#pragma once
#include
#include |
#include |
#include |
namespace td {
namespace render {
class WorldRenderer : public Renderer {
private:
const game::World& m_World;
shader::WorldShader m_Shader;
std::unique_ptr m_WorldVao;
public:
WorldRenderer(Camera& a_Camera, const game::World& a_World);
virtual ~WorldRenderer();
virtual void Render() override;
};
} // namespace render
} // namespace td
|