#pragma once
#include
#include |
#include |
#include |
#include
namespace td {
namespace render {
class WorldRenderer : public Renderer {
private:
std::unique_ptr m_WorldModel;
public:
WorldRenderer(raylib::Camera& a_Camera, const game::WorldPtr& a_World);
virtual ~WorldRenderer();
virtual void Render(float a_Lerp) override;
private:
void UpdateControls();
};
} // namespace render
} // namespace td
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