91 Commits

Author SHA1 Message Date
ab309ae48a fix aspectRatio 2025-04-26 12:14:22 +02:00
7af9807127 omg ça marche 2025-04-26 12:00:48 +02:00
cff2d92070 aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 2025-04-25 17:03:28 +02:00
098b605799 yodaaaaaa 2025-04-24 11:12:53 +02:00
ce0424ff8b osekour 2025-04-22 17:05:26 +02:00
4bd16026e1 begin 3d 2025-04-22 15:02:24 +02:00
2b5c2ad663 fix gradle input 2025-04-22 14:44:57 +02:00
Janet-Doe
0e2b07741d addo en passant test 2025-04-22 14:42:13 +02:00
b83726925e fix console 2025-04-18 10:33:10 +02:00
30eb12145d add hungry ai 2025-04-17 08:53:21 +02:00
17ef882d44 remove board from constructor 2025-04-16 19:29:31 +02:00
bee5e613bb refactor dumb ai castling 2025-04-16 19:25:04 +02:00
923ace22f1 add general ai 2025-04-16 19:21:47 +02:00
78d48fafc6 swing: export game at the end 2025-04-16 18:14:15 +02:00
ae55e0d94c change draw 2025-04-16 11:25:31 +02:00
f54ddc1f59 ai castling 2025-04-16 11:25:05 +02:00
Janet-Doe
ebb013cae5 oops 2025-04-16 11:01:16 +02:00
Janet-Doe
076288a400 tests + ado equals override 2025-04-16 10:55:27 +02:00
3f06a9eb17 fix pgn 2025-04-16 10:43:56 +02:00
2502d2c5d3 fix en passant again 2025-04-16 10:43:48 +02:00
577ef0545f working pgn 2025-04-15 21:36:05 +02:00
edf95a1691 fix en passant 2025-04-15 21:33:49 +02:00
87992b181e better simulator signal 2025-04-15 18:57:45 +02:00
ae0e76a452 fix console promote 2025-04-15 18:31:09 +02:00
1a038a3de1 very basic pgn export 2025-04-14 11:56:19 +02:00
d8c927083a begin pgn 2025-04-14 11:21:30 +02:00
Janet-Doe
3bea2eeb2d working castling on console + app to play either mode 2025-04-14 11:19:45 +02:00
91678a42b2 fix undo draw check 2025-04-14 11:02:35 +02:00
07016be5d8 add castling commands 2025-04-14 10:34:54 +02:00
Janet-Doe
2578e8cf6f finished todo console 2025-04-13 17:17:34 +02:00
2271f610e7 add missing onGameEnd statement 2025-04-13 17:14:07 +02:00
8b8eb428e5 refactor draw 2025-04-13 15:58:26 +02:00
b336784a5d check draw 2025-04-13 12:57:13 +02:00
224a09c711 add simulators for testing 2025-04-13 12:30:12 +02:00
a23c334994 Command refactor 2025-04-13 12:29:47 +02:00
Janet-Doe
9f44548843 color changes in console + promotion 2025-04-13 00:56:44 +02:00
39c289cc47 better termination 2025-04-12 13:04:48 +02:00
de733fcea2 fix merge 2025-04-12 12:33:45 +02:00
ec2c1abe78 Merge remote-tracking branch 'origin/brindille' 2025-04-12 12:29:48 +02:00
7b7280d807 promote popup fix 2025-04-12 12:23:22 +02:00
d2485a4d75 thread pool + ai vs ai 2025-04-12 12:15:58 +02:00
Janet-Doe
7b04ec4e6c merge console application 2025-04-12 12:15:54 +02:00
Janet-Doe
e064902610 fixed console application
# Conflicts:
#	app/src/main/java/chess/view/consolerender/Console.java
2025-04-12 12:15:47 +02:00
acd20ef7fa GameAdaptator abstract 2025-04-12 11:20:22 +02:00
5cf00309b3 simplify mains 2025-04-12 11:20:12 +02:00
8190090adc refactor OutputSystem 2025-04-12 11:12:36 +02:00
0d3d77781f fix build 2025-04-12 10:48:47 +02:00
Janet-Doe
98b28c5fba console piece movement should work 2025-04-10 13:00:35 +02:00
17d8333342 iaaaaaaaaaaaaaa 2025-04-10 12:26:09 +02:00
3226e72d32 couleurs 2025-04-10 12:02:08 +02:00
Janet-Doe
0fbea2ca0f update colors for console version 2025-04-10 11:54:06 +02:00
Janet-Doe
746fa4d330 console 2025-04-10 11:41:47 +02:00
7aa129bbc6 fix moves preview 2025-04-10 11:07:44 +02:00
Janet-Doe
19b45371bb update color 2025-04-10 11:00:37 +02:00
4b84a30e07 osekour 2025-04-10 10:56:59 +02:00
e8e79a1e9e synchronisation 2025-04-07 12:01:51 +02:00
6584c5cb91 gradle: export runnable jar 2025-04-06 13:08:12 +02:00
58cc9f3f17 feat: asset manager 2025-04-06 12:58:47 +02:00
6eae7e386f refactor: move promote to chessboard 2025-04-06 12:43:11 +02:00
6cb1dd826f add castling + fix promote undo 2025-04-06 12:33:00 +02:00
a2224cf618 don't save failed commands 2025-04-06 11:40:24 +02:00
65362677a5 example game 2025-04-05 19:38:26 +02:00
381e5ed0b8 remove try catch 2025-04-05 19:22:15 +02:00
d94f7d733b en passant rule 2025-04-05 19:20:41 +02:00
2ec7be27ca feat: add undo 2025-04-05 10:53:41 +02:00
8c2c6946d7 remove "instanceof Pawn" 2025-04-05 10:26:47 +02:00
9af06e36f8 change project structure 2025-04-05 10:18:02 +02:00
a0af8caf57 post exec 2025-04-05 10:12:25 +02:00
63a1e261e8 add move preconditions 2025-04-04 20:57:20 +02:00
7b07423175 add CommandResult.NeedsAction 2025-04-04 20:55:46 +02:00
416cfadc9b nuke CommandResult.java 2025-04-04 20:33:24 +02:00
810934aea1 better undo 2025-04-04 20:06:32 +02:00
48a215eae5 remove game signals 2025-04-04 19:42:23 +02:00
55ef180f57 better gui interaction 2025-04-04 15:06:34 +02:00
5b006034ad undo command def 2025-04-04 14:48:48 +02:00
873ffc05d3 player command 2025-04-04 14:46:58 +02:00
55774b4605 refactor game 2025-04-03 22:15:50 +02:00
0d72e015f1 promote gui 2025-04-03 22:06:34 +02:00
927ba129f6 fix pieces pos 2025-04-03 21:18:45 +02:00
36e04376c3 add popups 2025-04-03 21:14:04 +02:00
a81da804f0 refactor game 2025-04-03 21:02:04 +02:00
9179b3cda9 promote not that uggly 2025-04-02 17:19:26 +02:00
97cafb903a juste better 2025-04-02 10:54:14 +02:00
1b9ff5bdd1 lots of things 2025-04-01 23:11:41 +02:00
2c6b64fa7d pretty cool 2025-03-31 22:28:08 +02:00
5598d4f5eb ignore class files 2025-03-28 08:59:05 +01:00
dcdf118274 init board cells 2025-03-25 22:37:31 +01:00
0bef89c46f basic model 2025-03-25 22:36:28 +01:00
dc2ea660ff optimize shader 2025-03-20 14:44:06 +01:00
b98e1aaade change window title 2025-03-20 14:42:46 +01:00
0c35c38ccd small refactor 2025-03-20 14:40:32 +01:00
104 changed files with 4521 additions and 121 deletions

4
.gitattributes vendored
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@@ -3,7 +3,7 @@
# #
# Linux start script should use lf # Linux start script should use lf
/gradlew text eol=lf /gradlew text eol=lf
# These are Windows script files and should use crlf # These are Windows script files and should use crlf
*.bat text eol=crlf *.bat text eol=crlf
*.glb filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text

4
.gitignore vendored
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@@ -3,3 +3,7 @@
# Ignore Gradle build output directory # Ignore Gradle build output directory
build build
app/bin
.vscode

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@@ -26,16 +26,29 @@ dependencies {
implementation "org.lwjgl:lwjgl:$lwjgl_version" implementation "org.lwjgl:lwjgl:$lwjgl_version"
implementation "org.lwjgl:lwjgl-opengl:$lwjgl_version" implementation "org.lwjgl:lwjgl-opengl:$lwjgl_version"
implementation "org.lwjgl:lwjgl-glfw:$lwjgl_version" implementation "org.lwjgl:lwjgl-glfw:$lwjgl_version"
implementation "org.lwjgl:lwjgl-assimp:$lwjgl_version"
implementation "org.joml:joml:1.10.8" implementation "org.joml:joml:1.10.8"
implementation "org.lwjgl:lwjgl::$lwjgl_natives" implementation "org.lwjgl:lwjgl::$lwjgl_natives"
implementation "org.lwjgl:lwjgl-opengl::$lwjgl_natives" implementation "org.lwjgl:lwjgl-opengl::$lwjgl_natives"
implementation "org.lwjgl:lwjgl-glfw::$lwjgl_natives" implementation "org.lwjgl:lwjgl-glfw::$lwjgl_natives"
implementation "org.lwjgl:lwjgl-assimp::$lwjgl_natives"
} }
application { application {
// Define the main class for the application. // Define the main class for the application.
mainClass = "chess.App" mainClass = "chess.App"
applicationName = "3DChess"
}
jar {
manifest {
attributes 'Main-Class': application.mainClass
}
}
run {
standardInput = System.in
} }
tasks.named('test') { tasks.named('test') {

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@@ -1,16 +1,30 @@
/*
* This Java source file was generated by the Gradle 'init' task.
*/
package chess; package chess;
import chess.render.*; import java.util.Scanner;
import chess.view.consolerender.Colors;
public class App { public class App {
public String getGreeting() {
return "Hello World!";
}
public static void main(String[] args) { public static void main(String[] args) {
new Window().run(); System.out.println(Colors.RED + "Credits: Grenier Lilas, Pribylski Simon." + Colors.RESET);
System.out.println("""
Pick the version to use:
1 - Console
2 - Window
3 - 3D.""");
switch (new Scanner(System.in).nextLine()) {
case "1", "Console", "console":
ConsoleMain.main(args);
break;
case "2", "Window", "window":
SwingMain.main(args);
break;
case "3", "3D", "3d":
OpenGLMain.main(args);
break;
default:
System.out.println("Invalid input");
break;
}
} }
} }

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@@ -0,0 +1,21 @@
/*
* This Java source file was generated by the Gradle 'init' task.
*/
package chess;
import chess.controller.CommandExecutor;
import chess.controller.commands.NewGameCommand;
import chess.model.Game;
import chess.view.consolerender.Console;
public class ConsoleMain {
public static void main(String[] args) {
Game game = new Game();
CommandExecutor commandExecutor = new CommandExecutor(game);
Console console = new Console(commandExecutor);
commandExecutor.addListener(console);
commandExecutor.executeCommand(new NewGameCommand());
}
}

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@@ -0,0 +1,21 @@
package chess;
import chess.controller.CommandExecutor;
import chess.controller.commands.NewGameCommand;
import chess.model.Game;
import chess.view.DDDrender.DDDView;
public class OpenGLMain {
public static void main(String[] args) {
Game game = new Game();
CommandExecutor commandExecutor = new CommandExecutor(game);
DDDView ddd = new DDDView(commandExecutor);
commandExecutor.addListener(ddd);
commandExecutor.executeCommand(new NewGameCommand());
ddd.run();
commandExecutor.close();
}
}

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@@ -0,0 +1,36 @@
package chess;
import chess.ai.DumbAI;
import chess.ai.HungryAI;
import chess.controller.CommandExecutor;
import chess.controller.commands.NewGameCommand;
import chess.controller.event.GameAdaptator;
import chess.model.Color;
import chess.model.Game;
import chess.pgn.PgnExport;
import chess.view.simplerender.Window;
public class SwingMain {
public static void main(String[] args) {
Game game = new Game();
CommandExecutor commandExecutor = new CommandExecutor(game);
Window window = new Window(commandExecutor, false);
commandExecutor.addListener(window);
DumbAI ai = new DumbAI(commandExecutor, Color.Black);
commandExecutor.addListener(ai);
HungryAI ai2 = new HungryAI(commandExecutor, Color.White);
commandExecutor.addListener(ai2);
commandExecutor.addListener(new GameAdaptator(){
@Override
public void onGameEnd() {
System.out.println(PgnExport.exportGame(game));
}
});
commandExecutor.executeCommand(new NewGameCommand());
}
}

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@@ -0,0 +1,68 @@
package chess.ai;
import java.util.List;
import chess.controller.Command;
import chess.controller.CommandExecutor;
import chess.controller.commands.GetPieceAtCommand;
import chess.controller.commands.GetPlayerMovesCommand;
import chess.controller.commands.GetAllowedCastlingsCommand;
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
import chess.controller.event.GameAdaptator;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
import chess.model.Piece;
public abstract class AI extends GameAdaptator{
protected final CommandExecutor commandExecutor;
protected final Color color;
public AI(CommandExecutor commandExecutor, Color color) {
this.commandExecutor = commandExecutor;
this.color = color;
}
protected abstract void play();
protected abstract void promote(Coordinate pawnCoords);
@Override
public void onPlayerTurn(Color color, boolean undone) {
if (this.color != color || undone)
return;
play();
}
@Override
public void onPromotePawn(Coordinate pieceCoords) {
Piece pawn = pieceAt(pieceCoords);
if (pawn.getColor() != this.color)
return;
promote(pieceCoords);
}
protected Piece pieceAt(Coordinate coordinate) {
GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
sendCommand(command);
return command.getPiece();
}
protected List<Move> getAllowedMoves() {
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
sendCommand(cmd);
return cmd.getMoves();
}
protected CastlingResult getAllowedCastlings() {
GetAllowedCastlingsCommand cmd2 = new GetAllowedCastlingsCommand();
sendCommand(cmd2);
return cmd2.getCastlingResult();
}
protected void sendCommand(Command command) {
this.commandExecutor.executeCommand(command);
}
}

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@@ -0,0 +1,61 @@
package chess.ai;
import java.util.List;
import java.util.Random;
import chess.controller.CommandExecutor;
import chess.controller.commands.CastlingCommand;
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
import chess.controller.commands.MoveCommand;
import chess.controller.commands.PromoteCommand;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
public class DumbAI extends AI {
private final Random random = new Random();
public DumbAI(CommandExecutor commandExecutor, Color color) {
super(commandExecutor, color);
}
@Override
protected void play() {
CastlingResult castlings = getAllowedCastlings();
List<Move> moves = getAllowedMoves();
switch (castlings) {
case Both: {
int randomMove = this.random.nextInt(moves.size() + 2);
if (randomMove < moves.size() - 2)
break;
this.commandExecutor.executeCommand(new CastlingCommand(randomMove == moves.size()));
return;
}
case Small:
case Big: {
int randomMove = this.random.nextInt(moves.size() + 1);
if (randomMove != moves.size())
break;
this.commandExecutor.executeCommand(new CastlingCommand(castlings == CastlingResult.Big));
return;
}
default:
break;
}
int randomMove = this.random.nextInt(moves.size());
this.commandExecutor.executeCommand(new MoveCommand(moves.get(randomMove)));
}
@Override
protected void promote(Coordinate pawnCoords) {
int promote = this.random.nextInt(PromoteType.values().length);
this.commandExecutor.executeCommand(new PromoteCommand(PromoteType.values()[promote]));
}
}

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@@ -0,0 +1,61 @@
package chess.ai;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import chess.controller.CommandExecutor;
import chess.controller.commands.MoveCommand;
import chess.controller.commands.PromoteCommand;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
import chess.model.Piece;
public class HungryAI extends AI {
private final PieceCost pieceCost;
private final Random random;
public HungryAI(CommandExecutor commandExecutor, Color color) {
super(commandExecutor, color);
this.pieceCost = new PieceCost(color);
this.random = new Random();
}
private int getMoveCost(Move move) {
Piece piece = pieceAt(move.getDeadPieceCoords());
return pieceCost.getCost(piece);
}
private List<Move> getBestMoves() {
List<Move> moves = getAllowedMoves();
List<Move> bestMoves = new ArrayList<>();
int bestCost = 0;
for (Move move : moves) {
int moveCost = getMoveCost(move);
if (moveCost == bestCost) {
bestMoves.add(move);
} else if (moveCost > bestCost) {
bestMoves.clear();
bestMoves.add(move);
bestCost = moveCost;
}
}
return bestMoves;
}
@Override
protected void play() {
List<Move> bestMoves = getBestMoves();
int randomMove = this.random.nextInt(bestMoves.size());
this.commandExecutor.executeCommand(new MoveCommand(bestMoves.get(randomMove)));
}
@Override
protected void promote(Coordinate pawnCoords) {
sendCommand(new PromoteCommand(PromoteType.Queen));
}
}

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@@ -0,0 +1,60 @@
package chess.ai;
import chess.model.Color;
import chess.model.Piece;
import chess.model.PieceVisitor;
import chess.model.pieces.Bishop;
import chess.model.pieces.King;
import chess.model.pieces.Knight;
import chess.model.pieces.Pawn;
import chess.model.pieces.Queen;
import chess.model.pieces.Rook;
public class PieceCost implements PieceVisitor<Integer> {
private final Color player;
public PieceCost(Color color) {
this.player = color;
}
public int getCost(Piece piece) {
if (piece == null)
return 0;
int cost = visit(piece);
if (piece.getColor() == player)
cost = -cost;
return cost;
}
@Override
public Integer visitPiece(Bishop bishop) {
return 3;
}
@Override
public Integer visitPiece(King king) {
return 90;
}
@Override
public Integer visitPiece(Knight knight) {
return 3;
}
@Override
public Integer visitPiece(Pawn pawn) {
return 1;
}
@Override
public Integer visitPiece(Queen queen) {
return 9;
}
@Override
public Integer visitPiece(Rook rook) {
return 5;
}
}

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@@ -0,0 +1,23 @@
package chess.controller;
import chess.controller.event.GameListener;
import chess.model.Game;
public abstract class Command {
public enum CommandResult {
/**
* The command was successfull. Should update display and switch player turn.
*/
Moved,
/** The command was successfull. Should not update anything */
NotMoved,
/** The command was successfull. Should only update display */
ActionNeeded,
/** The command was not successfull */
NotAllowed;
}
public abstract CommandResult execute(Game game, GameListener outputSystem);
}

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@@ -0,0 +1,112 @@
package chess.controller;
import chess.controller.Command.CommandResult;
import chess.controller.commands.UndoCommand;
import chess.controller.event.GameDispatcher;
import chess.controller.event.GameListener;
import chess.model.Game;
import chess.model.Game.GameStatus;
public class CommandExecutor {
private Game game;
private final GameDispatcher dispatcher;
public CommandExecutor() {
this(null);
}
public CommandExecutor(Game game) {
this(game, new GameDispatcher());
}
public CommandExecutor(Game game, GameDispatcher dispatcher) {
this.game = game;
this.dispatcher = dispatcher;
}
public synchronized CommandResult executeCommand(Command command) {
assert this.game != null : "No input game specified !";
CommandResult result = command.execute(this.game, this.dispatcher);
// non player commands are not supposed to return move result
assert result != CommandResult.Moved || command instanceof PlayerCommand || command instanceof UndoCommand;
processResult(command, result);
if (command instanceof PlayerCommand playerCommand && result != CommandResult.NotAllowed)
this.game.addAction(playerCommand);
return result;
}
private void processResult(Command command, CommandResult result) {
switch (result) {
case NotAllowed:
case NotMoved:
return;
case ActionNeeded:
this.dispatcher.onBoardUpdate();
return;
case Moved:
this.dispatcher.onBoardUpdate();
if (checkGameStatus()) {
this.dispatcher.onGameEnd();
return;
}
switchPlayerTurn(command instanceof UndoCommand);
return;
}
}
private void switchPlayerTurn(boolean undone) {
this.game.switchPlayerTurn();
this.dispatcher.onPlayerTurn(this.game.getPlayerTurn(), undone);
}
/**
*
* @return True if the game is over
*/
private boolean checkGameStatus() {
GameStatus gameStatus = this.game.checkGameStatus();
switch (gameStatus) {
case Draw:
this.dispatcher.onDraw();
return true;
case Check:
this.dispatcher.onKingInCheck();
return false;
case CheckMate:
this.dispatcher.onKingInMat();
this.dispatcher.onWin(this.game.getPlayerTurn());
return true;
case OnGoing:
return false;
case Pat:
this.dispatcher.onPatSituation();
return true;
}
return false;
}
public void addListener(GameListener listener) {
this.dispatcher.addListener(listener);
}
public void setGame(Game game) {
this.game = game;
}
public void close() {
this.dispatcher.stopService();
}
}

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@@ -0,0 +1,15 @@
package chess.controller;
import chess.controller.event.GameListener;
import chess.model.Game;
public abstract class PlayerCommand extends Command{
public CommandResult undo(Game game, GameListener outputSystem) {
CommandResult result = undoImpl(game, outputSystem);
game.updateLastMove();
return result;
}
protected abstract CommandResult undoImpl(Game game, GameListener outputSystem);
}

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@@ -0,0 +1,67 @@
package chess.controller.commands;
import chess.controller.PlayerCommand;
import chess.controller.event.GameListener;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Game;
import chess.model.Move;
public class CastlingCommand extends PlayerCommand {
private Move kingMove;
private Move rookMove;
private final boolean bigCastling;
public CastlingCommand(boolean bigCastling) {
this.bigCastling = bigCastling;
}
@Override
public CommandResult execute(Game game, GameListener outputSystem) {
final ChessBoard board = game.getBoard();
// we must promote the pending pawn before
if (board.pawnShouldBePromoted())
return CommandResult.NotAllowed;
if (bigCastling && !board.canBigCastle(game.getPlayerTurn()))
return CommandResult.NotAllowed;
if (!bigCastling && !board.canSmallCastle(game.getPlayerTurn()))
return CommandResult.NotAllowed;
int rookBeginX = bigCastling ? 0 : 7;
int rookEndX = bigCastling ? 3 : 5;
int kingBeginX = 4;
int kingEndX = bigCastling ? 2 : 6;
int colorLine = game.getPlayerTurn() == Color.White ? 7 : 0;
Coordinate kingCoords = new Coordinate(kingBeginX, colorLine);
Coordinate rookCoords = new Coordinate(rookBeginX, colorLine);
this.kingMove = new Move(kingCoords, new Coordinate(kingEndX, colorLine));
this.rookMove = new Move(rookCoords, new Coordinate(rookEndX, colorLine));
board.applyMove(this.kingMove);
board.applyMove(this.rookMove);
return CommandResult.Moved;
}
public boolean isBigCastling() {
return bigCastling;
}
@Override
protected CommandResult undoImpl(Game game, GameListener outputSystem) {
game.getBoard().undoMove(this.kingMove, null);
game.getBoard().undoMove(this.rookMove, null);
return CommandResult.Moved;
}
}

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@@ -0,0 +1,37 @@
package chess.controller.commands;
import chess.controller.Command;
import chess.controller.event.GameListener;
import chess.model.Game;
public class GetAllowedCastlingsCommand extends Command{
public enum CastlingResult {
None, Small, Big, Both;
}
private CastlingResult castlingResult;
public GetAllowedCastlingsCommand() {}
@Override
public CommandResult execute(Game game, GameListener outputSystem) {
boolean canSmallCastle = game.getBoard().canSmallCastle(game.getPlayerTurn());
boolean canBigCastle = game.getBoard().canBigCastle(game.getPlayerTurn());
int result = 0;
if (canSmallCastle)
result += 1;
if (canBigCastle)
result += 2;
this.castlingResult = CastlingResult.values()[result];
return CommandResult.NotMoved;
}
public CastlingResult getCastlingResult() {
return castlingResult;
}
}

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package chess.controller.commands;
import java.util.ArrayList;
import java.util.List;
import chess.controller.Command;
import chess.controller.event.GameListener;
import chess.model.ChessBoard;
import chess.model.Coordinate;
import chess.model.Game;
import chess.model.Piece;
public class GetAllowedMovesPieceCommand extends Command {
private final Coordinate start;
private List<Coordinate> destinations;
public GetAllowedMovesPieceCommand(Coordinate start) {
this.start = start;
this.destinations = new ArrayList<>();
}
@Override
public CommandResult execute(Game game, GameListener outputSystem) {
final ChessBoard board = game.getBoard();
Piece piece = board.pieceAt(start);
if (piece == null)
return CommandResult.NotAllowed;
if (piece.getColor() != game.getPlayerTurn())
return CommandResult.NotAllowed;
this.destinations = board.getAllowedMoves(start);
return CommandResult.NotMoved;
}
public List<Coordinate> getDestinations() {
return destinations;
}
}

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package chess.controller.commands;
import chess.controller.Command;
import chess.controller.event.GameListener;
import chess.model.Coordinate;
import chess.model.Game;
import chess.model.Piece;
public class GetPieceAtCommand extends Command{
private final Coordinate pieceCoords;
private Piece piece;
public GetPieceAtCommand(Coordinate pieceCoords) {
this.pieceCoords = pieceCoords;
this.piece = null;
}
@Override
public CommandResult execute(Game game, GameListener outputSystem) {
if (!pieceCoords.isValid())
return CommandResult.NotAllowed;
this.piece = game.getBoard().pieceAt(pieceCoords);
return CommandResult.NotMoved;
}
public Piece getPiece() {
return piece;
}
}

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package chess.controller.commands;
import java.util.List;
import chess.controller.Command;
import chess.controller.event.GameListener;
import chess.model.Game;
import chess.model.Move;
public class GetPlayerMovesCommand extends Command {
private List<Move> moves;
@Override
public CommandResult execute(Game game, GameListener outputSystem) {
this.moves = game.getBoard().getAllowedMoves(game.getPlayerTurn());
return CommandResult.NotMoved;
}
public List<Move> getMoves() {
return moves;
}
}

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package chess.controller.commands;
import chess.controller.PlayerCommand;
import chess.controller.event.GameListener;
import chess.model.ChessBoard;
import chess.model.Coordinate;
import chess.model.Game;
import chess.model.Move;
import chess.model.Piece;
import chess.model.visitor.PiecePathChecker;
public class MoveCommand extends PlayerCommand {
private final Move move;
private Piece deadPiece;
public MoveCommand(Move move) {
this.move = move;
this.deadPiece = null;
}
public Move getMove() {
return move;
}
public Piece getDeadPiece() {
return deadPiece;
}
@Override
public CommandResult execute(Game game, GameListener outputSystem) {
CommandResult result = processMove(game, outputSystem);
switch (result) {
case NotAllowed:
outputSystem.onMoveNotAllowed(this.move);
return result;
case Moved:
outputSystem.onMove(this.move);
game.saveTraitPiecesPos();
return result;
case ActionNeeded:
case NotMoved:
return result;
}
return null;
}
private CommandResult processMove(Game game, GameListener outputSystem) {
final ChessBoard board = game.getBoard();
// we must promote the pending pawn before
if (board.pawnShouldBePromoted())
return CommandResult.NotAllowed;
Piece piece = board.pieceAt(move.getStart());
if (piece == null)
return CommandResult.NotAllowed;
if (piece.getColor() != game.getPlayerTurn())
return CommandResult.NotAllowed;
boolean valid = new PiecePathChecker(board, move).isValid();
if (!valid)
return CommandResult.NotAllowed;
this.deadPiece = board.pieceAt(move.getDeadPieceCoords());
board.applyMove(move);
if (board.isKingInCheck(game.getPlayerTurn())) {
board.undoLastMove();
return CommandResult.NotAllowed;
}
if (tryPromote(game, outputSystem)) {
return CommandResult.ActionNeeded;
}
board.setLastMove(this.move);
return CommandResult.Moved;
}
@Override
protected CommandResult undoImpl(Game game, GameListener outputSystem) {
final ChessBoard board = game.getBoard();
game.undoTraitPiecesPos();
board.undoMove(move, deadPiece);
return CommandResult.Moved;
}
private boolean tryPromote(Game game, GameListener outputSystem) {
Coordinate pawnPos = game.getBoard().pawnPromotePosition();
if (pawnPos == null)
return false;
outputSystem.onPromotePawn(pawnPos);
return true;
}
}

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package chess.controller.commands;
import chess.controller.Command;
import chess.controller.event.GameListener;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Game;
import chess.model.pieces.Bishop;
import chess.model.pieces.King;
import chess.model.pieces.Knight;
import chess.model.pieces.Pawn;
import chess.model.pieces.Queen;
import chess.model.pieces.Rook;
public class NewGameCommand extends Command {
public CommandResult execute(Game game, GameListener outputSystem) {
final ChessBoard board = game.getBoard();
board.clearBoard();
for (int i = 0; i < 8; i++) {
board.pieceComes(new Pawn(Color.Black), new Coordinate(i, 1));
board.pieceComes(new Pawn(Color.White), new Coordinate(i, Coordinate.VALUE_MAX - 2));
}
board.pieceComes(new Rook(Color.Black), new Coordinate(0, 0));
board.pieceComes(new Rook(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 1, 0));
board.pieceComes(new Rook(Color.White), new Coordinate(0, Coordinate.VALUE_MAX - 1));
board.pieceComes(new Rook(Color.White), new Coordinate(Coordinate.VALUE_MAX - 1, Coordinate.VALUE_MAX - 1));
board.pieceComes(new Knight(Color.Black), new Coordinate(1, 0));
board.pieceComes(new Knight(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 2, 0));
board.pieceComes(new Knight(Color.White), new Coordinate(1, Coordinate.VALUE_MAX - 1));
board.pieceComes(new Knight(Color.White), new Coordinate(Coordinate.VALUE_MAX - 2, Coordinate.VALUE_MAX - 1));
board.pieceComes(new Bishop(Color.Black), new Coordinate(2, 0));
board.pieceComes(new Bishop(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 3, 0));
board.pieceComes(new Bishop(Color.White), new Coordinate(2, Coordinate.VALUE_MAX - 1));
board.pieceComes(new Bishop(Color.White), new Coordinate(Coordinate.VALUE_MAX - 3, Coordinate.VALUE_MAX - 1));
board.pieceComes(new Queen(Color.Black), new Coordinate(3, 0));
board.pieceComes(new King(Color.Black), new Coordinate(4, 0));
board.pieceComes(new Queen(Color.White), new Coordinate(3, Coordinate.VALUE_MAX - 1));
board.pieceComes(new King(Color.White), new Coordinate(4, Coordinate.VALUE_MAX - 1));
game.reset();
outputSystem.onGameStart();
outputSystem.onPlayerTurn(game.getPlayerTurn(), false);
return CommandResult.NotMoved;
}
}

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package chess.controller.commands;
import chess.controller.PlayerCommand;
import chess.controller.event.GameListener;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Game;
import chess.model.Piece;
import chess.model.pieces.Bishop;
import chess.model.pieces.Knight;
import chess.model.pieces.Queen;
import chess.model.pieces.Rook;
import chess.model.visitor.PawnIdentifier;
public class PromoteCommand extends PlayerCommand {
public enum PromoteType {
Queen,
Rook,
Bishop,
Knight
}
private final PromoteType promoteType;
private Coordinate pieceCoords;
private Piece oldPawn;
public PromoteCommand(PromoteType promoteType) {
this.promoteType = promoteType;
this.pieceCoords = null;
this.oldPawn = null;
}
@Override
public CommandResult execute(Game game, GameListener outputSystem) {
final ChessBoard board = game.getBoard();
this.pieceCoords = board.pawnPromotePosition();
if (this.pieceCoords == null)
return CommandResult.NotAllowed;
Piece pawn = board.pieceAt(this.pieceCoords);
if (!new PawnIdentifier(game.getPlayerTurn()).isPawn(pawn))
return CommandResult.NotAllowed;
int destY = this.pieceCoords.getY();
int enemyLine = pawn.getColor() == Color.White ? 0 : 7;
if (destY != enemyLine)
return CommandResult.NotAllowed;
this.oldPawn = pawn;
board.pieceComes(createPiece(this.promoteType, pawn.getColor()), this.pieceCoords);
return CommandResult.Moved;
}
private Piece createPiece(PromoteType promoteType, Color color) {
switch (promoteType) {
case Queen:
return new Queen(color);
case Bishop:
return new Bishop(color);
case Knight:
return new Knight(color);
case Rook:
return new Rook(color);
default:
return null;
}
}
@Override
protected CommandResult undoImpl(Game game, GameListener outputSystem) {
final ChessBoard board = game.getBoard();
Piece promoted = board.pieceAt(this.pieceCoords);
assert promoted != null;
game.undoTraitPiecesPos();
board.pieceComes(this.oldPawn, this.pieceCoords);
game.getLastAction().undo(game, outputSystem);
return CommandResult.Moved;
}
public PromoteType getPromoteType() {
return promoteType;
}
}

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package chess.controller.commands;
import chess.controller.Command;
import chess.controller.event.GameListener;
import chess.model.Color;
import chess.model.Game;
public class SurrenderCommand extends Command {
private final Color player;
public SurrenderCommand(Color player) {
this.player = player;
}
@Override
public CommandResult execute(Game game, GameListener outputSystem) {
outputSystem.onSurrender(player);
outputSystem.onWin(Color.getEnemy(player));
outputSystem.onGameEnd();
return CommandResult.NotMoved;
}
}

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package chess.controller.commands;
import chess.controller.Command;
import chess.controller.PlayerCommand;
import chess.controller.event.GameListener;
import chess.model.Game;
public class UndoCommand extends Command{
@Override
public CommandResult execute(Game game, GameListener outputSystem) {
PlayerCommand lastAction = game.getLastAction();
if (lastAction == null)
return CommandResult.NotAllowed;
return lastAction.undo(game, outputSystem);
}
}

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package chess.controller.event;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
public class EmptyGameDispatcher extends GameDispatcher {
@Override
public void onBoardUpdate() {
}
@Override
public void onDraw() {
}
@Override
public void onGameEnd() {
}
@Override
public void onGameStart() {
}
@Override
public void onKingInCheck() {
}
@Override
public void onKingInMat() {
}
@Override
public void onMove(Move move) {
}
@Override
public void onMoveNotAllowed(Move move) {
}
@Override
public void onPatSituation() {
}
@Override
public void onPlayerTurn(Color color, boolean undone) {
}
@Override
public void onPromotePawn(Coordinate pieceCoords) {
}
@Override
public void onSurrender(Color coward) {
}
@Override
public void onWin(Color winner) {
}
}

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package chess.controller.event;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
public abstract class GameAdaptator implements GameListener {
@Override
public void onPlayerTurn(Color color, boolean undone) {}
@Override
public void onWin(Color color) {}
@Override
public void onKingInCheck() {}
@Override
public void onKingInMat() {}
@Override
public void onPatSituation() {}
@Override
public void onSurrender(Color color) {}
@Override
public void onGameStart() {}
@Override
public void onPromotePawn(Coordinate pieceCoords) {}
@Override
public void onBoardUpdate() {}
@Override
public void onGameEnd() {}
@Override
public void onMove(Move move) {}
@Override
public void onMoveNotAllowed(Move move) {}
@Override
public void onDraw() {}
}

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package chess.controller.event;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.function.Consumer;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
public class GameDispatcher implements GameListener {
private final List<GameListener> listeners;
private final ExecutorService executor;
public GameDispatcher() {
this.listeners = new ArrayList<>();
this.executor = Executors.newSingleThreadExecutor();
}
public void addListener(GameListener listener) {
this.listeners.add(listener);
}
private void asyncForEachCall(Consumer<GameListener> func) {
this.executor.execute(() -> this.listeners.forEach(func));
}
@Override
public void onPlayerTurn(Color color, boolean undone) {
asyncForEachCall((l) -> l.onPlayerTurn(color, undone));
}
@Override
public void onWin(Color color) {
asyncForEachCall((l) -> l.onWin(color));
}
@Override
public void onKingInCheck() {
asyncForEachCall((l) -> l.onKingInCheck());
}
@Override
public void onKingInMat() {
asyncForEachCall((l) -> l.onKingInMat());
}
@Override
public void onPatSituation() {
asyncForEachCall((l) -> l.onPatSituation());
}
@Override
public void onSurrender(Color color) {
asyncForEachCall((l) -> l.onSurrender(color));
}
@Override
public void onGameStart() {
asyncForEachCall((l) -> l.onGameStart());
}
@Override
public void onPromotePawn(Coordinate pieceCoords) {
asyncForEachCall((l) -> l.onPromotePawn(pieceCoords));
}
@Override
public void onBoardUpdate() {
asyncForEachCall((l) -> l.onBoardUpdate());
}
@Override
public void onGameEnd() {
asyncForEachCall((l) -> l.onGameEnd());
}
@Override
public void onMove(Move move) {
asyncForEachCall((l) -> l.onMove(move));
}
@Override
public void onMoveNotAllowed(Move move) {
asyncForEachCall((l) -> l.onMoveNotAllowed(move));
}
@Override
public void onDraw() {
asyncForEachCall((l) -> l.onDraw());
}
public void stopService() {
this.executor.shutdown();
}
}

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package chess.controller.event;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
public interface GameListener {
/**
* Invoked when the display of the board should be updated
*/
void onBoardUpdate();
/**
* Invoked when a draw occurs (same position is repeated three times)
*/
void onDraw();
/**
* Invoked when the game has ended (by a win or a draw)
*/
void onGameEnd();
/**
* Invoked when the game has started
*/
void onGameStart();
/**
* Invoked when a king is in check
*/
void onKingInCheck();
/**
* Invoked when a checkmate occurs
*/
void onKingInMat();
/**
* Invoked when a valid move on the board occurs
* @param move the move to be processed
*/
void onMove(Move move);
/**
* Invoked when a sent move is not allowed
* @param move the move to be processed
*/
void onMoveNotAllowed(Move move);
/**
* Invoked when a pat situation occurs
*/
void onPatSituation();
/**
* Invoked when it's the player turn
* @param color the color of the player who should play
* @param undone true if it's a result of an undo command
*/
void onPlayerTurn(Color color, boolean undone);
/**
* Invoked when a pawn should be promoted
* @param pieceCoords the coordinates of the pawn
*/
void onPromotePawn(Coordinate pieceCoords);
/**
* Invoked when a players surrenders
* @param coward the player who gave up
*/
void onSurrender(Color coward);
/**
* Invoked when a player wins (by checkmate or if the other one surrenders)
* @param winner
*/
void onWin(Color winner);
}

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package chess.model;
import java.util.ArrayList;
import java.util.List;
import java.util.Objects;
import chess.model.visitor.KingIdentifier;
import chess.model.visitor.PawnIdentifier;
import chess.model.visitor.PiecePathChecker;
public class ChessBoard {
public static class Cell {
private Piece piece;
public Cell() {
this.piece = null;
}
public Piece getPiece() {
return piece;
}
public void setPiece(Piece piece) {
this.piece = piece;
}
}
private final Cell[][] cells;
private Move lastVirtualMove;
private Move lastMove;
private Piece lastEjectedPiece;
public ChessBoard() {
this.cells = new Cell[Coordinate.VALUE_MAX][Coordinate.VALUE_MAX];
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
this.cells[i][j] = new Cell();
}
}
this.lastVirtualMove = null;
this.lastMove = null;
this.lastEjectedPiece = null;
}
public void applyMove(Move move) {
assert move.isValid() : "Invalid move !";
Piece deadPiece = pieceAt(move.getDeadPieceCoords());
if (deadPiece != null) {
this.lastEjectedPiece = deadPiece;
} else {
this.lastEjectedPiece = null;
}
Piece movingPiece = pieceAt(move.getStart());
pieceLeaves(move.getDeadPieceCoords());
pieceLeaves(move.getStart());
pieceComes(movingPiece, move.getFinish());
movingPiece.move();
this.lastVirtualMove = move;
}
public void undoLastMove() {
assert this.lastVirtualMove != null : "Can't undo at the beginning!";
undoMove(this.lastVirtualMove, this.lastEjectedPiece);
}
public void undoMove(Move move, Piece deadPiece) {
Piece movingPiece = pieceAt(move.getFinish());
pieceComes(movingPiece, move.getStart());
pieceLeaves(move.getFinish());
pieceComes(deadPiece, move.getDeadPieceCoords());
assert movingPiece != null;
movingPiece.unMove();
}
public boolean isCellEmpty(Coordinate coordinate) {
return pieceAt(coordinate) == null;
}
public Piece pieceAt(Coordinate coordinate) {
if (!coordinate.isValid())
return null;
return cellAt(coordinate).getPiece();
}
public void clearBoard() {
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
pieceLeaves(new Coordinate(i, j));
}
}
}
private Cell cellAt(Coordinate coordinate) {
return this.cells[coordinate.getX()][coordinate.getY()];
}
public void pieceComes(Piece piece, Coordinate coordinate) {
cellAt(coordinate).setPiece(piece);
}
public void pieceLeaves(Coordinate coordinate) {
cellAt(coordinate).setPiece(null);
}
public Coordinate findKing(Color color) {
KingIdentifier kingIdentifier = new KingIdentifier(color);
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
Coordinate coordinate = new Coordinate(i, j);
Piece piece = pieceAt(coordinate);
if (kingIdentifier.isKing(piece)) {
return coordinate;
}
}
}
assert false : "No king found ?!";
return null;
}
public boolean isKingInCheck(Color color) {
Coordinate kingPos = findKing(color);
assert kingPos.isValid() : "King position is invalid!";
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
Coordinate attackCoords = new Coordinate(i, j);
Piece attackPiece = pieceAt(attackCoords);
if (attackPiece == null)
continue;
PiecePathChecker checker = new PiecePathChecker(this, new Move(attackCoords, kingPos));
if (checker.isValid())
return true;
}
}
return false;
}
public boolean hasAllowedMoves(Color player) {
return !getAllowedMoves(player).isEmpty();
}
public List<Move> getAllowedMoves(Color player) {
List<Move> result = new ArrayList<>();
for (int x = 0; x < Coordinate.VALUE_MAX; x++) {
for (int y = 0; y < Coordinate.VALUE_MAX; y++) {
Coordinate start = new Coordinate(x, y);
Piece piece = pieceAt(start);
if (piece == null || piece.getColor() != player)
continue;
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
Coordinate destination = new Coordinate(i, j);
Move move = new Move(start, destination);
PiecePathChecker piecePathChecker = new PiecePathChecker(this,
move);
if (!piecePathChecker.isValid())
continue;
applyMove(move);
if (!isKingInCheck(player))
result.add(move);
undoLastMove();
}
}
}
}
return result;
}
public List<Coordinate> getAllowedMoves(Coordinate pieceCoords) {
Piece piece = pieceAt(pieceCoords);
if (piece == null)
return null;
Color player = piece.getColor();
List<Coordinate> result = new ArrayList<>();
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
Coordinate destination = new Coordinate(i, j);
Move move = new Move(pieceCoords, destination);
PiecePathChecker piecePathChecker = new PiecePathChecker(this,
move);
if (!piecePathChecker.isValid())
continue;
applyMove(move);
if (!isKingInCheck(player))
result.add(destination);
undoLastMove();
}
}
return result;
}
private boolean canCastle(Color color, int rookX, Direction kingDirection) {
if (isKingInCheck(color))
return false;
int colorLine = color == Color.White ? 7 : 0;
Coordinate kingCoords = new Coordinate(4, colorLine);
Coordinate rookCoords = new Coordinate(rookX, colorLine);
Piece king = pieceAt(kingCoords);
Piece rook = pieceAt(rookCoords);
if (king == null || rook == null || king.hasMoved() || rook.hasMoved())
return false;
for (int step = 1; step <= 2; step++) {
Coordinate dest = Coordinate.fromIndex(kingCoords.toIndex() + step * kingDirection.getIndexOffset());
Piece obstacle = pieceAt(dest);
if (obstacle != null)
return false;
applyMove(new Move(kingCoords, dest));
if (isKingInCheck(color)) {
undoLastMove();
return false;
}
undoLastMove();
}
Coordinate rookObstacleCoords = Coordinate.fromIndex(rookCoords.toIndex() - kingDirection.getIndexOffset());
Piece obstacle = pieceAt(rookObstacleCoords);
return obstacle == null;
}
public boolean canSmallCastle(Color color) {
return canCastle(color, 7, Direction.Right);
}
public boolean canBigCastle(Color color) {
return canCastle(color, 0, Direction.Left);
}
public boolean pawnShouldBePromoted() {
return pawnPromotePosition() != null;
}
/**
*
* @return Null if there is no pawn to promote
*/
public Coordinate pawnPromotePosition() {
Coordinate piecePos = pawnPromotePosition(Color.White);
if (piecePos != null)
return piecePos;
return pawnPromotePosition(Color.Black);
}
/**
*
* @return Null if there is no pawn to promote
*/
private Coordinate pawnPromotePosition(Color color) {
int enemyLineY = color == Color.White ? 0 : 7;
PawnIdentifier identifier = new PawnIdentifier(color);
for (int x = 0; x < Coordinate.VALUE_MAX; x++) {
Coordinate pieceCoords = new Coordinate(x, enemyLineY);
Piece piece = pieceAt(pieceCoords);
if (identifier.isPawn(piece))
return pieceCoords;
}
return null;
}
@Override
public int hashCode() {
int result = 0;
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
Piece piece = pieceAt(new Coordinate(i, j));
if (piece == null)
continue;
result = Objects.hash(result, piece.getColor(), new Coordinate(i, j), piece);
}
}
return result;
}
public Move getLastMove() {
return this.lastMove;
}
public void setLastMove(Move lastMove) {
this.lastMove = lastMove;
}
@Override
public boolean equals(Object obj){
if (obj instanceof ChessBoard board)
return board.hashCode() == this.hashCode();
return false;
}
}

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package chess.model;
public enum Color {
White,
Black;
public static Color getEnemy(Color color) {
return color == White ? Black : White;
}
}

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package chess.model;
import java.util.Objects;
public class Coordinate {
private final int x;
private final int y;
public static int VALUE_MAX = 8;
public Coordinate(int x, int y) {
this.x = x;
this.y = y;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public boolean isValid() {
return 0 <= this.x && this.x < VALUE_MAX && 0 <= this.y && this.y < VALUE_MAX;
}
public static Coordinate fromIndex(int index) {
return new Coordinate(index % VALUE_MAX, index / VALUE_MAX);
}
public int toIndex() {
return this.y * VALUE_MAX + this.x;
}
@Override
public boolean equals(Object obj) {
if (obj instanceof Coordinate coo) {
return this.x == coo.x && this.y == coo.y;
}
return false;
}
public String toString() {
return "(" + this.x + ", " + this.y + ")";
}
@Override
public int hashCode() {
return Objects.hash(this.x, this.y);
}
}

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package chess.model;
public enum Direction {
Unset(65),
Front(-8), Back(8), Left(-1), Right(1),
FrontLeft(-9), FrontRight(-7), BackLeft(7), BackRight(9);
private final int indexOffset;
Direction(int indexOffset) {
this.indexOffset = indexOffset;
}
public int getIndexOffset() {
return indexOffset;
}
public static Direction fromInt(int direction) {
for (Direction dir : Direction.values()) {
if (dir.getIndexOffset() == direction)
return dir;
}
return null;
}
public static Direction findDirection(Move move) {
assert move.isValid() : "Move is invalid!";
int diffX = move.getFinish().getX() - move.getStart().getX();
int diffY = move.getFinish().getY() - move.getStart().getY();
if (diffX == 0 && diffY < 0)
return Direction.Front;
if (diffX == 0 && diffY > 0)
return Direction.Back;
if (diffX < 0 && diffY == 0)
return Direction.Left;
if (diffX > 0 && diffY == 0)
return Direction.Right;
if (diffX < 0 && -diffX == diffY)
return Direction.BackLeft;
if (diffX > 0 && diffX == diffY)
return Direction.BackRight;
if (diffY < 0 && diffX == diffY)
return Direction.FrontLeft;
if (diffX > 0 && diffX == -diffY)
return Direction.FrontRight;
return Direction.Unset;
}
}

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package chess.model;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Stack;
import chess.controller.PlayerCommand;
import chess.controller.commands.MoveCommand;
public class Game {
private final ChessBoard board;
private Color playerTurn;
private final Stack<PlayerCommand> movesHistory;
private final Map<Integer, Integer> traitsPos;
private static final int DRAW_REPETITONS = 3;
public enum GameStatus {
Draw, Check, CheckMate, OnGoing, Pat;
}
public Game() {
this.board = new ChessBoard();
this.movesHistory = new Stack<>();
this.traitsPos = new HashMap<>();
}
public ChessBoard getBoard() {
return board;
}
public Color getPlayerTurn() {
return playerTurn;
}
public void reset() {
resetPlayerTurn();
this.traitsPos.clear();
}
public void resetPlayerTurn() {
this.playerTurn = Color.White;
}
/**
*
* @param color the current player turn
* @return true if a draw should be declared
*/
public void saveTraitPiecesPos() {
int piecesHash = this.board.hashCode();
Integer count = this.traitsPos.get(piecesHash);
this.traitsPos.put(piecesHash, count == null ? 1 : count + 1);
}
/**
* @return whether the game is in a draw situation
*/
private boolean checkDraw() {
return this.traitsPos.containsValue(DRAW_REPETITONS);
}
/**
*
* @return true if a draw should occur
*/
public void switchPlayerTurn() {
playerTurn = Color.getEnemy(playerTurn);
}
public GameStatus checkGameStatus() {
final Color enemy = Color.getEnemy(getPlayerTurn());
if (checkDraw())
return GameStatus.Draw;
if (this.board.isKingInCheck(enemy))
if (this.board.hasAllowedMoves(enemy))
return GameStatus.Check;
else
return GameStatus.CheckMate;
if (!board.hasAllowedMoves(enemy))
return GameStatus.Pat;
return GameStatus.OnGoing;
}
public void addAction(PlayerCommand command) {
this.movesHistory.add(command);
}
public PlayerCommand getLastAction() {
if (this.movesHistory.isEmpty())
return null;
return this.movesHistory.pop();
}
public void updateLastMove() {
if (this.movesHistory.isEmpty())
return;
PlayerCommand last = this.movesHistory.getLast();
if (last instanceof MoveCommand move) {
this.board.setLastMove(move.getMove());
}
}
public void undoTraitPiecesPos() {
int piecesHash = this.board.hashCode();
Integer count = this.traitsPos.get(piecesHash);
if (count != null)
this.traitsPos.put(piecesHash, count - 1);
}
public List<PlayerCommand> getMoves() {
return this.movesHistory;
}
}

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package chess.model;
public class Move {
private final Coordinate start;
private final Coordinate finish;
private Coordinate deadPieceCoords;
public Move(Coordinate start, Coordinate finish) {
this.start = start;
this.finish = finish;
this.deadPieceCoords = finish;
}
public boolean isValid() {
return this.start.isValid() && this.finish.isValid() && !this.start.equals(this.finish);
}
public Coordinate getStart() {
return start;
}
public Coordinate getFinish() {
return finish;
}
public int traversedCells() {
assert isValid() : "Move is invalid!";
int diffX = getFinish().getX() - getStart().getX();
int diffY = getFinish().getY() - getStart().getY();
assert Math.abs(diffX) < Coordinate.VALUE_MAX : "Move is too big!";
assert Math.abs(diffY) < Coordinate.VALUE_MAX : "Move is too big!";
if (diffX == 0)
return Math.abs(diffY);
if (diffY == 0)
return Math.abs(diffX);
if (Math.abs(diffX) == Math.abs(diffY))
return Math.abs(diffX);
return 0;
}
public Coordinate getMiddle() {
return Coordinate.fromIndex((getStart().toIndex() + getFinish().toIndex()) / 2);
}
public void setDeadPieceCoords(Coordinate deadCoords) {
this.deadPieceCoords = deadCoords;
}
public Coordinate getDeadPieceCoords() {
return deadPieceCoords;
}
@Override
public boolean equals(Object obj) {
if (obj instanceof Move other)
return this.start.equals(other.start) && this.finish.equals(other.finish);
return false;
}
}

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package chess.model;
public abstract class Piece {
private final Color color;
private int moved;
public Piece(Color color) {
this.color = color;
this.moved = 0;
}
public void move() {
this.moved++;
}
public Color getColor() {
return color;
}
public boolean hasMoved() {
return moved > 0;
}
public void unMove() {
this.moved--;
}
public abstract <T> T accept(PieceVisitor<T> visitor);
@Override
public abstract boolean equals(Object other);
}

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package chess.model;
import chess.model.pieces.Bishop;
import chess.model.pieces.King;
import chess.model.pieces.Knight;
import chess.model.pieces.Pawn;
import chess.model.pieces.Queen;
import chess.model.pieces.Rook;
public interface PieceVisitor<T> {
default T visit(Piece piece) {
return piece.accept(this);
}
T visitPiece(Bishop bishop);
T visitPiece(King king);
T visitPiece(Knight knight);
T visitPiece(Pawn pawn);
T visitPiece(Queen queen);
T visitPiece(Rook rook);
}

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package chess.model.pieces;
import chess.model.Color;
import chess.model.Piece;
import chess.model.PieceVisitor;
public class Bishop extends Piece {
public Bishop(Color color) {
super(color);
}
@Override
public <T> T accept(PieceVisitor<T> visitor) {
return visitor.visitPiece(this);
}
@Override
public int hashCode() {
return 0;
}
public boolean equals(Object obj) {
return (obj instanceof Bishop && ((Bishop) obj).getColor() == this.getColor());
}
}

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package chess.model.pieces;
import chess.model.Color;
import chess.model.Piece;
import chess.model.PieceVisitor;
public class King extends Piece {
public King(Color color) {
super(color);
}
@Override
public <T> T accept(PieceVisitor<T> visitor) {
return visitor.visitPiece(this);
}
@Override
public int hashCode() {
return 1;
}
public boolean equals(Object obj) {
return (obj instanceof King && ((King) obj).getColor() == this.getColor());
}
}

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package chess.model.pieces;
import chess.model.Color;
import chess.model.Piece;
import chess.model.PieceVisitor;
public class Knight extends Piece {
public Knight(Color color) {
super(color);
}
@Override
public <T> T accept(PieceVisitor<T> visitor) {
return visitor.visitPiece(this);
}
@Override
public int hashCode() {
return 2;
}
public boolean equals(Object obj) {
return (obj instanceof Knight && ((Knight) obj).getColor() == this.getColor());
}
}

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package chess.model.pieces;
import chess.model.Color;
import chess.model.Piece;
import chess.model.PieceVisitor;
public class Pawn extends Piece {
public Pawn(Color color) {
super(color);
}
@Override
public <T> T accept(PieceVisitor<T> visitor) {
return visitor.visitPiece(this);
}
public int multiplier() {
return getColor() == Color.White ? 1 : -1;
}
@Override
public int hashCode() {
return 3;
}
public boolean equals(Object obj) {
return (obj instanceof Pawn && ((Pawn) obj).getColor() == this.getColor());
}
}

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package chess.model.pieces;
import chess.model.Color;
import chess.model.Piece;
import chess.model.PieceVisitor;
public class Queen extends Piece {
public Queen(Color color) {
super(color);
}
@Override
public <T> T accept(PieceVisitor<T> visitor) {
return visitor.visitPiece(this);
}
@Override
public int hashCode() {
return 4;
}
public boolean equals(Object obj) {
return (obj instanceof Queen && ((Queen) obj).getColor() == this.getColor());
}
}

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package chess.model.pieces;
import chess.model.Color;
import chess.model.Piece;
import chess.model.PieceVisitor;
public class Rook extends Piece {
public Rook(Color color) {
super(color);
}
@Override
public <T> T accept(PieceVisitor<T> visitor) {
return visitor.visitPiece(this);
}
@Override
public int hashCode() {
return 5;
}
public boolean equals(Object other) {
return (other instanceof Rook && ((Rook) other).getColor() == this.getColor());
}
}

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package chess.model.visitor;
import chess.model.Color;
import chess.model.Piece;
import chess.model.PieceVisitor;
import chess.model.pieces.*;
public class KingIdentifier implements PieceVisitor<Boolean> {
private final Color color;
public KingIdentifier(Color color) {
this.color = color;
}
public boolean isKing(Piece piece) {
if (piece == null)
return false;
return visit(piece);
}
@Override
public Boolean visitPiece(Bishop bishop) {
return false;
}
@Override
public Boolean visitPiece(King king) {
return king.getColor() == color;
}
@Override
public Boolean visitPiece(Knight knight) {
return false;
}
@Override
public Boolean visitPiece(Pawn pawn) {
return false;
}
@Override
public Boolean visitPiece(Queen queen) {
return false;
}
@Override
public Boolean visitPiece(Rook rook) {
return false;
}
}

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package chess.model.visitor;
import chess.model.Color;
import chess.model.Piece;
import chess.model.PieceVisitor;
import chess.model.pieces.*;
public class PawnIdentifier implements PieceVisitor<Boolean> {
private final Color color;
public PawnIdentifier(Color color) {
this.color = color;
}
public boolean isPawn(Piece piece) {
if (piece == null)
return false;
return visit(piece);
}
@Override
public Boolean visitPiece(Bishop bishop) {
return false;
}
@Override
public Boolean visitPiece(King king) {
return false;
}
@Override
public Boolean visitPiece(Knight knight) {
return false;
}
@Override
public Boolean visitPiece(Pawn pawn) {
return pawn.getColor() == color;
}
@Override
public Boolean visitPiece(Queen queen) {
return false;
}
@Override
public Boolean visitPiece(Rook rook) {
return false;
}
}

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package chess.model.visitor;
import chess.model.Coordinate;
import chess.model.Direction;
import chess.model.Move;
import chess.model.Piece;
import chess.model.PieceVisitor;
import chess.model.pieces.Bishop;
import chess.model.pieces.King;
import chess.model.pieces.Knight;
import chess.model.pieces.Pawn;
import chess.model.pieces.Queen;
import chess.model.pieces.Rook;
public class PermissiveRuleChecker implements PieceVisitor<Boolean> {
private final Move move;
public PermissiveRuleChecker(Move move) {
this.move = move;
assert move.isValid() : "Move is invalid!";
}
public boolean isValidFor(Piece piece) {
return visit(piece);
}
@Override
public Boolean visitPiece(Bishop bishop) {
Direction moveDirection = Direction.findDirection(this.move);
switch (moveDirection) {
case FrontLeft:
case BackLeft:
case FrontRight:
case BackRight:
return true;
default:
return false;
}
}
@Override
public Boolean visitPiece(King king) {
return this.move.traversedCells() == 1;
}
@Override
public Boolean visitPiece(Knight knight) {
Coordinate piecePos = move.getStart();
final Coordinate[] positions = {
new Coordinate(piecePos.getX() - 1, piecePos.getY() - 2),
new Coordinate(piecePos.getX() - 1, piecePos.getY() + 2),
new Coordinate(piecePos.getX() + 1, piecePos.getY() - 2),
new Coordinate(piecePos.getX() + 1, piecePos.getY() + 2),
new Coordinate(piecePos.getX() + 2, piecePos.getY() - 1),
new Coordinate(piecePos.getX() + 2, piecePos.getY() + 1),
new Coordinate(piecePos.getX() - 2, piecePos.getY() - 1),
new Coordinate(piecePos.getX() - 2, piecePos.getY() + 1),
};
for (int i = 0; i < positions.length; i++) {
if (this.move.getFinish().equals(positions[i]))
return true;
}
return false;
}
@Override
public Boolean visitPiece(Pawn pawn) {
Direction moveDirection = Direction.findDirection(this.move);
int directionIndexOffset = moveDirection.getIndexOffset();
int distance = this.move.traversedCells();
// Revoke moving backwards
if (directionIndexOffset * pawn.multiplier() > 0)
return false;
// Allowing straight moves
if (Math.abs(directionIndexOffset) == Math.abs(Direction.Front.getIndexOffset())) {
if (pawn.hasMoved())
return distance == 1;
return distance == 1 || distance == 2;
}
// Allowing small diagonal moves
if (directionIndexOffset * pawn.multiplier() == Direction.FrontLeft.getIndexOffset()
|| directionIndexOffset * pawn.multiplier() == Direction.FrontRight.getIndexOffset()) {
return distance == 1;
}
return false;
}
@Override
public Boolean visitPiece(Queen queen) {
Direction moveDirection = Direction.findDirection(this.move);
return moveDirection != Direction.Unset;
}
@Override
public Boolean visitPiece(Rook rook) {
Direction moveDirection = Direction.findDirection(this.move);
switch (moveDirection) {
case Front:
case Back:
case Left:
case Right:
return true;
default:
return false;
}
}
}

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package chess.model.visitor;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Direction;
import chess.model.Move;
import chess.model.Piece;
import chess.model.PieceVisitor;
import chess.model.pieces.Bishop;
import chess.model.pieces.King;
import chess.model.pieces.Knight;
import chess.model.pieces.Pawn;
import chess.model.pieces.Queen;
import chess.model.pieces.Rook;
public class PiecePathChecker implements PieceVisitor<Boolean> {
private final ChessBoard board;
private final Move move;
public PiecePathChecker(ChessBoard board, Move move) {
this.move = move;
this.board = board;
}
public boolean isValid() {
if (this.move.getStart().equals(this.move.getFinish()))
return false;
Piece piece = this.board.pieceAt(move.getStart());
if (piece == null)
return false;
return visit(piece);
}
@Override
public Boolean visitPiece(Bishop bishop) {
return basicCheck(bishop);
}
@Override
public Boolean visitPiece(King king) {
return destCheck(king);
}
@Override
public Boolean visitPiece(Knight knight) {
return destCheck(knight);
}
@Override
public Boolean visitPiece(Queen queen) {
return basicCheck(queen);
}
@Override
public Boolean visitPiece(Rook rook) {
return basicCheck(rook);
}
@Override
public Boolean visitPiece(Pawn pawn) {
if (!new PermissiveRuleChecker(this.move).isValidFor(pawn))
return false;
Direction moveDirection = Direction.fromInt(Direction.findDirection(move).getIndexOffset() * pawn.multiplier());
if (moveDirection == Direction.Front)
return testPath(pawn.getColor()) && this.board.pieceAt(this.move.getFinish()) == null;
assert moveDirection == Direction.FrontLeft || moveDirection == Direction.FrontRight;
if (checkEnPassant())
return true;
Piece destPiece = this.board.pieceAt(this.move.getFinish());
if (destPiece == null)
return false;
return destPiece.getColor() != pawn.getColor();
}
private boolean checkEnPassant() {
Move lastMove = this.board.getLastMove();
if (lastMove == null)
return false;
Piece pieceToEat = this.board.pieceAt(lastMove.getFinish());
if (pieceToEat == null || !(pieceToEat instanceof Pawn))
return false;
Piece pawn = this.board.pieceAt(this.move.getStart());
if (pieceToEat.getColor() == pawn.getColor())
return false;
Direction lastMoveDir = Direction.findDirection(lastMove);
if ((lastMoveDir != Direction.Front && lastMoveDir != Direction.Back) || lastMove.traversedCells() != 2)
return false;
Coordinate middle = lastMove.getMiddle();
if (middle.equals(this.move.getFinish())
&& new PawnIdentifier(pieceToEat.getColor()).isPawn(pieceToEat)) {
this.move.setDeadPieceCoords(lastMove.getFinish());
return true;
}
return false;
}
private boolean destCheck(Piece piece) {
if (!new PermissiveRuleChecker(this.move).isValidFor(piece))
return false;
Piece destPiece = board.pieceAt(this.move.getFinish());
if (destPiece == null)
return true;
return destPiece.getColor() != piece.getColor();
}
private boolean basicCheck(Piece piece) {
if (!new PermissiveRuleChecker(this.move).isValidFor(piece))
return false;
return testPath(piece.getColor());
}
private boolean testPath(Color color) {
Direction moveDirection = Direction.findDirection(this.move);
int distance = this.move.traversedCells();
int stepIndex = move.getStart().toIndex();
for (int step = 0; step < distance; step++) {
stepIndex += moveDirection.getIndexOffset();
if (Coordinate.fromIndex(stepIndex).equals(move.getFinish())) {
Piece pieceDest = this.board.pieceAt(move.getFinish());
if (pieceDest == null)
return true;
return pieceDest.getColor() != color;
}
if (!this.board.isCellEmpty(Coordinate.fromIndex(stepIndex)))
return false;
}
return false;
}
}

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package chess.pgn;
import java.util.List;
import chess.controller.CommandExecutor;
import chess.controller.PlayerCommand;
import chess.controller.commands.CastlingCommand;
import chess.controller.commands.GetPieceAtCommand;
import chess.controller.commands.GetPlayerMovesCommand;
import chess.controller.commands.MoveCommand;
import chess.controller.commands.NewGameCommand;
import chess.controller.commands.PromoteCommand;
import chess.controller.event.EmptyGameDispatcher;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Game;
import chess.model.Move;
import chess.model.Piece;
import chess.model.pieces.Pawn;
public class PgnExport {
// public static void main(String[] args) {
// final Game game = new Game();
// final CommandExecutor commandExecutor = new CommandExecutor(game);
// DumbAI ai1 = new DumbAI(commandExecutor, Color.White);
// commandExecutor.addListener(ai1);
// DumbAI ai2 = new DumbAI(commandExecutor, Color.Black);
// commandExecutor.addListener(ai2);
// commandExecutor.addListener(new GameAdaptator() {
// @Override
// public void onGameEnd() {
// System.out.println(exportGame(game));
// commandExecutor.close();
// }
// });
// commandExecutor.executeCommand(new NewGameCommand());
// }
private static final PiecePgnName piecePgnName = new PiecePgnName();
private static Piece pieceAt(CommandExecutor commandExecutor, Coordinate coordinate) {
GetPieceAtCommand cmd = new GetPieceAtCommand(coordinate);
commandExecutor.executeCommand(cmd);
return cmd.getPiece();
}
private static List<Move> playerMoves(CommandExecutor commandExecutor) {
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
commandExecutor.executeCommand(cmd);
return cmd.getMoves();
}
private static String gameEnd(Game game) {
switch (game.checkGameStatus()) {
case Draw:
case Pat:
return "1/2-1/2";
case CheckMate:
if (game.getPlayerTurn() == Color.White)
return "1-0";
return "0-1";
default:
return "";
}
}
private static String resolveAmbiguity(CommandExecutor cmdExec, Move pieceMove) {
Piece movingPiece = pieceAt(cmdExec, pieceMove.getStart());
assert movingPiece != null;
if (movingPiece instanceof Pawn)
return "";
List<Move> moves = playerMoves(cmdExec);
for (Move move : moves) {
if (move.equals(pieceMove) || !move.getFinish().equals(pieceMove.getFinish()))
continue;
Piece otherPiece = pieceAt(cmdExec, move.getStart());
// checking type of piece
if (otherPiece.hashCode() != movingPiece.hashCode())
continue;
String startPos = toString(pieceMove.getStart());
if (move.getStart().getX() != pieceMove.getStart().getX())
// not on the same column
return Character.toString(startPos.charAt(0));
else
return Character.toString(startPos.charAt(1));
}
return "";
}
private static String capture(MoveCommand move, Piece movingPiece) {
String result = "";
if (move.getDeadPiece() != null) {
if (movingPiece instanceof Pawn) {
result += toString(move.getMove().getStart()).charAt(0);
}
result += "x";
}
return result;
}
private static String promote(PlayerCommand nextCommand) {
if (nextCommand != null && nextCommand instanceof PromoteCommand promoteCommand) {
String result = "=";
result += switch (promoteCommand.getPromoteType()) {
case Bishop -> "B";
case Knight -> "N";
case Queen -> "Q";
case Rook -> "R";
};
return result;
}
return "";
}
private static String castling(CastlingCommand castlingCommand) {
String result = "O-O";
if (castlingCommand.isBigCastling())
result += "-O";
return result;
}
private static String checkCheckMate(Game game) {
switch (game.checkGameStatus()) {
case CheckMate:
return "#";
case Check:
return "+";
default:
return "";
}
}
private static String printMove(PlayerCommand cmd, PlayerCommand nextCommand, Game virtualGame,
CommandExecutor executor) {
String result = "";
if (cmd instanceof MoveCommand move) {
Piece movingPiece = virtualGame.getBoard().pieceAt(move.getMove().getStart());
assert movingPiece != null;
// piece name
result += piecePgnName.visit(movingPiece);
// ambiguious start
result += resolveAmbiguity(executor, move.getMove());
// capture
result += capture(move, movingPiece);
// end cell
result += toString(move.getMove().getFinish());
// promote
result += promote(nextCommand);
} else if (cmd instanceof CastlingCommand castlingCommand) {
result += castling(castlingCommand);
}
executor.executeCommand(cmd);
// check or checkmate
result += checkCheckMate(virtualGame);
result += " ";
return result;
}
public static String exportGame(Game game) {
Game virtualGame = new Game();
CommandExecutor executor = new CommandExecutor(virtualGame, new EmptyGameDispatcher());
executor.executeCommand(new NewGameCommand());
List<PlayerCommand> commands = game.getMoves();
String result = "";
int tour = 1;
for (int i = 0; i < commands.size(); i++) {
PlayerCommand cmd = commands.get(i);
PlayerCommand nextCommand = null;
if (i != commands.size() - 1) {
nextCommand = commands.get(i + 1);
}
if (virtualGame.getPlayerTurn() == Color.White) {
result += tour + ".";
tour++;
}
result += printMove(cmd, nextCommand, virtualGame, executor);
}
return result + " " + gameEnd(virtualGame);
}
public static String toString(Coordinate coordinate) {
String letters = "abcdefgh";
String numbers = "87654321";
return Character.toString(letters.charAt(coordinate.getX())) + numbers.charAt(coordinate.getY());
}
}

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package chess.pgn;
import chess.model.PieceVisitor;
import chess.model.pieces.Bishop;
import chess.model.pieces.King;
import chess.model.pieces.Knight;
import chess.model.pieces.Pawn;
import chess.model.pieces.Queen;
import chess.model.pieces.Rook;
public class PiecePgnName implements PieceVisitor<String> {
@Override
public String visitPiece(Bishop bishop) {
return "B";
}
@Override
public String visitPiece(King king) {
return "K";
}
@Override
public String visitPiece(Knight knight) {
return "N";
}
@Override
public String visitPiece(Pawn pawn) {
return "";
}
@Override
public String visitPiece(Queen queen) {
return "Q";
}
@Override
public String visitPiece(Rook rook) {
return "R";
}
}

View File

@@ -1,13 +0,0 @@
package chess.render;
public class VertexAttribPointer {
public int index;
public int size;
public int offset;
public VertexAttribPointer(int index, int size, int offset) {
this.index = index;
this.size = size;
this.offset = offset;
}
}

View File

@@ -1,53 +0,0 @@
package chess.render.shader;
import org.joml.Matrix4f;
public class BoardShader extends ShaderProgram {
private static String vertexShader = """
#version 330
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 color;
uniform mat4 camMatrix;
out vec3 pass_color;
void main(void){
gl_Position = camMatrix * vec4(position, 1.0);
pass_color = color;
}
""";
private static String fragmentShader = """
#version 330
in vec3 pass_color;
out vec4 out_color;
void main(void){
out_color = vec4(pass_color, 1.0);
}
""";
private int location_CamMatrix = 0;
public BoardShader() {
}
public void LoadShader() {
super.LoadProgram(vertexShader, fragmentShader);
}
@Override
protected void GetAllUniformLocation() {
location_CamMatrix = GetUniformLocation("camMatrix");
}
public void SetCamMatrix(Matrix4f mat) {
LoadMat4(location_CamMatrix, mat);
}
}

View File

@@ -0,0 +1,31 @@
package chess.simulator;
import chess.controller.CommandExecutor;
import chess.model.Coordinate;
import chess.model.Move;
import java.util.Arrays;
import java.util.List;
public class CastlingTest extends Simulator {
public CastlingTest(CommandExecutor commandExecutor) {
super(commandExecutor);
}
@Override
protected List<Move> getMoves() {
return Arrays.asList(
// white pawn
new Move(new Coordinate(6, 6), new Coordinate(6, 4)),
// black knight
new Move(new Coordinate(1, 0), new Coordinate(0, 2)),
// white bishop
new Move(new Coordinate(5, 7), new Coordinate(7, 5)),
// black pawn
new Move(new Coordinate(1, 1), new Coordinate(1, 2)),
// white knight
new Move(new Coordinate(6, 7), new Coordinate(5, 5)),
// black pawn, bis
new Move(new Coordinate(2, 1), new Coordinate(2, 2)));
}
}

View File

@@ -0,0 +1,29 @@
package chess.simulator;
import chess.controller.CommandExecutor;
import chess.model.Coordinate;
import chess.model.Move;
import java.util.Arrays;
import java.util.List;
public class EnPassantTest extends Simulator{
public EnPassantTest(CommandExecutor commandExecutor) {
super(commandExecutor);
}
@Override
protected List<Move> getMoves() {
return Arrays.asList(
// white pawn
new Move(new Coordinate(4, 6), new Coordinate(4, 4)),
// black pawn 1
new Move(new Coordinate(4, 1), new Coordinate(4, 2)),
// white pawn
new Move(new Coordinate(4, 4), new Coordinate(4, 3)),
// black pawn #2
new Move(new Coordinate(3, 1), new Coordinate(3, 3)));
}
}

View File

@@ -0,0 +1,28 @@
package chess.simulator;
import java.util.Arrays;
import java.util.List;
import chess.controller.CommandExecutor;
import chess.model.Coordinate;
import chess.model.Move;
public class FoolCheckMate extends Simulator {
public FoolCheckMate(CommandExecutor commandExecutor) {
super(commandExecutor);
}
@Override
public List<Move> getMoves() {
return Arrays.asList(
// white pawn
new Move(new Coordinate(5, 6), new Coordinate(5, 5)),
// black pawn
new Move(new Coordinate(4, 1), new Coordinate(4, 3)),
// 2nd white pawn
new Move(new Coordinate(6, 6), new Coordinate(6, 4)),
// black queen
new Move(new Coordinate(3, 0), new Coordinate(7, 4)));
}
}

View File

@@ -0,0 +1,40 @@
package chess.simulator;
import java.util.Arrays;
import java.util.List;
import chess.controller.CommandExecutor;
import chess.model.Coordinate;
import chess.model.Move;
public class PromoteTest extends Simulator{
public PromoteTest(CommandExecutor commandExecutor) {
super(commandExecutor);
}
@Override
protected List<Move> getMoves() {
return Arrays.asList(
// white pawn
new Move(new Coordinate(5, 6), new Coordinate(5, 4)),
// black pawn
new Move(new Coordinate(4, 1), new Coordinate(4, 3)),
// white pawn capture
new Move(new Coordinate(5, 4), new Coordinate(4, 3)),
// black king
new Move(new Coordinate(4, 0), new Coordinate(4, 1)),
// white pawn moves
new Move(new Coordinate(4, 3), new Coordinate(4, 2)),
// black king
new Move(new Coordinate(4, 1), new Coordinate(5, 2)),
// white pawn moves
new Move(new Coordinate(4, 2), new Coordinate(4, 1)),
// black king
new Move(new Coordinate(5, 2), new Coordinate(6, 2))
// white pawn moves
// new Move(new Coordinate(4, 1), new Coordinate(4, 0))
);
}
}

View File

@@ -0,0 +1,39 @@
package chess.simulator;
import java.util.List;
import chess.controller.CommandExecutor;
import chess.controller.commands.MoveCommand;
import chess.controller.event.GameAdaptator;
import chess.model.Move;
import common.Signal0;
public abstract class Simulator extends GameAdaptator {
protected final CommandExecutor commandExecutor;
public final Signal0 onComplete = new Signal0();
private int currentMove = 0;
public Simulator(CommandExecutor commandExecutor) {
this.commandExecutor = commandExecutor;
}
@Override
public void onGameStart() {
for (Move move : getMoves()) {
this.commandExecutor.executeCommand(new MoveCommand(move));
}
}
@Override
public void onBoardUpdate() {
currentMove++;
if (currentMove == getMoves().size()) {
onComplete.emit();
}
}
protected abstract List<Move> getMoves();
}

View File

@@ -0,0 +1,38 @@
package chess.view;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStream;
public class AssetManager {
private static final String gradleBase = "app/src/main/resources/";
public static InputStream getResource(String name) {
// we first search it in files
InputStream inputStream = getFileInputStream(name);
if (inputStream != null)
return inputStream;
inputStream = getFileInputStream(gradleBase + name);
if (inputStream != null)
return inputStream;
// then in the jar
return ClassLoader.getSystemResourceAsStream(name);
}
private static InputStream getFileInputStream(String path) {
File f = new File(path);
if (f.exists()) {
FileInputStream fis;
try {
fis = new FileInputStream(f);
return fis;
} catch (IOException e) {
e.printStackTrace();
}
}
return null;
}
}

View File

@@ -1,14 +1,14 @@
package chess.render; package chess.view.DDDrender;
import org.joml.Matrix4f; import org.joml.Matrix4f;
import org.joml.Vector3f; import org.joml.Vector3f;
public class Camera { public class Camera {
public static final float fov = 70.0f; public static final float fov = 70.0f;
// should be changed to match screen
public static final float aspect = 1.0f;
public static final float zNear = 0.01f; public static final float zNear = 0.01f;
public static final float zFar = 100.0f; public static final float zFar = 1000.0f;
private float aspectRatio;
private Vector3f pos; private Vector3f pos;
@@ -16,7 +16,7 @@ public class Camera {
private float pitch = 0.0f; private float pitch = 0.0f;
public Camera() { public Camera() {
this.pos = new Vector3f(0, 2.0f, 0); this.pos = new Vector3f(1.5f, 1.5f, 0);
setRotation(0.0f, -3.14150f / 2.0f); setRotation(0.0f, -3.14150f / 2.0f);
} }
@@ -115,14 +115,13 @@ public class Camera {
this.pitch = pitch; this.pitch = pitch;
} }
public Matrix4f getMatrix() { public void setAspectRatio(float aspectRatio) {
Vector3f forward = new Vector3f( this.aspectRatio = aspectRatio;
(float) (Math.cos(yaw) * Math.cos(pitch)), }
(float) (Math.sin(pitch)),
(float) (Math.sin(yaw) * Math.cos(pitch)));
public Matrix4f getMatrix() {
return new Matrix4f() return new Matrix4f()
.perspective((float) (Math.toRadians(fov)), aspect, zNear, zFar) .perspective((float) (Math.toRadians(fov)), aspectRatio, zNear, zFar)
.lookAt(pos, forward, new Vector3f(0.0f, 1.0f, 0.0f)); .lookAt(pos, new Vector3f(0.0f, 0, 0), new Vector3f(0.0f, 1.0f, 0.0f));
} }
} }

View File

@@ -0,0 +1,16 @@
package chess.view.DDDrender;
import java.util.List;
public class DDDModel {
private final List<VertexArray> vaos;
public DDDModel(List<VertexArray> vaos) {
this.vaos = vaos;
}
public List<VertexArray> getVaos() {
return vaos;
}
}

View File

@@ -0,0 +1,12 @@
package chess.view.DDDrender;
import org.joml.Vector2f;
import chess.model.Coordinate;
class DDDPlacement {
static public Vector2f coordinates_to_vector(Coordinate coo) {
return new Vector2f(1.0f - 0.125f - coo.getX() * 0.250f, 1.0f - 0.125f - coo.getY() * 0.250f);
}
}

View File

@@ -0,0 +1,22 @@
package chess.view.DDDrender;
import chess.controller.CommandExecutor;
import chess.controller.event.GameAdaptator;
public class DDDView extends GameAdaptator{
private final CommandExecutor commandExecutor;
private final Window window;
private final Renderer renderer;
public DDDView(CommandExecutor commandExecutor) {
this.commandExecutor = commandExecutor;
this.renderer = new Renderer();
this.window = new Window(commandExecutor, this.renderer);
}
public void run() {
this.window.run();
}
}

View File

@@ -1,4 +1,4 @@
package chess.render; package chess.view.DDDrender;
import org.lwjgl.opengl.GL30; import org.lwjgl.opengl.GL30;

View File

@@ -0,0 +1,144 @@
package chess.view.DDDrender;
import java.io.IOException;
import java.io.InputStream;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.util.ArrayList;
import java.util.List;
import java.util.stream.IntStream;
import org.lwjgl.PointerBuffer;
import org.lwjgl.assimp.AIFace.Buffer;
import org.lwjgl.assimp.AIMesh;
import org.lwjgl.assimp.AINode;
import org.lwjgl.assimp.AIScene;
import org.lwjgl.assimp.AIVector3D;
import org.lwjgl.assimp.Assimp;
import org.lwjgl.system.MemoryUtil;
import chess.view.AssetManager;
public class ModelLoader {
private static final int VERTEX_SIZE = 3;
private static final int UV_SIZE = 2;
private static final int VERTEX_POSITION_INDEX = 0;
private static final int VERTEX_UV_INDEX = 1;
private static final int VERTEX_NORMAL_INDEX = 2;
private static float[] toFloatArray(List<Float> list) {
float[] result = new float[list.size()];
for (int i = 0; i < list.size(); i++) {
result[i] = list.get(i);
}
return result;
}
private static int[] toIntArray(List<Integer> list) {
int[] result = new int[list.size()];
for (int i = 0; i < list.size(); i++) {
result[i] = list.get(i);
}
return result;
}
private static VertexArray processMesh(AIMesh mesh, AIScene scene) {
List<Float> positions = new ArrayList<>();
List<Float> textureCoords = new ArrayList<>();
List<Float> normals = new ArrayList<>();
List<Integer> indicies = new ArrayList<>();
Buffer faces = mesh.mFaces();
int faceNumber = mesh.mNumFaces();
for (int i = 0; i < faceNumber; i++) {
int offset = indicies.size();
int numIndices = faces.get(i).mNumIndices();
IntBuffer faceIndicies = faces.get(i).mIndices();
// IntStream.of(faceIndicies.array()).forEach(indicies::add);
for (int j = 0; j < faceIndicies.capacity(); j++) {
indicies.add(faceIndicies.get(j));
}
}
int vertNumber = mesh.mNumVertices();
org.lwjgl.assimp.AIVector3D.Buffer vertecies = mesh.mVertices();
for (int i = 0; i < vertNumber; i++) {
AIVector3D vertex = vertecies.get(i);
positions.add(vertex.x());
positions.add(vertex.y());
positions.add(vertex.z());
}
org.lwjgl.assimp.AIVector3D.Buffer vertexNormals = mesh.mNormals();
for (int i = 0; i < vertNumber; i++) {
AIVector3D normal = vertexNormals.get(i);
normals.add(normal.x());
normals.add(normal.y());
normals.add(normal.z());
}
PointerBuffer vertexTexture = mesh.mTextureCoords();
for (int i = 0; i < vertNumber; i++) {
// PointerBuffer buff = mesh.mTextureCoords();
// textureCoords.add(buff.get(i).x());
// textureCoords.add(buff.get(i).y());
}
VertexBuffer positionVBO = new VertexBuffer(toFloatArray(positions), VERTEX_SIZE);
positionVBO.AddVertexAttribPointer(VERTEX_POSITION_INDEX, VERTEX_SIZE, 0);
VertexBuffer textureVBO = new VertexBuffer(toFloatArray(textureCoords), UV_SIZE);
textureVBO.AddVertexAttribPointer(VERTEX_UV_INDEX, UV_SIZE, 0);
VertexBuffer normalVBO = new VertexBuffer(toFloatArray(normals), VERTEX_SIZE);
normalVBO.AddVertexAttribPointer(VERTEX_NORMAL_INDEX, VERTEX_SIZE, 0);
VertexArray vao = new VertexArray(new ElementBuffer(toIntArray(indicies)));
vao.Bind();
vao.BindVertexBuffer(positionVBO);
vao.BindVertexBuffer(textureVBO);
vao.BindVertexBuffer(normalVBO);
vao.Unbind();
return vao;
}
private static void processNode(AINode node, AIScene scene, List<VertexArray> meshes) {
for (int i = 0; i < node.mNumChildren(); i++) {
AINode child = AINode.create(node.mChildren().get(i));
processNode(child, scene, meshes);
}
for (int i = 0; i < node.mNumMeshes(); i++) {
AIMesh mesh = AIMesh.create(scene.mMeshes().get(node.mMeshes().get(i)));
meshes.add(processMesh(mesh, scene));
}
}
public static DDDModel loadModel(String filename) throws IOException {
InputStream input = AssetManager.getResource(filename);
byte[] buffer = input.readAllBytes();
ByteBuffer data = MemoryUtil.memCalloc(buffer.length);
data.put(buffer);
data.flip();
AIScene scene = Assimp.aiImportFileFromMemory(
data,
Assimp.aiProcess_Triangulate | Assimp.aiProcess_PreTransformVertices | Assimp.aiProcess_GlobalScale
| Assimp.aiProcess_ValidateDataStructure,
"");
if (scene == null)
System.err.println(Assimp.aiGetErrorString());
List<VertexArray> vertecies = new ArrayList<>();
processNode(scene.mRootNode(), scene, vertecies);
MemoryUtil.memFree(data);
return new DDDModel(vertecies);
}
}

View File

@@ -0,0 +1,74 @@
package chess.view.DDDrender;
import java.io.IOException;
import java.util.HashMap;
import java.util.Map;
import chess.model.Color;
import chess.model.Piece;
import chess.model.PieceVisitor;
import chess.model.pieces.Bishop;
import chess.model.pieces.King;
import chess.model.pieces.Knight;
import chess.model.pieces.Pawn;
import chess.model.pieces.Queen;
import chess.model.pieces.Rook;
public class PieceModel implements PieceVisitor<String> {
private static final String basePath = "3d/";
private static final Map<String, DDDModel> cache = new HashMap<>();
public DDDModel getModel(Piece piece) throws IOException {
if (piece == null)
return null;
String path = basePath + colorToString(piece.getColor()) + "-" + visit(piece) + ".fbx";
return getModel(path);
}
private DDDModel getModel(String path) throws IOException {
DDDModel model = cache.get(path);
if (model != null)
return model;
model = ModelLoader.loadModel(path);
cache.put(path, model);
return model;
}
private String colorToString(Color color) {
return color == Color.Black ? "black" : "white";
}
@Override
public String visitPiece(Bishop bishop) {
return "bishop";
}
@Override
public String visitPiece(King king) {
return "king";
}
@Override
public String visitPiece(Knight knight) {
return "knight";
}
@Override
public String visitPiece(Pawn pawn) {
return "pawn";
}
@Override
public String visitPiece(Queen queen) {
return "queen";
}
@Override
public String visitPiece(Rook rook) {
return "rook";
}
}

View File

@@ -1,14 +1,27 @@
package chess.render; package chess.view.DDDrender;
import static org.lwjgl.opengl.GL11.GL_DEPTH_TEST;
import static org.lwjgl.opengl.GL11.GL_UNSIGNED_INT;
import static org.lwjgl.opengl.GL11.glEnable;
import java.io.IOException;
import org.joml.Matrix4f;
import org.joml.Vector2f;
import org.joml.Vector3f; import org.joml.Vector3f;
import org.lwjgl.opengl.*; import org.lwjgl.opengl.GL30;
import static org.lwjgl.opengl.GL30.*; import chess.model.Coordinate;
import chess.render.shader.BoardShader; import chess.model.Piece;
import chess.view.DDDrender.shader.BoardShader;
import chess.view.DDDrender.shader.PieceShader;
import chess.view.DDDrender.shader.ShaderProgram;
public class Renderer { public class Renderer {
private BoardShader shader; private BoardShader boardShader;
private PieceShader pieceShader;
private VertexArray vao; private VertexArray vao;
private final PieceModel models;
private static int BOARD_WIDTH = 8; private static int BOARD_WIDTH = 8;
private static int BOARD_HEIGHT = 8; private static int BOARD_HEIGHT = 8;
@@ -16,11 +29,15 @@ public class Renderer {
private static int SQUARE_VERTEX_COUNT = 4; private static int SQUARE_VERTEX_COUNT = 4;
public Renderer() { public Renderer() {
this.shader = new BoardShader(); this.boardShader = new BoardShader();
this.pieceShader = new PieceShader();
this.models = new PieceModel();
} }
public void Init() { public void Init() {
shader.LoadShader(); boardShader.LoadShader();
pieceShader.LoadShader();
glEnable(GL_DEPTH_TEST);
InitBoard(); InitBoard();
} }
@@ -63,7 +80,7 @@ public class Renderer {
for (int i = 0; i < BOARD_WIDTH; i++) { for (int i = 0; i < BOARD_WIDTH; i++) {
for (int j = 0; j < BOARD_HEIGHT; j++) { for (int j = 0; j < BOARD_HEIGHT; j++) {
Vector3f color; Vector3f color;
if ((i + j) % 2 != 0) { if ((i + j) % 2 == 0) {
color = new Vector3f(1.0f, 1.0f, 1.0f); color = new Vector3f(1.0f, 1.0f, 1.0f);
} else { } else {
color = new Vector3f(0.0f, 0.0f, 0.0f); color = new Vector3f(0.0f, 0.0f, 0.0f);
@@ -108,14 +125,40 @@ public class Renderer {
this.vao.Unbind(); this.vao.Unbind();
} }
public void Render(Camera cam) { public void RenderPiece(Piece piece, Coordinate pos) {
this.shader.Start(); try {
this.shader.SetCamMatrix(cam.getMatrix()); DDDModel pieceModel = this.models.getModel(piece);
RenderVao(vao); Render(pieceModel, DDDPlacement.coordinates_to_vector(pos));
} catch (IOException e) {
e.printStackTrace();
}
} }
public void RenderVao(VertexArray vertexArray) { public void Render(Camera cam) {
this.shader.Start(); GL30.glClear(GL30.GL_DEPTH_BUFFER_BIT);
this.boardShader.Start();
this.boardShader.SetCamMatrix(cam.getMatrix());
this.pieceShader.Start();
this.pieceShader.SetCamMatrix(cam.getMatrix());
RenderVao(this.boardShader, vao);
}
public void Render(DDDModel model, Vector2f position) {
Vector3f realPos = new Vector3f(position.x(), 0, position.y());
this.pieceShader.Start();
this.pieceShader.setModelTransform(new Matrix4f().translate(realPos));
Render(model);
}
public void Render(DDDModel model) {
for (int i = 0; i < model.getVaos().size(); i++) {
VertexArray vao = model.getVaos().get(i);
RenderVao(this.pieceShader, vao);
}
}
public void RenderVao(ShaderProgram shader, VertexArray vertexArray) {
shader.Start();
vertexArray.Bind(); vertexArray.Bind();
GL30.glDrawElements(GL30.GL_TRIANGLES, vertexArray.GetVertexCount(), GL_UNSIGNED_INT, 0); GL30.glDrawElements(GL30.GL_TRIANGLES, vertexArray.GetVertexCount(), GL_UNSIGNED_INT, 0);
vertexArray.Unbind(); vertexArray.Unbind();

View File

@@ -1,4 +1,4 @@
package chess.render; package chess.view.DDDrender;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;

View File

@@ -0,0 +1,5 @@
package chess.view.DDDrender;
public record VertexAttribPointer(int index, int size, int offset) {
}

View File

@@ -1,8 +1,7 @@
package chess.render; package chess.view.DDDrender;
import static org.lwjgl.opengl.GL11.GL_FLOAT; import static org.lwjgl.opengl.GL11.GL_FLOAT;
import java.nio.FloatBuffer;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
@@ -42,9 +41,9 @@ public class VertexBuffer {
public void BindVertexAttribs() { public void BindVertexAttribs() {
for (VertexAttribPointer vertexAttribPointer : vertexAttribs) { for (VertexAttribPointer vertexAttribPointer : vertexAttribs) {
GL30.glEnableVertexAttribArray(vertexAttribPointer.index); GL30.glEnableVertexAttribArray(vertexAttribPointer.index());
GL30.glVertexAttribPointer(vertexAttribPointer.index, vertexAttribPointer.size, GL_FLOAT, false, GL30.glVertexAttribPointer(vertexAttribPointer.index(), vertexAttribPointer.size(), GL_FLOAT, false,
this.dataStride * 4, vertexAttribPointer.offset); this.dataStride * 4, vertexAttribPointer.offset());
} }
} }
} }

View File

@@ -1,13 +1,17 @@
package chess.render; package chess.view.DDDrender;
import org.joml.Vector3f;
import org.lwjgl.*; import org.lwjgl.*;
import org.lwjgl.glfw.*; import org.lwjgl.glfw.*;
import org.lwjgl.opengl.*; import org.lwjgl.opengl.*;
import org.lwjgl.system.*; import org.lwjgl.system.*;
import chess.render.Camera; import chess.controller.CommandExecutor;
import chess.render.Renderer; import chess.controller.commands.GetPieceAtCommand;
import chess.model.Coordinate;
import chess.model.Piece;
import java.io.IOException;
import java.nio.*; import java.nio.*;
import static org.lwjgl.glfw.Callbacks.*; import static org.lwjgl.glfw.Callbacks.*;
@@ -23,10 +27,12 @@ public class Window {
private Renderer renderer; private Renderer renderer;
private Camera cam; private Camera cam;
private final CommandExecutor commandExecutor;
public Window() { public Window(CommandExecutor commandExecutor, Renderer renderer) {
this.renderer = new Renderer(); this.renderer = new Renderer();
this.cam = new Camera(); this.cam = new Camera();
this.commandExecutor = commandExecutor;
} }
public void run() { public void run() {
@@ -59,7 +65,7 @@ public class Window {
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable
// Create the window // Create the window
window = glfwCreateWindow(1000, 1000, "Chess4J", NULL, NULL); window = glfwCreateWindow(1000, 1000, "3DChess", NULL, NULL);
if (window == NULL) if (window == NULL)
throw new RuntimeException("Failed to create the GLFW window"); throw new RuntimeException("Failed to create the GLFW window");
@@ -91,8 +97,35 @@ public class Window {
} }
private void render() { private void render() {
cam.rotate(0.01f, 0.01f); final float angle = 0.01f;
float x = cam.getPos().x();
float y = cam.getPos().z();
cam.setPosition(new Vector3f(x * (float) Math.cos(angle) - y * (float) Math.sin(angle), 1.0f,
x * (float) Math.sin(angle) + y * (float) Math.cos(angle)));
int width[] = new int[1];
int height[] = new int[1];
glfwGetWindowSize(window, width, height);
cam.setAspectRatio((float) width[0] / (float) height[0]);
renderer.Render(cam); renderer.Render(cam);
renderPieces();
}
private Piece pieceAt(Coordinate pos) {
GetPieceAtCommand cmd = new GetPieceAtCommand(pos);
this.commandExecutor.executeCommand(cmd);
return cmd.getPiece();
}
private void renderPieces() {
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
Coordinate pos = new Coordinate(i, j);
Piece piece = pieceAt(pos);
if (piece == null)
continue;
this.renderer.RenderPiece(pieceAt(pos), pos);
}
}
} }
private void loop() { private void loop() {

View File

@@ -0,0 +1,82 @@
package chess.view.DDDrender.shader;
import org.joml.Matrix4f;
public class BoardShader extends ShaderProgram {
private static String vertexShader = """
#version 330
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 color;
uniform mat4 camMatrix;
uniform vec3 lightPosition;
flat out vec3 pass_color;
out vec3 toLightVector;
void main(void){
gl_Position = camMatrix * vec4(position, 1.0);
toLightVector = lightPosition - position;
pass_color = color;
}
""";
private static String fragmentShader = """
#version 330
flat in vec3 pass_color;
in vec3 toLightVector;
out vec4 out_color;
void main(void){
const float shineDamper = 10.0;
const float reflectivity = 1.0;
float lightDistance = length(toLightVector);
const vec3 attenuation = vec3(0.3, 0.03, 0);
float attenuationFactor = attenuation.x + attenuation.y * lightDistance + attenuation.z * lightDistance * lightDistance;
vec3 unitNormal = vec3(0, 1, 0);
vec3 unitLightVector = normalize(toLightVector);
vec3 lightDirection = -unitLightVector;
vec3 reflectedLightDirection = reflect(lightDirection, unitNormal);
float diffuse = max(0.2, dot(unitNormal, unitLightVector));
float brightness = diffuse / attenuationFactor;
out_color = brightness * vec4(pass_color, 1.0);
out_color.w = 1.0;
}
""";
private int location_CamMatrix = 0;
public BoardShader() {
}
public void LoadShader() {
super.LoadProgram(vertexShader, fragmentShader);
}
@Override
protected void GetAllUniformLocation() {
location_CamMatrix = GetUniformLocation("camMatrix");
}
public void SetCamMatrix(Matrix4f mat) {
LoadMat4(location_CamMatrix, mat);
}
}

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package chess.view.DDDrender.shader;
import org.joml.Matrix4f;
public class PieceShader extends ShaderProgram {
private static String vertexShader = """
#version 330
layout(location = 0) in vec3 position;
layout(location = 1) in vec2 uv;
layout(location = 2) in vec3 normal;
uniform mat4 camMatrix;
uniform mat4 modelTransform;
uniform vec3 lightPosition = vec3(0, 1, 0);
out vec3 toLightVector;
out vec3 surfaceNormal;
flat out vec3 pass_color;
void main(void){
vec4 worldPos = modelTransform * vec4(position, 1.0);
toLightVector = lightPosition - worldPos.xyz;
surfaceNormal = (modelTransform * vec4(normal, 0.0)).xyz;
gl_Position = camMatrix * worldPos;
pass_color = position;
}
""";
private static String fragmentShader = """
#version 330
in vec3 toLightVector;
in vec3 surfaceNormal;
flat in vec3 pass_color;
out vec4 out_color;
void main(void){
vec3 unitNormal = normalize(surfaceNormal);
vec3 unitLightVector = normalize(toLightVector);
float diffuse = max(0.5, dot(unitNormal, unitLightVector));
float brightness = diffuse;
out_color = vec4(pass_color, 1.0) * brightness;
out_color.w = 1.0;
}
""";
private int location_CamMatrix = 0;
private int location_ModelTransform = 0;
public PieceShader() {
}
public void LoadShader() {
super.LoadProgram(vertexShader, fragmentShader);
}
@Override
protected void GetAllUniformLocation() {
location_CamMatrix = GetUniformLocation("camMatrix");
location_ModelTransform = GetUniformLocation("modelTransform");
}
public void SetCamMatrix(Matrix4f mat) {
LoadMat4(location_CamMatrix, mat);
}
public void setModelTransform(Matrix4f mat) {
LoadMat4(location_ModelTransform, mat);
}
}

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@@ -1,4 +1,4 @@
package chess.render.shader; package chess.view.DDDrender.shader;
import java.nio.FloatBuffer; import java.nio.FloatBuffer;
import java.nio.IntBuffer; import java.nio.IntBuffer;

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package chess.view.consolerender;
public class Colors {
// Reset
public static final String RESET = "\u001B[0m"; // Text Reset
// Regular Colors
public static final String BLACK = "\033[38;2;0;0;0m";
public static final String WHITE = "\033[38;2;255;255;255m";
public static final String RED = "\033[38;2;255;0;0m";
public static final String GREEN = "\033[38;2;0;255;0m";
public static final String YELLOW = "\033[38;2;255;255;0m";
public static final String BLUE = "\033[38;2;0;0;255m";
public static final String PURPLE = "\033[38;2;255;0;255m";
public static final String CYAN = "\033[38;2;0;255;255m";
// Background
public static final String BLACK_BACKGROUND = "\033[40m"; // BLACK
public static final String LIGHT_GRAY_BACKGROUND = "\033[48;2;180;180;180m";
public static final String DARK_GRAY_BACKGROUND = "\033[48;2;120;120;120m";
public static final String RED_BACKGROUND = "\033[41m"; // RED
public static final String GREEN_BACKGROUND = "\033[42m"; // GREEN
public static final String YELLOW_BACKGROUND = "\033[43m"; // YELLOW
public static final String BLUE_BACKGROUND = "\033[44m"; // BLUE
public static final String PURPLE_BACKGROUND = "\033[45m"; // PURPLE
public static final String CYAN_BACKGROUND = "\033[46m"; // CYAN
public static final String WHITE_BACKGROUND = "\033[47m"; // WHITE
// High Intensity backgrounds
public static final String BLACK_BACKGROUND_BRIGHT = "\033[0;100m";// BLACK
public static final String RED_BACKGROUND_BRIGHT = "\033[0;101m";// RED
public static final String GREEN_BACKGROUND_BRIGHT = "\033[0;102m";// GREEN
public static final String YELLOW_BACKGROUND_BRIGHT = "\033[0;103m";// YELLOW
public static final String BLUE_BACKGROUND_BRIGHT = "\033[0;104m";// BLUE
public static final String PURPLE_BACKGROUND_BRIGHT = "\033[0;105m"; // PURPLE
public static final String CYAN_BACKGROUND_BRIGHT = "\033[0;106m"; // CYAN
public static final String WHITE_BACKGROUND_BRIGHT = "\033[0;107m"; // WHITE
}

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package chess.view.consolerender;
import chess.controller.Command;
import chess.controller.CommandExecutor;
import chess.controller.commands.*;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.controller.event.GameListener;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
import chess.model.Piece;
import java.util.List;
import java.util.Objects;
import java.util.Scanner;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
public class Console implements GameListener {
private final Scanner scanner = new Scanner(System.in);
private final CommandExecutor commandExecutor;
private final ConsolePieceName consolePieceName = new ConsolePieceName();
private boolean captureInput;
private final ExecutorService executor;
public Console(CommandExecutor commandExecutor, boolean captureInput) {
this.commandExecutor = commandExecutor;
this.executor = Executors.newSingleThreadExecutor();
this.captureInput = captureInput;
}
public Console(CommandExecutor commandExecutor) {
this(commandExecutor, true);
}
private Piece pieceAt(int x, int y) {
return pieceAt(new Coordinate(x, y));
}
private Command.CommandResult sendCommand(Command command) {
return this.commandExecutor.executeCommand(command);
}
private Piece pieceAt(Coordinate coordinate) {
GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
sendCommand(command);
return command.getPiece();
}
public Coordinate stringToCoordinate(String coordinates) throws Exception {
char xPos = coordinates.charAt(0);
char yPos = coordinates.charAt(1);
int x;
if (xPos >= 'A' && xPos <= 'Z') {
x = xPos - 'A';
} else if (xPos >= 'a' && xPos <= 'z') {
x = xPos - 'a';
} else {
throw new Exception("Invalid input");
}
if (!(yPos >= '1' && yPos <= '9')) {
throw new Exception("Invalid input");
}
int y = Coordinate.VALUE_MAX - 1 - (yPos - '1');
return new Coordinate(x, y);
}
@Override
public void onPlayerTurn(Color color, boolean undone) {
if (!captureInput)
return;
System.out.println(Colors.RED + "Player turn: " + color + Colors.RESET);
this.executor.submit(() -> {
boolean endTurn;
String line = "0";
do {
if (!line.isEmpty()) {
System.out.println("""
Pick your choice:
1 - Move
2 - Show potential moves
3 - Surrender
""");
System.out.flush();
}
line = scanner.nextLine();
endTurn = switch (line) {
case "1" -> playerPickedMove(color);
case "2" -> playerPickedShowMoves(color);
case "3" -> playerPickedSurrender(color);
default -> false;
};
} while (!endTurn);
});
}
private boolean playerPickedSurrender(Color color) {
sendCommand(new SurrenderCommand(color));
return true;
}
public boolean playerPickedMove(Color color) {
try {
System.out.println("Piece to move, or \"castling\" for a castling");
String answer = scanner.nextLine();
if (answer.equalsIgnoreCase("castling")) {
return onAskedCastling();
}
Coordinate start = stringToCoordinate(answer);
System.out.println("New position: ");
Coordinate end = stringToCoordinate(scanner.nextLine());
Command.CommandResult result = sendCommand(new MoveCommand(new Move(start, end)));
return switch (Objects.requireNonNull(result)) {
case Command.CommandResult.Moved, Command.CommandResult.ActionNeeded -> true;
default -> false;
};
} catch (Exception e) {
System.out.println(e.getMessage());
return false;
}
}
private boolean playerPickedShowMoves(Color color) {
try {
System.out.println("Piece to examine: ");
Coordinate piece = stringToCoordinate(scanner.nextLine());
GetAllowedMovesPieceCommand movesCommand = new GetAllowedMovesPieceCommand(piece);
if (sendCommand(movesCommand) == Command.CommandResult.NotAllowed) {
System.out.println("Not allowed.");
return false;
}
List<Coordinate> allowedMoves = movesCommand.getDestinations();
if (allowedMoves.isEmpty()) {
System.out.println("No moves allowed for this piece.");
return false;
}
displayMoves(piece, allowedMoves);
return false;
} catch (Exception e) {
System.out.println(e.getMessage());
return false;
}
}
@Override
public void onWin(Color color) {
System.out.println(Colors.RED + "Victory of player " + color + Colors.RESET);
}
@Override
public void onKingInCheck() {
System.out.println(Colors.RED + "Check!" + Colors.RESET);
}
@Override
public void onKingInMat() {
System.out.println(Colors.RED + "Checkmate!" + Colors.RESET);
}
@Override
public void onPatSituation() {
System.out.println("Pat! It's a draw!");
}
@Override
public void onSurrender(Color color) {
System.out.println("The " + color + " player has surrendered!");
}
@Override
public void onGameStart() {
System.out.println("Game start!");
onBoardUpdate();
}
@Override
public void onGameEnd() {
System.out.println("Thank you for playing!");
this.commandExecutor.close();
this.executor.shutdown();
}
@Override
public void onPromotePawn(Coordinate pieceCoords) {
System.out.println("The pawn on the " + pieceCoords + " coordinates needs to be promoted.");
System.out.println("Enter 'B' to promote it into a Bishop, 'N' for a Knight, 'Q' for a Queen, 'R' for a Rook.");
System.out.flush();
this.executor.submit(() -> {
PromoteType newPiece;
boolean valid = false;
do {
try {
String promotion = scanner.next();
newPiece = switch (promotion) {
case "B", "b", "Bishop", "bishop" -> PromoteType.Bishop;
case "N", "n", "Knight", "knight" -> PromoteType.Knight;
case "Q", "q", "Queen", "queen" -> PromoteType.Queen;
case "R", "r", "Rook", "rook" -> PromoteType.Rook;
default -> throw new Exception();
};
valid = true;
sendCommand(new PromoteCommand(newPiece));
} catch (Exception e) {
System.out.println("Invalid input!");
}
} while (!valid);
});
}
@Override
public void onBoardUpdate() {
if (!this.captureInput)
return;
StringBuilder string = new StringBuilder();
string.append(" a b c d e f g h \n");
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
string.append(8 - i).append(" ");
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
Piece p = pieceAt(j, i);
if ((i + j) % 2 == 0) {
string.append(Colors.LIGHT_GRAY_BACKGROUND);
} else {
string.append(Colors.DARK_GRAY_BACKGROUND);
}
if (p == null) {
string.append(" " + Colors.RESET);
} else {
string.append(" ").append(consolePieceName.getString(p)).append(" ").append(Colors.RESET);
}
}
string.append("\n");
}
System.out.println(string);
System.out.flush();
}
public void displayMoves(Coordinate piece, List<Coordinate> moves) {
StringBuilder string = new StringBuilder();
string.append(" a b c d e f g h \n");
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
string.append(8 - i).append(" ");
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
Coordinate currentCell = new Coordinate(j, i);
Piece p = pieceAt(j, i);
if (moves.contains(currentCell)) {
string.append(Colors.YELLOW_BACKGROUND);
} else {
if ((i + j) % 2 == 0) {
string.append(Colors.LIGHT_GRAY_BACKGROUND);
} else {
string.append(Colors.DARK_GRAY_BACKGROUND);
}
}
if (p == null) {
string.append(" " + Colors.RESET);
} else {
if (currentCell.equals(piece)) {
string.append(Colors.RED_BACKGROUND).append(" ").append(consolePieceName.getString(p))
.append(" ").append(Colors.RESET);
} else {
string.append(" ").append(consolePieceName.getString(p)).append(" ").append(Colors.RESET);
}
}
}
string.append("\n");
}
System.out.println(string);
}
@Override
public void onMove(Move move) {
}
@Override
public void onMoveNotAllowed(Move move) {
System.out.println("Move not allowed.");
}
@Override
public void onDraw() {
System.out.println("Repeated positions!");
}
private boolean onAskedCastling() {
GetAllowedCastlingsCommand cmd = new GetAllowedCastlingsCommand();
sendCommand(cmd);
return switch (cmd.getCastlingResult()) {
case Small -> onSmallCastling();
case Big -> onBigCastling();
case Both -> onBothCastling();
default -> {
System.out.println("No castling allowed.");
yield false;
}
};
}
private boolean onSmallCastling() {
System.out.println("Small castling allowed. Confirm with \"y\":");
String answer = scanner.nextLine();
if (!(answer.equalsIgnoreCase("y") || answer.equalsIgnoreCase("yes"))) {
return false;
} else {
return (commandExecutor.executeCommand(new CastlingCommand(false)) != Command.CommandResult.Moved);
}
}
private boolean onBigCastling() {
System.out.println("Big castling allowed. Confirm with \"y\":");
String answer = scanner.nextLine();
if (!(answer.equalsIgnoreCase("y") || answer.equalsIgnoreCase("yes"))) {
return false;
} else {
return (commandExecutor.executeCommand(new CastlingCommand(true)) != Command.CommandResult.Moved);
}
}
private boolean onBothCastling() {
System.out.println("Both castlings allowed. Pick \"s\" to play a castling, \"b\" to play a big castling.");
String answer = scanner.nextLine();
return switch (answer) {
case "s", "S", "small", "Small", "castling", "normal", "Normal" ->
(commandExecutor.executeCommand(new CastlingCommand(false)) != Command.CommandResult.Moved);
case "b", "B", "big", "Big", "big castling", "Big castling" ->
(commandExecutor.executeCommand(new CastlingCommand(true)) != Command.CommandResult.Moved);
default -> false;
};
}
public void setCaptureInput(boolean captureInput) {
this.captureInput = captureInput;
}
}

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package chess.view.consolerender;
import chess.model.Color;
import chess.model.Piece;
import chess.model.PieceVisitor;
import chess.model.pieces.*;
public class ConsolePieceName implements PieceVisitor<String> {
public String getString(Piece piece){
if (piece.getColor()== Color.Black){
return Colors.BLACK + visit(piece);
}
else {
return Colors.WHITE + visit(piece);
}
}
@Override
public String visitPiece(Bishop bishop) {
return "B";
}
@Override
public String visitPiece(King king) {
return "K";
}
@Override
public String visitPiece(Knight knight) {
return "N";
}
@Override
public String visitPiece(Pawn pawn) {
return "P";
}
@Override
public String visitPiece(Queen queen) {
return "Q";
}
@Override
public String visitPiece(Rook rook) {
return "R";
}
}

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package chess.view.simplerender;
import java.awt.Image;
import java.io.IOException;
import java.util.HashMap;
import java.util.Map;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import chess.model.Color;
import chess.model.Piece;
import chess.model.PieceVisitor;
import chess.model.pieces.Bishop;
import chess.model.pieces.King;
import chess.model.pieces.Knight;
import chess.model.pieces.Pawn;
import chess.model.pieces.Queen;
import chess.model.pieces.Rook;
import chess.view.AssetManager;
public class PieceIcon implements PieceVisitor<String> {
private static final String basePath = "pieces2D/";
private static final Map<String, Icon> cache = new HashMap<>();
public Icon getIcon(Piece piece) throws IOException {
if (piece == null)
return null;
String path = basePath + colorToString(piece.getColor()) + "-" + visit(piece) + ".png";
return getIcon(path);
}
private Icon getIcon(String path) throws IOException {
Icon image = cache.get(path);
if (image != null)
return image;
image = new ImageIcon(new ImageIcon(AssetManager.getResource(path).readAllBytes()).getImage()
.getScaledInstance(100, 100, Image.SCALE_SMOOTH));
cache.put(path, image);
return image;
}
private String colorToString(Color color) {
return color == Color.Black ? "black" : "white";
}
@Override
public String visitPiece(Bishop bishop) {
return "bishop";
}
@Override
public String visitPiece(King king) {
return "king";
}
@Override
public String visitPiece(Knight knight) {
return "knight";
}
@Override
public String visitPiece(Pawn pawn) {
return "pawn";
}
@Override
public String visitPiece(Queen queen) {
return "queen";
}
@Override
public String visitPiece(Rook rook) {
return "rook";
}
}

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package chess.view.simplerender;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.GridLayout;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.io.IOException;
import java.util.List;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import chess.controller.Command;
import chess.controller.Command.CommandResult;
import chess.controller.CommandExecutor;
import chess.controller.commands.CastlingCommand;
import chess.controller.commands.GetAllowedCastlingsCommand;
import chess.controller.commands.GetAllowedMovesPieceCommand;
import chess.controller.commands.GetPieceAtCommand;
import chess.controller.commands.MoveCommand;
import chess.controller.commands.PromoteCommand;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.controller.commands.UndoCommand;
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
import chess.controller.event.GameListener;
import chess.model.Coordinate;
import chess.model.Move;
import chess.model.Piece;
public class Window extends JFrame implements GameListener {
private final CommandExecutor commandExecutor;
private Coordinate lastClick = null;
private final JLabel cells[][];
private final JLabel displayText;
private final JButton castlingButton = new JButton("Roque");
private final JButton bigCastlingButton = new JButton("Grand Roque");
private final JButton undoButton = new JButton("Annuler le coup précédent");
private final boolean showPopups;
public Window(final CommandExecutor commandExecutor, boolean showPopups) {
this.cells = new JLabel[8][8];
this.displayText = new JLabel();
this.commandExecutor = commandExecutor;
this.showPopups = showPopups;
setSize(800, 910);
setVisible(true);
setLocationRelativeTo(null);
setDefaultCloseOperation(DISPOSE_ON_CLOSE);
addWindowListener(new WindowAdapter() {
@Override
public void windowClosed(WindowEvent e) {
commandExecutor.close();
}
});
}
private CommandResult sendCommand(Command command) {
return this.commandExecutor.executeCommand(command);
}
private Color getCellColor(int x, int y) {
return ((x + y) % 2 == 1) ? Color.DARK_GRAY : Color.LIGHT_GRAY;
}
private void buildButtons(JPanel bottom) {
castlingButton.addActionListener((event) -> {
sendCommand(new CastlingCommand(false));
});
bigCastlingButton.addActionListener((event) -> {
sendCommand(new CastlingCommand(true));
});
undoButton.addActionListener((event) -> {
sendCommand(new UndoCommand());
});
bottom.add(castlingButton);
bottom.add(bigCastlingButton);
bottom.add(undoButton);
}
private void buildBoard() {
JPanel content = new JPanel();
JPanel grid = new JPanel(new GridLayout(8, 8));
JPanel bottom = new JPanel();
buildButtons(bottom);
content.add(this.displayText);
content.add(grid);
content.add(bottom);
setContentPane(content);
for (int y = 0; y < 8; y++) {
for (int x = 0; x < 8; x++) {
JLabel label = new JLabel();
label.setOpaque(true);
label.setBackground(getCellColor(x, y));
this.cells[x][y] = label;
final int xx = x;
final int yy = y;
label.addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
onCellClicked(xx, yy);
}
});
grid.add(label);
}
}
updateBoard();
}
private boolean isCellEmpty(int x, int y) {
return pieceAt(x, y) == null;
}
private Piece pieceAt(int x, int y) {
GetPieceAtCommand command = new GetPieceAtCommand(new Coordinate(x, y));
sendCommand(command);
return command.getPiece();
}
private void updateBoard() {
PieceIcon pieceIcon = new PieceIcon();
for (int y = 0; y < 8; y++) {
for (int x = 0; x < 8; x++) {
JLabel cell = this.cells[x][y];
try {
cell.setIcon(pieceIcon.getIcon(pieceAt(x, y)));
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
private boolean previewMoves(int x, int y) {
GetAllowedMovesPieceCommand movesCommand = new GetAllowedMovesPieceCommand(new Coordinate(x, y));
if (sendCommand(movesCommand) == CommandResult.NotAllowed)
return false;
List<Coordinate> allowedMoves = movesCommand.getDestinations();
if (allowedMoves.isEmpty())
return false;
for (Coordinate destCoord : allowedMoves) {
JLabel cell = this.cells[destCoord.getX()][destCoord.getY()];
Graphics g = cell.getGraphics();
g.setColor(new Color(128, 128, 128, 128));
g.fillOval(25, 25, 50, 50);
}
return true;
}
private void drawInvalid(Move move) {
JLabel from = this.cells[move.getStart().getX()][move.getStart().getY()];
JLabel to = this.cells[move.getFinish().getX()][move.getFinish().getY()];
from.setBackground(Color.RED);
to.setBackground(Color.RED);
}
private void clearMoves() {
for (int y = 0; y < 8; y++) {
for (int x = 0; x < 8; x++) {
JLabel cell = this.cells[x][y];
cell.setBackground(getCellColor(x, y));
cell.paint(cell.getGraphics());
}
}
}
private void onCellClicked(int x, int y) {
clearMoves();
if (this.lastClick == null) {
if (isCellEmpty(x, y))
return;
if (!previewMoves(x, y))
return;
this.lastClick = new Coordinate(x, y);
return;
}
if (!this.lastClick.equals(new Coordinate(x, y))) {
Move move = new Move(lastClick, new Coordinate(x, y));
sendCommand(new MoveCommand(move));
}
this.lastClick = null;
}
private void updateButtons() {
GetAllowedCastlingsCommand cmd = new GetAllowedCastlingsCommand();
sendCommand(cmd);
this.castlingButton.setEnabled(
cmd.getCastlingResult() == CastlingResult.Small || cmd.getCastlingResult() == CastlingResult.Both);
this.bigCastlingButton.setEnabled(
cmd.getCastlingResult() == CastlingResult.Big || cmd.getCastlingResult() == CastlingResult.Both);
}
@Override
public void onPlayerTurn(chess.model.Color color, boolean undone) {
this.displayText.setText("Current turn: " + color);
updateButtons();
}
@Override
public void onWin(chess.model.Color color) {
JOptionPane.showMessageDialog(this, "Victory of " + color);
}
@Override
public void onKingInCheck() {
if (!showPopups)
return;
SwingUtilities.invokeLater(() -> {
JOptionPane.showMessageDialog(this, "Check!");
});
}
@Override
public void onKingInMat() {
SwingUtilities.invokeLater(() -> {
JOptionPane.showMessageDialog(this, "Checkmate!");
});
}
@Override
public void onPatSituation() {
JOptionPane.showMessageDialog(this, "Pat. It's a draw!");
}
@Override
public void onSurrender(chess.model.Color color) {
JOptionPane.showMessageDialog(this, color + " has surrendered.");
}
@Override
public void onGameEnd() {
JOptionPane.showMessageDialog(this, "End of the game");
this.dispose();
this.commandExecutor.close();
}
@Override
public void onGameStart() {
buildBoard();
}
@Override
public void onPromotePawn(Coordinate pieceCoords) {
if (!showPopups)
return;
SwingUtilities.invokeLater(() -> {
String result = null;
Object[] possibilities = new Object[PromoteType.values().length];
int i = 0;
for (PromoteType type : PromoteType.values()) {
possibilities[i] = type.name();
i++;
}
while (result == null || result.isEmpty()) {
result = (String) JOptionPane.showInputDialog(
this,
"Choose the type of piece to upgrade the pawn",
"Promote Dialog",
JOptionPane.PLAIN_MESSAGE,
null,
possibilities,
possibilities[0]);
}
PromoteType choosedType = null;
for (PromoteType type : PromoteType.values()) {
if (type.name().equals(result)) {
choosedType = type;
break;
}
}
if (choosedType != null)
sendCommand(new PromoteCommand(choosedType));
});
}
@Override
public void onBoardUpdate() {
updateBoard();
}
@Override
public void onMove(Move move) {}
@Override
public void onMoveNotAllowed(Move move) {
drawInvalid(move);
}
@Override
public void onDraw() {
JOptionPane.showMessageDialog(this, "Same position was repeated three times. It's a draw!");
}
}

View File

@@ -0,0 +1,26 @@
package common;
import java.util.ArrayList;
import java.util.List;
public class Signal0 {
private final List<Runnable> handlers;
public Signal0() {
this.handlers = new ArrayList<>();
}
public void connect(Runnable handler) {
this.handlers.add(handler);
}
public void disconnect(Runnable handler) {
this.handlers.remove(handler);
}
public void emit() {
for (Runnable handler : this.handlers) {
handler.run();
}
}
}

View File

@@ -0,0 +1,27 @@
package common;
import java.util.ArrayList;
import java.util.List;
import java.util.function.Consumer;
public class Signal1<T> {
private final List<Consumer<T>> handlers;
public Signal1() {
this.handlers = new ArrayList<>();
}
public void connect(Consumer<T> handler) {
this.handlers.add(handler);
}
public void disconnect(Consumer<T> handler) {
this.handlers.remove(handler);
}
public void emit(T arg) {
for (Consumer<T> handler : this.handlers) {
handler.accept(arg);
}
}
}

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[Event "URS-chT"]
[Site "Moscow"]
[Date "1963.??.??"]
[Round "?"]
[White "Listergarten, Leonid B"]
[Black "Akopian, Vladimir"]
[Result "1-0"]
[WhiteElo ""]
[BlackElo ""]
[ECO "B48"]
1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 a6 5.Nc3 Qc7 6.Bd3 Nc6 7.Be3 b5 8.a3 Bb7
9.O-O Rc8 10.Nxc6 Qxc6 11.Qg4 Nf6 12.Qg3 h5 13.e5 Nd5 14.Ne4 h4 15.Qh3 Qc7
16.f4 Nxe3 17.Qxe3 h3 18.gxh3 f5 19.exf6 d5 20.Nf2 Kf7 21.Rae1 Re8 22.Qg3 g5
23.fxg5 Qxg3+ 24.hxg3 e5 25.g6+ Kxf6 26.Ng4+ Kg5 27.Rf5+ 1-0

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