update colors for console version
This commit is contained in:
36
app/src/main/java/chess/view/consolerender/Colors.java
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36
app/src/main/java/chess/view/consolerender/Colors.java
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@@ -0,0 +1,36 @@
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package chess.view.consolerender;
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public class Colors {
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// Reset
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public static final String RESET = "\u001B[0m"; // Text Reset
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// Regular Colors
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public static final String BLACK = "\u001B[30m";
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public static final String RED = "\u001B[31m";
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public static final String GREEN = "\u001B[32m";
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public static final String YELLOW = "\u001B[33m";
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public static final String BLUE = "\u001B[34m";
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public static final String PURPLE = "\u001B[35m";
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public static final String CYAN = "\u001B[36m";
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public static final String WHITE = "\u001B[37m";
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// Background
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public static final String BLACK_BACKGROUND = "\033[40m"; // BLACK
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public static final String RED_BACKGROUND = "\033[41m"; // RED
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public static final String GREEN_BACKGROUND = "\033[42m"; // GREEN
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public static final String YELLOW_BACKGROUND = "\033[43m"; // YELLOW
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public static final String BLUE_BACKGROUND = "\033[44m"; // BLUE
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public static final String PURPLE_BACKGROUND = "\033[45m"; // PURPLE
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public static final String CYAN_BACKGROUND = "\033[46m"; // CYAN
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public static final String WHITE_BACKGROUND = "\033[47m"; // WHITE
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// High Intensity backgrounds
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public static final String BLACK_BACKGROUND_BRIGHT = "\033[0;100m";// BLACK
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public static final String RED_BACKGROUND_BRIGHT = "\033[0;101m";// RED
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public static final String GREEN_BACKGROUND_BRIGHT = "\033[0;102m";// GREEN
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public static final String YELLOW_BACKGROUND_BRIGHT = "\033[0;103m";// YELLOW
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public static final String BLUE_BACKGROUND_BRIGHT = "\033[0;104m";// BLUE
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public static final String PURPLE_BACKGROUND_BRIGHT = "\033[0;105m"; // PURPLE
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public static final String CYAN_BACKGROUND_BRIGHT = "\033[0;106m"; // CYAN
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public static final String WHITE_BACKGROUND_BRIGHT = "\033[0;107m"; // WHITE
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}
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@@ -13,16 +13,6 @@ public class Console implements OutputSystem {
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private final Scanner scanner = new Scanner(System.in);
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private final CommandExecutor commandExecutor;
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private final ConsolePieceName consolePieceName = new ConsolePieceName();
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public static final String ANSI_BLACK_BACKGROUND = "\u001B[40m";
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public static final String ANSI_RED_BACKGROUND = "\u001B[41m";
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public static final String ANSI_GREEN_BACKGROUND = "\u001B[42m";
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public static final String ANSI_YELLOW_BACKGROUND = "\u001B[43m";
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public static final String ANSI_BLUE_BACKGROUND = "\u001B[44m";
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public static final String ANSI_PURPLE_BACKGROUND = "\u001B[45m";
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public static final String ANSI_CYAN_BACKGROUND = "\u001B[46m";
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public static final String ANSI_WHITE_BACKGROUND = "\u001B[47m";
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public static final String ANSI_RESET = "\u001B[0m";
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public Console(CommandExecutor commandExecutor) {
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this.commandExecutor = commandExecutor;
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@@ -98,16 +88,16 @@ public class Console implements OutputSystem {
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for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
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Piece p = pieceAt(j, i);
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if ((i+j)%2==0) {
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string.append(ANSI_WHITE_BACKGROUND);
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string.append(Colors.WHITE_BACKGROUND_BRIGHT);
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}
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else {
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string.append(ANSI_BLACK_BACKGROUND);
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string.append(Colors.BLACK_BACKGROUND_BRIGHT);
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}
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if (p == null) {
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string.append(" " + ANSI_RESET);
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string.append(" " + Colors.RESET);
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}
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else {
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string.append(" " + consolePieceName.getString(p) + " " + ANSI_RESET );
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string.append(" " + consolePieceName.getString(p) + " " + Colors.RESET);
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}
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}
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string.append("\n");
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@@ -6,23 +6,13 @@ import chess.model.PieceVisitor;
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import chess.model.pieces.*;
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public class ConsolePieceName implements PieceVisitor<String> {
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public static final String ANSI_RESET = "\u001B[0m";
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public static final String ANSI_BLACK = "\u001B[30m";
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public static final String ANSI_RED = "\u001B[31m";
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public static final String ANSI_GREEN = "\u001B[32m";
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public static final String ANSI_YELLOW = "\u001B[33m";
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public static final String ANSI_BLUE = "\u001B[34m";
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public static final String ANSI_PURPLE = "\u001B[35m";
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public static final String ANSI_CYAN = "\u001B[36m";
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public static final String ANSI_WHITE = "\u001B[37m";
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public String getString(Piece piece){
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if (piece.getColor()== Color.Black){
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return ANSI_BLACK + visit(piece);
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return Colors.BLACK + visit(piece);
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}
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else {
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return ANSI_WHITE + visit(piece);
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return Colors.WHITE + visit(piece);
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}
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}
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