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...

43 Commits

Author SHA1 Message Date
65a84ecab0 wrong directory name
Some checks failed
Linux arm64 / Build (push) Failing after 1h55m3s
2024-08-08 13:06:43 +02:00
e193d05417 Update action file 2024-08-08 13:05:31 +02:00
82c7ff4895 Add action file 2024-08-08 13:04:38 +02:00
c9d94febbc add passlist for imgui 2024-08-07 19:00:40 +02:00
15625e5c30 add imgui dep 2024-08-07 19:00:02 +02:00
89a6219072 add doom font 2024-08-07 15:17:41 +02:00
2df849b63e add imgui support 2024-08-07 15:01:42 +02:00
e0d4dd053f correct launch.json 2024-08-07 14:57:16 +02:00
7b693c7d43 add RemovePlayersSystem in client 2024-08-07 11:58:54 +02:00
de6742f64d working main menu 2024-08-07 11:54:09 +02:00
adb6dce08a use jthread 2024-08-07 11:50:07 +02:00
af3ac8d37c add cache to gitignore 2024-08-07 11:49:01 +02:00
282ddac80c better removal of players 2024-08-03 15:06:33 +02:00
2065ea8334 uggly main menu 2024-08-03 15:03:38 +02:00
b6530c1220 fix Enet_test attempt 2024-08-02 14:25:19 +02:00
c14234551d use of ApplicationBase 2024-08-02 14:24:58 +02:00
5d7add69aa add enet test 2024-07-30 12:49:32 +02:00
632a23c084 refactor xmake.lua 2024-07-23 01:17:51 +02:00
5a16af2696 refactor client main 2024-07-23 01:17:42 +02:00
acbc00c6c6 add ServerMain 2024-07-23 01:14:42 +02:00
d5d459b658 add close server function 2024-07-23 01:12:12 +02:00
ff73cd348e log players on server 2024-07-23 01:11:23 +02:00
89d5ad5f54 true atomic EnttWorld 2024-07-23 01:10:20 +02:00
392eaeab83 implement server and client player join/leave notifications 2024-07-22 12:58:40 +02:00
cbb2f5005e add PacketFactory assertion 2024-07-21 20:59:27 +02:00
92a2e53036 fully implement KeepAlive behavior 2024-07-21 20:59:13 +02:00
36a2e67ac4 implement KeepAlive packet 2024-07-21 13:34:25 +02:00
a789cf9b1a add packet factory assert 2024-07-21 12:36:53 +02:00
f165aec824 make EnetConnection non copyable 2024-07-20 10:41:15 +02:00
810e17cc39 add doxygen-awesome-css submodule 2024-07-20 10:07:28 +02:00
d412871de5 more use of NonCopyable 2024-07-20 01:09:29 +02:00
072c13ca89 tabs 2024-07-20 00:57:22 +02:00
998dc7ea2e small things 2024-07-20 00:54:43 +02:00
3eb3eadd4b more doc 2024-07-20 00:45:22 +02:00
159867e747 add doxygen 2024-07-20 00:43:59 +02:00
f9f5f60049 more use of DeclareAllPacket 2024-07-19 20:22:12 +02:00
7abb31c2e1 fix warnings 2024-07-18 20:46:08 +02:00
8bc2f26578 improve packet interface 2024-07-18 20:45:55 +02:00
9fadb86031 serialize ChatMessage 2024-07-18 20:43:16 +02:00
9f8dc0630d add NonCopyable class 2024-07-18 20:42:45 +02:00
c192c73d34 no error on release 2024-07-18 20:39:20 +02:00
6e9c747b2d begin packet serialization 2024-07-18 15:28:01 +02:00
2e63a474b8 add clang-format 2024-07-18 15:24:08 +02:00
96 changed files with 6603 additions and 265 deletions

37
.clang-format Normal file
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@@ -0,0 +1,37 @@
Language: Cpp
BasedOnStyle: LLVM
AlignAfterOpenBracket: DontAlign
BreakConstructorInitializers: AfterColon
ConstructorInitializerAllOnOneLineOrOnePerLine: true
PointerAlignment: Left
SortIncludes: true
SpacesBeforeTrailingComments: 2
UseTab: Always
MaxEmptyLinesToKeep: 5
TabWidth: 4
ConstructorInitializerIndentWidth: 4
ContinuationIndentWidth: 4
IndentWidth: 4
IndentCaseLabels: true
ColumnLimit: 135
AlwaysBreakTemplateDeclarations: Yes
AllowShortFunctionsOnASingleLine: Empty
BreakBeforeBraces: Custom
BraceWrapping:
AfterClass: false
AfterControlStatement: false
AfterEnum: false
AfterExternBlock: false
AfterFunction: false
AfterNamespace: false
AfterStruct: false
AfterUnion: false
BeforeCatch: false
BeforeElse: false
IndentBraces: false
SplitEmptyFunction: true
SplitEmptyRecord: true

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@@ -0,0 +1,52 @@
name: Linux arm64
run-name: Build And Test
on:
push:
branches:
- main
pull_request:
branches:
- main
jobs:
Build:
runs-on: ubuntu-latest
env:
XMAKE_ROOT: y
steps:
- name: Check out repository code
uses: actions/checkout@v3
- name: Prepare Xmake
uses: xmake-io/github-action-setup-xmake@v1
with:
xmake-version: latest
actions-cache-folder: '.xmake-cache'
actions-cache-key: 'ubuntu-xmake'
- name: Packages List
run : |
xmake show -l packages | grep -E 'require|project' > ${{ github.workspace }}/packages.txt
cat ${{ github.workspace }}/packages.txt
- name: Calc deps hash
uses: seepine/hash-files@v1
id: get-hash
with:
patterns: 'packages.txt'
- name: Packages cache
uses: actions/cache@v4
with:
path: ~/.xmake/packages
key: ${{ runner.os }}-${{ steps.get-hash.outputs.hash }}
- name: XMake config
run: xmake f --policies=package.install_only -p linux -y
- name: Build
run: xmake
- name: Test
run: xmake test

1
.gitignore vendored
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@@ -9,3 +9,4 @@ NazaraLog.log
.vscode/settings.json
.vscode/compile_commands.json
.cache

3
.gitmodules vendored Normal file
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[submodule "doxygen/doxygen-awesome-css"]
path = doxygen/doxygen-awesome-css
url = https://github.com/jothepro/doxygen-awesome-css.git

2
.vscode/launch.json vendored
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@@ -8,7 +8,7 @@
"type": "xmake",
"request": "launch",
"name": "Debug",
"target": "Blitz2",
"target": "Blitz2Client",
"cwd": "${workspaceFolder}",
}
]

58
assets/example.passlist Normal file
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@@ -0,0 +1,58 @@
passlist "Forward Passlist"
{
attachment "DepthBuffer"
{
format "PreferredDepthStencil"
}
pass "DepthPrepass"
{
impl "Depth"
{
MatPass "DepthPass"
}
depthstenciloutput "DepthBuffer"
}
attachment "ForwardOutput"
{
format "RGBA16F"
}
pass "ForwardPass"
{
impl "Forward"
output "Output" "ForwardOutput"
depthstencilinput "DepthBuffer"
depthstenciloutput "DepthBuffer"
flag "LightShadowing"
}
attachment "Gamma"
{
format "RGBA8"
}
pass "Gamma correction"
{
impl "PostProcess"
{
Shader "PostProcess.GammaCorrection"
}
input "Input" "ForwardOutput"
output "Output" "Gamma"
}
attachmentproxy "ImguiOutput" "Gamma"
pass "Imgui"
{
impl "Imgui"
input "Input" "Gamma"
output "Output" "ImguiOutput"
}
output "ImguiOutput"
}

BIN
assets/fonts/doom.ttf Normal file

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2737
doxyfile Normal file

File diff suppressed because it is too large Load Diff

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doxygen/footer.html Normal file
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<!-- HTML footer for doxygen 1.9.1-->
<!-- start footer part -->
<!--BEGIN GENERATE_TREEVIEW-->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
<ul>
$navpath
<li class="footer">$generatedby <a href="https://www.doxygen.org/index.html"><img class="footer"
src="$relpath^doxygen.svg" width="104" height="31" alt="doxygen" /></a> $doxygenversion </li>
</ul>
</div>
<!--END GENERATE_TREEVIEW-->
<!--BEGIN !GENERATE_TREEVIEW-->
<hr class="footer" />
<address class="footer"><small>
$generatedby&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="$relpath^doxygen.svg"
width="104" height="31" alt="doxygen" /></a> $doxygenversion
</small></address>
<!--END !GENERATE_TREEVIEW-->
</body>
</html>

66
doxygen/header.html Normal file
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@@ -0,0 +1,66 @@
<!-- HTML header for doxygen 1.9.1-->
<!DOCTYPE html
PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=9" />
<meta name="generator" content="Doxygen $doxygenversion" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<!--BEGIN PROJECT_NAME-->
<title>$projectname: $title</title><!--END PROJECT_NAME-->
<!--BEGIN !PROJECT_NAME-->
<title>$title</title><!--END !PROJECT_NAME-->
<link href="$relpath^tabs.css" rel="stylesheet" type="text/css" />
<script type="text/javascript" src="$relpath^jquery.js"></script>
<script type="text/javascript" src="$relpath^dynsections.js"></script>
$treeview
$search
$mathjax
<link href="$relpath^$stylesheet" rel="stylesheet" type="text/css" />
$extrastylesheet
<script type="text/javascript" src="$relpath^doxygen-awesome-darkmode-toggle.js"></script>
<script type="text/javascript">
DoxygenAwesomeDarkModeToggle.init()
</script>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<!--BEGIN TITLEAREA-->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr style="height: 56px;">
<!--BEGIN PROJECT_LOGO-->
<td id="projectlogo"><img alt="Logo" src="$relpath^$projectlogo" /></td>
<!--END PROJECT_LOGO-->
<!--BEGIN PROJECT_NAME-->
<td id="projectalign" style="padding-left: 0.5em;">
<div id="projectname">$projectname
<!--BEGIN PROJECT_NUMBER-->&#160;<span id="projectnumber">$projectnumber</span><!--END PROJECT_NUMBER-->
</div>
<!--BEGIN PROJECT_BRIEF-->
<div id="projectbrief">$projectbrief</div><!--END PROJECT_BRIEF-->
</td>
<!--END PROJECT_NAME-->
<!--BEGIN !PROJECT_NAME-->
<!--BEGIN PROJECT_BRIEF-->
<td style="padding-left: 0.5em;">
<div id="projectbrief">$projectbrief</div>
</td>
<!--END PROJECT_BRIEF-->
<!--END !PROJECT_NAME-->
<!--BEGIN DISABLE_INDEX-->
<!--BEGIN SEARCHENGINE-->
<td>$searchbox</td>
<!--END SEARCHENGINE-->
<!--END DISABLE_INDEX-->
</tr>
</tbody>
</table>
</div>
<!--END TITLEAREA-->
<!-- end header part -->

5
doxygen/stylesheet.css Normal file
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@@ -0,0 +1,5 @@
/* The standard CSS for doxygen 1.9.1 */
body, table, div, p, dl {
font: 400 14px/22px Roboto,sans-serif;
}

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@@ -0,0 +1,36 @@
#pragma once
/**
* \file Format.h
* \brief This file contains the definition of the `Format` function.
*/
#include <memory>
#include <stdexcept>
#include <string>
namespace blitz {
/**
* \brief Formats a string using a format string and variadic arguments.
*
* This function takes a format string and a variable number of arguments and returns a formatted string.
* The format string can contain placeholders that will be replaced by the corresponding arguments.
*
* \param format The format string.
* \param args The variadic arguments to be formatted.
* \return The formatted string.
* \throws std::runtime_error if an error occurs during formatting.
*/
template <typename... Args>
std::string Format(const std::string& format, Args... args) {
int size = snprintf(nullptr, 0, format.c_str(), args...) + 1; // Extra space for '\0'
if (size <= 0) {
throw std::runtime_error("Error during formatting.");
}
std::unique_ptr<char[]> buf(new char[size]);
snprintf(buf.get(), static_cast<std::size_t>(size), format.c_str(), args...);
return std::string(buf.get(), buf.get() + size - 1); // We don't want the '\0' inside
}
} // namespace blitz

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@@ -0,0 +1,30 @@
#pragma once
/**
* \file Log.h
* \brief File defining log functions
*/
#include <string>
namespace blitz {
/**
* \brief Logs a normal message.
* \param msg The message to be logged.
*/
void Log(const std::string& msg);
/**
* \brief Logs a normal message in debug mode.
* \param msg The message to be logged.
*/
void LogD(const std::string& msg);
/**
* \brief Logs an error message.
* \param err The error message to be logged.
*/
void LogE(const std::string& err);
} // namespace blitz

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@@ -0,0 +1,25 @@
#pragma once
/**
* \file NonCopyable.h
* \brief File containing the blitz::NonCopyable class
*/
namespace blitz {
/**
* \class NonCopyable
* \brief Class used to make a class non copyable
* \note Inherit from this class privately to make a class non copyable
*/
class NonCopyable {
public:
NonCopyable(const NonCopyable&) = delete;
NonCopyable& operator=(const NonCopyable&) = delete;
protected:
NonCopyable() {}
~NonCopyable() {}
};
} // namespace blitz

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@@ -0,0 +1,31 @@
#pragma once
#include <Nazara/Core/EnttWorld.hpp>
namespace blitz {
struct AtomicEnttWorld {
Nz::EnttWorld& m_World;
std::lock_guard<std::mutex> m_LockGuard;
Nz::EnttWorld* operator->() {
return &m_World;
}
};
struct EnttWorld {
Nz::EnttWorld& m_World;
std::mutex m_Mutex;
/**
* \return an AtomicEnttWorld structure which will lock the associated mutex until destruction
* \warning Do not hold more than one instance or the current thread will self lock
*/
operator AtomicEnttWorld() {
return {m_World, std::lock_guard<std::mutex>(m_Mutex)};
}
};
using EntityID = std::uint32_t;
} // namespace blitz

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@@ -0,0 +1,13 @@
#pragma once
#include <blitz/common/Types.h>
#include <string>
namespace blitz {
struct PlayerInfoComponent {
EntityID m_PlayerId;
std::string m_Pseudo;
};
} // namespace blitz

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@@ -0,0 +1,9 @@
#pragma once
#include <blitz/common/Types.h>
namespace blitz {
struct PlayerRemoveComponent {};
} // namespace blitz

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@@ -0,0 +1,37 @@
#pragma once
#include <Nazara/Network/ENetHost.hpp>
#include <blitz/network/EnetConnection.h>
#include <thread>
namespace blitz {
namespace network {
class EnetClient : private NonCopyable {
public:
EnetClient(const Nz::IpAddress& address);
~EnetClient();
void Disconnect();
NazaraSignal(OnConnect);
NazaraSignal(OnDisconnect);
NazaraSignal(OnDisconnectTimeout);
EnetConnection& GetConnection() {
return m_Connection;
}
private:
EnetConnection m_Connection;
Nz::ENetHost m_Host;
Nz::ENetPeer* m_Peer;
std::jthread m_Thread;
bool m_Running;
void Update();
void WorkerThread();
};
} // namespace network
} // namespace blitz

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@@ -0,0 +1,61 @@
#pragma once
/**
* \file EnetConnection.h
* \brief File containing the blitz::network::EnetConnection class
*/
#include <Nazara/Core/ByteArray.hpp>
#include <NazaraUtils/Signal.hpp>
#include <blitz/common/NonCopyable.h>
#include <blitz/protocol/PacketData.h>
#include <blitz/protocol/PacketDeclare.h>
namespace Nz {
class ENetPeer;
} // namespace Nz
namespace blitz {
namespace network {
class EnetClient;
class EnetServer;
#define DeclarePacket(PacketName, ...) \
/** Sends a PacketName over the network */ \
void Send##PacketName(const blitz::protocol::data::PacketName& a_##PacketName) const; \
/** Use On##PacketName.Connect() to process a PacketName incoming from network */ \
NazaraSignal(On##PacketName, const blitz::protocol::data::PacketName&);
class EnetConnection : private NonCopyable {
public:
EnetConnection(Nz::ENetPeer* a_Peer = nullptr);
bool IsConnected() const;
std::uint16_t GetPeerId() const;
DeclareAllPacket();
private:
Nz::ENetPeer* m_Peer;
void Recieve(Nz::ByteArray&);
void SetPeer(Nz::ENetPeer* a_Peer);
friend class EnetClient;
friend class EnetServer;
};
#undef DeclarePacket
} // namespace network
} // namespace blitz

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@@ -0,0 +1,43 @@
#pragma once
#include <Nazara/Core/ThreadExt.hpp>
#include <Nazara/Network/ENetHost.hpp>
#include <blitz/network/EnetConnection.h>
#include <cstdint>
#include <map>
#include <thread>
namespace blitz {
namespace network {
class EnetServer : private NonCopyable {
public:
EnetServer(std::uint16_t port);
~EnetServer();
void Destroy();
bool IsClosed() const;
void CloseConnection(std::uint16_t a_PeerId);
EnetConnection* GetConnection(std::uint16_t a_PeerId);
NazaraSignal(OnClientConnect, EnetConnection& /*a_Peer*/);
NazaraSignal(OnClientDisconnect, EnetConnection& /*a_Peer*/);
NazaraSignal(OnClientDisconnectTimeout, EnetConnection& /*a_Peer*/);
private:
void Update();
void WorkerThread();
void RemoveConnection(std::uint16_t a_PeerId);
Nz::ENetHost m_Host;
bool m_Running;
std::jthread m_Thread;
std::map<std::uint16_t, std::unique_ptr<EnetConnection>> m_Connections;
};
} // namespace network
} // namespace blitz

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@@ -0,0 +1,60 @@
#pragma once
#include <blitz/components/PlayerInfo.h>
#include <vector>
namespace blitz {
namespace protocol {
namespace data {
struct PlayerLogin {
std::string m_PlayerName;
};
struct UpdateHealth {
float m_NewHealth;
};
struct LoggingSuccess {
EntityID m_PlayerId;
};
struct PlayerDeath {};
struct PlayerJoin {
PlayerInfoComponent m_Player;
};
struct PlayerLeave {
EntityID m_PlayerId;
};
struct PlayerStats {};
struct PlayerList {
std::vector<PlayerInfoComponent> m_Players;
};
struct ServerConfig {};
struct ServerTps {};
struct UpdateGameState {};
struct KeepAlive {
std::uint64_t m_KeepAliveId;
};
struct Disconnect {};
struct ChatMessage {
std::string m_Text;
};
struct PlayerPositionAndRotation {};
struct PlayerShoot {};
} // namespace data
} // namespace protocol
} // namespace blitz

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@@ -0,0 +1,49 @@
#pragma once
/**
* \file PacketDeclare.h
* \brief Holds the definitions of the packets (but not their content)
*/
namespace blitz {
namespace protocol {
/**
* \enum PacketSender
* \brief Indicate who should send a packet
*/
enum class PacketSender {
/** Sent by clients and server */
Both,
/** Sent by clients to the server */
Client,
/** Sent by server to the clients */
Server,
};
/**
* \def DeclareAllPacket
* \brief Avoids repetitive operations on packets
*/
#define DeclareAllPacket() \
DeclarePacket(ChatMessage, Reliable, Both) \
DeclarePacket(Disconnect, Reliable, Both) \
DeclarePacket(KeepAlive, Reliable, Both) \
DeclarePacket(LoggingSuccess, Reliable, Server) \
DeclarePacket(PlayerDeath, Reliable, Server) \
DeclarePacket(PlayerJoin, Reliable, Server) \
DeclarePacket(PlayerLeave, Reliable, Server) \
DeclarePacket(PlayerList, Reliable, Server) \
DeclarePacket(PlayerLogin, Reliable, Client) \
DeclarePacket(PlayerPositionAndRotation, Reliable, Both) \
DeclarePacket(PlayerShoot, Reliable, Both) \
DeclarePacket(PlayerStats, Reliable, Server) \
DeclarePacket(ServerConfig, Reliable, Server) \
DeclarePacket(ServerTps, Reliable, Server) \
DeclarePacket(UpdateGameState, Reliable, Server) \
DeclarePacket(UpdateHealth, Reliable, Client)
} // namespace protocol
} // namespace blitz

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@@ -0,0 +1,19 @@
#pragma once
#include <blitz/protocol/Packets.h>
#include <memory>
namespace blitz {
namespace protocol {
namespace PacketFactory {
template<typename PacketDerived, typename = typename std::enable_if<std::is_base_of<Packet, PacketDerived>::value>::type>
std::unique_ptr<PacketDerived> CreatePacket() {
return std::make_unique<PacketDerived>();
}
const std::unique_ptr<Packet>& CreateReadOnlyPacket(PacketType a_Type);
} // namespace PacketFactory
} // namespace protocol
} // namespace blitz

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@@ -0,0 +1,20 @@
#pragma once
#include <Nazara/Core/EnttWorld.hpp>
#include <blitz/network/EnetConnection.h>
namespace blitz {
namespace protocol {
class PacketHandler : private NonCopyable {
public:
PacketHandler(network::EnetConnection& a_Connection, EnttWorld& a_World);
virtual ~PacketHandler();
protected:
network::EnetConnection& m_Connection;
EnttWorld& m_World;
};
} // namespace protocol
} // namespace blitz

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@@ -0,0 +1,19 @@
#pragma once
#include <blitz/protocol/Packets.h>
#include <Nazara/Core/ByteArray.hpp>
namespace blitz {
namespace protocol {
using PacketPtr = std::unique_ptr<Packet>;
namespace PacketSerializer {
Nz::ByteArray Serialize(const Packet& a_Packet);
std::unique_ptr<Packet> Deserialize(Nz::ByteArray& a_Data);
}
} // namespace protocol
} // namespace blitz

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@@ -0,0 +1,39 @@
#pragma once
/**
* \file PacketVisitor.h
* \brief File containing the blitz::protocol::PacketVisitor class
*/
#include <blitz/protocol/Packets.h>
namespace blitz {
namespace protocol {
#define DeclarePacket(PacketName, ...) \
/** This function is called when the packet processed by PacketVisitor::Check is a PacketName */ \
virtual void Visit(const packets::PacketName&) {}
/**
* \class PacketVisitor
* \brief This class uses double-dispatch in order to find the real type of a packet
*/
class PacketVisitor : private NonCopyable {
protected:
PacketVisitor() {}
virtual ~PacketVisitor() {}
public:
/**
* \brief Calls the right PacketVisitor::Visit method corresponding to the real type of the packet
* \param packet the Packet to visit
*/
void Check(const Packet& packet);
DeclareAllPacket()
};
#undef DeclarePacket
} // namespace protocol
} // namespace blitz

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@@ -0,0 +1,107 @@
#pragma once
/**
* \file Packets.h
* \brief File containing the definitions of the packets
*/
#include <blitz/common/NonCopyable.h>
#include <blitz/protocol/PacketData.h>
#include <blitz/protocol/PacketDeclare.h>
namespace blitz {
namespace protocol {
class PacketVisitor;
/** A Packet id is 8 bits wide */
using PacketID = std::uint8_t;
#define DeclarePacket(PacketName, ...) /** PacketName */ PacketName,
/**
* \enum PacketType
* \brief Map a Packet to an id
*/
enum class PacketType : PacketID {
DeclareAllPacket()
/** The number of packets */
PACKET_COUNT
};
#undef DeclarePacket
class Packet : private NonCopyable {
public:
/**
* \return The real type of the packet
*/
virtual PacketType GetType() const = 0;
private:
/** Use a PacketVisitor to make double-dispatch possible */
virtual void Accept(PacketVisitor& a_Visitor) const = 0;
friend class PacketVisitor;
};
namespace packets {
/**
* \class ConcretePacket
* \brief A Packet associated with an id and holding data
* \tparam PT The packet type
* \tparam Data The structure holding the data of the packet (in blitz::protocol::data namespace)
*/
template <PacketType PT, typename Data>
class ConcretePacket : public Packet {
public:
/** The type of the struct holding the data */
using PacketDataType = Data;
/** The structure holding the actual data */
PacketDataType m_Data;
/** Construct the packet with data of type PacketDataType */
ConcretePacket(const PacketDataType& a_Data = {});
constexpr PacketType GetType() const override {
return PT;
};
private:
void Accept(PacketVisitor& a_Visitor) const override;
};
// define BLITZ_INSTANCIATE_PACKETS
// before including this file
// if you want to instantiate templates
#ifdef BLITZ_INSTANCIATE_PACKETS
#define DeclarePacket(PacketName, ...) \
using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>; \
template class ConcretePacket<PacketType::PacketName, data::PacketName>;
#else
#define DeclarePacket(PacketName, ...) /** Defines the PacketName packet */ \
using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>;
#endif
DeclareAllPacket()
#undef DeclarePacket
} // namespace packets
} // namespace protocol
} // namespace blitz

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@@ -0,0 +1,18 @@
#pragma once
#include <Nazara/Core/Time.hpp>
#include <blitz/common/Types.h>
namespace blitz {
class RemovePlayersSystem {
public:
RemovePlayersSystem(entt::registry&, EnttWorld& a_World);
void Update(Nz::Time elapsedTime);
private:
EnttWorld& m_World;
};
} // namespace blitz

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#pragma once
/**
* \file Test.h
* \brief File containing unit testing utilities
*/
#include <cstdlib>
#include <blitz/common/Log.h>
namespace blitz {
namespace test {
/**
* \def BLITZ_TEST_SUCCESSFUL
* \brief Used in tests to indicate that a test was successful
*/
#define BLITZ_TEST_SUCCESSFUL 0
/**
* \def BLITZ_TEST_FAILED
* \brief Used in tests to indicate that a test failed
*/
#define BLITZ_TEST_FAILED 1
#ifndef __FUNCTION_NAME__
#ifdef _WIN32
#define __FUNCTION_NAME__ __FUNCTION__
#else
#define __FUNCTION_NAME__ __PRETTY_FUNCTION__
#endif
#endif
/**
* \def blitz_test_assert
* \param ... The expression to evaluate
* \brief Evaluates the expression and exits the program if not valid.
* \note It works like a basic assert() but also in release mode
*/
#define blitz_test_assert(...) \
if (!static_cast<bool>(__VA_ARGS__)) { \
blitz::test::LogAssert(#__VA_ARGS__, __FILE__, __LINE__, __FUNCTION_NAME__); \
std::exit(BLITZ_TEST_FAILED); \
}
/**
* \def blitz_debug_assert
* \param ... The expression to execute
* \brief Assertion without checks in release mode
* \note The expression is always executed. However, in release, no checks are made !
*/
#ifdef NDEBUG
#define blitz_debug_assert(...) __VA_ARGS__
#else
#define blitz_debug_assert blitz_test_assert
#endif
/**
* \brief Prints an error message associated with a failed assertion
* \param expression The expression that was tested
* \param file The file in which the assertion failed
* \param line The line in the file in which the assertion failed
* \param function The function in which the assertion failed
*/
void LogAssert(const char* expression, const char* file, int line, const char* function);
} // namespace test
} // namespace blitz

34
include/client/Client.h Normal file
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#pragma once
#include <Nazara/Core/EnttWorld.hpp>
#include <blitz/network/EnetClient.h>
#include <blitz/protocol/PacketHandler.h>
namespace blitz {
namespace client {
class Client : private NonCopyable {
public:
Client(Nz::EnttWorld& a_World);
~Client();
void Connect(const Nz::IpAddress& a_Ip);
void Disconnect();
bool IsConnected();
NazaraSignal(OnClientReady);
NazaraSignal(OnClientDisconnect);
private:
EnttWorld m_World;
std::unique_ptr<network::EnetClient> m_NetworkClient;
std::vector<std::unique_ptr<protocol::PacketHandler>> m_Handlers;
void BindHandlers();
void UnbindHandlers();
void Login();
};
} // namespace client
} // namespace blitz

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#pragma once
#include <Nazara/Core/ApplicationComponent.hpp>
namespace Nz {
class Window;
class Canvas;
class StateMachine;
} // namespace Nz
namespace blitz {
namespace client {
class StateData;
class ClientApp : public Nz::ApplicationComponent {
public:
ClientApp(Nz::ApplicationBase& app);
~ClientApp();
void Update(Nz::Time elapsedTime) override;
Nz::Window* GetWindow() {
return m_Window;
}
private:
Nz::Window* m_Window;
std::unique_ptr<Nz::StateMachine> m_StateMachine;
std::shared_ptr<StateData> m_StateData;
};
} // namespace client
} // namespace blitz

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#pragma once
#include <Nazara/Core/ApplicationComponent.hpp>
namespace Nz {
class Window;
class Texture;
} // namespace Nz
namespace blitz {
namespace client {
class StateData;
class ImGuiAppComponent : public Nz::ApplicationComponent {
public:
ImGuiAppComponent(Nz::ApplicationBase& app, Nz::Window& a_Window);
~ImGuiAppComponent();
void Update(Nz::Time elapsedTime) override;
private:
Nz::Window& m_Window;
std::shared_ptr<Nz::Texture> m_FontTexture;
void SetStyle();
void UpdateFontTexture();
};
} // namespace client
} // namespace blitz

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#pragma once
#include <blitz/common/Types.h>
namespace blitz {
namespace client {
struct LocalPlayerComponent {
EntityID m_LocalPlayerId;
};
} // namespace client
} // namespace blitz

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#include <blitz/protocol/PacketHandler.h>
namespace blitz {
namespace client {
class KeepAliveHandler : public protocol::PacketHandler {
public:
KeepAliveHandler(network::EnetConnection& a_Connection, EnttWorld& a_World);
~KeepAliveHandler();
NazaraSlot(network::EnetConnection, OnKeepAlive, m_Slot);
private:
void Handle(const protocol::data::KeepAlive&);
};
} // namespace client
} // namespace blitz

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#include <blitz/protocol/PacketHandler.h>
namespace blitz {
namespace client {
class LoggingSuccessHandler : public protocol::PacketHandler {
public:
LoggingSuccessHandler(network::EnetConnection& a_Connection, EnttWorld& a_World);
~LoggingSuccessHandler();
NazaraSlot(network::EnetConnection, OnLoggingSuccess, m_Slot);
private:
void Handle(const protocol::data::LoggingSuccess&);
};
} // namespace client
} // namespace blitz

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#include <blitz/protocol/PacketHandler.h>
namespace blitz {
namespace client {
class PlayerJoinHandler : public protocol::PacketHandler {
public:
PlayerJoinHandler(network::EnetConnection& a_Connection, EnttWorld& a_World);
~PlayerJoinHandler();
NazaraSlot(network::EnetConnection, OnPlayerJoin, m_Slot);
NazaraSignal(OnLocalPlayerReady);
private:
void Handle(const protocol::data::PlayerJoin&);
};
} // namespace client
} // namespace blitz

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#include <blitz/protocol/PacketHandler.h>
namespace blitz {
namespace client {
class PlayerLeaveHandler : public protocol::PacketHandler {
public:
PlayerLeaveHandler(network::EnetConnection& a_Connection, EnttWorld& a_World);
~PlayerLeaveHandler();
NazaraSlot(network::EnetConnection, OnPlayerLeave, m_Slot);
private:
void Handle(const protocol::data::PlayerLeave&);
};
} // namespace client
} // namespace blitz

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#include <blitz/protocol/PacketHandler.h>
namespace blitz {
namespace client {
class PlayerListHandler : public protocol::PacketHandler {
public:
PlayerListHandler(network::EnetConnection& a_Connection, EnttWorld& a_World);
~PlayerListHandler();
NazaraSlot(network::EnetConnection, OnPlayerList, m_Slot);
private:
void Handle(const protocol::data::PlayerList&);
};
} // namespace client
} // namespace blitz

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#pragma once
#include <Nazara/Core/Components/DisabledComponent.hpp>
#include <Nazara/Core/State.hpp>
#include <Nazara/Graphics/RenderTarget.hpp>
#include <Nazara/Widgets/BaseWidget.hpp>
#include <client/states/StateData.h>
#include <functional>
#include <memory>
#include <vector>
namespace blitz {
namespace client {
class AbstractState : public Nz::State, public std::enable_shared_from_this<AbstractState> {
public:
AbstractState(std::shared_ptr<StateData> stateData);
~AbstractState();
protected:
template <typename T, typename... Args>
void ConnectSignal(T& signal, Args&&... args) {
m_CleanupFunctions.emplace_back(
[connection = signal.Connect(std::forward<Args>(args)...)]() mutable { connection.Disconnect(); });
}
template <typename T, typename... Args>
T* CreateWidget(Args&&... args) {
T* widget = m_StateData->m_Canvas->Add<T>(std::forward<Args>(args)...);
auto& entry = m_Widgets.emplace_back();
entry.m_Widget = widget;
if (!m_IsVisible)
entry.m_Widget->Hide();
return widget;
}
void DestroyWidget(Nz::BaseWidget* widget);
StateData& GetStateData() {
return *m_StateData;
}
const StateData& GetStateData() const {
return *m_StateData;
}
const std::shared_ptr<StateData>& GetStateDataPtr() {
return m_StateData;
}
void Enter(Nz::StateMachine& fsm) override;
void Leave(Nz::StateMachine& fsm) override;
bool Update(Nz::StateMachine& fsm, Nz::Time elapsedTime) override;
virtual void LayoutWidgets() {}
private:
NazaraSlot(Nz::RenderTarget, OnRenderTargetSizeChange, m_OnTargetChangeSizeSlot);
struct WidgetEntry {
Nz::BaseWidget* m_Widget;
bool m_WasVisible = true;
};
std::shared_ptr<StateData> m_StateData;
std::vector<std::function<void()>> m_CleanupFunctions;
std::vector<WidgetEntry> m_Widgets;
bool m_IsVisible;
};
} // namespace client
} // namespace blitz

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#pragma once
#include <Nazara/Network/IpAddress.hpp>
#include <Nazara/Widgets/ButtonWidget.hpp>
#include <Nazara/Widgets/LabelWidget.hpp>
#include <client/Client.h>
#include <client/states/AbstractState.h>
#include <queue>
namespace blitz {
namespace server {
class Server;
} // namespace server
namespace client {
class ConnectingState : public AbstractState {
public:
ConnectingState(std::shared_ptr<StateData> a_StateData, std::shared_ptr<AbstractState> a_PreviousState,
const std::string& a_Address, std::uint16_t a_Port, bool a_IntegratedServer = false);
~ConnectingState();
private:
struct ResolvingData {
bool m_HasResult = false;
Nz::Result<std::vector<Nz::IpAddress>, std::string /*error*/> m_Result = Nz::Err("");
std::string m_ServerName;
std::uint16_t m_Port;
};
ResolvingData m_ResolvingData;
bool m_IsConnected = false;
std::queue<Nz::IpAddress> m_Addresses;
Nz::MillisecondClock m_TimeoutClock;
Nz::ButtonWidget* m_BackButton;
Nz::LabelWidget* m_StatusText;
std::shared_ptr<AbstractState> m_NextState;
std::shared_ptr<AbstractState> m_PreviousState;
std::unique_ptr<Client> m_Client;
std::unique_ptr<server::Server> m_Server;
void LayoutWidgets() override;
bool Update(Nz::StateMachine& fsm, Nz::Time elapsedTime) override;
void TryResolve();
void TryConnect(const Nz::IpAddress& a_ServerAddress);
void TryNextAddress();
void OnBackPressed();
void OnConnect();
void OnConnectFailed();
NazaraSlot(Client, OnClientReady, m_ClientReady);
NazaraSlot(Client, OnClientDisconnect, m_ClientDisconnect);
};
} // namespace client
} // namespace blitz

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#pragma once
#include <Nazara/Widgets/TextAreaWidget.hpp>
#include <Nazara/Widgets/ButtonWidget.hpp>
#include <client/states/AbstractState.h>
namespace blitz {
namespace client {
class CreateServerState : public AbstractState {
public:
CreateServerState(std::shared_ptr<StateData> a_StateData, std::shared_ptr<AbstractState> a_PreviousState);
~CreateServerState();
private:
Nz::ButtonWidget* m_CreateServerButton;
Nz::TextAreaWidget* m_InputPort;
Nz::ButtonWidget* m_BackButton;
std::shared_ptr<AbstractState> m_NextState;
std::shared_ptr<AbstractState> m_PreviousState;
void LayoutWidgets() override;
bool Update(Nz::StateMachine& fsm, Nz::Time elapsedTime) override;
void OnCreateServerPressed();
void OnBackPressed();
};
} // namespace client
} // namespace blitz

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#pragma once
#include <client/states/AbstractState.h>
#include <memory>
namespace blitz {
namespace server {
class Server;
}
namespace client {
class Client;
class GameState : public AbstractState {
public:
GameState(std::shared_ptr<StateData> a_StateData, std::unique_ptr<Client>&& a_Client, std::unique_ptr<server::Server>&& a_Server);
~GameState();
private:
std::unique_ptr<Client> m_Client;
std::unique_ptr<server::Server> m_Server;
};
} // namespace client
} // namespace blitz

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#pragma once
#include <NazaraImgui/ImguiHandler.hpp>
namespace blitz {
namespace client {
class ImGuiDrawer : private Nz::ImguiHandler {
protected:
ImGuiDrawer();
~ImGuiDrawer();
virtual void OnRenderImgui() = 0;
};
} // namespace client
} // namespace blitz

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#pragma once
#include <Nazara/Widgets/ButtonWidget.hpp>
#include <Nazara/Widgets/TextAreaWidget.hpp>
#include <client/states/AbstractState.h>
namespace blitz {
namespace client {
class JoinServerState : public AbstractState {
public:
JoinServerState(std::shared_ptr<StateData> a_StateData, std::shared_ptr<AbstractState> a_PreviousState);
~JoinServerState();
private:
Nz::TextAreaWidget* m_InputAddress;
Nz::ButtonWidget* m_JoinServerButton;
Nz::ButtonWidget* m_BackButton;
std::shared_ptr<AbstractState> m_NextState;
std::shared_ptr<AbstractState> m_PreviousState;
void LayoutWidgets() override;
bool Update(Nz::StateMachine& fsm, Nz::Time elapsedTime) override;
void OnJoinServerPressed();
void OnBackPressed();
};
} // namespace client
} // namespace blitz

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#pragma once
#include <Nazara/Widgets/ButtonWidget.hpp>
#include <client/states/AbstractState.h>
#include <client/states/ImGuiDrawer.h>
namespace blitz {
namespace client {
class MainMenuState : public AbstractState, private ImGuiDrawer {
public:
MainMenuState(std::shared_ptr<StateData>);
~MainMenuState();
private:
Nz::ButtonWidget* m_JoinServerButton;
Nz::ButtonWidget* m_CreateServerButton;
Nz::ButtonWidget* m_OptionButton;
Nz::ButtonWidget* m_QuitButton;
std::shared_ptr<AbstractState> m_NextState;
void LayoutWidgets() override;
bool Update(Nz::StateMachine& fsm, Nz::Time elapsedTime) override;
void OnRenderImgui() override;
void OnJoinServerPressed();
void OnCreateServerPressed();
void OnOptionPressed();
void OnQuitPressed();
};
} // namespace client
} // namespace blitz

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#pragma once
#include <Nazara/Widgets/ButtonWidget.hpp>
#include <client/states/AbstractState.h>
namespace blitz {
namespace client {
class OptionState : public AbstractState {
public:
OptionState(std::shared_ptr<StateData> a_StateData, std::shared_ptr<AbstractState> a_PreviousState);
~OptionState();
private:
Nz::ButtonWidget* m_OptionButton;
Nz::ButtonWidget* m_BackButton;
std::shared_ptr<AbstractState> m_NextState;
std::shared_ptr<AbstractState> m_PreviousState;
void LayoutWidgets() override;
bool Update(Nz::StateMachine& fsm, Nz::Time elapsedTime) override;
void OnOptionPressed();
void OnBackPressed();
};
} // namespace client
} // namespace blitz

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#pragma once
#include <Nazara/Core/EnttWorld.hpp>
#include <Nazara/Platform/Window.hpp>
#include <Nazara/Renderer/WindowSwapchain.hpp>
#include <Nazara/Widgets/Canvas.hpp>
#include <entt/fwd.hpp>
#include <memory>
#include <optional>
namespace Nz {
class ApplicationBase;
class RenderTarget;
} // namespace Nz
namespace blitz {
namespace client {
class ClientApp;
struct StateData {
std::optional<Nz::Canvas> m_Canvas;
std::shared_ptr<Nz::RenderTarget> m_RenderTarget;
ClientApp* m_AppComponent;
Nz::ApplicationBase* m_App;
Nz::EnttWorld* m_World;
Nz::Window* m_Window;
Nz::WindowSwapchain* m_Swapchain;
};
} // namespace client
} // namespace blitz

45
include/server/Server.h Normal file
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#pragma once
#include <blitz/network/EnetServer.h>
#include <blitz/protocol/PacketHandler.h>
namespace blitz {
namespace server {
class Server {
public:
/**
* \brief Construct a server
* \pre Two instances of Server should not share the same world
*/
Server(std::uint16_t a_Port, Nz::EnttWorld& a_World);
~Server();
network::EnetConnection* GetConnection(std::uint16_t a_PeerId);
bool IsClosed() const;
void CloseConnection(std::uint16_t a_PeerId);
void CloseServer();
private:
void HandleConnect(network::EnetConnection&);
void HandleDisconnect(network::EnetConnection&);
struct Session {
network::EnetConnection* m_Connection;
std::vector<std::unique_ptr<protocol::PacketHandler>> m_Handlers;
};
EnttWorld m_World;
std::map<std::uint16_t, Session> m_Sessions;
network::EnetServer m_NetworkServer;
void RegisterHandlers(Session& session);
void RegisterSystems();
void CreateEntity(network::EnetConnection&);
};
} // namespace server
} // namespace blitz

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#pragma once
namespace blitz {
namespace server {
enum Reason { Timeout };
struct DisconnectComponent {
Reason m_Reason;
};
} // namespace server
} // namespace blitz

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#pragma once
#include <blitz/network/EnetConnection.h>
namespace blitz {
namespace server {
struct EnetConnectionComponent {
network::EnetConnection* m_Connection;
};
} // namespace server
} // namespace blitz

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#pragma once
#include <Nazara/Core/Time.hpp>
#include <cstdint>
namespace blitz {
namespace server {
struct KeepAliveSessionComponent {
std::uint16_t m_PeerId;
std::uint64_t m_LastKeepAliveId;
Nz::Time m_LastTime;
bool m_RecievedResponse = false;
};
} // namespace server
} // namespace blitz

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#pragma once
#include <blitz/common/Types.h>
namespace blitz {
namespace server {
struct ServerIdCounterComponent {
EntityID m_NextEntityId;
};
} // namespace server
} // namespace blitz

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#pragma once
#include <blitz/protocol/PacketHandler.h>
namespace blitz {
namespace server {
class KeepAliveHandler : public protocol::PacketHandler {
public:
KeepAliveHandler(network::EnetConnection& a_Connection, EnttWorld& a_World);
~KeepAliveHandler();
NazaraSlot(network::EnetConnection, OnKeepAlive, m_Slot);
private:
void Handle(std::uint16_t, const protocol::data::KeepAlive&);
};
} // namespace server
} // namespace blitz

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#pragma once
#include <blitz/protocol/PacketHandler.h>
namespace blitz {
namespace server {
class PlayerLoginHandler : public protocol::PacketHandler {
public:
PlayerLoginHandler(network::EnetConnection& a_Connection, EnttWorld& a_World);
~PlayerLoginHandler();
NazaraSlot(network::EnetConnection, OnPlayerLogin, m_Slot);
private:
void Handle(std::uint16_t, const protocol::data::PlayerLogin&);
};
} // namespace server
} // namespace blitz

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#pragma once
#include <Nazara/Core/Time.hpp>
#include <blitz/common/Types.h>
namespace blitz {
namespace server {
class Server;
class DisconnectSystem {
public:
DisconnectSystem(entt::registry&, EnttWorld& a_World, Server& a_Server);
void Update(Nz::Time elapsedTime);
private:
EnttWorld& m_World;
Server& m_Server;
};
} // namespace server
} // namespace blitz

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#pragma once
#include <Nazara/Core/Time.hpp>
#include <entt/entity/registry.hpp>
#include <blitz/common/Types.h>
namespace blitz {
namespace server {
class KeepAliveSystem {
public:
KeepAliveSystem(entt::registry&, EnttWorld& a_World);
void Update(Nz::Time elapsedTime);
private:
EnttWorld& m_World;
};
} // namespace server
} // namespace blitz

20
src/ClientMain.cpp Normal file
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#include <Nazara/Core/Application.hpp>
#include <Nazara/Core/EntitySystemAppComponent.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Physics3D/Physics3D.hpp>
#include <Nazara/Platform/WindowingAppComponent.hpp>
#include <Nazara/Widgets/Widgets.hpp>
#include <NazaraImgui/NazaraImgui.hpp>
#include <client/ClientApp.h>
#include <client/ImGuiAppComponent.h>
int main(int argc, char** argv) {
Nz::Application<Nz::Graphics, Nz::Physics3D, Nz::Widgets, Nz::TextRenderer, Nz::Imgui> app(argc, argv);
app.AddComponent<Nz::EntitySystemAppComponent>();
app.AddComponent<Nz::WindowingAppComponent>();
auto& client = app.AddComponent<blitz::client::ClientApp>();
app.AddComponent<blitz::client::ImGuiAppComponent>(*client.GetWindow());
return app.Run();
}

56
src/ServerMain.cpp Normal file
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#include <server/Server.h>
#include <Nazara/Core/Application.hpp>
#include <Nazara/Core/EntitySystemAppComponent.hpp>
#include <Nazara/Network/Network.hpp>
#include <iostream>
void ConsoleLoop(Nz::ApplicationBase& app, blitz::server::Server& server) {
std::string line;
while (true) {
getline(std::cin, line);
if (line == "stop") {
std::cout << "Exiting ...\n";
server.CloseServer();
app.Quit();
break;
}
}
}
static std::uint16_t DefaultPort = 25565;
int main(int argc, char* args[]) {
Nz::Application<Nz::Network> app(argc, args);
const auto& params = app.GetCommandLineParameters();
std::string_view portString;
std::uint16_t port = DefaultPort;
if (params.GetParameter("port", &portString)) {
std::cout << "Selected port : " << portString << "\n";
bool ok;
port = Nz::StringToNumber(portString, 10, &ok);
if (!ok) {
std::cerr << "Failed to parse port !\n";
port = DefaultPort;
}
}
auto& ecs = app.AddComponent<Nz::EntitySystemAppComponent>();
auto& serverWorld = ecs.AddWorld<Nz::EnttWorld>();
blitz::server::Server server(port, serverWorld);
std::cout << "Server running on port " << port << " ...\n";
std::jthread consoleThread([&app, &server]() { ConsoleLoop(app, server); });
// tick 20 times per seconds
app.AddUpdaterFunc([]() { std::this_thread::sleep_for(std::chrono::milliseconds(50)); });
return app.Run();
}

35
src/blitz/common/Log.cpp Normal file
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#include <blitz/common/Log.h>
#ifdef BLITZ_ANDROID_LOGGING
#include <android/log.h>
#else
#include <iostream>
#endif
namespace blitz {
void Log(const std::string& msg) {
#ifdef BLITZ_ANDROID_LOGGING
__android_log_print(ANDROID_LOG_INFO, "TRACKERS", "%s", msg.c_str());
#else
std::cout << msg << "\n";
#endif
}
void LogD(const std::string& msg) {
#if !defined(NDEBUG)
Log(msg);
#endif
}
void LogE(const std::string& err) {
#ifdef BLITZ_ANDROID_LOGGING
__android_log_print(ANDROID_LOG_ERROR, "TRACKERS", "%s", err.c_str());
#else
std::cerr << err << "\n";
#endif
}
} // namespace blitz

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#include <blitz/network/EnetClient.h>
namespace blitz {
namespace network {
EnetClient::EnetClient(const Nz::IpAddress& address) : m_Running(true) {
m_Host.Create(address.GetProtocol() == Nz::NetProtocol::IPv4 ? Nz::IpAddress::LoopbackIpV4 : Nz::IpAddress::LoopbackIpV6, 1);
m_Peer = m_Host.Connect(address);
m_Thread = std::jthread(&EnetClient::WorkerThread, this);
m_Connection.SetPeer(m_Peer);
}
EnetClient::~EnetClient() {
if (m_Peer->IsConnected())
Disconnect();
m_Running = false;
m_Thread.request_stop();
m_Host.Destroy();
}
void EnetClient::Disconnect() {
m_Peer->DisconnectNow(0);
m_Connection.SetPeer(nullptr);
}
void EnetClient::WorkerThread() {
while (m_Running) {
Update();
}
}
void EnetClient::Update() {
Nz::ENetEvent event;
int service = m_Host.Service(&event, 5);
if (service > 0) {
do {
switch (event.type) {
case Nz::ENetEventType::Disconnect:
OnDisconnect();
break;
case Nz::ENetEventType::DisconnectTimeout:
OnDisconnectTimeout();
break;
case Nz::ENetEventType::OutgoingConnect:
OnConnect();
break;
case Nz::ENetEventType::Receive:
m_Connection.Recieve(event.packet.m_packet->data);
break;
case Nz::ENetEventType::None:
case Nz::ENetEventType::IncomingConnect:
break;
}
} while (m_Host.CheckEvents(&event));
}
}
} // namespace network
} // namespace blitz

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#include <blitz/network/EnetConnection.h>
#include <Nazara/Network/ENetPeer.hpp>
#include <blitz/protocol/PacketSerializer.h>
#include <blitz/protocol/PacketVisitor.h>
namespace blitz {
namespace network {
namespace packets = blitz::protocol::packets;
#define DeclarePacket(PacketName, ...) \
void Visit(const protocol::packets::PacketName& a_Packet) { m_Connection.On##PacketName(a_Packet.m_Data); }
class PacketDispatcher : public protocol::PacketVisitor {
public:
PacketDispatcher(EnetConnection& a_Connection) : m_Connection(a_Connection) {}
DeclareAllPacket()
private : EnetConnection& m_Connection;
};
#undef DeclarePacket
EnetConnection::EnetConnection(Nz::ENetPeer* a_Peer) : m_Peer(a_Peer) {}
void EnetConnection::SetPeer(Nz::ENetPeer* a_Peer) {
m_Peer = a_Peer;
}
std::uint16_t EnetConnection::GetPeerId() const {
assert(m_Peer);
return m_Peer->GetPeerId();
}
bool EnetConnection::IsConnected() const {
if (!m_Peer)
return false;
return m_Peer->IsConnected();
}
void EnetConnection::Recieve(Nz::ByteArray& a_Data) {
auto packet = protocol::PacketSerializer::Deserialize(a_Data);
if (!packet)
return;
PacketDispatcher dispatcher(*this);
dispatcher.Check(*packet.get());
}
#define DeclarePacket(Name, NFlag, ...) \
void EnetConnection::Send##Name(const blitz::protocol::data::Name& a_##Name) const { \
m_Peer->Send(0, Nz::ENetPacketFlag::NFlag, protocol::PacketSerializer::Serialize(protocol::packets::Name(a_##Name))); \
}
DeclareAllPacket()
} // namespace network
} // namespace blitz

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#include <blitz/network/EnetServer.h>
#include <Nazara/Core/ByteStream.hpp>
namespace blitz {
namespace network {
EnetServer::EnetServer(std::uint16_t a_Port) : m_Running(true) {
m_Running = m_Host.Create(Nz::NetProtocol::Any, a_Port, 80);
if (m_Running) {
m_Host.AllowsIncomingConnections(true);
m_Thread = std::jthread(&EnetServer::WorkerThread, this);
}
}
void EnetServer::WorkerThread() {
while (m_Running) {
Update();
}
}
EnetServer::~EnetServer() {
if (m_Running)
Destroy();
}
void EnetServer::Update() {
Nz::ENetEvent event;
int service = m_Host.Service(&event, 5);
if (service > 0) {
do {
switch (event.type) {
case Nz::ENetEventType::Disconnect: {
EnetConnection* connection = GetConnection(event.peer->GetPeerId());
if (!connection)
break;
OnClientDisconnect(*connection);
RemoveConnection(connection->GetPeerId());
break;
}
case Nz::ENetEventType::DisconnectTimeout: {
EnetConnection* connection = GetConnection(event.peer->GetPeerId());
if (!connection)
break;
OnClientDisconnectTimeout(*connection);
RemoveConnection(connection->GetPeerId());
break;
}
case Nz::ENetEventType::IncomingConnect: {
Nz::ENetPeer* peer = event.peer;
auto con = std::make_unique<EnetConnection>(peer);
m_Connections.insert({peer->GetPeerId(), std::move(con)});
OnClientConnect(*GetConnection(peer->GetPeerId()));
break;
}
case Nz::ENetEventType::Receive: {
EnetConnection* connection = GetConnection(event.peer->GetPeerId());
if (!connection)
break;
connection->Recieve(event.packet.m_packet->data);
break;
}
case Nz::ENetEventType::OutgoingConnect:
case Nz::ENetEventType::None:
break;
}
} while (m_Host.CheckEvents(&event));
} else if (service < 0) {
m_Running = false;
}
}
EnetConnection* EnetServer::GetConnection(std::uint16_t a_PeerId) {
auto it = m_Connections.find(a_PeerId);
if (it == m_Connections.end())
return nullptr;
return it->second.get();
}
void EnetServer::CloseConnection(std::uint16_t a_PeerId) {
auto connection = GetConnection(a_PeerId);
if (!connection)
return;
connection->m_Peer->DisconnectNow(0);
OnClientDisconnect(*connection);
RemoveConnection(a_PeerId);
}
void EnetServer::RemoveConnection(std::uint16_t a_PeerId) {
m_Connections.erase(a_PeerId);
}
void EnetServer::Destroy() {
m_Running = false;
m_Thread.request_stop();
m_Host.Destroy();
}
bool EnetServer::IsClosed() const {
return !m_Running;
}
} // namespace network
} // namespace blitz

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#include <blitz/protocol/PacketFactory.h>
#include <array>
#include <cassert>
#include <functional>
namespace blitz {
namespace protocol {
namespace PacketFactory {
using PacketCreator = std::function<std::unique_ptr<Packet>()>;
#define DeclarePacket(PacketName, ...) std::make_unique<packets::PacketName>(),
static const std::array<std::unique_ptr<Packet>, static_cast<std::size_t>(PacketType::PACKET_COUNT)> Packets = {
DeclareAllPacket()
};
const std::unique_ptr<Packet>& CreateReadOnlyPacket(PacketType a_Type) {
assert(a_Type < PacketType::PACKET_COUNT);
return Packets[static_cast<std::size_t>(a_Type)];
}
} // namespace PacketFactory
} // namespace protocol
} // namespace blitz

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#include <blitz/protocol/PacketHandler.h>
namespace blitz {
namespace protocol {
PacketHandler::PacketHandler(network::EnetConnection& a_Connection, EnttWorld& a_World) :
m_Connection(a_Connection), m_World(a_World) {}
PacketHandler::~PacketHandler() {}
} // namespace protocol
} // namespace blitz

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#include <blitz/protocol/PacketSerializer.h>
#include <Nazara/Core/ByteStream.hpp>
#include <blitz/protocol/PacketFactory.h>
#include <blitz/protocol/PacketVisitor.h>
namespace blitz {
namespace protocol {
namespace PacketSerializer {
#define DeclarePacket(PacketName, ...) \
void Visit(const packets::PacketName& a_Packet) override { \
const auto& packetData = a_Packet.m_Data; \
SerializePacketData(packetData); \
} \
\
void SerializePacketData(const packets::PacketName::PacketDataType& a_Packet);
class Serializer : public PacketVisitor {
private:
Nz::ByteStream& m_Buffer;
public:
Serializer(Nz::ByteStream& a_Buffer) : m_Buffer(a_Buffer) {}
void Serialize(const Packet& a_Packet) {
m_Buffer << static_cast<PacketID>(a_Packet.GetType());
Check(a_Packet);
}
DeclareAllPacket()
};
#undef DeclarePacket
#define DeclarePacket(PacketName, ...) \
void Visit(const packets::PacketName& a_Packet) override { \
auto packetPtr = PacketFactory::CreatePacket<packets::PacketName>(); \
auto& packetData = packetPtr->m_Data; \
\
DeserializePacketData(packetData); \
\
m_Packet = std::move(packetPtr); \
} \
\
void DeserializePacketData(packets::PacketName::PacketDataType& a_Packet);
class Deserializer : public PacketVisitor {
private:
Nz::ByteStream& m_Buffer;
PacketPtr m_Packet;
public:
Deserializer(Nz::ByteStream&& a_Buffer) : m_Buffer(a_Buffer) {}
bool Deserialize(const PacketPtr& a_Packet) {
try {
Check(*a_Packet.get());
} catch (std::exception& e) {
return false;
}
return true;
}
PacketPtr& GetPacket() {
return m_Packet;
}
DeclareAllPacket()
};
Nz::ByteArray Serialize(const Packet& a_Packet) {
Nz::ByteArray buffer;
Nz::ByteStream stream(&buffer, Nz::OpenMode::Write);
Serializer serializer(stream);
serializer.Serialize(a_Packet);
buffer.ShrinkToFit();
return buffer;
}
std::unique_ptr<Packet> Deserialize(Nz::ByteArray& a_Data) {
Nz::ByteStream stream(&a_Data, Nz::OpenMode::Read);
PacketID packetId;
stream >> packetId;
if (packetId >= static_cast<PacketID>(PacketType::PACKET_COUNT))
return nullptr;
PacketType packetType = PacketType(packetId);
// for double-dispatch
const PacketPtr& emptyPacket = PacketFactory::CreateReadOnlyPacket(packetType);
Deserializer deserializer(std::move(stream));
if (deserializer.Deserialize(emptyPacket)) {
PacketPtr packet = std::move(deserializer.GetPacket());
return packet;
}
return nullptr;
}
//---------------------------------------------
// Packet serializer implementation
//----------------------------------------------
void Serializer::SerializePacketData(const data::PlayerLogin& a_Packet) {
m_Buffer << a_Packet.m_PlayerName;
}
void Deserializer::DeserializePacketData(data::PlayerLogin& a_Packet) {
m_Buffer >> a_Packet.m_PlayerName;
}
void Serializer::SerializePacketData(const data::UpdateHealth& a_Packet) {
m_Buffer << a_Packet.m_NewHealth;
}
void Deserializer::DeserializePacketData(data::UpdateHealth& a_Packet) {
m_Buffer >> a_Packet.m_NewHealth;
}
void Serializer::SerializePacketData(const data::LoggingSuccess& a_Packet) {
m_Buffer << a_Packet.m_PlayerId;
}
void Deserializer::DeserializePacketData(data::LoggingSuccess& a_Packet) {
m_Buffer >> a_Packet.m_PlayerId;
}
void Serializer::SerializePacketData(const data::PlayerDeath& a_Packet) {}
void Deserializer::DeserializePacketData(data::PlayerDeath& a_Packet) {}
void Serializer::SerializePacketData(const data::PlayerJoin& a_Packet) {
m_Buffer << a_Packet.m_Player.m_PlayerId << a_Packet.m_Player.m_Pseudo;
}
void Deserializer::DeserializePacketData(data::PlayerJoin& a_Packet) {
m_Buffer >> a_Packet.m_Player.m_PlayerId >> a_Packet.m_Player.m_Pseudo;
}
void Serializer::SerializePacketData(const data::PlayerLeave& a_Packet) {
m_Buffer << a_Packet.m_PlayerId;
}
void Deserializer::DeserializePacketData(data::PlayerLeave& a_Packet) {
m_Buffer >> a_Packet.m_PlayerId;
}
void Serializer::SerializePacketData(const data::PlayerList& a_Packet) {
m_Buffer << static_cast<std::uint8_t>(a_Packet.m_Players.size());
for (auto player : a_Packet.m_Players) {
m_Buffer << player.m_PlayerId << player.m_Pseudo;
}
}
void Deserializer::DeserializePacketData(data::PlayerList& a_Packet) {
std::uint8_t playerCount;
m_Buffer >> playerCount;
for (std::uint8_t i = 0; i < playerCount; i++) {
PlayerInfoComponent player;
m_Buffer >> player.m_PlayerId >> player.m_Pseudo;
a_Packet.m_Players.push_back(player);
}
}
void Serializer::SerializePacketData(const data::PlayerStats& a_Packet) {}
void Deserializer::DeserializePacketData(data::PlayerStats& a_Packet) {}
void Serializer::SerializePacketData(const data::ServerConfig& a_Packet) {}
void Deserializer::DeserializePacketData(data::ServerConfig& a_Packet) {}
void Serializer::SerializePacketData(const data::ServerTps& a_Packet) {}
void Deserializer::DeserializePacketData(data::ServerTps& a_Packet) {}
void Serializer::SerializePacketData(const data::UpdateGameState& a_Packet) {}
void Deserializer::DeserializePacketData(data::UpdateGameState& a_Packet) {}
void Serializer::SerializePacketData(const data::KeepAlive& a_Packet) {
m_Buffer << a_Packet.m_KeepAliveId;
}
void Deserializer::DeserializePacketData(data::KeepAlive& a_Packet) {
m_Buffer >> a_Packet.m_KeepAliveId;
}
void Serializer::SerializePacketData(const data::Disconnect& a_Packet) {}
void Deserializer::DeserializePacketData(data::Disconnect& a_Packet) {}
void Serializer::SerializePacketData(const data::ChatMessage& a_Packet) {
m_Buffer << a_Packet.m_Text;
}
void Deserializer::DeserializePacketData(data::ChatMessage& a_Packet) {
m_Buffer >> a_Packet.m_Text;
}
void Serializer::SerializePacketData(const data::PlayerPositionAndRotation& a_Packet) {}
void Deserializer::DeserializePacketData(data::PlayerPositionAndRotation& a_Packet) {}
void Serializer::SerializePacketData(const data::PlayerShoot& a_Packet) {}
void Deserializer::DeserializePacketData(data::PlayerShoot& a_Packet) {}
} // namespace PacketSerializer
} // namespace protocol
} // namespace blitz

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#include <blitz/protocol/PacketVisitor.h>
namespace blitz {
namespace protocol {
void PacketVisitor::Check(const Packet& a_Packet) {
a_Packet.Accept(*this);
}
} // namespace protocol
} // namespace blitz

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#define BLITZ_INSTANCIATE_PACKETS
#include <blitz/protocol/Packets.h>
#include <blitz/protocol/PacketVisitor.h>
namespace blitz {
namespace protocol {
template <PacketType PT, typename Data>
packets::ConcretePacket<PT, Data>::ConcretePacket(const PacketDataType& a_Data) : m_Data(a_Data) {}
template <PacketType PT, typename Data>
void packets::ConcretePacket<PT, Data>::Accept(PacketVisitor& a_Visitor) const {
a_Visitor.Visit(*this);
}
} // namespace protocol
} // namespace blitz

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#include <blitz/systems/RemovePlayersSystem.h>
#include <blitz/components/PlayerRemove.h>
namespace blitz {
RemovePlayersSystem::RemovePlayersSystem(entt::registry&, EnttWorld& a_World) : m_World(a_World) {}
void RemovePlayersSystem::Update(Nz::Time /*elapsedTime*/) {
AtomicEnttWorld world = m_World;
entt::registry& registry = world->GetRegistry();
auto invalidPlayers = registry.view<PlayerRemoveComponent>();
registry.destroy(invalidPlayers.begin(), invalidPlayers.end());
}
} // namespace blitz

14
src/blitz/utils/Test.cpp Normal file
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#include <blitz/utils/Test.h>
#include <blitz/common/Format.h>
#include <blitz/common/Log.h>
namespace blitz {
namespace test {
void LogAssert(const char* expression, const char* file, int line, const char* function) {
LogE(Format("%s:%i: %s: Assertion failed !", file, line, function));
LogE(Format(" %i |\t%s;", line, expression));
}
} // namespace utils
} // namespace blitz

72
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#include <client/Client.h>
#include <blitz/systems/RemovePlayersSystem.h>
#include <client/handlers/KeepAliveHandler.h>
#include <client/handlers/LoggingSuccessHandler.h>
#include <client/handlers/PlayerJoinHandler.h>
#include <client/handlers/PlayerLeaveHandler.h>
#include <client/handlers/PlayerListHandler.h>
namespace blitz {
namespace client {
Client::Client(Nz::EnttWorld& a_World) : m_World({a_World}) {
AtomicEnttWorld world = m_World;
world->AddSystem<RemovePlayersSystem>(m_World);
}
Client::~Client() {
Disconnect();
AtomicEnttWorld world = m_World;
world->RemoveSystem<RemovePlayersSystem>();
}
void Client::BindHandlers() {
m_NetworkClient->OnDisconnect.Connect([this]() { OnClientDisconnect(); });
m_NetworkClient->OnDisconnectTimeout.Connect([this]() { OnClientDisconnect(); });
m_Handlers.push_back(std::make_unique<KeepAliveHandler>(m_NetworkClient->GetConnection(), m_World));
m_Handlers.push_back(std::make_unique<LoggingSuccessHandler>(m_NetworkClient->GetConnection(), m_World));
auto playerJoin = std::make_unique<PlayerJoinHandler>(m_NetworkClient->GetConnection(), m_World);
playerJoin->OnLocalPlayerReady.Connect([this]() { OnClientReady(); });
m_Handlers.push_back(std::move(playerJoin));
m_Handlers.push_back(std::make_unique<PlayerLeaveHandler>(m_NetworkClient->GetConnection(), m_World));
m_Handlers.push_back(std::make_unique<PlayerListHandler>(m_NetworkClient->GetConnection(), m_World));
}
void Client::UnbindHandlers() {
m_Handlers.clear();
}
void Client::Connect(const Nz::IpAddress& a_Ip) {
m_NetworkClient = std::make_unique<network::EnetClient>(a_Ip);
BindHandlers();
m_NetworkClient->OnConnect.Connect([this]() { Login(); });
}
void Client::Disconnect() {
if (!m_NetworkClient)
return;
m_NetworkClient->GetConnection().SendDisconnect({});
m_NetworkClient->Disconnect();
UnbindHandlers();
m_NetworkClient.reset(nullptr);
}
bool Client::IsConnected() {
if (!m_NetworkClient)
return false;
return m_NetworkClient->GetConnection().IsConnected();
}
void Client::Login() {
srand(time(0));
if (!m_NetworkClient || !m_NetworkClient->GetConnection().IsConnected())
return;
m_NetworkClient->GetConnection().SendPlayerLogin({"Player_" + std::to_string(rand() % 100)});
}
} // namespace client
} // namespace blitz

80
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#include <client/ClientApp.h>
#include <Nazara/Core.hpp>
#include <Nazara/Core/StateMachine.hpp>
#include <Nazara/Graphics.hpp>
#include <Nazara/Physics3D.hpp>
#include <Nazara/Platform.hpp>
#include <Nazara/Renderer.hpp>
#include <Nazara/Widgets.hpp>
#include <NazaraImgui/NazaraImgui.hpp>
#include <client/states/MainMenuState.h>
#include <random>
namespace blitz {
namespace client {
constexpr Nz::UInt32 RenderMaskUI = 0x00010000;
constexpr Nz::UInt32 RenderMask3D = 0x0000FFFF;
ClientApp::ClientApp(Nz::ApplicationBase& app) : Nz::ApplicationComponent(app), m_StateMachine(std::make_unique<Nz::StateMachine>()) {
auto& windowing = app.GetComponent<Nz::WindowingAppComponent>();
std::string windowTitle = "Blitz 2";
m_Window = &windowing.CreateWindow(Nz::VideoMode(1920, 1080, 32), windowTitle);
auto& ecs = app.GetComponent<Nz::EntitySystemAppComponent>();
auto& world = ecs.AddWorld<Nz::EnttWorld>();
Nz::RenderSystem& renderSystem = world.AddSystem<Nz::RenderSystem>();
Nz::SwapchainParameters params;
params.presentMode.clear();
params.presentMode.push_back(Nz::PresentMode::VerticalSync);
Nz::WindowSwapchain& windowSwapchain = renderSystem.CreateSwapchain(*m_Window, params);
auto renderTarget = std::make_shared<Nz::RenderWindow>(windowSwapchain);
Nz::Imgui::Instance()->Init(*m_Window, false);
auto passList = Nz::PipelinePassList::LoadFromFile("assets/example.passlist");
entt::handle cameraEntity = world.CreateEntity();
{
cameraEntity.emplace<Nz::NodeComponent>();
auto& cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(renderTarget, passList, Nz::ProjectionType::Orthographic);
cameraComponent.UpdateClearColor(Nz::Color(0.0f, 0.f, .0f, 0.0f));
cameraComponent.UpdateRenderMask(RenderMaskUI);
cameraComponent.UpdateRenderOrder(1);
}
m_StateData = std::make_shared<StateData>();
m_StateData->m_App = &app;
m_StateData->m_AppComponent = this;
m_StateData->m_RenderTarget = renderTarget;
m_StateData->m_Window = m_Window;
m_StateData->m_Swapchain = &windowSwapchain;
m_StateData->m_World = &world;
m_StateData->m_Canvas.emplace(
world.GetRegistry(), m_Window->GetEventHandler(), m_Window->GetCursorController().CreateHandle(), RenderMaskUI);
m_StateData->m_Canvas->Resize(Nz::Vector2f(m_Window->GetSize()));
m_StateMachine->PushState(std::make_shared<MainMenuState>(m_StateData));
}
ClientApp::~ClientApp() {
m_StateMachine->ResetState(nullptr);
m_StateMachine->Update(Nz::Time::Zero());
}
void ClientApp::Update(Nz::Time elapsedTime) {
if (!m_StateMachine->Update(elapsedTime))
GetApp().Quit();
}
} // namespace client
} // namespace blitz

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#include <client/ImGuiAppComponent.h>
#include <Nazara/Core/ApplicationBase.hpp>
#include <Nazara/Platform/Window.hpp>
#include <NazaraImgui/NazaraImgui.hpp>
#include <blitz/common/Log.h>
namespace blitz {
namespace client {
ImGuiAppComponent::ImGuiAppComponent(Nz::ApplicationBase& a_App, Nz::Window& a_Window) :
Nz::ApplicationComponent(a_App), m_Window(a_Window) {
ImGui::EnsureContextOnThisThread();
SetStyle();
a_App.AddUpdaterFunc(Nz::ApplicationBase::Interval{Nz::Time::Milliseconds(16)}, [&](Nz::Time elapsed) {
if (!m_Window.IsOpen())
return;
m_Window.ProcessEvents();
Nz::Imgui::Instance()->Update(Nz::Time::Milliseconds(16).AsSeconds());
Nz::Imgui::Instance()->Render();
});
}
ImGuiAppComponent::~ImGuiAppComponent() {}
void ImGuiAppComponent::SetStyle() {
const static ImVec4 colorButton = {1.0f, 0.0f, 0.0f, 0.73f};
const static ImVec4 colorButtonHover = {0.56f, 0.02f, 0.02f, 1.0f};
const static ImVec4 colorButtonActive = {0.36f, 0.03f, 0.03f, 1.0f};
const static ImVec4 colorCheckMark = {1.0f, 1.0f, 1.0f, 1.0f};
const static ImVec4 colorTab = {0.38f, 0.02f, 0.02f, 1.0f};
const static ImVec4 colorTabHover = {0.74f, 0.0f, 0.0f, 0.73f};
const static ImVec4 colorTabActive = {1.0f, 0.0f, 0.0f, 0.73f};
ImGui::GetStyle().Colors[ImGuiCol_Button] = colorButton;
ImGui::GetStyle().Colors[ImGuiCol_ButtonActive] = colorButtonActive;
ImGui::GetStyle().Colors[ImGuiCol_ButtonHovered] = colorButtonHover;
ImGui::GetStyle().Colors[ImGuiCol_CheckMark] = colorCheckMark;
ImGui::GetStyle().Colors[ImGuiCol_FrameBg] = colorButton;
ImGui::GetStyle().Colors[ImGuiCol_FrameBgActive] = colorButtonActive;
ImGui::GetStyle().Colors[ImGuiCol_FrameBgHovered] = colorButtonHover;
ImGui::GetStyle().Colors[ImGuiCol_Tab] = colorTab;
ImGui::GetStyle().Colors[ImGuiCol_TabHovered] = colorTabHover;
ImGui::GetStyle().Colors[ImGuiCol_TabActive] = colorTabActive;
ImGui::GetStyle().Colors[ImGuiCol_TitleBgActive] = colorTabActive;
ImGui::GetStyle().Colors[ImGuiCol_SliderGrab] = colorButton;
ImGui::GetStyle().Colors[ImGuiCol_SliderGrabActive] = colorButton;
ImGui::GetStyle().Colors[ImGuiCol_HeaderActive] = colorTab;
ImGui::GetStyle().Colors[ImGuiCol_HeaderHovered] = colorTabActive;
ImGui::GetStyle().Colors[ImGuiCol_Header] = colorTabActive;
static const float DefaultFontSize = 25.0f;
ImFontConfig c;
c.SizePixels = DefaultFontSize;
c.OversampleH = 1; // prevent from blurring font
ImGui::GetIO().Fonts->AddFontDefault(&c);
auto* doomFont = ImGui::GetIO().Fonts->AddFontFromFileTTF("assets/fonts/doom.ttf", DefaultFontSize, &c);
ImGui::GetIO().FontDefault = doomFont;
UpdateFontTexture();
}
void ImGuiAppComponent::UpdateFontTexture() {
auto& io = ImGui::GetIO();
unsigned char* pixels;
int width, height;
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
auto renderDevice = Nz::Graphics::Instance()->GetRenderDevice();
Nz::TextureInfo texParams;
texParams.width = width;
texParams.height = height;
texParams.pixelFormat = Nz::PixelFormat::RGBA8;
texParams.type = Nz::ImageType::E2D;
m_FontTexture = renderDevice->InstantiateTexture(texParams, pixels, true);
m_FontTexture->UpdateDebugName("FontTexture");
ImTextureID textureID = m_FontTexture.get();
io.Fonts->TexID = textureID;
}
void ImGuiAppComponent::Update(Nz::Time elapsedTime) {}
} // namespace client
} // namespace blitz

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#include <client/handlers/KeepAliveHandler.h>
namespace blitz {
namespace client {
KeepAliveHandler::KeepAliveHandler(network::EnetConnection& a_Connection, EnttWorld& a_World) :
protocol::PacketHandler(a_Connection, a_World) {
m_Slot.Connect(m_Connection.OnKeepAlive, this, &KeepAliveHandler::Handle);
}
void KeepAliveHandler::Handle(const blitz::protocol::data::KeepAlive& a_KeepAlive) {
m_Connection.SendKeepAlive(a_KeepAlive);
}
KeepAliveHandler::~KeepAliveHandler() {}
} // namespace client
} // namespace blitz

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#include <client/handlers/LoggingSuccessHandler.h>
#include <client/components/LocalPlayer.h>
namespace blitz {
namespace client {
LoggingSuccessHandler::LoggingSuccessHandler(network::EnetConnection& a_Connection, EnttWorld& a_World) :
protocol::PacketHandler(a_Connection, a_World) {
m_Slot.Connect(m_Connection.OnLoggingSuccess, this, &LoggingSuccessHandler::Handle);
}
void LoggingSuccessHandler::Handle(const blitz::protocol::data::LoggingSuccess& a_LoggingSuccess) {
AtomicEnttWorld world = m_World;
auto player = world->CreateEntity();
player.emplace<LocalPlayerComponent>(a_LoggingSuccess.m_PlayerId);
}
LoggingSuccessHandler::~LoggingSuccessHandler() {}
} // namespace client
} // namespace blitz

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#include <client/handlers/PlayerJoinHandler.h>
#include <client/components/LocalPlayer.h>
namespace blitz {
namespace client {
PlayerJoinHandler::PlayerJoinHandler(network::EnetConnection& a_Connection, EnttWorld& a_World) :
protocol::PacketHandler(a_Connection, a_World) {
m_Slot.Connect(m_Connection.OnPlayerJoin, this, &PlayerJoinHandler::Handle);
}
void PlayerJoinHandler::Handle(const protocol::data::PlayerJoin& a_PlayerJoin) {
AtomicEnttWorld world = m_World;
assert(world->GetRegistry().view<LocalPlayerComponent>().size() == 1 && "There should be only one local player !");
auto localPlayer = world->GetRegistry().view<LocalPlayerComponent>().front();
auto localPlayerId = world->GetRegistry().get<LocalPlayerComponent>(localPlayer).m_LocalPlayerId;
if (a_PlayerJoin.m_Player.m_PlayerId != localPlayerId) {
auto newPlayer = world->CreateEntity();
newPlayer.emplace<PlayerInfoComponent>(a_PlayerJoin.m_Player);
return;
}
world->GetRegistry().emplace<PlayerInfoComponent>(localPlayer, a_PlayerJoin.m_Player);
// we are now into the game so we can begin to load the world for example
OnLocalPlayerReady();
}
PlayerJoinHandler::~PlayerJoinHandler() {}
} // namespace client
} // namespace blitz

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#include <client/handlers/PlayerLeaveHandler.h>
#include <blitz/components/PlayerRemove.h>
namespace blitz {
namespace client {
PlayerLeaveHandler::PlayerLeaveHandler(network::EnetConnection& a_Connection, EnttWorld& a_World) :
protocol::PacketHandler(a_Connection, a_World) {
m_Slot.Connect(m_Connection.OnPlayerLeave, this, &PlayerLeaveHandler::Handle);
}
void PlayerLeaveHandler::Handle(const protocol::data::PlayerLeave& a_PlayerLeave) {
AtomicEnttWorld world = m_World;
for (auto [player, playerInfo] : world->GetRegistry().view<PlayerInfoComponent>().each()) {
if (playerInfo.m_PlayerId == a_PlayerLeave.m_PlayerId) {
world->GetRegistry().emplace<PlayerRemoveComponent>(player);
break;
}
}
}
PlayerLeaveHandler::~PlayerLeaveHandler() {}
} // namespace client
} // namespace blitz

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#include <client/handlers/PlayerListHandler.h>
namespace blitz {
namespace client {
PlayerListHandler::PlayerListHandler(network::EnetConnection& a_Connection, EnttWorld& a_World) :
protocol::PacketHandler(a_Connection, a_World) {
m_Slot.Connect(m_Connection.OnPlayerList, this, &PlayerListHandler::Handle);
}
void PlayerListHandler::Handle(const protocol::data::PlayerList& a_PlayerList) {
AtomicEnttWorld world = m_World;
for (auto playerInfo : a_PlayerList.m_Players) {
auto player = world->CreateEntity();
player.emplace<PlayerInfoComponent>(playerInfo);
}
}
PlayerListHandler::~PlayerListHandler() {}
} // namespace client
} // namespace blitz

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#include <client/states/AbstractState.h>
namespace blitz {
namespace client {
AbstractState::AbstractState(std::shared_ptr<StateData> a_StateData) : m_StateData(std::move(a_StateData)), m_IsVisible(false) {
m_OnTargetChangeSizeSlot.Connect(
m_StateData->m_RenderTarget->OnRenderTargetSizeChange, [this](const Nz::RenderTarget*, const Nz::Vector2ui& /*newSize*/) {
if (m_IsVisible)
LayoutWidgets();
});
}
AbstractState::~AbstractState() {
for (const auto& cleanupFunc : m_CleanupFunctions)
cleanupFunc();
for (WidgetEntry& entry : m_Widgets)
entry.m_Widget->Destroy();
}
void AbstractState::DestroyWidget(Nz::BaseWidget* widget) {
auto it = std::find_if(
m_Widgets.begin(), m_Widgets.end(), [&](const WidgetEntry& widgetEntity) { return widgetEntity.m_Widget == widget; });
assert(it != m_Widgets.end());
m_Widgets.erase(it);
widget->Destroy();
}
void AbstractState::Enter(Nz::StateMachine& /*fsm*/) {
m_IsVisible = true;
for (WidgetEntry& entry : m_Widgets) {
if (entry.m_WasVisible)
entry.m_Widget->Show();
}
LayoutWidgets();
}
void AbstractState::Leave(Nz::StateMachine& /*fsm*/) {
m_IsVisible = false;
for (WidgetEntry& entry : m_Widgets) {
entry.m_WasVisible = entry.m_Widget->IsVisible();
entry.m_Widget->Hide();
}
}
bool AbstractState::Update(Nz::StateMachine& /*fsm*/, Nz::Time /*elapsedTime*/) {
return true;
}
} // namespace client
} // namespace blitz

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#include "client/states/GameState.h"
#include <client/states/ConnectingState.h>
#include <Nazara/Core/ApplicationBase.hpp>
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Core/EntitySystemAppComponent.hpp>
#include <Nazara/Core/EnttWorld.hpp>
#include <Nazara/Core/StateMachine.hpp>
#include <Nazara/Core/Time.hpp>
#include <Nazara/Network/Algorithm.hpp>
#include <Nazara/Network/IpAddress.hpp>
#include <Nazara/TextRenderer.hpp>
#include <Nazara/TextRenderer/SimpleTextDrawer.hpp>
#include <blitz/common/Format.h>
#include <blitz/common/Log.h>
#include <client/Client.h>
#include <memory>
#include <server/Server.h>
namespace blitz {
namespace client {
static const int ConnectTimeout = 5;
ConnectingState::ConnectingState(std::shared_ptr<StateData> a_StateData, std::shared_ptr<AbstractState> a_PreviousState,
const std::string& a_Address, std::uint16_t a_Port, bool a_Server) :
AbstractState(std::move(a_StateData)),
m_PreviousState(std::move(a_PreviousState)),
m_Client(std::make_unique<Client>(*GetStateData().m_World)) {
m_ResolvingData.m_Port = a_Port;
m_ResolvingData.m_ServerName = a_Address;
Nz::SimpleTextDrawer textDrawer;
textDrawer.SetTextColor({0.0, 0.0, 0.0, 1.0});
textDrawer.SetCharacterSize(75);
m_BackButton = CreateWidget<Nz::ButtonWidget>();
textDrawer.SetText("Back");
m_BackButton->UpdateText(textDrawer);
m_BackButton->Resize(m_BackButton->GetPreferredSize());
m_BackButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnBackPressed(); });
m_StatusText = CreateWidget<Nz::LabelWidget>();
m_StatusText->UpdateText(Nz::SimpleTextDrawer::Draw("Connecting ...", 80));
if (a_Server) {
auto& app = GetStateData().m_App;
auto& ecs = app->GetComponent<Nz::EntitySystemAppComponent>();
// create server
Nz::EnttWorld& world = ecs.AddWorld<Nz::EnttWorld>();
m_Server = std::make_unique<server::Server>(a_Port, world);
}
m_ClientReady.Connect(m_Client->OnClientReady, [this]() { OnConnect(); });
m_ClientDisconnect.Connect(m_Client->OnClientDisconnect, [this]() { TryNextAddress(); });
TryResolve();
}
ConnectingState::~ConnectingState() {}
bool ConnectingState::Update(Nz::StateMachine& fsm, Nz::Time elapsedTime) {
if (m_NextState)
fsm.ChangeState(std::move(m_NextState));
if (m_Server && m_Server->IsClosed())
OnConnectFailed();
if (m_ResolvingData.m_HasResult) {
if (m_ResolvingData.m_Result) {
// Register resolved addresses as next addresses
const auto& addresses = m_ResolvingData.m_Result.GetValue();
for (auto resultIt = addresses.rbegin(); resultIt != addresses.rend(); ++resultIt)
m_Addresses.emplace(*resultIt);
TryConnect(m_Addresses.front());
} else {
OnConnectFailed();
}
m_ResolvingData.m_HasResult = false;
}
static Nz::MillisecondClock clock;
static int progress = -1;
if (m_Client && clock.RestartIfOver(Nz::Time::Milliseconds(500))) {
progress++;
progress %= 4;
std::string textStr = "Connecting ";
for (int i = 0; i < progress; i++) {
textStr += ".";
}
m_StatusText->UpdateText(Nz::SimpleTextDrawer::Draw(textStr, 80));
return true;
}
if (!m_Addresses.empty() && m_TimeoutClock.RestartIfOver(Nz::Time::Seconds(ConnectTimeout))) {
TryNextAddress();
}
if (m_IsConnected) {
fsm.ResetState(std::make_shared<GameState>(GetStateDataPtr(), std::move(m_Client), std::move(m_Server)));
}
return true;
}
void ConnectingState::TryConnect(const Nz::IpAddress& a_ServerAddress) {
if (!m_Client)
return;
LogD("Trying to connect to " + a_ServerAddress.ToString() + " ...");
m_TimeoutClock.Restart();
m_Client->Connect(a_ServerAddress);
}
void ConnectingState::TryNextAddress() {
m_Client->Disconnect();
m_Addresses.pop();
if (m_Addresses.empty())
OnConnectFailed();
else
TryConnect(m_Addresses.front());
}
void ConnectingState::TryResolve() {
Nz::ResolveError resolveError;
auto serverAddresses = Nz::IpAddress::ResolveHostname(
Nz::NetProtocol::Any, m_ResolvingData.m_ServerName, std::to_string(m_ResolvingData.m_Port), &resolveError);
if (serverAddresses.empty()) {
m_ResolvingData.m_Result = Nz::Err(Nz::ErrorToString(resolveError));
LogD("Failed to resolve " + m_ResolvingData.m_ServerName + " !");
} else {
std::vector<Nz::IpAddress> addresses;
addresses.reserve(serverAddresses.size());
for (auto hostnameInfo : serverAddresses) {
hostnameInfo.address.SetPort(m_ResolvingData.m_Port);
addresses.push_back(hostnameInfo.address);
}
m_ResolvingData.m_Result = std::move(addresses);
}
m_ResolvingData.m_HasResult = true;
}
void ConnectingState::LayoutWidgets() {
Nz::Vector2f canvasSize = GetStateData().m_Canvas->GetSize();
Nz::Vector2f center = canvasSize / 2.f;
constexpr float padding = 10.f;
std::array<Nz::BaseWidget*, 2> widgets = {m_StatusText, m_BackButton};
float maxWidth = 0.f;
float totalSize = padding * (widgets.size() - 1);
for (Nz::BaseWidget* widget : widgets) {
Nz::Vector2f size = widget->GetSize();
maxWidth = std::max(maxWidth, size.x);
totalSize += size.y;
}
Nz::Vector2f cursor = center;
cursor.y += totalSize / 2.f;
for (Nz::BaseWidget* widget : widgets) {
widget->Resize({maxWidth, widget->GetHeight()});
widget->SetPosition({0.f, cursor.y - widget->GetSize().y, 0.f});
widget->CenterHorizontal();
cursor.y -= widget->GetSize().y + padding;
}
}
void ConnectingState::OnBackPressed() {
m_NextState = std::move(m_PreviousState);
}
void ConnectingState::OnConnect() {
m_IsConnected = true;
}
void ConnectingState::OnConnectFailed() {
m_StatusText->UpdateText(Nz::SimpleTextDrawer::Draw("Connection failed !", 80));
m_StatusText->CenterHorizontal();
m_Server.reset(nullptr);
m_Client.reset(nullptr);
}
} // namespace client
} // namespace blitz

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#include <Nazara/Core/Color.hpp>
#include <Nazara/Network/IpAddress.hpp>
#include <Nazara/Widgets/TextAreaWidget.hpp>
#include <client/states/CreateServerState.h>
#include <Nazara/Core/StateMachine.hpp>
#include <Nazara/TextRenderer.hpp>
#include <client/Client.h>
#include <client/states/ConnectingState.h>
#include <server/Server.h>
namespace blitz {
namespace client {
CreateServerState::CreateServerState(std::shared_ptr<StateData> a_StateData, std::shared_ptr<AbstractState> a_PreviousState) :
AbstractState(std::move(a_StateData)), m_PreviousState(std::move(a_PreviousState)) {
Nz::SimpleTextDrawer textDrawer;
textDrawer.SetTextColor({0.0, 0.0, 0.0, 1.0});
textDrawer.SetCharacterSize(75);
m_CreateServerButton = CreateWidget<Nz::ButtonWidget>();
textDrawer.SetText("Create Server");
m_CreateServerButton->UpdateText(textDrawer);
m_CreateServerButton->Resize(m_CreateServerButton->GetPreferredSize());
m_CreateServerButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnCreateServerPressed(); });
m_InputPort = CreateWidget<Nz::TextAreaWidget>();
m_InputPort->SetBackgroundColor(Nz::Color::White());
m_InputPort->EnableBackground(true);
m_InputPort->EnableMultiline(false);
m_InputPort->SetTextColor(Nz::Color::Black());
m_InputPort->SetCharacterFilter([](Nz::UInt32 character) {
if (character < U'0' || character > U'9')
return false;
return true;
});
m_BackButton = CreateWidget<Nz::ButtonWidget>();
textDrawer.SetText("Back");
m_BackButton->UpdateText(textDrawer);
m_BackButton->Resize(m_BackButton->GetPreferredSize());
m_BackButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnBackPressed(); });
}
CreateServerState::~CreateServerState() {}
bool CreateServerState::Update(Nz::StateMachine& fsm, Nz::Time /*elapsedTime*/) {
if (m_NextState)
fsm.ChangeState(std::move(m_NextState));
return true;
}
void CreateServerState::LayoutWidgets() {
Nz::Vector2f canvasSize = GetStateData().m_Canvas->GetSize();
Nz::Vector2f center = canvasSize / 2.f;
constexpr float padding = 10.f;
std::array<Nz::BaseWidget*, 3> widgets = {m_InputPort, m_CreateServerButton, m_BackButton};
float maxWidth = 0.f;
float totalSize = padding * (widgets.size() - 1);
for (Nz::BaseWidget* widget : widgets) {
Nz::Vector2f size = widget->GetSize();
maxWidth = std::max(maxWidth, size.x);
totalSize += size.y;
}
Nz::Vector2f cursor = center;
cursor.y += totalSize / 2.f;
for (Nz::BaseWidget* widget : widgets) {
widget->Resize({maxWidth, widget->GetHeight()});
widget->SetPosition({0.f, cursor.y - widget->GetSize().y, 0.f});
widget->CenterHorizontal();
cursor.y -= widget->GetSize().y + padding;
}
}
void CreateServerState::OnCreateServerPressed() {
std::string serverPort = m_InputPort->GetText();
if (serverPort.empty()) {
// UpdateStatus("Error: blank server port", Nz::Color::Red());
return;
}
long long rawPort = std::stoi(serverPort);
if (rawPort <= 0 || rawPort > 0xFFFF) {
// UpdateStatus("Error: " + serverPort + " is not a valid port", Nz::Color::Red());
return;
}
Nz::IpAddress address = Nz::IpAddress::LoopbackIpV4;
address.SetPort(rawPort);
m_NextState = std::make_shared<ConnectingState>(GetStateDataPtr(), shared_from_this(), "localhost", rawPort, true);
}
void CreateServerState::OnBackPressed() {
m_NextState = std::move(m_PreviousState);
}
} // namespace client
} // namespace blitz

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#include <client/states/GameState.h>
#include <client/Client.h>
#include <server/Server.h>
namespace blitz {
namespace client {
GameState::GameState(
std::shared_ptr<StateData> a_StateData, std::unique_ptr<Client>&& a_Client, std::unique_ptr<server::Server>&& a_Server) :
AbstractState(a_StateData), m_Client(std::move(a_Client)), m_Server(std::move(a_Server)) {}
GameState::~GameState() {}
} // namespace client
} // namespace blitz

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#include <client/states/ImGuiDrawer.h>
#include <NazaraImgui/NazaraImgui.hpp>
namespace blitz {
namespace client {
ImGuiDrawer::ImGuiDrawer() {
Nz::Imgui::Instance()->AddHandler(this);
}
ImGuiDrawer::~ImGuiDrawer() {
Nz::Imgui::Instance()->RemoveHandler(this);
}
} // namespace client
} // namespace blitz

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#include <Nazara/Network/Enums.hpp>
#include <Nazara/Network/IpAddress.hpp>
#include <client/states/ConnectingState.h>
#include <client/states/JoinServerState.h>
#include <Nazara/Core/StateMachine.hpp>
#include <Nazara/TextRenderer.hpp>
namespace blitz {
namespace client {
JoinServerState::JoinServerState(std::shared_ptr<StateData> a_StateData, std::shared_ptr<AbstractState> a_PreviousState) :
AbstractState(std::move(a_StateData)), m_PreviousState(std::move(a_PreviousState)) {
Nz::SimpleTextDrawer textDrawer;
textDrawer.SetTextColor({0.0, 0.0, 0.0, 1.0});
textDrawer.SetCharacterSize(75);
m_InputAddress = CreateWidget<Nz::TextAreaWidget>();
m_InputAddress->SetBackgroundColor(Nz::Color::White());
m_InputAddress->EnableBackground(true);
m_InputAddress->EnableMultiline(false);
m_InputAddress->SetTextColor(Nz::Color::Black());
m_InputAddress->SetText("localhost");
m_JoinServerButton = CreateWidget<Nz::ButtonWidget>();
textDrawer.SetText("Join Server");
m_JoinServerButton->UpdateText(textDrawer);
m_JoinServerButton->Resize(m_JoinServerButton->GetPreferredSize());
m_JoinServerButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnJoinServerPressed(); });
m_BackButton = CreateWidget<Nz::ButtonWidget>();
textDrawer.SetText("Back");
m_BackButton->UpdateText(textDrawer);
m_BackButton->Resize(m_BackButton->GetPreferredSize());
m_BackButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnBackPressed(); });
}
JoinServerState::~JoinServerState() {}
bool JoinServerState::Update(Nz::StateMachine& fsm, Nz::Time /*elapsedTime*/) {
if (m_NextState)
fsm.ChangeState(std::move(m_NextState));
return true;
}
void JoinServerState::LayoutWidgets() {
Nz::Vector2f canvasSize = GetStateData().m_Canvas->GetSize();
Nz::Vector2f center = canvasSize / 2.f;
constexpr float padding = 10.f;
std::array<Nz::BaseWidget*, 3> widgets = {m_InputAddress, m_JoinServerButton, m_BackButton};
float maxWidth = 0.f;
float totalSize = padding * (widgets.size() - 1);
for (Nz::BaseWidget* widget : widgets) {
Nz::Vector2f size = widget->GetSize();
maxWidth = std::max(maxWidth, size.x);
totalSize += size.y;
}
Nz::Vector2f cursor = center;
cursor.y += totalSize / 2.f;
for (Nz::BaseWidget* widget : widgets) {
widget->Resize({maxWidth, widget->GetHeight()});
widget->SetPosition({0.f, cursor.y - widget->GetSize().y, 0.f});
widget->CenterHorizontal();
cursor.y -= widget->GetSize().y + padding;
}
}
void JoinServerState::OnJoinServerPressed() {
std::string address = m_InputAddress->GetText();
auto separator = address.find(':');
std::string name = address.substr(0, separator);
std::uint16_t port = 25565;
if (separator != std::string::npos) {
try {
std::string rawPort = address.substr(separator + 1, std::string::npos);
port = std::stoi(rawPort);
} catch (std::exception& e) {
return;
}
}
m_NextState = std::make_shared<ConnectingState>(GetStateDataPtr(), shared_from_this(), name, port, false);
}
void JoinServerState::OnBackPressed() {
m_NextState = std::move(m_PreviousState);
}
} // namespace client
} // namespace blitz

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#include <client/states/MainMenuState.h>
#include <Nazara/Core/ApplicationBase.hpp>
#include <Nazara/Core/StateMachine.hpp>
#include <Nazara/TextRenderer.hpp>
#include <NazaraImgui/ImguiHandler.hpp>
#include <NazaraImgui/NazaraImgui.hpp>
#include <client/states/CreateServerState.h>
#include <client/states/JoinServerState.h>
#include <client/states/OptionState.h>
namespace blitz {
namespace client {
MainMenuState::MainMenuState(std::shared_ptr<StateData> a_StateData) : AbstractState(std::move(a_StateData)) {
Nz::SimpleTextDrawer textDrawer;
textDrawer.SetTextColor({0.0, 0.0, 0.0, 1.0});
textDrawer.SetCharacterSize(75);
m_JoinServerButton = CreateWidget<Nz::ButtonWidget>();
textDrawer.SetText("Join Server");
m_JoinServerButton->UpdateText(textDrawer);
m_JoinServerButton->Resize(m_JoinServerButton->GetPreferredSize());
m_JoinServerButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnJoinServerPressed(); });
m_CreateServerButton = CreateWidget<Nz::ButtonWidget>();
textDrawer.SetText("Create Server");
m_CreateServerButton->UpdateText(textDrawer);
m_CreateServerButton->Resize(m_CreateServerButton->GetPreferredSize());
m_CreateServerButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnCreateServerPressed(); });
m_OptionButton = CreateWidget<Nz::ButtonWidget>();
textDrawer.SetText("Settings");
m_OptionButton->UpdateText(textDrawer);
m_OptionButton->Resize(m_OptionButton->GetPreferredSize());
m_OptionButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnOptionPressed(); });
m_QuitButton = CreateWidget<Nz::ButtonWidget>();
textDrawer.SetText("Quit game");
m_QuitButton->UpdateText(textDrawer);
m_QuitButton->Resize(m_QuitButton->GetPreferredSize());
m_QuitButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnQuitPressed(); });
}
MainMenuState::~MainMenuState() {}
bool MainMenuState::Update(Nz::StateMachine& fsm, Nz::Time elapsedTime) {
if (!AbstractState::Update(fsm, elapsedTime))
return false;
if (m_NextState)
fsm.ChangeState(std::move(m_NextState));
return true;
}
void MainMenuState::LayoutWidgets() {
Nz::Vector2f canvasSize = GetStateData().m_Canvas->GetSize();
Nz::Vector2f center = canvasSize / 2.f;
constexpr float padding = 10.f;
std::array<Nz::BaseWidget*, 4> widgets = {m_JoinServerButton, m_CreateServerButton, m_OptionButton, m_QuitButton};
float maxWidth = 0.f;
float totalSize = padding * (widgets.size() - 1);
for (Nz::BaseWidget* widget : widgets) {
Nz::Vector2f size = widget->GetSize();
maxWidth = std::max(maxWidth, size.x);
totalSize += size.y;
}
Nz::Vector2f cursor = center;
cursor.y += totalSize / 2.f;
for (Nz::BaseWidget* widget : widgets) {
widget->Resize({maxWidth, widget->GetHeight()});
widget->SetPosition({0.f, cursor.y - widget->GetSize().y, 0.f});
widget->CenterHorizontal();
cursor.y -= widget->GetSize().y + padding;
}
}
void MainMenuState::OnRenderImgui() {
#ifndef NDEBUG
ImGui::ShowDemoWindow(nullptr);
#endif
}
void MainMenuState::OnJoinServerPressed() {
m_NextState = std::make_shared<JoinServerState>(GetStateDataPtr(), shared_from_this());
}
void MainMenuState::OnCreateServerPressed() {
m_NextState = std::make_shared<CreateServerState>(GetStateDataPtr(), shared_from_this());
}
void MainMenuState::OnOptionPressed() {
m_NextState = std::make_shared<OptionState>(GetStateDataPtr(), shared_from_this());
}
void MainMenuState::OnQuitPressed() {
GetStateData().m_App->Quit();
}
} // namespace client
} // namespace blitz

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#include <client/states/OptionState.h>
#include <Nazara/Core/StateMachine.hpp>
#include <Nazara/TextRenderer.hpp>
namespace blitz {
namespace client {
OptionState::OptionState(std::shared_ptr<StateData> a_StateData, std::shared_ptr<AbstractState> a_PreviousState) :
AbstractState(std::move(a_StateData)), m_PreviousState(std::move(a_PreviousState)) {
Nz::SimpleTextDrawer textDrawer;
textDrawer.SetTextColor({0.0, 0.0, 0.0, 1.0});
textDrawer.SetCharacterSize(75);
m_OptionButton = CreateWidget<Nz::ButtonWidget>();
textDrawer.SetText("Settings");
m_OptionButton->UpdateText(textDrawer);
m_OptionButton->Resize(m_OptionButton->GetPreferredSize());
m_OptionButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnOptionPressed(); });
m_BackButton = CreateWidget<Nz::ButtonWidget>();
textDrawer.SetText("Back");
m_BackButton->UpdateText(textDrawer);
m_BackButton->Resize(m_BackButton->GetPreferredSize());
m_BackButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnBackPressed(); });
}
OptionState::~OptionState() {}
void OptionState::LayoutWidgets() {
Nz::Vector2f canvasSize = GetStateData().m_Canvas->GetSize();
Nz::Vector2f center = canvasSize / 2.f;
constexpr float padding = 10.f;
std::array<Nz::BaseWidget*, 2> widgets = {m_OptionButton, m_BackButton};
float maxWidth = 0.f;
float totalSize = padding * (widgets.size() - 1);
for (Nz::BaseWidget* widget : widgets) {
Nz::Vector2f size = widget->GetSize();
maxWidth = std::max(maxWidth, size.x);
totalSize += size.y;
}
Nz::Vector2f cursor = center;
cursor.y += totalSize / 2.f;
for (Nz::BaseWidget* widget : widgets) {
widget->Resize({maxWidth, widget->GetHeight()});
widget->SetPosition({0.f, cursor.y - widget->GetSize().y, 0.f});
widget->CenterHorizontal();
cursor.y -= widget->GetSize().y + padding;
}
}
bool OptionState::Update(Nz::StateMachine& fsm, Nz::Time /*elapsedTime*/) {
if (m_NextState)
fsm.ChangeState(std::move(m_NextState));
return true;
}
void OptionState::OnOptionPressed() {}
void OptionState::OnBackPressed() {
m_NextState = std::move(m_PreviousState);
}
} // namespace client
} // namespace blitz

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@@ -1,260 +0,0 @@
#include <iostream>
#include <Nazara/Core.hpp>
#include <Nazara/Graphics.hpp>
#include <Nazara/Renderer.hpp>
#include <Nazara/Platform.hpp>
#include <Nazara/Physics3D.hpp>
#include <random>
static Nz::Vector3f Get2DDirectionVectorFromRotation(float yaw) {
return {
-std::sin(yaw),
0,
-std::cos(yaw),
};
}
static void CreateLight(Nz::EnttWorld &world)
{
entt::handle lightEntity = world.CreateEntity();
{
auto &lightNode = lightEntity.emplace<Nz::NodeComponent>();
lightNode.SetPosition({0, 5, 0});
auto &entityLight = lightEntity.emplace<Nz::LightComponent>();
auto &spotLight = entityLight.AddLight<Nz::PointLight>(1);
spotLight.EnableShadowCasting(true);
spotLight.UpdateShadowMapSize(1024);
spotLight.UpdateRadius(10.0f);
spotLight.UpdateDiffuseFactor(0.5f);
}
}
static void CreateBoxes(Nz::EnttWorld &world)
{
constexpr float BoxDims = 1.f;
std::mt19937 rd(42);
std::uniform_real_distribution<float> colorDis(0.f, 360.f);
std::uniform_real_distribution<float> radiusDis(0.1f, 0.5f);
std::uniform_real_distribution<float> lengthDis(0.2f, 1.5f);
std::shared_ptr<Nz::GraphicalMesh> boxMesh = Nz::GraphicalMesh::Build(Nz::Primitive::Box(Nz::Vector3f(1.f)));
constexpr std::size_t BoxCount = 100;
for (std::size_t i = 0; i < BoxCount; ++i)
{
float width = lengthDis(rd);
float height = lengthDis(rd);
float depth = lengthDis(rd);
std::uniform_real_distribution<float> xRandom(-BoxDims * 0.5f + width, BoxDims * 0.5f - width);
std::uniform_real_distribution<float> yRandom(-BoxDims * 0.5f + height, BoxDims * 0.5f - height);
std::uniform_real_distribution<float> zRandom(-BoxDims * 0.5f + depth, BoxDims * 0.5f - depth);
entt::handle boxEntity = world.CreateEntity();
std::shared_ptr<Nz::MaterialInstance> boxMaterial = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
boxMaterial->SetValueProperty("BaseColor", Nz::Color::sRGBToLinear(Nz::Color::FromHSV(colorDis(rd), 1.f, 1.f)));
std::shared_ptr<Nz::Model> sphereModel = std::make_shared<Nz::Model>(boxMesh);
sphereModel->SetMaterial(0, std::move(boxMaterial));
boxEntity.emplace<Nz::GraphicsComponent>(std::move(sphereModel));
auto &ballNode = boxEntity.emplace<Nz::NodeComponent>();
ballNode.SetPosition({xRandom(rd), yRandom(rd) + 20.0f, zRandom(rd)});
ballNode.SetScale({width, height, depth});
std::shared_ptr<Nz::BoxCollider3D> boxCollider = std::make_shared<Nz::BoxCollider3D>(Nz::Vector3f(width, height, depth));
Nz::RigidBody3D::DynamicSettings settings;
settings.geom = boxCollider;
settings.mass = width * height * depth;
boxEntity.emplace<Nz::RigidBody3DComponent>(settings);
}
}
static void CreateModel(Nz::EnttWorld &world)
{
std::filesystem::path resourceDir = "assets/models";
Nz::MeshParams meshParams;
meshParams.center = true;
meshParams.vertexRotation = Nz::EulerAnglesf(0.f, 0.f, 0.f);
meshParams.vertexScale = Nz::Vector3f(1.0f);
meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV_Tangent);
std::shared_ptr<Nz::Mesh> deambuMesh = Nz::Mesh::LoadFromFile(resourceDir / "sol.obj", meshParams);
if (!deambuMesh)
{
NazaraError("failed to load model");
return;
}
std::shared_ptr<Nz::GraphicalMesh> gfxMesh = Nz::GraphicalMesh::BuildFromMesh(*deambuMesh);
std::shared_ptr<Nz::Model> deambModel = std::make_shared<Nz::Model>(std::move(gfxMesh));
entt::handle deambEntity = world.CreateEntity();
{
auto &entityGfx = deambEntity.emplace<Nz::GraphicsComponent>();
entityGfx.AttachRenderable(deambModel);
auto &entityNode = deambEntity.emplace<Nz::NodeComponent>();
entityNode.SetPosition(Nz::Vector3f(0.f, 0.f, 0.f));
}
std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
std::shared_ptr<Nz::MaterialInstance> material = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
for (std::string_view passName : {"DepthPass", "ForwardPass"})
{
material->UpdatePassStates(passName, [](Nz::RenderStates &states)
{
states.depthClamp = true;
return true; });
}
std::mt19937 rd(42);
std::uniform_real_distribution<float> colorDis(0.f, 360.f);
material->SetValueProperty("BaseColor", Nz::Color::sRGBToLinear(Nz::Color::FromHSV(colorDis(rd), 1.f, 1.f)));
for (std::size_t i = 0; i < deambModel->GetSubMeshCount(); ++i)
deambModel->SetMaterial(i, material);
Nz::VertexMapper vertexMapper(*deambuMesh->GetSubMesh(0));
Nz::SparsePtr<Nz::Vector3f> vertices = vertexMapper.GetComponentPtr<Nz::Vector3f>(Nz::VertexComponent::Position);
auto shipCollider = std::make_shared<Nz::ConvexHullCollider3D>(vertices, vertexMapper.GetVertexCount(), 0.1f);
Nz::RigidBody3D::StaticSettings settings;
settings.geom = shipCollider;
deambEntity.emplace<Nz::RigidBody3DComponent>(settings);
}
static Nz::EulerAnglesf camAngles(0.f, 0.f, 0.f);
static void CreateCamera(Nz::EnttWorld &world, Nz::Window &window, Nz::Application<Nz::Graphics, Nz::Physics3D> &app)
{
Nz::RenderSystem &renderSystem = world.AddSystem<Nz::RenderSystem>();
Nz::SwapchainParameters params;
params.presentMode.clear();
params.presentMode.push_back(Nz::PresentMode::VerticalSync);
Nz::WindowSwapchain &windowSwapchain = renderSystem.CreateSwapchain(window, params);
// Création de la caméra
entt::handle cameraEntity = world.CreateEntity();
auto &cameraNode = cameraEntity.emplace<Nz::NodeComponent>();
cameraNode.SetPosition({0, 1, 0});
auto &cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(std::make_shared<Nz::RenderWindow>(windowSwapchain), Nz::ProjectionType::Perspective);
cameraComponent.UpdateClearColor(Nz::Color(0.3f, 0.8f, 1.0f));
cameraComponent.UpdateZNear(0.1f);
cameraComponent.UpdateZFar(100.0f);
entt::handle playerEntity = world.CreateEntity();
auto &playerNode = playerEntity.emplace<Nz::NodeComponent>();
playerNode.SetPosition({0, 5, 0});
cameraNode.SetParent(playerEntity);
window.GetEventHandler().OnMouseMoved.Connect([&](const Nz::WindowEventHandler * /*eventHandler*/, const Nz::WindowEvent::MouseMoveEvent &event)
{
constexpr float sensitivity = 0.3f;
camAngles.yaw -= event.deltaX * sensitivity;
camAngles.yaw.Normalize();
camAngles.pitch = Nz::Clamp(camAngles.pitch - event.deltaY * sensitivity, -89.f, 89.f);
camAngles.roll = 0.0f;
cameraNode.SetRotation(camAngles);
});
std::shared_ptr<Nz::BoxCollider3D> boxCollider = std::make_shared<Nz::BoxCollider3D>(Nz::Vector3f(1, 2, 1));
static const int playerMass = 100000;
Nz::RigidBody3D::DynamicSettings settings;
settings.geom = boxCollider;
settings.mass = playerMass;
auto &playerBody = playerEntity.emplace<Nz::RigidBody3DComponent>(settings);
app.AddUpdaterFunc([&](){
static Nz::MillisecondClock updateClock;
if (std::optional<Nz::Time> deltaTime = updateClock.RestartIfOver(Nz::Time::TickDuration(60)))
{
camAngles.roll = 0;
cameraNode.SetRotation(camAngles);
Nz::Vector3f front = Get2DDirectionVectorFromRotation(camAngles.yaw.ToRadians());
Nz::Vector3f left = Get2DDirectionVectorFromRotation(camAngles.yaw.ToRadians() + 3.1415926535/2.0);
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Z))
playerBody.AddForce(front * 10.f * playerMass, Nz::CoordSys::Local);
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::S))
playerBody.AddForce(-front * 10.f * playerMass, Nz::CoordSys::Local);
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Q))
playerBody.AddForce(left * 10.f * playerMass, Nz::CoordSys::Local);
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::D))
playerBody.AddForce(-left * 10.f * playerMass, Nz::CoordSys::Local);
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Space))
playerBody.AddForce(Nz::Vector3f::Up() * 15.f * playerMass, Nz::CoordSys::Local);
}
});
}
int main(int argc, char **argv)
{
Nz::Application<Nz::Graphics, Nz::Physics3D> app(argc, argv);
auto &windowing = app.AddComponent<Nz::WindowingAppComponent>();
std::string windowTitle = "Blitz 2";
Nz::Window &window = windowing.CreateWindow(Nz::VideoMode(1920, 1080, 32), windowTitle);
auto &ecs = app.AddComponent<Nz::EntitySystemAppComponent>();
auto &world = ecs.AddWorld<Nz::EnttWorld>();
auto &physSystem = world.AddSystem<Nz::Physics3DSystem>();
physSystem.GetPhysWorld().SetMaxStepCount(1);
physSystem.GetPhysWorld().SetStepSize(Nz::Time::TickDuration(50));
physSystem.GetPhysWorld().SetGravity(Nz::Vector3f::Down() * 9.81f);
CreateCamera(world, window, app);
CreateBoxes(world);
CreateModel(world);
CreateLight(world);
Nz::Mouse::SetRelativeMouseMode(true);
Nz::MillisecondClock fpsClock;
unsigned int fps = 0;
app.AddUpdaterFunc([&]()
{
fps++;
if (fpsClock.RestartIfOver(Nz::Time::Second()))
{
window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS" + " - " + Nz::NumberToString(world.GetAliveEntityCount()) + " entities");
fps = 0;
} });
return app.Run();
}

94
src/server/Server.cpp Normal file
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#include <server/Server.h>
#include <server/components/EnetConnection.h>
#include <server/components/ServerIdCounter.h>
#include <server/handlers/KeepAliveHandler.h>
#include <server/handlers/PlayerLoginHandler.h>
#include <blitz/systems/RemovePlayersSystem.h>
#include <server/systems/DisconnectSystem.h>
#include <server/systems/KeepAliveSystem.h>
namespace blitz {
namespace server {
Server::Server(std::uint16_t a_Port, Nz::EnttWorld& a_World) : m_World({a_World}), m_NetworkServer(a_Port) {
RegisterSystems();
m_NetworkServer.OnClientConnect.Connect(this, &Server::HandleConnect);
m_NetworkServer.OnClientDisconnect.Connect(this, &Server::HandleDisconnect);
m_NetworkServer.OnClientDisconnectTimeout.Connect(this, &Server::HandleDisconnect);
}
Server::~Server() {
CloseServer();
AtomicEnttWorld world = m_World;
world->RemoveSystem<KeepAliveSystem>();
world->RemoveSystem<DisconnectSystem>();
world->RemoveSystem<RemovePlayersSystem>();
}
void Server::HandleConnect(network::EnetConnection& a_Connection) {
Session newSession;
newSession.m_Connection = &a_Connection;
RegisterHandlers(newSession);
m_Sessions.insert({a_Connection.GetPeerId(), std::move(newSession)});
CreateEntity(a_Connection);
}
void Server::HandleDisconnect(network::EnetConnection& a_Connection) {
m_Sessions.erase(a_Connection.GetPeerId());
}
void Server::CreateEntity(network::EnetConnection& a_Connection) {
AtomicEnttWorld world = m_World;
auto entity = world->CreateEntity();
entity.emplace<EnetConnectionComponent>(&a_Connection);
}
void Server::RegisterSystems() {
AtomicEnttWorld world = m_World;
world->AddSystem<KeepAliveSystem>(m_World);
world->AddSystem<DisconnectSystem>(m_World, *this);
world->AddSystem<RemovePlayersSystem>(m_World);
auto counter = world->CreateEntity();
counter.emplace<ServerIdCounterComponent>(0);
}
void Server::RegisterHandlers(Session& session) {
session.m_Handlers.push_back(std::make_unique<KeepAliveHandler>(*session.m_Connection, m_World));
session.m_Handlers.push_back(std::make_unique<PlayerLoginHandler>(*session.m_Connection, m_World));
}
network::EnetConnection* Server::GetConnection(std::uint16_t a_PeerId) {
auto it = m_Sessions.find(a_PeerId);
if (it == m_Sessions.end())
return nullptr;
return it->second.m_Connection;
}
void Server::CloseConnection(std::uint16_t a_PeerId) {
m_NetworkServer.CloseConnection(a_PeerId);
}
void Server::CloseServer() {
for (auto& [peerId, session] : m_Sessions) {
CloseConnection(peerId);
}
}
bool Server::IsClosed() const {
return m_NetworkServer.IsClosed();
}
} // namespace server
} // namespace blitz

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#include <server/handlers/KeepAliveHandler.h>
#include <server/components/KeepAliveSession.h>
#include <Nazara/Core/Time.hpp>
namespace blitz {
namespace server {
KeepAliveHandler::KeepAliveHandler(network::EnetConnection& a_Connection, EnttWorld& a_World) :
protocol::PacketHandler(a_Connection, a_World) {
m_Slot.Connect(a_Connection.OnKeepAlive,
[this](const protocol::data::KeepAlive& a_KeepAlive) { Handle(m_Connection.GetPeerId(), a_KeepAlive); });
}
KeepAliveHandler::~KeepAliveHandler() {}
void KeepAliveHandler::Handle(std::uint16_t a_PeerId, const protocol::data::KeepAlive& a_KeepAlive) {
AtomicEnttWorld world = m_World;
world->GetRegistry().view<KeepAliveSessionComponent>().each([a_PeerId, &a_KeepAlive](auto& keepAliveSession) {
if (keepAliveSession.m_PeerId == a_PeerId && keepAliveSession.m_LastKeepAliveId == a_KeepAlive.m_KeepAliveId) {
keepAliveSession.m_LastTime = Nz::GetElapsedMilliseconds();
keepAliveSession.m_RecievedResponse = true;
}
});
}
} // namespace server
} // namespace blitz

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#include <server/handlers/PlayerLoginHandler.h>
#include <Nazara/Core/Time.hpp>
#include <blitz/common/Format.h>
#include <blitz/common/Log.h>
#include <blitz/components/PlayerInfo.h>
#include <server/components/EnetConnection.h>
#include <server/components/KeepAliveSession.h>
#include <server/components/ServerIdCounter.h>
namespace blitz {
namespace server {
PlayerLoginHandler::PlayerLoginHandler(network::EnetConnection& a_Connection, EnttWorld& a_World) :
protocol::PacketHandler(a_Connection, a_World) {
m_Slot.Connect(a_Connection.OnPlayerLogin,
[this](const protocol::data::PlayerLogin& a_PlayerLogin) { Handle(m_Connection.GetPeerId(), a_PlayerLogin); });
}
PlayerLoginHandler::~PlayerLoginHandler() {}
void PlayerLoginHandler::Handle(std::uint16_t a_PeerId, const protocol::data::PlayerLogin& a_PlayerLogin) {
AtomicEnttWorld world = m_World;
std::vector<PlayerInfoComponent> players;
for (auto [entity, playerInfo] : world->GetRegistry().view<PlayerInfoComponent>().each()) {
players.push_back(playerInfo);
}
assert(world->GetRegistry().view<ServerIdCounterComponent>().size() == 1 && "There should be only one counter !");
auto& serverCounter =
world->GetRegistry().get<ServerIdCounterComponent>(world->GetRegistry().view<ServerIdCounterComponent>().front());
EntityID newEntityId = serverCounter.m_NextEntityId++;
PlayerInfoComponent newPlayer;
for (auto [entity, connection] : world->GetRegistry().view<EnetConnectionComponent>().each()) {
if (connection.m_Connection->GetPeerId() == m_Connection.GetPeerId()) {
// players should not try to log in twice
auto previousPlayerInfo = world->GetRegistry().try_get<PlayerInfoComponent>(entity);
if (previousPlayerInfo)
return;
newPlayer = world->GetRegistry().emplace<PlayerInfoComponent>(entity, newEntityId, a_PlayerLogin.m_PlayerName);
world->GetRegistry().emplace<KeepAliveSessionComponent>(
entity, m_Connection.GetPeerId(), 69, Nz::GetElapsedMilliseconds(), true);
break;
}
}
// send logging success
m_Connection.SendLoggingSuccess({newEntityId});
// send player list
if (!players.empty())
m_Connection.SendPlayerList({players});
// broadcast player join
for (auto [entity, connection] : world->GetRegistry().view<EnetConnectionComponent>().each()) {
connection.m_Connection->SendPlayerJoin({newPlayer});
}
LogD(Format("[Server] %s joined !", a_PlayerLogin.m_PlayerName.c_str()));
}
} // namespace server
} // namespace blitz

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#include <server/systems/DisconnectSystem.h>
#include <server/components/Disconnect.h>
#include <server/components/EnetConnection.h>
#include <blitz/components/PlayerRemove.h>
#include <server/Server.h>
#include <blitz/common/Format.h>
#include <blitz/common/Log.h>
namespace blitz {
namespace server {
DisconnectSystem::DisconnectSystem(entt::registry&, EnttWorld& a_World, Server& a_Server) : m_World(a_World), m_Server(a_Server) {}
void DisconnectSystem::Update(Nz::Time elapsedTime) {
AtomicEnttWorld world = m_World;
entt::registry& registry = world->GetRegistry();
auto disconnects = registry.view<DisconnectComponent>();
// broadcast player leave
for (auto entity : disconnects) {
auto* player = registry.try_get<PlayerInfoComponent>(entity);
if (player) {
for (auto [entity, connection] : registry.view<EnetConnectionComponent>().each()) {
connection.m_Connection->SendPlayerLeave({player->m_PlayerId});
}
LogD(Format("[Server] %s left !", player->m_Pseudo.c_str()));
}
}
// close connections
registry.view<EnetConnectionComponent, DisconnectComponent>().each(
[this](auto entity, EnetConnectionComponent& connection, DisconnectComponent disconnect) {
m_Server.CloseConnection(connection.m_Connection->GetPeerId());
});
// remove the entities
for (auto entity : disconnects) {
registry.emplace<PlayerRemoveComponent>(entity);
}
}
} // namespace server
} // namespace blitz

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#include <server/systems/KeepAliveSystem.h>
#include <server/components/Disconnect.h>
#include <server/components/EnetConnection.h>
#include <server/components/KeepAliveSession.h>
#include <random>
namespace blitz {
namespace server {
KeepAliveSystem::KeepAliveSystem(entt::registry&, EnttWorld& a_World) : m_World(a_World) {}
void KeepAliveSystem::Update(Nz::Time elapsedTime) {
AtomicEnttWorld world = m_World;
entt::registry& registry = world->GetRegistry();
registry.view<KeepAliveSessionComponent, EnetConnectionComponent>().each(
[&registry](auto entity, auto& keepAliveSession, auto& connection) {
auto duration = Nz::GetElapsedMilliseconds() - keepAliveSession.m_LastTime;
if (duration > Nz::Time::Seconds(10)) {
if (keepAliveSession.m_RecievedResponse) {
keepAliveSession.m_RecievedResponse = false;
keepAliveSession.m_LastTime = Nz::GetElapsedMilliseconds();
std::random_device rd;
std::uniform_int_distribution<std::uint64_t> dis(0, std::numeric_limits<std::uint64_t>::max());
std::uint64_t keepAliveId = dis(rd);
keepAliveSession.m_LastKeepAliveId = keepAliveId;
connection.m_Connection->SendKeepAlive({keepAliveId});
} else {
// We kick the player because he's not responding anymore
registry.emplace<DisconnectComponent>(entity);
}
}
});
}
} // namespace server
} // namespace blitz

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#include <blitz/network/EnetClient.h>
#include <blitz/network/EnetServer.h>
#include <blitz/utils/Test.h>
using namespace std::chrono_literals;
int main() {
static constexpr std::uint16_t port = 25565;
int serverSendCount = 0;
int clientSendCount = 0;
blitz::network::EnetServer server(port);
blitz::network::EnetClient client(Nz::IpAddress{"127.0.0.1:" + std::to_string(port)});
blitz::network::EnetClient client1(Nz::IpAddress{"127.0.0.1:" + std::to_string(port)});
blitz::network::EnetClient client2(Nz::IpAddress{"127.0.0.1:" + std::to_string(port)});
blitz::network::EnetClient client3(Nz::IpAddress{"127.0.0.1:" + std::to_string(port)});
blitz::network::EnetClient client4(Nz::IpAddress{"127.0.0.1:" + std::to_string(port)});
std::this_thread::sleep_for(1s);
blitz_test_assert(client.GetConnection().IsConnected());
for (int i = 0; i < 5; i++) {
blitz_test_assert(server.GetConnection(i));
}
server.GetConnection(0)->OnKeepAlive.Connect([&server, &serverSendCount](const blitz::protocol::data::KeepAlive&) {
server.GetConnection(0)->SendKeepAlive({69});
serverSendCount++;
});
client.GetConnection().OnKeepAlive.Connect([&client, &clientSendCount](const blitz::protocol::data::KeepAlive&) {
client.GetConnection().SendKeepAlive({69});
clientSendCount++;
});
std::this_thread::sleep_for(1s);
client.GetConnection().SendKeepAlive({69});
std::this_thread::sleep_for(1s);
blitz_test_assert(serverSendCount > 10 && clientSendCount > 10);
return BLITZ_TEST_SUCCESSFUL;
}

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#include <blitz/protocol/PacketFactory.h>
static int Test() {
for (std::size_t i = 0; i < static_cast<int>(blitz::protocol::PacketType::PACKET_COUNT); i++) {
blitz::protocol::PacketType packetType = blitz::protocol::PacketType(i);
if (blitz::protocol::PacketFactory::CreateReadOnlyPacket(packetType)->GetType() != packetType)
return 1;
}
return 0;
}
int main() {
return Test();
}

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#include <blitz/protocol/PacketSerializer.h>
#include <blitz/protocol/PacketFactory.h>
#include <blitz/utils/Test.h>
namespace bp = blitz::protocol;
static int TestAllPackets() {
for (std::size_t i = 0; i < static_cast<std::size_t>(bp::PacketType::PACKET_COUNT); i++) {
const auto& packet = bp::PacketFactory::CreateReadOnlyPacket(bp::PacketType(i));
Nz::ByteArray buffer = bp::PacketSerializer::Serialize(*packet.get());
bp::PacketPtr packet2 = bp::PacketSerializer::Deserialize(buffer);
blitz_test_assert(packet2 != nullptr);
blitz_test_assert(packet2->GetType() == packet->GetType());
}
return 0;
}
static void Test() {
bp::packets::ChatMessage packet({"caca"});
Nz::ByteArray buffer = bp::PacketSerializer::Serialize(packet);
}
int main() {
Test();
return TestAllPackets();
}

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@@ -1,16 +1,57 @@
add_rules("mode.debug", "mode.release")
add_repositories("nazara-repo https://github.com/NazaraEngine/xmake-repo.git")
add_requires("nazaraengine", { debug = is_mode("debug") })
add_repositories("nazara-imgui-repo https://github.com/SweetId/NazaraImgui-xmake-repo")
add_requires("nazaraengine", { debug = false })
add_requires("nazaraimgui")
set_languages("c++20")
set_warnings("all")
if is_mode("release") then
set_warnings("all", "error")
end
add_includedirs("include")
target("Blitz2")
set_kind("static")
add_files("src/blitz/**.cpp", "src/server/**.cpp")
add_packages("nazaraimgui", "nazaraengine", {public = true})
target("Blitz2Server")
set_kind("binary")
add_files("src/*.cpp")
add_packages("nazaraengine")
add_deps("Blitz2")
set_default(false)
add_files("src/ServerMain.cpp")
target("Blitz2Client")
set_kind("binary")
add_files("src/ClientMain.cpp", "src/client/**.cpp")
add_deps("Blitz2")
set_rundir(".")
-- Tests were introduced in that version
set_xmakever("2.8.5")
-- Tests
for _, file in ipairs(os.files("test/**.cpp")) do
local name = path.basename(file)
target(name)
set_kind("binary")
add_files(file)
set_default(false)
add_deps("Blitz2")
add_tests("compile_and_run")
end
--
-- If you want to known more usage about xmake, please see https://xmake.io
--