optimize shader
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@@ -12,7 +12,7 @@ public class BoardShader extends ShaderProgram {
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uniform mat4 camMatrix;
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out vec3 pass_color;
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flat out vec3 pass_color;
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void main(void){
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gl_Position = camMatrix * vec4(position, 1.0);
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@@ -23,7 +23,7 @@ public class BoardShader extends ShaderProgram {
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private static String fragmentShader = """
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#version 330
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in vec3 pass_color;
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flat in vec3 pass_color;
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out vec4 out_color;
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