implement KeepAlive packet
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@@ -32,7 +32,9 @@ struct ServerTps {};
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struct UpdateGameState {};
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struct KeepAlive {};
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struct KeepAlive {
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std::uint64_t m_KeepAliveId;
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};
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struct Disconnect {};
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@@ -218,9 +218,13 @@ void Deserializer::DeserializePacketData(data::UpdateGameState& a_Packet) {}
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void Serializer::SerializePacketData(const data::KeepAlive& a_Packet) {}
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void Serializer::SerializePacketData(const data::KeepAlive& a_Packet) {
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m_Buffer << a_Packet.m_KeepAliveId;
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}
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void Deserializer::DeserializePacketData(data::KeepAlive& a_Packet) {}
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void Deserializer::DeserializePacketData(data::KeepAlive& a_Packet) {
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m_Buffer >> a_Packet.m_KeepAliveId;
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}
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