Files
Tower-Defense2/include/td/render/renderer/WorldRenderer.h
2025-07-16 00:32:40 +02:00

26 lines
527 B
C++

#pragma once
#include <td/game/World.h>
#include <td/render/Renderer.h>
#include <td/render/shader/WorldShader.h>
#include <td/render/loader/GLLoader.h>
namespace td {
namespace render {
class WorldRenderer : public Renderer {
private:
const game::World& m_World;
shader::WorldShader m_Shader;
std::unique_ptr<GL::VertexArray> m_WorldVao;
public:
WorldRenderer(Camera& a_Camera, const game::World& a_World);
virtual ~WorldRenderer();
virtual void Render() override;
};
} // namespace render
} // namespace td