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decorateur
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4
.gitignore
vendored
@@ -3,3 +3,7 @@
|
||||
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# Ignore Gradle build output directory
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||||
build
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|
||||
app/bin
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||||
|
||||
.vscode
|
||||
@@ -36,6 +36,13 @@ dependencies {
|
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application {
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||||
// Define the main class for the application.
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mainClass = "chess.App"
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applicationName = "3DChess"
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||||
}
|
||||
|
||||
jar {
|
||||
manifest {
|
||||
attributes 'Main-Class': application.mainClass
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||||
}
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||||
}
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||||
|
||||
tasks.named('test') {
|
||||
|
||||
@@ -1,16 +0,0 @@
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||||
/*
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||||
* This Java source file was generated by the Gradle 'init' task.
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*/
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package chess;
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||||
|
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import chess.render.*;
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||||
|
||||
public class App {
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public String getGreeting() {
|
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return "Hello World!";
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||||
}
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||||
|
||||
public static void main(String[] args) {
|
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new Window().run();
|
||||
}
|
||||
}
|
||||
24
app/src/main/java/chess/ConsoleMain.java
Normal file
@@ -0,0 +1,24 @@
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/*
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||||
* This Java source file was generated by the Gradle 'init' task.
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*/
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package chess;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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import chess.model.ChessBoard;
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import chess.model.Game;
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import chess.view.consolerender.Console;
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public class ConsoleMain {
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public static void main(String[] args) {
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CommandExecutor commandExecutor = new CommandExecutor();
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Game game = new Game(new ChessBoard());
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Console console = new Console(commandExecutor);
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commandExecutor.setGame(game);
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commandExecutor.addListener(console);
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commandExecutor.executeCommand(new NewGameCommand());
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}
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}
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||||
21
app/src/main/java/chess/SwingMain.java
Normal file
@@ -0,0 +1,21 @@
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package chess;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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import chess.model.ChessBoard;
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import chess.model.Game;
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import chess.view.simplerender.Window;
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public class SwingMain {
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public static void main(String[] args) {
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CommandExecutor commandExecutor = new CommandExecutor();
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Game game = new Game(new ChessBoard());
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Window window = new Window(commandExecutor);
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commandExecutor.setGame(game);
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commandExecutor.addListener(window);
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commandExecutor.executeCommand(new NewGameCommand());
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}
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}
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||||
22
app/src/main/java/chess/controller/Command.java
Normal file
@@ -0,0 +1,22 @@
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package chess.controller;
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import chess.controller.event.GameListener;
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import chess.model.Game;
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||||
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public abstract class Command {
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public enum CommandResult {
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/** The command was successfull. Should update display and switch player turn. */
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Moved,
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/** The command was successfull. Should not update anything */
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NotMoved,
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||||
/** The command was successfull. Should only update display */
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ActionNeeded,
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/** The command was not successfull */
|
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NotAllowed;
|
||||
}
|
||||
|
||||
public abstract CommandResult execute(Game game, GameListener outputSystem);
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||||
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||||
public void postExec(Game game, GameListener outputSystem) {}
|
||||
}
|
||||
97
app/src/main/java/chess/controller/CommandExecutor.java
Normal file
@@ -0,0 +1,97 @@
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||||
package chess.controller;
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||||
|
||||
import chess.controller.Command.CommandResult;
|
||||
import chess.controller.commands.UndoCommand;
|
||||
import chess.controller.event.GameDispatcher;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.Game;
|
||||
import chess.model.Game.GameStatus;
|
||||
|
||||
public class CommandExecutor {
|
||||
|
||||
private Game game;
|
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private final GameDispatcher dispatcher;
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||||
|
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public CommandExecutor() {
|
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this.game = null;
|
||||
this.dispatcher = new GameDispatcher();
|
||||
}
|
||||
|
||||
public synchronized CommandResult executeCommand(Command command) {
|
||||
assert this.game != null : "No input game specified !";
|
||||
|
||||
CommandResult result = command.execute(this.game, this.dispatcher);
|
||||
|
||||
// non player commands are not supposed to return move result
|
||||
assert result != CommandResult.Moved || command instanceof PlayerCommand || command instanceof UndoCommand;
|
||||
|
||||
processResult(command, result);
|
||||
|
||||
if (command instanceof PlayerCommand playerCommand && result != CommandResult.NotAllowed)
|
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this.game.addAction(playerCommand);
|
||||
|
||||
command.postExec(game, dispatcher);
|
||||
return result;
|
||||
}
|
||||
|
||||
private void processResult(Command command, CommandResult result) {
|
||||
switch (result) {
|
||||
case NotAllowed:
|
||||
case NotMoved:
|
||||
return;
|
||||
|
||||
case ActionNeeded:
|
||||
this.dispatcher.updateDisplay();
|
||||
return;
|
||||
|
||||
case Moved:
|
||||
if (checkGameStatus())
|
||||
return;
|
||||
switchPlayerTurn();
|
||||
this.dispatcher.updateDisplay();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void switchPlayerTurn() {
|
||||
this.game.switchPlayerTurn();
|
||||
this.dispatcher.playerTurn(this.game.getPlayerTurn());
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @return True if the game is over
|
||||
*/
|
||||
private boolean checkGameStatus() {
|
||||
GameStatus gameStatus = this.game.checkGameStatus();
|
||||
|
||||
switch (gameStatus) {
|
||||
case Check:
|
||||
this.dispatcher.kingIsInCheck();
|
||||
return false;
|
||||
|
||||
case CheckMate:
|
||||
this.dispatcher.kingIsInMat();
|
||||
this.dispatcher.winnerIs(this.game.getPlayerTurn());
|
||||
return true;
|
||||
|
||||
case OnGoing:
|
||||
return false;
|
||||
|
||||
case Pat:
|
||||
this.dispatcher.patSituation();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void addListener(GameListener listener) {
|
||||
this.dispatcher.addListener(listener);
|
||||
}
|
||||
|
||||
public void setGame(Game game) {
|
||||
this.game = game;
|
||||
}
|
||||
|
||||
}
|
||||
15
app/src/main/java/chess/controller/PlayerCommand.java
Normal file
@@ -0,0 +1,15 @@
|
||||
package chess.controller;
|
||||
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.Game;
|
||||
|
||||
public abstract class PlayerCommand extends Command{
|
||||
|
||||
public CommandResult undo(Game game, GameListener outputSystem) {
|
||||
CommandResult result = undoImpl(game, outputSystem);
|
||||
game.updateLastMove();
|
||||
return result;
|
||||
}
|
||||
|
||||
protected abstract CommandResult undoImpl(Game game, GameListener outputSystem);
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
package chess.controller.commands;
|
||||
|
||||
import chess.controller.PlayerCommand;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.ChessBoard;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Game;
|
||||
import chess.model.Move;
|
||||
|
||||
public class CastlingCommand extends PlayerCommand {
|
||||
|
||||
private Move kingMove;
|
||||
private Move rookMove;
|
||||
private final boolean bigCastling;
|
||||
|
||||
public CastlingCommand(boolean bigCastling) {
|
||||
this.bigCastling = bigCastling;
|
||||
}
|
||||
|
||||
@Override
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
final ChessBoard board = game.getBoard();
|
||||
|
||||
// we must promote the pending pawn before
|
||||
if (board.pawnShouldBePromoted())
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
if (bigCastling && !board.canBigCastle(game.getPlayerTurn()))
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
if (!bigCastling && !board.canSmallCastle(game.getPlayerTurn()))
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
int rookBeginX = bigCastling ? 0 : 7;
|
||||
int rookEndX = bigCastling ? 3 : 5;
|
||||
|
||||
int kingBeginX = 4;
|
||||
int kingEndX = bigCastling ? 2 : 6;
|
||||
|
||||
int colorLine = game.getPlayerTurn() == Color.White ? 7 : 0;
|
||||
|
||||
Coordinate kingCoords = new Coordinate(kingBeginX, colorLine);
|
||||
Coordinate rookCoords = new Coordinate(rookBeginX, colorLine);
|
||||
|
||||
this.kingMove = new Move(kingCoords, new Coordinate(kingEndX, colorLine));
|
||||
this.rookMove = new Move(rookCoords, new Coordinate(rookEndX, colorLine));
|
||||
|
||||
board.applyMove(this.kingMove);
|
||||
board.applyMove(this.rookMove);
|
||||
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected CommandResult undoImpl(Game game, GameListener outputSystem) {
|
||||
game.getBoard().undoMove(this.kingMove, null);
|
||||
game.getBoard().undoMove(this.rookMove, null);
|
||||
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
package chess.controller.commands;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import chess.controller.Command;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.ChessBoard;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Game;
|
||||
import chess.model.Piece;
|
||||
|
||||
public class GetAllowedMovesPieceCommand extends Command {
|
||||
|
||||
private final Coordinate start;
|
||||
private List<Coordinate> destinations;
|
||||
|
||||
public GetAllowedMovesPieceCommand(Coordinate start) {
|
||||
this.start = start;
|
||||
this.destinations = new ArrayList<>();
|
||||
}
|
||||
|
||||
@Override
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
final ChessBoard board = game.getBoard();
|
||||
Piece piece = board.pieceAt(start);
|
||||
|
||||
if (piece == null)
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
if (piece.getColor() != game.getPlayerTurn())
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
this.destinations = board.getAllowedMoves(start);
|
||||
return CommandResult.NotMoved;
|
||||
}
|
||||
|
||||
public List<Coordinate> getDestinations() {
|
||||
return destinations;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
package chess.controller.commands;
|
||||
|
||||
import chess.controller.Command;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Game;
|
||||
import chess.model.Piece;
|
||||
|
||||
public class GetPieceAtCommand extends Command{
|
||||
|
||||
private final Coordinate pieceCoords;
|
||||
private Piece piece;
|
||||
|
||||
public GetPieceAtCommand(Coordinate pieceCoords) {
|
||||
this.pieceCoords = pieceCoords;
|
||||
this.piece = null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
if (!pieceCoords.isValid())
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
this.piece = game.getBoard().pieceAt(pieceCoords);
|
||||
|
||||
return CommandResult.NotMoved;
|
||||
}
|
||||
|
||||
public Piece getPiece() {
|
||||
return piece;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
package chess.controller.commands;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import chess.controller.Command;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.Game;
|
||||
import chess.model.Move;
|
||||
|
||||
public class GetPlayerMovesCommand extends Command {
|
||||
|
||||
private List<Move> moves;
|
||||
|
||||
@Override
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
this.moves = game.getBoard().getAllowedMoves(game.getPlayerTurn());
|
||||
return CommandResult.NotMoved;
|
||||
}
|
||||
|
||||
public List<Move> getMoves() {
|
||||
return moves;
|
||||
}
|
||||
|
||||
}
|
||||
82
app/src/main/java/chess/controller/commands/MoveCommand.java
Normal file
@@ -0,0 +1,82 @@
|
||||
package chess.controller.commands;
|
||||
|
||||
import chess.controller.PlayerCommand;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.ChessBoard;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Game;
|
||||
import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
import chess.model.visitor.PiecePathChecker;
|
||||
|
||||
public class MoveCommand extends PlayerCommand {
|
||||
|
||||
private final Move move;
|
||||
private Piece deadPiece;
|
||||
|
||||
public MoveCommand(Move move) {
|
||||
this.move = move;
|
||||
this.deadPiece = null;
|
||||
}
|
||||
|
||||
public Move getMove() {
|
||||
return move;
|
||||
}
|
||||
|
||||
@Override
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
final ChessBoard board = game.getBoard();
|
||||
|
||||
// we must promote the pending pawn before
|
||||
if (board.pawnShouldBePromoted())
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
Piece piece = board.pieceAt(move.getStart());
|
||||
if (piece == null)
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
if (piece.getColor() != game.getPlayerTurn())
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
boolean valid = new PiecePathChecker(board, move).isValid();
|
||||
if (!valid)
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
this.deadPiece = board.pieceAt(move.getDeadPieceCoords());
|
||||
board.applyMove(move);
|
||||
|
||||
if (board.isKingInCheck(game.getPlayerTurn())) {
|
||||
board.undoLastMove();
|
||||
return CommandResult.NotAllowed;
|
||||
}
|
||||
|
||||
if (board.pawnShouldBePromoted())
|
||||
return CommandResult.ActionNeeded;
|
||||
|
||||
board.setLastMove(this.move);
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected CommandResult undoImpl(Game game, GameListener outputSystem) {
|
||||
final ChessBoard board = game.getBoard();
|
||||
|
||||
board.undoMove(move, deadPiece);
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void postExec(Game game, GameListener outputSystem) {
|
||||
tryPromote(game, outputSystem);
|
||||
}
|
||||
|
||||
private void tryPromote(Game game, GameListener outputSystem) {
|
||||
Coordinate pawnPos = game.getBoard().pawnPromotePosition();
|
||||
|
||||
if (pawnPos == null)
|
||||
return;
|
||||
|
||||
outputSystem.promotePawn(pawnPos);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
package chess.controller.commands;
|
||||
|
||||
import chess.controller.Command;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.ChessBoard;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Game;
|
||||
import chess.model.pieces.Bishop;
|
||||
import chess.model.pieces.King;
|
||||
import chess.model.pieces.Knight;
|
||||
import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
public class NewGameCommand extends Command {
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
final ChessBoard board = game.getBoard();
|
||||
|
||||
board.clearBoard();
|
||||
|
||||
for (int i = 0; i < 8; i++) {
|
||||
board.pieceComes(new Pawn(Color.Black), new Coordinate(i, 1));
|
||||
board.pieceComes(new Pawn(Color.White), new Coordinate(i, Coordinate.VALUE_MAX - 2));
|
||||
}
|
||||
|
||||
board.pieceComes(new Rook(Color.Black), new Coordinate(0, 0));
|
||||
board.pieceComes(new Rook(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 1, 0));
|
||||
|
||||
board.pieceComes(new Rook(Color.White), new Coordinate(0, Coordinate.VALUE_MAX - 1));
|
||||
board.pieceComes(new Rook(Color.White), new Coordinate(Coordinate.VALUE_MAX - 1, Coordinate.VALUE_MAX - 1));
|
||||
|
||||
board.pieceComes(new Knight(Color.Black), new Coordinate(1, 0));
|
||||
board.pieceComes(new Knight(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 2, 0));
|
||||
|
||||
board.pieceComes(new Knight(Color.White), new Coordinate(1, Coordinate.VALUE_MAX - 1));
|
||||
board.pieceComes(new Knight(Color.White), new Coordinate(Coordinate.VALUE_MAX - 2, Coordinate.VALUE_MAX - 1));
|
||||
|
||||
board.pieceComes(new Bishop(Color.Black), new Coordinate(2, 0));
|
||||
board.pieceComes(new Bishop(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 3, 0));
|
||||
|
||||
board.pieceComes(new Bishop(Color.White), new Coordinate(2, Coordinate.VALUE_MAX - 1));
|
||||
board.pieceComes(new Bishop(Color.White), new Coordinate(Coordinate.VALUE_MAX - 3, Coordinate.VALUE_MAX - 1));
|
||||
|
||||
board.pieceComes(new Queen(Color.Black), new Coordinate(3, 0));
|
||||
board.pieceComes(new King(Color.Black), new Coordinate(4, 0));
|
||||
|
||||
board.pieceComes(new Queen(Color.White), new Coordinate(3, Coordinate.VALUE_MAX - 1));
|
||||
board.pieceComes(new King(Color.White), new Coordinate(4, Coordinate.VALUE_MAX - 1));
|
||||
|
||||
game.resetPlayerTurn();
|
||||
|
||||
outputSystem.gameStarted();
|
||||
outputSystem.playerTurn(game.getPlayerTurn());
|
||||
|
||||
return CommandResult.NotMoved;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,95 @@
|
||||
package chess.controller.commands;
|
||||
|
||||
import chess.controller.PlayerCommand;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.ChessBoard;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Game;
|
||||
import chess.model.Piece;
|
||||
import chess.model.pieces.Bishop;
|
||||
import chess.model.pieces.Knight;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
import chess.model.visitor.PawnIdentifier;
|
||||
|
||||
public class PromoteCommand extends PlayerCommand {
|
||||
|
||||
public enum PromoteType {
|
||||
Queen,
|
||||
Rook,
|
||||
Bishop,
|
||||
Knight
|
||||
}
|
||||
|
||||
private final PromoteType promoteType;
|
||||
private Coordinate pieceCoords;
|
||||
private Piece oldPawn;
|
||||
|
||||
public PromoteCommand(PromoteType promoteType) {
|
||||
this.promoteType = promoteType;
|
||||
this.pieceCoords = null;
|
||||
this.oldPawn = null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
final ChessBoard board = game.getBoard();
|
||||
|
||||
this.pieceCoords = board.pawnPromotePosition();
|
||||
|
||||
if (this.pieceCoords == null)
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
Piece pawn = board.pieceAt(this.pieceCoords);
|
||||
if (!new PawnIdentifier(game.getPlayerTurn()).isPawn(pawn))
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
int destY = this.pieceCoords.getY();
|
||||
|
||||
int enemyLine = pawn.getColor() == Color.White ? 0 : 7;
|
||||
|
||||
if (destY != enemyLine)
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
this.oldPawn = pawn;
|
||||
board.pieceComes(createPiece(this.promoteType, pawn.getColor()), this.pieceCoords);
|
||||
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
private Piece createPiece(PromoteType promoteType, Color color) {
|
||||
switch (promoteType) {
|
||||
case Queen:
|
||||
return new Queen(color);
|
||||
|
||||
case Bishop:
|
||||
return new Bishop(color);
|
||||
|
||||
case Knight:
|
||||
return new Knight(color);
|
||||
|
||||
case Rook:
|
||||
return new Rook(color);
|
||||
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected CommandResult undoImpl(Game game, GameListener outputSystem) {
|
||||
final ChessBoard board = game.getBoard();
|
||||
|
||||
Piece promoted = board.pieceAt(this.pieceCoords);
|
||||
|
||||
assert promoted != null;
|
||||
|
||||
board.pieceComes(this.oldPawn, this.pieceCoords);
|
||||
|
||||
game.getLastAction().undo(game, outputSystem);
|
||||
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
package chess.controller.commands;
|
||||
|
||||
import chess.controller.Command;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.Color;
|
||||
import chess.model.Game;
|
||||
|
||||
public class SurrenderCommand extends Command {
|
||||
|
||||
private final Color player;
|
||||
|
||||
public SurrenderCommand(Color player) {
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
@Override
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
outputSystem.hasSurrendered(player);
|
||||
outputSystem.winnerIs(Color.getEnemy(player));
|
||||
return CommandResult.NotMoved;
|
||||
}
|
||||
|
||||
}
|
||||
19
app/src/main/java/chess/controller/commands/UndoCommand.java
Normal file
@@ -0,0 +1,19 @@
|
||||
package chess.controller.commands;
|
||||
|
||||
import chess.controller.Command;
|
||||
import chess.controller.PlayerCommand;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.Game;
|
||||
|
||||
public class UndoCommand extends Command{
|
||||
|
||||
@Override
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
PlayerCommand lastAction = game.getLastAction();
|
||||
if (lastAction == null)
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
return lastAction.undo(game, outputSystem);
|
||||
}
|
||||
|
||||
}
|
||||
35
app/src/main/java/chess/controller/event/GameAdaptator.java
Normal file
@@ -0,0 +1,35 @@
|
||||
package chess.controller.event;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
|
||||
public class GameAdaptator implements GameListener {
|
||||
|
||||
@Override
|
||||
public void playerTurn(Color color) {}
|
||||
|
||||
@Override
|
||||
public void winnerIs(Color color) {}
|
||||
|
||||
@Override
|
||||
public void kingIsInCheck() {}
|
||||
|
||||
@Override
|
||||
public void kingIsInMat() {}
|
||||
|
||||
@Override
|
||||
public void patSituation() {}
|
||||
|
||||
@Override
|
||||
public void hasSurrendered(Color color) {}
|
||||
|
||||
@Override
|
||||
public void gameStarted() {}
|
||||
|
||||
@Override
|
||||
public void promotePawn(Coordinate pieceCoords) {}
|
||||
|
||||
@Override
|
||||
public void updateDisplay() {}
|
||||
|
||||
}
|
||||
68
app/src/main/java/chess/controller/event/GameDispatcher.java
Normal file
@@ -0,0 +1,68 @@
|
||||
package chess.controller.event;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
|
||||
public class GameDispatcher implements GameListener{
|
||||
|
||||
private final List<GameListener> listeners;
|
||||
|
||||
public GameDispatcher() {
|
||||
this.listeners = new ArrayList<>();
|
||||
}
|
||||
|
||||
public void addListener(GameListener listener) {
|
||||
this.listeners.add(listener);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playerTurn(Color color) {
|
||||
this.listeners.forEach((l) -> l.playerTurn(color));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void winnerIs(Color color) {
|
||||
this.listeners.forEach((l) -> l.winnerIs(color));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void kingIsInCheck() {
|
||||
this.listeners.forEach((l) -> l.kingIsInCheck());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void kingIsInMat() {
|
||||
this.listeners.forEach((l) -> l.kingIsInMat());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void patSituation() {
|
||||
this.listeners.forEach((l) -> l.patSituation());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hasSurrendered(Color color) {
|
||||
this.listeners.forEach((l) -> l.hasSurrendered(color));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void gameStarted() {
|
||||
this.listeners.forEach((l) -> l.gameStarted());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void promotePawn(Coordinate pieceCoords) {
|
||||
this.listeners.forEach((l) -> l.promotePawn(pieceCoords));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateDisplay() {
|
||||
this.listeners.forEach((l) -> l.updateDisplay());
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
25
app/src/main/java/chess/controller/event/GameListener.java
Normal file
@@ -0,0 +1,25 @@
|
||||
package chess.controller.event;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
|
||||
public interface GameListener {
|
||||
|
||||
void playerTurn(Color color);
|
||||
|
||||
void winnerIs(Color color);
|
||||
|
||||
void kingIsInCheck();
|
||||
|
||||
void kingIsInMat();
|
||||
|
||||
void patSituation();
|
||||
|
||||
void hasSurrendered(Color color);
|
||||
|
||||
void gameStarted();
|
||||
|
||||
void promotePawn(Coordinate pieceCoords);
|
||||
|
||||
void updateDisplay();
|
||||
}
|
||||
300
app/src/main/java/chess/model/ChessBoard.java
Normal file
@@ -0,0 +1,300 @@
|
||||
package chess.model;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import chess.model.visitor.KingIdentifier;
|
||||
import chess.model.visitor.PawnIdentifier;
|
||||
import chess.model.visitor.PiecePathChecker;
|
||||
|
||||
public class ChessBoard {
|
||||
public static class Cell {
|
||||
private Piece piece;
|
||||
|
||||
public Cell() {
|
||||
this.piece = null;
|
||||
}
|
||||
|
||||
public Piece getPiece() {
|
||||
return piece;
|
||||
}
|
||||
|
||||
public void setPiece(Piece piece) {
|
||||
this.piece = piece;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private final Cell[][] cells;
|
||||
private Move lastVirtualMove;
|
||||
private Move lastMove;
|
||||
private Piece lastEjectedPiece;
|
||||
|
||||
public ChessBoard() {
|
||||
this.cells = new Cell[Coordinate.VALUE_MAX][Coordinate.VALUE_MAX];
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
this.cells[i][j] = new Cell();
|
||||
}
|
||||
}
|
||||
this.lastVirtualMove = null;
|
||||
this.lastMove = null;
|
||||
this.lastEjectedPiece = null;
|
||||
}
|
||||
|
||||
public void applyMove(Move move) {
|
||||
assert move.isValid() : "Invalid move !";
|
||||
Piece deadPiece = pieceAt(move.getDeadPieceCoords());
|
||||
if (deadPiece != null) {
|
||||
this.lastEjectedPiece = deadPiece;
|
||||
} else {
|
||||
this.lastEjectedPiece = null;
|
||||
}
|
||||
Piece movingPiece = pieceAt(move.getStart());
|
||||
pieceLeaves(move.getDeadPieceCoords());
|
||||
pieceLeaves(move.getStart());
|
||||
pieceComes(movingPiece, move.getFinish());
|
||||
movingPiece.move();
|
||||
this.lastVirtualMove = move;
|
||||
}
|
||||
|
||||
public void undoLastMove() {
|
||||
assert this.lastVirtualMove != null : "Can't undo at the beginning!";
|
||||
|
||||
undoMove(this.lastVirtualMove, this.lastEjectedPiece);
|
||||
}
|
||||
|
||||
public void undoMove(Move move, Piece deadPiece) {
|
||||
Piece movingPiece = pieceAt(move.getFinish());
|
||||
pieceComes(movingPiece, move.getStart());
|
||||
pieceLeaves(move.getFinish());
|
||||
pieceComes(deadPiece, move.getDeadPieceCoords());
|
||||
movingPiece.unMove();
|
||||
}
|
||||
|
||||
public boolean isCellEmpty(Coordinate coordinate) {
|
||||
return pieceAt(coordinate) == null;
|
||||
}
|
||||
|
||||
public Piece pieceAt(Coordinate coordinate) {
|
||||
if (!coordinate.isValid())
|
||||
return null;
|
||||
return cellAt(coordinate).getPiece();
|
||||
}
|
||||
|
||||
public void clearBoard() {
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
pieceLeaves(new Coordinate(i, j));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Cell cellAt(Coordinate coordinate) {
|
||||
return this.cells[coordinate.getX()][coordinate.getY()];
|
||||
}
|
||||
|
||||
public void pieceComes(Piece piece, Coordinate coordinate) {
|
||||
cellAt(coordinate).setPiece(piece);
|
||||
}
|
||||
|
||||
public void pieceLeaves(Coordinate coordinate) {
|
||||
cellAt(coordinate).setPiece(null);
|
||||
}
|
||||
|
||||
public Coordinate findKing(Color color) {
|
||||
KingIdentifier kingIdentifier = new KingIdentifier(color);
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
Coordinate coordinate = new Coordinate(i, j);
|
||||
Piece piece = pieceAt(coordinate);
|
||||
if (kingIdentifier.isKing(piece)) {
|
||||
return coordinate;
|
||||
}
|
||||
}
|
||||
}
|
||||
assert false : "No king found ?!";
|
||||
return null;
|
||||
}
|
||||
|
||||
public boolean isKingInCheck(Color color) {
|
||||
Coordinate kingPos = findKing(color);
|
||||
assert kingPos.isValid() : "King position is invalid!";
|
||||
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
Coordinate attackCoords = new Coordinate(i, j);
|
||||
Piece attackPiece = pieceAt(attackCoords);
|
||||
if (attackPiece == null)
|
||||
continue;
|
||||
|
||||
PiecePathChecker checker = new PiecePathChecker(this, new Move(attackCoords, kingPos));
|
||||
if (checker.isValid())
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean hasAllowedMoves(Color player) {
|
||||
// for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
// for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
// Coordinate attackCoords = new Coordinate(i, j);
|
||||
// Piece attackPiece = pieceAt(attackCoords);
|
||||
// if (attackPiece == null)
|
||||
// continue;
|
||||
|
||||
// if (attackPiece.getColor() != player)
|
||||
// continue;
|
||||
|
||||
// if (!getAllowedMoves(attackCoords).isEmpty())
|
||||
// return true;
|
||||
// }
|
||||
// }
|
||||
return !getAllowedMoves(player).isEmpty();
|
||||
}
|
||||
|
||||
public List<Move> getAllowedMoves(Color player) {
|
||||
List<Move> result = new ArrayList<>();
|
||||
|
||||
for (int x = 0; x < Coordinate.VALUE_MAX; x++) {
|
||||
for (int y = 0; y < Coordinate.VALUE_MAX; y++) {
|
||||
|
||||
Coordinate start = new Coordinate(x, y);
|
||||
|
||||
Piece piece = pieceAt(start);
|
||||
if (piece == null || piece.getColor() != player)
|
||||
continue;
|
||||
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
Coordinate destination = new Coordinate(i, j);
|
||||
Move move = new Move(start, destination);
|
||||
|
||||
PiecePathChecker piecePathChecker = new PiecePathChecker(this,
|
||||
move);
|
||||
if (!piecePathChecker.isValid())
|
||||
continue;
|
||||
|
||||
applyMove(move);
|
||||
if (!isKingInCheck(player))
|
||||
result.add(move);
|
||||
undoLastMove();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public List<Coordinate> getAllowedMoves(Coordinate pieceCoords) {
|
||||
Piece piece = pieceAt(pieceCoords);
|
||||
if (piece == null)
|
||||
return null;
|
||||
|
||||
Color player = piece.getColor();
|
||||
|
||||
List<Coordinate> result = new ArrayList<>();
|
||||
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
Coordinate destination = new Coordinate(i, j);
|
||||
Move move = new Move(pieceCoords, destination);
|
||||
|
||||
PiecePathChecker piecePathChecker = new PiecePathChecker(this,
|
||||
move);
|
||||
if (!piecePathChecker.isValid())
|
||||
continue;
|
||||
|
||||
applyMove(move);
|
||||
if (!isKingInCheck(player))
|
||||
result.add(destination);
|
||||
undoLastMove();
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private boolean canCastle(Color color, int rookX, Direction kingDirection) {
|
||||
if (isKingInCheck(color))
|
||||
return false;
|
||||
|
||||
int colorLine = color == Color.White ? 7 : 0;
|
||||
|
||||
Coordinate kingCoords = new Coordinate(4, colorLine);
|
||||
Coordinate rookCoords = new Coordinate(rookX, colorLine);
|
||||
Piece king = pieceAt(kingCoords);
|
||||
Piece rook = pieceAt(rookCoords);
|
||||
|
||||
if (king == null || rook == null || king.hasMoved() || rook.hasMoved())
|
||||
return false;
|
||||
|
||||
for (int step = 1; step <= 2; step++) {
|
||||
Coordinate dest = Coordinate.fromIndex(kingCoords.toIndex() + step * kingDirection.getIndexOffset());
|
||||
Piece obstacle = pieceAt(dest);
|
||||
if (obstacle != null)
|
||||
return false;
|
||||
|
||||
applyMove(new Move(kingCoords, dest));
|
||||
if (isKingInCheck(color)) {
|
||||
undoLastMove();
|
||||
return false;
|
||||
}
|
||||
undoLastMove();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean canSmallCastle(Color color) {
|
||||
return canCastle(color, 7, Direction.Right);
|
||||
}
|
||||
|
||||
public boolean canBigCastle(Color color) {
|
||||
return canCastle(color, 0, Direction.Left);
|
||||
}
|
||||
|
||||
public boolean pawnShouldBePromoted() {
|
||||
return pawnPromotePosition() != null;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @return Null if there is no pawn to promote
|
||||
*/
|
||||
public Coordinate pawnPromotePosition() {
|
||||
Coordinate piecePos = pawnPromotePosition(Color.White);
|
||||
if (piecePos != null)
|
||||
return piecePos;
|
||||
return pawnPromotePosition(Color.Black);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @return Null if there is no pawn to promote
|
||||
*/
|
||||
private Coordinate pawnPromotePosition(Color color) {
|
||||
int enemyLineY = color == Color.White ? 0 : 7;
|
||||
PawnIdentifier identifier = new PawnIdentifier(color);
|
||||
|
||||
for (int x = 0; x < Coordinate.VALUE_MAX; x++) {
|
||||
Coordinate pieceCoords = new Coordinate(x, enemyLineY);
|
||||
Piece piece = pieceAt(pieceCoords);
|
||||
|
||||
if (identifier.isPawn(piece))
|
||||
return pieceCoords;
|
||||
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public Move getLastMove() {
|
||||
return this.lastMove;
|
||||
}
|
||||
|
||||
public void setLastMove(Move lastMove) {
|
||||
this.lastMove = lastMove;
|
||||
}
|
||||
|
||||
}
|
||||
10
app/src/main/java/chess/model/Color.java
Normal file
@@ -0,0 +1,10 @@
|
||||
package chess.model;
|
||||
|
||||
public enum Color {
|
||||
White,
|
||||
Black;
|
||||
|
||||
public static Color getEnemy(Color color) {
|
||||
return color == White ? Black : White;
|
||||
}
|
||||
}
|
||||
41
app/src/main/java/chess/model/Coordinate.java
Normal file
@@ -0,0 +1,41 @@
|
||||
package chess.model;
|
||||
|
||||
public class Coordinate {
|
||||
private final int x;
|
||||
private final int y;
|
||||
|
||||
public static int VALUE_MAX = 8;
|
||||
|
||||
public Coordinate(int x, int y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
public boolean isValid() {
|
||||
return 0 <= this.x && this.x < VALUE_MAX && 0 <= this.y && this.y < VALUE_MAX;
|
||||
}
|
||||
|
||||
public static Coordinate fromIndex(int index) {
|
||||
return new Coordinate(index % VALUE_MAX, index / VALUE_MAX);
|
||||
}
|
||||
|
||||
public int toIndex() {
|
||||
return this.y * VALUE_MAX + this.x;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
if (obj instanceof Coordinate coo) {
|
||||
return this.x == coo.x && this.y == coo.y;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
54
app/src/main/java/chess/model/Direction.java
Normal file
@@ -0,0 +1,54 @@
|
||||
package chess.model;
|
||||
|
||||
public enum Direction {
|
||||
|
||||
Unset(65),
|
||||
Front(-8), Back(8), Left(-1), Right(1),
|
||||
FrontLeft(-9), FrontRight(-7), BackLeft(7), BackRight(9);
|
||||
|
||||
private final int indexOffset;
|
||||
|
||||
Direction(int indexOffset) {
|
||||
this.indexOffset = indexOffset;
|
||||
}
|
||||
|
||||
public int getIndexOffset() {
|
||||
return indexOffset;
|
||||
}
|
||||
|
||||
public static Direction fromInt(int direction) {
|
||||
for (Direction dir : Direction.values()) {
|
||||
if (dir.getIndexOffset() == direction)
|
||||
return dir;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static Direction findDirection(Move move) {
|
||||
assert move.isValid() : "Move is invalid!";
|
||||
int diffX = move.getFinish().getX() - move.getStart().getX();
|
||||
int diffY = move.getFinish().getY() - move.getStart().getY();
|
||||
|
||||
if (diffX == 0 && diffY < 0)
|
||||
return Direction.Front;
|
||||
if (diffX == 0 && diffY > 0)
|
||||
return Direction.Back;
|
||||
|
||||
if (diffX < 0 && diffY == 0)
|
||||
return Direction.Left;
|
||||
if (diffX > 0 && diffY == 0)
|
||||
return Direction.Right;
|
||||
|
||||
if (diffX < 0 && -diffX == diffY)
|
||||
return Direction.BackLeft;
|
||||
if (diffX > 0 && diffX == diffY)
|
||||
return Direction.BackRight;
|
||||
|
||||
if (diffY < 0 && diffX == diffY)
|
||||
return Direction.FrontLeft;
|
||||
if (diffX > 0 && diffX == -diffY)
|
||||
return Direction.FrontRight;
|
||||
|
||||
return Direction.Unset;
|
||||
}
|
||||
}
|
||||
73
app/src/main/java/chess/model/Game.java
Normal file
@@ -0,0 +1,73 @@
|
||||
package chess.model;
|
||||
|
||||
import java.util.Stack;
|
||||
|
||||
import chess.controller.PlayerCommand;
|
||||
import chess.controller.commands.MoveCommand;
|
||||
|
||||
public class Game {
|
||||
private final ChessBoard board;
|
||||
private Color playerTurn;
|
||||
private final Stack<PlayerCommand> movesHistory;
|
||||
|
||||
public enum GameStatus {
|
||||
Check, CheckMate, OnGoing, Pat;
|
||||
}
|
||||
|
||||
public Game(ChessBoard board) {
|
||||
this.board = board;
|
||||
this.movesHistory = new Stack<>();
|
||||
}
|
||||
|
||||
public ChessBoard getBoard() {
|
||||
return board;
|
||||
}
|
||||
|
||||
public Color getPlayerTurn() {
|
||||
return playerTurn;
|
||||
}
|
||||
|
||||
public void resetPlayerTurn() {
|
||||
this.playerTurn = Color.White;
|
||||
}
|
||||
|
||||
public void switchPlayerTurn() {
|
||||
playerTurn = Color.getEnemy(playerTurn);
|
||||
}
|
||||
|
||||
public GameStatus checkGameStatus() {
|
||||
final Color enemy = Color.getEnemy(getPlayerTurn());
|
||||
|
||||
if (this.board.isKingInCheck(enemy))
|
||||
if (this.board.hasAllowedMoves(enemy))
|
||||
return GameStatus.Check;
|
||||
else
|
||||
return GameStatus.CheckMate;
|
||||
|
||||
if (!board.hasAllowedMoves(enemy))
|
||||
return GameStatus.Pat;
|
||||
|
||||
return GameStatus.OnGoing;
|
||||
}
|
||||
|
||||
public void addAction(PlayerCommand command) {
|
||||
this.movesHistory.add(command);
|
||||
}
|
||||
|
||||
public PlayerCommand getLastAction() {
|
||||
if (this.movesHistory.isEmpty())
|
||||
return null;
|
||||
return this.movesHistory.pop();
|
||||
}
|
||||
|
||||
public void updateLastMove() {
|
||||
if (this.movesHistory.isEmpty())
|
||||
return;
|
||||
|
||||
PlayerCommand last = this.movesHistory.getLast();
|
||||
if (last instanceof MoveCommand move) {
|
||||
this.board.setLastMove(move.getMove());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
56
app/src/main/java/chess/model/Move.java
Normal file
@@ -0,0 +1,56 @@
|
||||
package chess.model;
|
||||
|
||||
public class Move {
|
||||
private final Coordinate start;
|
||||
private final Coordinate finish;
|
||||
private Coordinate deadPieceCoords;
|
||||
|
||||
public Move(Coordinate start, Coordinate finish) {
|
||||
this.start = start;
|
||||
this.finish = finish;
|
||||
this.deadPieceCoords = finish;
|
||||
}
|
||||
|
||||
public boolean isValid() {
|
||||
return this.start.isValid() && this.finish.isValid() && !this.start.equals(this.finish);
|
||||
}
|
||||
|
||||
public Coordinate getStart() {
|
||||
return start;
|
||||
}
|
||||
|
||||
public Coordinate getFinish() {
|
||||
return finish;
|
||||
}
|
||||
|
||||
public int traversedCells() {
|
||||
assert isValid() : "Move is invalid!";
|
||||
|
||||
int diffX = getFinish().getX() - getStart().getX();
|
||||
int diffY = getFinish().getY() - getStart().getY();
|
||||
|
||||
assert Math.abs(diffX) < Coordinate.VALUE_MAX : "Move is too big!";
|
||||
assert Math.abs(diffX) < Coordinate.VALUE_MAX : "Move is too big!";
|
||||
|
||||
if (diffX == 0)
|
||||
return Math.abs(diffY);
|
||||
if (diffY == 0)
|
||||
return Math.abs(diffX);
|
||||
if (Math.abs(diffX) == Math.abs(diffY))
|
||||
return Math.abs(diffX);
|
||||
return 0;
|
||||
}
|
||||
|
||||
public Coordinate getMiddle() {
|
||||
return Coordinate.fromIndex((getStart().toIndex() + getFinish().toIndex()) / 2);
|
||||
}
|
||||
|
||||
public void setDeadPieceCoords(Coordinate deadCoords) {
|
||||
this.deadPieceCoords = deadCoords;
|
||||
}
|
||||
|
||||
public Coordinate getDeadPieceCoords() {
|
||||
return deadPieceCoords;
|
||||
}
|
||||
|
||||
}
|
||||
31
app/src/main/java/chess/model/Piece.java
Normal file
@@ -0,0 +1,31 @@
|
||||
package chess.model;
|
||||
|
||||
public abstract class Piece {
|
||||
|
||||
private final Color color;
|
||||
private int moved;
|
||||
|
||||
public Piece(Color color) {
|
||||
this.color = color;
|
||||
this.moved = 0;
|
||||
}
|
||||
|
||||
public void move() {
|
||||
this.moved++;
|
||||
}
|
||||
|
||||
public Color getColor() {
|
||||
return color;
|
||||
}
|
||||
|
||||
public boolean hasMoved() {
|
||||
return moved > 0;
|
||||
}
|
||||
|
||||
public void unMove() {
|
||||
this.moved--;
|
||||
}
|
||||
|
||||
public abstract <T> T accept(PieceVisitor<T> visitor);
|
||||
|
||||
}
|
||||
28
app/src/main/java/chess/model/PieceVisitor.java
Normal file
@@ -0,0 +1,28 @@
|
||||
package chess.model;
|
||||
|
||||
import chess.model.pieces.Bishop;
|
||||
import chess.model.pieces.King;
|
||||
import chess.model.pieces.Knight;
|
||||
import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
public interface PieceVisitor<T> {
|
||||
|
||||
default T visit(Piece piece) {
|
||||
return piece.accept(this);
|
||||
}
|
||||
|
||||
T visitPiece(Bishop bishop);
|
||||
|
||||
T visitPiece(King king);
|
||||
|
||||
T visitPiece(Knight knight);
|
||||
|
||||
T visitPiece(Pawn pawn);
|
||||
|
||||
T visitPiece(Queen queen);
|
||||
|
||||
T visitPiece(Rook rook);
|
||||
|
||||
}
|
||||
18
app/src/main/java/chess/model/pieces/Bishop.java
Normal file
@@ -0,0 +1,18 @@
|
||||
package chess.model.pieces;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
public class Bishop extends Piece {
|
||||
|
||||
public Bishop(Color color) {
|
||||
super(color);
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T accept(PieceVisitor<T> visitor) {
|
||||
return visitor.visitPiece(this);
|
||||
}
|
||||
|
||||
}
|
||||
17
app/src/main/java/chess/model/pieces/King.java
Normal file
@@ -0,0 +1,17 @@
|
||||
package chess.model.pieces;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
public class King extends Piece {
|
||||
|
||||
public King(Color color) {
|
||||
super(color);
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T accept(PieceVisitor<T> visitor) {
|
||||
return visitor.visitPiece(this);
|
||||
}
|
||||
}
|
||||
17
app/src/main/java/chess/model/pieces/Knight.java
Normal file
@@ -0,0 +1,17 @@
|
||||
package chess.model.pieces;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
public class Knight extends Piece {
|
||||
|
||||
public Knight(Color color) {
|
||||
super(color);
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T accept(PieceVisitor<T> visitor) {
|
||||
return visitor.visitPiece(this);
|
||||
}
|
||||
}
|
||||
21
app/src/main/java/chess/model/pieces/Pawn.java
Normal file
@@ -0,0 +1,21 @@
|
||||
package chess.model.pieces;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
public class Pawn extends Piece {
|
||||
|
||||
public Pawn(Color color) {
|
||||
super(color);
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T accept(PieceVisitor<T> visitor) {
|
||||
return visitor.visitPiece(this);
|
||||
}
|
||||
|
||||
public int multiplier() {
|
||||
return getColor() == Color.White ? 1 : -1;
|
||||
}
|
||||
}
|
||||
17
app/src/main/java/chess/model/pieces/Queen.java
Normal file
@@ -0,0 +1,17 @@
|
||||
package chess.model.pieces;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
public class Queen extends Piece {
|
||||
|
||||
public Queen(Color color) {
|
||||
super(color);
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T accept(PieceVisitor<T> visitor) {
|
||||
return visitor.visitPiece(this);
|
||||
}
|
||||
}
|
||||
17
app/src/main/java/chess/model/pieces/Rook.java
Normal file
@@ -0,0 +1,17 @@
|
||||
package chess.model.pieces;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
public class Rook extends Piece {
|
||||
|
||||
public Rook(Color color) {
|
||||
super(color);
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T accept(PieceVisitor<T> visitor) {
|
||||
return visitor.visitPiece(this);
|
||||
}
|
||||
}
|
||||
52
app/src/main/java/chess/model/visitor/KingIdentifier.java
Normal file
@@ -0,0 +1,52 @@
|
||||
package chess.model.visitor;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.*;
|
||||
|
||||
public class KingIdentifier implements PieceVisitor<Boolean> {
|
||||
|
||||
private final Color color;
|
||||
|
||||
public KingIdentifier(Color color) {
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
public boolean isKing(Piece piece) {
|
||||
if (piece == null)
|
||||
return false;
|
||||
return visit(piece);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Bishop bishop) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(King king) {
|
||||
return king.getColor() == color;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Knight knight) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Pawn pawn) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Queen queen) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Rook rook) {
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
52
app/src/main/java/chess/model/visitor/PawnIdentifier.java
Normal file
@@ -0,0 +1,52 @@
|
||||
package chess.model.visitor;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.*;
|
||||
|
||||
public class PawnIdentifier implements PieceVisitor<Boolean> {
|
||||
|
||||
private final Color color;
|
||||
|
||||
public PawnIdentifier(Color color) {
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
public boolean isPawn(Piece piece) {
|
||||
if (piece == null)
|
||||
return false;
|
||||
return visit(piece);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Bishop bishop) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(King king) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Knight knight) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Pawn pawn) {
|
||||
return pawn.getColor() == color;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Queen queen) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Rook rook) {
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
119
app/src/main/java/chess/model/visitor/PermissiveRuleChecker.java
Normal file
@@ -0,0 +1,119 @@
|
||||
package chess.model.visitor;
|
||||
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Direction;
|
||||
import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.Bishop;
|
||||
import chess.model.pieces.King;
|
||||
import chess.model.pieces.Knight;
|
||||
import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
public class PermissiveRuleChecker implements PieceVisitor<Boolean> {
|
||||
|
||||
private final Move move;
|
||||
|
||||
public PermissiveRuleChecker(Move move) {
|
||||
this.move = move;
|
||||
assert move.isValid() : "Move is invalid!";
|
||||
}
|
||||
|
||||
public boolean isValidFor(Piece piece) {
|
||||
return visit(piece);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Bishop bishop) {
|
||||
Direction moveDirection = Direction.findDirection(this.move);
|
||||
|
||||
switch (moveDirection) {
|
||||
case FrontLeft:
|
||||
case BackLeft:
|
||||
case FrontRight:
|
||||
case BackRight:
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(King king) {
|
||||
return this.move.traversedCells() == 1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Knight knight) {
|
||||
Coordinate piecePos = move.getStart();
|
||||
final Coordinate[] positions = {
|
||||
new Coordinate(piecePos.getX() - 1, piecePos.getY() - 2),
|
||||
new Coordinate(piecePos.getX() - 1, piecePos.getY() + 2),
|
||||
new Coordinate(piecePos.getX() + 1, piecePos.getY() - 2),
|
||||
new Coordinate(piecePos.getX() + 1, piecePos.getY() + 2),
|
||||
new Coordinate(piecePos.getX() + 2, piecePos.getY() - 1),
|
||||
new Coordinate(piecePos.getX() + 2, piecePos.getY() + 1),
|
||||
new Coordinate(piecePos.getX() - 2, piecePos.getY() - 1),
|
||||
new Coordinate(piecePos.getX() - 2, piecePos.getY() + 1),
|
||||
};
|
||||
|
||||
for (int i = 0; i < positions.length; i++) {
|
||||
if (this.move.getFinish().equals(positions[i]))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Pawn pawn) {
|
||||
Direction moveDirection = Direction.findDirection(this.move);
|
||||
int directionIndexOffset = moveDirection.getIndexOffset();
|
||||
int distance = this.move.traversedCells();
|
||||
|
||||
// Revoke moving backwards
|
||||
if (directionIndexOffset * pawn.multiplier() > 0)
|
||||
return false;
|
||||
|
||||
// Allowing straight moves
|
||||
if (Math.abs(directionIndexOffset) == Math.abs(Direction.Front.getIndexOffset())) {
|
||||
if (pawn.hasMoved())
|
||||
return distance == 1;
|
||||
return distance == 1 || distance == 2;
|
||||
}
|
||||
|
||||
// Allowing small diagonal moves
|
||||
if (directionIndexOffset * pawn.multiplier() == Direction.FrontLeft.getIndexOffset()
|
||||
|| directionIndexOffset * pawn.multiplier() == Direction.FrontRight.getIndexOffset()) {
|
||||
return distance == 1;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Queen queen) {
|
||||
Direction moveDirection = Direction.findDirection(this.move);
|
||||
return moveDirection != Direction.Unset;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Rook rook) {
|
||||
Direction moveDirection = Direction.findDirection(this.move);
|
||||
|
||||
switch (moveDirection) {
|
||||
case Front:
|
||||
case Back:
|
||||
case Left:
|
||||
case Right:
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
144
app/src/main/java/chess/model/visitor/PiecePathChecker.java
Normal file
@@ -0,0 +1,144 @@
|
||||
package chess.model.visitor;
|
||||
|
||||
import chess.model.ChessBoard;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Direction;
|
||||
import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.Bishop;
|
||||
import chess.model.pieces.King;
|
||||
import chess.model.pieces.Knight;
|
||||
import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
public class PiecePathChecker implements PieceVisitor<Boolean> {
|
||||
|
||||
private final ChessBoard board;
|
||||
private final Move move;
|
||||
|
||||
public PiecePathChecker(ChessBoard board, Move move) {
|
||||
this.move = move;
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
public boolean isValid() {
|
||||
if (this.move.getStart().equals(this.move.getFinish()))
|
||||
return false;
|
||||
Piece piece = this.board.pieceAt(move.getStart());
|
||||
if (piece == null)
|
||||
return false;
|
||||
return visit(piece);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Bishop bishop) {
|
||||
return basicCheck(bishop);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(King king) {
|
||||
return destCheck(king);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Knight knight) {
|
||||
return destCheck(knight);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Queen queen) {
|
||||
return basicCheck(queen);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Rook rook) {
|
||||
return basicCheck(rook);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Pawn pawn) {
|
||||
if (!new PermissiveRuleChecker(this.move).isValidFor(pawn))
|
||||
return false;
|
||||
|
||||
Direction moveDirection = Direction.fromInt(Direction.findDirection(move).getIndexOffset() * pawn.multiplier());
|
||||
|
||||
if (moveDirection == Direction.Front)
|
||||
return testPath(pawn.getColor()) && this.board.pieceAt(this.move.getFinish()) == null;
|
||||
|
||||
assert moveDirection == Direction.FrontLeft || moveDirection == Direction.FrontRight;
|
||||
|
||||
if (checkEnPassant())
|
||||
return true;
|
||||
|
||||
Piece destPiece = this.board.pieceAt(this.move.getFinish());
|
||||
if (destPiece == null)
|
||||
return false;
|
||||
|
||||
return destPiece.getColor() != pawn.getColor();
|
||||
}
|
||||
|
||||
private boolean checkEnPassant() {
|
||||
Move lastMove = this.board.getLastMove();
|
||||
|
||||
if (lastMove == null)
|
||||
return false;
|
||||
|
||||
Piece pieceToEat = this.board.pieceAt(lastMove.getFinish());
|
||||
|
||||
if (pieceToEat == null)
|
||||
return false;
|
||||
|
||||
Piece pawn = this.board.pieceAt(this.move.getStart());
|
||||
|
||||
if (pieceToEat.getColor() == pawn.getColor())
|
||||
return false;
|
||||
|
||||
if (lastMove.getMiddle().equals(this.move.getFinish())
|
||||
&& new PawnIdentifier(pieceToEat.getColor()).isPawn(pieceToEat)) {
|
||||
this.move.setDeadPieceCoords(lastMove.getFinish());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean destCheck(Piece piece) {
|
||||
if (!new PermissiveRuleChecker(this.move).isValidFor(piece))
|
||||
return false;
|
||||
|
||||
Piece destPiece = board.pieceAt(this.move.getFinish());
|
||||
if (destPiece == null)
|
||||
return true;
|
||||
return destPiece.getColor() != piece.getColor();
|
||||
}
|
||||
|
||||
private boolean basicCheck(Piece piece) {
|
||||
if (!new PermissiveRuleChecker(this.move).isValidFor(piece))
|
||||
return false;
|
||||
return testPath(piece.getColor());
|
||||
}
|
||||
|
||||
private boolean testPath(Color color) {
|
||||
Direction moveDirection = Direction.findDirection(this.move);
|
||||
int distance = this.move.traversedCells();
|
||||
int stepIndex = move.getStart().toIndex();
|
||||
|
||||
for (int step = 0; step < distance; step++) {
|
||||
stepIndex += moveDirection.getIndexOffset();
|
||||
|
||||
if (Coordinate.fromIndex(stepIndex).equals(move.getFinish())) {
|
||||
Piece pieceDest = this.board.pieceAt(move.getFinish());
|
||||
if (pieceDest == null)
|
||||
return true;
|
||||
return pieceDest.getColor() != color;
|
||||
}
|
||||
|
||||
if (!this.board.isCellEmpty(Coordinate.fromIndex(stepIndex)))
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
package chess.render;
|
||||
|
||||
public class VertexAttribPointer {
|
||||
public int index;
|
||||
public int size;
|
||||
public int offset;
|
||||
|
||||
public VertexAttribPointer(int index, int size, int offset) {
|
||||
this.index = index;
|
||||
this.size = size;
|
||||
this.offset = offset;
|
||||
}
|
||||
}
|
||||
38
app/src/main/java/chess/view/AssetManager.java
Normal file
@@ -0,0 +1,38 @@
|
||||
package chess.view;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
|
||||
public class AssetManager {
|
||||
|
||||
private static final String gradleBase = "app/src/main/resources/";
|
||||
|
||||
public static InputStream getResource(String name) {
|
||||
// we first search it in files
|
||||
InputStream inputStream = getFileInputStream(name);
|
||||
if (inputStream != null)
|
||||
return inputStream;
|
||||
|
||||
inputStream = getFileInputStream(gradleBase + name);
|
||||
if (inputStream != null)
|
||||
return inputStream;
|
||||
// then in the jar
|
||||
return ClassLoader.getSystemResourceAsStream(name);
|
||||
}
|
||||
|
||||
private static InputStream getFileInputStream(String path) {
|
||||
File f = new File(path);
|
||||
if (f.exists()) {
|
||||
FileInputStream fis;
|
||||
try {
|
||||
fis = new FileInputStream(f);
|
||||
return fis;
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
36
app/src/main/java/chess/view/consolerender/Colors.java
Normal file
@@ -0,0 +1,36 @@
|
||||
package chess.view.consolerender;
|
||||
|
||||
public class Colors {
|
||||
// Reset
|
||||
public static final String RESET = "\u001B[0m"; // Text Reset
|
||||
|
||||
// Regular Colors
|
||||
public static final String BLACK = "\033[38;2;0;0;0m";
|
||||
public static final String WHITE = "\033[38;2;255;255;255m";
|
||||
public static final String RED = "\u001B[31m";
|
||||
public static final String GREEN = "\u001B[32m";
|
||||
public static final String YELLOW = "\u001B[33m";
|
||||
public static final String BLUE = "\u001B[34m";
|
||||
public static final String PURPLE = "\u001B[35m";
|
||||
public static final String CYAN = "\u001B[36m";
|
||||
|
||||
// Background
|
||||
public static final String BLACK_BACKGROUND = "\033[40m"; // BLACK
|
||||
public static final String RED_BACKGROUND = "\033[41m"; // RED
|
||||
public static final String GREEN_BACKGROUND = "\033[42m"; // GREEN
|
||||
public static final String YELLOW_BACKGROUND = "\033[43m"; // YELLOW
|
||||
public static final String BLUE_BACKGROUND = "\033[44m"; // BLUE
|
||||
public static final String PURPLE_BACKGROUND = "\033[45m"; // PURPLE
|
||||
public static final String CYAN_BACKGROUND = "\033[46m"; // CYAN
|
||||
public static final String WHITE_BACKGROUND = "\033[47m"; // WHITE
|
||||
|
||||
// High Intensity backgrounds
|
||||
public static final String BLACK_BACKGROUND_BRIGHT = "\033[0;100m";// BLACK
|
||||
public static final String RED_BACKGROUND_BRIGHT = "\033[0;101m";// RED
|
||||
public static final String GREEN_BACKGROUND_BRIGHT = "\033[0;102m";// GREEN
|
||||
public static final String YELLOW_BACKGROUND_BRIGHT = "\033[0;103m";// YELLOW
|
||||
public static final String BLUE_BACKGROUND_BRIGHT = "\033[0;104m";// BLUE
|
||||
public static final String PURPLE_BACKGROUND_BRIGHT = "\033[0;105m"; // PURPLE
|
||||
public static final String CYAN_BACKGROUND_BRIGHT = "\033[0;106m"; // CYAN
|
||||
public static final String WHITE_BACKGROUND_BRIGHT = "\033[0;107m"; // WHITE
|
||||
}
|
||||
166
app/src/main/java/chess/view/consolerender/Console.java
Normal file
@@ -0,0 +1,166 @@
|
||||
package chess.view.consolerender;
|
||||
|
||||
import chess.controller.Command;
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.controller.commands.GetPieceAtCommand;
|
||||
import chess.controller.commands.MoveCommand;
|
||||
import chess.controller.commands.PromoteCommand;
|
||||
import chess.controller.commands.SurrenderCommand;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
|
||||
import java.util.Scanner;
|
||||
|
||||
public class Console implements GameListener {
|
||||
private final Scanner scanner = new Scanner(System.in);
|
||||
private final CommandExecutor commandExecutor;
|
||||
private final ConsolePieceName consolePieceName = new ConsolePieceName();
|
||||
|
||||
public Console(CommandExecutor commandExecutor) {
|
||||
this.commandExecutor = commandExecutor;
|
||||
}
|
||||
|
||||
private Piece pieceAt(int x, int y) {
|
||||
return pieceAt(new Coordinate(x, y));
|
||||
}
|
||||
|
||||
private Piece pieceAt(Coordinate coordinate) {
|
||||
GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
|
||||
this.commandExecutor.executeCommand(command);
|
||||
return command.getPiece();
|
||||
}
|
||||
|
||||
public Coordinate stringToCoordinate(String coordinates) {
|
||||
char xPos = coordinates.charAt(0);
|
||||
char yPos = coordinates.charAt(1);
|
||||
int x = xPos - 'a';
|
||||
int y = 7 - (yPos - '1');
|
||||
return new Coordinate(x, y);
|
||||
}
|
||||
|
||||
public boolean playerPickedMove() {
|
||||
System.out.println("Piece to move: ");
|
||||
Coordinate start = stringToCoordinate(scanner.nextLine());
|
||||
System.out.println("New position: ");
|
||||
Coordinate end = stringToCoordinate(scanner.nextLine());
|
||||
return this.commandExecutor.executeCommand(new MoveCommand(new Move(start, end))) == Command.CommandResult.Moved;
|
||||
}
|
||||
|
||||
public boolean playerPickedSurrender(Color player) {
|
||||
this.commandExecutor.executeCommand(new SurrenderCommand(player));
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playerTurn(Color color) {
|
||||
updateDisplay();
|
||||
System.out.println(Colors.RED + "Player turn: " + color + Colors.RESET);
|
||||
boolean endTurn = false;
|
||||
do {
|
||||
System.out.println("""
|
||||
Pick your move:
|
||||
1 - Move
|
||||
2 - Show potential moves
|
||||
3 - Surrender
|
||||
""");
|
||||
endTurn = switch (scanner.nextLine()) {
|
||||
case "1" -> playerPickedMove();
|
||||
case "2" -> playerPickedShowMoves();
|
||||
case "3" -> playerPickedSurrender(color);
|
||||
default -> false;
|
||||
};
|
||||
} while (!endTurn);
|
||||
System.out.println(Colors.RED + "Turn ended." + Colors.RESET);
|
||||
|
||||
}
|
||||
|
||||
private boolean playerPickedShowMoves() {
|
||||
System.out.println("Piece to examine: ");
|
||||
Coordinate piece = stringToCoordinate(scanner.nextLine());
|
||||
// todo
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void winnerIs(Color color) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void kingIsInCheck() {
|
||||
System.out.println(Colors.RED + "Check!" + Colors.RESET);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void kingIsInMat() {
|
||||
System.out.println(Colors.RED + "Checkmate!" + Colors.RESET);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void patSituation() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hasSurrendered(Color color) {
|
||||
System.out.println("The " + color + " player has surrendered!");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void gameStarted() {
|
||||
System.out.println("Game start:");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void promotePawn(Coordinate pieceCoords) {
|
||||
System.out.println("The pawn on the " + pieceCoords + " coordinates needs to be promoted.");
|
||||
System.out.println("Enter 'B' to promote it into a Bishop, 'N' for a Knight, 'Q' for a Queen, 'R' for a Rook.");
|
||||
boolean valid = false;
|
||||
PromoteCommand.PromoteType newPiece;
|
||||
do {
|
||||
try {
|
||||
String promotion = scanner.next();
|
||||
newPiece = switch (promotion) {
|
||||
case ("B") -> PromoteCommand.PromoteType.Bishop;
|
||||
case ("N") -> PromoteCommand.PromoteType.Knight;
|
||||
case ("Q") -> PromoteCommand.PromoteType.Queen;
|
||||
case ("R") -> PromoteCommand.PromoteType.Rook;
|
||||
default -> throw new Exception();
|
||||
};
|
||||
valid = true;
|
||||
this.commandExecutor.executeCommand(new PromoteCommand(newPiece));
|
||||
} catch (Exception e) {
|
||||
System.out.println("Invalid input!");
|
||||
}
|
||||
} while (!valid);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateDisplay() {
|
||||
StringBuilder string = new StringBuilder();
|
||||
string.append(" a b c d e f g h \n");
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
string.append(8 - i).append(" ");
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
Piece p = pieceAt(j, i);
|
||||
if ((i+j)%2==0) {
|
||||
string.append(Colors.WHITE_BACKGROUND);
|
||||
}
|
||||
else {
|
||||
string.append(Colors.BLACK_BACKGROUND);
|
||||
}
|
||||
if (p == null) {
|
||||
string.append(" " + Colors.RESET);
|
||||
}
|
||||
else {
|
||||
string.append(" ").append(consolePieceName.getString(p)).append(" ").append(Colors.RESET);
|
||||
}
|
||||
}
|
||||
string.append("\n");
|
||||
}
|
||||
System.out.println(string);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
package chess.view.consolerender;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.*;
|
||||
|
||||
public class ConsolePieceName implements PieceVisitor<String> {
|
||||
|
||||
public String getString(Piece piece){
|
||||
if (piece.getColor()== Color.Black){
|
||||
return Colors.BLACK + visit(piece);
|
||||
}
|
||||
else {
|
||||
return Colors.WHITE + visit(piece);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Bishop bishop) {
|
||||
return "B";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(King king) {
|
||||
return "K";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Knight knight) {
|
||||
return "N";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Pawn pawn) {
|
||||
return "P";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Queen queen) {
|
||||
return "Q";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Rook rook) {
|
||||
return "R";
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
package chess.render;
|
||||
package chess.view.render;
|
||||
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector3f;
|
||||
@@ -1,4 +1,4 @@
|
||||
package chess.render;
|
||||
package chess.view.render;
|
||||
|
||||
import org.lwjgl.opengl.GL30;
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
package chess.render;
|
||||
package chess.view.render;
|
||||
|
||||
import org.joml.Vector3f;
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
import chess.view.render.shader.BoardShader;
|
||||
|
||||
import static org.lwjgl.opengl.GL30.*;
|
||||
import chess.render.shader.BoardShader;
|
||||
|
||||
public class Renderer {
|
||||
private BoardShader shader;
|
||||
@@ -1,4 +1,4 @@
|
||||
package chess.render;
|
||||
package chess.view.render;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
@@ -0,0 +1,5 @@
|
||||
package chess.view.render;
|
||||
|
||||
public record VertexAttribPointer(int index, int size, int offset) {
|
||||
|
||||
}
|
||||
@@ -1,8 +1,7 @@
|
||||
package chess.render;
|
||||
package chess.view.render;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.GL_FLOAT;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
@@ -42,9 +41,9 @@ public class VertexBuffer {
|
||||
|
||||
public void BindVertexAttribs() {
|
||||
for (VertexAttribPointer vertexAttribPointer : vertexAttribs) {
|
||||
GL30.glEnableVertexAttribArray(vertexAttribPointer.index);
|
||||
GL30.glVertexAttribPointer(vertexAttribPointer.index, vertexAttribPointer.size, GL_FLOAT, false,
|
||||
this.dataStride * 4, vertexAttribPointer.offset);
|
||||
GL30.glEnableVertexAttribArray(vertexAttribPointer.index());
|
||||
GL30.glVertexAttribPointer(vertexAttribPointer.index(), vertexAttribPointer.size(), GL_FLOAT, false,
|
||||
this.dataStride * 4, vertexAttribPointer.offset());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,10 @@
|
||||
package chess.render;
|
||||
package chess.view.render;
|
||||
|
||||
import org.lwjgl.*;
|
||||
import org.lwjgl.glfw.*;
|
||||
import org.lwjgl.opengl.*;
|
||||
import org.lwjgl.system.*;
|
||||
|
||||
import chess.render.Camera;
|
||||
import chess.render.Renderer;
|
||||
|
||||
import java.nio.*;
|
||||
|
||||
import static org.lwjgl.glfw.Callbacks.*;
|
||||
@@ -59,7 +56,7 @@ public class Window {
|
||||
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable
|
||||
|
||||
// Create the window
|
||||
window = glfwCreateWindow(1000, 1000, "Chess4J", NULL, NULL);
|
||||
window = glfwCreateWindow(1000, 1000, "3DChess", NULL, NULL);
|
||||
if (window == NULL)
|
||||
throw new RuntimeException("Failed to create the GLFW window");
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
package chess.render.shader;
|
||||
package chess.view.render.shader;
|
||||
|
||||
import org.joml.Matrix4f;
|
||||
|
||||
@@ -12,7 +12,7 @@ public class BoardShader extends ShaderProgram {
|
||||
|
||||
uniform mat4 camMatrix;
|
||||
|
||||
out vec3 pass_color;
|
||||
flat out vec3 pass_color;
|
||||
|
||||
void main(void){
|
||||
gl_Position = camMatrix * vec4(position, 1.0);
|
||||
@@ -23,7 +23,7 @@ public class BoardShader extends ShaderProgram {
|
||||
private static String fragmentShader = """
|
||||
#version 330
|
||||
|
||||
in vec3 pass_color;
|
||||
flat in vec3 pass_color;
|
||||
|
||||
out vec4 out_color;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
package chess.render.shader;
|
||||
package chess.view.render.shader;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
79
app/src/main/java/chess/view/simplerender/PieceIcon.java
Normal file
@@ -0,0 +1,79 @@
|
||||
package chess.view.simplerender;
|
||||
|
||||
import java.awt.Image;
|
||||
import java.io.IOException;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import javax.swing.Icon;
|
||||
import javax.swing.ImageIcon;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.Bishop;
|
||||
import chess.model.pieces.King;
|
||||
import chess.model.pieces.Knight;
|
||||
import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
import chess.view.AssetManager;
|
||||
|
||||
public class PieceIcon implements PieceVisitor<String> {
|
||||
|
||||
private static final String basePath = "pieces2D/";
|
||||
private static final Map<String, Icon> cache = new HashMap<>();
|
||||
|
||||
public Icon getIcon(Piece piece) throws IOException {
|
||||
if (piece == null)
|
||||
return null;
|
||||
String path = basePath + colorToString(piece.getColor()) + "-" + visit(piece) + ".png";
|
||||
return getIcon(path);
|
||||
}
|
||||
|
||||
private Icon getIcon(String path) throws IOException {
|
||||
Icon image = cache.get(path);
|
||||
if (image != null)
|
||||
return image;
|
||||
|
||||
image = new ImageIcon(new ImageIcon(AssetManager.getResource(path).readAllBytes()).getImage()
|
||||
.getScaledInstance(100, 100, Image.SCALE_SMOOTH));
|
||||
cache.put(path, image);
|
||||
return image;
|
||||
}
|
||||
|
||||
private String colorToString(Color color) {
|
||||
return color == Color.Black ? "black" : "white";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Bishop bishop) {
|
||||
return "bishop";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(King king) {
|
||||
return "king";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Knight knight) {
|
||||
return "knight";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Pawn pawn) {
|
||||
return "pawn";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Queen queen) {
|
||||
return "queen";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Rook rook) {
|
||||
return "rook";
|
||||
}
|
||||
|
||||
}
|
||||
295
app/src/main/java/chess/view/simplerender/Window.java
Normal file
@@ -0,0 +1,295 @@
|
||||
package chess.view.simplerender;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics;
|
||||
import java.awt.GridLayout;
|
||||
import java.awt.event.MouseAdapter;
|
||||
import java.awt.event.MouseEvent;
|
||||
import java.io.IOException;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import javax.swing.JButton;
|
||||
import javax.swing.JFrame;
|
||||
import javax.swing.JLabel;
|
||||
import javax.swing.JOptionPane;
|
||||
import javax.swing.JPanel;
|
||||
import javax.swing.SwingUtilities;
|
||||
|
||||
import chess.controller.Command;
|
||||
import chess.controller.Command.CommandResult;
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.controller.commands.CastlingCommand;
|
||||
import chess.controller.commands.GetAllowedMovesPieceCommand;
|
||||
import chess.controller.commands.GetPieceAtCommand;
|
||||
import chess.controller.commands.GetPlayerMovesCommand;
|
||||
import chess.controller.commands.MoveCommand;
|
||||
import chess.controller.commands.PromoteCommand;
|
||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.controller.commands.UndoCommand;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
|
||||
public class Window extends JFrame implements GameListener {
|
||||
|
||||
private final CommandExecutor commandExecutor;
|
||||
|
||||
private Coordinate lastClick = null;
|
||||
|
||||
private final JLabel cells[][];
|
||||
private final JLabel displayText;
|
||||
private final JButton castlingButton = new JButton("Roque");
|
||||
private final JButton bigCastlingButton = new JButton("Grand Roque");
|
||||
private final JButton undoButton = new JButton("Annuler le coup précédent");
|
||||
|
||||
public Window(CommandExecutor commandExecutor) {
|
||||
this.cells = new JLabel[8][8];
|
||||
this.displayText = new JLabel();
|
||||
this.commandExecutor = commandExecutor;
|
||||
setSize(800, 910);
|
||||
setVisible(true);
|
||||
setLocationRelativeTo(null);
|
||||
setDefaultCloseOperation(DISPOSE_ON_CLOSE);
|
||||
}
|
||||
|
||||
private CommandResult sendCommand(Command command) {
|
||||
return this.commandExecutor.executeCommand(command);
|
||||
}
|
||||
|
||||
private Color getCellColor(int x, int y) {
|
||||
return ((x + y) % 2 == 1) ? Color.DARK_GRAY : Color.LIGHT_GRAY;
|
||||
}
|
||||
|
||||
private void buildButtons(JPanel bottom) {
|
||||
castlingButton.addActionListener((event) -> {
|
||||
sendCommand(new CastlingCommand(false));
|
||||
});
|
||||
|
||||
bigCastlingButton.addActionListener((event) -> {
|
||||
sendCommand(new CastlingCommand(true));
|
||||
});
|
||||
|
||||
undoButton.addActionListener((event) -> {
|
||||
sendCommand(new UndoCommand());
|
||||
});
|
||||
|
||||
bottom.add(castlingButton);
|
||||
bottom.add(bigCastlingButton);
|
||||
bottom.add(undoButton);
|
||||
}
|
||||
|
||||
private void buildBoard() {
|
||||
JPanel content = new JPanel();
|
||||
JPanel grid = new JPanel(new GridLayout(8, 8));
|
||||
JPanel bottom = new JPanel();
|
||||
|
||||
buildButtons(bottom);
|
||||
|
||||
content.add(this.displayText);
|
||||
content.add(grid);
|
||||
content.add(bottom);
|
||||
|
||||
setContentPane(content);
|
||||
|
||||
for (int y = 0; y < 8; y++) {
|
||||
for (int x = 0; x < 8; x++) {
|
||||
JLabel label = new JLabel();
|
||||
label.setOpaque(true);
|
||||
label.setBackground(getCellColor(x, y));
|
||||
this.cells[x][y] = label;
|
||||
|
||||
final int xx = x;
|
||||
final int yy = y;
|
||||
|
||||
label.addMouseListener(new MouseAdapter() {
|
||||
@Override
|
||||
public void mousePressed(MouseEvent e) {
|
||||
onCellClicked(xx, yy);
|
||||
}
|
||||
|
||||
});
|
||||
grid.add(label);
|
||||
}
|
||||
}
|
||||
updateBoard();
|
||||
}
|
||||
|
||||
private boolean isCellEmpty(int x, int y) {
|
||||
return pieceAt(x, y) == null;
|
||||
}
|
||||
|
||||
private Piece pieceAt(int x, int y) {
|
||||
GetPieceAtCommand command = new GetPieceAtCommand(new Coordinate(x, y));
|
||||
sendCommand(command);
|
||||
return command.getPiece();
|
||||
}
|
||||
|
||||
private void updateBoard() {
|
||||
PieceIcon pieceIcon = new PieceIcon();
|
||||
for (int y = 0; y < 8; y++) {
|
||||
for (int x = 0; x < 8; x++) {
|
||||
JLabel cell = this.cells[x][y];
|
||||
try {
|
||||
cell.setIcon(pieceIcon.getIcon(pieceAt(x, y)));
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private boolean previewMoves(int x, int y) {
|
||||
GetAllowedMovesPieceCommand movesCommand = new GetAllowedMovesPieceCommand(new Coordinate(x, y));
|
||||
if (sendCommand(movesCommand) == CommandResult.NotAllowed)
|
||||
return false;
|
||||
|
||||
List<Coordinate> allowedMoves = movesCommand.getDestinations();
|
||||
if (allowedMoves.isEmpty())
|
||||
return false;
|
||||
|
||||
for (Coordinate destCoord : allowedMoves) {
|
||||
JLabel cell = this.cells[destCoord.getX()][destCoord.getY()];
|
||||
Graphics g = cell.getGraphics();
|
||||
g.setColor(new Color(128, 128, 128, 128));
|
||||
g.fillOval(25, 25, 50, 50);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void drawInvalid(Move move) {
|
||||
JLabel from = this.cells[move.getStart().getX()][move.getStart().getY()];
|
||||
JLabel to = this.cells[move.getFinish().getX()][move.getFinish().getY()];
|
||||
from.setBackground(Color.RED);
|
||||
to.setBackground(Color.RED);
|
||||
}
|
||||
|
||||
private void clearMoves() {
|
||||
for (int y = 0; y < 8; y++) {
|
||||
for (int x = 0; x < 8; x++) {
|
||||
JLabel cell = this.cells[x][y];
|
||||
cell.setBackground(getCellColor(x, y));
|
||||
cell.paint(cell.getGraphics());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void onCellClicked(int x, int y) {
|
||||
clearMoves();
|
||||
if (this.lastClick == null) {
|
||||
if (isCellEmpty(x, y))
|
||||
return;
|
||||
if (!previewMoves(x, y))
|
||||
return;
|
||||
this.lastClick = new Coordinate(x, y);
|
||||
return;
|
||||
}
|
||||
if (!this.lastClick.equals(new Coordinate(x, y))) {
|
||||
Move move = new Move(lastClick, new Coordinate(x, y));
|
||||
|
||||
if (sendCommand(new MoveCommand(move)) == CommandResult.NotAllowed) {
|
||||
drawInvalid(move);
|
||||
}
|
||||
}
|
||||
this.lastClick = null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playerTurn(chess.model.Color color) {
|
||||
this.displayText.setText("Current turn: " + color);
|
||||
|
||||
// dumb IA
|
||||
if (color == chess.model.Color.Black) {
|
||||
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
|
||||
sendCommand(cmd);
|
||||
List<Move> moves = cmd.getMoves();
|
||||
int random = new Random().nextInt(moves.size());
|
||||
sendCommand(new MoveCommand(moves.get(random)));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void winnerIs(chess.model.Color color) {
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
JOptionPane.showMessageDialog(this, "Victory of " + color);
|
||||
this.dispose();
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void kingIsInCheck() {
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
JOptionPane.showMessageDialog(this, "Check!");
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void kingIsInMat() {
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
JOptionPane.showMessageDialog(this, "Checkmate!");
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void patSituation() {
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
JOptionPane.showMessageDialog(this, "Pat. It's a draw!");
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hasSurrendered(chess.model.Color color) {
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
JOptionPane.showMessageDialog(this, color + " has surrendered.");
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void gameStarted() {
|
||||
buildBoard();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void promotePawn(Coordinate pieceCoords) {
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
String result = null;
|
||||
|
||||
Object[] possibilities = new Object[PromoteType.values().length];
|
||||
int i = 0;
|
||||
for (PromoteType type : PromoteType.values()) {
|
||||
possibilities[i] = type.name();
|
||||
i++;
|
||||
}
|
||||
|
||||
while (result == null || result.isEmpty()) {
|
||||
result = (String) JOptionPane.showInputDialog(
|
||||
this,
|
||||
"Choose the type of piece to upgrade the pawn",
|
||||
"Promote Dialog",
|
||||
JOptionPane.PLAIN_MESSAGE,
|
||||
null,
|
||||
possibilities,
|
||||
possibilities[0]);
|
||||
}
|
||||
|
||||
PromoteType choosedType = null;
|
||||
|
||||
for (PromoteType type : PromoteType.values()) {
|
||||
if (type.name().equals(result)) {
|
||||
choosedType = type;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (choosedType != null)
|
||||
sendCommand(new PromoteCommand(choosedType));
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateDisplay() {
|
||||
updateBoard();
|
||||
}
|
||||
|
||||
}
|
||||
26
app/src/main/java/common/Signal0.java
Normal file
@@ -0,0 +1,26 @@
|
||||
package common;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Signal0 {
|
||||
private final List<Runnable> handlers;
|
||||
|
||||
public Signal0() {
|
||||
this.handlers = new ArrayList<>();
|
||||
}
|
||||
|
||||
public void connect(Runnable handler) {
|
||||
this.handlers.add(handler);
|
||||
}
|
||||
|
||||
public void disconnect(Runnable handler) {
|
||||
this.handlers.remove(handler);
|
||||
}
|
||||
|
||||
public void emit() {
|
||||
for (Runnable handler : this.handlers) {
|
||||
handler.run();
|
||||
}
|
||||
}
|
||||
}
|
||||
27
app/src/main/java/common/Signal1.java
Normal file
@@ -0,0 +1,27 @@
|
||||
package common;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public class Signal1<T> {
|
||||
private final List<Consumer<T>> handlers;
|
||||
|
||||
public Signal1() {
|
||||
this.handlers = new ArrayList<>();
|
||||
}
|
||||
|
||||
public void connect(Consumer<T> handler) {
|
||||
this.handlers.add(handler);
|
||||
}
|
||||
|
||||
public void disconnect(Consumer<T> handler) {
|
||||
this.handlers.remove(handler);
|
||||
}
|
||||
|
||||
public void emit(T arg) {
|
||||
for (Consumer<T> handler : this.handlers) {
|
||||
handler.accept(arg);
|
||||
}
|
||||
}
|
||||
}
|
||||
15
app/src/main/resources/games/akopian.pgn
Normal file
@@ -0,0 +1,15 @@
|
||||
[Event "URS-chT"]
|
||||
[Site "Moscow"]
|
||||
[Date "1963.??.??"]
|
||||
[Round "?"]
|
||||
[White "Listergarten, Leonid B"]
|
||||
[Black "Akopian, Vladimir"]
|
||||
[Result "1-0"]
|
||||
[WhiteElo ""]
|
||||
[BlackElo ""]
|
||||
[ECO "B48"]
|
||||
|
||||
1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 a6 5.Nc3 Qc7 6.Bd3 Nc6 7.Be3 b5 8.a3 Bb7
|
||||
9.O-O Rc8 10.Nxc6 Qxc6 11.Qg4 Nf6 12.Qg3 h5 13.e5 Nd5 14.Ne4 h4 15.Qh3 Qc7
|
||||
16.f4 Nxe3 17.Qxe3 h3 18.gxh3 f5 19.exf6 d5 20.Nf2 Kf7 21.Rae1 Re8 22.Qg3 g5
|
||||
23.fxg5 Qxg3+ 24.hxg3 e5 25.g6+ Kxf6 26.Ng4+ Kg5 27.Rf5+ 1-0
|
||||
BIN
app/src/main/resources/pieces2D/black-bishop.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
app/src/main/resources/pieces2D/black-king.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
BIN
app/src/main/resources/pieces2D/black-knight.png
Normal file
|
After Width: | Height: | Size: 2.3 KiB |
BIN
app/src/main/resources/pieces2D/black-pawn.png
Normal file
|
After Width: | Height: | Size: 626 B |
BIN
app/src/main/resources/pieces2D/black-queen.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
BIN
app/src/main/resources/pieces2D/black-rook.png
Normal file
|
After Width: | Height: | Size: 589 B |
BIN
app/src/main/resources/pieces2D/white-bishop.png
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
BIN
app/src/main/resources/pieces2D/white-king.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
BIN
app/src/main/resources/pieces2D/white-knight.png
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
BIN
app/src/main/resources/pieces2D/white-pawn.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
app/src/main/resources/pieces2D/white-queen.png
Normal file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
app/src/main/resources/pieces2D/white-rook.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
@@ -8,7 +8,7 @@ import static org.junit.jupiter.api.Assertions.*;
|
||||
|
||||
class AppTest {
|
||||
@Test void appHasAGreeting() {
|
||||
App classUnderTest = new App();
|
||||
assertNotNull(classUnderTest.getGreeting(), "app should have a greeting");
|
||||
// App classUnderTest = new App();
|
||||
// assertNotNull(classUnderTest.getGreeting(), "app should have a greeting");
|
||||
}
|
||||
}
|
||||
|
||||