54 lines
729 B
C++
54 lines
729 B
C++
#pragma once
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#include <array>
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#include <string>
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#include <td/Types.h>
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namespace td {
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namespace protocol {
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namespace cdata {
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struct PlaceTower {
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TowerType m_Type : 4;
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PlayerID m_Placer : 4;
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TowerCoords m_Position;
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};
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struct UpgradeTower {
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TowerID m_Tower : 12;
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std::uint8_t m_Upgrade : 4;
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};
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struct SpawnTroop {
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EntityType m_Type : 5;
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std::uint8_t m_Level : 3;
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EntityCoords m_Position;
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PlayerID m_Sender;
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};
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struct UseItem {
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ShopItem m_Item : 4;
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PlayerID m_User : 4;
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EntityCoords m_Position;
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};
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struct TeamChange {
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PlayerID m_Player : 7;
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Team m_NewTeam : 1;
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};
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struct PlayerJoin {
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PlayerID m_ID;
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std::string m_Name;
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};
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struct End {};
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} // namespace cdata
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} // namespace protocol
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} // namespace td
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