41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
#pragma once
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#include "protocol/Protocol.h"
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namespace td {
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namespace protocol {
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class PacketDispatcher;
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class PacketHandler{
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private:
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PacketDispatcher* m_Dispatcher;
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public:
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PacketHandler(PacketDispatcher* dispatcher) : m_Dispatcher(dispatcher){}
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virtual ~PacketHandler(){}
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PacketDispatcher* GetDispatcher(){return m_Dispatcher;}
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virtual void HandlePacket(PlayerLoginPacket* packet){}
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virtual void HandlePacket(WorldBeginDataPacket* packet){}
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virtual void HandlePacket(WorldDataPacket* packet){}
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virtual void HandlePacket(KeepAlivePacket* packet){}
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virtual void HandlePacket(UpdateMoneyPacket* packet){}
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virtual void HandlePacket(UpdateExpPacket* packet){}
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virtual void HandlePacket(UpdateLobbyTimePacket* packet){}
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virtual void HandlePacket(UpdateGameStatePacket* packet){}
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virtual void HandlePacket(PlayerListPacket* packet){}
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virtual void HandlePacket(PlayerJoinPacket* packet){}
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virtual void HandlePacket(PlayerLeavePacket* packet){}
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virtual void HandlePacket(ConnexionInfoPacket* packet){}
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virtual void HandlePacket(SelectTeamPacket* packet){}
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virtual void HandlePacket(UpdatePlayerTeamPacket* packet){}
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virtual void HandlePacket(DisconnectPacket* packet){}
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virtual void HandlePacket(ServerTpsPacket* packet){}
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virtual void HandlePacket(SpawnMobPacket* packet){}
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virtual void HandlePacket(PlaceTowerPacket* packet){}
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virtual void HandlePacket(WorldAddTowerPacket* packet){}
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};
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} // namespace protocol
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} // namespace td
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