Merge branch 'experimental' into dev
This commit is contained in:
27
.clang-tidy
Normal file
27
.clang-tidy
Normal file
@@ -0,0 +1,27 @@
|
||||
Checks: >-
|
||||
-*,
|
||||
readability-identifier-naming,
|
||||
readability-redundant-string-cstr,
|
||||
readability-redundant-string-init,
|
||||
readability-simplify-boolean-expr,
|
||||
performance-unnecessary-value-param,
|
||||
performance-unnecessary-copy-initialization,
|
||||
performance-for-range-copy,
|
||||
performance-implicit-conversion-in-loop,
|
||||
CheckOptions:
|
||||
- key: readability-identifier-naming.PrivateMemberPrefix
|
||||
value: 'm_'
|
||||
- key: readability-identifier-naming.ClassConstantCase
|
||||
value: aNy_CasE
|
||||
# an empty *Prefix needs a *Case to work
|
||||
- key: readability-identifier-naming.ClassConstantPrefix
|
||||
value: ''
|
||||
#- key: readability-identifier-naming.PrivateMemberCase
|
||||
# value: CamelCase
|
||||
#- key: readability-identifier-naming.FunctionCase
|
||||
# value: CamelCase
|
||||
#- key: readability-identifier-naming.EnumCase
|
||||
# value: camelBack
|
||||
|
||||
WarningsAsErrors: '*'
|
||||
FormatStyle: 'file'
|
||||
4
.gitignore
vendored
4
.gitignore
vendored
@@ -7,3 +7,7 @@ build/
|
||||
|
||||
|
||||
.vscode
|
||||
|
||||
imgui.ini
|
||||
|
||||
test/tdmap.tdmap3
|
||||
188
include/td/Maths.h
Normal file
188
include/td/Maths.h
Normal file
@@ -0,0 +1,188 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace td {
|
||||
|
||||
static constexpr float PI = 3.141592653f;
|
||||
|
||||
template <typename T>
|
||||
struct Vec2 {
|
||||
union {
|
||||
T x;
|
||||
T r;
|
||||
};
|
||||
|
||||
union {
|
||||
T y;
|
||||
T g;
|
||||
};
|
||||
|
||||
constexpr Vec2(T X = T(0), T Y = T(0)) : x(X), y(Y) {}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
inline bool operator==(const Vec2<T>& vec2, const Vec2<T>& other) {
|
||||
return vec2.x == other.x && vec2.y == other.y;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
struct Vec3 {
|
||||
union {
|
||||
T x;
|
||||
T r;
|
||||
};
|
||||
|
||||
union {
|
||||
T y;
|
||||
T g;
|
||||
};
|
||||
|
||||
union {
|
||||
T z;
|
||||
T b;
|
||||
};
|
||||
|
||||
constexpr Vec3(T X = 0, T Y = 0, T Z = 0) : x(X), y(Y), z(Z) {}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
inline bool operator==(const Vec3<T>& vec3, const Vec3<T>& other) {
|
||||
return vec3.x == other.x && vec3.y == other.y && vec3.z == other.z;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
struct Vec4 {
|
||||
union {
|
||||
T x;
|
||||
T r;
|
||||
};
|
||||
|
||||
union {
|
||||
T y;
|
||||
T g;
|
||||
};
|
||||
|
||||
union {
|
||||
T z;
|
||||
T b;
|
||||
};
|
||||
|
||||
union {
|
||||
T w;
|
||||
T a;
|
||||
};
|
||||
|
||||
constexpr Vec4(Vec3<T> vec, T W = 1) : x(vec.x), y(vec.y), z(vec.z), w(W) {}
|
||||
constexpr Vec4(T X = 0, T Y = 0, T Z = 0, T W = 0) : x(X), y(Y), z(Z), w(W) {}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
inline bool operator==(const Vec4<T>& vec4, const Vec4<T>& other) {
|
||||
return vec4.x == other.x && vec4.y == other.y && vec4.z == other.z && vec4.w = other.w;
|
||||
}
|
||||
|
||||
using Vec2i = Vec2<int>;
|
||||
using Vec2u = Vec2<unsigned int>;
|
||||
using Vec2f = Vec2<float>;
|
||||
using Vec2d = Vec2<double>;
|
||||
|
||||
using Vec3i = Vec3<int>;
|
||||
using Vec3u = Vec3<unsigned int>;
|
||||
using Vec3f = Vec3<float>;
|
||||
using Vec3d = Vec3<double>;
|
||||
|
||||
using Vec4i = Vec4<int>;
|
||||
using Vec4u = Vec4<unsigned int>;
|
||||
using Vec4f = Vec4<float>;
|
||||
using Vec4d = Vec4<double>;
|
||||
|
||||
using Color = Vec3<unsigned char>;
|
||||
|
||||
template <typename T>
|
||||
struct Mat4 {
|
||||
static const std::size_t MATRIX_SIZE = 4;
|
||||
|
||||
T x0, x1, x2, x3;
|
||||
T y0, y1, y2, y3;
|
||||
T z0, z1, z2, z3;
|
||||
T w0, w1, w2, w3;
|
||||
|
||||
T operator[](std::size_t offset) const {
|
||||
return reinterpret_cast<const T*>(this)[offset];
|
||||
}
|
||||
|
||||
T& operator[](std::size_t offset) {
|
||||
return reinterpret_cast<T*>(this)[offset];
|
||||
}
|
||||
|
||||
T* data() {
|
||||
return reinterpret_cast<T*>(this);
|
||||
}
|
||||
|
||||
const T* data() const {
|
||||
return reinterpret_cast<const T*>(this);
|
||||
}
|
||||
|
||||
T at(std::size_t row, std::size_t column) const {
|
||||
return operator[](row * MATRIX_SIZE + column);
|
||||
}
|
||||
|
||||
T& at(std::size_t row, std::size_t column) {
|
||||
return operator[](row * MATRIX_SIZE + column);
|
||||
}
|
||||
};
|
||||
|
||||
typedef Mat4<float> Mat4f;
|
||||
typedef Mat4<int> Mat4i;
|
||||
typedef Mat4<double> Mat4d;
|
||||
|
||||
template <typename T>
|
||||
inline bool operator==(const Mat4<T>& mat, const Mat4<T>& other) {
|
||||
return mat.x0 == other.x0 && mat.y0 == other.y0 && mat.z0 == other.z0 && mat.w0 == other.w0 && mat.x1 == other.x1 &&
|
||||
mat.y1 == other.y1 && mat.z1 == other.z1 && mat.w1 == other.w1 && mat.x2 == other.x2 && mat.y2 == other.y2 &&
|
||||
mat.z2 == other.z2 && mat.w2 == other.w2 && mat.x3 == other.x3 && mat.y3 == other.y3 && mat.z3 == other.z3 &&
|
||||
mat.w3 == other.w3;
|
||||
}
|
||||
|
||||
namespace maths {
|
||||
|
||||
template<typename T>
|
||||
Mat4<T> Transpose(const Mat4<T>& mat) {
|
||||
Mat4<T> result;
|
||||
|
||||
result.x1 = mat.y0;
|
||||
result.x2 = mat.z0;
|
||||
result.x3 = mat.w0;
|
||||
result.y0 = mat.x1;
|
||||
result.y2 = mat.z1;
|
||||
result.y3 = mat.w1;
|
||||
result.z0 = mat.x2;
|
||||
result.z1 = mat.y2;
|
||||
result.z3 = mat.w2;
|
||||
result.w0 = mat.x3;
|
||||
result.w1 = mat.y3;
|
||||
result.w2 = mat.z3;
|
||||
result.x0 = mat.x0;
|
||||
result.y1 = mat.y1;
|
||||
result.z2 = mat.z2;
|
||||
result.w3 = mat.w3;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Mat4f Perspective(float fovY, float aspectRatio, float zNear, float zFar);
|
||||
Mat4f Look(const Vec3f& eye, const Vec3f& center, const Vec3f& up);
|
||||
|
||||
Mat4f Inverse(const Mat4f& mat);
|
||||
|
||||
template<typename T>
|
||||
T Lerp(T v0, T v1, T t) {
|
||||
return (T(1) - t) * v0 + t * v1;
|
||||
}
|
||||
|
||||
} // namespace maths
|
||||
|
||||
|
||||
|
||||
} // namespace td
|
||||
@@ -2,13 +2,19 @@
|
||||
|
||||
#include <cstdint>
|
||||
#include <fpm/fixed.hpp>
|
||||
#include <td/Maths.h>
|
||||
|
||||
namespace sp {
|
||||
class DataBuffer;
|
||||
} // namespace sp
|
||||
|
||||
namespace td {
|
||||
|
||||
using FpFloat = fpm::fixed_16_16;
|
||||
|
||||
enum class Team : std::uint8_t {
|
||||
Blue = 0,
|
||||
enum class TeamColor : std::int8_t {
|
||||
None = -1,
|
||||
Blue,
|
||||
Red,
|
||||
};
|
||||
|
||||
@@ -30,7 +36,7 @@ enum class EntityType : std::uint8_t {
|
||||
Zombie = 0,
|
||||
Spider,
|
||||
Pigman,
|
||||
Skeleton,
|
||||
Skelon,
|
||||
Creeper,
|
||||
Silverfish,
|
||||
Blaze,
|
||||
@@ -60,12 +66,22 @@ struct TowerCoords {
|
||||
std::int16_t y;
|
||||
};
|
||||
|
||||
struct EntityCoords {
|
||||
FpFloat x;
|
||||
FpFloat y;
|
||||
};
|
||||
using EntityCoords = Vec2<FpFloat>;
|
||||
|
||||
using PeerID = std::uint16_t;
|
||||
using StepsType = std::uint16_t;
|
||||
|
||||
enum class Direction : std::uint8_t {
|
||||
PositiveX = 1 << 0,
|
||||
NegativeX = 1 << 1,
|
||||
PositiveY = 1 << 2,
|
||||
NegativeY = 1 << 3,
|
||||
};
|
||||
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const EntityCoords& a_Coords);
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const FpFloat& a_Float);
|
||||
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, EntityCoords& a_Coords);
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, FpFloat& a_Float);
|
||||
|
||||
} // namespace td
|
||||
|
||||
60
include/td/common/Array.h
Normal file
60
include/td/common/Array.h
Normal file
@@ -0,0 +1,60 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace td {
|
||||
|
||||
/**
|
||||
* Reflectable std::array
|
||||
*/
|
||||
template <typename T, std::size_t S>
|
||||
class Array {
|
||||
private:
|
||||
T* m_Data;
|
||||
|
||||
public:
|
||||
Array() : m_Data(new T[S]) {}
|
||||
|
||||
Array(const Array& a_Other) : Array() {
|
||||
*this = a_Other;
|
||||
}
|
||||
|
||||
Array(Array&& a_Other) {
|
||||
m_Data = a_Other.m_Data;
|
||||
a_Other.m_Data = nullptr;
|
||||
}
|
||||
|
||||
Array(const std::initializer_list<T>& args) {
|
||||
std::size_t i = 0;
|
||||
for(const T& element : args) {
|
||||
m_Data[i] = element;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
Array& operator=(const Array& a_Other) {
|
||||
for (std::size_t i = 0; i < S; i++) {
|
||||
m_Data[i] = a_Other.m_Data[i];
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
Array& operator=(Array&& a_Other) {
|
||||
std::swap(m_Data, a_Other.m_Data);
|
||||
return *this;
|
||||
}
|
||||
|
||||
T& operator[](std::size_t a_Index) {
|
||||
return m_Data[a_Index];
|
||||
}
|
||||
|
||||
const T& operator[](std::size_t a_Index) const {
|
||||
return m_Data[a_Index];
|
||||
}
|
||||
|
||||
~Array() {
|
||||
delete [] m_Data;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace td
|
||||
@@ -1,300 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file DataBuffer.h
|
||||
* \brief File containing the td::DataBuffer class
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cassert>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include <td/common/VarInt.h>
|
||||
#include <vector>
|
||||
|
||||
namespace td {
|
||||
|
||||
/**
|
||||
* \class DataBuffer
|
||||
* \brief Class used to manipulate memory
|
||||
*/
|
||||
class DataBuffer {
|
||||
private:
|
||||
typedef std::vector<std::uint8_t> Data;
|
||||
Data m_Buffer;
|
||||
std::size_t m_ReadOffset;
|
||||
|
||||
public:
|
||||
typedef Data::iterator iterator;
|
||||
typedef Data::const_iterator const_iterator;
|
||||
typedef Data::reference reference;
|
||||
typedef Data::const_reference const_reference;
|
||||
typedef Data::difference_type difference_type;
|
||||
|
||||
DataBuffer();
|
||||
DataBuffer(const DataBuffer& other);
|
||||
DataBuffer(const DataBuffer& other, difference_type offset);
|
||||
DataBuffer(DataBuffer&& other);
|
||||
DataBuffer(const std::string& str);
|
||||
|
||||
DataBuffer& operator=(const DataBuffer& other);
|
||||
DataBuffer& operator=(DataBuffer&& other);
|
||||
|
||||
/**
|
||||
* \brief Append data to the buffer
|
||||
*/
|
||||
template <typename T>
|
||||
void Append(const T& data) {
|
||||
std::size_t size = sizeof(data);
|
||||
std::size_t end_pos = m_Buffer.size();
|
||||
m_Buffer.resize(m_Buffer.size() + size);
|
||||
std::memcpy(&m_Buffer[end_pos], &data, size);
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Append data to the buffer
|
||||
*/
|
||||
template <typename T>
|
||||
DataBuffer& operator<<(const T& data) {
|
||||
Append(data);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Append a string to the buffer
|
||||
* \warning Don't use it for binary data !
|
||||
* \param str The string to append
|
||||
*/
|
||||
DataBuffer& operator<<(const std::string& str);
|
||||
|
||||
/**
|
||||
* \brief Append data to the buffer from another const buffer
|
||||
* \param data The buffer to append
|
||||
*/
|
||||
DataBuffer& operator<<(const DataBuffer& data);
|
||||
|
||||
/**
|
||||
* \brief Append a vector to the buffer by first writing the size
|
||||
* \param data The vector to append
|
||||
*/
|
||||
template <typename T>
|
||||
DataBuffer& operator<<(const std::vector<T>& data) {
|
||||
*this << VarInt{data.size()};
|
||||
for (const auto& element : data) {
|
||||
*this << element;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Append an array to the buffer by first writing the size
|
||||
* \param data The buffer to append
|
||||
*/
|
||||
template <typename T, std::size_t Size>
|
||||
DataBuffer& operator<<(const std::array<T, Size>& data) {
|
||||
for (const auto& element : data) {
|
||||
*this << element;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Read some data from the buffer and assign to desired variable
|
||||
*/
|
||||
template <typename T>
|
||||
DataBuffer& operator>>(T& data) {
|
||||
assert(m_ReadOffset + sizeof(T) <= GetSize());
|
||||
data = *(reinterpret_cast<T*>(&m_Buffer[m_ReadOffset]));
|
||||
m_ReadOffset += sizeof(T);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Read some data from the buffer and assign to the new buffer
|
||||
* \param data The buffer to assign
|
||||
*/
|
||||
DataBuffer& operator>>(DataBuffer& data);
|
||||
|
||||
/**
|
||||
* \brief Read a string from the buffer
|
||||
* \param str The string to assign in the new buffer
|
||||
* \warning Don't use it for binary data !
|
||||
*/
|
||||
DataBuffer& operator>>(std::string& str);
|
||||
|
||||
/**
|
||||
* \brief Read a vector (size + data) from the buffer
|
||||
* \pre The vector is assumed to be empty
|
||||
*/
|
||||
template <typename T>
|
||||
DataBuffer& operator>>(std::vector<T>& data) {
|
||||
VarInt arraySize;
|
||||
*this >> arraySize;
|
||||
for (std::size_t i = 0; i < arraySize.GetValue(); i++) {
|
||||
T newElement;
|
||||
*this >> newElement;
|
||||
data.push_back(newElement);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Read an array from the buffer
|
||||
*/
|
||||
template <std::size_t Size, typename T>
|
||||
DataBuffer& operator>>(std::array<T, Size>& data) {
|
||||
for (std::size_t i = 0; i < Size; i++) {
|
||||
T newElement;
|
||||
*this >> newElement;
|
||||
data[i] = newElement;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Write some data to the buffer
|
||||
* \param buffer The buffer to write
|
||||
* \param amount The amount of data to write
|
||||
*/
|
||||
void WriteSome(const char* buffer, std::size_t amount);
|
||||
|
||||
/**
|
||||
* \brief Write some data to the buffer
|
||||
* \param buffer The buffer to write
|
||||
* \param amount The amount of data to write
|
||||
*/
|
||||
void WriteSome(const std::uint8_t* buffer, std::size_t amount);
|
||||
|
||||
/**
|
||||
* \brief Read some data from the buffer
|
||||
* \param buffer The buffer to Read
|
||||
* \param amount The amount of data from the buffer
|
||||
*/
|
||||
void ReadSome(char* buffer, std::size_t amount);
|
||||
|
||||
/**
|
||||
* \brief Read some data from the buffer
|
||||
* \param buffer The buffer to Read
|
||||
* \param amount The amount of data from the buffer
|
||||
*/
|
||||
void ReadSome(std::uint8_t* buffer, std::size_t amount);
|
||||
|
||||
/**
|
||||
* \brief Read some data from the buffer
|
||||
* \param buffer The buffer to Read
|
||||
* \param amount The amount of data from the buffer
|
||||
*/
|
||||
void ReadSome(DataBuffer& buffer, std::size_t amount);
|
||||
|
||||
/**
|
||||
* \brief Resize the buffer
|
||||
* \param size The new size of the buffer
|
||||
*/
|
||||
void Resize(std::size_t size) {
|
||||
m_Buffer.resize(size);
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Reserve some space in the buffer
|
||||
* \param amount The amount of space to reserve
|
||||
*/
|
||||
void Reserve(std::size_t amount) {
|
||||
m_Buffer.reserve(amount);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* \brief Clear the buffer
|
||||
*/
|
||||
void Clear() {
|
||||
m_Buffer.clear();
|
||||
m_ReadOffset = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief When the buffer has been read entirely
|
||||
*/
|
||||
bool IsFinished() const {
|
||||
return m_ReadOffset >= m_Buffer.size();
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the buffer data
|
||||
*/
|
||||
std::uint8_t* data() {
|
||||
return m_Buffer.data();
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the buffer data
|
||||
*/
|
||||
const std::uint8_t* data() const {
|
||||
return m_Buffer.data();
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the read offset
|
||||
*/
|
||||
std::size_t GetReadOffset() const {
|
||||
return m_ReadOffset;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Set the read offset
|
||||
* \param pos The new read offset
|
||||
*/
|
||||
void SetReadOffset(std::size_t pos);
|
||||
|
||||
/**
|
||||
* \brief Get the size of the buffer
|
||||
*/
|
||||
std::size_t GetSize() const;
|
||||
|
||||
/**
|
||||
* \brief Get the remaining size of the buffer
|
||||
*/
|
||||
std::size_t GetRemaining() const;
|
||||
|
||||
/**
|
||||
* \brief Read a file into the buffer
|
||||
* \param fileName The name of the file to read
|
||||
*/
|
||||
bool ReadFile(const std::string& fileName);
|
||||
|
||||
/**
|
||||
* \brief Write a file into the buffer
|
||||
* \param fileName The name of the file to write to
|
||||
*/
|
||||
bool WriteFile(const std::string& fileName) const;
|
||||
|
||||
/**
|
||||
* \brief Allocate the buffer on the heap
|
||||
* \warning Don't forget to free the data !
|
||||
*/
|
||||
std::uint8_t* HeapAllocatedData() const {
|
||||
std::uint8_t* newBuffer = new std::uint8_t[GetSize()];
|
||||
std::memcpy(newBuffer, data(), GetSize());
|
||||
return newBuffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Operator == to compare two DataBuffer
|
||||
*/
|
||||
bool operator==(const DataBuffer& other) const {
|
||||
return m_Buffer == other.m_Buffer;
|
||||
}
|
||||
|
||||
iterator begin();
|
||||
iterator end();
|
||||
const_iterator begin() const;
|
||||
const_iterator end() const;
|
||||
};
|
||||
|
||||
/**
|
||||
* \brief Operator << to write a DataBuffer to an ostream
|
||||
*/
|
||||
std::ostream& operator<<(std::ostream& os, const DataBuffer& buffer);
|
||||
|
||||
} // namespace td
|
||||
@@ -1,58 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file VarInt.h
|
||||
* \brief File containing the td::VarInt class
|
||||
*/
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
|
||||
namespace td {
|
||||
|
||||
class DataBuffer;
|
||||
|
||||
/**
|
||||
* \class VarInt
|
||||
* \brief Variable-length format such that smaller numbers use fewer bytes.
|
||||
*/
|
||||
class VarInt {
|
||||
private:
|
||||
std::uint64_t m_Value;
|
||||
|
||||
public:
|
||||
VarInt() : m_Value(0) {}
|
||||
/**
|
||||
* \brief Construct a variable integer from a value
|
||||
* \param value The value of the variable integer
|
||||
*/
|
||||
VarInt(std::uint64_t value) : m_Value(value) {}
|
||||
|
||||
/**
|
||||
* \brief Get the value of the variable integer
|
||||
*/
|
||||
std::uint64_t GetValue() const {
|
||||
return m_Value;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the length of the serialized variable integer
|
||||
*/
|
||||
std::size_t GetSerializedLength() const;
|
||||
|
||||
/**
|
||||
* \brief Serialize the variable integer
|
||||
* \param out The buffer to write the serialized variable integer to
|
||||
* \param var The variable integer to serialize
|
||||
*/
|
||||
friend DataBuffer& operator<<(DataBuffer& out, const VarInt& var);
|
||||
|
||||
/**
|
||||
* \brief Deserialize the variable integer
|
||||
* \param in The buffer to read the serialized variable integer from
|
||||
* \param var The variable integer to deserialize
|
||||
*/
|
||||
friend DataBuffer& operator>>(DataBuffer& in, VarInt& var);
|
||||
};
|
||||
|
||||
} // namespace td
|
||||
46
include/td/game/Game.h
Normal file
46
include/td/game/Game.h
Normal file
@@ -0,0 +1,46 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/game/World.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
enum class GameState : std::uint8_t {
|
||||
Lobby,
|
||||
Game,
|
||||
EndGame,
|
||||
Disconnected,
|
||||
Closed
|
||||
};
|
||||
|
||||
typedef std::map<std::uint8_t, Player> PlayerList;
|
||||
|
||||
|
||||
class Game {
|
||||
protected:
|
||||
World* m_World;
|
||||
|
||||
GameState m_GameState = GameState::Lobby;
|
||||
PlayerList m_Players;
|
||||
public:
|
||||
Game(World* world);
|
||||
virtual ~Game();
|
||||
|
||||
virtual void Tick(std::uint64_t delta);
|
||||
|
||||
GameState GetGameState() const { return m_GameState; }
|
||||
void SetGameState(GameState gameState) { m_GameState = gameState; };
|
||||
|
||||
const World* GetWorld() const { return m_World; }
|
||||
World* GetWorld() { return m_World; }
|
||||
|
||||
const PlayerList& GetPlayers() const { return m_Players; }
|
||||
PlayerList& GetPlayers() { return m_Players; }
|
||||
|
||||
const Player* GetPlayerById(PlayerID id) const;
|
||||
Player* GetPlayerById(PlayerID id);
|
||||
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
132
include/td/game/Mobs.h
Normal file
132
include/td/game/Mobs.h
Normal file
@@ -0,0 +1,132 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/game/Towers.h>
|
||||
|
||||
#include <td/Maths.h>
|
||||
#include <td/Types.h>
|
||||
#include <td/game/Team.h>
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include <sp/protocol/ConcreteMessage.h>
|
||||
#include <sp/common/GenericHandler.h>
|
||||
#include <sp/protocol/MessageFactory.h>
|
||||
|
||||
namespace td {
|
||||
using Vec2fp = Vec2<FpFloat>;
|
||||
|
||||
namespace game {
|
||||
|
||||
enum class EffectType : std::uint8_t {
|
||||
Slowness = 0,
|
||||
Stun,
|
||||
Fire,
|
||||
Poison,
|
||||
Heal,
|
||||
};
|
||||
|
||||
enum class MobType : std::uint8_t {
|
||||
Zombie = 0,
|
||||
Spider,
|
||||
Skeleton,
|
||||
Pigman,
|
||||
Creeper,
|
||||
Silverfish,
|
||||
Blaze,
|
||||
Witch,
|
||||
Slime,
|
||||
Giant,
|
||||
|
||||
MOB_COUNT
|
||||
};
|
||||
|
||||
typedef std::uint32_t MobID;
|
||||
typedef std::uint8_t MobLevel;
|
||||
typedef std::vector<TowerType> TowerImmunities;
|
||||
typedef std::vector<EffectType> EffectImmunities;
|
||||
|
||||
struct MobStats {
|
||||
float m_Damage;
|
||||
float m_Speed;
|
||||
Vec2f m_Size;
|
||||
std::uint16_t m_MoneyCost;
|
||||
std::uint16_t m_ExpCost;
|
||||
std::uint16_t m_MaxLife;
|
||||
std::uint16_t m_ExpReward;
|
||||
};
|
||||
|
||||
struct EffectDuration {
|
||||
EffectType type;
|
||||
float duration; // in seconds
|
||||
Tower* tower; // the tower that gived the effect
|
||||
};
|
||||
|
||||
const MobStats* GetMobStats(MobType type, std::uint8_t level);
|
||||
const TowerImmunities& GetMobTowerImmunities(MobType type, std::uint8_t level);
|
||||
const EffectImmunities& GetMobEffectImmunities(MobType type, std::uint8_t level);
|
||||
|
||||
class MobHandler;
|
||||
|
||||
struct MobData {};
|
||||
|
||||
class Mob : public sp::MessageBase<MobType, MobHandler> {
|
||||
public:
|
||||
MobID m_ID;
|
||||
MobLevel m_Level;
|
||||
PlayerID m_Sender;
|
||||
float m_Health;
|
||||
Vec2fp m_Position;
|
||||
Direction m_Direction;
|
||||
std::vector<EffectDuration> m_Effects;
|
||||
const Tower* m_LastDamage; // the last tower that damaged the mob
|
||||
float m_HitCooldown;
|
||||
TeamCastle* m_CastleTarget;
|
||||
// utils::CooldownTimer m_AttackTimer;
|
||||
|
||||
MobPtr m_Next;
|
||||
|
||||
Mob() {}
|
||||
|
||||
Mob& operator=(const Mob& a_Other) = default;
|
||||
};
|
||||
|
||||
template <MobType ID>
|
||||
using ConcreteMob = sp::ConcreteMessage<MobData, Mob, ID>;
|
||||
|
||||
using Zombie = ConcreteMob<MobType::Zombie>;
|
||||
using Spider = ConcreteMob<MobType::Spider>;
|
||||
using Skeleton = ConcreteMob<MobType::Skeleton>;
|
||||
using PigMan = ConcreteMob<MobType::Pigman>;
|
||||
using Creeper = ConcreteMob<MobType::Creeper>;
|
||||
using Silverfish = ConcreteMob<MobType::Silverfish>;
|
||||
using Blaze = ConcreteMob<MobType::Blaze>;
|
||||
using Witch = ConcreteMob<MobType::Witch>;
|
||||
using Slime = ConcreteMob<MobType::Slime>;
|
||||
using Giant = ConcreteMob<MobType::Giant>;
|
||||
|
||||
using AllMobs = std::tuple<Zombie, Spider, Skeleton, PigMan, Creeper, Silverfish, Blaze, Witch, Slime, Giant>;
|
||||
|
||||
class MobHandler : public sp::GenericHandler<AllMobs> {};
|
||||
|
||||
using MobFactory = sp::MessageFactory<Mob, AllMobs>;
|
||||
|
||||
class MobListener {
|
||||
public:
|
||||
virtual void OnMobSpawn(Mob* mob) {
|
||||
MobHandler h;
|
||||
}
|
||||
virtual void OnMobDie(Mob* mob) {}
|
||||
|
||||
virtual void OnMobDamage(Mob* target, float damage, Tower* damager) {}
|
||||
|
||||
virtual void OnMobTouchCastle(Mob* damager, TeamCastle* enemyCastle) {}
|
||||
virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {}
|
||||
};
|
||||
|
||||
using MobList = std::vector<MobPtr>;
|
||||
|
||||
// typedef utils::ObjectNotifier<MobListener> MobNotifier;
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
102
include/td/game/Team.h
Normal file
102
include/td/game/Team.h
Normal file
@@ -0,0 +1,102 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/Types.h>
|
||||
|
||||
#include <td/misc/Shapes.h>
|
||||
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <cmath>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
class Player;
|
||||
|
||||
class Spawn : public utils::shape::Rectangle {
|
||||
private:
|
||||
Direction m_Direction;
|
||||
public:
|
||||
Spawn() : m_Direction(Direction::PositiveX) {
|
||||
SetWidth(5);
|
||||
SetHeight(5);
|
||||
}
|
||||
|
||||
Direction GetDirection() const { return m_Direction; }
|
||||
|
||||
void SetDirection(Direction direction) { m_Direction = direction; }
|
||||
};
|
||||
|
||||
class Team;
|
||||
|
||||
class TeamCastle : public utils::shape::Rectangle {
|
||||
private:
|
||||
float m_Life;
|
||||
public:
|
||||
static constexpr int CastleMaxLife = 1000;
|
||||
|
||||
TeamCastle() : m_Life(CastleMaxLife) {
|
||||
SetWidth(5);
|
||||
SetHeight(5);
|
||||
}
|
||||
|
||||
float GetLife() const { return m_Life; }
|
||||
|
||||
void SetLife(float life) { m_Life = life; }
|
||||
void Damage(float damage) { m_Life = std::max(0.0f, m_Life - damage); }
|
||||
|
||||
void SetShape(utils::shape::Rectangle rect) {
|
||||
SetCenter(rect.GetCenter());
|
||||
SetSize(rect.GetSize());
|
||||
}
|
||||
};
|
||||
|
||||
class Team {
|
||||
private:
|
||||
std::vector<Player*> m_Players;
|
||||
TeamColor m_Color;
|
||||
Spawn m_Spawn;
|
||||
TeamCastle m_TeamCastle;
|
||||
public:
|
||||
Team(TeamColor color) : m_Color(color) {}
|
||||
|
||||
void AddPlayer(Player* newPlayer);
|
||||
void RemovePlayer(const Player* player);
|
||||
|
||||
TeamColor GetColor() const;
|
||||
|
||||
const Spawn& GetSpawn() const { return m_Spawn; }
|
||||
Spawn& GetSpawn() { return m_Spawn; }
|
||||
|
||||
const TeamCastle& GetCastle() const { return m_TeamCastle; }
|
||||
TeamCastle& GetCastle() { return m_TeamCastle; }
|
||||
|
||||
std::uint8_t GetPlayerCount() const;
|
||||
};
|
||||
|
||||
struct TeamList {
|
||||
std::array<Team, 2> m_Teams;
|
||||
|
||||
TeamList() : m_Teams{Team{TeamColor::Red}, Team{TeamColor::Blue}}{
|
||||
|
||||
}
|
||||
|
||||
Team& operator[](std::size_t a_Index) {
|
||||
return m_Teams[a_Index];
|
||||
}
|
||||
|
||||
Team& operator[](TeamColor a_Index) {
|
||||
return m_Teams[static_cast<std::size_t>(a_Index)];
|
||||
}
|
||||
|
||||
const Team& operator[](std::size_t a_Index) const {
|
||||
return m_Teams[a_Index];
|
||||
}
|
||||
|
||||
const Team& operator[](TeamColor a_Index) const {
|
||||
return m_Teams[static_cast<std::size_t>(a_Index)];
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
147
include/td/game/Towers.h
Normal file
147
include/td/game/Towers.h
Normal file
@@ -0,0 +1,147 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include <td/misc/Shapes.h>
|
||||
|
||||
#include <td/Types.h>
|
||||
|
||||
#include <sp/common/GenericHandler.h>
|
||||
#include <sp/protocol/ConcreteMessage.h>
|
||||
#include <sp/protocol/MessageFactory.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
class World;
|
||||
class Mob;
|
||||
|
||||
typedef std::shared_ptr<Mob> MobPtr;
|
||||
|
||||
enum class TowerSize : std::uint8_t {
|
||||
Little = 3, // 3x3
|
||||
Big = 5, // 5x5
|
||||
};
|
||||
|
||||
enum class TowerPath : std::uint8_t {
|
||||
Top = 0,
|
||||
Base, // Base Path
|
||||
Bottom
|
||||
};
|
||||
|
||||
class TowerStats {
|
||||
private:
|
||||
float m_Rate;
|
||||
float m_Damage;
|
||||
std::uint8_t m_Range;
|
||||
|
||||
public:
|
||||
TowerStats(float rate, float damage, std::uint8_t range) : m_Rate(rate), m_Damage(damage), m_Range(range) {}
|
||||
|
||||
float GetDamageRate() const {
|
||||
return m_Rate;
|
||||
}
|
||||
float GetDamage() const {
|
||||
return m_Damage;
|
||||
}
|
||||
std::uint8_t GetRange() const {
|
||||
return m_Range;
|
||||
}
|
||||
};
|
||||
|
||||
class TowerLevel {
|
||||
private:
|
||||
// 1, 2, 3, 4
|
||||
std::uint8_t m_Level : 3;
|
||||
// 0 : base path 1 : top path (if there is bottom path) 2 : bottom path (if there is top path)
|
||||
TowerPath m_Path : 2;
|
||||
|
||||
public:
|
||||
TowerLevel() : m_Level(1), m_Path(TowerPath::Base) {}
|
||||
TowerLevel(std::uint8_t level, TowerPath path) : m_Level(level), m_Path(path) {}
|
||||
|
||||
std::uint8_t GetLevel() const {
|
||||
return m_Level;
|
||||
}
|
||||
TowerPath GetPath() const {
|
||||
return m_Path;
|
||||
}
|
||||
|
||||
void SetLevel(std::uint8_t level) {
|
||||
m_Level = level;
|
||||
}
|
||||
void SetPath(TowerPath path) {
|
||||
m_Path = path;
|
||||
}
|
||||
|
||||
// operator to sort maps
|
||||
friend bool operator<(const TowerLevel& level, const TowerLevel& other) {
|
||||
return level.GetLevel() + static_cast<std::uint8_t>(level.GetPath()) * 4 <
|
||||
other.GetLevel() + static_cast<std::uint8_t>(other.GetPath()) * 4;
|
||||
}
|
||||
};
|
||||
|
||||
using TowerID = std::uint16_t;
|
||||
|
||||
class TowerHandler;
|
||||
|
||||
class Tower : public utils::shape::Circle, public sp::MessageBase<TowerType, TowerHandler> {
|
||||
public:
|
||||
TowerID m_ID;
|
||||
TowerLevel m_Level{};
|
||||
PlayerID m_Builder;
|
||||
|
||||
public:
|
||||
Tower() : m_ID(0), m_Level({}), m_Builder(0) {}
|
||||
|
||||
virtual TowerType GetType() const = 0;
|
||||
virtual TowerSize GetSize() const = 0;
|
||||
virtual void Tick(std::uint64_t delta, World* world) = 0;
|
||||
};
|
||||
|
||||
struct TowerData {};
|
||||
|
||||
template <TowerType Type, TowerSize Size>
|
||||
class ConcreteTower : public sp::ConcreteMessage<TowerData, Tower, Type, false> {
|
||||
public:
|
||||
using HandlerType = typename sp::ConcreteMessage<TowerData, Tower, Type, false>::HandlerType;
|
||||
|
||||
virtual TowerSize GetSize() const override {
|
||||
return Size;
|
||||
}
|
||||
|
||||
virtual TowerType GetType() const override {
|
||||
return Type;
|
||||
}
|
||||
|
||||
virtual void Tick(std::uint64_t delta, World* world) override {}
|
||||
|
||||
virtual void Dispatch(HandlerType& handler) const override {
|
||||
handler.Handle(*this);
|
||||
}
|
||||
};
|
||||
|
||||
using TowerPtr = std::shared_ptr<Tower>;
|
||||
|
||||
using ArcherTower = ConcreteTower<TowerType::Archer, TowerSize::Little>;
|
||||
using ArtilleryTower = ConcreteTower<TowerType::Artillery, TowerSize::Little>;
|
||||
using IceTower = ConcreteTower<TowerType::Ice, TowerSize::Little>;
|
||||
using LeachTower = ConcreteTower<TowerType::Leach, TowerSize::Big>;
|
||||
using MageTower = ConcreteTower<TowerType::Mage, TowerSize::Little>;
|
||||
using NecromancerTower = ConcreteTower<TowerType::Necromancer, TowerSize::Big>;
|
||||
using PoisonTower = ConcreteTower<TowerType::Poison, TowerSize::Little>;
|
||||
using QuakeTower = ConcreteTower<TowerType::Quake, TowerSize::Little>;
|
||||
using SorcererTower = ConcreteTower<TowerType::Sorcerer, TowerSize::Little>;
|
||||
using TurretTower = ConcreteTower<TowerType::Turret, TowerSize::Big>;
|
||||
using ZeusTower = ConcreteTower<TowerType::Zeus, TowerSize::Little>;
|
||||
|
||||
using AllTowers = std::tuple<ArcherTower, ArtilleryTower, IceTower, LeachTower, MageTower, NecromancerTower, PoisonTower, QuakeTower,
|
||||
SorcererTower, TurretTower, ZeusTower>;
|
||||
|
||||
using TowerFactory = sp::MessageFactory<Tower, AllTowers>;
|
||||
|
||||
class TowerHandler : public sp::GenericHandler<AllTowers> {};
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
@@ -1,26 +1,136 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/game/GameHistory.h>
|
||||
#include <td/game/WorldState.h>
|
||||
#include <vector>
|
||||
#include <td/simulation/WorldTicker.h>
|
||||
#include <td/game/WorldTypes.h>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
class World {
|
||||
private:
|
||||
std::vector<WorldState> m_WorldStates;
|
||||
GameHistory m_GameHistory;
|
||||
protected:
|
||||
TowerTileColorPalette m_TowerPlacePalette;
|
||||
Color m_WalkablePalette;
|
||||
std::vector<Color> m_DecorationPalette;
|
||||
Color m_Background;
|
||||
|
||||
float m_OffsetTime;
|
||||
ChunkList m_Chunks;
|
||||
|
||||
SpawnColorPalette m_SpawnColorPalette;
|
||||
|
||||
TilePalette m_TilePalette;
|
||||
|
||||
std::shared_ptr<sim::WorldSnapshot> m_CurrentState;
|
||||
std::shared_ptr<sim::WorldSnapshot> m_NextState;
|
||||
|
||||
private:
|
||||
sim::WorldTicker m_Ticker;
|
||||
|
||||
public:
|
||||
World();
|
||||
|
||||
void Tick(float a_Delta);
|
||||
bool LoadMap(const protocol::pdata::WorldHeader& worldHeader);
|
||||
bool LoadMap(const protocol::pdata::WorldData& worldData);
|
||||
|
||||
bool LoadMapFromFile(const std::string& fileName);
|
||||
bool SaveMap(const std::string& fileName) const;
|
||||
|
||||
void SpawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
|
||||
|
||||
TowerPtr PlaceTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
|
||||
TowerPtr RemoveTower(TowerID id);
|
||||
|
||||
TilePtr GetTile(std::int32_t x, std::int32_t y) const;
|
||||
|
||||
const TowerTileColorPalette& GetTowerTileColorPalette() const {
|
||||
return m_TowerPlacePalette;
|
||||
}
|
||||
const Color& GetWalkableTileColor() const {
|
||||
return m_WalkablePalette;
|
||||
}
|
||||
const std::vector<Color>& GetDecorationPalette() const {
|
||||
return m_DecorationPalette;
|
||||
}
|
||||
const Color& GetBackgroundColor() const {
|
||||
return m_Background;
|
||||
}
|
||||
|
||||
const TilePalette& GetTilePalette() const {
|
||||
return m_TilePalette;
|
||||
}
|
||||
|
||||
TilePtr GetTilePtr(TileIndex index) const {
|
||||
if (index == 0)
|
||||
return TilePtr(nullptr);
|
||||
return m_TilePalette.at(index - 1);
|
||||
}
|
||||
|
||||
bool CanPlaceLittleTower(const Vec2f& worldPos, PlayerID player) const;
|
||||
bool CanPlaceBigTower(const Vec2f& worldPos, PlayerID player) const;
|
||||
|
||||
TowerPtr GetTower(const Vec2f& position) const; // returns null if no tower is here
|
||||
|
||||
const ChunkList& GetChunks() const {
|
||||
return m_Chunks;
|
||||
}
|
||||
|
||||
const Color& GetSpawnColor(TeamColor color) const {
|
||||
return m_SpawnColorPalette[static_cast<std::size_t>(color)];
|
||||
}
|
||||
const SpawnColorPalette& GetSpawnColors() const {
|
||||
return m_SpawnColorPalette;
|
||||
}
|
||||
|
||||
const MobList& GetMobList() const {
|
||||
return m_CurrentState->m_Mobs;
|
||||
}
|
||||
MobList& GetMobList() {
|
||||
return m_CurrentState->m_Mobs;
|
||||
}
|
||||
|
||||
const Color* GetTileColor(const TilePtr& tile) const;
|
||||
|
||||
Team& GetRedTeam() {
|
||||
return m_CurrentState->m_Teams[TeamColor::Red];
|
||||
}
|
||||
const Team& GetRedTeam() const {
|
||||
return m_CurrentState->m_Teams[TeamColor::Red];
|
||||
}
|
||||
|
||||
Team& GetBlueTeam() {
|
||||
return m_CurrentState->m_Teams[TeamColor::Blue];
|
||||
}
|
||||
const Team& GetBlueTeam() const {
|
||||
return m_CurrentState->m_Teams[TeamColor::Red];
|
||||
}
|
||||
|
||||
Team& GetTeam(TeamColor team) {
|
||||
return m_CurrentState->m_Teams[team];
|
||||
}
|
||||
const Team& GetTeam(TeamColor team) const {
|
||||
return m_CurrentState->m_Teams[team];
|
||||
}
|
||||
|
||||
const TeamList& GetTeams() const {
|
||||
return m_CurrentState->m_Teams;
|
||||
}
|
||||
|
||||
const TowerList& GetTowers() const {
|
||||
return m_CurrentState->m_Towers;
|
||||
}
|
||||
|
||||
TowerPtr GetTowerById(TowerID tower);
|
||||
|
||||
const Player* GetPlayerById(PlayerID id) const;
|
||||
|
||||
const std::shared_ptr<sim::WorldSnapshot>& Tick(const protocol::LockStep& a_LockStep, FpFloat a_Delta);
|
||||
|
||||
void ResetSnapshots(std::shared_ptr<sim::WorldSnapshot>& a_Current, std::shared_ptr<sim::WorldSnapshot>& a_Next);
|
||||
|
||||
private:
|
||||
std::uint16_t GetCursorPos();
|
||||
void TickMobs(std::uint64_t delta);
|
||||
void CleanDeadMobs();
|
||||
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/protocol/command/Commands.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
class WorldState {
|
||||
private:
|
||||
// list of players, mobs, towers, castles
|
||||
public:
|
||||
WorldState() {}
|
||||
|
||||
WorldState GetNextState(const protocol::LockStep& a_Step);
|
||||
|
||||
private:
|
||||
void Tick(float a_Delta);
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
117
include/td/game/WorldTypes.h
Normal file
117
include/td/game/WorldTypes.h
Normal file
@@ -0,0 +1,117 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/Maths.h>
|
||||
#include <td/game/Team.h>
|
||||
#include <td/game/Towers.h>
|
||||
|
||||
#include <sp/io/SerializableMessage.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
using ChunkCoord = Vec2<std::int16_t>;
|
||||
|
||||
class Game;
|
||||
|
||||
enum class TileType : std::uint8_t {
|
||||
None = 0,
|
||||
Tower,
|
||||
Walk,
|
||||
Decoration,
|
||||
/*Heal,
|
||||
Lava,
|
||||
Bedrock,
|
||||
Freeze,
|
||||
Ice,*/
|
||||
};
|
||||
|
||||
static constexpr Color BLACK{0, 0, 0};
|
||||
static constexpr Color WHITE{255, 255, 255};
|
||||
|
||||
static constexpr Color RED{255, 0, 0};
|
||||
static constexpr Color GREEN{0, 255, 0};
|
||||
static constexpr Color BLUE{0, 0, 255};
|
||||
|
||||
class TileHandler;
|
||||
|
||||
using Tile = sp::MessageBase<TileType, TileHandler>;
|
||||
|
||||
template <TileType ID, typename TileData>
|
||||
using ConcreteTile = sp::ConcreteMessage<TileData, Tile, ID>;
|
||||
|
||||
namespace data {
|
||||
struct EmptyData {};
|
||||
|
||||
struct TowerTileData {
|
||||
std::uint8_t m_ColorPaletteRef;
|
||||
TeamColor m_TeamOwner;
|
||||
};
|
||||
|
||||
struct WalkableTileData {
|
||||
Direction m_Direction;
|
||||
};
|
||||
|
||||
struct DecorationTileData {
|
||||
std::uint16_t m_ColorPaletteRef;
|
||||
};
|
||||
} // namespace data
|
||||
|
||||
using EmptyTile = ConcreteTile<TileType::None, data::EmptyData>;
|
||||
using TowerTile = ConcreteTile<TileType::Tower, data::TowerTileData>;
|
||||
using WalkableTile = ConcreteTile<TileType::Walk, data::WalkableTileData>;
|
||||
using DecorationTile = ConcreteTile<TileType::Decoration, data::DecorationTileData>;
|
||||
|
||||
using AllTiles = std::tuple<EmptyTile, TowerTile, WalkableTile, DecorationTile>;
|
||||
|
||||
using TileFactory = sp::MessageFactory<Tile, AllTiles>;
|
||||
|
||||
class TileHandler : public sp::GenericHandler<AllTiles> {};
|
||||
|
||||
using TilePtr = sp::SerializableMessage<TileFactory>;
|
||||
|
||||
// typedef std::shared_ptr<Tile> TilePtr;
|
||||
typedef std::vector<std::uint16_t> ChunkPalette;
|
||||
|
||||
typedef std::shared_ptr<WalkableTile> WalkableTilePtr;
|
||||
|
||||
typedef std::uint32_t TileIndex;
|
||||
|
||||
// 32 x 32 area
|
||||
struct Chunk {
|
||||
enum { ChunkWidth = 32, ChunkHeight = 32, ChunkSize = ChunkWidth * ChunkHeight };
|
||||
using ChunkData = std::array<std::uint16_t, ChunkSize>;
|
||||
using ChunkPackedData = std::vector<uint64_t>;
|
||||
|
||||
// stores index of tile palette
|
||||
ChunkPalette m_Palette;
|
||||
ChunkPackedData m_Data;
|
||||
|
||||
TileIndex GetTileIndex(std::uint16_t tileNumber) const;
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<Chunk> ChunkPtr;
|
||||
|
||||
typedef std::array<Color, 2> TowerTileColorPalette;
|
||||
|
||||
typedef std::vector<TilePtr> TilePalette;
|
||||
|
||||
typedef std::array<Color, 2> SpawnColorPalette;
|
||||
|
||||
typedef std::vector<TowerPtr> TowerList;
|
||||
|
||||
using ChunkList = std::unordered_map<ChunkCoord, ChunkPtr>;
|
||||
|
||||
} // namespace game
|
||||
|
||||
} // namespace td
|
||||
|
||||
|
||||
|
||||
namespace std {
|
||||
template <>
|
||||
struct hash<td::game::ChunkCoord> {
|
||||
std::size_t operator()(const td::game::ChunkCoord& key) const noexcept {
|
||||
return std::hash<std::int16_t>()(key.x << 16 | key.y);
|
||||
}
|
||||
};
|
||||
} // namespace std
|
||||
48
include/td/input/Display.h
Normal file
48
include/td/input/Display.h
Normal file
@@ -0,0 +1,48 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <SDL3/SDL_video.h>
|
||||
#include <SDL3/SDL_keycode.h>
|
||||
#include <td/misc/Signal.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
class Display {
|
||||
public:
|
||||
utils::Signal<float> OnAspectRatioChange;
|
||||
utils::Signal<SDL_Keycode> OnKeyDown;
|
||||
|
||||
Display(int a_Width, int a_Height, const std::string& a_Title);
|
||||
~Display();
|
||||
|
||||
void PollEvents();
|
||||
void Update();
|
||||
|
||||
bool IsCloseRequested() {
|
||||
return m_ShouldClose;
|
||||
}
|
||||
|
||||
float GetAspectRatio() {
|
||||
return m_AspectRatio;
|
||||
}
|
||||
|
||||
int GetWindowWidth() {
|
||||
return m_LastWidth;
|
||||
}
|
||||
|
||||
int GetWindowHeight() {
|
||||
return m_LastHeight;
|
||||
}
|
||||
|
||||
private:
|
||||
SDL_Window* m_Window;
|
||||
SDL_GLContext m_GLContext;
|
||||
|
||||
int m_LastWidth, m_LastHeight;
|
||||
float m_AspectRatio;
|
||||
|
||||
bool m_ShouldClose;
|
||||
};
|
||||
|
||||
} // namespace td
|
||||
96
include/td/misc/Shapes.h
Normal file
96
include/td/misc/Shapes.h
Normal file
@@ -0,0 +1,96 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
namespace shape {
|
||||
|
||||
class Point {
|
||||
private:
|
||||
float m_X, m_Y;
|
||||
public:
|
||||
Point() : m_X(0), m_Y(0) {}
|
||||
Point(float x, float y) : m_X(x), m_Y(y) {}
|
||||
|
||||
float GetX() const { return m_X; }
|
||||
float GetY() const { return m_Y; }
|
||||
|
||||
void SetX(float x) { m_X = x; }
|
||||
void SetY(float y) { m_Y = y; }
|
||||
|
||||
float Distance(const Point& point) const;
|
||||
float DistanceSquared(const Point& point) const;
|
||||
};
|
||||
|
||||
class Circle;
|
||||
|
||||
class Rectangle {
|
||||
private:
|
||||
Point m_Center;
|
||||
float m_Width, m_Height;
|
||||
public:
|
||||
Rectangle() : m_Center(), m_Width(0), m_Height(0) {}
|
||||
|
||||
const Point& GetCenter() const { return m_Center; }
|
||||
float GetCenterX() const { return m_Center.GetX(); }
|
||||
float GetCenterY() const { return m_Center.GetY(); }
|
||||
|
||||
float GetWidth() const { return m_Width; }
|
||||
float GetHeight() const { return m_Height; }
|
||||
|
||||
Point GetTopLeft() const { return { m_Center.GetX() - (m_Width / 2.0f), m_Center.GetY() - (m_Height / 2.0f) }; }
|
||||
Point GetBottomRight() const { return { m_Center.GetX() + (m_Width / 2.0f), m_Center.GetY() + (m_Height / 2.0f) }; }
|
||||
|
||||
void SetCenter(const Point& center) { m_Center = center; }
|
||||
void SetCenterX(float x) { m_Center.SetX(x); }
|
||||
void SetCenterY(float y) { m_Center.SetY(y); }
|
||||
|
||||
void SetSize(float width, float height) { SetWidth(width); SetHeight(height); }
|
||||
void SetSize(Point size) { SetSize(size.GetX(), size.GetY()); }
|
||||
Point GetSize() { return { m_Width, m_Height }; }
|
||||
|
||||
void SetWidth(float width) { m_Width = width; }
|
||||
void SetHeight(float height) { m_Height = height; }
|
||||
|
||||
bool CollidesWith(const Point& point) const;
|
||||
bool CollidesWith(const Rectangle& rect) const;
|
||||
bool CollidesWith(const Circle& circle) const;
|
||||
|
||||
// distance from the closest side of the rectangle
|
||||
float Distance(const Circle& circle) const;
|
||||
float DistanceSquared(const Circle& circle) const;
|
||||
};
|
||||
|
||||
class Circle {
|
||||
private:
|
||||
Point m_Center;
|
||||
float m_Radius;
|
||||
public:
|
||||
Circle(float x, float y, float radius) : m_Center(x, y), m_Radius(radius) {}
|
||||
Circle() : m_Radius(0) {}
|
||||
|
||||
const Point& GetCenter() const { return m_Center; }
|
||||
float GetCenterX() const { return m_Center.GetX(); }
|
||||
float GetCenterY() const { return m_Center.GetY(); }
|
||||
|
||||
float GetRadius() const { return m_Radius; }
|
||||
|
||||
void SetCenter(const Point& center) { m_Center = center; }
|
||||
void SetCenterX(float x) { m_Center.SetX(x); }
|
||||
void SetCenterY(float y) { m_Center.SetY(y); }
|
||||
|
||||
void SetRadius(float radius) { m_Radius = radius; }
|
||||
|
||||
bool CollidesWith(const Point& point) const;
|
||||
bool CollidesWith(const Rectangle& rect) const;
|
||||
bool CollidesWith(const Circle& circle) const;
|
||||
|
||||
// distance from the closest side of the rectangle
|
||||
float Distance(const Rectangle& rect) const;
|
||||
float DistanceSquared(const Rectangle& rect) const;
|
||||
};
|
||||
|
||||
} // namespace shape
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
31
include/td/misc/Signal.h
Normal file
31
include/td/misc/Signal.h
Normal file
@@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
#include <td/common/NonCopyable.h>
|
||||
#include <vector>
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
template <typename... Args>
|
||||
class Signal : private NonCopyable {
|
||||
private:
|
||||
using CallBack = std::function<void(Args...)>;
|
||||
|
||||
std::vector<CallBack> m_Callbacks;
|
||||
|
||||
public:
|
||||
void Connect(CallBack&& a_Callback) {
|
||||
m_Callbacks.push_back(std::move(a_Callback));
|
||||
}
|
||||
|
||||
void operator()(Args... args) const {
|
||||
for (const CallBack& callback : m_Callbacks) {
|
||||
callback(args...);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
@@ -1,61 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PacketDispatcher.h
|
||||
* \brief File containing the td::protocol::PacketDispatcher class
|
||||
*/
|
||||
|
||||
#include <td/common/NonCopyable.h>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
|
||||
#include <map>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \class Dispatcher
|
||||
* \brief Class used to dispatch things
|
||||
*/
|
||||
template <typename T_Enum, typename T_Handler, typename T>
|
||||
class Dispatcher : private NonCopyable {
|
||||
private:
|
||||
std::map<T_Enum, std::vector<T_Handler*>> m_Handlers;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Constructor
|
||||
*/
|
||||
Dispatcher() {}
|
||||
|
||||
/**
|
||||
* \brief Dispatch a packet
|
||||
* \param packet The packet to dispatch
|
||||
*/
|
||||
void Dispatch(const T& packet);
|
||||
|
||||
/**
|
||||
* \brief Register a packet handler
|
||||
* \param type The packet type
|
||||
* \param handler The packet handler
|
||||
*/
|
||||
void RegisterHandler(T_Enum type, T_Handler& handler);
|
||||
|
||||
/**
|
||||
* \brief Unregister a packet handler
|
||||
* \param type The packet type
|
||||
* \param handler The packet handler
|
||||
*/
|
||||
void UnregisterHandler(T_Enum type, T_Handler& handler);
|
||||
|
||||
/**
|
||||
* \brief Unregister a packet handler
|
||||
* \param handler The packet handler
|
||||
*/
|
||||
void UnregisterHandler(T_Handler& handler);
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
|
||||
#include "Dispatcher.inl"
|
||||
@@ -1,38 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
template <typename T_Enum, typename T_Handler, typename T>
|
||||
void Dispatcher<T_Enum, T_Handler, T>::Dispatch(const T& packet) {
|
||||
T_Enum type = packet.GetType();
|
||||
for (auto* handler : m_Handlers[type])
|
||||
handler->Check(packet);
|
||||
}
|
||||
|
||||
template <typename T_Enum, typename T_Handler, typename T>
|
||||
void Dispatcher<T_Enum, T_Handler, T>::RegisterHandler(T_Enum type, T_Handler& handler) {
|
||||
auto found = std::find(m_Handlers[type].begin(), m_Handlers[type].end(), &handler);
|
||||
if (found == m_Handlers[type].end())
|
||||
m_Handlers[type].push_back(&handler);
|
||||
}
|
||||
|
||||
template <typename T_Enum, typename T_Handler, typename T>
|
||||
void Dispatcher<T_Enum, T_Handler, T>::UnregisterHandler(T_Enum type, T_Handler& handler) {
|
||||
m_Handlers[type].erase(std::remove(m_Handlers[type].begin(), m_Handlers[type].end(), &handler), m_Handlers[type].end());
|
||||
}
|
||||
|
||||
template <typename T_Enum, typename T_Handler, typename T>
|
||||
void Dispatcher<T_Enum, T_Handler, T>::UnregisterHandler(T_Handler& handler) {
|
||||
for (auto& pair : m_Handlers) {
|
||||
if (pair.second.empty())
|
||||
continue;
|
||||
|
||||
PacketType type = pair.first;
|
||||
|
||||
m_Handlers[type].erase(std::remove(m_Handlers[type].begin(), m_Handlers[type].end(), &handler), m_Handlers[type].end());
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -3,40 +3,40 @@
|
||||
#include <array>
|
||||
#include <string>
|
||||
#include <td/Types.h>
|
||||
#include <sp/protocol/BitField.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
namespace cdata {
|
||||
|
||||
|
||||
struct PlaceTower {
|
||||
TowerType m_Type : 4;
|
||||
PlayerID m_Placer : 4;
|
||||
sp::BitField<TowerType, 4> m_Type;
|
||||
sp::BitField<PlayerID, 4> m_Placer;
|
||||
TowerCoords m_Position;
|
||||
};
|
||||
|
||||
struct UpgradeTower {
|
||||
TowerID m_Tower : 12;
|
||||
std::uint8_t m_Upgrade : 4;
|
||||
sp::BitField<TowerID, 12> m_Tower;
|
||||
sp::BitField<std::uint8_t, 4> m_Upgrade;
|
||||
};
|
||||
|
||||
struct SpawnTroop {
|
||||
EntityType m_Type : 5;
|
||||
std::uint8_t m_Level : 3;
|
||||
sp::BitField<EntityType, 5> m_Type;
|
||||
sp::BitField<std::uint8_t, 3> m_Level;
|
||||
EntityCoords m_Position;
|
||||
PlayerID m_Sender;
|
||||
};
|
||||
|
||||
struct UseItem {
|
||||
ShopItem m_Item : 4;
|
||||
PlayerID m_User : 4;
|
||||
sp::BitField<ShopItem, 4> m_Item;
|
||||
sp::BitField<PlayerID, 4> m_User;
|
||||
EntityCoords m_Position;
|
||||
};
|
||||
|
||||
struct TeamChange {
|
||||
PlayerID m_Player : 7;
|
||||
Team m_NewTeam : 1;
|
||||
sp::BitField<PlayerID, 7> m_Player;
|
||||
sp::BitField<TeamColor, 1> m_NewTeam;
|
||||
};
|
||||
|
||||
struct PlayerJoin {
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \def DeclareAllPacket
|
||||
* \brief Avoids repetitive operations on commands
|
||||
*/
|
||||
#define DeclareAllCommand() \
|
||||
DeclareCommand(End) \
|
||||
DeclareCommand(PlaceTower) \
|
||||
DeclareCommand(PlayerJoin) \
|
||||
DeclareCommand(SpawnTroop) \
|
||||
DeclareCommand(TeamChange) \
|
||||
DeclareCommand(UpgradeTower) \
|
||||
DeclareCommand(UseItem)
|
||||
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -1,17 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file CommandDispatcher.h
|
||||
* \brief File containing the td::protocol::CommandDispatcher class
|
||||
*/
|
||||
|
||||
#include <td/protocol/Dispatcher.h>
|
||||
#include <td/protocol/command/Commands.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
using CommandDispatcher = Dispatcher<CommandType, CommandVisitor, Command>;
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -1,19 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <td/protocol/command/Commands.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
namespace CommandFactory {
|
||||
|
||||
template <typename CommandDerived, typename = typename std::enable_if<std::is_base_of<Command, CommandDerived>::value>::type>
|
||||
std::shared_ptr<CommandDerived> CreateCommand() {
|
||||
return std::make_shared<CommandDerived>();
|
||||
}
|
||||
|
||||
const std::shared_ptr<Command>& CreateReadOnlyCommand(CommandType a_Type);
|
||||
|
||||
} // namespace CommandFactory
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -1,21 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <td/common/DataBuffer.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class Command;
|
||||
|
||||
using CommandPtr = std::shared_ptr<Command>;
|
||||
|
||||
namespace CommandSerializer {
|
||||
|
||||
DataBuffer Serialize(const Command& a_Command);
|
||||
|
||||
std::shared_ptr<Command> Deserialize(DataBuffer& a_Data);
|
||||
|
||||
} // namespace CommandSerializer
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -1,39 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file CommandVisitor.h
|
||||
* \brief File containing the td::protocol::CommandVisitor class
|
||||
*/
|
||||
|
||||
#include <td/protocol/command/Commands.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
#define DeclareCommand(CommandName, ...) \
|
||||
/** This function is called when the packet processed by CommandVisitor::Check is a CommandName */ \
|
||||
virtual void Visit(const commands::CommandName&) {}
|
||||
|
||||
/**
|
||||
* \class CommandVisitor
|
||||
* \brief This class uses double-dispatch in order to find the real type of a packet
|
||||
*/
|
||||
class CommandVisitor : private NonCopyable {
|
||||
protected:
|
||||
CommandVisitor() {}
|
||||
virtual ~CommandVisitor() {}
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Calls the right CommandVisitor::Visit method corresponding to the real type of the packet
|
||||
* \param packet the Command to visit
|
||||
*/
|
||||
void Check(const Command& packet);
|
||||
|
||||
DeclareAllCommand()
|
||||
};
|
||||
|
||||
#undef DeclareCommand
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -5,107 +5,63 @@
|
||||
* \brief File containing the definitions of the lockstep commands
|
||||
*/
|
||||
|
||||
#include <memory>
|
||||
#include <sp/common/GenericHandler.h>
|
||||
#include <sp/protocol/ConcreteMessage.h>
|
||||
#include <sp/protocol/MessageDispatcher.h>
|
||||
#include <sp/protocol/MessageFactory.h>
|
||||
#include <td/Types.h>
|
||||
#include <td/common/NonCopyable.h>
|
||||
#include <td/protocol/command/CommandData.h>
|
||||
#include <td/protocol/command/CommandDeclare.h>
|
||||
#include <memory>
|
||||
|
||||
#include <sp/io/SerializableMessage.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class CommandVisitor;
|
||||
|
||||
/** A Command id is 8 bits wide */
|
||||
using CommandID = std::uint8_t;
|
||||
|
||||
#define DeclareCommand(CommandName, ...) /** CommandName */ CommandName,
|
||||
|
||||
/**
|
||||
* \enum CommandType
|
||||
* \brief Map a Command to an id
|
||||
*/
|
||||
enum class CommandType : CommandID {
|
||||
|
||||
DeclareAllCommand()
|
||||
|
||||
/** The number of Commands */
|
||||
COMMAND_COUNT
|
||||
};
|
||||
|
||||
|
||||
#undef DeclareCommand
|
||||
|
||||
|
||||
class Command : private NonCopyable {
|
||||
public:
|
||||
/**
|
||||
* \return The real type of the Command
|
||||
*/
|
||||
virtual CommandType GetType() const = 0;
|
||||
|
||||
private:
|
||||
/** Use a CommandVisitor to make double-dispatch possible */
|
||||
virtual void Accept(CommandVisitor& a_Visitor) const = 0;
|
||||
|
||||
friend class CommandVisitor;
|
||||
enum class CommandID : std::uint8_t {
|
||||
End = 0,
|
||||
PlaceTower,
|
||||
PlayerJoin,
|
||||
SpawnTroop,
|
||||
TeamChange,
|
||||
UpgradeTower,
|
||||
UseItem,
|
||||
};
|
||||
|
||||
class CommandHandler;
|
||||
|
||||
using CommandBase = sp::MessageBase<CommandID, CommandHandler>;
|
||||
|
||||
template <typename TData, CommandID ID>
|
||||
using CommandMessage = sp::ConcreteMessage<TData, CommandBase, ID>;
|
||||
|
||||
|
||||
namespace commands {
|
||||
|
||||
/**
|
||||
* \class ConcreteCommand
|
||||
* \brief A Command associated with an id and holding data
|
||||
* \tparam PT The Command type
|
||||
* \tparam Data The structure holding the data of the Command (in td::protocol::data namespace)
|
||||
*/
|
||||
template <CommandType CT, typename Data>
|
||||
class ConcreteCommand : public Command {
|
||||
public:
|
||||
/** The type of the struct holding the data */
|
||||
using CommandDataType = Data;
|
||||
|
||||
/** The structure holding the actual data */
|
||||
CommandDataType m_Data;
|
||||
|
||||
/** Construct the Command with data of type CommandDataType */
|
||||
ConcreteCommand(const CommandDataType& a_Data = {});
|
||||
|
||||
constexpr CommandType GetType() const override {
|
||||
return CT;
|
||||
};
|
||||
|
||||
private:
|
||||
void Accept(CommandVisitor& a_Visitor) const override;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// define TD_INSTANCIATE_COMMANDS
|
||||
// before including this file
|
||||
// if you want to instantiate templates
|
||||
#ifdef TD_INSTANCIATE_COMMANDS
|
||||
#define DeclareCommand(CommandName, ...) \
|
||||
using CommandName = ConcreteCommand<CommandType::CommandName, cdata::CommandName>; \
|
||||
template class ConcreteCommand<CommandType::CommandName, cdata::CommandName>;
|
||||
#else
|
||||
#define DeclareCommand(CommandName, ...) /** Defines the CommandName Command */ \
|
||||
using CommandName = ConcreteCommand<CommandType::CommandName, cdata::CommandName>;
|
||||
#endif
|
||||
|
||||
DeclareAllCommand()
|
||||
|
||||
#undef DeclareCommand
|
||||
using EndCommand = CommandMessage<cdata::End, CommandID::End>;
|
||||
using PlaceTowerCommand = CommandMessage<cdata::PlaceTower, CommandID::PlaceTower>;
|
||||
using PlayerJoinCommand = CommandMessage<cdata::PlayerJoin, CommandID::PlayerJoin>;
|
||||
using SpawnTroopCommand = CommandMessage<cdata::SpawnTroop, CommandID::SpawnTroop>;
|
||||
using TeamChangeCommand = CommandMessage<cdata::TeamChange, CommandID::TeamChange>;
|
||||
using UpgradeTowerCommand = CommandMessage<cdata::UpgradeTower, CommandID::UpgradeTower>;
|
||||
using UseItemCommand = CommandMessage<cdata::UseItem, CommandID::UseItem>;
|
||||
|
||||
} // namespace commands
|
||||
|
||||
using LockStep = std::vector<std::shared_ptr<protocol::Command>>;
|
||||
using AllCommands = std::tuple<commands::EndCommand, commands::PlaceTowerCommand, commands::PlayerJoinCommand,
|
||||
commands::SpawnTroopCommand, commands::TeamChangeCommand, commands::UpgradeTowerCommand, commands::UseItemCommand>;
|
||||
|
||||
class CommandHandler : public sp::GenericHandler<AllCommands> {};
|
||||
|
||||
using CommandDispatcher = sp::MessageDispatcher<CommandBase>;
|
||||
|
||||
using CommandFactory = sp::MessageFactory<CommandBase, AllCommands>;
|
||||
|
||||
using CommandPtr = sp::SerializableMessage<CommandFactory>;
|
||||
|
||||
using LockStep = std::vector<CommandPtr>;
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
#include <td/Types.h>
|
||||
#include <vector>
|
||||
#include <td/protocol/command/Commands.h>
|
||||
#include <td/common/Array.h>
|
||||
#include <td/game/WorldTypes.h>
|
||||
|
||||
// Make it dynamic ?
|
||||
#define LOCKSTEP_BUFFER_SIZE 10
|
||||
@@ -41,6 +43,11 @@ struct PlayerLeave {
|
||||
PlayerID m_PlayerId;
|
||||
};
|
||||
|
||||
struct PredictCommand {
|
||||
CommandPtr m_Command;
|
||||
std::uint16_t m_FrameNumber;
|
||||
};
|
||||
|
||||
/** Keep alive */
|
||||
struct KeepAlive {
|
||||
std::uint64_t m_KeepAliveId;
|
||||
@@ -59,7 +66,6 @@ struct ChatMessage {
|
||||
// TODO: handle players joining in the first second
|
||||
|
||||
struct BeginGame {
|
||||
MapData m_Map;
|
||||
std::vector<PlayerInfo> m_BlueTeam;
|
||||
std::vector<PlayerInfo> m_RedTeam;
|
||||
// optional, used for players joining mid game
|
||||
@@ -71,6 +77,34 @@ struct LockSteps {
|
||||
std::array<LockStep, LOCKSTEP_BUFFER_SIZE> m_LockSteps;
|
||||
};
|
||||
|
||||
struct WorldHeader {
|
||||
game::TowerTileColorPalette m_TowerPlacePalette;
|
||||
Color m_WalkablePalette;
|
||||
std::vector<Color> m_DecorationPalette;
|
||||
Color m_Background;
|
||||
|
||||
game::SpawnColorPalette m_SpawnColorPalette;
|
||||
|
||||
game::TilePalette m_TilePalette;
|
||||
|
||||
game::Spawn m_RedSpawn, m_BlueSpawn;
|
||||
game::TeamCastle m_RedCastle, m_BlueCastle;
|
||||
};
|
||||
|
||||
struct WorldData {
|
||||
game::ChunkList m_Chunks;
|
||||
};
|
||||
|
||||
struct SpawnTroop {
|
||||
sp::BitField<EntityType, 5> m_Type;
|
||||
sp::BitField<std::uint8_t, 3> m_Level;
|
||||
};
|
||||
|
||||
struct PlaceTower {
|
||||
TowerType m_Type;
|
||||
TowerCoords m_Position;
|
||||
};
|
||||
|
||||
} // namespace pdata
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
|
||||
@@ -1,48 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PacketDeclare.h
|
||||
* \brief Holds the definitions of the packets (but not their content)
|
||||
*/
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \enum PacketSender
|
||||
* \brief Indicate who should send a packet
|
||||
*/
|
||||
enum class PacketSenderType {
|
||||
/** Sent by clients and server */
|
||||
Both = 1,
|
||||
/** Sent by clients to the server */
|
||||
Client,
|
||||
/** Sent by server to the clients */
|
||||
Server,
|
||||
};
|
||||
|
||||
enum class PacketSendType {
|
||||
Reliable = 1,
|
||||
Unreliable,
|
||||
UnreliableOrdered,
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* \def DeclareAllPacket
|
||||
* \brief Avoids repetitive operations on packets
|
||||
*/
|
||||
#define DeclareAllPacket() \
|
||||
DeclarePacket(ChatMessage, Reliable, Both) \
|
||||
DeclarePacket(BeginGame, Reliable, Server) \
|
||||
DeclarePacket(Disconnect, Reliable, Both) \
|
||||
DeclarePacket(KeepAlive, Reliable, Both) \
|
||||
DeclarePacket(LockSteps, Unreliable, Both) \
|
||||
DeclarePacket(LoggingSuccess, Reliable, Server) \
|
||||
DeclarePacket(PlayerJoin, Reliable, Server) \
|
||||
DeclarePacket(PlayerLeave, Reliable, Server) \
|
||||
DeclarePacket(PlayerLogin, Reliable, Client) \
|
||||
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -1,17 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PacketDispatcher.h
|
||||
* \brief File containing the td::protocol::PacketDispatcher class
|
||||
*/
|
||||
|
||||
#include <td/protocol/Dispatcher.h>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
using PacketDispatcher = Dispatcher<PacketType, PacketVisitor, Packet>;
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -1,19 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
namespace PacketFactory {
|
||||
|
||||
template <typename PacketDerived, typename = typename std::enable_if<std::is_base_of<Packet, PacketDerived>::value>::type>
|
||||
std::unique_ptr<PacketDerived> CreatePacket() {
|
||||
return std::make_unique<PacketDerived>();
|
||||
}
|
||||
|
||||
const std::unique_ptr<Packet>& CreateReadOnlyPacket(PacketType a_Type);
|
||||
|
||||
} // namespace PacketFactory
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
47
include/td/protocol/packet/PacketSerialize.h
Normal file
47
include/td/protocol/packet/PacketSerialize.h
Normal file
@@ -0,0 +1,47 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/protocol/packet/PacketData.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec2<T>& a_Vec) {
|
||||
return a_Buffer << a_Vec.x << a_Vec.y;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec2<T>& a_Vec) {
|
||||
return a_Buffer >> a_Vec.x >> a_Vec.y;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec3<T>& a_Vec) {
|
||||
return a_Buffer << a_Vec.x << a_Vec.y << a_Vec.z;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec3<T>& a_Vec) {
|
||||
return a_Buffer >> a_Vec.x >> a_Vec.y >> a_Vec.z;
|
||||
}
|
||||
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec4<T>& a_Vec) {
|
||||
return a_Buffer << a_Vec.x << a_Vec.y << a_Vec.z << a_Vec.w;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec4<T>& a_Vec) {
|
||||
return a_Buffer >> a_Vec.x >> a_Vec.y >> a_Vec.z >> a_Vec.w;
|
||||
}
|
||||
|
||||
namespace game {
|
||||
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const TeamCastle& a_Castle);
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, TeamCastle& a_Castle);
|
||||
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Spawn& a_Spawn);
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Spawn& a_Spawn);
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
@@ -1,21 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <td/common/DataBuffer.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class Packet;
|
||||
|
||||
using PacketPtr = std::unique_ptr<Packet>;
|
||||
|
||||
namespace PacketSerializer {
|
||||
|
||||
DataBuffer Serialize(const Packet& a_Packet);
|
||||
|
||||
std::unique_ptr<Packet> Deserialize(DataBuffer& a_Data);
|
||||
|
||||
} // namespace PacketSerializer
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -1,39 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PacketVisitor.h
|
||||
* \brief File containing the td::protocol::PacketVisitor class
|
||||
*/
|
||||
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
#define DeclarePacket(PacketName, ...) \
|
||||
/** This function is called when the packet processed by PacketVisitor::Check is a PacketName */ \
|
||||
virtual void Visit(const packets::PacketName&) {}
|
||||
|
||||
/**
|
||||
* \class PacketVisitor
|
||||
* \brief This class uses double-dispatch in order to find the real type of a packet
|
||||
*/
|
||||
class PacketVisitor : private NonCopyable {
|
||||
protected:
|
||||
PacketVisitor() {}
|
||||
virtual ~PacketVisitor() {}
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Calls the right PacketVisitor::Visit method corresponding to the real type of the packet
|
||||
* \param packet the Packet to visit
|
||||
*/
|
||||
void Check(const Packet& packet);
|
||||
|
||||
DeclareAllPacket()
|
||||
};
|
||||
|
||||
#undef DeclarePacket
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -7,107 +7,66 @@
|
||||
|
||||
#include <td/common/NonCopyable.h>
|
||||
#include <td/protocol/packet/PacketData.h>
|
||||
#include <td/protocol/packet/PacketDeclare.h>
|
||||
|
||||
#include <sp/protocol/ConcreteMessage.h>
|
||||
#include <sp/protocol/MessageBase.h>
|
||||
#include <sp/protocol/MessageDispatcher.h>
|
||||
#include <sp/protocol/MessageFactory.h>
|
||||
#include <sp/common/GenericHandler.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class PacketVisitor;
|
||||
|
||||
/** A Packet id is 8 bits wide */
|
||||
using PacketID = std::uint8_t;
|
||||
using PeerID = std::uint16_t;
|
||||
|
||||
#define DeclarePacket(PacketName, ...) /** PacketName */ PacketName,
|
||||
|
||||
/**
|
||||
* \enum PacketType
|
||||
* \brief Map a Packet to an id
|
||||
*/
|
||||
enum class PacketType : PacketID {
|
||||
|
||||
DeclareAllPacket()
|
||||
|
||||
/** The number of packets */
|
||||
PACKET_COUNT
|
||||
enum class PacketID : std::uint8_t {
|
||||
ChatMessage = 0,
|
||||
BeginGame,
|
||||
Disconnect,
|
||||
KeepAlive,
|
||||
LockSteps,
|
||||
LoggingSuccess,
|
||||
PlayerJoin,
|
||||
PlayerLeave,
|
||||
PlayerLogin,
|
||||
PredictCommand,
|
||||
WorldHeader,
|
||||
WorldData,
|
||||
};
|
||||
|
||||
class PacketHandler;
|
||||
|
||||
#undef DeclarePacket
|
||||
|
||||
|
||||
class Packet : private NonCopyable {
|
||||
public:
|
||||
/**
|
||||
* \return The real type of the packet
|
||||
*/
|
||||
virtual PacketType GetType() const = 0;
|
||||
|
||||
/**
|
||||
* \brief The network peer who sent the packet
|
||||
*/
|
||||
PeerID m_Sender;
|
||||
|
||||
private:
|
||||
/** Use a PacketVisitor to make double-dispatch possible */
|
||||
virtual void Accept(PacketVisitor& a_Visitor) const = 0;
|
||||
|
||||
friend class PacketVisitor;
|
||||
};
|
||||
|
||||
using PacketBase = sp::MessageBase<PacketID, PacketHandler>;
|
||||
|
||||
|
||||
template <typename TData, PacketID ID>
|
||||
using PacketMessage = sp::ConcreteMessage<TData, PacketBase, ID>;
|
||||
|
||||
|
||||
namespace packets {
|
||||
|
||||
/**
|
||||
* \class ConcretePacket
|
||||
* \brief A Packet associated with an id and holding data
|
||||
* \tparam PT The packet type
|
||||
* \tparam Data The structure holding the data of the packet (in td::protocol::data namespace)
|
||||
*/
|
||||
template <PacketType PT, typename Data>
|
||||
class ConcretePacket : public Packet {
|
||||
public:
|
||||
/** The type of the struct holding the data */
|
||||
using PacketDataType = Data;
|
||||
|
||||
/** The structure holding the actual data */
|
||||
PacketDataType m_Data;
|
||||
|
||||
/** Construct the packet with data of type PacketDataType */
|
||||
ConcretePacket(const PacketDataType& a_Data = {});
|
||||
|
||||
constexpr PacketType GetType() const override {
|
||||
return PT;
|
||||
};
|
||||
|
||||
private:
|
||||
void Accept(PacketVisitor& a_Visitor) const override;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// define TD_INSTANCIATE_PACKETS
|
||||
// before including this file
|
||||
// if you want to instantiate templates
|
||||
#ifdef TD_INSTANCIATE_PACKETS
|
||||
#define DeclarePacket(PacketName, ...) \
|
||||
using PacketName = ConcretePacket<PacketType::PacketName, pdata::PacketName>; \
|
||||
template class ConcretePacket<PacketType::PacketName, pdata::PacketName>;
|
||||
#else
|
||||
#define DeclarePacket(PacketName, ...) /** Defines the PacketName packet */ \
|
||||
using PacketName = ConcretePacket<PacketType::PacketName, pdata::PacketName>;
|
||||
#endif
|
||||
|
||||
DeclareAllPacket()
|
||||
|
||||
#undef DeclarePacket
|
||||
using BeginGamePacket = PacketMessage<pdata::BeginGame, PacketID::BeginGame>;
|
||||
using ChatMessagePacket = PacketMessage<pdata::ChatMessage, PacketID::ChatMessage>;
|
||||
using DisconnectPacket = PacketMessage<pdata::Disconnect, PacketID::Disconnect>;
|
||||
using KeepAlivePacket = PacketMessage<pdata::KeepAlive, PacketID::KeepAlive>;
|
||||
using LockStepsPacket = PacketMessage<pdata::LockSteps, PacketID::LockSteps>;
|
||||
using LoggingSuccessPacket = PacketMessage<pdata::LoggingSuccess, PacketID::LoggingSuccess>;
|
||||
using PlayerJoinPacket = PacketMessage<pdata::PlayerJoin, PacketID::PlayerJoin>;
|
||||
using PlayerLeavePacket = PacketMessage<pdata::PlayerLeave, PacketID::PlayerLeave>;
|
||||
using PlayerLoginPacket = PacketMessage<pdata::PlayerLogin, PacketID::PlayerLogin>;
|
||||
using PredictCommandPacket = PacketMessage<pdata::PredictCommand, PacketID::PredictCommand>;
|
||||
using WorldHeaderPacket = PacketMessage<pdata::WorldHeader, PacketID::WorldHeader>;
|
||||
using WorldDataPacket = PacketMessage<pdata::WorldData, PacketID::WorldData>;
|
||||
|
||||
} // namespace packets
|
||||
|
||||
using AllPackets = std::tuple<packets::BeginGamePacket, packets::ChatMessagePacket, packets::DisconnectPacket,
|
||||
packets::KeepAlivePacket, packets::LockStepsPacket, packets::LoggingSuccessPacket, packets::PlayerJoinPacket,
|
||||
packets::PlayerLeavePacket, packets::PlayerLoginPacket, packets::PredictCommandPacket, packets::WorldHeaderPacket, packets::WorldDataPacket>;
|
||||
|
||||
class PacketHandler : public sp::GenericHandler<AllPackets> {};
|
||||
|
||||
using PacketDispatcher = sp::MessageDispatcher<PacketBase>;
|
||||
|
||||
using PacketFactory = sp::MessageFactory<PacketBase, AllPackets>;
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
|
||||
41
include/td/render/Camera.h
Normal file
41
include/td/render/Camera.h
Normal file
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/Maths.h>
|
||||
#include <td/misc/Signal.h>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
class Camera {
|
||||
private:
|
||||
Mat4f m_ViewMatrix;
|
||||
Mat4f m_ProjectionMatrix;
|
||||
Mat4f m_InvViewMatrix;
|
||||
Mat4f m_InvProjectionMatrix;
|
||||
|
||||
float m_CamDistance = 25.0f;
|
||||
Vec3f m_CamPos{0, m_CamDistance, 0};
|
||||
Vec2f m_CamLook{};
|
||||
|
||||
float m_Yaw = -PI / 2.0f;
|
||||
float m_Pitch = -PI / 2.0f + 0.0000001f;
|
||||
|
||||
public:
|
||||
utils::Signal<> OnPerspectiveChange;
|
||||
utils::Signal<> OnViewChange;
|
||||
|
||||
const Mat4f& GetViewMatrix() const {
|
||||
return m_ViewMatrix;
|
||||
}
|
||||
|
||||
const Mat4f& GetProjectionMatrix() const {
|
||||
return m_ProjectionMatrix;
|
||||
}
|
||||
|
||||
void UpdatePerspective(float a_AspectRatio);
|
||||
|
||||
void SetCamPos(const Vec3f& a_NewPos);
|
||||
};
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
8
include/td/render/OpenGL.h
Normal file
8
include/td/render/OpenGL.h
Normal file
@@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef TD_GL_LOADER_GLEW
|
||||
#include <GL/glew.h>
|
||||
#else
|
||||
#include <glbinding/gl/gl.h>
|
||||
using namespace gl;
|
||||
#endif
|
||||
77
include/td/render/Renderer.h
Normal file
77
include/td/render/Renderer.h
Normal file
@@ -0,0 +1,77 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <td/render/Camera.h>
|
||||
#include <td/render/loader/GLLoader.h>
|
||||
#include <td/render/shader/CameraShaderProgram.h>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
class BasicRenderer {
|
||||
public:
|
||||
virtual void Render(float a_Lerp) = 0;
|
||||
virtual ~BasicRenderer() {}
|
||||
|
||||
void Render(const GL::VertexArray& a_Vao);
|
||||
};
|
||||
|
||||
template <typename TShader>
|
||||
class Renderer : public BasicRenderer {
|
||||
protected:
|
||||
std::unique_ptr<TShader> m_Shader;
|
||||
Camera& m_Camera;
|
||||
|
||||
public:
|
||||
Renderer(Camera& a_Camera);
|
||||
virtual ~Renderer() {}
|
||||
|
||||
template <typename T>
|
||||
float Lerp(const T& a_Mob, float a_LerpFactor, const std::function<float(const T&)>& a_MemberGetter) {
|
||||
return static_cast<float>(maths::Lerp(a_MemberGetter(a_Mob), a_MemberGetter(*a_Mob.m_Next), a_LerpFactor));
|
||||
}
|
||||
};
|
||||
|
||||
class RenderPipeline {
|
||||
private:
|
||||
std::vector<std::unique_ptr<BasicRenderer>> m_Renderers;
|
||||
|
||||
public:
|
||||
RenderPipeline();
|
||||
virtual ~RenderPipeline() {}
|
||||
|
||||
template <typename T, typename... Args>
|
||||
void AddRenderer(Args&&... args) {
|
||||
m_Renderers.push_back(std::make_unique<T>(args...));
|
||||
}
|
||||
|
||||
void Clear() {
|
||||
m_Renderers.clear();
|
||||
}
|
||||
|
||||
void Render(float a_Lerp) {
|
||||
for (auto& renderer : m_Renderers) {
|
||||
renderer->Render(a_Lerp);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
template <typename TShader>
|
||||
Renderer<TShader>::Renderer(Camera& a_Camera) : m_Shader(std::make_unique<TShader>()), m_Camera(a_Camera) {
|
||||
a_Camera.OnPerspectiveChange.Connect([this]() {
|
||||
m_Shader->Start();
|
||||
m_Shader->SetProjectionMatrix(m_Camera.GetProjectionMatrix());
|
||||
});
|
||||
|
||||
a_Camera.OnViewChange.Connect([this]() {
|
||||
m_Shader->Start();
|
||||
m_Shader->SetViewMatrix(m_Camera.GetViewMatrix());
|
||||
});
|
||||
}
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
86
include/td/render/loader/GLLoader.h
Normal file
86
include/td/render/loader/GLLoader.h
Normal file
@@ -0,0 +1,86 @@
|
||||
#pragma once
|
||||
|
||||
#include <sp/common/NonCopyable.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace td {
|
||||
namespace GL {
|
||||
|
||||
struct VertexAttribPointer {
|
||||
unsigned int m_Index;
|
||||
unsigned int m_Size;
|
||||
unsigned int m_Offset;
|
||||
};
|
||||
|
||||
class ElementBuffer : private sp::NonCopyable {
|
||||
private:
|
||||
unsigned int m_ID = 0;
|
||||
std::size_t m_TriangleCount;
|
||||
|
||||
public:
|
||||
ElementBuffer(ElementBuffer&& other) {
|
||||
std::swap(m_ID, other.m_ID);
|
||||
m_TriangleCount = other.m_TriangleCount;
|
||||
}
|
||||
|
||||
explicit ElementBuffer(const std::vector<unsigned int>& indicies);
|
||||
~ElementBuffer();
|
||||
|
||||
void Bind() const;
|
||||
void Unbind() const;
|
||||
|
||||
std::size_t GetTriangleCount() const {
|
||||
return m_TriangleCount;
|
||||
}
|
||||
};
|
||||
|
||||
class VertexBuffer : private sp::NonCopyable {
|
||||
private:
|
||||
unsigned int m_ID = 0, m_DataStride;
|
||||
std::vector<VertexAttribPointer> m_VertexAttribs;
|
||||
|
||||
public:
|
||||
VertexBuffer(VertexBuffer&& other) {
|
||||
std::swap(m_ID, other.m_ID);
|
||||
m_VertexAttribs = std::move(other.m_VertexAttribs);
|
||||
m_DataStride = other.m_DataStride;
|
||||
}
|
||||
|
||||
VertexBuffer(const std::vector<float>& data, unsigned int stride);
|
||||
~VertexBuffer();
|
||||
|
||||
void Bind() const;
|
||||
void Unbind() const;
|
||||
void AddVertexAttribPointer(unsigned int index, unsigned int coordinateSize, unsigned int offset);
|
||||
void BindVertexAttribs() const;
|
||||
};
|
||||
|
||||
class VertexArray : private sp::NonCopyable {
|
||||
private:
|
||||
unsigned int m_ID = 0;
|
||||
ElementBuffer m_ElementBuffer;
|
||||
std::vector<VertexBuffer> m_VertexBuffers; // use to destroy vbos when become unused
|
||||
public:
|
||||
VertexArray(VertexArray&& other) : m_ElementBuffer(std::move(other.m_ElementBuffer)) {
|
||||
std::swap(m_ID, other.m_ID);
|
||||
m_VertexBuffers = std::move(other.m_VertexBuffers);
|
||||
}
|
||||
|
||||
VertexArray(ElementBuffer&& indicies);
|
||||
~VertexArray();
|
||||
|
||||
std::size_t GetVertexCount() const {
|
||||
return m_ElementBuffer.GetTriangleCount();
|
||||
}
|
||||
|
||||
void BindVertexBuffer(VertexBuffer&& vbo);
|
||||
void Bind() const;
|
||||
void Unbind() const;
|
||||
|
||||
private:
|
||||
void BindElementArrayBuffer();
|
||||
};
|
||||
|
||||
} // namespace GL
|
||||
} // namespace td
|
||||
25
include/td/render/loader/WorldLoader.h
Normal file
25
include/td/render/loader/WorldLoader.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/game/World.h>
|
||||
#include <td/render/loader/GLLoader.h>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
namespace WorldLoader {
|
||||
|
||||
struct RenderData {
|
||||
std::vector<float> positions;
|
||||
std::vector<float> colors;
|
||||
};
|
||||
|
||||
GL::VertexArray LoadMobModel();
|
||||
GL::VertexArray LoadWorldModel(const td::game::World* world);
|
||||
GL::VertexArray LoadTileSelectModel();
|
||||
RenderData LoadTowerModel(const game::TowerPtr& tower);
|
||||
|
||||
} // namespace WorldLoader
|
||||
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
23
include/td/render/renderer/EntityRenderer.h
Normal file
23
include/td/render/renderer/EntityRenderer.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/render/Renderer.h>
|
||||
#include <td/render/shader/EntityShader.h>
|
||||
#include <td/game/World.h>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
class EntityRenderer : public Renderer<shader::EntityShader> {
|
||||
private:
|
||||
const game::World& m_World;
|
||||
std::unique_ptr<GL::VertexArray> m_EntityVao;
|
||||
|
||||
public:
|
||||
EntityRenderer(Camera& a_Camera, const game::World& a_World);
|
||||
virtual ~EntityRenderer();
|
||||
|
||||
virtual void Render(float a_Lerp) override;
|
||||
};
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
23
include/td/render/renderer/TowerRenderer.h
Normal file
23
include/td/render/renderer/TowerRenderer.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/render/Renderer.h>
|
||||
#include <td/render/shader/EntityShader.h>
|
||||
#include <td/game/World.h>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
class TowerRenderer : public Renderer<shader::EntityShader> {
|
||||
private:
|
||||
const game::World& m_World;
|
||||
std::unique_ptr<GL::VertexArray> m_EntityVao;
|
||||
|
||||
public:
|
||||
TowerRenderer(Camera& a_Camera, const game::World& a_World);
|
||||
virtual ~TowerRenderer();
|
||||
|
||||
virtual void Render(float a_Lerp) override;
|
||||
};
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
23
include/td/render/renderer/WorldRenderer.h
Normal file
23
include/td/render/renderer/WorldRenderer.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/game/World.h>
|
||||
#include <td/render/Renderer.h>
|
||||
#include <td/render/loader/GLLoader.h>
|
||||
#include <td/render/shader/WorldShader.h>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
class WorldRenderer : public Renderer<shader::WorldShader> {
|
||||
private:
|
||||
std::unique_ptr<GL::VertexArray> m_WorldVao;
|
||||
|
||||
public:
|
||||
WorldRenderer(Camera& a_Camera, const game::World& a_World);
|
||||
virtual ~WorldRenderer();
|
||||
|
||||
virtual void Render(float a_Lerp) override;
|
||||
};
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
23
include/td/render/shader/CameraShaderProgram.h
Normal file
23
include/td/render/shader/CameraShaderProgram.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/render/shader/ShaderProgram.h>
|
||||
|
||||
namespace td {
|
||||
namespace shader {
|
||||
|
||||
class CameraShaderProgram : public ShaderProgram {
|
||||
private:
|
||||
unsigned int m_LocationProjection = 0, m_LocationView = 0;
|
||||
|
||||
public:
|
||||
CameraShaderProgram() {}
|
||||
|
||||
void SetProjectionMatrix(const Mat4f& proj) const;
|
||||
void SetViewMatrix(const Mat4f& view) const;
|
||||
|
||||
virtual void GetAllUniformLocation();
|
||||
};
|
||||
|
||||
|
||||
} // namespace shader
|
||||
} // namespace td
|
||||
24
include/td/render/shader/EntityShader.h
Normal file
24
include/td/render/shader/EntityShader.h
Normal file
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/render/shader/CameraShaderProgram.h>
|
||||
|
||||
namespace td {
|
||||
namespace shader {
|
||||
|
||||
class EntityShader : public CameraShaderProgram {
|
||||
private:
|
||||
unsigned int m_LocationPosition = 0;
|
||||
unsigned int m_LocationColorEffect = 0;
|
||||
|
||||
protected:
|
||||
virtual void GetAllUniformLocation();
|
||||
|
||||
public:
|
||||
EntityShader();
|
||||
|
||||
void SetColorEffect(const Vec3f& color);
|
||||
void SetModelPos(const Vec3f& pos) const;
|
||||
};
|
||||
|
||||
} // namespace shader
|
||||
} // namespace td
|
||||
43
include/td/render/shader/ShaderProgram.h
Executable file
43
include/td/render/shader/ShaderProgram.h
Executable file
@@ -0,0 +1,43 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <td/Maths.h>
|
||||
#include <td/render/OpenGL.h>
|
||||
|
||||
namespace td {
|
||||
namespace shader {
|
||||
|
||||
class ShaderProgram {
|
||||
public:
|
||||
ShaderProgram();
|
||||
virtual ~ShaderProgram();
|
||||
|
||||
void Start() const;
|
||||
void Stop() const;
|
||||
|
||||
protected:
|
||||
void LoadProgramFile(const std::string& vertexFile, const std::string& fragmentFile);
|
||||
void LoadProgram(const std::string& vertexSource, const std::string& fragmentSource);
|
||||
|
||||
virtual void GetAllUniformLocation() = 0;
|
||||
int GetUniformLocation(const std::string& uniformName) const;
|
||||
|
||||
void LoadFloat(unsigned int location, float value) const;
|
||||
void LoadInt(unsigned int location, int value) const;
|
||||
void LoadVector(unsigned int location, const Vec2f& vector) const;
|
||||
void LoadVector(unsigned int location, const Vec3f& vector) const;
|
||||
void LoadBoolean(unsigned int location, bool value) const;
|
||||
void LoadMat4(unsigned int location, const Mat4f& mat) const;
|
||||
void CleanUp() const;
|
||||
|
||||
private:
|
||||
unsigned int m_ProgramID;
|
||||
unsigned int m_VertexShaderID;
|
||||
unsigned int m_FragmentShaderID;
|
||||
|
||||
unsigned int LoadShaderFromFile(const std::string& file, GLenum type);
|
||||
unsigned int LoadShader(const std::string& source, GLenum type);
|
||||
};
|
||||
|
||||
} // namespace shader
|
||||
} // namespace td
|
||||
14
include/td/render/shader/WorldShader.h
Normal file
14
include/td/render/shader/WorldShader.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/render/shader/CameraShaderProgram.h>
|
||||
|
||||
namespace td {
|
||||
namespace shader {
|
||||
|
||||
class WorldShader : public CameraShaderProgram {
|
||||
public:
|
||||
WorldShader();
|
||||
};
|
||||
|
||||
} // namespace shader
|
||||
} // namespace td
|
||||
63
include/td/simulation/ClientSimulation.h
Normal file
63
include/td/simulation/ClientSimulation.h
Normal file
@@ -0,0 +1,63 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/game/World.h>
|
||||
#include <optional>
|
||||
|
||||
namespace td {
|
||||
namespace sim {
|
||||
|
||||
using GameHistory = std::vector<td::protocol::LockStep>;
|
||||
using GameBuffer = std::vector<std::optional<td::protocol::LockStep>>;
|
||||
|
||||
// TODO: OnEnd signal
|
||||
class ClientSimulation : public protocol::PacketHandler {
|
||||
private:
|
||||
std::uint64_t m_StepTime;
|
||||
game::World& m_World;
|
||||
GameBuffer m_History;
|
||||
std::uint64_t m_CurrentTime;
|
||||
std::uint64_t m_LastTime;
|
||||
std::size_t m_CurrentStep;
|
||||
|
||||
std::shared_ptr<WorldSnapshot> m_LastSnapshot;
|
||||
std::uint64_t m_LastValidStep;
|
||||
|
||||
static const protocol::LockStep EMPTY_LOCKSTEP;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Replay constructor
|
||||
* \param a_StepTime in ms
|
||||
*/
|
||||
ClientSimulation(game::World& a_World, GameHistory&& a_History, std::uint64_t a_StepTime);
|
||||
|
||||
/**
|
||||
* \brief Live update constructor (continuous game updates)
|
||||
* \param a_StepTime in ms
|
||||
*/
|
||||
ClientSimulation(game::World& a_World, std::uint64_t a_StepTime);
|
||||
|
||||
/**
|
||||
* \return the progress [0-1] between two steps
|
||||
*/
|
||||
float Update();
|
||||
|
||||
void Handle(const protocol::packets::LockStepsPacket& a_LockSteps) override;
|
||||
void Handle(const protocol::packets::PredictCommandPacket& a_Predict) override;
|
||||
|
||||
private:
|
||||
void Step();
|
||||
|
||||
/**
|
||||
* \brief Ticks a_Count times
|
||||
*/
|
||||
void FastForward(std::size_t a_Count);
|
||||
|
||||
/**
|
||||
* \brief Tries to recompute simulation if needed (for example in late command receival)
|
||||
*/
|
||||
void FastReplay();
|
||||
};
|
||||
|
||||
} // namespace sim
|
||||
} // namespace td
|
||||
27
include/td/simulation/CommandApply.h
Normal file
27
include/td/simulation/CommandApply.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/game/World.h>
|
||||
#include <td/protocol/command/Commands.h>
|
||||
|
||||
namespace td {
|
||||
namespace sim {
|
||||
|
||||
class CommandApply : public protocol::CommandHandler {
|
||||
private:
|
||||
const game::World& m_World;
|
||||
WorldSnapshot& m_Snapshot;
|
||||
|
||||
public:
|
||||
CommandApply(const game::World& a_World, WorldSnapshot& a_Snapshot);
|
||||
|
||||
virtual void Handle(const protocol::commands::EndCommand& a_End) override;
|
||||
virtual void Handle(const protocol::commands::PlaceTowerCommand& a_PlaceTower) override;
|
||||
virtual void Handle(const protocol::commands::PlayerJoinCommand& a_PlayerJoin) override;
|
||||
virtual void Handle(const protocol::commands::SpawnTroopCommand& a_SpawnTroop) override;
|
||||
virtual void Handle(const protocol::commands::TeamChangeCommand& a_TeamChange) override;
|
||||
virtual void Handle(const protocol::commands::UpgradeTowerCommand& a_UpgradeTower) override;
|
||||
virtual void Handle(const protocol::commands::UseItemCommand& a_UseItem) override;
|
||||
};
|
||||
|
||||
} // namespace sim
|
||||
} // namespace td
|
||||
@@ -24,7 +24,7 @@ class GameHistory {
|
||||
|
||||
void FromPacket(td::protocol::pdata::LockSteps&& a_Steps);
|
||||
|
||||
td::protocol::packets::LockSteps ToPacket(HistorySizeType a_StartIndex);
|
||||
td::protocol::packets::LockStepsPacket ToPacket(HistorySizeType a_StartIndex);
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
22
include/td/simulation/ServerSimulation.h
Normal file
22
include/td/simulation/ServerSimulation.h
Normal file
@@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/game/World.h>
|
||||
|
||||
namespace td {
|
||||
namespace sim {
|
||||
|
||||
// TODO: OnEnd signal
|
||||
class ServerSimulation {
|
||||
private:
|
||||
game::World& m_World;
|
||||
std::uint64_t m_StepTime;
|
||||
std::uint64_t m_CurrentTime;
|
||||
|
||||
public:
|
||||
ServerSimulation(game::World& a_World, std::uint64_t a_StepTime);
|
||||
|
||||
void Update();
|
||||
};
|
||||
|
||||
} // namespace sim
|
||||
} // namespace td
|
||||
18
include/td/simulation/WorldSnapshot.h
Normal file
18
include/td/simulation/WorldSnapshot.h
Normal file
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/game/WorldTypes.h>
|
||||
#include <td/game/Mobs.h>
|
||||
|
||||
namespace td {
|
||||
namespace sim {
|
||||
|
||||
struct WorldSnapshot {
|
||||
game::MobList m_Mobs;
|
||||
|
||||
game::TowerList m_Towers;
|
||||
|
||||
game::TeamList m_Teams;
|
||||
};
|
||||
|
||||
} // namespace sim
|
||||
} // namespace td
|
||||
41
include/td/simulation/WorldTicker.h
Normal file
41
include/td/simulation/WorldTicker.h
Normal file
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/protocol/command/Commands.h>
|
||||
#include <td/simulation/WorldSnapshot.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
class World;
|
||||
}
|
||||
|
||||
namespace sim {
|
||||
|
||||
class IWorldSystem {
|
||||
public:
|
||||
virtual void Tick(const game::World& a_World, WorldSnapshot& a_State, FpFloat a_Delta) = 0;
|
||||
virtual ~IWorldSystem() = default;
|
||||
};
|
||||
|
||||
class WorldTicker {
|
||||
private:
|
||||
std::vector<std::unique_ptr<IWorldSystem>> m_Systems;
|
||||
|
||||
public:
|
||||
WorldTicker();
|
||||
|
||||
WorldSnapshot NextStep(
|
||||
const game::World& a_World, WorldSnapshot& a_PreviousState, const protocol::LockStep& a_LockStep, FpFloat a_Delta);
|
||||
|
||||
private:
|
||||
void ApplySteps(const game::World& a_World, WorldSnapshot& a_State, const protocol::LockStep& a_LockStep);
|
||||
void Tick(const game::World& a_World, WorldSnapshot& a_State, FpFloat a_Delta);
|
||||
WorldSnapshot CreateNext(WorldSnapshot& a_PreviousState);
|
||||
|
||||
template <typename T>
|
||||
void AddSystem() {
|
||||
m_Systems.push_back(std::make_unique<T>());
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace sim
|
||||
} // namespace td
|
||||
14
include/td/simulation/system/EntityMove.h
Normal file
14
include/td/simulation/system/EntityMove.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/simulation/WorldTicker.h>
|
||||
|
||||
namespace td {
|
||||
namespace sim {
|
||||
|
||||
class EntityMove : public IWorldSystem {
|
||||
public:
|
||||
virtual void Tick(const game::World& a_World, WorldSnapshot& a_State, FpFloat a_Delta) override;
|
||||
};
|
||||
|
||||
} // namespace sim
|
||||
} // namespace td
|
||||
144
src/main.cpp
144
src/main.cpp
@@ -1,21 +1,139 @@
|
||||
#include <iostream>
|
||||
// #include <td/protocol/packet/PacketVisitor.h>
|
||||
#include <td/game/GameHistory.h>
|
||||
#include <td/protocol/command/CommandDispatcher.h>
|
||||
#include <td/protocol/command/CommandFactory.h>
|
||||
#include <td/protocol/command/CommandSerializer.h>
|
||||
#include <td/protocol/command/CommandVisitor.h>
|
||||
|
||||
class Test : public td::protocol::CommandVisitor {};
|
||||
#include <td/protocol/packet/PacketSerialize.h>
|
||||
#include <fstream>
|
||||
#include <td/game/World.h>
|
||||
#include <td/input/Display.h>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
#include <td/render/renderer/EntityRenderer.h>
|
||||
#include <td/render/renderer/TowerRenderer.h>
|
||||
#include <td/render/renderer/WorldRenderer.h>
|
||||
#include <td/simulation/ClientSimulation.h>
|
||||
|
||||
#include <sp/common/DataBuffer.h>
|
||||
#include <sp/extensions/Compress.h>
|
||||
#include <sp/io/MessageStream.h>
|
||||
#include <sp/io/StdIo.h>
|
||||
|
||||
class WorldApply : public td::protocol::PacketHandler {
|
||||
private:
|
||||
td::game::World& m_World;
|
||||
using td::protocol::PacketHandler::Handle;
|
||||
|
||||
public:
|
||||
WorldApply(td::game::World& a_World) : m_World(a_World) {}
|
||||
|
||||
void Handle(const td::protocol::packets::WorldHeaderPacket& a_Header) override {
|
||||
m_World.LoadMap(*a_Header);
|
||||
}
|
||||
|
||||
void Handle(const td::protocol::packets::WorldDataPacket& a_Data) override {
|
||||
m_World.LoadMap(*a_Data);
|
||||
}
|
||||
};
|
||||
|
||||
void Save(const td::protocol::PacketBase& header, const td::protocol::PacketBase& data) {
|
||||
auto comp = std::make_shared<sp::ZlibCompress>();
|
||||
|
||||
std::ofstream fStream("test/tdmap.tdmap3");
|
||||
auto out = std::make_shared<sp::StdOuput>(fStream);
|
||||
|
||||
sp::MessageStream<td::protocol::PacketFactory> stream(std::move(out), std::move(comp));
|
||||
|
||||
stream.WriteMessage(header, false);
|
||||
stream.WriteMessage(data, false);
|
||||
}
|
||||
|
||||
td::game::World GetWorld() {
|
||||
auto comp = std::make_shared<sp::ZlibCompress>();
|
||||
|
||||
std::ifstream fStream("test/tdmap.tdmap2");
|
||||
auto out = std::make_shared<sp::StdInput>(fStream);
|
||||
|
||||
sp::MessageStream<td::protocol::PacketFactory> stream(std::move(out), std::move(comp));
|
||||
|
||||
auto header = stream.ReadMessage(td::protocol::PacketID::WorldHeader);
|
||||
auto data = stream.ReadMessage(td::protocol::PacketID::WorldData);
|
||||
|
||||
td::game::World w;
|
||||
auto wa = std::make_shared<WorldApply>(w);
|
||||
|
||||
td::protocol::PacketDispatcher d;
|
||||
d.RegisterHandler(wa);
|
||||
|
||||
d.Dispatch(*header);
|
||||
d.Dispatch(*data);
|
||||
|
||||
Save(*header, *data);
|
||||
|
||||
return w;
|
||||
}
|
||||
|
||||
void FastForward(td::game::World& a_World, const td::sim::GameHistory& a_LockSteps) {
|
||||
const td::FpFloat delta = td::FpFloat(1) / td::FpFloat(75);
|
||||
for (const auto& lockstep : a_LockSteps) {
|
||||
a_World.Tick(lockstep, delta);
|
||||
}
|
||||
}
|
||||
|
||||
td::sim::GameHistory GetCustomHistory() {
|
||||
constexpr std::size_t MAX_COUNT = 20 * 60 * 40;
|
||||
|
||||
td::sim::GameHistory gh(MAX_COUNT);
|
||||
|
||||
auto spawn = td::protocol::CommandPtr(
|
||||
std::make_shared<td::protocol::commands::SpawnTroopCommand>(td::EntityType::Zombie, 0, td::Vec2fp{td::FpFloat(77), td::FpFloat(13)}, 0));
|
||||
gh[0].push_back(spawn);
|
||||
|
||||
auto tower = td::protocol::CommandPtr(
|
||||
std::make_shared<td::protocol::commands::PlaceTowerCommand>(td::TowerType::Archer, 0, td::TowerCoords{77, 13}));
|
||||
gh[0].push_back(tower);
|
||||
|
||||
return gh;
|
||||
}
|
||||
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
// Test visitor;
|
||||
// td::protocol::packets::ChatMessage chat{{"coucou"}};
|
||||
// visitor.Check(chat);
|
||||
td::game::World w = GetWorld();
|
||||
|
||||
// init GL context
|
||||
td::Display display(1920, 1080, "Tower-Defense 2");
|
||||
|
||||
td::render::Camera cam;
|
||||
|
||||
display.OnAspectRatioChange.Connect([&cam](float a_AspectRatio) { cam.UpdatePerspective(a_AspectRatio); });
|
||||
|
||||
td::sim::GameHistory gh = GetCustomHistory();
|
||||
|
||||
td::render::RenderPipeline renderer;
|
||||
renderer.AddRenderer<td::render::WorldRenderer>(cam, w);
|
||||
renderer.AddRenderer<td::render::EntityRenderer>(cam, w);
|
||||
renderer.AddRenderer<td::render::TowerRenderer>(cam, w);
|
||||
|
||||
cam.SetCamPos({77, 7, 13});
|
||||
cam.UpdatePerspective(display.GetAspectRatio());
|
||||
|
||||
td::sim::ClientSimulation simulation(w, 50);
|
||||
|
||||
display.OnKeyDown.Connect([&simulation](SDL_Keycode key) {
|
||||
static int counter = 0;
|
||||
if (key == SDLK_A) {
|
||||
auto spawn = td::protocol::CommandPtr(
|
||||
std::make_shared<td::protocol::commands::SpawnTroopCommand>(td::EntityType::Zombie, 0, td::Vec2fp{td::FpFloat(77), td::FpFloat(13)}, 0));
|
||||
std::array<td::protocol::LockStep, LOCKSTEP_BUFFER_SIZE> steps{};
|
||||
steps[0].push_back(spawn);
|
||||
td::protocol::packets::LockStepsPacket packet{counter * LOCKSTEP_BUFFER_SIZE * 3, steps};
|
||||
simulation.Handle(packet);
|
||||
counter++;
|
||||
}
|
||||
});
|
||||
|
||||
while (!display.IsCloseRequested()) {
|
||||
display.PollEvents();
|
||||
float lerp = simulation.Update();
|
||||
renderer.Render(lerp);
|
||||
display.Update();
|
||||
}
|
||||
|
||||
td::protocol::commands::UpgradeTower com{{1, 2}};
|
||||
std::cout << (unsigned)com.GetType() << std::endl;
|
||||
td::protocol::CommandDispatcher disptacher;
|
||||
return 0;
|
||||
}
|
||||
|
||||
169
src/td/Maths.cpp
Normal file
169
src/td/Maths.cpp
Normal file
@@ -0,0 +1,169 @@
|
||||
#include <td/Maths.h>
|
||||
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
|
||||
namespace td {
|
||||
namespace maths {
|
||||
|
||||
template <typename T>
|
||||
T Length(const Vec3<T>& vect) {
|
||||
return std::sqrt(vect.x * vect.x + vect.y * vect.y + vect.z * vect.z);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
Vec3<T> Normalize(const Vec3<T>& vect) {
|
||||
T length = Length(vect);
|
||||
|
||||
return {vect.x / length, vect.y / length, vect.z / length};
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
Vec4<T> Normalize(const Vec4<T>& vect) {
|
||||
T length = std::sqrt(vect.x * vect.x + vect.y * vect.y + vect.z * vect.z + vect.w * vect.w);
|
||||
|
||||
return {vect.x / length, vect.y / length, vect.z / length, vect.w / length};
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T Dot(const Vec3<T>& vect, const Vec3<T>& other) {
|
||||
return vect.x * other.x + vect.y * other.y + vect.z * other.z;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
Vec3<T> Cross(const Vec3<T>& vect, const Vec3<T>& other) {
|
||||
return {
|
||||
vect.y * other.z - vect.z * other.y,
|
||||
vect.z * other.x - vect.x * other.z,
|
||||
vect.x * other.y - vect.y * other.x,
|
||||
};
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T Dot(const Vec4<T>& vect, const Vec4<T>& other) {
|
||||
return vect.x * other.x + vect.y * other.y + vect.z * other.z + vect.w * other.w;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T Distance(const Vec3<T>& vect, const Vec3<T>& other) {
|
||||
return Length(vect - other);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
Vec4<T> Dot(const Mat4<T>& mat, const Vec4<T>& vect) {
|
||||
return {mat.x0 * vect.x + mat.x1 * vect.y + mat.x2 * vect.z + mat.x3 * vect.w,
|
||||
mat.y0 * vect.x + mat.y1 * vect.y + mat.y2 * vect.z + mat.y3 * vect.w,
|
||||
mat.z0 * vect.x + mat.z1 * vect.y + mat.z2 * vect.z + mat.z3 * vect.w,
|
||||
mat.w0 * vect.x + mat.w1 * vect.y + mat.w2 * vect.z + mat.w3 * vect.w};
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
Mat4<T> Dot(const Mat4<T>& mat, const Mat4<T>& other) {
|
||||
Mat4<T> result{};
|
||||
|
||||
for (std::size_t i = 0; i < Mat4<T>::MATRIX_SIZE; i++) {
|
||||
for (std::size_t j = 0; j < Mat4<T>::MATRIX_SIZE; j++) {
|
||||
for (std::size_t k = 0; k < Mat4<T>::MATRIX_SIZE; k++) {
|
||||
result.at(i, j) += mat.at(i, k) * other.at(k, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
Mat4<T> Identity() {
|
||||
Mat4<T> result{};
|
||||
|
||||
result.x0 = static_cast<T>(1);
|
||||
result.y1 = static_cast<T>(1);
|
||||
result.z2 = static_cast<T>(1);
|
||||
result.w3 = static_cast<T>(1);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Mat4f Perspective(float fovY, float aspectRatio, float zNear, float zFar) {
|
||||
const float tanHalfFovy = std::tan(fovY / 2.0f);
|
||||
|
||||
Mat4f result{};
|
||||
result.x0 = 1.0f / (aspectRatio * tanHalfFovy);
|
||||
result.y1 = 1.0f / (tanHalfFovy);
|
||||
result.z2 = -(zFar + zNear) / (zFar - zNear);
|
||||
result.z3 = -1.0f;
|
||||
result.w2 = -(2.0f * zFar * zNear) / (zFar - zNear);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Mat4f Look(const Vec3f& eye, const Vec3f& center, const Vec3f& up) {
|
||||
const Vec3f f = Normalize(center);
|
||||
const Vec3f s = Normalize(Cross(f, up));
|
||||
const Vec3f u = Cross(s, f);
|
||||
|
||||
Mat4f result = Identity<float>();
|
||||
result.x0 = s.x;
|
||||
result.y0 = s.y;
|
||||
result.z0 = s.z;
|
||||
result.x1 = u.x;
|
||||
result.y1 = u.y;
|
||||
result.z1 = u.z;
|
||||
result.x2 = -f.x;
|
||||
result.y2 = -f.y;
|
||||
result.z2 = -f.z;
|
||||
result.w0 = -Dot(s, eye);
|
||||
result.w1 = -Dot(u, eye);
|
||||
result.w2 = Dot(f, eye);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Mat4f Inverse(const Mat4f& mat) {
|
||||
float s0 = mat.at(0, 0) * mat.at(1, 1) - mat.at(1, 0) * mat.at(0, 1);
|
||||
float s1 = mat.at(0, 0) * mat.at(1, 2) - mat.at(1, 0) * mat.at(0, 2);
|
||||
float s2 = mat.at(0, 0) * mat.at(1, 3) - mat.at(1, 0) * mat.at(0, 3);
|
||||
float s3 = mat.at(0, 1) * mat.at(1, 2) - mat.at(1, 1) * mat.at(0, 2);
|
||||
float s4 = mat.at(0, 1) * mat.at(1, 3) - mat.at(1, 1) * mat.at(0, 3);
|
||||
float s5 = mat.at(0, 2) * mat.at(1, 3) - mat.at(1, 2) * mat.at(0, 3);
|
||||
|
||||
float c5 = mat.at(2, 2) * mat.at(3, 3) - mat.at(3, 2) * mat.at(2, 3);
|
||||
float c4 = mat.at(2, 1) * mat.at(3, 3) - mat.at(3, 1) * mat.at(2, 3);
|
||||
float c3 = mat.at(2, 1) * mat.at(3, 2) - mat.at(3, 1) * mat.at(2, 2);
|
||||
float c2 = mat.at(2, 0) * mat.at(3, 3) - mat.at(3, 0) * mat.at(2, 3);
|
||||
float c1 = mat.at(2, 0) * mat.at(3, 2) - mat.at(3, 0) * mat.at(2, 2);
|
||||
float c0 = mat.at(2, 0) * mat.at(3, 1) - mat.at(3, 0) * mat.at(2, 1);
|
||||
|
||||
float det = s0 * c5 - s1 * c4 + s2 * c3 + s3 * c2 - s4 * c1 + s5 * c0;
|
||||
|
||||
assert(det != 0 && "Determinant equals 0 !");
|
||||
|
||||
float invdet = 1.0 / det;
|
||||
|
||||
Mat4f result;
|
||||
|
||||
result.at(0, 0) = (mat.at(1, 1) * c5 - mat.at(1, 2) * c4 + mat.at(1, 3) * c3) * invdet;
|
||||
result.at(0, 1) = (-mat.at(0, 1) * c5 + mat.at(0, 2) * c4 - mat.at(0, 3) * c3) * invdet;
|
||||
result.at(0, 2) = (mat.at(3, 1) * s5 - mat.at(3, 2) * s4 + mat.at(3, 3) * s3) * invdet;
|
||||
result.at(0, 3) = (-mat.at(2, 1) * s5 + mat.at(2, 2) * s4 - mat.at(2, 3) * s3) * invdet;
|
||||
|
||||
result.at(1, 0) = (-mat.at(1, 0) * c5 + mat.at(1, 2) * c2 - mat.at(1, 3) * c1) * invdet;
|
||||
result.at(1, 1) = (mat.at(0, 0) * c5 - mat.at(0, 2) * c2 + mat.at(0, 3) * c1) * invdet;
|
||||
result.at(1, 2) = (-mat.at(3, 0) * s5 + mat.at(3, 2) * s2 - mat.at(3, 3) * s1) * invdet;
|
||||
result.at(1, 3) = (mat.at(2, 0) * s5 - mat.at(2, 2) * s2 + mat.at(2, 3) * s1) * invdet;
|
||||
|
||||
result.at(2, 0) = (mat.at(1, 0) * c4 - mat.at(1, 1) * c2 + mat.at(1, 3) * c0) * invdet;
|
||||
result.at(2, 1) = (-mat.at(0, 0) * c4 + mat.at(0, 1) * c2 - mat.at(0, 3) * c0) * invdet;
|
||||
result.at(2, 2) = (mat.at(3, 0) * s4 - mat.at(3, 1) * s2 + mat.at(3, 3) * s0) * invdet;
|
||||
result.at(2, 3) = (-mat.at(2, 0) * s4 + mat.at(2, 1) * s2 - mat.at(2, 3) * s0) * invdet;
|
||||
|
||||
result.at(3, 0) = (-mat.at(1, 0) * c3 + mat.at(1, 1) * c1 - mat.at(1, 2) * c0) * invdet;
|
||||
result.at(3, 1) = (mat.at(0, 0) * c3 - mat.at(0, 1) * c1 + mat.at(0, 2) * c0) * invdet;
|
||||
result.at(3, 2) = (-mat.at(3, 0) * s3 + mat.at(3, 1) * s1 - mat.at(3, 2) * s0) * invdet;
|
||||
result.at(3, 3) = (mat.at(2, 0) * s3 - mat.at(2, 1) * s1 + mat.at(2, 2) * s0) * invdet;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
} // namespace maths
|
||||
} // namespace td
|
||||
29
src/td/Types.cpp
Normal file
29
src/td/Types.cpp
Normal file
@@ -0,0 +1,29 @@
|
||||
#include <td/Types.h>
|
||||
|
||||
#include <sp/common/DataBuffer.h>
|
||||
#include <sp/common/ByteSwapping.h>
|
||||
#include <sp/common/DataBufferOperators.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const EntityCoords& a_Coords) {
|
||||
return a_Buffer << a_Coords.x << a_Coords.y;
|
||||
}
|
||||
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const FpFloat& a_Float) {
|
||||
auto raw = a_Float.raw_value();
|
||||
return a_Buffer << raw;
|
||||
}
|
||||
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, EntityCoords& a_Coords) {
|
||||
return a_Buffer >> a_Coords.x >> a_Coords.y;
|
||||
}
|
||||
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, FpFloat& a_Float) {
|
||||
auto raw = a_Float.raw_value();
|
||||
a_Buffer >> raw;
|
||||
a_Float = FpFloat::from_raw_value(raw);
|
||||
return a_Buffer;
|
||||
}
|
||||
|
||||
} // namespace td
|
||||
@@ -1,163 +0,0 @@
|
||||
#include <td/common/DataBuffer.h>
|
||||
|
||||
#include <fstream>
|
||||
#include <iomanip>
|
||||
#include <sstream>
|
||||
|
||||
#include <td/misc/Format.h>
|
||||
#include <td/misc/Log.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
DataBuffer::DataBuffer() : m_ReadOffset(0) {}
|
||||
|
||||
DataBuffer::DataBuffer(const DataBuffer& other) : m_Buffer(other.m_Buffer), m_ReadOffset(other.m_ReadOffset) {}
|
||||
|
||||
DataBuffer::DataBuffer(DataBuffer&& other) : m_Buffer(std::move(other.m_Buffer)), m_ReadOffset(std::move(other.m_ReadOffset)) {}
|
||||
|
||||
DataBuffer::DataBuffer(const std::string& str) : m_Buffer(str.begin(), str.end()), m_ReadOffset(0) {}
|
||||
|
||||
DataBuffer::DataBuffer(const DataBuffer& other, Data::difference_type offset) : m_ReadOffset(0) {
|
||||
m_Buffer.reserve(other.GetSize() - static_cast<std::size_t>(offset));
|
||||
std::copy(other.m_Buffer.begin() + offset, other.m_Buffer.end(), std::back_inserter(m_Buffer));
|
||||
}
|
||||
|
||||
DataBuffer& DataBuffer::operator<<(const std::string& str) {
|
||||
std::size_t strlen = str.length() + 1; // including null character
|
||||
Resize(GetSize() + strlen);
|
||||
std::memcpy(m_Buffer.data() + GetSize() - strlen, str.data(), strlen);
|
||||
return *this;
|
||||
}
|
||||
|
||||
DataBuffer& DataBuffer::operator<<(const DataBuffer& data) {
|
||||
m_Buffer.insert(m_Buffer.end(), data.begin(), data.end());
|
||||
return *this;
|
||||
}
|
||||
|
||||
DataBuffer& DataBuffer::operator>>(std::string& str) {
|
||||
std::size_t stringSize = strlen(reinterpret_cast<const char*>(m_Buffer.data()) + m_ReadOffset) + 1; // including null character
|
||||
str.resize(stringSize);
|
||||
std::copy(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset),
|
||||
m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset + stringSize), str.begin());
|
||||
m_ReadOffset += stringSize;
|
||||
str.resize(stringSize - 1);
|
||||
return *this;
|
||||
}
|
||||
|
||||
DataBuffer& DataBuffer::operator>>(DataBuffer& data) {
|
||||
data.Resize(GetSize() - m_ReadOffset);
|
||||
std::copy(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), m_Buffer.end(), data.begin());
|
||||
m_ReadOffset = m_Buffer.size();
|
||||
return *this;
|
||||
}
|
||||
|
||||
void DataBuffer::WriteSome(const char* buffer, std::size_t amount) {
|
||||
std::size_t end_pos = m_Buffer.size();
|
||||
m_Buffer.resize(m_Buffer.size() + amount);
|
||||
std::memcpy(m_Buffer.data() + end_pos, buffer, amount);
|
||||
}
|
||||
|
||||
void DataBuffer::WriteSome(const std::uint8_t* buffer, std::size_t amount) {
|
||||
std::size_t end_pos = m_Buffer.size();
|
||||
m_Buffer.resize(m_Buffer.size() + amount);
|
||||
std::memcpy(m_Buffer.data() + end_pos, buffer, amount);
|
||||
}
|
||||
|
||||
void DataBuffer::ReadSome(char* buffer, std::size_t amount) {
|
||||
assert(m_ReadOffset + amount <= GetSize());
|
||||
std::copy_n(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), amount, buffer);
|
||||
m_ReadOffset += amount;
|
||||
}
|
||||
|
||||
|
||||
void DataBuffer::ReadSome(std::uint8_t* buffer, std::size_t amount) {
|
||||
assert(m_ReadOffset + amount <= GetSize());
|
||||
std::copy_n(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), amount, buffer);
|
||||
m_ReadOffset += amount;
|
||||
}
|
||||
|
||||
|
||||
void DataBuffer::ReadSome(DataBuffer& buffer, std::size_t amount) {
|
||||
assert(m_ReadOffset + amount <= GetSize());
|
||||
buffer.Resize(amount);
|
||||
std::copy_n(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), amount, buffer.begin());
|
||||
m_ReadOffset += amount;
|
||||
}
|
||||
|
||||
|
||||
DataBuffer& DataBuffer::operator=(const DataBuffer& other) {
|
||||
m_Buffer = other.m_Buffer;
|
||||
m_ReadOffset = other.m_ReadOffset;
|
||||
return *this;
|
||||
}
|
||||
|
||||
DataBuffer& DataBuffer::operator=(DataBuffer&& other) {
|
||||
m_Buffer = std::move(other.m_Buffer);
|
||||
m_ReadOffset = std::move(other.m_ReadOffset);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void DataBuffer::SetReadOffset(std::size_t pos) {
|
||||
assert(pos <= GetSize());
|
||||
m_ReadOffset = pos;
|
||||
}
|
||||
|
||||
std::size_t DataBuffer::GetSize() const {
|
||||
return m_Buffer.size();
|
||||
}
|
||||
|
||||
std::size_t DataBuffer::GetRemaining() const {
|
||||
return m_Buffer.size() - m_ReadOffset;
|
||||
}
|
||||
|
||||
DataBuffer::iterator DataBuffer::begin() {
|
||||
return m_Buffer.begin();
|
||||
}
|
||||
|
||||
DataBuffer::iterator DataBuffer::end() {
|
||||
return m_Buffer.end();
|
||||
}
|
||||
|
||||
DataBuffer::const_iterator DataBuffer::begin() const {
|
||||
return m_Buffer.begin();
|
||||
}
|
||||
|
||||
DataBuffer::const_iterator DataBuffer::end() const {
|
||||
return m_Buffer.end();
|
||||
}
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, const DataBuffer& buffer) {
|
||||
for (unsigned char u : buffer)
|
||||
os << std::hex << std::setfill('0') << std::setw(2) << static_cast<int>(u) << " ";
|
||||
os << std::dec;
|
||||
return os;
|
||||
}
|
||||
|
||||
bool DataBuffer::ReadFile(const std::string& fileName) {
|
||||
try {
|
||||
std::ifstream file(fileName, std::istream::binary);
|
||||
std::ostringstream ss;
|
||||
ss << file.rdbuf();
|
||||
const std::string& s = ss.str();
|
||||
m_Buffer = DataBuffer::Data(s.begin(), s.end());
|
||||
m_ReadOffset = 0;
|
||||
} catch (std::exception& e) {
|
||||
utils::LOGE(utils::Format("[IO] Failed to read file %s ! reason : %s", fileName.c_str(), e.what()));
|
||||
return false;
|
||||
}
|
||||
return m_Buffer.size() > 0;
|
||||
}
|
||||
|
||||
bool DataBuffer::WriteFile(const std::string& fileName) const {
|
||||
try {
|
||||
std::ofstream file(fileName, std::ostream::binary);
|
||||
file.write(reinterpret_cast<const char*>(m_Buffer.data()), static_cast<std::streamsize>(m_Buffer.size()));
|
||||
file.flush();
|
||||
} catch (std::exception& e) {
|
||||
utils::LOGE(utils::Format("[IO] Failed to read file %s ! reason : %s", fileName.c_str(), e.what()));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace td
|
||||
@@ -1,52 +0,0 @@
|
||||
#include <td/common/VarInt.h>
|
||||
|
||||
#include <stdexcept>
|
||||
#include <td/common/DataBuffer.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
static constexpr int SEGMENT_BITS = 0x7F;
|
||||
static constexpr int CONTINUE_BIT = 0x80;
|
||||
|
||||
std::size_t VarInt::GetSerializedLength() const {
|
||||
DataBuffer buffer;
|
||||
buffer << *this;
|
||||
return buffer.GetSize();
|
||||
}
|
||||
|
||||
DataBuffer& operator<<(DataBuffer& out, const VarInt& var) {
|
||||
std::uint64_t value = var.m_Value;
|
||||
while (true) {
|
||||
if ((value & ~static_cast<std::uint64_t>(SEGMENT_BITS)) == 0) {
|
||||
out << static_cast<std::uint8_t>(value);
|
||||
return out;
|
||||
}
|
||||
|
||||
out << static_cast<std::uint8_t>((value & SEGMENT_BITS) | CONTINUE_BIT);
|
||||
|
||||
value >>= 7;
|
||||
}
|
||||
}
|
||||
|
||||
DataBuffer& operator>>(DataBuffer& in, VarInt& var) {
|
||||
var.m_Value = 0;
|
||||
unsigned int position = 0;
|
||||
std::uint8_t currentByte;
|
||||
|
||||
while (true) {
|
||||
in.ReadSome(¤tByte, 1);
|
||||
var.m_Value |= static_cast<std::uint64_t>(currentByte & SEGMENT_BITS) << position;
|
||||
|
||||
if ((currentByte & CONTINUE_BIT) == 0)
|
||||
break;
|
||||
|
||||
position += 7;
|
||||
|
||||
if (position >= 8 * sizeof(var.m_Value))
|
||||
throw std::runtime_error("VarInt is too big");
|
||||
}
|
||||
|
||||
return in;
|
||||
}
|
||||
|
||||
} // namespace td
|
||||
1
src/td/game/Game.cpp
Normal file
1
src/td/game/Game.cpp
Normal file
@@ -0,0 +1 @@
|
||||
#include <td/game/Game.h>
|
||||
24
src/td/game/Mobs.cpp
Normal file
24
src/td/game/Mobs.cpp
Normal file
@@ -0,0 +1,24 @@
|
||||
#include <td/game/Mobs.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
|
||||
const MobStats* GetMobStats(MobType type, std::uint8_t level) {
|
||||
static MobStats stats;
|
||||
return &stats;
|
||||
}
|
||||
|
||||
const TowerImmunities& GetMobTowerImmunities(MobType type, std::uint8_t level) {
|
||||
static TowerImmunities ti;
|
||||
return ti;
|
||||
}
|
||||
|
||||
const EffectImmunities& GetMobEffectImmunities(MobType type, std::uint8_t level) {
|
||||
static EffectImmunities ei;
|
||||
return ei;
|
||||
}
|
||||
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
@@ -1,30 +1,81 @@
|
||||
#include <td/game/World.h>
|
||||
|
||||
#include <td/Constants.h>
|
||||
|
||||
#include <limits>
|
||||
#include <td/simulation/WorldTicker.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
World::World() : m_WorldStates(std::numeric_limits<StepsType>::max()), m_OffsetTime(0) {}
|
||||
class ColorTileVisitor : public TileHandler {
|
||||
private:
|
||||
const World& m_World;
|
||||
const Color* m_Result;
|
||||
|
||||
void World::Tick(float a_Delta) {
|
||||
m_OffsetTime += a_Delta;
|
||||
public:
|
||||
ColorTileVisitor(const World& a_World) : m_World(a_World), m_Result(nullptr) {}
|
||||
|
||||
if (GetCursorPos() > m_WorldStates.size()) {
|
||||
if (!m_GameHistory.HasLockStep(GetCursorPos())) {
|
||||
// oupsi
|
||||
return;
|
||||
}
|
||||
WorldState& lastState = m_WorldStates.back();
|
||||
WorldState nextState = lastState.GetNextState(m_GameHistory.GetLockStep(GetCursorPos()));
|
||||
m_WorldStates.push_back(std::move(nextState));
|
||||
}
|
||||
virtual void Handle(const EmptyTile& a_Tile) override {}
|
||||
|
||||
virtual void Handle(const TowerTile& a_Tile) override {
|
||||
m_Result = &m_World.GetTowerTileColorPalette()[a_Tile->m_ColorPaletteRef];
|
||||
}
|
||||
|
||||
std::uint16_t World::GetCursorPos() {
|
||||
return (std::uint16_t) m_OffsetTime * TPS;
|
||||
virtual void Handle(const WalkableTile& a_Tile) override {
|
||||
m_Result = &m_World.GetWalkableTileColor();
|
||||
}
|
||||
|
||||
virtual void Handle(const DecorationTile& a_Tile) override {
|
||||
m_Result = &m_World.GetDecorationPalette()[a_Tile->m_ColorPaletteRef];
|
||||
}
|
||||
|
||||
const Color* GetResult() {
|
||||
return m_Result;
|
||||
}
|
||||
};
|
||||
|
||||
World::World() : m_CurrentState(std::make_shared<sim::WorldSnapshot>()), m_NextState(m_CurrentState) {}
|
||||
|
||||
const Color* World::GetTileColor(const TilePtr& tile) const {
|
||||
ColorTileVisitor visitor(*this);
|
||||
tile->Dispatch(visitor);
|
||||
return visitor.GetResult();
|
||||
}
|
||||
|
||||
bool World::LoadMap(const protocol::pdata::WorldHeader& a_WorldHeader) {
|
||||
m_TowerPlacePalette = a_WorldHeader.m_TowerPlacePalette;
|
||||
m_WalkablePalette = a_WorldHeader.m_WalkablePalette;
|
||||
m_DecorationPalette = a_WorldHeader.m_DecorationPalette;
|
||||
m_Background = a_WorldHeader.m_Background;
|
||||
|
||||
GetRedTeam().GetSpawn() = a_WorldHeader.m_RedSpawn;
|
||||
GetBlueTeam().GetSpawn() = a_WorldHeader.m_BlueSpawn;
|
||||
|
||||
m_SpawnColorPalette = a_WorldHeader.m_SpawnColorPalette;
|
||||
|
||||
GetRedTeam().GetCastle() = a_WorldHeader.m_RedCastle;
|
||||
// GetRedTeam().GetCastle().SetTeam(&GetRedTeam());
|
||||
|
||||
GetBlueTeam().GetCastle() = a_WorldHeader.m_BlueCastle;
|
||||
// GetBlueTeam().GetCastle().SetTeam(&GetBlueTeam());
|
||||
|
||||
m_TilePalette = a_WorldHeader.m_TilePalette;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool World::LoadMap(const protocol::pdata::WorldData& a_WorldData) {
|
||||
m_Chunks = a_WorldData.m_Chunks;
|
||||
return true;
|
||||
}
|
||||
|
||||
const std::shared_ptr<sim::WorldSnapshot>& World::Tick(const protocol::LockStep& a_LockStep, FpFloat a_Delta) {
|
||||
m_CurrentState = m_NextState;
|
||||
m_NextState = std::make_shared<sim::WorldSnapshot>(m_Ticker.NextStep(*this, *m_NextState, a_LockStep, a_Delta));
|
||||
return m_CurrentState;
|
||||
}
|
||||
|
||||
void World::ResetSnapshots(std::shared_ptr<sim::WorldSnapshot>& a_Current, std::shared_ptr<sim::WorldSnapshot>& a_Next) {
|
||||
m_CurrentState = a_Current;
|
||||
m_NextState = a_Next;
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
|
||||
@@ -1,43 +0,0 @@
|
||||
#include <td/game/WorldState.h>
|
||||
|
||||
#include <td/Constants.h>
|
||||
|
||||
#include <td/protocol/command/CommandVisitor.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
class CommandHandler : public protocol::CommandVisitor {
|
||||
private:
|
||||
WorldState& m_WorldState;
|
||||
|
||||
public:
|
||||
CommandHandler(WorldState& a_WorldState) : m_WorldState(a_WorldState) {}
|
||||
|
||||
void Visit(const protocol::commands::End&) override {}
|
||||
void Visit(const protocol::commands::PlaceTower&) override {}
|
||||
void Visit(const protocol::commands::PlayerJoin&) override {}
|
||||
void Visit(const protocol::commands::SpawnTroop&) override {}
|
||||
void Visit(const protocol::commands::TeamChange&) override {}
|
||||
void Visit(const protocol::commands::UpgradeTower&) override {}
|
||||
void Visit(const protocol::commands::UseItem&) override {}
|
||||
};
|
||||
|
||||
WorldState WorldState::GetNextState(const protocol::LockStep& a_Step) {
|
||||
WorldState newState = *this;
|
||||
CommandHandler handler(*this);
|
||||
for (auto command : a_Step) {
|
||||
handler.Check(*command);
|
||||
}
|
||||
newState.Tick(STEP_PERIOD);
|
||||
return newState;
|
||||
}
|
||||
|
||||
void WorldState::Tick(float a_Delta) {
|
||||
// move mobs
|
||||
// process towers
|
||||
// process damages
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
37
src/td/game/WorldTypes.cpp
Normal file
37
src/td/game/WorldTypes.cpp
Normal file
@@ -0,0 +1,37 @@
|
||||
#include <td/game/WorldTypes.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
const int BITS_IN_BYTE = 8;
|
||||
const int BITS_IN_LONG = BITS_IN_BYTE * sizeof(std::uint64_t);
|
||||
|
||||
static unsigned int countBits(unsigned int number) {
|
||||
// log function in base 2
|
||||
// take only integer part
|
||||
return static_cast<unsigned int>(std::log2(number) + 1);
|
||||
}
|
||||
|
||||
TileIndex Chunk::GetTileIndex(std::uint16_t tileNumber) const {
|
||||
const std::uint8_t bitsPerTile = countBits(m_Palette.size());
|
||||
|
||||
const std::size_t startLong = (tileNumber * bitsPerTile) / BITS_IN_LONG;
|
||||
const std::size_t startOffset = (tileNumber * bitsPerTile) % BITS_IN_LONG;
|
||||
const std::size_t endLong = ((tileNumber + 1) * bitsPerTile - 1) / BITS_IN_LONG;
|
||||
|
||||
const Chunk::ChunkData::value_type individualValueMask = ((1 << bitsPerTile) - 1);
|
||||
|
||||
td::game::Chunk::ChunkData::value_type value;
|
||||
if (startLong == endLong) {
|
||||
value = (m_Data[startLong] >> startOffset);
|
||||
} else {
|
||||
int endOffset = BITS_IN_LONG - startOffset;
|
||||
value = (m_Data[startLong] >> startOffset | m_Data[endLong] << endOffset);
|
||||
}
|
||||
value &= individualValueMask;
|
||||
|
||||
return m_Palette.at(value);
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
184
src/td/input/Display.cpp
Normal file
184
src/td/input/Display.cpp
Normal file
@@ -0,0 +1,184 @@
|
||||
#include <td/input/Display.h>
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <imgui.h>
|
||||
#include <imgui_impl_opengl3.h>
|
||||
#include <imgui_impl_sdl3.h>
|
||||
|
||||
#include <td/misc/Format.h>
|
||||
#include <td/misc/Log.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
Display::Display(int a_Width, int a_Height, const std::string& a_Title) :
|
||||
m_LastWidth(0), m_LastHeight(0), m_AspectRatio(1), m_ShouldClose(false) {
|
||||
|
||||
m_Window = SDL_CreateWindow(a_Title.c_str(), a_Width, a_Height, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
|
||||
|
||||
m_LastWidth = a_Width;
|
||||
m_LastHeight = a_Height;
|
||||
m_AspectRatio = (float)m_LastWidth / m_LastHeight;
|
||||
|
||||
// Prepare and create context
|
||||
#ifdef __ANDROID__
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||
#else
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||
#endif
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 8);
|
||||
|
||||
m_GLContext = SDL_GL_CreateContext(m_Window);
|
||||
|
||||
if (!m_GLContext) {
|
||||
utils::LOGE(utils::Format("Could not create context! SDL error: %s", SDL_GetError()));
|
||||
}
|
||||
|
||||
int major, minor, mask;
|
||||
int r, g, b, a, depth;
|
||||
int mBuffers, mSamples;
|
||||
|
||||
SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &mask);
|
||||
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
|
||||
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);
|
||||
|
||||
SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &r);
|
||||
SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &g);
|
||||
SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &b);
|
||||
SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &a);
|
||||
|
||||
SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &depth);
|
||||
|
||||
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &mBuffers);
|
||||
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &mSamples);
|
||||
|
||||
const char* mask_desc;
|
||||
|
||||
if (mask & SDL_GL_CONTEXT_PROFILE_CORE) {
|
||||
mask_desc = "core";
|
||||
} else if (mask & SDL_GL_CONTEXT_PROFILE_COMPATIBILITY) {
|
||||
mask_desc = "compatibility";
|
||||
} else if (mask & SDL_GL_CONTEXT_PROFILE_ES) {
|
||||
mask_desc = "es";
|
||||
} else {
|
||||
mask_desc = "?";
|
||||
}
|
||||
|
||||
utils::LOG(utils::Format(
|
||||
"GL Context : %i.%i %s, Color : R:%i G:%i B:%i A:%i, Depth bits : %i", major, minor, mask_desc, r, g, b, a, depth));
|
||||
|
||||
utils::LOG(utils::Format(
|
||||
"MultiSamples : Buffers : %i, Samples : %i", mBuffers, mSamples));
|
||||
|
||||
SDL_GL_MakeCurrent(m_Window, m_GLContext);
|
||||
|
||||
GLenum error = glewInit();
|
||||
if (error) {
|
||||
utils::LOGE(utils::Format("Error initializing glew : %s", glewGetErrorString(error)));
|
||||
}
|
||||
|
||||
// WindowResizeEvent(WindowWidth, WindowHeight);
|
||||
|
||||
// vsync
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
|
||||
// Setup Dear ImGui context
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
(void)io;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||
|
||||
// Setup Dear ImGui style
|
||||
ImGui::StyleColorsDark();
|
||||
// ImGui::StyleColorsLight();
|
||||
|
||||
// Setup scaling
|
||||
float main_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
|
||||
// ImGuiStyle& style = ImGui::GetStyle();
|
||||
// style.ScaleAllSizes(main_scale); // Bake a fixed style scale. (until we have a solution for dynamic style scaling, changing this
|
||||
// // requires resetting Style + calling this again)
|
||||
// style.FontSizeBase = 13 * main_scale; // Set initial font scale. (using io.ConfigDpiScaleFonts=true makes this unnecessary. We leave
|
||||
// // both here for documentation purpose)
|
||||
|
||||
|
||||
ImFontConfig cfg;
|
||||
cfg.SizePixels = 13 * main_scale * 2;
|
||||
io.Fonts->AddFontDefault(&cfg);
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
ImGui_ImplSDL3_InitForOpenGL(m_Window, m_GLContext);
|
||||
ImGui_ImplOpenGL3_Init("#version 330");
|
||||
}
|
||||
|
||||
|
||||
void Display::PollEvents() {
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event)) {
|
||||
switch (event.type) {
|
||||
case SDL_EVENT_QUIT:
|
||||
case SDL_EVENT_WINDOW_CLOSE_REQUESTED: {
|
||||
m_ShouldClose = true;
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_EVENT_WINDOW_RESIZED: {
|
||||
m_LastWidth = event.window.data1;
|
||||
m_LastHeight = event.window.data2;
|
||||
m_AspectRatio = (float)m_LastWidth / m_LastHeight;
|
||||
OnAspectRatioChange(m_AspectRatio);
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_EVENT_KEY_DOWN: {
|
||||
if(!event.key.repeat)
|
||||
OnKeyDown(event.key.key);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
ImGui_ImplSDL3_ProcessEvent(&event);
|
||||
}
|
||||
// Start the Dear ImGui frame
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplSDL3_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
}
|
||||
|
||||
void Display::Update() {
|
||||
ImGui::Render();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
|
||||
// glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
SDL_GL_SwapWindow(m_Window);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
|
||||
Display::~Display() {
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
ImGui_ImplSDL3_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
SDL_GL_DestroyContext(m_GLContext);
|
||||
SDL_DestroyWindow(m_Window);
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
} // namespace td
|
||||
@@ -1,24 +0,0 @@
|
||||
#include <td/protocol/command/CommandFactory.h>
|
||||
|
||||
#include <array>
|
||||
#include <cassert>
|
||||
#include <functional>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
namespace CommandFactory {
|
||||
|
||||
using CommandCreator = std::function<std::shared_ptr<Command>()>;
|
||||
|
||||
#define DeclareCommand(CommandName, ...) std::make_shared<commands::CommandName>(),
|
||||
|
||||
static std::array<std::shared_ptr<Command>, static_cast<std::size_t>(CommandType::COMMAND_COUNT)> Commands = {DeclareAllCommand()};
|
||||
|
||||
const std::shared_ptr<Command>& CreateReadOnlyCommand(CommandType a_Type) {
|
||||
assert(a_Type < CommandType::COMMAND_COUNT);
|
||||
return Commands[static_cast<std::size_t>(a_Type)];
|
||||
}
|
||||
|
||||
} // namespace CommandFactory
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -1,229 +0,0 @@
|
||||
#include <td/protocol/command/CommandSerializer.h>
|
||||
|
||||
#include <td/protocol/command/CommandFactory.h>
|
||||
#include <td/protocol/command/CommandVisitor.h>
|
||||
|
||||
#include <td/misc/Format.h>
|
||||
#include <td/misc/Log.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
namespace CommandSerializer {
|
||||
|
||||
#define DeclareCommand(CommandName, ...) \
|
||||
void Visit(const commands::CommandName& a_Command) override { \
|
||||
const auto& commandData = a_Command.m_Data; \
|
||||
SerializeCommandData(commandData); \
|
||||
} \
|
||||
\
|
||||
void SerializeCommandData(const commands::CommandName::CommandDataType& a_Command);
|
||||
|
||||
|
||||
|
||||
|
||||
class Serializer : public CommandVisitor {
|
||||
private:
|
||||
DataBuffer& m_Buffer;
|
||||
|
||||
public:
|
||||
Serializer(DataBuffer& a_Buffer) : m_Buffer(a_Buffer) {}
|
||||
|
||||
void Serialize(const Command& a_Command) {
|
||||
m_Buffer << static_cast<CommandID>(a_Command.GetType());
|
||||
Check(a_Command);
|
||||
}
|
||||
|
||||
DeclareAllCommand()
|
||||
};
|
||||
|
||||
#undef DeclareCommand
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#define DeclareCommand(CommandName, ...) \
|
||||
void Visit(const commands::CommandName& a_Command) override { \
|
||||
auto commandPtr = CommandFactory::CreateCommand<commands::CommandName>(); \
|
||||
auto& commandData = commandPtr->m_Data; \
|
||||
\
|
||||
DeserializeCommandData(commandData); \
|
||||
\
|
||||
m_Command = std::move(commandPtr); \
|
||||
} \
|
||||
\
|
||||
void DeserializeCommandData(commands::CommandName::CommandDataType& a_Command);
|
||||
|
||||
|
||||
|
||||
class Deserializer : public CommandVisitor {
|
||||
private:
|
||||
DataBuffer& m_Buffer;
|
||||
CommandPtr m_Command;
|
||||
|
||||
public:
|
||||
Deserializer(DataBuffer& a_Buffer) : m_Buffer(a_Buffer) {}
|
||||
|
||||
bool Deserialize(const CommandPtr& a_Command) {
|
||||
try {
|
||||
Check(*a_Command.get());
|
||||
} catch (std::exception& e) {
|
||||
utils::LOGE(utils::Format("[CommandSerializer::Deserializer] %s", e.what()));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
CommandPtr& GetCommand() {
|
||||
return m_Command;
|
||||
}
|
||||
|
||||
DeclareAllCommand()
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
DataBuffer Serialize(const Command& a_Command) {
|
||||
DataBuffer buffer;
|
||||
|
||||
Serializer serializer(buffer);
|
||||
serializer.Serialize(a_Command);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
std::shared_ptr<Command> Deserialize(DataBuffer& a_Data) {
|
||||
CommandID commandId;
|
||||
a_Data >> commandId;
|
||||
|
||||
if (commandId >= static_cast<CommandID>(CommandType::COMMAND_COUNT))
|
||||
return nullptr;
|
||||
|
||||
CommandType commandType = CommandType(commandId);
|
||||
|
||||
// for double-dispatch
|
||||
const CommandPtr& emptyCommand = CommandFactory::CreateReadOnlyCommand(commandType);
|
||||
|
||||
Deserializer deserializer(a_Data);
|
||||
|
||||
if (deserializer.Deserialize(emptyCommand)) {
|
||||
CommandPtr command = std::move(deserializer.GetCommand());
|
||||
return command;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//---------------------------------------------
|
||||
// Command serializer implementation
|
||||
//----------------------------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializeCommandData(const cdata::End& a_Command) {}
|
||||
|
||||
void Deserializer::DeserializeCommandData(cdata::End& a_Command) {}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializeCommandData(const cdata::PlaceTower& a_Command) {
|
||||
m_Buffer << static_cast<std::uint8_t>((static_cast<std::uint8_t>(a_Command.m_Type) << 4 | a_Command.m_Placer & 0xF))
|
||||
<< a_Command.m_Position;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializeCommandData(cdata::PlaceTower& a_Command) {
|
||||
std::uint8_t union1;
|
||||
m_Buffer >> union1 >> a_Command.m_Position;
|
||||
a_Command.m_Type = td::TowerType(union1 >> 4);
|
||||
a_Command.m_Placer = union1 & 0xF;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializeCommandData(const cdata::PlayerJoin& a_Command) {
|
||||
m_Buffer << a_Command.m_ID << a_Command.m_Name;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializeCommandData(cdata::PlayerJoin& a_Command) {
|
||||
m_Buffer >> a_Command.m_ID >> a_Command.m_Name;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializeCommandData(const cdata::SpawnTroop& a_Command) {
|
||||
m_Buffer << static_cast<std::uint8_t>(static_cast<std::uint8_t>(a_Command.m_Type) << 3 | a_Command.m_Level & 0x7)
|
||||
<< a_Command.m_Position << a_Command.m_Sender;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializeCommandData(cdata::SpawnTroop& a_Command) {
|
||||
std::uint8_t union1;
|
||||
m_Buffer >> union1 >> a_Command.m_Position >> a_Command.m_Sender;
|
||||
a_Command.m_Type = td::EntityType(union1 >> 3);
|
||||
a_Command.m_Level = union1 & 0x7;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializeCommandData(const cdata::TeamChange& a_Command) {
|
||||
m_Buffer << static_cast<std::uint8_t>(a_Command.m_Player << 1 | static_cast<std::uint8_t>(a_Command.m_NewTeam));
|
||||
}
|
||||
|
||||
void Deserializer::DeserializeCommandData(cdata::TeamChange& a_Command) {
|
||||
std::uint8_t union1;
|
||||
m_Buffer >> union1;
|
||||
a_Command.m_Player = union1 >> 1;
|
||||
a_Command.m_NewTeam = td::Team(union1 & 1);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializeCommandData(const cdata::UpgradeTower& a_Command) {
|
||||
m_Buffer << static_cast<std::uint16_t>(a_Command.m_Tower << 4 | a_Command.m_Upgrade & 0xF);
|
||||
}
|
||||
|
||||
void Deserializer::DeserializeCommandData(cdata::UpgradeTower& a_Command) {
|
||||
std::uint16_t union1;
|
||||
m_Buffer >> union1;
|
||||
a_Command.m_Tower = union1 >> 4;
|
||||
a_Command.m_Upgrade = union1 & 0xF;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializeCommandData(const cdata::UseItem& a_Command) {
|
||||
m_Buffer << static_cast<std::uint8_t>(static_cast<std::uint8_t>(a_Command.m_Item) << 4 | a_Command.m_User & 0xF)
|
||||
<< a_Command.m_Position;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializeCommandData(cdata::UseItem& a_Command) {
|
||||
std::uint8_t union1;
|
||||
m_Buffer >> union1 >> a_Command.m_Position;
|
||||
a_Command.m_Item = td::ShopItem(union1 >> 4);
|
||||
a_Command.m_User = union1 & 0xF;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
} // namespace CommandSerializer
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -1,11 +0,0 @@
|
||||
#include <td/protocol/command/CommandVisitor.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
void CommandVisitor::Check(const Command& a_Command) {
|
||||
a_Command.Accept(*this);
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -1,18 +0,0 @@
|
||||
#define TD_INSTANCIATE_COMMANDS
|
||||
#include <td/protocol/command/Commands.h>
|
||||
|
||||
#include <td/protocol/command/CommandVisitor.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
template <CommandType CT, typename Data>
|
||||
commands::ConcreteCommand<CT, Data>::ConcreteCommand(const CommandDataType& a_Data) : m_Data(a_Data) {}
|
||||
|
||||
template <CommandType CT, typename Data>
|
||||
void commands::ConcreteCommand<CT, Data>::Accept(CommandVisitor& a_Visitor) const {
|
||||
a_Visitor.Visit(*this);
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
9
src/td/protocol/packet/ChunkSerialize.cpp
Normal file
9
src/td/protocol/packet/ChunkSerialize.cpp
Normal file
@@ -0,0 +1,9 @@
|
||||
#include <td/protocol/packet/PacketSerialize.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
@@ -1,26 +0,0 @@
|
||||
#include <td/protocol/packet/PacketFactory.h>
|
||||
|
||||
#include <array>
|
||||
#include <cassert>
|
||||
#include <functional>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
namespace PacketFactory {
|
||||
|
||||
using PacketCreator = std::function<std::unique_ptr<Packet>()>;
|
||||
|
||||
#define DeclarePacket(PacketName, ...) std::make_unique<packets::PacketName>(),
|
||||
|
||||
static std::array<std::unique_ptr<Packet>, static_cast<std::size_t>(PacketType::PACKET_COUNT)> Packets = {
|
||||
DeclareAllPacket()
|
||||
};
|
||||
|
||||
const std::unique_ptr<Packet>& CreateReadOnlyPacket(PacketType a_Type) {
|
||||
assert(a_Type < PacketType::PACKET_COUNT);
|
||||
return Packets[static_cast<std::size_t>(a_Type)];
|
||||
}
|
||||
|
||||
} // namespace PacketFactory
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
33
src/td/protocol/packet/PacketSerialize.cpp
Normal file
33
src/td/protocol/packet/PacketSerialize.cpp
Normal file
@@ -0,0 +1,33 @@
|
||||
#include <td/protocol/packet/PacketData.h>
|
||||
#include <td/protocol/packet/PacketSerialize.h>
|
||||
|
||||
#include <sp/common/DataBufferOperators.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const TeamCastle& a_Castle) {
|
||||
return a_Buffer << a_Castle.GetCenterX() << a_Castle.GetCenterY();
|
||||
}
|
||||
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, TeamCastle& a_Castle) {
|
||||
float x, y;
|
||||
a_Buffer >> x >> y;
|
||||
a_Castle.SetCenter({x, y});
|
||||
return a_Buffer;
|
||||
}
|
||||
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Spawn& a_Spawn) {
|
||||
return a_Buffer << a_Spawn.GetCenterX() << a_Spawn.GetCenterY();
|
||||
}
|
||||
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Spawn& a_Spawn) {
|
||||
float x, y;
|
||||
a_Buffer >> x >> y;
|
||||
a_Spawn.SetCenter({x, y});
|
||||
return a_Buffer;
|
||||
}
|
||||
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
@@ -1,262 +0,0 @@
|
||||
#include <td/protocol/packet/PacketSerializer.h>
|
||||
|
||||
#include <td/protocol/command/CommandSerializer.h>
|
||||
#include <td/protocol/packet/PacketFactory.h>
|
||||
#include <td/protocol/packet/PacketVisitor.h>
|
||||
|
||||
#include <td/misc/Format.h>
|
||||
#include <td/misc/Log.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
namespace PacketSerializer {
|
||||
|
||||
#define DeclarePacket(PacketName, ...) \
|
||||
void Visit(const packets::PacketName& a_Packet) override { \
|
||||
const auto& packetData = a_Packet.m_Data; \
|
||||
SerializePacketData(packetData); \
|
||||
} \
|
||||
\
|
||||
void SerializePacketData(const packets::PacketName::PacketDataType& a_Packet);
|
||||
|
||||
|
||||
|
||||
|
||||
class Serializer : public PacketVisitor {
|
||||
private:
|
||||
DataBuffer& m_Buffer;
|
||||
|
||||
public:
|
||||
Serializer(DataBuffer& a_Buffer) : m_Buffer(a_Buffer) {}
|
||||
|
||||
void Serialize(const Packet& a_Packet) {
|
||||
m_Buffer << static_cast<PacketID>(a_Packet.GetType());
|
||||
Check(a_Packet);
|
||||
}
|
||||
|
||||
DeclareAllPacket()
|
||||
};
|
||||
|
||||
#undef DeclarePacket
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#define DeclarePacket(PacketName, ...) \
|
||||
void Visit(const packets::PacketName& a_Packet) override { \
|
||||
auto packetPtr = PacketFactory::CreatePacket<packets::PacketName>(); \
|
||||
auto& packetData = packetPtr->m_Data; \
|
||||
\
|
||||
DeserializePacketData(packetData); \
|
||||
\
|
||||
m_Packet = std::move(packetPtr); \
|
||||
} \
|
||||
\
|
||||
void DeserializePacketData(packets::PacketName::PacketDataType& a_Packet);
|
||||
|
||||
|
||||
|
||||
class Deserializer : public PacketVisitor {
|
||||
private:
|
||||
DataBuffer& m_Buffer;
|
||||
PacketPtr m_Packet;
|
||||
|
||||
public:
|
||||
Deserializer(DataBuffer& a_Buffer) : m_Buffer(a_Buffer) {}
|
||||
|
||||
bool Deserialize(const PacketPtr& a_Packet) {
|
||||
try {
|
||||
Check(*a_Packet.get());
|
||||
} catch (std::exception& e) {
|
||||
utils::LOGE(utils::Format("[PacketSerializer::Deserializer] %s", e.what()));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
PacketPtr& GetPacket() {
|
||||
return m_Packet;
|
||||
}
|
||||
|
||||
DeclareAllPacket()
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
DataBuffer Serialize(const Packet& a_Packet) {
|
||||
DataBuffer buffer;
|
||||
|
||||
Serializer serializer(buffer);
|
||||
serializer.Serialize(a_Packet);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
std::unique_ptr<Packet> Deserialize(DataBuffer& a_Data) {
|
||||
PacketID packetId;
|
||||
a_Data >> packetId;
|
||||
|
||||
if (packetId >= static_cast<PacketID>(PacketType::PACKET_COUNT))
|
||||
return nullptr;
|
||||
|
||||
PacketType packetType = PacketType(packetId);
|
||||
|
||||
// for double-dispatch
|
||||
const PacketPtr& emptyPacket = PacketFactory::CreateReadOnlyPacket(packetType);
|
||||
|
||||
Deserializer deserializer(a_Data);
|
||||
|
||||
if (deserializer.Deserialize(emptyPacket)) {
|
||||
PacketPtr packet = std::move(deserializer.GetPacket());
|
||||
return packet;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//---------------------------------------------
|
||||
// Packet serializer implementation
|
||||
//----------------------------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const pdata::PlayerLogin& a_Packet) {
|
||||
m_Buffer << a_Packet.m_PlayerName;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(pdata::PlayerLogin& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_PlayerName;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const pdata::LoggingSuccess& a_Packet) {
|
||||
m_Buffer << a_Packet.m_PlayerId;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(pdata::LoggingSuccess& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_PlayerId;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const pdata::PlayerJoin& a_Packet) {
|
||||
m_Buffer << a_Packet.m_Player;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(pdata::PlayerJoin& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_Player;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const pdata::PlayerLeave& a_Packet) {
|
||||
m_Buffer << a_Packet.m_PlayerId;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(pdata::PlayerLeave& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_PlayerId;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const pdata::KeepAlive& a_Packet) {
|
||||
m_Buffer << a_Packet.m_KeepAliveId;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(pdata::KeepAlive& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_KeepAliveId;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const pdata::Disconnect& a_Packet) {
|
||||
m_Buffer << a_Packet.m_Reason;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(pdata::Disconnect& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_Reason;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const pdata::ChatMessage& a_Packet) {
|
||||
m_Buffer << a_Packet.m_Text;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(pdata::ChatMessage& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_Text;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const pdata::LockSteps& a_Packet) {
|
||||
m_Buffer << a_Packet.m_FirstFrameNumber;
|
||||
for (int i = 0; i < LOCKSTEP_BUFFER_SIZE; i++) {
|
||||
auto& lockStep = a_Packet.m_LockSteps[i];
|
||||
m_Buffer << VarInt{lockStep.size()};
|
||||
|
||||
for (int j = 0; j < lockStep.size(); i++) {
|
||||
auto command = lockStep[j];
|
||||
m_Buffer << CommandSerializer::Serialize(*command);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(pdata::LockSteps& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_FirstFrameNumber;
|
||||
for (int i = 0; i < LOCKSTEP_BUFFER_SIZE; i++) {
|
||||
VarInt lockStepSize;
|
||||
m_Buffer >> lockStepSize;
|
||||
|
||||
for (std::size_t j = 0; j < lockStepSize.GetValue(); i++) {
|
||||
auto command = CommandSerializer::Deserialize(m_Buffer);
|
||||
if (command) {
|
||||
a_Packet.m_LockSteps[i].push_back(command);
|
||||
} else {
|
||||
throw std::runtime_error("Failed to deserialise command");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const pdata::BeginGame& a_Packet) {
|
||||
m_Buffer << a_Packet.m_Map << a_Packet.m_BlueTeam << a_Packet.m_RedTeam << a_Packet.m_Map;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(pdata::BeginGame& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_Map >> a_Packet.m_BlueTeam >> a_Packet.m_RedTeam >> a_Packet.m_Map;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
} // namespace PacketSerializer
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -1,11 +0,0 @@
|
||||
#include <td/protocol/packet/PacketVisitor.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
void PacketVisitor::Check(const Packet& a_Packet) {
|
||||
a_Packet.Accept(*this);
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -1,23 +0,0 @@
|
||||
#define TD_INSTANCIATE_PACKETS
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
|
||||
#include <td/protocol/packet/PacketVisitor.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
template <PacketType PT, typename Data>
|
||||
packets::ConcretePacket<PT, Data>::ConcretePacket(const PacketDataType& a_Data) : m_Data(a_Data) {}
|
||||
|
||||
template <PacketType PT, typename Data>
|
||||
void packets::ConcretePacket<PT, Data>::Accept(PacketVisitor& a_Visitor) const {
|
||||
a_Visitor.Visit(*this);
|
||||
}
|
||||
|
||||
#define DeclarePacket(PacketName, packetSendType, packetSenderType) \
|
||||
static_assert(static_cast<unsigned>(PacketSendType::packetSendType) && static_cast<unsigned>(PacketSenderType::packetSenderType));
|
||||
|
||||
DeclareAllPacket()
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
28
src/td/render/Camera.cpp
Normal file
28
src/td/render/Camera.cpp
Normal file
@@ -0,0 +1,28 @@
|
||||
#include <td/render/Camera.h>
|
||||
|
||||
#include <cmath>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
void Camera::UpdatePerspective(float a_AspectRatio) {
|
||||
m_ProjectionMatrix = maths::Perspective(80.0f / 180.0f * PI, a_AspectRatio, 0.1f, 160.0f);
|
||||
m_InvProjectionMatrix = maths::Inverse(m_ProjectionMatrix);
|
||||
OnPerspectiveChange();
|
||||
}
|
||||
|
||||
void Camera::SetCamPos(const Vec3f& a_NewPos) {
|
||||
Vec3f front = {
|
||||
std::cos(m_Yaw) * std::cos(m_Pitch),
|
||||
std::sin(m_Pitch),
|
||||
std::sin(m_Yaw) * std::cos(m_Pitch)
|
||||
};
|
||||
|
||||
m_CamPos = a_NewPos;
|
||||
m_ViewMatrix = maths::Look(m_CamPos, front, { 0, 1, 0 });
|
||||
m_InvViewMatrix = maths::Transpose(maths::Inverse(m_ViewMatrix)); // why transpose ? I don't know
|
||||
OnViewChange();
|
||||
}
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
26
src/td/render/Renderer.cpp
Normal file
26
src/td/render/Renderer.cpp
Normal file
@@ -0,0 +1,26 @@
|
||||
#include <td/render/Renderer.h>
|
||||
|
||||
#include <td/render/OpenGL.h>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
void BasicRenderer::Render(const GL::VertexArray& a_Vao) {
|
||||
a_Vao.Bind();
|
||||
glDrawArrays(GL_TRIANGLES, 0, a_Vao.GetVertexCount());
|
||||
// glDrawElements(GL_TRIANGLES, a_Vao.GetVertexCount(), GL_UNSIGNED_INT, nullptr);
|
||||
a_Vao.Unbind();
|
||||
}
|
||||
|
||||
RenderPipeline::RenderPipeline() {
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glEnable(GL_BLEND);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDepthFunc(GL_LESS);
|
||||
glFrontFace(GL_CCW);
|
||||
}
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
99
src/td/render/loader/GLLoader.cpp
Normal file
99
src/td/render/loader/GLLoader.cpp
Normal file
@@ -0,0 +1,99 @@
|
||||
#include <td/render/loader/GLLoader.h>
|
||||
|
||||
#include <td/render/OpenGL.h>
|
||||
|
||||
namespace td {
|
||||
namespace GL {
|
||||
|
||||
VertexArray::~VertexArray() {
|
||||
if (m_ID != 0)
|
||||
glDeleteVertexArrays(1, &m_ID);
|
||||
}
|
||||
|
||||
VertexArray::VertexArray(ElementBuffer&& indicies) : m_ElementBuffer(std::move(indicies)) {
|
||||
glGenVertexArrays(1, &m_ID);
|
||||
Bind();
|
||||
BindElementArrayBuffer();
|
||||
// Unbind();
|
||||
}
|
||||
|
||||
void VertexArray::Bind() const {
|
||||
glBindVertexArray(m_ID);
|
||||
}
|
||||
|
||||
void VertexArray::Unbind() const {
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
void VertexArray::BindVertexBuffer(VertexBuffer&& VertexBuffer) {
|
||||
VertexBuffer.Bind();
|
||||
VertexBuffer.BindVertexAttribs();
|
||||
m_VertexBuffers.push_back(std::move(VertexBuffer));
|
||||
}
|
||||
|
||||
void VertexArray::BindElementArrayBuffer() {
|
||||
m_ElementBuffer.Bind();
|
||||
}
|
||||
|
||||
VertexBuffer::~VertexBuffer() {
|
||||
if (m_ID != 0)
|
||||
glDeleteBuffers(1, &m_ID);
|
||||
}
|
||||
|
||||
VertexBuffer::VertexBuffer(const std::vector<float>& data, unsigned int stride) : m_DataStride(stride) {
|
||||
glGenBuffers(1, &m_ID);
|
||||
Bind();
|
||||
glBufferData(GL_ARRAY_BUFFER, static_cast<GLsizeiptr>(data.size() * sizeof(float)), nullptr, GL_STATIC_DRAW);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, static_cast<GLsizeiptr>(data.size() * sizeof(float)), data.data());
|
||||
Unbind();
|
||||
}
|
||||
|
||||
void VertexBuffer::Bind() const {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_ID);
|
||||
}
|
||||
|
||||
void VertexBuffer::Unbind() const {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
void VertexBuffer::AddVertexAttribPointer(unsigned int index, unsigned int coordinateSize, unsigned int offset) {
|
||||
VertexAttribPointer pointer {
|
||||
.m_Index = index,
|
||||
.m_Size = coordinateSize,
|
||||
.m_Offset = offset
|
||||
};
|
||||
m_VertexAttribs.push_back(pointer);
|
||||
}
|
||||
|
||||
void VertexBuffer::BindVertexAttribs() const {
|
||||
for (const VertexAttribPointer& pointer : m_VertexAttribs) {
|
||||
glVertexAttribPointer(pointer.m_Index, static_cast<GLint>(pointer.m_Size), GL_FLOAT, false, m_DataStride * sizeof(float),
|
||||
reinterpret_cast<GLvoid*>(static_cast<std::size_t>(pointer.m_Offset)));
|
||||
glEnableVertexAttribArray(pointer.m_Index);
|
||||
}
|
||||
}
|
||||
|
||||
ElementBuffer::ElementBuffer(const std::vector<unsigned int>& indicies) {
|
||||
m_TriangleCount = indicies.size();
|
||||
glGenBuffers(1, &m_ID);
|
||||
Bind();
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLsizeiptr>(indicies.size() * sizeof(unsigned int)), nullptr, GL_STATIC_DRAW);
|
||||
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, static_cast<GLsizeiptr>(indicies.size() * sizeof(unsigned int)), indicies.data());
|
||||
Unbind();
|
||||
}
|
||||
|
||||
ElementBuffer::~ElementBuffer() {
|
||||
if (m_ID != 0)
|
||||
glDeleteBuffers(1, &m_ID);
|
||||
}
|
||||
|
||||
void ElementBuffer::Bind() const {
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ID);
|
||||
}
|
||||
|
||||
void ElementBuffer::Unbind() const {
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
} // namespace GL
|
||||
} // namespace td
|
||||
245
src/td/render/loader/WorldLoader.cpp
Normal file
245
src/td/render/loader/WorldLoader.cpp
Normal file
@@ -0,0 +1,245 @@
|
||||
#include <td/render/loader/WorldLoader.h>
|
||||
|
||||
#include <iostream>
|
||||
#include <string.h>
|
||||
|
||||
#include <td/game/World.h>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
namespace WorldLoader {
|
||||
|
||||
const static int POSITION_VERTEX_SIZE = 3;
|
||||
// const static int TEXTURE_VERTEX_SIZE = 2;
|
||||
|
||||
GL::VertexArray LoadWorldModel(const td::game::World* world) {
|
||||
std::vector<float> positions;
|
||||
std::vector<float> colors;
|
||||
|
||||
for (const auto& [coords, chunk] : world->GetChunks()) {
|
||||
std::int32_t chunkX = coords.x * td::game::Chunk::ChunkWidth;
|
||||
std::int32_t chunkY = coords.y * td::game::Chunk::ChunkHeight;
|
||||
|
||||
for (int tileY = 0; tileY < td::game::Chunk::ChunkHeight; tileY++) {
|
||||
for (int tileX = 0; tileX < td::game::Chunk::ChunkWidth; tileX++) {
|
||||
int tileNumber = tileY * td::game::Chunk::ChunkWidth + tileX;
|
||||
td::game::TileIndex tileIndex = chunk->GetTileIndex(tileNumber);
|
||||
td::game::TilePtr tile = world->GetTilePtr(tileIndex);
|
||||
|
||||
if (!tile)
|
||||
continue;
|
||||
|
||||
positions.insert(
|
||||
positions.end(), {static_cast<float>(chunkX + tileX + 1), 0, static_cast<float>(chunkY + tileY),
|
||||
static_cast<float>(chunkX + tileX), 0, static_cast<float>(chunkY + tileY),
|
||||
static_cast<float>(chunkX + tileX), 0, static_cast<float>(chunkY + tileY + 1),
|
||||
|
||||
static_cast<float>(chunkX + tileX + 1), 0, static_cast<float>(chunkY + tileY),
|
||||
static_cast<float>(chunkX + tileX), 0, static_cast<float>(chunkY + tileY + 1),
|
||||
static_cast<float>(chunkX + tileX + 1), 0, static_cast<float>(chunkY + tileY + 1)});
|
||||
|
||||
const td::Color* tileColor = world->GetTileColor(tile);
|
||||
|
||||
for (int i = 0; i < 6; i++) {
|
||||
int color = 255;
|
||||
color |= tileColor->r << 24;
|
||||
color |= tileColor->g << 16;
|
||||
color |= tileColor->b << 8;
|
||||
|
||||
int newColorIndex = colors.size();
|
||||
colors.push_back(0);
|
||||
|
||||
memcpy(colors.data() + newColorIndex, &color, 1 * sizeof(int));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int spawnColor = 0; spawnColor < 2; spawnColor++) {
|
||||
const game::Spawn& spawn = world->GetTeam(TeamColor(spawnColor)).GetSpawn();
|
||||
float fromX = spawn.GetTopLeft().GetX(), toX = spawn.GetBottomRight().GetX();
|
||||
float fromY = spawn.GetTopLeft().GetY(), toY = spawn.GetBottomRight().GetY();
|
||||
|
||||
positions.insert(positions.end(), {fromX, 0, fromY, fromX, 0, toY, toX, 0, fromY, fromX, 0, toY, toX, 0, toY, toX, 0, fromY});
|
||||
|
||||
for (int i = 0; i < 6; i++) {
|
||||
int color = 255;
|
||||
color |= world->GetSpawnColor(TeamColor(spawnColor)).r << 24;
|
||||
color |= world->GetSpawnColor(TeamColor(spawnColor)).g << 16;
|
||||
color |= world->GetSpawnColor(TeamColor(spawnColor)).b << 8;
|
||||
|
||||
int newColorIndex = colors.size();
|
||||
colors.push_back(0);
|
||||
|
||||
memcpy(colors.data() + newColorIndex, &color, 1 * sizeof(int));
|
||||
}
|
||||
}
|
||||
|
||||
for (int castleColor = 0; castleColor < 2; castleColor++) {
|
||||
const game::TeamCastle& castle = world->GetTeam(TeamColor(castleColor)).GetCastle();
|
||||
float fromX = castle.GetTopLeft().GetX(), toX = castle.GetBottomRight().GetX();
|
||||
float fromY = castle.GetTopLeft().GetY(), toY = castle.GetBottomRight().GetY();
|
||||
|
||||
positions.insert(positions.end(), {fromX, 0, fromY, fromX, 0, toY, toX, 0, fromY, fromX, 0, toY, toX, 0, toY, toX, 0, fromY});
|
||||
|
||||
for (int i = 0; i < 6; i++) {
|
||||
int color = 255;
|
||||
color |= world->GetSpawnColor(TeamColor(castleColor)).r << 24;
|
||||
color |= world->GetSpawnColor(TeamColor(castleColor)).g << 16;
|
||||
color |= world->GetSpawnColor(TeamColor(castleColor)).b << 8;
|
||||
|
||||
int newColorIndex = colors.size();
|
||||
colors.push_back(0);
|
||||
|
||||
memcpy(colors.data() + newColorIndex, &color, 1 * sizeof(int));
|
||||
}
|
||||
}
|
||||
|
||||
GL::VertexBuffer positionVBO(positions, POSITION_VERTEX_SIZE);
|
||||
positionVBO.AddVertexAttribPointer(0, POSITION_VERTEX_SIZE, 0);
|
||||
GL::VertexBuffer colorVBO(colors, 1);
|
||||
colorVBO.AddVertexAttribPointer(1, 1, 0);
|
||||
|
||||
std::vector<unsigned int> indexes(positions.size() / 3, 0);
|
||||
for (size_t i = 0; i < indexes.size(); i++) {
|
||||
indexes[i] = i + 1;
|
||||
}
|
||||
|
||||
GL::ElementBuffer indexVBO(indexes);
|
||||
|
||||
GL::VertexArray worldVao(std::move(indexVBO)); // each pos = 3 vertecies
|
||||
worldVao.Bind();
|
||||
worldVao.BindVertexBuffer(std::move(positionVBO));
|
||||
worldVao.BindVertexBuffer(std::move(colorVBO));
|
||||
worldVao.Unbind();
|
||||
return worldVao;
|
||||
}
|
||||
|
||||
GL::VertexArray LoadTileSelectModel() {
|
||||
std::vector<float> positions = {
|
||||
-0.5f,
|
||||
-0.5f,
|
||||
-1.0f,
|
||||
|
||||
0.5f,
|
||||
-0.5f,
|
||||
-1.0f,
|
||||
|
||||
0.0f,
|
||||
0.5f,
|
||||
-1.0f,
|
||||
|
||||
1,
|
||||
.01,
|
||||
1,
|
||||
|
||||
0,
|
||||
.01,
|
||||
1,
|
||||
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
};
|
||||
|
||||
int color = 255 << 24 | 255 << 16 | 255 << 8 | 150;
|
||||
float colorFloat;
|
||||
|
||||
memcpy(reinterpret_cast<std::uint8_t*>(&colorFloat), &color, sizeof(float));
|
||||
|
||||
std::vector<float> colors(6, colorFloat);
|
||||
|
||||
GL::VertexBuffer positionVBO(positions, POSITION_VERTEX_SIZE);
|
||||
positionVBO.AddVertexAttribPointer(0, POSITION_VERTEX_SIZE, 0);
|
||||
GL::VertexBuffer colorVBO(colors, 1);
|
||||
colorVBO.AddVertexAttribPointer(1, 1, 0);
|
||||
|
||||
std::vector<unsigned int> indexes(positions.size() / 3, 0);
|
||||
// for (size_t i = 0; i < indexes.size(); i++) {
|
||||
// indexes[i] = i + 1;
|
||||
// }
|
||||
GL::ElementBuffer indexVBO(indexes);
|
||||
|
||||
GL::VertexArray tileSelectVao(std::move(indexVBO));
|
||||
tileSelectVao.Bind();
|
||||
tileSelectVao.BindVertexBuffer(std::move(positionVBO));
|
||||
tileSelectVao.BindVertexBuffer(std::move(colorVBO));
|
||||
tileSelectVao.Unbind();
|
||||
|
||||
return tileSelectVao;
|
||||
}
|
||||
|
||||
RenderData LoadTowerModel(const game::TowerPtr& tower) {
|
||||
RenderData renderData;
|
||||
|
||||
float towerX, towerDX;
|
||||
float towerY, towerDY;
|
||||
|
||||
if (tower->GetSize() == game::TowerSize::Little) {
|
||||
towerX = tower->GetCenterX() - 1.5f;
|
||||
towerDX = tower->GetCenterX() + 1.5f;
|
||||
|
||||
towerY = tower->GetCenterY() - 1.5f;
|
||||
towerDY = tower->GetCenterY() + 1.5f;
|
||||
} else {
|
||||
towerX = tower->GetCenterX() - 2.5f;
|
||||
towerDX = tower->GetCenterX() + 2.5f;
|
||||
|
||||
towerY = tower->GetCenterY() - 2.5f;
|
||||
towerDY = tower->GetCenterY() + 2.5f;
|
||||
}
|
||||
std::vector<float> positions = {towerDX, 0.001, towerY, towerX, 0.001, towerY, towerX, 0.001, towerDY, towerDX, 0.001, towerY,
|
||||
towerX, 0.001, towerDY, towerDX, 0.001, towerDY};
|
||||
|
||||
renderData.positions = positions;
|
||||
|
||||
std::uint8_t towerType = static_cast<std::uint8_t>(tower->GetType());
|
||||
std::uint8_t r = 10 * towerType + 40, g = 5 * towerType + 30, b = 10 * towerType + 20;
|
||||
|
||||
float colorFloat;
|
||||
int color = r << 24 | g << 16 | b << 8 | 255;
|
||||
memcpy(&colorFloat, &color, sizeof(int));
|
||||
|
||||
std::vector<float> colors(6, colorFloat);
|
||||
renderData.colors = colors;
|
||||
|
||||
return renderData;
|
||||
}
|
||||
|
||||
|
||||
|
||||
GL::VertexArray LoadMobModel() {
|
||||
std::vector<float> positions = {
|
||||
-0.5, 0, -0.5,
|
||||
-0.5, 0, 0.5,
|
||||
0.5, 0, -0.5,
|
||||
|
||||
0.5, 0, -0.5,
|
||||
-0.5, 0, 0.5,
|
||||
0.5, 0, 0.5
|
||||
};
|
||||
|
||||
std::vector<unsigned int> indexes(positions.size() / 3, 0);
|
||||
// for (size_t i = 0; i < indexes.size(); i++) {
|
||||
// indexes[i] = i + 1;
|
||||
// }
|
||||
GL::ElementBuffer indexVBO(indexes);
|
||||
|
||||
GL::VertexBuffer positionVBO(positions, POSITION_VERTEX_SIZE);
|
||||
positionVBO.AddVertexAttribPointer(0, POSITION_VERTEX_SIZE, 0);
|
||||
|
||||
GL::VertexArray mobVao(std::move(indexVBO)); // each pos = 1 color
|
||||
mobVao.Bind();
|
||||
mobVao.BindVertexBuffer(std::move(positionVBO));
|
||||
mobVao.Unbind();
|
||||
return mobVao;
|
||||
}
|
||||
|
||||
|
||||
|
||||
} // namespace WorldLoader
|
||||
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
31
src/td/render/renderer/EntityRenderer.cpp
Normal file
31
src/td/render/renderer/EntityRenderer.cpp
Normal file
@@ -0,0 +1,31 @@
|
||||
#include <td/render/renderer/EntityRenderer.h>
|
||||
|
||||
#include <td/render/loader/WorldLoader.h>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
EntityRenderer::EntityRenderer(Camera& a_Camera, const game::World& a_World) : Renderer(a_Camera), m_World(a_World) {
|
||||
m_EntityVao = std::make_unique<GL::VertexArray>(WorldLoader::LoadMobModel());
|
||||
m_Shader->Start();
|
||||
m_Shader->SetColorEffect({1, 0, 1});
|
||||
}
|
||||
|
||||
EntityRenderer::~EntityRenderer() {}
|
||||
|
||||
|
||||
|
||||
void EntityRenderer::Render(float a_Lerp) {
|
||||
m_Shader->Start();
|
||||
for (const auto& mob : m_World.GetMobList()) {
|
||||
|
||||
float x = Lerp<game::Mob>(*mob, a_Lerp, [](const game::Mob& a_Mob) { return static_cast<float>(a_Mob.m_Position.x); });
|
||||
float z = Lerp<game::Mob>(*mob, a_Lerp, [](const game::Mob& a_Mob) { return static_cast<float>(a_Mob.m_Position.y); });
|
||||
|
||||
m_Shader->SetModelPos({x, 1, z});
|
||||
Renderer::Render(*m_EntityVao);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
27
src/td/render/renderer/TowerRenderer.cpp
Normal file
27
src/td/render/renderer/TowerRenderer.cpp
Normal file
@@ -0,0 +1,27 @@
|
||||
#include <td/render/renderer/TowerRenderer.h>
|
||||
|
||||
#include <td/render/loader/WorldLoader.h>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
TowerRenderer::TowerRenderer(Camera& a_Camera, const game::World& a_World) : Renderer(a_Camera), m_World(a_World) {
|
||||
m_EntityVao = std::make_unique<GL::VertexArray>(WorldLoader::LoadMobModel());
|
||||
m_Shader->Start();
|
||||
m_Shader->SetColorEffect({0, 0, 1});
|
||||
}
|
||||
|
||||
TowerRenderer::~TowerRenderer() {}
|
||||
|
||||
|
||||
|
||||
void TowerRenderer::Render(float a_Lerp) {
|
||||
m_Shader->Start();
|
||||
for (const auto& tower : m_World.GetTowers()) {
|
||||
m_Shader->SetModelPos({tower->GetCenterX(), 1, tower->GetCenterY()});
|
||||
Renderer::Render(*m_EntityVao);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
23
src/td/render/renderer/WorldRenderer.cpp
Normal file
23
src/td/render/renderer/WorldRenderer.cpp
Normal file
@@ -0,0 +1,23 @@
|
||||
#include <td/render/renderer/WorldRenderer.h>
|
||||
|
||||
#include <td/render/loader/WorldLoader.h>
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
WorldRenderer::WorldRenderer(Camera& a_Camera, const game::World& a_World) : Renderer(a_Camera) {
|
||||
m_WorldVao = std::make_unique<GL::VertexArray>(WorldLoader::LoadWorldModel(&a_World));
|
||||
}
|
||||
|
||||
WorldRenderer::~WorldRenderer() {}
|
||||
|
||||
void WorldRenderer::Render(float a_Lerp) {
|
||||
m_Shader->Start();
|
||||
Renderer::Render(*m_WorldVao);
|
||||
ImGui::ShowDemoWindow();
|
||||
}
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
21
src/td/render/shader/CameraShaderProgram.cpp
Normal file
21
src/td/render/shader/CameraShaderProgram.cpp
Normal file
@@ -0,0 +1,21 @@
|
||||
#include <td/render/shader/CameraShaderProgram.h>
|
||||
|
||||
namespace td {
|
||||
namespace shader {
|
||||
|
||||
void CameraShaderProgram::SetProjectionMatrix(const Mat4f& proj) const {
|
||||
LoadMat4(m_LocationProjection, proj);
|
||||
}
|
||||
|
||||
void CameraShaderProgram::SetViewMatrix(const Mat4f& view) const {
|
||||
LoadMat4(m_LocationView, view);
|
||||
}
|
||||
|
||||
void CameraShaderProgram::GetAllUniformLocation() {
|
||||
m_LocationProjection = static_cast<unsigned int>(GetUniformLocation("projectionMatrix"));
|
||||
m_LocationView = static_cast<unsigned int>(GetUniformLocation("viewMatrix"));
|
||||
}
|
||||
|
||||
|
||||
} // namespace shader
|
||||
} // namespace td
|
||||
106
src/td/render/shader/EntityShader.cpp
Normal file
106
src/td/render/shader/EntityShader.cpp
Normal file
@@ -0,0 +1,106 @@
|
||||
#include <td/render/shader/EntityShader.h>
|
||||
|
||||
namespace td {
|
||||
namespace shader {
|
||||
|
||||
// TODO: update ES shaders
|
||||
|
||||
#ifdef __ANDROID__
|
||||
static const char vertexSource[] =
|
||||
R"(#version 300 es
|
||||
|
||||
precision mediump float;
|
||||
|
||||
layout(location = 0) in vec3 position;
|
||||
layout(location = 1) in int color;
|
||||
|
||||
uniform mat4 viewMatrix;
|
||||
uniform mat4 projectionMatrix;
|
||||
uniform vec3 modelPosition;
|
||||
|
||||
flat out int pass_color;
|
||||
|
||||
void main(void){
|
||||
pass_color = color;
|
||||
gl_Position = projectionMatrix * viewMatrix * vec4(position + modelPosition, 1.0);
|
||||
}
|
||||
)";
|
||||
|
||||
static const char fragmentSource[] =
|
||||
R"(#version 300 es
|
||||
|
||||
precision mediump float;
|
||||
|
||||
flat in int pass_color;
|
||||
|
||||
out vec4 out_color;
|
||||
|
||||
uniform vec3 ColorEffect;
|
||||
|
||||
void main(void){
|
||||
|
||||
float r = float(pass_color >> 24 & 0xFF) / 255.0;
|
||||
float g = float(pass_color >> 16 & 0xFF) / 255.0;
|
||||
float b = float(pass_color >> 8 & 0xFF) / 255.0;
|
||||
float a = float(pass_color & 0xFF) / 255.0;
|
||||
vec3 intermediate_color = vec3(r, g, b) * ColorEffect;
|
||||
out_color = vec4(intermediate_color, a);
|
||||
|
||||
}
|
||||
)";
|
||||
#else
|
||||
static const char vertexSource[] = R"(
|
||||
#version 330
|
||||
|
||||
layout(location = 0) in vec3 position;
|
||||
|
||||
uniform mat4 viewMatrix;
|
||||
uniform mat4 projectionMatrix;
|
||||
uniform vec3 modelPosition;
|
||||
|
||||
void main(void){
|
||||
gl_Position = projectionMatrix * viewMatrix * vec4(position + modelPosition, 1.0);
|
||||
}
|
||||
)";
|
||||
|
||||
static const char fragmentSource[] = R"(
|
||||
#version 330
|
||||
|
||||
out vec4 out_color;
|
||||
|
||||
uniform vec3 ColorEffect;
|
||||
|
||||
void main(void){
|
||||
|
||||
vec4 color = vec4(ColorEffect, 1.0);
|
||||
|
||||
if (color.a <= 0.1)
|
||||
discard;
|
||||
|
||||
out_color = color;
|
||||
|
||||
}
|
||||
)";
|
||||
#endif
|
||||
|
||||
EntityShader::EntityShader() : CameraShaderProgram() {
|
||||
ShaderProgram::LoadProgram(vertexSource, fragmentSource);
|
||||
}
|
||||
|
||||
|
||||
void EntityShader::GetAllUniformLocation() {
|
||||
CameraShaderProgram::GetAllUniformLocation();
|
||||
m_LocationColorEffect = static_cast<unsigned int>(GetUniformLocation("ColorEffect"));
|
||||
m_LocationPosition = static_cast<unsigned int>(GetUniformLocation("modelPosition"));
|
||||
}
|
||||
|
||||
void EntityShader::SetColorEffect(const Vec3f& color) {
|
||||
LoadVector(m_LocationColorEffect, color);
|
||||
}
|
||||
|
||||
void EntityShader::SetModelPos(const Vec3f& pos) const {
|
||||
LoadVector(m_LocationPosition, pos);
|
||||
}
|
||||
|
||||
} // namespace shader
|
||||
} // namespace td
|
||||
145
src/td/render/shader/ShaderProgram.cpp
Executable file
145
src/td/render/shader/ShaderProgram.cpp
Executable file
@@ -0,0 +1,145 @@
|
||||
/*
|
||||
* ShaderProgram.cpp
|
||||
*
|
||||
* Created on: 31 janv. 2020
|
||||
* Author: simon
|
||||
*/
|
||||
|
||||
#include <td/render/shader/ShaderProgram.h>
|
||||
#include <td/misc/Log.h>
|
||||
#include <td/misc/Format.h>
|
||||
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
namespace td {
|
||||
namespace shader {
|
||||
|
||||
ShaderProgram::ShaderProgram() :
|
||||
m_ProgramID(0), m_VertexShaderID(0), m_FragmentShaderID(0) {
|
||||
}
|
||||
|
||||
ShaderProgram::~ShaderProgram() {
|
||||
CleanUp();
|
||||
}
|
||||
|
||||
void ShaderProgram::Start() const {
|
||||
glUseProgram(m_ProgramID);
|
||||
}
|
||||
|
||||
void ShaderProgram::Stop() const {
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
int ShaderProgram::GetUniformLocation(const std::string& uniformName) const {
|
||||
const int location = glGetUniformLocation(m_ProgramID, uniformName.c_str());
|
||||
if (location == -1) {
|
||||
utils::LOGD(utils::Format("Warning ! Uniform variable %s not found !", uniformName.c_str()));
|
||||
}
|
||||
return location;
|
||||
}
|
||||
|
||||
void ShaderProgram::LoadFloat(unsigned int location, float value) const {
|
||||
glUniform1f(static_cast<GLint>(location), value);
|
||||
}
|
||||
|
||||
void ShaderProgram::LoadInt(unsigned int location, int value) const {
|
||||
glUniform1i(static_cast<GLint>(location), value);
|
||||
}
|
||||
|
||||
void ShaderProgram::LoadVector(unsigned int location,
|
||||
const Vec2f& vector) const {
|
||||
glUniform2f(static_cast<GLint>(location), vector.x, vector.y);
|
||||
}
|
||||
|
||||
void ShaderProgram::LoadVector(unsigned int location,
|
||||
const Vec3f& vector) const {
|
||||
glUniform3f(static_cast<GLint>(location), vector.x, vector.y, vector.z);
|
||||
}
|
||||
|
||||
void ShaderProgram::LoadBoolean(unsigned int location, bool value) const {
|
||||
glUniform1i(static_cast<GLint>(location), value);
|
||||
}
|
||||
|
||||
void ShaderProgram::LoadMat4(unsigned int location, const Mat4f& mat) const {
|
||||
glUniformMatrix4fv(static_cast<GLint>(location), 1, false, reinterpret_cast<const float*>(&mat));
|
||||
}
|
||||
|
||||
void ShaderProgram::CleanUp() const {
|
||||
Stop();
|
||||
glDetachShader(m_ProgramID, m_VertexShaderID);
|
||||
glDetachShader(m_ProgramID, m_FragmentShaderID);
|
||||
glDeleteShader(m_VertexShaderID);
|
||||
glDeleteShader(m_FragmentShaderID);
|
||||
glDeleteProgram(m_ProgramID);
|
||||
}
|
||||
|
||||
void ShaderProgram::LoadProgramFile(const std::string& vertexFile,
|
||||
const std::string& fragmentFile) {
|
||||
m_VertexShaderID = static_cast<unsigned int>(LoadShaderFromFile(vertexFile, GL_VERTEX_SHADER));
|
||||
m_FragmentShaderID = static_cast<unsigned int>(LoadShaderFromFile(fragmentFile, GL_FRAGMENT_SHADER));
|
||||
m_ProgramID = glCreateProgram();
|
||||
glAttachShader(m_ProgramID, m_VertexShaderID);
|
||||
glAttachShader(m_ProgramID, m_FragmentShaderID);
|
||||
glLinkProgram(m_ProgramID);
|
||||
glValidateProgram(m_ProgramID);
|
||||
GetAllUniformLocation();
|
||||
}
|
||||
|
||||
void ShaderProgram::LoadProgram(const std::string& vertexSource,
|
||||
const std::string& fragmentSource) {
|
||||
m_VertexShaderID = static_cast<unsigned int>(LoadShader(vertexSource, GL_VERTEX_SHADER));
|
||||
m_FragmentShaderID = static_cast<unsigned int>(LoadShader(fragmentSource, GL_FRAGMENT_SHADER));
|
||||
m_ProgramID = glCreateProgram();
|
||||
glAttachShader(m_ProgramID, m_VertexShaderID);
|
||||
glAttachShader(m_ProgramID, m_FragmentShaderID);
|
||||
glLinkProgram(m_ProgramID);
|
||||
glValidateProgram(m_ProgramID);
|
||||
GetAllUniformLocation();
|
||||
}
|
||||
|
||||
unsigned int ShaderProgram::LoadShader(const std::string& source, GLenum type) {
|
||||
unsigned int shaderID = glCreateShader(type);
|
||||
|
||||
const char* c_str = source.c_str();
|
||||
int* null = 0;
|
||||
glShaderSource(shaderID, 1, &c_str, null); // @suppress("Function cannot be resolved")
|
||||
glCompileShader(shaderID);
|
||||
GLint compilesuccessful;
|
||||
glGetShaderiv(shaderID, GL_COMPILE_STATUS, &compilesuccessful);
|
||||
if (!compilesuccessful) {
|
||||
GLsizei size;
|
||||
glGetShaderiv(shaderID, GL_INFO_LOG_LENGTH, &size);
|
||||
std::vector<char> shaderError(static_cast<std::size_t>(size));
|
||||
glGetShaderInfoLog(shaderID, size, &size, shaderError.data());
|
||||
|
||||
utils::LOGE("Could not compile shader !");
|
||||
|
||||
utils::LOGE(shaderError.data());
|
||||
|
||||
utils::LOGD(utils::Format("\nShader source : \n"
|
||||
"------------------------------------------------------------------------------------------------------------------------------------\n"
|
||||
"%s\n"
|
||||
"------------------------------------------------------------------------------------------------------------------------------------\n"
|
||||
, source.c_str()));
|
||||
}
|
||||
return shaderID;
|
||||
}
|
||||
|
||||
unsigned int ShaderProgram::LoadShaderFromFile(const std::string& file, GLenum type) {
|
||||
std::stringstream stream;
|
||||
std::ifstream fileStream(file);
|
||||
|
||||
if (fileStream) {
|
||||
stream << fileStream.rdbuf();
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return LoadShader(stream.str(), type);
|
||||
}
|
||||
|
||||
} // namespace shader
|
||||
} // namespace td
|
||||
89
src/td/render/shader/WorldShader.cpp
Normal file
89
src/td/render/shader/WorldShader.cpp
Normal file
@@ -0,0 +1,89 @@
|
||||
#include <td/render/shader/WorldShader.h>
|
||||
|
||||
namespace td {
|
||||
namespace shader {
|
||||
|
||||
// TODO: GLES Shaders
|
||||
|
||||
#ifdef __ANDROID__
|
||||
static const char vertexSource[] =
|
||||
R"(#version 300 es
|
||||
|
||||
precision mediump float;
|
||||
|
||||
layout(location = 0) in vec3 position;
|
||||
layout(location = 1) in int color;
|
||||
|
||||
uniform mat4 viewMatrix;
|
||||
uniform mat4 projectionMatrix;
|
||||
|
||||
flat out int pass_color;
|
||||
|
||||
void main(void){
|
||||
pass_color = color;
|
||||
gl_Position = projectionMatrix * viewMatrix * vec4(position, 1.0);
|
||||
}
|
||||
)";
|
||||
|
||||
static const char fragmentSource[] =
|
||||
R"(#version 300 es
|
||||
|
||||
precision mediump float;
|
||||
|
||||
flat in int pass_color;
|
||||
|
||||
out vec4 out_color;
|
||||
|
||||
void main(void){
|
||||
|
||||
float r = float(pass_color >> 24 & 0xFF) / 255.0;
|
||||
float g = float(pass_color >> 16 & 0xFF) / 255.0;
|
||||
float b = float(pass_color >> 8 & 0xFF) / 255.0;
|
||||
float a = float(pass_color & 0xFF) / 255.0;
|
||||
out_color = vec4(r, g, b, a);
|
||||
|
||||
}
|
||||
)";
|
||||
#else
|
||||
static const char vertexSource[] = R"(
|
||||
#version 330
|
||||
|
||||
layout(location = 0) in vec3 position;
|
||||
layout(location = 1) in int color;
|
||||
|
||||
uniform mat4 viewMatrix;
|
||||
uniform mat4 projectionMatrix;
|
||||
|
||||
flat out int pass_color;
|
||||
|
||||
void main(void){
|
||||
pass_color = color;
|
||||
gl_Position = projectionMatrix * viewMatrix * vec4(position, 1.0);
|
||||
}
|
||||
)";
|
||||
|
||||
static const char fragmentSource[] = R"(
|
||||
#version 330
|
||||
|
||||
flat in int pass_color;
|
||||
|
||||
out vec4 out_color;
|
||||
|
||||
void main(void){
|
||||
|
||||
float r = float(pass_color >> 24 & 0xFF) / 255.0;
|
||||
float g = float(pass_color >> 16 & 0xFF) / 255.0;
|
||||
float b = float(pass_color >> 8 & 0xFF) / 255.0;
|
||||
float a = float(pass_color & 0xFF) / 255.0;
|
||||
out_color = vec4(r, g, b, a);
|
||||
|
||||
}
|
||||
)";
|
||||
#endif
|
||||
|
||||
WorldShader::WorldShader() : CameraShaderProgram() {
|
||||
ShaderProgram::LoadProgram(vertexSource, fragmentSource);
|
||||
}
|
||||
|
||||
} // namespace shader
|
||||
} // namespace td
|
||||
95
src/td/simulation/ClientSimulation.cpp
Normal file
95
src/td/simulation/ClientSimulation.cpp
Normal file
@@ -0,0 +1,95 @@
|
||||
#include <td/simulation/ClientSimulation.h>
|
||||
|
||||
#include <chrono>
|
||||
|
||||
namespace td {
|
||||
namespace sim {
|
||||
|
||||
const protocol::LockStep ClientSimulation::EMPTY_LOCKSTEP;
|
||||
|
||||
std::uint64_t GetTime() {
|
||||
return static_cast<std::uint64_t>(
|
||||
std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock().now().time_since_epoch()).count());
|
||||
}
|
||||
|
||||
ClientSimulation::ClientSimulation(game::World& a_World, GameHistory&& a_History, std::uint64_t a_StepTime) :
|
||||
m_StepTime(a_StepTime),
|
||||
m_World(a_World),
|
||||
m_CurrentTime(0),
|
||||
m_LastTime(GetTime()),
|
||||
m_CurrentStep(0),
|
||||
m_LastSnapshot(std::make_shared<WorldSnapshot>()),
|
||||
m_LastValidStep(0) {
|
||||
m_History.reserve(a_History.size());
|
||||
for (auto&& lockstep : a_History) {
|
||||
m_History.emplace_back(std::move(lockstep));
|
||||
}
|
||||
Step();
|
||||
}
|
||||
|
||||
ClientSimulation::ClientSimulation(game::World& a_World, std::uint64_t a_StepTime) :
|
||||
m_StepTime(a_StepTime),
|
||||
m_World(a_World),
|
||||
m_History(std::numeric_limits<std::uint16_t>::max()),
|
||||
m_CurrentTime(0),
|
||||
m_LastTime(GetTime()),
|
||||
m_CurrentStep(0),
|
||||
m_LastSnapshot(std::make_shared<WorldSnapshot>()),
|
||||
m_LastValidStep(0) {
|
||||
Step();
|
||||
}
|
||||
|
||||
float ClientSimulation::Update() {
|
||||
// TODO: handle freezes (m_CurrentTime > 2 * m_StepTime)
|
||||
m_CurrentTime += GetTime() - m_LastTime;
|
||||
m_LastTime = GetTime();
|
||||
if (m_CurrentTime > m_StepTime) {
|
||||
Step();
|
||||
m_CurrentTime -= m_StepTime;
|
||||
}
|
||||
return (float)m_CurrentTime / (float)m_StepTime;
|
||||
}
|
||||
|
||||
void ClientSimulation::Step() {
|
||||
const auto& step = m_History[m_CurrentStep];
|
||||
if (step.has_value()) {
|
||||
m_LastSnapshot = m_World.Tick(step.value(), FpFloat(m_StepTime) / FpFloat(1000));
|
||||
m_LastValidStep = m_CurrentStep;
|
||||
} else {
|
||||
m_World.Tick(EMPTY_LOCKSTEP, FpFloat(m_StepTime) / FpFloat(1000));
|
||||
}
|
||||
m_CurrentStep++;
|
||||
}
|
||||
|
||||
void ClientSimulation::Handle(const protocol::packets::LockStepsPacket& a_LockSteps) {
|
||||
const auto& steps = a_LockSteps->m_LockSteps;
|
||||
for (std::size_t i = 0; i < LOCKSTEP_BUFFER_SIZE; i++) {
|
||||
m_History[a_LockSteps->m_FirstFrameNumber + i] = steps[i];
|
||||
}
|
||||
FastReplay();
|
||||
}
|
||||
|
||||
void ClientSimulation::Handle(const protocol::packets::PredictCommandPacket& a_Predict) {
|
||||
|
||||
}
|
||||
|
||||
void ClientSimulation::FastForward(std::size_t a_Count) {
|
||||
for (std::size_t i = 0; i < a_Count; i++) {
|
||||
Step();
|
||||
}
|
||||
}
|
||||
|
||||
void ClientSimulation::FastReplay() {
|
||||
if (m_LastValidStep >= m_CurrentStep)
|
||||
return;
|
||||
|
||||
m_World.ResetSnapshots(m_LastSnapshot, m_LastSnapshot);
|
||||
|
||||
const std::size_t stepCount = m_CurrentStep - m_LastValidStep;
|
||||
m_CurrentStep = m_LastValidStep;
|
||||
|
||||
FastForward(stepCount);
|
||||
}
|
||||
|
||||
} // namespace sim
|
||||
} // namespace td
|
||||
35
src/td/simulation/CommandApply.cpp
Normal file
35
src/td/simulation/CommandApply.cpp
Normal file
@@ -0,0 +1,35 @@
|
||||
#include <td/simulation/CommandApply.h>
|
||||
|
||||
namespace td {
|
||||
namespace sim {
|
||||
|
||||
CommandApply::CommandApply(const game::World& a_World, WorldSnapshot& a_Snapshot) : m_World(a_World), m_Snapshot(a_Snapshot) {}
|
||||
|
||||
void CommandApply::Handle(const protocol::commands::EndCommand& a_End) {
|
||||
(void) m_World;
|
||||
}
|
||||
|
||||
void CommandApply::Handle(const protocol::commands::PlaceTowerCommand& a_PlaceTower) {
|
||||
static game::TowerFactory factory;
|
||||
|
||||
auto tower = std::shared_ptr<game::Tower>(factory.CreateMessage(*a_PlaceTower->m_Type).release());
|
||||
tower->m_Builder = *a_PlaceTower->m_Placer;
|
||||
tower->SetCenter(utils::shape::Point(a_PlaceTower->m_Position.x, a_PlaceTower->m_Position.y));
|
||||
|
||||
m_Snapshot.m_Towers.push_back(tower);
|
||||
}
|
||||
|
||||
void CommandApply::Handle(const protocol::commands::PlayerJoinCommand& a_PlayerJoin) {}
|
||||
|
||||
void CommandApply::Handle(const protocol::commands::SpawnTroopCommand& a_SpawnTroop) {
|
||||
auto zombie = std::make_shared<game::Zombie>();
|
||||
zombie->m_Position = a_SpawnTroop->m_Position;
|
||||
m_Snapshot.m_Mobs.push_back(zombie);
|
||||
}
|
||||
|
||||
void CommandApply::Handle(const protocol::commands::TeamChangeCommand& a_TeamChange) {}
|
||||
void CommandApply::Handle(const protocol::commands::UpgradeTowerCommand& a_UpgradeTower) {}
|
||||
void CommandApply::Handle(const protocol::commands::UseItemCommand& a_UseItem) {}
|
||||
|
||||
} // namespace sim
|
||||
} // namespace td
|
||||
@@ -1,4 +1,4 @@
|
||||
#include <td/game/GameHistory.h>
|
||||
#include <td/simulation/GameHistory.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
@@ -17,19 +17,19 @@ bool GameHistory::HasLockStep(HistorySizeType a_Index) const {
|
||||
return m_History[a_Index].has_value();
|
||||
}
|
||||
|
||||
void GameHistory::FromPacket(td::protocol::pdata::LockSteps&& a_Steps) {
|
||||
void GameHistory::FromPacket(protocol::pdata::LockSteps&& a_Steps) {
|
||||
for (int i = 0; i < LOCKSTEP_BUFFER_SIZE; i++) {
|
||||
protocol::LockStep& step = a_Steps.m_LockSteps[i];
|
||||
SetLockStep(i + a_Steps.m_FirstFrameNumber, std::move(step));
|
||||
}
|
||||
}
|
||||
|
||||
td::protocol::packets::LockSteps GameHistory::ToPacket(HistorySizeType a_StartIndex) {
|
||||
protocol::packets::LockStepsPacket GameHistory::ToPacket(HistorySizeType a_StartIndex) {
|
||||
std::array<protocol::LockStep, LOCKSTEP_BUFFER_SIZE> steps;
|
||||
for (int i = 0; i < LOCKSTEP_BUFFER_SIZE; i++) {
|
||||
steps[i] = GetLockStep(a_StartIndex + i);
|
||||
}
|
||||
return {{a_StartIndex, std::move(steps)}};
|
||||
return {a_StartIndex, std::move(steps)};
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
53
src/td/simulation/WorldTicker.cpp
Normal file
53
src/td/simulation/WorldTicker.cpp
Normal file
@@ -0,0 +1,53 @@
|
||||
#include <td/simulation/WorldTicker.h>
|
||||
|
||||
#include <td/simulation/system/EntityMove.h>
|
||||
#include <td/simulation/CommandApply.h>
|
||||
|
||||
namespace td {
|
||||
namespace sim {
|
||||
|
||||
WorldTicker::WorldTicker() {
|
||||
AddSystem<EntityMove>();
|
||||
}
|
||||
|
||||
WorldSnapshot WorldTicker::NextStep(
|
||||
const game::World& a_World, WorldSnapshot& a_PreviousState, const protocol::LockStep& a_LockStep, FpFloat a_Delta) {
|
||||
WorldSnapshot next = CreateNext(a_PreviousState);
|
||||
Tick(a_World, next, a_Delta);
|
||||
ApplySteps(a_World, next, a_LockStep);
|
||||
return next;
|
||||
}
|
||||
|
||||
void WorldTicker::ApplySteps(const game::World& a_World, WorldSnapshot& a_State, const protocol::LockStep& a_LockStep) {
|
||||
CommandApply cmdHandler(a_World, a_State);
|
||||
for (const auto& cmd : a_LockStep) {
|
||||
cmd->Dispatch(cmdHandler);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldTicker::Tick(const game::World& a_World, WorldSnapshot& a_State, FpFloat a_Delta) {
|
||||
for (const auto& system : m_Systems) {
|
||||
system->Tick(a_World, a_State, a_Delta);
|
||||
}
|
||||
}
|
||||
|
||||
WorldSnapshot WorldTicker::CreateNext(WorldSnapshot& a_PreviousState) {
|
||||
static game::MobFactory mobFactory;
|
||||
|
||||
WorldSnapshot next {
|
||||
.m_Towers = a_PreviousState.m_Towers,
|
||||
.m_Teams = a_PreviousState.m_Teams
|
||||
};
|
||||
next.m_Mobs.reserve(a_PreviousState.m_Mobs.size());
|
||||
// creating a "linked list" of mobs between steps
|
||||
for (auto& mob : a_PreviousState.m_Mobs) {
|
||||
game::MobPtr newMob = std::shared_ptr<game::Mob>(mobFactory.CreateMessage(mob->GetId()).release());
|
||||
*newMob = *mob;
|
||||
mob->m_Next = newMob;
|
||||
next.m_Mobs.push_back(newMob);
|
||||
}
|
||||
return next;
|
||||
}
|
||||
|
||||
} // namespace sim
|
||||
} // namespace td
|
||||
13
src/td/simulation/system/EntityMove.cpp
Normal file
13
src/td/simulation/system/EntityMove.cpp
Normal file
@@ -0,0 +1,13 @@
|
||||
#include <td/simulation/system/EntityMove.h>
|
||||
|
||||
namespace td {
|
||||
namespace sim {
|
||||
|
||||
void EntityMove::Tick(const game::World& a_World, WorldSnapshot& a_State, FpFloat a_Delta) {
|
||||
for (auto& mob : a_State.m_Mobs) {
|
||||
mob->m_Position.x += a_Delta;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace sim
|
||||
} // namespace td
|
||||
@@ -1,17 +0,0 @@
|
||||
#include <td/protocol/command/CommandFactory.h>
|
||||
|
||||
#include <td/misc/Test.h>
|
||||
|
||||
static int Test() {
|
||||
for (std::size_t i = 0; i < static_cast<int>(td::protocol::CommandType::COMMAND_COUNT); i++) {
|
||||
td::protocol::CommandType commandType = td::protocol::CommandType(i);
|
||||
|
||||
if (td::protocol::CommandFactory::CreateReadOnlyCommand(commandType)->GetType() != commandType)
|
||||
return TD_TEST_FAILED;
|
||||
}
|
||||
return TD_TEST_SUCCESSFUL;
|
||||
}
|
||||
|
||||
int main() {
|
||||
return Test();
|
||||
}
|
||||
@@ -1,93 +0,0 @@
|
||||
#include <td/protocol/command/CommandSerializer.h>
|
||||
|
||||
#include <td/misc/Test.h>
|
||||
#include <td/protocol/command/CommandFactory.h>
|
||||
|
||||
namespace tp = td::protocol;
|
||||
|
||||
class Comparator {
|
||||
public:
|
||||
bool operator()(const tp::cdata::End& left, const tp::cdata::End& right) {
|
||||
return true;
|
||||
}
|
||||
bool operator()(const tp::cdata::PlaceTower& left, const tp::cdata::PlaceTower& right) {
|
||||
return left.m_Placer == right.m_Placer && left.m_Position.x == right.m_Position.x && left.m_Position.y == right.m_Position.y &&
|
||||
left.m_Type == right.m_Type;
|
||||
}
|
||||
bool operator()(const tp::cdata::PlayerJoin& left, const tp::cdata::PlayerJoin& right) {
|
||||
return left.m_ID == right.m_ID && left.m_Name == right.m_Name;
|
||||
}
|
||||
bool operator()(const tp::cdata::SpawnTroop& left, const tp::cdata::SpawnTroop& right) {
|
||||
return left.m_Level == right.m_Level && left.m_Position.x == right.m_Position.x && left.m_Position.y == right.m_Position.y &&
|
||||
left.m_Sender == right.m_Sender && left.m_Type == right.m_Type;
|
||||
}
|
||||
bool operator()(const tp::cdata::TeamChange& left, const tp::cdata::TeamChange& right) {
|
||||
return left.m_NewTeam == right.m_NewTeam && left.m_Player == right.m_Player;
|
||||
}
|
||||
bool operator()(const tp::cdata::UpgradeTower& left, const tp::cdata::UpgradeTower& right) {
|
||||
return left.m_Tower == right.m_Tower && left.m_Upgrade == right.m_Upgrade;
|
||||
}
|
||||
bool operator()(const tp::cdata::UseItem& left, const tp::cdata::UseItem& right) {
|
||||
return left.m_Item == right.m_Item && left.m_Position.x == right.m_Position.x && left.m_Position.y == right.m_Position.y &&
|
||||
left.m_User == right.m_User;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename Command_T, typename Command_Data_T = typename Command_T::CommandDataType>
|
||||
static int TestCommand(const Command_T& command) {
|
||||
|
||||
td::DataBuffer buffer = tp::CommandSerializer::Serialize(command);
|
||||
|
||||
auto abstractCommand = tp::CommandSerializer::Deserialize(buffer);
|
||||
|
||||
td_test_assert(abstractCommand);
|
||||
|
||||
Command_T* command2 = dynamic_cast<Command_T*>(abstractCommand.get());
|
||||
|
||||
td_test_assert(command2);
|
||||
td_test_assert(command.GetType() == command2->GetType());
|
||||
|
||||
return Comparator{}(command.m_Data, command2->m_Data);
|
||||
}
|
||||
|
||||
#define DeclareCommand(Command, ...) td_test_assert(TestCommand<tp::commands::Command>({}));
|
||||
|
||||
static int TestAllCommands() {
|
||||
td_test_assert(TestCommand<tp::commands::End>({}));
|
||||
td_test_assert(TestCommand<tp::commands::PlaceTower>({tp::cdata::PlaceTower{
|
||||
td::TowerType::Necromancer,
|
||||
8,
|
||||
td::TowerCoords{-50, 69},
|
||||
}}));
|
||||
td_test_assert(TestCommand<tp::commands::PlayerJoin>({tp::cdata::PlayerJoin{
|
||||
4,
|
||||
"Persson",
|
||||
}}));
|
||||
td_test_assert(TestCommand<tp::commands::SpawnTroop>({tp::cdata::SpawnTroop{
|
||||
td::EntityType::Blaze,
|
||||
4,
|
||||
td::EntityCoords{td::FpFloat{54}, td::FpFloat{58}},
|
||||
2,
|
||||
}}));
|
||||
td_test_assert(TestCommand<tp::commands::TeamChange>({tp::cdata::TeamChange{
|
||||
7,
|
||||
td::Team::Red,
|
||||
}}));
|
||||
td_test_assert(TestCommand<tp::commands::UpgradeTower>({tp::cdata::UpgradeTower{
|
||||
69,
|
||||
3,
|
||||
}}));
|
||||
td_test_assert(TestCommand<tp::commands::UseItem>({tp::cdata::UseItem{
|
||||
td::ShopItem::Freeze,
|
||||
5,
|
||||
td::EntityCoords{td::FpFloat{24}, td::FpFloat{-69}},
|
||||
}}));
|
||||
|
||||
DeclareAllCommand()
|
||||
|
||||
return TD_TEST_SUCCESSFUL;
|
||||
}
|
||||
|
||||
int main() {
|
||||
return TestAllCommands();
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
#include <td/protocol/packet/PacketFactory.h>
|
||||
|
||||
#include <td/misc/Test.h>
|
||||
|
||||
static int Test() {
|
||||
for (std::size_t i = 0; i < static_cast<int>(td::protocol::PacketType::PACKET_COUNT); i++) {
|
||||
td::protocol::PacketType packetType = td::protocol::PacketType(i);
|
||||
|
||||
if (td::protocol::PacketFactory::CreateReadOnlyPacket(packetType)->GetType() != packetType)
|
||||
return TD_TEST_FAILED;
|
||||
}
|
||||
return TD_TEST_SUCCESSFUL;
|
||||
}
|
||||
|
||||
int main() {
|
||||
return Test();
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
#include <td/protocol/packet/PacketSerializer.h>
|
||||
|
||||
#include <td/misc/Test.h>
|
||||
#include <td/protocol/packet/PacketFactory.h>
|
||||
|
||||
namespace tp = td::protocol;
|
||||
|
||||
template <typename Packet_T, typename Packet_Data_T = typename Packet_T::PacketDataType>
|
||||
static int TestPacket() {
|
||||
Packet_T packet;
|
||||
|
||||
td::DataBuffer buffer = tp::PacketSerializer::Serialize(packet);
|
||||
|
||||
auto abstractPacket = tp::PacketSerializer::Deserialize(buffer);
|
||||
|
||||
td_test_assert(abstractPacket);
|
||||
|
||||
Packet_T* packet2 = dynamic_cast<Packet_T*>(abstractPacket.get());
|
||||
|
||||
td_test_assert(packet2);
|
||||
td_test_assert(packet.GetType() == packet2->GetType());
|
||||
|
||||
return std::memcmp(&packet.m_Data, &packet2->m_Data, sizeof(Packet_Data_T));
|
||||
}
|
||||
|
||||
#define DeclarePacket(Packet, ...) TestPacket<tp::packets::Packet>();
|
||||
|
||||
static int TestAllPackets() {
|
||||
DeclareAllPacket()
|
||||
|
||||
return TD_TEST_SUCCESSFUL;
|
||||
}
|
||||
|
||||
int main() {
|
||||
return TestAllPackets();
|
||||
}
|
||||
BIN
test/tdmap.tdmap
Normal file
BIN
test/tdmap.tdmap
Normal file
Binary file not shown.
BIN
test/tdmap.tdmap2
Normal file
BIN
test/tdmap.tdmap2
Normal file
Binary file not shown.
88
xmake.lua
88
xmake.lua
@@ -1,13 +1,26 @@
|
||||
add_rules("mode.debug", "mode.release")
|
||||
|
||||
add_requires("fpm")
|
||||
add_repositories("persson-repo https://git.ale-pri.com/Persson-dev/xmake-repo.git")
|
||||
|
||||
add_requires("imgui 1.92.0", {configs = {sdl3 = true, opengl3 = true}})
|
||||
add_requires("splib 2.3.0", "zlib")
|
||||
add_requires("libsdl3 3.2.16", "glew", "fpm", "enet6")
|
||||
|
||||
set_languages("c++17")
|
||||
|
||||
set_warnings("all")
|
||||
|
||||
if is_mode("release") then
|
||||
set_warnings("all", "error")
|
||||
end
|
||||
|
||||
target("Tower-Defense2")
|
||||
add_includedirs("include", {public = true})
|
||||
set_kind("static")
|
||||
set_kind("binary")
|
||||
add_files("src/**.cpp")
|
||||
add_packages("fpm", {public = true})
|
||||
add_packages("libsdl3", "imgui", "glew", "splib", "zlib", "fpm", "enet6", {public = true})
|
||||
set_rundir(".")
|
||||
add_defines("TD_GL_LOADER_GLEW")
|
||||
|
||||
|
||||
|
||||
@@ -25,72 +38,3 @@ for _, file in ipairs(os.files("test/**.cpp")) do
|
||||
|
||||
add_tests("compile_and_run")
|
||||
end
|
||||
--
|
||||
-- If you want to known more usage about xmake, please see https://xmake.io
|
||||
--
|
||||
-- ## FAQ
|
||||
--
|
||||
-- You can enter the project directory firstly before building project.
|
||||
--
|
||||
-- $ cd projectdir
|
||||
--
|
||||
-- 1. How to build project?
|
||||
--
|
||||
-- $ xmake
|
||||
--
|
||||
-- 2. How to configure project?
|
||||
--
|
||||
-- $ xmake f -p [macosx|linux|iphoneos ..] -a [x86_64|i386|arm64 ..] -m [debug|release]
|
||||
--
|
||||
-- 3. Where is the build output directory?
|
||||
--
|
||||
-- The default output directory is `./build` and you can configure the output directory.
|
||||
--
|
||||
-- $ xmake f -o outputdir
|
||||
-- $ xmake
|
||||
--
|
||||
-- 4. How to run and debug target after building project?
|
||||
--
|
||||
-- $ xmake run [targetname]
|
||||
-- $ xmake run -d [targetname]
|
||||
--
|
||||
-- 5. How to install target to the system directory or other output directory?
|
||||
--
|
||||
-- $ xmake install
|
||||
-- $ xmake install -o installdir
|
||||
--
|
||||
-- 6. Add some frequently-used compilation flags in xmake.lua
|
||||
--
|
||||
-- @code
|
||||
-- -- add debug and release modes
|
||||
-- add_rules("mode.debug", "mode.release")
|
||||
--
|
||||
-- -- add macro definition
|
||||
-- add_defines("NDEBUG", "_GNU_SOURCE=1")
|
||||
--
|
||||
-- -- set warning all as error
|
||||
-- set_warnings("all", "error")
|
||||
--
|
||||
-- -- set language: c99, c++11
|
||||
-- set_languages("c99", "c++11")
|
||||
--
|
||||
-- -- set optimization: none, faster, fastest, smallest
|
||||
-- set_optimize("fastest")
|
||||
--
|
||||
-- -- add include search directories
|
||||
-- add_includedirs("/usr/include", "/usr/local/include")
|
||||
--
|
||||
-- -- add link libraries and search directories
|
||||
-- add_links("tbox")
|
||||
-- add_linkdirs("/usr/local/lib", "/usr/lib")
|
||||
--
|
||||
-- -- add system link libraries
|
||||
-- add_syslinks("z", "pthread")
|
||||
--
|
||||
-- -- add compilation and link flags
|
||||
-- add_cxflags("-stdnolib", "-fno-strict-aliasing")
|
||||
-- add_ldflags("-L/usr/local/lib", "-lpthread", {force = true})
|
||||
--
|
||||
-- @endcode
|
||||
--
|
||||
|
||||
|
||||
Reference in New Issue
Block a user