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This commit is contained in:
2025-04-25 17:03:28 +02:00
parent 098b605799
commit cff2d92070
7 changed files with 159 additions and 22 deletions

View File

@@ -1,9 +1,20 @@
package chess;
import chess.view.DDDrender.Window;
import chess.controller.CommandExecutor;
import chess.controller.commands.NewGameCommand;
import chess.model.Game;
import chess.view.DDDrender.DDDView;
public class OpenGLMain {
public static void main(String[] args) {
new Window().run();
Game game = new Game();
CommandExecutor commandExecutor = new CommandExecutor(game);
DDDView ddd = new DDDView(commandExecutor);
commandExecutor.addListener(ddd);
commandExecutor.executeCommand(new NewGameCommand());
ddd.run();
}
}

View File

@@ -16,7 +16,7 @@ public class Camera {
private float pitch = 0.0f;
public Camera() {
this.pos = new Vector3f(1, 1.0f, 0);
this.pos = new Vector3f(2, 2.0f, 0);
setRotation(0.0f, -3.14150f / 2.0f);
}

View File

@@ -0,0 +1,22 @@
package chess.view.DDDrender;
import chess.controller.CommandExecutor;
import chess.controller.event.GameAdaptator;
public class DDDView extends GameAdaptator{
private final CommandExecutor commandExecutor;
private final Window window;
private final Renderer renderer;
public DDDView(CommandExecutor commandExecutor) {
this.commandExecutor = commandExecutor;
this.renderer = new Renderer();
this.window = new Window(commandExecutor, this.renderer);
}
public void run() {
this.window.run();
}
}

View File

@@ -0,0 +1,73 @@
package chess.view.DDDrender;
import java.io.IOException;
import java.util.HashMap;
import java.util.Map;
import chess.model.Color;
import chess.model.Piece;
import chess.model.PieceVisitor;
import chess.model.pieces.Bishop;
import chess.model.pieces.King;
import chess.model.pieces.Knight;
import chess.model.pieces.Pawn;
import chess.model.pieces.Queen;
import chess.model.pieces.Rook;
public class PieceModel implements PieceVisitor<String> {
private static final String basePath = "3d/";
private static final Map<String, DDDModel> cache = new HashMap<>();
public DDDModel getModel(Piece piece) throws IOException {
if (piece == null)
return null;
String path = basePath + colorToString(piece.getColor()) + "-" + visit(piece) + ".glb";
return getModel(path);
}
private DDDModel getModel(String path) throws IOException {
DDDModel model = cache.get(path);
if (model != null)
return model;
model = ModelLoader.loadModel(path);
cache.put(path, model);
return model;
}
private String colorToString(Color color) {
return color == Color.Black ? "black" : "white";
}
@Override
public String visitPiece(Bishop bishop) {
return "bishop";
}
@Override
public String visitPiece(King king) {
return "knight";
}
@Override
public String visitPiece(Knight knight) {
return "knight";
}
@Override
public String visitPiece(Pawn pawn) {
return "pawn";
}
@Override
public String visitPiece(Queen queen) {
return "queen";
}
@Override
public String visitPiece(Rook rook) {
return "rook";
}
}

View File

@@ -1,7 +1,8 @@
package chess.view.DDDrender;
import static org.lwjgl.opengl.GL11.GL_FLOAT;
import static org.lwjgl.opengl.GL11.GL_DEPTH_TEST;
import static org.lwjgl.opengl.GL11.GL_UNSIGNED_INT;
import static org.lwjgl.opengl.GL11.glEnable;
import java.io.IOException;
@@ -11,6 +12,7 @@ import org.joml.Vector3f;
import org.lwjgl.opengl.GL30;
import chess.model.Coordinate;
import chess.model.Piece;
import chess.view.DDDrender.shader.BoardShader;
import chess.view.DDDrender.shader.PieceShader;
import chess.view.DDDrender.shader.ShaderProgram;
@@ -19,7 +21,7 @@ public class Renderer {
private BoardShader boardShader;
private PieceShader pieceShader;
private VertexArray vao;
private DDDModel yoda;
private final PieceModel models;
private static int BOARD_WIDTH = 8;
private static int BOARD_HEIGHT = 8;
@@ -29,17 +31,14 @@ public class Renderer {
public Renderer() {
this.boardShader = new BoardShader();
this.pieceShader = new PieceShader();
this.models = new PieceModel();
}
public void Init() {
boardShader.LoadShader();
pieceShader.LoadShader();
glEnable(GL_DEPTH_TEST);
InitBoard();
try {
this.yoda = ModelLoader.loadModel("3d/king_yoda.glb");
} catch (IOException e) {
e.printStackTrace();
}
}
private float[] GetBoardPositions() {
@@ -126,17 +125,22 @@ public class Renderer {
this.vao.Unbind();
}
public void RenderPiece(Piece piece, Coordinate pos) {
try {
DDDModel pieceModel = this.models.getModel(piece);
Render(pieceModel, DDDPlacement.coordinates_to_vector(pos));
} catch (IOException e) {
e.printStackTrace();
}
}
public void Render(Camera cam) {
GL30.glClear(GL30.GL_DEPTH_BUFFER_BIT);
this.boardShader.Start();
this.boardShader.SetCamMatrix(cam.getMatrix());
this.pieceShader.Start();
this.pieceShader.SetCamMatrix(cam.getMatrix());
RenderVao(this.boardShader, vao);
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
Render(yoda, DDDPlacement.coordinates_to_vector(new Coordinate(i, j)));
}
}
}
public void Render(DDDModel model, Vector2f position) {

View File

@@ -1,10 +1,16 @@
package chess.view.DDDrender;
import org.joml.Vector3f;
import org.lwjgl.*;
import org.lwjgl.glfw.*;
import org.lwjgl.opengl.*;
import org.lwjgl.system.*;
import chess.controller.CommandExecutor;
import chess.controller.commands.GetPieceAtCommand;
import chess.model.Coordinate;
import chess.model.Piece;
import java.io.IOException;
import java.nio.*;
@@ -21,14 +27,12 @@ public class Window {
private Renderer renderer;
private Camera cam;
private final CommandExecutor commandExecutor;
public Window() {
public Window(CommandExecutor commandExecutor, Renderer renderer) {
this.renderer = new Renderer();
this.cam = new Camera();
}
public static void main(String[] args) {
new Window().run();
this.commandExecutor = commandExecutor;
}
public void run() {
@@ -93,8 +97,31 @@ public class Window {
}
private void render() {
cam.move(0.001f, 0.001f);
final float angle = 0.01f;
float x = cam.getPos().x();
float y = cam.getPos().z();
cam.setPosition(new Vector3f(x * (float) Math.cos(angle) - y * (float) Math.sin(angle), 1.0f,
x * (float) Math.sin(angle) + y * (float) Math.cos(angle)));
renderer.Render(cam);
renderPieces();
}
private Piece pieceAt(Coordinate pos) {
GetPieceAtCommand cmd = new GetPieceAtCommand(pos);
this.commandExecutor.executeCommand(cmd);
return cmd.getPiece();
}
private void renderPieces() {
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
Coordinate pos = new Coordinate(i, j);
Piece piece = pieceAt(pos);
if (piece == null)
continue;
this.renderer.RenderPiece(pieceAt(pos), pos);
}
}
}
private void loop() {

View File

@@ -18,7 +18,7 @@ public class PieceShader extends ShaderProgram {
void main(void){
gl_Position = camMatrix * modelTransform * vec4(position, 1.0);
pass_color = vec3(1, 0, 1);
pass_color = position;
}
""";