Files
Tower-Defense/include/game/Towers.h

215 lines
5.6 KiB
C++

#pragma once
#include <cstdint>
#include "misc/Time.h"
namespace td {
namespace game {
enum class TowerType : std::uint8_t{
Archer = 0,
Ice,
Sorcerer,
Zeus,
Mage,
Artillery,
Quake,
Poison,
Leach,
Turret,
Necromancer,
TowerCount
};
enum class TowerSize : bool{
Little = 0, // 3x3
Big, // 5x5
};
enum class TowerPath : std::uint8_t{
Top = 0, // Base path
Bottom
};
class TowerStats{
private:
float m_Rate;
float m_Damage;
std::uint8_t m_Range;
public:
TowerStats(float rate, float damage, std::uint8_t range): m_Rate(rate), m_Damage(damage),
m_Range(range){
}
float getDamageRate() const{ return m_Rate; }
float getDamage() const{ return m_Damage; }
std::uint8_t getRange() const{ return m_Range; }
};
class TowerLevel{
private:
// 1, 2, 3, 4
std::uint8_t m_Level : 3;
// 0 : base path 1 : top path (if there is bottom path) 2 : bottom path (if there is top path)
TowerPath m_Path : 1;
public:
TowerLevel(): m_Level(1), m_Path(TowerPath::Top){}
TowerLevel(std::uint8_t level, TowerPath path): m_Level(level), m_Path(path){}
std::uint8_t getLevel() const{ return m_Level; }
TowerPath getPath() const{ return m_Path; }
void setLevel(std::uint8_t level){ m_Level = level; }
void setPath(TowerPath path){ m_Path = path; }
// operator to sort maps
friend bool operator<(const TowerLevel& level, const TowerLevel& other){
return level.getLevel() * static_cast<std::uint8_t>(level.getPath()) <
other.getLevel() * static_cast<std::uint8_t>(other.getPath());
}
};
const TowerStats* getTowerStats(TowerType type, TowerLevel level);
class Tower{
private:
std::uint16_t m_X, m_Y;
TowerLevel m_Level{};
protected:
utils::Timer m_Timer;
public: // converting seconds to millis
Tower(std::uint16_t x, std::uint16_t y): m_X(x), m_Y(y), m_Timer(getStats()->getDamageRate() * 1000){}
virtual TowerType getType() const = 0;
virtual TowerSize getSize() const = 0;
virtual void tick(std::uint64_t delta) = 0;
void upgrade(std::uint8_t level, TowerPath path){
m_Level.setLevel(level);
m_Level.setPath(path);
}
std::uint16_t getX() const{ return m_X; }
std::uint16_t getY() const{ return m_Y; }
const TowerLevel& getLevel() const{ return m_Level; }
const TowerStats* getStats() const{ return getTowerStats(getType(), m_Level); }
};
// ---------- Little Towers ----------
class LittleTower : public Tower{
public:
LittleTower(std::uint16_t x, std::uint16_t y): Tower(x, y){}
virtual TowerSize getSize() const{ return TowerSize::Little; }
virtual TowerType getType() const = 0;
virtual void tick(std::uint64_t delta) = 0;
};
class ArcherTower : public LittleTower{
public:
ArcherTower(std::uint16_t x, std::uint16_t y): LittleTower(x, y){}
virtual TowerType getType() const{ return TowerType::Archer; }
virtual void tick(std::uint64_t delta);
};
class IceTower : public LittleTower{
public:
IceTower(std::uint16_t x, std::uint16_t y): LittleTower(x, y){}
virtual TowerType getType() const{ return TowerType::Ice; }
virtual void tick(std::uint64_t delta);
};
class MageTower : public LittleTower{
public:
MageTower(std::uint16_t x, std::uint16_t y): LittleTower(x, y){}
virtual TowerType getType() const{ return TowerType::Mage; }
virtual void tick(std::uint64_t delta);
};
class PoisonTower : public LittleTower{
public:
PoisonTower(std::uint16_t x, std::uint16_t y): LittleTower(x, y){}
virtual TowerType getType() const{ return TowerType::Poison; }
virtual void tick(std::uint64_t delta);
};
class QuakeTower : public LittleTower{
public:
QuakeTower(std::uint16_t x, std::uint16_t y): LittleTower(x, y){}
virtual TowerType getType() const{ return TowerType::Quake; }
virtual void tick(std::uint64_t delta);
};
class ArtilleryTower : public LittleTower{
public:
ArtilleryTower(std::uint16_t x, std::uint16_t y): LittleTower(x, y){}
virtual TowerType getType() const{ return TowerType::Artillery; }
virtual void tick(std::uint64_t delta);
};
class SorcererTower : public LittleTower{
public:
SorcererTower(std::uint16_t x, std::uint16_t y): LittleTower(x, y){}
virtual TowerType getType() const{ return TowerType::Sorcerer; }
virtual void tick(std::uint64_t delta);
};
class ZeusTower : public LittleTower{
public:
ZeusTower(std::uint16_t x, std::uint16_t y): LittleTower(x, y){}
virtual TowerType getType() const{ return TowerType::Zeus; }
virtual void tick(std::uint64_t delta);
};
// ---------- Big Towers ----------
class BigTower : public Tower{
public:
BigTower(std::uint16_t x, std::uint16_t y): Tower(x, y){}
virtual TowerSize getSize() const{ return TowerSize::Big; }
virtual TowerType getType() const = 0;
virtual void tick(std::uint64_t delta) = 0;
};
class TurretTower : public BigTower{
public:
TurretTower(std::uint16_t x, std::uint16_t y): BigTower(x, y){}
virtual TowerType getType() const{ return TowerType::Turret; }
virtual void tick(std::uint64_t delta);
};
class NecromancerTower : public BigTower{
public:
NecromancerTower(std::uint16_t x, std::uint16_t y): BigTower(x, y){}
virtual TowerType getType() const{ return TowerType::Necromancer; }
virtual void tick(std::uint64_t delta);
};
class LeachTower : public BigTower{
public:
LeachTower(std::uint16_t x, std::uint16_t y): BigTower(x, y){}
virtual TowerType getType() const{ return TowerType::Leach; }
virtual void tick(std::uint64_t delta);
};
} // namespace game
} // namespace td