feat: implement basic tower placement

This commit is contained in:
2021-09-19 13:43:45 +02:00
parent bcde4278ab
commit 52a143769e
17 changed files with 318 additions and 52 deletions

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@@ -18,7 +18,9 @@ enum class TowerType : std::uint8_t{
Leach, Leach,
Turret, Turret,
Necromancer Necromancer,
TowerCount
}; };
enum class TowerSize : bool{ enum class TowerSize : bool{
@@ -64,8 +66,8 @@ public:
// operator to sort maps // operator to sort maps
friend bool operator<(const TowerLevel& level, const TowerLevel& other){ friend bool operator<(const TowerLevel& level, const TowerLevel& other){
return level.getLevel() * (std::uint8_t)level.getPath() < return level.getLevel() * static_cast<std::uint8_t>(level.getPath()) <
other.getLevel() * (std::uint8_t)other.getPath(); other.getLevel() * static_cast<std::uint8_t>(other.getPath());
} }
}; };

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@@ -18,10 +18,14 @@ private:
ClientGame m_Game; ClientGame m_Game;
bool m_Connected; bool m_Connected;
public: public:
Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(m_Connexion.GetDispatcher(), m_Renderer), m_Connected(false){} Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(this), m_Connected(false){}
const ClientGame& getGame() const{ return m_Game; } const ClientGame& getGame() const{ return m_Game; }
const ClientConnexion& getConnexion() const{ return m_Connexion; } const ClientConnexion& getConnexion() const{ return m_Connexion; }
render::Renderer* getRenderer() const {return m_Renderer;}
ClientGame& getGame(){ return m_Game; }
ClientConnexion& getConnexion(){ return m_Connexion; }
void tick(std::uint64_t delta); void tick(std::uint64_t delta);

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@@ -12,8 +12,11 @@
namespace td { namespace td {
namespace client { namespace client {
class Client;
class ClientGame : public protocol::PacketHandler, public game::Game{ class ClientGame : public protocol::PacketHandler, public game::Game{
private: private:
Client* m_Client;
std::uint8_t m_ConnexionID; std::uint8_t m_ConnexionID;
std::uint32_t m_LobbyTime = 0; std::uint32_t m_LobbyTime = 0;
game::Player* m_Player = nullptr; game::Player* m_Player = nullptr;
@@ -21,7 +24,7 @@ private:
client::WorldClient m_WorldClient; client::WorldClient m_WorldClient;
render::WorldRenderer m_WorldRenderer; render::WorldRenderer m_WorldRenderer;
public: public:
ClientGame(protocol::PacketDispatcher* dispatcher, render::Renderer* renderer); ClientGame(Client* client);
virtual ~ClientGame(); virtual ~ClientGame();
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta);
@@ -31,6 +34,13 @@ public:
std::uint32_t getLobbyTime() const{return m_LobbyTime;} std::uint32_t getLobbyTime() const{return m_LobbyTime;}
const game::Player* getPlayer() const{return m_Player;} const game::Player* getPlayer() const{return m_Player;}
render::Renderer* getRenderer() const {return m_Renderer;}
void PlaceTower(game::TowerType type, const glm::vec2& position);
bool CanPlaceLittleTower(const glm::vec2& worldPos);
bool CanPlaceBigTower(const glm::vec2& worldPos);
virtual void HandlePacket(protocol::ConnexionInfoPacket* packet); virtual void HandlePacket(protocol::ConnexionInfoPacket* packet);
virtual void HandlePacket(protocol::PlayerJoinPacket* packet); virtual void HandlePacket(protocol::PlayerJoinPacket* packet);
virtual void HandlePacket(protocol::PlayerLeavePacket* packet); virtual void HandlePacket(protocol::PlayerLeavePacket* packet);

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@@ -0,0 +1,26 @@
#pragma once
#include "game/Towers.h"
#include <string>
namespace td {
namespace game {
class TowerInfo {
private:
std::string m_Name, m_Description;
bool m_IsBigTower;
public:
TowerInfo(std::string&& name, std::string&& description, bool big) : m_Name(std::move(name)),
m_Description(std::move(description)), m_IsBigTower(big) {}
const std::string& getName() const { return m_Name; }
const std::string& getDescription() const { return m_Description; }
bool isBigTower() const { return m_IsBigTower; }
};
const TowerInfo& getTowerInfo(TowerType type);
} // namespace game
} // namespace td

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@@ -16,6 +16,7 @@ public:
virtual void HandlePacket(protocol::WorldBeginDataPacket* packet); virtual void HandlePacket(protocol::WorldBeginDataPacket* packet);
virtual void HandlePacket(protocol::WorldDataPacket* packet); virtual void HandlePacket(protocol::WorldDataPacket* packet);
virtual void HandlePacket(protocol::WorldAddTowerPacket* packet);
virtual void HandlePacket(protocol::SpawnMobPacket* packet); virtual void HandlePacket(protocol::SpawnMobPacket* packet);
}; };

View File

@@ -37,6 +37,7 @@ public:
virtual void HandlePacket(protocol::KeepAlivePacket* packet); virtual void HandlePacket(protocol::KeepAlivePacket* packet);
virtual void HandlePacket(protocol::SelectTeamPacket* packet); virtual void HandlePacket(protocol::SelectTeamPacket* packet);
virtual void HandlePacket(protocol::DisconnectPacket* packet); virtual void HandlePacket(protocol::DisconnectPacket* packet);
virtual void HandlePacket(protocol::PlaceTowerPacket* packet);
std::uint8_t getID() const{return m_ID;} std::uint8_t getID() const{return m_ID;}
const game::Player* getPlayer() const{return m_Player;} const game::Player* getPlayer() const{return m_Player;}

View File

@@ -33,6 +33,8 @@ public:
virtual void HandlePacket(DisconnectPacket* packet){} virtual void HandlePacket(DisconnectPacket* packet){}
virtual void HandlePacket(ServerTpsPacket* packet){} virtual void HandlePacket(ServerTpsPacket* packet){}
virtual void HandlePacket(SpawnMobPacket* packet){} virtual void HandlePacket(SpawnMobPacket* packet){}
virtual void HandlePacket(PlaceTowerPacket* packet){}
virtual void HandlePacket(WorldAddTowerPacket* packet){}
}; };
} // namespace protocol } // namespace protocol

View File

@@ -28,6 +28,8 @@ enum class PacketType : std::uint8_t{
UpdatePlayerTeam, UpdatePlayerTeam,
ServerTps, ServerTps,
SpawnMob, SpawnMob,
PlaceTower,
WorldAddTower
}; };
class Packet{ class Packet{
@@ -380,5 +382,49 @@ public:
virtual PacketType getType() const{ return PacketType::SpawnMob; } virtual PacketType getType() const{ return PacketType::SpawnMob; }
}; };
class PlaceTowerPacket : public Packet{
private:
std::int32_t m_TowerX, m_TowerY;
game::TowerType m_TowerType;
public:
PlaceTowerPacket(){}
PlaceTowerPacket(std::int32_t x, std::int32_t y, game::TowerType type) :
m_TowerX(x), m_TowerY(y), m_TowerType(type){}
virtual ~PlaceTowerPacket(){}
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler);
std::int32_t getTowerX() const { return m_TowerX; }
std::int32_t getTowerY() const { return m_TowerY; }
game::TowerType getTowerType() const { return m_TowerType; }
virtual PacketType getType() const{ return PacketType::PlaceTower; }
};
class WorldAddTowerPacket : public Packet{
private:
std::int32_t m_TowerX, m_TowerY;
game::TowerType m_TowerType;
game::PlayerID m_Builder;
public:
WorldAddTowerPacket(){}
WorldAddTowerPacket(std::int32_t x, std::int32_t y, game::TowerType type, game::PlayerID player) :
m_TowerX(x), m_TowerY(y), m_TowerType(type), m_Builder(player){}
virtual ~WorldAddTowerPacket(){}
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler);
std::int32_t getTowerX() const { return m_TowerX; }
std::int32_t getTowerY() const { return m_TowerY; }
game::TowerType getTowerType() const { return m_TowerType; }
game::PlayerID getBuilder() const {return m_Builder;}
virtual PacketType getType() const{ return PacketType::WorldAddTower; }
};
} }
} }

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@@ -7,36 +7,51 @@
#include <glm/glm.hpp> #include <glm/glm.hpp>
namespace td { namespace td {
namespace client{
class ClientGame;
} // namespace client
namespace render { namespace render {
class WorldRenderer{ class WorldRenderer{
private: private:
client::ClientGame* m_Client;
Renderer* m_Renderer; Renderer* m_Renderer;
game::World* m_World; game::World* m_World;
std::unique_ptr<GL::VAO> m_WorldVao, m_MobVao, m_SelectTileVao; std::unique_ptr<GL::VertexArray> m_WorldVao, m_MobVao, m_SelectTileVao;
glm::vec2 m_CamPos; glm::vec2 m_CamPos;
glm::vec2 m_CursorPos; glm::vec2 m_CursorPos;
glm::vec2 m_HoldCursorPos;
float m_Zoom = 1; float m_Zoom = 1;
float m_CamSensibility = 1; float m_CamSensibility = 1;
bool m_TowerPlacePopupOpened = false;
public: public:
WorldRenderer(game::World* world, Renderer* renderer); WorldRenderer(game::World* world, client::ClientGame* client);
~WorldRenderer(); ~WorldRenderer();
void loadModels(); void loadModels();
void update(); void update();
void render() const; void render();
void setCamPos(float camX, float camY); void setCamPos(float camX, float camY);
void moveCam(float relativeX, float relativeY, float aspectRatio); void moveCam(float relativeX, float relativeY, float aspectRatio);
void changeZoom(float zoom); void changeZoom(float zoom);
void click(int mouseX, int mouseY);
private: private:
void click();
void renderWorld() const; void renderWorld() const;
void renderTowers() const; void renderTowers() const;
void renderMobs() const; void renderMobs() const;
void renderTileSelect() const; void renderTileSelect() const;
void renderPopups() const;
void detectClick();
glm::vec2 getCursorWorldPos() const;
glm::vec2 getClickWorldPos() const;
void updateCursorPos(); void updateCursorPos();
}; };

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@@ -1,14 +1,16 @@
#include "game/client/ClientGame.h" #include "game/client/ClientGame.h"
#include "protocol/PacketDispatcher.h" #include "protocol/PacketDispatcher.h"
//#include "game/Team.h" //#include "game/Team.h"
#include "game/client/Client.h"
#include <iostream> #include <iostream>
namespace td { namespace td {
namespace client { namespace client {
ClientGame::ClientGame(protocol::PacketDispatcher* dispatcher, render::Renderer* renderer): protocol::PacketHandler(dispatcher), ClientGame::ClientGame(Client* client): protocol::PacketHandler(client->getConnexion().GetDispatcher()),
game::Game(&m_WorldClient), m_Renderer(renderer), m_WorldClient(this), m_WorldRenderer(&m_WorldClient, m_Renderer){ game::Game(&m_WorldClient), m_Client(client), m_Renderer(client->getRenderer()), m_WorldClient(this),
m_WorldRenderer(&m_WorldClient, this){
GetDispatcher()->RegisterHandler(protocol::PacketType::ConnectionInfo, this); GetDispatcher()->RegisterHandler(protocol::PacketType::ConnectionInfo, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerJoin, this); GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerJoin, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerList, this); GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerList, this);
@@ -111,5 +113,54 @@ void ClientGame::renderWorld(){
} }
} }
void ClientGame::PlaceTower(game::TowerType type, const glm::vec2& position){
protocol::PlaceTowerPacket packet(position.x, position.y, type);
m_Client->getConnexion().sendPacket(&packet);
}
bool ClientGame::CanPlaceLittleTower(const glm::vec2& worldPos){
game::TilePtr tile = m_WorldClient.getTile(worldPos.x, worldPos.y);
if(tile == nullptr){
return false;
}
if(tile->getType() == game::TileType::Tower){
for(int x = -1; x < 2; x++){
for(int y = -1; y < 2; y++){
game::TilePtr adjacentTile = m_WorldClient.getTile(worldPos.x + x, worldPos.y + y);
if(adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower){
return false;
}
}
}
return true;
}
return false;
}
bool ClientGame::CanPlaceBigTower(const glm::vec2& worldPos){
game::TilePtr tile = m_WorldClient.getTile(worldPos.x, worldPos.y);
if(tile == nullptr){
return false;
}
if(tile->getType() == game::TileType::Tower){
for(int x = -2; x < 3; x++){
for(int y = -2; y < 3; y++){
game::TilePtr adjacentTile = m_WorldClient.getTile(worldPos.x + x, worldPos.y + y);
if(adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower){
return false;
}
}
}
return true;
}
return false;
}
} // namespace client } // namespace client
} // namespace td } // namespace td

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@@ -0,0 +1,27 @@
#include "game/client/TowersInfo.h"
#include <map>
namespace td {
namespace game {
static const std::map<TowerType, TowerInfo> TowerInfoConstants = {
{TowerType::Archer, {"Archer", "Shoot projectiles", false}},
{TowerType::Artillery, {"Artillery", "Explosion", false}},
{TowerType::Ice, {"Ice", "Slow down enemies", false}},
{TowerType::Leach, {"Leach", "Shoot projectiles", true}},
{TowerType::Mage, {"Mage", "Set enemies on fire", false}},
{TowerType::Necromancer, {"Necromancer", "Summon troops", true}},
{TowerType::Poison, {"Poison", "Poison enemies", false}},
{TowerType::Quake, {"Quake", "Shoot projectiles", false}},
{TowerType::Sorcerer, {"Sorcerer", "Summon friendly troops", false}},
{TowerType::Turret, {"Turret", "Shoot arrow very fast", true}},
{TowerType::Zeus, {"Zeus", "Strike lightning", false}},
};
const TowerInfo& getTowerInfo(TowerType type){
return TowerInfoConstants.at(type);
}
} // namespace game
} // namespace td

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@@ -9,6 +9,7 @@ namespace client{
WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::PacketHandler(game->GetDispatcher()), m_Game(game){ WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::PacketHandler(game->GetDispatcher()), m_Game(game){
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this); GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this); GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this); GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this);
} }
@@ -20,6 +21,10 @@ void WorldClient::HandlePacket(protocol::WorldDataPacket* packet){
loadMap(packet); loadMap(packet);
} }
void WorldClient::HandlePacket(protocol::WorldAddTowerPacket* packet){
}
void WorldClient::HandlePacket(protocol::SpawnMobPacket* packet){ void WorldClient::HandlePacket(protocol::SpawnMobPacket* packet){
spawnMobAt(packet->getMobID(), packet->getMobType(), packet->getMobLevel(), packet->getSender(), spawnMobAt(packet->getMobID(), packet->getMobType(), packet->getMobLevel(), packet->getSender(),
packet->getMobX(), packet->getMobY(), packet->getMobDirection()); packet->getMobX(), packet->getMobY(), packet->getMobDirection());

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@@ -38,6 +38,7 @@ void ServerConnexion::registerHandlers(){
GetDispatcher()->RegisterHandler(protocol::PacketType::KeepAlive, this); GetDispatcher()->RegisterHandler(protocol::PacketType::KeepAlive, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::SelectTeam, this); GetDispatcher()->RegisterHandler(protocol::PacketType::SelectTeam, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this); GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::PlaceTower, this);
} }
bool ServerConnexion::updateSocket(){ bool ServerConnexion::updateSocket(){
@@ -143,6 +144,11 @@ void ServerConnexion::initConnection(){
} }
} }
void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet){
// process packet
protocol::WorldAddTowerPacket addTowerPacket(packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
m_Server->broadcastPacket(&addTowerPacket);
}
ServerConnexion::~ServerConnexion(){ ServerConnexion::~ServerConnexion(){
if (GetDispatcher() != nullptr) if (GetDispatcher() != nullptr)

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@@ -26,6 +26,8 @@ static std::map<PacketType, PacketCreator> packets = {
{PacketType::Disconnect, []() -> Packet* {return new DisconnectPacket(); } }, {PacketType::Disconnect, []() -> Packet* {return new DisconnectPacket(); } },
{PacketType::ServerTps, []() -> Packet* {return new ServerTpsPacket(); } }, {PacketType::ServerTps, []() -> Packet* {return new ServerTpsPacket(); } },
{PacketType::SpawnMob, []() -> Packet* {return new SpawnMobPacket(); } }, {PacketType::SpawnMob, []() -> Packet* {return new SpawnMobPacket(); } },
{PacketType::PlaceTower, []() -> Packet* {return new PlaceTowerPacket(); } },
{PacketType::WorldAddTower, []() -> Packet* {return new WorldAddTowerPacket(); } },
}; };
Packet* createPacket(PacketType type, DataBuffer& buffer){ Packet* createPacket(PacketType type, DataBuffer& buffer){

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@@ -391,6 +391,26 @@ void SpawnMobPacket::Deserialize(DataBuffer& data){
>> m_Sender >> m_MobX >> m_MobY; >> m_Sender >> m_MobX >> m_MobY;
} }
DataBuffer PlaceTowerPacket::Serialize() const{
DataBuffer data;
data << getID() << m_TowerX << m_TowerY << m_TowerType;
return data;
}
void PlaceTowerPacket::Deserialize(DataBuffer& data){
data >> m_TowerX >> m_TowerY >> m_TowerType;
}
DataBuffer WorldAddTowerPacket::Serialize() const{
DataBuffer data;
data << getID() << m_TowerX << m_TowerY << m_TowerType << m_Builder;
return data;
}
void WorldAddTowerPacket::Deserialize(DataBuffer& data){
data >> m_TowerX >> m_TowerY >> m_TowerType >> m_Builder;
}
REGISTER_DISPATCH_CLASS(PlayerLoginPacket); REGISTER_DISPATCH_CLASS(PlayerLoginPacket);
REGISTER_DISPATCH_CLASS(WorldBeginDataPacket); REGISTER_DISPATCH_CLASS(WorldBeginDataPacket);
REGISTER_DISPATCH_CLASS(WorldDataPacket); REGISTER_DISPATCH_CLASS(WorldDataPacket);
@@ -408,6 +428,8 @@ REGISTER_DISPATCH_CLASS(UpdatePlayerTeamPacket);
REGISTER_DISPATCH_CLASS(DisconnectPacket); REGISTER_DISPATCH_CLASS(DisconnectPacket);
REGISTER_DISPATCH_CLASS(ServerTpsPacket); REGISTER_DISPATCH_CLASS(ServerTpsPacket);
REGISTER_DISPATCH_CLASS(SpawnMobPacket); REGISTER_DISPATCH_CLASS(SpawnMobPacket);
REGISTER_DISPATCH_CLASS(PlaceTowerPacket);
REGISTER_DISPATCH_CLASS(WorldAddTowerPacket);
} // namespace protocol } // namespace protocol
} // namespace td } // namespace td

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@@ -3,13 +3,15 @@
#include "render/Renderer.h" #include "render/Renderer.h"
#include "../render/gui/imgui/imgui.h" #include "../render/gui/imgui/imgui.h"
#include "window/Display.h" #include "window/Display.h"
#include "game/client/TowersInfo.h"
#include "game/client/ClientGame.h"
#include <iostream> #include <iostream>
namespace td { namespace td {
namespace render { namespace render {
void WorldRenderer::loadModels(){ void WorldRenderer::loadModels() {
std::cout << "World Created !\n"; std::cout << "World Created !\n";
m_WorldVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::loadWorldModel(m_World))); m_WorldVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::loadWorldModel(m_World)));
m_MobVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::loadMobModel())); m_MobVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::loadMobModel()));
@@ -17,103 +19,147 @@ void WorldRenderer::loadModels(){
std::cout << "Vertex Count : " << m_WorldVao->getVertexCount() << std::endl; std::cout << "Vertex Count : " << m_WorldVao->getVertexCount() << std::endl;
} }
WorldRenderer::WorldRenderer(game::World* world, Renderer* renderer) : m_Renderer(renderer), m_World(world) { WorldRenderer::WorldRenderer(game::World* world, client::ClientGame* client) : m_Client(client), m_Renderer(m_Client->getRenderer()), m_World(world) {
} }
void WorldRenderer::updateCursorPos(){ void WorldRenderer::updateCursorPos() {
ImGuiIO& io = ImGui::GetIO(); m_CursorPos = getCursorWorldPos();
float mouseX = io.MousePos.x;
float mouseY = io.MousePos.y;
m_CursorPos = m_Renderer->getCursorWorldPos({mouseX, mouseY}, Display::getAspectRatio(), m_Zoom, Display::getWindowWidth(), Display::getWindowHeight());
} }
void WorldRenderer::update(){ void WorldRenderer::update() {
if(m_WorldVao == nullptr) if (m_WorldVao == nullptr)
return; return;
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();
if(io.MouseDown[0] && !ImGui::IsAnyItemActive()){ if (io.MouseDown[0] && !ImGui::IsAnyItemActive()) {
ImVec2 mouseDelta = ImGui::GetIO().MouseDelta; ImVec2 mouseDelta = ImGui::GetIO().MouseDelta;
const float relativeX = mouseDelta.x / (float) Display::getWindowWidth() * 2; const float relativeX = mouseDelta.x / (float)Display::getWindowWidth() * 2;
const float relativeY = mouseDelta.y / (float) Display::getWindowHeight() * 2; const float relativeY = mouseDelta.y / (float)Display::getWindowHeight() * 2;
moveCam(relativeX, relativeY, Display::getAspectRatio()); moveCam(relativeX, relativeY, Display::getAspectRatio());
} }
if(io.MouseWheel != 0){ if (io.MouseWheel != 0) {
changeZoom(io.MouseWheel); changeZoom(io.MouseWheel);
} }
updateCursorPos(); updateCursorPos();
if (ImGui::IsMouseClicked(0)) {
if (!m_TowerPlacePopupOpened) {
m_HoldCursorPos = { io.MousePos.x, io.MousePos.y };
} else {
m_TowerPlacePopupOpened = false;
}
}
} }
void WorldRenderer::renderWorld() const{ void WorldRenderer::renderWorld() const {
m_Renderer->renderVAO(*m_WorldVao); m_Renderer->renderVAO(*m_WorldVao);
} }
void WorldRenderer::renderMobs() const{ void WorldRenderer::renderMobs() const {
for(game::MobPtr mob : m_World->getMobList()){ for (game::MobPtr mob : m_World->getMobList()) {
Renderer::Model model; Renderer::Model model;
model.vao = m_MobVao.get(); model.vao = m_MobVao.get();
model.positon = {mob->getX(), mob->getY()}; model.positon = { mob->getX(), mob->getY() };
m_Renderer->renderModel(model); m_Renderer->renderModel(model);
} }
} }
void WorldRenderer::renderTowers() const{ void WorldRenderer::renderTowers() const {
Renderer::Model tileSelectModel; Renderer::Model tileSelectModel;
tileSelectModel.vao = m_SelectTileVao.get(); tileSelectModel.vao = m_SelectTileVao.get();
tileSelectModel.positon = {(int) m_CursorPos.x, (int) m_CursorPos.y}; tileSelectModel.positon = { (int)m_CursorPos.x, (int)m_CursorPos.y };
m_Renderer->renderModel(tileSelectModel); m_Renderer->renderModel(tileSelectModel);
} }
void WorldRenderer::renderTileSelect() const{ void WorldRenderer::renderTileSelect() const {
} }
void WorldRenderer::render() const{ void WorldRenderer::render() {
if(m_WorldVao == nullptr) if (m_WorldVao == nullptr)
return; return;
renderWorld(); renderWorld();
renderMobs(); renderMobs();
renderTowers(); renderTowers();
renderTileSelect(); renderTileSelect();
detectClick();
renderPopups();
} }
WorldRenderer::~WorldRenderer(){ WorldRenderer::~WorldRenderer() {
} }
void WorldRenderer::moveCam(float relativeX, float relativeY, float aspectRatio){ void WorldRenderer::moveCam(float relativeX, float relativeY, float aspectRatio) {
if(m_WorldVao == nullptr) if (m_WorldVao == nullptr)
return; return;
float movementX = -relativeX / m_Zoom * aspectRatio; float movementX = -relativeX / m_Zoom * aspectRatio;
float movementY = relativeY / m_Zoom; float movementY = relativeY / m_Zoom;
m_Renderer->setCamMovement({movementX, movementY}); m_Renderer->setCamMovement({ movementX, movementY });
} }
void WorldRenderer::changeZoom(float zoomStep){ void WorldRenderer::changeZoom(float zoomStep) {
if(m_WorldVao == nullptr) if (m_WorldVao == nullptr)
return; return;
static float sensibility = 1.5f; static float sensibility = 1.5f;
if (zoomStep < 0){ if (zoomStep < 0) {
m_Zoom /= -zoomStep * sensibility; m_Zoom /= -zoomStep * sensibility;
} } else {
else{
m_Zoom *= zoomStep * sensibility; m_Zoom *= zoomStep * sensibility;
} }
m_Renderer->setZoom(m_Zoom); m_Renderer->setZoom(m_Zoom);
m_Renderer->setCamMovement({}); m_Renderer->setCamMovement({});
} }
void WorldRenderer::click(int mouseX, int mouseY){ void WorldRenderer::click() {
if(m_WorldVao == nullptr) if (m_Client->CanPlaceLittleTower(getClickWorldPos())) {
return; ImGui::OpenPopup("TowerPlace");
m_TowerPlacePopupOpened = true;
}
} }
void WorldRenderer::setCamPos(float camX, float camY){ void WorldRenderer::setCamPos(float camX, float camY) {
m_CamPos = {camX, camY}; m_CamPos = { camX, camY };
m_Renderer->setCamPos(m_CamPos); m_Renderer->setCamPos(m_CamPos);
} }
void WorldRenderer::renderPopups() const {
if (ImGui::BeginPopup("TowerPlace")) {
for (int i = 0; i < (int)game::TowerType::TowerCount; i++) {
game::TowerType towerType = game::TowerType(i);
const game::TowerInfo& towerInfo = game::getTowerInfo(towerType);
if (!towerInfo.isBigTower() || (towerInfo.isBigTower() && m_Client->CanPlaceBigTower(getClickWorldPos()))) {
if (ImGui::Button(game::getTowerInfo(towerType).getName().c_str())) {
m_Client->PlaceTower(towerType, getClickWorldPos());
ImGui::CloseCurrentPopup();
break;
}
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip(game::getTowerInfo(towerType).getDescription().c_str());
}
}
}
ImGui::EndPopup();
}
}
void WorldRenderer::detectClick() {
ImGuiIO& io = ImGui::GetIO();
if (ImGui::IsMouseReleased(0) && !ImGui::IsAnyItemHovered() && !ImGui::IsAnyItemFocused()) {
glm::vec2 cursorPos = { io.MousePos.x, io.MousePos.y };
if (cursorPos == m_HoldCursorPos) {
click();
}
}
}
glm::vec2 WorldRenderer::getCursorWorldPos() const {
ImGuiIO& io = ImGui::GetIO();
return m_Renderer->getCursorWorldPos({ io.MousePos.x, io.MousePos.y }, Display::getAspectRatio(), m_Zoom, Display::getWindowWidth(), Display::getWindowHeight());
}
glm::vec2 WorldRenderer::getClickWorldPos() const{
return m_Renderer->getCursorWorldPos(m_HoldCursorPos, Display::getAspectRatio(), m_Zoom, Display::getWindowWidth(), Display::getWindowHeight());
}
} // namespace render } // namespace render
} // namespace td } // namespace td

View File

@@ -305,8 +305,8 @@ void tick(){
void render(){ void render(){
tick(); tick();
client->render();
beginFrame(); beginFrame();
client->render();
if (client->isConnected()) if (client->isConnected())
renderGame(); renderGame();
else else