215 lines
5.6 KiB
C++
215 lines
5.6 KiB
C++
#pragma once
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#include <cstdint>
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#include "misc/Time.h"
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namespace td {
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namespace game {
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enum class TowerType : std::uint8_t{
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Archer = 0,
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Ice,
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Sorcerer,
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Zeus,
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Mage,
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Artillery,
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Quake,
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Poison,
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Leach,
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Turret,
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Necromancer,
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TowerCount
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};
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enum class TowerSize : bool{
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Little = 0, // 3x3
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Big, // 5x5
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};
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enum class TowerPath : std::uint8_t{
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Top = 0, // Base path
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Bottom
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};
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class TowerStats{
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private:
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float m_Rate;
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float m_Damage;
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std::uint8_t m_Range;
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public:
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TowerStats(float rate, float damage, std::uint8_t range): m_Rate(rate), m_Damage(damage),
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m_Range(range){
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}
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float getDamageRate() const{ return m_Rate; }
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float getDamage() const{ return m_Damage; }
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std::uint8_t getRange() const{ return m_Range; }
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};
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class TowerLevel{
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private:
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// 1, 2, 3, 4
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std::uint8_t m_Level : 3;
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// 0 : base path 1 : top path (if there is bottom path) 2 : bottom path (if there is top path)
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TowerPath m_Path : 1;
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public:
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TowerLevel(): m_Level(1), m_Path(TowerPath::Top){}
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TowerLevel(std::uint8_t level, TowerPath path): m_Level(level), m_Path(path){}
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std::uint8_t getLevel() const{ return m_Level; }
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TowerPath getPath() const{ return m_Path; }
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void setLevel(std::uint8_t level){ m_Level = level; }
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void setPath(TowerPath path){ m_Path = path; }
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// operator to sort maps
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friend bool operator<(const TowerLevel& level, const TowerLevel& other){
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return level.getLevel() * static_cast<std::uint8_t>(level.getPath()) <
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other.getLevel() * static_cast<std::uint8_t>(other.getPath());
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}
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};
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const TowerStats* getTowerStats(TowerType type, TowerLevel level);
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class Tower{
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private:
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std::uint16_t m_X, m_Y;
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TowerLevel m_Level{};
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protected:
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utils::Timer m_Timer;
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public: // converting seconds to millis
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Tower(std::uint16_t x, std::uint16_t y): m_X(x), m_Y(y), m_Timer(getStats()->getDamageRate() * 1000){}
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virtual TowerType getType() const = 0;
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virtual TowerSize getSize() const = 0;
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virtual void tick(std::uint64_t delta) = 0;
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void upgrade(std::uint8_t level, TowerPath path){
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m_Level.setLevel(level);
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m_Level.setPath(path);
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}
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std::uint16_t getX() const{ return m_X; }
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std::uint16_t getY() const{ return m_Y; }
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const TowerLevel& getLevel() const{ return m_Level; }
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const TowerStats* getStats() const{ return getTowerStats(getType(), m_Level); }
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};
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// ---------- Little Towers ----------
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class LittleTower : public Tower{
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public:
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LittleTower(std::uint16_t x, std::uint16_t y): Tower(x, y){}
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virtual TowerSize getSize() const{ return TowerSize::Little; }
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virtual TowerType getType() const = 0;
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virtual void tick(std::uint64_t delta) = 0;
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};
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class ArcherTower : public LittleTower{
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public:
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ArcherTower(std::uint16_t x, std::uint16_t y): LittleTower(x, y){}
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virtual TowerType getType() const{ return TowerType::Archer; }
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virtual void tick(std::uint64_t delta);
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};
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class IceTower : public LittleTower{
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public:
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IceTower(std::uint16_t x, std::uint16_t y): LittleTower(x, y){}
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virtual TowerType getType() const{ return TowerType::Ice; }
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virtual void tick(std::uint64_t delta);
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};
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class MageTower : public LittleTower{
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public:
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MageTower(std::uint16_t x, std::uint16_t y): LittleTower(x, y){}
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virtual TowerType getType() const{ return TowerType::Mage; }
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virtual void tick(std::uint64_t delta);
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};
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class PoisonTower : public LittleTower{
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public:
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PoisonTower(std::uint16_t x, std::uint16_t y): LittleTower(x, y){}
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virtual TowerType getType() const{ return TowerType::Poison; }
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virtual void tick(std::uint64_t delta);
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};
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class QuakeTower : public LittleTower{
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public:
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QuakeTower(std::uint16_t x, std::uint16_t y): LittleTower(x, y){}
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virtual TowerType getType() const{ return TowerType::Quake; }
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virtual void tick(std::uint64_t delta);
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};
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class ArtilleryTower : public LittleTower{
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public:
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ArtilleryTower(std::uint16_t x, std::uint16_t y): LittleTower(x, y){}
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virtual TowerType getType() const{ return TowerType::Artillery; }
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virtual void tick(std::uint64_t delta);
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};
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class SorcererTower : public LittleTower{
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public:
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SorcererTower(std::uint16_t x, std::uint16_t y): LittleTower(x, y){}
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virtual TowerType getType() const{ return TowerType::Sorcerer; }
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virtual void tick(std::uint64_t delta);
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};
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class ZeusTower : public LittleTower{
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public:
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ZeusTower(std::uint16_t x, std::uint16_t y): LittleTower(x, y){}
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virtual TowerType getType() const{ return TowerType::Zeus; }
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virtual void tick(std::uint64_t delta);
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};
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// ---------- Big Towers ----------
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class BigTower : public Tower{
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public:
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BigTower(std::uint16_t x, std::uint16_t y): Tower(x, y){}
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virtual TowerSize getSize() const{ return TowerSize::Big; }
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virtual TowerType getType() const = 0;
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virtual void tick(std::uint64_t delta) = 0;
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};
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class TurretTower : public BigTower{
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public:
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TurretTower(std::uint16_t x, std::uint16_t y): BigTower(x, y){}
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virtual TowerType getType() const{ return TowerType::Turret; }
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virtual void tick(std::uint64_t delta);
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};
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class NecromancerTower : public BigTower{
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public:
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NecromancerTower(std::uint16_t x, std::uint16_t y): BigTower(x, y){}
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virtual TowerType getType() const{ return TowerType::Necromancer; }
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virtual void tick(std::uint64_t delta);
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};
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class LeachTower : public BigTower{
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public:
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LeachTower(std::uint16_t x, std::uint16_t y): BigTower(x, y){}
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virtual TowerType getType() const{ return TowerType::Leach; }
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virtual void tick(std::uint64_t delta);
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};
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} // namespace game
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} // namespace td
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