finish serialize
This commit is contained in:
@@ -10,7 +10,7 @@ enum class Team : std::uint8_t {
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Red,
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};
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enum class CastleType : std::uint8_t {
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enum class TowerType : std::uint8_t {
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Archer = 0,
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Leach,
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Artillery,
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@@ -49,11 +49,11 @@ enum class ShopItem : std::uint8_t {
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Heal,
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};
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using CastleID = std::uint16_t;
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using TowerID = std::uint16_t;
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using PlayerID = std::uint8_t;
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using EntityID = std::uint16_t;
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struct CastleCoords {
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struct TowerCoords {
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std::int16_t x;
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std::int16_t y;
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};
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@@ -1,8 +1,8 @@
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#pragma once
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#include <array>
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#include <string>
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#include <td/Types.h>
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#include <array>
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namespace td {
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namespace protocol {
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@@ -11,13 +11,13 @@ namespace cdata {
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struct PlaceTower {
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CastleType m_Type : 4;
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TowerType m_Type : 4;
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PlayerID m_Placer : 4;
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CastleCoords m_Position;
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TowerCoords m_Position;
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};
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struct UpgradeTower {
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CastleID m_Tower : 12;
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TowerID m_Tower : 12;
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std::uint8_t m_Upgrade : 4;
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};
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@@ -8,11 +8,11 @@ namespace protocol {
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namespace CommandFactory {
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template <typename CommandDerived, typename = typename std::enable_if<std::is_base_of<Command, CommandDerived>::value>::type>
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std::unique_ptr<CommandDerived> CreateCommand() {
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return std::make_unique<CommandDerived>();
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std::shared_ptr<CommandDerived> CreateCommand() {
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return std::make_shared<CommandDerived>();
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}
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const std::unique_ptr<Command>& CreateReadOnlyCommand(CommandType a_Type);
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const std::shared_ptr<Command>& CreateReadOnlyCommand(CommandType a_Type);
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} // namespace CommandFactory
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} // namespace protocol
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@@ -8,13 +8,13 @@ namespace protocol {
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class Command;
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using CommandPtr = std::unique_ptr<Command>;
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using CommandPtr = std::shared_ptr<Command>;
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namespace CommandSerializer {
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DataBuffer Serialize(const Command& a_Command);
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std::unique_ptr<Command> Deserialize(DataBuffer& a_Data);
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std::shared_ptr<Command> Deserialize(DataBuffer& a_Data);
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} // namespace CommandSerializer
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} // namespace protocol
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@@ -8,15 +8,13 @@ namespace td {
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namespace protocol {
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namespace CommandFactory {
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using CommandCreator = std::function<std::unique_ptr<Command>()>;
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using CommandCreator = std::function<std::shared_ptr<Command>()>;
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#define DeclareCommand(CommandName, ...) std::make_unique<commands::CommandName>(),
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#define DeclareCommand(CommandName, ...) std::make_shared<commands::CommandName>(),
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static std::array<std::unique_ptr<Command>, static_cast<std::size_t>(CommandType::COMMAND_COUNT)> Commands = {
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DeclareAllCommand()
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};
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static std::array<std::shared_ptr<Command>, static_cast<std::size_t>(CommandType::COMMAND_COUNT)> Commands = {DeclareAllCommand()};
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const std::unique_ptr<Command>& CreateReadOnlyCommand(CommandType a_Type) {
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const std::shared_ptr<Command>& CreateReadOnlyCommand(CommandType a_Type) {
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assert(a_Type < CommandType::COMMAND_COUNT);
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return Commands[static_cast<std::size_t>(a_Type)];
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}
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228
src/td/protocol/command/CommandSerializer.cpp
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228
src/td/protocol/command/CommandSerializer.cpp
Normal file
@@ -0,0 +1,228 @@
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#include <td/protocol/command/CommandSerializer.h>
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#include <td/protocol/command/CommandFactory.h>
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#include <td/protocol/command/CommandVisitor.h>
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#include <td/misc/Format.h>
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#include <td/misc/Log.h>
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namespace td {
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namespace protocol {
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namespace CommandSerializer {
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#define DeclareCommand(CommandName, ...) \
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void Visit(const commands::CommandName& a_Command) override { \
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const auto& commandData = a_Command.m_Data; \
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SerializeCommandData(commandData); \
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} \
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\
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void SerializeCommandData(const commands::CommandName::CommandDataType& a_Command);
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class Serializer : public CommandVisitor {
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private:
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DataBuffer& m_Buffer;
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public:
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Serializer(DataBuffer& a_Buffer) : m_Buffer(a_Buffer) {}
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void Serialize(const Command& a_Command) {
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m_Buffer << static_cast<CommandID>(a_Command.GetType());
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Check(a_Command);
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}
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DeclareAllCommand()
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};
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#undef DeclareCommand
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#define DeclareCommand(CommandName, ...) \
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void Visit(const commands::CommandName& a_Command) override { \
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auto commandPtr = CommandFactory::CreateCommand<commands::CommandName>(); \
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auto& commandData = commandPtr->m_Data; \
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\
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DeserializeCommandData(commandData); \
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\
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m_Command = std::move(commandPtr); \
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} \
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\
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void DeserializeCommandData(commands::CommandName::CommandDataType& a_Command);
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class Deserializer : public CommandVisitor {
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private:
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DataBuffer& m_Buffer;
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CommandPtr m_Command;
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public:
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Deserializer(DataBuffer& a_Buffer) : m_Buffer(a_Buffer) {}
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bool Deserialize(const CommandPtr& a_Command) {
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try {
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Check(*a_Command.get());
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} catch (std::exception& e) {
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utils::LOGE(utils::Format("[CommandSerializer::Deserializer] %s", e.what()));
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return false;
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}
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return true;
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}
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CommandPtr& GetCommand() {
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return m_Command;
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}
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DeclareAllCommand()
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};
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DataBuffer Serialize(const Command& a_Command) {
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DataBuffer buffer;
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Serializer serializer(buffer);
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serializer.Serialize(a_Command);
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return buffer;
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}
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std::shared_ptr<Command> Deserialize(DataBuffer& a_Data) {
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CommandID commandId;
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a_Data >> commandId;
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if (commandId >= static_cast<CommandID>(CommandType::COMMAND_COUNT))
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return nullptr;
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CommandType commandType = CommandType(commandId);
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// for double-dispatch
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const CommandPtr& emptyCommand = CommandFactory::CreateReadOnlyCommand(commandType);
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Deserializer deserializer(a_Data);
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if (deserializer.Deserialize(emptyCommand)) {
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CommandPtr command = std::move(deserializer.GetCommand());
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return command;
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}
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return nullptr;
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}
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//---------------------------------------------
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// Command serializer implementation
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//----------------------------------------------
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void Serializer::SerializeCommandData(const cdata::End& a_Command) {}
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void Deserializer::DeserializeCommandData(cdata::End& a_Command) {}
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void Serializer::SerializeCommandData(const cdata::PlaceTower& a_Command) {
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m_Buffer << (static_cast<std::uint8_t>(a_Command.m_Type) << 4 | a_Command.m_Placer & 0xF) << a_Command.m_Position;
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}
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void Deserializer::DeserializeCommandData(cdata::PlaceTower& a_Command) {
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std::uint8_t union1;
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m_Buffer >> union1 >> a_Command.m_Position;
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a_Command.m_Type = td::TowerType(union1 >> 4);
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a_Command.m_Placer = union1 & 0xF;
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}
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void Serializer::SerializeCommandData(const cdata::PlayerJoin& a_Command) {
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m_Buffer << a_Command.m_ID << a_Command.m_Name;
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}
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void Deserializer::DeserializeCommandData(cdata::PlayerJoin& a_Command) {
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m_Buffer >> a_Command.m_ID >> a_Command.m_Name;
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}
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void Serializer::SerializeCommandData(const cdata::SpawnTroop& a_Command) {
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m_Buffer << static_cast<std::uint8_t>(static_cast<std::uint8_t>(a_Command.m_Type) << 3 | a_Command.m_Level & 0x7)
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<< a_Command.m_Position << a_Command.m_Sender;
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}
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void Deserializer::DeserializeCommandData(cdata::SpawnTroop& a_Command) {
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std::uint8_t union1;
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m_Buffer >> union1 >> a_Command.m_Position >> a_Command.m_Sender;
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a_Command.m_Type = td::EntityType(union1 >> 3);
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a_Command.m_Level = union1 & 0x7;
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}
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void Serializer::SerializeCommandData(const cdata::TeamChange& a_Command) {
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m_Buffer << static_cast<std::uint8_t>(a_Command.m_Player << 1 | static_cast<std::uint8_t>(a_Command.m_NewTeam));
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}
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void Deserializer::DeserializeCommandData(cdata::TeamChange& a_Command) {
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std::uint8_t union1;
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m_Buffer >> union1;
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a_Command.m_Player = union1 >> 1;
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a_Command.m_NewTeam = td::Team(union1 & 1);
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}
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void Serializer::SerializeCommandData(const cdata::UpgradeTower& a_Command) {
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m_Buffer << static_cast<std::uint16_t>(a_Command.m_Tower << 4 | a_Command.m_Upgrade & 0xF);
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}
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void Deserializer::DeserializeCommandData(cdata::UpgradeTower& a_Command) {
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std::uint16_t union1;
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m_Buffer >> union1;
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a_Command.m_Tower = union1 >> 4;
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a_Command.m_Upgrade = union1 & 0xF;
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}
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void Serializer::SerializeCommandData(const cdata::UseItem& a_Command) {
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m_Buffer << static_cast<std::uint8_t>(static_cast<std::uint8_t>(a_Command.m_Item) << 4 | a_Command.m_User & 0xF)
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<< a_Command.m_Position;
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}
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void Deserializer::DeserializeCommandData(cdata::UseItem& a_Command) {
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std::uint8_t union1;
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m_Buffer >> union1 >> a_Command.m_Position;
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a_Command.m_Item = td::ShopItem(union1 >> 4);
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a_Command.m_User = union1 & 0xF;
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}
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} // namespace CommandSerializer
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} // namespace protocol
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} // namespace td
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@@ -1,5 +1,6 @@
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#include <td/protocol/packet/PacketSerializer.h>
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#include <td/protocol/command/CommandSerializer.h>
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#include <td/protocol/packet/PacketFactory.h>
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#include <td/protocol/packet/PacketVisitor.h>
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@@ -212,11 +213,33 @@ void Deserializer::DeserializePacketData(pdata::ChatMessage& a_Packet) {
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void Serializer::SerializePacketData(const pdata::LockSteps& a_Packet) {
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m_Buffer << a_Packet.m_FirstFrameNumber << a_Packet.m_LockSteps;
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m_Buffer << a_Packet.m_FirstFrameNumber;
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for (int i = 0; i < LOCKSTEP_BUFFER_SIZE; i++) {
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auto& lockStep = a_Packet.m_LockSteps[i];
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m_Buffer << VarInt{lockStep.size()};
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for (int j = 0; j < lockStep.size(); i++) {
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auto command = lockStep[j];
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m_Buffer << CommandSerializer::Serialize(*command);
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}
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}
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}
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void Deserializer::DeserializePacketData(pdata::LockSteps& a_Packet) {
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m_Buffer >> a_Packet.m_FirstFrameNumber >> a_Packet.m_LockSteps;
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m_Buffer >> a_Packet.m_FirstFrameNumber;
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for (int i = 0; i < LOCKSTEP_BUFFER_SIZE; i++) {
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VarInt lockStepSize;
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m_Buffer >> lockStepSize;
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for (std::size_t j = 0; j < lockStepSize.GetValue(); i++) {
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auto command = CommandSerializer::Deserialize(m_Buffer);
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if (command) {
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a_Packet.m_LockSteps[i].push_back(command);
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} else {
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throw std::runtime_error("Failed to deserialise command");
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}
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}
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}
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}
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17
test/blitz/protocol/command/CommandFactory_test.cpp
Normal file
17
test/blitz/protocol/command/CommandFactory_test.cpp
Normal file
@@ -0,0 +1,17 @@
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#include <td/protocol/command/CommandFactory.h>
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#include <td/misc/Test.h>
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static int Test() {
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for (std::size_t i = 0; i < static_cast<int>(td::protocol::CommandType::COMMAND_COUNT); i++) {
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td::protocol::CommandType commandType = td::protocol::CommandType(i);
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if (td::protocol::CommandFactory::CreateReadOnlyCommand(commandType)->GetType() != commandType)
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return TD_TEST_FAILED;
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}
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return TD_TEST_SUCCESSFUL;
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}
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int main() {
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return Test();
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}
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51
test/blitz/protocol/command/CommandSerializer_test.cpp
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51
test/blitz/protocol/command/CommandSerializer_test.cpp
Normal file
@@ -0,0 +1,51 @@
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#include <td/protocol/command/CommandSerializer.h>
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#include <td/misc/Test.h>
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#include <td/protocol/command/CommandFactory.h>
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namespace tp = td::protocol;
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template <typename Command_T, typename Command_Data_T = typename Command_T::CommandDataType>
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static int TestCommand() {
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Command_T command;
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td::DataBuffer buffer = tp::CommandSerializer::Serialize(command);
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auto abstractCommand = tp::CommandSerializer::Deserialize(buffer);
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td_test_assert(abstractCommand);
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Command_T* command2 = dynamic_cast<Command_T*>(abstractCommand.get());
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td_test_assert(command2);
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td_test_assert(command.GetType() == command2->GetType());
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return std::memcmp(&command.m_Data, &command2->m_Data, sizeof(Command_Data_T));
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}
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#define DeclareCommand(Command, ...) TestCommand<tp::commands::Command>();
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static int TestAllCommands() {
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DeclareAllCommand()
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return TD_TEST_SUCCESSFUL;
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}
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static int TestNewTeam() {
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tp::commands::TeamChange tc;
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tc.m_Data.m_Player = 69;
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tc.m_Data.m_NewTeam = td::Team::Red;
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td::DataBuffer db = tp::CommandSerializer::Serialize(tc);
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auto packet = tp::CommandSerializer::Deserialize(db);
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tp::commands::TeamChange* tc2 = dynamic_cast<tp::commands::TeamChange*>(packet.get());
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return TD_TEST_SUCCESSFUL;
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}
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int main() {
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TestNewTeam();
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return TestAllCommands();
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}
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Reference in New Issue
Block a user