54 lines
773 B
C++
54 lines
773 B
C++
#pragma once
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#include <memory>
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#include <string>
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class SDL_Window;
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namespace blitz {
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class Client;
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namespace gui {
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class BlitzGui;
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} // namespace gui
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class Display {
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private:
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SDL_Window* m_Window;
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void* m_GL_Context;
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int m_WindowWidth;
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int m_WindowHeight;
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float m_AspectRatio;
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std::string m_WindowName;
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bool m_ShouldClose;
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bool m_FullScreen;
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Client* m_Client;
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std::unique_ptr<gui::BlitzGui> m_BlitzGui;
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public:
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Display(int width, int height, const std::string& windowName, Client* client);
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~Display();
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bool Create();
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void PollEvents();
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void Update();
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void Render();
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void Destroy();
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bool IsCloseRequested();
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float GetAspectRatio();
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int GetWindowWidth();
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int GetWindowHeight();
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private:
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void InitImGui();
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};
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} // namespace blitz
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