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jminos/src/GraphicalUI/Settings.h
zulianc 34d781fcfe
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better main
2025-06-19 19:13:43 +02:00

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C++

#pragma once
#include "../Core/Menu.h"
#include "Keybinds.h"
#include "PiecesType.h"
#include <vector>
#include <optional>
#include <SFML/Graphics.hpp>
static const int CURRENT_FILE_FORMAT_VERSION = 11;
static const int MAXIMUM_BOARD_WIDTH = 40;
static const int MAXIMUM_BOARD_HEIGHT = 40;
static const int RELEASE_PIECES_SIZE = 15;
static const int DEBUG_PIECES_SIZE = 10;
static const int MINIMUM_PIECES_SIZE = 4;
#ifdef NDEBUG
static const int MAXIMUM_PIECES_SIZE = RELEASE_PIECES_SIZE;
#else
static const int MAXIMUM_PIECES_SIZE = DEBUG_PIECES_SIZE;
#endif
static const std::pair<PiecesType, int> DEFAULT_SELECTION = {ALL_PIECES, MINIMUM_PIECES_SIZE};
class Settings {
private:
Menu menu;
int loadablePiecesSize;
bool loadedPieces;
std::vector<Keybinds> keybinds;
int chosenKeybinds;
int windowSizeMode;
int startTimerLength;
Gamemode gamemode;
std::vector<std::pair<PiecesType, int>> selectedPieces;
std::vector<int> distributions;
public:
Settings(bool loadPieces);
void loadPieces(int loadablePiecesSizeRequest);
void loadSettingsFromFile(bool loadPieces, std::optional<int> loadablePiecesSizeRequest);
void saveSettingsToFile() const;
bool selectNextKeybinds();
bool selectPreviousKeybinds();
bool canModifyCurrentKeybinds() const;
bool widenWindow();
bool shortenWindow();
void changeVideoMode(sf::RenderWindow& window) const;
bool lengthenStartTimer();
bool shortenStartTimer();
void setGamemode(Gamemode gamemode);
void selectPieces(PiecesType type, int value);
void unselectPieces(int index);
void confirmSelectedPieces();
bool increaseDistribution(int size);
bool decreaseDistribution(int size);
void confirmDistribution();
Menu& getMenu();
Keybinds& getKeybinds();
int getLoadablePiecesSize() const;
bool hasLoadedPieces() const;
int getKeybindsLayout() const;
Gamemode getGamemode() const;
int getWindowSizeMultiplier() const;
int getStartTimerLength() const;
const std::vector<std::pair<PiecesType, int>>& getSelectedPieces() const;
const std::vector<int>& getDistributions() const;
};