From dc2ea660ff9464b6ddc6d582073600392914681e Mon Sep 17 00:00:00 2001 From: Persson-dev Date: Thu, 20 Mar 2025 14:44:06 +0100 Subject: [PATCH] optimize shader --- app/src/main/java/chess/render/shader/BoardShader.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/app/src/main/java/chess/render/shader/BoardShader.java b/app/src/main/java/chess/render/shader/BoardShader.java index 15c6c10..345bb5b 100644 --- a/app/src/main/java/chess/render/shader/BoardShader.java +++ b/app/src/main/java/chess/render/shader/BoardShader.java @@ -12,7 +12,7 @@ public class BoardShader extends ShaderProgram { uniform mat4 camMatrix; - out vec3 pass_color; + flat out vec3 pass_color; void main(void){ gl_Position = camMatrix * vec4(position, 1.0); @@ -23,7 +23,7 @@ public class BoardShader extends ShaderProgram { private static String fragmentShader = """ #version 330 - in vec3 pass_color; + flat in vec3 pass_color; out vec4 out_color;