26 Commits
assets ... opti

Author SHA1 Message Date
de63cd22b6 optimize vector initialization
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2025-07-28 09:51:02 +02:00
07ba9619ed use bitsets
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2025-07-21 16:06:27 +02:00
4095103843 fix some compiler warnings
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2025-07-20 23:02:45 +02:00
ecc035c972 fix polyominos
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2025-07-20 22:32:33 +02:00
dd6da58642 decrease file size
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a3ef52c7a1 decrease file retrieving time
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72e9f420ab add missing include
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2025-07-19 23:53:27 +02:00
46b9b8dd65 begin optimize Generator
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d5b51213c8 change Position and Polynomio structs (less memory usage)
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161c9425ae add table of contents to readme
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561b6d76b8 add diagrams
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b276213794 add diagrams 2025-07-02 17:43:28 +02:00
7b5801e630 readme completed 2025-07-02 16:40:41 +02:00
e676cd19f6 fixed line scoring
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2025-06-21 16:53:24 +02:00
8342bf3969 petits [[nodiscard]] pour le fun
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34d781fcfe better main
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b17a40fda5 benchmark de simon
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2025-06-19 15:55:15 +02:00
17459c4026 use VarInt
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2025-06-12 21:38:47 +02:00
3e40ff7252 add compression
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dd8314f76c ff windaube veut toujours pas
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d7f52239f0 and again
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72f4ea75ff fix again 2025-06-03 12:03:47 +02:00
b1b7277666 fix array initialization
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fd6bdc2b09 Merge branch 'assets'
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69b91d6497 simon PR review 2025-05-28 19:24:36 +02:00
6ed85869ae added bones block to master mode and added invisible mode
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51 changed files with 1459 additions and 553 deletions

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@@ -2,12 +2,18 @@
Modern stacker game with every polyominoes from size 1 to 15, made in C++ with [SFML 3](https://www.sfml-dev.org/)! Modern stacker game with every polyominoes from size 1 to 15, made in C++ with [SFML 3](https://www.sfml-dev.org/)!
- [Download](#download)
- [How to play](#how-to-play)
- [Features](#features)
- [Manual build](#manual-build)
- [Benchmarks](#benchmarks)
- [Credits](#credits)
## Download ## Download
// TODO when the game is finished // You can download the latest release [here](https://git.ale-pri.com/TetrisNerd/jminos/releases)!
This game has been tested on Windows 11 and Linux, and releases are provided for theses two systems.
This game has been tested on and built for Windows 11 and WSL2 Ubuntu. If your OS isn't compatible, you can try [manually building the project](#manual-build).
If your OS isn't compactible with either of theses two, you can try [manually building the project](#manual-build).
## How to play ## How to play
@@ -24,11 +30,12 @@ You will find more infos about the Rotation System, the scoring system, or the d
- Every polyominoes up to pentedecaminoes! - Every polyominoes up to pentedecaminoes!
- 7bag with proportionnality for each polyomino size! - 7bag with proportionnality for each polyomino size!
- AutoRS as the Rotation System!
- 0° rotations!
- All spin!
- IRS, IHS, infinite hold, and other leniency mechanics!
- Customizable board size! - Customizable board size!
- Customizable keybinds! - Customizable keybinds!
- 0° rotations!
- AutoRS as the Rotation System!
- IRS, IHS, infinite hold, and other leniency mechanics!
- Very bland interface!! (i'm not a designer) - Very bland interface!! (i'm not a designer)
### Available gamemodes ### Available gamemodes
@@ -37,27 +44,34 @@ You will find more infos about the Rotation System, the scoring system, or the d
- MARATHON : clear 200 lines with increasing gravity! - MARATHON : clear 200 lines with increasing gravity!
- ULTRA : scores as much as possible in only 2 minutes! - ULTRA : scores as much as possible in only 2 minutes!
- MASTER : clear 200 lines at levels higher than maximum gravity! - MASTER : clear 200 lines at levels higher than maximum gravity!
- INVISIBLE : get 1000 grade while not being able to see the board!
- ZEN : practice indefinitely in this mode with no gravity! - ZEN : practice indefinitely in this mode with no gravity!
### Screenshots ### Screenshots
Pentedecamino jumpscare Pentedecamino jumpscare
![](./doc/readme/big_piece.png)
![Screenshot1](./doc/readme/big_piece.png)
Pieces select screen Pieces select screen
![](./doc/readme/pieces_selection.png)
![Screenshot2](./doc/readme/pieces_selection.png)
AutoRS demonstration AutoRS demonstration
![](./doc/readme/rotations.gif)
![Video1](./doc/readme/rotations.gif)
0° spins demonstration 0° spins demonstration
![](./doc/readme/rotation_0.gif)
![Video2](./doc/readme/rotation_0.gif)
## Manual build ## Manual build
This project uses xmake for compiling, xmake is cross-platform and works in most OS, xmake also automatically install supported librairies. This project uses xmake for compiling, xmake is cross-platform and works in most OS, xmake also automatically install supported librairies.
To be able to build this project, you need to [have xmake installed](https://xmake.io) and have a compiler with C++20 compatibility. To be able to build this project, you need to [have xmake installed](https://xmake.io) and have a compiler with C++20 compatibility.
If you want to contribute or are simply curious, you can check the [wiki](https://git.ale-pri.com/TetrisNerd/jminos/wiki)!
### Build the project ### Build the project
``cd jminos`` ``cd jminos``
@@ -67,6 +81,9 @@ To be able to build this project, you need to [have xmake installed](https://xma
If you need to change the toolchain (for example using gcc): If you need to change the toolchain (for example using gcc):
``xmake f --toolchain=gcc`` ``xmake f --toolchain=gcc``
If you want to build for another platform (for example with mingw):
``xmake f -p mingw``
### Run the project ### Run the project
``xmake run`` ``xmake run``
@@ -77,42 +94,50 @@ To switch between debug and release mode:
``xmake f -m debug`` ``xmake f -m debug``
``xmake f -m release`` ``xmake f -m release``
If for some reasons you wanna run the command line version (not updated): If for some reasons you wanna run the command line version:
``xmake build text`` ``xmake build text``
``xmake run text`` ``xmake run text``
The command line version is **not** updated.
### Package the project ### Package the project
// TODO when the game is finished // To package the executable manually properly, follow theses steps:
1. Clone the project into a new folder.
2. If you already have all 15 pieces files, copy them over to the ``data/pieces`` folder, else you will be generating them at the next step.
3. Go into release mode (``xmake f -m release``) and run the project once (``xmake`` and ``xmake run``). This is to generate the default config files, close the game immediately after it started.
4. Make a new folder named ``jminos`` and copy the executable (should be located somewhere like ``build/linux/x86_64/release/graph``) as well as the ``data/pieces`` and ``data/config`` folders.
5. Zip the newly created ``jminos`` folder into a file named ``jminos_{platform}``.
## Benchmarks ## Benchmarks
### One-sided n-polyominoes ### One-sided n-polyominoes
| n | Number | Generation | File storing | File retrieving | File size | | n | Number | Generation | File storing | File retrieving | File size |
| - | - | - | - | - | - | | -: | -: | :-: | :-: | :-: | -: |
| 1 | 1 | 0s 0.005622ms | 0s 0.750955ms | 0s 0.014016ms | 2 bytes | | 1 | 1 | 0s 0.005471ms | 0s 0.14436ms | 0s 0.022223ms | 3 bytes |
| 2 | 1 | 0s 0.005758ms | 0s 0.181323ms | 0s 0.012256ms | 3 bytes | | 2 | 1 | 0s 0.006979ms | 0s 0.036624ms | 0s 0.011424ms | 4 bytes |
| 3 | 2 | 0s 0.017525ms | 0s 0.054497ms | 0s 0.006431ms | 8 bytes | | 3 | 2 | 0s 0.018718ms | 0s 0.035885ms | 0s 0.013246ms | 9 bytes |
| 4 | 7 | 0s 0.050554ms | 0s 0.067617ms | 0s 0.010984ms | 35 bytes | | 4 | 7 | 0s 0.060544ms | 0s 0.056277ms | 0s 0.019395ms | 36 bytes |
| 5 | 18 | 0s 0.191971ms | 0s 0.109905ms | 0s 0.021234ms | 108 bytes | | 5 | 18 | 0s 0.220348ms | 0s 0.166593ms | 0s 0.036526ms | 76 bytes |
| 6 | 60 | 0s 0.651757ms | 0s 0.327465ms | 0s 0.04558ms | 420 bytes | | 6 | 60 | 0s 0.773924ms | 0s 0.283423ms | 0s 0.063492ms | 186 bytes |
| 7 | 196 | 0s 3.38847ms | 0s 1.94434ms | 0s 0.258777ms | 1568 bytes | | 7 | 196 | 0s 3.00331ms | 0s 0.827344ms | 0s 0.163653ms | 546 bytes |
| 8 | 704 | 0s 22.7411ms | 0s 10.0103ms | 0s 1.34813ms | 6336 bytes | | 8 | 704 | 0s 13.142ms | 0s 3.68255ms | 0s 0.630044ms | 1898 bytes |
| 9 | 2500 | 0s 66.2949ms | 0s 20.6137ms | 0s 2.56374ms | 25000 bytes | | 9 | 2500 | 0s 50.9272ms | 0s 16.1929ms | 0s 2.35157ms | 6889 bytes |
| 10 | 9189 | 0s 194.764ms | 0s 84.5884ms | 0s 9.64467ms | 101079 bytes | | 10 | 9189 | 0s 204.031ms | 0s 87.1819ms | 0s 10.5841ms | 25302 bytes |
| 11 | 33896 | 0s 759.182ms | 0s 378.494ms | 0s 44.1424ms | 406752 bytes | | 11 | 33896 | 0s 832.82ms | 0s 412.466ms | 0s 57.6399ms | 93711 bytes |
| 12 | 126759 | 2s 709.277ms | 1s 530.34ms | 0s 155ms | 1647867 bytes | | 12 | 126759 | 3s 425.907ms | 1s 982.715ms | 0s 226.816ms | 350325 bytes |
| 13 | 476270 | 10s 668.308ms | 7s 395.512ms | 0s 765.601ms | 6667780 bytes | | 13 | 476270 | 14s 570.595ms | 9s 945.511ms | 0s 972.036ms | 1327156 bytes |
| 14 | 1802312 | 45s 606.597ms | 32s 28.7977ms | 2s 919.653ms | 27034680 bytes | | 14 | 1802312 | 56s 394.426ms | 41s 675.672ms | 4s 79.0436ms | 5035148 bytes |
| 15 | ~6M | ~5mn | ~5mn | ~10s | ~100 MB | | 15 | 6849777 | 258s 219.666ms | 223s 386.329ms | 16s 483.426ms | 19392417 bytes |
_File storing includes normalizing and sorting all polyominoes before writing them to the file._ _File storing includes type checking and sorting all polyominoes before writing them to the file._
If you want to know more details about the generation and storage of polyominoes, [check the documentation](/doc/)! The files are compressed, they used to be about 5x as large.
Run it yourself by typing: Run it yourself by typing:
``xmake build benchmark`` ``xmake f -m release``
``xmake run benchmark`` ``xmake build bmark``
``xmake run bmark``
## Credits ## Credits
@@ -121,3 +146,6 @@ Font used: [Press Start](https://www.zone38.net/font/#pressstart).
Inspired by other modern stacker games such as Techmino, jstris, tetr.io, etc. Inspired by other modern stacker games such as Techmino, jstris, tetr.io, etc.
This game isn't affiliated with any of them. This game isn't affiliated with any of them.
Special thanks to my friend [Simon](https://git.ale-pri.com/Persson-dev) who did most of the outside stuff (github actions, files compression, asset manager, xmake).
All the code in src/Common/, src/Utils/ and xmake/ comes from him.

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## Pieces ## Pieces
If you don't know what a polyomino is, check [this other file](Pieces_representation.md#what-are-polyominoes). _Note: the current algorithm has been adapted to use file compression. There is currently no documentation on how the compression work, but you can check the code in the [src/Common](https://git.ale-pri.com/TetrisNerd/jminos/src/branch/main/src/Common) folder._
Generating polyominoes of size n is exponential in regard to n. Because of this, we will store the pieces beforehand and load them upon launching the game. Generating polyominoes of size n is exponential in regard to n. Because of this, we will store the pieces beforehand and load them upon launching the game.
We want the pieces to be always sorted in the same order, always attributed the same block type, and always set at the same spawn position, no matter how they were generated. We also want them to be separated in 3 categories : convex, not convex but without a hole, and with a hole. Theses problematics are already resolved internally, but will be calculated before storage as to not need extra calculcations upon load (except for the block type which is trivially computed). We want the pieces to be always sorted in the same order, always attributed the same block type, and always set at the same spawn position, no matter how they were generated. We also want them to be separated in 3 categories : convex, not convex but without a hole, and with a hole. Theses problematics are already solved internally, but will be calculated before storage as to not need extra calculcations upon load (except for the block type which is trivially computed).
Pieces are stored in binary files. Each file simply contains every polyomino of one size, one after the other. Since each file contains all polyominoes of the same size, we know how much stuff to read and don't need delimiters. We know we've read all pieces simply when we reach the end of file character. Pieces are stored in binary files. Each file simply contains every polyomino of one size, one after the other. Since each file contains all polyominoes of the same size, we know how much stuff to read and don't need delimiters. We know we've read all pieces simply when we reach the end of file character.
@@ -55,5 +55,4 @@ The settings file has the following format:
- For every single piece, use 1 byte for (the size + encoding that it is a single piece), - For every single piece, use 1 byte for (the size + encoding that it is a single piece),
and 3 bytes to store the number of the piece (allows number up to 16M, size 15 has 6M pieces). and 3 bytes to store the number of the piece (allows number up to 16M, size 15 has 6M pieces).
The current file format version is 11. When starting the game, it will verify if the current settings file is in the latest format, if it is not it will be regenerated with default values.
If the file starts with a number lower than that, it will be regenerated upon launching the game.

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@@ -1,7 +1,7 @@
# Game logic # Game logic
This section will detail how the player's action are interpreted into the game. This section will detail how the player's action are interpreted into the game.
We will only talk about pieces and not polyominoes. In this project, pieces are an abstraction of a polyomino. Though if you want to know more the polyominoes in this project, check [this other file](Pieces_representation.md). We will only talk about pieces and not polyominoes. In this project, pieces are an abstraction of a polyomino.
## Order of operations ## Order of operations

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src/Benchmark/main.cpp Normal file
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#include "../Pieces/Generator.h"
#include "../Pieces/PiecesFiles.h"
#include <chrono>
#include <filesystem>
#include <cmath>
static const int BENCHMARK_PIECES_SIZE = 15;
void benchmarking(int min_size, int max_size);
int main(int argc, char** argv) {
std::srand(std::time(NULL));
#ifdef DEBUG
std::cout << "IMPORTANT: You are currently in debug mode, debug mode has lowest optimization settings and thus yields worse benchmarking results, to switch to release mode, type 'xmake f -m debug'." << std::endl;
#endif
benchmarking(1, BENCHMARK_PIECES_SIZE);
return 0;
}
void benchmarking(int min_size, int max_size) {
using std::chrono::high_resolution_clock;
using std::chrono::duration_cast;
using std::chrono::duration;
using std::chrono::milliseconds;
std::cout << "| n | Number | Generation | File storing | File retrieving | File size |" << std::endl;
std::cout << "| -: | -: | :-: | :-: | :-: | -: |" << std::endl;
Generator gen;
PiecesFiles pf;
auto t1 = high_resolution_clock::now();
auto t2 = high_resolution_clock::now();
duration<double, std::milli> ms_double;
bool ok;
for (int i = min_size; i <= max_size; i++) {
std::cout << "| " << i;
t1 = high_resolution_clock::now();
std::vector<Polyomino> polyominoes = gen.generatePolyominoes(i);
t2 = high_resolution_clock::now();
ms_double = t2 - t1;
std::cout << " | " << polyominoes.size();
std::flush(std::cout);
std::cout << " | " << (int) ms_double.count() / 1000 << "s " << std::fmod(ms_double.count(), 1000) << "ms";
std::flush(std::cout);
t1 = high_resolution_clock::now();
ok = pf.savePieces(i, polyominoes);
t2 = high_resolution_clock::now();
ms_double = t2 - t1;
std::cout << " | " << (int) ms_double.count() / 1000 << "s " << std::fmod(ms_double.count(), 1000) << "ms";
std::flush(std::cout);
if (!ok) {
std::cerr << "\nERROR: Could not save pieces to file." << std::endl;
return;
}
polyominoes.clear();
polyominoes.shrink_to_fit();
std::vector<Piece> pieces;
std::vector<int> convexPieces;
std::vector<int> holelessPieces;
std::vector<int> otherPieces;
t1 = high_resolution_clock::now();
ok = pf.loadPieces(i, pieces, convexPieces, holelessPieces, otherPieces);
t2 = high_resolution_clock::now();
ms_double = t2 - t1;
std::cout << " | " << (int) ms_double.count() / 1000 << "s " << std::fmod(ms_double.count(), 1000) << "ms";
std::flush(std::cout);
if (!ok) {
std::cerr << "\nERROR: Could not load pieces from file." << std::endl;
return;
}
pieces.clear();
pieces.shrink_to_fit();
convexPieces.clear();
convexPieces.shrink_to_fit();
holelessPieces.clear();
holelessPieces.shrink_to_fit();
otherPieces.clear();
otherPieces.shrink_to_fit();
std::string filePath;
pf.getFilePath(i, filePath);
int fileSize = std::filesystem::file_size(filePath);
std::cout << " | " << fileSize << " bytes |" << std::endl;
std::flush(std::cout);
}
}

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#include "Compression.h"
#include "VarInt.h"
#include <cassert>
#include <zlib.h>
#define COMPRESSION_THRESHOLD 64
static DataBuffer Inflate(const std::uint8_t* source, std::size_t size, std::size_t uncompressedSize) {
DataBuffer result;
result.Resize(uncompressedSize);
uncompress(reinterpret_cast<Bytef*>(result.data()), reinterpret_cast<uLongf*>(&uncompressedSize),
reinterpret_cast<const Bytef*>(source), static_cast<uLong>(size));
assert(result.GetSize() == uncompressedSize);
return result;
}
static DataBuffer Deflate(const std::uint8_t* source, std::size_t size) {
DataBuffer result;
uLongf compressedSize = size;
result.Resize(size); // Resize for the compressed data to fit into
compress(
reinterpret_cast<Bytef*>(result.data()), &compressedSize, reinterpret_cast<const Bytef*>(source), static_cast<uLong>(size));
result.Resize(compressedSize); // Resize to cut useless data
return result;
}
DataBuffer Compress(const DataBuffer& buffer) {
DataBuffer packet;
if (buffer.GetSize() < COMPRESSION_THRESHOLD) {
// Don't compress since it's a small packet
VarInt compressedDataLength = 0;
packet << compressedDataLength;
packet << buffer;
return packet;
}
DataBuffer compressedData = Deflate(buffer.data(), buffer.GetSize());
VarInt uncompressedDataLength = buffer.GetSize();
packet << uncompressedDataLength;
packet.WriteSome(compressedData.data(), compressedData.GetSize());
return packet;
}
DataBuffer Decompress(DataBuffer& buffer, std::uint64_t packetLength) {
VarInt uncompressedLength;
buffer >> uncompressedLength;
std::uint64_t compressedLength = packetLength - uncompressedLength.GetSerializedLength();
if (uncompressedLength.GetValue() == 0) {
// Data already uncompressed. Nothing to do
DataBuffer ret;
buffer.ReadSome(ret, compressedLength);
return ret;
}
assert(buffer.GetReadOffset() + compressedLength <= buffer.GetSize());
return Inflate(buffer.data() + buffer.GetReadOffset(), compressedLength, uncompressedLength.GetValue());
}

23
src/Common/Compression.h Normal file
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#pragma once
/**
* \file Compression.h
* \brief File containing compress utilities
*/
#include "DataBuffer.h"
/**
* \brief Compress some data
* \param buffer the data to compress
* \return the compressed data
*/
DataBuffer Compress(const DataBuffer& buffer);
/**
* \brief Uncompress some data
* \param buffer the data to uncompress
* \param packetLength lenght of data
* \return the uncompressed data
*/
DataBuffer Decompress(DataBuffer& buffer, std::uint64_t packetLength);

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src/Common/DataBuffer.cpp Normal file
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#include "DataBuffer.h"
#include <fstream>
#include <iomanip>
#include <sstream>
#include <iostream>
DataBuffer::DataBuffer(std::size_t initalCapacity) : m_ReadOffset(0) {
m_Buffer.reserve(initalCapacity);
}
DataBuffer::DataBuffer() : m_ReadOffset(0) {}
DataBuffer::DataBuffer(const DataBuffer& other) : m_Buffer(other.m_Buffer), m_ReadOffset(other.m_ReadOffset) {}
DataBuffer::DataBuffer(DataBuffer&& other) : m_Buffer(std::move(other.m_Buffer)), m_ReadOffset(std::move(other.m_ReadOffset)) {}
DataBuffer::DataBuffer(const std::string& str) : m_Buffer(str.begin(), str.end()), m_ReadOffset(0) {}
DataBuffer::DataBuffer(const DataBuffer& other, Data::difference_type offset) : m_ReadOffset(0) {
m_Buffer.reserve(other.GetSize() - static_cast<std::size_t>(offset));
std::copy(other.m_Buffer.begin() + offset, other.m_Buffer.end(), std::back_inserter(m_Buffer));
}
DataBuffer& DataBuffer::operator=(const DataBuffer& other) {
m_Buffer = other.m_Buffer;
m_ReadOffset = other.m_ReadOffset;
return *this;
}
DataBuffer& DataBuffer::operator=(DataBuffer&& other) {
m_Buffer = std::move(other.m_Buffer);
m_ReadOffset = std::move(other.m_ReadOffset);
return *this;
}
void DataBuffer::SetReadOffset(std::size_t pos) {
assert(pos <= GetSize());
m_ReadOffset = pos;
}
std::size_t DataBuffer::GetSize() const {
return m_Buffer.size();
}
std::size_t DataBuffer::GetRemaining() const {
return m_Buffer.size() - m_ReadOffset;
}
DataBuffer::iterator DataBuffer::begin() {
return m_Buffer.begin();
}
DataBuffer::iterator DataBuffer::end() {
return m_Buffer.end();
}
DataBuffer::const_iterator DataBuffer::begin() const {
return m_Buffer.begin();
}
DataBuffer::const_iterator DataBuffer::end() const {
return m_Buffer.end();
}
std::ostream& operator<<(std::ostream& os, const DataBuffer& buffer) {
for (unsigned char u : buffer)
os << std::hex << std::setfill('0') << std::setw(2) << static_cast<int>(u) << " ";
os << std::dec;
return os;
}
bool DataBuffer::ReadFile(const std::string& fileName) {
try {
std::ifstream file(fileName, std::istream::binary);
std::ostringstream ss;
ss << file.rdbuf();
const std::string& s = ss.str();
m_Buffer = DataBuffer::Data(s.begin(), s.end());
m_ReadOffset = 0;
} catch (std::exception& e) {
std::cerr << "Failed to read file : " << e.what() << std::endl;
return false;
}
return m_Buffer.size() > 0;
}
bool DataBuffer::WriteFile(const std::string& fileName) const {
try {
std::ofstream file(fileName, std::ostream::binary);
file.write(reinterpret_cast<const char*>(m_Buffer.data()), static_cast<std::streamsize>(m_Buffer.size()));
file.flush();
} catch (std::exception& e) {
std::cerr << "Failed to write file : " << e.what() << std::endl;
return false;
}
return true;
}

284
src/Common/DataBuffer.h Normal file
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@@ -0,0 +1,284 @@
#pragma once
/**
* \file DataBuffer.h
* \brief File containing the blitz::DataBuffer class
*/
#include <algorithm>
#include <cassert>
#include <cstdint>
#include <cstring>
#include <string>
#include <vector>
/**
* \class DataBuffer
* \brief Class used to manipulate memory
*/
class DataBuffer {
private:
typedef std::vector<std::uint8_t> Data;
Data m_Buffer;
std::size_t m_ReadOffset;
public:
typedef Data::iterator iterator;
typedef Data::const_iterator const_iterator;
typedef Data::reference reference;
typedef Data::const_reference const_reference;
typedef Data::difference_type difference_type;
DataBuffer();
DataBuffer(std::size_t initalCapacity);
DataBuffer(const DataBuffer& other);
DataBuffer(const DataBuffer& other, difference_type offset);
DataBuffer(DataBuffer&& other);
DataBuffer(const std::string& str);
DataBuffer& operator=(const DataBuffer& other);
DataBuffer& operator=(DataBuffer&& other);
/**
* \brief Append data to the buffer
*/
template <typename T>
void Append(const T& data) {
std::size_t size = sizeof(data);
std::size_t end_pos = m_Buffer.size();
m_Buffer.resize(m_Buffer.size() + size);
std::memcpy(&m_Buffer[end_pos], &data, size);
}
/**
* \brief Append data to the buffer
*/
template <typename T>
DataBuffer& operator<<(const T& data) {
Append(data);
return *this;
}
/**
* \brief Append a string to the buffer
* \warning Don't use it for binary data !
* \param str The string to append
*/
DataBuffer& operator<<(const std::string& str) {
std::size_t strlen = str.length() + 1; // including null character
Resize(GetSize() + strlen);
std::memcpy(m_Buffer.data() + GetSize() - strlen, str.data(), strlen);
return *this;
}
/**
* \brief Append data to the buffer from another const buffer
* \param data The buffer to append
*/
DataBuffer& operator<<(const DataBuffer& data) {
m_Buffer.insert(m_Buffer.end(), data.begin(), data.end());
return *this;
}
/**
* \brief Read some data from the buffer and assign to desired variable
*/
template <typename T>
DataBuffer& operator>>(T& data) {
assert(m_ReadOffset + sizeof(T) <= GetSize());
data = *(reinterpret_cast<T*>(&m_Buffer[m_ReadOffset]));
m_ReadOffset += sizeof(T);
return *this;
}
/**
* \brief Read some data from the buffer and assign to the new buffer
* \param data The buffer to assign
*/
DataBuffer& operator>>(DataBuffer& data) {
data.Resize(GetSize() - m_ReadOffset);
std::copy(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), m_Buffer.end(), data.begin());
m_ReadOffset = m_Buffer.size();
return *this;
}
/**
* \brief Read a string from the buffer
* \param str The string to assign in the new buffer
* \warning Don't use it for binary data !
*/
DataBuffer& operator>>(std::string& str) {
std::size_t stringSize =
strlen(reinterpret_cast<const char*>(m_Buffer.data()) + m_ReadOffset) + 1; // including null character
str.resize(stringSize);
std::copy(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset),
m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset + stringSize), str.begin());
m_ReadOffset += stringSize;
return *this;
}
/**
* \brief Write some data to the buffer
* \param buffer The buffer to write
* \param amount The amount of data to write
*/
void WriteSome(const char* buffer, std::size_t amount) {
std::size_t end_pos = m_Buffer.size();
m_Buffer.resize(m_Buffer.size() + amount);
std::memcpy(m_Buffer.data() + end_pos, buffer, amount);
}
/**
* \brief Write some data to the buffer
* \param buffer The buffer to write
* \param amount The amount of data to write
*/
void WriteSome(const std::uint8_t* buffer, std::size_t amount) {
std::size_t end_pos = m_Buffer.size();
m_Buffer.resize(m_Buffer.size() + amount);
std::memcpy(m_Buffer.data() + end_pos, buffer, amount);
}
/**
* \brief Read some data from the buffer
* \param buffer The buffer to Read
* \param amount The amount of data from the buffer
*/
void ReadSome(char* buffer, std::size_t amount) {
assert(m_ReadOffset + amount <= GetSize());
std::copy_n(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), amount, buffer);
m_ReadOffset += amount;
}
/**
* \brief Read some data from the buffer
* \param buffer The buffer to Read
* \param amount The amount of data from the buffer
*/
void ReadSome(std::uint8_t* buffer, std::size_t amount) {
assert(m_ReadOffset + amount <= GetSize());
std::copy_n(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), amount, buffer);
m_ReadOffset += amount;
}
/**
* \brief Read some data from the buffer
* \param buffer The buffer to Read
* \param amount The amount of data from the buffer
*/
void ReadSome(DataBuffer& buffer, std::size_t amount) {
assert(m_ReadOffset + amount <= GetSize());
buffer.Resize(amount);
std::copy_n(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), amount, buffer.begin());
m_ReadOffset += amount;
}
/**
* \brief Resize the buffer
* \param size The new size of the buffer
*/
void Resize(std::size_t size) {
m_Buffer.resize(size);
}
/**
* \brief Reserve some space in the buffer
* \param amount The amount of space to reserve
*/
void Reserve(std::size_t amount) {
m_Buffer.reserve(amount);
}
/**
* \brief Clear the buffer
*/
void Clear() {
m_Buffer.clear();
m_ReadOffset = 0;
}
/**
* \brief When the buffer has been read entirely
*/
bool IsFinished() const {
return m_ReadOffset >= m_Buffer.size();
}
/**
* \brief Get the buffer data
*/
std::uint8_t* data() {
return m_Buffer.data();
}
/**
* \brief Get the buffer data
*/
const std::uint8_t* data() const {
return m_Buffer.data();
}
/**
* \brief Get the read offset
*/
std::size_t GetReadOffset() const {
return m_ReadOffset;
}
/**
* \brief Set the read offset
* \param pos The new read offset
*/
void SetReadOffset(std::size_t pos);
/**
* \brief Get the size of the buffer
*/
std::size_t GetSize() const;
/**
* \brief Get the remaining size of the buffer
*/
std::size_t GetRemaining() const;
/**
* \brief Read a file into the buffer
* \param fileName The name of the file to read
*/
bool ReadFile(const std::string& fileName);
/**
* \brief Write a file into the buffer
* \param fileName The name of the file to write to
*/
bool WriteFile(const std::string& fileName) const;
/**
* \brief Allocate the buffer on the heap
* \warning Don't forget to free the data !
*/
std::uint8_t* HeapAllocatedData() const {
std::uint8_t* newBuffer = new std::uint8_t[GetSize()];
std::memcpy(newBuffer, data(), GetSize());
return newBuffer;
}
/**
* \brief Operator == to compare two DataBuffer
*/
bool operator==(const DataBuffer& other) const {
return m_Buffer == other.m_Buffer;
}
iterator begin();
iterator end();
const_iterator begin() const;
const_iterator end() const;
};
/**
* \brief Operator << to write a DataBuffer to an ostream
*/
std::ostream& operator<<(std::ostream& os, const DataBuffer& buffer);

48
src/Common/VarInt.cpp Normal file
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@@ -0,0 +1,48 @@
#include "VarInt.h"
#include "DataBuffer.h"
#include <stdexcept>
static constexpr int SEGMENT_BITS = 0x7F;
static constexpr int CONTINUE_BIT = 0x80;
std::size_t VarInt::GetSerializedLength() const {
DataBuffer buffer;
buffer << *this;
return buffer.GetSize();
}
DataBuffer& operator<<(DataBuffer& out, const VarInt& var) {
std::uint64_t value = var.m_Value;
while (true) {
if ((value & ~static_cast<std::uint64_t>(SEGMENT_BITS)) == 0) {
out << static_cast<std::uint8_t>(value);
return out;
}
out << static_cast<std::uint8_t>((value & SEGMENT_BITS) | CONTINUE_BIT);
value >>= 7;
}
}
DataBuffer& operator>>(DataBuffer& in, VarInt& var) {
var.m_Value = 0;
unsigned int position = 0;
std::uint8_t currentByte;
while (true) {
in.ReadSome(&currentByte, 1);
var.m_Value |= static_cast<std::uint64_t>(currentByte & SEGMENT_BITS) << position;
if ((currentByte & CONTINUE_BIT) == 0)
break;
position += 7;
if (position >= 8 * sizeof(var.m_Value))
throw std::runtime_error("VarInt is too big");
}
return in;
}

54
src/Common/VarInt.h Normal file
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@@ -0,0 +1,54 @@
#pragma once
/**
* \file VarInt.h
* \brief File containing the blitz::VarInt class
*/
#include <cstddef>
#include <cstdint>
class DataBuffer;
/**
* \class VarInt
* \brief Variable-length format such that smaller numbers use fewer bytes.
*/
class VarInt {
private:
std::uint64_t m_Value;
public:
VarInt() : m_Value(0) {}
/**
* \brief Construct a variable integer from a value
* \param value The value of the variable integer
*/
VarInt(std::uint64_t value) : m_Value(value) {}
/**
* \brief Get the value of the variable integer
*/
std::uint64_t GetValue() const {
return m_Value;
}
/**
* \brief Get the length of the serialized variable integer
*/
std::size_t GetSerializedLength() const;
/**
* \brief Serialize the variable integer
* \param out The buffer to write the serialized variable integer to
* \param var The variable integer to serialize
*/
friend DataBuffer& operator<<(DataBuffer& out, const VarInt& var);
/**
* \brief Deserialize the variable integer
* \param in The buffer to read the serialized variable integer from
* \param var The variable integer to deserialize
*/
friend DataBuffer& operator>>(DataBuffer& in, VarInt& var);
};

View File

@@ -35,7 +35,7 @@ Bag::Bag(const std::shared_ptr<PiecesList>& piecesList) :
} }
for (const auto& piece : this->selectedPieces) { for (const auto& piece : this->selectedPieces) {
int pieceSize = this->piecesList->lookAtPiece(piece).getPositions().size(); int pieceSize = this->piecesList->lookAtPiece(piece).getPositions().getSize();
this->currentBags.at(pieceSize).push_back(piece); this->currentBags.at(pieceSize).push_back(piece);
} }
} }

View File

@@ -20,10 +20,10 @@ Board::Board(int width, int height) :
} }
void Board::changeBlock(const Position& position, Block block) { void Board::changeBlock(const Position& position, Block block) {
if (position.x < 0 || position.x >= this->width || position.y < 0) return; if (position.x < 0 || static_cast<unsigned>(position.x) >= this->width || position.y < 0) return;
// resize the grid if needed // resize the grid if needed
if (position.y >= this->grid.size()) { if (static_cast<unsigned>(position.y) >= this->grid.size()) {
for (int j = this->grid.size(); j <= position.y; j++) { for (int j = this->grid.size(); j <= position.y; j++) {
this->grid.push_back(this->emptyRow); this->grid.push_back(this->emptyRow);
} }
@@ -34,7 +34,7 @@ void Board::changeBlock(const Position& position, Block block) {
void Board::insertRow(int height, int holePosition, Block blockType) { void Board::insertRow(int height, int holePosition, Block blockType) {
std::vector<Block> insertedRow; std::vector<Block> insertedRow;
for (int i = 0; i < this->width; i++) { for (unsigned i = 0; i < this->width; i++) {
if (i == holePosition) { if (i == holePosition) {
insertedRow.push_back(NOTHING); insertedRow.push_back(NOTHING);
} }
@@ -51,7 +51,7 @@ int Board::clearRows() {
int clearedLines = 0; int clearedLines = 0;
for (int j = this->grid.size() - 1; j >= 0; j--) { for (int j = this->grid.size() - 1; j >= 0; j--) {
bool lineIsFull = true; bool lineIsFull = true;
int i = 0; unsigned i = 0;
while (lineIsFull && (i < width)) { while (lineIsFull && (i < width)) {
if (this->grid.at(j).at(i) == NOTHING) { if (this->grid.at(j).at(i) == NOTHING) {
lineIsFull = false; lineIsFull = false;

View File

@@ -13,8 +13,8 @@ class Board {
private: private:
std::vector<std::vector<Block>> grid; // the grid, (0,0) is downleft std::vector<std::vector<Block>> grid; // the grid, (0,0) is downleft
std::vector<Block> emptyRow; // an empty row of blocks std::vector<Block> emptyRow; // an empty row of blocks
int width; // the width of the grid unsigned width; // the width of the grid
int height; // the base height of the grid, which can extend indefinitely unsigned height; // the base height of the grid, which can extend indefinitely
public: public:
/** /**

View File

@@ -297,8 +297,8 @@ void Game::lockPiece() {
/* clearing one more line is worth 2x more /* clearing one more line is worth 2x more
clearing with a spin is worth as much as clearing 2x more lines */ clearing with a spin is worth as much as clearing 2x more lines */
long int clearScore = LINE_CLEAR_BASE_SCORE; long int clearScore = LINE_CLEAR_BASE_SCORE / 2;
clearScore = clearScore << (clear.lines << (clear.isSpin)); clearScore = clearScore << (clear.lines << clear.isSpin);
if (this->B2BChain && B2BConditionsAreMet) { if (this->B2BChain && B2BConditionsAreMet) {
clearScore *= B2B_SCORE_MULTIPLIER; clearScore *= B2B_SCORE_MULTIPLIER;
@@ -366,6 +366,10 @@ bool Game::areBlocksBones() const {
return this->parameters.getBoneBlocks(); return this->parameters.getBoneBlocks();
} }
bool Game::isBoardInvisible() const {
return this->parameters.getInvisibleBoard();
}
const Board& Game::getBoard() const { const Board& Game::getBoard() const {
return this->board.getBoard(); return this->board.getBoard();
} }

View File

@@ -136,6 +136,11 @@ class Game {
*/ */
bool areBlocksBones() const; bool areBlocksBones() const;
/**
* @return If the board is currently invisible
*/
bool isBoardInvisible() const;
/** /**
* @return The board * @return The board
*/ */

View File

@@ -44,7 +44,7 @@ void GameBoard::initialize() {
bool GameBoard::moveLeft() { bool GameBoard::moveLeft() {
this->movedLeftLast = true; this->movedLeftLast = true;
if (this->activePieceInWall(Position{-1, 0})) { if (this->activePieceInWall(Position(-1, 0))) {
return false; return false;
} }
else { else {
@@ -57,7 +57,7 @@ bool GameBoard::moveLeft() {
bool GameBoard::moveRight() { bool GameBoard::moveRight() {
this->movedLeftLast = false; this->movedLeftLast = false;
if (this->activePieceInWall(Position{1, 0})) { if (this->activePieceInWall(Position(1, 0))) {
return false; return false;
} }
else { else {
@@ -68,7 +68,7 @@ bool GameBoard::moveRight() {
} }
bool GameBoard::moveDown() { bool GameBoard::moveDown() {
if (this->activePieceInWall(Position{0, -1})) { if (this->activePieceInWall(Position(0, -1))) {
return false; return false;
} }
else { else {
@@ -100,10 +100,10 @@ bool GameBoard::rotate(Rotation rotation) {
for (Position position : stored.getPositions()) { for (Position position : stored.getPositions()) {
Position positionInGrid(position + this->activePiecePosition); Position positionInGrid(position + this->activePiecePosition);
safePositions.insert(positionInGrid); safePositions.insert(positionInGrid);
safePositions.insert(positionInGrid + Position{0, 1}); safePositions.insert(positionInGrid + Position(0, 1));
safePositions.insert(positionInGrid + Position{1, 0}); safePositions.insert(positionInGrid + Position(1, 0));
safePositions.insert(positionInGrid + Position{0, -1}); safePositions.insert(positionInGrid + Position(0, -1));
safePositions.insert(positionInGrid + Position{-1, 0}); safePositions.insert(positionInGrid + Position(-1, 0));
} }
// first try kicking the piece down // first try kicking the piece down
@@ -147,18 +147,18 @@ bool GameBoard::tryKicking(bool testingBottom, const std::set<Position>& safePos
// we first check the side to which the player moved last // we first check the side to which the player moved last
if (movedLeftLast) { if (movedLeftLast) {
if (overlapsLeft) { if (overlapsLeft) {
if (this->tryFittingKickedPiece(safePositions, Position({-i, j}), overlapsLeft)) return true; if (this->tryFittingKickedPiece(safePositions, Position(-i, j), overlapsLeft)) return true;
} }
if (overlapsRight) { if (overlapsRight) {
if (this->tryFittingKickedPiece(safePositions, Position({+i, j}), overlapsRight)) return true; if (this->tryFittingKickedPiece(safePositions, Position(+i, j), overlapsRight)) return true;
} }
} }
else { else {
if (overlapsRight) { if (overlapsRight) {
if (this->tryFittingKickedPiece(safePositions, Position({+i, j}), overlapsRight)) return true; if (this->tryFittingKickedPiece(safePositions, Position(+i, j), overlapsRight)) return true;
} }
if (overlapsLeft) { if (overlapsLeft) {
if (this->tryFittingKickedPiece(safePositions, Position({-i, j}), overlapsLeft)) return true; if (this->tryFittingKickedPiece(safePositions, Position(-i, j), overlapsLeft)) return true;
} }
} }
@@ -265,11 +265,11 @@ bool GameBoard::activePieceInWall(const Position& shift) const {
} }
bool GameBoard::touchesGround() const { bool GameBoard::touchesGround() const {
return this->activePieceInWall(Position{0, -1}); return this->activePieceInWall(Position(0, -1));
} }
Position GameBoard::lowestPosition() const { Position GameBoard::lowestPosition() const {
Position shift = Position{0, -1}; Position shift = Position(0, -1);
while (!activePieceInWall(shift)) { while (!activePieceInWall(shift)) {
shift.y -= 1; shift.y -= 1;
} }
@@ -278,8 +278,8 @@ Position GameBoard::lowestPosition() const {
} }
LineClear GameBoard::lockPiece() { LineClear GameBoard::lockPiece() {
bool isLockedInPlace = (this->activePieceInWall(Position{0, 1}) && this->activePieceInWall(Position{1, 0}) bool isLockedInPlace = (this->activePieceInWall(Position(0, 1)) && this->activePieceInWall(Position(1, 0))
&& this->activePieceInWall(Position{-1, 0}) && this->activePieceInWall(Position{0, -1})); && this->activePieceInWall(Position(-1, 0)) && this->activePieceInWall(Position(0, -1)));
for (Position position : this->activePiece->getPositions()) { for (Position position : this->activePiece->getPositions()) {
this->board.changeBlock(position + this->activePiecePosition, this->activePiece->getBlockType()); this->board.changeBlock(position + this->activePiecePosition, this->activePiece->getBlockType());
@@ -345,7 +345,7 @@ std::ostream& operator<<(std::ostream& os, const GameBoard& gameboard) {
// print only the position were the active piece is // print only the position were the active piece is
for (int y = gameboard.activePiecePosition.y + gameboard.activePiece->getLength() - 1; y >= gameboard.board.getBaseHeight(); y--) { for (int y = gameboard.activePiecePosition.y + gameboard.activePiece->getLength() - 1; y >= gameboard.board.getBaseHeight(); y--) {
for (int x = 0; x < gameboard.board.getWidth(); x++) { for (int x = 0; x < gameboard.board.getWidth(); x++) {
bool hasActivePiece = gameboard.activePiece->getPositions().contains(Position{x, y} - gameboard.activePiecePosition); bool hasActivePiece = gameboard.activePiece->containsSquare(Position(x, y) - gameboard.activePiecePosition);
if (hasActivePiece) { if (hasActivePiece) {
os << "*"; os << "*";
} }
@@ -361,7 +361,7 @@ std::ostream& operator<<(std::ostream& os, const GameBoard& gameboard) {
Block pieceBlockType = (gameboard.activePiece == nullptr) ? NOTHING : gameboard.activePiece->getBlockType(); Block pieceBlockType = (gameboard.activePiece == nullptr) ? NOTHING : gameboard.activePiece->getBlockType();
for (int y = gameboard.board.getBaseHeight() - 1; y >= 0; y--) { for (int y = gameboard.board.getBaseHeight() - 1; y >= 0; y--) {
for (int x = 0; x < gameboard.board.getWidth(); x++) { for (int x = 0; x < gameboard.board.getWidth(); x++) {
bool hasActivePiece = (gameboard.activePiece == nullptr) ? false : gameboard.activePiece->getPositions().contains(Position{x, y} - gameboard.activePiecePosition); bool hasActivePiece = (gameboard.activePiece == nullptr) ? false : gameboard.activePiece->containsSquare(Position(x, y) - gameboard.activePiecePosition);
// the active piece takes visual priority over the board // the active piece takes visual priority over the board
if (hasActivePiece) { if (hasActivePiece) {
@@ -369,7 +369,7 @@ std::ostream& operator<<(std::ostream& os, const GameBoard& gameboard) {
os << "*"; os << "*";
} }
else { else {
Block block = gameboard.board.getBlock(Position{x, y}); Block block = gameboard.board.getBlock(Position(x, y));
os << getConsoleColorCode(block); os << getConsoleColorCode(block);
if (block != NOTHING) { if (block != NOTHING) {
os << "*"; os << "*";

View File

@@ -84,7 +84,7 @@ class GameBoard {
* Check if one of the active piece's positions shifted by a specified position would overlap with a set of positions * Check if one of the active piece's positions shifted by a specified position would overlap with a set of positions
* @return If the shifted active piece overlaps with one of the position * @return If the shifted active piece overlaps with one of the position
*/ */
bool activePieceOverlaps(const std::set<Position>& safePositions, const Position& shift = Position{0, 0}) const; bool activePieceOverlaps(const std::set<Position>& safePositions, const Position& shift = Position(0, 0)) const;
public: public:
/** /**
@@ -103,7 +103,7 @@ class GameBoard {
* Checks if one of the active piece's positions touches a wall in the board * Checks if one of the active piece's positions touches a wall in the board
* @return If the active piece is in a wall * @return If the active piece is in a wall
*/ */
bool activePieceInWall(const Position& shift = Position{0, 0}) const; bool activePieceInWall(const Position& shift = Position(0, 0)) const;
/** /**
* Checks is the active piece as a wall directly below one of its position * Checks is the active piece as a wall directly below one of its position

View File

@@ -24,6 +24,8 @@ void GameParameters::reset() {
case MARATHON : {this->level = 1; break;} case MARATHON : {this->level = 1; break;}
// goes from level 20 to 39 // goes from level 20 to 39
case MASTER : {this->level = 20; break;} case MASTER : {this->level = 20; break;}
// goes from level 1 to 19
case INVISIBLE : {this->level = 1; break;}
// no gravity // no gravity
case ZEN : {this->level = 0; break;} case ZEN : {this->level = 0; break;}
default : this->level = 1; default : this->level = 1;
@@ -34,7 +36,7 @@ void GameParameters::reset() {
void GameParameters::lockedPiece(const LineClear& lineClear) { void GameParameters::lockedPiece(const LineClear& lineClear) {
switch (this->gamemode) { switch (this->gamemode) {
// modes where level increases // modes where level increases with lines
case MARATHON : case MARATHON :
case MASTER : { case MASTER : {
int previousLines = this->clearedLines; int previousLines = this->clearedLines;
@@ -51,9 +53,23 @@ void GameParameters::lockedPiece(const LineClear& lineClear) {
default : this->clearedLines += lineClear.lines; default : this->clearedLines += lineClear.lines;
} }
int previousGrade = this->grade;
if (!((lineClear.lines == 0) && ((this->grade % 100) == 99))) { if (!((lineClear.lines == 0) && ((this->grade % 100) == 99))) {
this->grade += (1 + lineClear.lines); this->grade += (1 + lineClear.lines);
} }
switch (this->gamemode) {
// modes where level increases with grade
case INVISIBLE : {
if (previousGrade / 100 < this->grade / 100) {
this->level += 2;
this->updateStats();
}
break;
}
// other modes
default : break;
}
} }
bool GameParameters::hasWon(int framesPassed) const { bool GameParameters::hasWon(int framesPassed) const {
@@ -66,6 +82,8 @@ bool GameParameters::hasWon(int framesPassed) const {
case MARATHON : return this->clearedLines >= 200; case MARATHON : return this->clearedLines >= 200;
// win once 200 lines have been cleared // win once 200 lines have been cleared
case MASTER : return this->clearedLines >= 200; case MASTER : return this->clearedLines >= 200;
// win once 1000 grade has been passed
case INVISIBLE : return this->grade >= 1000;
// infinite mode // infinite mode
case ZEN : case ZEN :
default : return false; default : return false;
@@ -84,7 +102,8 @@ void GameParameters::updateStats() {
} }
// 3 for slow-controls gamemodes // 3 for slow-controls gamemodes
case MARATHON : case MARATHON :
case MASTER : { case MASTER :
case INVISIBLE : {
this->nextQueueLength = 3; this->nextQueueLength = 3;
break; break;
} }
@@ -94,10 +113,13 @@ void GameParameters::updateStats() {
/* BONE BLOCKS */ /* BONE BLOCKS */
switch (this->gamemode) { switch (this->gamemode) {
// blocks turns into bone blocks at level 30 // blocks turns into bone blocks at level 30
case MASTER : this->boneBlocks = (this->level >= 30); case MASTER : {this->boneBlocks = (this->level >= 30); break;}
default : this->boneBlocks = false; default : this->boneBlocks = false;
} }
/* INVISIBLE */
this->invisibleBoard = (this->gamemode == INVISIBLE);
/* GRAVITY */ /* GRAVITY */
// get gravity for an assumed 20-rows board // get gravity for an assumed 20-rows board
static const int gravityPerLevel[] = { static const int gravityPerLevel[] = {
@@ -152,6 +174,8 @@ void GameParameters::updateStats() {
case MARATHON : {this->ARE = 24 - (this->level - 1); break;} case MARATHON : {this->ARE = 24 - (this->level - 1); break;}
// starts at 400ms (24f) at lvl 20 and ends at 083ms (5f) at lvl 39 // starts at 400ms (24f) at lvl 20 and ends at 083ms (5f) at lvl 39
case MASTER : {this->ARE = 24 - (this->level - 20); break;} case MASTER : {this->ARE = 24 - (this->level - 20); break;}
// fixed at 250ms (15f)
case INVISIBLE : {this->ARE = 15; break;}
// no ARE by default // no ARE by default
default : this->ARE = 0; default : this->ARE = 0;
} }
@@ -228,6 +252,10 @@ bool GameParameters::getBoneBlocks() const {
return this->boneBlocks; return this->boneBlocks;
} }
bool GameParameters::getInvisibleBoard() const {
return this->invisibleBoard;
}
int GameParameters::getGravity() const { int GameParameters::getGravity() const {
return this->gravity; return this->gravity;
} }

View File

@@ -18,6 +18,7 @@ class GameParameters {
int grade; // the current amount of points int grade; // the current amount of points
int nextQueueLength; // the number of pieces visibles in the next queue int nextQueueLength; // the number of pieces visibles in the next queue
bool boneBlocks; // wheter all blocks are bone blocks bool boneBlocks; // wheter all blocks are bone blocks
bool invisibleBoard; // wheter the board is invisible
int gravity; // the gravity at which pieces drop int gravity; // the gravity at which pieces drop
int lockDelay; // the time before the piece lock in place int lockDelay; // the time before the piece lock in place
int forcedLockDelay; // the forced time before the piece lock in place int forcedLockDelay; // the forced time before the piece lock in place
@@ -77,10 +78,15 @@ class GameParameters {
int getNextQueueLength() const; int getNextQueueLength() const;
/** /**
* Returns wheter the blocks are currently bone blocks * @return Wheter the blocks are currently bone blocks
*/ */
bool getBoneBlocks() const; bool getBoneBlocks() const;
/**
* @return Wheter the board is currently invisible
*/
bool getInvisibleBoard() const;
/** /**
* @return The current gravity for a 20-line high board * @return The current gravity for a 20-line high board
*/ */

View File

@@ -11,6 +11,7 @@ enum Gamemode {
MARATHON, MARATHON,
ULTRA, ULTRA,
MASTER, MASTER,
INVISIBLE,
ZEN ZEN
}; };
@@ -24,6 +25,7 @@ inline std::string getGamemodeName(Gamemode gamemode) {
"MARATHON", "MARATHON",
"ULTRA", "ULTRA",
"MASTER", "MASTER",
"INVISIBLE",
"ZEN" "ZEN"
}; };
@@ -39,6 +41,7 @@ inline std::string getGamemodeGoal(Gamemode gamemode) {
"200 lines", "200 lines",
"2 minutes", "2 minutes",
"200 lines", "200 lines",
"1000 grade",
"Infinite" "Infinite"
}; };

View File

@@ -27,13 +27,12 @@ PiecesList::PiecesList() {
this->pushBackEmptyVectors(); this->pushBackEmptyVectors();
} }
bool PiecesList::loadPieces(int size) { bool PiecesList::loadPieces(unsigned max_size) {
if (size < 1) return false; if (max_size < 1) return false;
if (size <= this->highestLoadedSize) return true; if (max_size <= this->highestLoadedSize) return true;
PiecesFiles piecesFiles; PiecesFiles piecesFiles;
for (int i = this->highestLoadedSize + 1; i <= size; i++) { for (unsigned i = this->highestLoadedSize + 1; i <= max_size; i++) {
if (!piecesFiles.loadPieces(i, this->loadedPieces.at(i), this->convexPieces.at(i), this->holelessPieces.at(i), this->otherPieces.at(i))) { if (!piecesFiles.loadPieces(i, this->loadedPieces.at(i), this->convexPieces.at(i), this->holelessPieces.at(i), this->otherPieces.at(i))) {
return false; return false;
} }
@@ -46,14 +45,14 @@ bool PiecesList::loadPieces(int size) {
return true; return true;
} }
bool PiecesList::selectPiece(int size, int number) { bool PiecesList::selectPiece(unsigned size, unsigned number) {
if (size < 1 || size > this->highestLoadedSize || number >= this->loadedPieces.at(size).size()) return false; if (size < 1 || size > this->highestLoadedSize || number >= this->loadedPieces.at(size).size()) return false;
this->selectedPieces.push_back(std::pair<int, int>(size, number)); this->selectedPieces.push_back(std::pair<int, int>(size, number));
return true; return true;
} }
bool PiecesList::selectAllPieces(int size) { bool PiecesList::selectAllPieces(unsigned size) {
if (size < 1 || size > this->highestLoadedSize) return false; if (size < 1 || size > this->highestLoadedSize) return false;
for (int i = 0; i < this->loadedPieces.at(size).size(); i++) { for (int i = 0; i < this->loadedPieces.at(size).size(); i++) {

View File

@@ -13,7 +13,7 @@
*/ */
class PiecesList { class PiecesList {
private: private:
int highestLoadedSize; // the highest size of pieces currently loaded unsigned highestLoadedSize; // the highest size of pieces currently loaded
std::vector<std::vector<Piece>> loadedPieces; // every loaded pieces by size std::vector<std::vector<Piece>> loadedPieces; // every loaded pieces by size
std::vector<std::vector<int>> convexPieces; // the list of convex loaded pieces by size std::vector<std::vector<int>> convexPieces; // the list of convex loaded pieces by size
std::vector<std::vector<int>> holelessPieces; // the list of holeless loaded pieces by size std::vector<std::vector<int>> holelessPieces; // the list of holeless loaded pieces by size
@@ -30,22 +30,22 @@ class PiecesList {
PiecesList(); PiecesList();
/** /**
* Makes the list load all pieces of the specified size * Makes the list load all pieces up to the specified size
* @return If it sucessfully loaded the pieces * @return If all pieces up to the specified size are correctly loaded
*/ */
bool loadPieces(int size); [[nodiscard]] bool loadPieces(unsigned max_size);
/** /**
* Selects the specified piece * Selects the specified piece
* @return If the piece could be selected * @return If the piece could be selected
*/ */
bool selectPiece(int size, int number); bool selectPiece(unsigned size, unsigned number);
/** /**
* Selects all pieces of the specified size * Selects all pieces of the specified size
* @return If the pieces could be selected * @return If the pieces could be selected
*/ */
bool selectAllPieces(int size); bool selectAllPieces(unsigned size);
/** /**
* Selects all convex pieces of the specified size * Selects all convex pieces of the specified size

View File

@@ -1,12 +1,72 @@
#include "AppMenu.h" #include "AppMenu.h"
#include "../Settings.h"
#include "../PlayerCursor.h"
#include "../../Utils/AssetManager.h" #include "../../Utils/AssetManager.h"
AppMenu::AppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) : menuStack(menuStack), #include <stack>
#include <memory>
#include <optional>
#include <SFML/Graphics.hpp>
AppMenu::AppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
menuStack(menuStack),
settings(settings), settings(settings),
renderWindow(renderWindow) renderWindow(renderWindow) {
{
const Asset& file = getResource(AssetName::data_fonts_pressstart_prstartk_ttf); const Asset& file = getResource(AssetName::data_fonts_pressstart_prstartk_ttf);
this->pressStartFont = sf::Font(file.data, file.size); this->pressStartFont = sf::Font(file.data, file.size);
} }
void AppMenu::updateMetaBinds() {
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter)) {
this->enterPressed = true;
this->enterReleased = false;
}
else {
this->enterReleased = this->enterPressed;
this->enterPressed = false;
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) {
this->escPressed = true;
this->escReleased = false;
}
else {
this->escReleased = this->escPressed;
this->escPressed = false;
}
}
void AppMenu::placeText(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float xPos, float yPos, const std::optional<sf::Vector2u>& cursorPos) const {
float sizeMultiplier = this->settings->getWindowSizeMultiplier();
text.setString(string);
if (playerCursor.has_value() && cursorPos.has_value()) {
text.setOutlineThickness((playerCursor.value().getPosition() == cursorPos.value()) ? (sizeMultiplier / 2) : 0);
}
text.setOrigin(sf::Vector2f({0, text.getLocalBounds().size.y / 2}));
text.setPosition(sf::Vector2f({sizeMultiplier * xPos, sizeMultiplier * yPos}));
this->renderWindow->draw(text);
}
void AppMenu::placeTitle(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float yPos, const std::optional<sf::Vector2u>& cursorPos) const {
float sizeMultiplier = this->settings->getWindowSizeMultiplier();
text.setString(string);
if (playerCursor.has_value() && cursorPos.has_value()) {
text.setOutlineThickness((playerCursor.value().getPosition() == cursorPos.value()) ? (sizeMultiplier / 2) : 0);
}
text.setOrigin({text.getLocalBounds().getCenter().x, text.getLocalBounds().size.y / 2});
text.setPosition(sf::Vector2f({sizeMultiplier * 40.f, sizeMultiplier * yPos}));
this->renderWindow->draw(text);
}
sf::Color AppMenu::getColorOfBlock(Block block, int luminosityShift) const {
Color rgbColor = BLOCKS_COLOR[block];
return sf::Color(std::clamp(rgbColor.red + luminosityShift, 0, 255),
std::clamp(rgbColor.green + luminosityShift, 0, 255),
std::clamp(rgbColor.blue + luminosityShift, 0, 255));
}

View File

@@ -31,54 +31,11 @@ class AppMenu {
virtual void drawFrame() const = 0; virtual void drawFrame() const = 0;
protected: protected:
void updateMetaBinds() { void updateMetaBinds();
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter)) {
enterPressed = true;
enterReleased = false;
}
else {
enterReleased = enterPressed;
enterPressed = false;
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) { void placeText(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float xPos, float yPos, const std::optional<sf::Vector2u>& cursorPos) const;
escPressed = true;
escReleased = false;
}
else {
escReleased = escPressed;
escPressed = false;
}
}
void placeText(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float xPos, float yPos, const std::optional<sf::Vector2u>& cursorPos) const { void placeTitle(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float yPos, const std::optional<sf::Vector2u>& cursorPos) const;
float sizeMultiplier = this->settings->getWindowSizeMultiplier();
text.setString(string); sf::Color getColorOfBlock(Block block, int luminosityShift) const;
if (playerCursor.has_value() && cursorPos.has_value()) {
text.setOutlineThickness((playerCursor.value().getPosition() == cursorPos.value()) ? (sizeMultiplier / 2) : 0);
}
text.setOrigin(sf::Vector2f({0, text.getLocalBounds().size.y / 2}));
text.setPosition(sf::Vector2f({sizeMultiplier * xPos, sizeMultiplier * yPos}));
this->renderWindow->draw(text);
}
void placeTitle(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float yPos, const std::optional<sf::Vector2u>& cursorPos) const {
float sizeMultiplier = this->settings->getWindowSizeMultiplier();
text.setString(string);
if (playerCursor.has_value() && cursorPos.has_value()) {
text.setOutlineThickness((playerCursor.value().getPosition() == cursorPos.value()) ? (sizeMultiplier / 2) : 0);
}
text.setOrigin({text.getLocalBounds().getCenter().x, text.getLocalBounds().size.y / 2});
text.setPosition(sf::Vector2f({sizeMultiplier * 40.f, sizeMultiplier * yPos}));
this->renderWindow->draw(text);
}
sf::Color getColorOfBlock(Block block, int luminosityShift) const {
Color rgbColor = BLOCKS_COLOR[block];
return sf::Color(std::clamp(rgbColor.red + luminosityShift, 0, 255),
std::clamp(rgbColor.green + luminosityShift, 0, 255),
std::clamp(rgbColor.blue + luminosityShift, 0, 255));
}
}; };

View File

@@ -12,7 +12,7 @@ GameDistributionAppMenu::GameDistributionAppMenu(std::shared_ptr<MenuStack> menu
AppMenu(menuStack, settings, renderWindow), AppMenu(menuStack, settings, renderWindow),
playerCursor({1}) { playerCursor({1}) {
for (int i = 1; i <= this->settings->getMaximumPiecesSize(); i++) { for (int i = 1; i <= this->settings->getLoadablePiecesSize(); i++) {
this->playerCursor.addRow(i, 1); this->playerCursor.addRow(i, 1);
} }
} }
@@ -65,7 +65,7 @@ void GameDistributionAppMenu::drawFrame() const {
const DistributionMode distributionMode = this->settings->getMenu().readPiecesList().getDistributionMode(); const DistributionMode distributionMode = this->settings->getMenu().readPiecesList().getDistributionMode();
const std::vector<int>& distributions = this->settings->getDistributions(); const std::vector<int>& distributions = this->settings->getDistributions();
int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 1, 0, this->settings->getMaximumPiecesSize() - 3); int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 1, 0, this->settings->getLoadablePiecesSize() - 3);
if (firstElem == 0) { if (firstElem == 0) {
this->placeText(text, this->playerCursor, "< DISTRIBUTION MODE: " + getPiecesDistributionName(distributionMode) + " >", 5.f, 15.f, sf::Vector2u{0, 0}); this->placeText(text, this->playerCursor, "< DISTRIBUTION MODE: " + getPiecesDistributionName(distributionMode) + " >", 5.f, 15.f, sf::Vector2u{0, 0});
} }

View File

@@ -13,12 +13,12 @@ GamePiecesAppMenu::GamePiecesAppMenu(std::shared_ptr<MenuStack> menuStack, std::
AppMenu(menuStack, settings, renderWindow), AppMenu(menuStack, settings, renderWindow),
playerCursor({1, (unsigned int) this->settings->getSelectedPieces().size() + 1u}) { playerCursor({1, (unsigned int) this->settings->getSelectedPieces().size() + 1u}) {
for (int i = 1; i <= this->settings->getMaximumPiecesSize(); i++) { for (int i = 1; i <= this->settings->getLoadablePiecesSize(); i++) {
this->playerCursor.addRow(i + 1, this->settings->getMenu().readPiecesList().getNumberOfPieces(i) + 4); this->playerCursor.addRow(i + 1, this->settings->getMenu().readPiecesList().getNumberOfPieces(i) + 4);
} }
if (this->settings->getMaximumPiecesSize() < MAXIMUM_PIECES_SIZE) { if (this->settings->getLoadablePiecesSize() < MAXIMUM_PIECES_SIZE) {
this->playerCursor.addRow(this->settings->getMaximumPiecesSize() + 2, 1); this->playerCursor.addRow(this->settings->getLoadablePiecesSize() + 2, 1);
} }
} }
@@ -35,8 +35,8 @@ void GamePiecesAppMenu::computeFrame() {
this->menuStack->push(std::make_shared<GameDistributionAppMenu>(this->menuStack, this->settings, this->renderWindow)); this->menuStack->push(std::make_shared<GameDistributionAppMenu>(this->menuStack, this->settings, this->renderWindow));
} }
if (this->playerCursor.getPosition().y == (this->settings->getMaximumPiecesSize() + 2)) { if (this->playerCursor.getPosition().y == (this->settings->getLoadablePiecesSize() + 2)) {
int newMaxSize = this->settings->getMaximumPiecesSize() + 1; int newMaxSize = this->settings->getLoadablePiecesSize() + 1;
this->settings->loadPieces(newMaxSize); this->settings->loadPieces(newMaxSize);
this->playerCursor.removeRow(newMaxSize + 1); this->playerCursor.removeRow(newMaxSize + 1);
@@ -95,8 +95,8 @@ void GamePiecesAppMenu::drawFrame() const {
this->drawSelectedPiecesRow(15.f); this->drawSelectedPiecesRow(15.f);
bool drawFromFirstElem = (this->playerCursor.getPosition().y == 1); bool drawFromFirstElem = (this->playerCursor.getPosition().y == 1);
bool addExtraLine = (this->settings->getMaximumPiecesSize() < MAXIMUM_PIECES_SIZE); bool addExtraLine = (this->settings->getLoadablePiecesSize() < MAXIMUM_PIECES_SIZE);
int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 2, 1, this->settings->getMaximumPiecesSize() - 2 + (addExtraLine ? 1 : 0)); int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 2, 1, this->settings->getLoadablePiecesSize() - 2 + (addExtraLine ? 1 : 0));
this->drawRow(firstElem, 25.f, drawFromFirstElem); this->drawRow(firstElem, 25.f, drawFromFirstElem);
this->drawRow(firstElem + 1, 35.f, drawFromFirstElem); this->drawRow(firstElem + 1, 35.f, drawFromFirstElem);
this->drawRow(firstElem + 2, 45.f, drawFromFirstElem); this->drawRow(firstElem + 2, 45.f, drawFromFirstElem);
@@ -130,7 +130,7 @@ void GamePiecesAppMenu::drawSelectedPiecesRow(float yPos) const {
int pieceSize = getSizeOfPieces(pieceType); int pieceSize = getSizeOfPieces(pieceType);
if (pieceSize > 0) { if (pieceSize > 0) {
if (!(pieceSize > this->settings->getMaximumPiecesSize())) { if (!(pieceSize > this->settings->getLoadablePiecesSize())) {
const Piece& piece = this->settings->getMenu().readPiecesList().lookAtPiece({pieceSize, value}); const Piece& piece = this->settings->getMenu().readPiecesList().lookAtPiece({pieceSize, value});
int cellSize = (8 * this->settings->getWindowSizeMultiplier()) / (piece.getLength()); int cellSize = (8 * this->settings->getWindowSizeMultiplier()) / (piece.getLength());
sf::FloatRect piecePosition(sf::Vector2f(xProgress, yPos - 4.f) * (float) this->settings->getWindowSizeMultiplier(), sf::Vector2f(8 , 8) * (float) this->settings->getWindowSizeMultiplier()); sf::FloatRect piecePosition(sf::Vector2f(xProgress, yPos - 4.f) * (float) this->settings->getWindowSizeMultiplier(), sf::Vector2f(8 , 8) * (float) this->settings->getWindowSizeMultiplier());
@@ -143,7 +143,7 @@ void GamePiecesAppMenu::drawSelectedPiecesRow(float yPos) const {
} }
} }
else { else {
if (!(value > this->settings->getMaximumPiecesSize())) { if (!(value > this->settings->getLoadablePiecesSize())) {
this->placeText(text, {}, ((first) ? "" : " ") + getPiecesTypeName(pieceType) + "_" + std::to_string(value), xProgress, yPos, {}); this->placeText(text, {}, ((first) ? "" : " ") + getPiecesTypeName(pieceType) + "_" + std::to_string(value), xProgress, yPos, {});
xProgress += (1.f + (text.getGlobalBounds().size.x / this->settings->getWindowSizeMultiplier())); xProgress += (1.f + (text.getGlobalBounds().size.x / this->settings->getWindowSizeMultiplier()));
} }
@@ -158,7 +158,7 @@ void GamePiecesAppMenu::drawSelectedPiecesRow(float yPos) const {
} }
void GamePiecesAppMenu::drawRow(int piecesSize, float yPos, bool drawFromFirstElem) const { void GamePiecesAppMenu::drawRow(int piecesSize, float yPos, bool drawFromFirstElem) const {
if (piecesSize > this->settings->getMaximumPiecesSize()) { if (piecesSize > this->settings->getLoadablePiecesSize()) {
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2); sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
text.setOutlineThickness(this->settings->getWindowSizeMultiplier() / 2); text.setOutlineThickness(this->settings->getWindowSizeMultiplier() / 2);
if (this->playerCursor.getPosition().y == (piecesSize + 1)) { if (this->playerCursor.getPosition().y == (piecesSize + 1)) {

View File

@@ -105,16 +105,25 @@ void GamePlayingAppMenu::computeFrame() {
void GamePlayingAppMenu::drawFrame() const { void GamePlayingAppMenu::drawFrame() const {
this->renderWindow->clear(sf::Color(200, 200, 200)); this->renderWindow->clear(sf::Color(200, 200, 200));
sf::Color bonesBlockColor(0, 0, 0);
sf::Color bonesBlockGhostColor(100, 100, 100);
bool areBlockBones = this->game.areBlocksBones();
bool isBoardInvisible = this->game.isBoardInvisible() && !(this->game.hasWon() || this->game.hasLost());
sf::Vector2f cellSize(this->cellSizeZoom, this->cellSizeZoom); sf::Vector2f cellSize(this->cellSizeZoom, this->cellSizeZoom);
float cellOutlineThickness = this->cellSizeZoom / 4;
bool drawActivePiece = (this->game.getActivePiece() != nullptr) && (!this->game.hasLost()); bool drawActivePiece = (this->game.getActivePiece() != nullptr) && (!this->game.hasLost());
// board // board
for (int y = this->game.getBoard().getBaseHeight() + 9; y >= 0; y--) { for (int y = this->game.getBoard().getBaseHeight() + 9; y >= 0; y--) {
for (int x = 0; x < this->game.getBoard().getWidth(); x++) { for (int x = 0; x < this->game.getBoard().getWidth(); x++) {
Block block = this->game.getBoard().getBlock(Position{x, y}); Block block = this->game.getBoard().getBlock(Position(x, y));
if (isBoardInvisible) block = NOTHING;
sf::RectangleShape cell(cellSize); sf::RectangleShape cell(cellSize);
cell.setFillColor(this->getColorOfBlock(block, (block == NOTHING) ? 0 : -30)); cell.setFillColor((areBlockBones && block != NOTHING)
? bonesBlockColor
: this->getColorOfBlock(block, (block == NOTHING) ? 0 : -30));
cell.setPosition(this->getBoardBlockPosition(x, y)); cell.setPosition(this->getBoardBlockPosition(x, y));
this->renderWindow->draw(cell); this->renderWindow->draw(cell);
} }
@@ -122,7 +131,10 @@ void GamePlayingAppMenu::drawFrame() const {
if (drawActivePiece) { if (drawActivePiece) {
// ghost piece // ghost piece
sf::Color ghostColor = this->getColorOfBlock(this->game.getActivePiece()->getBlockType(), 100); sf::Color ghostColor = areBlockBones
? bonesBlockGhostColor
: this->getColorOfBlock(this->game.getActivePiece()->getBlockType(), 100);
for (const Position& position : this->game.getActivePiece()->getPositions()) { for (const Position& position : this->game.getActivePiece()->getPositions()) {
Position cellPosition = (this->game.getGhostPiecePosition() + position); Position cellPosition = (this->game.getGhostPiecePosition() + position);
@@ -133,13 +145,13 @@ void GamePlayingAppMenu::drawFrame() const {
} }
// active piece outline // active piece outline
float pieceOutlineSize = std::roundf(this->cellSizeZoom / 4);
sf::Color pieceOultlineColor = sf::Color(255, 255 - (255 * this->game.getForcedLockDelayProgression()), 255 - (255 * this->game.getForcedLockDelayProgression())); sf::Color pieceOultlineColor = sf::Color(255, 255 - (255 * this->game.getForcedLockDelayProgression()), 255 - (255 * this->game.getForcedLockDelayProgression()));
for (const Position& position : this->game.getActivePiece()->getPositions()) { for (const Position& position : this->game.getActivePiece()->getPositions()) {
Position cellPosition = (this->game.getActivePiecePosition() + position); Position cellPosition = (this->game.getActivePiecePosition() + position);
sf::RectangleShape cell(cellSize); sf::RectangleShape cell(cellSize);
cell.setOutlineThickness(pieceOutlineSize); cell.setOutlineThickness(cellOutlineThickness);
cell.setOutlineColor(pieceOultlineColor); cell.setOutlineColor(pieceOultlineColor);
cell.setPosition(this->getBoardBlockPosition(cellPosition.x, cellPosition.y)); cell.setPosition(this->getBoardBlockPosition(cellPosition.x, cellPosition.y));
this->renderWindow->draw(cell); this->renderWindow->draw(cell);
@@ -154,7 +166,9 @@ void GamePlayingAppMenu::drawFrame() const {
if (drawActivePiece) { if (drawActivePiece) {
// active piece // active piece
sf::Color pieceColor = this->getColorOfBlock(this->game.getActivePiece()->getBlockType(), -200 * (this->game.getLockDelayProgression())); sf::Color pieceColor = areBlockBones
? bonesBlockColor
: this->getColorOfBlock(this->game.getActivePiece()->getBlockType(), -200 * (this->game.getLockDelayProgression()));
for (const Position& position : this->game.getActivePiece()->getPositions()) { for (const Position& position : this->game.getActivePiece()->getPositions()) {
Position cellPosition = (this->game.getActivePiecePosition() + position); Position cellPosition = (this->game.getActivePiecePosition() + position);
@@ -173,15 +187,17 @@ void GamePlayingAppMenu::drawFrame() const {
nextBox.position.y -= upShift; nextBox.position.y -= upShift;
sf::Vector2f nextCellSize(this->nextCellSizeZoom, this->nextCellSizeZoom); sf::Vector2f nextCellSize(this->nextCellSizeZoom, this->nextCellSizeZoom);
sf::Color color = this->getColorOfBlock(this->game.getNextPieces().at(i).getBlockType(), 0); sf::Color pieceColor = areBlockBones
? bonesBlockColor
: this->getColorOfBlock(this->game.getNextPieces().at(i).getBlockType(), 0);
sf::Color boxColor = sf::Color(180, 180, 180); sf::Color boxColor = sf::Color(180, 180, 180);
int lowestRank = 0; int lowestRank = 0;
for (int y = 0; y < this->game.getNextPieces().at(i).getLength(); y++) { for (int y = 0; y < this->game.getNextPieces().at(i).getLength(); y++) {
for (int x = 0; x < this->game.getNextPieces().at(i).getLength(); x++) { for (int x = 0; x < this->game.getNextPieces().at(i).getLength(); x++) {
sf::RectangleShape cell(nextCellSize); sf::RectangleShape cell(nextCellSize);
if (this->game.getNextPieces().at(i).getPositions().contains(Position{x, y})) { if (this->game.getNextPieces().at(i).containsSquare(Position(x, y))) {
cell.setFillColor(color); cell.setFillColor(pieceColor);
lowestRank = y; lowestRank = y;
} }
else { else {
@@ -199,13 +215,15 @@ void GamePlayingAppMenu::drawFrame() const {
// hold box // hold box
if (this->game.getHeldPiece() != nullptr) { if (this->game.getHeldPiece() != nullptr) {
sf::Vector2f holdCellSize(this->holdCellSizeZoom, this->holdCellSizeZoom); sf::Vector2f holdCellSize(this->holdCellSizeZoom, this->holdCellSizeZoom);
sf::Color color = this->getColorOfBlock(this->game.getHeldPiece()->getBlockType(), 0); sf::Color color = areBlockBones
? bonesBlockColor
: this->getColorOfBlock(this->game.getHeldPiece()->getBlockType(), 0);
sf::Color boxColor = sf::Color(180, 180, 180); sf::Color boxColor = sf::Color(180, 180, 180);
for (int y = 0; y < this->game.getHeldPiece()->getLength(); y++) { for (int y = 0; y < this->game.getHeldPiece()->getLength(); y++) {
for (int x = 0; x < this->game.getHeldPiece()->getLength(); x++) { for (int x = 0; x < this->game.getHeldPiece()->getLength(); x++) {
sf::RectangleShape cell(holdCellSize); sf::RectangleShape cell(holdCellSize);
if (this->game.getHeldPiece()->getPositions().contains(Position{x, y})) { if (this->game.getHeldPiece()->containsSquare(Position(x, y))) {
cell.setFillColor(color); cell.setFillColor(color);
} }
else { else {

View File

@@ -13,7 +13,7 @@
GameSettingsAppMenu::GameSettingsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) : GameSettingsAppMenu::GameSettingsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
AppMenu(menuStack, settings, renderWindow), AppMenu(menuStack, settings, renderWindow),
playerCursor({2, 3, 2}) { playerCursor({2, 3, 3}) {
} }
@@ -33,7 +33,8 @@ void GameSettingsAppMenu::computeFrame() {
case 2 : { case 2 : {
switch (this->playerCursor.getPosition().x) { switch (this->playerCursor.getPosition().x) {
case 0 : {this->settings->setGamemode(MASTER); break;} case 0 : {this->settings->setGamemode(MASTER); break;}
case 1 : {this->settings->setGamemode(ZEN); break;} case 1 : {this->settings->setGamemode(INVISIBLE); break;}
case 2 : {this->settings->setGamemode(ZEN); break;}
} }
break; break;
} }
@@ -76,7 +77,8 @@ void GameSettingsAppMenu::drawFrame() const {
this->placeText(text, this->playerCursor, "MARATHON", 25.f, 35.f, sf::Vector2u{1, 1}); this->placeText(text, this->playerCursor, "MARATHON", 25.f, 35.f, sf::Vector2u{1, 1});
this->placeText(text, this->playerCursor, "ULTRA", 50.f, 35.f, sf::Vector2u{2, 1}); this->placeText(text, this->playerCursor, "ULTRA", 50.f, 35.f, sf::Vector2u{2, 1});
this->placeText(text, this->playerCursor, "MASTER", 5.f, 45.f, sf::Vector2u{0, 2}); this->placeText(text, this->playerCursor, "MASTER", 5.f, 45.f, sf::Vector2u{0, 2});
this->placeText(text, this->playerCursor, "ZEN", 25.f, 45.f, sf::Vector2u{1, 2}); this->placeText(text, this->playerCursor, "INVISIBLE", 25.f, 45.f, sf::Vector2u{1, 2});
this->placeText(text, this->playerCursor, "ZEN", 50.f, 45.f, sf::Vector2u{2, 2});
this->renderWindow->display(); this->renderWindow->display();
} }

View File

@@ -11,14 +11,14 @@
InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) : InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
AppMenu(menuStack, settings, renderWindow), AppMenu(menuStack, settings, renderWindow),
playerCursor({INFO_SECTIONS_COUNT}), playerCursor({INFO_SECTIONS_COUNT}),
sectionsName( sectionsName({
"< ABOUT >", "< ABOUT >",
"< PIECES TYPES >", "< PIECES TYPES >",
"< 0 DEGREES ROTATIONS >", "< 0 DEGREES ROTATIONS >",
"< ROTATION SYSTEM >", "< ROTATION SYSTEM >",
"< SCORING >" "< SCORING >"
), }),
sectionsContent( sectionsContent({
"This game is written in C++,\n" "This game is written in C++,\n"
"using SFML 3 for the GUI.\n" "using SFML 3 for the GUI.\n"
"It has been inspired by other\n" "It has been inspired by other\n"
@@ -67,7 +67,7 @@ InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<S
"A spin is detected when the piece is\n" "A spin is detected when the piece is\n"
"locked in place, a mini-spin simply\n" "locked in place, a mini-spin simply\n"
"when the last move was a kick." "when the last move was a kick."
) { }) {
} }

View File

@@ -9,12 +9,11 @@
static const int INFO_SECTIONS_COUNT = 5; static const int INFO_SECTIONS_COUNT = 5;
class InfoAppMenu : public AppMenu { class InfoAppMenu : public AppMenu {
private: private:
PlayerCursor playerCursor; PlayerCursor playerCursor;
sf::String sectionsName[INFO_SECTIONS_COUNT]; std::array<std::string, INFO_SECTIONS_COUNT> sectionsName;
sf::String sectionsContent[INFO_SECTIONS_COUNT]; std::array<std::string, INFO_SECTIONS_COUNT> sectionsContent;
public: public:
InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow); InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);

View File

@@ -14,7 +14,7 @@ StartUpAppMenu::StartUpAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared
AppMenu(menuStack, settings, renderWindow), AppMenu(menuStack, settings, renderWindow),
playerCursor({MAXIMUM_PIECES_SIZE + 1}) { playerCursor({MAXIMUM_PIECES_SIZE + 1}) {
this->playerCursor.goToPosition({(unsigned int) std::clamp(this->settings->getMaximumPiecesSize(), MINIMUM_PIECES_SIZE, MAXIMUM_PIECES_SIZE), 0u}); this->playerCursor.goToPosition({(unsigned int) std::clamp(this->settings->getLoadablePiecesSize(), MINIMUM_PIECES_SIZE, MAXIMUM_PIECES_SIZE), 0u});
} }
void StartUpAppMenu::computeFrame() { void StartUpAppMenu::computeFrame() {

View File

@@ -27,41 +27,41 @@ Settings::Settings(bool loadPieces) {
this->loadSettingsFromFile(loadPieces, {}); this->loadSettingsFromFile(loadPieces, {});
} }
void Settings::loadPieces(int maximumPiecesSizeRequest) { void Settings::loadPieces(int loadablePiecesSizeRequest) {
if (maximumPiecesSizeRequest < MINIMUM_PIECES_SIZE) { if (loadablePiecesSizeRequest < MINIMUM_PIECES_SIZE) {
maximumPiecesSizeRequest = MINIMUM_PIECES_SIZE; loadablePiecesSizeRequest = MINIMUM_PIECES_SIZE;
} }
else if (maximumPiecesSizeRequest > MAXIMUM_PIECES_SIZE) { else if (loadablePiecesSizeRequest > MAXIMUM_PIECES_SIZE) {
maximumPiecesSizeRequest = MAXIMUM_PIECES_SIZE; loadablePiecesSizeRequest = MAXIMUM_PIECES_SIZE;
} }
bool succeeded = true; bool succeeded = true;
int i = 1; int i = 1;
while (succeeded && (i <= maximumPiecesSizeRequest)) { while (succeeded && (i <= loadablePiecesSizeRequest)) {
succeeded = this->menu.getPiecesList().loadPieces(i); succeeded = this->menu.getPiecesList().loadPieces(i);
i++; i++;
} }
if (succeeded) { if (succeeded) {
this->maximumPiecesSize = maximumPiecesSizeRequest; this->loadablePiecesSize = loadablePiecesSizeRequest;
} }
this->loadedPieces = succeeded; this->loadedPieces = succeeded;
} }
void Settings::loadSettingsFromFile(bool loadPieces, std::optional<int> maximumPiecesSizeRequest) { void Settings::loadSettingsFromFile(bool loadPieces, std::optional<int> loadablePiecesSizeRequest) {
std::ifstream settingsFile("data/config/settings.bin", std::ios::binary); std::ifstream settingsFile("data/config/settings.bin", std::ios::binary);
char byte; char byte;
// file format version // file format version
settingsFile.get(byte); settingsFile.get(byte);
// maximum pieces size // loadable pieces size
settingsFile.get(byte); settingsFile.get(byte);
this->maximumPiecesSize = byte; this->loadablePiecesSize = byte;
if (loadPieces) { if (loadPieces) {
if (maximumPiecesSizeRequest.has_value()) { if (loadablePiecesSizeRequest.has_value()) {
this->loadPieces(maximumPiecesSizeRequest.value()); this->loadPieces(loadablePiecesSizeRequest.value());
} }
else { else {
this->loadPieces(byte); this->loadPieces(byte);
@@ -165,8 +165,8 @@ void Settings::saveSettingsToFile() const {
byte = CURRENT_FILE_FORMAT_VERSION; byte = CURRENT_FILE_FORMAT_VERSION;
settingsFile.write(&byte, 1); settingsFile.write(&byte, 1);
// maximum pieces size // loadable pieces size
byte = this->maximumPiecesSize; byte = this->loadablePiecesSize;
settingsFile.write(&byte, 1); settingsFile.write(&byte, 1);
// keybind layout // keybind layout
@@ -321,7 +321,7 @@ void Settings::confirmSelectedPieces() {
int size = getSizeOfPieces(type); int size = getSizeOfPieces(type);
if (size == 0) { if (size == 0) {
if (!(value > this->maximumPiecesSize)) { if (!(value > this->loadablePiecesSize)) {
switch (type) { switch (type) {
case CONVEX_PIECES : {this->menu.getPiecesList().selectConvexPieces(value); break;} case CONVEX_PIECES : {this->menu.getPiecesList().selectConvexPieces(value); break;}
case HOLELESS_PIECES : {this->menu.getPiecesList().selectHolelessPieces(value); break;} case HOLELESS_PIECES : {this->menu.getPiecesList().selectHolelessPieces(value); break;}
@@ -332,7 +332,7 @@ void Settings::confirmSelectedPieces() {
} }
} }
else { else {
if (!(getSizeOfPieces(type) > this->maximumPiecesSize)) { if (!(getSizeOfPieces(type) > this->loadablePiecesSize)) {
this->menu.getPiecesList().selectPiece(size, value); this->menu.getPiecesList().selectPiece(size, value);
selectedNone = false; selectedNone = false;
} }
@@ -347,7 +347,7 @@ void Settings::confirmSelectedPieces() {
bool Settings::increaseDistribution(int size) { bool Settings::increaseDistribution(int size) {
if (!this->loadedPieces) return false; if (!this->loadedPieces) return false;
if (size < 1 || size > this->maximumPiecesSize) return false; if (size < 1 || size > this->loadablePiecesSize) return false;
if (this->distributions.at(size) < DISTRIBUTION_MAX) { if (this->distributions.at(size) < DISTRIBUTION_MAX) {
this->distributions.at(size)++; this->distributions.at(size)++;
@@ -358,7 +358,7 @@ bool Settings::increaseDistribution(int size) {
bool Settings::decreaseDistribution(int size) { bool Settings::decreaseDistribution(int size) {
if (!this->loadedPieces) return false; if (!this->loadedPieces) return false;
if (size < 1 || size > this->maximumPiecesSize) return false; if (size < 1 || size > this->loadablePiecesSize) return false;
if (this->distributions.at(size) > 0) { if (this->distributions.at(size) > 0) {
this->distributions.at(size)--; this->distributions.at(size)--;
@@ -383,8 +383,8 @@ Keybinds& Settings::getKeybinds() {
return this->keybinds.at(this->chosenKeybinds); return this->keybinds.at(this->chosenKeybinds);
} }
int Settings::getMaximumPiecesSize() const { int Settings::getLoadablePiecesSize() const {
return this->maximumPiecesSize; return this->loadablePiecesSize;
} }
bool Settings::hasLoadedPieces() const { bool Settings::hasLoadedPieces() const {

View File

@@ -29,7 +29,7 @@ static const std::pair<PiecesType, int> DEFAULT_SELECTION = {ALL_PIECES, MINIMUM
class Settings { class Settings {
private: private:
Menu menu; Menu menu;
int maximumPiecesSize; int loadablePiecesSize;
bool loadedPieces; bool loadedPieces;
std::vector<Keybinds> keybinds; std::vector<Keybinds> keybinds;
int chosenKeybinds; int chosenKeybinds;
@@ -42,9 +42,9 @@ class Settings {
public: public:
Settings(bool loadPieces); Settings(bool loadPieces);
void loadPieces(int maximumPiecesSizeRequest); void loadPieces(int loadablePiecesSizeRequest);
void loadSettingsFromFile(bool loadPieces, std::optional<int> maximumPiecesSizeRequest); void loadSettingsFromFile(bool loadPieces, std::optional<int> loadablePiecesSizeRequest);
void saveSettingsToFile() const; void saveSettingsToFile() const;
@@ -82,7 +82,7 @@ class Settings {
Keybinds& getKeybinds(); Keybinds& getKeybinds();
int getMaximumPiecesSize() const; int getLoadablePiecesSize() const;
bool hasLoadedPieces() const; bool hasLoadedPieces() const;

View File

@@ -4,42 +4,69 @@
#include <filesystem> #include <filesystem>
#include <fstream> #include <fstream>
[[nodiscard]] bool resetSettingsFile();
void resetSettingsFile(); [[nodiscard]] bool resetKeybindFile(int layout);
void resetKeybindFile(int layout);
int main() { int main() {
std::srand(std::time(NULL)); std::srand(std::time(NULL));
bool everythingIsOK = true;
// CHECK PIECES FILES
PiecesFiles pf; PiecesFiles pf;
bool warned = false;
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) { for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
if (!std::filesystem::exists("data/pieces/" + std::to_string(i) + "minos.bin")) { if (!std::filesystem::exists("data/pieces/" + std::to_string(i) + "minos.bin")) {
#ifdef NDEBUG #ifndef DEBUG
if (!warned && i > DEBUG_PIECES_SIZE) {
std::cout << "IMPORTANT: You are currently in release mode, if you do not wish to generate big pieces (can take several minutes), type 'xmake f -m debug'." << std::endl; std::cout << "IMPORTANT: You are currently in release mode, if you do not wish to generate big pieces (can take several minutes), type 'xmake f -m debug'." << std::endl;
warned = true;
}
#endif #endif
std::cout << "INFO: Pieces files for size " << i << " not found, generating..." << std::endl; std::cout << "INFO: Pieces files for size " << i << " not found, generating..." << std::endl;
pf.savePieces(i); everythingIsOK &= pf.savePieces(i);
} }
} }
#ifndef NDEBUG
std::cout << "IMPORTANT: you are currently in debug mode, if you wish to use bigger pieces, type 'xmake f -m release'." << std::endl;
bool everythingGenerated = true; #ifdef DEBUG
for (int i = DEBUG_PIECES_SIZE; i <= RELEASE_PIECES_SIZE; i++) { std::cout << "IMPORTANT: You are currently in debug mode, if you wish to use bigger pieces, type 'xmake f -m release'." << std::endl;
bool releasePiecesGenerated = true;
for (int i = DEBUG_PIECES_SIZE + 1; i <= RELEASE_PIECES_SIZE; i++) {
if (!std::filesystem::exists("data/pieces/" + std::to_string(i) + "minos.bin")) { if (!std::filesystem::exists("data/pieces/" + std::to_string(i) + "minos.bin")) {
everythingGenerated = false; releasePiecesGenerated = false;
} }
} }
if (!everythingGenerated) { if (!releasePiecesGenerated) {
std::cout << "NOTE : you do not have all pieces generated, generating can take several minutes." << std::endl; std::cout << "NOTE: You do not have all pieces generated, generating can take several minutes." << std::endl;
} }
#endif #endif
bool everythingGenerated = true;
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
std::string filePath = "data/pieces/" + std::to_string(i) + "minos.bin";
if (!std::filesystem::exists(filePath)) {
std::cout << "ERROR: Could not open file " + filePath << std::endl;
everythingIsOK &= false;
}
}
// CHECK CONFIG FILES
if (!std::filesystem::exists("data/config/settings.bin")) { if (!std::filesystem::exists("data/config/settings.bin")) {
std::cout << "INFO: Settings file not found, generating..." << std::endl; std::cout << "INFO: Settings file not found, generating..." << std::endl;
resetSettingsFile(); everythingIsOK &= resetSettingsFile();
for (int i = 0; i < NUMBER_OF_KEYBINDS; i++) {
if (!std::filesystem::exists("data/config/keybinds/layout" + std::to_string(i) + ".bin")) {
std::cout << "INFO: Keybind file number " << (i + 1) << "/" << NUMBER_OF_KEYBINDS << " not found, generating..." << std::endl;
everythingIsOK &= resetKeybindFile(i);
}
}
} }
else { else {
std::ifstream settingsFile("data/config/settings.bin", std::ios::binary); std::ifstream settingsFile("data/config/settings.bin", std::ios::binary);
@@ -48,39 +75,49 @@ int main() {
settingsFile.get(byte); settingsFile.get(byte);
if ((unsigned char) byte < CURRENT_FILE_FORMAT_VERSION) { if ((unsigned char) byte < CURRENT_FILE_FORMAT_VERSION) {
std::cout << "INFO: Files format changed, regenerating..." << std::endl; std::cout << "INFO: Files format changed, regenerating..." << std::endl;
resetSettingsFile(); everythingIsOK &= resetSettingsFile();
for (int i = 0; i < NUMBER_OF_KEYBINDS; i++) { for (int i = 0; i < NUMBER_OF_KEYBINDS; i++) {
resetKeybindFile(i); everythingIsOK &= resetKeybindFile(i);
} }
} }
} }
for (int i = 0; i < NUMBER_OF_KEYBINDS; i++) { // LAUNCH APP
if (!std::filesystem::exists("data/config/keybinds/layout" + std::to_string(i) + ".bin")) {
std::cout << "INFO: Keybind file n°" << (i + 1) << "/" << NUMBER_OF_KEYBINDS << " not found, generating..." << std::endl;
resetKeybindFile(i);
}
}
if (everythingIsOK) {
GraphApp UI; GraphApp UI;
UI.run(); UI.run();
}
else {
std::cout << "ERROR: The game could not launch properly." << std::endl;
std::cout << "Press enter to quit. ";
std::cin.get();
}
return 0; return 0;
} }
void resetSettingsFile() { bool resetSettingsFile() {
if (!std::filesystem::exists("data/config")) {
std::filesystem::create_directories("data/config"); std::filesystem::create_directories("data/config");
std::ofstream settingsFile("data/config/settings.bin", std::ios::trunc | std::ios::binary); }
char byte;
std::string filePath ="data/config/settings.bin";
std::ofstream settingsFile(filePath, std::ios::trunc | std::ios::binary);
if (!settingsFile.good()) {
std::cerr << "ERROR: Could not open file " + filePath << std::endl;
return false;
}
char byte;
Menu menu; Menu menu;
// file format version // file format version
byte = CURRENT_FILE_FORMAT_VERSION; byte = CURRENT_FILE_FORMAT_VERSION;
settingsFile.write(&byte, 1); settingsFile.write(&byte, 1);
// maximum pieces size // loadable pieces size
byte = MINIMUM_PIECES_SIZE; byte = MINIMUM_PIECES_SIZE;
settingsFile.write(&byte, 1); settingsFile.write(&byte, 1);
@@ -129,17 +166,35 @@ void resetSettingsFile() {
} }
// selected pieces // selected pieces
byte = ALL_PIECES; byte = DEFAULT_SELECTION.first;
settingsFile.write(&byte, 1); settingsFile.write(&byte, 1);
byte = 4; byte = DEFAULT_SELECTION.second;
settingsFile.write(&byte, 1); settingsFile.write(&byte, 1);
return true;
} }
void resetKeybindFile(int layout) { bool resetKeybindFile(int layout) {
if (layout < 0 || layout > 4) return; if (layout < 0 || layout > NUMBER_OF_KEYBINDS) {
std::cerr << "ERROR: Trying to create keybind layout number " << layout << " which is outside of range (" << NUMBER_OF_KEYBINDS << ")." << std::endl;
return false;
}
if (!std::filesystem::exists("data/config/keybinds")) {
std::filesystem::create_directories("data/config/keybinds");
}
std::string filePath = "data/config/keybinds/layout" + std::to_string(layout) + ".bin";
std::ofstream layoutFile(filePath, std::ios::trunc | std::ios::binary);
if (!layoutFile.good()) {
std::cerr << "ERROR: Could not open file " + filePath << std::endl;
return false;
}
if (layout == NUMBER_OF_KEYBINDS) {
return true;
}
std::filesystem::create_directories("data/config/keybinds/layout");
std::ofstream layoutFile("data/config/keybinds/layout" + std::to_string(layout) + ".bin", std::ios::trunc | std::ios::binary);
std::map<Action, sfKey> keybinds; std::map<Action, sfKey> keybinds;
if (layout != 4) { if (layout != 4) {
@@ -205,4 +260,6 @@ void resetKeybindFile(int layout) {
byte = 0xFF; byte = 0xFF;
layoutFile.write(&byte, 1); layoutFile.write(&byte, 1);
} }
return true;
} }

View File

@@ -11,25 +11,25 @@
Generator::Generator() { Generator::Generator() {
} }
std::vector<Polyomino> Generator::generatePolyominoes(int polyominoSize) { std::vector<Polyomino>&& Generator::generatePolyominoes(int polyominoSize) {
this->validPolyominoes.clear(); this->validPolyominoes.clear();
this->currentTestedShape.clear(); this->currentTestedShape.clear();
// a polyomino has at least 1 square // a polyomino has at least 1 square
if (polyominoSize < 1) return this->validPolyominoes; if (polyominoSize < 1) return std::move(this->validPolyominoes);
// always place the first cell at (0, 0) // always place the first cell at (0, 0)
this->currentTestedShape.insert(Position{0, 0}); this->currentTestedShape.insert(Position(0, 0));
std::map<Position, int> candidatePositions; std::map<Position, int> candidatePositions;
this->generate(polyominoSize, 0, 1, candidatePositions); this->generate(polyominoSize, 0, 1, candidatePositions);
return this->validPolyominoes; return std::move(this->validPolyominoes);
} }
void Generator::generate(int polyominoSize, int lastAddedPositionNumber, int nextAvaibleNumber, std::map<Position, int> candidatePositions) { void Generator::generate(unsigned polyominoSize, int lastAddedPositionNumber, int nextAvaibleNumber, std::map<Position, int> candidatePositions) {
// recursion stop // recursion stop
if (polyominoSize == this->currentTestedShape.size()) { if (polyominoSize == this->currentTestedShape.size()) {
Polyomino candidate(this->currentTestedShape); Polyomino candidate(std::move(this->currentTestedShape));
// we sort the rotations of the polyominoes // we sort the rotations of the polyominoes
std::vector<Polyomino> candidateRotations; std::vector<Polyomino> candidateRotations;
@@ -50,15 +50,15 @@ void Generator::generate(int polyominoSize, int lastAddedPositionNumber, int nex
} }
// generate the list of candidate positions // generate the list of candidate positions
for (Position position : this->currentTestedShape) { for (const Position position : this->currentTestedShape) {
this->tryToAddCandidatePosition(Position{position.x, position.y + 1}, nextAvaibleNumber, candidatePositions); this->tryToAddCandidatePosition(Position(position.x, position.y + 1), nextAvaibleNumber, candidatePositions);
this->tryToAddCandidatePosition(Position{position.x + 1, position.y}, nextAvaibleNumber, candidatePositions); this->tryToAddCandidatePosition(Position(position.x + 1, position.y), nextAvaibleNumber, candidatePositions);
this->tryToAddCandidatePosition(Position{position.x, position.y - 1}, nextAvaibleNumber, candidatePositions); this->tryToAddCandidatePosition(Position(position.x, position.y - 1), nextAvaibleNumber, candidatePositions);
this->tryToAddCandidatePosition(Position{position.x - 1, position.y}, nextAvaibleNumber, candidatePositions); this->tryToAddCandidatePosition(Position(position.x - 1, position.y), nextAvaibleNumber, candidatePositions);
} }
// try adding a square only to positions with a higher number than the last one // try adding a square only to positions with a higher number than the last one
for (auto [key, val] : candidatePositions) { for (const auto& [key, val] : candidatePositions) {
if (val > lastAddedPositionNumber) { if (val > lastAddedPositionNumber) {
this->currentTestedShape.insert(key); this->currentTestedShape.insert(key);
this->generate(polyominoSize, val, nextAvaibleNumber, (polyominoSize == this->currentTestedShape.size()) ? std::map<Position, int>() : candidatePositions); this->generate(polyominoSize, val, nextAvaibleNumber, (polyominoSize == this->currentTestedShape.size()) ? std::map<Position, int>() : candidatePositions);

View File

@@ -25,13 +25,13 @@ class Generator {
* Generates the list of all one-sided polyominoes of the specified size * Generates the list of all one-sided polyominoes of the specified size
* @return The list of polyominoes * @return The list of polyominoes
*/ */
std::vector<Polyomino> generatePolyominoes(int polyominoSize); std::vector<Polyomino>&& generatePolyominoes(int polyominoSize);
private: private:
/** /**
* Generates all one-sided polyominoes of the specified size using the current tested shape * Generates all one-sided polyominoes of the specified size using the current tested shape
*/ */
void generate(int polyominoSize, int lastAddedPositionNumber, int nextAvaibleNumber, std::map<Position, int> candidatePositions); void generate(unsigned polyominoSize, int lastAddedPositionNumber, int nextAvaibleNumber, std::map<Position, int> candidatePositions);
/** /**
* Checks wheter a candidate position can be added to the current tested shape * Checks wheter a candidate position can be added to the current tested shape

View File

@@ -9,11 +9,10 @@
#include <string> #include <string>
Piece::Piece(const Polyomino& polyomino, Block blockType) : Piece::Piece(Polyomino&& polyomino, Block blockType) :
polyomino(polyomino), polyomino(polyomino),
blockType(blockType) { blockType(blockType),
rotationState(NONE) {
this->rotationState = NONE;
} }
void Piece::rotate(Rotation rotation) { void Piece::rotate(Rotation rotation) {
@@ -38,8 +37,8 @@ void Piece::defaultRotation() {
this->rotationState = NONE; this->rotationState = NONE;
} }
const std::set<Position>& Piece::getPositions() const { const Polyomino& Piece::getPositions() const {
return this->polyomino.getPositions(); return this->polyomino;
} }
int Piece::getLength() const { int Piece::getLength() const {
@@ -54,3 +53,7 @@ std::ostream& operator<<(std::ostream& os, const Piece& piece) {
os << getConsoleColorCode(piece.blockType) << piece.polyomino << getResetConsoleColorCode(); os << getConsoleColorCode(piece.blockType) << piece.polyomino << getResetConsoleColorCode();
return os; return os;
} }
bool Piece::containsSquare(const Position& position) const {
return polyomino.contains(position);
}

View File

@@ -21,7 +21,7 @@ class Piece {
/** /**
* Creates a piece with a specified shape and block type * Creates a piece with a specified shape and block type
*/ */
Piece(const Polyomino& piece, Block blockType); Piece(Polyomino&& piece, Block blockType);
/** /**
* Rotates the piece in the specified direction * Rotates the piece in the specified direction
@@ -36,7 +36,13 @@ class Piece {
/** /**
* @return The list of positions of the piece * @return The list of positions of the piece
*/ */
const std::set<Position>& getPositions() const; const Polyomino& getPositions() const;
/**
* @param the position of the square
* @return false if there is a hole
*/
bool containsSquare(const Position& position) const;
/** /**
* @return The length of the piece * @return The length of the piece

View File

@@ -10,7 +10,7 @@
#include <filesystem> #include <filesystem>
#include <algorithm> #include <algorithm>
namespace fs = std::filesystem; #include "../Common/Compression.h"
PiecesFiles::PiecesFiles() { PiecesFiles::PiecesFiles() {
@@ -21,10 +21,6 @@ bool PiecesFiles::savePieces(int polyominoSize) const {
if (!this->getFilePath(polyominoSize, filePath)) { if (!this->getFilePath(polyominoSize, filePath)) {
return false; return false;
} }
std::ofstream piecesFile(filePath, std::ios::trunc | std::ios::binary);
if (!piecesFile.good()) {
return false;
}
Generator generator; Generator generator;
std::vector<Polyomino> polyominoes = generator.generatePolyominoes(polyominoSize); std::vector<Polyomino> polyominoes = generator.generatePolyominoes(polyominoSize);
@@ -37,10 +33,9 @@ bool PiecesFiles::savePieces(int polyominoSize, std::vector<Polyomino>& polyomin
if (!this->getFilePath(polyominoSize, filePath)) { if (!this->getFilePath(polyominoSize, filePath)) {
return false; return false;
} }
std::ofstream piecesFile(filePath, std::ios::trunc | std::ios::binary);
if (!piecesFile.good()) { constexpr std::size_t INITIAL_CAPACITY = 2048;
return false; DataBuffer buffer(INITIAL_CAPACITY);
}
// sorting the polyominoes is done after setting spawn position to ensure the order is always the same // sorting the polyominoes is done after setting spawn position to ensure the order is always the same
for (Polyomino& nMino : polyominoes) { for (Polyomino& nMino : polyominoes) {
@@ -50,18 +45,29 @@ bool PiecesFiles::savePieces(int polyominoSize, std::vector<Polyomino>& polyomin
for (const Polyomino& polyomino : polyominoes) { for (const Polyomino& polyomino : polyominoes) {
// write the characteristics of the piece // write the characteristics of the piece
char infoByte = (polyomino.isConvex() << 7) + (polyomino.hasHole() << 6) + polyomino.getLength(); bool isConvex = polyomino.isConvex();
piecesFile.write(&infoByte, 1); bool hasHole = (isConvex) ? false : polyomino.hasHole();
std::uint8_t infoByte = (isConvex << 7) + (hasHole << 6) + polyomino.getLength();
buffer << infoByte;
const int bitsNeeded = polyomino.getLength() * polyomino.getLength();
const int bytesNeeded = bitsNeeded / 8 + 1;
static const Polyomino::PolyominoData byteMask = 0xFF;
const Polyomino::PolyominoData& polyominoData = polyomino.getPositionsData();
// write the positions of the piece // write the positions of the piece
char positionByte; for (int i = 0; i < bytesNeeded; i++) {
for (const Position position : polyomino.getPositions()) { Polyomino::PolyominoData pData = polyominoData >> (i * 8);
positionByte = (position.x << 4) + position.y; unsigned long data =
piecesFile.write(&positionByte, 1); (pData & byteMask).to_ulong();
buffer << static_cast<std::uint8_t>(data);
} }
} }
return true; DataBuffer compressed = Compress(buffer);
return compressed.WriteFile(filePath);
} }
bool PiecesFiles::loadPieces(int polyominoSize, std::vector<Piece>& pieces, std::vector<int>& convexPieces, std::vector<int>& holelessPieces, std::vector<int>& otherPieces) const { bool PiecesFiles::loadPieces(int polyominoSize, std::vector<Piece>& pieces, std::vector<int>& convexPieces, std::vector<int>& holelessPieces, std::vector<int>& otherPieces) const {
@@ -69,6 +75,13 @@ bool PiecesFiles::loadPieces(int polyominoSize, std::vector<Piece>& pieces, std:
if (!this->getFilePath(polyominoSize, filePath)) { if (!this->getFilePath(polyominoSize, filePath)) {
return false; return false;
} }
DataBuffer compressed;
if(!compressed.ReadFile(filePath))
return false;
DataBuffer buffer = Decompress(compressed, compressed.GetSize());
std::ifstream piecesFile(filePath, std::ios::binary); std::ifstream piecesFile(filePath, std::ios::binary);
if (!piecesFile.good()) { if (!piecesFile.good()) {
return false; return false;
@@ -85,37 +98,38 @@ bool PiecesFiles::loadPieces(int polyominoSize, std::vector<Piece>& pieces, std:
nextPieceBlockType(pieceBlock); nextPieceBlockType(pieceBlock);
} }
char convexMask = 0b1000'0000; constexpr char convexMask = 0b1000'0000;
char holeMask = 0b0100'0000; constexpr char holeMask = 0b0100'0000;
char lengthMask = 0b0011'1111; constexpr char lengthMask = 0b0011'1111;
char xMask = 0b1111'0000;
char yMask = 0b0000'1111;
char infoByte; std::uint8_t infoByte;
std::uint8_t positionByte;
int i = 0; int i = 0;
while (piecesFile.get(infoByte)) { while (!buffer.IsFinished()) {
if (piecesFile.eof()) break; // if (piecesFile.eof()) break;
buffer >> infoByte;
// read piece infos // read piece infos
bool isConvex = (infoByte & convexMask) >> 7; bool isConvex = (infoByte & convexMask) >> 7;
bool hasHole = (infoByte & holeMask) >> 6; bool hasHole = (infoByte & holeMask) >> 6;
int length = (infoByte & lengthMask); int length = (infoByte & lengthMask);
const int bitsNeeded = length * length;
const int bytesNeeded = bitsNeeded / 8 + 1;
// read positions // read positions
std::set<Position> piecePositions; Polyomino::PolyominoData polyominoData{};
char positionByte;
for (int i = 0; i < polyominoSize; i++) { for (int j = 0; j < bytesNeeded; j++) {
piecesFile.get(positionByte); buffer >> positionByte;
int x = ((unsigned char) positionByte & xMask) >> 4; Polyomino::PolyominoData tempByte(positionByte);
int y = positionByte & yMask; polyominoData |= (tempByte << (j * 8));
piecePositions.insert(Position{x, y});
} }
// create piece pieces.emplace_back(Polyomino(std::move(polyominoData), length), pieceBlock);
Piece readPiece(Polyomino(piecePositions, length), pieceBlock);
nextPieceBlockType(pieceBlock); nextPieceBlockType(pieceBlock);
pieces.push_back(readPiece);
if (isConvex) { if (isConvex) {
convexPieces.push_back(i); convexPieces.push_back(i);
} }
@@ -135,11 +149,11 @@ bool PiecesFiles::loadPieces(int polyominoSize, std::vector<Piece>& pieces, std:
bool PiecesFiles::getFilePath(int polyominoSize, std::string& filePath) const { bool PiecesFiles::getFilePath(int polyominoSize, std::string& filePath) const {
std::string dataFolderPath = "data/pieces/"; std::string dataFolderPath = "data/pieces/";
if (!fs::exists(dataFolderPath)) { if (!std::filesystem::exists(dataFolderPath)) {
fs::create_directories(dataFolderPath); std::filesystem::create_directories(dataFolderPath);
} }
if (!fs::is_directory(dataFolderPath)) { if (!std::filesystem::is_directory(dataFolderPath)) {
return false; return false;
} }

View File

@@ -18,21 +18,21 @@ class PiecesFiles {
/** /**
* Generate a file containing all the pieces of the specified size * Generate a file containing all the pieces of the specified size
* @return If the file could be created * @return If the pieces are saved correctly
*/ */
bool savePieces(int polyominoSize) const; [[nodiscard]] bool savePieces(int polyominoSize) const;
/** /**
* Generate a file containing all the pieces of the specified size, assuming they have been correctly generated * Generate a file containing all the pieces of the specified size, assuming they have been correctly generated
* @return If the file could be created * @return If the piece are saved correctly
*/ */
bool savePieces(int polyominoSize, std::vector<Polyomino>& polyominoes) const; [[nodiscard]] bool savePieces(int polyominoSize, std::vector<Polyomino>& polyominoes) const;
/** /**
* Replace the content of the vectors by the pieces of the specified size, if the file wasn't found the vectors stays untouched * Replace the content of the vectors by the pieces of the specified size, if the pieces can't be loaded correctly the vectors stays untouched
* @return If the file was found * @return If the pieces could be loaded correctly
*/ */
bool loadPieces(int polyominoSize, std::vector<Piece>& pieces, std::vector<int>& convexPieces, std::vector<int>& holelessPieces, std::vector<int>& otherPieces) const; [[nodiscard]] bool loadPieces(int polyominoSize, std::vector<Piece>& pieces, std::vector<int>& convexPieces, std::vector<int>& holelessPieces, std::vector<int>& otherPieces) const;
/** /**
* Puts the path to the piece file of the specified size in order, if the data folder wasn't found the string stays untouched * Puts the path to the piece file of the specified size in order, if the data folder wasn't found the string stays untouched

View File

@@ -8,14 +8,14 @@
#include <climits> #include <climits>
#include <algorithm> #include <algorithm>
#include <utility> #include <utility>
#include <cassert>
Polyomino::Polyomino(std::set<Position>&& positions) : positions(0) {
Polyomino::Polyomino(const std::set<Position>& positions) {
int minX = INT_MAX; int minX = INT_MAX;
int maxX = INT_MIN; int maxX = INT_MIN;
int minY = INT_MAX; int minY = INT_MAX;
int maxY = INT_MIN; int maxY = INT_MIN;
for (Position position : positions) { for (const Position position : positions) {
if (position.x < minX) minX = position.x; if (position.x < minX) minX = position.x;
if (position.x > maxX) maxX = position.x; if (position.x > maxX) maxX = position.x;
if (position.y < minY) minY = position.y; if (position.y < minY) minY = position.y;
@@ -25,71 +25,64 @@ Polyomino::Polyomino(const std::set<Position>& positions) {
this->length = std::max(maxX - minX + 1, maxY - minY + 1); this->length = std::max(maxX - minX + 1, maxY - minY + 1);
// we normalize here instead of calling this->normalize() to reduce the number of calculations for the generation algorithm // we normalize here instead of calling this->normalize() to reduce the number of calculations for the generation algorithm
std::set<Position> newPositions; Polyomino newPolyomino({}, this->length);
for (Position position : positions) { for (Position position : positions) {
newPositions.insert(Position{position.x - minX, position.y - minY}); newPolyomino.insert(Position(position.x - minX, position.y - minY));
} }
this->positions = std::move(newPositions); this->positions = std::move(newPolyomino.positions);
} }
Polyomino::Polyomino(const std::set<Position>& positions, int length) : Polyomino::Polyomino(PolyominoData&& positions, std::int8_t length) :
positions(positions), positions(std::move(positions)),
length(length) { length(length) {
} }
void Polyomino::normalize() { void Polyomino::normalize() {
int minX = INT_MAX; int minX = INT_MAX;
int minY = INT_MAX; int minY = INT_MAX;
for (Position position : this->positions) { for (const Position position : *this) {
if (position.x < minX) minX = position.x; if (position.x < minX) minX = position.x;
if (position.y < minY) minY = position.y; if (position.y < minY) minY = position.y;
} }
std::set<Position> newPositions; Polyomino newPolyomino({}, this->length);
for (Position position : this->positions) { for (const Position position : *this) {
newPositions.insert(Position{position.x - minX, position.y - minY}); newPolyomino.insert(Position(position.x - minX, position.y - minY));
} }
this->positions = std::move(newPositions); this->positions = std::move(newPolyomino.positions);
} }
void Polyomino::rotateCW() { void Polyomino::rotateCW() {
std::set<Position> newPositions; Polyomino temp({}, this->length);
for (Position position : this->positions) { for (const Position position : *this) {
newPositions.insert(Position{position.y, (length - 1) - (position.x)}); temp.insert(Position(position.y, (length - 1) - (position.x)));
} }
this->positions = std::move(newPositions); this->positions = std::move(temp.positions);
} }
void Polyomino::rotate180() { void Polyomino::rotate180() {
std::set<Position> newPositions; Polyomino temp({}, this->length);
for (Position position : this->positions) { for (const Position position : *this) {
newPositions.insert(Position{(length - 1) - (position.x), (length - 1) - (position.y)}); temp.insert(Position((length - 1) - (position.x), (length - 1) - (position.y)));
} }
this->positions = std::move(newPositions); this->positions = std::move(temp.positions);
} }
void Polyomino::rotateCCW() { void Polyomino::rotateCCW() {
std::set<Position> newPositions; Polyomino temp({}, this->length);
for (Position position : this->positions) { for (const Position position : *this) {
newPositions.insert(Position{(length - 1) - (position.y), position.x}); temp.insert(Position((length - 1) - (position.y), position.x));
} }
this->positions = std::move(newPositions); this->positions = std::move(temp.positions);
} }
void Polyomino::goToSpawnPosition() { void Polyomino::goToSpawnPosition() {
// initialize array // initialize array
std::vector<std::vector<int>> linesCompleteness; std::vector<int> empty(this->length, 0);
linesCompleteness.reserve(4); std::vector<std::vector<int>> linesCompleteness(4, empty);
std::vector<int> empty;
for (int j = 0; j < this->length; j++) {
empty.push_back(0);
}
for (int i = 0; i < 4; i++) {
linesCompleteness.push_back(empty);
}
// calculates amount of squares per rows and columns // calculates amount of squares per rows and columns
for (Position position : this->positions) { for (const Position position : *this) {
linesCompleteness.at(0).at(position.y) += 1; // 0 = bottom to top = no rotation linesCompleteness.at(0).at(position.y) += 1; // 0 = bottom to top = no rotation
linesCompleteness.at(1).at((length - 1) - position.x) += 1; // 1 = right to left = CW linesCompleteness.at(1).at((length - 1) - position.x) += 1; // 1 = right to left = CW
linesCompleteness.at(2).at((length - 1) - position.y) += 1; // 2 = top to bottom = 180 linesCompleteness.at(2).at((length - 1) - position.y) += 1; // 2 = top to bottom = 180
@@ -156,19 +149,20 @@ void Polyomino::goToSpawnPosition() {
std::swap(verticalEmptyLines, horizontalEmptyLines); std::swap(verticalEmptyLines, horizontalEmptyLines);
} }
int minX = INT_MAX; int minX = INT_MAX;
int minY = INT_MAX; int minY = INT_MAX;
for (Position position : this->positions) { for (const Position position : *this) {
if (position.x < minX) minX = position.x; if (position.x < minX) minX = position.x;
if (position.y < minY) minY = position.y; if (position.y < minY) minY = position.y;
} }
// center the piece with an up bias // center the piece with an up bias
std::set<Position> newPositions; Polyomino temp({}, this->length);
for (Position position : positions) { for (const Position position : *this) {
newPositions.insert(Position{(position.x - minX) + (verticalEmptyLines / 2), (position.y - minY) + ((horizontalEmptyLines + 1) / 2)}); temp.insert(Position((position.x - minX) + (verticalEmptyLines / 2), (position.y - minY) + ((horizontalEmptyLines + 1) / 2)));
} }
this->positions = std::move(newPositions); this->positions = std::move(temp.positions);
} }
void Polyomino::checkForFlattestSide(const std::vector<std::vector<int>>& linesCompleteness, bool currentFlattestSides[4], int& sideToBeOn, bool checkLeftSide) const { void Polyomino::checkForFlattestSide(const std::vector<std::vector<int>>& linesCompleteness, bool currentFlattestSides[4], int& sideToBeOn, bool checkLeftSide) const {
@@ -216,7 +210,7 @@ bool Polyomino::isConvex() const {
bool startedColumn = false; bool startedColumn = false;
bool completedColumn = false; bool completedColumn = false;
for (int i = 0; i < this->length; i++) { for (int i = 0; i < this->length; i++) {
if (this->positions.contains(Position{i, j})) { if (this->contains(Position(i, j))) {
if (completedLine) return false; if (completedLine) return false;
else startedLine = true; else startedLine = true;
} }
@@ -224,7 +218,7 @@ bool Polyomino::isConvex() const {
if (startedLine) completedLine = true; if (startedLine) completedLine = true;
} }
if (this->positions.contains(Position{j, i})) { if (this->contains(Position(j, i))) {
if (completedColumn) return false; if (completedColumn) return false;
else startedColumn = true; else startedColumn = true;
} }
@@ -238,31 +232,31 @@ bool Polyomino::isConvex() const {
bool Polyomino::hasHole() const { bool Polyomino::hasHole() const {
// add every empty square on the outer of the box containing the polyomino // add every empty square on the outer of the box containing the polyomino
std::set<Position> emptyPositions; Polyomino temp({}, this->length);
for (int i = 0; i < this->length - 1; i++) { for (int i = 0; i < this->length - 1; i++) {
this->tryToInsertPosition(emptyPositions, Position{i, 0}); // up row this->tryToInsertPosition(temp, Position(i, 0)); // up row
this->tryToInsertPosition(emptyPositions, Position{this->length - 1, i}); // rigth column this->tryToInsertPosition(temp, Position(this->length - 1, i)); // rigth column
this->tryToInsertPosition(emptyPositions, Position{this->length - 1 - i, this->length - 1}); // bottom row this->tryToInsertPosition(temp, Position(this->length - 1 - i, this->length - 1)); // bottom row
this->tryToInsertPosition(emptyPositions, Position{0, this->length - 1 - i}); // left column this->tryToInsertPosition(temp, Position(0, this->length - 1 - i)); // left column
} }
// if we didn't reached all empty squares in the box then there was some contained within the polyomino, i.e. there was a hole // if we didn't reached all empty squares in the box then there was some contained within the polyomino, i.e. there was a hole
return (emptyPositions.size() < (this->length * this->length) - this->positions.size()); return (temp.getSize() < (this->length * this->length) - this->positions.size());
} }
void Polyomino::tryToInsertPosition(std::set<Position>& emptyPositions, const Position& candidate) const { void Polyomino::tryToInsertPosition(Polyomino& emptyPositions, const Position& candidate) const {
if (candidate.x >= this->length || candidate.x < 0 || candidate.y >= this->length || candidate.y < 0) return; if (candidate.x >= this->length || candidate.x < 0 || candidate.y >= this->length || candidate.y < 0) return;
if (this->positions.contains(candidate) || emptyPositions.contains(candidate)) return; if (this->contains(candidate) || emptyPositions.contains(candidate)) return;
// if it's a new empty square, try its neighbors // if it's a new empty square, try its neighbors
emptyPositions.insert(candidate); emptyPositions.insert(candidate);
tryToInsertPosition(emptyPositions, Position{candidate.x, candidate.y + 1}); tryToInsertPosition(emptyPositions, Position(candidate.x, candidate.y + 1));
tryToInsertPosition(emptyPositions, Position{candidate.x + 1, candidate.y}); tryToInsertPosition(emptyPositions, Position(candidate.x + 1, candidate.y));
tryToInsertPosition(emptyPositions, Position{candidate.x, candidate.y - 1}); tryToInsertPosition(emptyPositions, Position(candidate.x, candidate.y - 1));
tryToInsertPosition(emptyPositions, Position{candidate.x - 1, candidate.y}); tryToInsertPosition(emptyPositions, Position(candidate.x - 1, candidate.y));
} }
const std::set<Position>& Polyomino::getPositions() const { const Polyomino::PolyominoData& Polyomino::getPositionsData() const {
return this->positions; return this->positions;
} }
@@ -277,13 +271,19 @@ int Polyomino::getPolyominoSize() const {
bool Polyomino::operator<(const Polyomino& other) const { bool Polyomino::operator<(const Polyomino& other) const {
if (this->length != other.length) return this->length < other.length; if (this->length != other.length) return this->length < other.length;
for (int y = this->length - 1; y >= 0; y--) { assert(other.positions.any() && "The other polyomino is empty !");
for (int x = 0; x < this->length; x++) {
bool hasThisPosition = this->positions.contains(Position{x, y}); static const PolyominoData longMask = 0xFFFFFFFFFFFFFFFF;
bool hasOtherPosition = other.positions.contains(Position{x, y}); const int longsNeeded = this->length * this->length / 64 + 1;
if (hasThisPosition != hasOtherPosition) return hasThisPosition;
for (int i = 0; i < longsNeeded; i++) {
unsigned long l1 = (this->positions >> (i * sizeof(std::uint64_t)) & longMask).to_ulong();
unsigned long l2 = (other.positions >> (i * sizeof(std::uint64_t)) & longMask).to_ulong();
if (l1 != l2) {
return l1 < l2;
} }
} }
return false; return false;
} }
@@ -294,7 +294,7 @@ bool Polyomino::operator==(const Polyomino& other) const {
std::ostream& operator<<(std::ostream& os, const Polyomino& polyomino) { std::ostream& operator<<(std::ostream& os, const Polyomino& polyomino) {
for (int y = polyomino.length - 1; y >= 0; y--) { for (int y = polyomino.length - 1; y >= 0; y--) {
for (int x = 0; x < polyomino.length; x++) { for (int x = 0; x < polyomino.length; x++) {
if (polyomino.positions.contains(Position{x, y})) { if (polyomino.contains(Position(x, y))) {
os << "*"; os << "*";
} }
else { else {
@@ -305,3 +305,31 @@ std::ostream& operator<<(std::ostream& os, const Polyomino& polyomino) {
} }
return os; return os;
} }
int Polyomino::getSize() const {
return positions.count();
}
bool Polyomino::contains(const Position& position) const {
return this->positions[getBitIndex(position)];
}
void Polyomino::insert(const Position& position) {
this->positions.set(getBitIndex(position), true);
}
void Polyomino::erase(const Position& position) {
this->positions.set(getBitIndex(position), false);
}
std::size_t Polyomino::getBitIndex(const Position& position) const {
return position.y * this->length + position.x;
}
Polyomino::ConstIterator Polyomino::begin() const {
return ConstIterator(*this, positions._Find_first());
}
Polyomino::ConstIterator Polyomino::end() const {
return ConstIterator(*this, positions.size());
}

View File

@@ -5,26 +5,68 @@
#include <vector> #include <vector>
#include <set> #include <set>
#include <iostream> #include <iostream>
#include <array>
#include <bitset>
/** /**
* A mathematical object consisting of touching squares on a 2D grid * A mathematical object consisting of touching squares on a 2D grid
*/ */
class Polyomino { class Polyomino {
public:
static const std::size_t MAX_LENGTH = 16;
using PolyominoData = std::bitset<MAX_LENGTH * MAX_LENGTH>;
class ConstIterator {
public:
using iterator_category = std::forward_iterator_tag;
using difference_type = std::ptrdiff_t;
using value_type = Position;
using const_pointer = const Position*; // or also value_type*
using const_reference = const Position&; // or also value_type&
public:
ConstIterator(const Polyomino& polyomino, std::size_t index) : m_Polyomino(polyomino), m_Index(index) {
updatePosition();
}
const_reference operator*() const { return m_Position; }
const_pointer operator->() { return &m_Position; }
// Prefix increment
ConstIterator& operator++() {
m_Index = m_Polyomino.getPositionsData()._Find_next(m_Index);
updatePosition();
return *this;
}
friend bool operator== (const ConstIterator& a, const ConstIterator& b) { return a.m_Index == b.m_Index; };
friend bool operator!= (const ConstIterator& a, const ConstIterator& b) { return a.m_Index != b.m_Index; };
private: private:
std::set<Position> positions; // the squares composing the polyomino, (0,0) is downleft void updatePosition() {
int length; // the size of the smallest square box in which the polyomino can fit on any rotation m_Position = Position(m_Index % m_Polyomino.getLength(), m_Index / m_Polyomino.getLength());
}
const Polyomino& m_Polyomino;
std::size_t m_Index;
Position m_Position;
};
private:
PolyominoData positions; // the squares composing the polyomino, stored in binary. MSB is downleft
std::int8_t length; // the size of the smallest square box in which the polyomino can fit on any rotation
public: public:
/**
* Creates a polyomino with the specified positions and normalizes it, wheter it is actually a polyonimo is not checked
*/
Polyomino(const std::set<Position>& positions);
/** /**
* Creates a polyomino with the specified positions and length, wheter it is actually a polyonimo of this length is not checked * Creates a polyomino with the specified positions and length, wheter it is actually a polyonimo of this length is not checked
*/ */
Polyomino(const std::set<Position>& positions, int length); Polyomino(PolyominoData&& positions, std::int8_t length);
/**
* Creates a polyomino with the specified positions and normalizes it, wheter it is actually a polyonimo is not checked
*/
Polyomino(std::set<Position>&& positions);
/** /**
* Translates the polyomino to the lowest unsigned values (lower row on y = 0, and left-most column on x = 0) * Translates the polyomino to the lowest unsigned values (lower row on y = 0, and left-most column on x = 0)
@@ -74,19 +116,29 @@ class Polyomino {
/** /**
* Auxiliary method of hasHole() * Auxiliary method of hasHole()
*/ */
void tryToInsertPosition(std::set<Position>& emptypositions, const Position& candidate) const; void tryToInsertPosition(Polyomino& emptypositions, const Position& candidate) const;
public: public:
/** /**
* @return The positions of the polyomino * @return The positions data of the polyomino
*/ */
const std::set<Position>& getPositions() const; const PolyominoData& getPositionsData() const;
/** /**
* @return The length of the polyomino * @return The length of the polyomino
*/ */
int getLength() const; int getLength() const;
/**
*
*/
int getSize() const;
/**
*
*/
std::size_t getBitIndex(const Position& position) const;
/** /**
* @return The number of squares in the polyomino * @return The number of squares in the polyomino
*/ */
@@ -110,4 +162,23 @@ class Polyomino {
* @return A reference to the output stream * @return A reference to the output stream
*/ */
friend std::ostream& operator<<(std::ostream& os, const Polyomino& polyomino); friend std::ostream& operator<<(std::ostream& os, const Polyomino& polyomino);
/**
* @return True if it contains the position
*/
bool contains(const Position& position) const;
/**
* @brief Insert a square at the position
*/
void insert(const Position& position);
/**
* @brief Removes a square at the position
*/
void erase(const Position& position);
ConstIterator begin() const;
ConstIterator end() const;
}; };

View File

@@ -1,14 +1,14 @@
#pragma once #pragma once
#include <iostream> #include <iostream>
#include <cstdint>
/** /**
* A position on a 2D grid * A position on a 2D grid
*/ */
struct Position { struct Position {
int x; // x position std::int8_t x; // x position
int y; // y position std::int8_t y; // y position
}; };
@@ -17,7 +17,7 @@ struct Position {
* @return The sums of the coordinates of both positions * @return The sums of the coordinates of both positions
*/ */
inline Position operator+(const Position& left, const Position& right) { inline Position operator+(const Position& left, const Position& right) {
return Position{left.x + right.x, left.y + right.y}; return Position(left.x + right.x, left.y + right.y);
} }
/** /**
@@ -34,7 +34,7 @@ inline Position& operator+=(Position& left, const Position& right) {
* @return The difference of the coordinate between the left and right position * @return The difference of the coordinate between the left and right position
*/ */
inline Position operator-(const Position& left, const Position& right) { inline Position operator-(const Position& left, const Position& right) {
return Position{left.x - right.x, left.y - right.y}; return Position(left.x - right.x, left.y - right.y);
} }
/** /**

View File

@@ -250,9 +250,9 @@ void TextApp::printGame(const Game& game) const {
for (int y = maxHeight; y >= 0; y--) { for (int y = maxHeight; y >= 0; y--) {
for (int x = 0; x < game.getBoard().getWidth(); x++) { for (int x = 0; x < game.getBoard().getWidth(); x++) {
/* BOARD PRINTING */ /* BOARD PRINTING */
bool isActivePieceHere = (game.getActivePiece() != nullptr) && (game.getActivePiece()->getPositions().contains(Position{x, y} - game.getActivePiecePosition())); bool isActivePieceHere = (game.getActivePiece() != nullptr) && (game.getActivePiece()->getPositions().contains(Position(x, y) - game.getActivePiecePosition()));
bool isGhostPieceHere = (game.getActivePiece() != nullptr) && (game.getActivePiece()->getPositions().contains(Position{x, y} - game.getGhostPiecePosition())); bool isGhostPieceHere = (game.getActivePiece() != nullptr) && (game.getActivePiece()->getPositions().contains(Position(x, y) - game.getGhostPiecePosition()));
Block block = (isActivePieceHere || isGhostPieceHere) ? game.getActivePiece()->getBlockType() : game.getBoard().getBlock(Position{x, y}); Block block = (isActivePieceHere || isGhostPieceHere) ? game.getActivePiece()->getBlockType() : game.getBoard().getBlock(Position(x, y));
if (isActivePieceHere || isGhostPieceHere) { if (isActivePieceHere || isGhostPieceHere) {
std::cout << getConsoleColorCode(block); std::cout << getConsoleColorCode(block);
@@ -294,7 +294,7 @@ void TextApp::printGame(const Game& game) const {
} }
else { else {
for (int i = 0; i < game.getHeldPiece()->getLength(); i++) { for (int i = 0; i < game.getHeldPiece()->getLength(); i++) {
if (game.getHeldPiece()->getPositions().contains(Position{i, printedPieceLineHeight})) { if (game.getHeldPiece()->getPositions().contains(Position(i, printedPieceLineHeight))) {
std::cout << getConsoleColorCode(game.getHeldPiece()->getBlockType()) << "*"; std::cout << getConsoleColorCode(game.getHeldPiece()->getBlockType()) << "*";
} }
else { else {
@@ -316,7 +316,7 @@ void TextApp::printGame(const Game& game) const {
} }
else { else {
for (int i = 0; i < game.getNextPieces().at(nextQueuePrintedPiece).getLength(); i++) { for (int i = 0; i < game.getNextPieces().at(nextQueuePrintedPiece).getLength(); i++) {
if (game.getNextPieces().at(nextQueuePrintedPiece).getPositions().contains(Position{i, printedPieceLineHeight})) { if (game.getNextPieces().at(nextQueuePrintedPiece).getPositions().contains(Position(i, printedPieceLineHeight))) {
std::cout << getConsoleColorCode(game.getNextPieces().at(nextQueuePrintedPiece).getBlockType()) << "*"; std::cout << getConsoleColorCode(game.getNextPieces().at(nextQueuePrintedPiece).getBlockType()) << "*";
} }
else { else {

View File

@@ -7,37 +7,35 @@
#include <cmath> #include <cmath>
static const int MAXIMUM_PIECES_SIZE = 10; static const int MAXIMUM_PIECES_SIZE = 10;
static const int BENCHMARK_PIECES_SIZE = 15;
void testGeneratorForAllSizes(int max_size); void testGeneratorForAllSizes(int max_size);
void testGeneratorForOneSize(int size); void testGeneratorForOneSize(int size);
void printPiecesByTypesForOneSize(int size); void printPiecesByTypesForOneSize(int size);
void readStatsFromFilesForAllSizes(int max_size); void readStatsFromFilesForAllSizes(int max_size);
void benchmarking(int min_size, int max_size);
int main(int argc, char** argv) { int main(int argc, char** argv) {
std::srand(std::time(NULL)); std::srand(std::time(NULL));
#ifdef BENCHMARK // CHECK PIECES FILES
benchmarking(1, BENCHMARK_PIECES_SIZE);
#else
// dev: generate files if it hasn't been done before, UI will NOT generate the files
//generateFilesForAllSizes(10);
PiecesFiles pf; PiecesFiles pf;
bool warned = false;
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) { for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
if (!std::filesystem::exists("data/pieces/" + std::to_string(i) + "minos.bin")) { if (!std::filesystem::exists("data/pieces/" + std::to_string(i) + "minos.bin")) {
if (!warned) {
std::cout << "INFO: Pieces files for size " << i << " not found, generating..." << std::endl; std::cout << "INFO: Pieces files for size " << i << " not found, generating..." << std::endl;
warned = true;
}
pf.savePieces(i); pf.savePieces(i);
} }
} }
// LAUNCH APP
TextApp UI; TextApp UI;
UI.run(); UI.run();
#endif
return 0; return 0;
} }
@@ -118,66 +116,3 @@ void readStatsFromFilesForAllSizes(int max_size) {
std::cout << "Others " << i << "-minos : " << otherPieces.size() << std::endl; std::cout << "Others " << i << "-minos : " << otherPieces.size() << std::endl;
} }
} }
void benchmarking(int min_size, int max_size) {
using std::chrono::high_resolution_clock;
using std::chrono::duration_cast;
using std::chrono::duration;
using std::chrono::milliseconds;
std::cout << "| n | Number | Generation | File storing | File retrieving | File size |" << std::endl;
std::cout << "| - | - | - | - | - | - |" << std::endl;
Generator gen;
PiecesFiles pf;
for (int i = min_size; i <= max_size; i++) {
std::cout << "| " << i;
auto t1 = high_resolution_clock::now();
std::vector<Polyomino> polyominoes = gen.generatePolyominoes(i);
auto t2 = high_resolution_clock::now();
duration<double, std::milli> ms_double = t2 - t1;
std::cout << " | " << polyominoes.size();
std::flush(std::cout);
std::cout << " | " << (int) ms_double.count() / 1000 << "s " << std::fmod(ms_double.count(), 1000) << "ms ";
std::flush(std::cout);
t1 = high_resolution_clock::now();
pf.savePieces(i, polyominoes);
t2 = high_resolution_clock::now();
ms_double = t2 - t1;
std::cout << " | " << (int) ms_double.count() / 1000 << "s " << std::fmod(ms_double.count(), 1000) << "ms ";
std::flush(std::cout);
polyominoes.clear();
polyominoes.shrink_to_fit();
std::vector<Piece> pieces;
std::vector<int> convexPieces;
std::vector<int> holelessPieces;
std::vector<int> otherPieces;
t1 = high_resolution_clock::now();
pf.loadPieces(i, pieces, convexPieces, holelessPieces, otherPieces);
t2 = high_resolution_clock::now();
ms_double = t2 - t1;
std::cout << " | " << (int) ms_double.count() / 1000 << "s " << std::fmod(ms_double.count(), 1000) << "ms ";
std::flush(std::cout);
pieces.clear();
pieces.shrink_to_fit();
convexPieces.clear();
convexPieces.shrink_to_fit();
holelessPieces.clear();
holelessPieces.shrink_to_fit();
otherPieces.clear();
otherPieces.shrink_to_fit();
std::string filePath;
pf.getFilePath(i, filePath);
int fileSize = std::filesystem::file_size(filePath);
std::cout << " | " << fileSize << " bytes |" << std::endl;
std::flush(std::cout);
}
}

View File

@@ -2,89 +2,89 @@
#include <map> #include <map>
static const unsigned char data_fonts_pressstart_prstartk_ttf[] = {
#include <data/fonts/pressstart/prstartk.ttf.h>
};
static const unsigned char data_fonts_pressstart_prstart_ttf[] = { static const unsigned char data_fonts_pressstart_prstart_ttf[] = {
#include <data/fonts/pressstart/prstart.ttf.h> #include <data/fonts/pressstart/prstart.ttf.h>
}; };
static const unsigned char data_images_keybinds_Rotate0_png[] = { static const unsigned char data_fonts_pressstart_prstartk_ttf[] = {
#include <data/images/keybinds/Rotate0.png.h> #include <data/fonts/pressstart/prstartk.ttf.h>
};
static const unsigned char data_images_keybinds_Moveright_png[] = {
#include <data/images/keybinds/Moveright.png.h>
};
static const unsigned char data_images_keybinds_RotateCW_png[] = {
#include <data/images/keybinds/RotateCW.png.h>
};
static const unsigned char data_images_keybinds_Pause_png[] = {
#include <data/images/keybinds/Pause.png.h>
};
static const unsigned char data_images_keybinds_Hold_png[] = {
#include <data/images/keybinds/Hold.png.h>
};
static const unsigned char data_images_keybinds_Softdrop_png[] = {
#include <data/images/keybinds/Softdrop.png.h>
};
static const unsigned char data_images_keybinds_RotateCCW_png[] = {
#include <data/images/keybinds/RotateCCW.png.h>
};
static const unsigned char data_images_keybinds_Moveleft_png[] = {
#include <data/images/keybinds/Moveleft.png.h>
};
static const unsigned char data_images_keybinds_Rotate180_png[] = {
#include <data/images/keybinds/Rotate180.png.h>
};
static const unsigned char data_images_keybinds_Retry_png[] = {
#include <data/images/keybinds/Retry.png.h>
}; };
static const unsigned char data_images_keybinds_Harddrop_png[] = { static const unsigned char data_images_keybinds_Harddrop_png[] = {
#include <data/images/keybinds/Harddrop.png.h> #include <data/images/keybinds/Harddrop.png.h>
}; };
static const unsigned char data_images_keybinds_Moveleft_png[] = {
#include <data/images/keybinds/Moveleft.png.h>
};
static const unsigned char data_images_keybinds_RotateCW_png[] = {
#include <data/images/keybinds/RotateCW.png.h>
};
static const unsigned char data_images_keybinds_RotateCCW_png[] = {
#include <data/images/keybinds/RotateCCW.png.h>
};
static const unsigned char data_images_keybinds_Softdrop_png[] = {
#include <data/images/keybinds/Softdrop.png.h>
};
static const unsigned char data_images_keybinds_Moveright_png[] = {
#include <data/images/keybinds/Moveright.png.h>
};
static const unsigned char data_images_keybinds_Rotate180_png[] = {
#include <data/images/keybinds/Rotate180.png.h>
};
static const unsigned char data_images_keybinds_Hold_png[] = {
#include <data/images/keybinds/Hold.png.h>
};
static const unsigned char data_images_keybinds_Rotate0_png[] = {
#include <data/images/keybinds/Rotate0.png.h>
};
static const unsigned char data_images_keybinds_Retry_png[] = {
#include <data/images/keybinds/Retry.png.h>
};
static const unsigned char data_images_keybinds_Pause_png[] = {
#include <data/images/keybinds/Pause.png.h>
};
static const Asset assets[] = { static const Asset assets[] = {
{data_fonts_pressstart_prstartk_ttf, sizeof(data_fonts_pressstart_prstartk_ttf)},
{data_fonts_pressstart_prstart_ttf, sizeof(data_fonts_pressstart_prstart_ttf)}, {data_fonts_pressstart_prstart_ttf, sizeof(data_fonts_pressstart_prstart_ttf)},
{data_images_keybinds_Rotate0_png, sizeof(data_images_keybinds_Rotate0_png)}, {data_fonts_pressstart_prstartk_ttf, sizeof(data_fonts_pressstart_prstartk_ttf)},
{data_images_keybinds_Moveright_png, sizeof(data_images_keybinds_Moveright_png)},
{data_images_keybinds_RotateCW_png, sizeof(data_images_keybinds_RotateCW_png)},
{data_images_keybinds_Pause_png, sizeof(data_images_keybinds_Pause_png)},
{data_images_keybinds_Hold_png, sizeof(data_images_keybinds_Hold_png)},
{data_images_keybinds_Softdrop_png, sizeof(data_images_keybinds_Softdrop_png)},
{data_images_keybinds_RotateCCW_png, sizeof(data_images_keybinds_RotateCCW_png)},
{data_images_keybinds_Moveleft_png, sizeof(data_images_keybinds_Moveleft_png)},
{data_images_keybinds_Rotate180_png, sizeof(data_images_keybinds_Rotate180_png)},
{data_images_keybinds_Retry_png, sizeof(data_images_keybinds_Retry_png)},
{data_images_keybinds_Harddrop_png, sizeof(data_images_keybinds_Harddrop_png)}, {data_images_keybinds_Harddrop_png, sizeof(data_images_keybinds_Harddrop_png)},
{data_images_keybinds_Moveleft_png, sizeof(data_images_keybinds_Moveleft_png)},
{data_images_keybinds_RotateCW_png, sizeof(data_images_keybinds_RotateCW_png)},
{data_images_keybinds_RotateCCW_png, sizeof(data_images_keybinds_RotateCCW_png)},
{data_images_keybinds_Softdrop_png, sizeof(data_images_keybinds_Softdrop_png)},
{data_images_keybinds_Moveright_png, sizeof(data_images_keybinds_Moveright_png)},
{data_images_keybinds_Rotate180_png, sizeof(data_images_keybinds_Rotate180_png)},
{data_images_keybinds_Hold_png, sizeof(data_images_keybinds_Hold_png)},
{data_images_keybinds_Rotate0_png, sizeof(data_images_keybinds_Rotate0_png)},
{data_images_keybinds_Retry_png, sizeof(data_images_keybinds_Retry_png)},
{data_images_keybinds_Pause_png, sizeof(data_images_keybinds_Pause_png)},
}; };
static const std::map<std::string, AssetName> assetMap = { static const std::map<std::string, AssetName> assetMap = {
{"data/fonts/pressstart/prstartk.ttf", AssetName::data_fonts_pressstart_prstartk_ttf},
{"data/fonts/pressstart/prstart.ttf", AssetName::data_fonts_pressstart_prstart_ttf}, {"data/fonts/pressstart/prstart.ttf", AssetName::data_fonts_pressstart_prstart_ttf},
{"data/images/keybinds/Rotate0.png", AssetName::data_images_keybinds_Rotate0_png}, {"data/fonts/pressstart/prstartk.ttf", AssetName::data_fonts_pressstart_prstartk_ttf},
{"data/images/keybinds/Moveright.png", AssetName::data_images_keybinds_Moveright_png},
{"data/images/keybinds/RotateCW.png", AssetName::data_images_keybinds_RotateCW_png},
{"data/images/keybinds/Pause.png", AssetName::data_images_keybinds_Pause_png},
{"data/images/keybinds/Hold.png", AssetName::data_images_keybinds_Hold_png},
{"data/images/keybinds/Softdrop.png", AssetName::data_images_keybinds_Softdrop_png},
{"data/images/keybinds/RotateCCW.png", AssetName::data_images_keybinds_RotateCCW_png},
{"data/images/keybinds/Moveleft.png", AssetName::data_images_keybinds_Moveleft_png},
{"data/images/keybinds/Rotate180.png", AssetName::data_images_keybinds_Rotate180_png},
{"data/images/keybinds/Retry.png", AssetName::data_images_keybinds_Retry_png},
{"data/images/keybinds/Harddrop.png", AssetName::data_images_keybinds_Harddrop_png}, {"data/images/keybinds/Harddrop.png", AssetName::data_images_keybinds_Harddrop_png},
{"data/images/keybinds/Moveleft.png", AssetName::data_images_keybinds_Moveleft_png},
{"data/images/keybinds/RotateCW.png", AssetName::data_images_keybinds_RotateCW_png},
{"data/images/keybinds/RotateCCW.png", AssetName::data_images_keybinds_RotateCCW_png},
{"data/images/keybinds/Softdrop.png", AssetName::data_images_keybinds_Softdrop_png},
{"data/images/keybinds/Moveright.png", AssetName::data_images_keybinds_Moveright_png},
{"data/images/keybinds/Rotate180.png", AssetName::data_images_keybinds_Rotate180_png},
{"data/images/keybinds/Hold.png", AssetName::data_images_keybinds_Hold_png},
{"data/images/keybinds/Rotate0.png", AssetName::data_images_keybinds_Rotate0_png},
{"data/images/keybinds/Retry.png", AssetName::data_images_keybinds_Retry_png},
{"data/images/keybinds/Pause.png", AssetName::data_images_keybinds_Pause_png},
}; };

View File

@@ -9,19 +9,19 @@ struct Asset {
}; };
enum class AssetName { enum class AssetName {
data_fonts_pressstart_prstartk_ttf,
data_fonts_pressstart_prstart_ttf, data_fonts_pressstart_prstart_ttf,
data_images_keybinds_Rotate0_png, data_fonts_pressstart_prstartk_ttf,
data_images_keybinds_Moveright_png,
data_images_keybinds_RotateCW_png,
data_images_keybinds_Pause_png,
data_images_keybinds_Hold_png,
data_images_keybinds_Softdrop_png,
data_images_keybinds_RotateCCW_png,
data_images_keybinds_Moveleft_png,
data_images_keybinds_Rotate180_png,
data_images_keybinds_Retry_png,
data_images_keybinds_Harddrop_png, data_images_keybinds_Harddrop_png,
data_images_keybinds_Moveleft_png,
data_images_keybinds_RotateCW_png,
data_images_keybinds_RotateCCW_png,
data_images_keybinds_Softdrop_png,
data_images_keybinds_Moveright_png,
data_images_keybinds_Rotate180_png,
data_images_keybinds_Hold_png,
data_images_keybinds_Rotate0_png,
data_images_keybinds_Retry_png,
data_images_keybinds_Pause_png,
}; };

View File

@@ -2,7 +2,7 @@ add_rules("mode.debug", "mode.release")
includes("xmake/bin2c.lua") includes("xmake/bin2c.lua")
add_requires("sfml 3.0.0") add_requires("sfml 3.0.0", "zlib")
set_languages("c++20") set_languages("c++20")
@@ -10,8 +10,20 @@ set_rundir(".")
target("core") target("core")
set_kind("$(kind)") set_kind("$(kind)")
add_files("src/Pieces/*.cpp") add_files("src/Pieces/*.cpp", "src/Core/*.cpp", "src/Common/*.cpp")
add_files("src/Core/*.cpp") add_packages("zlib")
target("text")
set_default(false)
set_kind("binary")
add_files("./src/TextUI/*.cpp")
add_deps("core")
target("bmark")
set_default(false)
set_kind("binary")
add_files("./src/Benchmark/*.cpp")
add_deps("core")
target("graph") target("graph")
set_default(true) set_default(true)
@@ -26,18 +38,13 @@ target("graph")
add_deps("core") add_deps("core")
add_packages("sfml") add_packages("sfml")
target("text") if is_mode("debug") then
set_default(false) add_defines("DEBUG")
set_kind("binary") end
add_files("./src/TextUI/*.cpp")
add_deps("core")
target("benchmark") if is_plat("mingw") then
set_default(false) add_ldflags("-static-libstdc++", "-static")
set_kind("binary") end
add_files("./src/TextUI/*.cpp")
add_deps("core")
add_defines("BENCHMARK")
-- --