true atomic EnttWorld
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@@ -1,9 +1,31 @@
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#pragma once
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#include <cstdint>
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#include <Nazara/Core/EnttWorld.hpp>
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namespace blitz {
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struct AtomicEnttWorld {
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Nz::EnttWorld& m_World;
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std::lock_guard<std::mutex> m_LockGuard;
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Nz::EnttWorld* operator->() {
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return &m_World;
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}
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};
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struct EnttWorld {
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Nz::EnttWorld& m_World;
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std::mutex m_Mutex;
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/**
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* \return an AtomicEnttWorld structure which will lock the associated mutex until destruction
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* \warning Do not hold more than one instance or the current thread will self lock
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*/
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operator AtomicEnttWorld() {
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return {m_World, std::lock_guard<std::mutex>(m_Mutex)};
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}
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};
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using EntityID = std::uint32_t;
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} // namespace blitz
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@@ -4,9 +4,6 @@
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#include <blitz/network/EnetConnection.h>
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namespace blitz {
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using EnttWorld = std::atomic<std::shared_ptr<Nz::EnttWorld>>;
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namespace protocol {
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class PacketHandler : private NonCopyable {
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@@ -10,7 +10,7 @@ namespace client {
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class Client : private NonCopyable {
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public:
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Client(std::shared_ptr<Nz::EnttWorld> a_World);
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Client(Nz::EnttWorld& a_World);
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~Client();
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void Connect(const Nz::IpAddress& a_Ip);
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@@ -12,7 +12,7 @@ class Server {
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* \brief Construct a server
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* \pre Two instances of Server should not share the same world
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*/
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Server(std::uint16_t a_Port, std::shared_ptr<Nz::EnttWorld> a_World);
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Server(std::uint16_t a_Port, Nz::EnttWorld& a_World);
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~Server();
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network::EnetConnection* GetConnection(std::uint16_t a_PeerId);
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@@ -2,6 +2,7 @@
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#include <Nazara/Core/Time.hpp>
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#include <entt/entity/registry.hpp>
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#include <blitz/common/Types.h>
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namespace blitz {
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namespace server {
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@@ -10,12 +11,12 @@ class Server;
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class DisconectSystem {
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public:
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DisconectSystem(entt::registry& a_Registry, Server& a_Server);
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DisconectSystem(entt::registry&, EnttWorld& a_World, Server& a_Server);
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void Update(Nz::Time elapsedTime);
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private:
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entt::registry& m_Registry;
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EnttWorld& m_World;
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Server& m_Server;
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};
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@@ -2,18 +2,19 @@
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#include <Nazara/Core/Time.hpp>
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#include <entt/entity/registry.hpp>
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#include <blitz/common/Types.h>
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namespace blitz {
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namespace server {
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class KeepAliveSystem {
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public:
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KeepAliveSystem(entt::registry& a_Registry);
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KeepAliveSystem(entt::registry&, EnttWorld& a_World);
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void Update(Nz::Time elapsedTime);
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private:
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entt::registry& m_Registry;
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EnttWorld& m_World;
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};
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} // namespace server
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@@ -11,9 +11,7 @@
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namespace blitz {
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namespace client {
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Client::Client(std::shared_ptr<Nz::EnttWorld> a_World) {
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m_World.store(a_World);
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}
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Client::Client(Nz::EnttWorld& a_World) : m_World({a_World}) {}
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Client::~Client() {
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Disconnect();
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@@ -11,7 +11,7 @@ LoggingSuccessHandler::LoggingSuccessHandler(network::EnetConnection& a_Connecti
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}
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void LoggingSuccessHandler::Handle(const blitz::protocol::data::LoggingSuccess& a_LoggingSuccess) {
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auto world = m_World.load();
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AtomicEnttWorld world = m_World;
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auto player = world->CreateEntity();
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player.emplace<LocalPlayerComponent>(a_LoggingSuccess.m_PlayerId);
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}
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@@ -11,7 +11,7 @@ PlayerJoinHandler::PlayerJoinHandler(network::EnetConnection& a_Connection, Entt
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}
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void PlayerJoinHandler::Handle(const protocol::data::PlayerJoin& a_PlayerJoin) {
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auto world = m_World.load();
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AtomicEnttWorld world = m_World;
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assert(world->GetRegistry().view<LocalPlayerComponent>().size() == 1 && "There should be only one local player !");
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auto localPlayer = world->GetRegistry().view<LocalPlayerComponent>().front();
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@@ -9,7 +9,7 @@ PlayerLeaveHandler::PlayerLeaveHandler(network::EnetConnection& a_Connection, En
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}
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void PlayerLeaveHandler::Handle(const protocol::data::PlayerLeave& a_PlayerLeave) {
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auto world = m_World.load();
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AtomicEnttWorld world = m_World;
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entt::entity playerLeft;
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@@ -9,7 +9,7 @@ PlayerListHandler::PlayerListHandler(network::EnetConnection& a_Connection, Entt
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}
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void PlayerListHandler::Handle(const protocol::data::PlayerList& a_PlayerList) {
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auto world = m_World.load();
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AtomicEnttWorld world = m_World;
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for (auto playerInfo : a_PlayerList.m_Players) {
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auto player = world->CreateEntity();
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player.emplace<PlayerInfoComponent>(playerInfo);
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@@ -14,8 +14,7 @@ namespace server {
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#define RegisterHandler(Handler) session.m_Handlers.push_back(std::make_unique<Handler>(*session.m_Connection, m_World))
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Server::Server(std::uint16_t a_Port, std::shared_ptr<Nz::EnttWorld> a_World) : m_NetworkServer(a_Port) {
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m_World.store(a_World);
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Server::Server(std::uint16_t a_Port, Nz::EnttWorld& a_World) : m_World({a_World}), m_NetworkServer(a_Port) {
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RegisterSystems();
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m_NetworkServer.OnClientConnect.Connect(this, &Server::HandleConnect);
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m_NetworkServer.OnClientDisconnect.Connect(this, &Server::HandleDisconnect);
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@@ -40,7 +39,7 @@ void Server::HandleDisconnect(network::EnetConnection& a_Connection) {
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}
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void Server::CreateEntity(network::EnetConnection& a_Connection) {
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auto world = m_World.load();
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AtomicEnttWorld world = m_World;
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auto entity = world->CreateEntity();
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@@ -48,9 +47,9 @@ void Server::CreateEntity(network::EnetConnection& a_Connection) {
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}
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void Server::RegisterSystems() {
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auto world = m_World.load();
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world->AddSystem<KeepAliveSystem>();
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world->AddSystem<DisconectSystem>(*this);
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AtomicEnttWorld world = m_World;
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world->AddSystem<KeepAliveSystem>(m_World);
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world->AddSystem<DisconectSystem>(m_World, *this);
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auto counter = world->CreateEntity();
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counter.emplace<ServerIdCounterComponent>(0);
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@@ -16,7 +16,7 @@ KeepAliveHandler::KeepAliveHandler(network::EnetConnection& a_Connection, EnttWo
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KeepAliveHandler::~KeepAliveHandler() {}
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void KeepAliveHandler::Handle(std::uint16_t a_PeerId, const protocol::data::KeepAlive& a_KeepAlive) {
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auto world = m_World.load();
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AtomicEnttWorld world = m_World;
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world->GetRegistry().view<KeepAliveSessionComponent>().each([a_PeerId, &a_KeepAlive](auto& keepAliveSession) {
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if (keepAliveSession.m_PeerId == a_PeerId && keepAliveSession.m_LastKeepAliveId == a_KeepAlive.m_KeepAliveId) {
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keepAliveSession.m_LastTime = Nz::GetElapsedMilliseconds();
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@@ -18,7 +18,7 @@ PlayerLoginHandler::PlayerLoginHandler(network::EnetConnection& a_Connection, En
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PlayerLoginHandler::~PlayerLoginHandler() {}
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void PlayerLoginHandler::Handle(std::uint16_t a_PeerId, const protocol::data::PlayerLogin& a_PlayerLogin) {
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auto world = m_World.load();
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AtomicEnttWorld world = m_World;
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std::vector<PlayerInfoComponent> players;
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@@ -8,29 +8,33 @@
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namespace blitz {
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namespace server {
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DisconectSystem::DisconectSystem(entt::registry& a_Registry, Server& a_Server) : m_Registry(a_Registry), m_Server(a_Server) {}
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DisconectSystem::DisconectSystem(entt::registry&, EnttWorld& a_World, Server& a_Server) : m_World(a_World), m_Server(a_Server) {}
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void DisconectSystem::Update(Nz::Time elapsedTime) {
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auto disconnects = m_Registry.view<DisconnectComponent>();
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AtomicEnttWorld world = m_World;
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entt::registry& registry = world->GetRegistry();
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auto disconnects = registry.view<DisconnectComponent>();
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// broadcast player leave
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for (auto entity : disconnects) {
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auto* player = m_Registry.try_get<PlayerInfoComponent>(entity);
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auto* player = registry.try_get<PlayerInfoComponent>(entity);
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if (player) {
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for (auto [entity, connection] : m_Registry.view<EnetConnectionComponent>().each()) {
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for (auto [entity, connection] : registry.view<EnetConnectionComponent>().each()) {
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connection.m_Connection->SendPlayerLeave({player->m_PlayerId});
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}
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}
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}
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// close connections
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m_Registry.view<EnetConnectionComponent, DisconnectComponent>().each(
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registry.view<EnetConnectionComponent, DisconnectComponent>().each(
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[this](auto entity, EnetConnectionComponent& connection, DisconnectComponent disconnect) {
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m_Server.CloseConnection(connection.m_Connection->GetPeerId());
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});
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// remove the entities
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m_Registry.destroy(disconnects.begin(), disconnects.end());
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registry.destroy(disconnects.begin(), disconnects.end());
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}
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} // namespace server
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@@ -9,11 +9,15 @@
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namespace blitz {
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namespace server {
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KeepAliveSystem::KeepAliveSystem(entt::registry& a_Registry) : m_Registry(a_Registry) {}
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KeepAliveSystem::KeepAliveSystem(entt::registry&, EnttWorld& a_World) : m_World(a_World) {}
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void KeepAliveSystem::Update(Nz::Time elapsedTime) {
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m_Registry.view<KeepAliveSessionComponent, EnetConnectionComponent>().each(
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[this](auto entity, auto& keepAliveSession, auto& connection) {
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AtomicEnttWorld world = m_World;
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entt::registry& registry = world->GetRegistry();
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registry.view<KeepAliveSessionComponent, EnetConnectionComponent>().each(
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[®istry](auto entity, auto& keepAliveSession, auto& connection) {
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auto duration = Nz::GetElapsedMilliseconds() - keepAliveSession.m_LastTime;
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if (duration > Nz::Time::Seconds(10)) {
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if (keepAliveSession.m_RecievedResponse) {
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@@ -28,7 +32,7 @@ void KeepAliveSystem::Update(Nz::Time elapsedTime) {
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connection.m_Connection->SendKeepAlive({keepAliveId});
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} else {
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// We kick the player because he's not responding anymore
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m_Registry.emplace<DisconnectComponent>(entity);
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registry.emplace<DisconnectComponent>(entity);
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}
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}
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});
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