Files
Tower-Defense2/include/td/render/renderer/WorldRenderer.h
2026-01-30 13:18:01 +01:00

28 lines
579 B
C++

#pragma once
#include <td/game/World.h>
#include <td/render/Renderer.h>
#include <td/render/loader/GLLoader.h>
#include <td/render/shader/WorldShader.h>
#include <raylib-cpp/Model.hpp>
namespace td {
namespace render {
class WorldRenderer : public Renderer<shader::WorldShader> {
private:
std::unique_ptr<raylib::Model> m_WorldModel;
public:
WorldRenderer(raylib::Camera& a_Camera, const game::WorldPtr& a_World);
virtual ~WorldRenderer();
virtual void Render(float a_Lerp) override;
private:
void UpdateControls();
};
} // namespace render
} // namespace td