Files
Tower-Defense/include/protocol/PacketHandler.h

41 lines
1.5 KiB
C++

#pragma once
#include "protocol/Protocol.h"
namespace td {
namespace protocol {
class PacketDispatcher;
class PacketHandler{
private:
PacketDispatcher* m_Dispatcher;
public:
PacketHandler(PacketDispatcher* dispatcher) : m_Dispatcher(dispatcher){}
virtual ~PacketHandler(){}
PacketDispatcher* GetDispatcher(){return m_Dispatcher;}
virtual void HandlePacket(PlayerLoginPacket* packet){}
virtual void HandlePacket(WorldBeginDataPacket* packet){}
virtual void HandlePacket(WorldDataPacket* packet){}
virtual void HandlePacket(KeepAlivePacket* packet){}
virtual void HandlePacket(UpdateMoneyPacket* packet){}
virtual void HandlePacket(UpdateExpPacket* packet){}
virtual void HandlePacket(UpdateLobbyTimePacket* packet){}
virtual void HandlePacket(UpdateGameStatePacket* packet){}
virtual void HandlePacket(PlayerListPacket* packet){}
virtual void HandlePacket(PlayerJoinPacket* packet){}
virtual void HandlePacket(PlayerLeavePacket* packet){}
virtual void HandlePacket(ConnexionInfoPacket* packet){}
virtual void HandlePacket(SelectTeamPacket* packet){}
virtual void HandlePacket(UpdatePlayerTeamPacket* packet){}
virtual void HandlePacket(DisconnectPacket* packet){}
virtual void HandlePacket(ServerTpsPacket* packet){}
virtual void HandlePacket(SpawnMobPacket* packet){}
virtual void HandlePacket(PlaceTowerPacket* packet){}
virtual void HandlePacket(WorldAddTowerPacket* packet){}
};
} // namespace protocol
} // namespace td