61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
#pragma once
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#include "game/World.h"
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#include "render/loader/GLLoader.h"
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#include "render/Renderer.h"
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#include <glm/glm.hpp>
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namespace td {
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namespace client{
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class ClientGame;
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} // namespace client
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namespace render {
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class WorldRenderer{
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private:
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client::ClientGame* m_Client;
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Renderer* m_Renderer;
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game::World* m_World;
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std::unique_ptr<GL::VertexArray> m_WorldVao, m_MobVao, m_SelectTileVao;
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glm::vec2 m_CamPos;
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glm::vec2 m_CursorPos;
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glm::vec2 m_HoldCursorPos;
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float m_Zoom = 1;
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float m_CamSensibility = 1;
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bool m_TowerPlacePopupOpened = false;
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public:
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WorldRenderer(game::World* world, client::ClientGame* client);
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~WorldRenderer();
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void loadModels();
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void update();
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void render();
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void setCamPos(float camX, float camY);
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void moveCam(float relativeX, float relativeY, float aspectRatio);
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void changeZoom(float zoom);
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private:
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void click();
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void renderWorld() const;
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void renderTowers() const;
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void renderMobs() const;
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void renderTileSelect() const;
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void renderPopups() const;
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void detectClick();
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glm::vec2 getCursorWorldPos() const;
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glm::vec2 getClickWorldPos() const;
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void updateCursorPos();
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};
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} // namespace render
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} // namespace td
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