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| Author | SHA1 | Date | |
|---|---|---|---|
| 98fcb30f68 |
@@ -10,7 +10,7 @@ jobs:
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- name: Install deps
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run : |
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apt update
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apt install -y libsdl2-dev libassimp-dev libglew-dev
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apt install -y libsdl2-dev libassimp-dev libglew-dev
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- name: Check out repository code
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uses: actions/checkout@v3
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@@ -22,19 +22,11 @@ jobs:
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actions-cache-folder: '.xmake-cache'
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actions-cache-key: 'ubuntu'
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- name: Calc deps hash
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uses: seepine/hash-files@v1
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id: get-hash
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with:
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patterns: |
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**/xmake.lua
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**/xmake/*.lua
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- name: Packages cache
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uses: actions/cache@v4
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with:
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path: ~/.xmake
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key: ${{ runner.os }}-${{ steps.get-hash.outputs.hash }}
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key: 'ubuntu-packages'
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- name: XMake config
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run: xmake f -p linux -y --root
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@@ -43,4 +35,4 @@ jobs:
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run: xmake --root
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- name: Test
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run: xmake test --root
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run: xmake test --root
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Binary file not shown.
@@ -7,10 +7,10 @@
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#include <algorithm>
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#include <cassert>
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#include <cstdint>
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#include <cstring>
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#include <string>
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#include <vector>
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#include <cstdint>
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namespace blitz {
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@@ -40,31 +40,21 @@ class DataBuffer {
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DataBuffer& operator=(const DataBuffer& other);
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DataBuffer& operator=(DataBuffer&& other);
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/**
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* \brief Append data to the buffer
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*/
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template <typename T>
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void Append(const T& data) {
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std::size_t size = sizeof(data);
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std::size_t end_pos = m_Buffer.size();
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m_Buffer.resize(m_Buffer.size() + size);
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std::memcpy(&m_Buffer[end_pos], &data, size);
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memcpy(&m_Buffer[end_pos], &data, size);
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}
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/**
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* \brief Append data to the buffer
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*/
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template <typename T>
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DataBuffer& operator<<(const T& data) {
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Append(data);
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return *this;
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}
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/**
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* \brief Append a string to the buffer
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* \warning Don't use it for binary data !
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* \param str The string to append
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*/
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// don't use it for binary data !
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DataBuffer& operator<<(const std::string& str) {
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std::size_t strlen = str.length() + 1; // including null character
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Resize(GetSize() + strlen);
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@@ -72,18 +62,16 @@ class DataBuffer {
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return *this;
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}
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/**
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* \brief Append data to the buffer from another const buffer
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* \param data The buffer to append
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*/
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DataBuffer& operator<<(DataBuffer& data) {
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m_Buffer.insert(m_Buffer.end(), data.begin(), data.end());
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return *this;
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}
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DataBuffer& operator<<(const DataBuffer& data) {
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m_Buffer.insert(m_Buffer.end(), data.begin(), data.end());
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return *this;
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}
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/**
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* \brief Read some data from the buffer and assign to desired variable
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*/
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template <typename T>
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DataBuffer& operator>>(T& data) {
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assert(m_ReadOffset + sizeof(T) <= GetSize());
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@@ -92,10 +80,6 @@ class DataBuffer {
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return *this;
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}
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/**
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* \brief Read some data from the buffer and assign to the new buffer
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* \param data The buffer to assign
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*/
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DataBuffer& operator>>(DataBuffer& data) {
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data.Resize(GetSize() - m_ReadOffset);
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std::copy(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), m_Buffer.end(), data.begin());
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@@ -103,11 +87,7 @@ class DataBuffer {
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return *this;
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}
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/**
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* \brief Read a string from the buffer
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* \param str The string to assign in the new buffer
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* \warning Don't use it for binary data !
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*/
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// Don't use it for binary data !
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DataBuffer& operator>>(std::string& str) {
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std::size_t stringSize =
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strlen(reinterpret_cast<const char*>(m_Buffer.data()) + m_ReadOffset) + 1; // including null character
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@@ -118,55 +98,30 @@ class DataBuffer {
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return *this;
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}
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/**
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* \brief Write some data to the buffer
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* \param buffer The buffer to write
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* \param amount The amount of data to write
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*/
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void WriteSome(const char* buffer, std::size_t amount) {
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std::size_t end_pos = m_Buffer.size();
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m_Buffer.resize(m_Buffer.size() + amount);
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std::memcpy(m_Buffer.data() + end_pos, buffer, amount);
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memcpy(m_Buffer.data() + end_pos, buffer, amount);
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}
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/**
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* \brief Write some data to the buffer
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* \param buffer The buffer to write
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* \param amount The amount of data to write
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*/
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void WriteSome(const std::uint8_t* buffer, std::size_t amount) {
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std::size_t end_pos = m_Buffer.size();
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m_Buffer.resize(m_Buffer.size() + amount);
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std::memcpy(m_Buffer.data() + end_pos, buffer, amount);
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memcpy(m_Buffer.data() + end_pos, buffer, amount);
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}
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/**
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* \brief Read some data from the buffer
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* \param buffer The buffer to Read
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* \param amount The amount of data from the buffer
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*/
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void ReadSome(char* buffer, std::size_t amount) {
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assert(m_ReadOffset + amount <= GetSize());
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std::copy_n(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), amount, buffer);
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m_ReadOffset += amount;
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}
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/**
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* \brief Read some data from the buffer
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* \param buffer The buffer to Read
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* \param amount The amount of data from the buffer
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*/
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void ReadSome(std::uint8_t* buffer, std::size_t amount) {
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assert(m_ReadOffset + amount <= GetSize());
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std::copy_n(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), amount, buffer);
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m_ReadOffset += amount;
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}
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/**
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* \brief Read some data from the buffer
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* \param buffer The buffer to Read
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* \param amount The amount of data from the buffer
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*/
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void ReadSome(DataBuffer& buffer, std::size_t amount) {
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assert(m_ReadOffset + amount <= GetSize());
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buffer.Resize(amount);
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@@ -174,113 +129,64 @@ class DataBuffer {
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m_ReadOffset += amount;
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}
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/**
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* \brief Resize the buffer
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* \param size The new size of the buffer
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*/
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void Resize(std::size_t size) {
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m_Buffer.resize(size);
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}
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/**
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* \brief Reserve some space in the buffer
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* \param amount The amount of space to reserve
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*/
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void Reserve(std::size_t amount) {
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m_Buffer.reserve(amount);
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}
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void erase(iterator it) {
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m_Buffer.erase(it);
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}
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/**
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* \brief Clear the buffer
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*/
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void Clear() {
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m_Buffer.clear();
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m_ReadOffset = 0;
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}
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/**
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* \brief When the buffer has been read entirely
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*/
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bool IsFinished() const {
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return m_ReadOffset >= m_Buffer.size();
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}
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/**
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* \brief Get the buffer data
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*/
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std::uint8_t* data() {
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return m_Buffer.data();
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}
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/**
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* \brief Get the buffer data
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*/
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const std::uint8_t* data() const {
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return m_Buffer.data();
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}
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/**
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* \brief Get the read offset
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*/
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std::size_t GetReadOffset() const {
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return m_ReadOffset;
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}
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/**
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* \brief Set the read offset
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* \param pos The new read offset
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*/
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void SetReadOffset(std::size_t pos);
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/**
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* \brief Get the size of the buffer
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*/
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std::size_t GetSize() const;
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/**
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* \brief Get the remaining size of the buffer
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*/
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std::size_t GetRemaining() const;
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/**
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* \brief Read a file into the buffer
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* \param fileName The name of the file to read
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*/
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bool ReadFile(const std::string& fileName);
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iterator begin();
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iterator end();
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const_iterator begin() const;
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const_iterator end() const;
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/**
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* \brief Write a file into the buffer
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* \param fileName The name of the file to write to
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*/
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bool ReadFile(const std::string& fileName);
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bool WriteFile(const std::string& fileName);
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/**
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* \brief Allocate the buffer on the heap
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* \warning Don't forget to free the data !
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*/
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// Don't forget to free the data !
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std::uint8_t* HeapAllocatedData() const {
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std::uint8_t* newBuffer = new std::uint8_t[GetSize()];
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std::memcpy(newBuffer, data(), GetSize());
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return newBuffer;
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}
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/**
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* \brief Operator == to compare two DataBuffer
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*/
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bool operator==(const DataBuffer& other) const {
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bool operator==(const DataBuffer& other) const{
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return m_Buffer == other.m_Buffer;
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}
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iterator begin();
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iterator end();
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const_iterator begin() const;
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const_iterator end() const;
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};
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/**
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* \brief Operator << to write a DataBuffer to an ostream
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*/
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std::ostream& operator<<(std::ostream& os, const DataBuffer& buffer);
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} // namespace blitz
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@@ -1,17 +1,7 @@
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#pragma once
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/**
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* \file NonCopyable.h
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* \brief File containing the blitz::NonCopyable class
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*/
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namespace blitz {
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/**
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* \class NonCopyable
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* \brief Class used to make a class non copyable
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* \note Inherit from this class privately to make a class non copyable
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*/
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class NonCopyable {
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public:
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NonCopyable(const NonCopyable&) = delete;
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@@ -1,10 +1,5 @@
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#pragma once
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/**
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* \file VarInt.h
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* \brief File containing the blitz::VarInt class
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*/
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#include <cstddef>
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#include <cstdint>
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@@ -12,46 +7,21 @@ namespace blitz {
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class DataBuffer;
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/**
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* \class VarInt
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* \brief Variable-length format such that smaller numbers use fewer bytes.
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*/
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class VarInt {
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private:
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std::uint64_t m_Value;
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public:
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VarInt() : m_Value(0) {}
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/**
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* \brief Construct a variable integer from a value
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* \param value The value of the variable integer
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*/
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VarInt(std::uint64_t value) : m_Value(value) {}
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/**
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* \brief Get the value of the variable integer
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*/
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std::uint64_t GetValue() const {
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return m_Value;
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}
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/**
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* \brief Get the length of the serialized variable integer
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*/
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std::size_t GetSerializedLength() const;
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/**
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* \brief Serialize the variable integer
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* \param out The buffer to write the serialized variable integer to
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* \param var The variable integer to serialize
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*/
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friend DataBuffer& operator<<(DataBuffer& out, const VarInt& var);
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/**
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* \brief Deserialize the variable integer
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* \param in The buffer to read the serialized variable integer from
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* \param var The variable integer to deserialize
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*/
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friend DataBuffer& operator>>(DataBuffer& in, VarInt& var);
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};
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@@ -1,10 +1,5 @@
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#pragma once
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/**
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* \file Game.h
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* \brief File containing the blitz::game::Game class
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*/
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#include "Player.h"
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#include "blitz/misc/Time.h"
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#include <map>
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@@ -12,43 +7,21 @@
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namespace blitz {
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namespace game {
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/**
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* \typedef PlayerMap
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* \brief A map of players
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*/
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typedef std::map<PlayerID, Player> PlayerMap;
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|
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/**
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* \enum GameState
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* \brief The states of the game
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*/
|
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enum GameState : std::uint8_t {
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gsNone = 0, /**< Default state */
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gsWaiting, /**< Waiting state if the number of players is less than 2 */
|
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gsPreparing, /**< Preparing state until the game start */
|
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gsGame, /**< Game state during the players can shoot and kill ... */
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gsEnd, /**< End state of the game : show the winner of the game and the leaderboard*/
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gsNone = 0,
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gsWaiting,
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gsPreparing,
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gsGame,
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gsEnd,
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};
|
||||
|
||||
/**
|
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* \brief The game configuration
|
||||
* \struct GameConfig
|
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*/
|
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struct GameConfig {
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/**
|
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* \brief The gravity applied to players
|
||||
*/
|
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float Gravity;
|
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/**
|
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* \brief The firing rate of the shoot in RPM (round per minute)
|
||||
*/
|
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int FiringRate;
|
||||
};
|
||||
|
||||
/**
|
||||
* \class Game
|
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* \brief Class representing a game
|
||||
*/
|
||||
class Game {
|
||||
protected:
|
||||
PlayerMap m_Players;
|
||||
@@ -57,85 +30,36 @@ class Game {
|
||||
GameConfig m_Config;
|
||||
|
||||
public:
|
||||
/** \brief Default constructor */
|
||||
Game() : m_GameState(gsNone) {}
|
||||
|
||||
/**
|
||||
* \brief Update the game with a delta time
|
||||
* \param delta The time elapsed since the last update in milliseconds
|
||||
*/
|
||||
virtual void Tick(std::uint64_t delta) = 0;
|
||||
|
||||
/**
|
||||
* \brief Get a player by its identifier
|
||||
* \param id The identifier of the player
|
||||
* \return The player if found, nullptr otherwise
|
||||
*/
|
||||
Player* GetPlayerById(PlayerID id);
|
||||
|
||||
/**
|
||||
* \brief Get a player by its identifier (const version)
|
||||
* \param id The identifier of the player
|
||||
* \return The player if found, nullptr otherwise
|
||||
*/
|
||||
const Player* GetPlayerById(PlayerID id) const;
|
||||
|
||||
/**
|
||||
* \brief Get the players
|
||||
* \return The map of players
|
||||
*/
|
||||
PlayerMap& GetPlayers() {
|
||||
return m_Players;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the players (const version)
|
||||
* \return The map of players
|
||||
*/
|
||||
const PlayerMap& GetPlayers() const {
|
||||
return m_Players;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the game state
|
||||
* \return The game state
|
||||
*/
|
||||
GameState GetGameState() const {
|
||||
return m_GameState;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Load the game configuration
|
||||
* \param config The game configuration to load
|
||||
*/
|
||||
void LoadConfig(const GameConfig& config) {
|
||||
m_Config = config;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the game configuration
|
||||
* \return The game configuration
|
||||
*/
|
||||
const game::GameConfig& GetGameConfig() const {
|
||||
return m_Config;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Add a player to the game
|
||||
* \param player The identifier of the player
|
||||
* \param name The name of the player
|
||||
*/
|
||||
virtual void AddPlayer(PlayerID player, const std::string& name);
|
||||
/**
|
||||
* \brief Remove a player from the game
|
||||
* \param player The identifier of the player
|
||||
*/
|
||||
virtual void RemovePlayer(PlayerID player);
|
||||
|
||||
/**
|
||||
* \brief Get the remaining time of the game
|
||||
* \return The remaining time of the game in milliseconds
|
||||
*/
|
||||
std::uint64_t GetGameStateRemainingTime() const {
|
||||
return m_GameTimer.GetTimeRemaining();
|
||||
}
|
||||
|
||||
@@ -1,45 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file LeaderBoard.h
|
||||
* \brief File containing the blitz::game::LeaderBoard class
|
||||
*/
|
||||
|
||||
#include "blitz/game/Player.h"
|
||||
#include <vector>
|
||||
|
||||
namespace blitz {
|
||||
namespace game {
|
||||
|
||||
/**
|
||||
* \class LeaderBoard
|
||||
* \brief The leaderboard of the game
|
||||
*/
|
||||
class LeaderBoard {
|
||||
private:
|
||||
std::vector<Player*> m_Players;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Add a player to the leaderboard
|
||||
* \param player The player to add
|
||||
*/
|
||||
void AddPlayer(Player* player);
|
||||
/**
|
||||
* \brief Remove a player from the leaderboard
|
||||
* \param player The player to remove
|
||||
*/
|
||||
void RemovePlayer(PlayerID player);
|
||||
|
||||
/**
|
||||
* \brief Update the leaderboard
|
||||
*/
|
||||
void Update();
|
||||
|
||||
/**
|
||||
* \brief Get the players in the leaderboard ordered by kills
|
||||
* \return The players
|
||||
*/
|
||||
const std::vector<Player*>& GetPlayers() const {
|
||||
return m_Players;
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@ typedef std::vector<ColoredPart> ColoredText;
|
||||
|
||||
} // namespace protocol
|
||||
|
||||
|
||||
namespace game {
|
||||
|
||||
class PlayerInputListener {
|
||||
@@ -27,8 +28,6 @@ class ClientListener {
|
||||
virtual void OnSpectatorChange(game::PlayerID player) {}
|
||||
virtual void OnPlayerShoot(PlayerID player, const Vec3f& position, float yaw, float pitch) {}
|
||||
virtual void OnGameConfigUpdate() {}
|
||||
virtual void OnGameJoin() {}
|
||||
virtual void OnGameLeave() {}
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file Player.h
|
||||
* \brief File containing the blitz::game::Player class
|
||||
*/
|
||||
|
||||
#include "blitz/common/Defines.h"
|
||||
#include "blitz/maths/Vector.h"
|
||||
#include <cstdint>
|
||||
@@ -13,33 +8,13 @@
|
||||
namespace blitz {
|
||||
namespace game {
|
||||
|
||||
/**
|
||||
* \struct PlayerStats
|
||||
* \brief The statistics of a player
|
||||
*/
|
||||
struct PlayerStats {
|
||||
/**
|
||||
* \brief The number of deaths
|
||||
*/
|
||||
std::uint16_t m_Deaths;
|
||||
/**
|
||||
* \brief The number of kills
|
||||
*/
|
||||
std::uint16_t m_Kills;
|
||||
/**
|
||||
* \brief The number of shots
|
||||
*/
|
||||
std::uint32_t m_ShootCount;
|
||||
/**
|
||||
* \brief The number of successful shots
|
||||
*/
|
||||
std::uint32_t m_ShootSuccessCount;
|
||||
};
|
||||
|
||||
/**
|
||||
* \class Player
|
||||
* \brief The player of the game
|
||||
*/
|
||||
class Player {
|
||||
private:
|
||||
PlayerID m_ID;
|
||||
@@ -50,173 +25,94 @@ class Player {
|
||||
float m_Pitch;
|
||||
float m_HP;
|
||||
bool m_IsBot;
|
||||
PlayerStats m_Stats{};
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor
|
||||
* \param id The ID of the player
|
||||
*/
|
||||
Player(PlayerID id) : m_ID(id), m_Yaw(0), m_Pitch(0), m_HP(100), m_IsBot(false) {}
|
||||
PlayerStats m_Stats{};
|
||||
|
||||
/**
|
||||
* \brief Get the ID of the player
|
||||
* \return The ID of the player
|
||||
*/
|
||||
PlayerID GetID() const {
|
||||
return m_ID;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the name of the player
|
||||
* \return The name of the player
|
||||
*/
|
||||
const std::string& GetName() const {
|
||||
return m_Name;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Set the name of the player
|
||||
* \param name The name of the player
|
||||
*/
|
||||
void SetName(const std::string& name) {
|
||||
m_Name = name;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the position of the player
|
||||
* \return The position of the player
|
||||
*/
|
||||
const Vec3f& GetPosition() const {
|
||||
return m_Position;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Set the position of the player
|
||||
* \param newPos The new position of the player
|
||||
*/
|
||||
void SetPosition(const Vec3f& newPos) {
|
||||
m_Position = newPos;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Add a position to the player
|
||||
* \param dPos The position to add
|
||||
*/
|
||||
void AddPosition(const Vec3f& dPos) {
|
||||
m_Position += dPos;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the velocity of the player
|
||||
* \return The velocity of the player
|
||||
*/
|
||||
const Vec3f& GetVelocity() const {
|
||||
return m_Velocity;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Set the velocity of the player
|
||||
* \param newVelocity The new velocity of the player
|
||||
*/
|
||||
void SetVelocity(const Vec3f& newVelocity) {
|
||||
m_Velocity = newVelocity;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the yaw of the player
|
||||
* \return The yaw of the player in radians
|
||||
*/
|
||||
float GetYaw() const {
|
||||
return m_Yaw;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Set the yaw of the player
|
||||
* \param yaw The yaw of the player in radians
|
||||
*/
|
||||
void SetYaw(float yaw) {
|
||||
m_Yaw = yaw;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Add a yaw to the player
|
||||
* \param dYaw The yaw to add in radians
|
||||
*/
|
||||
void AddYaw(float dYaw) {
|
||||
m_Yaw += dYaw;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the pitch of the player
|
||||
* \return The pitch of the player in radians
|
||||
*/
|
||||
float GetPitch() const {
|
||||
return m_Pitch;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Set the pitch of the player
|
||||
* \param pitch The pitch of the player in radians
|
||||
*/
|
||||
void SetPitch(float pitch) {
|
||||
m_Pitch = pitch;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Add a pitch to the player
|
||||
* \param dPitch The pitch to add in radians
|
||||
*/
|
||||
void AddPitch(float dPitch) {
|
||||
m_Pitch += dPitch;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the HP of the player
|
||||
* \return The HP of the player
|
||||
*/
|
||||
float GetHP() const {
|
||||
return m_HP;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Set the HP of the player
|
||||
* \param hp The HP of the player
|
||||
*/
|
||||
void SetHP(float hp) {
|
||||
m_HP = hp;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief When the player is a bot
|
||||
* \return True if the player is a bot
|
||||
*/
|
||||
bool IsBot() const {
|
||||
return m_IsBot;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Set the player as a bot
|
||||
*/
|
||||
void SetBot() {
|
||||
m_IsBot = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the statistics of the player (const version)
|
||||
* \return The statistics of the player
|
||||
*/
|
||||
const PlayerStats& GetStats() const {
|
||||
return m_Stats;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the statistics of the player
|
||||
* \return The statistics of the player
|
||||
*/
|
||||
PlayerStats& GetStats() {
|
||||
return m_Stats;
|
||||
}
|
||||
|
||||
void SetStats(const PlayerStats& stats) {
|
||||
m_Stats = stats;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file Maths.h
|
||||
* \brief File containing mathematical functions and constants
|
||||
*/
|
||||
|
||||
#include "blitz/maths/Vector.h"
|
||||
#include <cmath>
|
||||
|
||||
@@ -13,19 +8,18 @@ namespace maths {
|
||||
|
||||
static constexpr float PI = 3.141592653f;
|
||||
|
||||
/**
|
||||
* \return the amount of overlap between the ranges [a1 ; b1] and [a2 ; b2]
|
||||
*/
|
||||
template <typename T>
|
||||
/**
|
||||
* @brief returns the amount of overlap between the ranges [a1 ; b1] and [a2 ; b2]
|
||||
*/
|
||||
T RangesOverlap(T& a1, T& b1, T& a2, T& b2) {
|
||||
return std::min(std::max(a1, b1), std::max(a2, b2)) - std::max(std::min(a1, b1), std::min(a2, b2));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* \return whether the ranges [a1 ; b1] and [a2 ; b2] overlap
|
||||
*/
|
||||
template <typename T>
|
||||
/**
|
||||
* @brief returns whether the ranges [a1 ; b1] and [a2 ; b2] overlap
|
||||
*/
|
||||
bool RangesOverlapping(T& a1, T& b1, T& a2, T& b2) {
|
||||
return RangesOverlap(a1, a2, b1, b2) >= 0;
|
||||
}
|
||||
@@ -34,19 +28,11 @@ bool RangesOverlapping(T& a1, T& b1, T& a2, T& b2) {
|
||||
// Vectors //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
/**
|
||||
* \brief Returns the length of the vector
|
||||
* \return the length of the vector
|
||||
*/
|
||||
template <typename T>
|
||||
T Length(const Vec3<T>& vect) {
|
||||
return std::sqrt(vect.x * vect.x + vect.y * vect.y + vect.z * vect.z);
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Normalizes the vector
|
||||
* \return the normalized vector
|
||||
*/
|
||||
template <typename T>
|
||||
Vec3<T> Normalize(const Vec3<T>& vect) {
|
||||
T length = Length(vect);
|
||||
@@ -54,10 +40,6 @@ Vec3<T> Normalize(const Vec3<T>& vect) {
|
||||
return {vect.x / length, vect.y / length, vect.z / length};
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Normalizes the vector
|
||||
* \return the normalized vector
|
||||
*/
|
||||
template <typename T>
|
||||
Vec4<T> Normalize(const Vec4<T>& vect) {
|
||||
T length = std::sqrt(vect.x * vect.x + vect.y * vect.y + vect.z * vect.z + vect.w * vect.w);
|
||||
@@ -65,19 +47,11 @@ Vec4<T> Normalize(const Vec4<T>& vect) {
|
||||
return {vect.x / length, vect.y / length, vect.z / length, vect.w / length};
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Returns the dot product of the two vectors
|
||||
* \return the dot product of the two vectors
|
||||
*/
|
||||
template <typename T>
|
||||
T Dot(const Vec3<T>& vect, const Vec3<T>& other) {
|
||||
return vect.x * other.x + vect.y * other.y + vect.z * other.z;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Returns the cross product of the two vectors
|
||||
* \return the cross product of the two vectors
|
||||
*/
|
||||
template <typename T>
|
||||
Vec3<T> Cross(const Vec3<T>& vect, const Vec3<T>& other) {
|
||||
return {
|
||||
@@ -87,46 +61,35 @@ Vec3<T> Cross(const Vec3<T>& vect, const Vec3<T>& other) {
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Returns the dot product of the two vectors
|
||||
* \return the dot product of the two vectors
|
||||
*/
|
||||
template <typename T>
|
||||
T Dot(const Vec4<T>& vect, const Vec4<T>& other) {
|
||||
return vect.x * other.x + vect.y * other.y + vect.z * other.z + vect.w * other.w;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Returns the distance between the two vectors
|
||||
* \return the distance between the two vectors
|
||||
*/
|
||||
template <typename T>
|
||||
T Distance(const Vec3<T>& vect, const Vec3<T>& other) {
|
||||
return Length(vect - other);
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Returns the minimum of the three coordinates of the vector
|
||||
* \return the minimum between the three coordinates of the vector
|
||||
*/
|
||||
// it seems that `std::{min, max}`'s behavior conflicts with that of `cmath`'s `f{min, max}[f]`
|
||||
// Why? Like I fucking know dude
|
||||
|
||||
|
||||
template <typename T>
|
||||
T ReduceMin(const Vec3<T>& vect) {
|
||||
return std::min(std::min(vect.x, vect.y), vect.z);
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Returns the maximum of the three coordinates of the vector
|
||||
* \return the maximum between the three coordinates of the vector
|
||||
*/
|
||||
template <typename T>
|
||||
T ReduceMax(const Vec3<T>& vect) {
|
||||
return std::max(std::max(vect.x, vect.y), vect.z);
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Returns the (signed) minimal coordinate of the vector
|
||||
* \param v a vector
|
||||
* \return the (signed) minimal coordinate of the vector
|
||||
* @brief returns the (signed) minimal coordinate of the vector
|
||||
*
|
||||
* @param v
|
||||
* @return constexpr T
|
||||
*/
|
||||
template <>
|
||||
inline float ReduceMin<float>(const Vec3f& v) {
|
||||
@@ -134,9 +97,10 @@ inline float ReduceMin<float>(const Vec3f& v) {
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Returns the (signed) maximal coordinate of the vector
|
||||
* \param v a vector
|
||||
* \return the (signed) maximal coordinate of the vector
|
||||
* @brief returns the (signed) maximal coordinate of the vector
|
||||
*
|
||||
* @param v
|
||||
* @return constexpr T
|
||||
*/
|
||||
template <>
|
||||
inline float ReduceMax<float>(const Vec3f& v) {
|
||||
@@ -144,9 +108,10 @@ inline float ReduceMax<float>(const Vec3f& v) {
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief returns the (signed) minimal coordinate of the vector
|
||||
* \param v a vector
|
||||
* \return the (signed) minimal coordinate of the vector
|
||||
* @brief returns the (signed) minimal coordinate of the vector
|
||||
*
|
||||
* @param v
|
||||
* @return constexpr T
|
||||
*/
|
||||
template <>
|
||||
inline double ReduceMin<double>(const Vec3d& v) {
|
||||
@@ -154,9 +119,10 @@ inline double ReduceMin<double>(const Vec3d& v) {
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief returns the (signed) maximal coordinate of the vector
|
||||
* \param v a vector
|
||||
* \return the (signed) maximal coordinate of the vector
|
||||
* @brief returns the (signed) maximal coordinate of the vector
|
||||
*
|
||||
* @param v
|
||||
* @return constexpr T
|
||||
*/
|
||||
template <>
|
||||
inline double ReduceMax<double>(const Vec3d& v) {
|
||||
@@ -164,13 +130,13 @@ inline double ReduceMax<double>(const Vec3d& v) {
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief returns the coordinate-wise minimum of the given vectors, where a coordinate in the returned vector is NAN iff any of the two
|
||||
* compared ones are NAN
|
||||
* \tparam T
|
||||
* \param self a vector
|
||||
* \param other an other vector
|
||||
* \return the coordinate-wise minimum of the given vectors, where a coordinate in the returned vector is NAN iff any of the two
|
||||
* compared ones are NAN
|
||||
* @brief returns the coordinate-wise minimum of the given vectors,
|
||||
* where a coordinate in the returned vector is NAN iff any of the two compared ones are NAN
|
||||
*
|
||||
* @tparam T
|
||||
* @param self
|
||||
* @param other
|
||||
* @return constexpr Vec3f
|
||||
*/
|
||||
template <typename T>
|
||||
constexpr Vec3<T> Min(const Vec3<T>& self, const Vec3<T>& other) {
|
||||
@@ -182,13 +148,13 @@ constexpr Vec3<T> Min(const Vec3<T>& self, const Vec3<T>& other) {
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief returns the coordinate-wise maximum of the given vectors,
|
||||
* where a coordinate in the returned vector is NAN iff any of the two compared ones are NAN
|
||||
* \tparam T
|
||||
* \param self a vector
|
||||
* \param other an other vector
|
||||
* \return returns the coordinate-wise maximum of the given vectors,
|
||||
* @brief returns the coordinate-wise maximum of the given vectors,
|
||||
* where a coordinate in the returned vector is NAN iff any of the two compared ones are NAN
|
||||
*
|
||||
* @tparam T
|
||||
* @param self
|
||||
* @param other
|
||||
* @return constexpr Vec3f
|
||||
*/
|
||||
template <typename T>
|
||||
constexpr Vec3<T> Max(const Vec3<T>& self, const Vec3<T>& other) {
|
||||
@@ -203,10 +169,6 @@ constexpr Vec3<T> Max(const Vec3<T>& self, const Vec3<T>& other) {
|
||||
// Matricies //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
/**
|
||||
* \brief Returns the dot product of the matrix and the vector
|
||||
* \return the dot product of the matrix and the vector
|
||||
*/
|
||||
template <typename T>
|
||||
Vec4<T> Dot(const Mat4<T>& mat, const Vec4<T>& vect) {
|
||||
return {mat.x0 * vect.x + mat.x1 * vect.y + mat.x2 * vect.z + mat.x3 * vect.w,
|
||||
@@ -215,10 +177,6 @@ Vec4<T> Dot(const Mat4<T>& mat, const Vec4<T>& vect) {
|
||||
mat.w0 * vect.x + mat.w1 * vect.y + mat.w2 * vect.z + mat.w3 * vect.w};
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Returns the dot product of the matrix and an other matrix
|
||||
* \return the dot product of the matrix and the other matrix
|
||||
*/
|
||||
template <typename T>
|
||||
Mat4<T> Dot(const Mat4<T>& mat, const Mat4<T>& other) {
|
||||
Mat4<T> result{};
|
||||
@@ -234,10 +192,6 @@ Mat4<T> Dot(const Mat4<T>& mat, const Mat4<T>& other) {
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Returns the identity matrix
|
||||
* \return the identity matrix
|
||||
*/
|
||||
template <typename T>
|
||||
Mat4<T> Identity() {
|
||||
Mat4<T> result{};
|
||||
@@ -250,10 +204,6 @@ Mat4<T> Identity() {
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Returns the transposed matrix
|
||||
* \return the transposed matrix
|
||||
*/
|
||||
template <typename T>
|
||||
Mat4<T> Transpose(const Mat4<T>& mat) {
|
||||
Mat4<T> result;
|
||||
@@ -278,76 +228,21 @@ Mat4<T> Transpose(const Mat4<T>& mat) {
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Returns the perspective matrix
|
||||
* \param fovY The field of view in the y direction
|
||||
* \param aspectRatio The aspect ratio of the screen
|
||||
* \param zNear The near clipping plane
|
||||
* \param zFar The far clipping plane
|
||||
* \return the perspective matrix
|
||||
*/
|
||||
Mat4f Perspective(float fovY, float aspectRatio, float zNear, float zFar);
|
||||
/**
|
||||
* \brief Returns the look matrix
|
||||
* \param eyePos The position of the camera
|
||||
* \param front The front vector of the camera
|
||||
* \param up The up vector of the camera
|
||||
* \return the look matrix
|
||||
*/
|
||||
Mat4f Look(const Vec3f& eyePos, const Vec3f& front, const Vec3f& up);
|
||||
|
||||
/**
|
||||
* \brief Returns the inverse of the matrix
|
||||
* \return the inverse of the matrix
|
||||
*/
|
||||
Mat4f Inverse(const Mat4f& mat);
|
||||
|
||||
/**
|
||||
* \brief Returns the translation matrix
|
||||
* \param translation The translation vector
|
||||
* \return the translation matrix
|
||||
*/
|
||||
Mat4f Translate(const Vec3f& translation);
|
||||
|
||||
/**
|
||||
* \brief Returns the scale matrix
|
||||
* \param axisFactor The scaling factor for each axis
|
||||
* \return the scale matrix
|
||||
*/
|
||||
Mat4f Scale(const Vec3f& axisFactor);
|
||||
|
||||
/**
|
||||
* \brief Returns the rotation matrix around the x axis
|
||||
* \param angle The angle of rotation
|
||||
* \return the rotation matrix
|
||||
*/
|
||||
Mat4f RotateX(float angle);
|
||||
/**
|
||||
* \brief Returns the rotation matrix around the y axis
|
||||
* \param angle The angle of rotation
|
||||
* \return the rotation matrix
|
||||
*/
|
||||
Mat4f RotateY(float angle);
|
||||
/**
|
||||
* \brief Returns the rotation matrix around the z axis
|
||||
* \param angle The angle of rotation
|
||||
* \return the rotation matrix
|
||||
*/
|
||||
Mat4f RotateZ(float angle);
|
||||
|
||||
/**
|
||||
* \brief Returns the rotation matrix
|
||||
* \param angles The angles of rotation
|
||||
* \return the rotation matrix
|
||||
*/
|
||||
Mat4f Rotate(const Vec3f& angles);
|
||||
|
||||
/**
|
||||
* \brief Returns the rotation matrix
|
||||
* \param angle The angle of rotation
|
||||
* \param axis The axis of rotation
|
||||
* \return the rotation matrix
|
||||
*/
|
||||
Mat4f Rotate(float angle, Vec3f axis);
|
||||
|
||||
} // namespace maths
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file Vector.h
|
||||
* \brief File containing the Vector structs and 4x4 matrix
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstddef>
|
||||
|
||||
@@ -1,88 +1,63 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file Easing.h
|
||||
* \brief File containing mathematical functions and constants
|
||||
*/
|
||||
|
||||
namespace blitz {
|
||||
namespace utils {
|
||||
|
||||
/**
|
||||
* \brief Sine functions
|
||||
*/
|
||||
/* Sine functions */
|
||||
|
||||
float EaseInSine(float x);
|
||||
float EaseOutSine(float x);
|
||||
float EaseInOutSine(float x);
|
||||
|
||||
/**
|
||||
* \brief Cubic functions
|
||||
*/
|
||||
/* Cubic functions */
|
||||
|
||||
float EaseInCubic(float x);
|
||||
float EaseOutCubic(float x);
|
||||
float EaseInOutCubic(float x);
|
||||
|
||||
/**
|
||||
* \brief Quint functions
|
||||
*/
|
||||
/* Quint functions */
|
||||
|
||||
float EaseInQuint(float x);
|
||||
float EaseOutQuint(float x);
|
||||
float EaseInOutQuint(float x);
|
||||
|
||||
/**
|
||||
* \brief Circ functions
|
||||
*/
|
||||
/* Circ functions */
|
||||
|
||||
float EaseInCirc(float x);
|
||||
float EaseOutCirc(float x);
|
||||
float EaseInOutCirc(float x);
|
||||
|
||||
/**
|
||||
* \brief Elastic functions
|
||||
*/
|
||||
/* Elastic functions */
|
||||
|
||||
float EaseInElastic(float x);
|
||||
float EaseOutElastic(float x);
|
||||
float EaseInOutElastic(float x);
|
||||
|
||||
/**
|
||||
* \brief Quad functions
|
||||
*/
|
||||
/* Quad functions */
|
||||
|
||||
float EaseInQuad(float x);
|
||||
float EaseOutQuad(float x);
|
||||
float EaseInOutQuad(float x);
|
||||
|
||||
/**
|
||||
* \brief Quart functions
|
||||
*/
|
||||
/* Quart functions */
|
||||
|
||||
float EaseInQuart(float x);
|
||||
float EaseOutQuart(float x);
|
||||
float EaseInOutQuart(float x);
|
||||
|
||||
/**
|
||||
* \brief Expo functions
|
||||
*/
|
||||
/* Expo functions */
|
||||
|
||||
float EaseInExpo(float x);
|
||||
float EaseOutExpo(float x);
|
||||
float EaseInOutExpo(float x);
|
||||
|
||||
/**
|
||||
* \brief Back functions
|
||||
*/
|
||||
/* Back functions */
|
||||
|
||||
float EaseInBack(float x);
|
||||
float EaseOutBack(float x);
|
||||
float EaseInOutBack(float x);
|
||||
|
||||
/**
|
||||
* \brief Bounce functions
|
||||
*/
|
||||
/* Bounce functions */
|
||||
|
||||
float EaseInBounce(float x);
|
||||
float EaseOutBounce(float x);
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file Format.h
|
||||
* \brief This file contains the definition of the `Format` function.
|
||||
*/
|
||||
|
||||
#include <memory>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
@@ -12,17 +7,6 @@
|
||||
namespace blitz {
|
||||
namespace utils {
|
||||
|
||||
/**
|
||||
* \brief Formats a string using a format string and variadic arguments.
|
||||
*
|
||||
* This function takes a format string and a variable number of arguments and returns a formatted string.
|
||||
* The format string can contain placeholders that will be replaced by the corresponding arguments.
|
||||
*
|
||||
* \param format The format string.
|
||||
* \param args The variadic arguments to be formatted.
|
||||
* \return The formatted string.
|
||||
* \throws std::runtime_error if an error occurs during formatting.
|
||||
*/
|
||||
template <typename... Args>
|
||||
std::string Format(const std::string& format, Args... args) {
|
||||
int size = snprintf(nullptr, 0, format.c_str(), args...) + 1; // Extra space for '\0'
|
||||
|
||||
@@ -1,32 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file Log.h
|
||||
* \brief File defining log functions
|
||||
*/
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace blitz {
|
||||
namespace utils {
|
||||
|
||||
/**
|
||||
* \brief Logs a normal message.
|
||||
* \param msg The message to be logged.
|
||||
*/
|
||||
void LOG(const std::string& msg);
|
||||
|
||||
/**
|
||||
* \brief Logs a normal message in debug mode.
|
||||
* \param msg The message to be logged.
|
||||
*/
|
||||
void LOGD(const std::string& msg);
|
||||
|
||||
/**
|
||||
* \brief Logs an error message.
|
||||
* \param err The error message to be logged.
|
||||
*/
|
||||
void LOGE(const std::string& err);
|
||||
void LOG(const std::string& msg); // Normal
|
||||
void LOGD(const std::string& msg); // Normal en mode debug
|
||||
void LOGE(const std::string& err); // Normal erreur
|
||||
|
||||
} // namespace utils
|
||||
} // namespace blitz
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file ObjectNotifier.h
|
||||
* \brief File containing the blitz::ObjectNotifier class
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
#include <vector>
|
||||
@@ -12,26 +7,16 @@
|
||||
namespace blitz {
|
||||
namespace utils {
|
||||
|
||||
/**
|
||||
* \class ObjectNotifier
|
||||
* \brief Class used to notify listeners
|
||||
*/
|
||||
template <typename Listener>
|
||||
class ObjectNotifier {
|
||||
protected:
|
||||
std::vector<Listener*> m_Listeners;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Binds a listener to notify later
|
||||
*/
|
||||
void BindListener(Listener* listener) {
|
||||
m_Listeners.push_back(listener);
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Unbinds a listener (in case the listener is destroyed for example)
|
||||
*/
|
||||
void UnbindListener(Listener* listener) {
|
||||
auto iter = std::find(m_Listeners.begin(), m_Listeners.end(), listener);
|
||||
|
||||
@@ -41,9 +26,6 @@ class ObjectNotifier {
|
||||
m_Listeners.erase(iter);
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Notify listeners that were bound
|
||||
*/
|
||||
template <typename Func, typename... Args>
|
||||
void NotifyListeners(Func function, Args... args) {
|
||||
for (Listener* listener : m_Listeners)
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PrettyLog.h
|
||||
* \brief File defining log functions with colors
|
||||
*/
|
||||
|
||||
#include "blitz/maths/Vector.h"
|
||||
#include <string>
|
||||
|
||||
@@ -23,13 +18,7 @@ const static Vec3uc YELLOW = {255, 255, 0};
|
||||
|
||||
} // namespace TextColor
|
||||
|
||||
/**
|
||||
* \brief Returns the color code for a given color.
|
||||
*/
|
||||
std::string GetTextColor(Vec3uc color);
|
||||
/**
|
||||
* \brief Returns the color code for the reset color.
|
||||
*/
|
||||
std::string GetTextColorReset();
|
||||
|
||||
} // namespace utils
|
||||
|
||||
@@ -1,21 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file Random.h
|
||||
* \brief Defines functions for generating random numbers.
|
||||
*/
|
||||
|
||||
#include <random>
|
||||
|
||||
namespace blitz {
|
||||
namespace utils {
|
||||
|
||||
/**
|
||||
* \brief Returns a random integer between min and max.
|
||||
* \param min The minimum value.
|
||||
* \param max The maximum value.
|
||||
* \return A random integer between min and max.
|
||||
*/
|
||||
template <typename NumberType>
|
||||
NumberType GetRandomInt(NumberType min, NumberType max) {
|
||||
std::random_device randomDevice;
|
||||
@@ -24,12 +13,6 @@ NumberType GetRandomInt(NumberType min, NumberType max) {
|
||||
return distrib(generator);
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Returns a random real number between min and max.
|
||||
* \param min The minimum value.
|
||||
* \param max The maximum value.
|
||||
* \return A random real number between min and max.
|
||||
*/
|
||||
template <typename NumberType>
|
||||
NumberType GetRandomReal(NumberType min, NumberType max) {
|
||||
std::random_device randomDevice;
|
||||
|
||||
@@ -10,16 +10,7 @@
|
||||
namespace blitz {
|
||||
namespace utils {
|
||||
|
||||
/**
|
||||
* \def BLITZ_TEST_SUCCESSFUL
|
||||
* \brief Used in tests to indicate that a test was successful
|
||||
*/
|
||||
#define BLITZ_TEST_SUCCESSFUL 0
|
||||
|
||||
/**
|
||||
* \def BLITZ_TEST_FAILED
|
||||
* \brief Used in tests to indicate that a test failed
|
||||
*/
|
||||
#define BLITZ_TEST_FAILED 1
|
||||
|
||||
#ifndef __FUNCTION_NAME__
|
||||
@@ -33,8 +24,7 @@ namespace utils {
|
||||
/**
|
||||
* \def blitz_test_assert
|
||||
* \param ... The expression to evaluate
|
||||
* \brief Evaluates the expression and exits the program if not valid.
|
||||
* \note It works like a basic assert() but also in release mode
|
||||
* \brief Evaluates the expression and exits the program if not valid
|
||||
*/
|
||||
#define blitz_test_assert(...) \
|
||||
if (!static_cast<bool>(__VA_ARGS__)) { \
|
||||
@@ -47,7 +37,6 @@ namespace utils {
|
||||
* \def blitz_debug_assert
|
||||
* \param ... The expression to execute
|
||||
* \brief Assertion without checks in release mode
|
||||
* \note The expression is always executed. However, in release, no checks are made !
|
||||
*/
|
||||
#ifdef NDEBUG
|
||||
#define blitz_debug_assert(...) __VA_ARGS__
|
||||
|
||||
@@ -1,19 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file TickCounter.h
|
||||
* \brief File containing the blitz::utils::TickCounter class
|
||||
*/
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace blitz {
|
||||
namespace utils {
|
||||
|
||||
/**
|
||||
* \class TickCounter
|
||||
* \brief Class used to count ticks
|
||||
*/
|
||||
class TickCounter {
|
||||
private:
|
||||
float m_TPS;
|
||||
@@ -23,42 +14,19 @@ class TickCounter {
|
||||
int m_TargetTPS;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Constructor
|
||||
* \param tps The target ticks per second
|
||||
*/
|
||||
TickCounter(int tps) : m_TargetTPS(tps) {}
|
||||
|
||||
/**
|
||||
* \brief Reset the tick counter
|
||||
*/
|
||||
void Reset();
|
||||
/**
|
||||
* \brief Update the tick counter
|
||||
* \return True if the tick counter has been updated
|
||||
*/
|
||||
bool Update();
|
||||
bool Update(); // return true when tps is updated
|
||||
|
||||
/**
|
||||
* \brief Get the ticks per second
|
||||
* \return The ticks per second
|
||||
*/
|
||||
float GetTPS() const {
|
||||
return m_TPS;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the milliseconds per tick
|
||||
* \return The milliseconds per tick
|
||||
*/
|
||||
float GetMSPT() const {
|
||||
return m_MSPT;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Set the ticks per second
|
||||
* \param mspt The ticks per second
|
||||
*/
|
||||
void SetMSPT(float mspt) {
|
||||
m_MSPT = mspt;
|
||||
}
|
||||
|
||||
@@ -1,11 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file Time.h
|
||||
* \brief File containing the blitz::utils::AutoTimer, blitz::utils::Timer, blitz::utils::CooldownTimer and blitz::utils::DelayTimer
|
||||
* classes
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
@@ -13,18 +7,11 @@
|
||||
namespace blitz {
|
||||
namespace utils {
|
||||
|
||||
/**
|
||||
* \brief Get current time
|
||||
* \return Time elapsed since epoch in milliseconds
|
||||
*/
|
||||
std::uint64_t GetTime();
|
||||
|
||||
typedef std::function<void()> TimerExecFunction;
|
||||
|
||||
/**
|
||||
* \class AutoTimer
|
||||
* \brief Calls a function at regular period of time
|
||||
*/
|
||||
// utililty class to call a function at regular period of time
|
||||
class AutoTimer {
|
||||
private:
|
||||
std::uint64_t m_Interval;
|
||||
@@ -34,136 +21,65 @@ class AutoTimer {
|
||||
std::uint64_t m_InternalTime = 0;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor
|
||||
*/
|
||||
AutoTimer() : m_Interval(0), m_Function(nullptr) {}
|
||||
|
||||
/**
|
||||
* \param interval Time between each function call in milliseconds
|
||||
*/
|
||||
AutoTimer(std::uint64_t interval) : m_Interval(interval), m_Function(nullptr) {}
|
||||
|
||||
/**
|
||||
* \param interval Time between each function call in milliseconds
|
||||
* \param callback The function to call peridocally
|
||||
*/
|
||||
AutoTimer(std::uint64_t interval, TimerExecFunction callback) : m_Interval(interval), m_Function(callback) {}
|
||||
|
||||
/**
|
||||
* \brief Updates the timer
|
||||
*/
|
||||
void Update();
|
||||
|
||||
/**
|
||||
* \brief Updates the timer with the desired time step
|
||||
* \param delta The time step in milliseconds
|
||||
*/
|
||||
void Update(std::uint64_t delta);
|
||||
|
||||
/**
|
||||
* \brief Resets the internal cooldown
|
||||
*/
|
||||
void Reset();
|
||||
|
||||
/**
|
||||
* \brief Sets a new interval
|
||||
* \param newInterval the new interval in milliseconds
|
||||
*/
|
||||
void SetInterval(std::uint64_t newInterval) {
|
||||
m_Interval = newInterval;
|
||||
}
|
||||
|
||||
/**
|
||||
* \return The interval between each callback in milliseconds
|
||||
*/
|
||||
std::uint64_t GetInterval() const {
|
||||
return m_Interval;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Set a new callback function
|
||||
* \param newCallback The function to call
|
||||
*/
|
||||
void SetCallbackFunction(TimerExecFunction newCallback) {
|
||||
m_Function = newCallback;
|
||||
}
|
||||
|
||||
/**
|
||||
* \return The callback function
|
||||
*/
|
||||
TimerExecFunction GetCallbackFunction() const {
|
||||
return m_Function;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* \class Timer
|
||||
* \brief Utililty class to trigger update at regular period of time
|
||||
*/
|
||||
// utililty class to trigger update at regular period of time
|
||||
class Timer {
|
||||
private:
|
||||
std::uint64_t m_Interval; // in millis
|
||||
std::uint64_t m_InternalTime = 0;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor
|
||||
*/
|
||||
Timer() : m_Interval(0) {}
|
||||
|
||||
/**
|
||||
* \brief Construct a Timer with the desired interval
|
||||
* \param interval The interval between each update in milliseconds
|
||||
*/
|
||||
Timer(std::uint64_t interval) : m_Interval(interval) {}
|
||||
|
||||
/**
|
||||
* \brief Updates the timer
|
||||
* \param delta The time step in milliseconds
|
||||
* \return true every interval milliseconds
|
||||
*/
|
||||
bool Update(std::uint64_t delta);
|
||||
|
||||
/**
|
||||
* \brief Resets the timer to its original state
|
||||
*/
|
||||
void Reset();
|
||||
// void ResetSoft(); // don't trigger the timer
|
||||
|
||||
/**
|
||||
* \return The time remaing before the next Update() call will return true (in milliseconds)
|
||||
*/
|
||||
std::uint64_t GetTimeRemaining() const {
|
||||
return m_Interval - m_InternalTime;
|
||||
}
|
||||
|
||||
/**
|
||||
* \return The time elapsed since the previous Update() call returned true (in milliseconds)
|
||||
*/
|
||||
std::uint64_t GetTimeElapsed() const {
|
||||
return m_InternalTime;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Set a new value for the interval
|
||||
* \param newInterval the new interval to set
|
||||
*/
|
||||
void SetInterval(std::uint64_t newInterval) {
|
||||
m_Interval = newInterval;
|
||||
}
|
||||
|
||||
/**
|
||||
* \return The interval between each successful Update()
|
||||
*/
|
||||
std::uint64_t GetInterval() const {
|
||||
return m_Interval;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* \class CooldownTimer
|
||||
* \brief Class to trigger update at regular period of time with a cooldown
|
||||
*/
|
||||
// utililty class to trigger update at regular period of time with a cooldown
|
||||
template <typename T>
|
||||
class CooldownTimer {
|
||||
private:
|
||||
@@ -171,20 +87,9 @@ class CooldownTimer {
|
||||
T m_CooldownTime;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor
|
||||
*/
|
||||
CooldownTimer() : m_Cooldown(0), m_CooldownTime(0) {}
|
||||
|
||||
/**
|
||||
* \param cooldown The cooldown before Update() returns true again
|
||||
*/
|
||||
CooldownTimer(T cooldown) : m_Cooldown(0), m_CooldownTime(cooldown) {}
|
||||
|
||||
/**
|
||||
* \brief Update the timer
|
||||
* \param delta the time step
|
||||
*/
|
||||
bool Update(T delta) {
|
||||
if (m_Cooldown > 0) {
|
||||
m_Cooldown = std::max<T>(static_cast<T>(0), static_cast<T>(m_Cooldown - delta));
|
||||
@@ -192,40 +97,24 @@ class CooldownTimer {
|
||||
return m_Cooldown == 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Apply a cooldown for the timer
|
||||
*/
|
||||
void ApplyCooldown() {
|
||||
m_Cooldown = m_CooldownTime;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Reset the cooldown. Update() will return true immediatly afterward.
|
||||
*/
|
||||
void Reset() {
|
||||
m_Cooldown = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Change the timer cooldown
|
||||
* \param newCooldown the new cooldown
|
||||
*/
|
||||
void SetCooldown(T newCooldown) {
|
||||
m_CooldownTime = newCooldown;
|
||||
}
|
||||
|
||||
/**
|
||||
* \return The cooldown of the timer
|
||||
*/
|
||||
T GetCooldown() const {
|
||||
return m_CooldownTime;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* \class DelayTimer
|
||||
* \brief class to trigger an update after a period of time
|
||||
*/
|
||||
// utililty class to trigger update at regular period of time with a cooldown
|
||||
template <typename T>
|
||||
class DelayTimer {
|
||||
private:
|
||||
@@ -233,14 +122,7 @@ class DelayTimer {
|
||||
T m_InternalTime;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor
|
||||
*/
|
||||
DelayTimer() : m_DelayTime(0), m_InternalTime(0) {}
|
||||
|
||||
/**
|
||||
* \param delay The delay to set
|
||||
*/
|
||||
DelayTimer(T delay) : m_DelayTime(delay), m_InternalTime(delay) {}
|
||||
|
||||
/**
|
||||
@@ -252,23 +134,16 @@ class DelayTimer {
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Resets the timer. Update() will immediatly return true
|
||||
* \brief Resets the timer
|
||||
*/
|
||||
void Reset() {
|
||||
m_InternalTime = m_DelayTime;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Changes the delay of the timer
|
||||
* \param newDelay the new delay
|
||||
*/
|
||||
void SetDelay(T newDelay) {
|
||||
m_DelayTime = newDelay;
|
||||
}
|
||||
|
||||
/**
|
||||
* \return the delay of the timer
|
||||
*/
|
||||
T GetDelay() const {
|
||||
return m_DelayTime;
|
||||
}
|
||||
|
||||
@@ -56,7 +56,7 @@ class Connexion : public protocol::PacketHandler, private NonCopyable {
|
||||
|
||||
/**
|
||||
* \brief Tries to connect the socket at the specified address and port
|
||||
* \return Whether this action was succesfull
|
||||
* \return Wether this action was succesfull
|
||||
*/
|
||||
bool Connect(const std::string& address, std::uint16_t port);
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@ class TCPListener : private NonCopyable {
|
||||
* \param port The port to listen to
|
||||
* \param maxConnexions The maximum amount of connexion that can happen at the same time. \n
|
||||
* Every other guests will be kicked if this amount is reached.
|
||||
* \return Whether this action was succesfull
|
||||
* \return Wether this action was succesfull
|
||||
*/
|
||||
bool Listen(std::uint16_t port, int maxConnexions);
|
||||
|
||||
|
||||
@@ -1,11 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PacketDispatcher.h
|
||||
* \brief File containing the blitz::protocol::PacketDispatcher class
|
||||
*/
|
||||
|
||||
#include "blitz/common/NonCopyable.h"
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
|
||||
#include <map>
|
||||
@@ -15,42 +9,22 @@ namespace protocol {
|
||||
|
||||
class PacketHandler;
|
||||
|
||||
/**
|
||||
* \class PacketDispatcher
|
||||
* \brief Class used to dispatch packets
|
||||
*/
|
||||
class PacketDispatcher : private NonCopyable {
|
||||
class PacketDispatcher {
|
||||
private:
|
||||
std::map<PacketType, std::vector<PacketHandler*>> m_Handlers;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Constructor
|
||||
*/
|
||||
PacketDispatcher() {}
|
||||
PacketDispatcher() = default;
|
||||
|
||||
PacketDispatcher(const PacketDispatcher& rhs) = delete;
|
||||
PacketDispatcher& operator=(const PacketDispatcher& rhs) = delete;
|
||||
PacketDispatcher(PacketDispatcher&& rhs) = delete;
|
||||
PacketDispatcher& operator=(PacketDispatcher&& rhs) = delete;
|
||||
|
||||
/**
|
||||
* \brief Dispatch a packet
|
||||
* \param packet The packet to dispatch
|
||||
*/
|
||||
void Dispatch(const Packet* packet);
|
||||
|
||||
/**
|
||||
* \brief Register a packet handler
|
||||
* \param type The packet type
|
||||
* \param handler The packet handler
|
||||
*/
|
||||
void RegisterHandler(PacketType type, PacketHandler* handler);
|
||||
/**
|
||||
* \brief Unregister a packet handler
|
||||
* \param type The packet type
|
||||
* \param handler The packet handler
|
||||
*/
|
||||
void UnregisterHandler(PacketType type, PacketHandler* handler);
|
||||
/**
|
||||
* \brief Unregister a packet handler
|
||||
* \param handler The packet handler
|
||||
*/
|
||||
void UnregisterHandler(PacketHandler* handler);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,22 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PacketFactory.h
|
||||
*/
|
||||
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
namespace PacketFactory {
|
||||
|
||||
/**
|
||||
* \brief Creates a packet from a buffer.
|
||||
* \param buffer The buffer containing the packet data.
|
||||
* \return The created packet.
|
||||
*/
|
||||
const Packet* CreatePacket(PacketType type, DataBuffer& buffer);
|
||||
|
||||
} // namespace PacketFactory
|
||||
}
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PacketHandler.h
|
||||
* \brief File containing the blitz::protocol::PacketHandler class
|
||||
*/
|
||||
|
||||
#include "blitz/protocol/PacketsForward.h"
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
|
||||
@@ -13,26 +8,14 @@ namespace protocol {
|
||||
|
||||
class PacketDispatcher;
|
||||
|
||||
/**
|
||||
* \class PacketHandler
|
||||
* \brief Class used to handle packets
|
||||
*/
|
||||
class PacketHandler {
|
||||
private:
|
||||
PacketDispatcher* m_Dispatcher;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Constructor
|
||||
* \param dispatcher The packet dispatcher
|
||||
*/
|
||||
PacketHandler(PacketDispatcher* dispatcher) : m_Dispatcher(dispatcher) {}
|
||||
virtual ~PacketHandler() {}
|
||||
|
||||
/**
|
||||
* \brief Get the packet dispatcher
|
||||
* \return The packet dispatcher
|
||||
*/
|
||||
PacketDispatcher* GetDispatcher() {
|
||||
return m_Dispatcher;
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
/**
|
||||
* \file Protocol.h
|
||||
* \brief File containing the blitz::protocol::Protocol class
|
||||
* \brief File describing protocol
|
||||
*/
|
||||
|
||||
#include "blitz/common/DataBuffer.h"
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file ChatPacket.h
|
||||
* \brief File containing the blitz::protocol::ChatPacket class
|
||||
*/
|
||||
|
||||
#include "blitz/maths/Vector.h"
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
#include <vector>
|
||||
@@ -12,53 +7,20 @@
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \struct ColoredPart
|
||||
* \brief Represents a part of a chat message with a specific color.
|
||||
*/
|
||||
struct ColoredPart {
|
||||
/**
|
||||
* \brief The color of the part.
|
||||
*/
|
||||
Vec4f color;
|
||||
/**
|
||||
* \brief The text of the part.
|
||||
*/
|
||||
std::string text;
|
||||
};
|
||||
|
||||
typedef std::vector<ColoredPart> ColoredText;
|
||||
|
||||
/**
|
||||
* \class ChatPacket
|
||||
* \brief Packet for sending chat messages.
|
||||
* %Packet structure :
|
||||
* | PacketType |
|
||||
* |------------------------|
|
||||
* | PacketType::Chat |
|
||||
*
|
||||
* | Field Name | Field Type | Notes |
|
||||
* |--------------------|-------------------|-------------------------------|
|
||||
* | m_Message | ColoredText | The message sent in the chat |
|
||||
*/
|
||||
class ChatPacket : public Packet {
|
||||
private:
|
||||
ColoredText m_Message;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
*/
|
||||
ChatPacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param msg The message to send.
|
||||
*/
|
||||
ChatPacket(const std::string& msg) : m_Message(ColorizeText(msg)) {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param msg The message to send.
|
||||
*/
|
||||
ChatPacket(const ColoredText& msg) : m_Message(msg) {}
|
||||
virtual ~ChatPacket() {}
|
||||
|
||||
@@ -66,10 +28,6 @@ class ChatPacket : public Packet {
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
/**
|
||||
* \brief Get the message.
|
||||
* \return The message.
|
||||
*/
|
||||
const ColoredText& GetMessage() const {
|
||||
return m_Message;
|
||||
}
|
||||
@@ -78,17 +36,8 @@ class ChatPacket : public Packet {
|
||||
return PacketType::Chat;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the text color.
|
||||
*/
|
||||
static std::string GetTextColor(Vec3uc color);
|
||||
/**
|
||||
* \brief Colorize a text.
|
||||
*/
|
||||
static ColoredText ColorizeText(const std::string& text);
|
||||
/**
|
||||
* \brief Get the colored text string.
|
||||
*/
|
||||
static std::string GetColoredTextString(const ColoredText& text);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,40 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file ConnexionInfoPacket.h
|
||||
* \brief File containing the blitz::protocol::ConnexionInfoPacket class
|
||||
*/
|
||||
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \class ConnexionInfoPacket
|
||||
* \brief Packet for sending connection information.
|
||||
* %Packet structure :
|
||||
* | PacketType |
|
||||
* |------------------------|
|
||||
* | PacketType::ConnexionInfo |
|
||||
*
|
||||
* | Field Name | Field Type | Notes |
|
||||
* |--------------------|-------------------|-------------------------------|
|
||||
* | m_ConnectionID | std::uint8_t | The connection ID |
|
||||
*/
|
||||
class ConnexionInfoPacket : public Packet {
|
||||
private:
|
||||
std::uint8_t m_ConnectionID;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
*/
|
||||
ConnexionInfoPacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param connectionID The ID of the connection.
|
||||
*/
|
||||
ConnexionInfoPacket(std::uint8_t connectionID) : m_ConnectionID(connectionID) {}
|
||||
virtual ~ConnexionInfoPacket() {}
|
||||
|
||||
@@ -42,10 +18,6 @@ class ConnexionInfoPacket : public Packet {
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
/**
|
||||
* \brief Get the connection ID.
|
||||
* \return The connection ID.
|
||||
*/
|
||||
std::uint8_t GetConnectionID() const {
|
||||
return m_ConnectionID;
|
||||
}
|
||||
|
||||
@@ -1,39 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file DisconnectPacket.h
|
||||
* \brief File containing the blitz::protocol::DisconnectPacket class
|
||||
*/
|
||||
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \class DisconnectPacket
|
||||
* \brief Packet for disconnecting from the server.
|
||||
* %Packet structure :
|
||||
* | PacketType |
|
||||
* |------------------------|
|
||||
* | PacketType::Disconnect |
|
||||
*
|
||||
* | Field Name | Field Type | Notes |
|
||||
* |--------------------|-------------------|-------------------------------|
|
||||
* | m_Reason | std::string | The reason for disconnection |
|
||||
*/
|
||||
class DisconnectPacket : public Packet {
|
||||
private:
|
||||
std::string m_Reason; // only when sent from server
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
*/
|
||||
DisconnectPacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param reason The reason for disconnection.
|
||||
*/
|
||||
DisconnectPacket(std::string reason) : m_Reason(reason) {}
|
||||
virtual ~DisconnectPacket() {}
|
||||
|
||||
@@ -41,10 +17,6 @@ class DisconnectPacket : public Packet {
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
/**
|
||||
* \brief Get the reason for disconnection.
|
||||
* \return The reason for disconnection.
|
||||
*/
|
||||
const std::string& GetReason() const {
|
||||
return m_Reason;
|
||||
}
|
||||
|
||||
@@ -13,14 +13,14 @@ namespace protocol {
|
||||
|
||||
/**
|
||||
* \class KeepAlivePacket
|
||||
* \brief Packet sent to measure the health of a connexion. \n
|
||||
* \brief %Packet sent to measure the health of a connexion. \n
|
||||
* The client must respond with the same alive ID. Else, the connexion will be closed. \n
|
||||
* %Packet structure :
|
||||
* %Packet structure :
|
||||
* | PacketType |
|
||||
* |------------------------|
|
||||
* | PacketType::KeepAlive |
|
||||
*
|
||||
* | Field Name | Field Type | Notes |
|
||||
*
|
||||
* | Field Name | Field Type | Notes |
|
||||
* |--------------------|---------------|---------------------------------------------------------------------------|
|
||||
* | Keep Alive ID | VarInt | The server generates a random ID, the client must respond with the same |
|
||||
*
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace protocol {
|
||||
|
||||
/**
|
||||
* \class PlayerJoinPacket
|
||||
* \brief Packet sent when a new player joins the game
|
||||
* \brief %Packet sent when a new player joins the game \n
|
||||
* %Packet structure :
|
||||
* | PacketType |
|
||||
* |------------------------|
|
||||
|
||||
@@ -1,53 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PlayerLeavePacket.h
|
||||
* \brief File containing the blitz::protocol::PlayerLeavePacket class
|
||||
*/
|
||||
|
||||
#include "blitz/common/Defines.h"
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \class PlayerLeavePacket
|
||||
* \brief Packet for when a player leaves the game.
|
||||
* %Packet structure :
|
||||
* | PacketType |
|
||||
* |------------------------|
|
||||
* | PacketType::PlayerLeave|
|
||||
*
|
||||
* | Field Name | Field Type | Notes |
|
||||
* |--------------------|-------------------|-------------------------------|
|
||||
* | m_PlayerID | PlayerID |The ID of the player that left |
|
||||
*/
|
||||
class PlayerLeavePacket : public Packet {
|
||||
private:
|
||||
game::PlayerID m_PlayerID;
|
||||
std::uint8_t m_PlayerID;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
*/
|
||||
PlayerLeavePacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param playerID The ID of the player that left.
|
||||
*/
|
||||
PlayerLeavePacket(game::PlayerID playerID) : m_PlayerID(playerID) {}
|
||||
PlayerLeavePacket(std::uint8_t playerID) : m_PlayerID(playerID) {}
|
||||
virtual ~PlayerLeavePacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
/**
|
||||
* \brief Get the ID of the player that left.
|
||||
* \return The ID of the player that left.
|
||||
*/
|
||||
game::PlayerID GetPlayerID() const {
|
||||
std::uint8_t GetPlayerID() const {
|
||||
return m_PlayerID;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PlayerListPacket.h
|
||||
* \brief File containing the blitz::protocol::PlayerListPacket class
|
||||
*/
|
||||
|
||||
#include <map>
|
||||
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
@@ -12,34 +7,18 @@
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \struct PlayerInfo
|
||||
* \brief Represents information about a player.
|
||||
*/
|
||||
struct PlayerInfo {
|
||||
std::string name;
|
||||
};
|
||||
|
||||
typedef std::map<std::uint8_t, PlayerInfo> PlayerList;
|
||||
|
||||
/**
|
||||
* \class PlayerListPacket
|
||||
* \brief Packet for sending the list of players.
|
||||
* \todo PACKET STRUCTURE
|
||||
*/
|
||||
class PlayerListPacket : public Packet {
|
||||
private:
|
||||
PlayerList m_Players;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
*/
|
||||
PlayerListPacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param players The list of players.
|
||||
*/
|
||||
PlayerListPacket(const PlayerList& players) : m_Players(players) {}
|
||||
virtual ~PlayerListPacket() {}
|
||||
|
||||
@@ -47,11 +26,6 @@ class PlayerListPacket : public Packet {
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
|
||||
/**
|
||||
* \brief Get the list of players.
|
||||
* \return The list of players.
|
||||
*/
|
||||
const PlayerList& GetPlayers() const {
|
||||
return m_Players;
|
||||
}
|
||||
|
||||
@@ -1,40 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PlayerLoginPacket.h
|
||||
* \brief File containing the blitz::protocol::PlayerLoginPacket class
|
||||
*/
|
||||
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \class PlayerLoginPacket
|
||||
* \brief Packet for when a player logs in.
|
||||
* %Packet structure :
|
||||
* | PacketType |
|
||||
* |------------------------|
|
||||
* | PacketType::PlayerLogin|
|
||||
*
|
||||
* | Field Name | Field Type | Notes |
|
||||
* |--------------------|-------------------|----------------------------------|
|
||||
* | Player Name | std::string | Name of the player that logged in|
|
||||
*/
|
||||
class PlayerLoginPacket : public Packet {
|
||||
private:
|
||||
std::string m_PlayerName;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
*/
|
||||
PlayerLoginPacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param playerName The name of the player that logged in.
|
||||
*/
|
||||
PlayerLoginPacket(std::string playerName) : m_PlayerName(playerName) {}
|
||||
virtual ~PlayerLoginPacket() {}
|
||||
|
||||
@@ -42,17 +18,13 @@ class PlayerLoginPacket : public Packet {
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
/**
|
||||
* \brief Get the name of the player that logged in.
|
||||
* \return The name of the player that logged in.
|
||||
*/
|
||||
const std::string& GetPlayerName() const {
|
||||
return m_PlayerName;
|
||||
}
|
||||
|
||||
virtual PacketType GetType() const {
|
||||
return PacketType::PlayerLogin;
|
||||
}
|
||||
|
||||
const std::string& GetPlayerName() const {
|
||||
return m_PlayerName;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PlayerPositionAndRotationPacket.h
|
||||
* \brief File containing the blitz::protocol::PlayerPositionAndRotationPacket class
|
||||
*/
|
||||
|
||||
#include "blitz/common/Defines.h"
|
||||
#include "blitz/maths/Vector.h"
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
@@ -12,21 +7,6 @@
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \class PlayerPositionAndRotationPacket
|
||||
* \brief Packet for sending a player's position and rotation.
|
||||
* %Packet structure :
|
||||
* | PacketType |
|
||||
* |--------------------------------|
|
||||
* | PacketType::PlayerPositionAndRotation |
|
||||
*
|
||||
* | Field Name | Field Type | Notes |
|
||||
* |--------------------|-------------------|----------------------------------|
|
||||
* | Player ID | PlayerID | Id of the player who moved |
|
||||
* | Position | Vec3f | Position of the player |
|
||||
* | Yaw | float | Yaw of the player |
|
||||
* | Pitch | float | Pitch of the player |
|
||||
*/
|
||||
class PlayerPositionAndRotationPacket : public Packet {
|
||||
private:
|
||||
game::PlayerID m_Player; // only used when sent to client
|
||||
@@ -34,53 +14,28 @@ class PlayerPositionAndRotationPacket : public Packet {
|
||||
float m_Yaw, m_Pitch;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
*/
|
||||
PlayerPositionAndRotationPacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param position The position of the player.
|
||||
* \param yaw The yaw of the player.
|
||||
* \param pitch The pitch of the player.
|
||||
* \param player The ID of the player.
|
||||
*/
|
||||
PlayerPositionAndRotationPacket(const Vec3f& position, float yaw, float pitch, game::PlayerID player = 0) :
|
||||
m_Player(player), m_Position(position), m_Yaw(yaw), m_Pitch(pitch) {}
|
||||
|
||||
virtual ~PlayerPositionAndRotationPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
/**
|
||||
* \brief Get the position of the player.
|
||||
* \return The position of the player.
|
||||
*/
|
||||
const Vec3f& GetPosition() const {
|
||||
return m_Position;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the yaw of the player.
|
||||
* \return The yaw of the player.
|
||||
*/
|
||||
float GetYaw() const {
|
||||
return m_Yaw;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the pitch of the player.
|
||||
* \return The pitch of the player.
|
||||
*/
|
||||
float GetPitch() const {
|
||||
return m_Pitch;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the ID of the player.
|
||||
* \return The ID of the player.
|
||||
*/
|
||||
game::PlayerID GetPlayer() const {
|
||||
return m_Player;
|
||||
}
|
||||
|
||||
@@ -1,31 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PlayerShootPacket.h
|
||||
* \brief File containing the blitz::protocol::PlayerShootPacket class
|
||||
*/
|
||||
|
||||
#include "blitz/game/Player.h"
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \class PlayerShootPacket
|
||||
* \brief Packet for when a player shoots.
|
||||
* %Packet structure :
|
||||
* | PacketType |
|
||||
* |------------------------|
|
||||
* | PacketType::PlayerShoot|
|
||||
*
|
||||
* | Field Name | Field Type | Notes |
|
||||
* |--------------------|-------------------|----------------------------------|
|
||||
* | Player ID | PlayerID | The ID of the player that shot |
|
||||
* | Position | Vec3f | Position of the player |
|
||||
* | Yaw | float | Yaw of the player |
|
||||
* | Pitch | float | Pitch of the player |
|
||||
*/
|
||||
class PlayerShootPacket : public Packet {
|
||||
private:
|
||||
game::PlayerID m_Player; // only used when sent to client
|
||||
@@ -33,17 +13,7 @@ class PlayerShootPacket : public Packet {
|
||||
float m_Yaw, m_Pitch;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
*/
|
||||
PlayerShootPacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param position The position of the player.
|
||||
* \param yaw The yaw of the player.
|
||||
* \param pitch The pitch of the player.
|
||||
* \param player The ID of the player.
|
||||
*/
|
||||
PlayerShootPacket(Vec3f position, float yaw, float pitch, game::PlayerID player = 0) :
|
||||
m_Player(player), m_Position(position), m_Yaw(yaw), m_Pitch(pitch) {}
|
||||
virtual ~PlayerShootPacket() {}
|
||||
@@ -52,34 +22,18 @@ class PlayerShootPacket : public Packet {
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
/**
|
||||
* \brief Get the position of the player.
|
||||
* \return The position of the player.
|
||||
*/
|
||||
const Vec3f& GetPosition() const {
|
||||
return m_Position;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the yaw of the player.
|
||||
* \return The yaw of the player.
|
||||
*/
|
||||
float GetYaw() const {
|
||||
return m_Yaw;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the pitch of the player.
|
||||
* \return The pitch of the player.
|
||||
*/
|
||||
float GetPitch() const {
|
||||
return m_Pitch;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the ID of the player.
|
||||
* \return The ID of the player.
|
||||
*/
|
||||
game::PlayerID GetPlayer() const {
|
||||
return m_Player;
|
||||
}
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PlayerStatsPacket.h
|
||||
* \brief File containing the blitz::protocol::PlayerStatsPacket class
|
||||
*/
|
||||
|
||||
#include "blitz/common/Defines.h"
|
||||
#include "blitz/game/Player.h"
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
@@ -12,34 +7,13 @@
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \class PlayerStatsPacket
|
||||
* \brief Packet for sending player stats.
|
||||
* %Packet structure :
|
||||
* | PacketType |
|
||||
* |------------------------|
|
||||
* | PacketType::PlayerStats|
|
||||
*
|
||||
* | Field Name | Field Type | Notes |
|
||||
* |--------------------|-------------------|-------------------------------|
|
||||
* | Player ID | PlayerID | Id of the player |
|
||||
* | Player Stats | PlayerStats | Stats of the player |
|
||||
*/
|
||||
class PlayerStatsPacket : public Packet {
|
||||
private:
|
||||
game::PlayerID m_PlayerID;
|
||||
game::PlayerStats m_PlayerStats;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
*/
|
||||
PlayerStatsPacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param playerID The ID of the player.
|
||||
* \param stats The stats of the player.
|
||||
*/
|
||||
PlayerStatsPacket(game::PlayerID playerID, const game::PlayerStats& stats) : m_PlayerID(playerID), m_PlayerStats(stats) {}
|
||||
virtual ~PlayerStatsPacket() {}
|
||||
|
||||
|
||||
@@ -1,41 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file ServerConfigPacket.h
|
||||
* \brief File containing the blitz::protocol::ServerConfigPacket class
|
||||
*/
|
||||
|
||||
#include "blitz/game/Game.h"
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \class ServerConfigPacket
|
||||
* \brief Packet for sending the server configuration.
|
||||
* %Packet structure :
|
||||
* | PacketType |
|
||||
* |-------------------------|
|
||||
* | PacketType::ServerConfig|
|
||||
*
|
||||
* | Field Name | Field Type | Notes |
|
||||
* |--------------------|-------------------|-------------------------------|
|
||||
* | Game Config | GameConfig | The game configuration |
|
||||
*/
|
||||
class ServerConfigPacket : public Packet {
|
||||
private:
|
||||
game::GameConfig m_GameConfig;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
*/
|
||||
ServerConfigPacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param GameConfig The game configuration.
|
||||
*/
|
||||
ServerConfigPacket(const game::GameConfig& GameConfig) : m_GameConfig(GameConfig) {}
|
||||
virtual ~ServerConfigPacket() {}
|
||||
|
||||
@@ -43,10 +19,6 @@ class ServerConfigPacket : public Packet {
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
/**
|
||||
* \brief Getter of the game configuration
|
||||
* \return The game configuration
|
||||
*/
|
||||
game::GameConfig GetGameConfig() const {
|
||||
return m_GameConfig;
|
||||
}
|
||||
|
||||
@@ -1,45 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file ServerTpsPacket.h
|
||||
* \brief File containing the blitz::protocol::ServerTpsPacket class
|
||||
*/
|
||||
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \class ServerTpsPacket
|
||||
* \brief Packet for sending server TPS (Tick per second) and MSPT (Milliseconds per tick).
|
||||
* %Packet structure :
|
||||
* | PacketType |
|
||||
* |------------------------|
|
||||
* | PacketType::ServerTps |
|
||||
*
|
||||
* | Field Name | Field Type | Notes |
|
||||
* |--------------------|-------------------|-------------------------------|
|
||||
* | Tps | float | Server TPS |
|
||||
* | Mspt | float | Server MSPT |
|
||||
* | PacketSendTime | uint64_t | Time the packet was sent |
|
||||
*/
|
||||
class ServerTpsPacket : public Packet {
|
||||
private:
|
||||
float m_TPS;
|
||||
float m_MSPT;
|
||||
std::uint64_t m_PacketSendTime; // used to calculate ping
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
*/
|
||||
ServerTpsPacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param tps The server TPS.
|
||||
* \param mspt The server MSPT.
|
||||
* \param sendTime The time the packet was sent.
|
||||
*/
|
||||
ServerTpsPacket(float tps, float mspt, std::uint64_t sendTime) : m_TPS(tps), m_MSPT(mspt), m_PacketSendTime(sendTime) {}
|
||||
virtual ~ServerTpsPacket() {}
|
||||
|
||||
@@ -47,27 +19,14 @@ class ServerTpsPacket : public Packet {
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
/**
|
||||
* \brief Get the server TPS.
|
||||
* \return The server TPS.
|
||||
*/
|
||||
float GetTPS() const {
|
||||
return m_TPS;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the server MSPT.
|
||||
* \return The server MSPT.
|
||||
*/
|
||||
float GetMSPT() const {
|
||||
return m_MSPT;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the time the packet was sent.
|
||||
* \return The time the packet was sent.
|
||||
* \todo Calculate ping.
|
||||
*/
|
||||
std::uint64_t GetPacketSendTime() const {
|
||||
return m_PacketSendTime;
|
||||
}
|
||||
|
||||
@@ -1,44 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file UpdateGameStatePacket.h
|
||||
* \brief File containing the blitz::protocol::UpdateGameStatePacket class
|
||||
*/
|
||||
|
||||
#include "blitz/game/Game.h"
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \class UpdateGameStatePacket
|
||||
* \brief Packet for updating the game state.
|
||||
* %Packet structure :
|
||||
* | PacketType |
|
||||
* |-----------------------------|
|
||||
* | PacketType::UpdateGameState |
|
||||
*
|
||||
* | Field Name | Field Type | Notes |
|
||||
* |--------------------|-------------------|----------------------------------------------|
|
||||
* | Game State | GameState | The new game state |
|
||||
* | Time Remaining | std::uint64_t | The time remaining in the current game state |
|
||||
*/
|
||||
class UpdateGameStatePacket : public Packet {
|
||||
private:
|
||||
game::GameState m_GameState;
|
||||
std::uint64_t m_TimeRemaining;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
*/
|
||||
UpdateGameStatePacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param a_GameState The new game state.
|
||||
* \param a_TimeRemaining The time remaining in the current game state.
|
||||
*/
|
||||
UpdateGameStatePacket(game::GameState a_GameState, std::uint64_t a_TimeRemaining = 0) :
|
||||
m_GameState(a_GameState), m_TimeRemaining(a_TimeRemaining) {}
|
||||
virtual ~UpdateGameStatePacket() {}
|
||||
@@ -47,18 +21,10 @@ class UpdateGameStatePacket : public Packet {
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
/**
|
||||
* \brief Get the new game state.
|
||||
* \return The new game state.
|
||||
*/
|
||||
game::GameState GetGameState() const {
|
||||
return m_GameState;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the time remaining in the current game state.
|
||||
* \return The time remaining in the current game state.
|
||||
*/
|
||||
std::uint64_t GetTimeRemaining() const {
|
||||
return m_TimeRemaining;
|
||||
}
|
||||
|
||||
@@ -1,40 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file UpdateHealthPacket.h
|
||||
* \brief File containing the blitz::protocol::UpdateHealthPacket class
|
||||
*/
|
||||
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \class UpdateHealthPacket
|
||||
* \brief Packet for updating the health of a player.
|
||||
* %Packet structure :
|
||||
* | PacketType |
|
||||
* |--------------------------|
|
||||
* | PacketType::UpdateHealth |
|
||||
*
|
||||
* | Field Name | Field Type | Notes |
|
||||
* |--------------------|-------------------|-------------------------------|
|
||||
* | m_NewHealth | float | The new health value |
|
||||
*/
|
||||
class UpdateHealthPacket : public Packet {
|
||||
private:
|
||||
float m_NewHealth;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
*/
|
||||
UpdateHealthPacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param newHealth The new health value.
|
||||
*/
|
||||
UpdateHealthPacket(float newHealth) : m_NewHealth(newHealth) {}
|
||||
virtual ~UpdateHealthPacket() {}
|
||||
|
||||
@@ -42,10 +18,6 @@ class UpdateHealthPacket : public Packet {
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
/**
|
||||
* \brief Get the new health value.
|
||||
* \return The new health value.
|
||||
*/
|
||||
float GetNewHealth() const {
|
||||
return m_NewHealth;
|
||||
}
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "blitz/common/DataBuffer.h"
|
||||
#include "blitz/common/NonCopyable.h"
|
||||
#include "blitz/maths/Vector.h"
|
||||
#include "client/audio/AudioLoader.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace audio {
|
||||
|
||||
class AudioBuffer : private NonCopyable {
|
||||
private:
|
||||
unsigned int m_ID;
|
||||
|
||||
public:
|
||||
AudioBuffer(AudioData&& audioData);
|
||||
~AudioBuffer();
|
||||
|
||||
unsigned int GetID() const {
|
||||
return m_ID;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace audio
|
||||
} // namespace blitz
|
||||
@@ -1,21 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "blitz/common/NonCopyable.h"
|
||||
#include "blitz/maths/Vector.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace audio {
|
||||
|
||||
class AudioListener : private NonCopyable {
|
||||
public:
|
||||
AudioListener();
|
||||
~AudioListener();
|
||||
|
||||
void SetGain(float a_Gain);
|
||||
void SetPosition(const Vec3f& a_Position);
|
||||
void SetVelocity(const Vec3f& a_Velocity);
|
||||
void SetOrientation(const Vec3f& a_Orientation, const Vec3f& a_Up);
|
||||
};
|
||||
|
||||
} // namespace audio
|
||||
} // namespace blitz
|
||||
@@ -1,24 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "blitz/common/DataBuffer.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace audio {
|
||||
|
||||
enum AudioFormat { afMono8 = 0, afMono16, afStereo8, afStereo16 };
|
||||
|
||||
struct AudioData {
|
||||
DataBuffer m_Buffer;
|
||||
AudioFormat m_Format;
|
||||
std::uint32_t m_Frequency;
|
||||
};
|
||||
|
||||
namespace AudioLoader {
|
||||
|
||||
// files should be 8 or 16 bits wav
|
||||
AudioData LoadAudioFile(const std::string& filePath);
|
||||
|
||||
}; // namespace AudioLoader
|
||||
|
||||
} // namespace audio
|
||||
} // namespace blitz
|
||||
@@ -1,33 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "blitz/game/Listeners.h"
|
||||
#include "client/audio/AudioListener.h"
|
||||
#include "client/audio/AudioSource.h"
|
||||
|
||||
namespace blitz {
|
||||
|
||||
class Client;
|
||||
|
||||
namespace audio {
|
||||
|
||||
class AudioManager : public game::ClientListener {
|
||||
private:
|
||||
Client* m_Client;
|
||||
AudioListener m_Listener;
|
||||
AudioSourcePtr m_MenuMusic;
|
||||
std::vector<AudioSourcePtr> m_Sources;
|
||||
|
||||
public:
|
||||
AudioManager(Client* client);
|
||||
~AudioManager();
|
||||
|
||||
virtual void OnGameJoin() override;
|
||||
virtual void OnGameLeave() override;
|
||||
|
||||
private:
|
||||
void InitMainMenuMusic();
|
||||
};
|
||||
|
||||
} // namespace audio
|
||||
|
||||
} // namespace blitz
|
||||
@@ -1,42 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "blitz/common/NonCopyable.h"
|
||||
#include "blitz/maths/Vector.h"
|
||||
#include "client/audio/AudioBuffer.h"
|
||||
#include <memory>
|
||||
|
||||
namespace blitz {
|
||||
namespace audio {
|
||||
|
||||
typedef std::unique_ptr<AudioBuffer> AudioBufferPtr;
|
||||
|
||||
class AudioSource : NonCopyable {
|
||||
private:
|
||||
unsigned int m_ID;
|
||||
AudioBufferPtr m_Buffer;
|
||||
|
||||
public:
|
||||
enum SourceState { ssInitial = 0, ssPlaying, ssPaused, ssStopped };
|
||||
|
||||
AudioSource();
|
||||
~AudioSource();
|
||||
|
||||
void SetGain(float a_Gain);
|
||||
void SetPitch(float a_Pitch);
|
||||
void SetPosition(const Vec3f& a_Position);
|
||||
void SetDirection(const Vec3f& a_Direction);
|
||||
void SetVelocity(const Vec3f& a_Velocity);
|
||||
void SetLooping(bool a_Looping);
|
||||
void SetBuffer(AudioBufferPtr&& a_Buffer);
|
||||
|
||||
SourceState GetSourceState() const;
|
||||
|
||||
void Play();
|
||||
void Pause();
|
||||
void Stop();
|
||||
};
|
||||
|
||||
typedef std::unique_ptr<AudioSource> AudioSourcePtr;
|
||||
|
||||
} // namespace audio
|
||||
} // namespace blitz
|
||||
@@ -1,20 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file BlitzConfig.h
|
||||
* \brief File containing the blitz::BlitzConfig class
|
||||
*/
|
||||
|
||||
#include "blitz/game/Game.h"
|
||||
#include <array>
|
||||
#include <string>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
/**
|
||||
* \enum KeyAction
|
||||
* \brief Enum containing the key actions
|
||||
*/
|
||||
enum KeyAction {
|
||||
kaAvancer = 0,
|
||||
kaReculer,
|
||||
@@ -26,13 +17,9 @@ enum KeyAction {
|
||||
|
||||
typedef std::array<int, kaMax> Keybinds;
|
||||
|
||||
/**
|
||||
* \class BlitzConfig
|
||||
* \brief Class used to manage the Blitz configuration
|
||||
*/
|
||||
class BlitzConfig {
|
||||
private:
|
||||
std::array<char, 20> m_Pseudo;
|
||||
std::array<char, 256> m_Pseudo;
|
||||
game::GameConfig m_ServerConfig;
|
||||
bool m_VSync;
|
||||
bool m_DisplayFps;
|
||||
@@ -40,71 +27,41 @@ class BlitzConfig {
|
||||
float m_MouseSpeed;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor
|
||||
*/
|
||||
BlitzConfig();
|
||||
~BlitzConfig();
|
||||
|
||||
std::array<char, 20>& GetPseudo() {
|
||||
std::array<char, 256>& GetPseudo() {
|
||||
return m_Pseudo;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Return whether VSync is enabled
|
||||
*/
|
||||
bool IsVSyncEnabled() const {
|
||||
return m_VSync;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Set whether VSync is enabled
|
||||
*/
|
||||
void SetVSync(bool vsync) {
|
||||
m_VSync = vsync;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Return whether the FPS display is enabled
|
||||
*/
|
||||
bool IsFPSDisplayEnabled() const {
|
||||
return m_DisplayFps;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Set whether the FPS display is enabled
|
||||
*/
|
||||
void SetFPSDisplay(bool display) {
|
||||
m_DisplayFps = display;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the keybinds
|
||||
* \return The keybinds
|
||||
*/
|
||||
Keybinds& GetKeys() {
|
||||
return m_Keybinds;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the mouse speed
|
||||
* \return The mouse speed
|
||||
*/
|
||||
float GetMouseSpeed() const {
|
||||
return m_MouseSpeed;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Set the mouse speed
|
||||
*/
|
||||
void SetMouseSpeed(float MouseSpeed) {
|
||||
m_MouseSpeed = MouseSpeed;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the server configuration
|
||||
* \return The server configuration
|
||||
*/
|
||||
game::GameConfig& GetServerConfig() {
|
||||
return m_ServerConfig;
|
||||
}
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file Display.h
|
||||
* \brief File containing the blitz::Display class
|
||||
*/
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
@@ -18,10 +13,7 @@ namespace gui {
|
||||
class BlitzGui;
|
||||
} // namespace gui
|
||||
|
||||
/**
|
||||
* \class Display
|
||||
* \brief Class used to manage the display
|
||||
*/
|
||||
|
||||
class Display {
|
||||
private:
|
||||
SDL_Window* m_Window;
|
||||
@@ -39,55 +31,19 @@ class Display {
|
||||
std::unique_ptr<gui::BlitzGui> m_BlitzGui;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Constructor
|
||||
* \param width The width of the window
|
||||
* \param height The height of the window
|
||||
* \param windowName The name of the window
|
||||
* \param client The client
|
||||
*/
|
||||
Display(int width, int height, const std::string& windowName, Client* client);
|
||||
~Display();
|
||||
|
||||
/**
|
||||
* \brief Return whether the display has been created
|
||||
*/
|
||||
bool Create();
|
||||
/**
|
||||
* \brief Poll the events
|
||||
* \note This function should be called at the beginning of the main loop
|
||||
*/
|
||||
void PollEvents();
|
||||
/**
|
||||
* \brief Update the display
|
||||
* \note Swap the buffers
|
||||
*/
|
||||
void Update();
|
||||
/**
|
||||
* \brief Render the display (ImGui)
|
||||
*/
|
||||
void Render();
|
||||
/**
|
||||
* \brief Destroy the display (Not your mother's display)
|
||||
*/
|
||||
void Destroy();
|
||||
|
||||
/**
|
||||
* \brief Return whether the display should be closed
|
||||
*/
|
||||
bool IsCloseRequested();
|
||||
|
||||
/**
|
||||
* \brief Return widht/height ratio
|
||||
*/
|
||||
float GetAspectRatio();
|
||||
/**
|
||||
* \brief Return the window width
|
||||
*/
|
||||
int GetWindowWidth();
|
||||
/**
|
||||
* \brief Return the window height
|
||||
*/
|
||||
int GetWindowHeight();
|
||||
|
||||
private:
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PlayerController.h
|
||||
* \brief File containing the blitz::input::PlayerController class.
|
||||
*/
|
||||
|
||||
#include "blitz/common/Smoothing.h"
|
||||
#include "blitz/game/Listeners.h"
|
||||
#include "blitz/misc/ObjectNotifier.h"
|
||||
@@ -22,11 +17,6 @@ class Player;
|
||||
|
||||
namespace input {
|
||||
|
||||
/**
|
||||
* \brief Class that handles player input and sends it to the client.
|
||||
* \details This class is responsible for handling player input and sending it to the server.
|
||||
* It also handles the player's velocity and position.
|
||||
*/
|
||||
class PlayerController : public utils::ObjectNotifier<game::PlayerInputListener>, game::ClientListener {
|
||||
private:
|
||||
game::Player* m_Player;
|
||||
@@ -42,30 +32,16 @@ class PlayerController : public utils::ObjectNotifier<game::PlayerInputListener>
|
||||
bool m_OnGround;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor
|
||||
*/
|
||||
PlayerController(Client* client);
|
||||
|
||||
/**
|
||||
* \brief Update things like player position and velocity.
|
||||
*/
|
||||
void Update(float delta);
|
||||
|
||||
virtual void OnGameConfigUpdate() override;
|
||||
|
||||
/**
|
||||
* \brief Set the player that this controller is attached to.
|
||||
* \param a_Player The player to attach to.
|
||||
*/
|
||||
void SetAttachedPlayer(game::Player* a_Player) {
|
||||
m_Player = a_Player;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the player that this controller is attached to.
|
||||
* \return The player that this controller is attached to.
|
||||
*/
|
||||
game::Player* GetAttachedPlayer() {
|
||||
return m_Player;
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ class Client;
|
||||
|
||||
namespace game {
|
||||
class Player;
|
||||
} // namespace game
|
||||
} // namespace game
|
||||
|
||||
namespace gui {
|
||||
class Hud : public GuiWidget {
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "blitz/game/Player.h"
|
||||
#include "blitz/maths/Vector.h"
|
||||
#include <cstdint>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file Server.h
|
||||
* \brief File containing the blitz::server::Server class
|
||||
*/
|
||||
|
||||
#include <map>
|
||||
#include <thread>
|
||||
|
||||
@@ -13,15 +8,7 @@
|
||||
#include "server/ServerConnexion.h"
|
||||
#include "server/game/ServerGame.h"
|
||||
|
||||
/**
|
||||
* \def SERVER_TPS
|
||||
* \brief The server ticks per second
|
||||
*/
|
||||
#define SERVER_TPS 20
|
||||
/**
|
||||
* \def SERVER_TICK
|
||||
* \brief The server tick duration
|
||||
*/
|
||||
#define SERVER_TICK 1000 / SERVER_TPS
|
||||
|
||||
namespace blitz {
|
||||
@@ -29,10 +16,6 @@ namespace server {
|
||||
|
||||
typedef std::map<std::uint8_t, std::unique_ptr<ServerConnexion>> ConnexionMap;
|
||||
|
||||
/**
|
||||
* \class Server
|
||||
* \brief Class used to manage the server
|
||||
*/
|
||||
class Server {
|
||||
private:
|
||||
network::TCPListener m_Listener;
|
||||
@@ -45,114 +28,47 @@ class Server {
|
||||
bool m_ServerRunning;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Constructor
|
||||
*/
|
||||
Server();
|
||||
virtual ~Server();
|
||||
|
||||
/**
|
||||
* \brief Start the server
|
||||
* \param port The port
|
||||
* \param blocking If the server is blocking
|
||||
* \return If the server has started
|
||||
*/
|
||||
bool Start(std::uint16_t port, bool blocking);
|
||||
/**
|
||||
* \brief Force the server to stop
|
||||
*/
|
||||
void Stop();
|
||||
void Stop(); // force the server to stop
|
||||
|
||||
/**
|
||||
* \brief Restart the server
|
||||
*/
|
||||
void Restart();
|
||||
|
||||
/**
|
||||
* \brief Add a bot
|
||||
*/
|
||||
void AddBot();
|
||||
|
||||
/**
|
||||
* \brief Forcefully remove a player from the game
|
||||
* \param player the id of the player to remove
|
||||
*/
|
||||
void KickPlayer(game::PlayerID player);
|
||||
|
||||
/**
|
||||
* \brief Remove a connexion
|
||||
* \param connexionID The connexion ID
|
||||
*/
|
||||
void RemoveConnexion(std::uint8_t connexionID);
|
||||
|
||||
/**
|
||||
* \brief Broadcast a packet to all connexions
|
||||
* \param packet The packet
|
||||
*/
|
||||
void BroadcastPacket(const protocol::Packet* packet);
|
||||
/**
|
||||
* \brief Broadcast a chat message
|
||||
* \param msg The message
|
||||
*/
|
||||
void BroadcastChatMessage(const std::string& msg);
|
||||
|
||||
/**
|
||||
* \brief Get the milliseconds per tick
|
||||
* \return The milliseconds per tick
|
||||
*/
|
||||
float GetMSPT() const {
|
||||
return m_TickCounter.GetMSPT();
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the ticks per second
|
||||
* \return The ticks per second
|
||||
*/
|
||||
float GetTPS() const {
|
||||
return m_TickCounter.GetTPS();
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Return whether the server is running
|
||||
*/
|
||||
bool IsRunning() {
|
||||
return m_ServerRunning;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the connexions (const version)
|
||||
* \return The connexions
|
||||
*/
|
||||
const ConnexionMap& GetConnexions() const {
|
||||
return m_Connections;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the connexions
|
||||
* \return The connexions
|
||||
*/
|
||||
ConnexionMap& GetConnexions() {
|
||||
return m_Connections;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the game
|
||||
* \return The game
|
||||
*/
|
||||
ServerGame& GetGame() {
|
||||
return m_Game;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the listening port
|
||||
* \return The listening port
|
||||
*/
|
||||
std::uint16_t GetListeningPort();
|
||||
|
||||
/**
|
||||
* \brief Get a new player ID
|
||||
* \return The new player ID
|
||||
*/
|
||||
game::PlayerID GetNewPlayerID();
|
||||
|
||||
private:
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file ServerConnexion.h
|
||||
* \brief File containing the blitz::server::ServerConnexion class
|
||||
*/
|
||||
|
||||
#include "blitz/network/Connexion.h"
|
||||
|
||||
namespace blitz {
|
||||
@@ -20,23 +15,13 @@ namespace server {
|
||||
|
||||
class Server;
|
||||
|
||||
/**
|
||||
* \struct KeepAlive
|
||||
* \brief Structure containing the keep alive informations
|
||||
* \var KeepAlive::KeepAliveID The keep alive ID
|
||||
* \var KeepAlive::SendTime The time when the keep alive was sent
|
||||
* \var KeepAlive::RecievedResponse If the keep alive has recieved a response
|
||||
*/
|
||||
struct KeepAlive {
|
||||
std::uint64_t KeepAliveID = 0;
|
||||
std::uint64_t SendTime;
|
||||
bool RecievedResponse = false;
|
||||
std::uint64_t keepAliveID = 0;
|
||||
std::uint64_t sendTime;
|
||||
bool recievedResponse = false;
|
||||
};
|
||||
|
||||
/**
|
||||
* \class ServerConnexion
|
||||
* \brief Class used to manage the server connexion
|
||||
*/
|
||||
|
||||
class ServerConnexion : public network::Connexion {
|
||||
private:
|
||||
Server* m_Server;
|
||||
@@ -46,31 +31,11 @@ class ServerConnexion : public network::Connexion {
|
||||
std::string m_ChatColor;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Constructor
|
||||
* \param server The server
|
||||
* \param socket The socket
|
||||
* \param id The ID of the connexion
|
||||
*/
|
||||
ServerConnexion(Server* server, network::TCPSocket& socket, std::uint8_t id);
|
||||
/**
|
||||
* \brief Move constructor
|
||||
*/
|
||||
ServerConnexion(ServerConnexion&& move);
|
||||
virtual ~ServerConnexion();
|
||||
|
||||
/**
|
||||
* \brief Start the connexion
|
||||
*/
|
||||
void Init();
|
||||
|
||||
/**
|
||||
* \brief Get the ID of the connexion
|
||||
* \return The ID of the connexion
|
||||
*/
|
||||
std::uint8_t GetID() const {
|
||||
return m_ID;
|
||||
}
|
||||
void Start();
|
||||
|
||||
virtual void HandlePacket(const protocol::PlayerLoginPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::KeepAlivePacket* packet) override;
|
||||
@@ -79,6 +44,10 @@ class ServerConnexion : public network::Connexion {
|
||||
virtual void HandlePacket(const protocol::PlayerPositionAndRotationPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::PlayerShootPacket* packet) override;
|
||||
|
||||
std::uint8_t GetID() const {
|
||||
return m_ID;
|
||||
}
|
||||
|
||||
virtual bool UpdateSocket() override;
|
||||
|
||||
private:
|
||||
|
||||
@@ -1,22 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file ServerGame.h
|
||||
* \brief File containing the blitz::server::ServerGame class
|
||||
*/
|
||||
|
||||
#include "blitz/game/Game.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace server {
|
||||
|
||||
/**
|
||||
* \struct ServerDuration
|
||||
* \brief Structure containing the server game durations
|
||||
* \var ServerDuration::m_GameDuration The game duration
|
||||
* \var ServerDuration::m_PrepDuration The preparation duration
|
||||
* \var ServerDuration::m_EndDuration The end duration
|
||||
*/
|
||||
struct ServerDuration {
|
||||
std::uint64_t m_GameDuration = 1000 * 3 * 60;
|
||||
std::uint64_t m_PrepDuration = 1000 * 10;
|
||||
@@ -25,10 +13,6 @@ struct ServerDuration {
|
||||
|
||||
class Server;
|
||||
|
||||
/**
|
||||
* \class ServerGame
|
||||
* \brief Class used to manage the server game
|
||||
*/
|
||||
class ServerGame : public game::Game {
|
||||
private:
|
||||
Server* m_Server;
|
||||
@@ -36,57 +20,22 @@ class ServerGame : public game::Game {
|
||||
ServerDuration m_ServerDuration;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Constructor
|
||||
* \param server The server
|
||||
*/
|
||||
ServerGame(Server* server);
|
||||
virtual ~ServerGame();
|
||||
|
||||
/**
|
||||
* \brief Process a player shoot
|
||||
* \param player The player
|
||||
* \param position The position of the player
|
||||
* \param yaw The yaw
|
||||
* \param pitch The pitch
|
||||
*/
|
||||
void ProcessShoot(game::PlayerID player, Vec3f position, float yaw, float pitch);
|
||||
void CheckShoot(game::PlayerID player, Vec3f position, float yaw, float pitch);
|
||||
|
||||
/**
|
||||
* \brief Process a player login
|
||||
* \param player The player
|
||||
* \param name The name of the player
|
||||
*/
|
||||
void AddPlayer(game::PlayerID player, const std::string& name) override;
|
||||
/**
|
||||
* \brief Remove a player from the game if he disconnected
|
||||
*/
|
||||
void RemovePlayer(game::PlayerID player) override;
|
||||
|
||||
/**
|
||||
* \brief Update the game
|
||||
* \param delta The delta time in milliseconds
|
||||
*/
|
||||
void Tick(std::uint64_t delta) override;
|
||||
|
||||
/**
|
||||
* \brief Set the game state
|
||||
* \param gameState The game state
|
||||
* \param duration The duration in milliseconds
|
||||
*/
|
||||
void SetGameState(game::GameState gameState, std::uint64_t duration);
|
||||
|
||||
/**
|
||||
* \brief Get the server duration
|
||||
* \return The server duration in milliseconds
|
||||
*/
|
||||
ServerDuration& GetServerDuration() {
|
||||
return m_ServerDuration;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Send the player positions
|
||||
*/
|
||||
void SendServerConfig();
|
||||
|
||||
private:
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#include "blitz/network/Network.h"
|
||||
#include "client/Client.h"
|
||||
#include "client/audio/AudioManager.h"
|
||||
#include "client/display/Display.h"
|
||||
#include "client/render/MainRenderer.h"
|
||||
|
||||
@@ -13,7 +12,6 @@ int main(int argc, char** argv) {
|
||||
return EXIT_FAILURE;
|
||||
|
||||
blitz::render::MainRenderer renderer(&client);
|
||||
blitz::audio::AudioManager audioManager(&client);
|
||||
blitz::network::NetworkInitializer network;
|
||||
|
||||
while (!display.IsCloseRequested()) {
|
||||
|
||||
@@ -1,17 +1,10 @@
|
||||
#include "blitz/network/Network.h"
|
||||
|
||||
#include "blitz/misc/Log.h"
|
||||
#include <signal.h>
|
||||
|
||||
|
||||
namespace blitz {
|
||||
namespace network {
|
||||
|
||||
/* Catch Signal Handler function */
|
||||
void signal_callback_handler(int signum) {
|
||||
utils::LOGD("[Network] Caught a SIGPIPE !");
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
NetworkInitializer::NetworkInitializer() {
|
||||
WSADATA wsaData;
|
||||
@@ -25,10 +18,7 @@ NetworkInitializer::~NetworkInitializer() {
|
||||
WSACleanup();
|
||||
}
|
||||
#else
|
||||
NetworkInitializer::NetworkInitializer() {
|
||||
/* Prevents the game for crashing when socket closes on the other side */
|
||||
signal(SIGPIPE, signal_callback_handler);
|
||||
}
|
||||
NetworkInitializer::NetworkInitializer() {}
|
||||
NetworkInitializer::~NetworkInitializer() {}
|
||||
#endif
|
||||
|
||||
|
||||
@@ -89,6 +89,8 @@ bool TCPSocket::Connect(const std::string& host, unsigned short port) {
|
||||
return false;
|
||||
}
|
||||
|
||||
SetBlocking(m_Blocking);
|
||||
|
||||
struct addrinfo* ptr = nullptr;
|
||||
for (ptr = result; ptr != nullptr; ptr = ptr->ai_next) {
|
||||
struct sockaddr* sockaddr = ptr->ai_addr;
|
||||
@@ -121,15 +123,14 @@ size_t TCPSocket::Send(const unsigned char* data, size_t size) {
|
||||
|
||||
while (sent < size) {
|
||||
int cur = send(m_Handle, reinterpret_cast<const char*>(data + sent), static_cast<int>(size - sent), 0);
|
||||
|
||||
if (cur <= 0) {
|
||||
m_Status = Status::Error;
|
||||
Disconnect();
|
||||
m_Status = Status::Error;
|
||||
return 0;
|
||||
}
|
||||
sent += static_cast<std::size_t>(cur);
|
||||
}
|
||||
|
||||
return sent;
|
||||
}
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ DataBuffer GetAsset(const std::string& fileName) {
|
||||
|
||||
SDL_RWops* io = SDL_RWFromFile(fileName.c_str(), "rb");
|
||||
|
||||
assert(io != nullptr && "Can't find the requested file !");
|
||||
assert(io != nullptr);
|
||||
|
||||
std::int64_t bufferSize = SDL_RWsize(io);
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#include "client/Client.h"
|
||||
|
||||
#include "blitz/misc/Log.h"
|
||||
#include "blitz/protocol/packets/ChatPacket.h"
|
||||
#include "blitz/protocol/packets/DisconnectPacket.h"
|
||||
#include "blitz/protocol/packets/PlayerPositionAndRotationPacket.h"
|
||||
@@ -18,13 +17,11 @@ Client::Client() :
|
||||
m_Game(std::make_unique<client::ClientGame>(this, m_Connexion->GetDispatcher())) {}
|
||||
|
||||
Client::~Client() {
|
||||
Disconnect();
|
||||
protocol::DisconnectPacket packet("Client");
|
||||
m_Connexion->SendPacket(&packet);
|
||||
}
|
||||
|
||||
void Client::Update() {
|
||||
if (m_Connexion->GetSocketStatus() != network::TCPSocket::Status::Connected)
|
||||
return;
|
||||
|
||||
if (m_Connexion->UpdateSocket()) {
|
||||
static std::uint64_t lastTime = utils::GetTime();
|
||||
|
||||
@@ -32,8 +29,6 @@ void Client::Update() {
|
||||
m_Game->Tick(utils::GetTime() - lastTime);
|
||||
|
||||
lastTime = utils::GetTime();
|
||||
} else {
|
||||
Disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,21 +57,11 @@ bool Client::CreateGame(std::uint16_t port, const std::string& pseudo) {
|
||||
}
|
||||
|
||||
void Client::Disconnect() {
|
||||
if (m_Connexion->GetSocketStatus() != network::TCPSocket::Status::Connected)
|
||||
return;
|
||||
|
||||
protocol::DisconnectPacket packet("Client wants to leave !");
|
||||
m_Connexion->SendPacket(&packet);
|
||||
|
||||
utils::LOGD("[Client] Disconnected !");
|
||||
|
||||
if (m_Server) {
|
||||
m_Server->Stop();
|
||||
}
|
||||
m_Connexion->CloseConnection();
|
||||
Reset();
|
||||
|
||||
NotifyListeners(&game::ClientListener::OnGameLeave);
|
||||
}
|
||||
|
||||
void Client::Reset() {
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
#include "blitz/misc/PrettyLog.h"
|
||||
#include "blitz/protocol/packets/ChatPacket.h"
|
||||
#include "blitz/protocol/packets/ConnexionInfoPacket.h"
|
||||
#include "blitz/protocol/packets/DisconnectPacket.h"
|
||||
#include "blitz/protocol/packets/KeepAlivePacket.h"
|
||||
#include "blitz/protocol/packets/PlayerLoginPacket.h"
|
||||
#include "client/Client.h"
|
||||
@@ -53,8 +52,7 @@ void ClientConnexion::HandlePacket(const protocol::ChatPacket* packet) {
|
||||
}
|
||||
|
||||
void ClientConnexion::HandlePacket(const protocol::DisconnectPacket* packet) {
|
||||
utils::LOG("[ClientConnexion] Disconnected ! Reason : " + packet->GetReason());
|
||||
m_Client->NotifyListeners(&game::ClientListener::OnGameLeave);
|
||||
utils::LOG("Disconnected !");
|
||||
}
|
||||
|
||||
void ClientConnexion::HandlePacket(const protocol::KeepAlivePacket* packet) {
|
||||
@@ -64,7 +62,6 @@ void ClientConnexion::HandlePacket(const protocol::KeepAlivePacket* packet) {
|
||||
|
||||
void ClientConnexion::HandlePacket(const protocol::ConnexionInfoPacket* packet) {
|
||||
m_PlayerID = packet->GetConnectionID();
|
||||
utils::LOGD("[ClientConnexion] Logging in with pseudo " + m_PlayerName + " ...");
|
||||
Login(m_PlayerName);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
#include "client/audio/AudioBuffer.h"
|
||||
|
||||
#include <AL/al.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace audio {
|
||||
|
||||
static const std::vector<unsigned int> AudioFormats = {
|
||||
AL_FORMAT_MONO8,
|
||||
AL_FORMAT_MONO16,
|
||||
AL_FORMAT_STEREO8,
|
||||
AL_FORMAT_STEREO16,
|
||||
};
|
||||
|
||||
AudioBuffer::AudioBuffer(AudioData&& audioData) {
|
||||
alGenBuffers(1, &m_ID);
|
||||
alBufferData(m_ID, AudioFormats[audioData.m_Format], audioData.m_Buffer.data() + audioData.m_Buffer.GetReadOffset(),
|
||||
audioData.m_Buffer.GetSize() - audioData.m_Buffer.GetReadOffset(), static_cast<ALsizei>(audioData.m_Frequency));
|
||||
}
|
||||
|
||||
AudioBuffer::~AudioBuffer() {
|
||||
alDeleteBuffers(1, &m_ID);
|
||||
m_ID = 0;
|
||||
}
|
||||
|
||||
} // namespace audio
|
||||
} // namespace blitz
|
||||
@@ -1,47 +0,0 @@
|
||||
#include "client/audio/AudioListener.h"
|
||||
|
||||
#include "blitz/misc/Log.h"
|
||||
#include <AL/al.h>
|
||||
#include <AL/alc.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace audio {
|
||||
|
||||
AudioListener::AudioListener() {
|
||||
ALCdevice* device = alcOpenDevice(nullptr);
|
||||
|
||||
if (device) {
|
||||
ALCcontext* context = alcCreateContext(device, nullptr);
|
||||
alcMakeContextCurrent(context);
|
||||
} else {
|
||||
utils::LOGE("[AudioListener] Can't initialize sound !");
|
||||
}
|
||||
}
|
||||
|
||||
AudioListener::~AudioListener() {
|
||||
ALCcontext* context = alcGetCurrentContext();
|
||||
ALCdevice* device = alcGetContextsDevice(context);
|
||||
alcMakeContextCurrent(NULL);
|
||||
alcDestroyContext(context);
|
||||
alcCloseDevice(device);
|
||||
}
|
||||
|
||||
void AudioListener::SetGain(float a_Gain) {
|
||||
alListenerf(AL_GAIN, a_Gain);
|
||||
}
|
||||
|
||||
void AudioListener::SetPosition(const Vec3f& a_Position) {
|
||||
alListener3f(AL_POSITION, a_Position.x, a_Position.y, a_Position.z);
|
||||
}
|
||||
|
||||
void AudioListener::SetVelocity(const Vec3f& a_Velocity) {
|
||||
alListener3f(AL_VELOCITY, a_Velocity.x, a_Velocity.y, a_Velocity.z);
|
||||
}
|
||||
|
||||
void AudioListener::SetOrientation(const Vec3f& a_Orientation, const Vec3f& a_Up) {
|
||||
Vec3f data[] = {a_Orientation, a_Up};
|
||||
alListenerfv(AL_ORIENTATION, reinterpret_cast<float*>(data));
|
||||
}
|
||||
|
||||
} // namespace audio
|
||||
} // namespace blitz
|
||||
@@ -1,51 +0,0 @@
|
||||
#include "client/audio/AudioLoader.h"
|
||||
|
||||
#include "blitz/misc/Log.h"
|
||||
#include "client/AssetsManager.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace audio {
|
||||
|
||||
namespace AudioLoader {
|
||||
|
||||
struct WavHeader {
|
||||
/* RIFF Chunk Descriptor */
|
||||
uint8_t RIFF[4]; // RIFF Header Magic header
|
||||
uint32_t ChunkSize; // RIFF Chunk Size
|
||||
uint8_t WAVE[4]; // WAVE Header
|
||||
/* "fmt" sub-chunk */
|
||||
uint8_t FMT[4]; // FMT header
|
||||
uint32_t Subchunk1Size; // Size of the fmt chunk
|
||||
uint16_t AudioFormat; // Audio format 1=PCM,6=mulaw,7=alaw, 257=IBM Mu-Law, 258=IBM A-Law, 259=ADPCM
|
||||
uint16_t NumOfChan; // Number of channels 1=Mono 2=Sterio
|
||||
uint32_t SamplesPerSec; // Sampling Frequency in Hz
|
||||
uint32_t BytesPerSec; // bytes per second
|
||||
uint16_t BlockAlign; // 2=16-bit mono, 4=16-bit stereo
|
||||
uint16_t BitsPerSample; // Number of bits per sample
|
||||
/* "data" sub-chunk */
|
||||
uint8_t Subchunk2ID[4]; // "data" string
|
||||
uint32_t Subchunk2Size; // Sampled data length
|
||||
};
|
||||
|
||||
AudioData LoadAudioFile(const std::string& filePath) {
|
||||
|
||||
DataBuffer fileBuffer = utils::AssetsManager::GetAsset(filePath);
|
||||
|
||||
WavHeader wavHeader;
|
||||
fileBuffer >> wavHeader;
|
||||
|
||||
if (wavHeader.Subchunk2Size == 0) {
|
||||
utils::LOGE("[AudioLoader] Failed to load sound " + filePath + " !");
|
||||
}
|
||||
|
||||
fileBuffer.Resize(fileBuffer.GetReadOffset() + wavHeader.Subchunk2Size);
|
||||
|
||||
int audioFormat = (wavHeader.NumOfChan - 1) * 2 + (wavHeader.BitsPerSample / 8) - 1;
|
||||
|
||||
return {fileBuffer, AudioFormat(audioFormat), wavHeader.SamplesPerSec};
|
||||
}
|
||||
|
||||
}; // namespace AudioLoader
|
||||
|
||||
} // namespace audio
|
||||
} // namespace blitz
|
||||
@@ -1,43 +0,0 @@
|
||||
#include "client/audio/AudioManager.h"
|
||||
|
||||
#include "client/Client.h"
|
||||
#include "client/audio/AudioBuffer.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace audio {
|
||||
|
||||
AudioManager::AudioManager(Client* client) : m_Client(client) {
|
||||
m_Listener.SetPosition({});
|
||||
m_Listener.SetVelocity({});
|
||||
m_Listener.SetGain(1.0f);
|
||||
m_Listener.SetOrientation(blitz::Vec3f{0.0, 0.0, 0.0}, blitz::Vec3f{0.0, 1.0, 0.0});
|
||||
InitMainMenuMusic();
|
||||
m_MenuMusic->Play();
|
||||
m_Client->BindListener(this);
|
||||
}
|
||||
|
||||
void AudioManager::InitMainMenuMusic() {
|
||||
AudioData audioData = AudioLoader::LoadAudioFile("sessionD.wav");
|
||||
AudioBufferPtr audioBuffer = std::make_unique<AudioBuffer>(std::move(audioData));
|
||||
m_MenuMusic = std::make_unique<AudioSource>();
|
||||
m_MenuMusic->SetBuffer(std::move(audioBuffer));
|
||||
m_MenuMusic->SetPosition({});
|
||||
m_MenuMusic->SetVelocity({});
|
||||
m_MenuMusic->SetPitch(1.0f);
|
||||
m_MenuMusic->SetLooping(true);
|
||||
}
|
||||
|
||||
void AudioManager::OnGameJoin() {
|
||||
m_MenuMusic->Stop();
|
||||
}
|
||||
|
||||
void AudioManager::OnGameLeave() {
|
||||
m_MenuMusic->Play();
|
||||
}
|
||||
|
||||
AudioManager::~AudioManager() {
|
||||
m_Client->UnbindListener(this);
|
||||
}
|
||||
|
||||
} // namespace audio
|
||||
} // namespace blitz
|
||||
@@ -1,66 +0,0 @@
|
||||
#include "client/audio/AudioSource.h"
|
||||
|
||||
#include <AL/al.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace audio {
|
||||
|
||||
AudioSource::AudioSource() {
|
||||
alGenSources(1, &m_ID);
|
||||
}
|
||||
|
||||
AudioSource::~AudioSource() {
|
||||
alDeleteSources(1, &m_ID);
|
||||
}
|
||||
|
||||
void AudioSource::SetGain(float a_Gain) {
|
||||
alSourcef(m_ID, AL_GAIN, a_Gain);
|
||||
}
|
||||
|
||||
void AudioSource::SetPitch(float a_Pitch) {
|
||||
alSourcef(m_ID, AL_PITCH, a_Pitch);
|
||||
}
|
||||
|
||||
void AudioSource::SetPosition(const Vec3f& a_Position) {
|
||||
alSource3f(m_ID, AL_POSITION, a_Position.x, a_Position.y, a_Position.z);
|
||||
}
|
||||
|
||||
void AudioSource::SetDirection(const Vec3f& a_Direction) {
|
||||
alSource3f(m_ID, AL_DIRECTION, a_Direction.x, a_Direction.y, a_Direction.z);
|
||||
}
|
||||
|
||||
void AudioSource::SetVelocity(const Vec3f& a_Velocity) {
|
||||
alSource3f(m_ID, AL_VELOCITY, a_Velocity.x, a_Velocity.y, a_Velocity.z);
|
||||
}
|
||||
|
||||
void AudioSource::SetLooping(bool a_Looping) {
|
||||
alSourcei(m_ID, AL_LOOPING, a_Looping);
|
||||
}
|
||||
|
||||
void AudioSource::SetBuffer(AudioBufferPtr&& a_Buffer) {
|
||||
alSourcei(m_ID, AL_BUFFER, a_Buffer->GetID());
|
||||
m_Buffer = std::move(a_Buffer);
|
||||
}
|
||||
|
||||
AudioSource::SourceState AudioSource::GetSourceState() const {
|
||||
int state;
|
||||
|
||||
alGetSourcei(m_ID, AL_SOURCE_STATE, &state);
|
||||
|
||||
return SourceState(state - AL_INITIAL);
|
||||
}
|
||||
|
||||
void AudioSource::Play() {
|
||||
alSourcePlay(m_ID);
|
||||
}
|
||||
|
||||
void AudioSource::Pause() {
|
||||
alSourcePause(m_ID);
|
||||
}
|
||||
|
||||
void AudioSource::Stop() {
|
||||
alSourceStop(m_ID);
|
||||
}
|
||||
|
||||
} // namespace audio
|
||||
} // namespace blitz
|
||||
@@ -53,7 +53,6 @@ void ClientGame::HandlePacket(const protocol::PlayerJoinPacket* packet) {
|
||||
// Initialize camera
|
||||
if (packet->GetPlayerID() == m_Client->GetPlayerID()) {
|
||||
m_Client->NotifyListeners(&game::ClientListener::OnSpectatorChange, packet->GetPlayerID());
|
||||
m_Client->NotifyListeners(&game::ClientListener::OnGameJoin);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -69,9 +68,8 @@ void ClientGame::HandlePacket(const protocol::PlayerListPacket* packet) {
|
||||
|
||||
void ClientGame::HandlePacket(const protocol::PlayerStatsPacket* packet) {
|
||||
game::Player* player = m_Client->GetGame()->GetPlayerById(packet->GetPlayerID());
|
||||
if (!player)
|
||||
return;
|
||||
player->GetStats() = packet->GetPlayerStats();
|
||||
assert(player);
|
||||
player->SetStats(packet->GetPlayerStats());
|
||||
|
||||
m_LeaderBoard.Update();
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ LeaderBoardGui::LeaderBoardGui(GuiWidget* parent, Client* client) : GuiWidget(pa
|
||||
LeaderBoardGui::~LeaderBoardGui() {}
|
||||
|
||||
void LeaderBoardGui::Draw(const char* title, bool* p_open) {
|
||||
static float leaderboard_width = 800.0f;
|
||||
static float leaderboard_width = 640.0f;
|
||||
static float leaderboard_height = 450.0f;
|
||||
|
||||
ImGuiWindowFlags leaderboard_flags =
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
|
||||
#include "client/Client.h"
|
||||
#include "client/display/InputManager.h"
|
||||
#include "client/game/ClientGame.h"
|
||||
#include "server/Server.h"
|
||||
#include "server/game/ServerGame.h"
|
||||
#include <imgui.h>
|
||||
@@ -24,8 +23,8 @@ void ServerGui::Render() {
|
||||
ImGuiWindowFlags servergui_flags =
|
||||
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar;
|
||||
ImVec2 center = ImGui::GetMainViewport()->GetCenter();
|
||||
static float servergui_width = 1500.0f;
|
||||
static float servergui_height = 800.0f;
|
||||
static float servergui_width = 640.0f;
|
||||
static float servergui_height = 640.0f;
|
||||
|
||||
const static ImVec2 buttonSize = {300, 60};
|
||||
|
||||
@@ -34,47 +33,13 @@ void ServerGui::Render() {
|
||||
if (ImGui::BeginPopupModal("FENETRE D'ADMIN", nullptr, servergui_flags)) {
|
||||
InputManager::GrabMouse(false);
|
||||
|
||||
ImGui::BeginChild("Mutateurs JOUEURS", ImVec2(servergui_width * (1.0f / 3.0f), 0.0f), true);
|
||||
{
|
||||
ImGui::Text("JOUEURS");
|
||||
ImGui::NewLine();
|
||||
|
||||
ImGui::Text("AJOUTER JOUEUR");
|
||||
if (ImGui::Button("Ajouter Bot", buttonSize)) {
|
||||
m_Client->GetServer()->AddBot();
|
||||
}
|
||||
|
||||
ImGui::NewLine();
|
||||
|
||||
ImGui::Text("KICK JOUEURS");
|
||||
bool hasOtherPlayers = false;
|
||||
auto& players = m_Client->GetGame()->GetLeaderBoard().GetPlayers();
|
||||
float kickButtonSizex = ImGui::CalcTextSize("Kick").x + 50.0f;
|
||||
float kickButtonSizey = ImGui::CalcTextSize("Kick").y + 20.0f;
|
||||
for (game::Player* player : players) {
|
||||
if (player->GetID() == m_Client->GetPlayerID()) {
|
||||
continue; // Skip the current player
|
||||
}
|
||||
hasOtherPlayers = true;
|
||||
ImGui::Text("%s", player->GetName().c_str());
|
||||
ImGui::SameLine();
|
||||
ImGui::PushID(player->GetID());
|
||||
if (ImGui::Button("Kick", {kickButtonSizex, kickButtonSizey})) {
|
||||
m_Client->GetServer()->KickPlayer(player->GetID());
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
if (!hasOtherPlayers) {
|
||||
ImGui::Text("Aucun autre joueur");
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
ImGui::SameLine();
|
||||
|
||||
ImGui::BeginChild("Mutateurs PARTIE", ImVec2(servergui_width * (1.0f / 3.0f), 0.0f), true);
|
||||
ImGui::BeginChild("Mutateurs PARTIE", ImVec2(servergui_width * (5.0f / 10.0f), 0.0f), true);
|
||||
ImGui::Text("PARTIE");
|
||||
ImGui::NewLine();
|
||||
|
||||
if (ImGui::Button("Ajouter Bot", buttonSize)) {
|
||||
m_Client->GetServer()->AddBot();
|
||||
}
|
||||
|
||||
ImGui::NewLine();
|
||||
ImGui::Text("GRAVITE");
|
||||
@@ -121,7 +86,7 @@ void ServerGui::Render() {
|
||||
|
||||
ImGui::SameLine();
|
||||
|
||||
ImGui::BeginChild("MUTATEUR TEMPS", ImVec2(servergui_width * (0.9f / 3.0f), 0.0f), true);
|
||||
ImGui::BeginChild("MUTATEUR TEMPS", ImVec2(servergui_width * (4.5f / 10.0f), 0.0f), true);
|
||||
static int gameDurMin = static_cast<int>(m_Client->GetServer()->GetGame().GetServerDuration().m_GameDuration / 1000) / 60;
|
||||
static int gameDurSec = static_cast<int>(m_Client->GetServer()->GetGame().GetServerDuration().m_GameDuration / 1000) % 60;
|
||||
|
||||
|
||||
@@ -106,7 +106,7 @@ void Server::Accept() {
|
||||
game::PlayerID newPlayerID = GetNewPlayerID();
|
||||
auto con = std::make_unique<ServerConnexion>(this, newSocket, newPlayerID);
|
||||
m_Connections.insert(ConnexionMap::value_type{newPlayerID, std::move(con)});
|
||||
m_Connections[newPlayerID]->Init();
|
||||
m_Connections[newPlayerID]->Start();
|
||||
newPlayerID++;
|
||||
}
|
||||
}
|
||||
@@ -153,6 +153,9 @@ void Server::BroadcastChatMessage(const std::string& msg) {
|
||||
|
||||
void Server::RemoveConnexion(std::uint8_t connexionID) {
|
||||
m_Connections.erase(connexionID);
|
||||
|
||||
protocol::PlayerLeavePacket packet(connexionID);
|
||||
BroadcastPacket(&packet);
|
||||
}
|
||||
|
||||
std::uint16_t Server::GetListeningPort() {
|
||||
@@ -170,26 +173,5 @@ void Server::AddBot() {
|
||||
botPlayer->SetBot();
|
||||
}
|
||||
|
||||
void Server::KickPlayer(game::PlayerID playerID) {
|
||||
auto it = m_Connections.find(playerID);
|
||||
|
||||
if (it != m_Connections.end()) {
|
||||
protocol::DisconnectPacket packet("Tu dois disparaître (in game) !");
|
||||
m_Connections.at(playerID)->SendPacket(&packet);
|
||||
}
|
||||
|
||||
game::Player* player = m_Game.GetPlayerById(playerID);
|
||||
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
m_Game.RemovePlayer(playerID);
|
||||
|
||||
if (player->IsBot()) {
|
||||
} else {
|
||||
RemoveConnexion(playerID);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
} // namespace blitz
|
||||
|
||||
@@ -60,8 +60,8 @@ bool ServerConnexion::UpdateSocket() {
|
||||
|
||||
void ServerConnexion::CheckKeepAlive() {
|
||||
std::uint64_t time = utils::GetTime();
|
||||
if (time - m_KeepAlive.SendTime > KEEP_ALIVE_TIMEOUT) {
|
||||
if (m_KeepAlive.RecievedResponse) {
|
||||
if (time - m_KeepAlive.sendTime > KEEP_ALIVE_TIMEOUT) {
|
||||
if (m_KeepAlive.recievedResponse) {
|
||||
SendKeepAlive();
|
||||
} else {
|
||||
protocol::DisconnectPacket packet("Time out");
|
||||
@@ -72,14 +72,14 @@ void ServerConnexion::CheckKeepAlive() {
|
||||
}
|
||||
|
||||
void ServerConnexion::SendKeepAlive() {
|
||||
m_KeepAlive.KeepAliveID = utils::GetRandomInt<std::uint64_t>(0, RAND_MAX);
|
||||
m_KeepAlive.RecievedResponse = false;
|
||||
m_KeepAlive.keepAliveID = utils::GetRandomInt<std::uint64_t>(0, RAND_MAX);
|
||||
m_KeepAlive.recievedResponse = false;
|
||||
|
||||
protocol::KeepAlivePacket keepAlivePacket(m_KeepAlive.KeepAliveID);
|
||||
protocol::KeepAlivePacket keepAlivePacket(m_KeepAlive.keepAliveID);
|
||||
SendPacket(&keepAlivePacket);
|
||||
|
||||
std::uint64_t time = utils::GetTime();
|
||||
m_KeepAlive.SendTime = time;
|
||||
m_KeepAlive.sendTime = time;
|
||||
}
|
||||
|
||||
void ServerConnexion::InitPlayerChatColor() {
|
||||
@@ -107,10 +107,10 @@ void ServerConnexion::HandlePacket(const protocol::PlayerLoginPacket* packet) {
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(const protocol::KeepAlivePacket* packet) {
|
||||
if (packet->GetAliveID() != m_KeepAlive.KeepAliveID)
|
||||
if (packet->GetAliveID() != m_KeepAlive.keepAliveID)
|
||||
return;
|
||||
|
||||
m_KeepAlive.RecievedResponse = true;
|
||||
m_KeepAlive.recievedResponse = true;
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(const protocol::DisconnectPacket* packet) {
|
||||
@@ -139,10 +139,10 @@ void ServerConnexion::HandlePacket(const protocol::PlayerShootPacket* packet) {
|
||||
protocol::PlayerShootPacket broadcastShoot(packet->GetPosition(), packet->GetYaw(), packet->GetPitch(), m_Player->GetID());
|
||||
m_Server->BroadcastPacket(&broadcastShoot);
|
||||
|
||||
m_Server->GetGame().ProcessShoot(m_Player->GetID(), packet->GetPosition(), packet->GetYaw(), packet->GetPitch());
|
||||
m_Server->GetGame().CheckShoot(m_Player->GetID(), packet->GetPosition(), packet->GetYaw(), packet->GetPitch());
|
||||
}
|
||||
|
||||
void ServerConnexion::Init() {
|
||||
void ServerConnexion::Start() {
|
||||
InitConnection();
|
||||
SendKeepAlive();
|
||||
}
|
||||
@@ -179,7 +179,12 @@ ServerConnexion::~ServerConnexion() {
|
||||
|
||||
GetDispatcher()->UnregisterHandler(this);
|
||||
|
||||
m_Server->GetGame().RemovePlayer(m_ID);
|
||||
if (m_Player) {
|
||||
std::string leaveMessage = utils::Format("%s a quitte la partie !", m_Player->GetName().c_str());
|
||||
|
||||
utils::LOG("[Server] " + leaveMessage);
|
||||
m_Server->BroadcastChatMessage(protocol::ChatPacket::GetTextColor(protocol::YELLOW) + leaveMessage);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
#include "blitz/misc/Random.h"
|
||||
#include "blitz/protocol/packets/ChatPacket.h"
|
||||
#include "blitz/protocol/packets/PlayerJoinPacket.h"
|
||||
#include "blitz/protocol/packets/PlayerLeavePacket.h"
|
||||
#include "blitz/protocol/packets/PlayerPositionAndRotationPacket.h"
|
||||
#include "blitz/protocol/packets/PlayerStatsPacket.h"
|
||||
#include "blitz/protocol/packets/ServerConfigPacket.h"
|
||||
@@ -37,7 +36,6 @@ void ServerGame::Tick(std::uint64_t delta) {
|
||||
if (m_PositionTimer.Update(delta)) {
|
||||
SendPlayerPositions();
|
||||
}
|
||||
|
||||
if (m_GameState != game::gsWaiting && m_GameTimer.Update(delta)) {
|
||||
switch (m_GameState) {
|
||||
case game::gsPreparing:
|
||||
@@ -70,7 +68,7 @@ void ServerGame::SendPlayerPositions() {
|
||||
}
|
||||
}
|
||||
|
||||
void ServerGame::ProcessShoot(game::PlayerID shooter, Vec3f position, float yaw, float pitch) {
|
||||
void ServerGame::CheckShoot(game::PlayerID shooter, Vec3f position, float yaw, float pitch) {
|
||||
maths::Ray shootRay;
|
||||
shootRay.origin = position + Vec3f{0.0, 1.75, 0.0};
|
||||
shootRay.direction = {
|
||||
@@ -114,24 +112,10 @@ void ServerGame::AddPlayer(game::PlayerID player, const std::string& name) {
|
||||
}
|
||||
}
|
||||
|
||||
void ServerGame::RemovePlayer(game::PlayerID playerID) {
|
||||
void ServerGame::RemovePlayer(game::PlayerID player) {
|
||||
Game::RemovePlayer(player);
|
||||
|
||||
game::Player* player = GetPlayerById(playerID);
|
||||
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
protocol::PlayerLeavePacket packet(playerID);
|
||||
m_Server->BroadcastPacket(&packet);
|
||||
|
||||
std::string leaveMessage = utils::Format("%s a quitte la partie !", player->GetName().c_str());
|
||||
|
||||
utils::LOG("[Server] " + leaveMessage);
|
||||
m_Server->BroadcastChatMessage(protocol::ChatPacket::GetTextColor(protocol::YELLOW) + leaveMessage);
|
||||
|
||||
Game::RemovePlayer(playerID);
|
||||
|
||||
if ((m_GameState == game::gsGame || m_GameState == game::gsPreparing) && m_Players.size() <= 1) {
|
||||
if (m_GameState == game::gsGame && m_Players.size() <= 1) {
|
||||
CancelGame();
|
||||
}
|
||||
}
|
||||
@@ -160,10 +144,7 @@ void ServerGame::UpdateHP(game::Player& player, float newHP) {
|
||||
return;
|
||||
|
||||
protocol::UpdateHealthPacket packet(player.GetHP());
|
||||
|
||||
auto it = m_Server->GetConnexions().find(player.GetID());
|
||||
if (it != m_Server->GetConnexions().end())
|
||||
it->second->SendPacket(&packet);
|
||||
m_Server->GetConnexions().at(player.GetID())->SendPacket(&packet);
|
||||
}
|
||||
|
||||
void ServerGame::UpdatePlayerStats() {
|
||||
|
||||
@@ -8,7 +8,7 @@ if is_plat("linux") and is_arch("arm64-v8a") then
|
||||
end
|
||||
|
||||
add_requires("libsdl 2.28.3", {configs = {sdlmain = false}})
|
||||
add_requires(opengl, "assimp 5.3.1", "nlohmann_json", "openal-soft")
|
||||
add_requires(opengl, "assimp 5.3.1", "nlohmann_json")
|
||||
|
||||
|
||||
-- Client binary (default)
|
||||
@@ -26,7 +26,7 @@ target("BlitzClient")
|
||||
|
||||
-- Libraries
|
||||
add_deps("Blitz")
|
||||
add_packages("libsdl", opengl, "assimp", "nlohmann_json", "openal-soft")
|
||||
add_packages("libsdl", opengl, "assimp", "nlohmann_json")
|
||||
|
||||
add_includedirs("../libs", "../libs/imgui")
|
||||
add_files("../libs/imgui/**.cpp")
|
||||
|
||||
Reference in New Issue
Block a user