer()->SetBackgroundColor({ static_cast<float>(backgroundColor.r / 255.0f), static_cast<float>(backgroundColor.g / 255.0f),
static_cast<float>(backgroundColor.b / 255.0f) });
}
LoadMap(packet);
if (m_Game->GetGameState() == game::GameState::Game) {
const Color& backgroundColor = GetBackgroundColor();
m_Game->GetRenderer()->SetBackgroundColor({ static_cast<float>(backgroundColor.r / 255.0f), static_cast<float>(backgroundColor.g / 255.0f),
static_cast<float>(backgroundColor.b / 255.0f) });
}
}
void WorldClient::HandlePacket(const protocol::WorldDataPacket* packet) {
LoadMap(packet);
LoadMap(packet);
}
void WorldClient::HandlePacket(const protocol::SpawnMobPacket* packet) {
SpawnMobAt(packet->GetMobID(), packet->GetMobType(), packet->GetMobLevel(), packet->GetSender(),
packet->GetMobX(), packet->GetMobY(), packet->GetMobDirection());
SpawnMobAt(packet->GetMobID(), packet->GetMobType(), packet->GetMobLevel(), packet->GetSender(),
packet->GetMobX(), packet->GetMobY(), packet->GetMobDirection());
}
void WorldClient::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
game::TowerPtr tower = GetTowerById(packet->GetTowerID());
if (tower == nullptr) return; // this should not happen but who knows ?
tower->Upgrade(packet->GetTowerLevel().GetLevel(), packet->GetTowerLevel().GetPath());
game::TowerPtr tower = GetTowerById(packet->GetTowerID());
if (tower == nullptr) return; // this should not happen but who knows ?
tower->Upgrade(packet->GetTowerLevel().GetLevel(), packet->GetTowerLevel().GetPath());
}
void WorldClient::HandlePacket(const protocol::WorldAddTowerPacket* packet) {
game::TowerPtr newTower = PlaceTowerAt(packet->GetTowerID(), packet->GetTowerType(), packet->GetTowerX(), packet->GetTowerY(), packet->GetBuilder());
game::TowerPtr newTower = PlaceTowerAt(packet->GetTowerID(), packet->GetTowerType(), packet->GetTowerX(), packet->GetTowerY(), packet->GetBuilder());
GetWorldNotifier().NotifyListeners(&WorldListener::OnTowerAdd, newTower);
GetWorldNotifier().NotifyListeners(&WorldListener::OnTowerAdd, newTower);
}
void WorldClient::HandlePacket(const protocol::RemoveTowerPacket* packet) {
game::TowerPtr tower = RemoveTower(packet->GetTowerID());
game::TowerPtr tower = RemoveTower(packet->GetTowerID());
if (tower != nullptr) {
GetWorldNotifier().NotifyListeners(&WorldListener::OnTowerRemove, tower);
}
if (tower != nullptr) {
GetWorldNotifier().NotifyListeners(&WorldListener::OnTowerRemove, tower);
}
}
void WorldClient::HandlePacket(const protocol::UpdateMobStatesPacket* packet) {
for (auto mobState : packet->GetMobStates()) {
game::MobID mobId = mobState.GetMobId();
auto it = std::find_if(GetMobList().begin(), GetMobList().end(), [mobId](game::MobPtr mob) { return mob->GetMobID() == mobId; });
if (it != GetMobList().end()) {
game::MobPtr& mob = *it;
mob->SetCenter(mobState.GetMobPosition());
mob->SetDirection(mobState.GetMobDirection());
mob->SetHealth(mobState.GetMobLife());
}
}
for (auto mobState : packet->GetMobStates()) {
game::MobID mobId = mobState.GetMobId();
auto it = std::find_if(GetMobList().begin(), GetMobList().end(), [mobId](game::MobPtr mob) { return mob->GetMobID() == mobId; });
if (it != GetMobList().end()) {
game::MobPtr& mob = *it;
mob->SetCenter(mobState.GetMobPosition());
mob->SetDirection(mobState.GetMobDirection());
mob->SetHealth(mobState.GetMobLife());
}
}
}
void WorldClient::HandlePacket(const protocol::UpdateCastleLifePacket* packet) {
GetTeam(packet->GetTeamColor()).GetCastle().SetLife(packet->GetCastleLife());
GetTeam(packet->GetTeamColor()).GetCastle().SetLife(packet->GetCastleLife());
}
} // namespace client

View File

@@ -13,17 +13,17 @@ namespace td {
namespace server {
/*static constexpr std::uint8_t timeNotifications[] = {
2 * 60, // 2 min
60 + 30, // 1 min 30 s
60, // 1 min
30, // 30 s
15, // 15 s
10, // 10 s
5, // 5 s
4, // 4 s
3, // 3 s
2, // 2 s
1, // 1 s
2 * 60, // 2 min
60 + 30, // 1 min 30 s
60, // 1 min
30, // 30 s
15, // 15 s
10, // 10 s
5, // 5 s
4, // 4 s
3, // 3 s
2, // 2 s
1, // 1 s
};*/
Lobby::Lobby(Server* server) : m_Server(server), m_Timer(1000, std::bind(&Lobby::SendTimeRemaining, this)) {
@@ -31,50 +31,50 @@ Lobby::Lobby(Server* server) : m_Server(server), m_Timer(1000, std::bind(&Lobby:
}
void Lobby::Tick() {
if (m_GameStarted || m_StartTimerTime == 0)
return;
if (m_GameStarted || m_StartTimerTime == 0)
return;
if (utils::GetTime() - m_StartTimerTime >= LobbyWaitingTime) {
m_Server->GetGame().NotifyListeners(&game::GameListener::OnGameBegin);
m_GameStarted = true;
return;
}
if (utils::GetTime() - m_StartTimerTime >= LobbyWaitingTime) {
m_Server->GetGame().NotifyListeners(&game::GameListener::OnGameBegin);
m_GameStarted = true;
return;
}
m_Timer.Update();
m_Timer.Update();
}
void Lobby::SendTimeRemaining() {
protocol::UpdateLobbyTimePacket packet(LobbyWaitingTime - (utils::GetTime() - m_StartTimerTime)); // converting second to millis
m_Server->BroadcastPacket(&packet);
protocol::UpdateLobbyTimePacket packet(LobbyWaitingTime - (utils::GetTime() - m_StartTimerTime)); // converting second to millis
m_Server->BroadcastPacket(&packet);
}
void Lobby::OnPlayerJoin(std::uint8_t playerID) {
if (m_GameStarted)
return;
utils::LOG("(Server) Player Joined Lobby !");
m_Players.push_back(playerID);
if (m_Players.size() == MIN_PLAYER_WAITING) { // start timer if a second player join the match
m_StartTimerTime = utils::GetTime();
m_Timer.Reset();
SendTimeRemaining();
}
if (m_GameStarted)
return;
utils::LOG("(Server) Player Joined Lobby !");
m_Players.push_back(playerID);
if (m_Players.size() == MIN_PLAYER_WAITING) { // start timer if a second player join the match
m_StartTimerTime = utils::GetTime();
m_Timer.Reset();
SendTimeRemaining();
}
}
void Lobby::OnPlayerLeave(std::uint8_t playerID) {
if (m_GameStarted)
return;
utils::LOG("(Server) Player Leaved Lobby !");
if (m_GameStarted)
return;
utils::LOG("(Server) Player Leaved Lobby !");
auto it = std::find(m_Players.begin(), m_Players.end(), playerID);
if (it == m_Players.end())
return;
m_Players.erase(it);
auto it = std::find(m_Players.begin(), m_Players.end(), playerID);
if (it == m_Players.end())
return;
m_Players.erase(it);
if (m_Players.size() == 1) {
protocol::UpdateLobbyTimePacket packet(0);
m_Server->BroadcastPacket(&packet);
m_StartTimerTime = 0; // reset timer if there is only one player left
}
if (m_Players.size() == 1) {
protocol::UpdateLobbyTimePacket packet(0);
m_Server->BroadcastPacket(&packet);
m_StartTimerTime = 0; // reset timer if there is only one player left
}
}
} // namespace server

View File

@@ -7,139 +7,140 @@ namespace td {
namespace server {
Server::Server(const std::string& worldFilePath) : m_ServerRunning(false) {
m_Game.GetWorld()->LoadMapFromFile(worldFilePath);
m_Game.GetWorld()->LoadMapFromFile(worldFilePath);
}
Server::~Server() {
if (m_Thread.joinable())
m_Thread.join();
if (m_Thread.joinable())
m_Thread.join();
}
void Server::StartThread() {
m_Thread = std::thread([this]() {
std::uint64_t lastTime = td::utils::GetTime();
while (m_ServerRunning) {
std::uint64_t time = td::utils::GetTime();
m_Thread = std::thread([this]() {
std::uint64_t lastTime = td::utils::GetTime();
while (m_ServerRunning) {
std::uint64_t time = td::utils::GetTime();
std::uint64_t delta = time - lastTime;
std::uint64_t delta = time - lastTime;
if (delta >= SERVER_TICK) {
Tick(delta);
lastTime = td::utils::GetTime();
std::uint64_t sleepTime = SERVER_TICK - (delta - SERVER_TICK);
std::this_thread::sleep_for(std::chrono::milliseconds(sleepTime));
}
if (delta >= SERVER_TICK) {
Tick(delta);
lastTime = td::utils::GetTime();
m_TickCounter.SetMSPT(lastTime - time);
std::uint64_t sleepTime = SERVER_TICK - (delta - SERVER_TICK);
std::this_thread::sleep_for(std::chrono::milliseconds(sleepTime));
}
}
Clean();
});
}
Clean();
});
}
void Server::Close() {
StopThread();
StopThread();
}
void Server::StopThread() {
m_ServerRunning = false;
m_ServerRunning = false;
}
bool Server::Start(std::uint16_t port) {
if (!m_Listener.Listen(port, 10)) {
utils::LOGE(utils::format("Failed to bind port %u !", port));
return false;
}
if (!m_Listener.SetBlocking(false)) {
utils::LOGE("Failed to block server socket !");
return false;
}
utils::LOG(utils::format("Server started at port %u !", port));
m_TickCounter.Reset();
m_ServerRunning = true;
StartThread();
return true;
if (!m_Listener.Listen(port, 10)) {
utils::LOGE(utils::format("Failed to bind port %u !", port));
return false;
}
if (!m_Listener.SetBlocking(false)) {
utils::LOGE("Failed to block server socket !");
return false;
}
utils::LOG(utils::format("Server started at port %u !", port));
m_TickCounter.Reset();
m_ServerRunning = true;
StartThread();
return true;
}
void Server::Clean() {
m_Listener.Close();
m_Listener.Destroy();
m_Listener.Close();
m_Listener.Destroy();
m_Connections.clear();
GetPlayers().clear();
m_Connections.clear();
GetPlayers().clear();
utils::LOG("Server successfully stopped !");
utils::LOG("Server successfully stopped !");
}
void Server::Stop() {
if (!m_ServerRunning)
return;
if (!m_ServerRunning)
return;
protocol::DisconnectPacket packet("Server closed");
BroadcastPacket(&packet);
protocol::DisconnectPacket packet("Server closed");
BroadcastPacket(&packet);
StopThread();
StopThread();
}
void Server::Tick(std::uint64_t delta) {
Accept();
UpdateSockets();
m_Lobby.Tick();
m_Game.Tick(delta);
if (m_TickCounter.Update()) {
protocol::ServerTpsPacket packet(m_TickCounter.GetTPS(), utils::GetTime());
BroadcastPacket(&packet);
}
Accept();
UpdateSockets();
m_Lobby.Tick();
m_Game.Tick(delta);
if (m_TickCounter.Update()) {
protocol::ServerTpsPacket packet(m_TickCounter.GetTPS(), m_TickCounter.GetMSPT(), utils::GetTime());
BroadcastPacket(&packet);
}
}
void Server::Accept() {
static std::uint8_t newPlayerID = 0;
network::TCPSocket newSocket;
if (m_Listener.Accept(newSocket)) {
ServerConnexion con(newSocket, newPlayerID);
m_Connections.insert(std::move(ConnexionMap::value_type{ newPlayerID, std::move(con) }));
OnPlayerJoin(newPlayerID);
m_Connections[newPlayerID].SetServer(this);
newPlayerID++;
}
static std::uint8_t newPlayerID = 0;
network::TCPSocket newSocket;
if (m_Listener.Accept(newSocket)) {
ServerConnexion con(newSocket, newPlayerID);
m_Connections.insert(std::move(ConnexionMap::value_type{ newPlayerID, std::move(con) }));
OnPlayerJoin(newPlayerID);
m_Connections[newPlayerID].SetServer(this);
newPlayerID++;
}
}
void Server::UpdateSockets() {
std::int16_t closedConnexionID = -1;
for (auto& connection : m_Connections) {
ServerConnexion& con = connection.second;
if (con.GetSocketStatus() != network::Socket::Status::Connected) {
closedConnexionID = connection.first;
} else {
con.UpdateSocket();
}
}
if (closedConnexionID != -1) {
RemoveConnexion(closedConnexionID);
}
std::int16_t closedConnexionID = -1;
for (auto& connection : m_Connections) {
ServerConnexion& con = connection.second;
if (con.GetSocketStatus() != network::Socket::Status::Connected) {
closedConnexionID = connection.first;
} else {
con.UpdateSocket();
}
}
if (closedConnexionID != -1) {
RemoveConnexion(closedConnexionID);
}
}
void Server::BroadcastPacket(const protocol::Packet* packet) {
for (auto& connection : m_Connections) {
ServerConnexion& con = connection.second;
con.SendPacket(packet);
}
for (auto& connection : m_Connections) {
ServerConnexion& con = connection.second;
con.SendPacket(packet);
}
}
void Server::RemoveConnexion(std::uint8_t connexionID) {
GetPlayers().erase(GetPlayers().find(connexionID));
m_Connections.erase(connexionID);
m_Lobby.OnPlayerLeave(connexionID);
OnPlayerLeave(connexionID);
GetPlayers().erase(GetPlayers().find(connexionID));
m_Connections.erase(connexionID);
m_Lobby.OnPlayerLeave(connexionID);
OnPlayerLeave(connexionID);
}
void Server::OnPlayerJoin(std::uint8_t id) {
m_Lobby.OnPlayerJoin(id);
m_Lobby.OnPlayerJoin(id);
GetPlayers().insert({ id, game::Player{id} });
GetPlayers().insert({ id, game::Player{id} });
}
void Server::OnPlayerLeave(std::uint8_t id) {
protocol::PlayerLeavePacket packet(id);
BroadcastPacket(&packet);
protocol::PlayerLeavePacket packet(id);
BroadcastPacket(&packet);
}
} // namespace server

View File

@@ -10,11 +10,13 @@
#define KEEP_ALIVE_TIMEOUT 10 * 1000 // 10s
#define SAFE_CHECK(expr) if(expr) return
namespace td {
namespace server {
/*
NEVER TRUST USER INPUT
NEVER TRUST USER INPUT
*/
@@ -23,176 +25,174 @@ ServerConnexion::ServerConnexion() : m_Player(0) {
}
ServerConnexion::ServerConnexion(network::TCPSocket& socket, std::uint8_t id) : Connexion::Connexion(&m_Dispatcher, socket), m_ID(id), m_Player(0) {
Connexion::UpdateSocket();
Connexion::UpdateSocket();
}
ServerConnexion::ServerConnexion(ServerConnexion&& move) : Connexion::Connexion(std::move(move)), m_Server(move.m_Server),
m_ID(move.m_ID), m_KeepAlive(move.m_KeepAlive), m_Player(move.m_Player) {
move.m_Server = nullptr;
RegisterHandlers();
move.m_Server = nullptr;
RegisterHandlers();
}
void ServerConnexion::RegisterHandlers() {
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerLogin, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::KeepAlive, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::SelectTeam, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::PlaceTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::SendMobs, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::RemoveTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerLogin, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::KeepAlive, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::SelectTeam, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::PlaceTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::SendMobs, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::RemoveTower, this);
}
bool ServerConnexion::UpdateSocket() {
CheckKeepAlive();
return Connexion::UpdateSocket();
CheckKeepAlive();
return Connexion::UpdateSocket();
}
void ServerConnexion::CheckKeepAlive() {
std::uint64_t time = utils::GetTime();
if (time - m_KeepAlive.sendTime > KEEP_ALIVE_TIMEOUT) {
if (m_KeepAlive.recievedResponse) {
SendKeepAlive();
} else {
protocol::DisconnectPacket packet("Time out");
SendPacket(&packet);
CloseConnection();
}
}
std::uint64_t time = utils::GetTime();
if (time - m_KeepAlive.sendTime > KEEP_ALIVE_TIMEOUT) {
if (m_KeepAlive.recievedResponse) {
SendKeepAlive();
} else {
protocol::DisconnectPacket packet("Time out");
SendPacket(&packet);
CloseConnection();
}
}
}
void ServerConnexion::SendKeepAlive() {
m_KeepAlive.keepAliveID = utils::GetRandomInt<std::uint64_t>(0, RAND_MAX);
m_KeepAlive.recievedResponse = false;
m_KeepAlive.keepAliveID = utils::GetRandomInt<std::uint64_t>(0, RAND_MAX);
m_KeepAlive.recievedResponse = false;
protocol::KeepAlivePacket keepAlivePacket(m_KeepAlive.keepAliveID);
SendPacket(&keepAlivePacket);
protocol::KeepAlivePacket keepAlivePacket(m_KeepAlive.keepAliveID);
SendPacket(&keepAlivePacket);
std::uint64_t time = utils::GetTime();
m_KeepAlive.sendTime = time;
std::uint64_t time = utils::GetTime();
m_KeepAlive.sendTime = time;
}
void ServerConnexion::HandlePacket(const protocol::PlayerLoginPacket* packet) {
if (m_Player->GetName().empty() && !packet->GetPlayerName().empty()) {
m_Player->SetName(packet->GetPlayerName());
if (m_Player->GetName().empty() && !packet->GetPlayerName().empty()) {
m_Player->SetName(packet->GetPlayerName());
protocol::PlayerJoinPacket joinPacket(m_ID, m_Player->GetName());
m_Server->BroadcastPacket(&joinPacket);
protocol::PlayerJoinPacket joinPacket(m_ID, m_Player->GetName());
m_Server->BroadcastPacket(&joinPacket);
std::map<std::uint8_t, protocol::PlayerInfo> playerNames;
for (const auto& pair : m_Server->GetPlayers()) {
const game::Player& player = pair.second;
if (!player.GetName().empty()) {
protocol::PlayerInfo playerInfo;
playerInfo.name = player.GetName();
playerInfo.team = player.GetTeamColor();
playerNames.insert({ player.GetID(), playerInfo });
}
}
std::map<std::uint8_t, protocol::PlayerInfo> playerNames;
for (const auto& pair : m_Server->GetPlayers()) {
const game::Player& player = pair.second;
if (!player.GetName().empty()) {
protocol::PlayerInfo playerInfo;
playerInfo.name = player.GetName();
playerInfo.team = player.GetTeamColor();
playerNames.insert({ player.GetID(), playerInfo });
}
}
protocol::PlayerListPacket listPacket(playerNames);
SendPacket(&listPacket);
}
protocol::PlayerListPacket listPacket(playerNames);
SendPacket(&listPacket);
}
}
void ServerConnexion::HandlePacket(const protocol::SelectTeamPacket* packet) {
if (m_Server->GetGame().GetGameState() != game::GameState::Lobby)
return;
if (static_cast<std::int8_t>(packet->GetSelectedTeam()) >= -1 || static_cast<std::int8_t>(packet->GetSelectedTeam()) <= 1) {
if (m_Player->GetTeamColor() == game::TeamColor::None) { // join a team
m_Server->GetGame().GetTeam(packet->GetSelectedTeam()).AddPlayer(m_Player);
} else if (packet->GetSelectedTeam() == game::TeamColor::None) { // leave a team
m_Server->GetGame().GetTeam(m_Player->GetTeamColor()).RemovePlayer(m_Player);
m_Player->SetTeamColor(game::TeamColor::None);
} else { // change team
m_Server->GetGame().GetTeam(m_Player->GetTeamColor()).RemovePlayer(m_Player);
m_Server->GetGame().GetTeam(packet->GetSelectedTeam()).AddPlayer(m_Player);
}
m_Player->SetTeamColor(packet->GetSelectedTeam());
protocol::UpdatePlayerTeamPacket updateTeamPacket(m_ID, packet->GetSelectedTeam());
m_Server->BroadcastPacket(&updateTeamPacket);
}
SAFE_CHECK(m_Server->GetGame().GetGameState() != game::GameState::Lobby);
if (static_cast<std::int8_t>(packet->GetSelectedTeam()) >= -1 || static_cast<std::int8_t>(packet->GetSelectedTeam()) <= 1) {
if (m_Player->GetTeamColor() == game::TeamColor::None) { // join a team
m_Server->GetGame().GetTeam(packet->GetSelectedTeam()).AddPlayer(m_Player);
} else if (packet->GetSelectedTeam() == game::TeamColor::None) { // leave a team
m_Server->GetGame().GetTeam(m_Player->GetTeamColor()).RemovePlayer(m_Player);
m_Player->SetTeamColor(game::TeamColor::None);
} else { // change team
m_Server->GetGame().GetTeam(m_Player->GetTeamColor()).RemovePlayer(m_Player);
m_Server->GetGame().GetTeam(packet->GetSelectedTeam()).AddPlayer(m_Player);
}
m_Player->SetTeamColor(packet->GetSelectedTeam());
protocol::UpdatePlayerTeamPacket updateTeamPacket(m_ID, packet->GetSelectedTeam());
m_Server->BroadcastPacket(&updateTeamPacket);
}
}
void ServerConnexion::HandlePacket(const protocol::KeepAlivePacket* packet) {
if (packet->GetAliveID() == m_KeepAlive.keepAliveID)
m_KeepAlive.recievedResponse = true;
if (packet->GetAliveID() == m_KeepAlive.keepAliveID)
m_KeepAlive.recievedResponse = true;
}
void ServerConnexion::HandlePacket(const protocol::DisconnectPacket* packet) {
CloseConnection();
CloseConnection();
}
void ServerConnexion::SetServer(Server* server) {
m_Server = server;
m_Player = &m_Server->GetPlayers().at(m_ID);
InitConnection();
SendKeepAlive();
m_Server = server;
m_Player = &m_Server->GetPlayers().at(m_ID);
InitConnection();
SendKeepAlive();
}
void ServerConnexion::InitConnection() {
protocol::UpdateGameStatePacket statePacket(m_Server->GetGame().GetGameState());
SendPacket(&statePacket);
protocol::UpdateGameStatePacket statePacket(m_Server->GetGame().GetGameState());
SendPacket(&statePacket);
protocol::ConnexionInfoPacket conPacket(m_ID);
SendPacket(&conPacket);
protocol::ConnexionInfoPacket conPacket(m_ID);
SendPacket(&conPacket);
if (m_Server->GetGame().GetGameState() == game::GameState::Game) {
protocol::WorldBeginDataPacket headerDataPacket(m_Server->GetGame().GetWorld());
protocol::WorldBeginDataPacket dataPacket(m_Server->GetGame().GetWorld());
SendPacket(&headerDataPacket);
SendPacket(&dataPacket);
}
SAFE_CHECK(m_Server->GetGame().GetGameState() != game::GameState::Game);
protocol::WorldBeginDataPacket headerDataPacket(m_Server->GetGame().GetWorld());
protocol::WorldBeginDataPacket dataPacket(m_Server->GetGame().GetWorld());
SendPacket(&headerDataPacket);
SendPacket(&dataPacket);
}
void ServerConnexion::HandlePacket(const protocol::PlaceTowerPacket* packet) {
game::TowerType towerType = packet->GetTowerType();
const game::TowerInfo& towerInfo = game::GetTowerInfo(towerType);
server::ServerWorld* world = m_Server->GetGame().GetServerWorld();
game::TowerType towerType = packet->GetTowerType();
const game::TowerInfo& towerInfo = game::GetTowerInfo(towerType);
server::ServerWorld* world = m_Server->GetGame().GetServerWorld();
Vec2f towerPos = { static_cast<float>(packet->GetTowerX()), static_cast<float>(packet->GetTowerY()) };
Vec2f towerPos = { static_cast<float>(packet->GetTowerX()), static_cast<float>(packet->GetTowerY()) };
if (!world->CanPlaceLittleTower(towerPos, m_ID))
return;
SAFE_CHECK(!world->CanPlaceLittleTower(towerPos, m_ID));
if (towerInfo.IsBigTower())
if (!world->CanPlaceBigTower(towerPos, m_ID))
return;
if (towerInfo.IsBigTower())
SAFE_CHECK(!world->CanPlaceBigTower(towerPos, m_ID));
game::TowerPtr tower = world->PlaceTowerAt(towerType, packet->GetTowerX(), packet->GetTowerY(), m_ID);
game::TowerPtr tower = world->PlaceTowerAt(towerType, packet->GetTowerX(), packet->GetTowerY(), m_ID);
world->GetWorldNotifier().NotifyListeners(&game::WorldListener::OnTowerAdd, tower);
world->GetWorldNotifier().NotifyListeners(&game::WorldListener::OnTowerAdd, tower);
protocol::WorldAddTowerPacket addTowerPacket(tower->GetID(), packet->GetTowerX(), packet->GetTowerY(), packet->GetTowerType(), m_ID);
m_Server->BroadcastPacket(&addTowerPacket);
protocol::WorldAddTowerPacket addTowerPacket(tower->GetID(), packet->GetTowerX(), packet->GetTowerY(), packet->GetTowerType(), m_ID);
m_Server->BroadcastPacket(&addTowerPacket);
}
void ServerConnexion::HandlePacket(const protocol::SendMobsPacket* packet) {
const std::vector<protocol::MobSend>& mobSent = packet->GetMobSends();
const std::vector<protocol::MobSend>& mobSent = packet->GetMobSends();
//TODO: verify the packet
//TODO: verify the packet
for (protocol::MobSend mobSend : mobSent) {
m_Server->GetGame().GetServerWorld()->SpawnMobs(mobSend.mobType, mobSend.mobLevel, m_ID, mobSend.mobCount);
}
for (protocol::MobSend mobSend : mobSent) {
m_Server->GetGame().GetServerWorld()->SpawnMobs(mobSend.mobType, mobSend.mobLevel, m_ID, mobSend.mobCount);
}
}
void ServerConnexion::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
//TODO: verify the packet
//TODO: verify the packet
m_Server->BroadcastPacket(packet);
m_Server->BroadcastPacket(packet);
}
void ServerConnexion::HandlePacket(const protocol::RemoveTowerPacket* packet) {
//TODO: verify the packet
//TODO: verify the packet
m_Server->BroadcastPacket(packet);
m_Server->BroadcastPacket(packet);
}
ServerConnexion::~ServerConnexion() {
if (GetDispatcher() != nullptr)
GetDispatcher()->UnregisterHandler(this);
if (GetDispatcher() != nullptr)
GetDispatcher()->UnregisterHandler(this);
}
} // namespace server

View File

@@ -8,113 +8,113 @@ ServerGame::ServerGame(server::Server* server) : game::Game(&m_ServerWorld), m_S
m_GoldMineTimer{ 1000, std::bind(&ServerGame::UpdateGoldMines, this) },
m_MobStatesTimer{ 5000, std::bind(&ServerGame::UpdateMobStates, this) },
m_EndGameCooldown{ 1000 * 10 } {
BindListener(this);
BindListener(this);
}
void ServerGame::Tick(std::uint64_t delta) {
if (m_GameState == game::GameState::Game) {
Game::Tick(delta);
m_MobStatesTimer.Update(delta);
UpdatePlayerStats();
} else if (m_GameState == game::GameState::EndGame) {
if (m_EndGameCooldown.Update(delta)) {
NotifyListeners(&game::GameListener::OnGameClose);
}
}
if (m_GameState == game::GameState::Game) {
Game::Tick(delta);
m_MobStatesTimer.Update(delta);
UpdatePlayerStats();
} else if (m_GameState == game::GameState::EndGame) {
if (m_EndGameCooldown.Update(delta)) {
NotifyListeners(&game::GameListener::OnGameClose);
}
}
}
void ServerGame::StartGame() {
BalanceTeams();
BalanceTeams();
protocol::WorldBeginDataPacket headerMapData(m_World);
m_Server->BroadcastPacket(&headerMapData);
protocol::WorldBeginDataPacket headerMapData(m_World);
m_Server->BroadcastPacket(&headerMapData);
protocol::WorldDataPacket mapData(m_World);
m_Server->BroadcastPacket(&mapData);
protocol::WorldDataPacket mapData(m_World);
m_Server->BroadcastPacket(&mapData);
InitPlayerStats();
InitPlayerStats();
m_GameState = game::GameState::Game;
m_GameState = game::GameState::Game;
}
void ServerGame::InitPlayerStats() {
static const unsigned int START_GOLD = 100;
static const unsigned int START_EXP = 0;
for (auto& [id, player] : m_Server->GetPlayers()) {
player.SetGold(START_GOLD);
player.SetExp(START_EXP);
player.getUpgrades().SetGoldPerSecond(5);
}
static const unsigned int START_GOLD = 100;
static const unsigned int START_EXP = 0;
for (auto& [id, player] : m_Server->GetPlayers()) {
player.SetGold(START_GOLD);
player.SetExp(START_EXP);
player.getUpgrades().SetGoldPerSecond(5);
}
}
void ServerGame::UpdatePlayerStats() {
m_GoldMineTimer.Update();
m_GoldMineTimer.Update();
}
void ServerGame::UpdateGoldMines() {
for (auto& [id, player] : m_Server->GetPlayers()) {
player.AddGold(player.getUpgrades().GetGoldPerSecond());
for (auto& [id, player] : m_Server->GetPlayers()) {
player.AddGold(player.getUpgrades().GetGoldPerSecond());
// Update player money and exp every second
protocol::UpdateMoneyPacket moneyPacket(player.GetGold());
m_Server->GetConnexions()[player.GetID()].SendPacket(&moneyPacket);
// Update player money and exp every second
protocol::UpdateMoneyPacket moneyPacket(player.GetGold());
m_Server->GetConnexions()[player.GetID()].SendPacket(&moneyPacket);
protocol::UpdateExpPacket expPacket(player.GetExp());
m_Server->GetConnexions()[player.GetID()].SendPacket(&expPacket);
}
protocol::UpdateExpPacket expPacket(player.GetExp());
m_Server->GetConnexions()[player.GetID()].SendPacket(&expPacket);
}
}
void ServerGame::UpdateMobStates() {
protocol::UpdateMobStatesPacket packet;
for (auto mob : m_World->GetMobList()) {
packet.addMobState({ mob->GetMobID(), mob->GetCenter(), mob->GetHealth(), mob->GetDirection() });
}
m_Server->BroadcastPacket(&packet);
protocol::UpdateMobStatesPacket packet;
for (auto mob : m_World->GetMobList()) {
packet.addMobState({ mob->GetMobID(), mob->GetCenter(), mob->GetHealth(), mob->GetDirection() });
}
m_Server->BroadcastPacket(&packet);
}
void ServerGame::BalanceTeams() {
for (auto& playerInfo : Game::m_Players) {
game::Player& player = playerInfo.second;
if (player.GetTeamColor() == game::TeamColor::None) {
game::Team& redTeam = GetRedTeam();
game::Team& blueTeam = GetBlueTeam();
if (blueTeam.GetPlayerCount() > redTeam.GetPlayerCount()) {
player.SetTeamColor(game::TeamColor::Red);
redTeam.AddPlayer(&player);
} else {
player.SetTeamColor(game::TeamColor::Blue);
blueTeam.AddPlayer(&player);
}
protocol::UpdatePlayerTeamPacket packet(player.GetID(), player.GetTeamColor());
m_Server->BroadcastPacket(&packet);
}
}
for (auto& playerInfo : Game::m_Players) {
game::Player& player = playerInfo.second;
if (player.GetTeamColor() == game::TeamColor::None) {
game::Team& redTeam = GetRedTeam();
game::Team& blueTeam = GetBlueTeam();
if (blueTeam.GetPlayerCount() > redTeam.GetPlayerCount()) {
player.SetTeamColor(game::TeamColor::Red);
redTeam.AddPlayer(&player);
} else {
player.SetTeamColor(game::TeamColor::Blue);
blueTeam.AddPlayer(&player);
}
protocol::UpdatePlayerTeamPacket packet(player.GetID(), player.GetTeamColor());
m_Server->BroadcastPacket(&packet);
}
}
}
void ServerGame::OnGameStateUpdate(game::GameState newState) {
SetGameState(newState);
protocol::UpdateGameStatePacket packet(newState);
m_Server->BroadcastPacket(&packet);
SetGameState(newState);
protocol::UpdateGameStatePacket packet(newState);
m_Server->BroadcastPacket(&packet);
}
void ServerGame::OnGameBegin() {
NotifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Game);
StartGame();
NotifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Game);
StartGame();
}
void ServerGame::OnGameEnd() {
NotifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::EndGame);
m_EndGameCooldown.ApplyCooldown();
NotifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::EndGame);
m_EndGameCooldown.ApplyCooldown();
}
void ServerGame::OnGameClose() {
NotifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Closed);
// Disconnect clients
protocol::DisconnectPacket packet("Game finished");
m_Server->BroadcastPacket(&packet);
NotifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Closed);
// Disconnect clients
protocol::DisconnectPacket packet("Game finished");
m_Server->BroadcastPacket(&packet);
// Closing server
m_Server->Close();
// Closing server
m_Server->Close();
}
} // namespace game

View File

@@ -12,66 +12,66 @@ ServerWorld::ServerWorld(Server* server, ServerGame* game) : game::World(game),
}
void ServerWorld::SpawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count) {
for (int i = 0; i < count; i++) {
game::TeamColor senderTeam = m_Game->GetPlayers().at(sender).GetTeamColor();
game::Spawn* enemyMobSpawn;
for (int i = 0; i < count; i++) {
game::TeamColor senderTeam = m_Game->GetPlayers().at(sender).GetTeamColor();
game::Spawn* enemyMobSpawn;
if (senderTeam == game::TeamColor::Red) {
enemyMobSpawn = &GetTeam(game::TeamColor::Blue).GetSpawn();
} else {
enemyMobSpawn = &GetTeam(game::TeamColor::Red).GetSpawn();
}
if (senderTeam == game::TeamColor::Red) {
enemyMobSpawn = &GetTeam(game::TeamColor::Blue).GetSpawn();
} else {
enemyMobSpawn = &GetTeam(game::TeamColor::Red).GetSpawn();
}
float spawnWidth = enemyMobSpawn->GetWidth();
float spawnHeight = enemyMobSpawn->GetHeight();
float spawnWidth = enemyMobSpawn->GetWidth();
float spawnHeight = enemyMobSpawn->GetHeight();
float spawnCenterX = enemyMobSpawn->GetCenterX();
float spawnCenterY = enemyMobSpawn->GetCenterY();
float spawnCenterX = enemyMobSpawn->GetCenterX();
float spawnCenterY = enemyMobSpawn->GetCenterY();
auto mobStats = GetMobStats(type, level);
auto mobSize = mobStats->GetSize();
auto mobStats = GetMobStats(type, level);
auto mobSize = mobStats->GetSize();
float minSpawnX = spawnCenterX - spawnWidth / 2.0f + mobSize.x / 2.0f;
float maxSpawnX = spawnCenterX + spawnWidth / 2.0f - mobSize.x / 2.0f;
float minSpawnX = spawnCenterX - spawnWidth / 2.0f + mobSize.x / 2.0f;
float maxSpawnX = spawnCenterX + spawnWidth / 2.0f - mobSize.x / 2.0f;
float minSpawnY = spawnCenterY - spawnHeight / 2.0f + mobSize.y / 2.0f;
float maxSpawnY = spawnCenterY + spawnHeight / 2.0f - mobSize.y / 2.0f;
float minSpawnY = spawnCenterY - spawnHeight / 2.0f + mobSize.y / 2.0f;
float maxSpawnY = spawnCenterY + spawnHeight / 2.0f - mobSize.y / 2.0f;
float mobX = utils::GetRandomReal<float>(minSpawnX + MobSpawnBorder, maxSpawnX - MobSpawnBorder);
float mobY = utils::GetRandomReal<float>(minSpawnY + MobSpawnBorder, maxSpawnY - MobSpawnBorder);
float mobX = utils::GetRandomReal<float>(minSpawnX + MobSpawnBorder, maxSpawnX - MobSpawnBorder);
float mobY = utils::GetRandomReal<float>(minSpawnY + MobSpawnBorder, maxSpawnY - MobSpawnBorder);
SpawnMobAt(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->GetDirection());
SpawnMobAt(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->GetDirection());
protocol::SpawnMobPacket packet(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->GetDirection());
m_Server->BroadcastPacket(&packet);
protocol::SpawnMobPacket packet(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->GetDirection());
m_Server->BroadcastPacket(&packet);
m_CurrentMobID++;
}
m_CurrentMobID++;
}
}
game::TowerPtr ServerWorld::PlaceTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder) {
game::TowerPtr tower = World::PlaceTowerAt(m_CurrentTowerID, type, x, y, builder);
m_CurrentTowerID++;
return tower;
game::TowerPtr tower = World::PlaceTowerAt(m_CurrentTowerID, type, x, y, builder);
m_CurrentTowerID++;
return tower;
}
void ServerWorld::OnMobDie(game::Mob* mob) {
if (mob->OnDeath(this)) { // check if the mob is actually dead (slimes ...)
//reward players
game::Player* sender = m_Game->GetPlayerById(mob->GetSender());
sender->AddExp(mob->GetStats()->GetExpReward());
if (mob->OnDeath(this)) { // check if the mob is actually dead (slimes ...)
//reward players
game::Player* sender = m_Game->GetPlayerById(mob->GetSender());
sender->AddExp(mob->GetStats()->GetExpReward());
game::Player* killer = m_Game->GetPlayerById(mob->GetLastDamageTower()->GetBuilder());
killer->AddGold(mob->GetStats()->GetMoneyCost());
}
game::Player* killer = m_Game->GetPlayerById(mob->GetLastDamageTower()->GetBuilder());
killer->AddGold(mob->GetStats()->GetMoneyCost());
}
}
void ServerWorld::OnMobCastleDamage(game::Mob* damager, game::TeamCastle* enemyCastle, float damage) {
// calling base class event
World::OnMobCastleDamage(damager, enemyCastle, damage);
// calling base class event
World::OnMobCastleDamage(damager, enemyCastle, damage);
protocol::UpdateCastleLifePacket packet(enemyCastle->GetLife(), enemyCastle->GetTeam()->GetColor());
m_Server->BroadcastPacket(&packet);
protocol::UpdateCastleLifePacket packet(enemyCastle->GetLife(), enemyCastle->GetTeam()->GetColor());
m_Server->BroadcastPacket(&packet);
}
} // namespace server

View File

@@ -0,0 +1,25 @@
#include "game/Towers.h"
#include "game/World.h"
namespace td {
namespace game {
void ArcherTower::Tick(std::uint64_t delta, World* world) {
if (m_Timer.Update(delta)) {
std::uint8_t arrowsShot = 0;
bool explosiveArrows = GetLevel().GetPath() == TowerPath::Bottom;
std::uint8_t arrows = explosiveArrows ? 2 : GetLevel().GetLevel();
for (MobPtr mob : world->GetMobList()) {
if (IsMobInRange(mob)) {
world->GetWorldNotifier().NotifyListeners(&WorldListener::OnArcherTowerShot, mob, this);
m_Timer.ApplyCooldown();
arrowsShot++;
if (arrowsShot >= arrows)
break;
}
}
}
}
} // namespace game
} // namespace td

View File

@@ -0,0 +1,12 @@
#include "game/Towers.h"
#include "game/World.h"
namespace td {
namespace game {
void ArtilleryTower::Tick(std::uint64_t delta, World* world) {
}
} // namespace game
} // namespace td

View File

@@ -0,0 +1,22 @@
#include "game/Towers.h"
#include "game/World.h"
namespace td {
namespace game {
void IceTower::Tick(std::uint64_t delta, World* world) {
if (m_Timer.Update(delta)) {
float damage = GetStats()->GetDamage();
for (MobPtr mob : world->GetMobList()) {
if (IsMobInRange(mob)) {
mob->AddEffect(EffectType::Slowness, 1, this); // slowness for 1s every second
if (damage > 0)
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, mob.get(), damage, this);
m_Timer.ApplyCooldown();
}
}
}
}
} // namespace game
} // namespace td

View File

@@ -0,0 +1,12 @@
#include "game/Towers.h"
#include "game/World.h"
namespace td {
namespace game {
void LeachTower::Tick(std::uint64_t delta, World* world) {
}
} // namespace game
} // namespace td

View File

@@ -0,0 +1,19 @@
#include "game/Towers.h"
#include "game/World.h"
namespace td {
namespace game {
void MageTower::Tick(std::uint64_t delta, World* world) {
if (m_Timer.Update(delta)) {
for (MobPtr mob : world->GetMobList()) {
if (IsMobInRange(mob)) {
mob->AddEffect(EffectType::Fire, GetLevel().GetLevel() * 3, this);
m_Timer.ApplyCooldown();
}
}
}
}
} // namespace game
} // namespace td

View File

@@ -0,0 +1,12 @@
#include "game/Towers.h"
#include "game/World.h"
namespace td {
namespace game {
void NecromancerTower::Tick(std::uint64_t delta, World* world) {
}
} // namespace game
} // namespace td

View File

@@ -0,0 +1,45 @@
#include "game/Towers.h"
#include "game/World.h"
namespace td {
namespace game {
void PoisonTower::Tick(std::uint64_t delta, World* world) {
if (m_Timer.Update(delta)) {
for (MobPtr mob : world->GetMobList()) {
if (IsMobInRange(mob)) {
if (GetLevel().GetPath() == TowerPath::Bottom) {
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, mob.get(), GetStats()->GetDamage(), this);
} else {
float durationSec;
switch (GetLevel().GetLevel()) {
case 1:
durationSec = 5;
break;
case 2:
durationSec = 15;
break;
case 3:
durationSec = 30;
break;
case 4:
durationSec = 1e10; // about 3 million hours. It should be enough
break;
default:
durationSec = 0; // how did we get there ?
break;
}
mob->AddEffect(EffectType::Poison, durationSec, this);
}
m_Timer.ApplyCooldown();
}
}
}
}
} // namespace game
} // namespace td

View File

@@ -0,0 +1,12 @@
#include "game/Towers.h"
#include "game/World.h"
namespace td {
namespace game {
void QuakeTower::Tick(std::uint64_t delta, World* world) {
}
} // namespace game
} // namespace td

View File

@@ -0,0 +1,12 @@
#include "game/Towers.h"
#include "game/World.h"
namespace td {
namespace game {
void SorcererTower::Tick(std::uint64_t delta, World* world) {
}
} // namespace game
} // namespace td

View File

@@ -0,0 +1,12 @@
#include "game/Towers.h"
#include "game/World.h"
namespace td {
namespace game {
void TurretTower::Tick(std::uint64_t delta, World* world) {
}
} // namespace game
} // namespace td

View File

@@ -0,0 +1,12 @@
#include "game/Towers.h"
#include "game/World.h"
namespace td {
namespace game {
void ZeusTower::Tick(std::uint64_t delta, World* world) {
}
} // namespace game
} // namespace td

View File

@@ -9,79 +9,79 @@ namespace td {
namespace utils {
std::uint64_t Inflate(const std::string& source, std::string& dest) {
uLongf size = dest.size();
uncompress(reinterpret_cast<Bytef*>(dest.data()), reinterpret_cast<uLongf*>(&size), reinterpret_cast<const Bytef*>(source.c_str()), source.length());
return size;
uLongf size = dest.size();
uncompress(reinterpret_cast<Bytef*>(dest.data()), reinterpret_cast<uLongf*>(&size), reinterpret_cast<const Bytef*>(source.c_str()), source.length());
return size;
}
std::uint64_t Deflate(const std::string& source, std::string& dest) {
uLongf size = source.length();
dest.resize(source.size()); // Resize for the compressed data to fit into
compress(reinterpret_cast<Bytef*>(dest.data()), reinterpret_cast<uLongf*>(&size), reinterpret_cast<const Bytef*>(source.c_str()), source.length());
dest.resize(size); // Resize to cut useless data
return size;
uLongf size = source.length();
dest.resize(source.size()); // Resize for the compressed data to fit into
compress(reinterpret_cast<Bytef*>(dest.data()), reinterpret_cast<uLongf*>(&size), reinterpret_cast<const Bytef*>(source.c_str()), source.length());
dest.resize(size); // Resize to cut useless data
return size;
}
DataBuffer Compress(const DataBuffer& buffer) {
std::string compressedData;
DataBuffer packet;
std::string compressedData;
DataBuffer packet;
if (buffer.GetSize() < COMPRESSION_THRESHOLD) {
// Don't compress since it's a small packet
std::uint64_t dataLength = 0;
std::uint64_t packetLength = buffer.GetSize() + sizeof(dataLength);
if (buffer.GetSize() < COMPRESSION_THRESHOLD) {
// Don't compress since it's a small packet
std::uint64_t dataLength = 0;
std::uint64_t packetLength = buffer.GetSize() + sizeof(dataLength);
packet << packetLength;
packet << dataLength;
packet << buffer;
return packet;
}
packet << packetLength;
packet << dataLength;
packet << buffer;
return packet;
}
Deflate(buffer.ToString(), compressedData);
Deflate(buffer.ToString(), compressedData);
std::uint64_t dataLength = buffer.GetSize();
std::uint64_t packetLength = compressedData.length() + sizeof(dataLength);
std::uint64_t dataLength = buffer.GetSize();
std::uint64_t packetLength = compressedData.length() + sizeof(dataLength);
packet << packetLength;
packet << dataLength;
packet << compressedData;
return packet;
packet << packetLength;
packet << dataLength;
packet << compressedData;
return packet;
}
DataBuffer Decompress(DataBuffer& buffer, std::uint64_t packetLength) {
std::uint64_t uncompressedLength;
std::uint64_t uncompressedLength;
buffer >> uncompressedLength;
buffer >> uncompressedLength;
std::uint64_t compressedLength = packetLength - sizeof(uncompressedLength);
std::uint64_t compressedLength = packetLength - sizeof(uncompressedLength);
if (uncompressedLength == 0) {
// Uncompressed
DataBuffer ret;
buffer.ReadSome(ret, compressedLength);
return ret;
}
if (uncompressedLength == 0) {
// Uncompressed
DataBuffer ret;
buffer.ReadSome(ret, compressedLength);
return ret;
}
assert(buffer.GetReadOffset() + compressedLength <= buffer.GetSize());
assert(buffer.GetReadOffset() + compressedLength <= buffer.GetSize());
std::string deflatedData;
buffer.ReadSome(deflatedData, compressedLength);
std::string deflatedData;
buffer.ReadSome(deflatedData, compressedLength);
std::string inflated;
inflated.resize(uncompressedLength);
std::string inflated;
inflated.resize(uncompressedLength);
Inflate(deflatedData, inflated);
Inflate(deflatedData, inflated);
assert(inflated.length() == uncompressedLength);
return DataBuffer(inflated);
assert(inflated.length() == uncompressedLength);
return DataBuffer(inflated);
}
DataBuffer Decompress(DataBuffer& buffer) {
std::uint64_t packetLength;
std::uint64_t packetLength;
buffer >> packetLength;
buffer >> packetLength;
return Decompress(buffer, packetLength);
return Decompress(buffer, packetLength);
}
} // namespace utils

View File

@@ -7,88 +7,88 @@
namespace td {
DataBuffer::DataBuffer() : m_ReadOffset(0) { }
DataBuffer::DataBuffer(const DataBuffer& other) : m_Buffer(other.m_Buffer), m_ReadOffset(other.m_ReadOffset) { }
DataBuffer::DataBuffer(DataBuffer&& other) : m_Buffer(std::move(other.m_Buffer)), m_ReadOffset(std::move(other.m_ReadOffset)) { }
DataBuffer::DataBuffer(const std::string& str) : m_Buffer(str.begin(), str.end()), m_ReadOffset(0) { }
DataBuffer::DataBuffer() : m_ReadOffset(0) {}
DataBuffer::DataBuffer(const DataBuffer& other) : m_Buffer(other.m_Buffer), m_ReadOffset(other.m_ReadOffset) {}
DataBuffer::DataBuffer(DataBuffer&& other) : m_Buffer(std::move(other.m_Buffer)), m_ReadOffset(std::move(other.m_ReadOffset)) {}
DataBuffer::DataBuffer(const std::string& str) : m_Buffer(str.begin(), str.end()), m_ReadOffset(0) {}
DataBuffer::DataBuffer(const DataBuffer& other, Data::difference_type offset) : m_ReadOffset(0) {
m_Buffer.reserve(other.GetSize() - static_cast<std::size_t>(offset));
std::copy(other.m_Buffer.begin() + offset, other.m_Buffer.end(), std::back_inserter(m_Buffer));
m_Buffer.reserve(other.GetSize() - static_cast<std::size_t>(offset));
std::copy(other.m_Buffer.begin() + offset, other.m_Buffer.end(), std::back_inserter(m_Buffer));
}
DataBuffer& DataBuffer::operator=(const DataBuffer& other) {
m_Buffer = other.m_Buffer;
m_ReadOffset = other.m_ReadOffset;
return *this;
m_Buffer = other.m_Buffer;
m_ReadOffset = other.m_ReadOffset;
return *this;
}
DataBuffer& DataBuffer::operator=(DataBuffer&& other) {
m_Buffer = std::move(other.m_Buffer);
m_ReadOffset = std::move(other.m_ReadOffset);
return *this;
m_Buffer = std::move(other.m_Buffer);
m_ReadOffset = std::move(other.m_ReadOffset);
return *this;
}
void DataBuffer::SetReadOffset(std::size_t pos) {
assert(pos <= GetSize());
m_ReadOffset = pos;
assert(pos <= GetSize());
m_ReadOffset = pos;
}
std::string DataBuffer::ToString() const {
return std::string(m_Buffer.begin(), m_Buffer.end());
return std::string(m_Buffer.begin(), m_Buffer.end());
}
std::size_t DataBuffer::GetSize() const { return m_Buffer.size(); }
bool DataBuffer::IsEmpty() const { return m_Buffer.empty(); }
std::size_t DataBuffer::GetRemaining() const {
return m_Buffer.size() - m_ReadOffset;
return m_Buffer.size() - m_ReadOffset;
}
DataBuffer::iterator DataBuffer::begin() {
return m_Buffer.begin();
return m_Buffer.begin();
}
DataBuffer::iterator DataBuffer::end() {
return m_Buffer.end();
return m_Buffer.end();
}
DataBuffer::const_iterator DataBuffer::begin() const {
return m_Buffer.begin();
return m_Buffer.begin();
}
DataBuffer::const_iterator DataBuffer::end() const {
return m_Buffer.end();
return m_Buffer.end();
}
std::ostream& operator<<(std::ostream& os, const DataBuffer& buffer) {
for (unsigned char u : buffer)
os << std::hex << std::setfill('0') << std::setw(2) << static_cast<int>(u) << " ";
os << std::dec;
return os;
for (unsigned char u : buffer)
os << std::hex << std::setfill('0') << std::setw(2) << static_cast<int>(u) << " ";
os << std::dec;
return os;
}
bool DataBuffer::ReadFile(const std::string& fileName) {
try {
std::ifstream file(fileName, std::istream::binary);
std::ostringstream ss;
ss << file.rdbuf();
const std::string& s = ss.str();
m_Buffer = DataBuffer::Data(s.begin(), s.end());
m_ReadOffset = 0;
} catch (std::exception& e) {
std::cerr << "Failed to read file \"" << fileName << "\" reason : " << e.what() << std::endl;
return false;
}
return m_Buffer.size() > 0;
try {
std::ifstream file(fileName, std::istream::binary);
std::ostringstream ss;
ss << file.rdbuf();
const std::string& s = ss.str();
m_Buffer = DataBuffer::Data(s.begin(), s.end());
m_ReadOffset = 0;
} catch (std::exception& e) {
std::cerr << "Failed to read file \"" << fileName << "\" reason : " << e.what() << std::endl;
return false;
}
return m_Buffer.size() > 0;
}
bool DataBuffer::WriteFile(const std::string& fileName) {
try {
std::ofstream file(fileName, std::ostream::binary);
file.write(reinterpret_cast<const char*>(m_Buffer.data()), static_cast<std::streamsize>(m_Buffer.size()));
file.flush();
} catch (std::exception& e) {
std::cerr << "Failed to write file \"" << fileName << "\" reason : " << e.what() << std::endl;
return false;
}
return true;
try {
std::ofstream file(fileName, std::ostream::binary);
file.write(reinterpret_cast<const char*>(m_Buffer.data()), static_cast<std::streamsize>(m_Buffer.size()));
file.flush();
} catch (std::exception& e) {
std::cerr << "Failed to write file \"" << fileName << "\" reason : " << e.what() << std::endl;
return false;
}
return true;
}
} // td

View File

@@ -10,195 +10,195 @@ namespace utils {
/* Sine functions */
float EaseInSine(float x) {
return 1.0f - std::cos((x * PI) / 2.0f);
return 1.0f - std::cos((x * PI) / 2.0f);
}
float EaseOutSine(float x) {
return std::sin((x * PI) / 2.0f);
return std::sin((x * PI) / 2.0f);
}
float EaseInOutSine(float x) {
return -(std::cos(PI * x) - 1.0f) / 2.0f;
return -(std::cos(PI * x) - 1.0f) / 2.0f;
}
/* Cubic functions */
float EaseInCubic(float x) {
return x * EaseInQuad(x);
return x * EaseInQuad(x);
}
float EaseOutCubic(float x) {
return 1 - std::pow(1 - x, 3);
return 1 - std::pow(1 - x, 3);
}
float EaseInOutCubic(float x) {
return x < 0.5 ? 4 * EaseInCubic(x) : 1 - std::pow(-2 * x + 2, 3) / 2.0f;
return x < 0.5 ? 4 * EaseInCubic(x) : 1 - std::pow(-2 * x + 2, 3) / 2.0f;
}
/* Quint functions */
float EaseInQuint(float x) {
return x * EaseInQuart(x);
return x * EaseInQuart(x);
}
float EaseOutQuint(float x) {
return 1 - std::pow(1 - x, 5);
return 1 - std::pow(1 - x, 5);
}
float EaseInOutQuint(float x) {
return x < 0.5 ? 16 * EaseInQuint(x) : 1 - std::pow(-2 * x + 2, 5) / 2.0f;
return x < 0.5 ? 16 * EaseInQuint(x) : 1 - std::pow(-2 * x + 2, 5) / 2.0f;
}
/* Circ functions */
float EaseInCirc(float x) {
return 1 - std::sqrt(1 - std::pow(x, 2));
return 1 - std::sqrt(1 - std::pow(x, 2));
}
float EaseOutCirc(float x) {
return std::sqrt(1 - std::pow(x - 1, 2));
return std::sqrt(1 - std::pow(x - 1, 2));
}
float EaseInOutCirc(float x) {
return x < 0.5
? (1 - std::sqrt(1 - std::pow(2 * x, 2))) / 2.0f
: (std::sqrt(1 - std::pow(-2 * x + 2, 2)) + 1) / 2.0f;
return x < 0.5
? (1 - std::sqrt(1 - std::pow(2 * x, 2))) / 2.0f
: (std::sqrt(1 - std::pow(-2 * x + 2, 2)) + 1) / 2.0f;
}
/* Elastic functions */
float EaseInElastic(float x) {
const float c4 = (2 * PI) / 3.0f;
const float c4 = (2 * PI) / 3.0f;
return x == 0
? 0
: x == 1
? 1
: -std::pow(2, 10 * x - 10) * std::sin((x * 10 - 10.75) * c4);
return x == 0
? 0
: x == 1
? 1
: -std::pow(2, 10 * x - 10) * std::sin((x * 10 - 10.75) * c4);
}
float EaseOutElastic(float x) {
const float c4 = (2 * PI) / 3.0f;
const float c4 = (2 * PI) / 3.0f;
return x == 0
? 0
: x == 1
? 1
: std::pow(2, -10 * x) * std::sin((x * 10 - 0.75) * c4) + 1;
return x == 0
? 0
: x == 1
? 1
: std::pow(2, -10 * x) * std::sin((x * 10 - 0.75) * c4) + 1;
}
float EaseInOutElastic(float x) {
const float c5 = (2 * PI) / 4.5;
const float c5 = (2 * PI) / 4.5;
return x == 0
? 0
: x == 1
? 1
: x < 0.5
? -(std::pow(2, 20 * x - 10) * std::sin((20 * x - 11.125) * c5)) / 2.0f
: (std::pow(2, -20 * x + 10) * std::sin((20 * x - 11.125) * c5)) / 2.0f + 1;
return x == 0
? 0
: x == 1
? 1
: x < 0.5
? -(std::pow(2, 20 * x - 10) * std::sin((20 * x - 11.125) * c5)) / 2.0f
: (std::pow(2, -20 * x + 10) * std::sin((20 * x - 11.125) * c5)) / 2.0f + 1;
}
/* Quad functions */
float EaseInQuad(float x) {
return x * x;
return x * x;
}
float EaseOutQuad(float x) {
return 1 - (1 - x) * (1 - x);
return 1 - (1 - x) * (1 - x);
}
float EaseInOutQuad(float x) {
return x < 0.5 ? 2 * x * x : 1 - std::pow(-2 * x + 2, 2) / 2.0f;
return x < 0.5 ? 2 * x * x : 1 - std::pow(-2 * x + 2, 2) / 2.0f;
}
/* Quart functions */
float EaseInQuart(float x) {
return x * EaseInCubic(x);
return x * EaseInCubic(x);
}
float EaseOutQuart(float x) {
return 1 - std::pow(1 - x, 4);
return 1 - std::pow(1 - x, 4);
}
float EaseInOutQuart(float x) {
return x < 0.5 ? 8 * EaseInQuart(x) : 1 - std::pow(-2 * x + 2, 4) / 2.0f;
return x < 0.5 ? 8 * EaseInQuart(x) : 1 - std::pow(-2 * x + 2, 4) / 2.0f;
}
/* Expo functions */
float EaseInExpo(float x) {
return x == 0 ? 0 : std::pow(2, 10 * x - 10);
return x == 0 ? 0 : std::pow(2, 10 * x - 10);
}
float EaseOutExpo(float x) {
return x == 1 ? 1 : 1 - std::pow(2, -10 * x);
return x == 1 ? 1 : 1 - std::pow(2, -10 * x);
}
float EaseInOutExpo(float x) {
return x == 0
? 0
: x == 1
? 1
: x < 0.5 ? std::pow(2, 20 * x - 10) / 2.0f
: (2 - std::pow(2, -20 * x + 10)) / 2.0f;
return x == 0
? 0
: x == 1
? 1
: x < 0.5 ? std::pow(2, 20 * x - 10) / 2.0f
: (2 - std::pow(2, -20 * x + 10)) / 2.0f;
}
/* Back functions */
float EaseInBack(float x) {
const float c1 = 1.70158;
const float c3 = c1 + 1;
const float c1 = 1.70158;
const float c3 = c1 + 1;
return c3 * EaseInCubic(x) - c1 * EaseInQuad(x);
return c3 * EaseInCubic(x) - c1 * EaseInQuad(x);
}
float EaseOutBack(float x) {
const float c1 = 1.70158;
const float c3 = c1 + 1;
const float c1 = 1.70158;
const float c3 = c1 + 1;
return 1 + c3 * std::pow(x - 1, 3) + c1 * std::pow(x - 1, 2);
return 1 + c3 * std::pow(x - 1, 3) + c1 * std::pow(x - 1, 2);
}
float EaseInOutBack(float x) {
const float c1 = 1.70158;
const float c2 = c1 * 1.525;
const float c1 = 1.70158;
const float c2 = c1 * 1.525;
return x < 0.5
? (std::pow(2 * x, 2) * ((c2 + 1) * 2 * x - c2)) / 2.0f
: (std::pow(2 * x - 2, 2) * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2.0f;
return x < 0.5
? (std::pow(2 * x, 2) * ((c2 + 1) * 2 * x - c2)) / 2.0f
: (std::pow(2 * x - 2, 2) * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2.0f;
}
/* Bounce functions */
float EaseInBounce(float x) {
return 1 - EaseOutBounce(1 - x);
return 1 - EaseOutBounce(1 - x);
}
float EaseOutBounce(float x) {
const float n1 = 7.5625;
const float d1 = 2.75;
const float n1 = 7.5625;
const float d1 = 2.75;
if (x < 1 / d1) {
return n1 * EaseInQuad(x);
} else if (x < 2 / d1) {
x -= 1.5;
return n1 * (x / d1) * x + 0.75;
} else if (x < 2.5 / d1) {
x -= 2.25;
return n1 * (x / d1) * x + 0.9375;
} else {
x -= 2.625;
return n1 * (x / d1) * x + 0.984375;
}
if (x < 1 / d1) {
return n1 * EaseInQuad(x);
} else if (x < 2 / d1) {
x -= 1.5;
return n1 * (x / d1) * x + 0.75;
} else if (x < 2.5 / d1) {
x -= 2.25;
return n1 * (x / d1) * x + 0.9375;
} else {
x -= 2.625;
return n1 * (x / d1) * x + 0.984375;
}
}
float EaseInOutBounce(float x) {
return x < 0.5
? (1 - EaseOutBounce(1 - 2 * x)) / 2.0f
: (1 + EaseOutBounce(2 * x - 1)) / 2.0f;
return x < 0.5
? (1 - EaseOutBounce(1 - 2 * x)) / 2.0f
: (1 + EaseOutBounce(2 * x - 1)) / 2.0f;
}
} // namespace utils

90
src/misc/Maths.cpp Normal file
View File

@@ -0,0 +1,90 @@
#include "misc/Maths.h"
#include <cassert>
namespace td {
namespace maths {
Mat4f Perspective(float fovY, float aspectRatio, float zNear, float zFar) {
const float tanHalfFovy = std::tan(fovY / 2.0f);
Mat4f result{};
result.x0 = 1.0f / (aspectRatio * tanHalfFovy);
result.y1 = 1.0f / (tanHalfFovy);
result.z2 = -(zFar + zNear) / (zFar - zNear);
result.z3 = -1.0f;
result.w2 = -(2.0f * zFar * zNear) / (zFar - zNear);
return result;
}
Mat4f Look(const Vec3f& eye, const Vec3f& front, const Vec3f& up) {
const Vec3f f = Normalize(front);
const Vec3f s = Normalize(Cross(f, up));
const Vec3f u = Cross(s, f);
Mat4f result = Identity<float>();
result.x0 = s.x;
result.y0 = s.y;
result.z0 = s.z;
result.x1 = u.x;
result.y1 = u.y;
result.z1 = u.z;
result.x2 = -f.x;
result.y2 = -f.y;
result.z2 = -f.z;
result.w0 = -Dot(s, eye);
result.w1 = -Dot(u, eye);
result.w2 = Dot(f, eye);
return result;
}
Mat4f Inverse(const Mat4f& mat) {
float s0 = mat.at(0, 0) * mat.at(1, 1) - mat.at(1, 0) * mat.at(0, 1);
float s1 = mat.at(0, 0) * mat.at(1, 2) - mat.at(1, 0) * mat.at(0, 2);
float s2 = mat.at(0, 0) * mat.at(1, 3) - mat.at(1, 0) * mat.at(0, 3);
float s3 = mat.at(0, 1) * mat.at(1, 2) - mat.at(1, 1) * mat.at(0, 2);
float s4 = mat.at(0, 1) * mat.at(1, 3) - mat.at(1, 1) * mat.at(0, 3);
float s5 = mat.at(0, 2) * mat.at(1, 3) - mat.at(1, 2) * mat.at(0, 3);
float c5 = mat.at(2, 2) * mat.at(3, 3) - mat.at(3, 2) * mat.at(2, 3);
float c4 = mat.at(2, 1) * mat.at(3, 3) - mat.at(3, 1) * mat.at(2, 3);
float c3 = mat.at(2, 1) * mat.at(3, 2) - mat.at(3, 1) * mat.at(2, 2);
float c2 = mat.at(2, 0) * mat.at(3, 3) - mat.at(3, 0) * mat.at(2, 3);
float c1 = mat.at(2, 0) * mat.at(3, 2) - mat.at(3, 0) * mat.at(2, 2);
float c0 = mat.at(2, 0) * mat.at(3, 1) - mat.at(3, 0) * mat.at(2, 1);
float det = s0 * c5 - s1 * c4 + s2 * c3 + s3 * c2 - s4 * c1 + s5 * c0;
assert(det != 0 && "Determinant equals 0 !");
float invdet = 1.0 / det;
Mat4f result;
result.at(0, 0) = ( mat.at(1, 1) * c5 - mat.at(1, 2) * c4 + mat.at(1, 3) * c3) * invdet;
result.at(0, 1) = (-mat.at(0, 1) * c5 + mat.at(0, 2) * c4 - mat.at(0, 3) * c3) * invdet;
result.at(0, 2) = ( mat.at(3, 1) * s5 - mat.at(3, 2) * s4 + mat.at(3, 3) * s3) * invdet;
result.at(0, 3) = (-mat.at(2, 1) * s5 + mat.at(2, 2) * s4 - mat.at(2, 3) * s3) * invdet;
result.at(1, 0) = (-mat.at(1, 0) * c5 + mat.at(1, 2) * c2 - mat.at(1, 3) * c1) * invdet;
result.at(1, 1) = ( mat.at(0, 0) * c5 - mat.at(0, 2) * c2 + mat.at(0, 3) * c1) * invdet;
result.at(1, 2) = (-mat.at(3, 0) * s5 + mat.at(3, 2) * s2 - mat.at(3, 3) * s1) * invdet;
result.at(1, 3) = ( mat.at(2, 0) * s5 - mat.at(2, 2) * s2 + mat.at(2, 3) * s1) * invdet;
result.at(2, 0) = ( mat.at(1, 0) * c4 - mat.at(1, 1) * c2 + mat.at(1, 3) * c0) * invdet;
result.at(2, 1) = (-mat.at(0, 0) * c4 + mat.at(0, 1) * c2 - mat.at(0, 3) * c0) * invdet;
result.at(2, 2) = ( mat.at(3, 0) * s4 - mat.at(3, 1) * s2 + mat.at(3, 3) * s0) * invdet;
result.at(2, 3) = (-mat.at(2, 0) * s4 + mat.at(2, 1) * s2 - mat.at(2, 3) * s0) * invdet;
result.at(3, 0) = (-mat.at(1, 0) * c3 + mat.at(1, 1) * c1 - mat.at(1, 2) * c0) * invdet;
result.at(3, 1) = ( mat.at(0, 0) * c3 - mat.at(0, 1) * c1 + mat.at(0, 2) * c0) * invdet;
result.at(3, 2) = (-mat.at(3, 0) * s3 + mat.at(3, 1) * s1 - mat.at(3, 2) * s0) * invdet;
result.at(3, 3) = ( mat.at(2, 0) * s3 - mat.at(2, 1) * s1 + mat.at(2, 2) * s0) * invdet;
return result;
}
} // namespace maths
} // namespace td

View File

@@ -8,44 +8,44 @@ namespace utils {
namespace shape {
float Point::Distance(const Point& point) const {
return std::sqrt(DistanceSquared(point));
return std::sqrt(DistanceSquared(point));
}
float Point::DistanceSquared(const Point& point) const {
return (m_X - point.GetX()) * (m_X - point.GetX()) + (m_Y - point.GetY()) * (m_Y - point.GetY());
return (m_X - point.GetX()) * (m_X - point.GetX()) + (m_Y - point.GetY()) * (m_Y - point.GetY());
}
bool Rectangle::CollidesWith(const Point& point) const {
return point.GetX() > GetTopLeft().GetX() && point.GetX() < GetBottomRight().GetX() &&
point.GetY() > GetTopLeft().GetY() && point.GetY() < GetBottomRight().GetY();
return point.GetX() > GetTopLeft().GetX() && point.GetX() < GetBottomRight().GetX() &&
point.GetY() > GetTopLeft().GetY() && point.GetY() < GetBottomRight().GetY();
}
bool Rectangle::CollidesWith(const Rectangle& rect) const {
Point point1{ rect.GetTopLeft().GetX(), rect.GetTopLeft().GetY() };
Point point2{ rect.GetTopLeft().GetX(), rect.GetBottomRight().GetY() };
Point point3{ rect.GetBottomRight().GetX(), rect.GetTopLeft().GetY() };
Point point4{ rect.GetBottomRight().GetX(), rect.GetBottomRight().GetY() };
Point point1{ rect.GetTopLeft().GetX(), rect.GetTopLeft().GetY() };
Point point2{ rect.GetTopLeft().GetX(), rect.GetBottomRight().GetY() };
Point point3{ rect.GetBottomRight().GetX(), rect.GetTopLeft().GetY() };
Point point4{ rect.GetBottomRight().GetX(), rect.GetBottomRight().GetY() };
if (CollidesWith(point1)) return true;
if (CollidesWith(point2)) return true;
if (CollidesWith(point3)) return true;
if (CollidesWith(point4)) return true;
if (CollidesWith(point1)) return true;
if (CollidesWith(point2)) return true;
if (CollidesWith(point3)) return true;
if (CollidesWith(point4)) return true;
return false;
return false;
}
bool Rectangle::CollidesWith(const Circle& circle) const {
return circle.CollidesWith(*this);
return circle.CollidesWith(*this);
}
float Rectangle::Distance(const Circle& circle) const {
return circle.Distance(*this);
return circle.Distance(*this);
}
float Rectangle::DistanceSquared(const Circle& circle) const {
return circle.DistanceSquared(*this);
return circle.DistanceSquared(*this);
}
@@ -53,31 +53,31 @@ float Rectangle::DistanceSquared(const Circle& circle) const {
bool Circle::CollidesWith(const Point& point) const {
return m_Radius * m_Radius > m_Center.DistanceSquared(point);
return m_Radius * m_Radius > m_Center.DistanceSquared(point);
}
bool Circle::CollidesWith(const Rectangle& rect) const {
float DistanceSquared_ = DistanceSquared(rect);
float DistanceSquared_ = DistanceSquared(rect);
return DistanceSquared_ < m_Radius* m_Radius;
return DistanceSquared_ < m_Radius* m_Radius;
}
bool Circle::CollidesWith(const Circle& circle) const {
return m_Radius + circle.GetRadius() > m_Center.DistanceSquared(circle.GetCenter());
return m_Radius + circle.GetRadius() > m_Center.DistanceSquared(circle.GetCenter());
}
float Circle::Distance(const Rectangle& rect) const {
return std::sqrt(DistanceSquared(rect));
return std::sqrt(DistanceSquared(rect));
}
float Circle::DistanceSquared(const Rectangle& rect) const {
float closestX = std::clamp(m_Center.GetX(), rect.GetTopLeft().GetX(), rect.GetBottomRight().GetX());
float closestY = std::clamp(m_Center.GetY(), rect.GetTopLeft().GetY(), rect.GetBottomRight().GetY());
float closestX = std::clamp(m_Center.GetX(), rect.GetTopLeft().GetX(), rect.GetBottomRight().GetX());
float closestY = std::clamp(m_Center.GetY(), rect.GetTopLeft().GetY(), rect.GetBottomRight().GetY());
float DistanceX = m_Center.GetX() - closestX;
float DistanceY = m_Center.GetY() - closestY;
float DistanceX = m_Center.GetX() - closestX;
float DistanceY = m_Center.GetY() - closestY;
return (DistanceX * DistanceX) + (DistanceY * DistanceY);
return (DistanceX * DistanceX) + (DistanceY * DistanceY);
}
} // namespace shape

View File

@@ -7,60 +7,60 @@ namespace td {
namespace utils {
void AutoTimer::Update() {
m_InternalTime += GetTime() - m_LastTime;
if (m_InternalTime >= m_Interval) {
if (m_Function != nullptr)
m_Function();
m_InternalTime %= m_Interval;
}
m_LastTime = GetTime();
m_InternalTime += GetTime() - m_LastTime;
if (m_InternalTime >= m_Interval) {
if (m_Function != nullptr)
m_Function();
m_InternalTime %= m_Interval;
}
m_LastTime = GetTime();
}
void AutoTimer::Update(std::uint64_t delta) {
m_InternalTime += delta;
if (m_InternalTime >= m_Interval) {
if (m_Function != nullptr)
m_Function();
m_InternalTime %= m_Interval;
}
m_LastTime = GetTime();
m_InternalTime += delta;
if (m_InternalTime >= m_Interval) {
if (m_Function != nullptr)
m_Function();
m_InternalTime %= m_Interval;
}
m_LastTime = GetTime();
}
void AutoTimer::Reset() {
m_InternalTime = 0;
m_LastTime = GetTime();
m_InternalTime = 0;
m_LastTime = GetTime();
}
bool Timer::Update(std::uint64_t delta) {
m_InternalTime += delta;
if (m_InternalTime >= m_Interval) {
m_InternalTime %= m_Interval;
return true;
}
return false;
m_InternalTime += delta;
if (m_InternalTime >= m_Interval) {
m_InternalTime %= m_Interval;
return true;
}
return false;
}
void Timer::Reset() {
m_InternalTime = 0; // let the timer active once at the beginning
m_InternalTime = 0; // let the timer active once at the beginning
}
bool CooldownTimer::Update(std::uint64_t delta) {
if (m_Cooldown > 0) {
m_Cooldown = static_cast<std::uint64_t>(std::max(static_cast<std::int64_t>(0), static_cast<std::int64_t>(m_Cooldown - delta)));
}
return m_Cooldown == 0;
if (m_Cooldown > 0) {
m_Cooldown = static_cast<std::uint64_t>(std::max(static_cast<std::int64_t>(0), static_cast<std::int64_t>(m_Cooldown - delta)));
}
return m_Cooldown == 0;
}
void CooldownTimer::Reset() {
m_Cooldown = 0; // let the timer active once at the beginning
m_Cooldown = 0; // let the timer active once at the beginning
}
void CooldownTimer::ApplyCooldown() {
m_Cooldown = m_CooldownTime;
m_Cooldown = m_CooldownTime;
}
std::uint64_t GetTime() {
return static_cast<std::uint64_t>(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock().now().time_since_epoch()).count());
return static_cast<std::uint64_t>(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock().now().time_since_epoch()).count());
}
} // namespace utils

View File

@@ -16,109 +16,109 @@ namespace network {
/* Create an invalid address */
IPAddress::IPAddress() noexcept
: m_Address(0), m_Valid(false) {
: m_Address(0), m_Valid(false) {
}
/* Initialize by string IP */
IPAddress::IPAddress(const std::string& ip)
: m_Address(0), m_Valid(false) {
: m_Address(0), m_Valid(false) {
std::sregex_iterator begin(ip.begin(), ip.end(), IPRegex);
std::sregex_iterator end;
std::sregex_iterator begin(ip.begin(), ip.end(), IPRegex);
std::sregex_iterator end;
if (begin == end) return; // m_Valid = false
if (begin == end) return; // m_Valid = false
std::smatch match = *begin;
std::smatch match = *begin;
std::uint8_t octet1 = std::stoul(std::string(match[1]));
std::uint8_t octet2 = std::stoul(std::string(match[2]));
std::uint8_t octet3 = std::stoul(std::string(match[3]));
std::uint8_t octet4 = std::stoul(std::string(match[4]));
std::uint8_t octet1 = std::stoul(std::string(match[1]));
std::uint8_t octet2 = std::stoul(std::string(match[2]));
std::uint8_t octet3 = std::stoul(std::string(match[3]));
std::uint8_t octet4 = std::stoul(std::string(match[4]));
m_Address = static_cast<std::uint32_t>((octet1 << 24) | (octet2 << 16) | (octet3 << 8) | octet4);
m_Valid = true;
m_Address = static_cast<std::uint32_t>((octet1 << 24) | (octet2 << 16) | (octet3 << 8) | octet4);
m_Valid = true;
}
IPAddress::IPAddress(const std::wstring& ip)
: m_Address(0), m_Valid(false) {
: m_Address(0), m_Valid(false) {
std::wsregex_iterator begin(ip.begin(), ip.end(), IPRegexW);
std::wsregex_iterator end;
std::wsregex_iterator begin(ip.begin(), ip.end(), IPRegexW);
std::wsregex_iterator end;
if (begin == end) return; // m_Valid = false
if (begin == end) return; // m_Valid = false
std::wsmatch match = *begin;
std::wsmatch match = *begin;
std::uint8_t octet1 = std::stoul(match[1]);
std::uint8_t octet2 = std::stoul(match[2]);
std::uint8_t octet3 = std::stoul(match[3]);
std::uint8_t octet4 = std::stoul(match[4]);
std::uint8_t octet1 = std::stoul(match[1]);
std::uint8_t octet2 = std::stoul(match[2]);
std::uint8_t octet3 = std::stoul(match[3]);
std::uint8_t octet4 = std::stoul(match[4]);
m_Address = static_cast<std::uint32_t>((octet1 << 24) | (octet2 << 16) | (octet3 << 8) | octet4);
m_Valid = true;
m_Address = static_cast<std::uint32_t>((octet1 << 24) | (octet2 << 16) | (octet3 << 8) | octet4);
m_Valid = true;
}
/* Initialize by octets */
IPAddress::IPAddress(uint8_t octet1, uint8_t octet2, uint8_t octet3, uint8_t octet4) noexcept
: m_Valid(true) {
m_Address = static_cast<std::uint32_t>((octet1 << 24) | (octet2 << 16) | (octet3 << 8) | octet4);
: m_Valid(true) {
m_Address = static_cast<std::uint32_t>((octet1 << 24) | (octet2 << 16) | (octet3 << 8) | octet4);
}
/* Get the specific octet */
uint8_t IPAddress::GetOctet(uint8_t num) const {
if (num == 0 || num > 4) throw std::invalid_argument("Invalid argument in IPAddress:GetOctet.");
if (num == 0 || num > 4) throw std::invalid_argument("Invalid argument in IPAddress:GetOctet.");
return (m_Address >> (8 * (4 - num))) & 0xFF;
return (m_Address >> (8 * (4 - num))) & 0xFF;
}
/* Set the specific octet. 1-4 */
void IPAddress::SetOctet(uint8_t num, uint8_t value) {
if (num == 0 || num > 4) throw std::invalid_argument("Invalid argument in IPAddress:GetOctet.");
uint8_t octets[4];
if (num == 0 || num > 4) throw std::invalid_argument("Invalid argument in IPAddress:GetOctet.");
uint8_t octets[4];
for (int i = 0; i < 4; ++i)
octets[i] = (m_Address >> ((3 - i) * 8)) & 0xFF;
for (int i = 0; i < 4; ++i)
octets[i] = (m_Address >> ((3 - i) * 8)) & 0xFF;
octets[num - 1] = value;
octets[num - 1] = value;
m_Address = static_cast<std::uint32_t>((octets[0] << 24) | (octets[1] << 16) | (octets[2] << 8) | octets[3]);
m_Address = static_cast<std::uint32_t>((octets[0] << 24) | (octets[1] << 16) | (octets[2] << 8) | octets[3]);
}
IPAddress IPAddress::LocalAddress() {
return IPAddress(127, 0, 0, 1);
return IPAddress(127, 0, 0, 1);
}
std::string IPAddress::ToString() const {
std::stringstream ss;
std::stringstream ss;
for (int i = 0; i < 4; ++i) {
if (i != 0) ss << ".";
ss << static_cast<unsigned int>(GetOctet(i + 1));
}
for (int i = 0; i < 4; ++i) {
if (i != 0) ss << ".";
ss << static_cast<unsigned int>(GetOctet(i + 1));
}
return ss.str();
return ss.str();
}
bool IPAddress::operator==(const IPAddress& right) {
return m_Address == right.m_Address;
return m_Address == right.m_Address;
}
bool IPAddress::operator!=(const IPAddress& right) {
return !(*this == right);
return !(*this == right);
}
bool IPAddress::operator==(bool b) {
return IsValid() == b;
return IsValid() == b;
}
std::ostream& operator<<(std::ostream& os, const IPAddress& addr) {
return os << addr.ToString();
return os << addr.ToString();
}
std::wostream& operator<<(std::wostream& os, const IPAddress& addr) {
std::string str = addr.ToString();
return os << std::wstring(str.begin(), str.end());
std::string str = addr.ToString();
return os << std::wstring(str.begin(), str.end());
}
} // ns network

View File

@@ -5,20 +5,20 @@ namespace network {
class NetworkInitializer {
public:
NetworkInitializer();
~NetworkInitializer();
NetworkInitializer();
~NetworkInitializer();
NetworkInitializer(const NetworkInitializer& rhs) = delete;
NetworkInitializer& operator=(const NetworkInitializer& rhs) = delete;
NetworkInitializer(const NetworkInitializer& rhs) = delete;
NetworkInitializer& operator=(const NetworkInitializer& rhs) = delete;
};
#ifdef _WIN32
NetworkInitializer::NetworkInitializer() {
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
}
NetworkInitializer::~NetworkInitializer() {
WSACleanup();
WSACleanup();
}
#else
NetworkInitializer::NetworkInitializer() {
@@ -32,36 +32,36 @@ NetworkInitializer::~NetworkInitializer() {
NetworkInitializer initializer;
IPAddresses Dns::Resolve(const std::string& host) {
IPAddresses list;
addrinfo hints{};
addrinfo* addresses = nullptr;
IPAddresses list;
addrinfo hints{};
addrinfo* addresses = nullptr;
//hints.ai_family = AF_UNSPEC;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
//hints.ai_family = AF_UNSPEC;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
getaddrinfo(host.c_str(), NULL, &hints, &addresses);
getaddrinfo(host.c_str(), NULL, &hints, &addresses);
for (addrinfo* p = addresses; p != NULL; p = p->ai_next) {
for (addrinfo* p = addresses; p != NULL; p = p->ai_next) {
#ifdef _WIN32
//wchar_t straddr[35];
//char straddr[512];
//DWORD len;
//WSAAddressToStringA(p->ai_addr, p->ai_addrlen, NULL, straddr, &len);
//wchar_t straddr[35];
//char straddr[512];
//DWORD len;
//WSAAddressToStringA(p->ai_addr, p->ai_addrlen, NULL, straddr, &len);
char* straddr = inet_ntoa(((sockaddr_in*)p->ai_addr)->sin_addr);
char* straddr = inet_ntoa(((sockaddr_in*)p->ai_addr)->sin_addr);
#else
char straddr[512];
char straddr[512];
inet_ntop(p->ai_family, &(reinterpret_cast<sockaddr_in*>(p->ai_addr))->sin_addr, straddr, sizeof(straddr));
inet_ntop(p->ai_family, &(reinterpret_cast<sockaddr_in*>(p->ai_addr))->sin_addr, straddr, sizeof(straddr));
#endif
list.push_back(IPAddress(straddr));
}
list.push_back(IPAddress(straddr));
}
return list;
return list;
}
} // ns network

View File

@@ -13,68 +13,67 @@ namespace td {
namespace network {
Socket::Socket(Type type)
: m_Blocking(false),
m_Type(type),
m_Status(Disconnected),
m_Handle(static_cast<SocketHandle>(INVALID_SOCKET))
{
: m_Blocking(false),
m_Type(type),
m_Status(Disconnected),
m_Handle(static_cast<SocketHandle>(INVALID_SOCKET)) {
}
Socket::~Socket() {
Disconnect();
Disconnect();
}
bool Socket::SetBlocking(bool block) {
unsigned long mode = block ? 0 : 1;
unsigned long mode = block ? 0 : 1;
if (ioctl(m_Handle, FIONBIO, &mode) < 0) {
return false;
}
if (ioctl(m_Handle, FIONBIO, &mode) < 0) {
return false;
}
m_Blocking = block;
m_Blocking = block;
return true;
return true;
}
bool Socket::IsBlocking() const noexcept {
return m_Blocking;
return m_Blocking;
}
Socket::Type Socket::GetType() const noexcept {
return m_Type;
return m_Type;
}
SocketHandle Socket::GetHandle() const noexcept {
return m_Handle;
return m_Handle;
}
void Socket::SetStatus(Socket::Status status) {
m_Status = status;
m_Status = status;
}
Socket::Status Socket::GetStatus() const noexcept {
return m_Status;
return m_Status;
}
bool Socket::Connect(const std::string& ip, uint16_t port) {
IPAddress addr(ip);
return Connect(addr, port);
IPAddress addr(ip);
return Connect(addr, port);
}
std::size_t Socket::Send(const std::string& data) {
return this->Send(reinterpret_cast<const unsigned char*>(data.c_str()), data.length());
return this->Send(reinterpret_cast<const unsigned char*>(data.c_str()), data.length());
}
std::size_t Socket::Send(DataBuffer& buffer) {
std::string data = buffer.ToString();
return this->Send(reinterpret_cast<const unsigned char*>(data.c_str()), data.length());
std::string data = buffer.ToString();
return this->Send(reinterpret_cast<const unsigned char*>(data.c_str()), data.length());
}
void Socket::Disconnect() {
if (m_Handle < 0)
closesocket(m_Handle);
m_Status = Disconnected;
if (m_Handle < 0)
closesocket(m_Handle);
m_Status = Disconnected;
}
} // ns network

View File

@@ -14,58 +14,58 @@ namespace network {
TCPListener::TCPListener() {}
TCPListener::~TCPListener() {
Destroy();
Destroy();
}
bool TCPListener::Listen(uint16_t port, int maxConnections) {
if ((m_Handle = ::socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0)
return false;
if ((m_Handle = ::socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0)
return false;
struct sockaddr_in address;
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(port);
struct sockaddr_in address;
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(port);
if (::bind(m_Handle, reinterpret_cast<sockaddr*>(&address), sizeof(address)) < 0)
return false;
if (::bind(m_Handle, reinterpret_cast<sockaddr*>(&address), sizeof(address)) < 0)
return false;
if (::listen(m_Handle, maxConnections) < 0)
return false;
if (::listen(m_Handle, maxConnections) < 0)
return false;
m_Port = port;
m_MaxConnections = maxConnections;
m_Port = port;
m_MaxConnections = maxConnections;
return true;
return true;
}
bool TCPListener::Accept(TCPSocket& newSocket) {
int addrlen = sizeof(newSocket.m_RemoteAddr);
if ((newSocket.m_Handle = ::accept(m_Handle, reinterpret_cast<sockaddr*>(&newSocket.m_RemoteAddr),
reinterpret_cast<socklen_t*>(&addrlen))) < 0)
return false;
newSocket.SetStatus(Socket::Status::Connected);
newSocket.SetBlocking(false);
return true;
int addrlen = sizeof(newSocket.m_RemoteAddr);
if ((newSocket.m_Handle = ::accept(m_Handle, reinterpret_cast<sockaddr*>(&newSocket.m_RemoteAddr),
reinterpret_cast<socklen_t*>(&addrlen))) < 0)
return false;
newSocket.SetStatus(Socket::Status::Connected);
newSocket.SetBlocking(false);
return true;
}
void TCPListener::Destroy() {
if (m_Handle < 0)
::closesocket(m_Handle);
if (m_Handle < 0)
::closesocket(m_Handle);
}
bool TCPListener::Close() {
if (::shutdown(m_Handle, SD_BOTH) == 0)
return true;
return false;
if (::shutdown(m_Handle, SD_BOTH) == 0)
return true;
return false;
}
bool TCPListener::SetBlocking(bool blocking) {
unsigned long mode = blocking ? 0 : 1;
unsigned long mode = blocking ? 0 : 1;
if (::ioctlsocket(m_Handle, FIONBIO, &mode) < 0) {
return false;
}
return true;
if (::ioctlsocket(m_Handle, FIONBIO, &mode) < 0) {
return false;
}
return true;
}
} // namespace network
} // namespace td

View File

@@ -14,132 +14,132 @@ namespace td {
namespace network {
TCPSocket::TCPSocket() : Socket(Socket::TCP), m_Port(0) {
m_Handle = static_cast<SocketHandle>(INVALID_SOCKET);
m_Handle = static_cast<SocketHandle>(INVALID_SOCKET);
}
bool TCPSocket::Connect(const IPAddress& address, unsigned short port) {
if (this->GetStatus() == Connected)
return true;
if (this->GetStatus() == Connected)
return true;
struct addrinfo hints {};
memset(&hints, 0, sizeof(addrinfo));
struct addrinfo hints {};
memset(&hints, 0, sizeof(addrinfo));
struct addrinfo* result = nullptr;
struct addrinfo* result = nullptr;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
if (::getaddrinfo(address.ToString().c_str(), std::to_string(static_cast<int>(port)).c_str(), &hints, &result) != 0) {
std::cerr << "Failed to get address info !\n";
return false;
}
if (::getaddrinfo(address.ToString().c_str(), std::to_string(static_cast<int>(port)).c_str(), &hints, &result) != 0) {
std::cerr << "Failed to get address info !\n";
return false;
}
if ((m_Handle = ::socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0) {
std::cerr << "Failed to create socket !\n";
return false;
}
if ((m_Handle = ::socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0) {
std::cerr << "Failed to create socket !\n";
return false;
}
struct addrinfo* ptr = nullptr;
for (ptr = result; ptr != nullptr; ptr = ptr->ai_next) {
struct sockaddr* sockaddr = ptr->ai_addr;
if (::connect(m_Handle, sockaddr, sizeof(sockaddr_in)) != 0) {
std::cerr << "Failed to connect with this address !\n";
continue;
}
m_RemoteAddr = *sockaddr;
break;
}
struct addrinfo* ptr = nullptr;
for (ptr = result; ptr != nullptr; ptr = ptr->ai_next) {
struct sockaddr* sockaddr = ptr->ai_addr;
if (::connect(m_Handle, sockaddr, sizeof(sockaddr_in)) != 0) {
std::cerr << "Failed to connect with this address !\n";
continue;
}
m_RemoteAddr = *sockaddr;
break;
}
freeaddrinfo(result);
freeaddrinfo(result);
if (!ptr) {
std::cerr << "Could not find a suitable interface for connecting !\n";
return false;
}
if (!ptr) {
std::cerr << "Could not find a suitable interface for connecting !\n";
return false;
}
this->SetStatus(Connected);
m_RemoteIP = address;
m_Port = port;
return true;
this->SetStatus(Connected);
m_RemoteIP = address;
m_Port = port;
return true;
}
size_t TCPSocket::Send(const unsigned char* data, size_t size) {
if (this->GetStatus() != Connected)
return 0;
if (this->GetStatus() != Connected)
return 0;
size_t sent = 0;
size_t sent = 0;
while (sent < size) {
int cur = ::send(m_Handle, reinterpret_cast<const char*>(data + sent), size - sent, 0);
if (cur <= 0) {
Disconnect();
return 0;
}
sent += static_cast<std::size_t>(cur);
}
while (sent < size) {
int cur = ::send(m_Handle, reinterpret_cast<const char*>(data + sent), size - sent, 0);
if (cur <= 0) {
Disconnect();
return 0;
}
sent += static_cast<std::size_t>(cur);
}
return sent;
return sent;
}
std::size_t TCPSocket::Receive(DataBuffer& buffer, std::size_t amount) {
buffer.Resize(amount);
buffer.SetReadOffset(0);
buffer.Resize(amount);
buffer.SetReadOffset(0);
int recvAmount = ::recv(m_Handle, reinterpret_cast<char*>(buffer.data()), amount, 0);
if (recvAmount <= 0) {
int recvAmount = ::recv(m_Handle, reinterpret_cast<char*>(buffer.data()), amount, 0);
if (recvAmount <= 0) {
#if defined(_WIN32) || defined(WIN32)
int err = WSAGetLastError();
int err = WSAGetLastError();
#else
int err = errno;
int err = errno;
#endif
if (err == WOULDBLOCK) {
buffer.Clear();
return 0;
}
if (err == WOULDBLOCK) {
buffer.Clear();
return 0;
}
Disconnect();
buffer.Clear();
return 0;
}
buffer.Resize(static_cast<std::size_t>(recvAmount));
return static_cast<std::size_t>(recvAmount);
Disconnect();
buffer.Clear();
return 0;
}
buffer.Resize(static_cast<std::size_t>(recvAmount));
return static_cast<std::size_t>(recvAmount);
}
DataBuffer TCPSocket::Receive(std::size_t amount) {
std::unique_ptr<char[]> buf(new char[amount]);
std::unique_ptr<char[]> buf(new char[amount]);
int received = ::recv(m_Handle, buf.get(), amount, 0);
int received = ::recv(m_Handle, buf.get(), amount, 0);
if (received <= 0) {
if (received <= 0) {
#if defined(_WIN32) || defined(WIN32)
int err = WSAGetLastError();
int err = WSAGetLastError();
#else
int err = errno;
int err = errno;
#endif
if (err == WOULDBLOCK)
return DataBuffer();
if (err == WOULDBLOCK)
return DataBuffer();
Disconnect();
return DataBuffer();
}
Disconnect();
return DataBuffer();
}
return DataBuffer(std::string(buf.get(), static_cast<std::size_t>(received)));
return DataBuffer(std::string(buf.get(), static_cast<std::size_t>(received)));
}
TCPSocket::TCPSocket(TCPSocket&& other) : Socket(TCP) {
m_Handle = other.m_Handle;
m_Port = other.m_Port;
m_RemoteAddr = other.m_RemoteAddr;
m_RemoteIP = other.m_RemoteIP;
SetStatus(other.GetStatus());
SetBlocking(other.IsBlocking());
other.m_Handle = static_cast<SocketHandle>(INVALID_SOCKET);
m_Handle = other.m_Handle;
m_Port = other.m_Port;
m_RemoteAddr = other.m_RemoteAddr;
m_RemoteIP = other.m_RemoteIP;
SetStatus(other.GetStatus());
SetBlocking(other.IsBlocking());
other.m_Handle = static_cast<SocketHandle>(INVALID_SOCKET);
}
void SendPacket(const DataBuffer& data, network::TCPSocket& socket) {
DataBuffer compressed = utils::Compress(data);
socket.Send(reinterpret_cast<const std::uint8_t*>(compressed.ToString().data()), compressed.GetSize());
DataBuffer compressed = utils::Compress(data);
socket.Send(reinterpret_cast<const std::uint8_t*>(compressed.ToString().data()), compressed.GetSize());
}

View File

@@ -12,92 +12,91 @@ namespace td {
namespace network {
UDPSocket::UDPSocket()
: Socket(Socket::UDP), m_Port(0)
{
m_Handle = ::socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
: Socket(Socket::UDP), m_Port(0) {
m_Handle = ::socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
}
bool UDPSocket::Connect(const IPAddress& address, unsigned short port) {
if (this->GetStatus() == Connected)
return true;
if (this->GetStatus() == Connected)
return true;
m_RemoteAddr.sin_port = htons(port);
m_RemoteAddr.sin_family = AF_INET;
m_RemoteAddr.sin_addr.s_addr = inet_addr(address.ToString().c_str());
m_RemoteAddr.sin_port = htons(port);
m_RemoteAddr.sin_family = AF_INET;
m_RemoteAddr.sin_addr.s_addr = inet_addr(address.ToString().c_str());
this->SetStatus(Connected);
m_RemoteIP = IPAddress(address);
m_Port = port;
return true;
this->SetStatus(Connected);
m_RemoteIP = IPAddress(address);
m_Port = port;
return true;
}
std::size_t UDPSocket::Send(const unsigned char* data, std::size_t size) {
std::size_t sent = 0;
std::size_t sent = 0;
if (this->GetStatus() != Connected)
return 0;
if (this->GetStatus() != Connected)
return 0;
while (sent < size) {
int cur = ::sendto(m_Handle, reinterpret_cast<const char*>(data + sent), size - sent, 0,
reinterpret_cast<sockaddr*>(&m_RemoteAddr), sizeof(sockaddr_in));
if (cur <= 0) {
Disconnect();
return 0;
}
sent += static_cast<std::size_t>(cur);
}
while (sent < size) {
int cur = ::sendto(m_Handle, reinterpret_cast<const char*>(data + sent), size - sent, 0,
reinterpret_cast<sockaddr*>(&m_RemoteAddr), sizeof(sockaddr_in));
if (cur <= 0) {
Disconnect();
return 0;
}
sent += static_cast<std::size_t>(cur);
}
return sent;
return sent;
}
DataBuffer UDPSocket::Receive(std::size_t amount) {
std::unique_ptr<char[]> buf(new char[amount]);
socklen_t slen = sizeof(sockaddr_in);
std::unique_ptr<char[]> buf(new char[amount]);
socklen_t slen = sizeof(sockaddr_in);
int received = ::recvfrom(m_Handle, buf.get(), amount, 0,
reinterpret_cast<sockaddr*>(&m_RemoteAddr), &slen);
int received = ::recvfrom(m_Handle, buf.get(), amount, 0,
reinterpret_cast<sockaddr*>(&m_RemoteAddr), &slen);
if (received <= 0) {
if (received <= 0) {
#if defined(_WIN32) || defined(WIN32)
int err = WSAGetLastError();
int err = WSAGetLastError();
#else
int err = errno;
int err = errno;
#endif
if (err == WOULDBLOCK)
return DataBuffer(std::string(buf.get(), static_cast<std::size_t>(received)));
if (err == WOULDBLOCK)
return DataBuffer(std::string(buf.get(), static_cast<std::size_t>(received)));
Disconnect();
return DataBuffer();
}
Disconnect();
return DataBuffer();
}
return DataBuffer(std::string(buf.get(), static_cast<std::size_t>(received)));
return DataBuffer(std::string(buf.get(), static_cast<std::size_t>(received)));
}
std::size_t UDPSocket::Receive(DataBuffer& buffer, std::size_t amount) {
buffer.Resize(amount);
buffer.SetReadOffset(0);
buffer.Resize(amount);
buffer.SetReadOffset(0);
socklen_t slen = sizeof(sockaddr_in);
socklen_t slen = sizeof(sockaddr_in);
int recvAmount = ::recvfrom(m_Handle, reinterpret_cast<char*>(buffer.data()), amount, 0,
reinterpret_cast<sockaddr*>(&m_RemoteAddr), &slen);
if (recvAmount <= 0) {
int recvAmount = ::recvfrom(m_Handle, reinterpret_cast<char*>(buffer.data()), amount, 0,
reinterpret_cast<sockaddr*>(&m_RemoteAddr), &slen);
if (recvAmount <= 0) {
#if defined(_WIN32) || defined(WIN32)
int err = WSAGetLastError();
int err = WSAGetLastError();
#else
int err = errno;
int err = errno;
#endif
if (err == WOULDBLOCK) {
buffer.Clear();
return 0;
}
if (err == WOULDBLOCK) {
buffer.Clear();
return 0;
}
Disconnect();
buffer.Clear();
return 0;
}
buffer.Resize(static_cast<std::size_t>(recvAmount));
return static_cast<std::size_t>(recvAmount);
Disconnect();
buffer.Clear();
return 0;
}
buffer.Resize(static_cast<std::size_t>(recvAmount));
return static_cast<std::size_t>(recvAmount);
}
} // ns network

Some files were not shown because too many files have changed in this diff Show More